Merge pull request #2265 from jjayers99/master
Adventure mode revamp, Phase 1
@@ -792,6 +792,11 @@ public class AiCostDecision extends CostDecisionMakerBase {
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return PaymentDecision.number(0);
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}
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@Override
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public PaymentDecision visit(CostPayShards cost) {
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return PaymentDecision.number(0);
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}
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@Override
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public PaymentDecision visit(CostUnattach cost) {
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final Card cardToUnattach = cost.findCardToUnattach(source, player, ability);
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@@ -42,7 +42,7 @@ public class DeckHints {
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}
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private boolean valid = false;
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private List<Pair<Type, String>> filters = null;
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public List<Pair<Type, String>> filters = null;
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/**
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* Construct a DeckHints from the SVar string.
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@@ -27,6 +27,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import forge.game.card.*;
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import org.apache.commons.lang3.tuple.Pair;
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import com.google.common.base.Predicate;
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@@ -45,16 +46,6 @@ import forge.card.CardRarity;
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import forge.card.CardStateName;
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import forge.card.CardType.Supertype;
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import forge.game.ability.AbilityKey;
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import forge.game.card.Card;
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import forge.game.card.CardCollection;
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import forge.game.card.CardCollectionView;
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import forge.game.card.CardDamageHistory;
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import forge.game.card.CardLists;
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import forge.game.card.CardPredicates;
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import forge.game.card.CardUtil;
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import forge.game.card.CardView;
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import forge.game.card.CardZoneTable;
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import forge.game.card.CounterType;
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import forge.game.combat.Combat;
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import forge.game.event.Event;
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import forge.game.event.GameEventDayTimeChanged;
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@@ -305,6 +296,9 @@ public class Game {
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pl.setMaxHandSize(psc.getStartingHand());
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pl.setStartingHandSize(psc.getStartingHand());
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if (psc.getManaShards() > 0) {
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pl.setCounters(CounterEnumType.MANASHARDS, psc.getManaShards(), true);
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}
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int teamNum = psc.getTeamNumber();
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if (teamNum == -1) {
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// RegisteredPlayer doesn't have an assigned team, set it to 1 higher than the highest found team number
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@@ -390,6 +390,7 @@ public enum CounterEnumType {
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POISON("POISN"),
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TICKET("TICKET"),
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MANASHARDS("MANASHARDS"), //Adventure-specific mechanic
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// Keyword Counters
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/*
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@@ -324,6 +324,11 @@ public class Cost implements Serializable {
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final String[] splitStr = abCostParse(parse, 1);
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return new CostPayEnergy(splitStr[0]);
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}
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if (parse.startsWith("PayShards<")) { //Adventure specific energy-esque tokens
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// Payshards<ShardCost>
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final String[] splitStr = abCostParse(parse, 1);
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return new CostPayShards(splitStr[0]);
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}
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if (parse.startsWith("GainLife<")) {
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// PayLife<LifeCost>
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99
forge-game/src/main/java/forge/game/cost/CostPayShards.java
Normal file
@@ -0,0 +1,99 @@
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/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.game.cost;
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import com.google.common.base.Strings;
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import forge.game.card.Card;
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import forge.game.card.CounterEnumType;
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import forge.game.player.Player;
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import forge.game.spellability.SpellAbility;
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public class CostPayShards extends CostPart {
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/**
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* Serializables need a version ID.
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*/
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private static final long serialVersionUID = 1L;
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int paidAmount = 0;
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/**
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* Instantiates a new cost pay shards.
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*
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* @param amount
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* the amount
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*/
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public CostPayShards(final String amount) {
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this.setAmount(amount);
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}
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@Override
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public int paymentOrder() { return 7; }
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@Override
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public Integer getMaxAmountX(final SpellAbility ability, final Player payer, final boolean effect) {
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return payer.getCounters(CounterEnumType.MANASHARDS);
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}
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/*
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* (non-Javadoc)
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*
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* @see forge.card.cost.CostPart#toString()
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*/
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@Override
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public final String toString() {
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final StringBuilder sb = new StringBuilder();
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sb.append("Pay ");
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sb.append(Strings.repeat("{M}", Integer.parseInt(getAmount())));
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return sb.toString();
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}
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/*
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* (non-Javadoc)
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*
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* @see forge.card.cost.CostPart#refund(forge.Card)
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*/
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@Override
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public final void refund(final Card source) {
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// Really should be activating player
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source.getController().loseShards(this.paidAmount * -1);
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}
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/*
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* (non-Javadoc)
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*
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* @see
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* forge.card.cost.CostPart#canPay(forge.card.spellability.SpellAbility,
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* forge.Card, forge.Player, forge.card.cost.Cost)
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*/
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@Override
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public final boolean canPay(final SpellAbility ability, final Player payer, final boolean effect) {
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return payer.getCounters(CounterEnumType.MANASHARDS) >= this.getAbilityAmount(ability);
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}
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@Override
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public boolean payAsDecided(Player ai, PaymentDecision decision, SpellAbility ability, final boolean effect) {
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paidAmount = decision.c;
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return ai.payShards(paidAmount, null);
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}
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public <T> T accept(ICostVisitor<T> visitor) {
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return visitor.visit(this);
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}
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}
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@@ -34,6 +34,7 @@ public interface ICostVisitor<T> {
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T visit(CostUntap cost);
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T visit(CostUnattach cost);
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T visit(CostTapType cost);
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T visit(CostPayShards cost);
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class Base<T> implements ICostVisitor<T> {
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@@ -196,6 +197,11 @@ public interface ICostVisitor<T> {
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public T visit(CostTapType cost) {
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return null;
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}
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@Override
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public T visit(CostPayShards cost) {
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return null;
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}
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}
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}
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@@ -661,6 +661,28 @@ public class Player extends GameEntity implements Comparable<Player> {
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return canPayEnergy(energyPayment) && loseEnergy(energyPayment) > -1;
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}
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public final boolean canPayShards(final int shardPayment) {
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int cnt = getCounters(CounterEnumType.MANASHARDS);
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return cnt >= shardPayment;
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}
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public final int loseShards(int lostShards) {
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int cnt = getCounters(CounterEnumType.MANASHARDS);
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if (lostShards > cnt) {
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return -1;
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}
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cnt -= lostShards;
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this.setCounters(CounterEnumType.MANASHARDS, cnt, true);
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return cnt;
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}
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public final boolean payShards(final int shardPayment, final Card source) {
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if (shardPayment <= 0)
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return true;
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return canPayShards(shardPayment) && loseShards(shardPayment) > -1;
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}
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// This function handles damage after replacement and prevention effects are applied
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@Override
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public final int addDamageAfterPrevention(final int amount, final Card source, final boolean isCombat, GameEntityCounterTable counterTable) {
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@@ -26,6 +26,7 @@ public class RegisteredPlayer {
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private int startingLife = 20;
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private int startingHand = 7;
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private int manaShards = 0;
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private Iterable<IPaperCard> cardsOnBattlefield = null;
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private Iterable<IPaperCard> extraCardsOnBattlefield = null;
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private Iterable<? extends IPaperCard> schemes = null;
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@@ -58,6 +59,14 @@ public class RegisteredPlayer {
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this.startingLife = startingLife;
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}
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public final int getManaShards() {
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return manaShards;
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}
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public final void setManaShards(int manaShards) {
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this.manaShards = manaShards;
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}
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public final void setCardsOnBattlefield(Iterable<IPaperCard> cardsOnTable) {
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this.cardsOnBattlefield = cardsOnTable;
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}
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@@ -1466,6 +1466,7 @@ public class FSkin {
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addEncodingSymbol("TK", FSkinProp.IMG_TICKET);
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addEncodingSymbol("EXPERIENCE", FSkinProp.IMG_EXPERIENCE);
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addEncodingSymbol("A-", FSkinProp.IMG_ALCHEMY);
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addEncodingSymbol("M", FSkinProp.ICO_MANASHARD);
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// Set look and feel after skin loaded
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FView.SINGLETON_INSTANCE.setSplashProgessBarMessage("Setting look and feel...");
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@@ -2,27 +2,33 @@ package forge.adventure.character;
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import com.badlogic.gdx.utils.Array;
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import forge.Forge;
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import forge.adventure.data.ShopData;
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import forge.adventure.scene.RewardScene;
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import forge.adventure.stage.MapStage;
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import forge.adventure.util.Reward;
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/**
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* Map actor that will open the Shop on collision
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*/
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public class ShopActor extends MapActor{
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private final MapStage stage;
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private final boolean unlimited;
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private ShopData shopData;
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Array<Reward> rewardData;
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public ShopActor(MapStage stage, int id, Array<Reward> rewardData, boolean unlimited)
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float shopPriceModifier = 1.0f;
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float townPriceModifier = 1.0f;
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public ShopActor(MapStage stage, int id, Array<Reward> rewardData, ShopData data)
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{
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super(id);
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this.stage = stage;
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this.shopData = data;
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this.rewardData = rewardData;
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this.unlimited = unlimited;
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this.shopPriceModifier = stage.getChanges().getShopPriceModifier(id) ;
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this.townPriceModifier = stage.getChanges().getTownPriceModifier();
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}
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public float getPriceModifier() { return (shopPriceModifier > 0? shopPriceModifier:1.0f) * (townPriceModifier> 0? townPriceModifier:1.0f); }
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public MapStage getMapStage()
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{
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return stage;
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@@ -39,6 +45,28 @@ public class ShopActor extends MapActor{
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public boolean isUnlimited() {
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return unlimited;
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return shopData.unlimited;
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}
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@Override
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public String getName() {
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return shopData.name;
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}
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public String getDescription() {
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return shopData.description;
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}
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public int getRestockPrice() {
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return shopData.restockPrice;
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}
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public boolean canRestock() {
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return getRestockPrice() > 0;
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}
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public ShopData getShopData() { return shopData; }
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public void setRewardData(Array<Reward> data) { rewardData = data; }
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public Array<Reward> getRewardData() { return rewardData;}
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}
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@@ -10,7 +10,7 @@ import com.badlogic.gdx.utils.ObjectMap;
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public class DifficultyData {
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public String name="";
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public int startingLife=10;
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public int startingMana=100;
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public int startingShards=1;
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public int staringMoney=10;
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public float enemyLifeFactor=1;
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public boolean startingDifficulty;
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@@ -18,6 +18,7 @@ public class DifficultyData {
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public float sellFactor=0.2f;
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public float goldLoss=0.2f;
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public float lifeLoss=0.2f;
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public float shardSellRatio = 0.8f;
|
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public float rewardMaxFactor=1f;
|
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public String[] startItems=new String[0];
|
||||
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||||
@@ -19,6 +19,7 @@ public class EffectData implements Serializable {
|
||||
public float moveSpeed = 1.0f; //Change of movement speed. Map only.
|
||||
public float goldModifier = -1.0f; //Modifier for shop discounts.
|
||||
public int cardRewardBonus = 0; //Bonus "DeckCard" drops. Max 3.
|
||||
public int extraManaShards = 0; //Mana Shard tokens available to spend in battle
|
||||
|
||||
//Opponent field.
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||||
public EffectData opponent; //Effects to be applied to the opponent's side.
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||||
@@ -31,6 +32,7 @@ public class EffectData implements Serializable {
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||||
startBattleWithCard=effect.startBattleWithCard;
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colorView=effect.colorView;
|
||||
opponent = (effect.opponent == null) ? null : new EffectData(effect.opponent);
|
||||
extraManaShards = effect.extraManaShards;
|
||||
}
|
||||
|
||||
public Array<IPaperCard> startBattleWithCards() {
|
||||
|
||||
@@ -27,7 +27,7 @@ public class ItemData {
|
||||
public boolean usableOnWorldMap;
|
||||
public boolean usableInPoi;
|
||||
public String commandOnUse;
|
||||
public int manaNeeded;
|
||||
public int shardsNeeded;
|
||||
|
||||
|
||||
public ItemData()
|
||||
@@ -46,7 +46,7 @@ public class ItemData {
|
||||
usableInPoi = cpy.usableInPoi;
|
||||
usableOnWorldMap = cpy.usableOnWorldMap;
|
||||
commandOnUse = cpy.commandOnUse;
|
||||
manaNeeded = cpy.manaNeeded;
|
||||
shardsNeeded = cpy.shardsNeeded;
|
||||
}
|
||||
|
||||
public Sprite sprite()
|
||||
@@ -90,8 +90,8 @@ public class ItemData {
|
||||
result += "Slot: " + this.equipmentSlot + "\n";
|
||||
if(effect != null)
|
||||
result += effect.getDescription();
|
||||
if(manaNeeded != 0)
|
||||
result += manaNeeded+" [+Mana]";
|
||||
if(shardsNeeded != 0)
|
||||
result += shardsNeeded+" [+Shards]";
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ import forge.model.FModel;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
@@ -42,6 +43,10 @@ public class RewardData {
|
||||
public String colorType;
|
||||
public String cardText;
|
||||
public boolean matchAllSubTypes;
|
||||
public boolean matchAllColors;
|
||||
public RewardData[] cardUnion;
|
||||
public String[] deckNeeds;
|
||||
public RewardData[] rotation;
|
||||
|
||||
public RewardData() { }
|
||||
|
||||
@@ -64,6 +69,10 @@ public class RewardData {
|
||||
colorType =rewardData.colorType;
|
||||
cardText =rewardData.cardText;
|
||||
matchAllSubTypes =rewardData.matchAllSubTypes;
|
||||
matchAllColors =rewardData.matchAllColors;
|
||||
cardUnion =rewardData.cardUnion==null?null:rewardData.cardUnion.clone();
|
||||
rotation =rewardData.rotation==null?null:rewardData.rotation.clone();
|
||||
deckNeeds =rewardData.deckNeeds==null?null:rewardData.deckNeeds.clone();
|
||||
}
|
||||
|
||||
private static Iterable<PaperCard> allCards;
|
||||
@@ -119,6 +128,19 @@ public class RewardData {
|
||||
int addedCount = (maxCount > 0 ? WorldSave.getCurrentSave().getWorld().getRandom().nextInt(maxCount) : 0);
|
||||
|
||||
switch(type) {
|
||||
case "Union":
|
||||
HashSet<PaperCard> pool = new HashSet<>();
|
||||
for (RewardData r : cardUnion) {
|
||||
pool.addAll(CardUtil.getPredicateResult(allCards, r));
|
||||
}
|
||||
ArrayList<PaperCard> finalPool = new ArrayList(pool);
|
||||
|
||||
if (finalPool.size() > 0){
|
||||
for (int i = 0; i < count; i++) {
|
||||
ret.add(new Reward(finalPool.get(WorldSave.getCurrentSave().getWorld().getRandom().nextInt(finalPool.size()))));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "card":
|
||||
case "randomCard":
|
||||
if( cardName != null && !cardName.isEmpty() ) {
|
||||
@@ -156,8 +178,9 @@ public class RewardData {
|
||||
case "life":
|
||||
ret.add(new Reward(Reward.Type.Life, count + addedCount));
|
||||
break;
|
||||
case "mana":
|
||||
ret.add(new Reward(Reward.Type.Mana, count + addedCount));
|
||||
case "mana": //backwards compatibility for reward data
|
||||
case "shards":
|
||||
ret.add(new Reward(Reward.Type.Shards, count + addedCount));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,10 +10,13 @@ import com.badlogic.gdx.utils.Array;
|
||||
public class ShopData {
|
||||
|
||||
public String name;
|
||||
public String description;
|
||||
public int restockPrice;
|
||||
public String spriteAtlas;
|
||||
public String sprite;
|
||||
public boolean unlimited;
|
||||
public Array<RewardData> rewards;
|
||||
public String overlaySprite = "";
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -50,8 +50,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
private int gold = 0;
|
||||
private int maxLife= 20;
|
||||
private int life = 20;
|
||||
private int maxMana= 100;
|
||||
private int mana = 100;
|
||||
private int shards = 0;
|
||||
private EffectData blessing; //Blessing to apply for next battle.
|
||||
private final PlayerStatistic statistic = new PlayerStatistic();
|
||||
private final Map<String, Byte> questFlags = new HashMap<>();
|
||||
@@ -67,7 +66,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
|
||||
// Signals
|
||||
final SignalList onLifeTotalChangeList = new SignalList();
|
||||
final SignalList onManaTotalChangeList = new SignalList();
|
||||
final SignalList onShardsChangeList = new SignalList();
|
||||
final SignalList onGoldChangeList = new SignalList();
|
||||
final SignalList onPlayerChangeList = new SignalList();
|
||||
final SignalList onEquipmentChange = new SignalList();
|
||||
@@ -93,8 +92,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
gold = 0;
|
||||
maxLife = 20;
|
||||
life = 20;
|
||||
maxMana = 10;
|
||||
mana = 10;
|
||||
shards = 0;
|
||||
clearDecks();
|
||||
inventoryItems.clear();
|
||||
equippedItems.clear();
|
||||
@@ -129,6 +127,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
this.difficultyData.spawnRank = difficultyData.spawnRank;
|
||||
this.difficultyData.enemyLifeFactor = difficultyData.enemyLifeFactor;
|
||||
this.difficultyData.sellFactor = difficultyData.sellFactor;
|
||||
this.difficultyData.shardSellRatio = difficultyData.shardSellRatio;
|
||||
|
||||
gold = difficultyData.staringMoney;
|
||||
name = n;
|
||||
@@ -139,12 +138,12 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
setColorIdentity(DeckProxy.getColorIdentity(deck));
|
||||
|
||||
life = maxLife = difficultyData.startingLife;
|
||||
mana = maxMana = difficultyData.startingMana;
|
||||
shards = difficultyData.startingShards;
|
||||
|
||||
inventoryItems.addAll(difficultyData.startItems);
|
||||
onGoldChangeList.emit();
|
||||
onLifeTotalChangeList.emit();
|
||||
onManaTotalChangeList.emit();
|
||||
onShardsChangeList.emit();
|
||||
}
|
||||
|
||||
public void setSelectedDeckSlot(int slot) {
|
||||
@@ -156,8 +155,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
}
|
||||
public void updateDifficulty(DifficultyData diff) {
|
||||
maxLife = diff.startingLife;
|
||||
maxMana = diff.startingMana;
|
||||
this.difficultyData.startingMana = diff.startingMana;
|
||||
this.difficultyData.startingShards = diff.startingShards;
|
||||
this.difficultyData.startingLife = diff.startingLife;
|
||||
this.difficultyData.staringMoney = diff.staringMoney;
|
||||
this.difficultyData.startingDifficulty = diff.startingDifficulty;
|
||||
@@ -165,6 +163,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
this.difficultyData.spawnRank = diff.spawnRank;
|
||||
this.difficultyData.enemyLifeFactor = diff.enemyLifeFactor;
|
||||
this.difficultyData.sellFactor = diff.sellFactor;
|
||||
this.difficultyData.shardSellRatio = diff.shardSellRatio;
|
||||
fullHeal();
|
||||
}
|
||||
|
||||
@@ -180,8 +179,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
public int getGold() { return gold; }
|
||||
public int getLife() { return life; }
|
||||
public int getMaxLife() { return maxLife; }
|
||||
public int getMana() { return mana; }
|
||||
public int getMaxMana() { return maxMana; }
|
||||
public int getShards() { return shards; }
|
||||
public @Null EffectData getBlessing() { return blessing; }
|
||||
|
||||
public Collection<String> getEquippedItems() { return equippedItems.values(); }
|
||||
@@ -228,6 +226,10 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
if(this.difficultyData.sellFactor==0)
|
||||
this.difficultyData.sellFactor=0.2f;
|
||||
|
||||
this.difficultyData.shardSellRatio=data.readFloat("sellFactor");
|
||||
if(this.difficultyData.shardSellRatio==0)
|
||||
this.difficultyData.shardSellRatio=0.8f;
|
||||
|
||||
name = data.readString("name");
|
||||
heroRace = data.readInt("heroRace");
|
||||
avatarIndex = data.readInt("avatarIndex");
|
||||
@@ -240,8 +242,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
gold = data.readInt("gold");
|
||||
maxLife = data.readInt("maxLife");
|
||||
life = data.readInt("life");
|
||||
maxMana = data.containsKey("maxMana")?data.readInt("maxMana"):100;
|
||||
mana = data.containsKey("mana")?data.readInt("mana"):100;
|
||||
shards = data.containsKey("shards")?data.readInt("shards"):0;
|
||||
worldPosX = data.readFloat("worldPosX");
|
||||
worldPosY = data.readFloat("worldPosY");
|
||||
|
||||
@@ -310,7 +311,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
announceCustom = data.containsKey("announceCustom") ? data.readBool("announceCustom") : false;
|
||||
|
||||
onLifeTotalChangeList.emit();
|
||||
onManaTotalChangeList.emit();
|
||||
onShardsChangeList.emit();
|
||||
onGoldChangeList.emit();
|
||||
onBlessing.emit();
|
||||
}
|
||||
@@ -326,6 +327,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
data.store("difficultyName",this.difficultyData.name);
|
||||
data.store("enemyLifeFactor",this.difficultyData.enemyLifeFactor);
|
||||
data.store("sellFactor",this.difficultyData.sellFactor);
|
||||
data.store("shardSellRatio", this.difficultyData.shardSellRatio);
|
||||
|
||||
data.store("name",name);
|
||||
data.store("heroRace",heroRace);
|
||||
@@ -343,8 +345,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
data.store("gold",gold);
|
||||
data.store("life",life);
|
||||
data.store("maxLife",maxLife);
|
||||
data.store("mana",mana);
|
||||
data.store("maxMana",maxMana);
|
||||
data.store("shards",shards);
|
||||
data.store("deckName",deck.getName());
|
||||
|
||||
data.storeObject("inventory",inventoryItems.toArray(String.class));
|
||||
@@ -418,8 +419,8 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
case Life:
|
||||
addMaxLife(reward.getCount());
|
||||
break;
|
||||
case Mana:
|
||||
addMaxMana(reward.getCount());
|
||||
case Shards:
|
||||
addShards(reward.getCount());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -428,8 +429,8 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
gold+=goldCount;
|
||||
onGoldChangeList.emit();
|
||||
}
|
||||
public void onManaChange(Runnable o) {
|
||||
onManaTotalChangeList.add(o);
|
||||
public void onShardsChange(Runnable o) {
|
||||
onShardsChangeList.add(o);
|
||||
o.run();
|
||||
}
|
||||
|
||||
@@ -466,29 +467,23 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
return false;
|
||||
}
|
||||
|
||||
public void potionOfFalseLife() {
|
||||
public boolean potionOfFalseLife() {
|
||||
if (gold >= falseLifeCost() && life == maxLife) {
|
||||
life = maxLife + 2;
|
||||
gold -= falseLifeCost();
|
||||
onLifeTotalChangeList.emit();
|
||||
onGoldChangeList.emit();
|
||||
return true;
|
||||
} else {
|
||||
System.out.println("Can't afford cost of false life " + falseLifeCost());
|
||||
System.out.println("Only has this much gold " + gold);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public int falseLifeCost() {
|
||||
return 200 + (int)(50 * getStatistic().winLossRatio());
|
||||
}
|
||||
|
||||
public void addMana(int addedValue) {
|
||||
mana = Math.min(maxMana,Math.max(mana + addedValue, 0));
|
||||
onManaTotalChangeList.emit();
|
||||
}
|
||||
public void addManaPercent(float percent) {
|
||||
mana = Math.min(mana + (int)(maxMana*percent), maxMana);
|
||||
onManaTotalChangeList.emit();
|
||||
int ret = 200 + (int)(50 * getStatistic().winLossRatio());
|
||||
return ret < 0?250:ret;
|
||||
}
|
||||
public void heal(int amount) {
|
||||
life = Math.min(life + amount, maxLife);
|
||||
@@ -505,18 +500,13 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
onGoldChangeList.emit();
|
||||
}
|
||||
public void win() {
|
||||
Current.player().addManaPercent(0.1f);
|
||||
Current.player().addShards(1);
|
||||
}
|
||||
public void addMaxLife(int count) {
|
||||
maxLife += count;
|
||||
life += count;
|
||||
onLifeTotalChangeList.emit();
|
||||
}
|
||||
public void addMaxMana(int count) {
|
||||
maxMana += count;
|
||||
mana += count;
|
||||
onManaTotalChangeList.emit();
|
||||
}
|
||||
public void giveGold(int price) {
|
||||
takeGold(-price);
|
||||
}
|
||||
@@ -524,6 +514,18 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
gold -= price;
|
||||
onGoldChangeList.emit();
|
||||
}
|
||||
public void addShards(int number) {
|
||||
takeShards(-number);
|
||||
}
|
||||
public void takeShards(int number) {
|
||||
shards -= number;
|
||||
onShardsChangeList.emit();
|
||||
}
|
||||
|
||||
public void setShards(int number) {
|
||||
shards = number;
|
||||
onShardsChangeList.emit();
|
||||
}
|
||||
|
||||
public void addBlessing(EffectData bless){
|
||||
blessing = bless;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package forge.adventure.pointofintrest;
|
||||
|
||||
import forge.adventure.util.Current;
|
||||
import forge.adventure.util.SaveFileContent;
|
||||
import forge.adventure.util.SaveFileData;
|
||||
|
||||
@@ -14,6 +15,8 @@ public class PointOfInterestChanges implements SaveFileContent {
|
||||
private final HashSet<Integer> deletedObjects=new HashSet<>();
|
||||
private final HashMap<Integer, HashSet<Integer>> cardsBought = new HashMap<>();
|
||||
private final java.util.Map<String, Byte> mapFlags = new HashMap<>();
|
||||
private final java.util.Map<Integer, Long> shopSeeds = new HashMap<>();
|
||||
private final java.util.Map<Integer, Float> shopModifiers = new HashMap<>();
|
||||
|
||||
public static class Map extends HashMap<String,PointOfInterestChanges> implements SaveFileContent {
|
||||
@Override
|
||||
@@ -52,8 +55,12 @@ public class PointOfInterestChanges implements SaveFileContent {
|
||||
deletedObjects.addAll((HashSet<Integer>) data.readObject("deletedObjects"));
|
||||
cardsBought.clear();
|
||||
cardsBought.putAll((HashMap<Integer, HashSet<Integer>>) data.readObject("cardsBought"));
|
||||
shopSeeds.clear();
|
||||
shopSeeds.putAll((java.util.Map<Integer, Long>) data.readObject("shopSeeds"));
|
||||
mapFlags.clear();
|
||||
mapFlags.putAll((java.util.Map<String, Byte>) data.readObject("mapFlags"));
|
||||
shopModifiers.clear();
|
||||
shopModifiers.putAll((java.util.Map<Integer, Float>) data.readObject("shopModifiers"));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -62,6 +69,8 @@ public class PointOfInterestChanges implements SaveFileContent {
|
||||
data.storeObject("deletedObjects",deletedObjects);
|
||||
data.storeObject("cardsBought",cardsBought);
|
||||
data.storeObject("mapFlags", mapFlags);
|
||||
data.storeObject("shopSeeds", shopSeeds);
|
||||
data.storeObject("shopModifiers", shopModifiers);
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -85,4 +94,48 @@ public class PointOfInterestChanges implements SaveFileContent {
|
||||
return cardsBought.get(objectID).contains(cardIndex);
|
||||
}
|
||||
|
||||
public long getShopSeed(int objectID){
|
||||
if (!shopSeeds.containsKey(objectID))
|
||||
{
|
||||
generateNewShopSeed(objectID);
|
||||
}
|
||||
return shopSeeds.get(objectID);
|
||||
}
|
||||
|
||||
public void generateNewShopSeed(int objectID){
|
||||
shopSeeds.put(objectID, Current.world().getRandom().nextLong());
|
||||
cardsBought.put(objectID, new HashSet<>()); //Allows cards to appear in slots of previous purchases
|
||||
}
|
||||
|
||||
public void setRotatingShopSeed(int objectID, long seed){
|
||||
if (shopSeeds.containsKey(objectID) && shopSeeds.get(objectID) != seed) {
|
||||
cardsBought.put(objectID, new HashSet<>()); //Allows cards to appear in slots of previous purchases
|
||||
}
|
||||
shopSeeds.put(objectID, seed);
|
||||
}
|
||||
|
||||
public float getShopPriceModifier(int objectID){
|
||||
if (!shopModifiers.containsKey(objectID))
|
||||
{
|
||||
return -1.0f;
|
||||
}
|
||||
return shopModifiers.get(objectID);
|
||||
}
|
||||
|
||||
public void setShopModifier(int objectID, float mod){
|
||||
if (objectID!= 0) shopModifiers.put(objectID, mod);
|
||||
}
|
||||
|
||||
public float getTownPriceModifier(){
|
||||
if (!shopModifiers.containsKey(0))
|
||||
{
|
||||
return -1.0f;
|
||||
}
|
||||
return shopModifiers.get(0);
|
||||
}
|
||||
|
||||
public void setTownModifier(float mod){
|
||||
shopModifiers.put(0, mod);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ import forge.deck.Deck;
|
||||
import forge.deck.DeckProxy;
|
||||
import forge.game.GameRules;
|
||||
import forge.game.GameType;
|
||||
import forge.game.card.CounterEnumType;
|
||||
import forge.game.player.Player;
|
||||
import forge.game.player.RegisteredPlayer;
|
||||
import forge.gamemodes.match.HostedMatch;
|
||||
@@ -87,6 +88,13 @@ public class DuelScene extends ForgeScene {
|
||||
boolean winner = false;
|
||||
try {
|
||||
winner = humanPlayer == hostedMatch.getGame().getMatch().getWinner();
|
||||
|
||||
//Persists expended (or potentially gained) shards back to Adventure
|
||||
//TODO: Progress towards applicable Adventure quests also needs to be reported here.
