Fix so player 2 receives zones properly in network game

This commit is contained in:
drdev
2015-07-19 00:13:10 +00:00
parent fa1046d5be
commit c75a63305d
4 changed files with 16 additions and 6 deletions

View File

@@ -27,6 +27,7 @@ import forge.game.player.PlayerView;
import forge.interfaces.IGameController;
import forge.interfaces.IGuiGame;
import forge.interfaces.IMayViewCards;
import forge.trackable.TrackableTypes;
public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
private PlayerView currentPlayer = null;
@@ -67,6 +68,13 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
@Override
public void setGameView(final GameView gameView0) {
if (gameView == null || gameView0 == null) {
if (gameView0 != null) {
//ensure lookup dictionaries are reset before each game
TrackableTypes.CardViewType.clearLookupDictionary();
TrackableTypes.PlayerViewType.clearLookupDictionary();
TrackableTypes.StackItemViewType.clearLookupDictionary();
gameView0.updateObjLookup();
}
gameView = gameView0;
return;
}

View File

@@ -44,7 +44,6 @@ import forge.quest.QuestController;
import forge.sound.MusicPlaylist;
import forge.sound.SoundSystem;
import forge.trackable.TrackableCollection;
import forge.trackable.TrackableTypes;
import forge.util.CollectionSuppliers;
import forge.util.collect.FCollectionView;
import forge.util.maps.HashMapOfLists;
@@ -128,11 +127,6 @@ public class HostedMatch {
}
public void startGame() {
//ensure lookup dictionaries are cleared before each game
TrackableTypes.CardViewType.clearLookupDictionary();
TrackableTypes.PlayerViewType.clearLookupDictionary();
TrackableTypes.StackItemViewType.clearLookupDictionary();
nextGameDecisions.clear();
SoundSystem.instance.setBackgroundMusic(MusicPlaylist.MATCH);