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- Fixed canPlayFromEffectAI (i don't why a canPlay check was put there, but it's definitely not the right place, because it prevents stuff like suspend from working).
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@@ -957,7 +957,8 @@ public class AiController {
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}
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}
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if (!chance)
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if (!chance)
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return AiPlayDecision.TargetingFailed;
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return AiPlayDecision.TargetingFailed;
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return canPlaySa(spell);
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return AiPlayDecision.WillPlay;
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}
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}
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if ( spell instanceof SpellPermanent) {
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if ( spell instanceof SpellPermanent) {
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