diff --git a/.gitattributes b/.gitattributes
index 43b20a32afc..1abde37ccd7 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -10042,7 +10042,7 @@ src/main/java/forge/Player.java svneol=native#text/plain
src/main/java/forge/PlayerType.java svneol=native#text/plain
src/main/java/forge/PlayerUtil.java svneol=native#text/plain
src/main/java/forge/PlayerZone.java svneol=native#text/plain
-src/main/java/forge/PlayerZone_ComesIntoPlay.java svneol=native#text/plain
+src/main/java/forge/PlayerZoneComesIntoPlay.java svneol=native#text/plain
src/main/java/forge/SetInfo.java svneol=native#text/plain
src/main/java/forge/SetUtils.java svneol=native#text/plain
src/main/java/forge/SimpleCombat.java svneol=native#text/plain
diff --git a/src/main/java/forge/GameAction.java b/src/main/java/forge/GameAction.java
index 7f4ee218a11..2b72af6c65f 100644
--- a/src/main/java/forge/GameAction.java
+++ b/src/main/java/forge/GameAction.java
@@ -262,8 +262,8 @@ public class GameAction {
}
AllZone.getTriggerHandler().suppressMode("ChangesZone");
- ((PlayerZone_ComesIntoPlay) AllZone.getHumanPlayer().getZone(Zone.Battlefield)).setTriggers(false);
- ((PlayerZone_ComesIntoPlay) AllZone.getComputerPlayer().getZone(Zone.Battlefield)).setTriggers(false);
+ ((PlayerZoneComesIntoPlay) AllZone.getHumanPlayer().getZone(Zone.Battlefield)).setTriggers(false);
+ ((PlayerZoneComesIntoPlay) AllZone.getComputerPlayer().getZone(Zone.Battlefield)).setTriggers(false);
int tiz = c.getTurnInZone();
@@ -273,8 +273,8 @@ public class GameAction {
c.setTurnInZone(tiz);
AllZone.getTriggerHandler().clearSuppression("ChangesZone");
- ((PlayerZone_ComesIntoPlay) AllZone.getHumanPlayer().getZone(Zone.Battlefield)).setTriggers(true);
- ((PlayerZone_ComesIntoPlay) AllZone.getComputerPlayer().getZone(Zone.Battlefield)).setTriggers(true);
+ ((PlayerZoneComesIntoPlay) AllZone.getHumanPlayer().getZone(Zone.Battlefield)).setTriggers(true);
+ ((PlayerZoneComesIntoPlay) AllZone.getComputerPlayer().getZone(Zone.Battlefield)).setTriggers(true);
}
/**
diff --git a/src/main/java/forge/Player.java b/src/main/java/forge/Player.java
index 979affffdcc..4f3b58f11cd 100644
--- a/src/main/java/forge/Player.java
+++ b/src/main/java/forge/Player.java
@@ -68,7 +68,7 @@ public abstract class Player extends GameEntity {
*/
public Player(String myName, int myLife, int myPoisonCounters) {
for (Zone z : ALL_ZONES) {
- PlayerZone toPut = z == Zone.Battlefield ? new PlayerZone_ComesIntoPlay(z, this) : new DefaultPlayerZone(z, this);
+ PlayerZone toPut = z == Zone.Battlefield ? new PlayerZoneComesIntoPlay(z, this) : new DefaultPlayerZone(z, this);
zones.put(z, toPut);
}
diff --git a/src/main/java/forge/PlayerZone_ComesIntoPlay.java b/src/main/java/forge/PlayerZoneComesIntoPlay.java
similarity index 93%
rename from src/main/java/forge/PlayerZone_ComesIntoPlay.java
rename to src/main/java/forge/PlayerZoneComesIntoPlay.java
index 03bff4347c4..5a798b51e08 100644
--- a/src/main/java/forge/PlayerZone_ComesIntoPlay.java
+++ b/src/main/java/forge/PlayerZoneComesIntoPlay.java
@@ -14,7 +14,7 @@ import forge.card.spellability.SpellAbility;
* @author Forge
* @version $Id$
*/
-public class PlayerZone_ComesIntoPlay extends DefaultPlayerZone {
+public class PlayerZoneComesIntoPlay extends DefaultPlayerZone {
/** Constant serialVersionUID=5750837078903423978L. */
private static final long serialVersionUID = 5750837078903423978L;
@@ -27,7 +27,7 @@ public class PlayerZone_ComesIntoPlay extends DefaultPlayerZone {
* @param zone a {@link java.lang.String} object.
* @param player a {@link forge.Player} object.
*/
- public PlayerZone_ComesIntoPlay(final Constant.Zone zone, final Player player) {
+ public PlayerZoneComesIntoPlay(final Constant.Zone zone, final Player player) {
super(zone, player);
}
@@ -99,7 +99,9 @@ public class PlayerZone_ComesIntoPlay extends DefaultPlayerZone {
list = list.filter(new CardListFilter() {
public boolean addCard(final Card c) {
return c.hasKeyword("Landfall")
- || c.hasKeyword("Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.");
+ || c.hasKeyword(
+ "Landfall - Whenever a land enters the battlefield under your control, "
+ + "CARDNAME gets +2/+2 until end of turn.");
}
});
@@ -110,12 +112,12 @@ public class PlayerZone_ComesIntoPlay extends DefaultPlayerZone {
// Check for a mountain
if (!listValakut.isEmpty() && c.isType("Mountain") ) {
for (int i = 0; i < listValakut.size(); i++) {
- boolean b = GameActionUtil.executeValakutEffect(listValakut.get(i),c);
- if (!b) {
- // Not enough mountains to activate Valakut -- stop the loop
- break;
- }
- }
+ boolean b = GameActionUtil.executeValakutEffect(listValakut.get(i),c);
+ if (!b) {
+ // Not enough mountains to activate Valakut -- stop the loop
+ break;
+ }
+ }
}*/
//Tectonic Instability
@@ -315,21 +317,20 @@ public class PlayerZone_ComesIntoPlay extends DefaultPlayerZone {
leavesTrigger = b;
}
-
@Override
- public Card[] getCards(boolean filter) {
+ public final Card[] getCards(final boolean filter) {
// Battlefield filters out Phased Out cards by default. Needs to call getCards(false) to get Phased Out cards
Card[] c;
- if (!filter){
+ if (!filter) {
c = new Card[cards.size()];
cards.toArray(c);
}
- else{
+ else {
Iterator itr = cards.iterator();
ArrayList list = new ArrayList();
- while(itr.hasNext()){
+ while (itr.hasNext()) {
Card crd = itr.next();
- if (!crd.isPhasedOut()){
+ if (!crd.isPhasedOut()) {
list.add(crd);
}
}