diff --git a/res/mtg-data.txt b/res/mtg-data.txt index f8bf3e6eef8..3fc05f1c270 100755 --- a/res/mtg-data.txt +++ b/res/mtg-data.txt @@ -24,6 +24,7 @@ CHK 2004-10-01 Champions of Kamigawa CHR 1995-07 Chronicles CON 2009-02-06 Conflux CSP 2006-07-21 Coldsnap +DDG 2011-04-01 Duel Decks: Knights vs. Dragons DIS 2006-05-05 Dissension DKM 2001-12 Deckmasters DRK 1994-08-01 The Dark @@ -65,6 +66,7 @@ MMQ 1999-10-04 Mercadian Masques MOR 2008-02-01 Morningtide MRD 2003-10-02 Mirrodin NEM 2000-02-14 Nemesis +NPH 2011-05-13 New Phyrexia ODY 2001-10-01 Odyssey ONS 2002-10-07 Onslaught P02 1998-06 Portal Second Age @@ -111,39 +113,39 @@ When you set this scheme in motion, until your next turn, whenever a player taps ARC C AErathi Berserker -2RRR +{2}{R}{R}{R} Creature - Human Berserker 2/4 Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) LEG U AEther Adept -1UU +{1}{U}{U} Creature - Human Wizard 2/2 When AEther Adept enters the battlefield, return target creature to its owner's hand. M11 C AEther Barrier -2U +{2}{U} Enchantment Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. NEM R AEther Burst -1U +{1}{U} Instant Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst. ODY C AEther Charge -4R +{4}{R} Enchantment Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. ONS U AEther Figment -1U +{1}{U} Creature - Illusion 1/1 Kicker {3} (You may pay an additional {3} as you cast this spell.) @@ -152,13 +154,13 @@ If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters ZEN U AEther Flash -2RR +{2}{R}{R} Enchantment Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. WTH U, 6ED U, 7ED U AEther Membrane -1RR +{1}{R}{R} Creature - Wall 0/5 Defender; reach (This creature can block creatures with flying.) @@ -166,71 +168,71 @@ Whenever AEther Membrane blocks a creature, return that creature to its owner's PLC U AEther Mutation -3GU +{3}{G}{U} Sorcery Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. APC U AEther Rift -1RG +{1}{R}{G} Enchantment At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. INV R AEther Shockwave -3W +{3}{W} Instant Choose one - Tap all Spirits; or tap all non-Spirit creatures. SOK U AEther Snap -3BB +{3}{B}{B} Sorcery Remove all counters from all permanents and exile all tokens. DST R AEther Spellbomb -1 +{1} Artifact {U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice AEther Spellbomb: Draw a card. MRD C, ARC C, EVT C AEther Sting -3R +{3}{R} Enchantment Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. UDS U AEther Storm -3U +{3}{U} Enchantment Creature spells can't be cast. Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability. HML U, 5ED U, ME2 U AEther Tide -XU +{X}{U} Sorcery As an additional cost to cast AEther Tide, discard X creature cards. Return X target creatures to their owners' hands. EXO C AEther Tradewinds -2U +{2}{U} Instant Return target permanent you control and target permanent you don't control to their owners' hands. WWK C AEther Vial -1 +{1} Artifact At the beginning of your upkeep, you may put a charge counter on AEther Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. DST U, FVR M AEther Web -1G +{1}{G} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -238,7 +240,7 @@ Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as TSP C AEtherflame Wall -1R +{1}{R} Creature - Wall 0/4 Defender @@ -247,20 +249,20 @@ AEtherflame Wall can block creatures with shadow as though they didn't have shad TSP C AEthermage's Touch -2WU +{2}{W}{U} Instant Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. DIS R AEtherplasm -2UU +{2}{U}{U} Creature - Illusion 1/1 Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. GPT U AEthersnipe -5U +{5}{U} Creature - Elemental 4/4 When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. @@ -268,14 +270,14 @@ Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sac LRW C, JVC C AEthertow -3{W/U} +{3}{W/U} Instant Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM C Abandon Hope -X1B +{X}{1}{B} Sorcery As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. @@ -289,21 +291,21 @@ Abandoned Outpost enters the battlefield tapped. ODY C Abbey Gargoyles -2WWW +{2}{W}{W}{W} Creature - Gargoyle 3/4 Flying, protection from red HML U, 5ED U, ME2 U Abbey Matron -2W +{2}{W} Creature - Human Cleric 1/3 {W}, {T}: Abbey Matron gets +0/+3 until end of turn. HML C (x2) Abduction -2UU +{2}{U}{U} Enchantment - Aura Enchant creature When Abduction enters the battlefield, untap enchanted creature. @@ -312,42 +314,42 @@ When enchanted creature is put into a graveyard, return that card to the battlef WTH U, 6ED U Abeyance -1W +{1}{W} Instant Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card. WTH R Abjure -U +{U} Instant As an additional cost to cast Abjure, sacrifice a blue permanent. Counter target spell. WTH C Abolish -1WW +{1}{W}{W} Instant You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. PCY U, EVT U Abomination -3BB +{3}{B}{B} Creature - Horror 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. LEG U, 4ED U Aboroth -4GG +{4}{G}{G} Creature - Elemental 9/9 Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) WTH R Aboshan's Desire -U +{U} Enchantment - Aura Enchant creature Enchanted creature has flying. @@ -355,7 +357,7 @@ Threshold - Enchanted creature has shroud as long as seven or more cards are in ODY C Aboshan, Cephalid Emperor -4UU +{4}{U}{U} Legendary Creature - Cephalid 3/3 Tap an untapped Cephalid you control: Tap target permanent. @@ -363,25 +365,25 @@ Tap an untapped Cephalid you control: Tap target permanent. ODY R About Face -R +{R} Instant Switch target creature's power and toughness until end of turn. ULG C Absolute Grace -1W +{1}{W} Enchantment All creatures have protection from black. USG U Absolute Law -1W +{1}{W} Enchantment All creatures have protection from red. USG U Absolver Thrull -3W +{3}{W} Creature - Thrull Cleric 2/3 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) @@ -389,27 +391,27 @@ When Absolver Thrull enters the battlefield or the creature it haunts is put int GPT C Absorb -WUU +{W}{U}{U} Instant Counter target spell. You gain 3 life. INV R Absorb Vis -6B +{6}{B} Sorcery Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) CON C Abu Ja'far -W +{W} Creature - Human 0/1 When Abu Ja'far is put into a graveyard from the battlefield, destroy all creatures blocking or blocked by it. They can't be regenerated. ARN U, CHR U Abuna Acolyte -1W +{1}{W} Creature - Cat Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. @@ -417,27 +419,27 @@ Creature - Cat Cleric SOM U Abuna's Chant -3W +{3}{W} Instant Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.) 5DN C Abundance -2GG +{2}{G}{G} Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. USG R, 10E R Abyssal Gatekeeper -1B +{1}{B} Creature - Horror 1/1 When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. WTH C, DVD C Abyssal Horror -4BB +{4}{B}{B} Creature - Horror 2/2 Flying @@ -445,28 +447,28 @@ When Abyssal Horror enters the battlefield, target player discards two cards. USG R, S99 R, 7ED R Abyssal Hunter -3B +{3}{B} Creature - Human Assassin 1/1 {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. MIR R, 6ED R Abyssal Nightstalker -3B +{3}{B} Creature - Nightstalker 2/2 Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. P02 U Abyssal Nocturnus -1BB +{1}{B}{B} Creature - Horror 2/2 Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) GPT R Abyssal Persecutor -2BB +{2}{B}{B} Creature - Demon 6/6 Flying, trample @@ -474,7 +476,7 @@ You can't win the game and your opponents can't lose the game. WWK M Abyssal Specter -2BB +{2}{B}{B} Creature - Specter 2/3 Flying @@ -482,14 +484,14 @@ Whenever Abyssal Specter deals damage to a player, that player discards a card. ICE U, 5ED U, 6ED U, BRB U, 7ED U, 8ED U, DVD U Academy Rector -3W +{3}{W} Creature - Human Cleric 1/2 When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. UDS R Academy Researchers -1UU +{1}{U}{U} Creature - Human Wizard 2/2 When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. @@ -508,60 +510,60 @@ Whenever you roll {C}, discard your hand. HOP C Accelerate -1R +{1}{R} Instant Target creature gains haste until end of turn. Draw a card. TOR C Accelerated Mutation -3GG +{3}{G}{G} Instant Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. SCG C Acceptable Losses -3R +{3}{R} Sorcery As an additional cost to cast Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. ODY C Accorder Paladin -1W +{1}{W} Creature - Human Knight 3/1 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) MBS U Accorder's Shield -0 +{0} Artifact - Equipment Equipped creature gets +0/+3 and has vigilance. Equip {3} SOM C Accumulated Knowledge -1U +{1}{U} Instant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. NEM C Accursed Centaur -B +{B} Creature - Zombie Centaur 2/2 When Accursed Centaur enters the battlefield, sacrifice a creature. ONS C Acid Rain -3U +{3}{U} Sorcery Destroy all Forests. LEG R, ME4 R Acid Web Spider -3GG +{3}{G}{G} Creature - Spider 3/5 Reach @@ -569,13 +571,13 @@ When Acid Web Spider enters the battlefield, you may destroy target Equipment. SOM U Acidic Dagger -4 +{4} Artifact {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared. MIR R Acidic Slime -3GG +{3}{G}{G} Creature - Ooze 2/2 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) @@ -583,86 +585,93 @@ When Acidic Slime enters the battlefield, destroy target artifact, enchantment, M10 U, M11 U Acidic Sliver -BR +{B}{R} Creature - Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." STH U, H09 U Acidic Soil -2R +{2}{R} Sorcery Acidic Soil deals damage to each player equal to the number of lands he or she controls. USG U Acolyte of Xathrid -B +{B} Creature - Human Cleric 0/1 {1}{B}, {T}: Target player loses 1 life. M10 C Acorn Harvest -3G +{3}{G} Sorcery Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR C Acquire -3UU +{3}{U}{U} Sorcery Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. 5DN R Acridian -1G +{1}{G} Creature - Insect 2/4 Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) USG C +Act of Aggression +{3}{R/P}{R/P} +Instant +({R/P} can be paid with either {R} or 2 life.) +Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. +NPH U + Act of Treason -2R +{2}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) M10 U, M11 C Active Volcano -R +{R} Instant Choose one - Destroy target blue permanent; or return target Island to its owner's hand. LEG C, CHR C, ME3 U Ad Nauseam -3BB +{3}{B}{B} Instant Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. ALA R Adamaro, First to Desire -1RR +{1}{R}{R} Legendary Creature - Spirit */* Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. SOK R Adarkar Sentinel -5 +{5} Artifact Creature - Soldier 3/3 {1}: Adarkar Sentinel gets +0/+1 until end of turn. ICE U, ME2 C Adarkar Unicorn -1WW +{1}{W}{W} Creature - Unicorn 2/2 {T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. ICE C Adarkar Valkyrie -4WW +{4}{W}{W} Snow Creature - Angel 4/5 Flying, vigilance @@ -676,7 +685,7 @@ Land ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R Adarkar Windform -4U +{4}{U} Snow Creature - Illusion 3/3 Flying @@ -684,20 +693,20 @@ Flying CSP U Adder-Staff Boggart -1R +{1}{R} Creature - Goblin Warrior 2/1 When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW C Addle -1B +{1}{B} Sorcery Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. INV U Admonition Angel -3WWW +{3}{W}{W}{W} Creature - Angel 6/6 Flying @@ -706,14 +715,14 @@ When Admonition Angel leaves the battlefield, return all cards exiled with it to WWK M Adun Oakenshield -BRG +{B}{R}{G} Legendary Creature - Human Knight 1/2 {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. LEG R, MED R Advance Scout -1W +{1}{W} Creature - Human Soldier Scout 1/1 First strike @@ -721,7 +730,7 @@ First strike TMP C, BRB C Advanced Hoverguard -3U +{3}{U} Creature - Drone 2/2 Flying @@ -734,7 +743,7 @@ Green legendary creatures you control have "bands with other legendary creatures LEG U Adventuring Gear -1 +{1} Artifact - Equipment Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) @@ -743,30 +752,30 @@ ZEN C Advice from the Fae {2/U}{2/U}{2/U} Sorcery -({2/u} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) +({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. SHM U Aegis of Honor -W +{W} Enchantment {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. ODY R Aegis of the Meek -3 +{3} Artifact {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. ICE R Aeolipile -2 +{2} Artifact {1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. FEM R, ME2 C Aeon Chronicler -3UU +{3}{U}{U} Creature - Avatar */* Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. @@ -775,7 +784,7 @@ Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw PLC R Aerial Caravan -4UU +{4}{U}{U} Creature - Human Soldier 4/3 Flying @@ -783,7 +792,7 @@ Flying MMQ R Aerie Mystics -4W +{4}{W} Creature - Bird Wizard 3/3 Flying @@ -791,7 +800,7 @@ Flying CON U Aerie Ouphes -4G +{4}{G} Creature - Ouphe 3/3 Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. @@ -799,7 +808,7 @@ Persist (When this creature is put into a graveyard from the battlefield, if it EVE C Aesthir Glider -3 +{3} Artifact Creature - Bird 2/1 Flying @@ -807,7 +816,7 @@ Aesthir Glider can't block. ALL C (x2), ME4 C Affa Guard Hound -2W +{2}{W} Creature - Hound 2/2 Flash @@ -815,14 +824,14 @@ When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until e ROE U Afflict -2B +{2}{B} Instant Target creature gets -1/-1 until end of turn. Draw a card. ODY C, 10E C Afiya Grove -1G +{1}{G} Enchantment Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. @@ -830,33 +839,33 @@ When Afiya Grove has no +1/+1 counters on it, sacrifice it. MIR R Afterlife -2W +{2}{W} Instant Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. MIR U, MMQ U Aftershock -2RR +{2}{R}{R} Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. TMP C Agadeem Occultist -2B +{2}{B} Creature - Human Shaman Ally 0/2 {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. WWK R Ageless Entity -3GG +{3}{G}{G} Creature - Elemental 4/4 Whenever you gain life, put that many +1/+1 counters on Ageless Entity. DST R Ageless Sentinels -3W +{3}{W} Creature - Wall 4/4 Defender (This creature can't attack.) @@ -865,34 +874,34 @@ When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. ( SCG R Agent of Masks -3WB +{3}{W}{B} Creature - Human Advisor 2/3 At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. GPT U Agent of Shauku -1B +{1}{B} Creature - Human Mercenary 1/1 {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. PCY C Agent of Stromgald -R +{R} Creature - Human Knight 1/1 {R}: Add {B} to your mana pool. ALL C (x2) Aggravated Assault -2R +{2}{R} Enchantment {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. ONS R Aggression -2R +{2}{R} Enchantment - Aura Enchant non-Wall creature Enchanted creature has first strike and trample. @@ -900,41 +909,41 @@ At the beginning of the end step of enchanted creature's controller, destroy tha ICE U Aggressive Urge -1G +{1}{G} Instant Target creature gets +1/+1 until end of turn. Draw a card. INV C, 10E C Agility -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) MIR C Agonizing Demise -3B +{3}{B} Instant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. INV C Agonizing Memories -2BB +{2}{B}{B} Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. WTH U, 6ED U, 7ED U, 10E U Agony Warp -UB +{U}{B} Instant Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. ALA C, ARC C Agrus Kos, Wojek Veteran -3RW +{3}{R}{W} Legendary Creature - Human Soldier 3/3 Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. @@ -948,7 +957,7 @@ Whenever you roll {C}, creatures can't attack you until a player planeswalks. HOP C Air Bladder -U +{U} Enchantment - Aura Enchant creature Enchanted creature has flying. @@ -956,14 +965,14 @@ Enchanted creature can block only creatures with flying. NEM C Air Elemental -3UU +{3}{U}{U} Creature - Elemental 4/4 Flying LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, P02 U, 6ED U, S99 U, BRB U, BTD U, 7ED U, 8ED U, 9ED U, 10E U, JVC U, M10 U, ME4 U Air Servant -4U +{4}{U} Creature - Elemental 4/3 Flying @@ -971,13 +980,13 @@ Flying M11 U Airborne Aid -3U +{3}{U} Sorcery Draw a card for each Bird on the battlefield. ONS C Airdrop Condor -4R +{4}{R} Creature - Bird 2/2 Flying @@ -985,59 +994,59 @@ Flying ONS U Aisling Leprechaun -G +{G} Creature - Faerie 1/1 Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) LEG C Ajani Goldmane -2WW -4 +{2}{W}{W} Planeswalker - Ajani -+1: You gain 2 life. --1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. --6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." +4 +[+1] You gain 2 life. +[-1] Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. +[-6] Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." LRW R, M10 M, M11 M Ajani Vengeant -2RW -3 +{2}{R}{W} Planeswalker - Ajani -+1: Target permanent doesn't untap during its controller's next untap step. --2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. --7: Destroy all lands target player controls. +3 +[+1] Target permanent doesn't untap during its controller's next untap step. +[-2] Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. +[-7] Destroy all lands target player controls. ALA M Ajani's Mantra -1W +{1}{W} Enchantment At the beginning of