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- The AI can now use Spirit Guides.
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@@ -3,7 +3,6 @@ ManaCost:2 G
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Types:Creature Elf Spirit
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PT:2/2
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A:AB$ Mana | Cost$ ExileFromHand<1/CARDNAME> | Produced$ G | ActivationZone$ Hand | SpellDescription$ Add G to your mana pool.
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/elvish_spirit_guide.jpg
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SetInfo:ALL|Uncommon|http://magiccards.info/scans/en/ai/69.jpg
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@@ -3,6 +3,7 @@ ManaCost:1 G U
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Types:Artifact Creature Human Rogue
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PT:2/2
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K:Cascade
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SVar:PlayMain1:TRUE
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/shardless_agent.jpg
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SetInfo:PC2|Uncommon|http://magiccards.info/scans/en/pc2/104.jpg
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@@ -3,7 +3,6 @@ ManaCost:2 R
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Types:Creature Ape Spirit
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PT:2/2
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A:AB$ Mana | Cost$ ExileFromHand<1/CARDNAME> | Produced$ R | ActivationZone$ Hand | SpellDescription$ Add R to your mana pool.
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SVar:RemAIDeck:True
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/simian_spirit_guide.jpg
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SetInfo:PLC|Common|http://magiccards.info/scans/en/pc/122.jpg
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@@ -460,6 +460,7 @@ public class ComputerUtilMana {
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private static List<Card> getAvailableMana(final Player ai, final boolean checkPlayable) {
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final GameState game = Singletons.getModel().getGame();
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final List<Card> list = ai.getCardsIn(ZoneType.Battlefield);
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list.addAll(ai.getCardsIn(ZoneType.Hand));
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final List<Card> manaSources = CardLists.filter(list, new Predicate<Card>() {
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@Override
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public boolean apply(final Card c) {
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