Make loading quest work better

This commit is contained in:
drdev
2014-07-13 02:08:02 +00:00
parent 36a1e8148f
commit c80483bf1e
4 changed files with 14 additions and 9 deletions

View File

@@ -46,7 +46,7 @@ public class HomeScreen extends FScreen {
addButton("Quest Mode", new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
QuestMenu.launchQuestMode();
QuestMenu.launchQuestMode(false);
}
}, true);
addButton("Gauntlets", new FEventHandler() {

View File

@@ -167,7 +167,7 @@ public class LoadQuestScreen extends FScreen {
FModel.getQuestPreferences().setPref(QPref.CURRENT_QUEST,
lstQuests.getSelectedQuest().getName() + ".dat");
FModel.getQuestPreferences().save();
QuestMenu.launchQuestMode();
QuestMenu.launchQuestMode(true);
}
private void renameQuest(final QuestData quest) {

View File

@@ -536,7 +536,7 @@ public class NewQuestScreen extends FScreen {
FModel.getQuestPreferences().setPref(QPref.CURRENT_QUEST, questName + ".dat");
FModel.getQuestPreferences().save();
QuestMenu.launchQuestMode(); //launch quest mode for new quest
QuestMenu.launchQuestMode(true); //launch quest mode for new quest
}
});
}

View File

@@ -118,7 +118,7 @@ public class QuestMenu extends FPopupMenu implements IVQuestStats {
private QuestMenu() {
}
public static void launchQuestMode() {
public static void launchQuestMode(final boolean fromQuestChange) {
//attempt to load current quest
final File dirQuests = new File(ForgeConstants.QUEST_SAVE_DIR);
final String questname = FModel.getQuestPreferences().getPref(QPref.CURRENT_QUEST);
@@ -128,12 +128,17 @@ public class QuestMenu extends FPopupMenu implements IVQuestStats {
@Override
public void run() {
FModel.getQuest().load(QuestDataIO.loadData(data));
if (fromQuestChange) {
duelsScreen.update();
challengesScreen.update();
tournamentsScreen.update();
decksScreen.refreshDecks();
Forge.back();
}
else {
Forge.openScreen(duelsScreen); //TODO: Consider opening most recent quest view
}
}
});
return;
}