mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-17 11:18:01 +00:00
Merge branch 'colorsCtrlFix' into 'master'
CardFactoryUtil: make ColorsCtrl only check the players battlefield See merge request core-developers/forge!3507
This commit is contained in:
@@ -1100,7 +1100,7 @@ public class CardFactoryUtil {
|
|||||||
if (sq[0].contains("ColorsCtrl")) {
|
if (sq[0].contains("ColorsCtrl")) {
|
||||||
final String restriction = l[0].substring(11);
|
final String restriction = l[0].substring(11);
|
||||||
final String[] rest = restriction.split(",");
|
final String[] rest = restriction.split(",");
|
||||||
final CardCollection list = CardLists.getValidCards(cc.getGame().getCardsInGame(), rest, cc, c, null);
|
final CardCollection list = CardLists.getValidCards(cc.getCardsIn(ZoneType.Battlefield), rest, cc, c, null);
|
||||||
byte n = 0;
|
byte n = 0;
|
||||||
for (final Card card : list) {
|
for (final Card card : list) {
|
||||||
n |= card.determineColor().getColor();
|
n |= card.determineColor().getColor();
|
||||||
@@ -1540,15 +1540,6 @@ public class CardFactoryUtil {
|
|||||||
SpellAbility castSA = c.getCastSA();
|
SpellAbility castSA = c.getCastSA();
|
||||||
return doXMath(castSA == null ? 0 : castSA.getPayingColors().countColors(), m, c);
|
return doXMath(castSA == null ? 0 : castSA.getPayingColors().countColors(), m, c);
|
||||||
}
|
}
|
||||||
// Count$ColoredCreatures *a DOMAIN for creatures*
|
|
||||||
if (sq[0].contains("ColoredCreatures")) {
|
|
||||||
int mask = 0;
|
|
||||||
CardCollection someCards = CardLists.filter(cc.getCardsIn(ZoneType.Battlefield), Presets.CREATURES);
|
|
||||||
for (final Card crd : someCards) {
|
|
||||||
mask |= CardUtil.getColors(crd).getColor();
|
|
||||||
}
|
|
||||||
return doXMath(ColorSet.fromMask(mask).countColors(), m, c);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Count$CardMulticolor.<numMC>.<numNotMC>
|
// Count$CardMulticolor.<numMC>.<numNotMC>
|
||||||
if (sq[0].contains("CardMulticolor")) {
|
if (sq[0].contains("CardMulticolor")) {
|
||||||
|
|||||||
@@ -5,5 +5,5 @@ S:Mode$ Continuous | Affected$ You | ManaColorConversion$ Additive | WhiteConver
|
|||||||
SVar:NonStackingEffect:True
|
SVar:NonStackingEffect:True
|
||||||
A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 5 | SpellDescription$ Add {C}{C}{C}{C}{C}.
|
A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 5 | SpellDescription$ Add {C}{C}{C}{C}{C}.
|
||||||
A:AB$ Draw | Cost$ 5 T | NumCards$ X | References$ X | SpellDescription$ Draw a card for each color among permanents you control.
|
A:AB$ Draw | Cost$ 5 T | NumCards$ X | References$ X | SpellDescription$ Draw a card for each color among permanents you control.
|
||||||
SVar:X:Count$ColorsCtrl Permanent.YouCtrl+inZoneBattlefield
|
SVar:X:Count$ColorsCtrl Permanent
|
||||||
Oracle:You may spend mana as though it were mana of any color.\n{T}: Add {C}{C}{C}{C}{C}.\n{5}, {T}: Draw a card for each color among permanents you control.
|
Oracle:You may spend mana as though it were mana of any color.\n{T}: Add {C}{C}{C}{C}{C}.\n{5}, {T}: Draw a card for each color among permanents you control.
|
||||||
|
|||||||
@@ -2,9 +2,8 @@ Name:Coalition Victory
|
|||||||
ManaCost:3 W U B R G
|
ManaCost:3 W U B R G
|
||||||
Types:Sorcery
|
Types:Sorcery
|
||||||
A:SP$ WinsGame | Cost$ 3 W U B R G | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ10 | References$ X,Y,Z | SpellDescription$ You win the game if you control a land of each basic land type and a creature of each color.