|
||||
List<PlayerControllerHuman> humans = hostedMatch.getHumanControllers();
|
||||
if (humans.size() == 1) {
|
||||
Current.player().setShards(humans.get(0).getPlayer().getCounters(CounterEnumType.MANASHARDS));
|
||||
}
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
@@ -157,16 +165,19 @@ public class DuelScene extends ForgeScene {
|
||||
//Apply various combat effects.
|
||||
int lifeMod = 0;
|
||||
int changeStartCards = 0;
|
||||
int extraManaShards = 0;
|
||||
Array<IPaperCard> startCards = new Array<>();
|
||||
|
||||
for (EffectData data : effects) {
|
||||
lifeMod += data.lifeModifier;
|
||||
changeStartCards += data.changeStartCards;
|
||||
startCards.addAll(data.startBattleWithCards());
|
||||
extraManaShards += data.extraManaShards;
|
||||
}
|
||||
player.addExtraCardsOnBattlefield(startCards);
|
||||
player.setStartingLife(Math.max(1, lifeMod + player.getStartingLife()));
|
||||
player.setStartingHand(player.getStartingHand() + changeStartCards);
|
||||
player.setManaShards((player.getManaShards() + extraManaShards));
|
||||
}
|
||||
|
||||
public void setDungeonEffect(EffectData E) {
|
||||
@@ -197,6 +208,7 @@ public class DuelScene extends ForgeScene {
|
||||
humanPlayer.setPlayer(playerObject);
|
||||
humanPlayer.setTeamNumber(0);
|
||||
humanPlayer.setStartingLife(advPlayer.getLife());
|
||||
humanPlayer.setManaShards((advPlayer.getShards()));
|
||||
|
||||
Array<EffectData> playerEffects = new Array<>();
|
||||
Array<EffectData> oppEffects = new Array<>();
|
||||
|
||||
@@ -2,8 +2,10 @@ package forge.adventure.scene;
|
||||
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Image;
|
||||
import com.github.tommyettinger.textra.TextraButton;
|
||||
import com.github.tommyettinger.textra.TextraLabel;
|
||||
import forge.Forge;
|
||||
import forge.adventure.stage.GameHUD;
|
||||
import forge.adventure.util.Controls;
|
||||
import forge.adventure.util.Current;
|
||||
|
||||
/**
|
||||
@@ -20,6 +22,7 @@ public class InnScene extends UIScene {
|
||||
|
||||
TextraButton tempHitPointCost, sell, leave;
|
||||
Image healIcon, sellIcon, leaveIcon;
|
||||
private TextraLabel playerGold,playerShards;
|
||||
|
||||
private InnScene() {
|
||||
|
||||
@@ -30,7 +33,8 @@ public class InnScene extends UIScene {
|
||||
ui.onButtonPress("sell", InnScene.this::sell);
|
||||
leave = ui.findActor("done");
|
||||
sell = ui.findActor("sell");
|
||||
|
||||
playerGold = Controls.newAccountingLabel(ui.findActor("playerGold"), false);
|
||||
playerShards = Controls.newAccountingLabel(ui.findActor("playerShards"),true);
|
||||
|
||||
leaveIcon = ui.findActor("leaveIcon");
|
||||
healIcon = ui.findActor("healIcon");
|
||||
@@ -45,7 +49,9 @@ public class InnScene extends UIScene {
|
||||
}
|
||||
|
||||
public void potionOfFalseLife() {
|
||||
Current.player().potionOfFalseLife();
|
||||
if (Current.player().potionOfFalseLife()){
|
||||
refreshStatus();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -59,12 +65,16 @@ public class InnScene extends UIScene {
|
||||
super.render();
|
||||
}
|
||||
|
||||
int tempHealthCost = 0;
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
super.enter();
|
||||
int tempHealthCost = Current.player().falseLifeCost();
|
||||
if (tempHealthCost < 0) // if computed negative set 250 as minimum
|
||||
tempHealthCost = 250;
|
||||
refreshStatus();
|
||||
}
|
||||
|
||||
private void refreshStatus(){
|
||||
tempHealthCost = Current.player().falseLifeCost();
|
||||
boolean purchaseable = Current.player().getMaxLife() == Current.player().getLife() &&
|
||||
tempHealthCost <= Current.player().getGold();
|
||||
|
||||
@@ -76,5 +86,4 @@ public class InnScene extends UIScene {
|
||||
Forge.switchScene(ShopScene.instance());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -159,7 +159,7 @@ public class InventoryScene extends UIScene {
|
||||
|
||||
ItemData data = ItemData.getItem(itemLocation.get(selected));
|
||||
if(data==null)return;
|
||||
Current.player().addMana(-data.manaNeeded);
|
||||
Current.player().addShards(-data.shardsNeeded);
|
||||
done();
|
||||
ConsoleCommandInterpreter.getInstance().command(data.commandOnUse);
|
||||
}
|
||||
@@ -192,12 +192,12 @@ public class InventoryScene extends UIScene {
|
||||
|
||||
boolean isInPoi = MapStage.getInstance().isInMap();
|
||||
useButton.setDisabled(!(isInPoi&&data.usableInPoi||!isInPoi&&data.usableOnWorldMap));
|
||||
if(data.manaNeeded==0)
|
||||
if(data.shardsNeeded==0)
|
||||
useButton.setText("Use");
|
||||
else
|
||||
useButton.setText("Use "+data.manaNeeded+"[+Mana]");
|
||||
useButton.setText("Use "+data.shardsNeeded+"[+Shards]");
|
||||
useButton.layout();
|
||||
if(Current.player().getMana()<data.manaNeeded)
|
||||
if(Current.player().getShards()<data.shardsNeeded)
|
||||
useButton.setDisabled(true);
|
||||
|
||||
if(data.equipmentSlot==null|| data.equipmentSlot.equals(""))
|
||||
|
||||
@@ -12,6 +12,8 @@ import com.github.tommyettinger.textra.TextraButton;
|
||||
import com.github.tommyettinger.textra.TextraLabel;
|
||||
import forge.Forge;
|
||||
import forge.adventure.character.ShopActor;
|
||||
import forge.adventure.data.RewardData;
|
||||
import forge.adventure.data.ShopData;
|
||||
import forge.adventure.player.AdventurePlayer;
|
||||
import forge.adventure.pointofintrest.PointOfInterestChanges;
|
||||
import forge.adventure.stage.GameHUD;
|
||||
@@ -25,11 +27,14 @@ import forge.sound.SoundSystem;
|
||||
* Displays the rewards of a fight or a treasure
|
||||
*/
|
||||
public class RewardScene extends UIScene {
|
||||
private final TextraButton doneButton, detailButton;
|
||||
private final TextraLabel goldLabel;
|
||||
private TextraButton doneButton, detailButton, restockButton;
|
||||
private TextraLabel shopNameLabel, playerGold, playerShards;
|
||||
|
||||
private ShopActor shopActor;
|
||||
private static RewardScene object;
|
||||
|
||||
private PointOfInterestChanges changes;
|
||||
|
||||
public static RewardScene instance() {
|
||||
if(object==null)
|
||||
object=new RewardScene();
|
||||
@@ -52,12 +57,16 @@ public class RewardScene extends UIScene {
|
||||
|
||||
super(Forge.isLandscapeMode() ? "ui/items.json" : "ui/items_portrait.json");
|
||||
|
||||
goldLabel=ui.findActor("gold");
|
||||
playerGold = Controls.newAccountingLabel(ui.findActor("playerGold"), false);
|
||||
playerShards = Controls.newAccountingLabel(ui.findActor("playerShards"),true);
|
||||
shopNameLabel = ui.findActor("shopName");
|
||||
ui.onButtonPress("done", () -> RewardScene.this.done());
|
||||
ui.onButtonPress("detail",()->RewardScene.this.toggleToolTip());
|
||||
ui.onButtonPress("restock",()-> RewardScene.this.restockShop());
|
||||
detailButton = ui.findActor("detail");
|
||||
detailButton.setVisible(false);
|
||||
doneButton = ui.findActor("done");
|
||||
restockButton = ui.findActor("restock");
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -221,11 +230,52 @@ public class RewardScene extends UIScene {
|
||||
}
|
||||
}
|
||||
|
||||
void updateRestockButton(){
|
||||
if (!shopActor.canRestock())
|
||||
return;
|
||||
int price = shopActor.getRestockPrice();
|
||||
restockButton.setText("Refresh\n " + price + "[+shards]");
|
||||
restockButton.setDisabled(WorldSave.getCurrentSave().getPlayer().getShards() < price);
|
||||
}
|
||||
|
||||
void restockShop(){
|
||||
if (!shopActor.canRestock())
|
||||
return;
|
||||
int price = shopActor.getRestockPrice();
|
||||
if(changes!=null)
|
||||
changes.generateNewShopSeed(shopActor.getObjectId());
|
||||
|
||||
Current.player().takeShards(price);
|
||||
|
||||
Gdx.input.vibrate(5);
|
||||
SoundSystem.instance.play(SoundEffectType.Shuffle, false);
|
||||
|
||||
updateBuyButtons();
|
||||
if(changes==null)
|
||||
return;
|
||||
|
||||
clearGenerated();
|
||||
|
||||
ShopData data = shopActor.getShopData();
|
||||
Array<Reward> ret = new Array<>();
|
||||
|
||||
long shopSeed = changes.getShopSeed(shopActor.getObjectId());
|
||||
WorldSave.getCurrentSave().getWorld().getRandom().setSeed(shopSeed);
|
||||
for (RewardData rdata : new Array.ArrayIterator<>(data.rewards)) {
|
||||
ret.addAll(rdata.generate(false));
|
||||
}
|
||||
shopActor.setRewardData(ret);
|
||||
loadRewards(ret, RewardScene.Type.Shop,shopActor);
|
||||
}
|
||||
|
||||
public void loadRewards(Array<Reward> newRewards, Type type, ShopActor shopActor) {
|
||||
clearSelectable();
|
||||
this.type = type;
|
||||
doneClicked = false;
|
||||
if (type==Type.Shop) {
|
||||
this.shopActor = shopActor;
|
||||
this.changes = shopActor.getMapStage().getChanges();
|
||||
}
|
||||
for (Actor actor : new Array.ArrayIterator<>(generated)) {
|
||||
actor.remove();
|
||||
if (actor instanceof RewardActor) {
|
||||
@@ -234,15 +284,23 @@ public class RewardScene extends UIScene {
|
||||
}
|
||||
generated.clear();
|
||||
|
||||
|
||||
Actor card = ui.findActor("cards");
|
||||
if(type==Type.Shop) {
|
||||
goldLabel.setText(Current.player().getGold()+"[+Gold]");
|
||||
String shopName = shopActor.getDescription();
|
||||
if (shopName != null && !shopName.isEmpty()) {
|
||||
shopNameLabel.setVisible(true);
|
||||
shopNameLabel.setText(shopName);
|
||||
}
|
||||
else
|
||||
{
|
||||
shopNameLabel.setVisible(false);
|
||||
}
|
||||
Actor background = ui.findActor("market_background");
|
||||
if(background!=null)
|
||||
background.setVisible(true);
|
||||
} else {
|
||||
goldLabel.setText("");
|
||||
shopNameLabel.setVisible(false);
|
||||
shopNameLabel.setText("");
|
||||
Actor background = ui.findActor("market_background");
|
||||
if(background!=null)
|
||||
background.setVisible(false);
|
||||
@@ -266,10 +324,24 @@ public class RewardScene extends UIScene {
|
||||
switch (type) {
|
||||
case Shop:
|
||||
doneButton.setText(Forge.getLocalizer().getMessage("lblLeave"));
|
||||
goldLabel.setText(Current.player().getGold()+"[+Gold]");
|
||||
String shopName = shopActor.getDescription();
|
||||
if ((shopName != null && !shopName.isEmpty())) {
|
||||
shopNameLabel.setVisible(true);
|
||||
shopNameLabel.setText(shopName);
|
||||
}
|
||||
|
||||
if (shopActor.canRestock()) {
|
||||
restockButton.setVisible(true);
|
||||
}
|
||||
else{
|
||||
restockButton.setVisible(false);
|
||||
restockButton.setDisabled(true);
|
||||
}
|
||||
break;
|
||||
case Loot:
|
||||
goldLabel.setText("");
|
||||
shopNameLabel.setVisible(false);
|
||||
shopNameLabel.setText("");
|
||||
restockButton.setVisible(false);
|
||||
doneButton.setText(Forge.getLocalizer().getMessage("lblDone"));
|
||||
break;
|
||||
}
|
||||
@@ -334,7 +406,7 @@ public class RewardScene extends UIScene {
|
||||
for (Reward reward : new Array.ArrayIterator<>(newRewards)) {
|
||||
boolean skipCard = false;
|
||||
if (type == Type.Shop) {
|
||||
if (shopActor.getMapStage().getChanges().wasCardBought(shopActor.getObjectId(), i)) {
|
||||
if (changes.wasCardBought(shopActor.getObjectId(), i)) {
|
||||
skipCard = true;
|
||||
}
|
||||
}
|
||||
@@ -354,7 +426,7 @@ public class RewardScene extends UIScene {
|
||||
if (currentRow != ((i + 1) / numberOfColumns))
|
||||
yOff += doneButton.getHeight();
|
||||
|
||||
BuyButton buyCardButton = new BuyButton(shopActor.getObjectId(), i, shopActor.isUnlimited()?null:shopActor.getMapStage().getChanges(), actor, doneButton);
|
||||
BuyButton buyCardButton = new BuyButton(shopActor.getObjectId(), i, actor, doneButton, shopActor.getPriceModifier());
|
||||
generated.add(buyCardButton);
|
||||
if (!skipCard) {
|
||||
stage.addActor(buyCardButton);
|
||||
@@ -369,7 +441,10 @@ public class RewardScene extends UIScene {
|
||||
}
|
||||
i++;
|
||||
}
|
||||
updateBuyButtons();
|
||||
if (type == Type.Shop) {
|
||||
updateBuyButtons();
|
||||
updateRestockButton();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -380,11 +455,9 @@ public class RewardScene extends UIScene {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class BuyButton extends TextraButton {
|
||||
private final int objectID;
|
||||
private final int index;
|
||||
private final PointOfInterestChanges changes;
|
||||
public RewardActor reward;
|
||||
int price;
|
||||
|
||||
@@ -392,11 +465,10 @@ public class RewardScene extends UIScene {
|
||||
setDisabled(WorldSave.getCurrentSave().getPlayer().getGold() < price);
|
||||
}
|
||||
|
||||
public BuyButton(int id, int i, PointOfInterestChanges ch, RewardActor actor, TextraButton style) {
|
||||
public BuyButton(int id, int i, RewardActor actor, TextraButton style, float shopModifier) {
|
||||
super("", style.getStyle(),Controls.getTextraFont());
|
||||
this.objectID = id;
|
||||
this.index = i;
|
||||
this.changes = ch;
|
||||
reward = actor;
|
||||
setHeight(style.getHeight());
|
||||
setWidth(actor.getWidth());
|
||||
@@ -404,13 +476,15 @@ public class RewardScene extends UIScene {
|
||||
setY(actor.getY() - getHeight());
|
||||
price = CardUtil.getRewardPrice(actor.getReward());
|
||||
price *= Current.player().goldModifier();
|
||||
price *= shopModifier;
|
||||
setText(price+"[+Gold]");
|
||||
addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
if (Current.player().getGold() >= price) {
|
||||
if(changes!=null)
|
||||
if(!shopActor.isUnlimited())
|
||||
changes.buyCard(objectID, index);
|
||||
|
||||
Current.player().takeGold(price);
|
||||
Current.player().addReward(reward.getReward());
|
||||
|
||||
@@ -418,7 +492,6 @@ public class RewardScene extends UIScene {
|
||||
SoundSystem.instance.play(SoundEffectType.FlipCoin, false);
|
||||
|
||||
updateBuyButtons();
|
||||
goldLabel.setText(AdventurePlayer.current().getGold()+"[+Gold]");
|
||||
if(changes==null)
|
||||
return;
|
||||
setDisabled(true);
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
package forge.adventure.scene;
|
||||
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Image;
|
||||
import com.github.tommyettinger.textra.TextraButton;
|
||||
import com.github.tommyettinger.textra.TextraLabel;
|
||||
import forge.Forge;
|
||||
import forge.adventure.stage.GameHUD;
|
||||
import forge.adventure.util.Controls;
|
||||
import forge.adventure.util.Current;
|
||||
|
||||
/**
|
||||
* Scene for the Shard Trader in towns
|
||||
*/
|
||||
public class ShardTraderScene extends UIScene {
|
||||
private static ShardTraderScene object;
|
||||
|
||||
public static final String spriteAtlas = "maps/tileset/buildings.atlas";
|
||||
public static final String sprite = "ShardTrader";
|
||||
|
||||
public static ShardTraderScene instance() {
|
||||
if(object==null)
|
||||
object=new ShardTraderScene();
|
||||
return object;
|
||||
}
|
||||
|
||||
TextraButton buyShardsCost, sellShardsQuantity, leave;
|
||||
Image leaveIcon;
|
||||
|
||||
private TextraLabel playerGold, playerShards;
|
||||
|
||||
int shardsToSell = 5;
|
||||
|
||||
int shardsToBuy = 5;
|
||||
|
||||
int shardPrice = Math.round(100 * Current.player().getDifficulty().shardSellRatio);
|
||||
|
||||
int shardCost = 100;
|
||||
|
||||
private ShardTraderScene() {
|
||||
super(Forge.isLandscapeMode() ? "ui/shardtrader.json" : "ui/shardtrader_portrait.json");
|
||||
buyShardsCost = ui.findActor("btnBuyShardsCost");
|
||||
sellShardsQuantity = ui.findActor("btnSellShardsQuantity");
|
||||
ui.onButtonPress("done", ShardTraderScene.this::done);
|
||||
ui.onButtonPress("btnBuyShardsCost", ShardTraderScene.this::buyShards);
|
||||
ui.onButtonPress("btnSellShardsQuantity", ShardTraderScene.this::sellShards);
|
||||
leave = ui.findActor("done");
|
||||
playerGold = Controls.newAccountingLabel(ui.findActor("playerGold"), false);
|
||||
playerShards = Controls.newAccountingLabel(ui.findActor("playerShards"),true);
|
||||
leaveIcon = ui.findActor("leaveIcon");
|
||||
}
|
||||
|
||||
public void done() {
|
||||
GameHUD.getInstance().getTouchpad().setVisible(false);
|
||||
Forge.switchToLast();
|
||||
}
|
||||
|
||||
public void buyShards() {
|
||||
Current.player().addShards(shardsToBuy);
|
||||
Current.player().takeGold(shardCost);
|
||||
refreshStatus(-shardCost,shardsToBuy);
|
||||
}
|
||||
|
||||
public void sellShards() {
|
||||
Current.player().takeShards(shardsToSell);
|
||||
Current.player().giveGold(shardPrice);
|
||||
refreshStatus(shardPrice,-shardsToSell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
stage.act(delta);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
super.render();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
super.enter();
|
||||
refreshStatus(0,0);
|
||||
}
|
||||
|
||||
private void refreshStatus(int goldAdded, int shardsAdded) {
|
||||
int currentGold = Current.player().getGold();
|
||||
int currentShards = Current.player().getShards();
|
||||
|
||||
shardPrice = Math.round(100 * Current.player().getDifficulty().shardSellRatio);
|
||||
|
||||
sellShardsQuantity.setDisabled(currentShards < shardsToSell);
|
||||
buyShardsCost.setDisabled(currentGold < shardCost);
