add Beacon of Tomorrows (from Fifth Dawn)

This commit is contained in:
jendave
2011-08-06 14:08:27 +00:00
parent 8689646960
commit c8052bd65a
3 changed files with 34 additions and 0 deletions

1
.gitattributes vendored
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@@ -442,6 +442,7 @@ res/cardsfolder/bazaar_of_baghdad.txt -text svneol=native#text/plain
res/cardsfolder/bazaar_of_wonders.txt -text svneol=native#text/plain res/cardsfolder/bazaar_of_wonders.txt -text svneol=native#text/plain
res/cardsfolder/beacon_of_creation.txt -text svneol=native#text/plain res/cardsfolder/beacon_of_creation.txt -text svneol=native#text/plain
res/cardsfolder/beacon_of_destruction.txt -text svneol=native#text/plain res/cardsfolder/beacon_of_destruction.txt -text svneol=native#text/plain
res/cardsfolder/beacon_of_tomorrows.txt -text svneol=native#text/plain
res/cardsfolder/beacon_of_unrest.txt -text svneol=native#text/plain res/cardsfolder/beacon_of_unrest.txt -text svneol=native#text/plain
res/cardsfolder/bear_cub.txt -text svneol=native#text/plain res/cardsfolder/bear_cub.txt -text svneol=native#text/plain
res/cardsfolder/beast_attack.txt -text svneol=native#text/plain res/cardsfolder/beast_attack.txt -text svneol=native#text/plain

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@@ -0,0 +1,7 @@
Name:Beacon of Tomorrows
ManaCost:6 U U
Types:Sorcery
Text:Target player takes an extra turn after this one. Shuffle CARDNAME into its owner's library.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/beacon_of_tomorrows.jpg
End

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@@ -7279,6 +7279,32 @@ public class CardFactory_Sorceries {
card.addSpellAbility(spell); card.addSpellAbility(spell);
}//*************** END ************ END ************************** }//*************** END ************ END **************************
//*************** START *********** START **************************
else if(cardName.equals("Beacon of Tomorrows")) {
final SpellAbility spell = new Spell(card) {
private static final long serialVersionUID = 6705046075033727413L;
@Override
public void resolve() {
Player p = getTargetPlayer();
AllZone.Phase.addExtraTurn(p);
done();
}//resolve()
void done() {
//shuffle card back into the library
AllZone.GameAction.moveToLibrary(card);
card.getController().shuffle();
}
};
spell.setChooseTargetAI(CardFactoryUtil.AI_targetComputer());
spell.setBeforePayMana(CardFactoryUtil.input_targetPlayer(spell));
card.clearSpellAbility();
card.addSpellAbility(spell);
}//*************** END ************ END **************************
return card; return card;
}//getCard }//getCard
} }