Support showing unowned cards in collection

This commit is contained in:
drdev
2015-12-07 03:02:39 +00:00
parent 85320926e7
commit c93418a526
7 changed files with 132 additions and 146 deletions

View File

@@ -29,16 +29,7 @@ import forge.itemmanager.ItemColumnConfig.SortState;
import forge.util.ItemPool;
import forge.util.ItemPoolSorter;
/**
* <p>
* ItemManagerModel class.
* </p>
*
* @param <T>
* the generic type
* @author Forge
* @version $Id: ItemManagerModel.java 19857 2013-02-24 08:49:52Z Max mtg $
*/
public final class ItemManagerModel<T extends InventoryItem> {
private static final int maxSortDepth = 3;
@@ -46,102 +37,71 @@ public final class ItemManagerModel<T extends InventoryItem> {
private boolean infiniteSupply;
private final CascadeManager cascadeManager = new CascadeManager();
/**
* Instantiates a new list view model
*
* @param ItemManager0
* @param genericType0
*/
public ItemManagerModel(final Class<T> genericType0) {
this.data = new ItemPool<T>(genericType0);
data = new ItemPool<T>(genericType0);
}
/**
* Clears all data in the model.
*/
public void clear() {
this.data.clear();
data.clear();
}
// same thing as above, it was copied to provide sorting (needed by table
// views in deck editors)
/** The items ordered. */
private final transient List<Entry<T, Integer>> itemsOrdered = new ArrayList<Map.Entry<T, Integer>>();
/** Whether list is in sync. */
protected transient boolean isListInSync = false;
public List<Entry<T, Integer>> getOrderedList() {
if (!this.isListInSync) {
this.rebuildOrderedList();
if (!isListInSync) {
rebuildOrderedList();
}
return this.itemsOrdered;
return itemsOrdered;
}
private void rebuildOrderedList() {
this.itemsOrdered.clear();
if (this.data != null) {
for (final Entry<T, Integer> e : this.data) {
this.itemsOrdered.add(e);
itemsOrdered.clear();
if (data != null) {
for (final Entry<T, Integer> e : data) {
itemsOrdered.add(e);
}
}
this.isListInSync = true;
isListInSync = true;
}
public int countDistinct() {
return this.data.countDistinct();
return data.countDistinct();
}
/**
* Gets all items in the model.
*
* @return ItemPoolView<T>
*/
public ItemPool<T> getItems() {
return this.data.getView();
return data.getView();
}
/**
* Removes a item from the model.
*
* @param item0 &emsp; {@link forge.Item} object
*/
public void removeItem(final T item0, final int qty) {
if (isInfinite()) { return; }
final boolean wasThere = this.data.count(item0) > 0;
final boolean wasThere = data.count(item0) > 0;
if (wasThere) {
this.data.remove(item0, qty);
data.remove(item0, qty);
isListInSync = false;
}
}
public void replaceAll(final T item0, final T replacement0) {
final int count = this.data.count(item0);
final int count = data.count(item0);
if (count > 0) {
this.data.removeAll(item0);
this.data.add(replacement0, count);
data.removeAll(item0);
data.add(replacement0, count);
isListInSync = false;
}
}
/**
* Adds a item to the model.
*
* @param item0 &emsp; {@link forge.Item} object.
*/
public void addItem(final T item0, final int qty) {
this.data.add(item0, qty);
data.add(item0, qty);
isListInSync = false;
}
/**
* Adds multiple copies of multiple items to the model.
*
* @param items0 &emsp; {@link java.lang.Iterable}<Entry<T, Integer>>
*/
public void addItems(final Iterable<Entry<T, Integer>> items0) {
this.data.addAll(items0);
data.addAll(items0);
isListInSync = false;
}
@@ -150,29 +110,31 @@ public final class ItemManagerModel<T extends InventoryItem> {
* items in the table have a limited number of copies.
*/
public void setInfinite(final boolean infinite) {
this.infiniteSupply = infinite;
infiniteSupply = infinite;
}
public boolean isInfinite() {
return infiniteSupply;
}
public boolean allowZero() {
return data.allowZero();
}
public void setAllowZero(boolean allowZero0) {
data.setAllowZero(allowZero0);
}
public CascadeManager getCascadeManager() {
return cascadeManager;
}
/**
* Resort.
*/
public void refreshSort() {
if (this.getOrderedList().isEmpty()) { return; }
if (getOrderedList().isEmpty()) { return; }
Collections.sort(this.getOrderedList(), new MyComparator());
Collections.sort(getOrderedList(), new MyComparator());
}
/**
* Manages sorting orders for multiple depths of sorting.
*/
//Manages sorting orders for multiple depths of sorting
public final class CascadeManager {