|
||||
buyShardsCost.setText( "Buy " + shardsToBuy+ "[+Shards] for " + shardCost+"[+Gold]");
|
||||
sellShardsQuantity.setText("Sell " +shardsToSell+"[+Shards] for " +shardPrice+"[+Gold]");
|
||||
}
|
||||
}
|
||||
@@ -12,10 +12,7 @@ import com.github.tommyettinger.textra.TextraLabel;
|
||||
import forge.Forge;
|
||||
import forge.StaticData;
|
||||
import forge.adventure.data.RewardData;
|
||||
import forge.adventure.util.Config;
|
||||
import forge.adventure.util.Current;
|
||||
import forge.adventure.util.Reward;
|
||||
import forge.adventure.util.RewardActor;
|
||||
import forge.adventure.util.*;
|
||||
import forge.card.CardEdition;
|
||||
import forge.card.ColorSet;
|
||||
import forge.item.PaperCard;
|
||||
@@ -38,8 +35,8 @@ public class SpellSmithScene extends UIScene {
|
||||
}
|
||||
|
||||
private List<PaperCard> cardPool = new ArrayList<>();
|
||||
private final TextraLabel goldLabel;
|
||||
private final TextraButton pullButton;
|
||||
private TextraLabel playerGold, playerShards, poolSize;
|
||||
private final TextraButton pullUsingGold, pullUsingShards;
|
||||
private final ScrollPane rewardDummy;
|
||||
private RewardActor rewardActor;
|
||||
SelectBox<CardEdition> editionList;
|
||||
@@ -55,6 +52,7 @@ public class SpellSmithScene extends UIScene {
|
||||
//Other
|
||||
private final float basePrice = 125f;
|
||||
private int currentPrice = 0;
|
||||
private int currentShardPrice = 0;
|
||||
|
||||
private SpellSmithScene() { super(Forge.isLandscapeMode() ? "ui/spellsmith.json" : "ui/spellsmith_portrait.json");
|
||||
|
||||
@@ -68,7 +66,7 @@ public class SpellSmithScene extends UIScene {
|
||||
.filter(input2 -> input2.getEdition().equals(input.getCode())).collect(Collectors.toList());
|
||||
if(it.size()==0)
|
||||
return false;
|
||||
return(!Arrays.asList(Config.instance().getConfigData().restrictedEditions).contains(input.getCode()));
|
||||
return (!Arrays.asList(Config.instance().getConfigData().restrictedEditions).contains(input.getCode()));
|
||||
}).collect(Collectors.toList());
|
||||
editionList = ui.findActor("BSelectPlane");
|
||||
rewardDummy = ui.findActor("RewardDummy");
|
||||
@@ -86,44 +84,47 @@ public class SpellSmithScene extends UIScene {
|
||||
}
|
||||
});
|
||||
|
||||
goldLabel = ui.findActor("gold");
|
||||
pullButton = ui.findActor("pull");
|
||||
pullButton.setDisabled(true);
|
||||
goldLabel.setText("Gold: "+ Current.player().getGold());
|
||||
for(String i : new String[]{"BBlack", "BBlue", "BGreen", "BRed", "BWhite", "BColorless"} ){
|
||||
pullUsingGold = ui.findActor("pullUsingGold");
|
||||
pullUsingGold.setDisabled(true);
|
||||
pullUsingShards = ui.findActor("pullUsingShards");
|
||||
pullUsingShards.setDisabled(true);
|
||||
playerGold = Controls.newAccountingLabel(ui.findActor("playerGold"), false);
|
||||
playerShards = Controls.newAccountingLabel(ui.findActor("playerShards"),true);
|
||||
poolSize = ui.findActor("poolSize");
|
||||
for (String i : new String[]{"BBlack", "BBlue", "BGreen", "BRed", "BWhite", "BColorless"}) {
|
||||
TextraButton button = ui.findActor(i);
|
||||
if(button != null){
|
||||
if (button != null) {
|
||||
colorButtons.put(i, button);
|
||||
button.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y){
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
selectColor(i);
|
||||
filterResults();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
for(String i : new String[]{"BCommon", "BUncommon", "BRare", "BMythic"} ){
|
||||
for (String i : new String[]{"BCommon", "BUncommon", "BRare", "BMythic"}) {
|
||||
TextraButton button = ui.findActor(i);
|
||||
if(button != null) {
|
||||
if (button != null) {
|
||||
rarityButtons.put(i, button);
|
||||
button.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
if(selectRarity(i)) button.setColor(Color.RED);
|
||||
if (selectRarity(i)) button.setColor(Color.RED);
|
||||
filterResults();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
for(String i : new String[]{"B02", "B35", "B68", "B9X"} ){
|
||||
for (String i : new String[]{"B02", "B35", "B68", "B9X"}) {
|
||||
TextraButton button = ui.findActor(i);
|
||||
if(button != null) {
|
||||
if (button != null) {
|
||||
costButtons.put(i, button);
|
||||
button.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
if(selectCost(i)) button.setColor(Color.RED);
|
||||
if (selectCost(i)) button.setColor(Color.RED);
|
||||
filterResults();
|
||||
}
|
||||
});
|
||||
@@ -131,7 +132,8 @@ public class SpellSmithScene extends UIScene {
|
||||
}
|
||||
|
||||
ui.onButtonPress("done", () -> SpellSmithScene.this.done());
|
||||
ui.onButtonPress("pull", () -> SpellSmithScene.this.pullCard());
|
||||
ui.onButtonPress("pullUsingGold", () -> SpellSmithScene.this.pullCard(false));
|
||||
ui.onButtonPress("pullUsingShards", () -> SpellSmithScene.this.pullCard(true));
|
||||
ui.onButtonPress("BResetEdition", () -> {
|
||||
editionList.setColor(Color.WHITE);
|
||||
edition = "";
|
||||
@@ -141,39 +143,57 @@ public class SpellSmithScene extends UIScene {
|
||||
|
||||
|
||||
public boolean done() {
|
||||
if(rewardActor != null) rewardActor.remove();
|
||||
if (rewardActor != null) rewardActor.remove();
|
||||
cardPool.clear(); //Get rid of cardPool, filtering is fast enough to justify keeping it cached.
|
||||
Forge.switchToLast();
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean selectRarity(String what){
|
||||
for(Map.Entry<String, TextraButton> B : rarityButtons.entrySet())
|
||||
private boolean selectRarity(String what) {
|
||||
for (Map.Entry<String, TextraButton> B : rarityButtons.entrySet())
|
||||
B.getValue().setColor(Color.WHITE);
|
||||
switch(what){
|
||||
switch (what) {
|
||||
case "BCommon":
|
||||
if(rarity.equals("C")) { rarity = ""; return false; }
|
||||
rarity = "C"; break;
|
||||
if (rarity.equals("C")) {
|
||||
rarity = "";
|
||||
return false;
|
||||
}
|
||||
rarity = "C";
|
||||
break;
|
||||
case "BUncommon":
|
||||
if(rarity.equals("U")) { rarity = ""; return false; }
|
||||
rarity = "U"; break;
|
||||
if (rarity.equals("U")) {
|
||||
rarity = "";
|
||||
return false;
|
||||
}
|
||||
rarity = "U";
|
||||
break;
|
||||
case "BRare":
|
||||
if(rarity.equals("R")) { rarity = ""; return false; }
|
||||
rarity = "R"; break;
|
||||
if (rarity.equals("R")) {
|
||||
rarity = "";
|
||||
return false;
|
||||
}
|
||||
rarity = "R";
|
||||
break;
|
||||
case "BMythic":
|
||||
if(rarity.equals("M")) { rarity = ""; return false; }
|
||||
rarity = "M"; break;
|
||||
if (rarity.equals("M")) {
|
||||
rarity = "";
|
||||
return false;
|
||||
}
|
||||
rarity = "M";
|
||||
break;
|
||||
default:
|
||||
rarity = ""; break;
|
||||
rarity = "";
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void selectColor(String what){
|
||||
private void selectColor(String what) {
|
||||
TextraButton B = colorButtons.get(what);
|
||||
switch(what){
|
||||
switch (what) {
|
||||
case "BColorless":
|
||||
if(B.getColor().equals(Color.RED)) B.setColor(Color.WHITE); else {
|
||||
if (B.getColor().equals(Color.RED)) B.setColor(Color.WHITE);
|
||||
else {
|
||||
for (Map.Entry<String, TextraButton> BT : colorButtons.entrySet())
|
||||
BT.getValue().setColor(Color.WHITE);
|
||||
B.setColor(Color.RED);
|
||||
@@ -184,45 +204,71 @@ public class SpellSmithScene extends UIScene {
|
||||
case "BGreen":
|
||||
case "BRed":
|
||||
case "BWhite":
|
||||
if(B.getColor().equals(Color.RED)) B.setColor(Color.WHITE); else B.setColor(Color.RED);
|
||||
if (B.getColor().equals(Color.RED)) B.setColor(Color.WHITE);
|
||||
else B.setColor(Color.RED);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private boolean selectCost(String what){
|
||||
for(Map.Entry<String, TextraButton> B : costButtons.entrySet())
|
||||
private boolean selectCost(String what) {
|
||||
for (Map.Entry<String, TextraButton> B : costButtons.entrySet())
|
||||
B.getValue().setColor(Color.WHITE);
|
||||
switch(what){
|
||||
switch (what) {
|
||||
case "B02":
|
||||
if(cost_low == 0 && cost_high == 2) { cost_low = -1; cost_high = 9999; return false; }
|
||||
cost_low = 0; cost_high = 2; break;
|
||||
if (cost_low == 0 && cost_high == 2) {
|
||||
cost_low = -1;
|
||||
cost_high = 9999;
|
||||
return false;
|
||||
}
|
||||
cost_low = 0;
|
||||
cost_high = 2;
|
||||
break;
|
||||
case "B35":
|
||||
if(cost_low == 3 && cost_high == 5) { cost_low = -1; cost_high = 9999; return false; }
|
||||
cost_low = 3; cost_high = 5; break;
|
||||
if (cost_low == 3 && cost_high == 5) {
|
||||
cost_low = -1;
|
||||
cost_high = 9999;
|
||||
return false;
|
||||
}
|
||||
cost_low = 3;
|
||||
cost_high = 5;
|
||||
break;
|
||||
case "B68":
|
||||
if(cost_low == 6 && cost_high == 8) { cost_low = -1; cost_high = 9999; return false; }
|
||||
cost_low = 6; cost_high = 8; break;
|
||||
if (cost_low == 6 && cost_high == 8) {
|
||||
cost_low = -1;
|
||||
cost_high = 9999;
|
||||
return false;
|
||||
}
|
||||
cost_low = 6;
|
||||
cost_high = 8;
|
||||
break;
|
||||
case "B9X":
|
||||
if(cost_low == 9 && cost_high == 9999) { cost_low = -1; cost_high = 9999; return false; }
|
||||
cost_low = 9; cost_high = 9999; break;
|
||||
if (cost_low == 9 && cost_high == 9999) {
|
||||
cost_low = -1;
|
||||
cost_high = 9999;
|
||||
return false;
|
||||
}
|
||||
cost_low = 9;
|
||||
cost_high = 9999;
|
||||
break;
|
||||
default:
|
||||
cost_low = -1; break;
|
||||
cost_low = -1;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(){
|
||||
public void enter() {
|
||||
edition = "";
|
||||
cost_low = -1; cost_high = 9999;
|
||||
cost_low = -1;
|
||||
cost_high = 9999;
|
||||
rarity = "";
|
||||
currentPrice = (int)basePrice;
|
||||
goldLabel.setText(Current.player().getGold()+"[+Gold]");
|
||||
currentPrice = (int) basePrice;
|
||||
|
||||
for(Map.Entry<String, TextraButton> B : colorButtons.entrySet()) B.getValue().setColor(Color.WHITE);
|
||||
for(Map.Entry<String, TextraButton> B : costButtons.entrySet()) B.getValue().setColor(Color.WHITE);
|
||||
for(Map.Entry<String, TextraButton> B : rarityButtons.entrySet()) B.getValue().setColor(Color.WHITE);
|
||||
for (Map.Entry<String, TextraButton> B : colorButtons.entrySet()) B.getValue().setColor(Color.WHITE);
|
||||
for (Map.Entry<String, TextraButton> B : costButtons.entrySet()) B.getValue().setColor(Color.WHITE);
|
||||
for (Map.Entry<String, TextraButton> B : rarityButtons.entrySet()) B.getValue().setColor(Color.WHITE);
|
||||
editionList.setColor(Color.WHITE);
|
||||
filterResults();
|
||||
super.enter();
|
||||
@@ -231,28 +277,27 @@ public class SpellSmithScene extends UIScene {
|
||||
|
||||
public void filterResults() {
|
||||
Iterable<PaperCard> P = RewardData.getAllCards();
|
||||
goldLabel.setText( Current.player().getGold()+"[+Gold]");
|
||||
float totalCost = basePrice * Current.player().goldModifier();
|
||||
final List<String> colorFilter = new ArrayList<>();
|
||||
for(Map.Entry<String, TextraButton> B : colorButtons.entrySet())
|
||||
switch (B.getKey()){
|
||||
for (Map.Entry<String, TextraButton> B : colorButtons.entrySet())
|
||||
switch (B.getKey()) {
|
||||
case "BColorless":
|
||||
if(B.getValue().getColor().equals(Color.RED)) colorFilter.add("Colorless");
|
||||
if (B.getValue().getColor().equals(Color.RED)) colorFilter.add("Colorless");
|
||||
continue;
|
||||
case "BBlack":
|
||||
if(B.getValue().getColor().equals(Color.RED)) colorFilter.add("Black");
|
||||
if (B.getValue().getColor().equals(Color.RED)) colorFilter.add("Black");
|
||||
break;
|
||||
case "BBlue":
|
||||
if(B.getValue().getColor().equals(Color.RED)) colorFilter.add("Blue");
|
||||
if (B.getValue().getColor().equals(Color.RED)) colorFilter.add("Blue");
|
||||
break;
|
||||
case "BGreen":
|
||||
if(B.getValue().getColor().equals(Color.RED)) colorFilter.add("Green");
|
||||
if (B.getValue().getColor().equals(Color.RED)) colorFilter.add("Green");
|
||||
break;
|
||||
case "BRed":
|
||||
if(B.getValue().getColor().equals(Color.RED)) colorFilter.add("Red");
|
||||
if (B.getValue().getColor().equals(Color.RED)) colorFilter.add("Red");
|
||||
break;
|
||||
case "BWhite":
|
||||
if(B.getValue().getColor().equals(Color.RED)) colorFilter.add("White");
|
||||
if (B.getValue().getColor().equals(Color.RED)) colorFilter.add("White");
|
||||
break;
|
||||
}
|
||||
P = StreamSupport.stream(P.spliterator(), false).filter(input -> {
|
||||
@@ -260,43 +305,63 @@ public class SpellSmithScene extends UIScene {
|
||||
if (input == null) return false;
|
||||
final CardEdition cardEdition = FModel.getMagicDb().getEditions().get(edition);
|
||||
|
||||
if(cardEdition!=null&&cardEdition.getCardInSet(input.getName()).size()==0) return false;
|
||||
if(colorFilter.size() > 0) if(input.getRules().getColor() != ColorSet.fromNames(colorFilter)) return false;
|
||||
if(!rarity.isEmpty()) if (!input.getRarity().toString().equals(rarity)) return false;
|
||||
if(cost_low > -1) {
|
||||
if (cardEdition != null && cardEdition.getCardInSet(input.getName()).size() == 0) return false;
|
||||
if (colorFilter.size() > 0)
|
||||
if (input.getRules().getColor() != ColorSet.fromNames(colorFilter)) return false;
|
||||
if (!rarity.isEmpty()) if (!input.getRarity().toString().equals(rarity)) return false;
|
||||
if (cost_low > -1) {
|
||||
if (!(input.getRules().getManaCost().getCMC() >= cost_low && input.getRules().getManaCost().getCMC() <= cost_high))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}).collect(Collectors.toList());
|
||||
//Stream method is very fast, might not be necessary to precache anything.
|
||||
if(!edition.isEmpty()) totalCost *= 4.0f; //Edition select cost multiplier. This is a huge factor, so it's most expensive.
|
||||
if(colorFilter.size() > 0) totalCost *= Math.min(colorFilter.size() * 2.5f, 6.0f); //Color filter cost multiplier.
|
||||
if(!rarity.isEmpty()){ //Rarity cost multiplier.
|
||||
switch(rarity){
|
||||
case "C": totalCost *= 1.5f; break;
|
||||
case "U": totalCost *= 2.5f; break;
|
||||
case "R": totalCost *= 4.0f; break;
|
||||
case "M": totalCost *= 5.5f; break;
|
||||
default: break;
|
||||
if (!edition.isEmpty())
|
||||
totalCost *= 4.0f; //Edition select cost multiplier. This is a huge factor, so it's most expensive.
|
||||
if (colorFilter.size() > 0)
|
||||
totalCost *= Math.min(colorFilter.size() * 2.5f, 6.0f); //Color filter cost multiplier.
|
||||
if (!rarity.isEmpty()) { //Rarity cost multiplier.
|
||||
switch (rarity) {
|
||||
case "C":
|
||||
totalCost *= 1.5f;
|
||||
break;
|
||||
case "U":
|
||||
totalCost *= 2.5f;
|
||||
break;
|
||||
case "R":
|
||||
totalCost *= 4.0f;
|
||||
break;
|
||||
case "M":
|
||||
totalCost *= 5.5f;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(cost_low > -1) totalCost *= 2.5f; //And CMC cost multiplier.
|
||||
if (cost_low > -1) totalCost *= 2.5f; //And CMC cost multiplier.
|
||||
|
||||
cardPool = StreamSupport.stream(P.spliterator(), false).collect(Collectors.toList());
|
||||
pullButton.setText("Pull (" + cardPool.size() + ") " + totalCost + "G");
|
||||
currentPrice = (int)totalCost;
|
||||
pullButton.setDisabled(false);
|
||||
if(!(cardPool.size() > 0) || Current.player().getGold() < totalCost)
|
||||
pullButton.setDisabled(true);
|
||||
poolSize.setText(((cardPool.size() > 0 ? "[LIME]" : "[RED]")) + cardPool.size() + " possible card" + (cardPool.size() != 1 ? "s" : ""));
|
||||
currentPrice = (int) totalCost;
|
||||
currentShardPrice = (int) (totalCost * 0.2f); //Intentionally rounding up via the cast to int
|
||||
pullUsingGold.setText("Pull: " + currentPrice + "[+gold]");
|
||||
pullUsingShards.setText("Pull: " + currentShardPrice + "[+shards]");
|
||||
pullUsingGold.setDisabled(!(cardPool.size() > 0) || Current.player().getGold() < totalCost);
|
||||
pullUsingShards.setDisabled(!(cardPool.size() > 0) || Current.player().getShards() < currentShardPrice);
|
||||
}
|
||||
|
||||
public void pullCard() {
|
||||
public void pullCard(boolean usingShards) {
|
||||
PaperCard P = cardPool.get(MyRandom.getRandom().nextInt(cardPool.size())); //Don't use the standard RNG.
|
||||
Reward R = new Reward(P);
|
||||
Current.player().addReward(R);
|
||||
Current.player().takeGold(currentPrice);
|
||||
if(Current.player().getGold() < currentPrice) pullButton.setDisabled(true);
|
||||
if(rewardActor != null) rewardActor.remove();
|
||||
if (usingShards) {
|
||||
Current.player().takeShards(currentShardPrice);
|
||||
} else {
|
||||
Current.player().takeGold(currentPrice);
|
||||
}
|
||||
if (Current.player().getGold() < currentPrice) pullUsingGold.setDisabled(true);
|
||||
if (Current.player().getShards() < currentShardPrice) pullUsingShards.setDisabled(true);
|
||||
if (rewardActor != null) rewardActor.remove();
|
||||
rewardActor = new RewardActor(R, true);
|
||||
rewardActor.flip(); //Make it flip so it draws visual attention, why not.
