Refactor code to prevent duplication of match code

This commit is contained in:
drdev
2014-09-24 21:03:49 +00:00
parent 236ac164b0
commit c9e131a1f0
87 changed files with 1337 additions and 1832 deletions

View File

@@ -49,9 +49,9 @@ import forge.game.player.Player;
import forge.game.zone.PlayerZone;
import forge.game.zone.Zone;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.match.input.ButtonUtil;
import forge.match.input.InputBase;
import forge.match.input.InputNone;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
@@ -83,7 +83,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public void run() {
phaseUpdPlanned.set(false);
gameView.getGui().updatePhase();
MatchUtil.getController().updatePhase();
}
});
return null;
@@ -100,7 +100,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public void run() {
combatUpdPlanned.set(false);
gameView.getGui().showCombat(gameView.getCombat());
MatchUtil.getController().showCombat(gameView.getCombat());
}
});
return null;
@@ -120,7 +120,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public void run() {
turnUpdPlanned.set(false);
gameView.getGui().updateTurn(gameView.getPlayerView(event.turnOwner));
MatchUtil.getController().updateTurn(gameView.getPlayerView(event.turnOwner));
}
});
return null;
@@ -148,7 +148,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
FThreads.invokeInEdtNowOrLater(gameView.getGui(), new Runnable() {
@Override
public void run() {
gameView.getGui().updatePlayerControl();
MatchUtil.getController().updatePlayerControl();
}
});
return null;
@@ -172,11 +172,11 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
FThreads.invokeInEdtNowOrLater(gameView.getGui(), new Runnable() {
@Override
public void run() {
InputNone inputNone = new InputNone(gameView);
PlayerView localPlayer = gameView.getLocalPlayerView();
InputBase.cancelAwaitNextInput(); //ensure "Waiting for opponent..." doesn't appear behind WinLo
gameView.getGui().showPromptMessage(inputNone.getOwner(), ""); //clear prompt behind WinLose overlay
ButtonUtil.update(inputNone, "", "", false, false, false);
gameView.getGui().finishGame();
MatchUtil.getController().showPromptMessage(localPlayer, ""); //clear prompt behind WinLose overlay
ButtonUtil.update(localPlayer, "", "", false, false, false);
MatchUtil.getController().finishGame();
gameView.updateAchievements();
}
});
@@ -188,7 +188,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public void run() {
stackUpdPlanned.set(false);
gameView.getGui().updateStack();
MatchUtil.getController().updateStack();
}
};
@@ -219,7 +219,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public void run() {
synchronized (zonesToUpdate) {
gameView.getGui().updateZones(zonesToUpdate);
MatchUtil.getController().updateZones(zonesToUpdate);
zonesToUpdate.clear();
}
}
@@ -271,7 +271,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
public void run() {
synchronized (cardsToUpdate) {
final Iterable<CardView> newCardsToUpdate = gameView.getRefreshedCardViews(cardsToUpdate);
gameView.getGui().updateCards(newCardsToUpdate);
MatchUtil.updateCards(newCardsToUpdate);
cardsToUpdate.clear();
}
}
@@ -372,14 +372,14 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
@Override
public Void visit(GameEventCardStatsChanged event) {
final Iterable<CardView> cardViews = gameView.getCardViews(event.cards);
gameView.getGui().refreshCardDetails(cardViews);
MatchUtil.getController().refreshCardDetails(cardViews);
return updateManyCards(cardViews);
}
@Override
public Void visit(GameEventPlayerStatsChanged event) {
for (final Player p : event.players) {
gameView.getGui().refreshCardDetails(gameView.getCardViews(p.getAllCards()));
MatchUtil.getController().refreshCardDetails(gameView.getCardViews(p.getAllCards()));
}
return null;
}
@@ -395,7 +395,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
private final Runnable updManaPool = new Runnable() {
@Override public void run() {
synchronized (manaPoolUpdate) {
gameView.getGui().updateManaPool(gameView.getPlayerViews(manaPoolUpdate));
MatchUtil.getController().updateManaPool(gameView.getPlayerViews(manaPoolUpdate));
manaPoolUpdate.clear();
}
}
@@ -421,7 +421,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void> {
private final Runnable updLives = new Runnable() {
@Override public void run() {
synchronized (livesUpdate) {
gameView.getGui().updateLives(gameView.getPlayerViews(livesUpdate));
MatchUtil.getController().updateLives(gameView.getPlayerViews(livesUpdate));
livesUpdate.clear();
}
}

View File

@@ -19,6 +19,7 @@ import forge.game.event.GameEventSpellResolved;
import forge.game.event.GameEventTurnPhase;
import forge.game.event.IGameEventVisitor;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.match.input.InputPlaybackControl;
import forge.view.LocalGameView;
@@ -76,7 +77,7 @@ public class FControlGamePlayback extends IGameEventVisitor.Base<Void> {
*/
@Override
public Void visit(GameEventTurnPhase ev) {
boolean isUiToStop = gui.stopAtPhase(
boolean isUiToStop = MatchUtil.getController().stopAtPhase(
gameView.getPlayerView(ev.playerTurn), ev.phase);
switch(ev.phase) {

View File

@@ -10,8 +10,8 @@ import forge.deck.Deck;
import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
import forge.interfaces.IButton;
import forge.interfaces.IGuiBase;
import forge.interfaces.IWinLoseView;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.view.IGameView;
@@ -19,12 +19,10 @@ import forge.view.IGameView;
public abstract class GauntletWinLoseController {
private final IGameView lastGame;
private final IWinLoseView<? extends IButton> view;
private final IGuiBase gui;
public GauntletWinLoseController(IWinLoseView<? extends IButton> view0, final IGameView game0, final IGuiBase gui) {
public GauntletWinLoseController(IWinLoseView<? extends IButton> view0, final IGameView game0) {
view = view0;
lastGame = game0;
this.gui = gui;
}
public void showOutcome() {
@@ -121,9 +119,9 @@ public abstract class GauntletWinLoseController {
view.hide();
saveOptions();
gui.endCurrentGame();
MatchUtil.endCurrentGame();
gui.startMatch(GameType.Gauntlet, players);
MatchUtil.startMatch(GameType.Gauntlet, players);
return true;
}
return false;

View File

@@ -3,32 +3,17 @@ package forge.interfaces;
import java.io.File;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import org.apache.commons.lang3.tuple.Pair;
import com.google.common.base.Function;
import forge.LobbyPlayer;
import forge.assets.FSkinProp;
import forge.assets.ISkinImage;
import forge.deck.CardPool;
import forge.events.UiEvent;
import forge.game.GameType;
import forge.game.Match;
import forge.game.phase.PhaseType;
import forge.game.player.IHasIcon;
import forge.game.player.RegisteredPlayer;
import forge.game.zone.ZoneType;
import forge.item.PaperCard;
import forge.sound.IAudioClip;
import forge.sound.IAudioMusic;
import forge.util.ITriggerEvent;
import forge.view.CardView;
import forge.view.CombatView;
import forge.view.GameEntityView;
import forge.view.PlayerView;
import forge.view.SpellAbilityView;
public interface IGuiBase {
boolean isRunningOnDesktop();
@@ -53,40 +38,7 @@ public interface IGuiBase {
File getSaveFile(File defaultFile);
void showCardList(final String title, final String message, final List<PaperCard> list);
boolean showBoxedProduct(final String title, final String message, final List<PaperCard> list);
void fireEvent(UiEvent e);
void setCard(CardView card);
void showCombat(CombatView combat);
void setUsedToPay(CardView card, boolean b);
void setHighlighted(PlayerView player, boolean b);
void showPromptMessage(PlayerView playerView, String message);
boolean stopAtPhase(PlayerView playerTurn, PhaseType phase);
IButton getBtnOK(PlayerView playerView);
IButton getBtnCancel(PlayerView playerView);
void focusButton(IButton button);
void flashIncorrectAction();
void updatePhase();
void updateTurn(PlayerView player);
void updatePlayerControl();
void enableOverlay();
void disableOverlay();
void finishGame();
Object showManaPool(PlayerView player);
void hideManaPool(PlayerView player, Object zoneToRestore);
boolean openZones(Collection<ZoneType> zones, Map<PlayerView, Object> players);
void restoreOldZones(Map<PlayerView, Object> playersToRestoreZonesFor);
void updateStack();
void updateZones(List<Pair<PlayerView, ZoneType>> zonesToUpdate);
void updateCards(Iterable<CardView> cardsToUpdate);
void refreshCardDetails(Iterable<CardView> cards);
void updateManaPool(List<PlayerView> manaPoolUpdate);
void updateLives(List<PlayerView> livesUpdate);
void endCurrentGame();
void startMatch(GameType gauntletType, List<RegisteredPlayer> starter);
void setPanelSelection(CardView hostCard);
Map<CardView, Integer> getDamageToAssign(CardView attacker, List<CardView> blockers,
int damageDealt, GameEntityView defender, boolean overrideOrder);
int getAbilityToPlay(List<SpellAbilityView> abilities, ITriggerEvent triggerEvent);
void hear(LobbyPlayer player, String message);
int getAvatarCount();
void copyToClipboard(String text);
void browseToUrl(String url) throws Exception;
@@ -94,8 +46,6 @@ public interface IGuiBase {
IAudioMusic createAudioMusic(String filename);
void startAltSoundSystem(String filename, boolean isSynchronized);
void clearImageCache();
void startGame(Match match);
void continueMatch(Match match);
void showSpellShop();
void showBazaar();
void setPlayerAvatar(LobbyPlayer player, IHasIcon ihi);

