mirror of
https://github.com/Card-Forge/forge.git
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- Pulled QuestData Preferences out of the code into a text file. This should allow users to tweak some Quest Options without needing to recompile the code.
This commit is contained in:
2
.gitattributes
vendored
2
.gitattributes
vendored
@@ -4567,6 +4567,7 @@ res/quest/easy.txt -text svneol=native#text/plain
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res/quest/hard.txt -text svneol=native#text/plain
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res/quest/medium.txt -text svneol=native#text/plain
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res/quest/price.txt -text svneol=native#text/plain
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res/quest/quest.preferences -text
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res/quest/quest.properties svneol=native#text/plain
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res/quest/questData -text svneol=unset#unset
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res/quest/quests.txt -text svneol=native#text/plain
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@@ -4774,6 +4775,7 @@ src/forge/PrintCardNames.java svneol=native#text/plain
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src/forge/PrintCardPictures.java svneol=native#text/plain
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src/forge/QuestData.java svneol=native#text/plain
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src/forge/QuestData_BoosterPack.java svneol=native#text/plain
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src/forge/QuestData_Prefs.java -text svneol=native#text/plain
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src/forge/QuestData_State.java svneol=native#text/plain
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src/forge/QuestUtil.java -text svneol=native#text/plain
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src/forge/Quest_Assignment.java -text svneol=native#text/plain
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28
res/quest/quest.preferences
Normal file
28
res/quest/quest.preferences
Normal file
@@ -0,0 +1,28 @@
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difficultyString=Easy,Normal,Hard,Very Hard
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# Num of Wins for each Difficulty to gain a Booster, Rank, Duel vs Tougher AI Decks
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winsForBooster=1,1,2,2
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winsForRankIncrease=3,4,5,6
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winsForMediumAI=10,9,8,7
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winsForHardAI=20,18,16,14
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# When starting a quest this is how much of each type you'll start with. Plus your starting Credits.
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startingBasicLand=20
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startingSnowBasicLand=20
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startingCommons=45,40,40,40
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startingUncommons=20,15,15,15
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startingRares=10,10,10,10
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startingCredits=250
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# When winning a booster pack, this is what you'll expect to see in a pack.
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boosterPackCommon=7
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boosterPackUncommon=3
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boosterPackRare=1
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# Match rewards that are used by the quest system
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matchRewardBase=10
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matchRewardTotalWins=0.3
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matchRewardNoLosses=10
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matchRewardAltWinBonus=100
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macthRewardWinOnFirstTurn=1500
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matchRewardWinByTurnFive=250
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matchRewardWinByTurnTen=50
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matchRewardWinByTurnFifteen=5
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matchRewardMullToZero=500
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@@ -10,5 +10,6 @@ medium--file=medium.txt
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hard--file=hard.txt
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data--file=questData
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prefs--file=quest.preferences
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decks-dir--file=decks
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@@ -96,7 +96,7 @@ public class Gui_QuestOptions extends JFrame {
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JRadioButton[] b = {easyRadio, mediumRadio, hardRadio, veryHardRadio};
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for(int i = 0; i < diff.length; i++) {
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b[i].setText(diff[i] + " - " + questData.getTotalNumberOfGames(diff[i]));
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b[i].setText(diff[i] + " - " + questData.getTotalNumberOfGames(i));
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}
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}//setupRadioButtonText()
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@@ -204,20 +204,20 @@ public class Gui_QuestOptions extends JFrame {
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}
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void newQuestButton_actionPerformed(ActionEvent e) {
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String difficulty = "";
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int difficulty = 0;
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String mode = "Realistic";
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if (fantasyRadio.isSelected())
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mode = "Fantasy";
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if(easyRadio.isSelected()) difficulty = questData.EASY;
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if(easyRadio.isSelected()) difficulty = 0;
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else if(mediumRadio.isSelected()) difficulty = questData.MEDIUM;
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else if(mediumRadio.isSelected()) difficulty = 1;
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else if(hardRadio.isSelected()) difficulty = questData.HARD;
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else if(hardRadio.isSelected()) difficulty = 2;
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else if(veryHardRadio.isSelected()) difficulty = questData.VERY_HARD;
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else if(veryHardRadio.isSelected()) difficulty = 3;
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else //user didn't select a difficulty
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return;
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@@ -1,7 +1,6 @@
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package forge;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileOutputStream;
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@@ -29,24 +28,7 @@ import forge.properties.NewConstants;
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//OR non-static readAIQuestDeckFiles()
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//which reads the files "questDecks-easy", "questDecks-medium","questDecks-hard",
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public class QuestData implements NewConstants {
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public final String EASY = "Easy";
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public final String MEDIUM = "Medium";
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public final String HARD = "Hard";
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public final String VERY_HARD = "Very Hard";
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//easy, medium, hard, very hard
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//easy gets a new booster pack after 1 wins
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//medium gets a new booster pack after after 1 wins, etc...
