- Fixed AI using Nomad Mythmaker and Daybreak Coronet.

This commit is contained in:
Sloth
2015-03-29 19:14:34 +00:00
parent 20885ef6bf
commit c632461339

View File

@@ -733,11 +733,27 @@ public class ChangeZoneAi extends SpellAbilityAi {
CardCollection list = CardLists.getValidCards(game.getCardsIn(origin), tgt.getValidTgts(), ai, source);
list = CardLists.getTargetableCards(list, sa);
if (sa.hasParam("AITgts")) {
list = CardLists.getValidCards(list, sa.getParam("AITgts"), sa.getActivatingPlayer(), source);
list = CardLists.getValidCards(list, sa.getParam("AITgts"), ai, source);
}
if (source.isInZone(ZoneType.Hand)) {
list = CardLists.filter(list, Predicates.not(CardPredicates.nameEquals(source.getName()))); // Don't get the same card back.
}
System.out.println("isPreferredTarget " + list);
if (sa.hasParam("AttachedTo")) {
System.out.println("isPreferredTarget att " + list);
list = CardLists.filter(list, new Predicate<Card>() {
@Override
public boolean apply(final Card c) {
for (Card card : game.getCardsIn(ZoneType.Battlefield)) {
if (card.isValid(sa.getParam("AttachedTo"), ai, c)) {
return true;
}
}
return false;
}
});
System.out.println("isPreferredTarget ok " + list);
}
if (list.size() < tgt.getMinTargets(sa.getHostCard(), sa)) {
return false;