View File

@@ -23,7 +23,7 @@ import java.util.List;
import forge.deck.Deck;
import forge.game.GameType;
import forge.game.player.RegisteredPlayer;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.util.Aggregates;
@@ -38,8 +38,6 @@ import forge.util.Aggregates;
* @since 1.2.xx
*/
public class GauntletMini {
private final IGuiBase gui;
private int rounds;
private Deck humanDeck;
private int currentRound;
@@ -49,8 +47,7 @@ public class GauntletMini {
private GameType gauntletType;
private List<RegisteredPlayer> aiOpponents = new ArrayList<RegisteredPlayer>();
public GauntletMini(IGuiBase gui) {
this.gui = gui;
public GauntletMini() {
}
// private final String humanName;
@@ -86,7 +83,7 @@ public class GauntletMini {
}
currentRound++;
gui.endCurrentGame();
MatchUtil.endCurrentGame();
startRound();
}
@@ -143,7 +140,7 @@ public class GauntletMini {
starter.add(new RegisteredPlayer(humanDeck).setPlayer(GamePlayerUtil.getGuiPlayer()));
starter.add(aiOpponents.get(currentRound - 1).setPlayer(GamePlayerUtil.createAiPlayer()));
gui.startMatch(gauntletType, starter);
MatchUtil.startMatch(gauntletType, starter);
}
/**

View File

@@ -17,7 +17,7 @@ public abstract class LimitedWinLoseController {
public LimitedWinLoseController(IWinLoseView<? extends IButton> view0, final IGameView game0, final IGuiBase gui) {
view = view0;
lastGame = game0;
gauntlet = FModel.getGauntletMini(gui);
gauntlet = FModel.getGauntletMini();
wonMatch = lastGame.isMatchWonBy(GamePlayerUtil.getGuiPlayer());
}

View File

@@ -0,0 +1,54 @@
package forge.match;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import org.apache.commons.lang3.tuple.Pair;
import forge.LobbyPlayer;
import forge.game.Match;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.interfaces.IButton;
import forge.util.ITriggerEvent;
import forge.view.CardView;
import forge.view.CombatView;
import forge.view.GameEntityView;
import forge.view.PlayerView;
import forge.view.SpellAbilityView;
public interface IMatchController {
void startNewMatch(Match match);
boolean resetForNewGame();
void openView(List<Player> sortedPlayers, int humanCount);
void afterGameEnd();
void showCombat(CombatView combat);
void showPromptMessage(PlayerView playerView, String message);
boolean stopAtPhase(PlayerView playerTurn, PhaseType phase);
IButton getBtnOK(PlayerView playerView);
IButton getBtnCancel(PlayerView playerView);
void focusButton(IButton button);
void flashIncorrectAction();
void updatePhase();
void updateTurn(PlayerView player);
void updatePlayerControl();
void enableOverlay();
void disableOverlay();
void finishGame();
Object showManaPool(PlayerView player);
void hideManaPool(PlayerView player, Object zoneToRestore);
boolean openZones(Collection<ZoneType> zones, Map<PlayerView, Object> players);
void restoreOldZones(Map<PlayerView, Object> playersToRestoreZonesFor);
void updateStack();
void updateZones(List<Pair<PlayerView, ZoneType>> zonesToUpdate);
void updateSingleCard(CardView card);
void refreshCardDetails(Iterable<CardView> cards);
void updateManaPool(List<PlayerView> manaPoolUpdate);
void updateLives(List<PlayerView> livesUpdate);
void setPanelSelection(CardView hostCard);
void hear(LobbyPlayer player, String message);
int getAbilityToPlay(List<SpellAbilityView> abilities, ITriggerEvent triggerEvent);
Map<CardView, Integer> assignDamage(CardView attacker, List<CardView> blockers, int damage, GameEntityView defender, boolean overrideOrder);
}