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//hard gets a new booster pack after after 2 wins, etc...
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//very hard gets a new booster pack after after 2 wins, etc...
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//these numbers are just guesses
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private int[] addCardsArray = {1, 1, 2, 2};
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//easy, medium, hard, very hard
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//easy gets a new "rank" after 1 wins
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//medium, gets a new "rank" after 2 wins
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//these numbers are just guesses
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private int[] rankChangeArray = {1, 2, 3, 4};
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QuestData_Prefs qdPrefs = null;
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private int rankIndex;
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private int win;
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@@ -70,7 +52,8 @@ public class QuestData implements NewConstants {
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private long credits;
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private String difficulty;
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private int diffIndex;
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private String difficulty;
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private String mode = "";
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private ArrayList<String> easyAIDecks;
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@@ -100,59 +83,39 @@ public class QuestData implements NewConstants {
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"Level 6 - Regressed into Timmy", "Level 7 - Loves Blue Control", "Level 8 - Immobilized by Fear",
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"Level 9 - Lands = Friends", "Saltblasted for your talent", "Serra Angel is your girlfriend",};
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/*
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private String[] rankArray =
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{
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"Level 0 - Interested Newbie" ,
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"Level 1 - Card Flopper" ,
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"Level 2 - Friday Night Winner",
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"Level 3 - Store Champion" ,
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"Level 4 - Card Crusher" ,
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"Level 5 - PTQ Player" ,
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"Level 6 - PTQ Winner" ,
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"Level 7 - Pro Wannabe" ,
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"Level 8 - Pro-Tour Winner" ,
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"Level 9 - Better Than Jon Finkel" ,
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"Level 10 - World Champion - You Win",
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"Secret Level - Magic God"
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};
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*/
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public QuestData(){
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qdPrefs = new QuestData_Prefs();
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public QuestData() {
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for(int i = 0; i < 20; i++) {
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for(int i = 0; i < qdPrefs.getStartingBasic(); i++) {
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cardPool.add("Forest");
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cardPool.add("Mountain");
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cardPool.add("Swamp");
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cardPool.add("Island");
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cardPool.add("Plains");
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}
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for(int i = 0; i < qdPrefs.getStartingSnowBasic(); i++) {
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cardPool.add("Snow-Covered Forest");
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cardPool.add("Snow-Covered Mountain");
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cardPool.add("Snow-Covered Swamp");
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cardPool.add("Snow-Covered Island");
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cardPool.add("Snow-Covered Plains");
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}//for
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}
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}//QuestData
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//adds cards to card pool and sets difficulty
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@SuppressWarnings("unchecked")
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public void newGame(String difficulty, String m) {
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public void newGame(int difficulty, String m) {
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setDifficulty(difficulty);
