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- Re-factored CharmAi further
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@@ -28,13 +28,24 @@ public class CharmAi extends SpellAbilityAi {
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// Reset the chosen list otherwise it will be locked in forever by earlier calls
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sa.setChosenList(null);
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List<AbilitySub> choices = CharmEffect.makePossibleOptions(sa);
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List<AbilitySub> chosenList = min > 1 ? chooseMultipleOptionsAi(choices, ai, min)
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: chooseOptionsAi(choices, sa, ai, timingRight, num, min, sa.hasParam("CanRepeatModes"), false);
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List<AbilitySub> chosenList;
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if (!ai.equals(sa.getActivatingPlayer())) {
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// This branch is for "An Opponent chooses" Charm spells from Alliances
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// Current just choose the first available spell, which seem generally less disastrous for the AI.
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//return choices.subList(0, 1);
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chosenList = choices.subList(1, choices.size());
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} else if ("Triskaidekaphobia".equals(sa.getHostCard().getName())) {
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chosenList = chooseTriskaidekaphobia(choices, ai);
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} else {
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chosenList = min > 1 ? chooseMultipleOptionsAi(choices, ai, min)
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: chooseOptionsAi(choices, ai, timingRight, num, min, sa.hasParam("CanRepeatModes"), false);
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}
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if (chosenList.isEmpty()) {
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if (timingRight) {
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// Set minimum choices for triggers where chooseMultipleOptionsAi() returns null
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chosenList = chooseOptionsAi(choices, sa, ai, true, num, min, sa.hasParam("CanRepeatModes"), false);
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chosenList = chooseOptionsAi(choices, ai, true, num, min, sa.hasParam("CanRepeatModes"), false);
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} else {
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return false;
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}
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@@ -45,16 +56,53 @@ public class CharmAi extends SpellAbilityAi {
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return r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
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}
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private List<AbilitySub> chooseOptionsAi(List<AbilitySub> choices, SpellAbility sa, final Player ai,
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boolean playNow, int num, int min, boolean allowRepeat, boolean opponentChoser) {
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private List<AbilitySub> chooseOptionsAi(List<AbilitySub> choices, final Player ai, boolean playNow, int num,
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int min, boolean allowRepeat, boolean opponentChoser) {
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List<AbilitySub> chosenList = new ArrayList<AbilitySub>();
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// Make choice(s)
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AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
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for (int i = 0; i < num; i++) {
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AbilitySub thisPick = null;
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for (SpellAbility sub : choices) {
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sub.setActivatingPlayer(ai);
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if (!playNow && AiPlayDecision.WillPlay == aic.canPlaySa(sub)) {
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thisPick = (AbilitySub) sub;
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choices.remove(sub);
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playNow = true;
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break;
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}
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if ((playNow || i < num - 1) && aic.doTrigger(sub, false)) {
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thisPick = (AbilitySub) sub;
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choices.remove(sub);
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break;
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}
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}
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if (thisPick != null) {
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chosenList.add(thisPick);
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}
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}
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// Set minimum choices for triggers
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if (playNow && chosenList.size() < min) {
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for (int i = 0; i < min; i++) {
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AbilitySub thisPick = null;
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for (SpellAbility sub : choices) {
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sub.setActivatingPlayer(ai);
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if (aic.doTrigger(sub, true)) {
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thisPick = (AbilitySub) sub;
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choices.remove(sub);
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break;
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}
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}
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if (thisPick != null) {
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chosenList.add(thisPick);
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}
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}
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}
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return chosenList;
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}
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if (opponentChoser) {
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// This branch is for "An Opponent chooses" Charm spells from Alliances
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// Current just choose the first available spell, which seem generally less disastrous for the AI.
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//return choices.subList(0, 1);
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return choices.subList(1, choices.size());
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} else if ("Triskaidekaphobia".equals(sa.getHostCard().getName())) {
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private List<AbilitySub> chooseTriskaidekaphobia(List<AbilitySub> choices, final Player ai) {
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List<AbilitySub> chosenList = new ArrayList<AbilitySub>();
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AbilitySub gain = choices.get(0);
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AbilitySub lose = choices.get(1);
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FCollection<Player> opponents = ai.getOpponents();
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@@ -138,48 +186,6 @@ public class CharmAi extends SpellAbilityAi {
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return chosenList;
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}
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// Make choice(s)
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AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
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for (int i = 0; i < num; i++) {
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AbilitySub thisPick = null;
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for (SpellAbility sub : choices) {
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sub.setActivatingPlayer(ai);
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if (!playNow && AiPlayDecision.WillPlay == aic.canPlaySa(sub)) {
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thisPick = (AbilitySub) sub;
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choices.remove(sub);
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playNow = true;
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break;
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}
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if ((playNow || i < num - 1) && aic.doTrigger(sub, false)) {
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thisPick = (AbilitySub) sub;
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choices.remove(sub);
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break;
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}
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}
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if (thisPick != null) {
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chosenList.add(thisPick);
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}
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}
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// Set minimum choices for triggers
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if (playNow && chosenList.size() < min) {
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for (int i = 0; i < min; i++) {
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AbilitySub thisPick = null;
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for (SpellAbility sub : choices) {
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sub.setActivatingPlayer(ai);
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if (aic.doTrigger(sub, true)) {
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thisPick = (AbilitySub) sub;
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choices.remove(sub);
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break;
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}
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}
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if (thisPick != null) {
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chosenList.add(thisPick);
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}
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}
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}
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return chosenList;
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}
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// Choice selection for charms that require multiple choices (eg. Cryptic Command, DTK commands)
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private List<AbilitySub> chooseMultipleOptionsAi(List<AbilitySub> choices, final Player ai, int min) {
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AbilitySub goodChoice = null;
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