fixes from thread comments

This commit is contained in:
Wendell Wilkerson
2021-07-11 16:54:51 -05:00
parent 99dcd03e64
commit c7eff32f94
4 changed files with 4 additions and 1 deletions

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@@ -4,4 +4,4 @@ Types:Sorcery
A:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any targeto | NumDmg$ 2 | SubAbility$ DBToken | SpellDescription$ CARDNAME deals 2 damage to any target.
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Create a Treasure token.
DeckHas:Ability$Token
Oracle:Magic Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Oracle:Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

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@@ -7,4 +7,5 @@ SVar:TripPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Deathtouch
T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Alone$ True | Execute$ TrigLoseLife | TriggerDescription$ Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 2 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2
DeckHas:Ability$LifeGain
Oracle:Whenever equipped creature attacks, it gains deathtouch until end of turn.\nWhenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

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@@ -3,4 +3,5 @@ ManaCost:1 B
Types:Creature Zombie
PT:2/1
A:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn.
SVar:AIPreference:SacCost$Creature.token+powerLE2,Creature.cmcLE1+powerLE1
Oracle: Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.

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@@ -5,4 +5,5 @@ PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, each opponent loses 2 life and you gain 2 life.
SVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2
DeckHas:Ability$LifeGain
Oracle:When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.