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Fix a bug with macro optimization that was preventing resets on changed sequences
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@@ -2024,6 +2024,7 @@ public class PlayerControllerHuman
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return;
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return;
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}
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}
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rememberedSequenceText = textSequence;
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rememberedSequenceText = textSequence;
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rememberedActions.clear();
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// Clean up input
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// Clean up input
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textSequence = textSequence.trim().toLowerCase().replaceAll("[@%]", "");
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textSequence = textSequence.trim().toLowerCase().replaceAll("[@%]", "");
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