|
||||
rewardActor.setBounds(rewardDummy.getX(), rewardDummy.getY(), rewardDummy.getWidth(), rewardDummy.getHeight());
|
||||
|
||||
@@ -154,7 +154,7 @@ public static ConsoleCommandInterpreter getInstance()
|
||||
Current.player().giveGold(amount);
|
||||
return "Added "+amount+" gold";
|
||||
});
|
||||
registerCommand(new String[]{"give", "mana"}, s -> {
|
||||
registerCommand(new String[]{"give", "shards"}, s -> {
|
||||
if(s.length<1) return "Command needs 1 parameter: Amount.";
|
||||
int amount;
|
||||
try {
|
||||
@@ -163,8 +163,8 @@ public static ConsoleCommandInterpreter getInstance()
|
||||
catch (Exception e) {
|
||||
return "Can not convert " + s[0] + " to number";
|
||||
}
|
||||
Current.player().addMaxMana(amount);
|
||||
return "Added " + amount + " max mana";
|
||||
Current.player().addShards(amount);
|
||||
return "Added " + amount + " shards";
|
||||
});
|
||||
registerCommand(new String[]{"give", "life"}, s -> {
|
||||
if(s.length<1) return "Command needs 1 parameter: Amount.";
|
||||
@@ -279,26 +279,26 @@ public static ConsoleCommandInterpreter getInstance()
|
||||
return "Player healed to " + Current.player().getLife() + "/" + Current.player().getMaxLife();
|
||||
});
|
||||
|
||||
registerCommand(new String[]{"getMana", "amount"}, s -> {
|
||||
registerCommand(new String[]{"getShards", "amount"}, s -> {
|
||||
if(s.length<1) return "Command needs 1 parameter: Amount";
|
||||
int value;
|
||||
try { value = Integer.parseInt(s[0]); }
|
||||
catch (Exception e) { return "Can not convert " + s[0] + " to integer"; }
|
||||
Current.player().addMana(value);
|
||||
return "Player healed to " + Current.player().getLife() + "/" + Current.player().getMaxLife();
|
||||
});
|
||||
registerCommand(new String[]{"getMana", "percent"}, s -> {
|
||||
if(s.length<1) return "Command needs 1 parameter: Amount";
|
||||
float value = 0;
|
||||
try { value = Float.parseFloat(s[0]); }
|
||||
catch (Exception e) { return "Can not convert " + s[0] + " to integer"; }
|
||||
Current.player().addManaPercent(value);
|
||||
return "Player healed to " + Current.player().getLife() + "/" + Current.player().getMaxLife();
|
||||
});
|
||||
registerCommand(new String[]{"getMana", "full"}, s -> {
|
||||
Current.player().addManaPercent(1.0f);
|
||||
return "Player healed to " + Current.player().getLife() + "/" + Current.player().getMaxLife();
|
||||
Current.player().addShards(value);
|
||||
return "Player now has " + Current.player().getShards() + " shards";
|
||||
});
|
||||
// registerCommand(new String[]{"getMana", "percent"}, s -> {
|
||||
// if(s.length<1) return "Command needs 1 parameter: Amount";
|
||||
// float value = 0;
|
||||
// try { value = Float.parseFloat(s[0]); }
|
||||
// catch (Exception e) { return "Can not convert " + s[0] + " to integer"; }
|
||||
// Current.player().addManaPercent(value);
|
||||
// return "Player healed to " + Current.player().getLife() + "/" + Current.player().getMaxLife();
|
||||
// });
|
||||
// registerCommand(new String[]{"getMana", "full"}, s -> {
|
||||
// Current.player().addManaPercent(1.0f);
|
||||
// return "Player healed to " + Current.player().getLife() + "/" + Current.player().getMaxLife();
|
||||
// });
|
||||
registerCommand(new String[]{"debug","map"}, s -> {
|
||||
GameHUD.getInstance().setDebug(true);
|
||||
return "Debug map ON";
|
||||
@@ -356,7 +356,7 @@ public static ConsoleCommandInterpreter getInstance()
|
||||
if(!MapStage.getInstance().isInMap())
|
||||
return "Only supported for PoI";
|
||||
MapStage.getInstance().deleteObject(id);
|
||||
return "Femoved enemy "+s[0];
|
||||
return "Removed enemy "+s[0];
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ public class GameHUD extends Stage {
|
||||
private final Image miniMapPlayer;
|
||||
private final TextraLabel lifePoints;
|
||||
private final TextraLabel money;
|
||||
private final TextraLabel mana;
|
||||
private final TextraLabel shards;
|
||||
private final Image miniMap, gamehud, mapborder, avatarborder, blank;
|
||||
private final InputEvent eventTouchDown;
|
||||
private final InputEvent eventTouchUp;
|
||||
@@ -120,12 +120,12 @@ public class GameHUD extends Stage {
|
||||
ui.onButtonPress("deck", () -> openDeck());
|
||||
ui.onButtonPress("exittoworldmap", () -> exitToWorldMap());
|
||||
lifePoints = ui.findActor("lifePoints");
|
||||
mana = ui.findActor("mana");
|
||||
shards = ui.findActor("shards");
|
||||
money = ui.findActor("money");
|
||||
mana.setText("{Scale=80%}0/0");
|
||||
shards.setText("{Scale=80%}0/0");
|
||||
lifePoints.setText("{Scale=80%}20/20");
|
||||
AdventurePlayer.current().onLifeChange(() -> lifePoints.setText("{Scale=80%}"+AdventurePlayer.current().getLife() + "/" + AdventurePlayer.current().getMaxLife()));
|
||||
AdventurePlayer.current().onManaChange(() -> mana.setText("{Scale=80%}"+AdventurePlayer.current().getMana() + "/" + AdventurePlayer.current().getMaxMana()));
|
||||
AdventurePlayer.current().onShardsChange(() -> shards.setText("{Scale=80%}"+AdventurePlayer.current().getShards()));
|
||||
|
||||
WorldSave.getCurrentSave().getPlayer().onGoldChange(() -> money.setText("{Scale=80%}"+String.valueOf(AdventurePlayer.current().getGold())));
|
||||
addActor(ui);
|
||||
@@ -219,7 +219,7 @@ public class GameHUD extends Stage {
|
||||
&& !(Controls.actorContainsVector(openMapActor, touch)) //not inside openmap button
|
||||
&& !(Controls.actorContainsVector(statsActor, touch)) //not inside stats button
|
||||
&& !(Controls.actorContainsVector(inventoryActor, touch)) //not inside inventory button
|
||||
&& !(Controls.actorContainsVector(exitToWorldMapActor, touch)) //not inside deck button
|
||||
&& !(Controls.actorContainsVector(exitToWorldMapActor, touch)) //not inside exit button
|
||||
&& (Controls.actorContainsVector(ui, touch)) //inside display bounds
|
||||
&& pointer < 1) { //not more than 1 pointer
|
||||
touchpad.setBounds(touch.x - TOUCHPAD_SCALE / 2, touch.y - TOUCHPAD_SCALE / 2, TOUCHPAD_SCALE, TOUCHPAD_SCALE);
|
||||
@@ -349,7 +349,7 @@ public class GameHUD extends Stage {
|
||||
setVisibility(miniMapPlayer, visible);
|
||||
setVisibility(gamehud, visible);
|
||||
setVisibility(lifePoints, visible);
|
||||
setVisibility(mana, visible);
|
||||
setVisibility(shards, visible);
|
||||
setVisibility(money, visible);
|
||||
setVisibility(blank, visible);
|
||||
setVisibility(exitToWorldMapActor, GameScene.instance().isInDungeonOrCave());
|
||||
|
||||
@@ -46,6 +46,7 @@ import forge.sound.SoundEffectType;
|
||||
import forge.sound.SoundSystem;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
|
||||
/**
|
||||
@@ -380,9 +381,9 @@ public class MapStage extends GameStage {
|
||||
if (difficultyData.spawnRank == 0 && !spawnEasy) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void loadObjects(MapLayer layer, String sourceMap) {
|
||||
player.setMoveModifier(2);
|
||||
Array<String> shopsAlreadyPresent = new Array<>();
|
||||
for (MapObject obj : layer.getObjects()) {
|
||||
MapProperties prop = obj.getProperties();
|
||||
String type = prop.get("type", String.class);
|
||||
@@ -392,6 +393,8 @@ public class MapStage extends GameStage {
|
||||
continue;
|
||||
boolean hidden = !obj.isVisible(); //Check if the object is invisible.
|
||||
|
||||
String rotatingShop = "";
|
||||
|
||||
switch (type) {
|
||||
case "entry":
|
||||
float x = Float.parseFloat(prop.get("x").toString());
|
||||
@@ -475,6 +478,21 @@ public class MapStage extends GameStage {
|
||||
case "spellsmith":
|
||||
addMapActor(obj, new OnCollide(() -> Forge.switchScene(SpellSmithScene.instance())));
|
||||
break;
|
||||
case "shardtrader":
|
||||
MapActor shardTraderActor = new OnCollide(() -> Forge.switchScene(ShardTraderScene.instance()));
|
||||
addMapActor(obj, shardTraderActor);
|
||||
if (prop.containsKey("hasSign") && Boolean.parseBoolean(prop.get("hasSign").toString()) && prop.containsKey("signYOffset") && prop.containsKey("signXOffset")) {
|
||||
try {
|
||||
TextureSprite sprite = new TextureSprite(Config.instance().getAtlas(ShardTraderScene.spriteAtlas).createSprite(ShardTraderScene.sprite));
|
||||
sprite.setX(shardTraderActor.getX() + Float.parseFloat(prop.get("signXOffset").toString()));
|
||||
sprite.setY(shardTraderActor.getY() + Float.parseFloat(prop.get("signYOffset").toString()));
|
||||
addMapActor(sprite);
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.print("Can not create Texture for Shard Trader");
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "arena":
|
||||
addMapActor(obj, new OnCollide(() -> {
|
||||
ArenaData arenaData = JSONStringLoader.parse(ArenaData.class, prop.get("arena").toString(), "");
|
||||
@@ -496,10 +514,98 @@ public class MapStage extends GameStage {
|
||||
addMapActor(obj, dialog);
|
||||
}
|
||||
break;
|
||||
case "quest":
|
||||
DialogActor dialog;
|
||||
if (prop.containsKey("questtype")){
|
||||
TiledMapTileMapObject tiledObj = (TiledMapTileMapObject) obj;
|
||||
|
||||
String questOrigin = prop.containsKey("questtype") ? prop.get("questtype").toString() : "";
|
||||
|
||||
String placeholderText = "[" +
|
||||
" {" +
|
||||
" \"name\":\"Quest Offer\"," +
|
||||
" \"text\":\"Please, help us!\\n((QUEST DESCRIPTION))\"," +
|
||||
" \"condition\":[]," +
|
||||
" \"options\":[" +
|
||||
" { \"name\":\"No, I'm not ready yet.\nMaybe next snapshot.\" }," +
|
||||
" ]" +
|
||||
" }" +
|
||||
"]";
|
||||
|
||||
{
|
||||
dialog = new DialogActor(this, id, placeholderText,tiledObj.getTextureRegion());
|
||||
}
|
||||
dialog.setVisible(false);
|
||||
addMapActor(obj, dialog);
|
||||
}
|
||||
break;
|
||||
|
||||
case "Rotating":
|
||||
String rotation = "";
|
||||
if (prop.containsKey("rotation")) {
|
||||
rotation = prop.get("rotation").toString();
|
||||
}
|
||||
|
||||
Array<String> possibleShops = new Array<>(rotation.split(","));
|
||||
|
||||
if (possibleShops.size > 0){
|
||||
long rotatingRandomSeed = WorldSave.getCurrentSave().getWorld().getRandom().nextLong() + java.time.LocalDate.now().toEpochDay();
|
||||
Random rotatingShopRandom = new Random(rotatingRandomSeed);
|
||||
rotatingShop = possibleShops.get(rotatingShopRandom.nextInt(possibleShops.size));
|
||||
changes.setRotatingShopSeed(id, rotatingRandomSeed);
|
||||
}
|
||||
|
||||
//Intentionally not breaking here.
|
||||
//Flow continues into "shop" case with above data overriding base logic.
|
||||
|
||||
case "shop":
|
||||
String shopList = prop.get("shopList").toString();
|
||||
shopList = shopList.replaceAll("\\s", "");
|
||||
Array<String> possibleShops = new Array<>(shopList.split(","));
|
||||
|
||||
int restockPrice = 0;
|
||||
String shopList = "";
|
||||
|
||||
boolean isRotatingShop = !rotatingShop.isEmpty();
|
||||
|
||||
if (isRotatingShop){
|
||||
shopList = rotatingShop;
|
||||
restockPrice = 7;
|
||||
}
|
||||
else{
|
||||
int rarity = WorldSave.getCurrentSave().getWorld().getRandom().nextInt(100);
|
||||
if (rarity > 95 & prop.containsKey("mythicShopList")) {
|
||||
shopList = prop.get("mythicShopList").toString();
|
||||
restockPrice = 5;
|
||||
}
|
||||
if (shopList.isEmpty() && (rarity > 85 & prop.containsKey("rareShopList"))) {
|
||||
shopList = prop.get("rareShopList").toString();
|
||||
restockPrice = 4;
|
||||
}
|
||||
if (shopList.isEmpty() && (rarity > 55 & prop.containsKey("uncommonShopList"))) {
|
||||
shopList = prop.get("uncommonShopList").toString();
|
||||
restockPrice = 3;
|
||||
}
|
||||
if (shopList.isEmpty() && prop.containsKey("commonShopList")) {
|
||||
shopList = prop.get("commonShopList").toString();
|
||||
restockPrice = 2;
|
||||
}
|
||||
if (shopList.trim().isEmpty() && prop.containsKey("shopList")) {
|
||||
shopList = prop.get("shopList").toString(); //removed but included to not break existing custom planes
|
||||
restockPrice = 0; //Tied to restock button
|
||||
}
|
||||
shopList = shopList.replaceAll("\\s", "");
|
||||
|
||||
}
|
||||
|
||||
if (prop.containsKey("noRestock") && (boolean)prop.get("noRestock")){
|
||||
restockPrice = 0;
|
||||
}
|
||||
|
||||
possibleShops = new Array<>(shopList.split(","));
|
||||
Array<String> filteredPossibleShops = possibleShops;
|
||||
if (!isRotatingShop)
|
||||
filteredPossibleShops.removeAll(shopsAlreadyPresent, false);
|
||||
if (filteredPossibleShops.notEmpty()){
|
||||
possibleShops = filteredPossibleShops;
|
||||
}
|
||||
Array<ShopData> shops;
|
||||
if (possibleShops.size == 0 || shopList.equals(""))
|
||||
shops = WorldData.getShopList();
|
||||
@@ -507,6 +613,7 @@ public class MapStage extends GameStage {
|
||||
shops = new Array<>();
|
||||
for (ShopData data : new Array.ArrayIterator<>(WorldData.getShopList())) {
|
||||
if (possibleShops.contains(data.name, false)) {
|
||||
data.restockPrice = restockPrice;
|
||||
shops.add(data);
|
||||
}
|
||||
}
|
||||
@@ -514,18 +621,27 @@ public class MapStage extends GameStage {
|
||||
if (shops.size == 0) continue;
|
||||
|
||||
ShopData data = shops.get(WorldSave.getCurrentSave().getWorld().getRandom().nextInt(shops.size));
|
||||
shopsAlreadyPresent.add(data.name);
|
||||
Array<Reward> ret = new Array<>();
|
||||
WorldSave.getCurrentSave().getWorld().getRandom().setSeed(changes.getShopSeed(id));
|
||||
for (RewardData rdata : new Array.ArrayIterator<>(data.rewards)) {
|
||||
ret.addAll(rdata.generate(false));
|
||||
}
|
||||
ShopActor actor = new ShopActor(this, id, ret, data.unlimited);
|
||||
ShopActor actor = new ShopActor(this, id, ret, data);
|
||||
addMapActor(obj, actor);
|
||||
if (prop.containsKey("signYOffset") && prop.containsKey("signXOffset")) {
|
||||
if (prop.containsKey("hasSign") && (boolean)prop.get("hasSign") && prop.containsKey("signYOffset") && prop.containsKey("signXOffset")) {
|
||||
try {
|
||||
TextureSprite sprite = new TextureSprite(Config.instance().getAtlas(data.spriteAtlas).createSprite(data.sprite));
|
||||
sprite.setX(actor.getX() + Float.parseFloat(prop.get("signXOffset").toString()));
|
||||
sprite.setY(actor.getY() + Float.parseFloat(prop.get("signYOffset").toString()));
|
||||
addMapActor(sprite);
|
||||
|
||||
if (!(data.overlaySprite == null | data.overlaySprite.isEmpty())){
|
||||
TextureSprite overlay = new TextureSprite(Config.instance().getAtlas(data.spriteAtlas).createSprite(data.overlaySprite));
|
||||
overlay.setX(actor.getX() + Float.parseFloat(prop.get("signXOffset").toString()));
|
||||
overlay.setY(actor.getY() + Float.parseFloat(prop.get("signYOffset").toString()));
|
||||
addMapActor(overlay);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
System.err.print("Can not create Texture for " + data.sprite + " Obj:" + data);
|
||||
}
|
||||
|
||||
@@ -19,10 +19,7 @@ import forge.item.PaperCard;
|
||||
import forge.model.FModel;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
import static forge.adventure.data.RewardData.generateAllCards;
|
||||
@@ -48,9 +45,11 @@ public class CardUtil {
|
||||
private final List<Integer> manaCosts =new ArrayList<>();
|
||||
private final Pattern text;
|
||||
private final boolean matchAllSubTypes;
|
||||
private final boolean matchAllColors;
|
||||
private int colors;
|
||||
private final ColorType colorType;
|
||||
private final boolean shouldBeEqual;
|
||||
private final List<String> deckNeeds=new ArrayList<>();
|
||||
|
||||
@Override
|
||||
public boolean apply(final PaperCard card) {
|
||||
@@ -63,6 +62,14 @@ public class CardUtil {
|
||||
if(this.text!=null&& !this.text.matcher(card.getRules().getOracleText()).find())
|
||||
return !this.shouldBeEqual;
|
||||
|
||||
if(this.matchAllColors)
|
||||
{
|
||||
if(!card.getRules().getColor().hasAllColors(this.colors))
|
||||
{
|
||||
return !this.shouldBeEqual;
|
||||
}
|
||||
}
|
||||
|
||||
if(this.colors!= MagicColor.ALL_COLORS)
|
||||
{
|
||||
if(!card.getRules().getColor().hasNoColorsExcept(this.colors)||(this.colors != MagicColor.COLORLESS && card.getRules().getColor().isColorless()))
|
||||
@@ -162,6 +169,28 @@ public class CardUtil {
|
||||
return !this.shouldBeEqual;
|
||||
}
|
||||
|
||||
if(!this.deckNeeds.isEmpty())
|
||||
{
|
||||
boolean found = false;
|
||||
for(String need:this.deckNeeds)
|
||||
{
|
||||
//FormatExpected: X$Y, where X is DeckHints.Type and Y is a string descriptor
|
||||
String[] parts = need.split("\\$");
|
||||
|
||||
if (parts.length != 2){
|
||||
continue;
|
||||
}
|
||||
DeckHints.Type t = DeckHints.Type.valueOf(parts[0].toUpperCase());
|
||||
|
||||
DeckHints hints = card.getRules().getAiHints().getDeckHints();
|
||||
if (hints != null && hints.contains(t, parts[1])){
|
||||
found=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!found)
|
||||
return !this.shouldBeEqual;
|
||||
}
|
||||
|
||||
|
||||
return this.shouldBeEqual;
|
||||
@@ -169,6 +198,7 @@ public class CardUtil {
|
||||
|
||||
public CardPredicate(final RewardData type, final boolean wantEqual) {
|
||||
this.matchAllSubTypes=type.matchAllSubTypes;
|
||||
this.matchAllColors=type.matchAllColors;
|
||||
this.shouldBeEqual = wantEqual;
|
||||
for(int i=0;type.manaCosts!=null&&i<type.manaCosts.length;i++)
|
||||
manaCosts.add(type.manaCosts[i]);
|
||||
@@ -227,34 +257,39 @@ public class CardUtil {
|
||||
{
|
||||
this.colorType=ColorType.Any;
|
||||
}
|
||||
if(type.deckNeeds!=null&&type.deckNeeds.length!=0){
|
||||
deckNeeds.addAll(Arrays.asList(type.deckNeeds));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static List<PaperCard> getPredicateResult(Iterable<PaperCard> cards,final RewardData data)
|
||||
{
|
||||
List<PaperCard> result = new ArrayList<>();
|
||||
CardPredicate pre = new CardPredicate(data, true);
|
||||
|
||||
java.util.Map<String, String> tempMap = new HashMap<>();
|
||||
|
||||
for (final PaperCard item : cards)
|
||||
{
|
||||
if(pre.apply(item))
|
||||
result.add(item);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static List<PaperCard> generateCards(Iterable<PaperCard> cards,final RewardData data, final int count)
|
||||
{
|
||||
|
||||
final List<PaperCard> result = new ArrayList<>();
|
||||
|
||||
|
||||
for (int i=0;i<count;i++) {
|
||||
|
||||
CardPredicate pre=new CardPredicate(data, true);
|
||||
PaperCard card = null;
|
||||
int lowest = Integer.MAX_VALUE;
|
||||
for (final PaperCard item : cards)
|
||||
{
|
||||
if(!pre.apply(item))
|
||||
continue;
|
||||
int next = WorldSave.getCurrentSave().getWorld().getRandom().nextInt();
|
||||
if(next < lowest) {
|
||||
lowest = next;
|
||||
card = item;
|
||||
List<PaperCard> pool = getPredicateResult(cards, data);
|
||||
if (pool.size() > 0) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
PaperCard candidate = pool.get(WorldSave.getCurrentSave().getWorld().getRandom().nextInt(pool.size()));
|
||||
if (candidate != null) {
|
||||
result.add(candidate);
|
||||
}
|
||||
}
|
||||
