*Changed Characteristics-handling from an array to a Map.

*Renamed AF_ChangeState to AF_SetState. SetState can be used with a Transform,Flip or NewState parameter.
*Rewrote Clones to use Characteristics.
*Rewrote Morph to use Characteristics.
*Added
	Ixidron
	Sakashima, the Impostor
This commit is contained in:
Hellfish
2011-11-15 17:14:53 +00:00
parent d4fe16cc7a
commit cbf36eeef0
55 changed files with 501 additions and 383 deletions

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@@ -5,7 +5,7 @@ Text:no text
PT:1/5
K:Defender
T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
SVar:TrigTransform:AB$ChangeState | Cost$ 0 | Defined$ Self
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Transform$ True
SVar:Rarity:Uncommon
AlternateMode:DoubleFaced
SVar:Picture:http://www.wizards.com/global/images/magic/general/hanweir_watchkeep.jpg
@@ -22,7 +22,7 @@ Text:no text
PT:5/5
K:CARDNAME attacks each turn if able.
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
SVar:TrigTransform:AB$ChangeState | Cost$ 0 | Defined$ Self
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Transform$ True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/bane_of_hanweir.jpg
SetInfo:ISD|Uncommon|http://magiccards.info/scans/en/isd/145b.jpg

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@@ -6,7 +6,7 @@ PT:2/2
T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on CARDNAME, you may flip it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
SVar:TrigFlip:AB$SetState | Cost$ 0 | Defined$ Self | Flip$ True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/hired_muscle.jpg
AlternateMode:Flip

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@@ -6,7 +6,7 @@ PT:4/4
K:CARDNAME can't block.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield flipped.
SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigFlip
SVar:TrigFlip:DB$ChangeState | Defined$ Self
SVar:TrigFlip:DB$SetState | Defined$ Self | Flip$ True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/homura_human_ascendant.jpg
AlternateMode:Flip