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Update daredevil_dragster.txt
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@@ -2,7 +2,7 @@ Name:Daredevil Dragster
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ManaCost:3
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ManaCost:3
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Types:Artifact Vehicle
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Types:Artifact Vehicle
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PT:4/4
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PT:4/4
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T:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | IsPresent$ Card.Self+attackedThisCombat,Card.Self+blockedThisCombat | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At end of combat, if CARDNAME attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.
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T:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | IsPresent$ Card.Self+attackedThisCombat,Card.Self+blockedThisCombat | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At end of combat, if CARDNAME attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.
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SVar:TrigPutCounter:DB$ PutCounter | CounterType$ VELOCITY | CounterNum$ 1 | SubAbility$ DBSac
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SVar:TrigPutCounter:DB$ PutCounter | CounterType$ VELOCITY | CounterNum$ 1 | SubAbility$ DBSac
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SVar:DBSac:DB$ Sacrifice | SacValid$ Self | RememberSacrificed$ True | ConditionPresent$ Card.Self+counters_GE2_VELOCITY | SubAbility$ DBDraw
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SVar:DBSac:DB$ Sacrifice | SacValid$ Self | RememberSacrificed$ True | ConditionPresent$ Card.Self+counters_GE2_VELOCITY | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | NumCards$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup
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SVar:DBDraw:DB$ Draw | NumCards$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup
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