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Fix crash for triggers with no description
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@@ -2,7 +2,7 @@ Name:Canyon Jerboa
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ManaCost:2 W
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Types:Creature Mouse
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PT:1/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ DBPumpAll | Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ DBPumpAll | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1
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SVar:BuffedBy:Land
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Oracle:Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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@@ -1726,7 +1726,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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// for the purpose of pre-ordering, no need for extra granularity
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Integer idxAdditionalInfo = firstStr.indexOf(" [");
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StringBuilder saLookupKey = new StringBuilder(idxAdditionalInfo != -1 ? firstStr.substring(0, idxAdditionalInfo - 1) : firstStr);
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StringBuilder saLookupKey = new StringBuilder(idxAdditionalInfo > 0 ? firstStr.substring(0, idxAdditionalInfo - 1) : firstStr);
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char delim = (char) 5;
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for (int i = 1; i < activePlayerSAs.size(); i++) {
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@@ -1744,7 +1744,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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saLookupKey.append(delim).append(saStr);
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idxAdditionalInfo = saLookupKey.indexOf(" [");
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if (idxAdditionalInfo != -1) {
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if (idxAdditionalInfo > 0) {
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saLookupKey = new StringBuilder(saLookupKey.substring(0, idxAdditionalInfo - 1));
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}
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}
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