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int[][] totals = { {45, 20, 10}, //easy, 45 common, 20 uncommon, 10 rares
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{40, 15, 10} //everything else
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};
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int n = 1;
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if(difficulty.equals(EASY)) n = 0;
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ArrayList<String> list = new ArrayList<String>();
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list.addAll(boosterPack.getCommon(totals[n][0]));
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list.addAll(boosterPack.getUncommon(totals[n][1]));
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list.addAll(boosterPack.getRare(totals[n][2]));
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list.addAll(boosterPack.getCommon(qdPrefs.getStartingCommons(difficulty)));
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list.addAll(boosterPack.getUncommon(qdPrefs.getStartingUncommons(difficulty)));
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list.addAll(boosterPack.getRare(qdPrefs.getStartingRares(difficulty)));
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//because cardPool already has basic land added to it
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cardPool.addAll(list);
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credits = 250;
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credits = qdPrefs.getStartingBasic();
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mode = m;
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if (mode.equals("Fantasy"))
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@@ -163,21 +126,11 @@ public class QuestData implements NewConstants {
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public String[] getOpponents() {
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int difficulty[][] = {
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//if getWin() is < 5 return use easyAIDecks
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//if getWin() is < 8 return mediumAIDecks
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//else use hardAIDecks
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{5, 8}, //easy difficulty
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{5, 8}, //medium difficulty
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{10, 20},//hard difficulty
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{10, 20},//very hard difficulty
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};
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int index = getDiffIndex();
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int index = convertDifficultyToIndex(getDifficulty());
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if(getWin() < qdPrefs.getWinsForMediumAI(index)) return getOpponents(easyAIDecks);
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if(getWin() < difficulty[index][0]) return getOpponents(easyAIDecks);
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if(getWin() < difficulty[index][1]) return getOpponents(mediumAIDecks);
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if(getWin() < qdPrefs.getWinsForHardAI(index)) return getOpponents(mediumAIDecks);
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return getOpponents(hardAIDecks);
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}//getOpponents()
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@@ -187,14 +140,12 @@ public class QuestData implements NewConstants {
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data.easyAIDecks = readFile(ForgeProps.getFile(QUEST.EASY), aiDeckNames);
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data.mediumAIDecks = readFile(ForgeProps.getFile(QUEST.MEDIUM), aiDeckNames);
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data.hardAIDecks = readFile(ForgeProps.getFile(QUEST.HARD), aiDeckNames);
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}
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public void refreshAIQuestDeckFiles(ArrayList<String> aiDeckNames) {
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easyAIDecks = readFile(ForgeProps.getFile(QUEST.EASY), aiDeckNames);
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mediumAIDecks = readFile(ForgeProps.getFile(QUEST.MEDIUM), aiDeckNames);
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hardAIDecks = readFile(ForgeProps.getFile(QUEST.HARD), aiDeckNames);
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}
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public String[] getOpponents(ArrayList<String> aiDeck) {
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@@ -250,12 +201,12 @@ public class QuestData implements NewConstants {
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QuestData data = new QuestData();
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data.win = state.win;
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data.lost = state.lost;
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data.credits = state.credits;
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data.rankIndex = state.rankIndex;
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data.difficulty = state.difficulty;
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data.mode = state.mode;
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if (data.mode == null)
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data.mode = "Realistic";
