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- Added the option "UntilEndOfCombat" to AF Pump.
- Added Glyph of Destruction.
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@@ -690,8 +690,8 @@ public class AbilityFactory_Pump {
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}
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}
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};
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AllZone.EndOfTurn.addUntil(untilEOT);
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if(params.containsKey("UntilEndOfCombat")) AllZone.EndOfCombat.addUntil(untilEOT);
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else AllZone.EndOfTurn.addUntil(untilEOT);
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}
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}
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