View File

@@ -0,0 +1,596 @@
package forge.match;
import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.Map.Entry;
import org.apache.commons.lang3.StringUtils;
import com.google.common.eventbus.EventBus;
import com.google.common.eventbus.Subscribe;
import forge.GuiBase;
import forge.LobbyPlayer;
import forge.ai.LobbyPlayerAi;
import forge.card.CardCharacteristicName;
import forge.control.FControlGameEventHandler;
import forge.control.FControlGamePlayback;
import forge.events.IUiEventVisitor;
import forge.events.UiEvent;
import forge.events.UiEventAttackerDeclared;
import forge.events.UiEventBlockerAssigned;
import forge.game.Game;
import forge.game.GameRules;
import forge.game.GameType;
import forge.game.Match;
import forge.game.card.Card;
import forge.game.card.CounterType;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.player.RegisteredPlayer;
import forge.game.trigger.TriggerType;
import forge.game.zone.ZoneType;
import forge.match.input.InputPlaybackControl;
import forge.match.input.InputQueue;
import forge.match.input.InputSynchronized;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.player.LobbyPlayerHuman;
import forge.player.PlayerControllerHuman;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.quest.QuestController;
import forge.sound.MusicPlaylist;
import forge.sound.SoundSystem;
import forge.util.GuiDisplayUtil;
import forge.util.NameGenerator;
import forge.util.gui.SOptionPane;
import forge.view.CardView;
import forge.view.GameEntityView;
import forge.view.LocalGameView;
import forge.view.PlayerView;
import forge.view.WatchLocalGame;
public class MatchUtil {
private static IMatchController controller;
private static Game game;
private static List<LocalGameView> gameViews = new ArrayList<LocalGameView>();
private static final EventBus uiEvents;
private static FControlGamePlayback playbackControl;
private static final MatchUiEventVisitor visitor = new MatchUiEventVisitor();
static {
uiEvents = new EventBus("ui events");
uiEvents.register(SoundSystem.instance);
uiEvents.register(visitor);
}
public static IMatchController getController() {
return controller;
}
public static void setController(IMatchController controller0) {
controller = controller0;
}
public static void startMatch(GameType gameType, List<RegisteredPlayer> players) {
startMatch(gameType, null, players);
}
public static void startMatch(GameType gameType, Set<GameType> appliedVariants, List<RegisteredPlayer> players) {
boolean useRandomFoil = FModel.getPreferences().getPrefBoolean(FPref.UI_RANDOM_FOIL);
for (RegisteredPlayer rp : players) {
rp.setRandomFoil(useRandomFoil);
}
GameRules rules = new GameRules(gameType);
if (appliedVariants != null && !appliedVariants.isEmpty()) {
rules.setAppliedVariants(appliedVariants);
}
rules.setPlayForAnte(FModel.getPreferences().getPrefBoolean(FPref.UI_ANTE));
rules.setMatchAnteRarity(FModel.getPreferences().getPrefBoolean(FPref.UI_ANTE_MATCH_RARITY));
rules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN));
rules.canCloneUseTargetsImage = FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
controller.startNewMatch(new Match(rules, players));
}
public static void continueMatch() {
final Match match = game.getMatch();
endCurrentGame();
startGame(match);
}
public static void restartMatch() {
final Match match = game.getMatch();
endCurrentGame();
match.clearGamesPlayed();
startGame(match);
}
public static void startGame(final Match match) {
if (!controller.resetForNewGame()) { return; }
//prompt user for player one name if needed
final ForgePreferences prefs = FModel.getPreferences();
if (StringUtils.isBlank(prefs.getPref(FPref.PLAYER_NAME))) {
boolean isPlayerOneHuman = match.getPlayers().get(0).getPlayer() instanceof LobbyPlayerHuman;
boolean isPlayerTwoComputer = match.getPlayers().get(1).getPlayer() instanceof LobbyPlayerAi;
if (isPlayerOneHuman && isPlayerTwoComputer) {
GamePlayerUtil.setPlayerName(GuiBase.getInterface());
}
}
SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MATCH);
game = match.createGame();
if (game.getRules().getGameType() == GameType.Quest) {
QuestController qc = FModel.getQuest();
// Reset new list when the Match round starts, not when each game starts
if (game.getMatch().getPlayedGames().isEmpty()) {
qc.getCards().resetNewList();
}
game.subscribeToEvents(qc); // this one listens to player's mulligans ATM
}
game.subscribeToEvents(SoundSystem.instance);
final String[] indices = prefs.getPref(FPref.UI_AVATARS).split(",");
// Instantiate all required field slots (user at 0)
final List<Player> sortedPlayers = new ArrayList<Player>(game.getRegisteredPlayers());
Collections.sort(sortedPlayers, new Comparator<Player>() {
@Override
public int compare(Player p1, Player p2) {
int v1 = p1.getController() instanceof PlayerControllerHuman ? 0 : 1;
int v2 = p2.getController() instanceof PlayerControllerHuman ? 0 : 1;
return Integer.compare(v1, v2);
}
});
gameViews.clear();
int i = 0;
int avatarIndex = 0;
int humanCount = 0;
for (Player p : sortedPlayers) {
if (i < indices.length) {
avatarIndex = Integer.parseInt(indices[i]);
i++;
}
p.getLobbyPlayer().setAvatarIndex(avatarIndex);
if (p.getController() instanceof PlayerControllerHuman) {
final PlayerControllerHuman controller = (PlayerControllerHuman) p.getController();
LocalGameView gameView = controller.getGameView();
game.subscribeToEvents(new FControlGameEventHandler(gameView));
gameViews.add(gameView);
humanCount++;
}
}
if (humanCount == 0) { //watch game but do not participate
LocalGameView gameView = new WatchLocalGame(GuiBase.getInterface(), game);
gameView.setLocalPlayer(sortedPlayers.get(0));
game.subscribeToEvents(new FControlGameEventHandler(gameView));
gameViews.add(gameView);
}
else if (humanCount == sortedPlayers.size()) {
//if there are no AI's, allow all players to see all cards (hotseat mode).
for (Player p : sortedPlayers) {
((PlayerControllerHuman) p.getController()).setMayLookAtAllCards(true);
}
}
if (humanCount == 0) {
playbackControl = new FControlGamePlayback(GuiBase.getInterface(), getGameView());
playbackControl.setGame(game);
game.subscribeToEvents(playbackControl);
}
controller.openView(sortedPlayers, humanCount);
// It's important to run match in a different thread to allow GUI inputs to be invoked from inside game.
// Game is set on pause while gui player takes decisions
game.getAction().invoke(new Runnable() {
@Override
public void run() {
match.startGame(game);
}
});
}
public static Game getGame() {
return game;
}
public static LocalGameView getGameView() {
return getGameView(getCurrentPlayer());
}
public static LocalGameView getGameView(Player player) {
switch (gameViews.size()) {
case 1:
return gameViews.get(0);
case 0:
return null;
default:
if (player != null && player.getController() instanceof PlayerControllerHuman) {
return ((PlayerControllerHuman)player.getController()).getGameView();
}
return gameViews.get(0);
}
}
public static InputQueue getInputQueue() {
LocalGameView gameView = getGameView();
if (gameView != null) {
return gameView.getInputQueue();
}
return null;
}
public static void endCurrentTurn() {
getGameView().passPriorityUntilEndOfTurn();
}
public static Player getCurrentPlayer() {
if (game == null) { return null; }
LobbyPlayer lobbyPlayer = getGuiPlayer();
if (gameViews.size() > 1) {
//account for if second human player is currently being prompted
InputSynchronized activeInput = InputQueue.getActiveInput();
if (activeInput != null) {
lobbyPlayer = activeInput.getOwner().getLobbyPlayer();
}
}
for (Player p : game.getPlayers()) {
if (p.getLobbyPlayer() == lobbyPlayer) {
return p;
}
}
return null;
}
public static void alphaStrike() {
getGameView().alphaStrike();
}
public static Map<CardView, Integer> getDamageToAssign(final CardView attacker, final List<CardView> blockers, final int damage, final GameEntityView defender, final boolean overrideOrder) {
if (damage <= 0) {
return new HashMap<CardView, Integer>();
}
// If the first blocker can absorb all of the damage, don't show the Assign Damage dialog
CardView firstBlocker = blockers.get(0);
if (!overrideOrder && !attacker.getOriginal().hasDeathtouch() && firstBlocker.getLethalDamage() >= damage) {
Map<CardView, Integer> res = new HashMap<CardView, Integer>();
res.put(firstBlocker, damage);
return res;
}
return controller.assignDamage(attacker, blockers, damage, defender, overrideOrder);
}
private static Set<PlayerView> highlightedPlayers = new HashSet<PlayerView>();
public static void setHighlighted(PlayerView pv, boolean b) {
if (b) {
highlightedPlayers.add(pv);
}
else {
highlightedPlayers.remove(pv);
}
}
public static boolean isHighlighted(PlayerView player) {
return highlightedPlayers.contains(player);
}
private static Set<CardView> highlightedCards = new HashSet<CardView>();
// used to highlight cards in UI
public static void setUsedToPay(CardView card, boolean value) {
boolean hasChanged = value ? highlightedCards.add(card) : highlightedCards.remove(card);
if (hasChanged) { // since we are in UI thread, may redraw the card right now
controller.updateSingleCard(card);
}
}
public static boolean isUsedToPay(CardView card) {
return highlightedCards.contains(card);
}
public static void updateCards(Iterable<CardView> cardsToUpdate) {
for (CardView c : cardsToUpdate) {
controller.updateSingleCard(c);
}
}
/** Concede game, bring up WinLose UI. */
public static void concede() {
String userPrompt =
"This will end the current game and you will not be able to resume.\n\n" +
"Concede anyway?";
if (SOptionPane.showConfirmDialog(GuiBase.getInterface(), userPrompt, "Concede Game?", "Concede", "Cancel")) {
stopGame();
}
}
public static void stopGame() {
List<Player> pp = new ArrayList<Player>();
for (Player p : game.getPlayers()) {
if (p.getOriginalLobbyPlayer() == getGuiPlayer()) {
pp.add(p);
}
}
boolean hasHuman = !pp.isEmpty();
if (pp.isEmpty()) {
pp.addAll(game.getPlayers()); // no human? then all players surrender!
}
for (Player p: pp) {
p.concede();
}
Player priorityPlayer = game.getPhaseHandler().getPriorityPlayer();
boolean humanHasPriority = priorityPlayer == null || priorityPlayer.getLobbyPlayer() == getGuiPlayer();
if (hasHuman && humanHasPriority) {
game.getAction().checkGameOverCondition();
}
else {
game.isGameOver(); // this is synchronized method - it's used to make Game-0 thread see changes made here
getInputQueue().onGameOver(false); //release any waiting input, effectively passing priority
}
if (playbackControl != null) {
playbackControl.onGameStopRequested();
}
}
public static void endCurrentGame() {
if (game == null) { return; }
game = null;
controller.afterGameEnd();
}
public static void pause() {
SoundSystem.instance.pause();
//pause playback if needed
InputQueue inputQueue = getInputQueue();
if (inputQueue != null && inputQueue.getInput() instanceof InputPlaybackControl) {
((InputPlaybackControl)inputQueue.getInput()).pause();
}
}
public static void resume() {
SoundSystem.instance.resume();
}
private final static boolean LOG_UIEVENTS = false;
// UI-related events should arrive here
public static void fireEvent(UiEvent uiEvent) {
if (LOG_UIEVENTS) {
//System.out.println("UI: " + uiEvent.toString() + " \t\t " + FThreads.debugGetStackTraceItem(4, true));
}
uiEvents.post(uiEvent);
}
public static void setupGameState(String filename) {
int humanLife = -1;
int aiLife = -1;
final Map<ZoneType, String> humanCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
final Map<ZoneType, String> aiCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
String tChangePlayer = "NONE";
String tChangePhase = "NONE";
try {
final FileInputStream fstream = new FileInputStream(filename);
final DataInputStream in = new DataInputStream(fstream);
final BufferedReader br = new BufferedReader(new InputStreamReader(in));
String temp = "";
while ((temp = br.readLine()) != null) {
final String[] tempData = temp.split("=");
if (tempData.length < 2 || temp.charAt(0) == '#') {
continue;
}
final String categoryName = tempData[0].toLowerCase();
final String categoryValue = tempData[1];
switch (categoryName) {
case "humanlife":
humanLife = Integer.parseInt(categoryValue);
break;
case "ailife":
aiLife = Integer.parseInt(categoryValue);
break;
case "activeplayer":
tChangePlayer = categoryValue.trim().toLowerCase();
break;
case "activephase":
tChangePhase = categoryValue;
break;
case "humancardsinplay":
humanCardTexts.put(ZoneType.Battlefield, categoryValue);
break;
case "aicardsinplay":
aiCardTexts.put(ZoneType.Battlefield, categoryValue);
break;
case "humancardsinhand":
humanCardTexts.put(ZoneType.Hand, categoryValue);
break;
case "aicardsinhand":
aiCardTexts.put(ZoneType.Hand, categoryValue);
break;
case "humancardsingraveyard":
humanCardTexts.put(ZoneType.Graveyard, categoryValue);
break;
case "aicardsingraveyard":
aiCardTexts.put(ZoneType.Graveyard, categoryValue);
break;
case "humancardsinlibrary":
humanCardTexts.put(ZoneType.Library, categoryValue);
break;
case "aicardsinlibrary":
aiCardTexts.put(ZoneType.Library, categoryValue);
break;
case "humancardsinexile":
humanCardTexts.put(ZoneType.Exile, categoryValue);
break;
case "aicardsinexile":
aiCardTexts.put(ZoneType.Exile, categoryValue);
break;
}
}
in.close();
}
catch (final FileNotFoundException fnfe) {
SOptionPane.showErrorDialog(GuiBase.getInterface(), "File not found: " + filename);
}
catch (final Exception e) {
SOptionPane.showErrorDialog(GuiBase.getInterface(), "Error loading battle setup file!");
return;
}
setupGameState(humanLife, aiLife, humanCardTexts, aiCardTexts, tChangePlayer, tChangePhase);
}
public static void setupGameState(final int humanLife, final int aiLife, final Map<ZoneType, String> humanCardTexts,
final Map<ZoneType, String> aiCardTexts, final String tChangePlayer, final String tChangePhase) {
game.getAction().invoke(new Runnable() {
@Override
public void run() {
final Player human = game.getPlayers().get(0);
final Player ai = game.getPlayers().get(1);
Player newPlayerTurn = tChangePlayer.equals("human") ? newPlayerTurn = human : tChangePlayer.equals("ai") ? newPlayerTurn = ai : null;
PhaseType newPhase = tChangePhase.trim().equalsIgnoreCase("none") ? null : PhaseType.smartValueOf(tChangePhase);
game.getPhaseHandler().devModeSet(newPhase, newPlayerTurn);
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
setupPlayerState(humanLife, humanCardTexts, human);
setupPlayerState(aiLife, aiCardTexts, ai);
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
game.getAction().checkStaticAbilities(true);
}
});
}
private static void setupPlayerState(int life, Map<ZoneType, String> cardTexts, final Player p) {
Map<ZoneType, List<Card>> humanCards = new EnumMap<ZoneType, List<Card>>(ZoneType.class);
for (Entry<ZoneType, String> kv : cardTexts.entrySet()) {
humanCards.put(kv.getKey(), processCardsForZone(kv.getValue().split(";"), p));
}
if (life > 0) {
p.setLife(life, null);
}
for (Entry<ZoneType, List<Card>> kv : humanCards.entrySet()) {
if (kv.getKey() == ZoneType.Battlefield) {
for (final Card c : kv.getValue()) {
p.getZone(ZoneType.Hand).add(c);
p.getGame().getAction().moveToPlay(c);
c.setSickness(false);
}
}
else {
p.getZone(kv.getKey()).setCards(kv.getValue());
}
}
}
private static List<Card> processCardsForZone(final String[] data, final Player player) {
final List<Card> cl = new ArrayList<Card>();
for (final String element : data) {
final String[] cardinfo = element.trim().split("\\|");
final Card c = Card.fromPaperCard(FModel.getMagicDb().getCommonCards().getCard(cardinfo[0]), player);
boolean hasSetCurSet = false;
for (final String info : cardinfo) {
if (info.startsWith("Set:")) {
c.setCurSetCode(info.substring(info.indexOf(':') + 1));
hasSetCurSet = true;
}
else if (info.equalsIgnoreCase("Tapped:True")) {
c.tap();
}
else if (info.startsWith("Counters:")) {
final String[] counterStrings = info.substring(info.indexOf(':') + 1).split(",");
for (final String counter : counterStrings) {
c.addCounter(CounterType.valueOf(counter), 1, true);
}
}
else if (info.equalsIgnoreCase("SummonSick:True")) {
c.setSickness(true);
}
else if (info.equalsIgnoreCase("FaceDown:True")) {
c.setState(CardCharacteristicName.FaceDown);
}
}
if (!hasSetCurSet) {
c.setCurSetCode(c.getMostRecentSet());
}
cl.add(c);
}
return cl;
}
/** Returns a random name from the supplied list. */
public static String getRandomName() {
String playerName = GuiDisplayUtil.getPlayerName();
String aiName = NameGenerator.getRandomName("Any", "Generic", playerName);
return aiName;
}
public final static LobbyPlayer getGuiPlayer() {
return GamePlayerUtil.getGuiPlayer();
}
private static class MatchUiEventVisitor implements IUiEventVisitor<Void> {
@Override
public Void visit(UiEventBlockerAssigned event) {
controller.updateSingleCard(event.blocker);
return null;
}
@Override
public Void visit(UiEventAttackerDeclared event) {
controller.updateSingleCard(event.attacker);
return null;
}
@Subscribe
public void receiveEvent(UiEvent evt) {
evt.visit(this);
}
}
}