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@@ -439,9 +390,9 @@ public class QuestData implements NewConstants {
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//(I chose 11 cards instead of 15 in order to make things more challenging)
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@SuppressWarnings("unchecked")
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public void addCards() {
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int nCommon = 7;
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int nUncommon = 3;
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int nRare = 1;
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int nCommon = qdPrefs.getNumCommon();
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int nUncommon = qdPrefs.getNumUncommon();
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int nRare = qdPrefs.getNumRare();
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ArrayList<String> newCards = new ArrayList<String>();
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newCards.addAll(boosterPack.getCommon(nCommon));
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@@ -539,13 +490,13 @@ public class QuestData implements NewConstants {
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public long getCreditsToAdd(WinLose winLose)
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{
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long creds = (long) (10 + (0.3 * win));
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long creds = (long) (qdPrefs.getMatchRewardBase() + (qdPrefs.getMatchRewardTotalWins() * win));
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String[] wins = winLose.getWinMethods();
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int[] winTurns = winLose.getWinTurns();
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boolean[] mulliganedToZero = winLose.getMulliganedToZero();
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if (winLose.getLose() == 0)
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creds += 10;
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creds += qdPrefs.getMatchRewardNoLosses();
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for(String s : wins)
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{
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@@ -553,27 +504,27 @@ public class QuestData implements NewConstants {
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if (s.equals("Poison Counters") || s.equals("Milled") || s.equals("Battle of Wits") ||
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s.equals("Felidar Sovereign") || s.equals("Helix Pinnacle") || s.equals("Epic Struggle") ||
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s.equals("Door to Nothingness") || s.equals("Barren Glory") || s.equals("Near-Death Experience")) {
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creds+=100;
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creds += qdPrefs.getMatchRewardAltWinBonus();
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}
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}
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}
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for (int i : winTurns)
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{
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if (i == 1)
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creds+=1500;
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creds += qdPrefs.getMatchRewardWinFirst();
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else if (i <= 5)
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creds+=250;
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creds += qdPrefs.getMatchRewardWinByFifth();
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else if (i <= 10)
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creds+=50;
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creds += qdPrefs.getMatchRewardWinByTen();
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else if (i <= 15)
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creds+=5;
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creds += qdPrefs.getMatchRewardWinByFifteen();
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}
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for (boolean b : mulliganedToZero)
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{
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if (b == true)
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creds+=500;
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creds += qdPrefs.getMatchMullToZero();
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}
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if (getEstatesLevel() == 1)
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@@ -595,10 +546,10 @@ public class QuestData implements NewConstants {
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}
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public int getTotalNumberOfGames(String difficulty) {
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public int getTotalNumberOfGames(int difficulty) {
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//-2 because you start a level 1, and the last level is secret
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int numberLevels = rankArray.length - 2;
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int nMatches = rankChangeArray[convertDifficultyToIndex(difficulty)];
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int nMatches = qdPrefs.getWinsForRankIncrease(difficulty);
