Merge pull request #2883 from Simisays/nahiri

Update nahiris_armory.txt
This commit is contained in:
Anthony Calosa
2023-04-11 08:19:09 +08:00
committed by GitHub
4 changed files with 50 additions and 22 deletions

View File

@@ -3,6 +3,5 @@ ManaCost:no cost
Types:Artifact Types:Artifact
S:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 1 | EffectZone$ Command | Description$ Equip costs you pay cost {1} less. S:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 1 | EffectZone$ Command | Description$ Equip costs you pay cost {1} less.
T:Mode$ AttackersDeclared | ValidAttackers$ Creature.modified+YouCtrl | TriggerZones$ Command | Execute$ TrigConjure | TriggerDescription$ Whenever a modified creature you control attacks, you may pay {M}{M}, if you do conjure a random card from Nahiri's Armory's Spellbook into your hand. T:Mode$ AttackersDeclared | ValidAttackers$ Creature.modified+YouCtrl | TriggerZones$ Command | Execute$ TrigConjure | TriggerDescription$ Whenever a modified creature you control attacks, you may pay {M}{M}, if you do conjure a random card from Nahiri's Armory's Spellbook into your hand.
SVar:TrigConjure:AB$ MakeCard | Cost$ PayShards<2> | Conjure$ True | AtRandom$ True | Zone$ Hand | Spellbook$ SVar:TrigConjure:AB$ MakeCard | Cost$ PayShards<2> | Conjure$ True | AtRandom$ True | Zone$ Hand | Spellbook$ Stoneforge Mystic,Danitha; Benalia's Hope,Ardenn; Intrepid Archaeologist,Open the Armory,Stone Haven Outfitter,Argentum Armor,Sword of the Animist,Masterwork of Ingenuity,Kaldra Compleat,Armored Skyhunter,Lion Sash,Relic Seeker,Esper Sentinel,Forgeborn Phoenix,Foundry Beetle,Inchblade Companion,Komainu Battle Armor,Luxior; Giada's Gift,Mace of Disruption,Nettlecyst,Shadowspear,Seraphic Greatsword,Soulstealer Axe,Sword of Body and Mind,Sword of Fire and Ice,Junkyard Scrapper,Soulstealer Axe,Sword of Feast and Famine,Expedition Supplier,Foundry Beetle,Armory Automaton,Bladegraft Aspirant,Dancing Sword,Jor Kadeen; First Goldwarden,Akiri; Fearless Voyager,Acclaimed Contender,Embercleave,Puresteel Paladin,Champion of the Flame,Tiana; Ship's Caretaker,Reyav; Master Smith,Sigarda's Aid,Armored Skyhunter,Bruenor Battlehammer,Halvar; God of Battle,Wyleth; Soul of Steel,Koll; the Forgemaster,Valduk; Keeper of the Flame,Fervent Champion,Cloudsteel Kirin,Leonin Shikari,Balan; Wandering Knight,Kor Duelist,Leonin Abunas,Zamriel; Seraph of Steel,Auriok Steelshaper
Stoneforge Mystic,Danitha; Benalia's Hope,Ardenn; Intrepid Archaeologist,Open the Armory,Stone Haven Outfitter,Argentum Armor,Sword of the Animist,Masterwork of Ingenuity,Kaldra Compleat,Armored Skyhunter,Lion Sash,Relic Seeker,Esper Sentinel,Forgeborn Phoenix,Foundry Beetle,Inchblade Companion,Komainu Battle Armor,Luxior; Giada's Gift,Mace of Disruption,Nettlecyst,Shadowspear,Seraphic Greatsword,Soulstealer Axe,Sword of Body and Mind,Sword of Fire and Ice,Junkyard Scrapper,Soulstealer Axe,Sword of Feast and Famine,Expedition Supplier,Foundry Beetle,Armory Automaton,Bladegraft Aspirant,Dancing Sword,Jor Kadeen; First Goldwarden,Akiri; Fearless Voyager,Acclaimed Contender,Embercleave,Puresteel Paladin,Champion of the Flame,Tiana; Ship's Caretaker,Reyav; Master Smith,Sigarda's Aid,Armored Skyhunter,Bruenor Battlehammer,Halvar; God of Battle,Wyleth; Soul of Steel,Koll; the Forgemaster,Valduk; Keeper of the Flame,Fervent Champion,Cloudsteel Kirin,Leonin Shikari,Balan; Wandering Knight,Kor Duelist,Leonin Abunas,Zamriel; Seraph of Steel,Auriok Steelshaper
Oracle:Equip costs you pay cost {1} less.\nWhenever a modified creature you control attacks, you may pay {M}{M}, if you do conjure a random card from Nahiri's Armory's Spellbook into your hand. Oracle:Equip costs you pay cost {1} less.\nWhenever a modified creature you control attacks, you may pay {M}{M}, if you do conjure a random card from Nahiri's Armory's Spellbook into your hand.

