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Added all the Licids:
Calming Licid Convulsing Licid Corrupting Licid Dominating Licid Enraging Licid Gliding Licid Leeching Licid Nurturing Licid Quickening Licid Stinging Licid Tempting Licid Transmogrifying Licid
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res/cardsfolder/s/stinging_licid.txt
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31
res/cardsfolder/s/stinging_licid.txt
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Name:Stinging Licid
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ManaCost:1 U
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Types:Creature Licid
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Text:no text
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PT:1/1
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A:AB$ SetState | Cost$ 1 U T | Defined$ Self | NewState$ Alternate | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect.
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SVar:DBAttach:DB$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Curse
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#If the value of AlternateMode isn't Flip or DoubleFaced, it will be the name of the state defined below, so you can switch to it with SetState+NewState$.The name of the first state defined is always "Original".
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AlternateMode:Alternate
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#Shared
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/stinging_licid.jpg
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SetInfo:TMP|Uncommon|http://magiccards.info/scans/en/tp/91.jpg
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Oracle:{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nWhenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
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ALTERNATE
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Name:Stinging Licid
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ManaCost:1 U
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Colors:blue
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Types:Enchantment Aura
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Text:Whenever enchanted creature becomes tapped, CARDNAME deals 2 damage to that creature's controller.
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K:Whenever enchanted creature becomes tapped, CARDNAME deals 2 damage to that creature's controller.
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A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Curse
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T:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted creature becomes tapped, CARDNAME deals 2 damage to that creature's controller.
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SVar:TrigDamage:AB$DealDamage | Cost$ 0 | Defined$ TriggeredCardController | NumDmg$ 2
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A:AB$ SetState | Cost$ U | Defined$ Self | NewState$ Original | SpellDescription$ End this effect.
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End
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