Merge pull request #1808 from Simisays/BRO2

BRO 19 cards
This commit is contained in:
Paul Hammerton
2022-11-10 18:09:28 +00:00
committed by GitHub
19 changed files with 146 additions and 3 deletions

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@@ -3,7 +3,7 @@ ManaCost:2 B G
Types:Legendary Creature Treefolk Types:Legendary Creature Treefolk
PT:3/4 PT:3/4
K:Reach K:Reach
R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.Creature+nonToken+OppCtrl | CheckSelfLKIZone$ True | ReplaceWith$ Exile | Description$ If a nontoken creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.Creature+OppCtrl | CheckSelfLKIZone$ True | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ DBImmediateTrigger SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ DBImmediateTrigger
SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigToken | TriggerDescription$ If a nontoken creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigToken | TriggerDescription$ If a nontoken creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You

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Name:Citanul Stalwart
ManaCost:G
Types:Creature Elf Druid Soldier
PT:1/1
A:AB$ Mana | Cost$ T tapXType<1/Creature;Artifact/artifact or creature> | Produced$ Any | SpellDescription$ Add one mana of any color.
DeckHints:Type$Artifact
Oracle:{T}, Tap an untapped artifact or creature you control: Add one mana of any color.

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Name:Coastal Bulwark
ManaCost:2
Types:Artifact Creature Wall
PT:1/3
K:Defender
S:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Island.YouCtrl | AddPower$ 2 | Description$ CARDNAME gets +2/+0 as long as you control an Island.
A:AB$ Surveil | Cost$ 2 T | Amount$ 1 | SpellDescription$ Surveil 1. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
DeckHints:Ability$Graveyard
SVar:BuffedBy:Island
Oracle:Defender\nCoastal Bulwark gets +2/+0 as long as you control an Island.\n{2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

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Name:Combat Courier
ManaCost:1
Types:Artifact Creature Construct
PT:1/1
A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
K:Unearth:U
DeckHas:Ability$Sacrifice|Graveyard
DeckHints:Color$Blue
Oracle:\n{2}, Sacrifice Combat Courier: Draw a card.\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Name:Conscripted Infantry
ManaCost:2 R
Types:Creature Human Soldier
PT:3/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 colorless Soldier artifact creature token.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_soldier
DeckHas:Ability$Token & Type$Artifact
SVar:SacMe:3
Oracle:When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.

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Name:Defabricate
ManaCost:1 U
Types:Instant
A:SP$ Charm | Choices$ DBCounter,DBStile
SVar:DBCounter:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target artifact or enchantment spell | ValidTgts$ Artifact,Enchantment | Destination$ Exile | SpellDescription$ Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.
SVar:DBStile:DB$ Counter | TgtPrompt$ Select target activated or triggered ability | ValidTgts$ Card,Emblem | TargetType$ Activated,Triggered | SpellDescription$ Counter target activated or triggered ability.
Oracle:Choose one —\n• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.\n• Counter target activated or triggered ability.

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Name:Demolition Field
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
A:AB$ Destroy | Cost$ 2 T Sac<1/CARDNAME> | ValidTgts$ Land.nonBasic+OppCtrl | TgtPrompt$ Select target nonbasic land an opponent controls | SubAbility$ DBSearch | AILogic$ GhostQuarter | SpellDescription$ Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | DefinedPlayer$ TargetedController | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBSearchBis | StackDescription$ That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
SVar:DBSearchBis:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | DefinedPlayer$ You | ChangeType$ Land.Basic | ChangeNum$ 1
AI:RemoveDeck:Random
DeckHas:Ability$Sacrifice
Oracle:{T}: Add {C}.\n{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

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Name:Desynchronize
ManaCost:4 U
Types:Instant
A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | SubAbility$ DBScry | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDestinationMessage$ Would you like to put the card on the top of your library (and not on the bottom)? | SpellDescription$ Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.
SVar:DBScry:DB$ Scry | ScryNum$ 2
Oracle:Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.

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Name:Disciples of Gix
ManaCost:4 B B
Types:Creature Phyrexian Human
PT:4/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Artifact.YouOwn | ChangeNum$ 3
DeckNeeds:Type$Artifact & Ability$Graveyard
Oracle:When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle.

