Added all the Licids:

Calming Licid
Convulsing Licid
Corrupting Licid
Dominating Licid
Enraging Licid
Gliding Licid
Leeching Licid
Nurturing Licid
Quickening Licid
Stinging Licid
Tempting Licid
Transmogrifying Licid
This commit is contained in:
moomarc
2012-01-18 11:31:43 +00:00
parent f90382b54a
commit c90a69c0b5
13 changed files with 372 additions and 0 deletions

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Name:Leeching Licid
ManaCost:1 B
Types:Creature Licid
Text:At the beginning of the upkeep of enchanted creature's controller, CARDNAME deals 1 damage to that player.
PT:1/1
A:AB$ SetState | Cost$ B T | Defined$ Self | NewState$ Alternate | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect.
SVar:DBAttach:DB$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Curse
#If the value of AlternateMode isn't Flip or DoubleFaced, it will be the name of the state defined below, so you can switch to it with SetState+NewState$.The name of the first state defined is always "Original".
AlternateMode:Alternate
#Shared
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/leeching_licid.jpg
SetInfo:TMP|Uncommon|http://magiccards.info/scans/en/tp/35.jpg
Oracle:{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.\nAt the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
ALTERNATE
Name:Leeching Licid
ManaCost:1 B
Colors:black
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, CARDNAME deals 1 damage to that player.
SVar:TrigDamage:AB$DealDamage | Cost$ 0 | Defined$ EnchantedController | NumDmg$ 1
A:AB$ SetState | Cost$ B | Defined$ Self | NewState$ Original | SpellDescription$ End this effect.
End