added reveal method to PlayerController (should probably add one to game? to reveal to all players)

AI mulligan decision code moved to ComputerUtil
This commit is contained in:
Maxmtg
2013-03-13 08:31:49 +00:00
parent 1d3147a5ae
commit cbbf22f34a
6 changed files with 48 additions and 24 deletions

View File

@@ -143,9 +143,9 @@ public class DigEffect extends SpellAbilityEffect {
} }
// Singletons.getModel().getGameAction().revealToCopmuter(top.toArray()); // Singletons.getModel().getGameAction().revealToCopmuter(top.toArray());
// - for when it exists // - for when it exists
} else if (choser.isHuman() && !sa.hasParam("NoLooking")) { } else if (!sa.hasParam("NoLooking")) {
// show the user the revealed cards // show the user the revealed cards
GuiChoose.one("Looking at cards from library", top); choser.getController().reveal("Looking at cards from library", top, library.getZoneType(), library.getPlayer());
} }
if ((sa.hasParam("RememberRevealed")) && !sa.hasParam("RevealValid")) { if ((sa.hasParam("RememberRevealed")) && !sa.hasParam("RevealValid")) {
@@ -251,7 +251,7 @@ public class DigEffect extends SpellAbilityEffect {
} }
for (j = 0; j < changeNum; j++) { for (j = 0; j < changeNum; j++) {
Card chosen = ComputerUtilCard.getBestAI(valid); Card chosen = ComputerUtilCard.getBestAI(valid);
if (sa.getActivatingPlayer().isHuman() && p.isHuman()) { if (sa.getActivatingPlayer().isOpponentOf(choser) && p.isOpponentOf(choser)) {
chosen = ComputerUtilCard.getWorstAI(valid); chosen = ComputerUtilCard.getWorstAI(valid);
} }
if (chosen == null) { if (chosen == null) {

View File

@@ -23,7 +23,6 @@ import java.util.List;
import com.google.common.collect.Iterables; import com.google.common.collect.Iterables;
import forge.Card; import forge.Card;
import forge.CardLists;
import forge.CardPredicates; import forge.CardPredicates;
import forge.Singletons; import forge.Singletons;
import forge.card.ability.AbilityFactory; import forge.card.ability.AbilityFactory;
@@ -54,8 +53,6 @@ public class InputMulligan extends Input {
/** Constant <code>serialVersionUID=-8112954303001155622L</code>. */ /** Constant <code>serialVersionUID=-8112954303001155622L</code>. */
private static final long serialVersionUID = -8112954303001155622L; private static final long serialVersionUID = -8112954303001155622L;
private static final int AI_MULLIGAN_THRESHOLD = 5;
/** {@inheritDoc} */ /** {@inheritDoc} */
@Override @Override
public final void showMessage() { public final void showMessage() {
@@ -100,24 +97,13 @@ public class InputMulligan extends Input {
GameState game = Singletons.getModel().getGame(); GameState game = Singletons.getModel().getGame();
// Computer mulligan // Computer mulligan
for (Player ai : game.getPlayers()) { for (Player p : game.getPlayers()) {
if (ai.isHuman()) { if (!(p instanceof AIPlayer)) {
continue; continue;
} }
AIPlayer ai = (AIPlayer) p;
boolean aiTakesMulligan = true; while (ComputerUtil.wantMulligan(ai)) {
ai.doMulligan();
// Computer mulligans if there are no cards with converted mana cost of
// 0 in its hand
while (aiTakesMulligan) {
final List<Card> handList = ai.getCardsIn(ZoneType.Hand);
final boolean hasLittleCmc0Cards = CardLists.getValidCards(handList, "Card.cmcEQ0", ai, null).size() < 2;
aiTakesMulligan = (handList.size() > InputMulligan.AI_MULLIGAN_THRESHOLD) && hasLittleCmc0Cards;
if (aiTakesMulligan) {
ai.doMulligan();
}
} }
} }
@@ -135,7 +121,7 @@ public class InputMulligan extends Input {
final String effName = kw.split(":")[1]; final String effName = kw.split(":")[1];
final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c); final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c);
if (GuiDialog.confirm(c, "Use this card's ability?")) { if (GuiDialog.confirm(c, "Use " + c +"'s ability?")) {
// If we ever let the AI memorize cards in the players // If we ever let the AI memorize cards in the players
// hand, this would be a place to do so. // hand, this would be a place to do so.
game.getActionPlay().playSpellAbilityNoStack(p, effect, false); game.getActionPlay().playSpellAbilityNoStack(p, effect, false);
@@ -143,7 +129,7 @@ public class InputMulligan extends Input {
} }
} }
if (c.getName().startsWith("Leyline of")) { if (c.getName().startsWith("Leyline of")) {
if (GuiDialog.confirm(c, "Use this card's ability?")) { if (GuiDialog.confirm(c, "Use " + c + "'s ability?")) {
ga.moveToPlay(c); ga.moveToPlay(c);
} }
} }

