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*Changed Characteristics-handling from an array to a Map.
*Renamed AF_ChangeState to AF_SetState. SetState can be used with a Transform,Flip or NewState parameter. *Rewrote Clones to use Characteristics. *Rewrote Morph to use Characteristics. *Added Ixidron Sakashima, the Impostor
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@@ -6,7 +6,7 @@ PT:2/2
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T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
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T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on CARDNAME, you may flip it.
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:TrigFlip:AB$SetState | Cost$ 0 | Defined$ Self | Flip$ True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/callow_jushi.jpg
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AlternateMode:Flip
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@@ -4,7 +4,7 @@ Types:Creature Human
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Text:no text
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PT:1/1
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTransform | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may transform CARDNAME.
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SVar:TrigTransform:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Transform$ True
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SVar:Rarity:Uncommon
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AlternateMode:DoubleFaced
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SVar:Picture:http://www.wizards.com/global/images/magic/general/cloistered_youth.jpg
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@@ -6,7 +6,7 @@ PT:2/2
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T:Mode$ SpellCast | ValidCard$ Card.Spirit,Card.Arcane | ValidControllingPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.
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T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Card.Self+counters_GE2_KI | Execute$ TrigFlip | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of the end step, if there are two or more ki counters on CARDNAME, you may flip it.
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ KI | CounterNum$ 1
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SVar:TrigFlip:AB$ChangeState | Cost$ 0 | Defined$ Self
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SVar:TrigFlip:AB$SetState | Cost$ 0 | Defined$ Self | Flip$ True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/cunning_bandit.jpg
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AlternateMode:Flip
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