Refactor code to prevent duplication of match code

This commit is contained in:
drdev
2014-09-24 21:03:49 +00:00
parent 236ac164b0
commit c9e131a1f0
87 changed files with 1337 additions and 1832 deletions

5
.gitattributes vendored
View File

@@ -1207,7 +1207,7 @@ forge-gui-mobile/src/forge/screens/draft/DraftScreen.java -text
forge-gui-mobile/src/forge/screens/draft/DraftingProcessScreen.java -text
forge-gui-mobile/src/forge/screens/gauntlet/GauntletScreen.java -text
forge-gui-mobile/src/forge/screens/home/HomeScreen.java -text
forge-gui-mobile/src/forge/screens/match/FControl.java -text
forge-gui-mobile/src/forge/screens/match/MatchController.java -text
forge-gui-mobile/src/forge/screens/match/MatchScreen.java -text
forge-gui-mobile/src/forge/screens/match/TargetingOverlay.java -text
forge-gui-mobile/src/forge/screens/match/views/VAssignDamage.java -text
@@ -16981,7 +16981,9 @@ forge-gui/src/main/java/forge/limited/SealedDeckBuilder.java svneol=native#text/
forge-gui/src/main/java/forge/limited/WinstonDraft.java -text
forge-gui/src/main/java/forge/limited/WinstonDraftAI.java -text
forge-gui/src/main/java/forge/limited/package-info.java svneol=native#text/plain
forge-gui/src/main/java/forge/match/IMatchController.java -text
forge-gui/src/main/java/forge/match/MatchConstants.java -text
forge-gui/src/main/java/forge/match/MatchUtil.java -text
forge-gui/src/main/java/forge/match/input/ButtonUtil.java -text
forge-gui/src/main/java/forge/match/input/Input.java -text
forge-gui/src/main/java/forge/match/input/InputAttack.java -text
@@ -16990,7 +16992,6 @@ forge-gui/src/main/java/forge/match/input/InputBlock.java -text
forge-gui/src/main/java/forge/match/input/InputConfirm.java -text
forge-gui/src/main/java/forge/match/input/InputConfirmMulligan.java -text
forge-gui/src/main/java/forge/match/input/InputLockUI.java -text
forge-gui/src/main/java/forge/match/input/InputNone.java -text
forge-gui/src/main/java/forge/match/input/InputPassPriority.java -text
forge-gui/src/main/java/forge/match/input/InputPayMana.java -text
forge-gui/src/main/java/forge/match/input/InputPayManaOfCostPayment.java -text

View File

@@ -4,88 +4,48 @@ import java.awt.Desktop;
import java.awt.Graphics2D;
import java.awt.Toolkit;
import java.awt.datatransfer.StringSelection;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.lang.reflect.InvocationTargetException;
import java.net.URI;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import javax.swing.ImageIcon;
import javax.swing.JFileChooser;
import javax.swing.JPopupMenu;
import javax.swing.KeyStroke;
import javax.swing.MenuElement;
import javax.swing.MenuSelectionManager;
import javax.swing.SwingUtilities;
import org.apache.commons.lang3.StringUtils;
import org.apache.commons.lang3.tuple.Pair;
import com.google.common.base.Function;
import forge.assets.FSkinProp;
import forge.assets.ISkinImage;
import forge.control.FControl;
import forge.deck.CardPool;
import forge.error.BugReportDialog;
import forge.events.UiEvent;
import forge.game.GameObject;
import forge.game.GameType;
import forge.game.Match;
import forge.game.phase.PhaseType;
import forge.game.player.IHasIcon;
import forge.game.player.RegisteredPlayer;
import forge.game.zone.ZoneType;
import forge.gui.BoxedProductCardListViewer;
import forge.gui.CardListViewer;
import forge.gui.FNetOverlay;
import forge.gui.GuiChoose;
import forge.gui.GuiUtils;
import forge.gui.SOverlayUtils;
import forge.gui.framework.FScreen;
import forge.gui.framework.SDisplayUtil;
import forge.gui.framework.SLayoutIO;
import forge.interfaces.IButton;
import forge.interfaces.IGuiBase;
import forge.item.PaperCard;
import forge.model.FModel;
import forge.screens.deckeditor.CDeckEditorUI;
import forge.screens.deckeditor.controllers.CEditorQuestCardShop;
import forge.screens.match.CMatchUI;
import forge.screens.match.VMatchUI;
import forge.screens.match.ViewWinLose;
import forge.screens.match.controllers.CPrompt;
import forge.screens.match.controllers.CStack;
import forge.screens.match.views.VField;
import forge.screens.match.views.VHand;
import forge.screens.match.views.VPrompt;
import forge.sound.AltSoundSystem;
import forge.sound.AudioClip;
import forge.sound.AudioMusic;
import forge.sound.IAudioClip;
import forge.sound.IAudioMusic;
import forge.toolbox.FButton;
import forge.toolbox.FOptionPane;
import forge.toolbox.FSkin;
import forge.toolbox.FSkin.SkinImage;
import forge.toolbox.MouseTriggerEvent;
import forge.toolbox.special.PhaseLabel;
import forge.util.BuildInfo;
import forge.util.FileUtil;
import forge.util.ITriggerEvent;
import forge.view.CardView;
import forge.view.CombatView;
import forge.view.GameEntityView;
import forge.view.PlayerView;
import forge.view.SpellAbilityView;
public class GuiDesktop implements IGuiBase {
private boolean showOverlay = true;
@Override
public boolean isRunningOnDesktop() {
return true;
@@ -233,165 +193,6 @@ public class GuiDesktop implements IGuiBase {
return viewer.skipTheRest();
}
@Override
public IButton getBtnOK(PlayerView playerView) {
return VMatchUI.SINGLETON_INSTANCE.getBtnOK();
}
@Override
public IButton getBtnCancel(PlayerView playerView) {
return VMatchUI.SINGLETON_INSTANCE.getBtnCancel();
}
@Override
public void focusButton(final IButton button) {
// ensure we don't steal focus from an overlay
if (!SOverlayUtils.overlayHasFocus()) {
FThreads.invokeInEdtLater(GuiBase.getInterface(), new Runnable() {
@Override
public void run() {
((FButton)button).requestFocusInWindow();
}
});
}
}
@Override
public void flashIncorrectAction() {
SDisplayUtil.remind(VPrompt.SINGLETON_INSTANCE);
}
@Override
public void updatePhase() {
final PlayerView p = Singletons.getControl().getGameView().getPlayerTurn();
final PhaseType ph = Singletons.getControl().getGameView().getPhase();
final CMatchUI matchUi = CMatchUI.SINGLETON_INSTANCE;
PhaseLabel lbl = matchUi.getFieldViewFor(p).getPhaseIndicator().getLabelFor(ph);
matchUi.resetAllPhaseButtons();
if (lbl != null) {
lbl.setActive(true);
}
}
@Override
public void updateTurn(final PlayerView player) {
VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(player);
SDisplayUtil.showTab(nextField);
CPrompt.SINGLETON_INSTANCE.updateText();
CMatchUI.SINGLETON_INSTANCE.repaintCardOverlays();
}
@Override
public void updatePlayerControl() {
CMatchUI.SINGLETON_INSTANCE.initHandViews();
SLayoutIO.loadLayout(null);
VMatchUI.SINGLETON_INSTANCE.populate();
for (VHand h : VMatchUI.SINGLETON_INSTANCE.getHands()) {
h.getLayoutControl().updateHand();
}
}
@Override
public void disableOverlay() {
showOverlay = false;
}
@Override
public void enableOverlay() {
showOverlay = true;
}
@Override
public void finishGame() {
new ViewWinLose(Singletons.getControl().getGameView());
if (showOverlay) {
SOverlayUtils.showOverlay();
}
}
@Override
public void updateStack() {
CStack.SINGLETON_INSTANCE.update();
}
@Override
public void startMatch(GameType gameType, List<RegisteredPlayer> players) {
FControl.instance.startMatch(gameType, players);
}
@Override
public void setPanelSelection(final CardView c) {
GuiUtils.setPanelSelection(c);
}
@Override
public int getAbilityToPlay(List<SpellAbilityView> abilities, ITriggerEvent triggerEvent) {
if (triggerEvent == null) {
if (abilities.isEmpty()) {
return -1;
}
if (abilities.size() == 1) {
return abilities.get(0).getId();
}
final SpellAbilityView choice = GuiChoose.oneOrNone("Choose ability to play", abilities);
return choice == null ? -1 : choice.getId();
}
if (abilities.isEmpty()) {
return -1;
}
if (abilities.size() == 1 && !abilities.get(0).isPromptIfOnlyPossibleAbility()) {
if (abilities.get(0).canPlay()) {
return abilities.get(0).getId(); //only return ability if it's playable, otherwise return null
}
return -1;
}
//show menu if mouse was trigger for ability
final JPopupMenu menu = new JPopupMenu("Abilities");
boolean enabled;
boolean hasEnabled = false;
int shortcut = KeyEvent.VK_1; //use number keys as shortcuts for abilities 1-9
for (final SpellAbilityView ab : abilities) {
enabled = ab.canPlay();
if (enabled) {
hasEnabled = true;
}
GuiUtils.addMenuItem(menu, FSkin.encodeSymbols(ab.toString(), true),
shortcut > 0 ? KeyStroke.getKeyStroke(shortcut, 0) : null,
new Runnable() {
@Override
public void run() {
CPrompt.SINGLETON_INSTANCE.selectAbility(ab);
}
}, enabled);
if (shortcut > 0) {
shortcut++;
if (shortcut > KeyEvent.VK_9) {
shortcut = 0; //stop adding shortcuts after 9
}
}
}
if (hasEnabled) { //only show menu if at least one ability can be played
SwingUtilities.invokeLater(new Runnable() { //use invoke later to ensure first ability selected by default
public void run() {
MenuSelectionManager.defaultManager().setSelectedPath(new MenuElement[]{menu, menu.getSubElements()[0]});
}
});
MouseEvent mouseEvent = ((MouseTriggerEvent)triggerEvent).getMouseEvent();
menu.show(mouseEvent.getComponent(), mouseEvent.getX(), mouseEvent.getY());
}
return -1; //delay ability until choice made
}
@Override
public void hear(LobbyPlayer player, String message) {
FNetOverlay.SINGLETON_INSTANCE.addMessage(player.getName(), message);
}
@Override
public int getAvatarCount() {
if (FSkin.isLoaded()) {
@@ -400,105 +201,11 @@ public class GuiDesktop implements IGuiBase {
return 0;
}
@Override
public void fireEvent(UiEvent e) {
CMatchUI.SINGLETON_INSTANCE.fireEvent(e);
}
@Override
public void setCard(final CardView card) {
CMatchUI.SINGLETON_INSTANCE.setCard(card);
}
@Override
public void showCombat(final CombatView combat) {
CMatchUI.SINGLETON_INSTANCE.showCombat(combat);
}
@Override
public void setUsedToPay(final CardView card, final boolean b) {
CMatchUI.SINGLETON_INSTANCE.setUsedToPay(card, b);
}
@Override
public void setHighlighted(final PlayerView player, final boolean b) {
CMatchUI.SINGLETON_INSTANCE.setHighlighted(player, b);
}
@Override
public void showPromptMessage(final PlayerView playerView, final String message) {
CMatchUI.SINGLETON_INSTANCE.showMessage(message);
}
@Override
public boolean stopAtPhase(final PlayerView playerTurn, PhaseType phase) {
return CMatchUI.SINGLETON_INSTANCE.stopAtPhase(playerTurn, phase);
}
public Object showManaPool(final PlayerView player) {
return null; //not needed since mana pool icons are always visible
}
@Override
public void hideManaPool(final PlayerView player, final Object zoneToRestore) {
//not needed since mana pool icons are always visible
}
@Override
public boolean openZones(final Collection<ZoneType> zones, final Map<PlayerView, Object> players) {
if (zones.size() == 1) {
switch (zones.iterator().next()) {
case Battlefield:
case Hand:
return true; //don't actually need to open anything, but indicate that zone can be opened
default:
return false;
}
}
return false;
}
@Override
public void restoreOldZones(final Map<PlayerView, Object> playersToRestoreZonesFor) {
}
@Override
public void updateZones(final List<Pair<PlayerView, ZoneType>> zonesToUpdate) {
CMatchUI.SINGLETON_INSTANCE.updateZones(zonesToUpdate);
}
@Override
public void updateCards(final Iterable<CardView> cardsToUpdate) {
CMatchUI.SINGLETON_INSTANCE.updateCards(cardsToUpdate);
}
@Override
public void refreshCardDetails(final Iterable<CardView> cards) {
CMatchUI.SINGLETON_INSTANCE.refreshCardDetails(cards);
}
@Override
public void updateManaPool(final List<PlayerView> manaPoolUpdate) {
CMatchUI.SINGLETON_INSTANCE.updateManaPool(manaPoolUpdate);
}
@Override
public void updateLives(final List<PlayerView> livesUpdate) {
CMatchUI.SINGLETON_INSTANCE.updateLives(livesUpdate);
}
@Override
public void endCurrentGame() {
FControl.instance.endCurrentGame(false, false);
}
@Override
public Map<CardView, Integer> getDamageToAssign(final CardView attacker,
final List<CardView> blockers, final int damageDealt,
final GameEntityView defender, final boolean overrideOrder) {
return CMatchUI.SINGLETON_INSTANCE.getDamageToAssign(attacker,
blockers, damageDealt, defender, overrideOrder);
}
@Override
public String showFileDialog(String title, String defaultDir) {
@@ -554,24 +261,6 @@ public class GuiDesktop implements IGuiBase {
ImageCache.clear();
}
@Override
public void startGame(Match match) {
SOverlayUtils.startGameOverlay();
SOverlayUtils.showOverlay();
Singletons.getControl().startGameWithUi(match);
}
@Override
public void continueMatch(Match match) {
Singletons.getControl().endCurrentGame(false, false);
if (match == null) {
Singletons.getControl().setCurrentScreen(FScreen.HOME_SCREEN);
}
else {
Singletons.getControl().startGameWithUi(match);
}
}
@Override
public void showSpellShop() {
Singletons.getControl().setCurrentScreen(FScreen.QUEST_CARD_SHOP);

View File

@@ -26,69 +26,40 @@ import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.File;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.Set;
import javax.swing.ImageIcon;
import javax.swing.JLayeredPane;
import javax.swing.SwingUtilities;
import javax.swing.WindowConstants;
import org.apache.commons.lang3.StringUtils;
import forge.FThreads;
import forge.GuiBase;
import forge.ImageCache;
import forge.LobbyPlayer;
import forge.Singletons;
import forge.ai.LobbyPlayerAi;
import forge.assets.FSkinProp;
import forge.control.KeyboardShortcuts.Shortcut;
import forge.game.Game;
import forge.game.GameRules;
import forge.game.GameType;
import forge.game.Match;
import forge.game.player.Player;
import forge.game.player.RegisteredPlayer;
import forge.gui.GuiDialog;
import forge.gui.SOverlayUtils;
import forge.gui.framework.EDocID;
import forge.gui.framework.FScreen;
import forge.gui.framework.InvalidLayoutFileException;
import forge.gui.framework.SDisplayUtil;
import forge.gui.framework.SLayoutIO;
import forge.gui.framework.SOverflowUtil;
import forge.gui.framework.SResizingUtil;
import forge.match.input.InputQueue;
import forge.match.input.InputSynchronized;
import forge.match.MatchUtil;
import forge.menus.ForgeMenu;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.player.LobbyPlayerHuman;
import forge.player.PlayerControllerHuman;
import forge.properties.ForgeConstants;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.quest.QuestController;
import forge.quest.data.QuestPreferences.QPref;
import forge.quest.io.QuestDataIO;
import forge.screens.deckeditor.CDeckEditorUI;
import forge.screens.match.CMatchUI;
import forge.screens.match.VMatchUI;
import forge.screens.match.views.VField;
import forge.sound.MusicPlaylist;
import forge.sound.SoundSystem;
import forge.toolbox.FOptionPane;
import forge.toolbox.FSkin;
import forge.toolbox.special.PhaseIndicator;
import forge.view.FFrame;
import forge.view.FView;
import forge.view.LocalGameView;
import forge.view.PlayerView;
import forge.view.WatchLocalGame;
/**
* <p>
@@ -101,8 +72,6 @@ import forge.view.WatchLocalGame;
public enum FControl implements KeyEventDispatcher {
instance;
private Game game;
private List<LocalGameView> gameViews = new ArrayList<LocalGameView>();
private ForgeMenu forgeMenu;
private List<Shortcut> shortcuts;
private JLayeredPane display;
@@ -116,8 +85,6 @@ public enum FControl implements KeyEventDispatcher {
EXIT_FORGE
}
private SoundSystem soundSystem;
/**
* <p>
* FControl.
@@ -184,10 +151,10 @@ public enum FControl implements KeyEventDispatcher {
public boolean canExitForge(boolean forRestart) {
String action = (forRestart ? "Restart" : "Exit");
String userPrompt = "Are you sure you wish to " + (forRestart ? "restart" : "exit") + " Forge?";
if (game != null) {
if (MatchUtil.getGame() != null) {
userPrompt = "A game is currently active. " + userPrompt;
}
if (!FOptionPane.showConfirmDialog(userPrompt, action + " Forge", action, "Cancel", game == null)) { //default Yes if no game active
if (!FOptionPane.showConfirmDialog(userPrompt, action + " Forge", action, "Cancel", MatchUtil.getGame() == null)) { //default Yes if no game active
return false;
}
if (!CDeckEditorUI.SINGLETON_INSTANCE.canSwitchAway(true)) {
@@ -207,11 +174,11 @@ public enum FControl implements KeyEventDispatcher {
/** After view and model have been initialized, control can start.*/
public void initialize() {
MatchUtil.setController(CMatchUI.SINGLETON_INSTANCE);
// Preloads skin components (using progress bar).
FSkin.loadFull(true);
soundSystem = new SoundSystem(GuiBase.getInterface());
shortcuts = KeyboardShortcuts.attachKeyboardShortcuts();
display = FView.SINGLETON_INSTANCE.getLpnDocument();
@@ -364,212 +331,6 @@ public enum FControl implements KeyEventDispatcher {
if (children.length != 0) { children[0].setSize(display.getSize()); }
}
/**
* TODO: Write javadoc for this method.
* @return
*/
public SoundSystem getSoundSystem() {
return soundSystem;
}
public final void stopGame() {
List<Player> pp = new ArrayList<Player>();
for (Player p : game.getPlayers()) {
if (p.getOriginalLobbyPlayer() == getGuiPlayer()) {
pp.add(p);
}
}
boolean hasHuman = !pp.isEmpty();
if (pp.isEmpty()) {
pp.addAll(game.getPlayers()); // no human? then all players surrender!
}
for (Player p: pp) {
p.concede();
}
Player priorityPlayer = game.getPhaseHandler().getPriorityPlayer();
boolean humanHasPriority = priorityPlayer == null || priorityPlayer.getLobbyPlayer() == getGuiPlayer();
if (hasHuman && humanHasPriority) {
game.getAction().checkGameOverCondition();
}
else {
game.isGameOver(); // this is synchronized method - it's used to make Game-0 thread see changes made here
getInputQueue().onGameOver(false); //release any waiting input, effectively passing priority
}
if (playbackControl != null) {
playbackControl.onGameStopRequested();
}
}
public Player getCurrentPlayer() {
if (game == null) { return null; }
LobbyPlayer lobbyPlayer = getGuiPlayer();
if (gameViews.size() > 1) {
//account for if second human player is currently being prompted
InputSynchronized activeInput = InputQueue.getActiveInput();
if (activeInput != null) {
lobbyPlayer = activeInput.getOwner().getLobbyPlayer();
}
}
for (Player p : game.getPlayers()) {
if (p.getLobbyPlayer() == lobbyPlayer) {
return p;
}
}
return null;
}
public LocalGameView getGameView() {
return getGameView(getCurrentPlayer());
}
public LocalGameView getGameView(Player player) {
switch (gameViews.size()) {
case 1:
return gameViews.get(0);
case 0:
return null;
default:
if (player != null && player.getController() instanceof PlayerControllerHuman) {
return ((PlayerControllerHuman)player.getController()).getGameView();
}
return gameViews.get(0);
}
}
public InputQueue getInputQueue() {
LocalGameView gameView = getGameView();
if (gameView != null) {
return gameView.getInputQueue();
}
return null;
}
public final void startGameWithUi(final Match match) {
if (game != null) {
setCurrentScreen(FScreen.MATCH_SCREEN);
SOverlayUtils.hideOverlay();
FOptionPane.showMessageDialog("Cannot start a new game while another game is already in progress.");
return; //TODO: See if it's possible to run multiple games at once without crashing
}
setPlayerName(match.getPlayers());
getSoundSystem().setBackgroundMusic(MusicPlaylist.MATCH);
game = match.createGame();
if (game.getRules().getGameType() == GameType.Quest) {
QuestController qc = FModel.getQuest();
// Reset new list when the Match round starts, not when each game starts
if (game.getMatch().getPlayedGames().isEmpty()) {
qc.getCards().resetNewList();
}
game.subscribeToEvents(qc); // this one listens to player's mulligans ATM
}
game.subscribeToEvents(getSoundSystem());
final String[] indices = FModel.getPreferences().getPref(FPref.UI_AVATARS).split(",");
// Instantiate all required field slots (user at 0)
final List<Player> sortedPlayers = new ArrayList<Player>(game.getRegisteredPlayers());
Collections.sort(sortedPlayers, new Comparator<Player>() {
@Override
public int compare(Player p1, Player p2) {
int v1 = p1.getController() instanceof PlayerControllerHuman ? 0 : 1;
int v2 = p2.getController() instanceof PlayerControllerHuman ? 0 : 1;
return Integer.compare(v1, v2);
}
});
gameViews.clear();
int i = 0;
int avatarIndex = 0;
int humanCount = 0;
for (Player p : sortedPlayers) {
if (i < indices.length) {
avatarIndex = Integer.parseInt(indices[i]);
i++;
}
p.getLobbyPlayer().setAvatarIndex(avatarIndex);
if (p.getController() instanceof PlayerControllerHuman) {
final PlayerControllerHuman controller = (PlayerControllerHuman) p.getController();
LocalGameView gameView = controller.getGameView();
game.subscribeToEvents(new FControlGameEventHandler(gameView));
gameViews.add(gameView);
humanCount++;
}
}
if (humanCount == 0) { //watch game but do not participate
LocalGameView gameView = new WatchLocalGame(GuiBase.getInterface(), game);
gameView.setLocalPlayer(sortedPlayers.get(0));
game.subscribeToEvents(new FControlGameEventHandler(gameView));
gameViews.add(gameView);
}
else if (humanCount == sortedPlayers.size()) {
//if there are no AI's, allow all players to see all cards (hotseat mode).
for (Player p : sortedPlayers) {
((PlayerControllerHuman) p.getController()).setMayLookAtAllCards(true);
}
}
List<PlayerView> sortedPlayerViews = new ArrayList<PlayerView>();
for (Player p : sortedPlayers) {
sortedPlayerViews.add(getGameView().getPlayerView(p));
}
CMatchUI.SINGLETON_INSTANCE.initMatch(sortedPlayerViews, humanCount != 1);
actuateMatchPreferences();
setCurrentScreen(FScreen.MATCH_SCREEN);
SDisplayUtil.showTab(EDocID.REPORT_LOG.getDoc());
// per player observers were set in CMatchUI.SINGLETON_INSTANCE.initMatch
//Set Field shown to current player.
if (humanCount > 0) {
final VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(sortedPlayerViews.get(0));
SDisplayUtil.showTab(nextField);
}
// It's important to run match in a different thread to allow GUI inputs to be invoked from inside game.
// Game is set on pause while gui player takes decisions
game.getAction().invoke(new Runnable() {
@Override
public void run() {
match.startGame(game);
}
});
SOverlayUtils.hideOverlay();
}
public final void endCurrentGame(boolean nextGame, boolean restart) {
if (game == null) { return; }
Match match = game.getMatch();
game = null;
Singletons.getView().getNavigationBar().closeTab(FScreen.MATCH_SCREEN);
if (nextGame) {
startGameWithUi(match);
}
else if (restart) {
match.clearGamesPlayed();
startGameWithUi(match);
}
}
private FControlGamePlayback playbackControl;
/* (non-Javadoc)
* @see java.awt.KeyEventDispatcher#dispatchKeyEvent(java.awt.event.KeyEvent)
*/
@@ -604,136 +365,6 @@ public enum FControl implements KeyEventDispatcher {
return false;
}
/**
* Prompts user for a name that will be used instead of "Human" during gameplay.
* <p>
* This is a one time only event that is triggered when starting a game and the
* PLAYER_NAME setting is blank. Does not apply to a hotseat game.
*/
private void setPlayerName(List<RegisteredPlayer> players) {
final ForgePreferences prefs = FModel.getPreferences();
if (StringUtils.isBlank(prefs.getPref(FPref.PLAYER_NAME))) {
boolean isPlayerOneHuman = players.get(0).getPlayer() instanceof LobbyPlayerHuman;
boolean isPlayerTwoComputer = players.get(1).getPlayer() instanceof LobbyPlayerAi;
if (isPlayerOneHuman && isPlayerTwoComputer) {
GamePlayerUtil.setPlayerName(GuiBase.getInterface());
}
}
}
public void startMatch(GameType gameType, List<RegisteredPlayer> players) {
startMatch(gameType, null, players);
}
public void startMatch(GameType gameType, Set<GameType> appliedVariants, List<RegisteredPlayer> players) {
boolean useRandomFoil = FModel.getPreferences().getPrefBoolean(FPref.UI_RANDOM_FOIL);
for(RegisteredPlayer rp : players) {
rp.setRandomFoil(useRandomFoil);
}
GameRules rules = new GameRules(gameType);
if (null != appliedVariants && !appliedVariants.isEmpty())
rules.setAppliedVariants(appliedVariants);
rules.setPlayForAnte(FModel.getPreferences().getPrefBoolean(FPref.UI_ANTE));
rules.setMatchAnteRarity(FModel.getPreferences().getPrefBoolean(FPref.UI_ANTE_MATCH_RARITY));
rules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN));
rules.canCloneUseTargetsImage = FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
final Match mc = new Match(rules, players);
SOverlayUtils.startGameOverlay();
SOverlayUtils.showOverlay();
FThreads.invokeInEdtLater(GuiBase.getInterface(), new Runnable(){
@Override
public void run() {
startGameWithUi(mc);
}
});
}
/**
* TODO: Needs to be reworked for efficiency with rest of prefs saves in
* codebase.
*/
public void writeMatchPreferences() {
final ForgePreferences prefs = FModel.getPreferences();
final List<VField> fieldViews = VMatchUI.SINGLETON_INSTANCE.getFieldViews();
// AI field is at index [1]
PhaseIndicator fvAi = fieldViews.get(1).getPhaseIndicator();
prefs.setPref(FPref.PHASE_AI_UPKEEP, String.valueOf(fvAi.getLblUpkeep().getEnabled()));
prefs.setPref(FPref.PHASE_AI_DRAW, String.valueOf(fvAi.getLblDraw().getEnabled()));
prefs.setPref(FPref.PHASE_AI_MAIN1, String.valueOf(fvAi.getLblMain1().getEnabled()));
prefs.setPref(FPref.PHASE_AI_BEGINCOMBAT, String.valueOf(fvAi.getLblBeginCombat().getEnabled()));
prefs.setPref(FPref.PHASE_AI_DECLAREATTACKERS, String.valueOf(fvAi.getLblDeclareAttackers().getEnabled()));
prefs.setPref(FPref.PHASE_AI_DECLAREBLOCKERS, String.valueOf(fvAi.getLblDeclareBlockers().getEnabled()));
prefs.setPref(FPref.PHASE_AI_FIRSTSTRIKE, String.valueOf(fvAi.getLblFirstStrike().getEnabled()));
prefs.setPref(FPref.PHASE_AI_COMBATDAMAGE, String.valueOf(fvAi.getLblCombatDamage().getEnabled()));
prefs.setPref(FPref.PHASE_AI_ENDCOMBAT, String.valueOf(fvAi.getLblEndCombat().getEnabled()));
prefs.setPref(FPref.PHASE_AI_MAIN2, String.valueOf(fvAi.getLblMain2().getEnabled()));
prefs.setPref(FPref.PHASE_AI_EOT, String.valueOf(fvAi.getLblEndTurn().getEnabled()));
prefs.setPref(FPref.PHASE_AI_CLEANUP, String.valueOf(fvAi.getLblCleanup().getEnabled()));
// Human field is at index [0]
PhaseIndicator fvHuman = fieldViews.get(0).getPhaseIndicator();
prefs.setPref(FPref.PHASE_HUMAN_UPKEEP, String.valueOf(fvHuman.getLblUpkeep().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_DRAW, String.valueOf(fvHuman.getLblDraw().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_MAIN1, String.valueOf(fvHuman.getLblMain1().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_BEGINCOMBAT, String.valueOf(fvHuman.getLblBeginCombat().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS, String.valueOf(fvHuman.getLblDeclareAttackers().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS, String.valueOf(fvHuman.getLblDeclareBlockers().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_FIRSTSTRIKE, String.valueOf(fvHuman.getLblFirstStrike().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fvHuman.getLblCombatDamage().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fvHuman.getLblEndCombat().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_MAIN2, String.valueOf(fvHuman.getLblMain2().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_EOT, fvHuman.getLblEndTurn().getEnabled());
prefs.setPref(FPref.PHASE_HUMAN_CLEANUP, fvHuman.getLblCleanup().getEnabled());
prefs.save();
}
/**
* TODO: Needs to be reworked for efficiency with rest of prefs saves in
* codebase.
*/
private void actuateMatchPreferences() {
final ForgePreferences prefs = FModel.getPreferences();
final List<VField> fieldViews = VMatchUI.SINGLETON_INSTANCE.getFieldViews();
// Human field is at index [0]
PhaseIndicator fvHuman = fieldViews.get(0).getPhaseIndicator();
fvHuman.getLblUpkeep().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_UPKEEP));
fvHuman.getLblDraw().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DRAW));
fvHuman.getLblMain1().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_MAIN1));
fvHuman.getLblBeginCombat().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_BEGINCOMBAT));
fvHuman.getLblDeclareAttackers().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREATTACKERS));
fvHuman.getLblDeclareBlockers().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREBLOCKERS));
fvHuman.getLblFirstStrike().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_FIRSTSTRIKE));
fvHuman.getLblCombatDamage().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_COMBATDAMAGE));
fvHuman.getLblEndCombat().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_ENDCOMBAT));
fvHuman.getLblMain2().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_MAIN2));
fvHuman.getLblEndTurn().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_EOT));
fvHuman.getLblCleanup().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_CLEANUP));
// AI field is at index [1], ...
for (int i = 1; i < fieldViews.size(); i++) {
PhaseIndicator fvAi = fieldViews.get(i).getPhaseIndicator();
fvAi.getLblUpkeep().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_UPKEEP));
fvAi.getLblDraw().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_DRAW));
fvAi.getLblMain1().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_MAIN1));
fvAi.getLblBeginCombat().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_BEGINCOMBAT));
fvAi.getLblDeclareAttackers().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_DECLAREATTACKERS));
fvAi.getLblDeclareBlockers().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_DECLAREBLOCKERS));
fvAi.getLblFirstStrike().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_FIRSTSTRIKE));
fvAi.getLblCombatDamage().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_COMBATDAMAGE));
fvAi.getLblEndCombat().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_ENDCOMBAT));
fvAi.getLblMain2().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_MAIN2));
fvAi.getLblEndTurn().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_EOT));
fvAi.getLblCleanup().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_CLEANUP));
}
//Singletons.getView().getViewMatch().setLayoutParams(prefs.getPref(FPref.UI_LAYOUT_PARAMS));
}
public final LobbyPlayer getGuiPlayer() {
return GamePlayerUtil.getGuiPlayer();
}

