mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-19 04:08:01 +00:00
- Re-factored CharmAi further
This commit is contained in:
@@ -28,13 +28,24 @@ public class CharmAi extends SpellAbilityAi {
|
|||||||
// Reset the chosen list otherwise it will be locked in forever by earlier calls
|
// Reset the chosen list otherwise it will be locked in forever by earlier calls
|
||||||
sa.setChosenList(null);
|
sa.setChosenList(null);
|
||||||
List<AbilitySub> choices = CharmEffect.makePossibleOptions(sa);
|
List<AbilitySub> choices = CharmEffect.makePossibleOptions(sa);
|
||||||
List<AbilitySub> chosenList = min > 1 ? chooseMultipleOptionsAi(choices, ai, min)
|
List<AbilitySub> chosenList;
|
||||||
: chooseOptionsAi(choices, sa, ai, timingRight, num, min, sa.hasParam("CanRepeatModes"), false);
|
|
||||||
|
if (!ai.equals(sa.getActivatingPlayer())) {
|
||||||
|
// This branch is for "An Opponent chooses" Charm spells from Alliances
|
||||||
|
// Current just choose the first available spell, which seem generally less disastrous for the AI.
|
||||||
|
//return choices.subList(0, 1);
|
||||||
|
chosenList = choices.subList(1, choices.size());
|
||||||
|
} else if ("Triskaidekaphobia".equals(sa.getHostCard().getName())) {
|
||||||
|
chosenList = chooseTriskaidekaphobia(choices, ai);
|
||||||
|
} else {
|
||||||
|
chosenList = min > 1 ? chooseMultipleOptionsAi(choices, ai, min)
|
||||||
|
: chooseOptionsAi(choices, ai, timingRight, num, min, sa.hasParam("CanRepeatModes"), false);
|
||||||
|
}
|
||||||
|
|
||||||
if (chosenList.isEmpty()) {
|
if (chosenList.isEmpty()) {
|
||||||
if (timingRight) {
|
if (timingRight) {
|
||||||
// Set minimum choices for triggers where chooseMultipleOptionsAi() returns null
|
// Set minimum choices for triggers where chooseMultipleOptionsAi() returns null
|
||||||
chosenList = chooseOptionsAi(choices, sa, ai, true, num, min, sa.hasParam("CanRepeatModes"), false);
|
chosenList = chooseOptionsAi(choices, ai, true, num, min, sa.hasParam("CanRepeatModes"), false);
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -45,16 +56,53 @@ public class CharmAi extends SpellAbilityAi {
|
|||||||
return r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
|
return r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<AbilitySub> chooseOptionsAi(List<AbilitySub> choices, SpellAbility sa, final Player ai,
|
private List<AbilitySub> chooseOptionsAi(List<AbilitySub> choices, final Player ai, boolean playNow, int num,
|
||||||
boolean playNow, int num, int min, boolean allowRepeat, boolean opponentChoser) {
|
int min, boolean allowRepeat, boolean opponentChoser) {
|
||||||
List<AbilitySub> chosenList = new ArrayList<AbilitySub>();
|
List<AbilitySub> chosenList = new ArrayList<AbilitySub>();
|
||||||
|
// Make choice(s)
|
||||||
|
AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
|
||||||
|
for (int i = 0; i < num; i++) {
|
||||||
|
AbilitySub thisPick = null;
|
||||||
|
for (SpellAbility sub : choices) {
|
||||||
|
sub.setActivatingPlayer(ai);
|
||||||
|
if (!playNow && AiPlayDecision.WillPlay == aic.canPlaySa(sub)) {
|
||||||
|
thisPick = (AbilitySub) sub;
|
||||||
|
choices.remove(sub);
|
||||||
|
playNow = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if ((playNow || i < num - 1) && aic.doTrigger(sub, false)) {
|
||||||
|
thisPick = (AbilitySub) sub;
|
||||||
|
choices.remove(sub);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (thisPick != null) {
|
||||||
|
chosenList.add(thisPick);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Set minimum choices for triggers
|
||||||
|
if (playNow && chosenList.size() < min) {
|
||||||
|
for (int i = 0; i < min; i++) {
|
||||||
|
AbilitySub thisPick = null;
|
||||||
|
for (SpellAbility sub : choices) {
|
||||||
|
sub.setActivatingPlayer(ai);
|
||||||
|
if (aic.doTrigger(sub, true)) {
|
||||||
|
thisPick = (AbilitySub) sub;
|
||||||
|
choices.remove(sub);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (thisPick != null) {
|
||||||
|
chosenList.add(thisPick);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return chosenList;
|
||||||
|
}
|
||||||
|
|
||||||
if (opponentChoser) {
|
private List<AbilitySub> chooseTriskaidekaphobia(List<AbilitySub> choices, final Player ai) {
|
||||||
// This branch is for "An Opponent chooses" Charm spells from Alliances
|
List<AbilitySub> chosenList = new ArrayList<AbilitySub>();
|
||||||
// Current just choose the first available spell, which seem generally less disastrous for the AI.