View File

@@ -18,31 +18,29 @@
package forge.match.input;
import forge.interfaces.IButton;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.view.PlayerView;
/**
* Manages match UI OK/Cancel button enabling and focus
*/
public class ButtonUtil {
public static void update(final Input input, boolean okEnabled, boolean cancelEnabled, boolean focusOk) {
update(input, "OK", "Cancel", okEnabled, cancelEnabled, focusOk);
public static void update(PlayerView owner, boolean okEnabled, boolean cancelEnabled, boolean focusOk) {
update(owner, "OK", "Cancel", okEnabled, cancelEnabled, focusOk);
}
public static void update(final Input input, String okLabel, String cancelLabel, boolean okEnabled, boolean cancelEnabled, boolean focusOk) {
IGuiBase gui = input.getGui();
PlayerView owner = input.getOwner();
IButton btnOk = gui.getBtnOK(owner);
IButton btnCancel = gui.getBtnCancel(owner);
public static void update(PlayerView owner, String okLabel, String cancelLabel, boolean okEnabled, boolean cancelEnabled, boolean focusOk) {
IButton btnOk = MatchUtil.getController().getBtnOK(owner);
IButton btnCancel = MatchUtil.getController().getBtnCancel(owner);
btnOk.setText(okLabel);
btnCancel.setText(cancelLabel);
btnOk.setEnabled(okEnabled);
btnCancel.setEnabled(cancelEnabled);
if (okEnabled && focusOk) {
gui.focusButton(btnOk);
MatchUtil.getController().focusButton(btnOk);
}
else if (cancelEnabled) {
gui.focusButton(btnCancel);
MatchUtil.getController().focusButton(btnCancel);
}
}
}

