Merge branch 'freshmaster' into 'master'

Incidental Editing

See merge request core-developers/forge!6290
This commit is contained in:
Hans Mackowiak
2022-02-24 08:21:16 +00:00
14 changed files with 14 additions and 17 deletions

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@@ -1,6 +1,6 @@
Name:Drake Stone
ManaCost:3 U B
Types:Planeswalker Stone
Types:Legendary Planeswalker Stone
Loyalty:4
A:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then each player discards a card.
SVar:DBDiscard: DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | SpellDescription$ Each player discards a card.

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@@ -3,5 +3,5 @@ ManaCost:W W B B B G G
Types:Sorcery
A:SP$ ChangeZone | Cost$ W W B B B G G | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Permanent.YouOwn | DifferentNames$ True | ChangeNum$ X | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Return any number of permanent cards with different names from your graveyard to the battlefield.
SVar:X:Count$DifferentCardNames_Permanent.YouOwn+inZoneGraveyard
Svar:IsReanimatorCard:TRUE
SVar:IsReanimatorCard:TRUE
Oracle:Return any number of permanent cards with different names from your graveyard to the battlefield.

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@@ -1,6 +1,6 @@
Name:Leinore, Autumn Sovereign
ManaCost:2 G W
Types:Legendary Creature Human Sovereign
Types:Legendary Creature Human Noble
PT:0/4
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Coven — At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, draw a card.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw

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@@ -10,4 +10,4 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Ellywick Tumblestrum | Image$ emblem_ellywick_tumblestrum | StaticAbilities$ STOverrun | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
SVar:STOverrun:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ X | AddToughness$ X | AddKeyword$ Trample & Haste | Description$ Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed.
SVar:X:PlayerCountPropertyYou$DifferentlyNamedDungeonsCompleted/Twice
Oracle:[+1]: Venture into the dungeon.\n[2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.\n[6]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Oracle:[+1]: Venture into the dungeon.\n[-2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.\n[-6]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

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@@ -8,4 +8,4 @@ SVar:STPlay:Mode$ CastWithFlash | ValidCard$ Sorcery | ValidSA$ Spell | EffectZo
SVar:PlayMain1:TRUE
A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Origin$ Battlefield | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Creature,Enchantment | TgtPrompt$ Select target artifact, creature, or enchantment | SpellDescription$ Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | NumCards$ 1
Oracle:Your opponents can't cast spells during your turn.\n[+1]: Until your next turn, you may cast sorcery spells as though they had flash.\n[3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Oracle:Your opponents can't cast spells during your turn.\n[+1]: Until your next turn, you may cast sorcery spells as though they had flash.\n[-3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

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@@ -2,4 +2,4 @@ Name:Stuffed Bear
ManaCost:2
Types:Artifact
A:AB$ Animate | Cost$ 2 | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Creature,Artifact,Bear | Colors$ Green | SpellDescription$ CARDNAME becomes a 4/4 green Bear artifact creature until end of turn.
Oracle: {2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
Oracle:{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.

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@@ -6,5 +6,5 @@ SVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlay
SVar:TrigPhase:DB$ Phases | Defined$ DelayTriggerRemembered
AI:RemoveDeck:All
SVar:NonStackingEffect:True
Svar:PlayMain1:TRUE
SVar:PlayMain1:TRUE
Oracle:Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

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@@ -5,4 +5,4 @@ PT:2/1
K:Ward:2
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Ward:2 | Description$ Equipped creature gets +2/+1 and has ward {2}.
K:Reconfigure:4
Oracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nEquipped creature gets +2/+1 and has ward {2}.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isnt a creature.)
Oracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nEquipped creature gets +2/+1 and has ward {2}.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

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@@ -23,5 +23,4 @@ SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | Counter
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigLose | DamageToTargetThisTurnCondition$ GE10 | TriggerDescription$ Whenever CARDNAME deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
SVar:TrigLose:DB$ LosesGame | Defined$ TriggeredTarget
DeckHas:Ability$Counters
Oracle:Trample\nWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
Oracle:Trample\nWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.\nWhenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.

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@@ -1,6 +1,6 @@
Name:Jukai Preserver
ManaCost:3 G
Types:Enchantment Creature Human Druid
Types:Enchantment Creature Human Druid
PT:3/3
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1

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@@ -5,4 +5,4 @@ S:Mode$ Continuous | Affected$ Permanent.YouCtrl | AddHiddenKeyword$ Legend rule
S:Mode$ Continuous | Affected$ Creature.Legendary+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Each legendary creature you control gets +1/+1.
S:Mode$ Continuous | Affected$ Creature.nonToken+YouCtrl | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
SVar:AffectedX:Count$Valid Creature.Other+sharesNameWith+YouCtrl
Oracle:The "legend rule" doesnt apply to permanents you control.\nEach legendary creature you control gets +1/+1.\nEach nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Oracle:The "legend rule" doesn't apply to permanents you control.\nEach legendary creature you control gets +1/+1.\nEach nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

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@@ -7,5 +7,4 @@ T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ X
SVar:X:TriggeredCard$CardPower
DeckHas:Ability$Counters
Oracle:Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.
When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.
Oracle:Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.\nWhen Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.

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@@ -1,6 +1,6 @@
Name:Tanuki Transplanter
ManaCost:3 G
Types:Artifact Creature Equipment Dog
Types:Artifact Creature Equipment Dog
PT:2/4
T:Mode$ Attacks | ValidCard$ Card.Self,Creature.EquippedBy | Execute$ TrigMana | TriggerDescription$ Whenever CARDNAME or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
SVar:TrigMana:DB$ Mana | Produced$ G | Amount$ X | PersistentMana$ True

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@@ -1,8 +1,7 @@
Name:Wildest Dreams
ManaCost:X X G
Types:Sorcery
A:SP$ ChangeZone | Cost$ X X G | TargetMin$ X | TargetMax$ X | ValidTgts$ Card.YouOwn | TgtPrompt$ Select X target cards in your graveyard | Origin$ Graveyard | Destination$ Hand | R
eferences$ X | SubAbility$ DBExile | SpellDescription$ Return X target cards from your graveyard to your hand. Exile CARDNAME.
A:SP$ ChangeZone | Cost$ X X G | TargetMin$ X | TargetMax$ X | ValidTgts$ Card.YouOwn | TgtPrompt$ Select X target cards in your graveyard | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBExile | SpellDescription$ Return X target cards from your graveyard to your hand. Exile CARDNAME.
SVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile
SVar:X:Count$xPaid
DeckHas:Ability$Graveyard