- Improve clarity of code a little by inverting the condition check in GameState

This commit is contained in:
Michael Kamensky
2021-02-17 07:59:32 +03:00
parent f78a375402
commit c7f8c1c59e

View File

@@ -262,11 +262,12 @@ public abstract class GameState {
if (c.getPaperCard() == null) { if (c.getPaperCard() == null) {
return; return;
} }
if (c.getMergedCards().isEmpty()) {
newText.append(c.getPaperCard().getName()); if (!c.getMergedCards().isEmpty()) {
} else {
// we have to go by the current top card name here // we have to go by the current top card name here
newText.append(c.getTopMergedCard().getPaperCard().getName()); newText.append(c.getTopMergedCard().getPaperCard().getName());
} else {
newText.append(c.getPaperCard().getName());
} }
} }
if (c.isCommander()) { if (c.isCommander()) {