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return numberLevels * nMatches;
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}
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@@ -607,26 +558,9 @@ public class QuestData implements NewConstants {
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public void addWin() {
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win++;
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int n = convertDifficultyToIndex();
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if(win % rankChangeArray[n] == 0) rankIndex++;
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if(win % qdPrefs.getWinsForRankIncrease(diffIndex) == 0) rankIndex++;
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}//addWin()
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private int convertDifficultyToIndex() {
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return convertDifficultyToIndex(getDifficulty());
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}
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private int convertDifficultyToIndex(String difficulty) {
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String s = difficulty;
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if(s.equals(EASY)) return 0;
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if(s.equals(MEDIUM)) return 1;
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if(s.equals(HARD)) return 2;
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//VERY_HARD
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return 3;
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}//convertDifficultyToIndex()
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public void addLost() {
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lost++;
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}
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@@ -795,12 +729,17 @@ public class QuestData implements NewConstants {
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return difficulty;
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}
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public void setDifficulty(String s) {
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difficulty = s;
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public int getDiffIndex() {
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return diffIndex;
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}
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public void setDifficulty(int i) {
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diffIndex = i;
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difficulty = qdPrefs.getDifficulty(i);
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}
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public String[] getDifficutlyChoices() {
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return new String[] {EASY, MEDIUM, HARD, VERY_HARD};
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return qdPrefs.getDifficulty();
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}
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public String getRank() {
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@@ -812,7 +751,7 @@ public class QuestData implements NewConstants {
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//add cards after a certain number of wins or losses
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public boolean shouldAddCards(boolean didWin) {
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int n = addCardsArray[convertDifficultyToIndex()];
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int n = qdPrefs.getWinsForBooster(diffIndex);
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if(didWin) return getWin() % n == 0;
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else return getLost() % n == 0;
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333
src/forge/QuestData_Prefs.java
Normal file
333
src/forge/QuestData_Prefs.java
Normal file
@@ -0,0 +1,333 @@
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package forge;
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import java.io.BufferedReader;
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import java.io.FileReader;
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import java.io.Serializable;
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import forge.properties.ForgeProps;
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import forge.properties.NewConstants.QUEST;
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public class QuestData_Prefs implements Serializable {
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private static final long serialVersionUID = 3266336025656577905L;
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private int numDiff = 4;
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// Descriptive difficulty names
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private String[] sDifficulty = { "Easy", "Normal", "Hard", "Very Hard" };
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// Default match wins it takes to gain a booster
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private int[] winsForBooster = { 1, 1, 2, 2 };
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private int[] winsForRankIncrease = { 1, 2, 3, 4 };
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private int[] winsForMediumAI = { 6, 6, 11, 11 };