View File

@@ -4,11 +4,11 @@ import forge.Singletons;
import forge.gui.framework.EDocID;
import forge.gui.framework.FScreen;
import forge.gui.framework.SDisplayUtil;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.screens.home.settings.VSubmenuPreferences.KeyboardShortcutField;
import forge.screens.match.CMatchUI;
import forge.screens.match.controllers.CDock;
import org.apache.commons.lang3.StringUtils;
@@ -97,7 +97,7 @@ public class KeyboardShortcuts {
@Override
public void actionPerformed(final ActionEvent e) {
if (Singletons.getControl().getCurrentScreen() != FScreen.MATCH_SCREEN) { return; }
CMatchUI.SINGLETON_INSTANCE.concede();
MatchUtil.concede();
}
};
@@ -115,7 +115,7 @@ public class KeyboardShortcuts {
@Override
public void actionPerformed(final ActionEvent e) {
if (Singletons.getControl().getCurrentScreen() != FScreen.MATCH_SCREEN) { return; }
Singletons.getControl().getGameView().alphaStrike();
MatchUtil.alphaStrike();
}
};

View File

@@ -1,6 +1,5 @@
package forge.screens.home.gauntlet;
import forge.Singletons;
import forge.UiCommand;
import forge.deck.Deck;
import forge.game.GameType;
@@ -9,6 +8,7 @@ import forge.gauntlet.GauntletData;
import forge.gauntlet.GauntletIO;
import forge.gui.SOverlayUtils;
import forge.gui.framework.ICDoc;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
@@ -106,7 +106,7 @@ public enum CSubmenuGauntletContests implements ICDoc {
starter.add(new RegisteredPlayer(gd.getUserDeck()).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(GamePlayerUtil.createAiPlayer()));
Singletons.getControl().startMatch(GameType.Gauntlet, starter);
MatchUtil.startMatch(GameType.Gauntlet, starter);
}
/* (non-Javadoc)

View File

@@ -1,6 +1,5 @@
package forge.screens.home.gauntlet;
import forge.Singletons;
import forge.UiCommand;
import forge.deck.Deck;
import forge.deck.DeckType;
@@ -11,6 +10,7 @@ import forge.gauntlet.GauntletData;
import forge.gauntlet.GauntletIO;
import forge.gui.SOverlayUtils;
import forge.gui.framework.ICDoc;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
@@ -133,7 +133,7 @@ public enum CSubmenuGauntletLoad implements ICDoc {
starter.add(new RegisteredPlayer(userDeck).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(GamePlayerUtil.createAiPlayer()));
Singletons.getControl().startMatch(GameType.Gauntlet, starter);
MatchUtil.startMatch(GameType.Gauntlet, starter);
}
/* (non-Javadoc)

View File

@@ -1,7 +1,6 @@
package forge.screens.home.gauntlet;
import forge.UiCommand;
import forge.Singletons;
import forge.deck.DeckType;
import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
@@ -9,6 +8,7 @@ import forge.gauntlet.GauntletData;
import forge.gauntlet.GauntletUtil;
import forge.gui.SOverlayUtils;
import forge.gui.framework.ICDoc;
import forge.match.MatchUtil;
import forge.player.GamePlayerUtil;
import javax.swing.*;
@@ -77,7 +77,7 @@ public enum CSubmenuGauntletQuick implements ICDoc {
starter.add(new RegisteredPlayer(gd.getUserDeck()).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(new RegisteredPlayer(gd.getDecks().get(gd.getCompleted())).setPlayer(GamePlayerUtil.createAiPlayer()));
Singletons.getControl().startMatch(GameType.Gauntlet, starter);
MatchUtil.startMatch(GameType.Gauntlet, starter);
}
/* (non-Javadoc)

View File

@@ -2,7 +2,6 @@ package forge.screens.home.sanctioned;
import forge.LobbyPlayer;
import forge.UiCommand;
import forge.Singletons;
import forge.deck.CardPool;
import forge.deck.Deck;
import forge.deck.DeckSection;
@@ -13,6 +12,7 @@ import forge.game.player.RegisteredPlayer;
import forge.gui.GuiDialog;
import forge.gui.framework.ICDoc;
import forge.item.PaperCard;
import forge.match.MatchUtil;
import forge.menus.IMenuProvider;
import forge.menus.MenuUtil;
import forge.model.CardCollections;
@@ -373,7 +373,7 @@ public enum CSubmenuConstructed implements ICDoc, IMenuProvider {
view.getDeckChooser(i).saveState();
}
Singletons.getControl().startMatch(GameType.Constructed, variantTypes, players);
MatchUtil.startMatch(GameType.Constructed, variantTypes, players);
}
/* (non-Javadoc)

View File

@@ -15,6 +15,7 @@ import forge.gui.framework.ICDoc;
import forge.itemmanager.ItemManagerConfig;
import forge.limited.BoosterDraft;
import forge.limited.LimitedPoolType;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
@@ -115,11 +116,11 @@ public enum CSubmenuDraft implements ICDoc {
}
}
FModel.getGauntletMini(GuiBase.getInterface()).resetGauntletDraft();
FModel.getGauntletMini().resetGauntletDraft();
if (gauntlet) {
int rounds = FModel.getDecks().getDraft().get(humanDeck.getName()).getAiDecks().size();
FModel.getGauntletMini(GuiBase.getInterface()).launch(rounds, humanDeck.getDeck(), gameType);
FModel.getGauntletMini().launch(rounds, humanDeck.getDeck(), gameType);
return;
}
@@ -144,7 +145,7 @@ public enum CSubmenuDraft implements ICDoc {
pl.assignConspiracies();
}
Singletons.getControl().startMatch(GameType.Draft, starter);
MatchUtil.startMatch(GameType.Draft, starter);
}
/** */

View File

@@ -110,7 +110,7 @@ public enum CSubmenuSealed implements ICDoc {
}
int matches = FModel.getDecks().getSealed().get(human.getName()).getAiDecks().size();
FModel.getGauntletMini(GuiBase.getInterface()).launch(matches, human.getDeck(), gameType);
FModel.getGauntletMini().launch(matches, human.getDeck(), gameType);
}
@SuppressWarnings("unchecked")

View File

@@ -9,6 +9,7 @@ import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
import forge.gui.GuiChoose;
import forge.gui.SOverlayUtils;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.screens.deckeditor.CDeckEditorUI;
import forge.deck.DeckProxy;
@@ -132,7 +133,7 @@ public enum CSubmenuWinston implements ICDoc {
starter.add(new RegisteredPlayer(humanDeck.getDeck()).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(new RegisteredPlayer(aiDeck).setPlayer(GamePlayerUtil.createAiPlayer()));
Singletons.getControl().startMatch(GameType.Winston, starter);
MatchUtil.startMatch(GameType.Winston, starter);
}
/** */

View File

@@ -14,6 +14,7 @@ import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.properties.ForgeConstants;
import forge.sound.SoundSystem;
import forge.toolbox.FComboBox;
import forge.toolbox.FComboBoxPanel;
import forge.toolbox.FLabel;
@@ -79,7 +80,7 @@ public enum CSubmenuPreferences implements ICDoc {
final boolean toggle = view.getCbEnableMusic().isSelected();
prefs.setPref(FPref.UI_ENABLE_MUSIC, String.valueOf(toggle));
prefs.save();
Singletons.getControl().getSoundSystem().changeBackgroundTrack();
SoundSystem.instance.changeBackgroundTrack();
}
});

View File

@@ -17,63 +17,78 @@
*/
package forge.screens.match;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import javax.swing.JMenu;
import javax.swing.JPopupMenu;
import javax.swing.KeyStroke;
import javax.swing.MenuElement;
import javax.swing.MenuSelectionManager;
import javax.swing.SwingUtilities;
import org.apache.commons.lang3.tuple.Pair;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.google.common.eventbus.EventBus;
import com.google.common.eventbus.Subscribe;
import forge.FThreads;
import forge.GuiBase;
import forge.ImageCache;
import forge.LobbyPlayer;
import forge.Singletons;
import forge.UiCommand;
import forge.events.IUiEventVisitor;
import forge.events.UiEvent;
import forge.events.UiEventAttackerDeclared;
import forge.events.UiEventBlockerAssigned;
import forge.game.Match;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gui.FNetOverlay;
import forge.gui.GuiChoose;
import forge.gui.GuiUtils;
import forge.gui.SOverlayUtils;
import forge.gui.framework.EDocID;
import forge.gui.framework.FScreen;
import forge.gui.framework.ICDoc;
import forge.gui.framework.IVDoc;
import forge.gui.framework.SDisplayUtil;
import forge.gui.framework.SLayoutIO;
import forge.interfaces.IButton;
import forge.item.InventoryItem;
import forge.match.IMatchController;
import forge.match.MatchUtil;
import forge.menus.IMenuProvider;
import forge.model.FModel;
import forge.player.LobbyPlayerHuman;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.quest.QuestDraftUtils;
import forge.screens.match.controllers.CAntes;
import forge.screens.match.controllers.CCombat;
import forge.screens.match.controllers.CDetail;
import forge.screens.match.controllers.CPicture;
import forge.screens.match.controllers.CPrompt;
import forge.screens.match.controllers.CStack;
import forge.screens.match.menus.CMatchUIMenus;
import forge.screens.match.views.VCommand;
import forge.screens.match.views.VField;
import forge.screens.match.views.VHand;
import forge.screens.match.views.VPlayers;
import forge.screens.match.views.VPrompt;
import forge.toolbox.FButton;
import forge.toolbox.FOptionPane;
import forge.toolbox.FOverlay;
import forge.toolbox.FSkin;
import forge.toolbox.MouseTriggerEvent;
import forge.toolbox.FSkin.SkinImage;
import forge.toolbox.special.PhaseIndicator;
import forge.toolbox.special.PhaseLabel;
import forge.util.ITriggerEvent;
import forge.view.CardView;
import forge.view.CombatView;
import forge.view.GameEntityView;
import forge.view.LocalGameView;
import forge.view.PlayerView;
import forge.view.SpellAbilityView;
import forge.view.ViewUtil;
import forge.view.arcane.CardPanel;
import forge.view.arcane.PlayArea;
@@ -86,24 +101,17 @@ import forge.view.arcane.PlayArea;
*
* <br><br><i>(C at beginning of class name denotes a control class.)</i>
*/
public enum CMatchUI implements ICDoc, IMenuProvider {
public enum CMatchUI implements ICDoc, IMenuProvider, IMatchController {
SINGLETON_INSTANCE;
private List<PlayerView> sortedPlayers;
private VMatchUI view;
private boolean allHands;
private boolean showOverlay = true;
private EventBus uiEvents;
private IVDoc<? extends ICDoc> selectedDocBeforeCombat;
private MatchUiEventVisitor visitor = new MatchUiEventVisitor();
public final Map<LobbyPlayer, String> avatarImages = new HashMap<LobbyPlayer, String>();
private CMatchUI() {
uiEvents = new EventBus("ui events");
uiEvents.register(Singletons.getControl().getSoundSystem());
uiEvents.register(visitor);
}
private SkinImage getPlayerAvatar(final LobbyPlayer p, final int defaultIndex) {
if (avatarImages.containsKey(p)) {
return ImageCache.getIcon(avatarImages.get(p));
@@ -206,40 +214,6 @@ public enum CMatchUI implements ICDoc, IMenuProvider {
return idx < 0 || idx >= allHands.size() ? null : allHands.get(idx);
}
/**
*
* Fires up trample dialog. Very old code, due for refactoring with new UI.
* Could possibly move to view.
*
* @param attacker &emsp; {@link forge.game.card.Card}
* @param blockers &emsp; {@link forge.CardList}
* @param damage &emsp; int
* @param overrideOrder overriding combatant order
*/
@SuppressWarnings("unchecked")
public Map<CardView, Integer> getDamageToAssign(final CardView attacker, final List<CardView> blockers, final int damage, final GameEntityView defender, final boolean overrideOrder) {
if (damage <= 0) {
return Maps.newHashMap();
}
// If the first blocker can absorb all of the damage, don't show the Assign Damage Frame
final CardView firstBlocker = blockers.get(0);
if (!overrideOrder && !attacker.getOriginal().hasDeathtouch() && firstBlocker.getLethalDamage() >= damage) {
final Map<CardView, Integer> res = Maps.newHashMap();
res.put(firstBlocker, damage);
return res;
}
final Object[] result = { null }; // how else can I extract a value from EDT thread?
FThreads.invokeInEdtAndWait(GuiBase.getInterface(), new Runnable() {
@Override
public void run() {
VAssignDamage v = new VAssignDamage(attacker, blockers, damage, defender, overrideOrder);
result[0] = v.getDamageMap();
}});
return (Map<CardView, Integer>)result[0];
}
/**
*
* Checks if game control should stop at a phase, for either
@@ -275,7 +249,7 @@ public enum CMatchUI implements ICDoc, IMenuProvider {
}
public void showCombat(final CombatView combat) {
if (combat != null && combat.getNumAttackers() > 0 && Singletons.getControl().getGameView().peekStack() == null) {
if (combat != null && combat.getNumAttackers() > 0 && MatchUtil.getGameView().peekStack() == null) {
if (selectedDocBeforeCombat == null) {
IVDoc<? extends ICDoc> combatDoc = EDocID.REPORT_COMBAT.getDoc();
if (combatDoc.getParentCell() != null) {
@@ -297,31 +271,6 @@ public enum CMatchUI implements ICDoc, IMenuProvider {
CCombat.SINGLETON_INSTANCE.update();
} // showCombat(CombatView)
final Set<PlayerView> highlightedPlayers = Sets.newHashSet();
public void setHighlighted(PlayerView ge, boolean b) {
if (b) highlightedPlayers.add(ge);
else highlightedPlayers.remove(ge);
}
public boolean isHighlighted(final PlayerView player) {
return highlightedPlayers.contains(player);
}
Set<CardView> highlightedCards = Sets.newHashSet();
// used to highlight cards in UI
public void setUsedToPay(CardView card, boolean value) {
FThreads.assertExecutedByEdt(GuiBase.getInterface(), true);
boolean hasChanged = value ? highlightedCards.add(card) : highlightedCards.remove(card);
if (hasChanged) { // since we are in UI thread, may redraw the card right now
updateSingleCard(card);
}
}
public boolean isUsedToPay(CardView card) {
return highlightedCards.contains(card);
}
public void updateZones(List<Pair<PlayerView, ZoneType>> zonesToUpdate) {
//System.out.println("updateZones " + zonesToUpdate);
for (Pair<PlayerView, ZoneType> kv : zonesToUpdate) {
@@ -362,13 +311,6 @@ public enum CMatchUI implements ICDoc, IMenuProvider {
for (final PlayerView p : livesUpdate) {
getFieldViewFor(p).updateDetails();
}
}
public void updateCards(final Iterable<CardView> cardsToUpdate) {
for (final CardView c : cardsToUpdate) {
updateSingleCard(c);
}
}
public void updateSingleCard(final CardView c) {
@@ -390,35 +332,6 @@ public enum CMatchUI implements ICDoc, IMenuProvider {
}
}
private final static boolean LOG_UIEVENTS = false;
// UI-related events should arrive here
public void fireEvent(UiEvent uiEvent) {
if (LOG_UIEVENTS) {
System.out.println("UI: " + uiEvent.toString() + " \t\t " + FThreads.debugGetStackTraceItem(GuiBase.getInterface(), 4, true));
}
uiEvents.post(uiEvent);
}
public class MatchUiEventVisitor implements IUiEventVisitor<Void> {
@Override
public Void visit(UiEventBlockerAssigned event) {
updateSingleCard(event.blocker);
return null;
}
@Override
public Void visit(UiEventAttackerDeclared event) {
updateSingleCard(event.attacker);
return null;
}
@Subscribe
public void receiveEvent(UiEvent evt) {
evt.visit(this);
}
}
/* (non-Javadoc)
* @see forge.gui.menubar.IMenuProvider#getMenus()
*/
@@ -469,19 +382,339 @@ public enum CMatchUI implements ICDoc, IMenuProvider {
return panels;
}
/** Concede game, bring up WinLose UI. */
public void concede() {
if (FOverlay.SINGLETON_INSTANCE.getPanel().isShowing() || QuestDraftUtils.aiMatchInProgress) {
return;
@Override
public boolean resetForNewGame() {
if (MatchUtil.getGame() != null) {
Singletons.getControl().setCurrentScreen(FScreen.MATCH_SCREEN);
SOverlayUtils.hideOverlay();
FOptionPane.showMessageDialog("Cannot start a new game while another game is already in progress.");
return false; //TODO: See if it's possible to run multiple games at once without crashing
}
return true;
}
Singletons.getControl().ensureScreenActive(FScreen.MATCH_SCREEN);
@Override
public IButton getBtnOK(PlayerView playerView) {
return VMatchUI.SINGLETON_INSTANCE.getBtnOK();
}
String userPrompt =
"This will end the current game and you will not be able to resume.\n\n" +
"Concede anyway?";
if (FOptionPane.showConfirmDialog(userPrompt, "Concede Game?", "Concede", "Cancel", false)) {
Singletons.getControl().stopGame();
@Override
public IButton getBtnCancel(PlayerView playerView) {
return VMatchUI.SINGLETON_INSTANCE.getBtnCancel();
}
@Override
public void focusButton(final IButton button) {
// ensure we don't steal focus from an overlay
if (!SOverlayUtils.overlayHasFocus()) {
FThreads.invokeInEdtLater(GuiBase.getInterface(), new Runnable() {
@Override
public void run() {
((FButton)button).requestFocusInWindow();
}
});
}
}
@Override
public void flashIncorrectAction() {
SDisplayUtil.remind(VPrompt.SINGLETON_INSTANCE);
}
@Override
public void updatePhase() {
LocalGameView gameView = MatchUtil.getGameView();
final PlayerView p = gameView.getPlayerTurn();
final PhaseType ph = gameView.getPhase();
final CMatchUI matchUi = CMatchUI.SINGLETON_INSTANCE;
PhaseLabel lbl = matchUi.getFieldViewFor(p).getPhaseIndicator().getLabelFor(ph);
matchUi.resetAllPhaseButtons();
if (lbl != null) {
lbl.setActive(true);
}
}
@Override
public void updateTurn(final PlayerView player) {
VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(player);
SDisplayUtil.showTab(nextField);
CPrompt.SINGLETON_INSTANCE.updateText();
CMatchUI.SINGLETON_INSTANCE.repaintCardOverlays();
}
@Override
public void updatePlayerControl() {
CMatchUI.SINGLETON_INSTANCE.initHandViews();
SLayoutIO.loadLayout(null);
VMatchUI.SINGLETON_INSTANCE.populate();
for (VHand h : VMatchUI.SINGLETON_INSTANCE.getHands()) {
h.getLayoutControl().updateHand();
}
}
@Override
public void disableOverlay() {
showOverlay = false;
}
@Override
public void enableOverlay() {
showOverlay = true;
}
@Override
public void finishGame() {
new ViewWinLose(MatchUtil.getGameView());
if (showOverlay) {
SOverlayUtils.showOverlay();
}
}
@Override
public void updateStack() {
CStack.SINGLETON_INSTANCE.update();
}
@Override
public void setPanelSelection(final CardView c) {
GuiUtils.setPanelSelection(c);
}
@Override
public int getAbilityToPlay(List<SpellAbilityView> abilities, ITriggerEvent triggerEvent) {
if (triggerEvent == null) {
if (abilities.isEmpty()) {
return -1;
}
if (abilities.size() == 1) {
return abilities.get(0).getId();
}
final SpellAbilityView choice = GuiChoose.oneOrNone("Choose ability to play", abilities);
return choice == null ? -1 : choice.getId();
}
if (abilities.isEmpty()) {
return -1;
}
if (abilities.size() == 1 && !abilities.get(0).isPromptIfOnlyPossibleAbility()) {
if (abilities.get(0).canPlay()) {
return abilities.get(0).getId(); //only return ability if it's playable, otherwise return null
}
return -1;
}
//show menu if mouse was trigger for ability
final JPopupMenu menu = new JPopupMenu("Abilities");
boolean enabled;
boolean hasEnabled = false;
int shortcut = KeyEvent.VK_1; //use number keys as shortcuts for abilities 1-9
for (final SpellAbilityView ab : abilities) {
enabled = ab.canPlay();
if (enabled) {
hasEnabled = true;
}
GuiUtils.addMenuItem(menu, FSkin.encodeSymbols(ab.toString(), true),
shortcut > 0 ? KeyStroke.getKeyStroke(shortcut, 0) : null,
new Runnable() {
@Override
public void run() {
CPrompt.SINGLETON_INSTANCE.selectAbility(ab);
}
}, enabled);
if (shortcut > 0) {
shortcut++;
if (shortcut > KeyEvent.VK_9) {
shortcut = 0; //stop adding shortcuts after 9
}
}
}
if (hasEnabled) { //only show menu if at least one ability can be played
SwingUtilities.invokeLater(new Runnable() { //use invoke later to ensure first ability selected by default
public void run() {
MenuSelectionManager.defaultManager().setSelectedPath(new MenuElement[]{menu, menu.getSubElements()[0]});
}
});
MouseEvent mouseEvent = ((MouseTriggerEvent)triggerEvent).getMouseEvent();
menu.show(mouseEvent.getComponent(), mouseEvent.getX(), mouseEvent.getY());
}
return -1; //delay ability until choice made
}
@Override
public void showPromptMessage(final PlayerView playerView, final String message) {
CMatchUI.SINGLETON_INSTANCE.showMessage(message);
}
public Object showManaPool(final PlayerView player) {
return null; //not needed since mana pool icons are always visible
}
@Override
public void hideManaPool(final PlayerView player, final Object zoneToRestore) {
//not needed since mana pool icons are always visible
}
@Override
public boolean openZones(final Collection<ZoneType> zones, final Map<PlayerView, Object> players) {
if (zones.size() == 1) {
switch (zones.iterator().next()) {
case Battlefield:
case Hand:
return true; //don't actually need to open anything, but indicate that zone can be opened
default:
return false;
}
}
return false;
}
@Override
public void restoreOldZones(final Map<PlayerView, Object> playersToRestoreZonesFor) {
}
@SuppressWarnings("unchecked")
@Override
public Map<CardView, Integer> assignDamage(final CardView attacker,
final List<CardView> blockers, final int damage,
final GameEntityView defender, final boolean overrideOrder) {
final Object[] result = { null }; // how else can I extract a value from EDT thread?
FThreads.invokeInEdtAndWait(GuiBase.getInterface(), new Runnable() {
@Override
public void run() {
VAssignDamage v = new VAssignDamage(attacker, blockers, damage, defender, overrideOrder);
result[0] = v.getDamageMap();
}});
return (Map<CardView, Integer>)result[0];
}
@Override
public void hear(LobbyPlayer player, String message) {
FNetOverlay.SINGLETON_INSTANCE.addMessage(player.getName(), message);
}
@Override
public void startNewMatch(final Match match) {
FThreads.invokeInEdtLater(GuiBase.getInterface(), new Runnable(){
@Override
public void run() {
SOverlayUtils.startGameOverlay();
SOverlayUtils.showOverlay();
MatchUtil.startGame(match);
}
});
}
@Override
public void openView(List<Player> sortedPlayers, int humanCount) {
List<PlayerView> sortedPlayerViews = new ArrayList<PlayerView>();
for (Player p : sortedPlayers) {
sortedPlayerViews.add(MatchUtil.getGameView().getPlayerView(p));
}
CMatchUI.SINGLETON_INSTANCE.initMatch(sortedPlayerViews, humanCount != 1);
actuateMatchPreferences();
Singletons.getControl().setCurrentScreen(FScreen.MATCH_SCREEN);
SDisplayUtil.showTab(EDocID.REPORT_LOG.getDoc());
// per player observers were set in CMatchUI.SINGLETON_INSTANCE.initMatch
//Set Field shown to current player.
if (humanCount > 0) {
final VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(sortedPlayerViews.get(0));
SDisplayUtil.showTab(nextField);
}
SOverlayUtils.hideOverlay();
}
@Override
public void afterGameEnd() {
Singletons.getView().getNavigationBar().closeTab(FScreen.MATCH_SCREEN);
}
/**
* TODO: Needs to be reworked for efficiency with rest of prefs saves in
* codebase.
*/
public void writeMatchPreferences() {
final ForgePreferences prefs = FModel.getPreferences();
final List<VField> fieldViews = VMatchUI.SINGLETON_INSTANCE.getFieldViews();
// AI field is at index [1]
PhaseIndicator fvAi = fieldViews.get(1).getPhaseIndicator();
prefs.setPref(FPref.PHASE_AI_UPKEEP, String.valueOf(fvAi.getLblUpkeep().getEnabled()));
prefs.setPref(FPref.PHASE_AI_DRAW, String.valueOf(fvAi.getLblDraw().getEnabled()));
prefs.setPref(FPref.PHASE_AI_MAIN1, String.valueOf(fvAi.getLblMain1().getEnabled()));
prefs.setPref(FPref.PHASE_AI_BEGINCOMBAT, String.valueOf(fvAi.getLblBeginCombat().getEnabled()));
prefs.setPref(FPref.PHASE_AI_DECLAREATTACKERS, String.valueOf(fvAi.getLblDeclareAttackers().getEnabled()));
prefs.setPref(FPref.PHASE_AI_DECLAREBLOCKERS, String.valueOf(fvAi.getLblDeclareBlockers().getEnabled()));
prefs.setPref(FPref.PHASE_AI_FIRSTSTRIKE, String.valueOf(fvAi.getLblFirstStrike().getEnabled()));
prefs.setPref(FPref.PHASE_AI_COMBATDAMAGE, String.valueOf(fvAi.getLblCombatDamage().getEnabled()));
prefs.setPref(FPref.PHASE_AI_ENDCOMBAT, String.valueOf(fvAi.getLblEndCombat().getEnabled()));
prefs.setPref(FPref.PHASE_AI_MAIN2, String.valueOf(fvAi.getLblMain2().getEnabled()));
prefs.setPref(FPref.PHASE_AI_EOT, String.valueOf(fvAi.getLblEndTurn().getEnabled()));
prefs.setPref(FPref.PHASE_AI_CLEANUP, String.valueOf(fvAi.getLblCleanup().getEnabled()));
// Human field is at index [0]
PhaseIndicator fvHuman = fieldViews.get(0).getPhaseIndicator();
prefs.setPref(FPref.PHASE_HUMAN_UPKEEP, String.valueOf(fvHuman.getLblUpkeep().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_DRAW, String.valueOf(fvHuman.getLblDraw().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_MAIN1, String.valueOf(fvHuman.getLblMain1().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_BEGINCOMBAT, String.valueOf(fvHuman.getLblBeginCombat().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS, String.valueOf(fvHuman.getLblDeclareAttackers().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS, String.valueOf(fvHuman.getLblDeclareBlockers().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_FIRSTSTRIKE, String.valueOf(fvHuman.getLblFirstStrike().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fvHuman.getLblCombatDamage().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fvHuman.getLblEndCombat().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_MAIN2, String.valueOf(fvHuman.getLblMain2().getEnabled()));
prefs.setPref(FPref.PHASE_HUMAN_EOT, fvHuman.getLblEndTurn().getEnabled());
prefs.setPref(FPref.PHASE_HUMAN_CLEANUP, fvHuman.getLblCleanup().getEnabled());
prefs.save();
}
/**
* TODO: Needs to be reworked for efficiency with rest of prefs saves in
* codebase.
*/
private void actuateMatchPreferences() {
final ForgePreferences prefs = FModel.getPreferences();
final List<VField> fieldViews = VMatchUI.SINGLETON_INSTANCE.getFieldViews();
// Human field is at index [0]
PhaseIndicator fvHuman = fieldViews.get(0).getPhaseIndicator();
fvHuman.getLblUpkeep().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_UPKEEP));
fvHuman.getLblDraw().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DRAW));
fvHuman.getLblMain1().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_MAIN1));
fvHuman.getLblBeginCombat().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_BEGINCOMBAT));
fvHuman.getLblDeclareAttackers().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREATTACKERS));
fvHuman.getLblDeclareBlockers().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREBLOCKERS));
fvHuman.getLblFirstStrike().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_FIRSTSTRIKE));
fvHuman.getLblCombatDamage().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_COMBATDAMAGE));
fvHuman.getLblEndCombat().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_ENDCOMBAT));
fvHuman.getLblMain2().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_MAIN2));
fvHuman.getLblEndTurn().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_EOT));
fvHuman.getLblCleanup().setEnabled(prefs.getPrefBoolean(FPref.PHASE_HUMAN_CLEANUP));
// AI field is at index [1], ...
for (int i = 1; i < fieldViews.size(); i++) {
PhaseIndicator fvAi = fieldViews.get(i).getPhaseIndicator();
fvAi.getLblUpkeep().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_UPKEEP));
fvAi.getLblDraw().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_DRAW));
fvAi.getLblMain1().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_MAIN1));
fvAi.getLblBeginCombat().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_BEGINCOMBAT));
fvAi.getLblDeclareAttackers().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_DECLAREATTACKERS));
fvAi.getLblDeclareBlockers().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_DECLAREBLOCKERS));
fvAi.getLblFirstStrike().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_FIRSTSTRIKE));
fvAi.getLblCombatDamage().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_COMBATDAMAGE));
fvAi.getLblEndCombat().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_ENDCOMBAT));
fvAi.getLblMain2().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_MAIN2));
fvAi.getLblEndTurn().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_EOT));
fvAi.getLblCleanup().setEnabled(prefs.getPrefBoolean(FPref.PHASE_AI_CLEANUP));
}
//Singletons.getView().getViewMatch().setLayoutParams(prefs.getPref(FPref.UI_LAYOUT_PARAMS));
}
}

