Fix Cyber Conversion turning face-down card face-up again (#3986)

* Fix Cyber Conversion turning face-down card face-up again

* Tweak AI

---------

Co-authored-by: tool4EvEr <tool4EvEr@192.168.0.60>
Co-authored-by: TRT <>
This commit is contained in:
tool4ever
2023-10-28 12:08:40 +02:00
committed by GitHub
parent d2878ccd1d
commit c54133f1ad
26 changed files with 45 additions and 37 deletions

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@@ -33,7 +33,7 @@ public class SetStateAi extends SpellAbilityAi {
// turning face is most likely okay // turning face is most likely okay
// TODO only do this at beneficial moment (e.g. surprise during combat or morph trigger), might want to reserve mana to protect them from easy removal // TODO only do this at beneficial moment (e.g. surprise during combat or morph trigger), might want to reserve mana to protect them from easy removal
if ("TurnFace".equals(mode)) { if ("TurnFaceUp".equals(mode) || "TurnFaceDown".equals(mode)) {
return true; return true;
} }
@@ -103,7 +103,7 @@ public class SetStateAi extends SpellAbilityAi {
return sa.isMinTargetChosen(); return sa.isMinTargetChosen();
} }
} else if ("TurnFace".equals(mode)) { } else if ("TurnFaceUp".equals(mode) || "TurnFaceDown".equals(mode)) {
if (sa.usesTargeting()) { if (sa.usesTargeting()) {
sa.resetTargets(); sa.resetTargets();
@@ -114,7 +114,7 @@ public class SetStateAi extends SpellAbilityAi {
} }
for (final Card c : list) { for (final Card c : list) {
if (shouldTurnFace(c, ai, ph) || "Always".equals(logic)) { if (shouldTurnFace(c, ai, ph, mode) || "Always".equals(logic)) {
sa.getTargets().add(c); sa.getTargets().add(c);
if (!sa.canAddMoreTarget()) { if (!sa.canAddMoreTarget()) {
break; break;
@@ -128,7 +128,7 @@ public class SetStateAi extends SpellAbilityAi {
if (list.isEmpty()) { if (list.isEmpty()) {
return false; return false;
} }
return shouldTurnFace(list.get(0), ai, ph) || "Always".equals(logic); return shouldTurnFace(list.get(0), ai, ph, mode) || "Always".equals(logic);
} }
} }
return true; return true;
@@ -150,8 +150,11 @@ public class SetStateAi extends SpellAbilityAi {
return compareCards(card, transformed, ai, ph); return compareCards(card, transformed, ai, ph);
} }
private boolean shouldTurnFace(Card card, Player ai, PhaseHandler ph) { private boolean shouldTurnFace(Card card, Player ai, PhaseHandler ph, String mode) {
if (card.isFaceDown()) { if (card.isFaceDown()) {
if ("TurnFaceDown".equals(mode)) {
return false;
}
// hidden agenda // hidden agenda
if (card.getState(CardStateName.Original).hasIntrinsicKeyword("Hidden agenda") if (card.getState(CardStateName.Original).hasIntrinsicKeyword("Hidden agenda")
&& card.isInZone(ZoneType.Command)) { && card.isInZone(ZoneType.Command)) {
@@ -169,6 +172,9 @@ public class SetStateAi extends SpellAbilityAi {
return false; return false;
} }
} else { } else {
if ("TurnFaceUp".equals(mode)) {
return false;
}
// doublefaced or meld cards can't be turned face down // doublefaced or meld cards can't be turned face down
if (card.isTransformable() || card.isMeldable()) { if (card.isTransformable() || card.isMeldable()) {
return false; return false;

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@@ -564,7 +564,7 @@ public class PlayEffect extends SpellAbilityEffect {
"Event$ DealtDamage | ValidCard$ Card.IsRemembered+faceDown", "Event$ DealtDamage | ValidCard$ Card.IsRemembered+faceDown",
"Event$ Tap | ValidCard$ Card.IsRemembered+faceDown" "Event$ Tap | ValidCard$ Card.IsRemembered+faceDown"
}; };
String effect = "DB$ SetState | Defined$ ReplacedCard | Mode$ TurnFace"; String effect = "DB$ SetState | Defined$ ReplacedCard | Mode$ TurnFaceUp";
for (int i = 0; i < 3; ++i) { for (int i = 0; i < 3; ++i) {
ReplacementEffect re = ReplacementHandler.parseReplacement(repeffstrs[i], eff, true); ReplacementEffect re = ReplacementHandler.parseReplacement(repeffstrs[i], eff, true);