View File

@@ -1212,4 +1212,15 @@ public class ComputerUtil {
threatened.addAll(ComputerUtil.predictThreatenedObjects(aiPlayer, saviour, topStack.getSubAbility())); threatened.addAll(ComputerUtil.predictThreatenedObjects(aiPlayer, saviour, topStack.getSubAbility()));
return threatened; return threatened;
} }
// Computer mulligans if there are no cards with converted mana cost of
// 0 in its hand
public static boolean wantMulligan(AIPlayer ai) {
final int AI_MULLIGAN_THRESHOLD = 5;
final List<Card> handList = ai.getCardsIn(ZoneType.Hand);
final boolean hasLittleCmc0Cards = CardLists.getValidCards(handList, "Card.cmcEQ0", ai, null).size() < 2;
return (handList.size() > AI_MULLIGAN_THRESHOLD) && hasLittleCmc0Cards;
}
} }

View File

@@ -12,6 +12,7 @@ import forge.game.GameState;
import forge.game.GameType; import forge.game.GameType;
import forge.game.phase.PhaseHandler; import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType; import forge.game.phase.PhaseType;
import forge.game.zone.ZoneType;
/** /**
@@ -100,4 +101,7 @@ public abstract class PlayerController {
public abstract List<Card> orderBlockers(Card attacker, List<Card> blockers); public abstract List<Card> orderBlockers(Card attacker, List<Card> blockers);
public abstract List<Card> orderAttackers(Card blocker, List<Card> attackers); public abstract List<Card> orderAttackers(Card blocker, List<Card> attackers);
/** Shows the card to this player*/
public abstract void reveal(String string, List<Card> cards, ZoneType zone, Player owner);
} }

View File

@@ -17,6 +17,7 @@ import forge.game.ai.AiInputCommon;
import forge.game.ai.ComputerUtil; import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilBlock; import forge.game.ai.ComputerUtilBlock;
import forge.game.ai.ComputerUtilCombat; import forge.game.ai.ComputerUtilCombat;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose; import forge.gui.GuiChoose;
@@ -219,4 +220,12 @@ public class PlayerControllerAi extends PlayerController {
return ComputerUtilBlock.orderAttackers(blocker, attackers); return ComputerUtilBlock.orderAttackers(blocker, attackers);
} }
/* (non-Javadoc)
* @see forge.game.player.PlayerController#reveal(java.lang.String, java.util.List)
*/
@Override
public void reveal(String string, List<Card> cards, ZoneType zone, Player owner) {
// We don't know how to reveal cards to AI
}
} }

View File

@@ -7,6 +7,8 @@ import java.util.Map;
import javax.swing.JOptionPane; import javax.swing.JOptionPane;
import org.apache.commons.lang3.StringUtils;
import forge.Card; import forge.Card;
import forge.GameEntity; import forge.GameEntity;
import forge.card.spellability.SpellAbility; import forge.card.spellability.SpellAbility;
@@ -20,6 +22,7 @@ import forge.deck.DeckSection;
import forge.game.GameState; import forge.game.GameState;
import forge.game.GameType; import forge.game.GameType;
import forge.game.phase.PhaseType; import forge.game.phase.PhaseType;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose; import forge.gui.GuiChoose;
import forge.gui.GuiDialog; import forge.gui.GuiDialog;
import forge.gui.GuiUtils; import forge.gui.GuiUtils;
@@ -274,4 +277,15 @@ public class PlayerControllerHuman extends PlayerController {
GuiUtils.setPanelSelection(blocker); GuiUtils.setPanelSelection(blocker);
return GuiChoose.order("Choose Blocking Order", "Damaged First", 0, attackers, null, blocker); return GuiChoose.order("Choose Blocking Order", "Damaged First", 0, attackers, null, blocker);
} }
/* (non-Javadoc)
* @see forge.game.player.PlayerController#reveal(java.lang.String, java.util.List, forge.game.zone.ZoneType, forge.game.player.Player)
*/
@Override
public void reveal(String string, List<Card> cards, ZoneType zone, Player owner) {
String message = string;
if ( StringUtils.isBlank(message) )
message = String.format("Looking at %s's %s", owner, zone);
GuiChoose.oneOrNone(message, cards);
}
} }