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private int[] winsForHardAI = { 9, 9, 21, 21 };
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// Default starting land for a quest
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private int startingBasicLand = 20;
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private int startingSnowBasicLand = 20;
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// Default starting amount of each rarity
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private int[] startingCommons = {45, 40, 40, 40};
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private int[] startingUncommons = {20, 15, 15, 15};
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private int[] startingRares = {10, 10, 10, 10};
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private int startingCredits = 250;
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private int boosterPackRare = 1;
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private int boosterPackUncommon = 3;
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private int boosterPackCommon = 9;
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private int matchRewardBase = 10;
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private double matchRewardTotalWins = 0.3;
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private int matchRewardNoLosses = 10;
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private int matchRewardAltWinBonus = 100;
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private int matchRewardWinOnFirstTurn = 1500;
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private int matchRewardWinByTurnFive = 250;
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private int matchRewardWinByTurnTen = 50;
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private int matchRewardWinByTurnFifteen = 5;
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||||
private int matchRewardMullToZero = 500;
|
||||
|
||||
public QuestData_Prefs()
|
||||
{
|
||||
// if quest.prefs exists
|
||||
grabPrefsFromFile();
|
||||
}
|
||||
|
||||
public void grabPrefsFromFile(){
|
||||
try{
|
||||
BufferedReader input = new BufferedReader(new FileReader(ForgeProps.getFile(QUEST.PREFS)));
|
||||
String line = null;
|
||||
while((line = input.readLine()) != null){
|
||||
if (line.startsWith("#") || line.isEmpty())
|
||||
continue;
|
||||
String[] split = line.split("=");
|
||||
|
||||
if (split[0].equals("difficultyString"))
|
||||
setDifficulty(split[1]);
|
||||
else if (split[0].equals("winsForBooster"))
|
||||
setWinsForBooster(split[1]);
|
||||
else if (split[0].equals("winsForRankIncrease"))
|
||||
setWinsForRank(split[1]);
|
||||
else if (split[0].equals("winsForMediumAI"))
|
||||
setWinsForMediumAI(split[1]);
|
||||
else if (split[0].equals("winsForHardAI"))
|
||||
setWinsForHardAI(split[1]);
|
||||
else if (split[0].equals("startingBasicLand"))
|
||||
setStartingBasic(split[1]);
|
||||
else if (split[0].equals("startingSnowBasicLand"))
|
||||
setStartingSnowBasic(split[1]);
|
||||
else if (split[0].equals("startingCommons"))
|
||||
setStartingCommons(split[1]);
|
||||
else if (split[0].equals("startingUncommons"))
|
||||
setStartingUncommons(split[1]);
|
||||
else if (split[0].equals("startingRares"))
|
||||
setStartingRares(split[1]);
|
||||
else if (split[0].equals("startingCredits"))
|
||||
setStartingCredits(split[1]);
|
||||
else if (split[0].equals("boosterPackCommon"))
|
||||
setNumCommon(split[1]);
|
||||
else if (split[0].equals("boosterPackUncommon"))
|
||||
setNumUncommon(split[1]);
|
||||
else if (split[0].equals("boosterPackRare"))
|
||||
setNumRares(split[1]);
|
||||
else if (split[0].equals("matchRewardBase"))
|
||||
setMatchRewardBase(split[1]);
|
||||
else if (split[0].equals("matchRewardTotalWins"))
|
||||
setMatchRewardTotalWins(split[1]);
|
||||
else if (split[0].equals("matchRewardNoLosses"))
|
||||
setMatchRewardNoLosses(split[1]);
|
||||
else if (split[0].equals("matchRewardAltWinBonus"))
|
||||
setMatchRewardAltWinBonus(split[1]);
|
||||
else if (split[0].equals("macthRewardWinOnFirstTurn"))
|
||||
setMatchRewardWinFirst(split[1]);
|
||||
else if (split[0].equals("matchRewardWinByTurnFive"))
|
||||
setMatchRewardWinByFifth(split[1]);
|
||||
else if (split[0].equals("matchRewardWinByTurnTen"))
|
||||
setMatchRewardWinByTen(split[1]);
|
||||
else if (split[0].equals("matchRewardWinByTurnFifteen"))
|
||||
setMatchRewardWinByFifteen(split[1]);
|
||||
else if (split[0].equals("matchRewardMullToZero"))
|
||||
setMatchMullToZero(split[1]);
|
||||
}
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
System.out.println("Trouble grabbing quest data preferences. Using default values.");
|
||||
}
|
||||
}
|
||||
|
||||
// getters
|
||||
public String[] getDifficulty(){
|
||||
return sDifficulty;
|
||||
}
|
||||
|
||||
public String getDifficulty(int index){
|
||||
return sDifficulty[index];
|
||||
}
|
||||
|
||||
public int getWinsForBooster(int index){
|
||||
return winsForBooster[index];
|
||||
}
|
||||
|
||||
public int getWinsForRankIncrease(int index){
|
||||
return winsForRankIncrease[index];
|
||||
}
|
||||
|
||||
public int getWinsForMediumAI(int index){
|
||||
return winsForMediumAI[index];
|
||||
}
|
||||
|
||||
public int getWinsForHardAI(int index){
|
||||
return winsForHardAI[index];
|
||||
}
|
||||
|
||||
public int getStartingBasic(){
|
||||
return startingBasicLand;
|
||||
}
|
||||
|
||||
public int getStartingSnowBasic(){
|
||||
return startingSnowBasicLand;
|
||||
}
|
||||
|