private final List<ItemColumn> colsToSort = new ArrayList<ItemColumn>(3);
private Sorter sorter = null;
@@ -181,20 +143,21 @@ public final class ItemManagerModel<T extends InventoryItem> {
// If column is first in the cascade, inverts direction of sort.
// Otherwise, sorts in ascending direction.
public void add(final ItemColumn col0, final boolean forSetup) {
this.sorter = null;
sorter = null;
if (forSetup) { //just add column unmodified if setting up sort columns
this.colsToSort.add(0, col0);
} else {
colsToSort.add(0, col0);
}
else {
if (colsToSort.size() > 0 && colsToSort.get(0).equals(col0)) { //if column already at top level, just invert
col0.getConfig().setSortPriority(1);
col0.getConfig().setSortState(col0.getConfig().getSortState() == SortState.ASC ? SortState.DESC : SortState.ASC);
}
else { //otherwise move column to top level and move others down
this.colsToSort.remove(col0);
colsToSort.remove(col0);
col0.getConfig().setSortPriority(1);
col0.getConfig().setSortState(col0.getConfig().getDefaultSortState());
this.colsToSort.add(0, col0);
colsToSort.add(0, col0);
}
//decrement sort priority on remaining columns
@@ -208,28 +171,28 @@ public final class ItemManagerModel<T extends InventoryItem> {
}
//unset and remove boundary columns.
if (this.colsToSort.size() > maxSortDepth) {
this.colsToSort.get(maxSortDepth).getConfig().setSortPriority(0);
this.colsToSort.remove(maxSortDepth);
if (colsToSort.size() > maxSortDepth) {
colsToSort.get(maxSortDepth).getConfig().setSortPriority(0);
colsToSort.remove(maxSortDepth);
}
}
public Sorter getSorter() {
if (this.sorter == null) {
this.sorter = createSorter();
if (sorter == null) {
sorter = createSorter();
}
return this.sorter;
return sorter;
}
public void reset() {
this.colsToSort.clear();
this.sorter = null;
colsToSort.clear();
sorter = null;
}
private Sorter createSorter() {
final List<ItemPoolSorter<InventoryItem>> oneColSorters = new ArrayList<ItemPoolSorter<InventoryItem>>(maxSortDepth);
for (final ItemColumn col : this.colsToSort) {
for (final ItemColumn col : colsToSort) {
oneColSorters.add(new ItemPoolSorter<InventoryItem>(
col.getFnSort(),
col.getConfig().getSortState().equals(SortState.ASC) ? true : false));
@@ -242,30 +205,18 @@ public final class ItemManagerModel<T extends InventoryItem> {
private final List<ItemPoolSorter<InventoryItem>> sorters;
private final int cntFields;
/**
*
* Sorter Constructor.
*
* @param sorters0
* a List<TableSorter<InventoryItem>>
*/
public Sorter(final List<ItemPoolSorter<InventoryItem>> sorters0) {
this.sorters = sorters0;
this.cntFields = sorters0.size();
sorters = sorters0;
cntFields = sorters0.size();
}
/*
* (non-Javadoc)
*
* @see java.util.Comparator#compare(java.lang.Object, java.lang.Object)
*/
@Override
public final int compare(final Entry<InventoryItem, Integer> arg0, final Entry<InventoryItem, Integer> arg1) {
int lastCompare = 0;
int iField = -1;
while ((++iField < this.cntFields) && (lastCompare == 0)) { // reverse
while ((++iField < cntFields) && (lastCompare == 0)) { // reverse
// iteration
final ItemPoolSorter<InventoryItem> sorter = this.sorters.get(iField);
final ItemPoolSorter<InventoryItem> sorter = sorters.get(iField);
if (sorter == null) {
break;
}
@@ -277,13 +228,10 @@ public final class ItemManagerModel<T extends InventoryItem> {
}
private final class MyComparator implements Comparator<Entry<T, Integer>> {
/* (non-Javadoc)
* @see java.util.Comparator#compare(java.lang.Object, java.lang.Object)
*/
@SuppressWarnings("unchecked")
@Override
public int compare(final Entry<T, Integer> o1, final Entry<T, Integer> o2) {
return cascadeManager.getSorter().compare((Entry<InventoryItem, Integer>)o1, (Entry<InventoryItem, Integer>)o2);
}
}
} // ItemManagerModel
}

View File

@@ -130,7 +130,7 @@ public final class ConquestData {
if (collection == null) {
collection = new ConquestCollection();
}
manager.setPool(collection);
manager.setPool(collection, true);
}
public Iterable<PaperCard> getUnlockedCards() {
@@ -433,6 +433,7 @@ public final class ConquestData {
private class ConquestCollection extends ItemPool<PaperCard> {
private ConquestCollection() {
super(PaperCard.class);
setAllowZero(true);
//initialize to contain all available cards, with unlocked
//having a count of 1 and the rest having a count of 0