if (card != null )
|
||||
result.add(card);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
public static int getCardPrice(PaperCard card)
|
||||
@@ -286,7 +321,7 @@ public class CardUtil {
|
||||
return reward.getItem().cost;
|
||||
if(reward.getType()== Reward.Type.Life)
|
||||
return reward.getCount()*500;
|
||||
if(reward.getType()== Reward.Type.Mana)
|
||||
if(reward.getType()== Reward.Type.Shards)
|
||||
return reward.getCount()*500;
|
||||
if(reward.getType()== Reward.Type.Gold)
|
||||
return reward.getCount();
|
||||
@@ -320,15 +355,13 @@ public class CardUtil {
|
||||
case MagicColor.RED: targetName = "Mountain";break;
|
||||
case MagicColor.GREEN: targetName = "Forest"; break;
|
||||
}
|
||||
if(jumpStartSheetsCandidates==null)
|
||||
|
||||
jumpStartSheetsCandidates=new ArrayList<>();
|
||||
for(PrintSheet sheet : StaticData.instance().getPrintSheets())
|
||||
{
|
||||
jumpStartSheetsCandidates=new ArrayList<>();
|
||||
for(PrintSheet sheet : StaticData.instance().getPrintSheets())
|
||||
if(sheet.containsCardNamed(targetName,3) && sheet.getName().startsWith("JMP") && sheet.all().size() == 20)//dodge the rainbow jumpstart sheet and the sheet for every card
|
||||
{
|
||||
if(sheet.containsCardNamed(targetName,3) && sheet.getName().startsWith("JMP") && sheet.all().size() == 20)//dodge the rainbow jumpstart sheet and the sheet for every card
|
||||
{
|
||||
jumpStartSheetsCandidates.add(sheet);
|
||||
}
|
||||
jumpStartSheetsCandidates.add(sheet);
|
||||
}
|
||||
}
|
||||
PrintSheet sheet=jumpStartSheetsCandidates.get(Current.world().getRandom().nextInt(jumpStartSheetsCandidates.size()));
|
||||
|
||||
@@ -4,10 +4,13 @@ import com.badlogic.gdx.files.FileHandle;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.math.Interpolation;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
||||
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
|
||||
import com.badlogic.gdx.scenes.scene2d.actions.SequenceAction;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.*;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
@@ -15,11 +18,13 @@ import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
|
||||
import com.badlogic.gdx.utils.Align;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.Null;
|
||||
import com.badlogic.gdx.utils.Timer;
|
||||
import com.github.tommyettinger.textra.Font;
|
||||
import com.github.tommyettinger.textra.TextraButton;
|
||||
import com.github.tommyettinger.textra.TextraLabel;
|
||||
import com.github.tommyettinger.textra.TypingLabel;
|
||||
import forge.Forge;
|
||||
import forge.adventure.player.AdventurePlayer;
|
||||
import forge.card.ColorSet;
|
||||
|
||||
import java.util.function.Function;
|
||||
@@ -404,4 +409,121 @@ public class Controls {
|
||||
}
|
||||
|
||||
|
||||
|
||||
static public class AccountingLabel extends TextraLabel {
|
||||
private TextraLabel label;
|
||||
private final TextraLabel placeholder;
|
||||
private String currencyIcon;
|
||||
private boolean isShards;
|
||||
private int currencyAmount;
|
||||
private float animationDelay = 2f; //seconds to wait before replacing intermediate label
|
||||
private final String NEGDECOR = "[RED]-";
|
||||
private final String POSDECOR = "[GREEN]+";
|
||||
private final Timer t = new Timer();
|
||||
|
||||
public AccountingLabel(TextraLabel target, boolean isShards) {
|
||||
target.setVisible(false);
|
||||
placeholder = target;
|
||||
label = Controls.newTextraLabel(target.getName()+"Replacement");
|
||||
currencyAmount = isShards?Current.player().getShards():Current.player().getGold();
|
||||
this.isShards = isShards;
|
||||
|
||||
if (isShards){
|
||||
currencyAmount = Current.player().getShards();
|
||||
currencyIcon = "[+Shards]";
|
||||
Current.player().onShardsChange(() -> update(AdventurePlayer.current().getShards(),true));
|
||||
}
|
||||
else {
|
||||
currencyAmount = Current.player().getGold();
|
||||
currencyIcon = "[+Gold]";
|
||||
Current.player().onGoldChange(() -> update(AdventurePlayer.current().getGold(),true));
|
||||
}
|
||||
label.setText(getLabelText(currencyAmount));
|
||||
setName(label.getName());
|
||||
replaceLabel(label);
|
||||
}
|
||||
|
||||
public void setAnimationDelay(float animationDelay) {
|
||||
this.animationDelay = animationDelay;
|
||||
}
|
||||
public float getAnimationDelay() {
|
||||
return animationDelay;
|
||||
}
|
||||
public void update(int newAmount){
|
||||
update(newAmount, false);
|
||||
}
|
||||
public void update(int newAmount, boolean animate){
|
||||
|
||||
if (animate) {
|
||||
TextraLabel temporaryLabel = getUpdateLabel(newAmount);
|
||||
currencyAmount = newAmount;
|
||||
replaceLabel(temporaryLabel);
|
||||
|
||||
t.schedule(new AccountingLabelUpdater(temporaryLabel), animationDelay);
|
||||
}
|
||||
else{
|
||||
currencyAmount = newAmount;
|
||||
drawFinalLabel(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void drawFinalLabel(boolean fadeIn){
|
||||
|
||||
TextraLabel finalLabel = getDefaultLabel();
|
||||
if (fadeIn) {
|
||||
SequenceAction sequence = new SequenceAction();
|
||||
sequence.addAction(Actions.alpha(0.5f));
|
||||
sequence.addAction(Actions.alpha(1f, 2f, Interpolation.pow2Out));
|
||||
finalLabel.addAction(sequence);
|
||||
}
|
||||
replaceLabel(finalLabel);
|
||||
}
|
||||
|
||||
private TextraLabel getDefaultLabel(){
|
||||
return Controls.newTextraLabel(getLabelText(currencyAmount));
|
||||
}
|
||||
private TextraLabel getUpdateLabel(int newAmount){
|
||||
int delta = newAmount - currencyAmount;
|
||||
String updateText = delta==0?"":(delta<0?NEGDECOR + delta *-1:POSDECOR + delta);
|
||||
return Controls.newTextraLabel(getLabelText(currencyAmount, updateText));
|
||||
}
|
||||
|
||||
private String getLabelText(int amount){
|
||||
return getLabelText(amount, "");
|
||||
}
|
||||
private String getLabelText(int amount, String updateText){
|
||||
return amount + " " + currencyIcon + updateText;
|
||||
}
|
||||
private void replaceLabel(TextraLabel newLabel) {
|
||||
newLabel.setName(label.getName());
|
||||
newLabel.style = placeholder.style;
|
||||
newLabel.setBounds(placeholder.getX(), placeholder.getY(), label.getWidth(), placeholder.getHeight());
|
||||
newLabel.setFont(label.getFont());
|
||||
newLabel.style = placeholder.style;
|
||||
newLabel.layout.setBaseColor(label.layout.getBaseColor());
|
||||
newLabel.layout();
|
||||
|
||||
label.remove();
|
||||
label = newLabel;
|
||||
placeholder.getStage().addActor(label);
|
||||
}
|
||||
|
||||
private class AccountingLabelUpdater extends Timer.Task{
|
||||
@Override
|
||||
public void run() {
|
||||
if (label.equals(target)){
|
||||
drawFinalLabel(true);
|
||||
}
|
||||
}
|
||||
TextraLabel target;
|
||||
AccountingLabelUpdater(TextraLabel replacement){
|
||||
this.target = replacement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static TextraLabel newAccountingLabel(TextraLabel target, Boolean isShards) {
|
||||
AccountingLabel label = new AccountingLabel(target, isShards);
|
||||
return label;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ public class Reward {
|
||||
Gold,
|
||||
Item,
|
||||
Life,
|
||||
Mana
|
||||
Shards
|
||||
}
|
||||
Type type;
|
||||
PaperCard card;
|
||||
|
||||
@@ -257,7 +257,7 @@ public class RewardActor extends Actor implements Disposable, ImageFetcher.Callb
|
||||
break;
|
||||
}
|
||||
case Life:
|
||||
case Mana:
|
||||
case Shards:
|
||||
case Gold: {
|
||||
TextureAtlas atlas = Config.instance().getAtlas(ITEMS_ATLAS);
|
||||
Sprite backSprite = atlas.createSprite("CardBack");
|
||||
|
||||
@@ -230,6 +230,9 @@ public enum FSkinImage implements FImage {
|
||||
QUEST_BIG_SWORD (FSkinProp.ICO_QUEST_BIG_SWORD, SourceFile.ICONS),
|
||||
QUEST_BIG_BAG (FSkinProp.ICO_QUEST_BIG_BAG, SourceFile.ICONS),
|
||||
|
||||
//adventure
|
||||
MANASHARD (FSkinProp.ICO_MANASHARD, SourceFile.ADVENTURE),
|
||||
|
||||
//menu icon
|
||||
MENU_GALAXY (FSkinProp.ICO_MENU_GALAXY, SourceFile.ICONS),
|
||||
MENU_STATS (FSkinProp.ICO_MENU_STATS, SourceFile.ICONS),
|
||||
@@ -484,7 +487,9 @@ public enum FSkinImage implements FImage {
|
||||
WATERMARKS(ForgeConstants.SPRITE_WATERMARK_FILE),
|
||||
DRAFTRANKS(ForgeConstants.SPRITE_DRAFTRANKS_FILE),
|
||||
CRACKS(ForgeConstants.SPRITE_CRACKS_FILE),
|
||||
PLANAR_CONQUEST(ForgeConstants.SPRITE_PLANAR_CONQUEST_FILE);
|
||||
PLANAR_CONQUEST(ForgeConstants.SPRITE_PLANAR_CONQUEST_FILE),
|
||||
ADVENTURE(ForgeConstants.SPRITE_ADVENTURE_FILE);
|
||||
|
||||
|
||||
private final String filename;
|
||||
|
||||
|
||||
@@ -76,6 +76,7 @@ public class TextRenderer {
|
||||
Forge.getAssets().symbolLookup().put("AE", FSkinImage.AETHER_SHARD);
|
||||
Forge.getAssets().symbolLookup().put("PW", FSkinImage.PW_BADGE_COMMON);
|
||||
Forge.getAssets().symbolLookup().put("CR", FSkinImage.QUEST_COINSTACK);
|
||||
Forge.getAssets().symbolLookup().put("M", FSkinImage.MANASHARD);
|
||||
}
|
||||
|
||||
public static String startColor(Color color) {
|
||||
|
||||
@@ -468,6 +468,7 @@ public class VPlayerPanel extends FContainer {
|
||||
private int energyCounters = player.getCounters(CounterEnumType.ENERGY);
|
||||
private int experienceCounters = player.getCounters(CounterEnumType.EXPERIENCE);
|
||||
private int ticketCounters = player.getCounters(CounterEnumType.TICKET);
|
||||
private int manaShards = player.getCounters(CounterEnumType.MANASHARDS);
|
||||
private String lifeStr = String.valueOf(life);
|
||||
|
||||
private LifeLabel() {
|
||||
@@ -496,6 +497,7 @@ public class VPlayerPanel extends FContainer {
|
||||
|
||||
energyCounters = player.getCounters(CounterEnumType.ENERGY);
|
||||
experienceCounters = player.getCounters(CounterEnumType.EXPERIENCE);
|
||||
manaShards = player.getCounters(CounterEnumType.MANASHARDS);
|
||||
|
||||
//when gui player loses life, vibrate device for a length of time based on amount of life lost
|
||||
if (vibrateDuration > 0 && MatchController.instance.isLocalPlayer(player) &&
|
||||
@@ -516,7 +518,7 @@ public class VPlayerPanel extends FContainer {
|
||||
adjustHeight = 1;
|
||||
float divider = Gdx.app.getGraphics().getHeight() > 900 ? 1.2f : 2f;
|
||||
if(Forge.altPlayerLayout && !Forge.altZoneTabs && Forge.isLandscapeMode()) {
|
||||
if (poisonCounters == 0 && energyCounters == 0 && experienceCounters == 0 && ticketCounters ==0) {
|
||||
if (poisonCounters == 0 && energyCounters == 0 && experienceCounters == 0 && ticketCounters ==0 && manaShards == 0) {
|
||||
g.fillRect(Color.DARK_GRAY, 0, 0, INFO2_FONT.getBounds(lifeStr).width+1, INFO2_FONT.getBounds(lifeStr).height+1);
|
||||
g.drawText(lifeStr, INFO2_FONT, getInfoForeColor().getColor(), 0, 0, getWidth(), getHeight(), false, Align.left, false);
|
||||
} else {
|
||||
@@ -551,10 +553,16 @@ public class VPlayerPanel extends FContainer {
|
||||
g.drawText(String.valueOf(ticketCounters), INFO_FONT, getInfoForeColor().getColor(), textStart, (halfHeight*mod)+2, textWidth, halfHeight, false, Align.left, false);
|
||||
mod+=1;
|
||||
}
|
||||
if (manaShards > 0) {
|
||||
g.fillRect(Color.DARK_GRAY, 0, (halfHeight*mod)+2, INFO_FONT.getBounds(String.valueOf(manaShards)).width+halfHeight+1, INFO_FONT.getBounds(String.valueOf(manaShards)).height+1);
|
||||
g.drawImage(FSkinImage.AETHER_SHARD, 0, (halfHeight*mod)+2, halfHeight, halfHeight);
|
||||
g.drawText(String.valueOf(manaShards), INFO_FONT, getInfoForeColor().getColor(), textStart, (halfHeight*mod)+2, textWidth, halfHeight, false, Align.left, false);
|
||||
mod+=1;
|
||||
}
|
||||
adjustHeight = (mod > 2) && (avatar.getHeight() < halfHeight*mod)? mod : 1;
|
||||
}
|
||||
} else {
|
||||
if (poisonCounters == 0 && energyCounters == 0) {
|
||||
if (poisonCounters == 0 && energyCounters == 0 && manaShards == 0) {
|
||||
g.drawText(lifeStr, Forge.altZoneTabs ? LIFE_FONT_ALT : LIFE_FONT, getInfoForeColor(), 0, 0, getWidth(), getHeight(), false, Align.center, true);
|
||||
} else {
|
||||
float halfHeight = getHeight() / 2;
|
||||
@@ -565,10 +573,14 @@ public class VPlayerPanel extends FContainer {
|
||||
if (poisonCounters > 0) { //prioritize showing poison counters over energy counters
|
||||
g.drawImage(FSkinImage.POISON, 0, halfHeight, halfHeight, halfHeight);
|
||||
g.drawText(String.valueOf(poisonCounters), INFO_FONT, getInfoForeColor(), textStart, halfHeight, textWidth, halfHeight, false, Align.center, true);
|
||||
} else {
|
||||
} else if (energyCounters > 0) { //prioritize showing energy counters over mana shards
|
||||
g.drawImage(FSkinImage.ENERGY, 0, halfHeight, halfHeight, halfHeight);
|
||||
g.drawText(String.valueOf(energyCounters), INFO_FONT, getInfoForeColor(), textStart, halfHeight, textWidth, halfHeight, false, Align.center, true);
|
||||
}
|
||||
else {
|
||||
g.drawImage(FSkinImage.MANASHARD, 0, halfHeight, halfHeight, halfHeight);
|
||||
g.drawText(String.valueOf(manaShards), INFO_FONT, getInfoForeColor(), textStart, halfHeight, textWidth, halfHeight, false, Align.center, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,14 +58,15 @@
|
||||
{
|
||||
"name": "Easy",
|
||||
"startingLife": 16,
|
||||
"startingMana": 32,
|
||||
"startingShards": 5,
|
||||
"staringMoney": 500,
|
||||
"enemyLifeFactor": 0.8,
|
||||
"spawnRank": 0,
|
||||
"goldLoss": 0.02,
|
||||
"lifeLoss": 0.1,
|
||||
"rewardMaxFactor" : 1.5,
|
||||
"sellFactor": 0.6,
|
||||
"sellFactor": 0.6,
|
||||
"shardSellRatio": 0.95,
|
||||
"starterDecks": {
|
||||
"W":"decks/starter/white_e.json",
|
||||
"B":"decks/starter/black_e.json",
|
||||
@@ -94,7 +95,7 @@
|
||||
},{
|
||||
"name": "Normal",
|
||||
"startingLife": 12,
|
||||
"startingMana": 25,
|
||||
"startingShards": 2,
|
||||
"staringMoney": 250,
|
||||
"startingDifficulty": true,
|
||||
"enemyLifeFactor": 1.0,
|
||||
@@ -103,6 +104,7 @@
|
||||
"goldLoss": 0.1,
|
||||
"lifeLoss": 0.2,
|
||||
"sellFactor": 0.5,
|
||||
"shardSellRatio": 0.8,
|
||||
"starterDecks": {
|
||||
"W":"decks/starter/white_n.json",
|
||||
"B":"decks/starter/black_n.json",
|
||||
@@ -130,14 +132,15 @@
|
||||
},{
|
||||
"name": "Hard",
|
||||
"startingLife": 8,
|
||||
"startingMana": 10,
|
||||
"startingShards": 0,
|
||||
"staringMoney": 125,
|
||||
"enemyLifeFactor": 1.5,
|
||||
"rewardMaxFactor" : 0.5,
|
||||
"spawnRank": 2,
|
||||
"goldLoss": 0.3,
|
||||
"lifeLoss": 0.3,
|
||||
"sellFactor": 0.25,
|
||||
"sellFactor": 0.25,
|
||||
"shardSellRatio": 0.6,
|
||||
"starterDecks": {
|
||||
"W":"decks/starter/white_h.json",
|
||||
"B":"decks/starter/black_h.json",
|
||||
@@ -162,7 +165,7 @@
|
||||
},{
|
||||
"name": "Insane",
|
||||
"startingLife": 7,
|
||||
"startingMana": 10,
|
||||
"startingShards": 0,
|
||||
"staringMoney": 0,
|
||||
"enemyLifeFactor": 2.5,
|
||||
"rewardMaxFactor" : 0.0,
|
||||
@@ -170,6 +173,7 @@
|
||||
"goldLoss": 0.5,
|
||||
"lifeLoss": 0.3,
|
||||
"sellFactor": 0.05,
|
||||
"shardSellRatio": 0.3,
|
||||
"starterDecks": {
|
||||
"W":"decks/starter/white_h.json",
|
||||
"B":"decks/starter/black_h.json",
|
||||
|
||||
|
After Width: | Height: | Size: 556 KiB |
|
After Width: | Height: | Size: 654 KiB |
|
After Width: | Height: | Size: 502 KiB |
|
After Width: | Height: | Size: 1.2 MiB |
|
After Width: | Height: | Size: 689 KiB |
@@ -0,0 +1,8 @@
|
||||
Name:Cursed Treasure
|
||||
ManaCost:no cost
|
||||
Types:Artifact
|
||||
S:Mode$ Continuous | Description$ Provided by Cursed Treasure (Equipped Item - Right)
|
||||
StackDescription$ Create a Treasure token. You lose 2 life. | SpellDescription$ Create a Treasure token. You lose 2 life.
|
||||
A:AB$ Token | Cost$ PayShards<1> Sac<1/CARDNAME> | TokenScript$ c_a_treasure_sac | SubAbility$ DBLoseLife2 | SpellDescription$ Create a Treasure token.
|
||||
SVar:DBLoseLife2:DB$ LoseLife | LifeAmount$ 2 | Defined$ You
|
||||
Oracle: Provided by Cursed Treasure. Pay {M}, sacrifice Cursed Treasure: Create a Treasure token. You lose 2 life.
|
||||
@@ -0,0 +1,6 @@
|
||||
Name:Farmer's Tools
|
||||
ManaCost:no cost
|
||||
Types:Artifact
|
||||
S:Mode$ Continuous | Description$ Provided by Farmer's Tools (Equipped Item - Left)
|
||||
A:AB$ ChangeZone | Cost$ PayShards<2> Sac<1/CARDNAME> | ExileOnMoved$ Battlefield | Optional$ True | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | DefinedPlayer$ Player | ChangeNum$ 1 | StackDescription$ Each player may put a land card from their hand onto the battlefield.
|
||||
Oracle: Provided by Farmer's Tools. Pay {M}{M}, sacrifice Farmer's Tools: Starting with you, each player may place a land card from their hand onto the battlefield.
|
||||
@@ -0,0 +1,10 @@
|
||||
Name:Hill Giant Club
|
||||
ManaCost:no cost
|
||||
Types:Artifact
|
||||
S:Mode$ Continuous | Description$ Provided by Hill Giant Club (Equipped Item - Right)
|
||||
A:AB$ Effect | Cost$ PayShards<2> Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | ExileOnMoved$ Battlefield | StaticAbilities$ UnblockableLE2 | RememberObjects$ Targeted | StackDescription$ {c:Targeted} can't be blocked by creatures with power 2 or less this turn. | SpellDescription$ Targe creature can't be blocked by creatures with power 2 or less this turn.
|
||||
SVar:UnblockableLE2:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | ValidBlocker$ Creature.powerLE2 | Description$ {c:Targeted} can't be blocked by creatures with power 2 or less this turn.
|
||||
Oracle: Provided by Hill Giant Club. Pay {M}{M}, sacrifice Hill Giant Club: Target creature can't be blocked by creatures with power 2 or less this turn.
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
Name:Piper's Charm
|
||||
ManaCost:no cost
|
||||
Types:Artifact
|
||||
S:Mode$ Continuous | Description$ Provided by Piper's Charm (Equipped Item - Neck)
|
||||
A:AB$ Effect | Cost$ PayShards<3> Sac<1/CARDNAME> | ValidTgts$ Creature | ExileOnMoved$ Battlefield | StaticAbilities$ MustBlock | RememberObjects$ Targeted | StackDescription$ {c:Targeted} blocks this turn if able. | SpellDescription$ Target creature blocks this turn if able.
|
||||
SVar:MustBlock:Mode$ MustBlock | ValidCreature$ Card.IsRemembered | Description$ This creature blocks this turn if able.
|
||||
Oracle: Provided by Piper's Charm. Pay {M}{M}{M}, sacrifice Piper's Charm: Target creature blocks this turn if able.
|
||||
@@ -0,0 +1,6 @@
|
||||
Name:Sleep Wand
|
||||
ManaCost:no cost
|
||||
Types:Artifact
|
||||
S:Mode$ Continuous | Description$ Provided by Sleep Wand (Equipped Item - Left)
|
||||
A:AB$ PutCounter | Cost$ PayShards<2> Sac<1/CARDNAME> | ValidTgts$ Creature | ExileOnMoved$ Battlefield ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ Stun | CounterNum$ 1 | StackDescription$ Put a stun counter on target creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
||||
Oracle: Provided by Sleep Wand. Pay {M}, sacrifice Sleep Wand: Put a stun counter on target creature.
