Added all the Licids:

Calming Licid
Convulsing Licid
Corrupting Licid
Dominating Licid
Enraging Licid
Gliding Licid
Leeching Licid
Nurturing Licid
Quickening Licid
Stinging Licid
Tempting Licid
Transmogrifying Licid
This commit is contained in:
moomarc
2012-01-18 11:31:43 +00:00
parent f90382b54a
commit c90a69c0b5
13 changed files with 372 additions and 0 deletions

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Name:Stinging Licid
ManaCost:1 U
Types:Creature Licid
Text:no text
PT:1/1
A:AB$ SetState | Cost$ 1 U T | Defined$ Self | NewState$ Alternate | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect.
SVar:DBAttach:DB$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Curse
#If the value of AlternateMode isn't Flip or DoubleFaced, it will be the name of the state defined below, so you can switch to it with SetState+NewState$.The name of the first state defined is always "Original".
AlternateMode:Alternate
#Shared
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/stinging_licid.jpg
SetInfo:TMP|Uncommon|http://magiccards.info/scans/en/tp/91.jpg
Oracle:{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nWhenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
ALTERNATE
Name:Stinging Licid
ManaCost:1 U
Colors:blue
Types:Enchantment Aura
Text:Whenever enchanted creature becomes tapped, CARDNAME deals 2 damage to that creature's controller.
K:Whenever enchanted creature becomes tapped, CARDNAME deals 2 damage to that creature's controller.
A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted creature becomes tapped, CARDNAME deals 2 damage to that creature's controller.
SVar:TrigDamage:AB$DealDamage | Cost$ 0 | Defined$ TriggeredCardController | NumDmg$ 2
A:AB$ SetState | Cost$ U | Defined$ Self | NewState$ Original | SpellDescription$ End this effect.
End