|
|
||||||
//return choices.subList(0, 1);
|
|
||||||
return choices.subList(1, choices.size());
|
|
||||||
} else if ("Triskaidekaphobia".equals(sa.getHostCard().getName())) {
|
|
||||||
AbilitySub gain = choices.get(0);
|
AbilitySub gain = choices.get(0);
|
||||||
AbilitySub lose = choices.get(1);
|
AbilitySub lose = choices.get(1);
|
||||||
FCollection<Player> opponents = ai.getOpponents();
|
FCollection<Player> opponents = ai.getOpponents();
|
||||||
@@ -138,48 +186,6 @@ public class CharmAi extends SpellAbilityAi {
|
|||||||
return chosenList;
|
return chosenList;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Make choice(s)
|
|
||||||
AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
|
|
||||||
for (int i = 0; i < num; i++) {
|
|
||||||
AbilitySub thisPick = null;
|
|
||||||
for (SpellAbility sub : choices) {
|
|
||||||
sub.setActivatingPlayer(ai);
|
|
||||||
if (!playNow && AiPlayDecision.WillPlay == aic.canPlaySa(sub)) {
|
|
||||||
thisPick = (AbilitySub) sub;
|
|
||||||
choices.remove(sub);
|
|
||||||
playNow = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if ((playNow || i < num - 1) && aic.doTrigger(sub, false)) {
|
|
||||||
thisPick = (AbilitySub) sub;
|
|
||||||
choices.remove(sub);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (thisPick != null) {
|
|
||||||
chosenList.add(thisPick);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Set minimum choices for triggers
|
|
||||||
if (playNow && chosenList.size() < min) {
|
|
||||||
for (int i = 0; i < min; i++) {
|
|
||||||
AbilitySub thisPick = null;
|
|
||||||
for (SpellAbility sub : choices) {
|
|
||||||
sub.setActivatingPlayer(ai);
|
|
||||||
if (aic.doTrigger(sub, true)) {
|
|
||||||
thisPick = (AbilitySub) sub;
|
|
||||||
choices.remove(sub);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (thisPick != null) {
|
|
||||||
chosenList.add(thisPick);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return chosenList;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Choice selection for charms that require multiple choices (eg. Cryptic Command, DTK commands)
|
// Choice selection for charms that require multiple choices (eg. Cryptic Command, DTK commands)
|
||||||
private List<AbilitySub> chooseMultipleOptionsAi(List<AbilitySub> choices, final Player ai, int min) {
|
private List<AbilitySub> chooseMultipleOptionsAi(List<AbilitySub> choices, final Player ai, int min) {
|
||||||
AbilitySub goodChoice = null;
|
AbilitySub goodChoice = null;
|
||||||
|
|||||||
Reference in New Issue
Block a user