- Fix for inputs that occur when spells are resolving. Hopefully this resolves any lingering issues that are similar.

This commit is contained in:
jendave
2011-08-06 10:05:06 +00:00
parent 7bb8b29d05
commit ca1a1e771f

View File

@@ -16,7 +16,7 @@ public class InputControl extends MyObservable implements java.io.Serializable {
// todo: needs a bit more work to allow mana abilities to put Inputs "on hold" while they are paid and then reinstuted
public void setInput(final Input in) {
if(!(input == null || input instanceof Input_PassPriority))
if(bResolving || !(input == null || input instanceof Input_PassPriority))
inputStack.add(in);
else
input = in;