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- The AI can now use Gruul Charm.
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@@ -4,7 +4,7 @@ Types:Instant
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A:SP$ Charm | Cost$ R G | Choices$ CantBlockEffect,DBGainCtrl,DmgAll | CharmNum$ 1 | SpellDescription$ Choose one - Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
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SVar:CantBlockEffect:DB$ Effect | Name$ Gruul Charm Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.
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SVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.
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SVar:DBGainCtrl:DB$ GainControl | Cost$ R | AllValid$ Permanent.YouOwn | SpellDescription$ Gain control of all permanents you own.
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SVar:DBGainCtrl:DB$ GainControl | AllValid$ Permanent.YouOwn | SpellDescription$ Gain control of all permanents you own.
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SVar:DmgAll:DB$ DamageAll | NumDmg$ 3 | ValidCards$ Creature.withFlying | ValidDescription$ each creature with flying. | SpellDescription$ CARDNAME deals 3 damage to each creature with flying.
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/gruul_charm.jpg
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@@ -77,6 +77,13 @@ public class ControlGainAi extends SpellAbilityAi {
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// if Defined, then don't worry about targeting
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if (tgt == null) {
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if (sa.hasParam("AllValid")) {
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List<Card> tgtCards = ai.getOpponent().getCardsIn(ZoneType.Battlefield);
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tgtCards = AbilityUtils.filterListByType(tgtCards, sa.getParam("AllValid"), sa);
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if (tgtCards.isEmpty()) {
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return false;
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}
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}
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return true;
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} else {
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tgt.resetTargets();
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@@ -91,7 +91,7 @@ public class DamageAllAi extends SpellAbilityAi {
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}
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int minGain = 200; // The minimum gain in destroyed creatures
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if (sa.getPayCosts().isReusuableResource()) {
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if (sa.getPayCosts() != null && sa.getPayCosts().isReusuableResource()) {
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minGain = 100;
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}
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