your upkeep, you may gain 1 life. M11 C Ajani's Pridemate -1W +{1}{W} Creature - Cat Soldier 2/2 Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.) M11 U Akki Avalanchers -R +{R} Creature - Goblin Warrior 1/1 Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. CHK C Akki Blizzard-Herder -1R +{1}{R} Creature - Goblin Shaman 1/1 When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. BOK C Akki Coalflinger -1RR +{1}{R}{R} Creature - Goblin Shaman 2/2 First strike @@ -1045,14 +1054,14 @@ First strike CHK U, EVG U Akki Drillmaster -2R +{2}{R} Creature - Goblin Shaman 2/2 {T}: Target creature gains haste until end of turn. SOK C Akki Lavarunner -3R +{3}{R} Creature - Goblin Warrior 1/1 Haste @@ -1066,35 +1075,35 @@ If a red source would deal damage to a player, it deals that much damage plus 1 CHK R Akki Raider -1R +{1}{R} Creature - Goblin Warrior 2/1 Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. BOK U Akki Rockspeaker -1R +{1}{R} Creature - Goblin Shaman 1/1 When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. CHK C Akki Underling -1R +{1}{R} Creature - Goblin Warrior 2/1 As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. SOK C Akki Underminer -3R +{3}{R} Creature - Goblin Rogue Shaman 1/1 Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. CHK U Akoum Battlesinger -1R +{1}{R} Creature - Human Berserker Ally 1/1 Haste @@ -1102,7 +1111,7 @@ Whenever Akoum Battlesinger or another Ally enters the battlefield under your co WWK C Akoum Boulderfoot -4RR +{4}{R}{R} Creature - Giant Warrior 4/5 When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. @@ -1116,41 +1125,41 @@ When Akoum Refuge enters the battlefield, you gain 1 life. ZEN U Akrasan Squire -W +{W} Creature - Human Soldier 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA C Akroma's Blessing -2W +{2}{W} Instant Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.) ONS U Akroma's Devoted -3W +{3}{W} Creature - Human Cleric 2/4 Cleric creatures have vigilance. LGN U Akroma's Memorial -7 +{7} Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. FUT R Akroma's Vengeance -4WW +{4}{W}{W} Sorcery Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.) ONS R, HOP R Akroma, Angel of Fury -5RRR +{5}{R}{R}{R} Legendary Creature - Angel 6/6 Akroma, Angel of Fury can't be countered. @@ -1160,7 +1169,7 @@ Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn PLC R Akroma, Angel of Wrath -5WWW +{5}{W}{W}{W} Legendary Creature - Angel 6/6 Flying, first strike, vigilance, trample, haste, protection from black and from red @@ -1173,14 +1182,14 @@ Whenever a creature enters the battlefield under your control, it gains two abil VG S Akron Legionnaire -6WW +{6}{W}{W} Creature - Giant Soldier 8/4 Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. LEG R, CHR R, 5ED R, ME3 R Aku Djinn -3BB +{3}{B}{B} Creature - Djinn 5/6 Trample @@ -1188,7 +1197,7 @@ At the beginning of your upkeep, put a +1/+1 counter on each creature each oppon VIS R Akuta, Born of Ash -2BB +{2}{B}{B} Legendary Creature - Spirit 3/2 Haste @@ -1196,13 +1205,13 @@ At the beginning of your upkeep, if you have more cards in hand than each oppone SOK R Al-abara's Carpet -5 +{5} Artifact {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. LEG R, ME4 R Alabaster Dragon -4WW +{4}{W}{W} Creature - Dragon 4/4 Flying @@ -1210,20 +1219,20 @@ When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alab POR R, WTH R Alabaster Leech -W +{W} Creature - Leech 1/3 White spells you cast cost {W} more to cast. INV R Alabaster Potion -XWW +{X}{W}{W} Instant Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. LEG C, 4ED C, 5ED C, ME3 U Alabaster Wall -2W +{2}{W} Creature - Wall 0/4 Defender (This creature can't attack.) @@ -1231,73 +1240,73 @@ Defender (This creature can't attack.) MMQ C Alaborn Cavalier -2WW +{2}{W}{W} Creature - Human Knight 2/2 Whenever Alaborn Cavalier attacks, you may tap target creature. -P02 U +P02 U, DDG U Alaborn Grenadier -WW +{W}{W} Creature - Human Soldier 2/2 Vigilance P02 C Alaborn Musketeer -1W +{1}{W} Creature - Human Soldier 2/1 Reach (This creature can block creatures with flying.) P02 C, ME4 C Alaborn Trooper -2W +{2}{W} Creature - Human Soldier 2/3 P02 C, ME4 C Alaborn Veteran -2W +{2}{W} Creature - Human Knight 2/2 {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. P02 R Alaborn Zealot -W +{W} Creature - Human Soldier 1/1 When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. P02 U Aladdin -2RR +{2}{R}{R} Creature - Human Rogue 1/1 {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. ARN R, CHR U, ME4 R Aladdin's Lamp -10 +{10} Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. ARN R, 3ED R, 4ED R Aladdin's Ring -8 +{8} Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. ARN R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R Alarum -1W +{1}{W} Instant Untap target nonattacking creature. It gets +1/+3 until end of turn. MIR C Albino Troll -1G +{1}{G} Creature - Troll 3/3 Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -1305,13 +1314,13 @@ Echo {1}{G} (At the beginning of your upkeep, if this came under your control si USG U, GVL U Alchor's Tomb -4 +{4} Artifact {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) LEG R, ME4 R Aleatory -1R +{1}{R} Instant Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. @@ -1319,14 +1328,14 @@ Draw a card at the beginning of the next turn's upkeep. MIR U Alert Shu Infantry -2W +{2}{W} Creature - Human Soldier 2/2 Vigilance PTK U Alexi's Cloak -1U +{1}{U} Enchantment - Aura Flash Enchant creature @@ -1334,14 +1343,14 @@ Enchanted creature has shroud. (It can't be the target of spells or abilities.) PCY C Alexi, Zephyr Mage -3UU +{3}{U}{U} Legendary Creature - Human Spellshaper 3/3 {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. PCY R Algae Gharial -3G +{3}{G} Creature - Crocodile 1/1 Shroud @@ -1349,34 +1358,34 @@ Whenever another creature is put into a graveyard from the battlefield, you may ALA U Ali Baba -R +{R} Creature - Human Rogue 1/1 {R}: Tap target Wall. ARN U, 4ED U Ali from Cairo -2RR +{2}{R}{R} Creature - Human 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. ARN R, ME4 R Aliban's Tower -1R +{1}{R} Instant Target blocking creature gets +3/+1 until end of turn. HML C (x2) All Hallow's Eve -2BB +{2}{B}{B} Sorcery Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. LEG R, ME3 R All Is Dust -7 +{7} Tribal Sorcery - Eldrazi Each player sacrifices all colored permanents he or she controls. ROE M @@ -1387,7 +1396,7 @@ When you set this scheme in motion, destroy up to one target artifact, up to one ARC C All Suns' Dawn -4G +{4}{G} Sorcery For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. 5DN R @@ -1398,27 +1407,27 @@ When you set this scheme in motion, take an extra turn after this one. Schemes c ARC C Allay -1W +{1}{W} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. EXO C Alley Grifters -1BB +{1}{B}{B} Creature - Human Mercenary 2/2 Whenever Alley Grifters becomes blocked, defending player discards a card. MMQ C Allied Strategies -4U +{4}{U} Sorcery Domain - Target player draws a card for each basic land type among lands he or she controls. PLS U, PVC U Allosaurus Rider -5GG +{5}{G}{G} Creature - Elf Warrior 1+*/1+* You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. @@ -1426,60 +1435,67 @@ Allosaurus Rider's power and toughness are each equal to 1 plus the number of la CSP R, EVG R Alloy Golem -6 +{6} Artifact Creature - Golem 4/4 As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) INV U +Alloy Myr +{3} +Artifact Creature - Myr +2/2 +{T}: Add one mana of any color to your mana pool. +NPH U + Alluring Scent -1GG +{1}{G}{G} Sorcery All creatures able to block target creature this turn do so. POR R, P02 R, S99 R, ME4 C Alluring Siren -1U +{1}{U} Creature - Siren 1/1 {T}: Target creature an opponent controls attacks you this turn if able. M10 U, M11 U Alms -W +{W} Enchantment {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. WTH C Alpha Kavu -2G +{2}{G} Creature - Kavu 2/2 {1}{G}: Target Kavu creature gets -1/+1 until end of turn. PLS U Alpha Myr -2 +{2} Artifact Creature - Myr 2/1 MRD C Alpha Status -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. SCG U Alpha Tyrranax -4GG +{4}{G}{G} Creature - Beast 6/5 SOM C Altar Golem -7 +{7} Artifact Creature - Golem */* Trample @@ -1489,79 +1505,79 @@ Tap five untapped creatures you control: Untap Altar Golem. EVE R Altar of Bone -GW +{G}{W} Sorcery As an additional cost to cast Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. ICE R Altar of Dementia -2 +{2} Artifact Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. TMP R Altar of Shadows -7 +{7} Artifact At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. MRD R Altar's Light -2WW +{2}{W}{W} Instant Exile target artifact or enchantment. MRD U Alter Reality -1U +{1}{U} Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR R Aluren -2GG +{2}{G}{G} Enchantment Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. TMP R Ambassador Laquatus -1UU +{1}{U}{U} Legendary Creature - Merfolk Wizard 1/3 {3}: Target player puts the top three cards of his or her library into his or her graveyard. TOR R, 10E R Ambassador Oak -3G +{3}{G} Creature - Treefolk Warrior 3/3 When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. MOR C Amber Prison -4 +{4} Artifact You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. MIR R, 6ED R Ambition's Cost -3B +{3}{B} Sorcery You draw three cards and you lose 3 life. PTK R, 8ED U Ambush -3R +{3}{R} Instant Blocking creatures gain first strike until end of turn. HML C Ambush Commander -3GG +{3}{G}{G} Creature - Elf 2/2 Forests you control are 1/1 green Elf creatures that are still lands. @@ -1569,20 +1585,20 @@ Forests you control are 1/1 green Elf creatures that are still lands. SCG R, EVG R Ambush Party -4R +{4}{R} Creature - Human Rogue 3/1 First strike, haste HML C (x2), 5ED C, ME2 C Amnesia -3UUU +{3}{U}{U}{U} Sorcery Target player reveals his or her hand and discards all nonland cards. DRK U, MED R Amoeboid Changeling -1U +{1}{U} Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) @@ -1591,41 +1607,41 @@ Changeling (This card is every creature type at all times.) LRW C, H09 C Amok -1R +{1}{R} Enchantment {1}, Discard a card at random: Put a +1/+1 counter on target creature. STH R Amphibious Kavu -2G +{2}{G} Creature - Kavu 2/2 Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. PLS C Amrou Kithkin -WW +{W}{W} Creature - Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. LEG C, 4ED C, ME3 C Amrou Scout -1W +{1}{W} Creature - Kithkin Rebel Scout 2/1 {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. TSP C Amrou Seekers -2W +{2}{W} Creature - Kithkin Rebel 2/2 Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. TSP C Amugaba -5UU +{5}{U}{U} Creature - Illusion 6/6 Flying @@ -1633,39 +1649,39 @@ Flying ODY R Amulet of Kroog -2 +{2} Artifact {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. ATQ C, 4ED C, 5ED C, ME4 C Amulet of Quoz -6 +{6} Artifact Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. ICE R Amulet of Unmaking -5 +{5} Artifact {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. MIR R Amulet of Vigor -1 +{1} Artifact Whenever a permanent enters the battlefield tapped and under your control, untap it. WWK R An-Havva Constable -1GG +{1}{G}{G} Creature - Human 2/1+* An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. HML R, 5ED R An-Havva Inn -1GG +{1}{G}{G} Sorcery You gain X plus 1 life, where X is the number of green creatures on the battlefield. HML U @@ -1678,14 +1694,14 @@ Land HML U An-Zerrin Ruins -2RR +{2}{R}{R} Enchantment As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. HML R, ME2 R Ana Battlemage -2G +{2}{G} Creature - Human Wizard 2/2 Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) @@ -1694,7 +1710,7 @@ When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kic PLC U Ana Disciple -G +{G} Creature - Human Wizard 1/1 {U}, {T}: Target creature gains flying until end of turn. @@ -1702,61 +1718,61 @@ Creature - Human Wizard APC C Ana Sanctuary -2G +{2}{G} Enchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. APC U Anaba Ancestor -1R +{1}{R} Creature - Minotaur Spirit 1/1 {T}: Another target Minotaur creature gets +1/+1 until end of turn. HML R, ME3 C Anaba Bodyguard -3R +{3}{R} Creature - Minotaur 2/3 First strike (This creature deals combat damage before creatures without first strike.) HML C (x2), 6ED C, 10E C Anaba Shaman -3R +{3}{R} Creature - Minotaur Shaman 2/2 {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. HML C (x2), 6ED C, 8ED C, 9ED C Anaba Spirit Crafter -2RR +{2}{R}{R} Creature - Minotaur Shaman 1/3 Minotaur creatures get +1/+0. HML R, ME3 C Anaconda -3G +{3}{G} Creature - Snake 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) POR U (x2), USG U, 7ED U, 9ED U Anarchist -4R +{4}{R} Creature - Human Wizard 2/2 When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. EXO C, ODY C, 9ED U Anarchy -2RR +{2}{R}{R} Sorcery Destroy all white permanents. ICE U, ME2 R Anathemancer -1BR +{1}{B}{R} Creature - Zombie Wizard 2/2 When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. @@ -1764,7 +1780,7 @@ Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battle ARB U Anavolver -3G +{3}{G} Creature - Volver 3/3 Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) @@ -1773,7 +1789,7 @@ If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1 APC R Ancestor's Chosen -5WW +{5}{W}{W} Creature - Human Cleric 4/4 First strike (This creature deals combat damage before creatures without first strike.) @@ -1781,14 +1797,14 @@ When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in JUD U, 10E U Ancestor's Prophet -4W +{4}{W} Creature - Human Cleric 1/5 Tap five untapped Clerics you control: You gain 10 life. ONS R Ancestral Knowledge -1U +{1}{U} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. @@ -1796,26 +1812,26 @@ When Ancestral Knowledge leaves the battlefield, shuffle your library. WTH R Ancestral Mask -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. MMQ C Ancestral Memories -2UUU +{2}{U}{U}{U} Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. MIR R, POR R, 6ED R, 7ED R Ancestral Recall -U +{U} Instant Target player draws three cards. LEA R, LEB R, 2ED R Ancestral Tribute -5WW +{5}{W}{W} Sorcery You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) @@ -1835,7 +1851,7 @@ As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from LRW R Ancient Craving -3B +{3}{B} Sorcery You draw three cards and you lose 3 life. P02 R, S99 R @@ -1847,14 +1863,14 @@ Artifact Land MRD C, HOP C Ancient Grudge -1R +{1}{R} Instant Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP C Ancient Hellkite -4RRR +{4}{R}{R}{R} Creature - Dragon 6/6 Flying @@ -1862,7 +1878,7 @@ Flying M11 R Ancient Hydra -4R +{4}{R} Creature - Hydra 5/1 Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) @@ -1870,34 +1886,34 @@ Fading 5 (This creature enters the battlefield with five fade counters on it. At NEM U Ancient Kavu -3R +{3}{R} Creature - Kavu 3/3 {2}: Ancient Kavu becomes colorless until end of turn. INV C Ancient Ooze -5GG +{5}{G}{G} Creature - Ooze */* Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. SCG R Ancient Runes -2R +{2}{R} Enchantment At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. TMP U Ancient Silverback -4GG +{4}{G}{G} Creature - Ape 6/5 {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) UDS R, 7ED R, 9ED R Ancient Spider -2GW +{2}{G}{W} Creature - Spider 2/5 First strike; reach (This creature can block creatures with flying.) @@ -1911,7 +1927,7 @@ Ancient Spring enters the battlefield tapped. INV C Ancient Stirrings -G +{G} Sorcery Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) ROE C @@ -1927,7 +1943,7 @@ Land CON U, H09 U Andradite Leech -2B +{2}{B} Creature - Leech 2/2 Black spells you cast cost {B} more to cast. @@ -1935,7 +1951,7 @@ Black spells you cast cost {B} more to cast. INV R Angel of Despair -3WWBB +{3}{W}{W}{B}{B} Creature - Angel 5/5 Flying @@ -1943,7 +1959,7 @@ When Angel of Despair enters the battlefield, destroy target permanent. GPT R Angel of Fury -4WW +{4}{W}{W} Creature - Angel 3/5 Flying @@ -1951,14 +1967,14 @@ When Angel of Fury is put into your graveyard from the battlefield, you may shuf P02 R, ME2 R Angel of Light -4W +{4}{W} Creature - Angel 3/3 Flying, vigilance S99 U, ME2 U Angel of Mercy -4W +{4}{W} Creature - Angel 3/3 Flying @@ -1966,14 +1982,14 @@ When Angel of Mercy enters the battlefield, you gain 3 life. P02 U, S99 U, INV U, 8ED U, 9ED U, 10E U, DVD U Angel of Retribution -6W +{6}{W} Creature - Angel 5/5 Flying, first strike TOR R Angel of Salvation -6WW +{6}{W}{W} Creature - Angel 5/5 Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) @@ -1982,54 +1998,54 @@ When Angel of Salvation enters the battlefield, prevent the next 5 damage that w FUT R, EVT R Angel's Feather -2 +{2} Artifact Whenever a player casts a white spell, you may gain 1 life. DST U, 9ED U, 10E U, DVD U, M10 U, M11 U Angel's Grace -W +{W} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. TSP R Angel's Herald -W +{W} Creature - Human Cleric 1/1 {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. ALA U Angel's Mercy -2WW +{2}{W}{W} Instant You gain 7 life. M10 C Angel's Trumpet -3 +{3} Artifact