|
A:SP$ WinsGame | Cost$ 3 W U B R G | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ10 | References$ X,Y,Z | SpellDescription$ You win the game if you control a land of each basic land type and a creature of each color.
|
||||||
SVar:Z:Count$ColoredCreatures
|
SVar:Z:Count$ColorsCtrl Creature
|
||||||
SVar:Y:Count$Domain
|
SVar:Y:Count$Domain
|
||||||
SVar:X:SVar$Y/Plus.Z
|
SVar:X:SVar$Y/Plus.Z
|
||||||
AI:RemoveDeck:Random
|
AI:RemoveDeck:Random
|
||||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/coalition_victory.jpg
|
|
||||||
Oracle:You win the game if you control a land of each basic land type and a creature of each color.
|
Oracle:You win the game if you control a land of each basic land type and a creature of each color.
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ ManaCost:2
|
|||||||
Types:Artifact Equipment
|
Types:Artifact Equipment
|
||||||
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | References$ X | Description$ Equipped creature gets +1/+1 for each color among permanents you control.
|
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | References$ X | Description$ Equipped creature gets +1/+1 for each color among permanents you control.
|
||||||
S:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | IsPresent$ Card.Self+AttachedTo Creature | Description$ As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
|
S:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | IsPresent$ Card.Self+AttachedTo Creature | Description$ As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
|
||||||
SVar:X:Count$ColorsCtrl Permanent.YouCtrl+inZoneBattlefield
|
SVar:X:Count$ColorsCtrl Permanent
|
||||||
K:Equip:2
|
K:Equip:2
|
||||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/conquerors_flail.jpg
|
|
||||||
Oracle:Equipped creature gets +1/+1 for each color among permanents you control.\nAs long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.\nEquip {2}
|
Oracle:Equipped creature gets +1/+1 for each color among permanents you control.\nAs long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.\nEquip {2}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ Types:Creature Treefolk Druid
|
|||||||
PT:0/0
|
PT:0/0
|
||||||
K:Vigilance
|
K:Vigilance
|
||||||
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each color among permanents you control.
|
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each color among permanents you control.
|
||||||
SVar:X:Count$ColorsCtrl Permanent.YouCtrl+inZoneBattlefield
|
SVar:X:Count$ColorsCtrl Permanent
|
||||||
A:AB$ Mana | Cost$ T | Produced$ Special EachColorAmong_Permanent.YouCtrl | SpellDescription$ For each color among permanents you control, add one mana of that color.
|
A:AB$ Mana | Cost$ T | Produced$ Special EachColorAmong_Permanent.YouCtrl | SpellDescription$ For each color among permanents you control, add one mana of that color.
|
||||||
AI:RemoveDeck:All
|
AI:RemoveDeck:All
|
||||||
Oracle:Vigilance\nFaeburrow Elder gets +1/+1 for each color among permanents you control.\n{T}: For each color among permanents you control, add one mana of that color.
|
Oracle:Vigilance\nFaeburrow Elder gets +1/+1 for each color among permanents you control.\n{T}: For each color among permanents you control, add one mana of that color.
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ SVar:TrigGainLife:DB$ GainLife | Defined$ Player | LifeAmount$ 5 | SubAbility$ D
|
|||||||
SVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 1
|
SVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 1
|
||||||
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Z | SVarCompare$ EQ11 | LifeTotal$ You | LifeAmount$ GEW | References$ X,Y,Z,W | Execute$ TrigWin | TriggerDescription$ At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
|
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Z | SVarCompare$ EQ11 | LifeTotal$ You | LifeAmount$ GEW | References$ X,Y,Z,W | Execute$ TrigWin | TriggerDescription$ At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
|
||||||
SVar:TrigWin:DB$ WinsGame | Defined$ You
|
SVar:TrigWin:DB$ WinsGame | Defined$ You
|
||||||
SVar:X:Count$ColorsCtrl Permanent.YouCtrl+inZoneBattlefield/LimitMax.5
|
SVar:X:Count$ColorsCtrl Permanent/LimitMax.5
|
||||||
SVar:Y:Count$CardControllerTypes.Battlefield,Graveyard/LimitMax.6
|
SVar:Y:Count$CardControllerTypes.Battlefield,Graveyard/LimitMax.6
|
||||||
SVar:Z:SVar$X/Plus.Y
|
SVar:Z:SVar$X/Plus.Y
|
||||||
SVar:W:Count$YourStartingLife
|
SVar:W:Count$YourStartingLife
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ PT:4/4
|
|||||||
K:Flying
|
K:Flying
|
||||||
T:Mode$ SpellCast | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, put a +1/+1 counter on CARDNAME for each of that spell's colors.