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@@ -91,13 +91,13 @@ public class SetStateEffect extends SpellAbilityEffect {
// Cards which are not on the battlefield should not be able to transform. // Cards which are not on the battlefield should not be able to transform.
// TurnFace should be allowed in other zones like Exile too // TurnFace should be allowed in other zones like Exile too
// Specialize and Unspecialize are allowed in other zones // Specialize and Unspecialize are allowed in other zones
if (!"TurnFace".equals(mode) && !"Unspecialize".equals(mode) && !"Specialize".equals(mode) if (!"TurnFaceUp".equals(mode) && !"TurnFaceDown".equals(mode) && !"Unspecialize".equals(mode) && !"Specialize".equals(mode)
&& !gameCard.isInPlay() && !sa.hasParam("ETB")) { && !gameCard.isInPlay() && !sa.hasParam("ETB")) {
continue; continue;
} }
// facedown cards that are not Permanent, can't turn faceup there // facedown cards that are not Permanent, can't turn faceup there
if ("TurnFace".equals(mode) && gameCard.isFaceDown() && gameCard.isInPlay()) { if ("TurnFaceUp".equals(mode) && gameCard.isFaceDown() && gameCard.isInPlay()) {
if (gameCard.hasMergedCard()) { if (gameCard.hasMergedCard()) {
boolean hasNonPermanent = false; boolean hasNonPermanent = false;
Card nonPermanentCard = null; Card nonPermanentCard = null;
@@ -124,7 +124,7 @@ public class SetStateEffect extends SpellAbilityEffect {
} }
// Merged faceup permanent that have double faced cards can't turn face down // Merged faceup permanent that have double faced cards can't turn face down
if ("TurnFace".equals(mode) && !gameCard.isFaceDown() && gameCard.isInPlay() if ("TurnFaceDown".equals(mode) && !gameCard.isFaceDown() && gameCard.isInPlay()
&& gameCard.hasMergedCard()) { && gameCard.hasMergedCard()) {
boolean hasBackSide = false; boolean hasBackSide = false;
for (final Card c : gameCard.getMergedCards()) { for (final Card c : gameCard.getMergedCards()) {
@@ -170,7 +170,7 @@ public class SetStateEffect extends SpellAbilityEffect {
host.setChosenColors(null); host.setChosenColors(null);
} else { } else {
hasTransformed = gameCard.changeCardState(mode, sa.getParam("NewState"), sa); hasTransformed = gameCard.changeCardState(mode, sa.getParam("NewState"), sa);
if (gameCard.isFaceDown() && (sa.hasParam("FaceDownPower") || sa.hasParam("FaceDownToughness") if (hasTransformed && (sa.hasParam("FaceDownPower") || sa.hasParam("FaceDownToughness")
|| sa.hasParam("FaceDownSetType"))) { || sa.hasParam("FaceDownSetType"))) {
CardFactoryUtil.setFaceDownState(gameCard, sa); CardFactoryUtil.setFaceDownState(gameCard, sa);
} }

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@@ -674,12 +674,14 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
this.flipped = true; this.flipped = true;
} }
return retResult; return retResult;
} else if (mode.equals("TurnFace")) { } else if (mode.equals("TurnFaceUp")) {
if (isFaceDown()) {
return turnFaceUp(cause);
}
} else if (mode.equals("TurnFaceDown")) {
CardStateName oldState = getCurrentStateName(); CardStateName oldState = getCurrentStateName();
if (oldState == CardStateName.Original || oldState == CardStateName.Flipped) { if (oldState == CardStateName.Original || oldState == CardStateName.Flipped) {
return turnFaceDown(); return turnFaceDown();
} else if (isFaceDown()) {
return turnFaceUp(cause);
} }
} else if (mode.equals("Meld") && isMeldable()) { } else if (mode.equals("Meld") && isMeldable()) {
return changeToState(CardStateName.Meld); return changeToState(CardStateName.Meld);