View File

@@ -8,6 +8,7 @@ import javax.swing.JButton;
import forge.Singletons;
import forge.gui.SOverlayUtils;
import forge.gui.framework.FScreen;
import forge.match.MatchUtil;
import forge.view.IGameView;
/**
@@ -57,22 +58,21 @@ public class ControlWinLose {
public void actionOnContinue() {
SOverlayUtils.hideOverlay();
saveOptions();
Singletons.getControl().endCurrentGame(true, false);
MatchUtil.continueMatch();
}
/** Action performed when "restart" button is pressed in default win/lose UI. */
public void actionOnRestart() {
SOverlayUtils.hideOverlay();
saveOptions();
Singletons.getControl().endCurrentGame(false, true);
MatchUtil.restartMatch();
}
/** Action performed when "quit" button is pressed in default win/lose UI. */
public void actionOnQuit() {
// Reset other stuff
saveOptions();
Singletons.getControl().endCurrentGame(false, false);
MatchUtil.endCurrentGame();
Singletons.getControl().setCurrentScreen(FScreen.HOME_SCREEN);
SOverlayUtils.hideOverlay();
}
@@ -82,7 +82,7 @@ public class ControlWinLose {
* with other game modes.
*/
public void saveOptions() {
Singletons.getControl().writeMatchPreferences();
CMatchUI.SINGLETON_INSTANCE.writeMatchPreferences();
}
/**

View File

@@ -48,7 +48,7 @@ public class GauntletWinLose extends ControlWinLose {
*/
public GauntletWinLose(final ViewWinLose view0, final IGameView game0, final IGuiBase gui) {
super(view0, game0);
controller = new GauntletWinLoseController(view0, game0, gui) {
controller = new GauntletWinLoseController(view0, game0) {
@Override
protected void showOutcome(String message1, String message2, FSkinProp icon, List<String> lstEventNames, List<String> lstEventRecords, int len, int num) {
final JLabel lblTitle = new FLabel.Builder().text("Gauntlet Progress")

View File

@@ -26,6 +26,7 @@ import forge.Singletons;
import forge.assets.FSkinProp;
import forge.gui.SOverlayUtils;
import forge.gui.framework.FScreen;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.quest.QuestController;
@@ -76,7 +77,6 @@ public class QuestDraftWinLose extends ControlWinLose {
*/
@Override
public final boolean populateCustomPanel() {
QuestController quest = FModel.getQuest();
final LobbyPlayer questLobbyPlayer = GamePlayerUtil.getQuestPlayer();
@@ -125,7 +125,7 @@ public class QuestDraftWinLose extends ControlWinLose {
view.getBtnQuit().addActionListener(new ActionListener() {
@Override
public void actionPerformed(final ActionEvent e) {
GuiBase.getInterface().endCurrentGame();
MatchUtil.endCurrentGame();
QuestDraftUtils.matchInProgress = false;
QuestDraftUtils.continueMatches(GuiBase.getInterface());
}
@@ -140,7 +140,7 @@ public class QuestDraftWinLose extends ControlWinLose {
@Override
public void actionPerformed(final ActionEvent e) {
if (FOptionPane.showOptionDialog("Quitting the match now will forfeit the tournament!\n\nReally quit?", "Really Quit Tournament?", FSkin.getImage(FSkinProp.ICO_WARNING).scale(2), new String[] { "Yes", "No" }, 1) == 0) {
GuiBase.getInterface().endCurrentGame();
MatchUtil.endCurrentGame();
QuestDraftUtils.matchInProgress = false;
QuestDraftUtils.continueMatches(GuiBase.getInterface());
}
@@ -152,24 +152,20 @@ public class QuestDraftWinLose extends ControlWinLose {
VSubmenuQuestDraft.SINGLETON_INSTANCE.populate();
return false; //We're not awarding anything, so never display the custom panel.
}
public final void actionOnQuitMatch() {
CSubmenuDuels.SINGLETON_INSTANCE.update();
CSubmenuChallenges.SINGLETON_INSTANCE.update();
qData.setCurrentEvent(null);
qData.save();
FModel.getQuestPreferences().save();
Singletons.getControl().writeMatchPreferences();
CMatchUI.SINGLETON_INSTANCE.writeMatchPreferences();
Singletons.getControl().endCurrentGame(false, false);
MatchUtil.endCurrentGame();
Singletons.getControl().setCurrentScreen(FScreen.HOME_SCREEN);
SOverlayUtils.hideOverlay();
}
}

View File

@@ -36,6 +36,7 @@ import com.google.common.collect.Lists;
import forge.Singletons;
import forge.gui.framework.FScreen;
import forge.match.MatchUtil;
import forge.screens.match.controllers.CDock;
import forge.screens.match.views.VField;
import forge.toolbox.FSkin;
@@ -363,7 +364,7 @@ public enum TargetingOverlay {
if (overlaystate == 0) { return; }
// Arc drawing
assembleArcs(Singletons.getControl().getGameView().getCombat());
assembleArcs(MatchUtil.getGameView().getCombat());
if (arcsCombat.isEmpty() && arcsOther.isEmpty()) { return; }

View File

@@ -37,8 +37,8 @@ import net.miginfocom.swing.MigLayout;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import forge.control.FControl;
import forge.gui.SOverlayUtils;
import forge.match.MatchUtil;
import forge.toolbox.FButton;
import forge.toolbox.FLabel;
import forge.toolbox.FScrollPane;
@@ -445,7 +445,7 @@ public class VAssignDamage {
if (card == null) {
if (defender instanceof PlayerView) {
final PlayerView p = (PlayerView)defender;
lethalDamage = attackerHasInfect ? FControl.instance.getGameView().getPoisonCountersToLose() - p.getPoisonCounters() : p.getLife();
lethalDamage = attackerHasInfect ? MatchUtil.getGameView().getPoisonCountersToLose() - p.getPoisonCounters() : p.getLife();
} else if (defender instanceof CardView) { // planeswalker
final CardView pw = (CardView)defender;
lethalDamage = pw.getOriginal().getLoyalty();

View File

@@ -1,10 +1,11 @@
package forge.screens.match;
import forge.Singletons;
import forge.gui.framework.*;
import forge.match.MatchUtil;
import forge.properties.ForgePreferences;
import forge.screens.match.views.*;
import forge.sound.MusicPlaylist;
import forge.sound.SoundSystem;
import forge.toolbox.FButton;
import forge.view.FView;
@@ -93,7 +94,7 @@ public enum VMatchUI implements IVTopLevelUI {
}
}
if (Singletons.getControl().getGameView().isCommandZoneNeeded()) {
if (MatchUtil.getGameView().isCommandZoneNeeded()) {
// Add extra players alternatively to existing user/AI field panels.
for (int i = 2; i < lstCommands.size(); i++) {
// If already in layout, no need to add again.
@@ -102,7 +103,8 @@ public enum VMatchUI implements IVTopLevelUI {
lstCommands.get(i % 2).getParentCell().addDoc(cmdView);
}
}
} else {
}
else {
//If game goesn't need command zone, remove it from existing field panels
for (int i = 0; i < 2; i++) {
VCommand cmdView = lstCommands.get(i);
@@ -205,13 +207,13 @@ public enum VMatchUI implements IVTopLevelUI {
*/
@Override
public boolean onClosing(FScreen screen) {
if (!Singletons.getControl().getGameView().isGameOver()) {
CMatchUI.SINGLETON_INSTANCE.concede();
if (!MatchUtil.getGameView().isGameOver()) {
MatchUtil.concede();
return false; //delay hiding tab even if concede successful
}
//switch back to menus music when closing screen
Singletons.getControl().getSoundSystem().setBackgroundMusic(MusicPlaylist.MENUS);
SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MENUS);
wasClosed = true;
return true;

View File

@@ -69,7 +69,7 @@ public class ViewWinLose implements IWinLoseView<FButton> {
control = new QuestDraftWinLose(this, game0);
break;
case Draft:
if (!FModel.getGauntletMini(GuiBase.getInterface()).isGauntletDraft()) {
if (!FModel.getGauntletMini().isGauntletDraft()) {
break;
}
case Sealed:

View File

@@ -4,9 +4,9 @@ import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import forge.Singletons;
import forge.UiCommand;
import forge.gui.framework.ICDoc;
import forge.match.MatchUtil;
import forge.screens.match.views.VDev;
/**
@@ -27,7 +27,7 @@ public enum CDev implements ICDoc {
public void togglePlayManyLandsPerTurn() {
boolean newValue = !VDev.SINGLETON_INSTANCE.getLblUnlimitedLands().getToggled();
VDev.SINGLETON_INSTANCE.getLblUnlimitedLands().setToggled(newValue);
Singletons.getControl().getGameView().cheat().setCanPlayUnlimitedLands(newValue);
MatchUtil.getGameView().cheat().setCanPlayUnlimitedLands(newValue);
}
private final MouseListener madViewAll = new MouseAdapter() {
@@ -39,7 +39,7 @@ public enum CDev implements ICDoc {
public void toggleViewAllCards() {
boolean newValue = !VDev.SINGLETON_INSTANCE.getLblViewAll().getToggled();
VDev.SINGLETON_INSTANCE.getLblViewAll().setToggled(newValue);
Singletons.getControl().getGameView().cheat().setViewAllCards(newValue);
MatchUtil.getGameView().cheat().setViewAllCards(newValue);
}
private final MouseListener madMana = new MouseAdapter() {
@@ -49,7 +49,7 @@ public enum CDev implements ICDoc {
}
};
public void generateMana() {
Singletons.getControl().getGameView().cheat().generateMana();
MatchUtil.getGameView().cheat().generateMana();
}
private final MouseListener madSetup = new MouseAdapter() {
@@ -59,7 +59,7 @@ public enum CDev implements ICDoc {
}
};
public void setupGameState() {
Singletons.getControl().getGameView().cheat().setupGameState();
MatchUtil.getGameView().cheat().setupGameState();
}
private final MouseListener madTutor = new MouseAdapter() {
@@ -69,7 +69,7 @@ public enum CDev implements ICDoc {
}
};
public void tutorForCard() {
Singletons.getControl().getGameView().cheat().tutorForCard();
MatchUtil.getGameView().cheat().tutorForCard();
}
private final MouseListener madCardToHand = new MouseAdapter() {
@@ -79,7 +79,7 @@ public enum CDev implements ICDoc {
}
};
public void addCardToHand() {
Singletons.getControl().getGameView().cheat().addCardToHand();
MatchUtil.getGameView().cheat().addCardToHand();
}
private final MouseListener madCounter = new MouseAdapter() {
@@ -89,7 +89,7 @@ public enum CDev implements ICDoc {
}
};
public void addCounterToPermanent() {
Singletons.getControl().getGameView().cheat().addCountersToPermanent();
MatchUtil.getGameView().cheat().addCountersToPermanent();
}
private final MouseListener madTap = new MouseAdapter() {
@@ -99,7 +99,7 @@ public enum CDev implements ICDoc {
}
};
public void tapPermanent() {
Singletons.getControl().getGameView().cheat().tapPermanents();
MatchUtil.getGameView().cheat().tapPermanents();
}
private final MouseListener madUntap = new MouseAdapter() {
@@ -109,7 +109,7 @@ public enum CDev implements ICDoc {
}
};
public void untapPermanent() {
Singletons.getControl().getGameView().cheat().untapPermanents();
MatchUtil.getGameView().cheat().untapPermanents();
}
private final MouseListener madLife = new MouseAdapter() {
@@ -119,7 +119,7 @@ public enum CDev implements ICDoc {
}
};
public void setPlayerLife() {
Singletons.getControl().getGameView().cheat().setPlayerLife();
MatchUtil.getGameView().cheat().setPlayerLife();
}
private final MouseListener madWinGame = new MouseAdapter() {
@@ -129,7 +129,7 @@ public enum CDev implements ICDoc {
}
};
public void winGame() {
Singletons.getControl().getGameView().cheat().winGame();
MatchUtil.getGameView().cheat().winGame();
}
private final MouseListener madCardToBattlefield = new MouseAdapter() {
@@ -139,7 +139,7 @@ public enum CDev implements ICDoc {
}
};
public void addCardToBattlefield() {
Singletons.getControl().getGameView().cheat().addCardToBattlefield();
MatchUtil.getGameView().cheat().addCardToBattlefield();
}
private final MouseListener madRiggedRoll = new MouseAdapter() {
@@ -149,7 +149,7 @@ public enum CDev implements ICDoc {
}
};
public void riggedPlanerRoll() {
Singletons.getControl().getGameView().cheat().riggedPlanarRoll();
MatchUtil.getGameView().cheat().riggedPlanarRoll();
}
private final MouseListener madWalkToPlane = new MouseAdapter() {
@@ -159,7 +159,7 @@ public enum CDev implements ICDoc {
}
};
public void planeswalkTo() {
Singletons.getControl().getGameView().cheat().planeswalkTo();
MatchUtil.getGameView().cheat().planeswalkTo();
}
//========== End mouse listener inits
@@ -198,7 +198,7 @@ public enum CDev implements ICDoc {
*/
@Override
public void update() {
VDev.SINGLETON_INSTANCE.getLblUnlimitedLands().setToggled(Singletons.getControl().getGameView().canPlayUnlimitedLands());
VDev.SINGLETON_INSTANCE.getLblViewAll().setToggled(Singletons.getControl().getGameView().canViewAllCards());
VDev.SINGLETON_INSTANCE.getLblUnlimitedLands().setToggled(MatchUtil.getGameView().canPlayUnlimitedLands());
VDev.SINGLETON_INSTANCE.getLblViewAll().setToggled(MatchUtil.getGameView().canViewAllCards());
}
}

View File

@@ -24,17 +24,16 @@ import forge.GuiBase;
import forge.Singletons;
import forge.UiCommand;
import forge.assets.FSkinProp;
import forge.control.FControl;
import forge.deck.Deck;
import forge.deckchooser.FDeckViewer;
import forge.gui.SOverlayUtils;
import forge.gui.framework.ICDoc;
import forge.gui.framework.SLayoutIO;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.FileLocation;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.CMatchUI;
import forge.screens.match.views.VDock;
import forge.toolbox.FSkin;
import forge.toolbox.SaveOpenDialog;
@@ -110,7 +109,7 @@ public enum CDock implements ICDoc {
* View deck list.
*/
public void viewDeckList() {
final Deck deck = FControl.instance.getGameView().getDeck(GamePlayerUtil.getGuiPlayer());
final Deck deck = MatchUtil.getGameView().getDeck(GamePlayerUtil.getGuiPlayer());
if (deck != null) {
FDeckViewer.show(deck);
}
@@ -196,7 +195,7 @@ public enum CDock implements ICDoc {
VDock.SINGLETON_INSTANCE.getBtnConcede().setCommand(new UiCommand() {
@Override
public void run() {
CMatchUI.SINGLETON_INSTANCE.concede();
MatchUtil.concede();
}
});
VDock.SINGLETON_INSTANCE.getBtnSettings().setCommand(new UiCommand() {
@@ -238,7 +237,7 @@ public enum CDock implements ICDoc {
VDock.SINGLETON_INSTANCE.getBtnAlphaStrike().setCommand(new UiCommand() {
@Override
public void run() {
Singletons.getControl().getGameView().alphaStrike();
MatchUtil.getGameView().alphaStrike();
}
});
VDock.SINGLETON_INSTANCE.getBtnTargeting().setCommand(new UiCommand() {

View File

@@ -28,6 +28,7 @@ import forge.UiCommand;
import forge.game.zone.ZoneType;
import forge.gui.framework.ICDoc;
import forge.match.MatchConstants;
import forge.match.MatchUtil;
import forge.screens.match.ZoneAction;
import forge.screens.match.views.VField;
import forge.toolbox.MouseTriggerEvent;
@@ -85,7 +86,7 @@ public class CField implements ICDoc {
Function<Byte, Void> manaAction = new Function<Byte, Void>() {
public Void apply(Byte colorCode) {
if (CField.this.player.getLobbyPlayer() == Singletons.getControl().getGuiPlayer()) {
Singletons.getControl().getGameView().useMana(colorCode.byteValue());
MatchUtil.getGameView().useMana(colorCode.byteValue());
}
return null;
}

View File

@@ -28,10 +28,10 @@ import javax.swing.JButton;
import forge.FThreads;
import forge.GuiBase;
import forge.Singletons;
import forge.UiCommand;
import forge.gui.framework.ICDoc;
import forge.gui.framework.SDisplayUtil;
import forge.match.MatchUtil;
import forge.screens.match.views.VPrompt;
import forge.toolbox.FSkin;
import forge.util.ITriggerEvent;
@@ -90,31 +90,31 @@ public enum CPrompt implements ICDoc {
}
public void selectButtonOk() {
Singletons.getControl().getGameView().selectButtonOk();
MatchUtil.getGameView().selectButtonOk();
}
public void selectButtonCancel() {
Singletons.getControl().getGameView().selectButtonCancel();
MatchUtil.getGameView().selectButtonCancel();
}
public boolean passPriority() {
return Singletons.getControl().getGameView().passPriority();
return MatchUtil.getGameView().passPriority();
}
public boolean passPriorityUntilEndOfTurn() {
return Singletons.getControl().getGameView().passPriorityUntilEndOfTurn();
return MatchUtil.getGameView().passPriorityUntilEndOfTurn();
}
public void selectPlayer(final PlayerView player, final ITriggerEvent triggerEvent) {
Singletons.getControl().getGameView().selectPlayer(player, triggerEvent);
MatchUtil.getGameView().selectPlayer(player, triggerEvent);
}
public void selectCard(final CardView card, final ITriggerEvent triggerEvent) {
Singletons.getControl().getGameView().selectCard(card, triggerEvent);
MatchUtil.getGameView().selectCard(card, triggerEvent);
}
public void selectAbility(final SpellAbilityView sa) {
Singletons.getControl().getGameView().selectAbility(sa);
MatchUtil.getGameView().selectAbility(sa);
}
/** @param s0 &emsp; {@link java.lang.String} */
@@ -148,7 +148,7 @@ public enum CPrompt implements ICDoc {
public void updateText() {
FThreads.assertExecutedByEdt(GuiBase.getInterface(), true);
final IGameView game = Singletons.getControl().getGameView();
final IGameView game = MatchUtil.getGameView();
final String text = String.format("T:%d G:%d/%d [%s]", game.getTurnNumber(), game.getNumPlayedGamesInMatch() + 1, game.getNumGamesInMatch(), game.getGameType());
view.getLblGames().setText(text);
view.getLblGames().setToolTipText(String.format("%s: Game #%d of %d, turn %d", game.getGameType(), game.getNumPlayedGamesInMatch() + 1, game.getNumGamesInMatch(), game.getTurnNumber()));

View File

@@ -1,6 +1,6 @@
package forge.screens.match.menus;
import forge.Singletons;
import forge.match.MatchUtil;
import forge.menus.MenuUtil;
import forge.screens.match.controllers.CDev;
@@ -67,8 +67,8 @@ public class DevModeMenu implements ActionListener {
menu.add(getMenuItem(DevMenuItem.WIN_GAME));
menu.addSeparator();
menu.add(getMenuItem(DevMenuItem.SETUP_GAME_STATE));
menu.add(getCheckboxMenuItem(DevMenuItem.PLAY_UNLIMITED_LANDS, Singletons.getControl().getGameView().canPlayUnlimitedLands()));
menu.add(getCheckboxMenuItem(DevMenuItem.VIEW_ALL, Singletons.getControl().getGameView().canViewAllCards()));
menu.add(getCheckboxMenuItem(DevMenuItem.PLAY_UNLIMITED_LANDS, MatchUtil.getGameView().canPlayUnlimitedLands()));
menu.add(getCheckboxMenuItem(DevMenuItem.VIEW_ALL, MatchUtil.getGameView().canViewAllCards()));
menu.add(getMenuItem(DevMenuItem.ADD_COUNTER));
menu.addSeparator();
menu.add(getMenuItem(DevMenuItem.TAP_PERMANENT));

