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- Fixed Liliana of the Veil.
- Fixed AI choosing logic of AF TwoPiles.
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@@ -6,7 +6,7 @@ Loyalty:3
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A:AB$ Discard | Cost$ AddCounter<1/LOYALTY> | NumCards$ 1 | Mode$ TgtChoose | Defined$ Each | Planeswalker$ True | SpellDescription$ Each player discards a card.
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A:AB$ Discard | Cost$ AddCounter<1/LOYALTY> | NumCards$ 1 | Mode$ TgtChoose | Defined$ Each | Planeswalker$ True | SpellDescription$ Each player discards a card.
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A:AB$ Sacrifice | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | Planeswalker$ True | SpellDescription$ Target player sacrifices a creature.
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A:AB$ Sacrifice | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | Planeswalker$ True | SpellDescription$ Target player sacrifices a creature.
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A:AB$ TwoPiles | Cost$ SubCounter<6/LOYALTY> | ValidTgts$ Player | TgtPrompt$ Select target player | Separator$ You | ChosenPile$ DBSacAll | ValidCards$ Permanent | Zone$ Battlefield | Planeswalker$ True | Ultimate$ True | SpellDescription$ Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
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A:AB$ TwoPiles | Cost$ SubCounter<6/LOYALTY> | ValidTgts$ Player | TgtPrompt$ Select target player | Separator$ You | ChosenPile$ DBSacAll | ValidCards$ Permanent | Zone$ Battlefield | Planeswalker$ True | Ultimate$ True | SpellDescription$ Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
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SVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Permanent | Defined$ Remembered | SubAbility$ Cleanup
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SVar:DBSacAll:DB$ SacrificeAll | ValidCards$ Permanent.IsRemembered | SubAbility$ Cleanup
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SVar:Cleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:Cleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:RemAIDeck:True
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SVar:RemAIDeck:True
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SVar:Rarity:Mythic
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SVar:Rarity:Mythic
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@@ -233,7 +233,7 @@ public class TwoPilesEffect extends SpellEffect {
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// for now, this assumes that the outcome will be bad
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// for now, this assumes that the outcome will be bad
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// TODO: This should really have a ChooseLogic param to
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// TODO: This should really have a ChooseLogic param to
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// figure this out
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// figure this out
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pile1WasChosen = cmc1 >= cmc2;
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pile1WasChosen = cmc1 <= cmc2;
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if (pile1WasChosen) {
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if (pile1WasChosen) {
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JOptionPane.showMessageDialog(null, "Computer chooses the Pile 1", "",
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JOptionPane.showMessageDialog(null, "Computer chooses the Pile 1", "",
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JOptionPane.INFORMATION_MESSAGE);
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JOptionPane.INFORMATION_MESSAGE);
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