|
||||
@@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="30" height="17" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="53">
|
||||
<editorsettings>
|
||||
<export target="wastetown..tmx" format="tmx"/>
|
||||
</editorsettings>
|
||||
<tileset firstgid="1" source="../tileset/main.tsx"/>
|
||||
<tileset firstgid="10113" source="../tileset/buildings.tsx"/>
|
||||
<layer id="1" name="Background" width="30" height="17">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztldEOgzAIRZuo0/GhOv1RO/Wj5CZrwpKu0K3dkw/nScMFLtDx7tz4JRMzKzTk3DHYY278767Qka4LloxaHoZ4FlbOb6D3elqqqys1oYd+B29+8c7S3014Aq+DN6i5jXhv9U6bKS2OnLsSmqXzu7CD+fbMk+kpDr6V1gw7hR2tuUeyRnk7/qEbu5G3xL2qqZsCOflXj2K9s/qf+x5Jgr4XXuX0o/lwE2u9vamen7FF4yE=
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Ground" width="30" height="17">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy1lVkKwjAQhqctdMF76IO4HEA8j3oC8RBuB1ChJ+mDSMELeBsb7NA4TmbSYgOhaZb58s/fJgDusggBrsF/6jJ0cwrSfglz2xYTqxDGbY27iJ8zTmTGg+nbRrJmH42lwu0Sm47Z2rDdJzcf/DJKB1fLexvuKgU4xADr+ontScXYpN9rcB8aX/JY87cU8q7lf0Ti3wXuqdJ2tvTZsTEnz6R5nypsly7aP8sA5hnP5fq0nNP4Q9K/jxtf7Yp+G5+p7/Y4/QawuDz2PaOo7jb/Fsfw5VIvfbzlGDTPPoVq1Nh4PnMM7RyVuMhG348xv47jFjXb5w7r47yU9mHqLfhwLx3uYnPPvQGEo2CM
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="Foreground" width="30" height="17">
|
||||
<properties>
|
||||
<property name="spriteLayer" type="bool" value="true"/>
|
||||
</properties>
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzT5mFg0AFieoE2bgh9EmjnKR7scqQCXW3K3EQICAPNF8Fix2Iy3EuuH2kFPiH5y1iHgcFEhzxz9GgQB5S4h572Z5FiJpZwGmh/UgtYazEw2GhRZsZgCQsjLPFESjwPBXAT6MdbePItrfz7FWjnNxqX2aSCHCDOReLTK665GBkYuBkx7aS1/QB3HhO+
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="5" name="AboveSprites" width="30" height="17">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBj8IAtKf9ViYPimhRA/CMSHoOxsIM5Bw7lUsl9Qm4FBSBvhDmSwnJGBYQUQ8wAxFxRzM5JuxzVtBFtch4FBQgdTzSFMIQZOCu3FB47jcQ/M3yC8ksr2ogNc4UFPe46SaeYxKK2FVxV1gTzQMgUKLUQOiywG7GmfGKDHSZk7BgKQ69eBsBuWvshx801gmXNLG1VsIP1ODsDm3hN0dwXxYLCELwD5Hxp7
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="4" name="Objects">
|
||||
<object id="38" template="../obj/entry_up.tx" x="240" y="272"/>
|
||||
<object id="41" template="../obj/shop.tx" x="129" y="82">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Green,Green,Enchantment4Green,Creature2Green,Instant4Green"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,RGU,UWG,UGB,RWG,RGB,GWB"/>
|
||||
<property name="rareShopList" value="Land4Green,Simic,Golgari,Gruul,Selesnya,Vehicle,Colorless"/>
|
||||
<property name="uncommonShopList" value="Artifact,Elf,Wolf4Green,Druid,Squirrel,Sliver2Green,Wand,Equip,Multicolor"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="42" template="../obj/shop.tx" x="304" y="114">
|
||||
<properties>
|
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<property name="shopList" value="Forest"/>
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@@ -56,49 +61,81 @@
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<object id="52" template="../../obj/shop.tx" x="88" y="354">
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<object id="52" template="../../obj/shop.tx" x="56" y="306">
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<property name="shopList" value="Instant,Creature,Blue,Azorius,Dimir,Izzet,Simic,Merfolk "/>
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<property name="commonShopList" value="Enchantment6Blue,Creature6Blue,Instant6Blue,Merfolk,Wizard"/>
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<property name="mythicShopList" value="Planeswalker4Blue,WUBRG,RWU,RGU,UWG,RUB,UWB,UGB,Legend4Blue"/>
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<property name="rareShopList" value="Artifact4Blue,Land4Blue,Azorius,Izzet,Simic,Dimir,Vehicle2Blue,Wand4Blue"/>
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<property name="signYOffset" type="float" value="-4"/>
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<property name="uncommonShopList" value="Pirate4Blue,Spirit4Blue,Sliver2Blue,Rogue4Blue,Multicolor8Blue"/>
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<object id="53" template="../../obj/spellsmith.tx" x="408" y="402"/>
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<object id="55" template="../../obj/shop.tx" x="462" y="515">
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<properties>
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||||
<property name="shopList" value="Island"/>
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||||
<property name="commonShopList" value="Island"/>
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||||
<property name="noRestock" type="bool" value="true"/>
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||||
<property name="signYOffset" type="float" value="0"/>
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||||
</properties>
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||||
</object>
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||||
@@ -141,15 +179,67 @@
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||||
</object>
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||||
<object id="62" template="../../obj/shop.tx" x="360" y="370">
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<properties>
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||||
<property name="shopList" value="BlueItems"/>
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<property name="commonShopList" value="BlueItems"/>
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||||
<property name="hasSign" type="bool" value="true"/>
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<property name="noRestock" type="bool" value="true"/>
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<object id="63" template="../../obj/shop.tx" x="263" y="371">
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<properties>
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<property name="shopList" value="BlueEquipment"/>
|
||||
<property name="commonShopList" value="BlueEquipment"/>
|
||||
<property name="hasSign" type="bool" value="true"/>
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||||
<property name="noRestock" type="bool" value="true"/>
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||||
<property name="signYOffset" type="float" value="0"/>
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<object id="65" template="../../obj/quest.tx" x="312" y="146">
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<properties>
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<property name="questtype" value="island_capital"/>
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<object id="66" template="../../obj/shop.tx" x="264" y="258">
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<properties>
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<property name="commonShopList" value="Enchantment6Blue,Creature6Blue,Instant6Blue,Merfolk,Wizard"/>
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<property name="mythicShopList" value="Planeswalker4Blue,WUBRG,RWU,RGU,UWG,RUB,UWB,UGB,Legend4Blue"/>
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<property name="rareShopList" value="Artifact4Blue,Land4Blue,Azorius,Izzet,Simic,Dimir,Vehicle2Blue,Wand4Blue"/>
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||||
<property name="signYOffset" type="float" value="-4"/>
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||||
<property name="uncommonShopList" value="Pirate4Blue,Spirit4Blue,Sliver2Blue,Rogue4Blue,Multicolor8Blue"/>
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</object>
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<object id="67" template="../../obj/shop.tx" x="472" y="178">
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<properties>
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<property name="commonShopList" value="Enchantment6Blue,Creature6Blue,Instant6Blue,Merfolk,Wizard"/>
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<property name="mythicShopList" value="Planeswalker4Blue,WUBRG,RWU,RGU,UWG,RUB,UWB,UGB,Legend4Blue"/>
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<property name="rareShopList" value="Artifact4Blue,Land4Blue,Azorius,Izzet,Simic,Dimir,Vehicle2Blue,Wand4Blue"/>
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<property name="signYOffset" type="float" value="-4"/>
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<property name="uncommonShopList" value="Pirate4Blue,Spirit4Blue,Sliver2Blue,Rogue4Blue,Multicolor8Blue"/>
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</properties>
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||||
</object>
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<object id="68" template="../../obj/RotatingShop.tx" x="574" y="471">
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||||
<properties>
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||||
<property name="rotation" value="Blue1,Blue2,Blue3,Blue4,Blue5,Blue6"/>
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<property name="signXOffset" type="float" value="-4"/>
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</properties>
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</object>
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<object id="69" template="../../obj/RotatingShop.tx" x="50" y="472">
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<properties>
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<property name="rotation" value="Blue1,Blue2,Blue3,Blue4,Blue5,Blue6"/>
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||||
<property name="signXOffset" type="float" value="14"/>
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||||
<property name="signYOffset" type="float" value="14"/>
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</properties>
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</object>
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<object id="70" template="../../obj/RotatingShop.tx" x="136" y="130">
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<properties>
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||||
<property name="rotation" value="Blue1,Blue2,Blue3,Blue4,Blue5,Blue6"/>
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||||
<property name="signXOffset" type="float" value="-16"/>
|
||||
<property name="signYOffset" type="float" value="-4"/>
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||||
</properties>
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</object>
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<object id="71" template="../../obj/shardtrader.tx" x="400.909" y="208.727">
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<properties>
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<property name="signYOffset" type="float" value="-4"/>
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||||
</properties>
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</object>
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</objectgroup>
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</map>
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|
||||
@@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<editorsettings>
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<export format="tmx"/>
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</editorsettings>
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<tileset firstgid="1" source="../../tileset/main.tsx"/>
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<tileset firstgid="6321" source="../../tileset/buildings.tsx"/>
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<tileset firstgid="10113" source="../../tileset/buildings.tsx"/>
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<layer id="1" name="Background" width="40" height="40">
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@@ -12,12 +12,12 @@
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</layer>
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@@ -30,55 +30,79 @@
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<property name="shopList" value="Instant,Creature,Red,Rakdos,Gruul,Izzet,Boros,Goblin "/>
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@@ -156,13 +180,74 @@
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<tileset firstgid="1" source="../../tileset/main.tsx"/>
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@@ -12,12 +12,12 @@
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<property name="signYOffset" type="float" value="-8"/>
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<property name="uncommonShopList" value="Bird4White,Spirit4White,Sliver4White,Knight4White,Multicolor8White"/>
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<object id="53" template="../../obj/spellsmith.tx" x="452" y="212"/>
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<properties>
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<property name="shopList" value="Plains"/>
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@@ -143,15 +176,17 @@
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<object id="62" template="../../obj/shop.tx" x="80" y="338">
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<properties>
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<property name="shopList" value="WhiteItems"/>
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<property name="commonShopList" value="WhiteItems"/>
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<object id="63" template="../../obj/shop.tx" x="82" y="257">
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<properties>
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<property name="shopList" value="WhiteEquipment"/>
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<property name="commonShopList" value="WhiteEquipment"/>
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<property name="noRestock" type="bool" value="true"/>
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@@ -166,5 +201,51 @@
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<object id="66" template="../../obj/quest.tx" x="200" y="257">
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<properties>
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<property name="questtype" value="plains_capital"/>
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<property name="commonShopList" value="Enchantment6White,Creature6White,Instant6White,Angel,Human4White,Soldier4White"/>
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<property name="mythicShopList" value="Planeswalker4White,WUBRG,RWG,RWU,RWB,UWG,UWB,GWB,Legend4White"/>
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<property name="rareShopList" value="Artifact4White,Land4White,Dimir,Rakdos,Orzhov,Golgari,Vehicle2White,Wand4White"/>
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<property name="signYOffset" type="float" value="-2"/>
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<property name="uncommonShopList" value="Bird4White,Spirit4White,Sliver4White,Knight4White,Multicolor8White"/>
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<object id="68" template="../../obj/shop.tx" x="128" y="338">
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<properties>
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<property name="commonShopList" value="Enchantment6White,Creature6White,Instant6White,Angel,Human4White,Soldier4White"/>
|
||||
<property name="mythicShopList" value="Planeswalker4White,WUBRG,RWG,RWU,RWB,UWG,UWB,GWB,Legend4White"/>
|
||||
<property name="rareShopList" value="Artifact4White,Land4White,Dimir,Rakdos,Orzhov,Golgari,Vehicle2White,Wand4White"/>
|
||||
<property name="signYOffset" type="float" value="-2"/>
|
||||
<property name="uncommonShopList" value="Bird4White,Spirit4White,Sliver4White,Knight4White,Multicolor8White"/>
|
||||
</properties>
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<object id="69" template="../../obj/RotatingShop.tx" x="481.667" y="418.667">
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<property name="rotation" value="White1,White2,White3,White4,White5,White6"/>
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<property name="signYOffset" type="float" value="-2"/>
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</object>
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<object id="70" template="../../obj/RotatingShop.tx" x="541" y="193">
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<property name="rotation" value="White1,White2,White3,White4,White5,White6"/>
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<property name="signYOffset" type="float" value="-2"/>
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<object id="71" template="../../obj/RotatingShop.tx" x="401" y="161">
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<property name="rotation" value="White1,White2,White3,White4,White5,White6"/>
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<property name="signYOffset" type="float" value="-2"/>
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<object id="72" template="../../obj/shardtrader.tx" x="272" y="338">
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<property name="signYOffset" type="float" value="-2"/>
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</objectgroup>
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@@ -1,10 +1,10 @@
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<editorsettings>
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<export format="tmx"/>
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<tileset firstgid="1" source="../../tileset/main.tsx"/>
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<tileset firstgid="6321" source="../../tileset/buildings.tsx"/>
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<tileset firstgid="10113" source="../../tileset/buildings.tsx"/>
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@@ -12,12 +12,12 @@
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<layer id="3" name="Walls" width="40" height="40">
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@@ -25,12 +25,12 @@
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@@ -38,8 +38,9 @@
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<object id="53" template="../../obj/spellsmith.tx" x="392" y="194"/>
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||||
<object id="55" template="../../obj/shop.tx" x="416" y="402">
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<property name="shopList" value="Swamp"/>
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<property name="commonShopList" value="Swamp"/>
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<property name="noRestock" type="bool" value="true"/>
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<object id="58" template="../../obj/entry_up.tx" x="258" y="639" width="97" height="20">
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@@ -106,54 +107,137 @@
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</object>
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<object id="62" template="../../obj/shop.tx" x="216" y="241">
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<properties>
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<property name="shopList" value="BlackItems"/>
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<property name="commonShopList" value="BlackItems"/>
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<property name="hasSign" type="bool" value="true"/>
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<property name="noRestock" type="bool" value="true"/>
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<object id="63" template="../../obj/shop.tx" x="115" y="241">
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<property name="shopList" value="BlackEquipment"/>
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<property name="commonShopList" value="BlackEquipment"/>
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<property name="hasSign" type="bool" value="true"/>
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<property name="noRestock" type="bool" value="true"/>
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<object id="64" template="../../obj/shop.tx" x="376" y="274">
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<properties>
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<property name="shopList" value="Instant,Creature,Black,Dimir,Rakdos,Orzhov,Golgari,Simic,Zombie "/>
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<object id="65" template="../../obj/shop.tx" x="376" y="322">
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<property name="shopList" value="Instant,Creature,Black,Dimir,Rakdos,Orzhov,Golgari,Simic,Zombie "/>
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||||
<property name="commonShopList" value="Enchantment6Black,Creature6Black,Instant6Black,Vampire,Zombie,Skeleton,Demon"/>
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<property name="mythicShopList" value="Planeswalker4Black,WUBRG,RWB,RUB,RGB,UWB,UGB,UWB,Legend4Black"/>
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<property name="signYOffset" type="float" value="-8"/>
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<property name="uncommonShopList" value="Rogue4Black,Sliver4Black,Knight4Black,Multicolor8Black"/>
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<object id="66" template="../../obj/shop.tx" x="424" y="274">
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<property name="shopList" value="Instant,Creature,Black,Dimir,Rakdos,Orzhov,Golgari,Simic,Zombie "/>
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||||
<property name="commonShopList" value="Enchantment6Black,Creature6Black,Instant6Black,Vampire,Zombie,Skeleton,Demon"/>
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<property name="mythicShopList" value="Planeswalker4Black,WUBRG,RWB,RUB,RGB,UWB,UGB,UWB,Legend4Black"/>
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||||
<property name="rareShopList" value="Artifact4Black,Land4Black,Dimir,Rakdos,Orzhov,Golgari,Vehicle2Black,Wand4Black"/>
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<property name="signYOffset" type="float" value="-8"/>
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<property name="uncommonShopList" value="Rogue4Black,Sliver4Black,Knight4Black,Multicolor8Black"/>
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<object id="67" template="../../obj/shop.tx" x="424" y="322">
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<property name="shopList" value="Instant,Creature,Black,Dimir,Rakdos,Orzhov,Golgari,Simic,Zombie "/>
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<property name="mythicShopList" value="Planeswalker4Black,WUBRG,RWB,RUB,RGB,UWB,UGB,UWB,Legend4Black"/>
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||||
<property name="rareShopList" value="Artifact4Black,Land4Black,Dimir,Rakdos,Orzhov,Golgari,Vehicle2Black,Wand4Black"/>
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||||
<property name="signXOffset" type="float" value="18"/>
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||||
<property name="signYOffset" type="float" value="-8"/>
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||||
<property name="uncommonShopList" value="Rogue4Black,Sliver4Black,Knight4Black,Multicolor8Black"/>
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||||
<object id="68" template="../../obj/shop.tx" x="472" y="274">
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||||
<property name="shopList" value="Instant,Creature,Black,Dimir,Rakdos,Orzhov,Golgari,Simic,Zombie "/>
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||||
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||||
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||||
<property name="rareShopList" value="Artifact4Black,Land4Black,Dimir,Rakdos,Orzhov,Golgari,Vehicle2Black,Wand4Black"/>
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||||
<property name="signYOffset" type="float" value="-8"/>
|
||||
<property name="uncommonShopList" value="Rogue4Black,Sliver4Black,Knight4Black,Multicolor8Black"/>
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|
||||
<property name="rareShopList" value="RWB,RUB,RGB,UWB,UGB,UWB,Land4Black,Creature6Black"/>
|
||||
<property name="uncommonShopList" value="Dimir,Rakdos,Orzhov,Golgari,Dimir,Rakdos,Orzhov,Golgari,Land"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="46" template="../obj/shop.tx" x="337" y="177">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Black,Black,Enchantment4Black,Creature2Black,Instant4Black"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,Vehicle,Artifact,Equip,Wand,Legend4Black"/>
|
||||
<property name="rareShopList" value="RWB,RUB,RGB,UWB,UGB,UWB,Land4Black,Creature6Black"/>
|
||||
<property name="uncommonShopList" value="Dimir,Rakdos,Orzhov,Golgari,Dimir,Rakdos,Orzhov,Golgari,Land"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="47" template="../obj/inn.tx" x="230" y="98"/>
|
||||
<object id="48" template="../obj/shop.tx" x="336" y="80">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Swamp"/>
|
||||
<property name="noRestock" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="49" template="../obj/quest.tx" x="114" y="114">
|
||||
<properties>
|
||||
<property name="questtype" value="swamp_town_identity"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="50" template="../obj/shardtrader.tx" x="304" y="194"/>
|
||||
<object id="51" template="../obj/shop.tx" x="201" y="88">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Black,Black,Enchantment4Black,Creature2Black,Instant4Black"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,Vehicle,Artifact,Equip,Wand,Legend4Black"/>
|
||||
<property name="rareShopList" value="RWB,RUB,RGB,UWB,UGB,UWB,Land4Black,Creature6Black"/>
|
||||
<property name="signXOffset" type="float" value="-4"/>
|
||||
<property name="uncommonShopList" value="Dimir,Rakdos,Orzhov,Golgari,Dimir,Rakdos,Orzhov,Golgari,Land"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="53" template="../obj/RotatingShop.tx" class="RotatingShop" x="167" y="88">
|
||||
<properties>
|
||||
<property name="rotation" value="Black1,Black2,Black3,Black4,Black5,Black6"/>