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@@ -167,7 +167,7 @@ public class CardFactoryUtil {
sb.append(" | Mega$ True"); sb.append(" | Mega$ True");
} }
sb.append(" | Mode$ TurnFace | SpellDescription$ (Turn this face up any time for its morph cost.)"); sb.append(" | Mode$ TurnFaceUp | SpellDescription$ (Turn this face up any time for its morph cost.)");
final SpellAbility morphUp = AbilityFactory.getAbility(sb.toString(), cardState); final SpellAbility morphUp = AbilityFactory.getAbility(sb.toString(), cardState);
@@ -192,7 +192,7 @@ public class CardFactoryUtil {
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
sb.append("ST$ SetState | Cost$ 0 | CostDesc$ Unmanifest ").append(costDesc); sb.append("ST$ SetState | Cost$ 0 | CostDesc$ Unmanifest ").append(costDesc);
sb.append(" | ManifestUp$ True | Secondary$ True | PresentDefined$ Self | IsPresent$ Card.faceDown+manifested"); sb.append(" | ManifestUp$ True | Secondary$ True | PresentDefined$ Self | IsPresent$ Card.faceDown+manifested");
sb.append(" | Mode$ TurnFace | SpellDescription$ (Turn this face up any time for its mana cost.)"); sb.append(" | Mode$ TurnFaceUp | SpellDescription$ (Turn this face up any time for its mana cost.)");
final SpellAbility manifestUp = AbilityFactory.getAbility(sb.toString(), sourceCard); final SpellAbility manifestUp = AbilityFactory.getAbility(sb.toString(), sourceCard);
manifestUp.setPayCosts(new Cost(manaCost, true)); manifestUp.setPayCosts(new Cost(manaCost, true));
@@ -236,7 +236,7 @@ public class CardFactoryUtil {
String ab = "ST$ SetState | Cost$ 0" String ab = "ST$ SetState | Cost$ 0"
+ " | ConditionDefined$ Self | ConditionPresent$ Card.faceDown+inZoneCommand" + " | ConditionDefined$ Self | ConditionPresent$ Card.faceDown+inZoneCommand"
+ " | HiddenAgenda$ True" + " | HiddenAgenda$ True"
+ " | Mode$ TurnFace | SpellDescription$ Reveal this Hidden Agenda at any time."; + " | Mode$ TurnFaceUp | SpellDescription$ Reveal this Hidden Agenda at any time.";
return AbilityFactory.getAbility(ab, sourceCard); return AbilityFactory.getAbility(ab, sourceCard);
} }

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@@ -1,7 +1,7 @@
Name:Backslide Name:Backslide
ManaCost:1 U ManaCost:1 U
Types:Instant Types:Instant
A:SP$ SetState | Cost$ 1 U | ValidTgts$ Creature.faceUp+withMorph,Creature.faceUp+withMegamorph | TgtPrompt$ Select target creature with morph. | Mode$ TurnFace | SpellDescription$ Turn target creature with a morph ability face down. A:SP$ SetState | Cost$ 1 U | ValidTgts$ Creature.withMorph,Creature.withMegamorph | TgtPrompt$ Select target creature with morph. | Mode$ TurnFaceDown | SpellDescription$ Turn target creature with a morph ability face down.
K:Cycling:U K:Cycling:U
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:Turn target creature with a morph ability face down.\nCycling {U} ({U}, Discard this card: Draw a card.) Oracle:Turn target creature with a morph ability face down.\nCycling {U} ({U}, Discard this card: Draw a card.)

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@@ -1,6 +1,6 @@
Name:Break Open Name:Break Open
ManaCost:1 R ManaCost:1 R
Types:Instant Types:Instant
A:SP$ SetState | Cost$ 1 R | ValidTgts$ Creature.faceDown+OppCtrl | TgtPrompt$ Select target facedown creature you don't control. | Mode$ TurnFace | SpellDescription$ Turn target face-down creature an opponent controls face up. A:SP$ SetState | Cost$ 1 R | ValidTgts$ Creature.faceDown+OppCtrl | TgtPrompt$ Select target facedown creature you don't control. | Mode$ TurnFaceUp | SpellDescription$ Turn target face-down creature an opponent controls face up.
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:Turn target face-down creature an opponent controls face up. Oracle:Turn target face-down creature an opponent controls face up.