All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. ULG U Angelfire Crusader -3W +{3}{W} Creature - Human Soldier Knight 2/3 {R}: Angelfire Crusader gets +1/+0 until end of turn. APC C Angelheart Vial -5 +{5} Artifact Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. ROE R Angelic Arbiter -5WW +{5}{W}{W} Creature - Angel 5/6 Flying @@ -2038,33 +2054,33 @@ Each opponent who attacked with a creature this turn can't cast spells. M11 R Angelic Benediction -3W +{3}{W} Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. ALA U, DVD U Angelic Blessing -2W +{2}{W} Sorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) POR C, P02 C, EXO C, S99 C, S00 C, 9ED C, 10E C Angelic Chorus -3WW +{3}{W}{W} Enchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. USG R, 10E R Angelic Curator -1W +{1}{W} Creature - Angel Spirit 1/1 Flying, protection from artifacts ULG C Angelic Favor -3W +{3}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. @@ -2072,7 +2088,7 @@ Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it NEM U Angelic Page -1W +{1}{W} Creature - Angel Spirit 1/1 Flying @@ -2080,7 +2096,7 @@ Flying USG C, BRB C, 7ED C, 8ED C, DVD C Angelic Protector -3W +{3}{W} Creature - Angel 2/2 Flying @@ -2088,40 +2104,40 @@ Whenever Angelic Protector becomes the target of a spell or ability, Angelic Pro TMP U, DVD U Angelic Renewal -1W +{1}{W} Enchantment Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. WTH C Angelic Shield -WU +{W}{U} Enchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. INV U Angelic Voices -2WW +{2}{W}{W} Enchantment Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. LEG R, CHR R, ME4 U Angelic Wall -1W +{1}{W} Creature - Wall 0/4 Defender, flying (This creature can't attack, and it can block creatures with flying.) P02 C, ODY C, 10E C Angelsong -1W +{1}{W} Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) ALA C, DVD C Anger -3R +{3}{R} Creature - Incarnation 2/2 Haste @@ -2129,7 +2145,7 @@ As long as Anger is in your graveyard and you control a Mountain, creatures you JUD U Angry Mob -2WW +{2}{W}{W} Creature - Human 2+*/2+* Trample @@ -2137,34 +2153,34 @@ As long as it's your turn, Angry Mob's power and toughness are each equal to 2 p DRK U, 4ED U, 5ED U, MED U Angus Mackenzie -GWU +{G}{W}{U} Legendary Creature - Human Cleric 2/2 {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. LEG R, ME3 R Animal Boneyard -2W +{2}{W} Enchantment - Aura Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." ODY U Animal Magnetism -4G +{4}{G} Sorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. ONS R Animate Artifact -3U +{3}{U} Enchantment - Aura Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 U Animate Dead -1B +{1}{B} Enchantment - Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. @@ -2172,87 +2188,87 @@ Enchanted creature gets -1/-0. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U Animate Land -G +{G} Instant Until end of turn, target land becomes a 3/3 creature that's still a land. NEM U Animate Wall -W +{W} Enchantment - Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED U Ankh of Mishra -2 +{2} Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED R Annex -2UU +{2}{U}{U} Enchantment - Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land. ONS U, 9ED U Annihilate -3BB +{3}{B}{B} Instant Destroy target nonblack creature. It can't be regenerated. Draw a card. INV U Annul -U +{U} Instant Counter target artifact or enchantment spell. USG C, MRD C Anodet Lurker -5 +{5} Artifact Creature - Construct 3/3 When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life. 5DN C Anoint -W +{W} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. TMP C Anowon, the Ruin Sage -3BB +{3}{B}{B} Legendary Creature - Vampire Shaman 4/3 At the beginning of your upkeep, each player sacrifices a non-Vampire creature. WWK R Ant Queen -3GG +{3}{G}{G} Creature - Insect 5/5 {1}{G}: Put a 1/1 green Insect creature token onto the battlefield. M10 R Antagonism -3R +{3}{R} Enchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. USG R Anthem of Rakdos -2BRR +{2}{B}{R}{R} Enchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. DIS R Anthroplasm -2UU +{2}{U}{U} Creature - Shapeshifter 0/0 Anthroplasm enters the battlefield with two +1/+1 counters on it. @@ -2260,42 +2276,42 @@ Anthroplasm enters the battlefield with two +1/+1 counters on it. ULG R Anti-Magic Aura -2U +{2}{U} Enchantment - Aura Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. LEG C, 5ED U Antler Skulkin -5 +{5} Artifact Creature - Scarecrow 3/3 {2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE C Anurid Barkripper -1GG +{1}{G}{G} Creature - Frog Beast 2/2 Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. JUD C Anurid Brushhopper -1GW +{1}{G}{W} Creature - Frog Beast 3/4 Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. JUD R Anurid Murkdiver -4BB +{4}{B}{B} Creature - Zombie Frog Beast 4/3 Swampwalk ONS C Anurid Scavenger -2G +{2}{G} Creature - Frog Beast 3/3 Protection from black @@ -2303,7 +2319,7 @@ At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a car TOR U Anurid Swarmsnapper -2G +{2}{G} Creature - Frog Beast 1/4 Reach (This creature can block creatures with flying.) @@ -2311,14 +2327,14 @@ Reach (This creature can block creatures with flying.) JUD U Anvil of Bogardan -2 +{2} Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. VIS R Apathy -U +{U} Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. @@ -2326,14 +2342,14 @@ At the beginning of the upkeep of enchanted creature's controller, that player m WTH C Apes of Rath -2GG +{2}{G}{G} Creature - Ape 5/4 Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. TMP U Apex Hawks -2W +{2}{W} Creature - Bird 2/2 Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) @@ -2342,7 +2358,7 @@ Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it wa WWK C Aphetto Alchemist -1U +{1}{U} Creature - Human Wizard 1/2 {T}: Untap target artifact or creature. @@ -2350,13 +2366,13 @@ Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face u ONS U Aphetto Dredging -3B +{3}{B} Sorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. ONS C, H09 C Aphetto Exterminator -2B +{2}{B} Creature - Human Wizard 3/1 Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -2364,21 +2380,21 @@ When Aphetto Exterminator is turned face up, target creature gets -3/-3 until en LGN U Aphetto Grifter -2U +{2}{U} Creature - Human Wizard 1/1 Tap two untapped Wizards you control: Tap target permanent. ONS U Aphetto Runecaster -3U +{3}{U} Creature - Human Wizard 2/3 Whenever a permanent is turned face up, you may draw a card. SCG U Aphetto Vulture -4BB +{4}{B}{B} Creature - Zombie Bird 3/2 Flying @@ -2386,55 +2402,62 @@ When Aphetto Vulture is put into a graveyard from the battlefield, you may put t ONS U Aphotic Wisps -B +{B} Instant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card. SHM C Apocalypse -2RRR +{2}{R}{R}{R} Sorcery Exile all permanents. You discard your hand. TMP R Apocalypse Chime -2 +{2} Artifact {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. HML R Apocalypse Hydra -XRG +{X}{R}{G} Creature - Hydra 0/0 Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. CON M +Apostle's Blessing +{1}{W/P} +Instant +({W/P} can be paid with either {W} or 2 life.) +Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. +NPH C + Apothecary Initiate -W +{W} Creature - Kithkin Cleric 1/1 Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. SHM C Apprentice Necromancer -1B +{1}{B} Creature - Zombie Wizard 1/1 {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. UDS R Apprentice Sorcerer -2U +{2}{U} Creature - Human Wizard 1/1 {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. P02 U Apprentice Wizard -1UU +{1}{U}{U} Creature - Human Wizard 0/1 {U}, {T}: Add {3} to your mana pool. @@ -2446,14 +2469,14 @@ When you set this scheme in motion, until your next turn, if a source would deal ARC C Aquamoeba -1U +{1}{U} Creature - Elemental Beast 1/3 Discard a card: Switch Aquamoeba's power and toughness until end of turn. TOR C Aquamorph Entity -2UU +{2}{U}{U} Creature - Shapeshifter */* As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. @@ -2461,7 +2484,7 @@ Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it fac PLC C Aquastrand Spider -1G +{1}{G} Creature - Spider Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -2469,13 +2492,13 @@ Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whe DIS C Aquitect's Will -U +{U} Tribal Sorcery - Merfolk Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. LRW C Araba Mothrider -1W +{1}{W} Creature - Human Samurai 1/1 Flying @@ -2483,14 +2506,14 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. SOK C Arachnoid -6 +{6} Artifact Creature - Spider 2/6 Reach (This creature can block creatures with flying.) 5DN U Arashi, the Sky Asunder -3GG +{3}{G}{G} Legendary Creature - Spirit 5/5 {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. @@ -2498,7 +2521,7 @@ Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with SOK R Arbiter of Knollridge -6W +{6}{W} Creature - Giant Wizard 5/5 Vigilance @@ -2506,40 +2529,40 @@ When Arbiter of Knollridge enters the battlefield, each player's life total beco LRW R Arbor Elf -G +{G} Creature - Elf Druid 1/1 {T}: Untap target Forest. WWK C Arboria -2GG +{2}{G}{G} World Enchantment Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. LEG U, ME3 R Arc Blade -3RR +{3}{R}{R} Sorcery Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. Suspend 3-{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT U Arc Lightning -2R +{2}{R} Sorcery Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. USG C, BRB C, HOP C Arc Mage -2R +{2}{R} Creature - Human Spellshaper 2/2 {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. NEM U Arc Runner -2R +{2}{R} Creature - Elemental Ox 5/1 Haste (This creature can attack and {T} as soon as it comes under your control.) @@ -2547,20 +2570,20 @@ At the beginning of the end step, sacrifice Arc Runner. M11 C Arc Trail -1R +{1}{R} Sorcery Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. SOM U Arc-Slogger -3RR +{3}{R}{R} Creature - Beast 4/5 {R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. MRD R Arcades Sabboth -2GGWWUU +{2}{G}{G}{W}{W}{U}{U} Legendary Creature - Elder Dragon 7/7 Flying @@ -2570,14 +2593,14 @@ Each untapped creature you control gets +0/+2 as long as it's not attacking. LEG R, CHR R, ME3 R Arcane Denial -1U +{1}{U} Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. ALL C (x2), MED C Arcane Laboratory -2U +{2}{U} Enchantment Each player can't cast more than one spell each turn. USG U, 7ED U @@ -2589,21 +2612,21 @@ Arcane Sanctum enters the battlefield tapped. ALA U Arcane Spyglass -4 +{4} Artifact {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. DST C Arcane Teachings -2R +{2}{R} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." JUD C, 10E U Arcanis the Omnipotent -3UUU +{3}{U}{U}{U} Legendary Creature - Wizard 3/4 {T}: Draw three cards. @@ -2617,7 +2640,7 @@ Hand +1, life -3 VG S Arcanum Wings -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has flying. @@ -2625,14 +2648,14 @@ Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) FUT U Arcbound Bruiser -5 +{5} Artifact Creature - Golem 0/0 Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) DST C Arcbound Crusher -4 +{4} Artifact Creature - Juggernaut 0/0 Trample @@ -2641,7 +2664,7 @@ Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put DST U, HOP U Arcbound Fiend -6 +{6} Artifact Creature - Horror 0/0 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -2650,7 +2673,7 @@ Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it' DST U Arcbound Hybrid -4 +{4} Artifact Creature - Beast 0/0 Haste @@ -2658,7 +2681,7 @@ Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's DST C Arcbound Lancer -7 +{7} Artifact Creature - Beast 0/0 First strike @@ -2666,7 +2689,7 @@ Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's DST U Arcbound Overseer -8 +{8} Artifact Creature - Golem 0/0 At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. @@ -2675,13 +2698,13 @@ DST R Arcbound Overseer Avatar Vanguard -Hand 0, life +3 +Hand +0, life +3 At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. At the beginning of your upkeep, you may put a charge counter on target permanent you control. VG S Arcbound Ravager -2 +{2} Artifact Creature - Beast 0/0 Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. @@ -2689,7 +2712,7 @@ Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put DST R Arcbound Reclaimer -4 +{4} Artifact Creature - Golem 0/0 Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. @@ -2697,7 +2720,7 @@ Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's DST R Arcbound Slith -2 +{2} Artifact Creature - Slith 0/0 Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. @@ -2705,7 +2728,7 @@ Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put DST U, HOP U Arcbound Stinger -2 +{2} Artifact Creature - Insect 0/0 Flying @@ -2713,14 +2736,14 @@ Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put DST C Arcbound Wanderer -6 +{6} Artifact Creature - Golem 0/0 Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) 5DN U Arcbound Worker -1 +{1} Artifact Creature - Construct 0/0 Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) @@ -2733,14 +2756,14 @@ Land INV U Archangel -5WW +{5}{W}{W} Creature - Angel 5/5 Flying, vigilance VIS R, POR R, P02 R, 6ED R, S99 R Archdemon of Unx -5BB +{5}{B}{B} Creature - Demon 6/6 Flying, trample @@ -2748,7 +2771,7 @@ At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 ALA R Archery Training -W +{W} Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. @@ -2756,36 +2779,36 @@ Enchanted creature has "{T}: This creature deals X damage to target attacking or UDS U Architects of Will -2UB +{2}{U}{B} Artifact Creature - Human Wizard 3/3 When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. -Cycling {u/b} ({u/b}, Discard this card: Draw a card.) +Cycling {U/B} ({U/B}, Discard this card: Draw a card.) ARB C, ARC C Archive Trap -3UU +{3}{U}{U} Instant - Trap If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. ZEN R Archivist -2UU +{2}{U}{U} Creature - Human Wizard 1/1 {T}: Draw a card. ULG R, 7ED R, 8ED R, 9ED R Archmage Ascension -2U +{2}{U} Enchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. ZEN R Archon of Justice -3WW +{3}{W}{W} Creature - Archon 4/4 Flying @@ -2793,7 +2816,7 @@ When Archon of Justice is put into a graveyard from the battlefield, exile targe EVE R Archon of Redemption -3WW +{3}{W}{W} Creature - Archon 3/4 Flying @@ -2807,14 +2830,14 @@ Arctic Flats enters the battlefield tapped. CSP U Arctic Foxes -1W +{1}{W} Creature - Fox 1/1 Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. ICE C Arctic Merfolk -1U +{1}{U} Creature - Merfolk 1/1 Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) @@ -2822,7 +2845,7 @@ If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on PLS C Arctic Nishoba -5G +{5}{G} Creature - Cat Warrior 6/6 Trample @@ -2831,7 +2854,7 @@ When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 lif CSP U Arctic Wolves -3GG +{3}{G}{G} Creature - Wolf 4/5 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -2839,33 +2862,33 @@ When Arctic Wolves enters the battlefield, draw a card. WTH U Arcum Dagsson -3U +{3}{U} Legendary Creature - Human Artificer 2/2 {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. CSP R Arcum's Sleigh -1 +{1} Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. ICE U Arcum's Weathervane -2 +{2} Artifact {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. ICE U Arcum's Whistle -3 +{3} Artifact {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. ICE U Arden Angel -4WW +{4}{W}{W} Creature - Angel 4/4 Flying @@ -2873,28 +2896,28 @@ At the beginning of your upkeep, if Arden Angel is in your graveyard, choose a n SDC S Ardent Militia -4W +{4}{W} Creature - Human Soldier 2/5 Vigilance POR U, WTH C, 6ED U, S99 U, 7ED U, 8ED U Ardent Plea -1WU +{1}{W}{U} Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB U Ardent Recruit -W +{W} Creature - Human Soldier 1/1 Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. MBS C Ardent Soldier -1W +{1}{W} Creature - Human Soldier 1/2 Kicker {2} (You may pay an additional {2} as you cast this spell.) @@ -2908,21 +2931,28 @@ Land PRO S, TSB S Arena of the Ancients -3 +{3} Artifact Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures. LEG R, CHR R, ME3 R Arenson's Aura -2W +{2}{W} Enchantment {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. ICE C, 5ED U +Argent Mutation +{2}{U} +Instant +Target permanent becomes an artifact in addition to its other types until end of turn. +Draw a card. +NPH U + Argent Sphinx -2UU +{2}{U}{U} Creature - Sphinx 4/3 Flying @@ -2930,7 +2960,7 @@ Metalcraft - {U}: Exile Argent Sphinx. Return it to the battlefield under your c SOM R Argentum Armor -6 +{6} Artifact - Equipment Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. @@ -2938,40 +2968,40 @@ Equip {6} SOM R Argivian Archaeologist -1WW +{1}{W}{W} Creature - Human Artificer 1/1 {W}{W}, {T}: Return target artifact card from your graveyard to your hand. ATQ R, MED R Argivian Blacksmith -1WW +{1}{W}{W} Creature - Human Artificer 2/2 {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. ATQ C, ME4 U Argivian Find -W +{W} Instant Return target artifact or enchantment card from your graveyard to your hand. WTH U Argivian Restoration -2UU +{2}{U}{U} Sorcery Return target artifact card from your graveyard to the battlefield. WTH U, EVT U Argothian Elder -3G +{3}{G} Creature - Elf Druid 2/2 {T}: Untap two target lands. USG U, BRB U Argothian Enchantress -1G +{1}{G} Creature - Human Druid 0/1 Shroud (This permanent can't be the target of spells or abilities.) @@ -2979,7 +3009,7 @@ Whenever you cast an enchantment spell, draw a card. USG R Argothian Pixies -1G +{1}{G} Creature - Faerie 2/1 Argothian Pixies can't be blocked by artifact creatures. @@ -2987,21 +3017,21 @@ Prevent all damage that would be dealt to Argothian Pixies by artifact creatures ATQ C, CHR C, ME4 C Argothian Swine -3G +{3}{G} Creature - Boar 3/3 Trample USG C Argothian Treefolk -3GG +{3}{G}{G} Creature - Treefolk 3/5 Prevent all damage that would be dealt to Argothian Treefolk by artifacts. ATQ C, ME4 U Argothian Wurm -3G +{3}{G} Creature - Wurm 6/6 Trample @@ -3014,13 +3044,19 @@ Land ZEN R Ark of Blight -2 +{2} Artifact {3}, {T}, Sacrifice Ark of Blight: Destroy target land. SCG U +Arm with AEther +{2}{U} +Sorcery +Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." +NPH U + Armadillo Cloak -1GW +{1}{G}{W} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has trample. @@ -3028,13 +3064,13 @@ Whenever enchanted creature deals damage, you gain that much life. INV C, PVC C, ARC C Armageddon -3W +{3}{W} Sorcery Destroy all lands. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, P02 R, 6ED R, S99 R, MED R, ME4 R Armageddon Clock -6 +{6} Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. @@ -3042,46 +3078,46 @@ At the beginning of your draw step, Armageddon Clock deals damage equal to the n ATQ U, 3ED R, 4ED R, ME4 R Armament Master -WW +{W}{W} Creature - Kor Soldier 2/2 Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. ZEN R Armed Response -2W +{2}{W} Instant Armed Response deals damage to target attacking creature equal to the number of Equipment you control. 5DN C Armillary Sphere -2 +{2} Artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. -CON C +CON C, DDG C Armistice -2W +{2}{W} Enchantment {3}{W}{W}: You draw a card and target opponent gains 3 life. MMQ R Armor Sliver -2W +{2}{W} Creature - Sliver 2/2 All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." TMP U, H09 U Armor Thrull -2B +{2}{B} Creature - Thrull 1/3 {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. FEM C (x4), ME2 C Armor of Faith -W +{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. @@ -3089,7 +3125,7 @@ Enchanted creature gets +1/+1. ICE C, 5ED C, ME2 C Armor of Thorns -1G +{1}{G} Enchantment - Aura You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature @@ -3097,34 +3133,34 @@ Enchanted creature gets +2/+2. MIR C Armored Ascension -3W +{3}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. SHM U, M10 U, M11 U Armored Cancrix -4U +{4}{U} Creature - Crab 2/5 M11 C Armored Galleon -4U +{4}{U} Creature - Human Pirate 5/4 Armored Galleon can't attack unless defending player controls an Island. P02 U Armored Griffin -3W +{3}{W} Creature - Griffin 2/3 Flying, vigilance P02 U, ME2 C Armored Guardian -3WU +{3}{W}{U} Creature - Cat Soldier 2/5 {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. @@ -3132,14 +3168,14 @@ Creature - Cat Soldier INV R Armored Pegasus -1W +{1}{W} Creature - Pegasus 1/2 Flying POR C, TMP C, 6ED C, BRB C, S00 C Armorer Guildmage -R +{R} Creature - Human Wizard 1/1 {B}, {T}: Target creature gets +1/+0 until end of turn. @@ -3147,55 +3183,55 @@ Creature - Human Wizard MIR C Arms Dealer -2R +{2}{R} Creature - Goblin Rogue 1/1 {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. MMQ U Army Ants -1BR +{1}{B}{R} Creature - Insect 1/1 {T}, Sacrifice a land: Destroy target land. VIS U Army of Allah -1WW +{1}{W}{W} Instant Attacking creatures get +2/+0 until end of turn. ARN C (x2) Arnjlot's Ascent -1UU +{1}{U}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. ICE C Arrest -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. MMQ U, MRD C, SOM C Arrogant Bloodlord -1BB +{1}{B}{B} Creature - Vampire Knight 4/4 Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. ROE U Arrogant Vampire -3BB +{3}{B}{B} Creature - Vampire 4/3 Flying POR U Arrogant Wurm -3GG +{3}{G}{G} Creature - Wurm 4/4 Trample @@ -3203,40 +3239,40 @@ Madness {2}{G} (If you discard this card, you may cast it for its madness cost i TOR U Arrow Volley Trap -3WW +{3}{W}{W} Instant - Trap If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. ZEN U Arsenal Thresher -2{W/B}U +{2}{W/B}{U} Artifact Creature - Construct 2/2 As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. ARB C, HOP C Artifact Blast -R +{R} Instant Counter target artifact spell. ATQ C, MED C, ME4 C Artifact Mutation -RG +{R}{G} Instant Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. INV R Artifact Possession -2B +{2}{B} Enchantment - Aura Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. ATQ C Artifact Ward -W +{W} Enchantment - Aura Enchant creature Enchanted creature can't be blocked by artifact creatures. @@ -3245,19 +3281,26 @@ Enchanted creature can't be the target of abilities from artifact sources. ATQ C Artificer's Intuition -1U +{1}{U} Enchantment {U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. 5DN R Artificial Evolution -U +{U} Instant Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) ONS R +Artillerize +{3}{R} +Instant +As an additional cost to cast Artillerize, sacrifice an artifact or creature. +Artillerize deals 5 damage to target creature or player. +NPH C + Artisan of Kozilek -9 +{9} Creature - Eldrazi 10/9 When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. @@ -3265,7 +3308,7 @@ Annihilator 2 (Whenever this creature attacks, defending player sacrifices two p ROE U, ARC U Ascendant Evincar -4BB +{4}{B}{B} Legendary Creature - Vampire 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -3274,7 +3317,7 @@ Nonblack creatures get -1/-1. NEM R, 10E R, HOP R Ascending Aven -2UU +{2}{U}{U} Creature - Bird Soldier 3/2 Flying @@ -3283,35 +3326,35 @@ Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS C Asceticism -3GG +{3}{G}{G} Enchantment Creatures you control can't be the targets of spells or abilities your opponents control. {1}{G}: Regenerate target creature. SOM R Asha's Favor -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature has flying, first strike, and vigilance. CON C Ashcoat Bear -1G +{1}{G} Creature - Bear 2/2 Flash (You may cast this spell any time you could cast an instant.) TSP C Ashen Firebeast -6RR +{6}{R}{R} Creature - Elemental Beast 6/6 {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. ODY R Ashen Ghoul -3B +{3}{B} Creature - Zombie 3/1 Haste @@ -3319,7 +3362,7 @@ Haste ICE U, ME2 U Ashen Monstrosity -5RR +{5}{R}{R} Creature - Spirit 7/4 Haste @@ -3327,20 +3370,20 @@ Ashen Monstrosity attacks each turn if able. BOK U Ashen Powder -2BB +{2}{B}{B} Sorcery Put target creature card from an opponent's graveyard onto the battlefield under your control. MIR R, 6ED R Ashen-Skin Zubera -1B +{1}{B} Creature - Zubera Spirit 1/2 When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. CHK C Ashenmoor Cohort -5B +{5}{B} Creature - Elemental Warrior 4/3 Ashenmoor Cohort gets +1/+1 as long as you control another black creature. @@ -3354,7 +3397,7 @@ Ashenmoor Gouger can't block. SHM U Ashenmoor Liege -1{B/R}{B/R}{B/R} +{1}{B/R}{B/R}{B/R} Creature - Elemental Knight 4/1 Other black creatures you control get +1/+1. @@ -3363,20 +3406,20 @@ Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent co SHM R Ashes of the Fallen -2 +{2} Artifact As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. SOK R Ashes to Ashes -1BB +{1}{B}{B} Sorcery Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. DRK C, 4ED U, 5ED U, ME3 U Ashling the Pilgrim -1R +{1}{R} Legendary Creature - Elemental Shaman 1/1 {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. @@ -3389,7 +3432,7 @@ Hand -1, life +6 VG S Ashling's Prerogative -1R +{1}{R} Enchantment As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. @@ -3397,7 +3440,7 @@ Each creature without converted mana cost of the chosen value enters the battlef LRW R Ashling, the Extinguisher -2BB +{2}{B}{B} Legendary Creature - Elemental Shaman 4/4 Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. @@ -3416,38 +3459,38 @@ Whenever a creature deals damage to you, destroy it. VG S Ashnod's Altar -3 +{3} Artifact Sacrifice a creature: Add {2} to your mana pool. ATQ U, CHR C, 5ED U, 6ED U, ME4 R Ashnod's Battle Gear -2 +{2} Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. ATQ U, 4ED U Ashnod's Cylix -2 +{2} Artifact {3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. ALL R, ME2 R Ashnod's Transmogrant -1 +{1} Artifact {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. ATQ U, CHR C, 5ED C, MED C Ashuza's Breath -1R +{1}{R} Sorcery Ashuza's Breath deals X damage to each creature, where X is a number chosen at random from 0 to 2. SDC S Asmira, Holy Avenger -2GW +{2}{G}{W} Legendary Creature - Human Cleric 2/3 Flying @@ -3455,7 +3498,7 @@ At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger f MIR R Aspect of Mongoose -1G +{1}{G} Enchantment - Aura Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) @@ -3463,97 +3506,97 @@ When Aspect of Mongoose is put into a graveyard from the battlefield, return Asp TSP U Aspect of Wolf -1G +{1}{G} Enchantment - Aura Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R Assassin's Blade -1B +{1}{B} Instant Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature. POR U Assassinate -2B +{2}{B} Sorcery Destroy target tapped creature. TSP C, 10E C, M10 C, M11 C Assault -R +{R} Sorcery Assault deals 2 damage to target creature or player. ---- Battery -3G +{3}{G} Sorcery Put a 3/3 green Elephant creature token onto the battlefield. INV U (x2), TSB S, HOP U Assault Griffin -3W +{3}{W} Creature - Griffin 3/2 Flying M11 C Assault Strobe -R +{R} Sorcery Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) SOM C Assault Zeppelid -2GU +{2}{G}{U} Creature - Beast 3/3 Flying, trample DIS C Assembly Hall -5 +{5} Artifact {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library. MMQ R Assembly-Worker -3 +{3} Artifact Creature - Assembly-Worker 2/2 {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. TSP U, EVT U Assert Authority -5UU +{5}{U}{U} Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. MRD U Astral Slide -2W +{2}{W} Enchantment Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. ONS U Astral Steel -2W +{2}{W} Instant Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG C Astrolabe -3 +{3} Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. ALL C (x2), ME3 C Aswan Jaguar -1GG +{1}{G}{G} Creature - Cat 2/2 As Aswan Jaguar enters the battlefield, choose a creature type at random from among all creature types that a creature card in target opponent's decklist has. @@ -3561,40 +3604,40 @@ GG, T: Destroy target creature with the chosen type. It can't be regenerated. ASTRAL S Atalya, Samite Master -3WW +{3}{W}{W} Legendary Creature - Human Cleric 2/3 {X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. INV R Atog -1R +{1}{R} Creature - Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. ATQ C, 3ED C, 5ED U, MRD U, ME4 C Atogatog -WUBRG +{W}{U}{B}{R}{G} Legendary Creature - Atog 5/5 Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. ODY R Attrition -1BB +{1}{B}{B} Enchantment {B}, Sacrifice a creature: Destroy target nonblack creature. UDS R Attunement -2U +{2}{U} Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards. USG R Augur il-Vec -1W +{1}{W} Creature - Human Cleric 1/3 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -3602,7 +3645,7 @@ Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your FUT C Augur of Skulls -1B +{1}{B} Creature - Skeleton Wizard 1/1 {1}{B}: Regenerate Augur of Skulls. @@ -3610,14 +3653,14 @@ Sacrifice Augur of Skulls: Target player discards two cards. Activate this abili FUT C Augury Adept -1{W/U}{W/U} +{1}{W/U}{W/U} Creature - Kithkin Wizard 2/2 Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. SHM R Augury Owl -1U +{1}{U} Creature - Bird 1/1 Flying @@ -3631,7 +3674,7 @@ As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your LRW R Auntie's Snitch -2B +{2}{B} Creature - Goblin Rogue 3/1 Auntie's Snitch can't block. @@ -3640,46 +3683,46 @@ Whenever a Goblin or Rogue you control deals combat damage to a player, if Aunti MOR R Aura Barbs -2R +{2}{R} Instant - Arcane Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. BOK U Aura Blast -1W +{1}{W} Instant Destroy target enchantment. Draw a card. PLS C Aura Extraction -1W +{1}{W} Instant Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.) ONS U Aura Finesse -U +{U} Instant Attach target Aura you control to target creature. Draw a card. ROE C Aura Flux -2U +{2}{U} Enchantment Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." ULG C Aura Fracture -2W +{2}{W} Enchantment Sacrifice a land: Destroy target enchantment. PCY C Aura Gnarlid -2G +{2}{G} Creature - Beast 2/2 Creatures with power less than Aura Gnarlid's power can't block it. @@ -3687,25 +3730,25 @@ Aura Gnarlid gets +1/+1 for each Aura on the battlefield. ROE C Aura Graft -1U +{1}{U} Instant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. ODY U, 10E U Aura Mutation -GW +{G}{W} Instant Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. INV R Aura Shards -1GW +{1}{G}{W} Enchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. INV U Aura Thief -3U +{3}{U} Creature - Illusion 2/2 Flying @@ -3713,49 +3756,49 @@ When Aura Thief is put into a graveyard from the battlefield, you gain control o UDS R Aura of Dominion -UU +{U}{U} Enchantment - Aura Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature. CHK U Aura of Silence -1WW +{1}{W}{W} Enchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment. WTH U, 10E U Auramancer -2W +{2}{W} Creature - Human Wizard 2/2 When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. ODY C Auramancer's Guise -2UU +{2}{U}{U} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. PLC U Auratog -1W +{1}{W} Creature - Atog 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. TMP R, TSB S Auratouched Mage -5W +{5}{W} Creature - Human Wizard 3/3 When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. RAV U Aurification -2WW +{2}{W}{W} Enchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) @@ -3763,14 +3806,14 @@ When Aurification leaves the battlefield, remove all gold counters from all crea ONS R Auriok Bladewarden -1W +{1}{W} Creature - Human Soldier 1/1 {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. MRD U Auriok Champion -WW +{W}{W} Creature - Human Cleric 1/1 Protection from black and from red @@ -3778,35 +3821,35 @@ Whenever another creature enters the battlefield, you may gain 1 life. 5DN R Auriok Edgewright -WW +{W}{W} Creature - Human Soldier 2/2 Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. SOM U Auriok Glaivemaster -W +{W} Creature - Human Soldier 1/1 As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. DST C Auriok Replica -3 +{3} Artifact Creature - Cleric 2/2 {W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. SOM C Auriok Salvagers -3W +{3}{W} Creature - Human Soldier 2/4 {1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. 5DN U Auriok Siege Sled -6 +{6} Artifact Creature - Juggernaut 3/5 {1}: Target artifact creature blocks Auriok Siege Sled this turn if able. @@ -3814,7 +3857,7 @@ Artifact Creature - Juggernaut DST U Auriok Steelshaper -1W +{1}{W} Creature - Human Soldier 1/1 Equip costs you pay cost {1} less. @@ -3822,21 +3865,28 @@ As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you c MRD R Auriok Sunchaser -1W +{1}{W} Creature - Human Soldier 1/1 Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. SOM C +Auriok Survivors +{5}{W} +Creature - Human Soldier +4/6 +When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. +NPH U + Auriok Transfixer -W +{W} Creature - Human Scout 1/1 {W}, {T}: Tap target artifact. MRD C Auriok Windwalker -3W +{3}{W} Creature - Human Wizard 2/3 Flying @@ -3844,7 +3894,7 @@ Flying 5DN R Aurochs -3G +{3}{G} Creature - Aurochs 2/3 Trample @@ -3852,7 +3902,7 @@ Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacki ICE C, 5ED C, ME2 C Aurochs Herd -5G +{5}{G} Creature - Aurochs 4/4 Trample @@ -3861,7 +3911,7 @@ Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other at CSP C Aurora Eidolon -3W +{3}{W} Creature - Spirit 2/2 {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. @@ -3869,7 +3919,7 @@ Whenever you cast a multicolored spell, you may return Aurora Eidolon from your DIS C Aurora Griffin -3W +{3}{W} Creature - Griffin 2/2 Flying @@ -3877,7 +3927,7 @@ Flying PLS C Auspicious Ancestor -3W +{3}{W} Creature - Human Cleric 2/3 When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. @@ -3885,13 +3935,13 @@ Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 li MIR R Austere Command -4WW +{4}{W}{W} Sorcery Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. LRW R Autochthon Wurm -10GGGWW +{10}{G}{G}{G}{W}{W} Creature - Wurm 9/14 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) @@ -3899,7 +3949,7 @@ Trample RAV R Autumn Willow -4GG +{4}{G}{G} Legendary Creature - Avatar 4/4 Shroud @@ -3907,19 +3957,19 @@ Shroud HML R, MED R Autumn's Veil -G +{G} Instant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. M11 U Avalanche -X2RR +{X}{2}{R}{R} Sorcery Destroy X target snow lands. ICE U Avalanche Riders -3R +{3}{R} Creature - Human Nomad 2/2 Haste @@ -3928,7 +3978,7 @@ When Avalanche Riders enters the battlefield, destroy target land. ULG U, TSB S Avarax -3RR +{3}{R}{R} Creature - Beast 3/3 Haste @@ -3937,7 +3987,7 @@ When Avarax enters the battlefield, you may search your library for a card named ONS U Avarice Totem -1 +{1} Artifact {5}: Exchange control of Avarice Totem and target nonland permanent. 