|
T:Mode$ SpellCast | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, put a +1/+1 counter on CARDNAME for each of that spell's colors.
|
||||||
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | References$ X
|
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | References$ X
|
||||||
SVar:X:TriggeredCard$ColorsCtrl Card.Self
|
SVar:X:TriggeredCard$CardNumColors
|
||||||
A:AB$ Mana | Cost$ SubCounter<5/P1P1> | Produced$ W W U U B B R R G G | ActivationLimit$ 1 | SpellDescription$ Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn.
|
A:AB$ Mana | Cost$ SubCounter<5/P1P1> | Produced$ W W U U B B R R G G | ActivationLimit$ 1 | SpellDescription$ Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn.
|
||||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/ramos_dragon_engine.jpg
|
|
||||||
Oracle:Flying\nWhenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.\nRemove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn.
|
Oracle:Flying\nWhenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.\nRemove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn.
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ ManaCost:2 W
|
|||||||
Types:Legendary Creature Human Soldier
|
Types:Legendary Creature Human Soldier
|
||||||
PT:2/2
|
PT:2/2
|
||||||
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | References$ X | Description$ CARDNAME gets +1/+1 for each color among other legendary permanents you control.
|
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | References$ X | Description$ CARDNAME gets +1/+1 for each color among other legendary permanents you control.
|
||||||
SVar:X:Count$ColorsCtrl Permanent.YouCtrl+Other+Legendary+inZoneBattlefield
|
SVar:X:Count$ColorsCtrl Permanent.Other+Legendary
|
||||||
A:AB$ ChangeZone | Cost$ W U B R G | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Legendary+cmcLTY | ChangeNum$ 1 | References$ Y | SpellDescription$ Search your library for a legendary permanent card with converted mana cost less than NICKNAME's power, put that card onto the battlefield, then shuffle your library.
|
A:AB$ ChangeZone | Cost$ W U B R G | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Legendary+cmcLTY | ChangeNum$ 1 | References$ Y | SpellDescription$ Search your library for a legendary permanent card with converted mana cost less than NICKNAME's power, put that card onto the battlefield, then shuffle your library.
|
||||||
SVar:Y:Count$CardPower
|
SVar:Y:Count$CardPower
|
||||||
DeckHints:Type$Legendary
|
DeckHints:Type$Legendary
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ PT:6/6
|
|||||||
K:Flying
|
K:Flying
|
||||||
A:AB$ Draw | Cost$ 5 U U | NumCards$ X | References$ X | SpellDescription$ Draw a card for each color among permanents you control.
|
A:AB$ Draw | Cost$ 5 U U | NumCards$ X | References$ X | SpellDescription$ Draw a card for each color among permanents you control.
|
||||||
A:AB$ Draw | Cost$ 5 U U ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | NumCards$ X | References$ X | SpellDescription$ Draw a card for each color among permanents you control.
|
A:AB$ Draw | Cost$ 5 U U ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | NumCards$ X | References$ X | SpellDescription$ Draw a card for each color among permanents you control.
|
||||||
SVar:X:Count$ColorsCtrl Permanent.YouCtrl+inZoneBattlefield
|
SVar:X:Count$ColorsCtrl Permanent
|
||||||
DeckNeeds:Color$White|Red|Green|Black
|
DeckNeeds:Color$White|Red|Green|Black
|
||||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_of_ravnica.jpg
|
|
||||||
Oracle:Flying\n{5}{U}{U}: Draw a card for each color among permanents you control.\n{5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
|
Oracle:Flying\n{5}{U}{U}: Draw a card for each color among permanents you control.\n{5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
|
||||||
|
|||||||
Reference in New Issue
Block a user