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- Fix for Ripple not setting activating player
- Convert Force of Will to AFs
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@@ -2772,6 +2772,9 @@ public class GameAction {
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if(sa == null) return;
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// Ripple causes a crash because it doesn't set the activatingPlayer in this entrance
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if (sa.getActivatingPlayer() == null)
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sa.setActivatingPlayer(AllZone.HumanPlayer);
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playSpellAbilityForFree(sa);
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}
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