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quest tokens won't suffer from sickness
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@@ -82,11 +82,9 @@ public class PhaseUtil {
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game.getCombat().reset();
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game.getCombat().setAttackingPlayer(turn);
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// Tokens starting game in play now actually suffer from Sum. Sickness
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// again
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final List<Card> list = turn.getCardsIncludePhasingIn(ZoneType.Battlefield);
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for (final Card c : list) {
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if (turn.getTurn() > 0 || !c.isStartsGameInPlay()) {
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if (turn.getTurn() >= 0 || !c.isStartsGameInPlay()) {
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c.setSickness(false);
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}
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}
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