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Booster pack choice now shows more verbose set names; tiny cleanup
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@@ -24,6 +24,7 @@ import forge.Singletons;
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import forge.control.FControl;
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import forge.card.BoosterData;
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import forge.card.CardEdition;
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import forge.card.UnOpenedProduct;
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import forge.game.GameEndReason;
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import forge.game.GameFormat;
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@@ -632,11 +633,15 @@ public class QuestWinLoseHandler extends ControlWinLose {
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}
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final String setPrompt = "Choose bonus booster set:";
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final String chSet = GuiChoose.one(setPrompt, chooseSets);
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List<CardEdition> chooseEditions = new ArrayList<CardEdition>();
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for (String ed : chooseSets) {
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chooseEditions.add(Singletons.getModel().getEditions().get(ed));
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}
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final CardEdition chooseEd = GuiChoose.one(setPrompt, chooseEditions);
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cardsWon = (new UnOpenedProduct(Singletons.getModel().getBoosters().get(chSet))).open();
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cardsWon = (new UnOpenedProduct(Singletons.getModel().getBoosters().get(chooseEd.getCode()))).open();
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qData.getCards().addAllCards(cardsWon);
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this.lblTemp1 = new TitleLabel("Bonus \"" + chSet + "\" booster pack!");
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this.lblTemp1 = new TitleLabel("Bonus " + chooseEd.getName() + " booster pack!");
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}
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if (cardsWon != null) {
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@@ -206,7 +206,7 @@ public final class GameFormatQuest {
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}
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/**
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* Checks if the current format contains sets with snow-land (horrible hack...)
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* Checks if the current format contains sets with snow-land (horrible hack...).
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* @return boolean, contains snow-land sets.
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*
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*/
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