diff --git a/CHANGES.txt b/CHANGES.txt index 5c54c9179de..0a2a580b396 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -212,6 +212,46 @@ Fixes/Features: - Fixed Subterranean Hangar. - Reverted Triangle of War and fixed an issue with the AI targeting. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. +- Fixed Fireball. +- For some reason, the multicolor filter box was working 'negatively' compared to earlier versions, fixed (earlier, more intuitive behavior restored). +- fixing couter-logical defaultNo parameter +- Improved AI of spells cast via copySpellontoStack. +- Fixed chooseCardFromStack overwriting multiple spells with same stack description. +- small changes +- GuiUtils: choice methods moved to GuiChoose.java +- GuiUtils: rarely used methods moved closer to usage +- Converted Sky Swallower to script. +- CardFactorySorceries: moved each SpellAbility creation to a separate function +- CardList: removed reverse() +- shuffle => CardListUtil as static +- Restored the fix for Emrakul, the Aeons Torn shaking of auras like Dragon Breath (why was this removed?). +- Cleanup of unused functions. +- replacing CardList calls with iterables where possible +- CostChange can now run through AF.calculateAmount() +- Converted Fireball to Script +- Removing chained calls to CardList.filter +- Indirection of getValidCards and getTargetableCards. Moved to CardListUtil +- Removed all except filter from CardList +- CardList class stripped, preparing to remove it +- CardList class replaced by java.util.(Array)List +- Improving some potential NPEs in AFChangeZone related to Origin$ All. (Prepping for converting Mox Diamond and similar replacement effects) +- Converting Mox Diamond to Script +- Balduvian Horde, Minotaur Explorer and Pillaging Horde converted to script +- Added a query for optional random discards in AF_ZoneChange +- Convert Treva, the Renewer to script +- Convert Molten Hydra to Script +- Phyrexian Dreadnought ETB Ability is now a trigger and can be Stifled +- fixed choosing any number of cards +- fixed stack description +- Constant.preferences +- Cleanup. +- Deck moved to player (still hardcoded, but no longer in constants) +- Constants moved to better places +- Copied spells will now have their own unique number. +- Added additional cleanups to newGameCleanup(). +- Converted Martial Coup to script +- Added support for tiny 3-pack Sealed Deck games. +- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): @@ -265,6 +305,7 @@ Collective Blessing Common Bond Concordia Pegasus Conjured Currency +Corpsejack Menace Counterflux Coursers' Accord Crosstown Courier @@ -276,6 +317,7 @@ Dead Reveler Deadbridge Goliath Death's Presence Deathrite Shaman +Desecration Demon Destroy the Evidence Detention Sphere Deviant Glee @@ -349,6 +391,7 @@ Mizzium Mortars Mizzium Skin Necropolis Regent New Prahv Guildmage +Nicmagus Elemental Niv-Mizzet, Dracogenius Nivix Guildmage Oak Street Innkeeper