|
||||
<property name="signXOffset" type="float" value="4"/>
|
||||
<property name="signYOffset" type="float" value="-16"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
113
forge-gui/res/adventure/Shandalar/maps/map/swamp_town_tribal.tmx
Normal file
@@ -0,0 +1,113 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
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|
||||
<editorsettings>
|
||||
<export target="wastetown..tmx" format="tmx"/>
|
||||
</editorsettings>
|
||||
<tileset firstgid="1" source="../tileset/main.tsx"/>
|
||||
<tileset firstgid="10113" source="../tileset/buildings.tsx"/>
|
||||
<layer id="1" name="Background" width="30" height="17">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyL4GZgiBjFo3gUj+JRPIpH8YjAAH23xTs=
|
||||
</data>
|
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</layer>
|
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<layer id="2" name="Ground" width="30" height="17">
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||||
<data encoding="base64" compression="zlib">
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</data>
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</layer>
|
||||
<layer id="3" name="Foreground" width="30" height="17">
|
||||
<properties>
|
||||
<property name="spriteLayer" type="bool" value="true"/>
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||||
</properties>
|
||||
<data encoding="base64" compression="zlib">
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</data>
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||||
</layer>
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||||
<layer id="5" name="AboveSprites" width="30" height="17">
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||||
<data encoding="base64" compression="zlib">
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</data>
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</layer>
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<objectgroup id="4" name="Objects">
|
||||
<object id="38" template="../obj/entry_up.tx" x="208" y="272"/>
|
||||
<object id="41" template="../obj/shop.tx" x="129" y="146">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Vampire,Zombie,Skeleton,Demon,Knight4Black,Rogue4Black,Sliver2Black"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,Vehicle,Artifact,Equip,Wand"/>
|
||||
<property name="rareShopList" value="Dimir,Rakdos,Orzhov,Golgari,Multicolor,Land4Black,Creature6Black"/>
|
||||
<property name="uncommonShopList" value="Creature2Black,Creature,Black"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="42" template="../obj/shop.tx" x="177" y="145">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Vampire,Zombie,Skeleton,Demon,Knight4Black,Rogue4Black,Sliver2Black"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,Vehicle,Artifact,Equip,Wand"/>
|
||||
<property name="rareShopList" value="Dimir,Rakdos,Orzhov,Golgari,Multicolor,Land4Black,Creature6Black"/>
|
||||
<property name="uncommonShopList" value="Creature2Black,Creature,Black"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="43" template="../obj/shop.tx" x="321" y="129">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Vampire,Zombie,Skeleton,Demon,Knight4Black,Rogue4Black,Sliver2Black"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,Vehicle,Artifact,Equip,Wand"/>
|
||||
<property name="rareShopList" value="Dimir,Rakdos,Orzhov,Golgari,Multicolor,Land4Black,Creature6Black"/>
|
||||
<property name="uncommonShopList" value="Creature2Black,Creature,Black"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="44" template="../obj/shop.tx" x="114" y="194">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Vampire,Zombie,Skeleton,Demon,Knight4Black,Rogue4Black,Sliver2Black"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,Vehicle,Artifact,Equip,Wand"/>
|
||||
<property name="rareShopList" value="Dimir,Rakdos,Orzhov,Golgari,Multicolor,Land4Black,Creature6Black"/>
|
||||
<property name="uncommonShopList" value="Creature2Black,Creature,Black"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="45" template="../obj/shop.tx" x="273" y="130">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Vampire,Zombie,Skeleton,Demon,Knight4Black,Rogue4Black,Sliver2Black"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,Vehicle,Artifact,Equip,Wand"/>
|
||||
<property name="rareShopList" value="Dimir,Rakdos,Orzhov,Golgari,Multicolor,Land4Black,Creature6Black"/>
|
||||
<property name="uncommonShopList" value="Creature2Black,Creature,Black"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="46" template="../obj/shop.tx" x="337" y="177">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Vampire,Zombie,Skeleton,Demon,Knight4Black,Rogue4Black,Sliver2Black"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,Vehicle,Artifact,Equip,Wand"/>
|
||||
<property name="rareShopList" value="Dimir,Rakdos,Orzhov,Golgari,Multicolor,Land4Black,Creature6Black"/>
|
||||
<property name="uncommonShopList" value="Creature2Black,Creature,Black"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="47" template="../obj/inn.tx" x="230" y="98"/>
|
||||
<object id="48" template="../obj/shop.tx" x="336" y="80">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Swamp"/>
|
||||
<property name="noRestock" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="49" template="../obj/quest.tx" x="114" y="114">
|
||||
<properties>
|
||||
<property name="questtype" value="swamp_town_tribal"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="50" template="../obj/shardtrader.tx" x="304" y="194"/>
|
||||
<object id="51" template="../obj/shop.tx" x="167" y="88">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Vampire,Zombie,Skeleton,Demon,Knight4Black,Rogue4Black,Sliver2Black"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,Vehicle,Artifact,Equip,Wand"/>
|
||||
<property name="rareShopList" value="Dimir,Rakdos,Orzhov,Golgari,Multicolor,Land4Black,Creature6Black"/>
|
||||
<property name="signXOffset" type="float" value="4"/>
|
||||
<property name="uncommonShopList" value="Creature2Black,Creature,Black"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="52" template="../obj/shop.tx" x="201" y="88">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Vampire,Zombie,Skeleton,Demon,Knight4Black,Rogue4Black,Sliver2Black"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG,Vehicle,Artifact,Equip,Wand"/>
|
||||
<property name="rareShopList" value="Dimir,Rakdos,Orzhov,Golgari,Multicolor,Land4Black,Creature6Black"/>
|
||||
<property name="signXOffset" type="float" value="-4"/>
|
||||
<property name="uncommonShopList" value="Creature2Black,Creature,Black"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
@@ -0,0 +1,119 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="64">
|
||||
<editorsettings>
|
||||
<export target="wastetown..tmx" format="tmx"/>
|
||||
</editorsettings>
|
||||
<tileset firstgid="1" source="../tileset/main.tsx"/>
|
||||
<tileset firstgid="10113" source="../tileset/buildings.tsx"/>
|
||||
<layer id="1" name="Background" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
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</data>
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||||
<layer id="2" name="Ground" width="30" height="30">
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<data encoding="base64" compression="zlib">
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||||
<layer id="3" name="Walls" width="30" height="30">
|
||||
<properties>
|
||||
<property name="spriteLayer" type="bool" value="true"/>
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|
||||
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|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Wand,Enchantment,Instant,Creature"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Vehicle,White,Blue,Red,Green,Black"/>
|
||||
<property name="uncommonShopList" value="Artifact,Land,Assembly,Golem,Sliver,Wall,Equip,Enchantment,Instant,Creature"/>
|
||||
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|
||||
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|
||||
<object id="55" template="../obj/shop.tx" x="272" y="144">
|
||||
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|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Wand,Enchantment,Instant,Creature"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Vehicle,White,Blue,Red,Green,Black"/>
|
||||
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|
||||
</properties>
|
||||
</object>
|
||||
<object id="57" template="../obj/shop.tx" x="320" y="144">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Wand,Enchantment,Instant,Creature"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Vehicle,White,Blue,Red,Green,Black"/>
|
||||
<property name="uncommonShopList" value="Artifact,Land,Assembly,Golem,Sliver,Wall,Equip,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="50" template="../obj/shop.tx" x="304" y="208">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Wand,Enchantment,Instant,Creature"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Vehicle,White,Blue,Red,Green,Black"/>
|
||||
<property name="uncommonShopList" value="Artifact,Land,Assembly,Golem,Sliver,Wall,Equip,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="51" template="../obj/shop.tx" x="352" y="208">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Wand,Enchantment,Instant,Creature"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Vehicle,White,Blue,Red,Green,Black"/>
|
||||
<property name="uncommonShopList" value="Artifact,Land,Assembly,Golem,Sliver,Wall,Equip,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="52" template="../obj/shop.tx" x="352" y="272">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Wand,Enchantment,Instant,Creature"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Vehicle,White,Blue,Red,Green,Black"/>
|
||||
<property name="uncommonShopList" value="Artifact,Land,Assembly,Golem,Sliver,Wall,Equip,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="53" template="../obj/shop.tx" x="304" y="272">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Wand,Enchantment,Instant,Creature"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Vehicle,White,Blue,Red,Green,Black"/>
|
||||
<property name="uncommonShopList" value="Artifact,Land,Assembly,Golem,Sliver,Wall,Equip,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="54" template="../obj/shop.tx" x="256" y="272">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Wand,Enchantment,Instant,Creature"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Vehicle,White,Blue,Red,Green,Black"/>
|
||||
<property name="uncommonShopList" value="Artifact,Land,Assembly,Golem,Sliver,Wall,Equip,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="47" template="../obj/inn.tx" x="150" y="273"/>
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<object id="48" template="../obj/shop.tx" x="104" y="272">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Equipment"/>
|
||||
<property name="noRestock" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="58" template="../obj/shop.tx" x="97" y="209">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Wand,Enchantment,Instant,Creature"/>
|
||||
<property name="mythicShopList" value="Planeswalker,WUBRG"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Vehicle,White,Blue,Red,Green,Black"/>
|
||||
<property name="uncommonShopList" value="Artifact,Land,Assembly,Golem,Sliver,Wall,Equip,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="62" template="../obj/shardtrader.tx" x="400" y="288"/>
|
||||
<object id="63" template="../obj/quest.tx" x="168" y="209">
|
||||
<properties>
|
||||
<property name="questtype" value="waste_town_generic"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
@@ -0,0 +1,119 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
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|
||||
<editorsettings>
|
||||
<export target="wastetown..tmx" format="tmx"/>
|
||||
</editorsettings>
|
||||
<tileset firstgid="1" source="../tileset/main.tsx"/>
|
||||
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<layer id="3" name="Walls" width="30" height="30">
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|
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|
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<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Vehicle,Equip,Wand"/>
|
||||
<property name="mythicShopList" value="White,Blue,Red,Green,Black,Legend"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Land4Colorless,Creature2Eldrazi"/>
|
||||
<property name="uncommonShopList" value="Land,Enchantment,Instant,Creature"/>
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|
||||
<object id="55" template="../obj/shop.tx" x="272" y="144">
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<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Vehicle,Equip,Wand"/>
|
||||
<property name="mythicShopList" value="White,Blue,Red,Green,Black,Legend"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Land4Colorless,Creature2Eldrazi"/>
|
||||
<property name="uncommonShopList" value="Land,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="57" template="../obj/shop.tx" x="320" y="144">
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||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Vehicle,Equip,Wand"/>
|
||||
<property name="mythicShopList" value="White,Blue,Red,Green,Black,Legend"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Land4Colorless,Creature2Eldrazi"/>
|
||||
<property name="uncommonShopList" value="Land,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="50" template="../obj/shop.tx" x="304" y="208">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Vehicle,Equip,Wand"/>
|
||||
<property name="mythicShopList" value="White,Blue,Red,Green,Black,Legend"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Land4Colorless,Creature2Eldrazi"/>
|
||||
<property name="uncommonShopList" value="Land,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="51" template="../obj/shop.tx" x="352" y="208">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Vehicle,Equip,Wand"/>
|
||||
<property name="mythicShopList" value="White,Blue,Red,Green,Black,Legend"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Land4Colorless,Creature2Eldrazi"/>
|
||||
<property name="uncommonShopList" value="Land,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="52" template="../obj/shop.tx" x="352" y="272">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Vehicle,Equip,Wand"/>
|
||||
<property name="mythicShopList" value="White,Blue,Red,Green,Black,Legend"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Land4Colorless,Creature2Eldrazi"/>
|
||||
<property name="uncommonShopList" value="Land,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="53" template="../obj/shop.tx" x="304" y="272">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Vehicle,Equip,Wand"/>
|
||||
<property name="mythicShopList" value="White,Blue,Red,Green,Black,Legend"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Land4Colorless,Creature2Eldrazi"/>
|
||||
<property name="uncommonShopList" value="Land,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="54" template="../obj/shop.tx" x="256" y="272">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Vehicle,Equip,Wand"/>
|
||||
<property name="mythicShopList" value="White,Blue,Red,Green,Black,Legend"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Land4Colorless,Creature2Eldrazi"/>
|
||||
<property name="uncommonShopList" value="Land,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="47" template="../obj/inn.tx" x="150" y="273"/>
|
||||
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|
||||
<properties>
|
||||
<property name="commonShopList" value="Equipment"/>
|
||||
<property name="noRestock" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="58" template="../obj/shop.tx" x="97" y="209">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Colorless,Colorless,Artifact,Creature2Colorless,Vehicle,Equip,Wand"/>
|
||||
<property name="mythicShopList" value="White,Blue,Red,Green,Black,Legend"/>
|
||||
<property name="rareShopList" value="Land4Colorless,Land4Colorless,Creature2Eldrazi"/>
|
||||
<property name="uncommonShopList" value="Land,Enchantment,Instant,Creature"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="61" template="../obj/shardtrader.tx" x="400" y="288"/>
|
||||
<object id="62" template="../obj/quest.tx" x="168" y="209">
|
||||
<properties>
|
||||
<property name="questtype" value="waste_town_identity"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
119
forge-gui/res/adventure/Shandalar/maps/map/waste_town_tribal.tmx
Normal file
@@ -0,0 +1,119 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
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|
||||
<editorsettings>
|
||||
<export target="wastetown..tmx" format="tmx"/>
|
||||
</editorsettings>
|
||||
<tileset firstgid="1" source="../tileset/main.tsx"/>
|
||||
<tileset firstgid="10113" source="../tileset/buildings.tsx"/>
|
||||
<layer id="1" name="Background" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
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</data>
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
<property name="mythicShopList" value="Assassin,Squirrel,Dragon,Vampire,Minotaur,Dwarf,Devil,Soldier,Demon,Druid,Bird,Wolf,Knight,Skeleton,Shaman,Wizard,Pirate,Rogue,Dinosaur,Ogre,Planeswalker,Legend,WUBRG"/>
|
||||
<property name="rareShopList" value="Human,Zombie,Goblin,Elf,Merfolk,Azorius,Dimir,Rakdos,Gruul,Selesnya,Orzhov,Izzet,Golgari,Boros,Simic"/>
|
||||
<property name="uncommonShopList" value="Land,Vehicle,Equip,Wand,Artifact,Multicolor,Golem,Colorless,Enchantment,Instant"/>
|
||||
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|
||||
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|
||||
<object id="57" template="../obj/shop.tx" x="320" y="144">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<property name="mythicShopList" value="Assassin,Squirrel,Dragon,Vampire,Minotaur,Dwarf,Devil,Soldier,Demon,Druid,Bird,Wolf,Knight,Skeleton,Shaman,Wizard,Pirate,Rogue,Dinosaur,Ogre,Planeswalker,Legend,WUBRG"/>
|
||||
<property name="rareShopList" value="Human,Zombie,Goblin,Elf,Merfolk,Azorius,Dimir,Rakdos,Gruul,Selesnya,Orzhov,Izzet,Golgari,Boros,Simic"/>
|
||||
<property name="uncommonShopList" value="Land,Vehicle,Equip,Wand,Artifact,Multicolor,Golem,Colorless,Enchantment,Instant"/>
|
||||
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|
||||
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|
||||
<object id="51" template="../obj/shop.tx" x="352" y="208">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Creature,Creature2Blue,Creature2Red,Creature2Black,Creature2White,Creature2Green,Creature2Colorless,Sliver,Wall,Assembly,Human"/>
|
||||
<property name="mythicShopList" value="Assassin,Squirrel,Dragon,Vampire,Minotaur,Dwarf,Devil,Soldier,Demon,Druid,Bird,Wolf,Knight,Skeleton,Shaman,Wizard,Pirate,Rogue,Dinosaur,Ogre,Planeswalker,Legend,WUBRG"/>
|
||||
<property name="rareShopList" value="Human,Zombie,Goblin,Elf,Merfolk,Azorius,Dimir,Rakdos,Gruul,Selesnya,Orzhov,Izzet,Golgari,Boros,Simic"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<properties>
|
||||
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|
||||
<property name="mythicShopList" value="Assassin,Squirrel,Dragon,Vampire,Minotaur,Dwarf,Devil,Soldier,Demon,Druid,Bird,Wolf,Knight,Skeleton,Shaman,Wizard,Pirate,Rogue,Dinosaur,Ogre,Planeswalker,Legend,WUBRG"/>
|
||||
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|
||||
<property name="uncommonShopList" value="Land,Vehicle,Equip,Wand,Artifact,Multicolor,Golem,Colorless,Enchantment,Instant"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="53" template="../obj/shop.tx" x="304" y="272">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Creature,Creature2Blue,Creature2Red,Creature2Black,Creature2White,Creature2Green,Creature2Colorless,Sliver,Wall,Assembly,Human"/>
|
||||
<property name="mythicShopList" value="Assassin,Squirrel,Dragon,Vampire,Minotaur,Dwarf,Devil,Soldier,Demon,Druid,Bird,Wolf,Knight,Skeleton,Shaman,Wizard,Pirate,Rogue,Dinosaur,Ogre,Planeswalker,Legend,WUBRG"/>
|
||||
<property name="rareShopList" value="Human,Zombie,Goblin,Elf,Merfolk,Azorius,Dimir,Rakdos,Gruul,Selesnya,Orzhov,Izzet,Golgari,Boros,Simic"/>
|
||||
<property name="uncommonShopList" value="Land,Vehicle,Equip,Wand,Artifact,Multicolor,Golem,Colorless,Enchantment,Instant"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="54" template="../obj/shop.tx" x="256" y="272">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Creature,Creature2Blue,Creature2Red,Creature2Black,Creature2White,Creature2Green,Creature2Colorless,Sliver,Wall,Assembly,Human"/>
|
||||
<property name="mythicShopList" value="Assassin,Squirrel,Dragon,Vampire,Minotaur,Dwarf,Devil,Soldier,Demon,Druid,Bird,Wolf,Knight,Skeleton,Shaman,Wizard,Pirate,Rogue,Dinosaur,Ogre,Planeswalker,Legend,WUBRG"/>
|
||||
<property name="rareShopList" value="Human,Zombie,Goblin,Elf,Merfolk,Azorius,Dimir,Rakdos,Gruul,Selesnya,Orzhov,Izzet,Golgari,Boros,Simic"/>
|
||||
<property name="uncommonShopList" value="Land,Vehicle,Equip,Wand,Artifact,Multicolor,Golem,Colorless,Enchantment,Instant"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="47" template="../obj/inn.tx" x="150" y="273"/>
|
||||
<object id="48" template="../obj/shop.tx" x="104" y="272">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Equipment"/>
|
||||
<property name="noRestock" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="58" template="../obj/shop.tx" x="97" y="209">
|
||||
<properties>
|
||||
<property name="commonShopList" value="Creature,Creature2Blue,Creature2Red,Creature2Black,Creature2White,Creature2Green,Creature2Colorless,Sliver,Wall,Assembly,Human"/>
|
||||
<property name="mythicShopList" value="Assassin,Squirrel,Dragon,Vampire,Minotaur,Dwarf,Devil,Soldier,Demon,Druid,Bird,Wolf,Knight,Skeleton,Shaman,Wizard,Pirate,Rogue,Dinosaur,Ogre,Planeswalker,Legend,WUBRG"/>
|
||||
<property name="rareShopList" value="Human,Zombie,Goblin,Elf,Merfolk,Azorius,Dimir,Rakdos,Gruul,Selesnya,Orzhov,Izzet,Golgari,Boros,Simic"/>
|
||||
<property name="uncommonShopList" value="Land,Vehicle,Equip,Wand,Artifact,Multicolor,Golem,Colorless,Enchantment,Instant"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="63" template="../obj/shardtrader.tx" x="400" y="288"/>
|
||||
<object id="64" template="../obj/quest.tx" x="168" y="209">
|
||||
<properties>
|
||||
<property name="questtype" value="waste_town_tribal"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
13
forge-gui/res/adventure/Shandalar/maps/obj/RotatingShop.tx
Normal file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../tileset/buildings.tsx"/>
|
||||
<object name="RotatingShop" class="RotatingShop" gid="1251" width="16" height="16">
|
||||
<properties>
|
||||
<property name="hasSign" type="bool" value="true"/>
|
||||
<property name="rotation" value=""/>
|
||||
<property name="signXOffset" type="float" value="16"/>
|
||||
<property name="signYOffset" type="float" value="-16"/>
|
||||
<property name="type" value="Rotating"/>
|
||||
</properties>
|
||||
</object>
|
||||
</template>
|
||||
10
forge-gui/res/adventure/Shandalar/maps/obj/quest.tx
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../tileset/buildings.tsx"/>
|
||||
<object name="Quest" class="quest" gid="1418" width="16" height="16">
|
||||
<properties>
|
||||
<property name="questtype" value=""/>
|
||||
<property name="type" value="quest"/>
|
||||
</properties>
|
||||
</object>
|
||||
</template>
|
||||
12
forge-gui/res/adventure/Shandalar/maps/obj/shardtrader.tx
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../tileset/buildings.tsx"/>
|
||||
<object name="Shardtrader" class="shardtrader" gid="1446" width="16" height="16">
|
||||
<properties>
|
||||
<property name="hasSign" type="bool" value="true"/>
|
||||
<property name="signXOffset" type="float" value="16"/>
|
||||
<property name="signYOffset" type="float" value="-16"/>
|
||||
<property name="type" value="shardtrader"/>
|
||||
</properties>
|
||||
</object>
|
||||
</template>
|
||||
@@ -1,11 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../tileset/buildings.tsx"/>
|
||||
<object name="Shop" type="shop" gid="1251" width="16" height="16">
|
||||
<object name="Shop" class="shop" gid="1251" width="16" height="16">
|
||||
<properties>
|
||||
<property name="shopList" value=""/>
|
||||
<property name="commonShopList" value=""/>
|
||||
<property name="hasSign" type="bool" value="true"/>
|
||||
<property name="mythicShopList" value=""/>
|
||||
<property name="noRestock" type="bool" value="false"/>
|
||||
<property name="rareShopList" value=""/>
|
||||
<property name="signXOffset" type="float" value="16"/>
|
||||
<property name="signYOffset" type="float" value="-16"/>
|
||||
<property name="type" value="shop"/>
|
||||
<property name="uncommonShopList" value=""/>
|
||||
</properties>
|
||||
</object>
|
||||
</template>
|
||||
|
||||
@@ -1,5 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<template>
|
||||
<tileset firstgid="1" source="../tileset/buildings.tsx"/>
|
||||
<object name="Spellsmith" type="spellsmith" gid="1391" width="16" height="16"/>
|
||||
<object name="Spellsmith" class="spellsmith" gid="1391" width="16" height="16">
|
||||
<properties>
|
||||
<property name="hasSign" type="bool" value="true"/>
|
||||
<property name="signXOffset" type="float" value="16"/>
|
||||
<property name="signYOffset" type="float" value="-16"/>
|
||||
<property name="type" value="spellsmith"/>
|
||||
</properties>
|
||||
</object>
|
||||
</template>
|
||||
|
||||
@@ -18,7 +18,10 @@ ForestTown
|
||||
size: 32, 32
|
||||
PlainsTown
|
||||
xy: 96, 0
|
||||
size: 48, 48
|
||||
size: 48, 48
|
||||
PirateShop
|
||||
xy: 384, 704
|
||||
size: 16, 16
|
||||
WasteTown
|
||||
xy: 272, 128
|
||||
size: 48, 48
|
||||
@@ -122,8 +125,8 @@ EquipmentShop
|
||||
xy: 304, 784
|
||||
size: 16, 16
|
||||
ItemShop
|
||||
xy: 304, 800
|
||||
size: 16, 16
|
||||
xy: 288, 912
|
||||
size: 16, 16
|
||||
CapitalShop
|
||||
xy: 304, 816
|
||||
size: 16, 16
|
||||
@@ -139,6 +142,231 @@ GolemShop
|
||||
SliverShop
|
||||