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@@ -5,7 +5,7 @@ PT:2/2
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
SVar:TrigDig:DB$ Dig | Defined$ You | DigNum$ 4 | DestinationZone$ Exile | ExileFaceDown$ True | WithMayLook$ True | Imprint$ True SVar:TrigDig:DB$ Dig | Defined$ You | DigNum$ 4 | DestinationZone$ Exile | ExileFaceDown$ True | WithMayLook$ True | Imprint$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
SVar:TrigFaceUp:DB$ SetState | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFace SVar:TrigFaceUp:DB$ SetState | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFaceUp
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
SVar:SacMe:5 SVar:SacMe:5

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@@ -8,6 +8,6 @@ SVar:TrigReturn:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Graveyard | Cha
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigGetCreature | TriggerController$ TriggeredPlayer | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigGetCreature | TriggerController$ TriggeredPlayer | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.
SVar:TrigGetCreature:DB$ ChooseCard | Amount$ 1 | AtRandom$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | SubAbility$ DBFaceUp | SpellDescription$ Choose a card at random that was exiled with CARDNAME. Put that card into its owner's hand. SVar:TrigGetCreature:DB$ ChooseCard | Amount$ 1 | AtRandom$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | SubAbility$ DBFaceUp | SpellDescription$ Choose a card at random that was exiled with CARDNAME. Put that card into its owner's hand.
SVar:DBFaceUp:DB$ SetState | Defined$ ChosenCard | SubAbility$ DBChangeZone | Mode$ TurnFace SVar:DBFaceUp:DB$ SetState | Defined$ ChosenCard | SubAbility$ DBChangeZone | Mode$ TurnFaceUp
SVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | GainControl$ True | Origin$ Exile | Destination$ Battlefield | ForgetChanged$ True | Hidden$ True SVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | GainControl$ True | Origin$ Exile | Destination$ Battlefield | ForgetChanged$ True | Hidden$ True
Oracle:When Free-for-All enters the battlefield, exile all creatures face down.\nAt the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.\nWhen Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards. Oracle:When Free-for-All enters the battlefield, exile all creatures face down.\nAt the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.\nWhen Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.

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@@ -5,7 +5,7 @@ PT:2/2
T:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME becomes tapped, exile the top three cards of target opponent's library face down. T:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME becomes tapped, exile the top three cards of target opponent's library face down.
SVar:TrigExile:DB$ Dig | ValidTgts$ Opponent | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True SVar:TrigExile:DB$ Dig | ValidTgts$ Opponent | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True
S:Mode$ Continuous | Affected$ Card.IsRemembered+ExiledWithSource | AffectedZone$ Exile | MayLookAt$ You | Description$ You may look at cards exiled with CARDNAME. S:Mode$ Continuous | Affected$ Card.IsRemembered+ExiledWithSource | AffectedZone$ Exile | MayLookAt$ You | Description$ You may look at cards exiled with CARDNAME.
A:AB$ SetState | Cost$ U Sac<1/CARDNAME> | Defined$ Remembered | Mode$ TurnFace | SubAbility$ DBCounter | SpellDescription$ Turn all cards exiled with CARDNAME face up. Counter all spells with those names. A:AB$ SetState | Cost$ U Sac<1/CARDNAME> | Defined$ Remembered | Mode$ TurnFaceUp | SubAbility$ DBCounter | SpellDescription$ Turn all cards exiled with CARDNAME face up. Counter all spells with those names.
SVar:DBCounter:DB$ Counter | AllValid$ Spell.sharesNameWith Remembered.ExiledWithSource | SubAbility$ DBCleanup SVar:DBCounter:DB$ Counter | AllValid$ Spell.sharesNameWith Remembered.ExiledWithSource | SubAbility$ DBCleanup
T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget
SVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard SVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard

