From c9318f24f9c3e5a6799d4a6420e6ee0c2fc30810 Mon Sep 17 00:00:00 2001 From: Simisays <67333662+Simisays@users.noreply.github.com> Date: Tue, 6 Sep 2022 17:08:48 +0200 Subject: [PATCH] Update walking_bulwark.txt --- forge-gui/res/cardsfolder/upcoming/walking_bulwark.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui/res/cardsfolder/upcoming/walking_bulwark.txt b/forge-gui/res/cardsfolder/upcoming/walking_bulwark.txt index e0be47910cb..99be02dc5c2 100644 --- a/forge-gui/res/cardsfolder/upcoming/walking_bulwark.txt +++ b/forge-gui/res/cardsfolder/upcoming/walking_bulwark.txt @@ -3,7 +3,7 @@ ManaCost:1 Types:Artifact Creature Golem PT:0/3 K:Defender -A:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.withDefender | KW$ Haste | SorcerySpeed$ True | TgtPrompt$ Select target creature with defender | SubAbility$ DBEffect | SpellDescription$ Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. +A:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.withDefender | KW$ Haste | SorcerySpeed$ True | TgtPrompt$ Select target creature with defender | StackDescription$ SpellDescription | SubAbility$ DBEffect | SpellDescription$ Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ CanAttack,CombatDamageToughness | ForgetOnMoved$ Battlefield SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.IsRemembered | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. SVar:CombatDamageToughness:Mode$ CombatDamageToughness | ValidCard$ Card.IsRemembered | Secondary$ True | Description$ This creature gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power.