xy: 368, 784
|
||||
size: 16, 16
|
||||
RWBShop
|
||||
xy: 304, 800
|
||||
size: 16, 16
|
||||
RWUShop
|
||||
xy: 320, 800
|
||||
size: 16, 16
|
||||
RWGShop
|
||||
xy: 336, 800
|
||||
size: 16, 16
|
||||
EnchantmentShop
|
||||
xy: 352, 800
|
||||
size: 16, 16
|
||||
WUBRGShop
|
||||
xy: 368, 800
|
||||
size: 16, 16
|
||||
RogueShop
|
||||
xy: 288, 816
|
||||
size: 16, 16
|
||||
NonbasicLandShop
|
||||
xy: 304, 816
|
||||
size: 16, 16
|
||||
SpaceMarineShop
|
||||
xy: 320, 816
|
||||
size: 16, 16
|
||||
NecronShop
|
||||
xy: 336, 816
|
||||
size: 16, 16
|
||||
ChaosShop
|
||||
xy: 352, 816
|
||||
size: 16, 16
|
||||
TyranidShop
|
||||
xy: 368, 816
|
||||
size: 16, 16
|
||||
M22Shop
|
||||
xy: 384, 720
|
||||
size: 16, 16
|
||||
M21Shop
|
||||
xy: 384, 750
|
||||
size: 16, 16
|
||||
M20Shop
|
||||
xy: 384, 766
|
||||
size: 16, 16
|
||||
AssassinShop
|
||||
xy: 384, 784
|
||||
size: 16, 16
|
||||
SquirrelShop
|
||||
xy: 384, 800
|
||||
size: 16, 16
|
||||
DragonShop
|
||||
xy: 384, 816
|
||||
size: 16, 16
|
||||
AssemblyShop
|
||||
xy: 288, 832
|
||||
size: 16, 16
|
||||
VampireShop
|
||||
xy: 304, 832
|
||||
size: 16, 16
|
||||
VehicleShop
|
||||
xy: 320, 832
|
||||
size: 16, 16
|
||||
RUBShop
|
||||
xy: 336, 832
|
||||
size: 16, 16
|
||||
RGBShop
|
||||
xy: 352, 832
|
||||
size: 16, 16
|
||||
RGUShop
|
||||
xy: 368, 832
|
||||
size: 16, 16
|
||||
MinotaurShop
|
||||
xy: 384, 832
|
||||
size: 16, 16
|
||||
DinosaurShop
|
||||
xy: 288, 848
|
||||
size: 16, 16
|
||||
UWBShop
|
||||
xy: 304, 848
|
||||
size: 16, 16
|
||||
UGBShop
|
||||
xy: 320, 848
|
||||
size: 16, 16
|
||||
UWGShop
|
||||
xy: 336, 848
|
||||
size: 16, 16
|
||||
GWBShop
|
||||
xy: 352, 848
|
||||
size: 16, 16
|
||||
DwarfShop
|
||||
xy: 368, 848
|
||||
size: 16, 16
|
||||
DevilShop
|
||||
xy: 384, 848
|
||||
size: 16, 16
|
||||
OgreShop
|
||||
xy: 288, 864
|
||||
size: 16, 16
|
||||
EquipShop
|
||||
xy: 320, 864
|
||||
size: 16, 16
|
||||
SoldierShop
|
||||
xy: 336, 864
|
||||
size: 16, 16
|
||||
CardShop
|
||||
xy: 352, 864
|
||||
size: 16, 16
|
||||
DnDShop
|
||||
xy: 368, 864
|
||||
size: 16, 16
|
||||
DemonShop
|
||||
xy: 384, 864
|
||||
size: 16, 16
|
||||
RotatingShop
|
||||
xy: 288, 880
|
||||
size: 16, 16
|
||||
DruidShop
|
||||
xy: 304, 880
|
||||
size: 16, 16
|
||||
WandShop
|
||||
xy: 320, 880
|
||||
size: 16, 16
|
||||
BirdShop
|
||||
xy: 336, 880
|
||||
size: 16, 16
|
||||
WolfShop
|
||||
xy: 352, 880
|
||||
size: 16, 16
|
||||
KnightShop
|
||||
xy: 368, 880
|
||||
size: 16, 16
|
||||
WallShop
|
||||
xy: 384, 880
|
||||
size: 16, 16
|
||||
PlaneswalkerShop
|
||||
xy: 304, 896
|
||||
size: 16, 16
|
||||
SkeletonShop
|
||||
xy: 320, 896
|
||||
size: 16, 16
|
||||
SpiritShop
|
||||
xy: 336, 896
|
||||
size: 16, 16
|
||||
ShamanShop
|
||||
xy: 352, 896
|
||||
size: 16, 16
|
||||
WizardShop
|
||||
xy: 368, 896
|
||||
size: 16, 16
|
||||
LegendShop
|
||||
xy: 384, 896
|
||||
size: 16, 16
|
||||
ShardTrader
|
||||
xy: 288, 896
|
||||
size: 16, 16
|
||||
Overlay8Black
|
||||
xy: 400, 704
|
||||
size: 5, 16
|
||||
Overlay6Black
|
||||
xy: 405, 704
|
||||
size: 5, 16
|
||||
Overlay4Black
|
||||
xy: 400, 800
|
||||
size: 5,16
|
||||
Overlay2Black
|
||||
xy: 405, 800
|
||||
size: 5, 16
|
||||
Overlay8Green
|
||||
xy: 400, 768
|
||||
size: 5, 16
|
||||
Overlay6Green
|
||||
xy: 405, 768
|
||||
size: 5, 16
|
||||
Overlay4Green
|
||||
xy: 405, 864
|
||||
size: 5, 16
|
||||
Overlay2Green
|
||||
xy: 405, 864
|
||||
size: 5, 16
|
||||
Overlay8Colorless
|
||||
xy: 400, 784
|
||||
size: 5, 16
|
||||
Overlay6Colorless
|
||||
xy: 405, 784
|
||||
size: 5, 16
|
||||
Overlay4Colorless
|
||||
xy: 400, 880
|
||||
size: 5, 16
|
||||
Overlay2Colorless
|
||||
xy: 405, 880
|
||||
size: 5, 16
|
||||
Overlay8Blue
|
||||
xy: 400, 720
|
||||
size: 5, 16
|
||||
Overlay6Blue
|
||||
xy: 405, 720
|
||||
size: 5, 16
|
||||
Overlay4Blue
|
||||
xy: 400, 816
|
||||
size: 5, 16
|
||||
Overlay2Blue
|
||||
xy: 405, 816
|
||||
size: 5, 16
|
||||
Overlay8Red
|
||||
xy: 400, 736
|
||||
size: 5, 16
|
||||
Overlay6Red
|
||||
xy: 405, 736
|
||||
size: 5, 16
|
||||
Overlay4Red
|
||||
xy: 400, 832
|
||||
size: 5, 16
|
||||
Overlay2Red
|
||||
xy: 405, 832
|
||||
size: 5, 16
|
||||
Overlay8White
|
||||
xy: 400, 752
|
||||
size: 5, 16
|
||||
Overlay6White
|
||||
xy: 405, 752
|
||||
size: 5, 16
|
||||
Overlay4White
|
||||
xy: 400, 848
|
||||
size: 5, 16
|
||||
Overlay2White
|
||||
xy: 405, 848
|
||||
size: 5, 16
|
||||
Test
|
||||
xy: 128, 48
|
||||
size: 32, 32
|
||||
|
||||
|
Before Width: | Height: | Size: 228 KiB After Width: | Height: | Size: 238 KiB |
|
Before Width: | Height: | Size: 506 KiB After Width: | Height: | Size: 512 KiB |
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.9" tiledversion="1.9.1" name="main" tilewidth="16" tileheight="16" tilecount="6320" columns="158">
|
||||
<image source="main.png" width="2528" height="640"/>
|
||||
<tileset version="1.9" tiledversion="1.9.2" name="main" tilewidth="16" tileheight="16" tilecount="10112" columns="158">
|
||||
<image source="main.png" width="2528" height="1024"/>
|
||||
<tile id="105">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="1" y="0" width="14" height="14"/>
|
||||
@@ -7061,6 +7061,12 @@
|
||||
<object id="2" x="0" y="0" width="7" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="5976">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="13" y="0" width="3" height="16"/>
|
||||
<object id="2" x="0" y="0" width="16" height="3.86957"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="6108">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
@@ -7107,6 +7113,11 @@
|
||||
<object id="1" x="0" y="0" width="15" height="15"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="6134">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="13" y="0" width="3" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="6276">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0"/>
|
||||
@@ -7123,6 +7134,23 @@
|
||||
<object id="1" x="0" y="0"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="6290">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="3" height="16"/>
|
||||
<object id="2" x="0" y="13" width="16" height="3"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="6291">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="13" width="16" height="3"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="6292">
|
||||
<objectgroup draworder="index" id="4">
|
||||
<object id="3" x="13" y="0" width="3" height="16"/>
|
||||
<object id="4" x="0" y="13" width="16" height="3"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<wangsets>
|
||||
<wangset name="Walls" type="corner" tile="2531">
|
||||
<wangcolor name="" color="#ff0000" tile="-1" probability="1"/>
|
||||
|
||||
@@ -26,7 +26,10 @@ CardBack
|
||||
size: 48, 64
|
||||
Gold
|
||||
xy: 48, 0
|
||||
size: 16, 16
|
||||
size: 16, 16
|
||||
Shards
|
||||
xy: 32, 768
|
||||
size: 16, 16
|
||||
Life
|
||||
xy: 48, 16
|
||||
size: 16, 16
|
||||
@@ -48,6 +51,21 @@ Status
|
||||
Menu
|
||||
xy: 32, 64
|
||||
size: 16, 16
|
||||
CursedTreasure
|
||||
xy: 336, 64
|
||||
size: 16, 16
|
||||
PipersCharm
|
||||
xy: 240, 976
|
||||
size: 16, 16
|
||||
HillGiantClub
|
||||
xy: 192, 576
|
||||
size: 16, 16
|
||||
SleepWand
|
||||
xy: 304, 544
|
||||
size: 16, 16
|
||||
FarmersTools
|
||||
xy: 288, 976
|
||||
size: 16, 16
|
||||
SolRing
|
||||
xy: 320, 144
|
||||
size: 16, 16
|
||||
|
||||
BIN
forge-gui/res/adventure/Shandalar/ui/buyshards.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
@@ -66,7 +66,7 @@
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "mana",
|
||||
"name": "shards",
|
||||
"font": "default",
|
||||
"width": 64,
|
||||
"height": 16,
|
||||
|
||||
|
Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.9 KiB |
@@ -66,7 +66,7 @@
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "mana",
|
||||
"name": "shards",
|
||||
"font": "default",
|
||||
"width": 64,
|
||||
"height": 16,
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "mana",
|
||||
"name": "shards",
|
||||
"font": "default",
|
||||
"width": 48,
|
||||
"height": 3,
|
||||
|
||||
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
@@ -75,6 +75,26 @@
|
||||
"height": 30,
|
||||
"x": 320,
|
||||
"y": 200
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerGold",
|
||||
"style":"background",
|
||||
"text": "[+Gold]",
|
||||
"width": 48,
|
||||
"height": 30,
|
||||
"x": 420,
|
||||
"y": 200
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerShards",
|
||||
"style":"background",
|
||||
"text": "[+Shards]",
|
||||
"width": 48,
|
||||
"height": 30,
|
||||
"x": 420,
|
||||
"y": 240
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -75,6 +75,26 @@
|
||||
"height": 30,
|
||||
"x": 165,
|
||||
"y": 335
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerGold",
|
||||
"style":"background",
|
||||
"text": "[+Gold]",
|
||||
"width": 128,
|
||||
"height": 32,
|
||||
"x": 16,
|
||||
"y": 405
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerShards",
|
||||
"style":"background",
|
||||
"text": "[+Shards]",
|
||||
"width": 128,
|
||||
"height": 32,
|
||||
"x": 16,
|
||||
"y": 435
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -46,13 +46,42 @@
|
||||
} ,
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "gold",
|
||||
"name": "playerGold",
|
||||
"style":"background",
|
||||
"text": "[+Gold]",
|
||||
"width": 48,
|
||||
"height": 30,
|
||||
"x": 420,
|
||||
"y": 200
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "restock",
|
||||
"text": "Restock",
|
||||
"width": 48,
|
||||
"height": 30,
|
||||
"x": 420,
|
||||
"y": 160
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerShards",
|
||||
"style":"background",
|
||||
"text": "[+Shards]",
|
||||
"width": 48,
|
||||
"height": 30,
|
||||
"x": 420,
|
||||
"y": 240
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "shopName",
|
||||
"style":"background",
|
||||
"text": "A Street Market",
|
||||
"width": 48,
|
||||
"height": 20,
|
||||
"x": 200,
|
||||
"y": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -42,17 +42,46 @@
|
||||
"width": 128,
|
||||
"height": 32,
|
||||
"x": 140,
|
||||
"y": 405
|
||||
"y": 435
|
||||
} ,
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "gold",
|
||||
"style":"background",
|
||||
"name": "playerGold",
|
||||
"text": "[+Gold]",
|
||||
"width": 128,
|
||||
"height": 32,
|
||||
"x": 16,
|
||||
"y": 405
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "restock",
|
||||
"text": "Restock",
|
||||
"style":"background",
|
||||
"width": 128,
|
||||
"height": 30,
|
||||
"x": 140,
|
||||
"y": 405
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerShards",
|
||||
"text": "[+Shards]",
|
||||
"style":"background",
|
||||
"width": 128,
|
||||
"height": 32,
|
||||
"x": 16,
|
||||
"y": 435
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "shopName",
|
||||
"style":"background",
|
||||
"text": "A Street Market",
|
||||
"width": 48,
|
||||
"height": 20,
|
||||
"x": 200,
|
||||
"y": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
100
forge-gui/res/adventure/Shandalar/ui/shardtrader.json
Normal file
@@ -0,0 +1,100 @@
|
||||
{
|
||||
"width": 480,
|
||||
"height": 270,
|
||||
"yDown": true,
|
||||
"elements": [
|
||||
{
|
||||
"type": "Image",
|
||||
"image": "ui/market.png",
|
||||
"width": 480,
|
||||
"height": 270
|
||||
},
|
||||
{
|
||||
"type": "Image",
|
||||
"name": "shardIcon",
|
||||
"image": "ui/buyshards.png",
|
||||
"x": 60,
|
||||
"y": 85,
|
||||
"width": 100,
|
||||
"height": 100
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "btnBuyShardsCost",
|
||||
"text": "btnBuyShardsCost",
|
||||
"binding": "Status",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 60,
|
||||
"y": 200
|
||||
},
|
||||
{
|
||||
"type": "Image",
|
||||
"name": "sellIcon",
|
||||
"image": "ui/sell.png",
|
||||
"x": 190,
|
||||
"y": 85,
|
||||
"width": 100,
|
||||
"height": 100
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "btnSellShardsQuantity",
|
||||
"text": "btnSellShardsQuantity",
|
||||
"binding": "Equip",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 190,
|
||||
"y": 200
|
||||
},
|
||||
{
|
||||
"type": "Image",
|
||||
"name": "leaveIcon",
|
||||
"image": "ui/leave.png",
|
||||
"x": 320,
|
||||
"y": 85,
|
||||
"width": 100,
|
||||
"height": 100
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "done",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 320,
|
||||
"y": 200
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "shopName",
|
||||
"style":"background",
|
||||
"text": "Shard Trader",
|
||||
"width": 48,
|
||||
"height": 20,
|
||||
"x": 200,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerGold",
|
||||
"style":"background",
|
||||
"text": "[+Gold]",
|
||||
"width": 48,
|
||||
"height": 30,
|
||||
"x": 420,
|
||||
"y": 200
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerShards",
|
||||
"style":"background",
|
||||
"text": "[+Shards]",
|
||||
"width": 48,
|
||||
"height": 30,
|
||||
"x": 420,
|
||||
"y": 240
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"width": 270,
|
||||
"height": 480,
|
||||
"yDown": true,
|
||||
"elements": [
|
||||
{
|
||||
"type": "Image",
|
||||
"image": "ui/market_portrait.png",
|
||||
"width": 270,
|
||||
"height": 480
|
||||
},
|
||||
{
|
||||
"type": "Image",
|
||||
"name": "shardIcon",
|
||||
"image": "ui/buyshards.png",
|
||||
"x": 60,
|
||||
"y": 85,
|
||||
"width": 100,
|
||||
"height": 100
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "btnBuyShardsCost",
|
||||
"text": "btnBuyShardsCost",
|
||||
"binding": "Status",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 165,
|
||||
"y": 105
|
||||
},
|
||||
{
|
||||
"type": "Image",
|
||||
"name": "sellIcon",
|
||||
"image": "ui/sell.png",
|
||||
"x": 60,
|
||||
"y": 200,
|
||||
"width": 100,
|
||||
"height": 100
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "btnSellShardsQuantity",
|
||||
"text": "btnSellShardsQuantity",
|
||||
"binding": "Equip",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 165,
|
||||
"y": 220
|
||||
},
|
||||
{
|
||||
"type": "Image",
|
||||
"name": "leaveIcon",
|
||||
"image": "ui/leave.png",
|
||||
"x": 60,
|
||||
"y": 315,
|
||||
"width": 100,
|
||||
"height": 100
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "done",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 165,
|
||||
"y": 335
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerGold",
|
||||
"style":"background",
|
||||
"text": "[+Gold]",
|
||||
"width": 128,
|
||||
"height": 32,
|
||||
"x": 16,
|
||||
"y": 405
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerShards",
|
||||
"style":"background",
|
||||
"text": "[+Shards]",
|
||||
"width": 128,
|
||||
"height": 32,
|
||||
"x": 16,
|
||||
"y": 435
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -132,18 +132,47 @@
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "gold",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"width": 120,
|
||||
"name": "playerGold",
|
||||
"style":"background",
|
||||
"x": 5,
|
||||
"y": 5,
|
||||
"width": 80,
|
||||
"height": 20
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"selectable": true,
|
||||
"name": "pull",
|
||||
"name": "pullUsingGold",
|
||||
"binding": "Status",
|
||||
"text": "tr(lblDraw) [+gold]",
|
||||
"x": 70,
|
||||
"y": 5,
|
||||
"width": 90,
|
||||
"height": 20
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerShards",
|
||||
"style":"background",
|
||||
"x": 280,
|
||||
"y": 5,
|
||||
"width": 80,
|
||||
"height": 20
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"selectable": true,
|
||||
"name": "pullUsingShards",
|
||||
"binding": "Equip",
|
||||
"text": "tr(lblDraw)",
|
||||
"text": "tr(lblDraw) [+shards]",
|
||||
"x": 345,
|
||||
"y": 5,
|
||||
"width": 90,
|
||||
"height": 20
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "poolSize",
|
||||
"x": 360,
|
||||
"y": 180,
|
||||
"width": 90,
|
||||
|
||||
@@ -65,9 +65,9 @@
|
||||
"name": "done",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"x": 175,
|
||||
"x": 180,
|
||||
"y": 150,
|
||||
"width": 70,
|
||||
"width": 90,
|
||||
"height": 20
|
||||
},
|
||||
{
|
||||
@@ -139,11 +139,48 @@
|
||||
"height": 20
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerGold",
|
||||
"style":"background",
|
||||
"x": 180,
|
||||
"y": 0,
|
||||
"width": 90,
|
||||
"height": 20
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "pull",
|
||||
"text": "tr(lblDraw)",
|
||||
"selectable": true,
|
||||
"name": "pullUsingGold",
|
||||
"binding": "Status",
|
||||
"text": "tr(lblDraw) [+gold]",
|
||||
"x": 180,
|
||||
"y": 25,
|
||||
"width": 90,
|
||||
"height": 20
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "playerShards",
|
||||
"style":"background",
|
||||
"x": 180,
|
||||
"y": 50,
|
||||
"width": 90,
|
||||
"height": 20
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"selectable": true,
|
||||
"name": "pullUsingShards",
|
||||
"binding": "Equip",
|
||||
"text": "tr(lblDraw) [+shards]",
|
||||
"x": 180,
|
||||
"y": 75,
|
||||
"width": 90,
|
||||
"height": 20
|
||||
},
|
||||
{
|
||||
"type": "Label",
|
||||
"name": "poolSize",
|
||||
"x": 16,
|
||||
"y": 150,
|
||||
"width": 97,
|
||||
|
||||
@@ -60,7 +60,9 @@
|
||||
],
|
||||
"pointsOfInterest": [
|
||||
"Black Castle",
|
||||
"Swamp Town",
|
||||
"Swamp Town Generic",
|
||||
"Swamp Town Identity",
|
||||
"Swamp Town Tribal",
|
||||
"Swamp Capital",
|
||||
"Swamp Town2",
|
||||
"Zombie Town",
|
||||
|
||||
@@ -51,7 +51,9 @@
|
||||
],
|
||||
"pointsOfInterest": [
|
||||
"Blue Castle",
|
||||
"Island Town",
|
||||
"Island Town Generic",
|
||||
"Island Town Identity",
|
||||
"Island Town Tribal",
|
||||
"Island Capital",
|
||||
"NestU",
|
||||
"MerfolkPool",
|
||||
|
||||
@@ -67,7 +67,9 @@
|
||||
"pointsOfInterest": [
|
||||
"Green Castle",
|
||||
"Forest Capital",
|
||||
"Forest Town",
|
||||
"Forest Town Generic",
|
||||
"Forest Town Identity",
|
||||
"Forest Town Tribal",
|
||||
"ElfTown",
|
||||
"WurmPond",
|
||||
"Kavu Lair",
|
||||
|
||||
@@ -1,5 +1,50 @@
|
||||
[
|
||||
{
|
||||
"name": "Piper's Charm",
|
||||
"equipmentSlot": "Neck",
|
||||
"iconName": "PipersCharm",
|
||||
"effect": {
|
||||
"startBattleWithCard": [
|
||||
"Piper's Charm"
|
||||
]
|
||||
}
|
||||
},{
|
||||
"name": "Sleep Wand",
|
||||
"equipmentSlot": "Left",
|
||||
"iconName": "SleepWand",
|
||||
"effect": {
|
||||
"startBattleWithCard": [
|
||||
"Sleep Wand"
|
||||
]
|
||||
}
|
||||
},{
|
||||
"name": "Hill Giant Club",
|
||||
"equipmentSlot": "Right",
|
||||
"iconName": "HillGiantClub",
|
||||
"effect": {
|
||||
"startBattleWithCard": [
|
||||
"Hill Giant Club"
|
||||
]
|
||||
}
|
||||
},{
|
||||
"name": "Cursed Treasure",
|
||||
"equipmentSlot": "Right",
|
||||
"iconName": "CursedTreasure",
|
||||
"effect": {
|
||||
"startBattleWithCard": [
|
||||
"Cursed Treasure"
|
||||
]
|
||||
}
|
||||
},{
|
||||
"name": "Farmer's Tools",
|
||||
"equipmentSlot": "Left",
|
||||
"iconName": "FarmersTools",
|
||||
"effect": {
|
||||
"startBattleWithCard": [
|
||||
"Farmer's Tools"
|
||||
]
|
||||
}
|
||||
},{
|
||||
"name": "Sol Ring",
|
||||
"equipmentSlot": "Left",
|
||||
"iconName": "SolRing",
|
||||
@@ -765,7 +810,7 @@
|
||||
"commandOnUse": "teleport to poi Spawn",
|
||||
"iconName": "ColorlessRune",
|
||||
"questItem": true,
|
||||
"manaNeeded": 1,
|
||||
"shardsNeeded": 1,
|
||||
"cost": 100
|
||||
},
|
||||
{
|
||||
@@ -778,7 +823,7 @@
|
||||
"commandOnUse": "teleport to poi \"Plains Capital\"",
|
||||
"iconName": "WhiteRune",
|
||||
"questItem": true,
|
||||
"manaNeeded": 1,
|
||||
"shardsNeeded": 1,
|
||||
"cost": 100
|
||||
},
|
||||
{
|
||||
@@ -791,7 +836,7 @@
|
||||
"commandOnUse": "teleport to poi \"Swamp Capital\"",
|
||||
"iconName": "BlackRune",
|
||||
"questItem": true,
|
||||
"manaNeeded": 1,
|
||||
"shardsNeeded": 1,
|
||||
"cost": 100
|
||||
},
|
||||
{
|
||||
@@ -804,7 +849,7 @@
|
||||
"commandOnUse": "teleport to poi \"Island Capital\"",
|
||||
"iconName": "BlueRune",
|
||||
"questItem": true,
|
||||
"manaNeeded": 1,
|
||||
"shardsNeeded": 1,
|
||||
"cost": 100
|
||||
},
|
||||
{
|
||||
@@ -817,7 +862,7 @@
|
||||
"commandOnUse": "teleport to poi \"Mountain Capital\"",
|
||||
"iconName": "RedRune",
|
||||
"questItem": true,
|
||||
"manaNeeded": 1,
|
||||
"shardsNeeded": 1,
|
||||
"cost": 100
|
||||
},
|
||||
{
|
||||
@@ -830,7 +875,7 @@
|
||||
"commandOnUse": "teleport to poi \"Forest Capital\"",
|
||||
"iconName": "GreenRune",
|
||||
"questItem": true,
|
||||
"manaNeeded": 1,
|
||||
"shardsNeeded": 1,
|
||||
"cost": 100
|
||||
},
|
||||
{
|
||||
@@ -844,7 +889,7 @@
|
||||
"commandOnUse": "heal percent 0.5",
|
||||
"iconName": "WhiteStaff",
|
||||
"questItem": true,
|
||||
"manaNeeded": 5,
|
||||
"shardsNeeded": 5,
|
||||
"cost": 1000
|
||||
},
|
||||
{
|
||||
@@ -858,7 +903,7 @@
|
||||
"commandOnUse": "hide 10",
|
||||
"iconName": "BlackStaff",
|
||||
"questItem": true,
|
||||
"manaNeeded": 5,
|
||||
"shardsNeeded": 5,
|
||||
"cost": 1000
|
||||
},
|
||||
{
|
||||
@@ -871,7 +916,7 @@
|
||||
"commandOnUse": "fly 10",
|
||||
"iconName": "BlueStaff",
|
||||
"questItem": true,
|
||||
"manaNeeded": 5,
|
||||
"shardsNeeded": 5,
|
||||
"cost": 1000
|
||||
},
|
||||
{
|
||||
@@ -884,7 +929,7 @@
|
||||
"commandOnUse": "remove enemy nearest",
|
||||
"iconName": "RedStaff",
|
||||
"questItem": true,
|
||||
"manaNeeded": 5,
|
||||
"shardsNeeded": 5,
|
||||
"cost": 1000
|
||||
},
|
||||
{
|
||||
@@ -898,7 +943,7 @@
|
||||
"commandOnUse": "sprint 10",
|
||||
"iconName": "GreenStaff",
|
||||
"questItem": true,
|
||||
"manaNeeded": 5,
|
||||
"shardsNeeded": 5,
|
||||
"cost": 1000
|
||||
}
|
||||
]
|
||||
@@ -129,12 +129,57 @@
|
||||
"radiusFactor": 0.5
|
||||
},
|
||||
{
|
||||
"name": "Waste Town",
|
||||
"name": "Waste Town Generic",
|
||||
"type": "town",
|
||||
"count": 100,
|
||||
"count": 30,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "WasteTown",
|
||||
"map": "maps/map/waste_town.tmx",
|
||||
"map": "maps/map/waste_town_generic.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Waste Town Identity",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "WasteTown",
|
||||
"map": "maps/map/waste_town_identity.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Waste Town Tribal",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "WasteTown",
|
||||
"map": "maps/map/waste_town_tribal.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Forest Town Generic",
|
||||
"type": "town",
|
||||
"count": 30,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "ForestTown",
|
||||
"map": "maps/map/forest_town_generic.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Forest Town Identity",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "ForestTown",
|
||||
"map": "maps/map/forest_town_identity.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Forest Town Tribal",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "ForestTown",
|
||||
"map": "maps/map/forest_town_tribal.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
@@ -147,6 +192,32 @@
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Plains Town Generic",
|
||||
"type": "town",
|
||||
"count": 30,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "PlainsTown",
|
||||
"map": "maps/map/plains_town_generic.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Plains Town Identity",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "PlainsTown",
|
||||
"map": "maps/map/plains_town_identity.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Plains Town Tribal",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "PlainsTown",
|
||||
"map": "maps/map/plains_town_tribal.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},{
|
||||
"name": "Plains Town",
|
||||
"type": "town",
|
||||
"count": 100,
|
||||
@@ -156,6 +227,32 @@
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Island Town Generic",
|
||||
"type": "town",
|
||||
"count": 30,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "IslandTown",
|
||||
"map": "maps/map/island_town_generic.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Island Town Identity",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "IslandTown",
|
||||
"map": "maps/map/island_town_identity.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Island Town Tribal",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "IslandTown",
|
||||
"map": "maps/map/island_town_tribal.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},{
|
||||
"name": "Island Town",
|
||||
"type": "town",
|
||||
"count": 100,
|
||||
@@ -165,6 +262,32 @@
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Mountain Town Generic",
|
||||
"type": "town",
|
||||
"count": 30,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "MountainTown",
|
||||
"map": "maps/map/mountain_town_generic.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Mountain Town Identity",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "MountainTown",
|
||||
"map": "maps/map/mountain_town_identity.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Mountain Town Tribal",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "MountainTown",
|
||||
"map": "maps/map/mountain_town_tribal.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},{
|
||||
"name": "Mountain Town",
|
||||
"type": "town",
|
||||
"count": 100,
|
||||
@@ -173,6 +296,33 @@
|
||||
"map": "maps/map/mountain_town.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Swamp Town Generic",
|
||||
"type": "town",
|
||||
"count": 30,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "SwampTown",
|
||||
"map": "maps/map/swamp_town_generic.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Swamp Town Identity",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "SwampTown",
|
||||
"map": "maps/map/swamp_town_identity.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Swamp Town Tribal",
|
||||
"type": "town",
|
||||
"count": 35,
|
||||
"spriteAtlas": "maps/tileset/buildings.atlas",
|
||||
"sprite": "SwampTown",
|
||||
"map": "maps/map/Swamp_town_tribal.tmx",
|
||||
"radiusFactor": 0.8
|
||||
},
|
||||
{
|
||||
"name": "Swamp Town",
|
||||
"type": "town",
|
||||
|
||||
@@ -65,7 +65,9 @@
|
||||
],
|
||||
"pointsOfInterest": [
|
||||
"Red Castle",
|
||||
"Mountain Town",
|
||||
"Mountain Town Generic",
|
||||
"Mountain Town Identity",
|
||||
"Mountain Town Tribal",
|
||||
"Mountain Capital",
|
||||
"YuleTown",
|
||||
"BarbarianCamp",
|
||||
|
||||