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@@ -4,7 +4,7 @@ Types:Instant
A:SP$ Dig | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBDig | StackDescription$ SpellDescription | SpellDescription$ Exile the top three cards of your library in a face-down pile, A:SP$ Dig | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBDig | StackDescription$ SpellDescription | SpellDescription$ Exile the top three cards of your library in a face-down pile,
SVar:DBDig:DB$ Dig | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | ExileFaceDown$ True | SubAbility$ YouChoose | StackDescription$ SpellDescription | SpellDescription$ then exile the next top three cards of your library in another face-down pile. SVar:DBDig:DB$ Dig | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | ExileFaceDown$ True | SubAbility$ YouChoose | StackDescription$ SpellDescription | SpellDescription$ then exile the next top three cards of your library in another face-down pile.
SVar:YouChoose:DB$ TwoPiles | Zone$ Exile | DefinedPiles$ Remembered,Imprinted | ChosenPile$ TurnFaceUp | SubAbility$ TheyChoose | KeepRemembered$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the cards in each pile, then turn a pile of your choice face up. SVar:YouChoose:DB$ TwoPiles | Zone$ Exile | DefinedPiles$ Remembered,Imprinted | ChosenPile$ TurnFaceUp | SubAbility$ TheyChoose | KeepRemembered$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the cards in each pile, then turn a pile of your choice face up.
SVar:TurnFaceUp:DB$ SetState | Defined$ Remembered | Mode$ TurnFace SVar:TurnFaceUp:DB$ SetState | Defined$ Remembered | Mode$ TurnFaceUp
SVar:TheyChoose:DB$ TwoPiles | Zone$ Exile | DefinedPiles$ Remembered,Imprinted | Chooser$ Opponent | ChosenPile$ ToHand | UnchosenPile$ ToGrave | SubAbility$ DBLoseLife | StackDescription$ SpellDescription | SpellDescription$ An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. SVar:TheyChoose:DB$ TwoPiles | Zone$ Exile | DefinedPiles$ Remembered,Imprinted | Chooser$ Opponent | ChosenPile$ ToHand | UnchosenPile$ ToGrave | SubAbility$ DBLoseLife | StackDescription$ SpellDescription | SpellDescription$ An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard.
SVar:ToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand SVar:ToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand
SVar:ToGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard SVar:ToGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard

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@@ -3,7 +3,7 @@ ManaCost:4 U
Types:Creature Horror Types:Creature Horror
PT:4/4 PT:4/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTurnFaceDown | TriggerDescription$ Ceremorphosis — When CARDNAME enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTurnFaceDown | TriggerDescription$ Ceremorphosis — When CARDNAME enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
SVar:TrigTurnFaceDown:DB$ SetState | ValidTgts$ Creature.tapped+nonToken | TgtPrompt$ Select any number of target tapped nontoken creatures | TargetMin$ 0 | TargetMax$ X | Mode$ TurnFace | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Horror & Creature SVar:TrigTurnFaceDown:DB$ SetState | ValidTgts$ Creature.tapped+nonToken | TgtPrompt$ Select any number of target tapped nontoken creatures | TargetMin$ 0 | TargetMax$ X | Mode$ TurnFaceDown | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Horror & Creature
SVar:X:Count$Valid Creature.tapped+nonToken SVar:X:Count$Valid Creature.tapped+nonToken
AlternateMode:Adventure AlternateMode:Adventure
Oracle:Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. Oracle:Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.

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@@ -3,5 +3,5 @@ ManaCost:3 U U
Types:Legendary Creature Human Wizard Types:Legendary Creature Human Wizard
PT:3/4 PT:3/4
S:Mode$ Continuous | Affected$ Creature.faceDown | AddPower$ 1 | AddToughness$ 1 | Description$ Face-Down creatures get +1/+1. S:Mode$ Continuous | Affected$ Creature.faceDown | AddPower$ 1 | AddToughness$ 1 | Description$ Face-Down creatures get +1/+1.
A:AB$ SetState | Cost$ 2 U | ValidTgts$ Creature.faceDown | TgtPrompt$ Select target face-down creature. | Mode$ TurnFace | SpellDescription$ Turn target face-down creature face up. A:AB$ SetState | Cost$ 2 U | ValidTgts$ Creature.faceDown | TgtPrompt$ Select target face-down creature. | Mode$ TurnFaceUp | SpellDescription$ Turn target face-down creature face up.
Oracle:Face-down creatures get +1/+1.\n{2}{U}: Turn target face-down creature face up. Oracle:Face-down creatures get +1/+1.\n{2}{U}: Turn target face-down creature face up.

