quest tokens won't suffer from sickness

This commit is contained in:
Maxmtg
2013-04-09 09:55:01 +00:00
parent 9099176144
commit c8af23124c

View File

@@ -82,11 +82,9 @@ public class PhaseUtil {
game.getCombat().reset();
game.getCombat().setAttackingPlayer(turn);
// Tokens starting game in play now actually suffer from Sum. Sickness
// again
final List<Card> list = turn.getCardsIncludePhasingIn(ZoneType.Battlefield);
for (final Card c : list) {
if (turn.getTurn() > 0 || !c.isStartsGameInPlay()) {
if (turn.getTurn() >= 0 || !c.isStartsGameInPlay()) {
c.setSickness(false);
}
}