View File

@@ -37,6 +37,7 @@ import forge.game.combat.Combat;
import forge.game.combat.CombatUtil;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
import forge.util.ITriggerEvent;
import forge.view.CardView;
@@ -81,7 +82,7 @@ public class InputAttack extends InputSyncronizedBase {
List<Pair<Card, GameEntity>> mandatoryAttackers = CombatUtil.getMandatoryAttackers(playerAttacks, combat, defenders);
for (Pair<Card, GameEntity> attacker : mandatoryAttackers) {
combat.addAttacker(attacker.getLeft(), attacker.getRight());
getGui().fireEvent(new UiEventAttackerDeclared(
MatchUtil.fireEvent(new UiEventAttackerDeclared(
getController().getCardView(attacker.getLeft()),
getController().getGameEntityView(attacker.getRight())));
}
@@ -100,10 +101,10 @@ public class InputAttack extends InputSyncronizedBase {
private void updatePrompt() {
if (canCallBackAttackers()) {
ButtonUtil.update(this, "OK", "Call Back", true, true, true);
ButtonUtil.update(getOwner(), "OK", "Call Back", true, true, true);
}
else {
ButtonUtil.update(this, "OK", "Alpha Strike", true, true, true);
ButtonUtil.update(getOwner(), "OK", "Alpha Strike", true, true, true);
}
}
@@ -151,7 +152,7 @@ public class InputAttack extends InputSyncronizedBase {
}
}
}
getGui().updateCards(refreshCards);
MatchUtil.updateCards(refreshCards);
updateMessage();
}
@@ -238,7 +239,7 @@ public class InputAttack extends InputSyncronizedBase {
combat.addAttacker(card, currentDefender, activeBand);
activateBand(activeBand);
getGui().fireEvent(new UiEventAttackerDeclared(
MatchUtil.fireEvent(new UiEventAttackerDeclared(
getController().getCardView(card),
getController().getGameEntityView(currentDefender)));
}
@@ -253,11 +254,11 @@ public class InputAttack extends InputSyncronizedBase {
if (canUndeclareAttacker(card)) {
// TODO Is there no way to attacks each turn cards to attack Planeswalkers?
combat.removeFromCombat(card);
getGui().setUsedToPay(getController().getCardView(card), false);
MatchUtil.setUsedToPay(getController().getCardView(card), false);
// When removing an attacker clear the attacking band
activateBand(null);
getGui().fireEvent(new UiEventAttackerDeclared(
MatchUtil.fireEvent(new UiEventAttackerDeclared(
getController().getCardView(card), null));
return true;
}
@@ -268,10 +269,10 @@ public class InputAttack extends InputSyncronizedBase {
currentDefender = def;
for (final GameEntity ge : defenders) {
if (ge instanceof Card) {
getGui().setUsedToPay(getController().getCardView((Card) ge), ge == def);
MatchUtil.setUsedToPay(getController().getCardView((Card) ge), ge == def);
}
else if (ge instanceof Player) {
getGui().setHighlighted(getController().getPlayerView((Player) ge), ge == def);
MatchUtil.setHighlighted(getController().getPlayerView((Player) ge), ge == def);
}
}
@@ -281,14 +282,14 @@ public class InputAttack extends InputSyncronizedBase {
private final void activateBand(final AttackingBand band) {
if (activeBand != null) {
for (final Card card : activeBand.getAttackers()) {
getGui().setUsedToPay(getController().getCardView(card), false);
MatchUtil.setUsedToPay(getController().getCardView(card), false);
}
}
activeBand = band;
if (activeBand != null) {
for (final Card card : activeBand.getAttackers()) {
getGui().setUsedToPay(getController().getCardView(card), true);
MatchUtil.setUsedToPay(getController().getCardView(card), true);
}
}
}
@@ -312,6 +313,6 @@ public class InputAttack extends InputSyncronizedBase {
showMessage(message);
updatePrompt();
getGui().showCombat(getController().getCombat(combat)); // redraw sword icons
MatchUtil.getController().showCombat(getController().getCombat(combat)); // redraw sword icons
}
}

View File

@@ -27,6 +27,7 @@ import forge.game.phase.PhaseHandler;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
import forge.util.ITriggerEvent;
import forge.view.LocalGameView;
@@ -110,9 +111,9 @@ public abstract class InputBase implements java.io.Serializable, Input {
}
private static void updatePromptForAwait(final LocalGameView gameView) {
InputNone inputNone = new InputNone(gameView);
inputNone.getGui().showPromptMessage(inputNone.getOwner(), "Waiting for opponent...");
ButtonUtil.update(inputNone, false, false, false);
PlayerView playerView = gameView.getLocalPlayerView();
MatchUtil.getController().showPromptMessage(playerView, "Waiting for opponent...");
ButtonUtil.update(playerView, false, false, false);
}
public static void cancelAwaitNextInput() {
@@ -173,11 +174,11 @@ public abstract class InputBase implements java.io.Serializable, Input {
// to remove need for CMatchUI dependence
protected final void showMessage(final String message) {
getGui().showPromptMessage(getOwner(), message);
MatchUtil.getController().showPromptMessage(getOwner(), message);
}
protected final void flashIncorrectAction() {
getGui().flashIncorrectAction();
MatchUtil.getController().flashIncorrectAction();
}
protected String getTurnPhasePriorityMessage(final Game game) {

View File

@@ -26,6 +26,7 @@ import forge.game.combat.Combat;
import forge.game.combat.CombatUtil;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
import forge.util.ITriggerEvent;
import forge.util.ThreadUtil;
@@ -74,7 +75,7 @@ public class InputBlock extends InputSyncronizedBase {
@Override
protected final void showMessage() {
// could add "Reset Blockers" button
ButtonUtil.update(this, true, false, true);
ButtonUtil.update(getOwner(), true, false, true);
if (currentAttacker == null) {
showMessage("Select another attacker to declare blockers for.");
@@ -85,7 +86,7 @@ public class InputBlock extends InputSyncronizedBase {
showMessage(message);
}
getGui().showCombat(getController().getCombat(combat));
MatchUtil.getController().showCombat(getController().getCombat(combat));
}
/** {@inheritDoc} */
@@ -114,7 +115,7 @@ public class InputBlock extends InputSyncronizedBase {
boolean isCorrectAction = false;
if (triggerEvent != null && triggerEvent.getButton() == 3 && card.getController() == defender) {
combat.removeFromCombat(card);
getGui().fireEvent(new UiEventBlockerAssigned(
MatchUtil.fireEvent(new UiEventBlockerAssigned(
getController().getCardView(card), (CardView) null));
isCorrectAction = true;
}
@@ -130,7 +131,7 @@ public class InputBlock extends InputSyncronizedBase {
if (combat.isBlocking(card, currentAttacker)) {
//if creature already blocking current attacker, remove blocker from combat
combat.removeBlockAssignment(currentAttacker, card);
getGui().fireEvent(new UiEventBlockerAssigned(
MatchUtil.fireEvent(new UiEventBlockerAssigned(
getController().getCardView(card), (CardView) null));
isCorrectAction = true;
}
@@ -138,7 +139,7 @@ public class InputBlock extends InputSyncronizedBase {
isCorrectAction = CombatUtil.canBlock(currentAttacker, card, combat);
if (isCorrectAction) {
combat.addBlocker(currentAttacker, card);
getGui().fireEvent(new UiEventBlockerAssigned(
MatchUtil.fireEvent(new UiEventBlockerAssigned(
getController().getCardView(card),
getController().getCardView(currentAttacker)));
}
@@ -157,7 +158,7 @@ public class InputBlock extends InputSyncronizedBase {
private void setCurrentAttacker(final Card card) {
currentAttacker = card;
for (final Card c : combat.getAttackers()) {
getGui().setUsedToPay(getController().getCardView(c), card == c);
MatchUtil.setUsedToPay(getController().getCardView(c), card == c);
}
}
}

View File

@@ -56,7 +56,7 @@ public class InputConfirm extends InputSyncronizedBase {
/** {@inheritDoc} */
@Override
protected final void showMessage() {
ButtonUtil.update(this, yesButtonText, noButtonText, true, true, defaultYes);
ButtonUtil.update(getOwner(), yesButtonText, noButtonText, true, true, defaultYes);
showMessage(message);
}