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Name:Dwarven Forge-Chanter
ManaCost:1 R
Types:Creature Dwarf Wizard
PT:1/3
K:Ward:PayLife<2>
K:Prowess
Oracle:Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Name:Emergency Weld
ManaCost:1 B
Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target artifact or creature card in your graveyard | ValidTgts$ Artifact.YouOwn,Creature.YouOwn | SubAbility$ DBToken | SpellDescription$ Return target artifact or creature card from your graveyard to your hand.
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_soldier | SpellDescription$ Create a 1/1 colorless Soldier artifact creature token.
DeckHas:Ability$Token|Graveyard & Type$Artifact|Soldier
Oracle:Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.

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Name:Evangel of Synthesis
ManaCost:U B
Types:Creature Phyrexian Human Cleric
PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then discard a card.
SVar:TrigDraw:DB$ Draw | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose
S:Mode$ Continuous | Affected$ Card.Self | CheckSVar$ X | SVarCompare$ GE2 | AddPower$ 1 | AddKeyword$ Menace | Description$ As long as you've drawn two or more cards this turn, CARDNAME gets +1/+0 and has menace.
SVar:X:Count$YouDrewThisTurn
DeckHas:Ability$Discard & Keyword$Menace
Oracle:When Evangel of Synthesis enters the battlefield, draw a card, then discard a card.\nAs long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.

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Name:Excavation Explosion
ManaCost:2 R
Types:Sorcery
A:SP$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 3 | SubAbility$ DBToken | SpellDescription$ CARDNAME deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
SVar:DBToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone
DeckHas:Ability$Token & Type$Artifact
Oracle:Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

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Name:Fade from History
ManaCost:2 G G
Types:Sorcery
A:SP$ Token | TokenOwner$ Player.controlsEnchantment,controlsArtifact | TokenScript$ g_2_2_bear | SubAbility$ DBDestroy | SpellDescription$ Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
SVar:DBDestroy:DB$ DestroyAll | ValidCards$ Artifact,Enchantment
AI:RemoveDeck:Random
DeckHas:Ability$Token & Type$Bear
Oracle:Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

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Name:Fallaji Archaeologist
ManaCost:1 U
Types:Creature Human Scout
PT:0/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on CARDNAME. (To mill a card, put the top card of your library into your graveyard.)
SVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You | RememberMilled$ True | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Card.nonCreature+nonLand+YouOwn+IsRemembered | RememberChanged$ True | ForgetOtherRemembered$ True | Hidden$ True | Optional$ True | SubAbility$ DBCounter
SVar:DBCounter:DB$ PutCounter | Defined$ Card.Self | CounterType$ P1P1 | ConditionDefined$ Remembered | ConditionNotPresent$ Card | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Mill|Counters
DeckHints:Ability$Graveyard
Oracle:When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

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Name:Fallaji Chaindancer
ManaCost:3 R
Types:Creature Human Soldier
PT:2/4
A:AB$ Pump | Cost$ 2 | Defined$ Self | KW$ Double Strike | SpellDescription$ CARDNAME gains double strike until end of turn.
DeckHas:Keyword$DoubleStrike
Oracle:{2}: Fallaji Chaindancer gains double strike until end of turn.

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Name:Fallaji Vanguard
ManaCost:2 R W
Types:Creature Human Soldier
PT:2/3
K:First Strike
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Creature.YouCtrl+Other,Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ 2
Oracle:First strike\nWhenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

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Name:Fog of War
ManaCost:2 G
Types:Instant
A:SP$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBFog | SpellDescription$ You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
SVar:DBFog:DB$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog
SVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.powerLE3
SVar:X:Count$Valid Creature
AI:RemoveDeck:Random
DeckHas:Ability$LifeGain
Oracle:You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.

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@@ -2,9 +2,9 @@ Name:Vodalian Tide Mage
ManaCost:1 G U ManaCost:1 G U
Types:Creature Merfolk Wizard Types:Creature Merfolk Wizard
PT:3/3 PT:3/3
T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+nonToken | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ Whenever one or more nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a copy of the chosen creature in your hand. T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+nonToken+Other | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.
SVar:TrigChoose:DB$ ChooseCard | DefinedCards$ TriggeredSources | Mandatory$ True | SubAbility$ DBConjure SVar:TrigChoose:DB$ ChooseCard | DefinedCards$ TriggeredSources | Mandatory$ True | SubAbility$ DBConjure
SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | SubAbility$ DBCleanup SVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:Whenever one or more nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a copy of the chosen creature in your hand. Oracle:Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.