diff --git a/src/main/java/forge/control/FControlGameEventHandler.java b/src/main/java/forge/control/FControlGameEventHandler.java index a8592f2c985..9d8c3f29665 100644 --- a/src/main/java/forge/control/FControlGameEventHandler.java +++ b/src/main/java/forge/control/FControlGameEventHandler.java @@ -47,6 +47,7 @@ import forge.game.zone.ZoneType; import forge.gui.GuiDialog; import forge.gui.SOverlayUtils; import forge.gui.framework.SDisplayUtil; +import forge.gui.framework.SLayoutIO; import forge.gui.match.CMatchUI; import forge.gui.match.VMatchUI; import forge.gui.match.ViewWinLose; @@ -145,6 +146,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base { FThreads.invokeInEdtNowOrLater(new Runnable() { @Override public void run() { CMatchUI.SINGLETON_INSTANCE.initHandViews(FServer.instance.getLobby().getGuiPlayer()); + SLayoutIO.loadLayout(null); VMatchUI.SINGLETON_INSTANCE.populate(); for(VHand h : VMatchUI.SINGLETON_INSTANCE.getHands()) { h.getLayoutControl().updateHand(); diff --git a/src/main/java/forge/gui/match/VMatchUI.java b/src/main/java/forge/gui/match/VMatchUI.java index cf4d23c6b25..4c37155c0ac 100644 --- a/src/main/java/forge/gui/match/VMatchUI.java +++ b/src/main/java/forge/gui/match/VMatchUI.java @@ -83,7 +83,7 @@ public enum VMatchUI implements IVTopLevelUI { } } - // Add extra players alternatively to existing user/AI field panels. + // Add extra players alternatively to existing user/AI field panels. for (int i = 2; i < lstCommands.size(); i++) { // If already in layout, no need to add again. VCommand cmdView = lstCommands.get(i);