5DN U @@ -3946,13 +3996,13 @@ Avatar of Discord {B/R}{B/R}{B/R} Creature - Avatar 5/3 -({b/r} can be paid with either {B} or {R}.) +({B/R} can be paid with either {B} or {R}.) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. DIS R, ARC R Avatar of Fury -6RR +{6}{R}{R} Creature - Avatar 6/6 If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. @@ -3961,7 +4011,7 @@ Flying PCY R Avatar of Hope -6WW +{6}{W}{W} Creature - Avatar 4/9 If you have 3 or less life, Avatar of Hope costs {6} less to cast. @@ -3970,7 +4020,7 @@ Avatar of Hope can block any number of creatures. PRO R, PCY R, 8ED R Avatar of Might -6GG +{6}{G}{G} Creature - Avatar 8/8 If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. @@ -3978,7 +4028,7 @@ Trample (If this creature would assign enough damage to its blockers to destroy PCY R, 10E R Avatar of Will -6UU +{6}{U}{U} Creature - Avatar 5/6 If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. @@ -3986,7 +4036,7 @@ Flying PCY R Avatar of Woe -6BB +{6}{B}{B} Creature - Avatar 6/5 If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. @@ -3995,7 +4045,7 @@ Fear (This creature can't be blocked except by artifact creatures and/or black c PCY R, TSB S, ARC R Aven Archer -3WW +{3}{W}{W} Creature - Bird Soldier Archer 2/2 Flying @@ -4003,7 +4053,7 @@ Flying ODY U Aven Augur -3U +{3}{U} Creature - Bird Wizard 2/2 Flying @@ -4011,7 +4061,7 @@ Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. FUT C Aven Brigadier -3WWW +{3}{W}{W}{W} Creature - Bird Soldier 3/5 Flying @@ -4020,7 +4070,7 @@ Other Soldier creatures get +1/+1. ONS R Aven Cloudchaser -3W +{3}{W} Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -4028,14 +4078,14 @@ When Aven Cloudchaser enters the battlefield, destroy target enchantment. ODY C, 8ED C, 9ED C, 10E C Aven Envoy -U +{U} Creature - Bird Soldier 0/2 Flying LGN C Aven Farseer -1W +{1}{W} Creature - Bird Soldier 1/1 Flying @@ -4043,7 +4093,7 @@ Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. SCG C Aven Fateshaper -6U +{6}{U} Creature - Bird Wizard 4/5 Flying @@ -4052,7 +4102,7 @@ When Aven Fateshaper enters the battlefield, look at the top four cards of your ONS U Aven Fisher -3U +{3}{U} Creature - Bird Soldier 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -4060,7 +4110,7 @@ When Aven Fisher is put into a graveyard from the battlefield, you may draw a ca ODY C, 8ED C, 9ED C, 10E C Aven Flock -4W +{4}{W} Creature - Bird Soldier 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -4068,7 +4118,7 @@ Flying (This creature can't be blocked except by creatures with flying or reach. ODY C, 8ED C, 9ED C Aven Fogbringer -3U +{3}{U} Creature - Bird Wizard 2/1 Flying @@ -4076,7 +4126,7 @@ When Aven Fogbringer enters the battlefield, return target land to its owner's h JUD C Aven Liberator -2WW +{2}{W}{W} Creature - Bird Soldier 2/3 Flying @@ -4085,7 +4135,7 @@ When Aven Liberator is turned face up, target creature you control gains protect SCG C Aven Mimeomancer -1WU +{1}{W}{U} Creature - Bird Wizard 3/1 Flying @@ -4093,7 +4143,7 @@ At the beginning of your upkeep, you may put a feather counter on target creatur ARB R Aven Mindcensor -2W +{2}{W} Creature - Bird Wizard 2/1 Flash (You may cast this spell any time you could cast an instant.) @@ -4102,7 +4152,7 @@ If an opponent would search a library, that player searches the top four cards o FUT U Aven Redeemer -3W +{3}{W} Creature - Bird Cleric 2/2 Flying @@ -4110,7 +4160,7 @@ Flying LGN C Aven Riftwatcher -2W +{2}{W} Creature - Bird Rebel Soldier 2/3 Flying @@ -4119,20 +4169,20 @@ When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain PLC C Aven Shrine -1WW +{1}{W}{W} Enchantment Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. ODY R Aven Smokeweaver -2UU +{2}{U}{U} Creature - Bird Soldier 2/3 Flying, protection from red ODY U Aven Soulgazer -3WW +{3}{W}{W} Creature - Bird Cleric 3/3 Flying @@ -4140,7 +4190,7 @@ Flying ONS U Aven Squire -1W +{1}{W} Creature - Bird Soldier 1/1 Flying @@ -4148,7 +4198,7 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 CON C Aven Trailblazer -2W +{2}{W} Creature - Bird Soldier 2/* Flying @@ -4156,7 +4206,7 @@ Domain - Aven Trailblazer's toughness is equal to the number of basic land types CON C Aven Trooper -3W +{3}{W} Creature - Bird Soldier 1/1 Flying @@ -4164,14 +4214,14 @@ Flying TOR C Aven Warcraft -2W +{2}{W} Instant Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn. JUD U Aven Warhawk -4W +{4}{W} Creature - Bird Soldier 2/2 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) @@ -4179,7 +4229,7 @@ Flying LGN U Aven Windreader -3UU +{3}{U}{U} Creature - Bird Soldier Wizard 3/3 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -4187,14 +4237,14 @@ Flying (This creature can't be blocked except by creatures with flying or reach. ODY C, 9ED C, 10E C Avenger en-Dal -1W +{1}{W} Creature - Human Spellshaper 1/1 {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. NEM R Avenger of Zendikar -5GG +{5}{G}{G} Creature - Elemental 5/5 When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. @@ -4202,7 +4252,7 @@ Landfall - Whenever a land enters the battlefield under your control, you may pu WWK M Avenging Angel -3WW +{3}{W}{W} Creature - Angel 3/3 Flying @@ -4210,14 +4260,14 @@ When Avenging Angel is put into a graveyard from the battlefield, you may put Av TMP R Avenging Druid -2G +{2}{G} Creature - Human Druid 1/3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. EXO C Avian Changeling -2W +{2}{W} Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) @@ -4225,7 +4275,7 @@ Flying LRW C Avizoa -3U +{3}{U} Creature - Jellyfish 2/2 Flying @@ -4233,51 +4283,51 @@ Flying WTH R Avoid Fate -G +{G} Instant Counter target instant or Aura spell that targets a permanent you control. LEG C, TSB S Awakener Druid -2G +{2}{G} Creature - Human Druid 1/1 When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. M10 U, M11 U Awakening -2GG +{2}{G}{G} Enchantment At the beginning of each upkeep, untap all creatures and lands. STH R Awakening Zone -2G +{2}{G} Enchantment At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE R Awe Strike -W +{W} Instant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. MRD C Awesome Presence -U +{U} Enchantment - Aura Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. ALL C (x2) Axegrinder Giant -4RR +{4}{R}{R} Creature - Giant Warrior 6/4 LRW C Axelrod Gunnarson -4BBRR +{4}{B}{B}{R}{R} Legendary Creature - Giant 5/5 Trample @@ -4285,7 +4335,7 @@ Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a gr LEG R, CHR R, ME3 U Ayesha Tanaka -WWUU +{W}{W}{U}{U} Legendary Creature - Human Artificer 2/2 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) @@ -4300,41 +4350,41 @@ Land HML U Aysen Bureaucrats -1W +{1}{W} Creature - Human Advisor 1/1 {T}: Tap target creature with power 2 or less. HML C (x2), 5ED C, ME2 C Aysen Crusader -2WW +{2}{W}{W} Creature - Human Knight 2+*/2+* Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. HML R, ME2 U Aysen Highway -3WWW +{3}{W}{W}{W} Enchantment White creatures have plainswalk. HML R Ayumi, the Last Visitor -3GG +{3}{G}{G} Legendary Creature - Spirit 7/3 Legendary landwalk SOK R Azami, Lady of Scrolls -2UUU +{2}{U}{U}{U} Legendary Creature - Human Wizard 0/2 Tap an untapped Wizard you control: Draw a card. CHK R Azimaet Drake -2U +{2}{U} Creature - Drake 1/3 Flying @@ -4342,7 +4392,7 @@ Flying MIR C Azorius AEthermage -1WU +{1}{W}{U} Creature - Human Wizard 1/1 Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. @@ -4356,7 +4406,7 @@ When Azorius Chancery enters the battlefield, return a land you control to its o DIS C Azorius First-Wing -WU +{W}{U} Creature - Griffin 2/2 Flying, protection from enchantments @@ -4366,13 +4416,13 @@ Azorius Guildmage {W/U}{W/U} Creature - Vedalken Wizard 2/2 -({w/u} can be paid with either {W} or {U}.) +({W/U} can be paid with either {W} or {U}.) {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) DIS U Azorius Herald -2W +{2}{W} Creature - Spirit 2/1 Azorius Herald is unblockable. @@ -4381,72 +4431,72 @@ When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to DIS U Azorius Ploy -1WWU +{1}{W}{W}{U} Instant Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. DIS U Azorius Signet -2 +{2} Artifact {1}, {T}: Add {W}{U} to your mana pool. DIS C, ARC C Azure Drake -3U +{3}{U} Creature - Drake 2/4 Flying LEG U, CHR U, 5ED U, BRB U, 9ED U, M11 C Azusa, Lost but Seeking -2G +{2}{G} Legendary Creature - Human Monk 1/2 You may play two additional lands on each of your turns. CHK R Back to Basics -2U +{2}{U} Enchantment Nonbasic lands don't untap during their controllers' untap steps. USG R Back to Nature -1G +{1}{G} Instant Destroy all enchantments. M11 U Backdraft -1R +{1}{R} Instant Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. LEG U Backfire -U +{U} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. LEG U, 4ED U Backlash -1BR +{1}{B}{R} Instant Tap target untapped creature. That creature deals damage equal to its power to its controller. INV U Backslide -1U +{1}{U} Instant Turn target creature with morph face down. Cycling {U} ({U}, Discard this card: Draw a card.) ONS C Bad Moon -1B +{1}{B} Enchantment Black creatures get +1/+1. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S, GVL R @@ -4462,78 +4512,78 @@ Land - Swamp Mountain LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R Baki's Curse -2UU +{2}{U}{U} Sorcery Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. HML R Baku Altar -2 +{2} Artifact Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. BOK R Bala Ged Scorpion -3B +{3}{B} Creature - Scorpion 2/3 When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. ROE C Bala Ged Thief -3B +{3}{B} Creature - Human Rogue Ally 2/2 Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. ZEN R Balance -1W +{1}{W} Sorcery Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. LEA R, LEB R, 2ED R, 3ED R, 4ED R, FVE M, ME4 R Balance of Power -3UU +{3}{U}{U} Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. POR R, PTK R, 8ED R Balancing Act -2WW +{2}{W}{W} Sorcery Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. ODY R Balduvian Barbarians -1RR +{1}{R}{R} Creature - Human Barbarian 3/2 ICE C, 6ED C, 7ED C, 8ED C, 9ED C Balduvian Bears -1G +{1}{G} Creature - Bear 2/2 ICE C Balduvian Conjurer -1U +{1}{U} Creature - Human Wizard 0/2 {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. ICE U, ME2 C Balduvian Dead -3B +{3}{B} Creature - Zombie 2/3 {2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. ALL U, ME2 U Balduvian Fallen -3B +{3}{B} Creature - Zombie 3/5 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -4541,21 +4591,21 @@ Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end o CSP U Balduvian Frostwaker -2U +{2}{U} Creature - Human Wizard 1/1 {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. CSP U Balduvian Horde -2RR +{2}{R}{R} Creature - Human Barbarian 5/5 When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. ALL R, 6ED R, BTD R, MED R Balduvian Hydra -XRR +{X}{R}{R} Creature - Hydra 0/1 Balduvian Hydra enters the battlefield with X +1/+0 counters on it. @@ -4564,14 +4614,14 @@ Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that woul ICE R, ME2 R Balduvian Rage -XR +{X}{R} Instant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. CSP U Balduvian Shaman -U +{U} Creature - Human Cleric Shaman 1/1 {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) @@ -4585,7 +4635,7 @@ If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mou ALL R, ME2 R Balduvian War-Makers -4R +{4}{R} Creature - Human Barbarian 3/3 Haste @@ -4593,14 +4643,14 @@ Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of tu ALL C (x2) Balduvian Warlord -3R +{3}{R} Creature - Human Barbarian 3/2 {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. CSP U Balefire Liege -2{R/W}{R/W}{R/W} +{2}{R/W}{R/W}{R/W} Creature - Spirit Horror 2/4 Other red creatures you control get +1/+1. @@ -4610,13 +4660,13 @@ Whenever you cast a white spell, you gain 3 life. EVE R, HOP R Baleful Stare -2U +{2}{U} Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. POR U, 7ED U, 9ED U Ball Lightning -RRR +{R}{R}{R} Creature - Elemental 6/1 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) @@ -4625,21 +4675,21 @@ At the beginning of the end step, sacrifice Ball Lightning. DRK R, 4ED R, 5ED R, BTD R, MED R, M10 R, H10 R Ballista Squad -3W +{3}{W} Creature - Human Rebel 2/2 {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. MMQ U, 9ED U, 10E U Balloon Peddler -2U +{2}{U} Creature - Human Spellshaper 2/2 {U}, {T}, Discard a card: Target creature gains flying until end of turn. MMQ C Ballynock Cohort -2W +{2}{W} Creature - Kithkin Soldier 2/2 First strike @@ -4647,7 +4697,7 @@ Ballynock Cohort gets +1/+1 as long as you control another white creature. SHM C Ballynock Trapper -3W +{3}{W} Creature - Kithkin Soldier 2/2 {T}: Tap target creature. @@ -4655,41 +4705,41 @@ Whenever you cast a white spell, you may untap Ballynock Trapper. EVE C Ballyrush Banneret -1W +{1}{W} Creature - Kithkin Soldier 2/1 Kithkin spells and Soldier spells you cast cost {1} less to cast. MOR C Balm of Restoration -2 +{2} Artifact {1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. FEM R Baloth Cage Trap -3GG +{3}{G}{G} Instant - Trap If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield. ZEN U Baloth Woodcrasher -4GG +{4}{G}{G} Creature - Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. ZEN U Balshan Beguiler -2U +{2}{U} Creature - Human Wizard 1/1 Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. ODY U Balshan Collaborator -3U +{3}{U} Creature - Bird Soldier 2/2 Flying @@ -4697,7 +4747,7 @@ Flying TOR U Balshan Griffin -3UU +{3}{U}{U} Creature - Griffin 3/2 Flying @@ -4705,7 +4755,7 @@ Flying ODY U Balthor the Defiled -2BB +{2}{B}{B} Legendary Creature - Zombie Dwarf 2/2 Minion creatures get +1/+1. @@ -4713,7 +4763,7 @@ Minion creatures get +1/+1. JUD R Balthor the Stout -1RR +{1}{R}{R} Legendary Creature - Dwarf Barbarian 2/2 Other Barbarian creatures get +1/+1. @@ -4721,20 +4771,20 @@ Other Barbarian creatures get +1/+1. TOR R Bamboozle -2U +{2}{U} Sorcery Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. ODY U Bandage -W +{W} Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. STH C, 10E C Bane of the Living -2BB +{2}{B}{B} Creature - Insect 4/3 Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -4742,53 +4792,53 @@ When Bane of the Living is turned face up, all creatures get -X/-X until end of LGN R Banefire -XR +{X}{R} Sorcery Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. CON R Baneful Omen -4BBB +{4}{B}{B}{B} Enchantment At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. ROE R Baneslayer Angel -3WW +{3}{W}{W} Creature - Angel 5/5 Flying, first strike, lifelink, protection from Demons and from Dragons M10 M, M11 M Banewasp Affliction -1B +{1}{B} Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. ALA C Banishing Knack -U +{U} Instant Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." EVE C Banishment Decree -3WW +{3}{W}{W} Instant Put target artifact, creature, or enchantment on top of its owner's library. MBS C Banshee -2BB +{2}{B}{B} Creature - Spirit 0/1 {X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. DRK U, CHR U, ME3 U Banshee's Blade -2 +{2} Artifact - Equipment Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. @@ -4802,7 +4852,7 @@ Whenever you roll {C}, put a divinity counter on target green, white, or blue cr HOP C Bant Battlemage -2W +{2}{W} Creature - Human Wizard 2/2 {G}, {T}: Target creature gains trample until end of turn. @@ -4810,7 +4860,7 @@ Creature - Human Wizard ALA U Bant Charm -GWU +{G}{W}{U} Instant Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. ALA U @@ -4822,7 +4872,7 @@ Land ALA C Bant Sojourners -1GWU +{1}{G}{W}{U} Creature - Human Soldier 2/4 When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. @@ -4830,55 +4880,55 @@ Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) ARB C Bant Sureblade -{G/U}W +{G/U}{W} Creature - Human Soldier 2/1 As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. ARB C Barbarian Bully -2R +{2}{R} Creature - Human Barbarian 2/2 Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. JUD C Barbarian General -4R +{4}{R} Creature - Human Barbarian Soldier 3/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK U Barbarian Guides -2R +{2}{R} Creature - Human Barbarian 1/2 {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. ICE C Barbarian Horde -3R +{3}{R} Creature - Human Barbarian Soldier 3/3 PTK C Barbarian Lunatic -2R +{2}{R} Creature - Human Barbarian 2/1 {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. ODY C Barbarian Outcast -1R +{1}{R} Creature - Human Barbarian Beast 2/2 When you control no Swamps, sacrifice Barbarian