View File

@@ -8,14 +8,12 @@ import javax.swing.ButtonGroup;
import javax.swing.JMenu;
import javax.swing.JPopupMenu;
import forge.Singletons;
import forge.assets.FSkinProp;
import forge.control.FControl;
import forge.match.MatchUtil;
import forge.menus.MenuUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.CMatchUI;
import forge.screens.match.VAutoYields;
import forge.screens.match.controllers.CDock;
import forge.toolbox.FSkin.SkinIcon;
@@ -85,7 +83,7 @@ public final class GameMenu {
return new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Singletons.getControl().getGameView().tryUndoLastAction();
MatchUtil.getGameView().tryUndoLastAction();
}
};
}
@@ -102,7 +100,7 @@ public final class GameMenu {
return new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
CMatchUI.SINGLETON_INSTANCE.concede();
MatchUtil.concede();
}
};
}
@@ -119,7 +117,7 @@ public final class GameMenu {
return new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Singletons.getControl().getGameView().alphaStrike();
MatchUtil.alphaStrike();
}
};
}
@@ -203,8 +201,7 @@ public final class GameMenu {
return new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
final FControl control = Singletons.getControl();
final VAutoYields autoYields = new VAutoYields(control.getGameView());
final VAutoYields autoYields = new VAutoYields(MatchUtil.getGameView());
autoYields.showAutoYields();
}
};

View File

@@ -25,13 +25,13 @@ import javax.swing.JPanel;
import javax.swing.SwingConstants;
import net.miginfocom.swing.MigLayout;
import forge.Singletons;
import forge.gui.CardPicturePanel;
import forge.gui.WrapLayout;
import forge.gui.framework.DragCell;
import forge.gui.framework.DragTab;
import forge.gui.framework.EDocID;
import forge.gui.framework.IVDoc;
import forge.match.MatchUtil;
import forge.screens.match.controllers.CAntes;
import forge.toolbox.FLabel;
import forge.toolbox.FScrollPane;
@@ -120,7 +120,7 @@ public enum VAntes implements IVDoc<CAntes> {
allAntes.clear();
pnl.removeAll();
for (final PlayerView p : Singletons.getControl().getGameView().getPlayers()) {
for (final PlayerView p : MatchUtil.getGameView().getPlayers()) {
for (final CardView c : p.getAnteCards()) {
final AntePanel pnlTemp = new AntePanel(c);
allAntes.add(pnlTemp);

View File

@@ -33,7 +33,7 @@ import forge.gui.framework.DragCell;
import forge.gui.framework.DragTab;
import forge.gui.framework.EDocID;
import forge.gui.framework.IVDoc;
import forge.screens.match.CMatchUI;
import forge.match.MatchUtil;
import forge.screens.match.controllers.CField;
import forge.toolbox.FLabel;
import forge.toolbox.FScrollPane;
@@ -110,15 +110,17 @@ public class VField implements IVDoc<CField> {
@Override
public void mouseEntered(final MouseEvent e) {
avatarArea.setOpaque(true);
if (!isHighlighted())
if (!isHighlighted()) {
avatarArea.setBorder(new FSkin.LineSkinBorder(FSkin.getColor(FSkin.Colors.CLR_BORDERS)));
}
}
@Override
public void mouseExited(final MouseEvent e) {
avatarArea.setOpaque(false);
if (!isHighlighted())
if (!isHighlighted()) {
avatarArea.setBorder(borderAvatarSimple);
}
}
});
@@ -243,7 +245,7 @@ public class VField implements IVDoc<CField> {
}
public boolean isHighlighted() {
return CMatchUI.SINGLETON_INSTANCE.isHighlighted(player);
return MatchUtil.isHighlighted(player);
}
/**

View File

@@ -25,13 +25,13 @@ import net.miginfocom.swing.MigLayout;
import com.google.common.collect.Lists;
import forge.Singletons;
import forge.game.GameLogEntry;
import forge.game.GameLogEntryType;
import forge.gui.framework.DragCell;
import forge.gui.framework.DragTab;
import forge.gui.framework.EDocID;
import forge.gui.framework.IVDoc;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.GameLogPanel;
@@ -128,7 +128,7 @@ public enum VLog implements IVDoc<CLog> {
*/
public void updateConsole() {
if (isGameLogConsoleVisible()) {
LocalGameView model = Singletons.getControl().getGameView();
LocalGameView model = MatchUtil.getGameView();
resetDisplayIfNewGame(model);
displayNewGameLogEntries(model);
// Important : refreshLayout() needs to be called every update.

View File

@@ -28,11 +28,11 @@ import javax.swing.ScrollPaneConstants;
import com.google.common.collect.Lists;
import net.miginfocom.swing.MigLayout;
import forge.Singletons;
import forge.gui.framework.DragCell;
import forge.gui.framework.DragTab;
import forge.gui.framework.EDocID;
import forge.gui.framework.IVDoc;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.controllers.CPlayers;
@@ -145,7 +145,7 @@ public enum VPlayers implements IVDoc<CPlayers> {
public void update() {
// No need to update if this panel isn't showing
if (parentCell == null || !this.equals(parentCell.getSelected())) { return; }
boolean isCommander = Singletons.getControl().getGameView().isCommander();
boolean isCommander = MatchUtil.getGameView().isCommander();
for(final Entry<PlayerView, JLabel[]> rr : infoLBLs.entrySet()) {
PlayerView p0 = rr.getKey();

View File

@@ -36,7 +36,6 @@ import javax.swing.border.EmptyBorder;
import net.miginfocom.swing.MigLayout;
import forge.ImageCache;
import forge.Singletons;
import forge.card.CardDetailUtil;
import forge.card.CardDetailUtil.DetailColors;
import forge.game.player.Player;
@@ -44,6 +43,7 @@ import forge.gui.framework.DragCell;
import forge.gui.framework.DragTab;
import forge.gui.framework.EDocID;
import forge.gui.framework.IVDoc;
import forge.match.MatchUtil;
import forge.screens.match.CMatchUI;
import forge.screens.match.controllers.CPrompt;
import forge.screens.match.controllers.CStack;
@@ -137,7 +137,7 @@ public enum VStack implements IVDoc<CStack> {
* @param models
* @param viewer */
public void updateStack() {
final LocalGameView model = Singletons.getControl().getGameView();
final LocalGameView model = MatchUtil.getGameView();
final List<StackItemView> items = model.getStack();
tab.setText("Stack : " + items.size());
@@ -181,7 +181,7 @@ public enum VStack implements IVDoc<CStack> {
public StackInstanceTextArea(final IGameView game, final StackItemView item) {
sourceCard = item.getSource();
final Player localPlayer = Singletons.getControl().getCurrentPlayer();
final Player localPlayer = MatchUtil.getCurrentPlayer();
final String txt = (item.isOptionalTrigger() && item.getActivatingPlayer().equals(localPlayer)
? "(OPTIONAL) " : "") + item.getText();

View File

@@ -1,8 +1,8 @@
package forge.view;
import forge.Singletons;
import forge.gui.framework.SDisplayUtil;
import forge.gui.framework.SResizingUtil;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
@@ -78,14 +78,14 @@ public class FFrame extends SkinnedFrame implements ITitleBarOwner {
private void pause() {
if (paused || !isMainFrame) { return; }
Singletons.getControl().getSoundSystem().pause();
MatchUtil.pause();
paused = true;
}
private void resume() {
if (!paused || !isMainFrame) { return; }
Singletons.getControl().getSoundSystem().resume();
MatchUtil.resume();
paused = false;
}

View File

@@ -16,6 +16,7 @@ import forge.screens.home.VHomeUI;
import forge.screens.match.TargetingOverlay;
import forge.screens.match.VMatchUI;
import forge.sound.MusicPlaylist;
import forge.sound.SoundSystem;
import forge.toolbox.*;
import forge.toolbox.FSkin.SkinnedLayeredPane;
import forge.util.BuildInfo;
@@ -223,7 +224,7 @@ public enum FView {
}
//start background music
Singletons.getControl().getSoundSystem().setBackgroundMusic(MusicPlaylist.MENUS);
SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MENUS);
}
// will populate remainingFiles with remaining files if not null, returns whether any files have

View File

@@ -38,9 +38,9 @@ import forge.ImageCache;
import forge.card.CardEdition;
import forge.card.mana.ManaCost;
import forge.gui.CardContainer;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.CMatchUI;
import forge.toolbox.CardFaceSymbols;
import forge.toolbox.FSkin.SkinnedPanel;
import forge.toolbox.IDisposable;
@@ -310,7 +310,7 @@ public class CardPanel extends SkinnedPanel implements CardContainer, IDisposabl
final int offset = this.isTapped() ? 1 : 0;
// Magenta outline for when card was chosen to pay
if (CMatchUI.SINGLETON_INSTANCE.isUsedToPay(this.getCard())) {
if (MatchUtil.isUsedToPay(this.getCard())) {
g2d.setColor(Color.magenta);
final int n2 = Math.max(1, Math.round(2 * this.cardWidth * CardPanel.SELECTED_BORDER_SIZE));
g2d.fillRoundRect(this.cardXOffset - n2, (this.cardYOffset - n2) + offset, this.cardWidth + (n2 * 2), this.cardHeight + (n2 * 2), cornerSize + n2, cornerSize + n2);
@@ -480,7 +480,7 @@ public class CardPanel extends SkinnedPanel implements CardContainer, IDisposabl
CardFaceSymbols.drawSymbol("phasing", g, stateXSymbols, ySymbols);
}
if (CMatchUI.SINGLETON_INSTANCE.isUsedToPay(card)) {
if (MatchUtil.isUsedToPay(card)) {
CardFaceSymbols.drawSymbol("sacrifice", g, (this.cardXOffset + (this.cardWidth / 2)) - 20,
(this.cardYOffset + (this.cardHeight / 2)) - 20);
}

View File

@@ -18,6 +18,7 @@ import forge.error.BugReporter;
import forge.error.ExceptionHandler;
import forge.interfaces.IDeviceAdapter;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.properties.ForgeConstants;
import forge.properties.ForgePreferences;
@@ -25,7 +26,7 @@ import forge.properties.ForgePreferences.FPref;
import forge.screens.FScreen;
import forge.screens.SplashScreen;
import forge.screens.home.HomeScreen;
import forge.screens.match.FControl;
import forge.screens.match.MatchController;
import forge.sound.MusicPlaylist;
import forge.sound.SoundSystem;
import forge.toolbox.FContainer;
@@ -50,7 +51,6 @@ public class Forge implements ApplicationListener {
private static SplashScreen splashScreen;
private static KeyInputAdapter keyInputAdapter;
private static boolean exited;
private static SoundSystem soundSystem;
private static final Stack<FScreen> screens = new Stack<FScreen>();
public static ApplicationListener getApp(Clipboard clipboard0, IDeviceAdapter deviceAdapter0, String assetDir0) {
@@ -59,7 +59,6 @@ public class Forge implements ApplicationListener {
deviceAdapter = deviceAdapter0;
final IGuiBase gui = new GuiMobile(assetDir0);
GuiBase.setInterface(gui);
soundSystem = new SoundSystem(gui);
}
return app;
}
@@ -72,6 +71,8 @@ public class Forge implements ApplicationListener {
//install our error handler
ExceptionHandler.registerErrorHandling(GuiBase.getInterface());
MatchUtil.setController(MatchController.instance);
graphics = new Graphics();
splashScreen = new SplashScreen();
Gdx.input.setInputProcessor(new MainInputProcessor());
@@ -115,7 +116,7 @@ public class Forge implements ApplicationListener {
FSkin.loadFull(splashScreen);
soundSystem.setBackgroundMusic(MusicPlaylist.MENUS); //start background music
SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MENUS); //start background music
Gdx.input.setCatchBackKey(true);
Gdx.input.setCatchMenuKey(true);
@@ -218,10 +219,6 @@ public class Forge implements ApplicationListener {
}
}
public static SoundSystem getSoundSystem() {
return soundSystem;
}
@Override
public void render() {
try {
@@ -272,12 +269,12 @@ public class Forge implements ApplicationListener {
@Override
public void pause() {
FControl.pause();
MatchUtil.pause();
}
@Override
public void resume() {
FControl.resume();
MatchUtil.resume();
}
@Override
@@ -289,7 +286,7 @@ public class Forge implements ApplicationListener {
}
screens.clear();
graphics.dispose();
soundSystem.dispose();
SoundSystem.instance.dispose();
}
//log message to Forge.log file

View File

@@ -3,11 +3,6 @@ package forge;
import java.io.File;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.apache.commons.lang3.tuple.Pair;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.graphics.Texture;
@@ -26,22 +21,11 @@ import forge.deck.Deck;
import forge.deck.FDeckViewer;
import forge.deck.FSideboardDialog;
import forge.error.BugReportDialog;
import forge.events.UiEvent;
import forge.game.GameType;
import forge.game.Match;
import forge.game.phase.PhaseType;
import forge.game.player.IHasIcon;
import forge.game.player.RegisteredPlayer;
import forge.game.zone.ZoneType;
import forge.interfaces.IButton;
import forge.interfaces.IGuiBase;
import forge.item.PaperCard;
import forge.properties.ForgeConstants;
import forge.screens.match.FControl;
import forge.screens.match.views.VPlayerPanel;
import forge.screens.match.views.VPhaseIndicator.PhaseLabel;
import forge.screens.match.views.VPlayerPanel.InfoTab;
import forge.screens.match.winlose.ViewWinLose;
import forge.screens.match.MatchController;
import forge.screens.quest.QuestMenu;
import forge.sound.AudioClip;
import forge.sound.AudioMusic;
@@ -50,16 +34,10 @@ import forge.sound.IAudioMusic;
import forge.toolbox.FOptionPane;
import forge.toolbox.GuiChoose;
import forge.util.FileUtil;
import forge.util.ITriggerEvent;
import forge.util.ThreadUtil;
import forge.util.WaitCallback;
import forge.util.WaitRunnable;
import forge.util.gui.SGuiChoose;
import forge.view.CardView;
import forge.view.CombatView;
import forge.view.GameEntityView;
import forge.view.PlayerView;
import forge.view.SpellAbilityView;
public class GuiMobile implements IGuiBase {
private final String assetsDir;
@@ -236,100 +214,6 @@ public class GuiMobile implements IGuiBase {
return false;
}
@Override
public IButton getBtnOK(PlayerView player) {
return FControl.getView().getPrompt(player).getBtnOk();
}
@Override
public IButton getBtnCancel(PlayerView player) {
return FControl.getView().getPrompt(player).getBtnCancel();
}
@Override
public void showPromptMessage(final PlayerView player, String message) {
FControl.getView().getPrompt(player).setMessage(message);
}
@Override
public void focusButton(final IButton button) {
//not needed for mobile game
}
@Override
public void flashIncorrectAction() {
//SDisplayUtil.remind(VPrompt.SINGLETON_INSTANCE); //TODO
}
@Override
public void updatePhase() {
final PlayerView p = FControl.getGameView().getPlayerTurn();
final PhaseType ph = FControl.getGameView().getPhase();
PhaseLabel lbl = FControl.getPlayerPanel(p).getPhaseIndicator().getLabel(ph);
FControl.resetAllPhaseButtons();
if (lbl != null) {
lbl.setActive(true);
}
}
@Override
public void updateTurn(final PlayerView player) {
//VField nextField = FControl.getFieldViewFor(event.turnOwner);
//SDisplayUtil.showTab(nextField);
}
@Override
public void updatePlayerControl() {
//TODO
}
@Override
public void disableOverlay() {
}
@Override
public void enableOverlay() {
}
@Override
public void finishGame() {
new ViewWinLose(FControl.getGameView()).setVisible(true);
}
@Override
public void updateStack() {
FControl.getView().getStack().update();
}
@Override
public void startMatch(GameType gameType, List<RegisteredPlayer> players) {
FControl.startMatch(gameType, players);
}
@Override
public void setPanelSelection(final CardView c) {
//GuiUtils.setPanelSelection(c); //TODO
}
@Override
public int getAbilityToPlay(List<SpellAbilityView> abilities, ITriggerEvent triggerEvent) {
if (abilities.isEmpty()) {
return -1;
}
if (abilities.size() == 1) {
return abilities.get(0).getId();
}
final SpellAbilityView choice = SGuiChoose.oneOrNone(this, "Choose ability to play", abilities);
return choice == null ? -1 : choice.getId();
}
@Override
public void hear(LobbyPlayer player, String message) {
//FNetOverlay.SINGLETON_INSTANCE.addMessage(player.getName(), message); //TODO
}
@Override
public int getAvatarCount() {
if (FSkin.isLoaded()) {
@@ -338,130 +222,11 @@ public class GuiMobile implements IGuiBase {
return 0;
}
@Override
public void fireEvent(UiEvent e) {
FControl.fireEvent(e);
}
@Override
public void setCard(final CardView card) {
//doesn't need to do anything
}
@Override
public void showCombat(final CombatView combat) {
FControl.showCombat(combat);
}
@Override
public void setUsedToPay(final CardView card, final boolean b) {
FControl.setUsedToPay(card, b);
}
@Override
public void setHighlighted(final PlayerView player, boolean b) {
FControl.setHighlighted(player, b);
}
@Override
public boolean stopAtPhase(final PlayerView playerTurn, final PhaseType phase) {
return FControl.stopAtPhase(playerTurn, phase);
}
@Override
public Object showManaPool(final PlayerView player) {
VPlayerPanel playerPanel = FControl.getPlayerPanel(player);
InfoTab oldSelectedTab = playerPanel.getSelectedTab();
playerPanel.setSelectedTab(playerPanel.getManaPoolTab());
return oldSelectedTab;
}
@Override
public void hideManaPool(final PlayerView player, final Object zoneToRestore) {
VPlayerPanel playerPanel = FControl.getPlayerPanel(player);
if (zoneToRestore == playerPanel.getManaPoolTab()) {
return; //if mana pool was selected previously, we don't need to switch back to anything
}
if (playerPanel.getSelectedTab() != playerPanel.getManaPoolTab()) {
return; //if player switch away from mana pool already, don't change anything
}
playerPanel.setSelectedTab((InfoTab)zoneToRestore);
}
@Override
public boolean openZones(Collection<ZoneType> zones, Map<PlayerView, Object> players) {
if (zones.size() == 1) {
ZoneType zoneType = zones.iterator().next();
switch (zoneType) {
case Battlefield:
case Command:
players.clear(); //clear since no zones need to be restored
return true; //Battlefield is always open
default:
//open zone tab for given zone if needed
boolean result = true;
for (PlayerView player : players.keySet()) {
VPlayerPanel playerPanel = FControl.getPlayerPanel(player);
players.put(player, playerPanel.getSelectedTab()); //backup selected tab before changing it
InfoTab zoneTab = playerPanel.getZoneTab(zoneType);
if (zoneTab == null) {
result = false;
}
else {
playerPanel.setSelectedTab(zoneTab);
}
}
return result;
}
}
return false;
}
@Override
public void restoreOldZones(Map<PlayerView, Object> playersToRestoreZonesFor) {
for (Entry<PlayerView, Object> player : playersToRestoreZonesFor.entrySet()) {
VPlayerPanel playerPanel = FControl.getPlayerPanel(player.getKey());
playerPanel.setSelectedTab((InfoTab)player.getValue());
}
}
@Override
public void updateZones(List<Pair<PlayerView, ZoneType>> zonesToUpdate) {
FControl.updateZones(zonesToUpdate);
}
@Override
public void updateCards(Iterable<CardView> cardsToUpdate) {
FControl.updateCards(cardsToUpdate);
}
@Override
public void refreshCardDetails(Iterable<CardView> cards) {
FControl.refreshCardDetails(cards);
}
@Override
public void updateManaPool(List<PlayerView> manaPoolUpdate) {
FControl.updateManaPool(manaPoolUpdate);
}
@Override
public void updateLives(List<PlayerView> livesUpdate) {
FControl.updateLives(livesUpdate);
}
@Override
public void endCurrentGame() {
FControl.endCurrentGame();
}
@Override
public Map<CardView, Integer> getDamageToAssign(CardView attacker, List<CardView> blockers,
int damageDealt, GameEntityView defender, boolean overrideOrder) {
return FControl.getDamageToAssign(attacker, blockers,
damageDealt, defender, overrideOrder);
}
@Override
public String showFileDialog(String title, String defaultDir) {
return ForgeConstants.USER_GAMES_DIR + "Test.fgs"; //TODO: Show dialog
@@ -502,22 +267,6 @@ public class GuiMobile implements IGuiBase {
ImageCache.clear();
}
@Override
public void startGame(Match match) {
FControl.startGame(match);
}
@Override
public void continueMatch(Match match) {
FControl.endCurrentGame();
if (match == null) {
Forge.back();
}
else {
FControl.startGame(match);
}
}
@Override
public void showSpellShop() {
QuestMenu.showSpellShop();
@@ -530,6 +279,6 @@ public class GuiMobile implements IGuiBase {
@Override
public void setPlayerAvatar(LobbyPlayer player, IHasIcon ihi) {
FControl.setPlayerAvatar(player, ImageCache.getIcon(ihi));
MatchController.setPlayerAvatar(player, ImageCache.getIcon(ihi));
}
}

View File

@@ -25,9 +25,10 @@ import forge.card.CardDetailUtil.DetailColors;
import forge.card.mana.ManaCost;
import forge.game.zone.ZoneType;
import forge.item.IPaperCard;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.FControl;
import forge.screens.match.MatchController;
import forge.toolbox.FCardPanel;
import forge.toolbox.FDialog;
import forge.toolbox.FList;
@@ -540,7 +541,7 @@ public class CardRenderer {
w -= 2 * padding;
h -= 2 * padding;
CardStateView details = FControl.getCardDetails(card);
CardStateView details = MatchController.getCardDetails(card);
DetailColors borderColor = CardDetailUtil.getBorderColor(details);
Color color = FSkinColor.fromRGB(borderColor.r, borderColor.g, borderColor.b);
color = FSkinColor.tintColor(Color.WHITE, color, CardRenderer.PT_BOX_TINT);
@@ -598,7 +599,7 @@ public class CardRenderer {
final float stateXSymbols = (x + (w / 2)) - otherSymbolsSize / 2;
final float ySymbols = (y + h) - (h / 8) - otherSymbolsSize / 2;
final IGameView game = FControl.getGameView();
final IGameView game = MatchUtil.getGameView();
if (game != null) {
final CombatView combat = game.getCombat();
if (combat != null) {
@@ -619,7 +620,7 @@ public class CardRenderer {
CardFaceSymbols.drawSymbol("phasing", g, stateXSymbols, ySymbols, otherSymbolsSize, otherSymbolsSize);
}
if (FControl.isUsedToPay(card)) {
if (MatchUtil.isUsedToPay(card)) {
float sacSymbolSize = otherSymbolsSize * 1.2f;
CardFaceSymbols.drawSymbol("sacrifice", g, (x + (w / 2)) - sacSymbolSize / 2, (y + (h / 2)) - sacSymbolSize / 2, otherSymbolsSize, otherSymbolsSize);
}

View File

@@ -7,9 +7,9 @@ import java.util.Set;
import com.badlogic.gdx.Input.Keys;
import forge.match.MatchUtil;
import forge.menu.FPopupMenu;
import forge.screens.FScreen;
import forge.screens.match.FControl;
import forge.Graphics;
import forge.assets.FSkinImage;
import forge.game.GameType;
@@ -71,7 +71,7 @@ public abstract class LaunchScreen extends FScreen {
throw new RuntimeException("Must add at least one player to launchParams.players");
}
FControl.startMatch(launchParams.gameType, launchParams.appliedVariants, launchParams.players);
MatchUtil.startMatch(launchParams.gameType, launchParams.appliedVariants, launchParams.players);
}
creatingMatch = false;
}

View File

@@ -145,8 +145,8 @@ public class DraftScreen extends LaunchScreen {
LoadingOverlay.show("Loading new game...", new Runnable() {
@Override
public void run() {
FModel.getGauntletMini(GuiBase.getInterface()).resetGauntletDraft();
FModel.getGauntletMini(GuiBase.getInterface()).launch(rounds, humanDeck.getDeck(), GameType.Draft);
FModel.getGauntletMini().resetGauntletDraft();
FModel.getGauntletMini().launch(rounds, humanDeck.getDeck(), GameType.Draft);
creatingMatch = false;
}
});