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@@ -3,7 +3,7 @@ ManaCost:3 U U
Types:Creature Illusion Types:Creature Illusion
PT:*/* PT:*/*
K:ETBReplacement:Other:TrigTurnFaceDown K:ETBReplacement:Other:TrigTurnFaceDown
SVar:TrigTurnFaceDown:DB$ SetState | Defined$ Valid Creature.nonToken+Other+faceUp | Mode$ TurnFace | SpellDescription$ As CARDNAME enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) SVar:TrigTurnFaceDown:DB$ SetState | Defined$ Valid Creature.nonToken+Other+faceUp | Mode$ TurnFaceDown | SpellDescription$ As CARDNAME enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of face-down creatures on the battlefield. S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of face-down creatures on the battlefield.
SVar:X:Count$Valid Creature.faceDown SVar:X:Count$Valid Creature.faceDown
SVar:NeedsToPlay:Creature.OppCtrl+nonToken SVar:NeedsToPlay:Creature.OppCtrl+nonToken

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@@ -4,6 +4,6 @@ Types:Creature Human Wizard
PT:2/3 PT:2/3
K:Morph:2 U K:Morph:2 U
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigSetState | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, you may turn target creature with morph face down. T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigSetState | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, you may turn target creature with morph face down.
SVar:TrigSetState:DB$ SetState | ValidTgts$ Creature.faceUp+withMorph,Creature.faceUp+withMegamorph | TgtPrompt$ Select target creature with morph. | Mode$ TurnFace SVar:TrigSetState:DB$ SetState | ValidTgts$ Creature.withMorph,Creature.withMegamorph | TgtPrompt$ Select target creature with morph. | Mode$ TurnFaceDown
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Master of the Veil is turned face up, you may turn target creature with a morph ability face down. Oracle:Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Master of the Veil is turned face up, you may turn target creature with a morph ability face down.

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@@ -3,7 +3,7 @@ ManaCost:4 U
Types:Creature Beast Types:Creature Beast
PT:3/3 PT:3/3
K:Morph:1 U U K:Morph:1 U U
A:AB$ SetState | Cost$ 3 U U | Defined$ Self | Mode$ TurnFace | SpellDescription$ Turn CARDNAME face down. A:AB$ SetState | Cost$ 3 U U | Defined$ Self | Mode$ TurnFaceDown | SpellDescription$ Turn CARDNAME face down.
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
SVar:TrigCopy:DB$ CopySpellAbility | ValidTgts$ Instant,Sorcery | MayChooseTarget$ True SVar:TrigCopy:DB$ CopySpellAbility | ValidTgts$ Instant,Sorcery | MayChooseTarget$ True
AI:RemoveDeck:All AI:RemoveDeck:All

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@@ -2,7 +2,7 @@ Name:Obscuring Aether
ManaCost:G ManaCost:G
Types:Enchantment Types:Enchantment
S:Mode$ ReduceCost | ValidCard$ Creature | Type$ MorphDown | Activator$ You | Amount$ 1 | Description$ Face-down creature spells you cast cost {1} less to cast. S:Mode$ ReduceCost | ValidCard$ Creature | Type$ MorphDown | Activator$ You | Amount$ 1 | Description$ Face-down creature spells you cast cost {1} less to cast.
A:AB$ SetState | Cost$ 1 G | Defined$ Self | Mode$ TurnFace | SpellDescription$ Turn CARDNAME face down. (It becomes a 2/2 creature.) A:AB$ SetState | Cost$ 1 G | Defined$ Self | Mode$ TurnFaceDown | SpellDescription$ Turn CARDNAME face down. (It becomes a 2/2 creature.)
AI:RemoveDeck:All AI:RemoveDeck:All
DeckHints:Keyword$Morph|Megamorph DeckHints:Keyword$Morph|Megamorph
Oracle:Face-down creature spells you cast cost {1} less to cast.\n{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) Oracle:Face-down creature spells you cast cost {1} less to cast.\n{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)

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@@ -2,7 +2,7 @@ Name:Pyxis of Pandemonium
ManaCost:1 ManaCost:1
Types:Artifact Types:Artifact
A:AB$ Dig | Cost$ T | Defined$ Player | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | SpellDescription$ Each player exiles the top card of their library face down. A:AB$ Dig | Cost$ T | Defined$ Player | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | SpellDescription$ Each player exiles the top card of their library face down.
A:AB$ SetState | Cost$ 7 T Sac<1/CARDNAME> | Defined$ ValidExile Card.ExiledWithSource | Mode$ TurnFace | SubAbility$ DBChangeZone | SpellDescription$ Each player turns face up all cards they own exiled with CARDNAME, then puts all permanent cards among them onto the battlefield. A:AB$ SetState | Cost$ 7 T Sac<1/CARDNAME> | Defined$ ValidExile Card.ExiledWithSource | Mode$ TurnFaceUp | SubAbility$ DBChangeZone | SpellDescription$ Each player turns face up all cards they own exiled with CARDNAME, then puts all permanent cards among them onto the battlefield.
SVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Permanent.ExiledWithSource | Origin$ Exile | Destination$ Battlefield SVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Permanent.ExiledWithSource | Origin$ Exile | Destination$ Battlefield
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:{T}: Each player exiles the top card of their library face down.\n{7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield. Oracle:{T}: Each player exiles the top card of their library face down.\n{7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.