Outcast. TOR C Barbarian Riftcutter -4R +{4}{R} Creature - Human Barbarian 3/3 {R}, Sacrifice Barbarian Riftcutter: Destroy target land. @@ -4891,47 +4941,47 @@ Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to ODY U, H10 U Barbary Apes -1G +{1}{G} Creature - Ape 2/2 LEG C Barbed Battlegear -3 +{3} Artifact - Equipment Equipped creature gets +4/-1. Equip {2} SOM U Barbed Field -2RR +{2}{R}{R} Enchantment - Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to target creature or player." PCY U Barbed Foliage -2GG +{2}{G}{G} Enchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. MIR U Barbed Lightning -2R +{2}{R} Instant Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2} (Choose both if you pay the entwine cost.) DST C Barbed Sextant -1 +{1} Artifact {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. ICE C, 5ED C, ME2 C Barbed Shocker -3R +{3}{R} Creature - Insect 2/2 Trample, haste @@ -4939,54 +4989,54 @@ Whenever Barbed Shocker deals damage to a player, that player discards all the c TSP U Barbed Sliver -2R +{2}{R} Creature - Sliver 2/2 All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." TMP U, H09 U Barbed Wire -3 +{3} Artifact At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. MMQ U Barbed-Back Wurm -4B +{4}{B} Creature - Wurm 4/3 {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. MIR U Barbtooth Wurm -5G +{5}{G} Creature - Wurm 6/4 P02 C, S99 C Bargain -2W +{2}{W} Sorcery Target opponent draws a card. You gain 7 life. P02 U, S99 U Bargaining Table -5 +{5} Artifact {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. MMQ R Barishi -2GG +{2}{G}{G} Creature - Elemental 4/3 When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library. WTH U Barkhide Mauler -4G +{4}{G} Creature - Beast 4/4 Cycling {2} ({2}, Discard this card: Draw a card.) @@ -5000,19 +5050,19 @@ Conspire (As you cast this spell, you may tap two untapped creatures you control SHM C Barktooth Warbeard -4BRR +{4}{B}{R}{R} Legendary Creature - Human Warrior 6/5 LEG U, ME3 C Barl's Cage -4 +{4} Artifact {3}: Target creature doesn't untap during its controller's next untap step. DRK R, CHR R, 5ED R, ME3 R Baron Sengir -5BBB +{5}{B}{B}{B} Legendary Creature - Vampire 5/5 Flying @@ -5021,32 +5071,32 @@ Whenever a creature dealt damage by Baron Sengir this turn is put into a graveya HML R, MED R Barony Vampire -2B +{2}{B} Creature - Vampire 3/2 M11 C Barrage Ogre -3RR +{3}{R}{R} Creature - Ogre Warrior 3/3 {T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. SOM U Barrel Down Sokenzan -2R +{2}{R} Instant - Arcane Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. SOK C Barreling Attack -2RR +{2}{R}{R} Instant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. MIR R Barren Glory -4WW +{4}{W}{W} Enchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. FUT R @@ -5059,14 +5109,14 @@ Cycling {B} ({B}, Discard this card: Draw a card.) ONS C, DVD C, ARC C Barrenton Cragtreads -2{W/U}{W/U} +{2}{W/U}{W/U} Creature - Kithkin Scout 3/3 Barrenton Cragtreads can't be blocked by red creatures. SHM C Barrenton Medic -4W +{4}{W} Creature - Kithkin Cleric 0/4 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. @@ -5075,45 +5125,45 @@ SHM C Barrin Vanguard -Hand 0, life +6 +Hand +0, life +6 Sacrifice a permanent: Return target creature to its owner's hand. VG S Barrin's Codex -4 +{4} Artifact At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. USG R Barrin's Spite -2UB +{2}{U}{B} Sorcery Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. INV R Barrin's Unmaking -1U +{1}{U} Instant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. INV C Barrin, Master Wizard -1UU +{1}{U}{U} Legendary Creature - Human Wizard 1/1 {2}, Sacrifice a permanent: Return target creature to its owner's hand. USG R Barrow Ghoul -1B +{1}{B} Creature - Zombie 4/4 At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. WTH C Bartel Runeaxe -3BRG +{3}{B}{R}{G} Legendary Creature - Giant Warrior 6/5 Vigilance @@ -5121,13 +5171,13 @@ Bartel Runeaxe can't be the target of Aura spells. LEG R, ME3 U Barter in Blood -2BB +{2}{B}{B} Sorcery Each player sacrifices two creatures. MRD U, DVD U Baru, Fist of Krosa -3GG +{3}{G}{G} Legendary Creature - Human Druid 4/4 Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. @@ -5135,21 +5185,21 @@ Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm FUT R Basal Sliver -2B +{2}{B} Creature - Sliver 2/2 All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." TSP C Basal Thrull -BB +{B}{B} Creature - Thrull 1/2 {T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. FEM C (x4), MED C Basalt Gargoyle -2R +{2}{R} Creature - Gargoyle 3/2 Flying @@ -5158,7 +5208,7 @@ Echo {2}{R} (At the beginning of your upkeep, if this came under your control si TSP U Basalt Golem -5 +{5} Artifact Creature - Golem 2/4 Basalt Golem can't be blocked by artifact creatures. @@ -5166,7 +5216,7 @@ Whenever Basalt Golem becomes blocked by a creature, that creature's controller MIR U Basalt Monolith -3 +{3} Artifact Basalt Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool. @@ -5174,21 +5224,21 @@ Basalt Monolith doesn't untap during your untap step. LEA U, LEB U, 2ED U, 3ED U, ME4 U Bash to Bits -3R +{3}{R} Instant Destroy target artifact. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U Basilisk Collar -1 +{1} Artifact - Equipment Equipped creature has deathtouch and lifelink. Equip {2} WWK R Basking Rootwalla -G +{G} Creature - Lizard 1/1 {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. @@ -5196,13 +5246,13 @@ Madness {0} (If you discard this card, you may cast it for its madness cost inst TOR C, GVL C Bathe in Light -1W +{1}{W} Instant Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. RAV U Baton of Courage -3 +{3} Artifact Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) @@ -5210,13 +5260,13 @@ Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until 5DN C Baton of Morale -2 +{2} Artifact {2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ICE U Battered Golem -3 +{3} Artifact Creature - Golem 3/2 Battered Golem doesn't untap during your untap step. @@ -5224,7 +5274,7 @@ Whenever an artifact enters the battlefield, you may untap Battered Golem. 5DN C Battering Craghorn -2RR +{2}{R}{R} Creature - Goat Beast 3/1 First strike @@ -5232,7 +5282,7 @@ Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS C, ARC C Battering Ram -2 +{2} Artifact Creature - Construct 1/1 At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) @@ -5240,50 +5290,59 @@ Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of co ATQ C, 4ED C, 5ED C Battering Sliver -5R +{5}{R} Creature - Sliver 4/4 All Sliver creatures have trample. PLC C Battering Wurm -6G +{6}{G} Creature - Wurm 4/3 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. GPT U +Batterskull +{5} +Artifact - Equipment +Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) +Equipped creature gets +4/+4 and has vigilance and lifelink. +{3}: Return Batterskull to its owner's hand. +Equip {5} +NPH M + Battle Cry -2W +{2}{W} Instant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. ICE U Battle Frenzy -2R +{2}{R} Instant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. ICE C Battle Hurda -4W +{4}{W} Creature - Giant 3/3 First strike WWK C Battle Mastery -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature has double strike. LRW U Battle Rampart -2R +{2}{R} Creature - Wall 1/3 Defender @@ -5291,14 +5350,14 @@ Defender MMQ C, ROE C Battle Screech -2WW +{2}{W}{W} Sorcery Put two 1/1 white Bird creature tokens with flying onto the battlefield. Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD U Battle Squadron -3RR +{3}{R}{R} Creature - Goblin */* Flying @@ -5306,19 +5365,19 @@ Battle Squadron's power and toughness are each equal to the number of creatures MMQ R Battle Strain -1R +{1}{R} Enchantment Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. ODY U Battle of Wits -3UU +{3}{U}{U} Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. ODY R, 9ED R Battle-Mad Ronin -1R +{1}{R} Creature - Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) @@ -5326,7 +5385,7 @@ Battle-Mad Ronin attacks each turn if able. CHK C Battle-Rattle Shaman -3R +{3}{R} Creature - Goblin Shaman 2/2 At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. @@ -5339,14 +5398,14 @@ Land APC R, 9ED R, 10E R Battlefield Medic -1W +{1}{W} Creature - Human Cleric 1/1 {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. ONS C Battlefield Percher -3BB +{3}{B}{B} Creature - Bird 2/2 Flying @@ -5355,21 +5414,21 @@ Battlefield Percher can block only creatures with flying. NEM U Battlefield Scrounger -3GG +{3}{G}{G} Creature - Centaur 3/3 Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. JUD C Battlegate Mimic -1{R/W} +{1}{R/W} Creature - Shapeshifter 2/1 Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. EVE C, HOP C Battlegrace Angel -3WW +{3}{W}{W} Creature - Angel 4/4 Flying @@ -5378,20 +5437,20 @@ Whenever a creature you control attacks alone, it gains lifelink until end of tu ALA R Battlegrowth -G +{G} Instant Put a +1/+1 counter on target creature. MRD C Battletide Alchemist -3WW +{3}{W}{W} Creature - Kithkin Cleric 3/4 If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. MOR R Battlewand Oak -2G +{2}{G} Creature - Treefolk Warrior 1/3 Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. @@ -5399,7 +5458,7 @@ Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. LRW C Battlewise Aven -3W +{3}{W} Creature - Bird Soldier 2/2 Flying @@ -5407,13 +5466,13 @@ Threshold - As long as seven or more cards are in your graveyard, Battlewise Ave JUD C Batwing Brume -1{W/B} +{1}{W/B} Instant Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) EVE U, ARC U Bay Falcon -1U +{1}{U} Creature - Bird 1/1 Flying, vigilance @@ -5424,14 +5483,14 @@ Land - Swamp Forest LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R Bayou Dragonfly -1G +{1}{G} Creature - Insect 1/1 Flying, swampwalk TMP C Bazaar Trader -1R +{1}{R} Creature - Goblin 1/1 {T}: Target player gains control of target artifact, creature, or land you control. @@ -5443,21 +5502,21 @@ Land ARN U, ME3 R Bazaar of Wonders -3UU +{3}{U}{U} World Enchantment When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. MIR R Beacon Behemoth -3GG +{3}{G}{G} Creature - Beast 5/3 {1}: Target creature with power 5 or greater gains vigilance until end of turn. CON C Beacon Hawk -1W +{1}{W} Creature - Bird 1/1 Flying @@ -5466,50 +5525,50 @@ Whenever Beacon Hawk deals combat damage to a player, you may untap target creat DIS C Beacon of Creation -3G +{3}{G} Sorcery Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. 5DN R Beacon of Destiny -1W +{1}{W} Creature - Human Cleric 1/3 {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. LGN R Beacon of Destruction -3RR +{3}{R}{R} Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. 5DN R, 10E R Beacon of Immortality -5W +{5}{W} Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. 5DN R, 10E R Beacon of Tomorrows -6UU +{6}{U}{U} Sorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. 5DN R Beacon of Unrest -3BB +{3}{B}{B} Sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. 5DN R, 10E R, HOP R, ARC R Bear Cub -1G +{1}{G} Creature - Bear 2/2 P02 C Bear Umbra -2GG +{2}{G}{G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." @@ -5517,40 +5576,46 @@ Totem armor (If enchanted creature would be destroyed, instead remove all damage ROE R Bearscape -1GG +{1}{G}{G} Enchantment {1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. ODY R Beast Attack -2GGG +{2}{G}{G}{G} Instant Put a 4/4 green Beast creature token onto the battlefield. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U, GVL U Beast Hunt -3G +{3}{G} Sorcery Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. HOP C, ZEN C Beast Walkers -1WW +{1}{W}{W} Creature - Human Beast Soldier 2/2 {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) HML R +Beast Within +{2}{G} +Instant +Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. +NPH U + Beast of Burden -6 +{6} Artifact Creature - Golem */* Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. PRO R, ULG R, 7ED R, 8ED R, 9ED R Beastbreaker of Bala Ged -1G +{1}{G} Creature - Human Warrior 2/2 Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.) @@ -5562,14 +5627,14 @@ Trample ROE U Beastmaster Ascension -2G +{2}{G} Enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. ZEN R Beastmaster's Magemark -2G +{2}{G} Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1. @@ -5577,7 +5642,7 @@ Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 GPT C Beasts of Bogardan -4R +{4}{R} Creature - Beast 3/3 Protection from red @@ -5591,32 +5656,32 @@ Exile target card from a graveyard. Put a 1/1 white and black Spirit creature to EVE C Bedlam -2RR +{2}{R}{R} Enchantment Creatures can't block. USG R, 7ED R Bee Sting -3G +{3}{G} Sorcery Bee Sting deals 2 damage to target creature or player. POR U, P02 U, ME4 U Befoul -2BB +{2}{B}{B} Sorcery Destroy target land or nonblack creature. It can't be regenerated. USG C, 7ED U, CHK C Behemoth Sledge -1GW +{1}{G}{W} Artifact - Equipment Equipped creature gets +2/+2 and has lifelink and trample. Equip {3} ARB U Behemoth's Herald -G +{G} Creature - Elf Shaman 1/1 {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. @@ -5628,13 +5693,13 @@ When you set this scheme in motion, destroy all nonland permanents target oppone ARC C Belbe's Armor -3 +{3} Artifact {X}, {T}: Target creature gets -X/+X until end of turn. NEM U Belbe's Percher -2B +{2}{B} Creature - Bird 2/2 Flying @@ -5642,14 +5707,14 @@ Belbe's Percher can block only creatures with flying. NEM C Belbe's Portal -5 +{5} Artifact As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. NEM R Belfry Spirit -3WW +{3}{W}{W} Creature - Spirit 1/1 Flying @@ -5658,7 +5723,7 @@ When Belfry Spirit enters the battlefield or the creature it haunts is put into GPT U Belligerent Hatchling -3{R/W} +{3}{R/W} Creature - Elemental 6/6 First strike @@ -5668,7 +5733,7 @@ Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchli EVE U Bellowing Fiend -4B +{4}{B} Creature - Spirit 3/3 Flying @@ -5676,7 +5741,7 @@ Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 dam TMP R, 7ED R Bellowing Tanglewurm -3GG +{3}{G}{G} Creature - Wurm 4/4 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) @@ -5684,7 +5749,7 @@ Other green creatures you control have intimidate. SOM U Belltower Sphinx -4U +{4}{U} Creature - Sphinx 2/5 Flying @@ -5692,28 +5757,28 @@ Whenever a source deals damage to Belltower Sphinx, that source's controller put RAV U Beloved Chaplain -1W +{1}{W} Creature - Human Cleric 1/1 Protection from creatures ODY U Ben-Ben, Akki Hermit -2RR +{2}{R}{R} Legendary Creature - Goblin Shaman 1/1 {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. CHK R Benalish Cavalry -1W +{1}{W} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) TSP C Benalish Commander -3W +{3}{W} Creature - Human Soldier */* Benalish Commander's power and toughness are each equal to the number of Soldiers you control. @@ -5722,7 +5787,7 @@ Whenever a time counter is removed from Benalish Commander while it's exiled, pu PLC R Benalish Emissary -2W +{2}{W} Creature - Human Wizard 1/4 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) @@ -5730,28 +5795,28 @@ When Benalish Emissary enters the battlefield, if it was kicked, destroy target INV U Benalish Heralds -3W +{3}{W} Creature - Human Soldier 2/4 {3}{U}, {T}: Draw a card. INV U Benalish Hero -W +{W} Creature - Human Soldier 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C Benalish Infantry -2W +{2}{W} Creature - Human Soldier 1/3 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) WTH C Benalish Knight -2W +{2}{W} Creature - Human Knight 2/2 Flash (You may cast this spell any time you could cast an instant.) @@ -5759,35 +5824,35 @@ First strike (This creature deals combat damage before creatures without first s WTH C, 10E C Benalish Lancer -2W +{2}{W} Creature - Human Knight 2/2 Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. -INV C +INV C, DDG C Benalish Missionary -W +{W} Creature - Human Cleric 1/1 {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. WTH C Benalish Trapper -1W +{1}{W} Creature - Human Soldier 1/2 {W}, {T}: Tap target creature. INV C Bend or Break -3R +{3}{R} Sorcery Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. INV R Benediction of Moons -W +{W} Sorcery You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) @@ -5795,7 +5860,7 @@ When the creature Benediction of Moons haunts is put into a graveyard, you gain GPT C Benevolent Ancestor -2W +{2}{W} Creature - Spirit 0/4 Defender (This creature can't attack.) @@ -5803,28 +5868,28 @@ Defender (This creature can't attack.) RAV C Benevolent Bodyguard -W +{W} Creature - Human Cleric 1/1 Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. JUD C Benevolent Unicorn -1W +{1}{W} Creature - Unicorn 1/2 If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. MIR C Benthic Behemoth -5UUU +{5}{U}{U}{U} Creature - Serpent 7/6 Islandwalk TMP R, 7ED R Benthic Djinn -2UB +{2}{U}{B} Creature - Djinn 5/3 Islandwalk @@ -5832,14 +5897,14 @@ At the beginning of your upkeep, you lose 2 life. MIR R Benthic Explorers -3U +{3}{U} Creature - Merfolk Scout 2/4 {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. ALL C (x2), ME3 C Benthicore -6U +{6}{U} Creature - Elemental 5/5 When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. @@ -5847,34 +5912,34 @@ Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until en LRW U Bequeathal -G +{G} Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, you draw two cards. EXO C Bereavement -1B +{1}{B} Enchantment Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card. USG U, 7ED U Berserk -G +{G} Instant Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. LEA U, LEB U, 2ED U, MED R, FVE M Berserk Murlodont -4G +{4}{G} Creature - Beast 3/3 Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. LGN C Berserkers of Blood Ridge -4R +{4}{R} Creature - Human Berserker 4/4 Berserkers of Blood Ridge attacks each turn if able. @@ -5883,12 +5948,12 @@ M10 C, M11 C Beseech the Queen {2/B}{2/B}{2/B} Sorcery -({2/b} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) +({2/B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. SHM U, HOP U Bestial Fury -2R +{2}{R} Enchantment - Aura Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. @@ -5896,27 +5961,27 @@ Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample unt ALL C (x2), MED C Bestial Menace -3GG +{3}{G}{G} Sorcery Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. WWK U Betrayal -U +{U} Enchantment - Aura Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. VIS C Betrayal of Flesh -5B +{5}{B} Instant Choose one - Destroy target creature; or return target creature card from your graveyard to the battlefield. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.) MRD U Betrothed of Fire -1R +{1}{R} Enchantment - Aura Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. @@ -5924,20 +5989,20 @@ Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. WTH C Bewilder -2U +{2}{U} Instant Target creature gets -3/-0 until end of turn. Draw a card. TSP C Bifurcate -3G +{3}{G} Sorcery Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. MMQ R Big Game Hunter -1BB +{1}{B}{B} Creature - Human Rebel Assassin 1/1 When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. @@ -5945,28 +6010,28 @@ Madness {B} (If you discard this card, you may cast it for its madness cost inst PLC U Bile Urchin -B +{B} Creature - Spirit 1/1 Sacrifice Bile Urchin: Target player loses 1 life. BOK C Bind -1G +{1}{G} Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. INV R Binding Agony -1B +{1}{B} Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. MIR C Binding Grasp -3U +{3}{U} Enchantment - Aura Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. @@ -5975,27 +6040,27 @@ Enchanted creature gets +0/+1. ICE U, 5ED U, ME2 R Biomantic Mastery -4{G/U}{G/U}{G/U} +{4}{G/U}{G/U}{G/U} Sorcery -({g/u} can be paid with either {G} or {U}.) +({G/U} can be paid with either {G} or {U}.) Draw a card for each creature target player controls, then draw a card for each creature another target player controls. DIS R Bioplasm -3GG +{3}{G}{G} Creature - Ooze 4/4 Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. GPT R Biorhythm -6GG +{6}{G}{G} Sorcery Each player's life total becomes the number of creatures he or she controls. ONS R, 9ED R Birchlore Rangers -G +{G} Creature - Elf Druid 1/1 Tap two untapped Elves you control: Add one mana of any color to your mana pool. @@ -6003,14 +6068,14 @@ Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face u ONS C Bird Maiden -2R +{2}{R} Creature - Human Bird 1/2 Flying ARN C (x2), 4ED C, 5ED C, ME4 C Birds of Paradise -G +{G} Creature - Bird 0/1 Flying @@ -6019,12 +6084,19 @@ LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, RAV R, 10E R, M10 Birds of Paradise Avatar Vanguard -Hand 0, life -3 +Hand +0, life -3 Lands you control have "{T}: Add one mana of any color to your mana pool." VG S (x2) +Birthing Pod +{3}{G/P} +Artifact +({G/P} can be paid with either {G} or 2 life.) +{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. +NPH R + Biting Tether -4U +{4}{U} Enchantment - Aura Enchant creature You control enchanted creature. @@ -6032,27 +6104,27 @@ At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. SHM U Bitter Ordeal -2B +{2}{B} Sorcery Search target player's library for a card and exile it. Then that player shuffles his or her library. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) FUT R Bitterblossom -1B +{1}{B} Tribal Enchantment - Faerie At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. MOR R Bituminous Blast -3BR +{3}{B}{R} Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature. ARB U, ARC U Black Carriage -3BB +{3}{B}{B} Creature - Horse 4/4 Trample @@ -6061,7 +6133,7 @@ Sacrifice a creature: Untap Black Carriage. Activate this ability only during yo HML R Black Knight -BB +{B}{B} Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) @@ -6069,34 +6141,34 @@ Protection from white (This creature can't be blocked, targeted, dealt damage, o LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U, M10 U, M11 U, ME4 U Black Lotus -0 +{0} Artifact {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. LEA R, LEB R, 2ED R Black Mana Battery -4 +{4} Artifact {2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. LEG U, 4ED R Black Market -3BB +{3}{B}{B} Enchantment Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. MMQ R Black Poplar Shaman -2B +{2}{B} Creature - Treefolk Shaman 1/3 {2}{B}: Regenerate target Treefolk. LRW C Black Scarab -W +{W} Enchantment - Aura Enchant creature Enchanted creature can't be blocked by black creatures. @@ -6104,20 +6176,20 @@ Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. ICE U Black Sun's Zenith -XBB +{X}{B}{B} Sorcery Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. MBS R Black Vise -1 +{1} Artifact As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME3 R, FVR M Black Ward -W +{W} Enchantment - Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. @@ -6130,7 +6202,7 @@ Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer SOM R Blackcleave Goblin -3B +{3}{B} Creature - Goblin Zombie 2/1 Haste @@ -6138,54 +6210,62 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an SOM C Blackmail -B +{B} Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. ONS U, 9ED U Blade Sliver -2R +{2}{R} Creature - Sliver 2/2 All Sliver creatures get +1/+0. LGN U +Blade Splicer +{2}{W} +Creature - Human Artificer +1/1 +When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. +Golem creatures you control have first strike. +NPH R + Blade of the Bloodchief -1 +{1} Artifact - Equipment Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} ZEN R Blade of the Sixth Pride -1W +{1}{W} Creature - Cat Rebel 3/1 FUT C Blade-Tribe Berserkers -3R +{3}{R} Creature - Human Berserker 3/3 Metalcraft - When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. SOM C Bladed Pinions -2 +{2} Artifact - Equipment Equipped creature has flying and first strike. Equip {2} SOM C Bladed Sentinel -4 +{4} Artifact Creature - Construct 2/4 {W}: Bladed Sentinel gains vigilance until end of turn. MBS C Blademane Baku -1R +{1}{R} Creature - Spirit 1/1 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. @@ -6193,21 +6273,21 @@ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademan BOK C Blades of Velis Vel -1R +{1}{R} Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. LRW C Bladetusk Boar -3R +{3}{R} Creature - Boar 3/2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) ZEN C Bladewing the Risen -3BBRR +{3}{B}{B}{R}{R} Legendary Creature - Zombie Dragon 4/4 Flying @@ -6216,7 +6296,7 @@ When Bladewing the Risen enters the battlefield, you may return target Dragon pe SCG R, FVD R Bladewing's Thrall -2BB +{2}{B}{B} Creature - Zombie 3/3 Bladewing's Thrall has flying as long as you control a Dragon. @@ -6224,20 +6304,20 @@ When a Dragon enters the battlefield, you may return Bladewing's Thrall from you SCG U Blanchwood Armor -2G +{2}{G} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. USG U, 7ED U, 8ED U, 9ED U, 10E U Blanchwood Treefolk -4G +{4}{G} Creature - Treefolk 4/5 USG C Blanket of Night -1BB +{1}{B}{B} Enchantment Each land is a Swamp in addition to its other land types. VIS U @@ -6249,21 +6329,21 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG U Blaster Mage -2R +{2}{R} Creature - Human Spellshaper 2/2 {R}, {T}, Discard a card: Destroy target Wall. MMQ C Blasting Station -3 +{3} Artifact {T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature enters the battlefield, you may untap Blasting Station. 5DN U Blastoderm -2GG +{2}{G}{G} Creature - Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) @@ -6271,26 +6351,26 @@ Fading 3 (This creature enters the battlefield with three fade counters on it. A NEM C, GVL C Blatant Thievery -4UUU +{4}{U}{U}{U} Sorcery For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) ONS R Blaze -XR +{X}{R} Sorcery Blaze deals X damage to target creature or player. POR U (x2), P02 U, 6ED U, PTK U, 7ED U, 8ED U, 9ED U, 10E U, HOP U Blaze of Glory -W +{W} Instant Cast Blaze of Glory only during the declare attackers step. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. LEA R, LEB R, 2ED R, ME4 U Blazethorn Scarecrow -5 +{5} Artifact Creature - Scarecrow 3/3 Blazethorn Scarecrow has haste as long as you control a red creature. @@ -6298,7 +6378,7 @@ Blazethorn Scarecrow has wither as long as you control a green creature. (It dea SHM C Blazing Archon -6WWW +{6}{W}{W}{W} Creature - Archon 5/6 Flying @@ -6306,7 +6386,7 @@ Creatures can't attack you. RAV R Blazing Blade Askari -2R +{2}{R} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -6314,27 +6394,27 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin TSP C Blazing Effigy -1R +{1}{R} Creature - Elemental 0/3 When Blazing Effigy is put into a graveyard from the battlefield, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. LEG C Blazing Salvo -R +{R} Instant Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. ODY C Blazing Shoal -XRR +{X}{R}{R} Instant - Arcane You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. BOK R Blazing Specter -2BR +{2}{B}{R} Creature - Specter 2/2 Flying, haste @@ -6342,7 +6422,7 @@ Whenever Blazing Specter deals combat damage to a player, that player discards a INV R Blazing Torch -1 +{1} Artifact - Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." @@ -6350,54 +6430,54 @@ Equip {1} ZEN U Bleak Coven Vampires -3BB +{3}{B}{B} Creature - Vampire Warrior 4/3 Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. SOM C Blessed Breath -W +{W} Instant - Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK C Blessed Orator -3W +{3}{W} Creature - Human Cleric 1/4 Other creatures you control get +0/+1. ODY U, 9ED U Blessed Reversal -1W +{1}{W} Instant You gain 3 life for each creature attacking you. POR R, ULG R, 7ED R, 8ED R Blessed Wind -7WW +{7}{W}{W} Sorcery Target player's life total becomes 20. PCY R Blessed Wine -1W +{1}{W} Instant You gain 1 life. Draw a card at the beginning of the next turn's upkeep. ICE C, 5ED C Blessing -WW +{W}{W} Enchantment - Aura Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. LEA R, LEB R, 2ED R, 3ED R, 4ED R Blessing of Leeches -2B +{2}{B} Enchantment - Aura Flash Enchant creature @@ -6406,21 +6486,21 @@ At the beginning of your upkeep, you lose 1 life. BOK C Blessing of the Nephilim -W +{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors. DIS U Blight -BB +{B}{B} Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. LEG U, 4ED U, 5ED U, 6ED U, MED U Blight Mamba -1G +{1}{G} Creature - Snake 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -6428,14 +6508,22 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an SOM C Blight Sickle -2 +{2} Artifact - Equipment Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} SHM C +Blighted Agent +{1}{U} +Creature - Human Rogue +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Blighted Agent is unblockable. +NPH C + Blighted Shaman -1B +{1}{B} Creature - Human Cleric Shaman 1/1 {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. @@ -6443,20 +6531,20 @@ Creature - Human Cleric Shaman MIR U, 6ED U Blightning -1BR +{1}{B}{R} Sorcery Blightning deals 3 damage to target player. That player discards two cards. ALA C Blightsoil Druid -1B +{1}{B} Creature - Elf Druid 1/2 {T}, Pay 1 life: Add {G} to your mana pool. MOR C Blightspeaker -1B +{1}{B} Creature - Human Rebel Cleric 1/1 {T}: Target player loses 1 life. @@ -6464,7 +6552,7 @@ Creature - Human Rebel Cleric PLC C Blightsteel Colossus -12 +{12} Artifact Creature - Golem 11/11 Trample, infect @@ -6473,7 +6561,7 @@ If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blig MBS M Blightwidow -3G +{3}{G} Creature - Spider 2/4 Reach (This creature can block creatures with flying.) @@ -6481,21 +6569,21 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an MBS C Blind Creeper -1B +{1}{B} Creature - Zombie Beast 3/3 Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 5DN C Blind Fury -2RR +{2}{R}{R} Instant Cast Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. MIR U Blind Hunter -2WB +{2}{W}{B} Creature - Bat 2/2 Flying @@ -6504,33 +6592,41 @@ When Blind Hunter enters the battlefield or the creature it haunts is put into a GPT C Blind Phantasm -2U +{2}{U} Creature - Illusion 2/3 FUT C Blind Seer -2UU +{2}{U}{U} Legendary Creature - Human Wizard 3/3 {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. INV R +Blind Zealot +{1}{B}{B} +Creature - Human Cleric +2/2 +Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. +NPH C + Blind with Anger -3R +{3}{R} Instant - Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. CHK U Blind-Spot Giant -2R +{2}{R} Creature - Giant Warrior 4/3 Blind-Spot Giant can't attack or block unless you control another Giant. LRW C Blinding Angel -3WW +{3}{W}{W} Creature - Angel 2/4 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -6538,41 +6634,48 @@ Whenever Blinding Angel deals combat damage to a player, that player skips his o NEM R, 8ED R, 9ED R Blinding Beam -2W +{2}{W} Instant Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.) MRD C, EVT C Blinding Light -2W +{2}{W} Sorcery Tap all nonwhite creatures. MIR U, POR R, S99 R, INV U Blinding Mage -1W +{1}{W} Creature - Human Wizard 1/2 {W}, {T}: Tap target creature. M10 C, M11 C Blinding Powder -1 +{1} Artifact - Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) BOK U +Blinding Souleater +{3} +Artifact Creature - Cleric +1/3 +{W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.) +NPH C + Blinking Spirit -3W +{3}{W} Creature - Spirit 2/2 {0}: Return Blinking Spirit to its owner's hand. ICE R, 5ED R, BRB R, 9ED R Blinkmoth Infusion -12UU +{12}{U}{U} Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Untap all artifacts. @@ -6586,7 +6689,7 @@ Land DST R Blinkmoth Urn -5 +{5} Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. MRD R @@ -6598,14 +6701,14 @@ Land MRD U Blister Beetle -1B +{1}{B} Creature - Insect 1/1 When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. ALA C Blistergrub -2B +{2}{B} Creature - Horror 2/2 Swampwalk @@ -6613,22 +6716,22 @@ When Blistergrub is put into a graveyard from the battlefield, each opponent los SOM C Blistering Barrier -2R +{2}{R} Creature - Wall 5/2 Defender (This creature can't attack.) MIR C Blistering Dieflyn -3R +{3}{R} Creature - Imp 0/1 Flying -{b/r}: Blistering Dieflyn gets +1/+0 until end of turn. +{B/R}: Blistering Dieflyn gets +1/+0 until end of turn. SHM C Blistering Firecat -1RRR +{1}{R}{R}{R} Creature - Elemental Cat 7/1 Trample, haste @@ -6637,14 +6740,14 @@ Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS R Blisterstick Shaman -2R +{2}{R} Creature - Goblin Shaman 2/1 When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player. MBS C Blitz Hellion -3RG +{3}{R}{G} Creature - Hellion 7/7 Trample, haste @@ -6652,7 +6755,7 @@ At the beginning of the end step, Blitz Hellion's owner shuffles it into his or ARB R Blizzard -GG +{G}{G} Enchantment Cast Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -6660,7 +6763,7 @@ Creatures with flying don't untap during their controllers' untap steps. ICE R Blizzard Elemental -5UU +{5}{U}{U} Creature - Elemental 5/5 Flying @@ -6668,7 +6771,7 @@ Flying UDS R, BTD R Blizzard Specter -2UB +{2}{U}{B} Snow Creature - Specter 2/3 Flying @@ -6676,7 +6779,7 @@ Whenever Blizzard Specter deals combat damage to a player, choose one - That pla CSP U Bloated Toad -2G +{2}{G} Creature - Frog 2/2 Protection from blue @@ -6684,27 +6787,27 @@ Cycling {2} ({2}, Discard this card: Draw a card.) ULG U Blockade Runner -3U +{3}{U} Creature - Merfolk 2/2 {U}: Blockade Runner is unblockable this turn. MMQ C Blockbuster -3RR +{3}{R}{R} Enchantment {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. RAV U Blood Celebrant -B +{B} Creature - Human Cleric 1/1 {B}, Pay 1 life: Add one mana of any color to your mana pool. LGN C Blood Clock -4 +{4} Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. SOK R @@ -6716,7 +6819,7 @@ As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood C DIS R Blood Cultist -1BR +{1}{B}{R} Creature - Human Wizard 1/1 {T}: Blood Cultist deals 1 damage to target creature. @@ -6724,21 +6827,21 @@ Whenever a creature dealt damage by Blood Cultist this turn is put into a gravey ALA U Blood Frenzy -1R +{1}{R} Instant Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. TMP C Blood Funnel -1B +{1}{B} Enchantment Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. RAV R