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
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<editorsettings> <editorsettings>
<export target="wastetown..tmx" format="tmx"/> <export target="wastetown..tmx" format="tmx"/>
</editorsettings> </editorsettings>
@@ -7,7 +7,7 @@
<tileset firstgid="10113" source="../tileset/buildings.tsx"/> <tileset firstgid="10113" source="../tileset/buildings.tsx"/>
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@@ -17,7 +17,7 @@
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@@ -25,7 +25,7 @@
<property name="spriteLayer" type="bool" value="true"/> <property name="spriteLayer" type="bool" value="true"/>
</properties> </properties>
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@@ -98,12 +98,6 @@
<property name="teleportObjectId" value="71"/> <property name="teleportObjectId" value="71"/>
</properties> </properties>
</object> </object>
<object id="83" template="../obj/door_left.tx" x="119.333" y="287">
<properties>
<property name="teleport" value="maps/map/nahiricave.tmx"/>
<property name="teleportObjectId" value="73"/>
</properties>
</object>
<object id="85" template="../obj/waypoint.tx" x="391.5" y="57"/> <object id="85" template="../obj/waypoint.tx" x="391.5" y="57"/>
<object id="91" template="../obj/waypoint.tx" x="385.5" y="282.667"/> <object id="91" template="../obj/waypoint.tx" x="385.5" y="282.667"/>
<object id="92" template="../obj/waypoint.tx" x="320.667" y="282"/> <object id="92" template="../obj/waypoint.tx" x="320.667" y="282"/>
@@ -118,5 +112,27 @@
<object id="101" template="../obj/manashards.tx" x="168" y="360"/> <object id="101" template="../obj/manashards.tx" x="168" y="360"/>
<object id="102" template="../obj/manashards.tx" x="486" y="375"/> <object id="102" template="../obj/manashards.tx" x="486" y="375"/>
<object id="103" template="../obj/waypoint.tx" x="413.667" y="361.667"/> <object id="103" template="../obj/waypoint.tx" x="413.667" y="361.667"/>
<object id="104" template="../obj/enemy.tx" x="62.5489" y="345.323">
<properties>
<property name="enemy" value="Yeti"/>
<property name="threatRange" type="int" value="30"/>
</properties>
</object>
<object id="105" template="../obj/gate.tx" x="46.211" y="119.111" width="19.1841" height="22">
<properties>
<property name="dialog">[{
&quot;text&quot;:&quot;This gate is locked&quot;,
&quot;options&quot;:[
{ &quot;name&quot;:&quot;go away&quot; },
{
&quot;name&quot;:&quot;unlock with Nahiri's Key&quot;,
&quot;condition&quot;:[{&quot;item&quot;:&quot;Nahiri's Key&quot;}],
&quot;text&quot;:&quot;The gate is unlocked&quot;,
&quot;options&quot;:[{&quot;name&quot;:&quot;continue&quot;, &quot;action&quot;:[ {&quot;deleteMapObject&quot;:-1},{&quot;removeItem&quot;:&quot;Nahiri's Key&quot;}]} ]
}
]
}]</property>
</properties>
</object>
</objectgroup> </objectgroup>
</map> </map>

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
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<editorsettings> <editorsettings>
<export target="wastetown..tmx" format="tmx"/> <export target="wastetown..tmx" format="tmx"/>
</editorsettings> </editorsettings>
@@ -12,12 +12,12 @@
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@@ -25,7 +25,7 @@
<property name="spriteLayer" type="bool" value="true"/> <property name="spriteLayer" type="bool" value="true"/>
</properties> </properties>
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@@ -74,12 +74,6 @@
<property name="teleportObjectId" value="79"/> <property name="teleportObjectId" value="79"/>
</properties> </properties>
</object> </object>
<object id="73" template="../obj/door_right.tx" x="43" y="395">
<properties>
<property name="teleport" value="maps/map/nahiri.tmx"/>
<property name="teleportObjectId" value="83"/>
</properties>
</object>
<object id="74" template="../obj/manashards.tx" x="520" y="263"/> <object id="74" template="../obj/manashards.tx" x="520" y="263"/>
<object id="75" template="../obj/manashards.tx" x="484" y="321"/> <object id="75" template="../obj/manashards.tx" x="484" y="321"/>
<object id="76" template="../obj/manashards.tx" x="152" y="298"/> <object id="76" template="../obj/manashards.tx" x="152" y="298"/>
@@ -120,5 +114,19 @@
<object id="90" template="../obj/waypoint.tx" x="357.333" y="262.667"/> <object id="90" template="../obj/waypoint.tx" x="357.333" y="262.667"/>
<object id="91" template="../obj/waypoint.tx" x="652.667" y="225.333"/> <object id="91" template="../obj/waypoint.tx" x="652.667" y="225.333"/>
<object id="92" template="../obj/waypoint.tx" x="642" y="146"/> <object id="92" template="../obj/waypoint.tx" x="642" y="146"/>
<object id="95" template="../obj/enemy.tx" x="43.2058" y="393.001">
<properties>
<property name="enemy" value="Mimic"/>
<property name="reward">[
{
&quot;type&quot;: &quot;item&quot;,
&quot;probability&quot;: 1,
&quot;count&quot;: 1,
&quot;itemName&quot;: &quot;Nahiri's Key&quot;
}
]
</property>
</properties>
</object>
</objectgroup> </objectgroup>
</map> </map>

View File

@@ -182,6 +182,11 @@
"iconName": "RedKey", "iconName": "RedKey",
"questItem": true "questItem": true
}, },
{
"name": "Nahiri's Key",
"iconName": "RedKey",
"questItem": true
},
{ {
"name": "White Key", "name": "White Key",
"iconName": "WhiteKey", "iconName": "WhiteKey",