||||
public int getStartingCommons(int index){
|
||||
return startingCommons[index];
|
||||
}
|
||||
|
||||
public int getStartingUncommons(int index){
|
||||
return startingUncommons[index];
|
||||
}
|
||||
|
||||
public int getStartingRares(int index){
|
||||
return startingRares[index];
|
||||
}
|
||||
|
||||
public int getStartingCredits(){
|
||||
return startingCredits;
|
||||
}
|
||||
|
||||
public int getNumCommon(){
|
||||
return boosterPackCommon;
|
||||
}
|
||||
|
||||
public int getNumUncommon(){
|
||||
return boosterPackUncommon;
|
||||
}
|
||||
|
||||
public int getNumRare(){
|
||||
return boosterPackRare;
|
||||
}
|
||||
|
||||
|
||||
public int getMatchRewardBase(){
|
||||
return matchRewardBase;
|
||||
}
|
||||
|
||||
public double getMatchRewardTotalWins(){
|
||||
return matchRewardTotalWins;
|
||||
}
|
||||
|
||||
public int getMatchRewardNoLosses(){
|
||||
return matchRewardNoLosses;
|
||||
}
|
||||
|
||||
public int getMatchRewardAltWinBonus(){
|
||||
return matchRewardAltWinBonus;
|
||||
}
|
||||
|
||||
|
||||
public int getMatchRewardWinFirst(){
|
||||
return matchRewardWinOnFirstTurn;
|
||||
}
|
||||
|
||||
public int getMatchRewardWinByFifth(){
|
||||
return matchRewardWinByTurnFive;
|
||||
}
|
||||
|
||||
public int getMatchRewardWinByTen(){
|
||||
return matchRewardWinByTurnTen;
|
||||
}
|
||||
|
||||
public int getMatchRewardWinByFifteen(){
|
||||
return matchRewardWinByTurnFifteen;
|
||||
}
|
||||
|
||||
public int getMatchMullToZero(){
|
||||
return matchRewardMullToZero;
|
||||
}
|
||||
|
||||
|
||||
// setters
|
||||
public void setDifficulty(String diff){
|
||||
this.sDifficulty = diff.split(",");
|
||||
}
|
||||
|
||||
public void setWinsForBooster(String wins){
|
||||
String[] winsStr = wins.split(",");
|
||||
|
||||
for(int i = 0; i < numDiff; i++)
|
||||
this.winsForBooster[i] = Integer.parseInt(winsStr[i]);
|
||||
}
|
||||
|
||||
public void setWinsForRank(String wins){
|
||||
String[] winsStr = wins.split(",");
|
||||
|
||||
for(int i = 0; i < numDiff; i++)
|
||||
this.winsForRankIncrease[i] = Integer.parseInt(winsStr[i]);
|
||||
}
|
||||
|
||||
public void setWinsForMediumAI(String wins){
|
||||
String[] winsStr = wins.split(",");
|
||||
|
||||
for(int i = 0; i < numDiff; i++)
|
||||
this.winsForMediumAI[i] = Integer.parseInt(winsStr[i]);
|
||||
}
|
||||
|
||||
public void setWinsForHardAI(String wins){
|
||||
String[] winsStr = wins.split(",");
|
||||
|
||||
for(int i = 0; i < numDiff; i++)
|
||||
this.winsForHardAI[i] = Integer.parseInt(winsStr[i]);
|
||||
}
|
||||
|
||||
public void setStartingBasic(String land){
|
||||
this.startingBasicLand = Integer.parseInt(land);
|
||||
}
|
||||
|
||||
public void setStartingSnowBasic(String land){
|
||||
this.startingSnowBasicLand = Integer.parseInt(land);
|
||||
}
|
||||
|
||||
public void setStartingCommons(String rarity){
|
||||
String[] splitStr = rarity.split(",");
|
||||
|
||||
for(int i = 0; i < numDiff; i++)
|
||||
this.startingCommons[i] = Integer.parseInt(splitStr[i]);
|
||||
}
|
||||
|
||||
public void setStartingUncommons(String rarity){
|
||||
String[] splitStr = rarity.split(",");
|
||||
|
||||
for(int i = 0; i < numDiff; i++)
|
||||
this.startingUncommons[i] = Integer.parseInt(splitStr[i]);
|
||||
}
|
||||
|
||||
public void setStartingRares(String rarity){
|
||||
String[] splitStr = rarity.split(",");
|
||||
|
||||
for(int i = 0; i < numDiff; i++)
|
||||
this.startingRares[i] = Integer.parseInt(splitStr[i]);
|
||||
}
|
||||
|
||||
public void setStartingCredits(String credits){
|
||||
this.startingCredits = Integer.parseInt(credits);
|
||||
}
|
||||
|
||||
public void setNumCommon(String pack){
|
||||
this.boosterPackCommon = Integer.parseInt(pack);
|
||||
}
|
||||
|
||||
public void setNumUncommon(String pack){
|
||||
this.boosterPackUncommon = Integer.parseInt(pack);
|
||||
}
|
||||
|
||||
public void setNumRares(String pack){
|
||||
this.boosterPackRare = Integer.parseInt(pack);
|
||||
}
|
||||
|
||||
|
||||
public void setMatchRewardBase(String match){
|
||||
this.matchRewardBase = Integer.parseInt(match);
|
||||
}
|
||||
|
||||
public void setMatchRewardTotalWins(String match){
|
||||
this.matchRewardTotalWins = Double.parseDouble(match);
|
||||
}
|
||||
|
||||
public void setMatchRewardNoLosses(String match){
|
||||
this.matchRewardNoLosses = Integer.parseInt(match);
|
||||
}
|
||||
|
||||
public void setMatchRewardAltWinBonus(String match){
|
||||
this.matchRewardAltWinBonus = Integer.parseInt(match);
|
||||
}
|
||||
|
||||
|
||||
public void setMatchRewardWinFirst(String match){
|
||||
this.matchRewardWinOnFirstTurn = Integer.parseInt(match);
|
||||
}
|
||||
|
||||
public void setMatchRewardWinByFifth(String match){
|
||||
this.matchRewardWinByTurnFive = Integer.parseInt(match);
|
||||
}
|
||||
|
||||
public void setMatchRewardWinByTen(String match){
|
||||
this.matchRewardWinByTurnTen = Integer.parseInt(match);
|
||||
}
|
||||
|
||||
public void setMatchRewardWinByFifteen(String match){
|
||||
this.matchRewardWinByTurnFifteen = Integer.parseInt(match);
|
||||
}
|
||||
|
||||
public void setMatchMullToZero(String match){
|
||||
this.matchRewardMullToZero = Integer.parseInt(match);
|
||||
}
|
||||
}
|
||||
@@ -99,6 +99,7 @@ public interface NewConstants {
|
||||
public static final String HARD = "quest/hard";
|
||||
|
||||
public static final String DATA = "quest/data";
|
||||
public static final String PREFS = "quest/prefs";
|
||||
|
||||
public static final String DECKS = "quest/decks-dir";
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user