View File

@@ -24,6 +24,7 @@ import forge.game.Game;
import forge.game.card.Card;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
import forge.util.ITriggerEvent;
import forge.util.Lang;
@@ -72,11 +73,11 @@ public class InputConfirmMulligan extends InputSyncronizedBase {
}
if (isCommander) {
ButtonUtil.update(this, "Keep", "Exile", true, false, true);
ButtonUtil.update(getOwner(), "Keep", "Exile", true, false, true);
sb.append("Will you keep your hand or choose some cards to exile those and draw one less card?");
}
else {
ButtonUtil.update(this, "Keep", "Mulligan", true, true, true);
ButtonUtil.update(getOwner(), "Keep", "Mulligan", true, true, true);
sb.append("Do you want to keep your hand?");
}
@@ -101,7 +102,7 @@ public class InputConfirmMulligan extends InputSyncronizedBase {
if (isCommander) {
// Clear the "selected" icon after clicking the done button
for (final Card c : this.selected) {
getGui().setUsedToPay(getController().getCardView(c), false);
MatchUtil.setUsedToPay(getController().getCardView(c), false);
}
}
stop();
@@ -137,14 +138,14 @@ public class InputConfirmMulligan extends InputSyncronizedBase {
if (isCommander) { // allow to choose cards for partial paris
if (selected.contains(c0)) {
getGui().setUsedToPay(getController().getCardView(c0), false);
MatchUtil.setUsedToPay(getController().getCardView(c0), false);
selected.remove(c0);
}
else {
getGui().setUsedToPay(getController().getCardView(c0), true);
MatchUtil.setUsedToPay(getController().getCardView(c0), true);
selected.add(c0);
}
ButtonUtil.update(this, "Keep", "Exile", true, !selected.isEmpty(), true);
ButtonUtil.update(getOwner(), "Keep", "Exile", true, !selected.isEmpty(), true);
}
return true;
}

View File

@@ -8,6 +8,7 @@ import forge.game.card.Card;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.util.ITriggerEvent;
import forge.util.ThreadUtil;
import forge.view.PlayerView;
@@ -65,7 +66,7 @@ public class InputLockUI implements Input {
private final Runnable showMessageFromEdt = new Runnable() {
@Override
public void run() {
ButtonUtil.update(InputLockUI.this, "", "", false, false, false);
ButtonUtil.update(InputLockUI.this.getOwner(), "", "", false, false, false);
showMessage("Waiting for actions...");
}
};
@@ -75,7 +76,7 @@ public class InputLockUI implements Input {
}
protected void showMessage(String message) {
getGui().showPromptMessage(getOwner(), message);
MatchUtil.getController().showPromptMessage(getOwner(), message);
}
@Override

View File

@@ -1,54 +0,0 @@
package forge.match.input;
import forge.game.card.Card;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.interfaces.IGuiBase;
import forge.util.ITriggerEvent;
import forge.view.LocalGameView;
import forge.view.PlayerView;
public class InputNone implements Input {
private final IGuiBase gui;
private final PlayerView owner;
public InputNone(LocalGameView gameView) {
gui = gameView.getGui();
owner = gameView.getLocalPlayerView();
}
@Override
public IGuiBase getGui() {
return gui;
}
@Override
public PlayerView getOwner() {
return owner;
}
@Override
public void showMessageInitial() {
}
@Override
public boolean selectCard(Card card, ITriggerEvent triggerEvent) {
return false;
}
@Override
public void selectAbility(SpellAbility ab) {
}
@Override
public void selectPlayer(Player player, ITriggerEvent triggerEvent) {
}
@Override
public void selectButtonOK() {
}
@Override
public void selectButtonCancel() {
}
}

View File

@@ -57,10 +57,10 @@ public class InputPassPriority extends InputSyncronizedBase {
showMessage(getTurnPhasePriorityMessage(player.getGame()));
chosenSa = null;
if (getController().canUndoLastAction()) { //allow undoing with cancel button if can undo last action
ButtonUtil.update(this, "OK", "Undo", true, true, true);
ButtonUtil.update(getOwner(), "OK", "Undo", true, true, true);
}
else { //otherwise allow ending turn with cancel button
ButtonUtil.update(this, "OK", "End Turn", true, true, true);
ButtonUtil.update(getOwner(), "OK", "End Turn", true, true, true);
}
}

View File

@@ -21,6 +21,7 @@ import forge.game.player.Player;
import forge.game.replacement.ReplacementEffect;
import forge.game.spellability.AbilityManaPart;
import forge.game.spellability.SpellAbility;
import forge.match.MatchUtil;
import forge.player.HumanPlay;
import forge.player.PlayerControllerHuman;
import forge.util.Evaluator;
@@ -53,13 +54,13 @@ public abstract class InputPayMana extends InputSyncronizedBase {
//if player is floating mana, show mana pool to make it easier to use that mana
wasFloatingMana = !player.getManaPool().isEmpty();
zoneToRestore = wasFloatingMana ? getGui().showManaPool(getController().getPlayerView(player)) : null;
zoneToRestore = wasFloatingMana ? MatchUtil.getController().showManaPool(getController().getPlayerView(player)) : null;
}
@Override
protected void onStop() {
if (wasFloatingMana) { //hide mana pool if it was shown due to floating mana
getGui().hideManaPool(getController().getPlayerView(player), zoneToRestore);
MatchUtil.getController().hideManaPool(getController().getPlayerView(player), zoneToRestore);
}
}
@@ -371,10 +372,10 @@ public abstract class InputPayMana extends InputSyncronizedBase {
protected void updateButtons() {
if (supportAutoPay()) {
ButtonUtil.update(this, "Auto", "Cancel", false, true, false);
ButtonUtil.update(getOwner(), "Auto", "Cancel", false, true, false);
}
else {
ButtonUtil.update(this, "", "Cancel", false, true, false);
ButtonUtil.update(getOwner(), "", "Cancel", false, true, false);
}
}
@@ -393,7 +394,7 @@ public abstract class InputPayMana extends InputSyncronizedBase {
canPayManaCost = proc.getResult();
}
if (canPayManaCost) { //enabled Auto button if mana cost can be paid
ButtonUtil.update(this, "Auto", "Cancel", true, true, true);
ButtonUtil.update(getOwner(), "Auto", "Cancel", true, true, true);
}
}
showMessage(getMessage());

View File

@@ -55,10 +55,10 @@ public class InputPlaybackControl extends InputSyncronizedBase implements InputS
private void setPause(boolean pause) {
isPaused = pause;
if (isPaused) {
ButtonUtil.update(this, "Resume", "Step", true, true, true);
ButtonUtil.update(getOwner(), "Resume", "Step", true, true, true);
}
else {
ButtonUtil.update(this, "Pause", isFast ? "1x Speed" : "10x Faster", true, true, true);
ButtonUtil.update(getOwner(), "Pause", isFast ? "1x Speed" : "10x Faster", true, true, true);
}
}

View File

@@ -6,6 +6,7 @@ import com.google.common.collect.Iterables;
import forge.game.GameEntity;
import forge.game.card.Card;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
public abstract class InputSelectManyBase<T extends GameEntity> extends InputSyncronizedBase {
@@ -44,7 +45,7 @@ public abstract class InputSelectManyBase<T extends GameEntity> extends InputSyn
@Override
public final void showMessage() {
showMessage(getMessage());
ButtonUtil.update(this, hasEnoughTargets(), allowCancel, true);
ButtonUtil.update(getOwner(), hasEnoughTargets(), allowCancel, true);
}
@Override
@@ -74,14 +75,14 @@ public abstract class InputSelectManyBase<T extends GameEntity> extends InputSyn
protected void onSelectStateChanged(final GameEntity c, final boolean newState) {
if (c instanceof Card) {
getGui().setUsedToPay(getController().getCardView((Card) c), newState); // UI supports card highlighting though this abstraction-breaking mechanism
MatchUtil.setUsedToPay(getController().getCardView((Card) c), newState); // UI supports card highlighting though this abstraction-breaking mechanism
}
}
private void resetUsedToPay() {
for (final GameEntity c : getSelected()) {
if (c instanceof Card) {
getGui().setUsedToPay(getController().getCardView((Card) c), false);
MatchUtil.setUsedToPay(getController().getCardView((Card) c), false);
}
}
}