View File

@@ -0,0 +1,419 @@
package forge.screens.match;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.Map.Entry;
import org.apache.commons.lang3.tuple.Pair;
import forge.Forge;
import forge.Graphics;
import forge.GuiBase;
import forge.LobbyPlayer;
import forge.assets.FImage;
import forge.assets.FSkin;
import forge.assets.FTextureRegionImage;
import forge.game.Match;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.interfaces.IButton;
import forge.match.IMatchController;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.PlayerControllerHuman;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.views.VAssignDamage;
import forge.screens.match.views.VPhaseIndicator;
import forge.screens.match.views.VPlayerPanel;
import forge.screens.match.views.VCardDisplayArea.CardAreaPanel;
import forge.screens.match.views.VPhaseIndicator.PhaseLabel;
import forge.screens.match.views.VPlayerPanel.InfoTab;
import forge.screens.match.views.VPrompt;
import forge.screens.match.winlose.ViewWinLose;
import forge.toolbox.FDisplayObject;
import forge.util.ITriggerEvent;
import forge.util.WaitCallback;
import forge.util.gui.SGuiChoose;
import forge.view.CardView;
import forge.view.CombatView;
import forge.view.GameEntityView;
import forge.view.LocalGameView;
import forge.view.PlayerView;
import forge.view.SpellAbilityView;
import forge.view.CardView.CardStateView;
public class MatchController implements IMatchController {
private MatchController() { }
public static final MatchController instance = new MatchController();
private static final Map<LobbyPlayer, FImage> avatarImages = new HashMap<LobbyPlayer, FImage>();
private static final Map<Integer, CardStateView> cardDetailsCache = new HashMap<Integer, CardStateView>();
private static MatchScreen view;
public static MatchScreen getView() {
return view;
}
public static FImage getPlayerAvatar(final PlayerView p) {
LobbyPlayer lp = p.getLobbyPlayer();
FImage avatar = avatarImages.get(lp);
if (avatar == null) {
avatar = new FTextureRegionImage(FSkin.getAvatars().get(lp.getAvatarIndex()));
}
return avatar;
}
public static void setPlayerAvatar(final LobbyPlayer lp, final FImage avatarImage) {
avatarImages.put(lp, avatarImage);
}
public static CardStateView getCardDetails(CardView card) {
final CardStateView details = cardDetailsCache.get(card.getId());
if (details == null) {
cardDetailsCache.put(card.getId(), card.getOriginal());
return card.getOriginal();
}
return details;
}
public void refreshCardDetails(Iterable<CardView> cards) {
Set<PlayerView> playersNeedingFieldUpdate = null;
for (final CardView c : cards) {
//for each card in play, if it changed from creature to non-creature or vice versa,
//or if it changed from land to non-land or vice-versa,
//ensure field containing that card is updated to reflect that change
final CardStateView state = c.getOriginal();
if (c.getZone() == ZoneType.Battlefield) {
CardStateView oldDetails = cardDetailsCache.get(c);
if (oldDetails == null || state.isCreature() != oldDetails.isCreature() || state.isLand() != oldDetails.isLand()) {
if (playersNeedingFieldUpdate == null) {
playersNeedingFieldUpdate = new HashSet<PlayerView>();
}
playersNeedingFieldUpdate.add(c.getController());
}
}
cardDetailsCache.put(c.getId(), c.getOriginal());
}
if (playersNeedingFieldUpdate != null) { //update field for any players necessary
for (PlayerView p : playersNeedingFieldUpdate) {
view.getPlayerPanel(p).getField().update();
}
}
}
@Override
public void startNewMatch(Match match) {
MatchUtil.startGame(match);
}
@Override
public boolean resetForNewGame() {
cardDetailsCache.clear(); //ensure details cache cleared before starting a new game
CardAreaPanel.resetForNewGame(); //ensure card panels reset between games
return true;
}
@Override
public void openView(List<Player> sortedPlayers, int humanCount) {
List<VPlayerPanel> playerPanels = new ArrayList<VPlayerPanel>();
for (Player p : sortedPlayers) {
playerPanels.add(new VPlayerPanel(MatchUtil.getGameView(p).getPlayerView(p), humanCount == 0 || p.getController() instanceof PlayerControllerHuman));
}
view = new MatchScreen(playerPanels);
if (humanCount == 0) {
//add special object that pauses game if screen touched
view.add(new FDisplayObject() {
@Override
public void draw(Graphics g) {
//don't draw anything
}
@Override
public void buildTouchListeners(float screenX, float screenY, ArrayList<FDisplayObject> listeners) {
if (screenY < view.getHeight() - VPrompt.HEIGHT) {
MatchUtil.pause();
}
}
});
}
actuateMatchPreferences();
Forge.openScreen(view);
}
@Override
public IButton getBtnOK(PlayerView player) {
return view.getPrompt(player).getBtnOk();
}
@Override
public IButton getBtnCancel(PlayerView player) {
return view.getPrompt(player).getBtnCancel();
}
@Override
public void showPromptMessage(final PlayerView player, String message) {
view.getPrompt(player).setMessage(message);
}
@Override
public void focusButton(final IButton button) {
//not needed for mobile game
}
@Override
public void flashIncorrectAction() {
//SDisplayUtil.remind(VPrompt.SINGLETON_INSTANCE); //TODO
}
@Override
public void updatePhase() {
LocalGameView gameView = MatchUtil.getGameView();
final PlayerView p = gameView.getPlayerTurn();
final PhaseType ph = gameView.getPhase();
PhaseLabel lbl = view.getPlayerPanel(p).getPhaseIndicator().getLabel(ph);
view.resetAllPhaseButtons();
if (lbl != null) {
lbl.setActive(true);
}
}
@Override
public void updateTurn(final PlayerView player) {
//VField nextField = getFieldViewFor(event.turnOwner);
//SDisplayUtil.showTab(nextField);
}
@Override
public void updatePlayerControl() {
//TODO
}
@Override
public void disableOverlay() {
}
@Override
public void enableOverlay() {
}
@Override
public void finishGame() {
new ViewWinLose(MatchUtil.getGameView()).setVisible(true);
}
@Override
public void updateStack() {
view.getStack().update();
}
@Override
public void setPanelSelection(final CardView c) {
//GuiUtils.setPanelSelection(c); //TODO
}
@Override
public int getAbilityToPlay(List<SpellAbilityView> abilities, ITriggerEvent triggerEvent) {
if (abilities.isEmpty()) {
return -1;
}
if (abilities.size() == 1) {
return abilities.get(0).getId();
}
final SpellAbilityView choice = SGuiChoose.oneOrNone(GuiBase.getInterface(), "Choose ability to play", abilities);
return choice == null ? -1 : choice.getId();
}
@Override
public void showCombat(final CombatView combat) {
//not needed
}
@Override
public Object showManaPool(final PlayerView player) {
VPlayerPanel playerPanel = view.getPlayerPanel(player);
InfoTab oldSelectedTab = playerPanel.getSelectedTab();
playerPanel.setSelectedTab(playerPanel.getManaPoolTab());
return oldSelectedTab;
}
@Override
public void hideManaPool(final PlayerView player, final Object zoneToRestore) {
VPlayerPanel playerPanel = view.getPlayerPanel(player);
if (zoneToRestore == playerPanel.getManaPoolTab()) {
return; //if mana pool was selected previously, we don't need to switch back to anything
}
if (playerPanel.getSelectedTab() != playerPanel.getManaPoolTab()) {
return; //if player switch away from mana pool already, don't change anything
}
playerPanel.setSelectedTab((InfoTab)zoneToRestore);
}
@Override
public boolean openZones(Collection<ZoneType> zones, Map<PlayerView, Object> players) {
if (zones.size() == 1) {
ZoneType zoneType = zones.iterator().next();
switch (zoneType) {
case Battlefield:
case Command:
players.clear(); //clear since no zones need to be restored
return true; //Battlefield is always open
default:
//open zone tab for given zone if needed
boolean result = true;
for (PlayerView player : players.keySet()) {
VPlayerPanel playerPanel = view.getPlayerPanel(player);
players.put(player, playerPanel.getSelectedTab()); //backup selected tab before changing it
InfoTab zoneTab = playerPanel.getZoneTab(zoneType);
if (zoneTab == null) {
result = false;
}
else {
playerPanel.setSelectedTab(zoneTab);
}
}
return result;
}
}
return false;
}
@Override
public void restoreOldZones(Map<PlayerView, Object> playersToRestoreZonesFor) {
for (Entry<PlayerView, Object> player : playersToRestoreZonesFor.entrySet()) {
VPlayerPanel playerPanel = view.getPlayerPanel(player.getKey());
playerPanel.setSelectedTab((InfoTab)player.getValue());
}
}
@Override
public Map<CardView, Integer> assignDamage(final CardView attacker, final List<CardView> blockers, final int damage, final GameEntityView defender, final boolean overrideOrder) {
return new WaitCallback<Map<CardView, Integer>>() {
@Override
public void run() {
VAssignDamage v = new VAssignDamage(attacker, blockers, damage, defender, overrideOrder, this);
v.show();
}
}.invokeAndWait();
}
@Override
public void updateManaPool(List<PlayerView> manaPoolUpdate) {
for (PlayerView p : manaPoolUpdate) {
view.getPlayerPanel(p).updateManaPool();
}
}
@Override
public void updateLives(List<PlayerView> livesUpdate) {
for (PlayerView p : livesUpdate) {
view.getPlayerPanel(p).updateLife();
}
}
@Override
public void hear(LobbyPlayer player, String message) {
//FNetOverlay.SINGLETON_INSTANCE.addMessage(player.getName(), message); //TODO
}
@Override
public boolean stopAtPhase(PlayerView turn, PhaseType phase) {
return view.stopAtPhase(turn, phase);
}
@Override
public void updateZones(List<Pair<PlayerView, ZoneType>> zonesToUpdate) {
view.updateZones(zonesToUpdate);
}
@Override
public void updateSingleCard(CardView card) {
view.updateSingleCard(card);
}
@Override
public void afterGameEnd() {
Forge.back();
cardDetailsCache.clear(); //ensure card details cache cleared ending game
}
private static void actuateMatchPreferences() {
ForgePreferences prefs = FModel.getPreferences();
VPhaseIndicator fvAi = view.getTopPlayerPanel().getPhaseIndicator();
fvAi.getLabel(PhaseType.UPKEEP).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_UPKEEP));
fvAi.getLabel(PhaseType.DRAW).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_DRAW));
fvAi.getLabel(PhaseType.MAIN1).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_MAIN1));
fvAi.getLabel(PhaseType.COMBAT_BEGIN).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_BEGINCOMBAT));
fvAi.getLabel(PhaseType.COMBAT_DECLARE_ATTACKERS).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_DECLAREATTACKERS));
fvAi.getLabel(PhaseType.COMBAT_DECLARE_BLOCKERS).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_DECLAREBLOCKERS));
fvAi.getLabel(PhaseType.COMBAT_FIRST_STRIKE_DAMAGE).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_FIRSTSTRIKE));
fvAi.getLabel(PhaseType.COMBAT_DAMAGE).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_COMBATDAMAGE));
fvAi.getLabel(PhaseType.COMBAT_END).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_ENDCOMBAT));
fvAi.getLabel(PhaseType.MAIN2).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_MAIN2));
fvAi.getLabel(PhaseType.END_OF_TURN).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_EOT));
fvAi.getLabel(PhaseType.CLEANUP).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_CLEANUP));
VPhaseIndicator fvHuman = view.getBottomPlayerPanel().getPhaseIndicator();
fvHuman.getLabel(PhaseType.UPKEEP).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_UPKEEP));
fvHuman.getLabel(PhaseType.DRAW).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DRAW));
fvHuman.getLabel(PhaseType.MAIN1).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_MAIN1));
fvHuman.getLabel(PhaseType.COMBAT_BEGIN).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_BEGINCOMBAT));
fvHuman.getLabel(PhaseType.COMBAT_DECLARE_ATTACKERS).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREATTACKERS));
fvHuman.getLabel(PhaseType.COMBAT_DECLARE_BLOCKERS).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREBLOCKERS));
fvHuman.getLabel(PhaseType.COMBAT_FIRST_STRIKE_DAMAGE).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_FIRSTSTRIKE));
fvHuman.getLabel(PhaseType.COMBAT_DAMAGE).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_COMBATDAMAGE));
fvHuman.getLabel(PhaseType.COMBAT_END).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_ENDCOMBAT));
fvHuman.getLabel(PhaseType.MAIN2).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_MAIN2));
fvHuman.getLabel(PhaseType.END_OF_TURN).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_EOT));
fvHuman.getLabel(PhaseType.CLEANUP).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_CLEANUP));
}
public static void writeMatchPreferences() {
ForgePreferences prefs = FModel.getPreferences();
VPhaseIndicator fvAi = view.getTopPlayerPanel().getPhaseIndicator();
prefs.setPref(FPref.PHASE_AI_UPKEEP, String.valueOf(fvAi.getLabel(PhaseType.UPKEEP).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_DRAW, String.valueOf(fvAi.getLabel(PhaseType.DRAW).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_MAIN1, String.valueOf(fvAi.getLabel(PhaseType.MAIN1).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_BEGINCOMBAT, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_BEGIN).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_DECLAREATTACKERS, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_DECLARE_ATTACKERS).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_DECLAREBLOCKERS, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_DECLARE_BLOCKERS).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_FIRSTSTRIKE, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_FIRST_STRIKE_DAMAGE).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_COMBATDAMAGE, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_DAMAGE).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_ENDCOMBAT, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_END).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_MAIN2, String.valueOf(fvAi.getLabel(PhaseType.MAIN2).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_EOT, String.valueOf(fvAi.getLabel(PhaseType.END_OF_TURN).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_CLEANUP, String.valueOf(fvAi.getLabel(PhaseType.CLEANUP).getStopAtPhase()));
VPhaseIndicator fvHuman = view.getBottomPlayerPanel().getPhaseIndicator();
prefs.setPref(FPref.PHASE_HUMAN_UPKEEP, String.valueOf(fvHuman.getLabel(PhaseType.UPKEEP).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_DRAW, String.valueOf(fvHuman.getLabel(PhaseType.DRAW).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_MAIN1, String.valueOf(fvHuman.getLabel(PhaseType.MAIN1).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_BEGINCOMBAT, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_BEGIN).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_DECLARE_ATTACKERS).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_DECLARE_BLOCKERS).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_FIRSTSTRIKE, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_FIRST_STRIKE_DAMAGE).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_DAMAGE).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_END).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_MAIN2, String.valueOf(fvHuman.getLabel(PhaseType.MAIN2).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_EOT, fvHuman.getLabel(PhaseType.END_OF_TURN).getStopAtPhase());
prefs.setPref(FPref.PHASE_HUMAN_CLEANUP, fvHuman.getLabel(PhaseType.CLEANUP).getStopAtPhase());
prefs.save();
}
}

View File

@@ -11,7 +11,9 @@ import org.apache.commons.lang3.tuple.Pair;
import com.badlogic.gdx.Input.Keys;
import com.google.common.collect.Maps;
import forge.Forge;
import forge.game.phase.PhaseType;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.menu.FMenuBar;
import forge.model.FModel;
import forge.player.LobbyPlayerHuman;
@@ -24,17 +26,20 @@ import forge.screens.match.views.VGameMenu;
import forge.screens.match.views.VLog;
import forge.screens.match.views.VManaPool;
import forge.screens.match.views.VPlayerPanel;
import forge.screens.match.views.VPhaseIndicator.PhaseLabel;
import forge.screens.match.views.VPlayerPanel.InfoTab;
import forge.screens.match.views.VPlayers;
import forge.screens.match.views.VPrompt;
import forge.screens.match.views.VStack;
import forge.sound.MusicPlaylist;
import forge.sound.SoundSystem;
import forge.Forge.KeyInputAdapter;
import forge.Graphics;
import forge.animation.AbilityEffect;
import forge.assets.FSkinColor;
import forge.assets.FSkinTexture;
import forge.assets.FSkinColor.Colors;
import forge.toolbox.FCardPanel;
import forge.toolbox.FEvent;
import forge.toolbox.FEvent.FEventHandler;
import forge.toolbox.FScrollPane;
@@ -76,13 +81,13 @@ public class MatchScreen extends FScreen {
new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
FControl.getGameView().selectButtonOk();
MatchUtil.getGameView().selectButtonOk();
}
},
new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
FControl.getGameView().selectButtonCancel();
MatchUtil.getGameView().selectButtonCancel();
}
}));
@@ -91,13 +96,13 @@ public class MatchScreen extends FScreen {
new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
FControl.getGameView().selectButtonOk();
MatchUtil.getGameView().selectButtonOk();
}
},
new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
FControl.getGameView().selectButtonCancel();
MatchUtil.getGameView().selectButtonCancel();
}
}));
}
@@ -130,7 +135,7 @@ public class MatchScreen extends FScreen {
}
public VPrompt getActivePrompt() {
if (topPlayerPrompt != null && topPlayerPanel.getPlayer().equals(FControl.getCurrentPlayer())) {
if (topPlayerPrompt != null && topPlayerPanel.getPlayer().equals(MatchUtil.getCurrentPlayer())) {
return topPlayerPrompt;
}
return bottomPlayerPrompt;
@@ -165,8 +170,8 @@ public class MatchScreen extends FScreen {
@Override
public void onClose(Callback<Boolean> canCloseCallback) {
FControl.writeMatchPreferences();
Forge.getSoundSystem().setBackgroundMusic(MusicPlaylist.MENUS);
MatchController.writeMatchPreferences();
SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MENUS);
super.onClose(canCloseCallback);
}
@@ -196,7 +201,7 @@ public class MatchScreen extends FScreen {
}
//draw arrows for combat
final CombatView combat = FControl.getGameView().getCombat();
final CombatView combat = MatchUtil.getGameView().getCombat();
if (combat != null) {
for (final CardView attacker : combat.getAttackers()) {
//connect each attacker with planeswalker it's attacking if applicable
@@ -234,25 +239,25 @@ public class MatchScreen extends FScreen {
return true; //suppress Back button so it's not bumped when trying to press OK or Cancel buttons
case Keys.A: //alpha strike on Ctrl+A
if (KeyInputAdapter.isCtrlKeyDown()) {
FControl.alphaStrike();
MatchUtil.alphaStrike();
return true;
}
break;
case Keys.E: //end turn on Ctrl+E
if (KeyInputAdapter.isCtrlKeyDown()) {
FControl.endCurrentTurn();
MatchUtil.endCurrentTurn();
return true;
}
break;
case Keys.Q: //concede game on Ctrl+Q
if (KeyInputAdapter.isCtrlKeyDown()) {
FControl.concede();
MatchUtil.concede();
return true;
}
break;
case Keys.Z: //undo on Ctrl+Z
if (KeyInputAdapter.isCtrlKeyDown()) {
FControl.getGameView().tryUndoLastAction();
MatchUtil.getGameView().tryUndoLastAction();
return true;
}
break;
@@ -265,6 +270,58 @@ public class MatchScreen extends FScreen {
//don't show menu from this screen since it's too easy to bump the menu button when trying to press OK or Cancel
}
public boolean stopAtPhase(final PlayerView turn, final PhaseType phase) {
PhaseLabel label = getPlayerPanel(turn).getPhaseIndicator().getLabel(phase);
return label == null || label.getStopAtPhase();
}
public void resetAllPhaseButtons() {
for (final VPlayerPanel panel : getPlayerPanels().values()) {
panel.getPhaseIndicator().resetPhaseButtons();
}
}
public VPlayerPanel getPlayerPanel(final PlayerView playerView) {
return getPlayerPanels().get(playerView);
}
public void highlightCard(final CardView c) {
for (VPlayerPanel playerPanel : getPlayerPanels().values()) {
for (FCardPanel p : playerPanel.getField().getCardPanels()) {
if (p.getCard().equals(c)) {
p.setHighlighted(true);
return;
}
}
}
}
public void clearCardHighlights() {
for (VPlayerPanel playerPanel : getPlayerPanels().values()) {
for (FCardPanel p : playerPanel.getField().getCardPanels()) {
p.setHighlighted(false);
}
}
}
public void updateZones(List<Pair<PlayerView, ZoneType>> zonesToUpdate) {
for (Pair<PlayerView, ZoneType> kv : zonesToUpdate) {
PlayerView owner = kv.getKey();
ZoneType zt = kv.getValue();
if (owner == null || zt == null) {
continue;
}
getPlayerPanel(owner).updateZone(zt);
}
}
public void updateSingleCard(final CardView card) {
final ZoneType zone = card.getZone();
if (zone != null && zone == ZoneType.Battlefield) {
getPlayerPanel(card.getController()).getField().updateCard(card);
}
}
private class FieldScroller extends FScrollPane {
private float extraHeight = 0;

View File

@@ -61,7 +61,7 @@ public class TargetingOverlay {
}
public static void drawArrow(Graphics g, Vector2 start, PlayerView targetPlayer, boolean connectsFoes) {
drawArrow(g, start,
FControl.getPlayerPanel(targetPlayer).getAvatar().getTargetingArrowOrigin(),
MatchController.getView().getPlayerPanel(targetPlayer).getAvatar().getTargetingArrowOrigin(),
connectsFoes);
}
public static void drawArrow(Graphics g, Vector2 start, Vector2 end, boolean connectsFoes) {

View File

@@ -24,7 +24,8 @@ import forge.assets.FSkinFont;
import forge.assets.FSkinImage;
import forge.assets.FSkinColor.Colors;
import forge.card.CardZoom;
import forge.screens.match.FControl;
import forge.match.MatchUtil;
import forge.screens.match.MatchController;
import forge.toolbox.FButton;
import forge.toolbox.FCardPanel;
import forge.toolbox.FContainer;
@@ -225,7 +226,7 @@ public class VAssignDamage extends FDialog {
}
else if (defender instanceof PlayerView) {
PlayerView player = (PlayerView)defender;
obj = add(new MiscAttDefPanel(player.getName(), FControl.getPlayerAvatar(player)));
obj = add(new MiscAttDefPanel(player.getName(), MatchController.getPlayerAvatar(player)));
}
else {
obj = add(new MiscAttDefPanel(defender.toString(), FSkinImage.UNKNOWN));
@@ -456,7 +457,7 @@ public class VAssignDamage extends FDialog {
if (source == null) {
if (defender instanceof PlayerView) {
PlayerView p = (PlayerView)defender;
lethalDamage = attackerHasInfect ? FControl.getGameView().getPoisonCountersToLose() - p.getPoisonCounters() : p.getLife();
lethalDamage = attackerHasInfect ? MatchUtil.getGameView().getPoisonCountersToLose() - p.getPoisonCounters() : p.getLife();
}
else if (defender instanceof CardView) { // planeswalker
CardView pw = (CardView)defender;

View File

@@ -4,7 +4,8 @@ import com.badlogic.gdx.math.Vector2;
import forge.Graphics;
import forge.assets.FImage;
import forge.screens.match.FControl;
import forge.match.MatchUtil;
import forge.screens.match.MatchController;
import forge.toolbox.FDisplayObject;
import forge.util.ThreadUtil;
import forge.util.Utils;
@@ -19,7 +20,7 @@ public class VAvatar extends FDisplayObject {
public VAvatar(PlayerView player0) {
player = player0;
image = FControl.getPlayerAvatar(player);
image = MatchController.getPlayerAvatar(player);
setSize(WIDTH, HEIGHT);
}
@@ -28,7 +29,7 @@ public class VAvatar extends FDisplayObject {
ThreadUtil.invokeInGameThread(new Runnable() { //must invoke in game thread in case a dialog needs to be shown
@Override
public void run() {
FControl.getGameView().selectPlayer(player, null);
MatchUtil.getGameView().selectPlayer(player, null);
}
});
return true;
@@ -38,7 +39,7 @@ public class VAvatar extends FDisplayObject {
Vector2 origin = new Vector2(getScreenPosition());
origin.x += WIDTH * 0.75f;
if (origin.y < FControl.getView().getHeight() / 2) {
if (origin.y < MatchController.getView().getHeight() / 2) {
origin.y += HEIGHT * 0.75f; //target bottom right corner if on top half of screen
}
else {

View File

@@ -11,7 +11,7 @@ import forge.FThreads;
import forge.Graphics;
import forge.GuiBase;
import forge.card.CardZoom;
import forge.screens.match.FControl;
import forge.match.MatchUtil;
import forge.toolbox.FCardPanel;
import forge.util.ThreadUtil;
import forge.view.CardView;
@@ -245,7 +245,7 @@ public abstract class VCardDisplayArea extends VDisplayArea {
}
public boolean selectCard() {
if (FControl.getGameView().selectCard(getCard(), null)) {
if (MatchUtil.getGameView().selectCard(getCard(), null)) {
return true;
}
//if panel can't do anything with card selection, try selecting previous panel in stack

View File

@@ -1,9 +1,9 @@
package forge.screens.match.views;
import forge.match.MatchUtil;
import forge.menu.FCheckBoxMenuItem;
import forge.menu.FDropDownMenu;
import forge.menu.FMenuItem;
import forge.screens.match.FControl;
import forge.toolbox.FEvent;
import forge.toolbox.FEvent.FEventHandler;
import forge.util.ThreadUtil;
@@ -17,7 +17,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() { //must invoke all these in game thread since they may require synchronous user input
@Override
public void run() {
FControl.getGameView().cheat().generateMana();
MatchUtil.getGameView().cheat().generateMana();
}
});
}
@@ -28,7 +28,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().tutorForCard();
MatchUtil.getGameView().cheat().tutorForCard();
}
});
}
@@ -39,7 +39,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().addCardToHand();
MatchUtil.getGameView().cheat().addCardToHand();
}
});
}
@@ -50,7 +50,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().addCardToBattlefield();
MatchUtil.getGameView().cheat().addCardToBattlefield();
}
});
}
@@ -61,7 +61,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().setPlayerLife();
MatchUtil.getGameView().cheat().setPlayerLife();
}
});
}
@@ -72,7 +72,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().winGame();
MatchUtil.getGameView().cheat().winGame();
}
});
}
@@ -83,26 +83,26 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().setupGameState();
MatchUtil.getGameView().cheat().setupGameState();
}
});
}
}));
final boolean unlimitedLands = FControl.getGameView().canPlayUnlimitedLands();
final boolean unlimitedLands = MatchUtil.getGameView().canPlayUnlimitedLands();
addItem(new FCheckBoxMenuItem("Play Unlimited Lands", unlimitedLands,
new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
FControl.getGameView().cheat().setCanPlayUnlimitedLands(!unlimitedLands);
MatchUtil.getGameView().cheat().setCanPlayUnlimitedLands(!unlimitedLands);
}
}));
final boolean viewAll = FControl.getGameView().canViewAllCards();
final boolean viewAll = MatchUtil.getGameView().canViewAllCards();
addItem(new FCheckBoxMenuItem("View All Cards", viewAll,
new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
FControl.getGameView().cheat().setViewAllCards(!viewAll);
MatchUtil.getGameView().cheat().setViewAllCards(!viewAll);
}
}));
addItem(new FMenuItem("Add Counters to Permanent", new FEventHandler() {
@@ -111,7 +111,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().addCountersToPermanent();
MatchUtil.getGameView().cheat().addCountersToPermanent();
}
});
}
@@ -122,7 +122,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().tapPermanents();
MatchUtil.getGameView().cheat().tapPermanents();
}
});
}
@@ -133,7 +133,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().untapPermanents();
MatchUtil.getGameView().cheat().untapPermanents();
}
});
}
@@ -144,7 +144,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().riggedPlanarRoll();
MatchUtil.getGameView().cheat().riggedPlanarRoll();
}
});
}
@@ -155,7 +155,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().cheat().planeswalkTo();
MatchUtil.getGameView().cheat().planeswalkTo();
}
});
}

View File

@@ -5,7 +5,7 @@ import java.util.List;
import forge.FThreads;
import forge.GuiBase;
import forge.screens.match.FControl;
import forge.screens.match.MatchController;
import forge.screens.match.views.VCardDisplayArea.CardAreaPanel;
import forge.toolbox.FContainer;
import forge.view.CardView;
@@ -62,7 +62,7 @@ public class VField extends FContainer {
for (CardView card : model) {
CardAreaPanel cardPanel = CardAreaPanel.get(card);
CardStateView details = FControl.getCardDetails(card); //use details so creature/land check is accurate
CardStateView details = MatchController.getCardDetails(card); //use details so creature/land check is accurate
if (cardPanel.getAttachedToPanel() == null) { //skip attached panels
if (details.isCreature()) {
if (!tryStackCard(card, creatures)) {

