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- A somewhat better temporary solution for the issue with foils: will now fully randomize the foil overlays inside the game (where there is no problem with them), but still set the default foil overlay of 1 for the deck editors (where the foil overlays "flicker" in case of randomization).
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@@ -3,6 +3,7 @@ package forge.itemmanager.views;
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import forge.ImageCache;
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import forge.ImageCache;
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import forge.assets.FSkinProp;
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import forge.assets.FSkinProp;
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import forge.deck.DeckProxy;
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import forge.deck.DeckProxy;
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import forge.game.card.Card;
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import forge.gui.framework.ILocalRepaint;
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import forge.gui.framework.ILocalRepaint;
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import forge.item.IPaperCard;
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import forge.item.IPaperCard;
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import forge.item.InventoryItem;
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import forge.item.InventoryItem;
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@@ -1102,7 +1103,13 @@ public class ImageView<T extends InventoryItem> extends ItemView<T> {
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if (paperCard.isFoil()) {
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if (paperCard.isFoil()) {
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final CardView card = ViewUtil.getCardForUi(paperCard);
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final CardView card = ViewUtil.getCardForUi(paperCard);
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if (card.getOriginal().getFoilIndex() == 0) { //if foil finish not yet established, assign a random one
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if (card.getOriginal().getFoilIndex() == 0) { //if foil finish not yet established, assign a random one
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card.getOriginal().setFoilIndex(1); // FIXME should assign a random foil here
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// FIXME should assign a random foil here in all cases
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// (currently assigns 1 for the deck editors where foils "flicker" otherwise)
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if (item instanceof Card) {
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card.getOriginal().setRandomFoil();
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} else if (item instanceof IPaperCard) {
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card.getOriginal().setFoilIndex(1);
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}
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}
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}
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CardPanel.drawFoilEffect(g, card, bounds.x, bounds.y, bounds.width, bounds.height, borderSize);
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CardPanel.drawFoilEffect(g, card, bounds.x, bounds.y, bounds.width, bounds.height, borderSize);
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}
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}
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@@ -24,6 +24,7 @@ import java.awt.event.MouseWheelListener;
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import javax.swing.JLabel;
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import javax.swing.JLabel;
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import forge.UiCommand;
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import forge.UiCommand;
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import forge.game.card.Card;
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import forge.gui.CardPicturePanel;
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import forge.gui.CardPicturePanel;
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import forge.gui.framework.ICDoc;
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import forge.gui.framework.ICDoc;
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import forge.item.IPaperCard;
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import forge.item.IPaperCard;
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@@ -84,7 +85,13 @@ public enum CPicture implements ICDoc {
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final IPaperCard paperCard = ((IPaperCard)item);
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final IPaperCard paperCard = ((IPaperCard)item);
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final CardView c = ViewUtil.getCardForUi(paperCard);
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final CardView c = ViewUtil.getCardForUi(paperCard);
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if (paperCard.isFoil() && c.getOriginal().getFoilIndex() == 0) {
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if (paperCard.isFoil() && c.getOriginal().getFoilIndex() == 0) {
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c.getOriginal().setFoilIndex(1); // FIXME should assign random foil here
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// FIXME should assign a random foil here in all cases
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// (currently assigns 1 for the deck editors where foils "flicker" otherwise)
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if (item instanceof Card) {
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c.getOriginal().setRandomFoil();
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} else if (item instanceof IPaperCard) {
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c.getOriginal().setFoilIndex(1);
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}
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}
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}
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showCard(c, false);
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showCard(c, false);
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} else {
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} else {
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