View File

@@ -13,6 +13,7 @@ import forge.game.card.Card;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.TargetRestrictions;
import forge.match.MatchUtil;
import forge.player.PlayerControllerHuman;
import forge.util.ITriggerEvent;
import forge.util.gui.SGuiChoose;
@@ -78,19 +79,19 @@ public final class InputSelectTargets extends InputSyncronizedBase {
if (!tgt.isMinTargetsChosen(sa.getHostCard(), sa) || tgt.isDividedAsYouChoose()) {
if (mandatory && tgt.hasCandidates(sa, true)) {
// Player has to click on a target
ButtonUtil.update(this, false, false, false);
ButtonUtil.update(getOwner(), false, false, false);
}
else {
ButtonUtil.update(this, false, true, false);
ButtonUtil.update(getOwner(), false, true, false);
}
}
else {
if (mandatory && tgt.hasCandidates(sa, true)) {
// Player has to click on a target or ok
ButtonUtil.update(this, true, false, true);
ButtonUtil.update(getOwner(), true, false, true);
}
else {
ButtonUtil.update(this, true, true, true);
ButtonUtil.update(getOwner(), true, true, true);
}
}
}
@@ -238,7 +239,7 @@ public final class InputSelectTargets extends InputSyncronizedBase {
private void addTarget(final GameEntity ge) {
sa.getTargets().add(ge);
if (ge instanceof Card) {
getGui().setUsedToPay(getController().getCardView((Card) ge), true);
MatchUtil.setUsedToPay(getController().getCardView((Card) ge), true);
lastTarget = (Card) ge;
}
final Integer val = targetDepth.get(ge);
@@ -255,7 +256,7 @@ public final class InputSelectTargets extends InputSyncronizedBase {
private void done() {
for (final GameEntity c : targetDepth.keySet()) {
if (c instanceof Card) {
getGui().setUsedToPay(getController().getCardView((Card) c), false);
MatchUtil.setUsedToPay(getController().getCardView((Card) c), false);
}
}

View File

@@ -300,9 +300,9 @@ public class FModel {
gauntletData = data0;
}
public static GauntletMini getGauntletMini(final IGuiBase gui) {
public static GauntletMini getGauntletMini() {
if (gauntlet == null) {
gauntlet = new GauntletMini(gui);
gauntlet = new GauntletMini();
}
return gauntlet;
}

View File

@@ -6,6 +6,7 @@ import forge.game.player.IGameEntitiesFactory;
import forge.game.player.Player;
import forge.game.player.PlayerController;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.util.GuiDisplayUtil;
public class LobbyPlayerHuman extends LobbyPlayer implements IGameEntitiesFactory {
@@ -33,7 +34,7 @@ public class LobbyPlayerHuman extends LobbyPlayer implements IGameEntitiesFactor
}
public void hear(LobbyPlayer player, String message) {
gui.hear(player, message);
MatchUtil.getController().hear(player, message);
}
public IGuiBase getGui() {

View File

@@ -82,6 +82,7 @@ import forge.game.zone.ZoneType;
import forge.interfaces.IGuiBase;
import forge.item.IPaperCard;
import forge.item.PaperCard;
import forge.match.MatchUtil;
import forge.match.input.ButtonUtil;
import forge.match.input.Input;
import forge.match.input.InputAttack;
@@ -89,7 +90,6 @@ import forge.match.input.InputBase;
import forge.match.input.InputBlock;
import forge.match.input.InputConfirm;
import forge.match.input.InputConfirmMulligan;
import forge.match.input.InputNone;
import forge.match.input.InputPassPriority;
import forge.match.input.InputPayMana;
import forge.match.input.InputProliferate;
@@ -169,14 +169,14 @@ public class PlayerControllerHuman extends PlayerController {
}
public boolean isUiSetToSkipPhase(final Player turn, final PhaseType phase) {
return !getGui().stopAtPhase(gameView.getPlayerView(turn), phase);
return !MatchUtil.getController().stopAtPhase(gameView.getPlayerView(turn), phase);
}
/**
* Uses GUI to learn which spell the player (human in our case) would like to play
*/
public SpellAbility getAbilityToPlay(final List<SpellAbility> abilities, final ITriggerEvent triggerEvent) {
final int choice = getGui().getAbilityToPlay(gameView.getSpellAbilityViews(abilities), triggerEvent);
final int choice = MatchUtil.getController().getAbilityToPlay(gameView.getSpellAbilityViews(abilities), triggerEvent);
return gameView.getSpellAbility(choice);
}
@@ -258,7 +258,7 @@ public class PlayerControllerHuman extends PlayerController {
if ((attacker.hasKeyword("Trample") && defender != null) || (blockers.size() > 1)) {
final CardView vAttacker = gameView.getCardView(attacker);
final GameEntityView vDefender = gameView.getGameEntityView(defender);
final Map<CardView, Integer> result = getGui().getDamageToAssign(vAttacker, vBlockers, damageDealt, vDefender, overrideOrder);
final Map<CardView, Integer> result = MatchUtil.getDamageToAssign(vAttacker, vBlockers, damageDealt, vDefender, overrideOrder);
for (final Entry<CardView, Integer> e : result.entrySet()) {
map.put(gameView.getCard(e.getKey()), e.getValue());
}
@@ -300,7 +300,7 @@ public class PlayerControllerHuman extends PlayerController {
if (max <= 0) {
return new ArrayList<Card>();
}
StringBuilder builder = new StringBuilder("Select ");
if (min == 0) {
builder.append("up to ");
@@ -325,10 +325,10 @@ public class PlayerControllerHuman extends PlayerController {
if (max == 1) {
Card singleChosen = chooseSingleEntityForEffect(sourceList, sa, title, isOptional);
return singleChosen == null ? Lists.<Card>newArrayList() : Lists.newArrayList(singleChosen);
}
}
MatchUtil.getController().setPanelSelection(gameView.getCardView(sa.getHostCard()));
getGui().setPanelSelection(gameView.getCardView(sa.getHostCard()));
// try to use InputSelectCardsFromList when possible
boolean cardsAreInMyHandOrBattlefield = true;
for (Card c : sourceList) {
@@ -496,7 +496,7 @@ public class PlayerControllerHuman extends PlayerController {
@Override
public List<Card> orderBlockers(final Card attacker, final List<Card> blockers) {
final CardView vAttacker = gameView.getCardView(attacker);
getGui().setPanelSelection(vAttacker);
MatchUtil.getController().setPanelSelection(vAttacker);
final List<CardView> choices = SGuiChoose.order(getGui(), "Choose Damage Order for " + vAttacker, "Damaged First", gameView.getCardViews(blockers), vAttacker);
return gameView.getCards(choices);
}
@@ -504,7 +504,7 @@ public class PlayerControllerHuman extends PlayerController {
@Override
public List<Card> orderBlocker(final Card attacker, final Card blocker, final List<Card> oldBlockers) {
final CardView vAttacker = gameView.getCardView(attacker);
getGui().setPanelSelection(vAttacker);
MatchUtil.getController().setPanelSelection(vAttacker);
final List<CardView> choices = SGuiChoose.insertInList(getGui(), "Choose blocker after which to place " + vAttacker + " in damage order; cancel to place it first", gameView.getCardView(blocker), gameView.getCardViews(oldBlockers));
return gameView.getCards(choices);
}
@@ -512,7 +512,7 @@ public class PlayerControllerHuman extends PlayerController {
@Override
public List<Card> orderAttackers(final Card blocker, final List<Card> attackers) {
final CardView vBlocker = gameView.getCardView(blocker);
getGui().setPanelSelection(vBlocker);
MatchUtil.getController().setPanelSelection(vBlocker);
final List<CardView> choices = SGuiChoose.order(getGui(), "Choose Damage Order for " + vBlocker, "Damaged First", gameView.getCardViews(attackers), vBlocker);
return gameView.getCards(choices);
}
@@ -733,9 +733,9 @@ public class PlayerControllerHuman extends PlayerController {
Iterables.removeAll(types, invalidTypes);
}
if (isOptional) {
return SGuiChoose.oneOrNone(getGui(), "Choose a " + kindOfType.toLowerCase() + " type", types);
return SGuiChoose.oneOrNone(getGui(), "Choose a " + kindOfType.toLowerCase() + " type", types);
}
return SGuiChoose.one(getGui(), "Choose a " + kindOfType.toLowerCase() + " type", types);
return SGuiChoose.one(getGui(), "Choose a " + kindOfType.toLowerCase() + " type", types);
}
@Override
@@ -767,7 +767,7 @@ public class PlayerControllerHuman extends PlayerController {
//ensure they're declared and then delay slightly so user can see as much
for (Pair<Card, GameEntity> attacker : mandatoryAttackers) {
combat.addAttacker(attacker.getLeft(), attacker.getRight());
getGui().fireEvent(new UiEventAttackerDeclared(gameView.getCardView(attacker.getLeft()), gameView.getGameEntityView(attacker.getRight())));
MatchUtil.fireEvent(new UiEventAttackerDeclared(gameView.getCardView(attacker.getLeft()), gameView.getGameEntityView(attacker.getRight())));
}
try {
Thread.sleep(FControlGamePlayback.combatDelay);
@@ -797,10 +797,10 @@ public class PlayerControllerHuman extends PlayerController {
//allow user to cancel auto-pass
InputBase.cancelAwaitNextInput(); //don't overwrite prompt with awaiting opponent
PhaseType phase = getAutoPassUntilPhase();
InputNone inputNone = new InputNone(gameView);
getGui().showPromptMessage(inputNone.getOwner(), "Yielding until " + (phase == PhaseType.CLEANUP ? "end of turn" : phase.nameForUi.toString()) +
PlayerView playerView = gameView.getLocalPlayerView();
MatchUtil.getController().showPromptMessage(playerView, "Yielding until " + (phase == PhaseType.CLEANUP ? "end of turn" : phase.nameForUi.toString()) +
".\nYou may cancel this yield to take an action.");
ButtonUtil.update(inputNone, false, true, false);
ButtonUtil.update(playerView, false, true, false);
}
}
@@ -816,9 +816,9 @@ public class PlayerControllerHuman extends PlayerController {
super.autoPassCancel();
//prevent prompt getting stuck on yielding message while actually waiting for next input opportunity
InputNone inputNone = new InputNone(gameView);
getGui().showPromptMessage(inputNone.getOwner(), "");
ButtonUtil.update(inputNone, false, false, false);
PlayerView playerView = gameView.getLocalPlayerView();
MatchUtil.getController().showPromptMessage(playerView, "");
ButtonUtil.update(playerView, false, false, false);
InputBase.awaitNextInput(gameView);
}
@@ -1163,9 +1163,9 @@ public class PlayerControllerHuman extends PlayerController {
@Override
public ReplacementEffect chooseSingleReplacementEffect(String prompt, List<ReplacementEffect> possibleReplacers, HashMap<String, Object> runParams) {
if (possibleReplacers.size() == 1) {
return possibleReplacers.get(0);
return possibleReplacers.get(0);
}
return SGuiChoose.one(getGui(), prompt, possibleReplacers);
return SGuiChoose.one(getGui(), prompt, possibleReplacers);
}
@Override
@@ -1327,8 +1327,8 @@ public class PlayerControllerHuman extends PlayerController {
public boolean isGuiPlayer() {
return lobbyPlayer == GamePlayerUtil.getGuiPlayer();
}
}
/*
* What follows are the View methods.
*/
@@ -1720,7 +1720,7 @@ public class PlayerControllerHuman extends PlayerController {
public void setViewAllCards(final boolean canViewAll) {
mayLookAtAllCards = canViewAll;
for (final Player p : game.getPlayers()) {
getGui().updateCards(getCardViews(p.getAllCards()));
MatchUtil.updateCards(getCardViews(p.getAllCards()));
}
}