View File

@@ -7,13 +7,14 @@ import forge.deck.FDeckViewer;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.match.MatchUtil;
import forge.menu.FDropDownMenu;
import forge.menu.FMenuItem;
import forge.player.GamePlayerUtil;
import forge.screens.match.FControl;
import forge.screens.settings.SettingsScreen;
import forge.toolbox.FEvent;
import forge.toolbox.FEvent.FEventHandler;
import forge.util.ThreadUtil;
public class VGameMenu extends FDropDownMenu {
public VGameMenu() {
@@ -21,31 +22,36 @@ public class VGameMenu extends FDropDownMenu {
@Override
protected void buildMenu() {
final Game game = FControl.getGame();
final Game game = MatchUtil.getGame();
addItem(new FMenuItem("Concede", FSkinImage.CONCEDE, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
FControl.concede();
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
MatchUtil.concede();
}
});
}
}));
/*addItem(new FMenuItem("Save Game", FSkinImage.SAVE, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
GameStateSerializer.saveGameState(FControl.getGame(), ForgeConstants.USER_GAMES_DIR + "GameSave.txt");
GameStateSerializer.saveGameState(MatchUtil.getGame(), ForgeConstants.USER_GAMES_DIR + "GameSave.txt");
FOptionPane.showMessageDialog("Game saved successfully.", "Save Game", FOptionPane.INFORMATION_ICON);
}
}));
addItem(new FMenuItem("Load Game", FSkinImage.OPEN, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
GameStateDeserializer.loadGameState(FControl.getGame(), ForgeConstants.USER_GAMES_DIR + "GameSave.txt");
GameStateDeserializer.loadGameState(MatchUtil.getGame(), ForgeConstants.USER_GAMES_DIR + "GameSave.txt");
}
}));*/
addItem(new FMenuItem("Deck List", FSkinImage.DECKLIST, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
final LobbyPlayer guiPlayer = GamePlayerUtil.getGuiPlayer();
final Deck deck = FControl.getGameView().getDeck(guiPlayer);
final Deck deck = MatchUtil.getGameView().getDeck(guiPlayer);
if (deck != null) {
FDeckViewer.show(deck);
}
@@ -54,7 +60,7 @@ public class VGameMenu extends FDropDownMenu {
addItem(new FMenuItem("Auto-Yields", FSkinImage.WARNING, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
final Player localPlayer = FControl.getCurrentPlayer();
final Player localPlayer = MatchUtil.getCurrentPlayer();
if (localPlayer == null) { return; }
final boolean autoYieldsDisabled = game.getDisableAutoYields();
@@ -67,7 +73,7 @@ public class VGameMenu extends FDropDownMenu {
//if re-enabling auto-yields, auto-yield to current ability on stack if applicable
SpellAbility ability = game.getStack().peekAbility();
if (ability != null && ability.isAbility() && localPlayer.getController().shouldAutoYield(ability.toUnsuppressedString())) {
FControl.getGameView().passPriority();
MatchUtil.getGameView().passPriority();
}
}
}

View File

@@ -11,10 +11,10 @@ import forge.assets.TextRenderer;
import forge.assets.FSkinColor.Colors;
import forge.game.GameLogEntry;
import forge.game.GameLogEntryType;
import forge.match.MatchUtil;
import forge.menu.FDropDown;
import forge.model.FModel;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.FControl;
import forge.toolbox.FDisplayObject;
import forge.util.Utils;
@@ -45,7 +45,7 @@ public class VLog extends FDropDown {
clear();
GameLogEntryType logVerbosityFilter = GameLogEntryType.valueOf(FModel.getPreferences().getPref(FPref.DEV_LOG_ENTRY_TYPE));
List<GameLogEntry> logEntrys = FControl.getGameView().getLogEntries(logVerbosityFilter);
List<GameLogEntry> logEntrys = MatchUtil.getGameView().getLogEntries(logVerbosityFilter);
LogEntryDisplay logEntryDisplay;
float width = maxWidth - getMenuTab().getScreenPosition().x; //stretch from tab to edge of screen

View File

@@ -11,8 +11,8 @@ import forge.assets.FSkinFont;
import forge.assets.FSkinImage;
import forge.assets.FSkinColor.Colors;
import forge.card.MagicColor;
import forge.match.MatchUtil;
import forge.player.GamePlayerUtil;
import forge.screens.match.FControl;
import forge.toolbox.FDisplayObject;
import forge.view.PlayerView;
@@ -82,7 +82,7 @@ public class VManaPool extends VDisplayArea {
@Override
public boolean tap(float x, float y, int count) {
if (player.getLobbyPlayer() == GamePlayerUtil.getGuiPlayer()) {
FControl.getGameView().useMana(colorCode);
MatchUtil.getGameView().useMana(colorCode);
}
return true;
}

View File

@@ -14,9 +14,10 @@ import forge.assets.FSkinFont;
import forge.assets.FSkinImage;
import forge.assets.FSkinColor.Colors;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.FControl;
import forge.screens.match.MatchController;
import forge.screens.match.MatchScreen;
import forge.toolbox.FContainer;
import forge.toolbox.FDisplayObject;
@@ -114,8 +115,8 @@ public class VPlayerPanel extends FContainer {
selectedTab.displayArea.setVisible(true);
}
if (FControl.getView() != null) { //must revalidate entire screen so panel heights updated
FControl.getView().revalidate();
if (MatchController.getView() != null) { //must revalidate entire screen so panel heights updated
MatchController.getView().revalidate();
}
}
@@ -289,7 +290,7 @@ public class VPlayerPanel extends FContainer {
}
//when gui player loses life, vibrate device for a length of time based on amount of life lost
if (vibrateDuration > 0 && player.getLobbyPlayer() == FControl.getGuiPlayer() &&
if (vibrateDuration > 0 && player.getLobbyPlayer() == MatchUtil.getGuiPlayer() &&
FModel.getPreferences().getPrefBoolean(FPref.UI_VIBRATE_ON_LIFE_LOSS)) {
//never vibrate more than two seconds regardless of life lost or poison counters gained
Gdx.input.vibrate(Math.min(vibrateDuration, 2000));
@@ -298,7 +299,7 @@ public class VPlayerPanel extends FContainer {
@Override
public boolean tap(float x, float y, int count) {
FControl.getGameView().selectPlayer(player, null); //treat tapping on life the same as tapping on the avatar
MatchUtil.getGameView().selectPlayer(player, null); //treat tapping on life the same as tapping on the avatar
return true;
}

View File

@@ -7,10 +7,11 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment;
import forge.Graphics;
import forge.assets.FImage;
import forge.assets.FSkinFont;
import forge.match.MatchUtil;
import forge.menu.FDropDown;
import forge.model.FModel;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.FControl;
import forge.screens.match.MatchController;
import forge.toolbox.FContainer;
import forge.toolbox.FDisplayObject;
import forge.toolbox.FList;
@@ -20,7 +21,7 @@ import forge.view.PlayerView;
public class VPlayers extends FDropDown {
public VPlayers() {
for (final PlayerView p : FControl.getGameView().getPlayers()) {
for (final PlayerView p : MatchUtil.getGameView().getPlayers()) {
add(new PlayerInfoPanel(p));
}
}
@@ -63,7 +64,7 @@ public class VPlayers extends FDropDown {
float y = PADDING;
float h = getHeight() - 2 * y;
FImage avatarImage = FControl.getPlayerAvatar(player);
FImage avatarImage = MatchController.getPlayerAvatar(player);
g.drawImage(avatarImage, x, y, h, h);
x += h + PADDING;
@@ -87,7 +88,7 @@ public class VPlayers extends FDropDown {
}
}
}
if (FControl.getGameView().isCommander()) {
if (MatchUtil.getGameView().isCommander()) {
builder.append(" | " + player.getCommanderInfo());
}

View File

@@ -11,7 +11,6 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment;
import com.badlogic.gdx.math.Vector2;
import forge.Graphics;
import forge.GuiBase;
import forge.assets.FSkinColor;
import forge.assets.FSkinFont;
import forge.assets.TextRenderer;
@@ -21,11 +20,12 @@ import forge.card.CardZoom;
import forge.card.CardDetailUtil.DetailColors;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.menu.FCheckBoxMenuItem;
import forge.menu.FDropDown;
import forge.menu.FMenuItem;
import forge.menu.FPopupMenu;
import forge.screens.match.FControl;
import forge.screens.match.MatchController;
import forge.screens.match.TargetingOverlay;
import forge.toolbox.FCardPanel;
import forge.toolbox.FDisplayObject;
@@ -73,14 +73,14 @@ public class VStack extends FDropDown {
playersWithValidTargets.put(c.getController(), c);
}
if (zones != null && zones.size() > 0 && playersWithValidTargets != null && playersWithValidTargets.size() > 0) {
GuiBase.getInterface().openZones(zones, playersWithValidTargets);
MatchController.instance.openZones(zones, playersWithValidTargets);
}
}
//restore old zones when active stack instance changes
private void restoreOldZones() {
if (playersWithValidTargets == null) { return; }
GuiBase.getInterface().restoreOldZones(playersWithValidTargets);
MatchController.instance.restoreOldZones(playersWithValidTargets);
playersWithValidTargets = null;
}
@@ -90,7 +90,7 @@ public class VStack extends FDropDown {
activeStackInstance = null; //reset before updating stack
restoreOldZones();
final List<StackItemView> stack = FControl.getGameView().getStack();
final List<StackItemView> stack = MatchUtil.getGameView().getStack();
if (stackSize != stack.size()) {
int oldStackSize = stackSize;
stackSize = stack.size();
@@ -118,10 +118,10 @@ public class VStack extends FDropDown {
float x = MARGINS;
float y = MARGINS;
float totalWidth = maxWidth - FControl.getView().getTopPlayerPanel().getTabs().iterator().next().getRight(); //keep avatar, life total, and hand tab visible to left of stack
float totalWidth = maxWidth - MatchController.getView().getTopPlayerPanel().getTabs().iterator().next().getRight(); //keep avatar, life total, and hand tab visible to left of stack
float width = totalWidth - 2 * MARGINS;
final List<StackItemView> stack = FControl.getGameView().getStack();
final List<StackItemView> stack = MatchUtil.getGameView().getStack();
if (stack.isEmpty()) { //show label if stack empty
FLabel label = add(new FLabel.Builder().text("[Empty]").font(FONT).align(HAlignment.CENTER).build());
@@ -201,7 +201,7 @@ public class VStack extends FDropDown {
text = stackInstance.getText();
if (stackInstance.isOptionalTrigger() &&
stackInstance0.getActivatingPlayer().equals(FControl.getCurrentPlayer())) {
stackInstance0.getActivatingPlayer().equals(MatchUtil.getCurrentPlayer())) {
text = "(OPTIONAL) " + text;
}
@@ -224,21 +224,21 @@ public class VStack extends FDropDown {
VStack.this.updateSizeAndPosition();
return true;
}
Player player = FControl.getCurrentPlayer();
Player player = MatchUtil.getCurrentPlayer();
if (player != null) { //don't show menu if tapping on art
if (stackInstance.isAbility()) {
FPopupMenu menu = new FPopupMenu() {
@Override
protected void buildMenu() {
final IGameView gameView = FControl.getGameView();
final Player player = FControl.getCurrentPlayer();
final IGameView gameView = MatchUtil.getGameView();
final Player player = MatchUtil.getCurrentPlayer();
final String key = stackInstance.getKey();
final boolean autoYield = gameView.shouldAutoYield(key);
addItem(new FCheckBoxMenuItem("Auto-Yield", autoYield,
new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
FControl.getGameView().setShouldAutoYield(key, !autoYield);
MatchUtil.getGameView().setShouldAutoYield(key, !autoYield);
if (!autoYield && stackInstance.equals(gameView.peekStack())) {
//auto-pass priority if ability is on top of stack
gameView.passPriority();

View File

@@ -1,6 +1,7 @@
package forge.screens.match.winlose;
import forge.screens.match.FControl;
import forge.match.MatchUtil;
import forge.screens.match.MatchController;
import forge.toolbox.FEvent;
import forge.toolbox.FEvent.FEventHandler;
import forge.view.IGameView;
@@ -53,21 +54,21 @@ public class ControlWinLose {
view.hide();
saveOptions();
FControl.startGameInSameMatch();
MatchUtil.continueMatch();
}
/** Action performed when "restart" button is pressed in default win/lose UI. */
public void actionOnRestart() {
view.hide();
saveOptions();
FControl.startGameInNewMatch();
MatchUtil.restartMatch();
}
/** Action performed when "quit" button is pressed in default win/lose UI. */
public void actionOnQuit() {
// Reset other stuff
saveOptions();
FControl.endCurrentGame();
MatchUtil.endCurrentGame();
view.hide();
}
@@ -76,7 +77,7 @@ public class ControlWinLose {
* with other game modes.
*/
public void saveOptions() {
FControl.writeMatchPreferences();
MatchController.writeMatchPreferences();
}
/**

View File

@@ -41,7 +41,7 @@ public class GauntletWinLose extends ControlWinLose {
*/
public GauntletWinLose(final ViewWinLose view0, IGameView lastGame) {
super(view0, lastGame);
controller = new GauntletWinLoseController(view0, lastGame, GuiBase.getInterface()) {
controller = new GauntletWinLoseController(view0, lastGame) {
@Override
protected void showOutcome(final String message1, final String message2, final FSkinProp icon, final List<String> lstEventNames, final List<String> lstEventRecords, final int len, final int num) {
FThreads.invokeInBackgroundThread(new Runnable() {

View File

@@ -6,7 +6,6 @@ import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment;
import forge.Forge;
import forge.GuiBase;
import forge.LobbyPlayer;
import forge.assets.FSkinColor;
import forge.assets.FSkinColor.Colors;
@@ -61,7 +60,7 @@ public class ViewWinLose extends FOverlay implements IWinLoseView<FButton> {
//control = new QuestDraftWinLose(this, game0);
break;
case Draft:
if (!FModel.getGauntletMini(GuiBase.getInterface()).isGauntletDraft()) {
if (!FModel.getGauntletMini().isGauntletDraft()) {
break;
}
case Sealed:

View File

@@ -116,7 +116,7 @@ public class SealedScreen extends LaunchScreen {
}
int matches = FModel.getDecks().getSealed().get(human.getName()).getAiDecks().size();
FModel.getGauntletMini(GuiBase.getInterface()).launch(matches, human.getDeck(), GameType.Sealed);
FModel.getGauntletMini().launch(matches, human.getDeck(), GameType.Sealed);
return false; //prevent launching via launch screen since gauntlet handles it
}
}

View File

@@ -18,6 +18,7 @@ import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.screens.FScreen;
import forge.screens.TabPageScreen.TabPage;
import forge.sound.SoundSystem;
import forge.toolbox.FCheckBox;
import forge.toolbox.FGroupList;
import forge.toolbox.FList;
@@ -194,7 +195,7 @@ public class SettingsPage extends TabPage<SettingsScreen> {
public void select() {
super.select();
//update background music when this setting changes
Forge.getSoundSystem().changeBackgroundTrack();
SoundSystem.instance.changeBackgroundTrack();
}
}, 7);
/*lstSettings.addItem(new BooleanSetting(FPref.UI_ALT_SOUND_SYSTEM,

View File

@@ -16,7 +16,7 @@ import forge.card.CardRenderer;
import forge.card.CardZoom;
import forge.game.spellability.SpellAbility;
import forge.item.PaperCard;
import forge.screens.match.FControl;
import forge.screens.match.MatchController;
import forge.screens.match.views.VAvatar;
import forge.screens.match.views.VStack;
import forge.util.Utils;
@@ -426,7 +426,7 @@ public class FChoiceList<T> extends FList<T> {
@Override
public void drawValue(Graphics g, T value, FSkinFont font, FSkinColor foreColor, boolean pressed, float x, float y, float w, float h) {
PlayerView player = (PlayerView)value;
g.drawImage(FControl.getPlayerAvatar(player), x - FList.PADDING, y - FList.PADDING, VAvatar.WIDTH, VAvatar.HEIGHT);
g.drawImage(MatchController.getPlayerAvatar(player), x - FList.PADDING, y - FList.PADDING, VAvatar.WIDTH, VAvatar.HEIGHT);
x += VAvatar.WIDTH;
w -= VAvatar.WIDTH;
g.drawText(player.getName() + " (" + player.getLife() + ")", font, foreColor, x, y, w, h, false, HAlignment.LEFT, true);

View File

@@ -49,9 +49,9 @@ import forge.game.player.Player;
import forge.game.zone.PlayerZone;
import forge.game.zone.Zone;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.match.input.ButtonUtil;
import forge.match.input.InputBase;
import forge.match.input.InputNone;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
@@ -83,7 +83,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public void run() {
phaseUpdPlanned.set(false);
gameView.getGui().updatePhase();
MatchUtil.getController().updatePhase();
}
});
return null;
@@ -100,7 +100,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public void run() {
combatUpdPlanned.set(false);
gameView.getGui().showCombat(gameView.getCombat());
MatchUtil.getController().showCombat(gameView.getCombat());
}
});
return null;
@@ -120,7 +120,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public void run() {
turnUpdPlanned.set(false);
gameView.getGui().updateTurn(gameView.getPlayerView(event.turnOwner));
MatchUtil.getController().updateTurn(gameView.getPlayerView(event.turnOwner));
}
});
return null;
@@ -148,7 +148,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
FThreads.invokeInEdtNowOrLater(gameView.getGui(), new Runnable() {
@Override
public void run() {
gameView.getGui().updatePlayerControl();
MatchUtil.getController().updatePlayerControl();
}
});
return null;
@@ -172,11 +172,11 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
FThreads.invokeInEdtNowOrLater(gameView.getGui(), new Runnable() {
@Override
public void run() {
InputNone inputNone = new InputNone(gameView);
PlayerView localPlayer = gameView.getLocalPlayerView();
InputBase.cancelAwaitNextInput(); //ensure "Waiting for opponent..." doesn't appear behind WinLo
gameView.getGui().showPromptMessage(inputNone.getOwner(), ""); //clear prompt behind WinLose overlay
ButtonUtil.update(inputNone, "", "", false, false, false);
gameView.getGui().finishGame();
MatchUtil.getController().showPromptMessage(localPlayer, ""); //clear prompt behind WinLose overlay
ButtonUtil.update(localPlayer, "", "", false, false, false);
MatchUtil.getController().finishGame();
gameView.updateAchievements();
}
});
@@ -188,7 +188,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public void run() {
stackUpdPlanned.set(false);
gameView.getGui().updateStack();
MatchUtil.getController().updateStack();
}
};
@@ -219,7 +219,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public void run() {
synchronized (zonesToUpdate) {
gameView.getGui().updateZones(zonesToUpdate);
MatchUtil.getController().updateZones(zonesToUpdate);
zonesToUpdate.clear();
}
}
@@ -271,7 +271,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
public void run() {
synchronized (cardsToUpdate) {
final Iterable<CardView> newCardsToUpdate = gameView.getRefreshedCardViews(cardsToUpdate);
gameView.getGui().updateCards(newCardsToUpdate);
MatchUtil.updateCards(newCardsToUpdate);
cardsToUpdate.clear();
}
}
@@ -372,14 +372,14 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public Void visit(GameEventCardStatsChanged event) {
final Iterable<CardView> cardViews = gameView.getCardViews(event.cards);
gameView.getGui().refreshCardDetails(cardViews);
MatchUtil.getController().refreshCardDetails(cardViews);
return updateManyCards(cardViews);
}
@Override
public Void visit(GameEventPlayerStatsChanged event) {
for (final Player p : event.players) {
gameView.getGui().refreshCardDetails(gameView.getCardViews(p.getAllCards()));
MatchUtil.getController().refreshCardDetails(gameView.getCardViews(p.getAllCards()));
}
return null;
}
@@ -395,7 +395,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
private final Runnable updManaPool = new Runnable() {
@Override public void run() {
synchronized (manaPoolUpdate) {
gameView.getGui().updateManaPool(gameView.getPlayerViews(manaPoolUpdate));
MatchUtil.getController().updateManaPool(gameView.getPlayerViews(manaPoolUpdate));
manaPoolUpdate.clear();
}
}
@@ -421,7 +421,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
private final Runnable updLives = new Runnable() {
@Override public void run() {
synchronized (livesUpdate) {
gameView.getGui().updateLives(gameView.getPlayerViews(livesUpdate));
MatchUtil.getController().updateLives(gameView.getPlayerViews(livesUpdate));
livesUpdate.clear();
}
}

View File

@@ -19,6 +19,7 @@ import forge.game.event.GameEventSpellResolved;
import forge.game.event.GameEventTurnPhase;
import forge.game.event.IGameEventVisitor;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.match.input.InputPlaybackControl;
import forge.view.LocalGameView;
@@ -76,7 +77,7 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
*/
@Override
public Void visit(GameEventTurnPhase ev) {
boolean isUiToStop = gui.stopAtPhase(
boolean isUiToStop = MatchUtil.getController().stopAtPhase(
gameView.getPlayerView(ev.playerTurn), ev.phase);
switch(ev.phase) {

View File

@@ -10,8 +10,8 @@ import forge.deck.Deck;
import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
import forge.interfaces.IButton;
import forge.interfaces.IGuiBase;
import forge.interfaces.IWinLoseView;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.view.IGameView;
@@ -19,12 +19,10 @@ import forge.view.IGameView;
public abstract class GauntletWinLoseController {
private final IGameView lastGame;
private final IWinLoseView<? extends IButton> view;
private final IGuiBase gui;
public GauntletWinLoseController(IWinLoseView<? extends IButton> view0, final IGameView game0, final IGuiBase gui) {
public GauntletWinLoseController(IWinLoseView<? extends IButton> view0, final IGameView game0) {
view = view0;
lastGame = game0;
this.gui = gui;
}
public void showOutcome() {
@@ -121,9 +119,9 @@ public abstract class GauntletWinLoseController {
view.hide();
saveOptions();
gui.endCurrentGame();
MatchUtil.endCurrentGame();
gui.startMatch(GameType.Gauntlet, players);
MatchUtil.startMatch(GameType.Gauntlet, players);
return true;
}
return false;

View File

@@ -3,32 +3,17 @@ package forge.interfaces;
import java.io.File;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import org.apache.commons.lang3.tuple.Pair;
import com.google.common.base.Function;
import forge.LobbyPlayer;
import forge.assets.FSkinProp;
import forge.assets.ISkinImage;
import forge.deck.CardPool;
import forge.events.UiEvent;
import forge.game.GameType;
import forge.game.Match;
import forge.game.phase.PhaseType;
import forge.game.player.IHasIcon;
import forge.game.player.RegisteredPlayer;
import forge.game.zone.ZoneType;
import forge.item.PaperCard;
import forge.sound.IAudioClip;
import forge.sound.IAudioMusic;
import forge.util.ITriggerEvent;
import forge.view.CardView;
import forge.view.CombatView;
import forge.view.GameEntityView;
import forge.view.PlayerView;
import forge.view.SpellAbilityView;
public interface IGuiBase {
boolean isRunningOnDesktop();
@@ -53,40 +38,7 @@ public interface IGuiBase {
File getSaveFile(File defaultFile);
void showCardList(final String title, final String message, final List<PaperCard> list);
boolean showBoxedProduct(final String title, final String message, final List<PaperCard> list);
void fireEvent(UiEvent e);
void setCard(CardView card);
void showCombat(CombatView combat);
void setUsedToPay(CardView card, boolean b);
void setHighlighted(PlayerView player, boolean b);
void showPromptMessage(PlayerView playerView, String message);
boolean stopAtPhase(PlayerView playerTurn, PhaseType phase);
IButton getBtnOK(PlayerView playerView);
IButton getBtnCancel(PlayerView playerView);
void focusButton(IButton button);
void flashIncorrectAction();
void updatePhase();
void updateTurn(PlayerView player);
void updatePlayerControl();
void enableOverlay();
void disableOverlay();
void finishGame();
Object showManaPool(PlayerView player);
void hideManaPool(PlayerView player, Object zoneToRestore);
boolean openZones(Collection<ZoneType> zones, Map<PlayerView, Object> players);
void restoreOldZones(Map<PlayerView, Object> playersToRestoreZonesFor);
void updateStack();
void updateZones(List<Pair<PlayerView, ZoneType>> zonesToUpdate);
void updateCards(Iterable<CardView> cardsToUpdate);
void refreshCardDetails(Iterable<CardView> cards);
void updateManaPool(List<PlayerView> manaPoolUpdate);
void updateLives(List<PlayerView> livesUpdate);
void endCurrentGame();
void startMatch(GameType gauntletType, List<RegisteredPlayer> starter);
void setPanelSelection(CardView hostCard);
Map<CardView, Integer> getDamageToAssign(CardView attacker, List<CardView> blockers,
int damageDealt, GameEntityView defender, boolean overrideOrder);
int getAbilityToPlay(List<SpellAbilityView> abilities, ITriggerEvent triggerEvent);
void hear(LobbyPlayer player, String message);
int getAvatarCount();
void copyToClipboard(String text);
void browseToUrl(String url) throws Exception;
@@ -94,8 +46,6 @@ public interface IGuiBase {
IAudioMusic createAudioMusic(String filename);
void startAltSoundSystem(String filename, boolean isSynchronized);
void clearImageCache();
void startGame(Match match);
void continueMatch(Match match);
void showSpellShop();
void showBazaar();
void setPlayerAvatar(LobbyPlayer player, IHasIcon ihi);

View File

@@ -23,7 +23,7 @@ import java.util.List;
import forge.deck.Deck;
import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.util.Aggregates;
@@ -38,8 +38,6 @@ import forge.util.Aggregates;
* @since 1.2.xx
*/
public class GauntletMini {
private final IGuiBase gui;
private int rounds;
private Deck humanDeck;
private int currentRound;
@@ -49,8 +47,7 @@ public class GauntletMini {
private GameType gauntletType;
private List<RegisteredPlayer> aiOpponents = new ArrayList<RegisteredPlayer>();
public GauntletMini(IGuiBase gui) {
this.gui = gui;
public GauntletMini() {
}
// private final String humanName;
@@ -86,7 +83,7 @@ public class GauntletMini {
}
currentRound++;
gui.endCurrentGame();
MatchUtil.endCurrentGame();
startRound();
}
@@ -143,7 +140,7 @@ public class GauntletMini {
starter.add(new RegisteredPlayer(humanDeck).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(aiOpponents.get(currentRound - 1).setPlayer(GamePlayerUtil.createAiPlayer()));
gui.startMatch(gauntletType, starter);
MatchUtil.startMatch(gauntletType, starter);
}
/**

View File

@@ -17,7 +17,7 @@ public abstract class LimitedWinLoseController {
public LimitedWinLoseController(IWinLoseView<? extends IButton> view0, final IGameView game0, final IGuiBase gui) {
view = view0;
lastGame = game0;
gauntlet = FModel.getGauntletMini(gui);
gauntlet = FModel.getGauntletMini();
wonMatch = lastGame.isMatchWonBy(GamePlayerUtil.getGuiPlayer());
}

View File

@@ -0,0 +1,54 @@
package forge.match;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import org.apache.commons.lang3.tuple.Pair;
import forge.LobbyPlayer;
import forge.game.Match;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.interfaces.IButton;
import forge.util.ITriggerEvent;
import forge.view.CardView;
import forge.view.CombatView;
import forge.view.GameEntityView;
import forge.view.PlayerView;
import forge.view.SpellAbilityView;
public interface IMatchController {
void startNewMatch(Match match);
boolean resetForNewGame();
void openView(List<Player> sortedPlayers, int humanCount);
void afterGameEnd();
void showCombat(CombatView combat);
void showPromptMessage(PlayerView playerView, String message);
boolean stopAtPhase(PlayerView playerTurn, PhaseType phase);
IButton getBtnOK(PlayerView playerView);
IButton getBtnCancel(PlayerView playerView);
void focusButton(IButton button);
void flashIncorrectAction();
void updatePhase();
void updateTurn(PlayerView player);
void updatePlayerControl();
void enableOverlay();
void disableOverlay();
void finishGame();
Object showManaPool(PlayerView player);
void hideManaPool(PlayerView player, Object zoneToRestore);
boolean openZones(Collection<ZoneType> zones, Map<PlayerView, Object> players);
void restoreOldZones(Map<PlayerView, Object> playersToRestoreZonesFor);
void updateStack();
void updateZones(List<Pair<PlayerView, ZoneType>> zonesToUpdate);
void updateSingleCard(CardView card);
void refreshCardDetails(Iterable<CardView> cards);
void updateManaPool(List<PlayerView> manaPoolUpdate);
void updateLives(List<PlayerView> livesUpdate);
void setPanelSelection(CardView hostCard);
void hear(LobbyPlayer player, String message);
int getAbilityToPlay(List<SpellAbilityView> abilities, ITriggerEvent triggerEvent);
Map<CardView, Integer> assignDamage(CardView attacker, List<CardView> blockers, int damage, GameEntityView defender, boolean overrideOrder);
}

