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- A [hacky] fix to avoid the AI cheating with Thought Lash (otherwise it keeps exiling 1 card to it, no matter how many age counters are on it, essentially by "exiling" (not) the same card multiple times). A better solution is needed, feel free to improve.
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@@ -25,9 +25,7 @@ import forge.game.ability.ApiType;
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import forge.game.card.*;
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import forge.game.card.CardPredicates.Presets;
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import forge.game.combat.Combat;
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import forge.game.cost.Cost;
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import forge.game.cost.CostPart;
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import forge.game.cost.CostPartMana;
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import forge.game.cost.*;
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import forge.game.mana.Mana;
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import forge.game.mana.ManaCostBeingPaid;
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import forge.game.phase.PhaseHandler;
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@@ -466,6 +464,24 @@ public class PlayerControllerAi extends PlayerController {
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final Ability ability = new AbilityStatic(c, cost, null) { @Override public void resolve() {} };
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ability.setActivatingPlayer(c.getController());
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// FIXME: This is a hack to check if the AI can play the "exile from library" pay costs (Cumulative Upkeep,
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// e.g. Thought Lash). We have to do it early since the cost will later be reconsolidated into a single
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// payment for the AI, to avoid cheating (otherwise the AI repeatedly "exiles" the same card multiple times)
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int nExileLib = 0;
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List<CostPart> parts = CostAdjustment.adjust(cost, sa).getCostParts();
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for (final CostPart part : parts) {
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if (part instanceof CostExile) {
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CostExile exile = (CostExile) part;
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if (exile.from == ZoneType.Library) {
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nExileLib += exile.convertAmount();
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}
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}
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}
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if (nExileLib > c.getController().getCardsIn(ZoneType.Library).size()) {
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return false;
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}
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// - End of hack for Exile a card from library Cumulative Upkeep -
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if (ComputerUtilCost.canPayCost(ability, c.getController())) {
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ComputerUtil.playNoStack(c.getController(), ability, game);
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return true;
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@@ -17,16 +17,16 @@
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*/
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package forge.game.cost;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import forge.game.Game;
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import forge.game.card.Card;
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import forge.game.spellability.SpellAbility;
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import forge.game.zone.ZoneType;
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import java.util.List;
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import java.util.Map;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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/**
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* <p>
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* Cost_Payment class.
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@@ -169,6 +169,33 @@ public class CostPayment {
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// Set all of the decisions before attempting to pay anything
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final Game game = decisionMaker.getPlayer().getGame();
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// FIXME: This is a hack which is necessary to make the AI pay the Cumulative Upkeep with "Exile a card from
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// the top of your library" (Thought Lash) without cheating. Otherwise the AI pays only one card, no matter
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// the age counters. We need a better solution here.
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int nExileLib = 0;
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List<CostPart> partsToChange = Lists.newArrayList();
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CostExile primeExile = null;
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for (final CostPart part : parts) {
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if (part instanceof CostExile) {
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CostExile exile = (CostExile) part;
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if (exile.from == ZoneType.Library) {
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nExileLib += exile.convertAmount();
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if (nExileLib == 1) {
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primeExile = exile;
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} else {
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partsToChange.add(exile);
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}
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}
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}
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}
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if (nExileLib > 1 && primeExile != null) {
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parts.removeAll(partsToChange);
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primeExile.setAmount(String.valueOf(nExileLib));
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}
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// - End of hack for Cumulative Upkeep: Exile a card from the top of your library -
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for (final CostPart part : parts) {
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PaymentDecision decision = part.accept(decisionMaker);
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if (null == decision) return false;
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