View File

@@ -35,6 +35,7 @@ import forge.game.spellability.SpellAbilityStackInstance;
import forge.game.spellability.TargetRestrictions;
import forge.game.zone.Zone;
import forge.game.zone.ZoneType;
import forge.match.MatchUtil;
import forge.match.input.InputSelectTargets;
import forge.util.Aggregates;
import forge.util.gui.SGuiChoose;
@@ -138,12 +139,12 @@ public class TargetSelection {
for (Card card : validTargets) {
playersWithValidTargets.put(controller.getPlayerView(card.getController()), null);
}
if (controller.getGui().openZones(zone, playersWithValidTargets)) {
if (MatchUtil.getController().openZones(zone, playersWithValidTargets)) {
InputSelectTargets inp = new InputSelectTargets(controller, validTargets, ability, mandatory);
inp.showAndWait();
choiceResult = !inp.hasCancelled();
bTargetingDone = inp.hasPressedOk();
controller.getGui().restoreOldZones(playersWithValidTargets);
MatchUtil.getController().restoreOldZones(playersWithValidTargets);
}
else {
// for every other case an all-purpose GuiChoose

View File

@@ -3,7 +3,6 @@ package forge.quest;
import java.util.ArrayList;
import java.util.List;
import forge.FThreads;
import forge.deck.Deck;
import forge.deck.DeckGroup;
import forge.deck.DeckSection;
@@ -13,6 +12,7 @@ import forge.game.GameType;
import forge.game.Match;
import forge.game.player.RegisteredPlayer;
import forge.interfaces.IGuiBase;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
@@ -29,7 +29,12 @@ public class QuestDraftUtils {
if (lastGame.getMatch().isMatchOver()) {
matchInProgress = false;
}
gui.continueMatch(matchInProgress ? lastGame.getMatch() : null);
if (matchInProgress) {
MatchUtil.continueMatch();
}
else {
MatchUtil.endCurrentGame();
}
}
public static void completeDraft(DeckGroup finishedDraft) {
@@ -184,15 +189,15 @@ public class QuestDraftUtils {
if (matchInProgress) {
return;
}
gui.enableOverlay();
MatchUtil.getController().enableOverlay();
DraftMatchup nextMatch = matchups.remove(0);
matchInProgress = true;
if (!nextMatch.hasHumanPlayer) {
gui.disableOverlay();
MatchUtil.getController().disableOverlay();
waitForUserInput = false;
aiMatchInProgress = true;
}
@@ -207,14 +212,8 @@ public class QuestDraftUtils {
rules.setGamesPerMatch(3);
rules.setManaBurn(FModel.getPreferences().getPrefBoolean(FPref.UI_MANABURN));
rules.canCloneUseTargetsImage = FModel.getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
final Match match = new Match(rules, nextMatch.matchStarter);
FThreads.invokeInEdtLater(gui, new Runnable(){
@Override
public void run() {
gui.startGame(match);
}
});
MatchUtil.getController().startNewMatch(new Match(rules, nextMatch.matchStarter));
}
public static void continueMatches(final IGuiBase gui) {

View File

@@ -38,6 +38,7 @@ import forge.interfaces.IButton;
import forge.interfaces.IGuiBase;
import forge.item.IPaperCard;
import forge.item.PaperToken;
import forge.match.MatchUtil;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.properties.ForgePreferences.FPref;
@@ -589,7 +590,7 @@ public class QuestUtil {
FThreads.invokeInEdtNowOrLater(gui, new Runnable(){
@Override
public void run() {
gui.startGame(mc);
MatchUtil.startGame(mc);
}
});
}

View File

@@ -6,6 +6,7 @@ import java.util.Map;
import com.google.common.eventbus.Subscribe;
import forge.GuiBase;
import forge.events.UiEvent;
import forge.game.event.GameEvent;
import forge.interfaces.IGuiBase;
@@ -19,6 +20,8 @@ import forge.properties.ForgePreferences.FPref;
*
*/
public class SoundSystem {
public static final SoundSystem instance = new SoundSystem(GuiBase.getInterface());
public static final int DELAY = 30;
private static final IAudioClip emptySound = new NoSoundClip();
@@ -28,7 +31,7 @@ public class SoundSystem {
private final IGuiBase gui;
private final EventVisualizer visualizer;
public SoundSystem(final IGuiBase gui) {
private SoundSystem(final IGuiBase gui) {
this.gui = gui;
this.visualizer = new EventVisualizer(GamePlayerUtil.getGuiPlayer());
}