View File

@@ -1,4 +1,4 @@
package forge.screens.match;
package forge.match;
import java.io.BufferedReader;
import java.io.DataInputStream;
@@ -16,18 +16,14 @@ import java.util.Map;
import java.util.Set;
import java.util.Map.Entry;
import org.apache.commons.lang3.tuple.Pair;
import org.apache.commons.lang3.StringUtils;
import com.google.common.eventbus.EventBus;
import com.google.common.eventbus.Subscribe;
import forge.Forge;
import forge.Graphics;
import forge.GuiBase;
import forge.LobbyPlayer;
import forge.assets.FImage;
import forge.assets.FSkin;
import forge.assets.FTextureRegionImage;
import forge.ai.LobbyPlayerAi;
import forge.card.CardCharacteristicName;
import forge.control.FControlGameEventHandler;
import forge.control.FControlGamePlayback;
@@ -51,49 +47,43 @@ import forge.match.input.InputQueue;
import forge.match.input.InputSynchronized;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.player.LobbyPlayerHuman;
import forge.player.PlayerControllerHuman;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.quest.QuestController;
import forge.screens.match.views.VAssignDamage;
import forge.screens.match.views.VPrompt;
import forge.screens.match.views.VCardDisplayArea.CardAreaPanel;
import forge.screens.match.views.VPhaseIndicator;
import forge.screens.match.views.VPhaseIndicator.PhaseLabel;
import forge.screens.match.views.VPlayerPanel;
import forge.sound.MusicPlaylist;
import forge.toolbox.FCardPanel;
import forge.toolbox.FDisplayObject;
import forge.toolbox.FOptionPane;
import forge.util.Callback;
import forge.sound.SoundSystem;
import forge.util.GuiDisplayUtil;
import forge.util.NameGenerator;
import forge.util.WaitCallback;
import forge.util.gui.SOptionPane;
import forge.view.CardView;
import forge.view.CardView.CardStateView;
import forge.view.CombatView;
import forge.view.GameEntityView;
import forge.view.LocalGameView;
import forge.view.PlayerView;
import forge.view.WatchLocalGame;
public class FControl {
private FControl() { } //don't allow creating instance
public class MatchUtil {
private static IMatchController controller;
private static Game game;
private static List<LocalGameView> gameViews = new ArrayList<LocalGameView>();
private static MatchScreen view;
private static final EventBus uiEvents;
private static final MatchUiEventVisitor visitor = new MatchUiEventVisitor();
private static FControlGamePlayback playbackControl;
private static final Map<LobbyPlayer, FImage> avatarImages = new HashMap<LobbyPlayer, FImage>();
private static final MatchUiEventVisitor visitor = new MatchUiEventVisitor();
static {
uiEvents = new EventBus("ui events");
uiEvents.register(Forge.getSoundSystem());
uiEvents.register(SoundSystem.instance);
uiEvents.register(visitor);
}
public static IMatchController getController() {
return controller;
}
public static void setController(IMatchController controller0) {
controller = controller0;
}
public static void startMatch(GameType gameType, List<RegisteredPlayer> players) {
startMatch(gameType, null, players);
}
@@ -112,16 +102,16 @@ public class FControl {
rules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN));
rules.canCloneUseTargetsImage = FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
startGame(new Match(rules, players));
controller.startNewMatch(new Match(rules, players));
}
public static void startGameInSameMatch() {
public static void continueMatch() {
final Match match = game.getMatch();
endCurrentGame();
startGame(match);
}
public static void startGameInNewMatch() {
public static void restartMatch() {
final Match match = game.getMatch();
endCurrentGame();
match.clearGamesPlayed();
@@ -129,10 +119,19 @@ public class FControl {
}
public static void startGame(final Match match) {
cardDetailsCache.clear(); //ensure details cache cleared before starting a new game
CardAreaPanel.resetForNewGame(); //ensure card panels reset between games
if (!controller.resetForNewGame()) { return; }
Forge.getSoundSystem().setBackgroundMusic(MusicPlaylist.MATCH);
//prompt user for player one name if needed
final ForgePreferences prefs = FModel.getPreferences();
if (StringUtils.isBlank(prefs.getPref(FPref.PLAYER_NAME))) {
boolean isPlayerOneHuman = match.getPlayers().get(0).getPlayer() instanceof LobbyPlayerHuman;
boolean isPlayerTwoComputer = match.getPlayers().get(1).getPlayer() instanceof LobbyPlayerAi;
if (isPlayerOneHuman && isPlayerTwoComputer) {
GamePlayerUtil.setPlayerName(GuiBase.getInterface());
}
}
SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MATCH);
game = match.createGame();
@@ -145,9 +144,9 @@ public class FControl {
game.subscribeToEvents(qc); // this one listens to player's mulligans ATM
}
game.subscribeToEvents(Forge.getSoundSystem());
game.subscribeToEvents(SoundSystem.instance);
final String[] indices = FModel.getPreferences().getPref(FPref.UI_AVATARS).split(",");
final String[] indices = prefs.getPref(FPref.UI_AVATARS).split(",");
// Instantiate all required field slots (user at 0)
final List<Player> sortedPlayers = new ArrayList<Player>(game.getRegisteredPlayers());
@@ -161,7 +160,6 @@ public class FControl {
});
gameViews.clear();
List<VPlayerPanel> playerPanels = new ArrayList<VPlayerPanel>();
int i = 0;
int avatarIndex = 0;
@@ -195,35 +193,13 @@ public class FControl {
}
}
for (Player p : sortedPlayers) {
playerPanels.add(new VPlayerPanel(getGameView(p).getPlayerView(p), humanCount == 0 || p.getController() instanceof PlayerControllerHuman));
}
view = new MatchScreen(playerPanels);
if (humanCount == 0) {
playbackControl = new FControlGamePlayback(GuiBase.getInterface(), getGameView());
playbackControl.setGame(game);
game.subscribeToEvents(playbackControl);
//add special object that pauses game if screen touched
view.add(new FDisplayObject() {
@Override
public void draw(Graphics g) {
//don't draw anything
}
@Override
public void buildTouchListeners(float screenX, float screenY, ArrayList<FDisplayObject> listeners) {
if (screenY < view.getHeight() - VPrompt.HEIGHT) {
pause();
}
}
});
}
actuateMatchPreferences();
Forge.openScreen(view);
controller.openView(sortedPlayers, humanCount);
// It's important to run match in a different thread to allow GUI inputs to be invoked from inside game.
// Game is set on pause while gui player takes decisions
@@ -256,10 +232,6 @@ public class FControl {
}
}
public static MatchScreen getView() {
return view;
}
public static InputQueue getInputQueue() {
LocalGameView gameView = getGameView();
if (gameView != null) {
@@ -268,44 +240,10 @@ public class FControl {
return null;
}
public static boolean stopAtPhase(final PlayerView turn, final PhaseType phase) {
PhaseLabel label = getPlayerPanel(turn).getPhaseIndicator().getLabel(phase);
return label == null || label.getStopAtPhase();
}
public static void endCurrentTurn() {
getGameView().passPriorityUntilEndOfTurn();
}
public static void resetAllPhaseButtons() {
for (final VPlayerPanel panel : view.getPlayerPanels().values()) {
panel.getPhaseIndicator().resetPhaseButtons();
}
}
public static VPlayerPanel getPlayerPanel(final PlayerView playerView) {
return view.getPlayerPanels().get(playerView);
}
public static void highlightCard(final CardView c) {
for (VPlayerPanel playerPanel : FControl.getView().getPlayerPanels().values()) {
for (FCardPanel p : playerPanel.getField().getCardPanels()) {
if (p.getCard().equals(c)) {
p.setHighlighted(true);
return;
}
}
}
}
public static void clearCardHighlights() {
for (VPlayerPanel playerPanel : FControl.getView().getPlayerPanels().values()) {
for (FCardPanel p : playerPanel.getField().getCardPanels()) {
p.setHighlighted(false);
}
}
}
public static Player getCurrentPlayer() {
if (game == null) { return null; }
@@ -330,29 +268,6 @@ public class FControl {
getGameView().alphaStrike();
}
public static void showCombat(CombatView combat) {
/*if (combat != null && combat.getAttackers().size() > 0 && combat.getAttackingPlayer().getGame().getStack().isEmpty()) {
if (selectedDocBeforeCombat == null) {
IVDoc<? extends ICDoc> combatDoc = EDocID.REPORT_COMBAT.getDoc();
if (combatDoc.getParentCell() != null) {
selectedDocBeforeCombat = combatDoc.getParentCell().getSelected();
if (selectedDocBeforeCombat != combatDoc) {
SDisplayUtil.showTab(combatDoc);
}
else {
selectedDocBeforeCombat = null; //don't need to cache combat doc this way
}
}
}
}
else if (selectedDocBeforeCombat != null) { //re-select doc that was selected before once combat finished
SDisplayUtil.showTab(selectedDocBeforeCombat);
selectedDocBeforeCombat = null;
}
CCombat.SINGLETON_INSTANCE.setModel(combat);
CCombat.SINGLETON_INSTANCE.update();*/
}
public static Map<CardView, Integer> getDamageToAssign(final CardView attacker, final List<CardView> blockers, final int damage, final GameEntityView defender, final boolean overrideOrder) {
if (damage <= 0) {
return new HashMap<CardView, Integer>();
@@ -366,22 +281,20 @@ public class FControl {
return res;
}
return new WaitCallback<Map<CardView, Integer>>() {
@Override
public void run() {
VAssignDamage v = new VAssignDamage(attacker, blockers, damage, defender, overrideOrder, this);
v.show();
}
}.invokeAndWait();
return controller.assignDamage(attacker, blockers, damage, defender, overrideOrder);
}
private static Set<PlayerView> highlightedPlayers = new HashSet<PlayerView>();
public static void setHighlighted(PlayerView ge, boolean b) {
if (b) highlightedPlayers.add(ge);
else highlightedPlayers.remove(ge);
public static void setHighlighted(PlayerView pv, boolean b) {
if (b) {
highlightedPlayers.add(pv);
}
else {
highlightedPlayers.remove(pv);
}
}
public static boolean isHighlighted(Player player) {
public static boolean isHighlighted(PlayerView player) {
return highlightedPlayers.contains(player);
}
@@ -390,7 +303,7 @@ public class FControl {
public static void setUsedToPay(CardView card, boolean value) {
boolean hasChanged = value ? highlightedCards.add(card) : highlightedCards.remove(card);
if (hasChanged) { // since we are in UI thread, may redraw the card right now
updateSingleCard(card);
controller.updateSingleCard(card);
}
}
@@ -398,79 +311,9 @@ public class FControl {
return highlightedCards.contains(card);
}
public static void updateZones(List<Pair<PlayerView, ZoneType>> zonesToUpdate) {
for (Pair<PlayerView, ZoneType> kv : zonesToUpdate) {
PlayerView owner = kv.getKey();
ZoneType zt = kv.getValue();
if (owner == null || zt == null) {
continue;
}
getPlayerPanel(owner).updateZone(zt);
}
}
// Player's mana pool changes
public static void updateManaPool(List<PlayerView> manaPoolUpdate) {
for (PlayerView p : manaPoolUpdate) {
getPlayerPanel(p).updateManaPool();
}
}
// Player's lives and poison counters
public static void updateLives(List<PlayerView> livesUpdate) {
for (PlayerView p : livesUpdate) {
getPlayerPanel(p).updateLife();
}
}
public static void updateCards(Iterable<CardView> cardsToUpdate) {
for (CardView c : cardsToUpdate) {
updateSingleCard(c);
}
}
private static final Map<Integer, CardStateView> cardDetailsCache = new HashMap<Integer, CardStateView>();
public static CardStateView getCardDetails(CardView card) {
final CardStateView details = cardDetailsCache.get(card.getId());
if (details == null) {
cardDetailsCache.put(card.getId(), card.getOriginal());
return card.getOriginal();
}
return details;
}
public static void refreshCardDetails(Iterable<CardView> cards) {
Set<PlayerView> playersNeedingFieldUpdate = null;
for (final CardView c : cards) {
//for each card in play, if it changed from creature to non-creature or vice versa,
//or if it changed from land to non-land or vice-versa,
//ensure field containing that card is updated to reflect that change
final CardStateView state = c.getOriginal();
if (c.getZone() == ZoneType.Battlefield) {
CardStateView oldDetails = cardDetailsCache.get(c);
if (oldDetails == null || state.isCreature() != oldDetails.isCreature() || state.isLand() != oldDetails.isLand()) {
if (playersNeedingFieldUpdate == null) {
playersNeedingFieldUpdate = new HashSet<PlayerView>();
}
playersNeedingFieldUpdate.add(c.getController());
}
}
cardDetailsCache.put(c.getId(), c.getOriginal());
}
if (playersNeedingFieldUpdate != null) { //update field for any players necessary
for (PlayerView p : playersNeedingFieldUpdate) {
getPlayerPanel(p).getField().update();
}
}
}
public static void updateSingleCard(final CardView card) {
final ZoneType zone = card.getZone();
if (zone != null && zone == ZoneType.Battlefield) {
getPlayerPanel(card.getController()).getField().updateCard(card);
controller.updateSingleCard(c);
}
}
@@ -479,14 +322,9 @@ public class FControl {
String userPrompt =
"This will end the current game and you will not be able to resume.\n\n" +
"Concede anyway?";
FOptionPane.showConfirmDialog(userPrompt, "Concede Game?", "Concede", "Cancel", false, new Callback<Boolean>() {
@Override
public void run(Boolean result) {
if (result) {
stopGame();
}
}
});
if (SOptionPane.showConfirmDialog(GuiBase.getInterface(), userPrompt, "Concede Game?", "Concede", "Cancel")) {
stopGame();
}
}
public static void stopGame() {
@@ -525,13 +363,12 @@ public class FControl {
public static void endCurrentGame() {
if (game == null) { return; }
Forge.back();
game = null;
cardDetailsCache.clear(); //ensure card details cache cleared ending game
controller.afterGameEnd();
}
public static void pause() {
Forge.getSoundSystem().pause();
SoundSystem.instance.pause();
//pause playback if needed
InputQueue inputQueue = getInputQueue();
if (inputQueue != null && inputQueue.getInput() instanceof InputPlaybackControl) {
@@ -540,7 +377,7 @@ public class FControl {
}
public static void resume() {
Forge.getSoundSystem().resume();
SoundSystem.instance.resume();
}
private final static boolean LOG_UIEVENTS = false;
@@ -553,25 +390,6 @@ public class FControl {
uiEvents.post(uiEvent);
}
private static class MatchUiEventVisitor implements IUiEventVisitor<Void> {
@Override
public Void visit(UiEventBlockerAssigned event) {
updateSingleCard(event.blocker);
return null;
}
@Override
public Void visit(UiEventAttackerDeclared event) {
updateSingleCard(event.attacker);
return null;
}
@Subscribe
public void receiveEvent(UiEvent evt) {
evt.visit(this);
}
}
public static void setupGameState(String filename) {
int humanLife = -1;
int aiLife = -1;
@@ -647,10 +465,10 @@ public class FControl {
in.close();
}
catch (final FileNotFoundException fnfe) {
FOptionPane.showErrorDialog("File not found: " + filename);
SOptionPane.showErrorDialog(GuiBase.getInterface(), "File not found: " + filename);
}
catch (final Exception e) {
FOptionPane.showErrorDialog("Error loading battle setup file!");
SOptionPane.showErrorDialog(GuiBase.getInterface(), "Error loading battle setup file!");
return;
}
@@ -746,72 +564,6 @@ public class FControl {
return cl;
}
public static void writeMatchPreferences() {
ForgePreferences prefs = FModel.getPreferences();
VPhaseIndicator fvAi = FControl.getView().getTopPlayerPanel().getPhaseIndicator();
prefs.setPref(FPref.PHASE_AI_UPKEEP, String.valueOf(fvAi.getLabel(PhaseType.UPKEEP).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_DRAW, String.valueOf(fvAi.getLabel(PhaseType.DRAW).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_MAIN1, String.valueOf(fvAi.getLabel(PhaseType.MAIN1).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_BEGINCOMBAT, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_BEGIN).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_DECLAREATTACKERS, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_DECLARE_ATTACKERS).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_DECLAREBLOCKERS, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_DECLARE_BLOCKERS).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_FIRSTSTRIKE, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_FIRST_STRIKE_DAMAGE).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_COMBATDAMAGE, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_DAMAGE).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_ENDCOMBAT, String.valueOf(fvAi.getLabel(PhaseType.COMBAT_END).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_MAIN2, String.valueOf(fvAi.getLabel(PhaseType.MAIN2).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_EOT, String.valueOf(fvAi.getLabel(PhaseType.END_OF_TURN).getStopAtPhase()));
prefs.setPref(FPref.PHASE_AI_CLEANUP, String.valueOf(fvAi.getLabel(PhaseType.CLEANUP).getStopAtPhase()));
VPhaseIndicator fvHuman = FControl.getView().getBottomPlayerPanel().getPhaseIndicator();
prefs.setPref(FPref.PHASE_HUMAN_UPKEEP, String.valueOf(fvHuman.getLabel(PhaseType.UPKEEP).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_DRAW, String.valueOf(fvHuman.getLabel(PhaseType.DRAW).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_MAIN1, String.valueOf(fvHuman.getLabel(PhaseType.MAIN1).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_BEGINCOMBAT, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_BEGIN).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_DECLARE_ATTACKERS).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_DECLARE_BLOCKERS).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_FIRSTSTRIKE, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_FIRST_STRIKE_DAMAGE).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_DAMAGE).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fvHuman.getLabel(PhaseType.COMBAT_END).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_MAIN2, String.valueOf(fvHuman.getLabel(PhaseType.MAIN2).getStopAtPhase()));
prefs.setPref(FPref.PHASE_HUMAN_EOT, fvHuman.getLabel(PhaseType.END_OF_TURN).getStopAtPhase());
prefs.setPref(FPref.PHASE_HUMAN_CLEANUP, fvHuman.getLabel(PhaseType.CLEANUP).getStopAtPhase());
prefs.save();
}
private static void actuateMatchPreferences() {
ForgePreferences prefs = FModel.getPreferences();
VPhaseIndicator fvAi = FControl.getView().getTopPlayerPanel().getPhaseIndicator();
fvAi.getLabel(PhaseType.UPKEEP).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_UPKEEP));
fvAi.getLabel(PhaseType.DRAW).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_DRAW));
fvAi.getLabel(PhaseType.MAIN1).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_MAIN1));
fvAi.getLabel(PhaseType.COMBAT_BEGIN).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_BEGINCOMBAT));
fvAi.getLabel(PhaseType.COMBAT_DECLARE_ATTACKERS).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_DECLAREATTACKERS));
fvAi.getLabel(PhaseType.COMBAT_DECLARE_BLOCKERS).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_DECLAREBLOCKERS));
fvAi.getLabel(PhaseType.COMBAT_FIRST_STRIKE_DAMAGE).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_FIRSTSTRIKE));
fvAi.getLabel(PhaseType.COMBAT_DAMAGE).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_COMBATDAMAGE));
fvAi.getLabel(PhaseType.COMBAT_END).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_ENDCOMBAT));
fvAi.getLabel(PhaseType.MAIN2).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_MAIN2));
fvAi.getLabel(PhaseType.END_OF_TURN).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_EOT));
fvAi.getLabel(PhaseType.CLEANUP).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_AI_CLEANUP));
VPhaseIndicator fvHuman = FControl.getView().getBottomPlayerPanel().getPhaseIndicator();
fvHuman.getLabel(PhaseType.UPKEEP).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_UPKEEP));
fvHuman.getLabel(PhaseType.DRAW).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DRAW));
fvHuman.getLabel(PhaseType.MAIN1).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_MAIN1));
fvHuman.getLabel(PhaseType.COMBAT_BEGIN).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_BEGINCOMBAT));
fvHuman.getLabel(PhaseType.COMBAT_DECLARE_ATTACKERS).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREATTACKERS));
fvHuman.getLabel(PhaseType.COMBAT_DECLARE_BLOCKERS).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREBLOCKERS));
fvHuman.getLabel(PhaseType.COMBAT_FIRST_STRIKE_DAMAGE).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_FIRSTSTRIKE));
fvHuman.getLabel(PhaseType.COMBAT_DAMAGE).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_COMBATDAMAGE));
fvHuman.getLabel(PhaseType.COMBAT_END).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_ENDCOMBAT));
fvHuman.getLabel(PhaseType.MAIN2).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_MAIN2));
fvHuman.getLabel(PhaseType.END_OF_TURN).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_EOT));
fvHuman.getLabel(PhaseType.CLEANUP).setStopAtPhase(prefs.getPrefBoolean(FPref.PHASE_HUMAN_CLEANUP));
}
/** Returns a random name from the supplied list. */
public static String getRandomName() {
String playerName = GuiDisplayUtil.getPlayerName();
@@ -823,16 +575,22 @@ public class FControl {
return GamePlayerUtil.getGuiPlayer();
}
public static FImage getPlayerAvatar(final PlayerView p) {
LobbyPlayer lp = p.getLobbyPlayer();
FImage avatar = avatarImages.get(lp);
if (avatar == null) {
avatar = new FTextureRegionImage(FSkin.getAvatars().get(lp.getAvatarIndex()));
private static class MatchUiEventVisitor implements IUiEventVisitor<Void> {
@Override
public Void visit(UiEventBlockerAssigned event) {
controller.updateSingleCard(event.blocker);
return null;
}
return avatar;
}
public static void setPlayerAvatar(final LobbyPlayer lp, final FImage avatarImage) {
avatarImages.put(lp, avatarImage);
@Override
public Void visit(UiEventAttackerDeclared event) {
controller.updateSingleCard(event.attacker);
return null;
}
@Subscribe
public void receiveEvent(UiEvent evt) {
evt.visit(this);
}
}
}

View File

@@ -18,31 +18,29 @@
package forge.match.input;
import forge.interfaces.IButton;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.view.PlayerView;
/**
* Manages match UI OK/Cancel button enabling and focus
*/
public class ButtonUtil {
public static void update(final Input input, boolean okEnabled, boolean cancelEnabled, boolean focusOk) {
update(input, "OK", "Cancel", okEnabled, cancelEnabled, focusOk);
public static void update(PlayerView owner, boolean okEnabled, boolean cancelEnabled, boolean focusOk) {
update(owner, "OK", "Cancel", okEnabled, cancelEnabled, focusOk);
}
public static void update(final Input input, String okLabel, String cancelLabel, boolean okEnabled, boolean cancelEnabled, boolean focusOk) {
IGuiBase gui = input.getGui();
PlayerView owner = input.getOwner();
IButton btnOk = gui.getBtnOK(owner);
IButton btnCancel = gui.getBtnCancel(owner);
public static void update(PlayerView owner, String okLabel, String cancelLabel, boolean okEnabled, boolean cancelEnabled, boolean focusOk) {
IButton btnOk = MatchUtil.getController().getBtnOK(owner);
IButton btnCancel = MatchUtil.getController().getBtnCancel(owner);
btnOk.setText(okLabel);
btnCancel.setText(cancelLabel);
btnOk.setEnabled(okEnabled);
btnCancel.setEnabled(cancelEnabled);
if (okEnabled && focusOk) {
gui.focusButton(btnOk);
MatchUtil.getController().focusButton(btnOk);
}
else if (cancelEnabled) {
gui.focusButton(btnCancel);
MatchUtil.getController().focusButton(btnCancel);
}
}
}

View File

@@ -37,6 +37,7 @@ import forge.game.combat.Combat;
import forge.game.combat.CombatUtil;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
import forge.util.ITriggerEvent;
import forge.view.CardView;
@@ -81,7 +82,7 @@ public class InputAttack extends InputSyncronizedBase {
List<Pair<Card, GameEntity>> mandatoryAttackers = CombatUtil.getMandatoryAttackers(playerAttacks, combat, defenders);
for (Pair<Card, GameEntity> attacker : mandatoryAttackers) {
combat.addAttacker(attacker.getLeft(), attacker.getRight());
getGui().fireEvent(new UiEventAttackerDeclared(
MatchUtil.fireEvent(new UiEventAttackerDeclared(
getController().getCardView(attacker.getLeft()),
getController().getGameEntityView(attacker.getRight())));
}
@@ -100,10 +101,10 @@ public class InputAttack extends InputSyncronizedBase {
private void updatePrompt() {
if (canCallBackAttackers()) {
ButtonUtil.update(this, "OK", "Call Back", true, true, true);
ButtonUtil.update(getOwner(), "OK", "Call Back", true, true, true);
}
else {
ButtonUtil.update(this, "OK", "Alpha Strike", true, true, true);
ButtonUtil.update(getOwner(), "OK", "Alpha Strike", true, true, true);
}
}
@@ -151,7 +152,7 @@ public class InputAttack extends InputSyncronizedBase {
}
}
}
getGui().updateCards(refreshCards);
MatchUtil.updateCards(refreshCards);
updateMessage();
}
@@ -238,7 +239,7 @@ public class InputAttack extends InputSyncronizedBase {
combat.addAttacker(card, currentDefender, activeBand);
activateBand(activeBand);
getGui().fireEvent(new UiEventAttackerDeclared(
MatchUtil.fireEvent(new UiEventAttackerDeclared(
getController().getCardView(card),
getController().getGameEntityView(currentDefender)));
}
@@ -253,11 +254,11 @@ public class InputAttack extends InputSyncronizedBase {
if (canUndeclareAttacker(card)) {
// TODO Is there no way to attacks each turn cards to attack Planeswalkers?
combat.removeFromCombat(card);
getGui().setUsedToPay(getController().getCardView(card), false);
MatchUtil.setUsedToPay(getController().getCardView(card), false);
// When removing an attacker clear the attacking band
activateBand(null);
getGui().fireEvent(new UiEventAttackerDeclared(
MatchUtil.fireEvent(new UiEventAttackerDeclared(
getController().getCardView(card), null));
return true;
}
@@ -268,10 +269,10 @@ public class InputAttack extends InputSyncronizedBase {
currentDefender = def;
for (final GameEntity ge : defenders) {
if (ge instanceof Card) {
getGui().setUsedToPay(getController().getCardView((Card) ge), ge == def);
MatchUtil.setUsedToPay(getController().getCardView((Card) ge), ge == def);
}
else if (ge instanceof Player) {
getGui().setHighlighted(getController().getPlayerView((Player) ge), ge == def);
MatchUtil.setHighlighted(getController().getPlayerView((Player) ge), ge == def);
}
}
@@ -281,14 +282,14 @@ public class InputAttack extends InputSyncronizedBase {
private final void activateBand(final AttackingBand band) {
if (activeBand != null) {
for (final Card card : activeBand.getAttackers()) {
getGui().setUsedToPay(getController().getCardView(card), false);
MatchUtil.setUsedToPay(getController().getCardView(card), false);
}
}
activeBand = band;
if (activeBand != null) {
for (final Card card : activeBand.getAttackers()) {
getGui().setUsedToPay(getController().getCardView(card), true);
MatchUtil.setUsedToPay(getController().getCardView(card), true);
}
}
}
@@ -312,6 +313,6 @@ public class InputAttack extends InputSyncronizedBase {
showMessage(message);
updatePrompt();
getGui().showCombat(getController().getCombat(combat)); // redraw sword icons
MatchUtil.getController().showCombat(getController().getCombat(combat)); // redraw sword icons
}
}