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@@ -3,7 +3,7 @@ ManaCost:1 R
Types:Creature Human Wizard Types:Creature Human Wizard
PT:1/2 PT:1/2
K:Haste K:Haste
A:AB$ SetState | Cost$ T | ValidTgts$ Creature.YouCtrl+faceDown | Mode$ TurnFace | SubAbility$ DBPump | SpellDescription$ Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. A:AB$ SetState | Cost$ T | ValidTgts$ Creature.YouCtrl+faceDown | Mode$ TurnFaceUp | SubAbility$ DBPump | SpellDescription$ Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
SVar:DBPump:DB$ Pump | Defined$ Targeted | AtEOT$ Sacrifice SVar:DBPump:DB$ Pump | Defined$ Targeted | AtEOT$ Sacrifice
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:Haste\n{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. Oracle:Haste\n{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.

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@@ -5,7 +5,7 @@ PT:0/4
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, you may exile a card from your hand face down. T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, you may exile a card from your hand face down.
SVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | ExileFaceDown$ True | Imprint$ True SVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | ExileFaceDown$ True | Imprint$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFaceUp | TriggerDescription$ When CARDNAME dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
SVar:TrigFaceUp:DB$ SetState | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFace SVar:TrigFaceUp:DB$ SetState | Defined$ Imprinted | SubAbility$ DBChangeZone | Mode$ TurnFaceUp
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | ConditionDefined$ Imprinted | ConditionPresent$ Creature | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
SVar:SacMe:5 SVar:SacMe:5

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@@ -4,6 +4,6 @@ Types:Enchantment
T:Mode$ SpellCast | ValidCard$ Creature.Colorless | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigManifest | TriggerDescription$ Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ SpellCast | ValidCard$ Creature.Colorless | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigManifest | TriggerDescription$ Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigManifest:DB$ Manifest SVar:TrigManifest:DB$ Manifest
T:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl | Execute$ TrigState | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. T:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl | Execute$ TrigState | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
SVar:TrigState:DB$ SetState | Choices$ Creature.faceDown+YouCtrl | ChoiceTitle$ Select a facedown creature you control | Mode$ TurnFace SVar:TrigState:DB$ SetState | Choices$ Creature.faceDown+YouCtrl | ChoiceTitle$ Select a facedown creature you control | Mode$ TurnFaceUp
SVar:PackTactics:Count$SumPower_Creature.attacking SVar:PackTactics:Count$SumPower_Creature.attacking
Oracle:Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. Oracle:Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.

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@@ -1,6 +1,6 @@
Name:Cyber Conversion Name:Cyber Conversion
ManaCost:U U ManaCost:U U
Types:Instant Types:Instant
A:SP$ SetState | ValidTgts$ Creature | Mode$ TurnFace | FaceDownSetType$ Artifact & Creature & Cyberman | FaceDownPower$ 2 | FaceDownToughness$ 2 | SpellDescription$ Turn target creature face down. It's a 2/2 Cyberman artifact creature. A:SP$ SetState | ValidTgts$ Creature | Mode$ TurnFaceDown | FaceDownSetType$ Artifact & Creature & Cyberman | FaceDownPower$ 2 | FaceDownToughness$ 2 | SpellDescription$ Turn target creature face down. It's a 2/2 Cyberman artifact creature.
DeckHas:Type$Dalek|Artifact DeckHas:Type$Dalek|Artifact
Oracle:Turn target creature face down. It's a 2/2 Cyberman artifact creature. Oracle:Turn target creature face down. It's a 2/2 Cyberman artifact creature.

