Adventure gate texture fix

This commit is contained in:
jjayers99
2023-05-12 23:24:39 -04:00
parent f3f6dbce94
commit c86a38a22f
2 changed files with 4 additions and 0 deletions

View File

@@ -692,6 +692,9 @@ public class MapStage extends GameStage {
dialog = new DialogActor(this, id, prop.get("dialog").toString(), prop.get("sprite").toString());
else {
dialog = new DialogActor(this, id, prop.get("dialog").toString(), tiledObj.getTextureRegion());
}
if (prop.containsKey("hidden") && Boolean.parseBoolean(prop.get("hidden").toString()))
{
dialog.setVisible(false);
}
addMapActor(obj, dialog);

View File

@@ -4,6 +4,7 @@
<object name="dialog" type="dialog" gid="1418" width="16" height="16">
<properties>
<property name="dialog" value=""/>
<property name="hidden" type="bool" value="true"/>
<property name="type" value="dialog"/>
</properties>
</object>