View File

@@ -27,6 +27,7 @@ import forge.game.phase.PhaseHandler;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
import forge.util.ITriggerEvent;
import forge.view.LocalGameView;
@@ -110,9 +111,9 @@ public abstract class InputBase implements java.io.Serializable, Input {
}
private static void updatePromptForAwait(final LocalGameView gameView) {
InputNone inputNone = new InputNone(gameView);
inputNone.getGui().showPromptMessage(inputNone.getOwner(), "Waiting for opponent...");
ButtonUtil.update(inputNone, false, false, false);
PlayerView playerView = gameView.getLocalPlayerView();
MatchUtil.getController().showPromptMessage(playerView, "Waiting for opponent...");
ButtonUtil.update(playerView, false, false, false);
}
public static void cancelAwaitNextInput() {
@@ -173,11 +174,11 @@ public abstract class InputBase implements java.io.Serializable, Input {
// to remove need for CMatchUI dependence
protected final void showMessage(final String message) {
getGui().showPromptMessage(getOwner(), message);
MatchUtil.getController().showPromptMessage(getOwner(), message);
}
protected final void flashIncorrectAction() {
getGui().flashIncorrectAction();
MatchUtil.getController().flashIncorrectAction();
}
protected String getTurnPhasePriorityMessage(final Game game) {

View File

@@ -26,6 +26,7 @@ import forge.game.combat.Combat;
import forge.game.combat.CombatUtil;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
import forge.util.ITriggerEvent;
import forge.util.ThreadUtil;
@@ -74,7 +75,7 @@ public class InputBlock extends InputSyncronizedBase {
@Override
protected final void showMessage() {
// could add "Reset Blockers" button
ButtonUtil.update(this, true, false, true);
ButtonUtil.update(getOwner(), true, false, true);
if (currentAttacker == null) {
showMessage("Select another attacker to declare blockers for.");
@@ -85,7 +86,7 @@ public class InputBlock extends InputSyncronizedBase {
showMessage(message);
}
getGui().showCombat(getController().getCombat(combat));
MatchUtil.getController().showCombat(getController().getCombat(combat));
}
/** {@inheritDoc} */
@@ -114,7 +115,7 @@ public class InputBlock extends InputSyncronizedBase {
boolean isCorrectAction = false;
if (triggerEvent != null && triggerEvent.getButton() == 3 && card.getController() == defender) {
combat.removeFromCombat(card);
getGui().fireEvent(new UiEventBlockerAssigned(
MatchUtil.fireEvent(new UiEventBlockerAssigned(
getController().getCardView(card), (CardView) null));
isCorrectAction = true;
}
@@ -130,7 +131,7 @@ public class InputBlock extends InputSyncronizedBase {
if (combat.isBlocking(card, currentAttacker)) {
//if creature already blocking current attacker, remove blocker from combat
combat.removeBlockAssignment(currentAttacker, card);
getGui().fireEvent(new UiEventBlockerAssigned(
MatchUtil.fireEvent(new UiEventBlockerAssigned(
getController().getCardView(card), (CardView) null));
isCorrectAction = true;
}
@@ -138,7 +139,7 @@ public class InputBlock extends InputSyncronizedBase {
isCorrectAction = CombatUtil.canBlock(currentAttacker, card, combat);
if (isCorrectAction) {
combat.addBlocker(currentAttacker, card);
getGui().fireEvent(new UiEventBlockerAssigned(
MatchUtil.fireEvent(new UiEventBlockerAssigned(
getController().getCardView(card),
getController().getCardView(currentAttacker)));
}
@@ -157,7 +158,7 @@ public class InputBlock extends InputSyncronizedBase {
private void setCurrentAttacker(final Card card) {
currentAttacker = card;
for (final Card c : combat.getAttackers()) {
getGui().setUsedToPay(getController().getCardView(c), card == c);
MatchUtil.setUsedToPay(getController().getCardView(c), card == c);
}
}
}

View File

@@ -56,7 +56,7 @@ public class InputConfirm extends InputSyncronizedBase {
/** {@inheritDoc} */
@Override
protected final void showMessage() {
ButtonUtil.update(this, yesButtonText, noButtonText, true, true, defaultYes);
ButtonUtil.update(getOwner(), yesButtonText, noButtonText, true, true, defaultYes);
showMessage(message);
}

View File

@@ -24,6 +24,7 @@ import forge.game.Game;
import forge.game.card.Card;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
import forge.util.ITriggerEvent;
import forge.util.Lang;
@@ -72,11 +73,11 @@ public class InputConfirmMulligan extends InputSyncronizedBase {
}
if (isCommander) {
ButtonUtil.update(this, "Keep", "Exile", true, false, true);
ButtonUtil.update(getOwner(), "Keep", "Exile", true, false, true);
sb.append("Will you keep your hand or choose some cards to exile those and draw one less card?");
}
else {
ButtonUtil.update(this, "Keep", "Mulligan", true, true, true);
ButtonUtil.update(getOwner(), "Keep", "Mulligan", true, true, true);
sb.append("Do you want to keep your hand?");
}
@@ -101,7 +102,7 @@ public class InputConfirmMulligan extends InputSyncronizedBase {
if (isCommander) {
// Clear the "selected" icon after clicking the done button
for (final Card c : this.selected) {
getGui().setUsedToPay(getController().getCardView(c), false);
MatchUtil.setUsedToPay(getController().getCardView(c), false);
}
}
stop();
@@ -137,14 +138,14 @@ public class InputConfirmMulligan extends InputSyncronizedBase {
if (isCommander) { // allow to choose cards for partial paris
if (selected.contains(c0)) {
getGui().setUsedToPay(getController().getCardView(c0), false);
MatchUtil.setUsedToPay(getController().getCardView(c0), false);
selected.remove(c0);
}
else {
getGui().setUsedToPay(getController().getCardView(c0), true);
MatchUtil.setUsedToPay(getController().getCardView(c0), true);
selected.add(c0);
}
ButtonUtil.update(this, "Keep", "Exile", true, !selected.isEmpty(), true);
ButtonUtil.update(getOwner(), "Keep", "Exile", true, !selected.isEmpty(), true);
}
return true;
}

View File

@@ -8,6 +8,7 @@ import forge.game.card.Card;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.util.ITriggerEvent;
import forge.util.ThreadUtil;
import forge.view.PlayerView;
@@ -65,7 +66,7 @@ public class InputLockUI implements Input {
private final Runnable showMessageFromEdt = new Runnable() {
@Override
public void run() {
ButtonUtil.update(InputLockUI.this, "", "", false, false, false);
ButtonUtil.update(InputLockUI.this.getOwner(), "", "", false, false, false);
showMessage("Waiting for actions...");
}
};
@@ -75,7 +76,7 @@ public class InputLockUI implements Input {
}
protected void showMessage(String message) {
getGui().showPromptMessage(getOwner(), message);
MatchUtil.getController().showPromptMessage(getOwner(), message);
}
@Override

View File

@@ -1,54 +0,0 @@
package forge.match.input;
import forge.game.card.Card;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.interfaces.IGuiBase;
import forge.util.ITriggerEvent;
import forge.view.LocalGameView;
import forge.view.PlayerView;
public class InputNone implements Input {
private final IGuiBase gui;
private final PlayerView owner;
public InputNone(LocalGameView gameView) {
gui = gameView.getGui();
owner = gameView.getLocalPlayerView();
}
@Override
public IGuiBase getGui() {
return gui;
}
@Override
public PlayerView getOwner() {
return owner;
}
@Override
public void showMessageInitial() {
}
@Override
public boolean selectCard(Card card, ITriggerEvent triggerEvent) {
return false;
}
@Override
public void selectAbility(SpellAbility ab) {
}
@Override
public void selectPlayer(Player player, ITriggerEvent triggerEvent) {
}
@Override
public void selectButtonOK() {
}
@Override
public void selectButtonCancel() {
}
}

View File

@@ -57,10 +57,10 @@ public class InputPassPriority extends InputSyncronizedBase {
showMessage(getTurnPhasePriorityMessage(player.getGame()));
chosenSa = null;
if (getController().canUndoLastAction()) { //allow undoing with cancel button if can undo last action
ButtonUtil.update(this, "OK", "Undo", true, true, true);
ButtonUtil.update(getOwner(), "OK", "Undo", true, true, true);
}
else { //otherwise allow ending turn with cancel button
ButtonUtil.update(this, "OK", "End Turn", true, true, true);
ButtonUtil.update(getOwner(), "OK", "End Turn", true, true, true);
}
}

View File

@@ -21,6 +21,7 @@ import forge.game.player.Player;
import forge.game.replacement.ReplacementEffect;
import forge.game.spellability.AbilityManaPart;
import forge.game.spellability.SpellAbility;
import forge.match.MatchUtil;
import forge.player.HumanPlay;
import forge.player.PlayerControllerHuman;
import forge.util.Evaluator;
@@ -53,13 +54,13 @@ public abstract class InputPayMana extends InputSyncronizedBase {
//if player is floating mana, show mana pool to make it easier to use that mana
wasFloatingMana = !player.getManaPool().isEmpty();
zoneToRestore = wasFloatingMana ? getGui().showManaPool(getController().getPlayerView(player)) : null;
zoneToRestore = wasFloatingMana ? MatchUtil.getController().showManaPool(getController().getPlayerView(player)) : null;
}
@Override
protected void onStop() {
if (wasFloatingMana) { //hide mana pool if it was shown due to floating mana
getGui().hideManaPool(getController().getPlayerView(player), zoneToRestore);
MatchUtil.getController().hideManaPool(getController().getPlayerView(player), zoneToRestore);
}
}
@@ -371,10 +372,10 @@ public abstract class InputPayMana extends InputSyncronizedBase {
protected void updateButtons() {
if (supportAutoPay()) {
ButtonUtil.update(this, "Auto", "Cancel", false, true, false);
ButtonUtil.update(getOwner(), "Auto", "Cancel", false, true, false);
}
else {
ButtonUtil.update(this, "", "Cancel", false, true, false);
ButtonUtil.update(getOwner(), "", "Cancel", false, true, false);
}
}
@@ -393,7 +394,7 @@ public abstract class InputPayMana extends InputSyncronizedBase {
canPayManaCost = proc.getResult();
}
if (canPayManaCost) { //enabled Auto button if mana cost can be paid
ButtonUtil.update(this, "Auto", "Cancel", true, true, true);
ButtonUtil.update(getOwner(), "Auto", "Cancel", true, true, true);
}
}
showMessage(getMessage());

View File

@@ -55,10 +55,10 @@ public class InputPlaybackControl extends InputSyncronizedBase implements InputS
private void setPause(boolean pause) {
isPaused = pause;
if (isPaused) {
ButtonUtil.update(this, "Resume", "Step", true, true, true);
ButtonUtil.update(getOwner(), "Resume", "Step", true, true, true);
}
else {
ButtonUtil.update(this, "Pause", isFast ? "1x Speed" : "10x Faster", true, true, true);
ButtonUtil.update(getOwner(), "Pause", isFast ? "1x Speed" : "10x Faster", true, true, true);
}
}

View File

@@ -6,6 +6,7 @@ import com.google.common.collect.Iterables;
import forge.game.GameEntity;
import forge.game.card.Card;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
public abstract class InputSelectManyBase<T extends GameEntity> extends InputSyncronizedBase {
@@ -44,7 +45,7 @@ public abstract class InputSelectManyBase<T extends GameEntity> extends InputSyn
@Override
public final void showMessage() {
showMessage(getMessage());
ButtonUtil.update(this, hasEnoughTargets(), allowCancel, true);
ButtonUtil.update(getOwner(), hasEnoughTargets(), allowCancel, true);
}
@Override
@@ -74,14 +75,14 @@ public abstract class InputSelectManyBase<T extends GameEntity> extends InputSyn
protected void onSelectStateChanged(final GameEntity c, final boolean newState) {
if (c instanceof Card) {
getGui().setUsedToPay(getController().getCardView((Card) c), newState); // UI supports card highlighting though this abstraction-breaking mechanism
MatchUtil.setUsedToPay(getController().getCardView((Card) c), newState); // UI supports card highlighting though this abstraction-breaking mechanism
}
}
private void resetUsedToPay() {
for (final GameEntity c : getSelected()) {
if (c instanceof Card) {
getGui().setUsedToPay(getController().getCardView((Card) c), false);
MatchUtil.setUsedToPay(getController().getCardView((Card) c), false);
}
}
}

View File

@@ -13,6 +13,7 @@ import forge.game.card.Card;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.TargetRestrictions;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
import forge.util.ITriggerEvent;
import forge.util.gui.SGuiChoose;
@@ -78,19 +79,19 @@ public final class InputSelectTargets extends InputSyncronizedBase {
if (!tgt.isMinTargetsChosen(sa.getHostCard(), sa) || tgt.isDividedAsYouChoose()) {
if (mandatory && tgt.hasCandidates(sa, true)) {
// Player has to click on a target
ButtonUtil.update(this, false, false, false);
ButtonUtil.update(getOwner(), false, false, false);
}
else {
ButtonUtil.update(this, false, true, false);
ButtonUtil.update(getOwner(), false, true, false);
}
}
else {
if (mandatory && tgt.hasCandidates(sa, true)) {
// Player has to click on a target or ok
ButtonUtil.update(this, true, false, true);
ButtonUtil.update(getOwner(), true, false, true);
}
else {
ButtonUtil.update(this, true, true, true);
ButtonUtil.update(getOwner(), true, true, true);
}
}
}
@@ -238,7 +239,7 @@ public final class InputSelectTargets extends InputSyncronizedBase {
private void addTarget(final GameEntity ge) {
sa.getTargets().add(ge);
if (ge instanceof Card) {
getGui().setUsedToPay(getController().getCardView((Card) ge), true);
MatchUtil.setUsedToPay(getController().getCardView((Card) ge), true);
lastTarget = (Card) ge;
}
final Integer val = targetDepth.get(ge);
@@ -255,7 +256,7 @@ public final class InputSelectTargets extends InputSyncronizedBase {
private void done() {
for (final GameEntity c : targetDepth.keySet()) {
if (c instanceof Card) {
getGui().setUsedToPay(getController().getCardView((Card) c), false);
MatchUtil.setUsedToPay(getController().getCardView((Card) c), false);
}
}

View File

@@ -300,9 +300,9 @@ public class FModel {
gauntletData = data0;
}
public static GauntletMini getGauntletMini(final IGuiBase gui) {
public static GauntletMini getGauntletMini() {
if (gauntlet == null) {
gauntlet = new GauntletMini(gui);
gauntlet = new GauntletMini();
}
return gauntlet;
}

View File

@@ -6,6 +6,7 @@ import forge.game.player.IGameEntitiesFactory;
import forge.game.player.Player;
import forge.game.player.PlayerController;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.util.GuiDisplayUtil;
public class LobbyPlayerHuman extends LobbyPlayer implements IGameEntitiesFactory {
@@ -33,7 +34,7 @@ public class LobbyPlayerHuman extends LobbyPlayer implements IGameEntitiesFactor
}
public void hear(LobbyPlayer player, String message) {
gui.hear(player, message);
MatchUtil.getController().hear(player, message);
}
public IGuiBase getGui() {

View File

@@ -82,6 +82,7 @@ import forge.game.zone.ZoneType;
import forge.interfaces.IGuiBase;
import forge.item.IPaperCard;
import forge.item.PaperCard;
import forge.match.MatchUtil;
import forge.match.input.ButtonUtil;
import forge.match.input.Input;
import forge.match.input.InputAttack;
@@ -89,7 +90,6 @@ import forge.match.input.InputBase;
import forge.match.input.InputBlock;
import forge.match.input.InputConfirm;
import forge.match.input.InputConfirmMulligan;
import forge.match.input.InputNone;
import forge.match.input.InputPassPriority;
import forge.match.input.InputPayMana;
import forge.match.input.InputProliferate;
@@ -169,14 +169,14 @@ public class PlayerControllerHuman extends PlayerController {
}
public boolean isUiSetToSkipPhase(final Player turn, final PhaseType phase) {
return !getGui().stopAtPhase(gameView.getPlayerView(turn), phase);
return !MatchUtil.getController().stopAtPhase(gameView.getPlayerView(turn), phase);
}
/**
* Uses GUI to learn which spell the player (human in our case) would like to play
*/
public SpellAbility getAbilityToPlay(final List<SpellAbility> abilities, final ITriggerEvent triggerEvent) {
final int choice = getGui().getAbilityToPlay(gameView.getSpellAbilityViews(abilities), triggerEvent);
final int choice = MatchUtil.getController().getAbilityToPlay(gameView.getSpellAbilityViews(abilities), triggerEvent);
return gameView.getSpellAbility(choice);
}
@@ -258,7 +258,7 @@ public class PlayerControllerHuman extends PlayerController {
if ((attacker.hasKeyword("Trample") && defender != null) || (blockers.size() > 1)) {
final CardView vAttacker = gameView.getCardView(attacker);
final GameEntityView vDefender = gameView.getGameEntityView(defender);
final Map<CardView, Integer> result = getGui().getDamageToAssign(vAttacker, vBlockers, damageDealt, vDefender, overrideOrder);
final Map<CardView, Integer> result = MatchUtil.getDamageToAssign(vAttacker, vBlockers, damageDealt, vDefender, overrideOrder);
for (final Entry<CardView, Integer> e : result.entrySet()) {
map.put(gameView.getCard(e.getKey()), e.getValue());
}
@@ -327,7 +327,7 @@ public class PlayerControllerHuman extends PlayerController {
return singleChosen == null ? Lists.<Card>newArrayList() : Lists.newArrayList(singleChosen);
}
getGui().setPanelSelection(gameView.getCardView(sa.getHostCard()));
MatchUtil.getController().setPanelSelection(gameView.getCardView(sa.getHostCard()));
// try to use InputSelectCardsFromList when possible
boolean cardsAreInMyHandOrBattlefield = true;
@@ -496,7 +496,7 @@ public class PlayerControllerHuman extends PlayerController {
@Override
public List<Card> orderBlockers(final Card attacker, final List<Card> blockers) {
final CardView vAttacker = gameView.getCardView(attacker);
getGui().setPanelSelection(vAttacker);
MatchUtil.getController().setPanelSelection(vAttacker);
final List<CardView> choices = SGuiChoose.order(getGui(), "Choose Damage Order for " + vAttacker, "Damaged First", gameView.getCardViews(blockers), vAttacker);
return gameView.getCards(choices);
}
@@ -504,7 +504,7 @@ public class PlayerControllerHuman extends PlayerController {
@Override
public List<Card> orderBlocker(final Card attacker, final Card blocker, final List<Card> oldBlockers) {
final CardView vAttacker = gameView.getCardView(attacker);
getGui().setPanelSelection(vAttacker);
MatchUtil.getController().setPanelSelection(vAttacker);
final List<CardView> choices = SGuiChoose.insertInList(getGui(), "Choose blocker after which to place " + vAttacker + " in damage order; cancel to place it first", gameView.getCardView(blocker), gameView.getCardViews(oldBlockers));
return gameView.getCards(choices);
}
@@ -512,7 +512,7 @@ public class PlayerControllerHuman extends PlayerController {
@Override
public List<Card> orderAttackers(final Card blocker, final List<Card> attackers) {
final CardView vBlocker = gameView.getCardView(blocker);
getGui().setPanelSelection(vBlocker);
MatchUtil.getController().setPanelSelection(vBlocker);
final List<CardView> choices = SGuiChoose.order(getGui(), "Choose Damage Order for " + vBlocker, "Damaged First", gameView.getCardViews(attackers), vBlocker);
return gameView.getCards(choices);
}
@@ -767,7 +767,7 @@ public class PlayerControllerHuman extends PlayerController {
//ensure they're declared and then delay slightly so user can see as much
for (Pair<Card, GameEntity> attacker : mandatoryAttackers) {
combat.addAttacker(attacker.getLeft(), attacker.getRight());
getGui().fireEvent(new UiEventAttackerDeclared(gameView.getCardView(attacker.getLeft()), gameView.getGameEntityView(attacker.getRight())));
MatchUtil.fireEvent(new UiEventAttackerDeclared(gameView.getCardView(attacker.getLeft()), gameView.getGameEntityView(attacker.getRight())));
}
try {
Thread.sleep(FControlGamePlayback.combatDelay);
@@ -797,10 +797,10 @@ public class PlayerControllerHuman extends PlayerController {
//allow user to cancel auto-pass
InputBase.cancelAwaitNextInput(); //don't overwrite prompt with awaiting opponent
PhaseType phase = getAutoPassUntilPhase();
InputNone inputNone = new InputNone(gameView);
getGui().showPromptMessage(inputNone.getOwner(), "Yielding until " + (phase == PhaseType.CLEANUP ? "end of turn" : phase.nameForUi.toString()) +
PlayerView playerView = gameView.getLocalPlayerView();
MatchUtil.getController().showPromptMessage(playerView, "Yielding until " + (phase == PhaseType.CLEANUP ? "end of turn" : phase.nameForUi.toString()) +
".\nYou may cancel this yield to take an action.");
ButtonUtil.update(inputNone, false, true, false);
ButtonUtil.update(playerView, false, true, false);
}
}
@@ -816,9 +816,9 @@ public class PlayerControllerHuman extends PlayerController {
super.autoPassCancel();
//prevent prompt getting stuck on yielding message while actually waiting for next input opportunity
InputNone inputNone = new InputNone(gameView);
getGui().showPromptMessage(inputNone.getOwner(), "");
ButtonUtil.update(inputNone, false, false, false);
PlayerView playerView = gameView.getLocalPlayerView();
MatchUtil.getController().showPromptMessage(playerView, "");
ButtonUtil.update(playerView, false, false, false);
InputBase.awaitNextInput(gameView);
}
@@ -1720,7 +1720,7 @@ public class PlayerControllerHuman extends PlayerController {
public void setViewAllCards(final boolean canViewAll) {
mayLookAtAllCards = canViewAll;
for (final Player p : game.getPlayers()) {
getGui().updateCards(getCardViews(p.getAllCards()));
MatchUtil.updateCards(getCardViews(p.getAllCards()));
}
}

View File

@@ -35,6 +35,7 @@ import forge.game.spellability.SpellAbilityStackInstance;
import forge.game.spellability.TargetRestrictions;
import forge.game.zone.Zone;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.match.input.InputSelectTargets;
import forge.util.Aggregates;
import forge.util.gui.SGuiChoose;
@@ -138,12 +139,12 @@ public class TargetSelection {
for (Card card : validTargets) {
playersWithValidTargets.put(controller.getPlayerView(card.getController()), null);
}
if (controller.getGui().openZones(zone, playersWithValidTargets)) {
if (MatchUtil.getController().openZones(zone, playersWithValidTargets)) {
InputSelectTargets inp = new InputSelectTargets(controller, validTargets, ability, mandatory);
inp.showAndWait();
choiceResult = !inp.hasCancelled();
bTargetingDone = inp.hasPressedOk();
controller.getGui().restoreOldZones(playersWithValidTargets);
MatchUtil.getController().restoreOldZones(playersWithValidTargets);
}
else {
// for every other case an all-purpose GuiChoose

View File

@@ -3,7 +3,6 @@ package forge.quest;
import java.util.ArrayList;
import java.util.List;
import forge.FThreads;
import forge.deck.Deck;
import forge.deck.DeckGroup;
import forge.deck.DeckSection;
@@ -13,6 +12,7 @@ import forge.game.GameType;
import forge.game.Match;
import forge.game.player.RegisteredPlayer;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
@@ -29,7 +29,12 @@ public class QuestDraftUtils {
if (lastGame.getMatch().isMatchOver()) {
matchInProgress = false;
}
gui.continueMatch(matchInProgress ? lastGame.getMatch() : null);
if (matchInProgress) {
MatchUtil.continueMatch();
}
else {
MatchUtil.endCurrentGame();
}
}
public static void completeDraft(DeckGroup finishedDraft) {
@@ -185,14 +190,14 @@ public class QuestDraftUtils {
return;
}
gui.enableOverlay();
MatchUtil.getController().enableOverlay();
DraftMatchup nextMatch = matchups.remove(0);
matchInProgress = true;
if (!nextMatch.hasHumanPlayer) {
gui.disableOverlay();
MatchUtil.getController().disableOverlay();
waitForUserInput = false;
aiMatchInProgress = true;
}
@@ -208,13 +213,7 @@ public class QuestDraftUtils {
rules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN));
rules.canCloneUseTargetsImage = FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
final Match match = new Match(rules, nextMatch.matchStarter);
FThreads.invokeInEdtLater(gui, new Runnable(){
@Override
public void run() {
gui.startGame(match);
}
});
MatchUtil.getController().startNewMatch(new Match(rules, nextMatch.matchStarter));
}
public static void continueMatches(final IGuiBase gui) {

View File

@@ -38,6 +38,7 @@ import forge.interfaces.IButton;
import forge.interfaces.IGuiBase;
import forge.item.IPaperCard;
import forge.item.PaperToken;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
@@ -589,7 +590,7 @@ public class QuestUtil {
FThreads.invokeInEdtNowOrLater(gui, new Runnable(){
@Override
public void run() {
gui.startGame(mc);
MatchUtil.startGame(mc);
}
});
}

View File

@@ -6,6 +6,7 @@ import java.util.Map;
import com.google.common.eventbus.Subscribe;
import forge.GuiBase;
import forge.events.UiEvent;
import forge.game.event.GameEvent;
import forge.interfaces.IGuiBase;
@@ -19,6 +20,8 @@ import forge.properties.ForgePreferences.FPref;
*
*/
public class SoundSystem {
public static final SoundSystem instance = new SoundSystem(GuiBase.getInterface());
public static final int DELAY = 30;
private static final IAudioClip emptySound = new NoSoundClip();
@@ -28,7 +31,7 @@ public class SoundSystem {
private final IGuiBase gui;
private final EventVisualizer visualizer;
public SoundSystem(final IGuiBase gui) {
private SoundSystem(final IGuiBase gui) {
this.gui = gui;
this.visualizer = new EventVisualizer(GamePlayerUtil.getGuiPlayer());
}