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@@ -5,6 +5,6 @@ T:Mode$ Attacks | ValidCard$ Creature | TriggerZones$ Command | Execute$ Animosi
SVar:AnimosityPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ X | NumDef$ X SVar:AnimosityPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ X | NumDef$ X
SVar:X:Count$Valid Creature.NotTriggeredAttacker+ControlledBy AttackingPlayer+sharesCreatureTypeWith TriggeredAttacker SVar:X:Count$Valid Creature.NotTriggeredAttacker+ControlledBy AttackingPlayer+sharesCreatureTypeWith TriggeredAttacker
T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigSetState | TriggerDescription$ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature. T:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigSetState | TriggerDescription$ Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.
SVar:TrigSetState:DB$ SetState | ValidTgts$ Creature | Mode$ TurnFace | FaceDownSetType$ Artifact & Creature & Cyberman | FaceDownPower$ 2 | FaceDownToughness$ 2 SVar:TrigSetState:DB$ SetState | ValidTgts$ Creature | Mode$ TurnFaceDown | FaceDownSetType$ Artifact & Creature & Cyberman | FaceDownPower$ 2 | FaceDownToughness$ 2
DeckHas:Type$Cyberman DeckHas:Type$Cyberman
Oracle:Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.\nWhenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature. Oracle:Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.\nWhenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.

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@@ -6,6 +6,6 @@ K:Morph:1 U
K:ETBReplacement:Copy:DBCopy:Optional K:ETBReplacement:Copy:DBCopy:Optional
SVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddTriggers$ VesShapeUpkeepTrig | AddSVars$ VesShapeTurn,VesShapeUpkeepTrig | Duration$ UntilFacedown | SpellDescription$ As CARDNAME enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." SVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddTriggers$ VesShapeUpkeepTrig | AddSVars$ VesShapeTurn,VesShapeUpkeepTrig | Duration$ UntilFacedown | SpellDescription$ As CARDNAME enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
SVar:VesShapeUpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ VesShapeTurn | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may turn CARDNAME face down. SVar:VesShapeUpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ VesShapeTurn | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may turn CARDNAME face down.
SVar:VesShapeTurn:DB$ SetState | Defined$ Self | Mode$ TurnFace SVar:VesShapeTurn:DB$ SetState | Defined$ Self | Mode$ TurnFaceDown
R:Event$ TurnFaceUp | ValidCard$ Card.Self | Optional$ True | ReplaceWith$ DBCopy | ActiveZones$ Battlefield | Secondary$ True | Description$ As CARDNAME is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." R:Event$ TurnFaceUp | ValidCard$ Card.Self | Optional$ True | ReplaceWith$ DBCopy | ActiveZones$ Battlefield | Secondary$ True | Description$ As CARDNAME is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Oracle:As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."\nMorph {1}{U} Oracle:As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."\nMorph {1}{U}

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@@ -3,6 +3,6 @@ ManaCost:1 U
Types:Creature Wall Types:Creature Wall
PT:0/5 PT:0/5
K:Defender K:Defender
A:AB$ SetState | Cost$ 3 | Defined$ Self | Mode$ TurnFace | AILogic$ Never | SpellDescription$ Turn CARDNAME face down. A:AB$ SetState | Cost$ 3 | Defined$ Self | Mode$ TurnFaceDown | AILogic$ Never | SpellDescription$ Turn CARDNAME face down.
K:Morph:U K:Morph:U
Oracle:Defender (This creature can't attack.)\n{3}: Turn Wall of Deceit face down.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Oracle:Defender (This creature can't attack.)\n{3}: Turn Wall of Deceit face down.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

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@@ -4,7 +4,7 @@ Types:Creature Beast
PT:4/4 PT:4/4
K:Morph:4 U K:Morph:4 U
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ DBWeaverofLiesSetState | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, turn any number of target creatures with morph abilities other than CARDNAME face down. T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ DBWeaverofLiesSetState | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, turn any number of target creatures with morph abilities other than CARDNAME face down.
SVar:DBWeaverofLiesSetState:DB$ SetState | ValidTgts$ Creature.withMorph+Other,Creature.withMegamorph+Other | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ WeaverofLiesX | Mode$ TurnFace | SpellDescription$ Turn CARDNAME face down. SVar:DBWeaverofLiesSetState:DB$ SetState | ValidTgts$ Creature.withMorph+Other,Creature.withMegamorph+Other | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ WeaverofLiesX | Mode$ TurnFaceDown | SpellDescription$ Turn CARDNAME face down.
SVar:WeaverofLiesX:Count$Valid Creature.withMorph+Other,Creature.withMegamorph+Other SVar:WeaverofLiesX:Count$Valid Creature.withMorph+Other,Creature.withMegamorph+Other
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down. Oracle:Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.