Blood Hound -2R +{2}{R} Creature - Hound 1/1 Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. @@ -6746,52 +6849,52 @@ At the beginning of your end step, remove all +1/+1 counters from Blood Hound. MMQ R Blood Knight -RR +{R}{R} Creature - Human Knight 2/2 First strike, protection from white PLC U Blood Lust -1R +{1}{R} Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. LEG U, 4ED C, 5ED C, ME3 C Blood Moon -2R +{2}{R} Enchantment Nonbasic lands are Mountains. DRK R, CHR R, 8ED R, 9ED R Blood Oath -3R +{3}{R} Instant Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) MMQ R Blood Pet -B +{B} Creature - Thrull 1/1 Sacrifice Blood Pet: Add {B} to your mana pool. TMP C, 6ED C, 7ED C Blood Rites -3RR +{3}{R}{R} Enchantment {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. CHK U Blood Seeker -1B +{1}{B} Creature - Vampire Shaman 1/1 Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. ZEN C Blood Speaker -3B +{3}{B} Creature - Ogre Shaman 3/2 At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. @@ -6799,20 +6902,20 @@ Whenever a Demon enters the battlefield under your control, return Blood Speaker CHK U Blood Tithe -3B +{3}{B} Sorcery Each opponent loses 3 life. You gain life equal to the life lost this way. M11 C Blood Tribute -4BB +{4}{B}{B} Sorcery Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. ZEN R Blood Tyrant -4UBR +{4}{U}{B}{R} Creature - Vampire 5/5 Flying, trample @@ -6821,26 +6924,26 @@ Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. CON R Blood Vassal -2B +{2}{B} Creature - Thrull 2/2 Sacrifice Blood Vassal: Add {B}{B} to your mana pool. USG C Blood of the Martyr -WWW +{W}{W}{W} Instant Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. DRK U, CHR U Bloodbond March -2BG +{2}{B}{G} Enchantment Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. RAV R Bloodbraid Elf -2RG +{2}{R}{G} Creature - Elf Berserker 3/2 Haste @@ -6848,21 +6951,21 @@ Cascade (When you cast this spell, exile cards from the top of your library unti ARB U Bloodchief Ascension -B +{B} Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. ZEN R Bloodcrazed Goblin -R +{R} Creature - Goblin Berserker 2/2 Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. M11 C Bloodcurdler -1B +{1}{B} Creature - Horror 1/1 Flying @@ -6871,41 +6974,41 @@ Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler g ODY R Bloodcurdling Scream -XB +{X}{B} Sorcery Target creature gets +X/+0 until end of turn. P02 U Bloodfire Colossus -6RR +{6}{R}{R} Creature - Giant 6/6 {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. APC R, 9ED R, 10E R Bloodfire Dwarf -R +{R} Creature - Dwarf 1/1 {R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. APC C Bloodfire Infusion -2R +{2}{R} Enchantment - Aura Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. APC C Bloodfire Kavu -2RR +{2}{R}{R} Creature - Kavu 2/2 {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. APC U Bloodghast -BB +{B}{B} Creature - Vampire Spirit 2/1 Bloodghast can't block. @@ -6914,7 +7017,7 @@ Landfall - Whenever a land enters the battlefield under your control, you may re ZEN R Bloodhall Ooze -R +{R} Creature - Ooze 1/1 At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. @@ -6922,7 +7025,7 @@ At the beginning of your upkeep, if you control a green permanent, you may put a CON R Bloodhusk Ritualist -2B +{2}{B} Creature - Vampire Shaman 2/2 Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) @@ -6930,7 +7033,7 @@ When Bloodhusk Ritualist enters the battlefield, target opponent discards a card WWK U Bloodied Ghost -1{W/B}{W/B} +{1}{W/B}{W/B} Creature - Spirit 3/3 Flying @@ -6938,76 +7041,76 @@ Bloodied Ghost enters the battlefield with a -1/-1 counter on it. EVE U Bloodletter Quill -3 +{3} Artifact {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. {U}{B}: Remove a blood counter from Bloodletter Quill. RAV R Bloodline Shaman -1G +{1}{G} Creature - Elf Wizard Shaman 1/1 {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. ONS U Bloodmark Mentor -1R +{1}{R} Creature - Goblin Warrior 1/1 Red creatures you control have first strike. -SHM U +SHM U, DDG U Bloodpyre Elemental -4R +{4}{R} Creature - Elemental 4/1 Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. ALA C Bloodrite Invoker -2B +{2}{B} Creature - Vampire Shaman 3/1 {8}: Target player loses 3 life and you gain 3 life. ROE C Bloodrock Cyclops -2R +{2}{R} Creature - Cyclops 3/3 Bloodrock Cyclops attacks each turn if able. WTH C, BTD C, 10E C Bloodscale Prowler -2R +{2}{R} Creature - Viashino Warrior 3/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) GPT C Bloodscent -3G +{3}{G} Instant All creatures able to block target creature this turn do so. MRD U Bloodshed Fever -R +{R} Enchantment - Aura Enchant creature Enchanted creature attacks each turn if able. SHM C Bloodshot Cyclops -5R +{5}{R} Creature - Cyclops Giant 4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. UDS R, 7ED R, 8ED R Bloodshot Trainee -3R +{3}{R} Creature - Goblin Warrior 2/3 {T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. @@ -7019,7 +7122,7 @@ Land ONS R Bloodstoke Howler -5R +{5}{R} Creature - Beast 3/4 Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -7027,13 +7130,13 @@ When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 LGN C Bloodstone Cameo -3 +{3} Artifact {T}: Add {B} or {R} to your mana pool. INV U Bloodthirsty Ogre -2B +{2}{B} Creature - Ogre Warrior Shaman 3/1 {T}: Put a devotion counter on Bloodthirsty Ogre. @@ -7041,7 +7144,7 @@ Creature - Ogre Warrior Shaman CHK U Bloodthorn Taunter -1R +{1}{R} Creature - Human Scout 1/1 Haste @@ -7049,46 +7152,52 @@ Haste ALA C Bloodthrone Vampire -1B +{1}{B} Creature - Vampire 1/1 Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. ROE C, M11 C Bloom Tender -1G +{1}{G} Creature - Elf Druid 1/1 {T}: For each color among permanents you control, add one mana of that color to your mana pool. EVE R Blossoming Wreath -G +{G} Instant You gain life equal to the number of creature cards in your graveyard. WTH C Blowfly Infestation -2B +{2}{B} Enchantment Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. SHM U +Bludgeon Brawl +{2}{R} +Enchantment +Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost. +NPH R + Blue Elemental Blast -U +{U} Instant Choose one - Counter target red spell; or destroy target red permanent. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ME4 U Blue Mana Battery -4 +{4} Artifact {2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. LEG U, 4ED R Blue Scarab -W +{W} Enchantment - Aura Enchant creature Enchanted creature can't be blocked by blue creatures. @@ -7096,26 +7205,26 @@ Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. ICE U Blue Sun's Zenith -XUUU +{X}{U}{U}{U} Instant Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. MBS R Blue Ward -W +{W} Enchantment - Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. LEA U, LEB U, 2ED U, 3ED U, 4ED U Blunt the Assault -3G +{3}{G} Instant You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. SOM C Blurred Mongoose -1G +{1}{G} Creature - Mongoose 2/1 Blurred Mongoose can't be countered. @@ -7123,14 +7232,14 @@ Shroud (This permanent can't be the target of spells or abilities.) INV R Boa Constrictor -4G +{4}{G} Creature - Snake 3/3 {T}: Boa Constrictor gets +3/+3 until end of turn. MMQ U Boar Umbra -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. @@ -7138,7 +7247,7 @@ Totem armor (If enchanted creature would be destroyed, instead remove all damage ROE U Boartusk Liege -1{R/G}{R/G}{R/G} +{1}{R/G}{R/G}{R/G} Creature - Goblin Knight 3/4 Trample @@ -7147,14 +7256,14 @@ Other green creatures you control get +1/+1. SHM R Body Double -4U +{4}{U} Creature - Shapeshifter 0/0 You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. PLC R Body Snatcher -2BB +{2}{B}{B} Creature - Minion 2/2 When Body Snatcher enters the battlefield, exile it unless you discard a creature card. @@ -7162,7 +7271,7 @@ When Body Snatcher is put into a graveyard from the battlefield, exile Body Snat UDS R Body of Jukai -7GG +{7}{G}{G} Creature - Spirit 8/5 Trample @@ -7170,14 +7279,14 @@ Soulshift 8 (When this is put into a graveyard from the battlefield, you may ret BOK U Bog Down -2B +{2}{B} Sorcery Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. PLS C Bog Elemental -3BB +{3}{B}{B} Creature - Elemental 5/4 Protection from white @@ -7185,7 +7294,7 @@ At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a PCY R Bog Glider -2B +{2}{B} Creature - Human Mercenary 1/1 Flying @@ -7193,14 +7302,14 @@ Flying PCY C Bog Gnarr -4G +{4}{G} Creature - Beast 2/2 Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. APC C Bog Hoodlums -5B +{5}{B} Creature - Goblin Warrior 4/1 Bog Hoodlums can't block. @@ -7208,35 +7317,35 @@ When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, pu LRW C Bog Imp -1B +{1}{B} Creature - Imp 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) DRK C, 4ED C, 5ED C, POR C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C Bog Initiate -1B +{1}{B} Creature - Human Wizard 1/1 {1}: Add {B} to your mana pool. INV C Bog Raiders -2B +{2}{B} Creature - Zombie 2/2 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) POR C, USG C, S99 C, M11 C Bog Rats -B +{B} Creature - Rat 1/1 Bog Rats can't be blocked by Walls. DRK C, CHR C, 5ED C, 6ED C Bog Serpent -5B +{5}{B} Creature - Serpent 5/5 Bog Serpent can't attack unless defending player controls a Swamp. @@ -7244,28 +7353,28 @@ When you control no Swamps, sacrifice Bog Serpent. PLC C Bog Smugglers -1BB +{1}{B}{B} Creature - Human Mercenary 2/2 Swampwalk MMQ C Bog Tatters -4B +{4}{B} Creature - Wraith 4/2 Swampwalk ZEN C Bog Witch -2B +{2}{B} Creature - Human Spellshaper 1/1 {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. MMQ C, ARC C Bog Wraith -3B +{3}{B} Creature - Wraith 3/3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) @@ -7279,7 +7388,7 @@ Bog Wreckage enters the battlefield tapped. ODY C Bog-Strider Ash -3G +{3}{G} Creature - Treefolk Shaman 2/4 Swampwalk @@ -7287,23 +7396,23 @@ Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 l LRW C Bogardan Firefiend -2R +{2}{R} Creature - Elemental Spirit 2/1 When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature. WTH C, 10E C, HOP C Bogardan Hellkite -6RR +{6}{R}{R} Creature - Dragon 5/5 Flash (You may cast this spell any time you could cast an instant.) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. -TSP R, FVD R, M10 M +TSP R, FVD R, M10 M, DDG M Bogardan Lancer -1R +{1}{R} Creature - Human Knight 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) @@ -7311,7 +7420,7 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin FUT C Bogardan Phoenix -2RRR +{2}{R}{R}{R} Creature - Phoenix 3/3 Flying @@ -7319,15 +7428,15 @@ When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if VIS R Bogardan Rager -5R +{5}{R} Creature - Elemental 3/4 Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. -TSP C, HOP C +TSP C, HOP C, DDG C Boggart Arsonists -2R +{2}{R} Creature - Goblin Rogue 2/1 Plainswalk @@ -7335,27 +7444,27 @@ Plainswalk SHM C Boggart Birth Rite -B +{B} Tribal Sorcery - Goblin Return target Goblin card from your graveyard to your hand. LRW C Boggart Forager -R +{R} Creature - Goblin Rogue 1/1 {R}, Sacrifice Boggart Forager: Target player shuffles his or her library. LRW C Boggart Harbinger -2B +{2}{B} Creature - Goblin Shaman 2/1 When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. LRW U Boggart Loggers -2B +{2}{B} Creature - Goblin Rogue 2/1 Forestwalk @@ -7363,7 +7472,7 @@ Forestwalk LRW C Boggart Mob -3B +{3}{B} Creature - Goblin Warrior 5/5 Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) @@ -7379,33 +7488,33 @@ Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM U, H10 U Boggart Shenanigans -2R +{2}{R} Tribal Enchantment - Goblin Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player. LRW U, EVG U Boggart Sprite-Chaser -1R +{1}{R} Creature - Goblin Warrior 1/2 As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. LRW C Boil -3R +{3}{R} Instant Destroy all Islands. TMP U, 6ED U, 7ED U, 8ED U Boiling Blood -2R +{2}{R} Instant Target creature attacks this turn if able. Draw a card. WTH C Boiling Seas -3R +{3}{R} Sorcery Destroy all Islands. POR U, 9ED U @@ -7418,7 +7527,7 @@ When Bojuka Bog enters the battlefield, exile all cards from target player's gra WWK C Bojuka Brigand -1B +{1}{B} Creature - Human Warrior Ally 1/1 Bojuka Brigand can't block. @@ -7426,21 +7535,21 @@ Whenever Bojuka Brigand or another Ally enters the battlefield under your contro WWK C Bola Warrior -1R +{1}{R} Creature - Human Spellshaper Warrior 1/1 {R}, {T}, Discard a card: Target creature can't block this turn. NEM C Bold Defense -2W +{2}{W} Instant Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. ZEN C Boldwyr Heavyweights -2RR +{2}{R}{R} Creature - Giant Warrior 8/8 Trample @@ -7448,7 +7557,7 @@ When Boldwyr Heavyweights enters the battlefield, each opponent may search his o MOR R Boldwyr Intimidator -5RR +{5}{R}{R} Creature - Giant Warrior 5/5 Cowards can't block Warriors. @@ -7457,7 +7566,7 @@ Cowards can't block Warriors. FUT U, MOR U Bomb Squad -3R +{3}{R} Creature - Dwarf 1/1 {T}: Put a fuse counter on target creature. @@ -7466,14 +7575,14 @@ Whenever a creature has four or more fuse counters on it, remove all fuse counte ODY R Bond of Agony -XB +{X}{B} Sorcery As an additional cost to cast Bond of Agony, pay X life. Each other player loses X life. DIS U Bonded Fetch -2U +{2}{U} Creature - Homunculus 0/2 Defender, haste @@ -7481,7 +7590,7 @@ Defender, haste FUT U Bonds of Quicksilver -3U +{3}{U} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -7489,47 +7598,47 @@ Enchanted creature doesn't untap during its controller's untap step. SOM C Bone Dancer -1BB +{1}{B}{B} Creature - Zombie 2/2 Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. WTH R Bone Flute -3 +{3} Artifact {2}, {T}: All creatures get -1/-0 until end of turn. DRK U, ME3 C Bone Harvest -2B +{2}{B} Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. MIR C, BTD C Bone Mask -4 +{4} Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, exile the top card of your library. MIR R Bone Saw -0 +{0} Artifact - Equipment Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) CON C Bone Shaman -2RR +{2}{R}{R} Creature - Giant Shaman 3/3 {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." ICE C Bone Shredder -2B +{2}{B} Creature - Minion 1/1 Flying @@ -7538,14 +7647,14 @@ When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack ULG U, PVC U Bone Splinters -B +{B} Sorcery As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. ALA C Bonehoard -4 +{4} Artifact - Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. @@ -7553,7 +7662,7 @@ Equip {2} MBS R Boneknitter -1B +{1}{B} Creature - Zombie Cleric 1/1 {1}{B}: Regenerate target Zombie. @@ -7561,7 +7670,7 @@ Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS U Boneshard Slasher -1B +{1}{B} Creature - Horror 1/1 Flying @@ -7569,28 +7678,28 @@ Threshold - As long as seven or more cards are in your graveyard, Boneshard Slas TOR U Bonesplitter -1 +{1} Artifact - Equipment Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD C Bonesplitter Sliver -3R +{3}{R} Creature - Sliver 2/2 All Sliver creatures get +2/+0. TSP C Bonethorn Valesk -4R +{4}{R} Creature - Beast 4/2 Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. SCG C Booby Trap -6 +{6} Artifact As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. @@ -7598,42 +7707,42 @@ When the chosen player draws the named card, sacrifice Booby Trap. If you do, Bo TMP R, 9ED R Book Burning -1R +{1}{R} Sorcery Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. JUD C Book of Rass -6 +{6} Artifact {2}, Pay 2 life: Draw a card. DRK U, CHR R, ME4 U Boom -1R +{1}{R} Sorcery Destroy target land you control and target land you don't control. ---- Bust -5R +{5}{R} Sorcery Destroy all lands. PLC R Boomerang -UU +{U}{U} Instant Return target permanent to its owner's hand. LEG C, CHR C, MIR C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C, ME3 C Boon Reflection -4W +{4}{W} Enchantment If you would gain life, you gain twice that much life instead. SHM R Borborygmos -3RRGG +{3}{R}{R}{G}{G} Legendary Creature - Cyclops 6/7 Trample @@ -7641,20 +7750,20 @@ Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on eac GPT R Border Guard -2W +{2}{W} Creature - Human Soldier 1/4 POR C, S99 C Border Patrol -4W +{4}{W} Creature - Human Nomad 1/6 Vigilance JUD C Borderland Behemoth -5RR +{5}{R}{R} Creature - Giant Warrior 4/4 Trample @@ -7662,28 +7771,28 @@ Borderland Behemoth gets +4/+4 for each other Giant you control. MOR R Borderland Ranger -2G +{2}{G} Creature - Human Scout 2/2 When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. M10 C Boreal Centaur -1G +{1}{G} Snow Creature - Centaur Warrior 2/2 {S}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S} can be paid with one mana from a snow permanent.) CSP C Boreal Druid -G +{G} Snow Creature - Elf Druid 1/1 {T}: Add {1} to your mana pool. CSP C Boreal Griffin -3WW +{3}{W}{W} Snow Creature - Griffin 3/2 Flying @@ -7697,14 +7806,14 @@ Boreal Shelf enters the battlefield tapped. CSP U Boris Devilboon -3BR +{3}{B}{R} Legendary Creature - Zombie Wizard 2/2 {2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. LEG R, ME3 U Boros Fury-Shield -2W +{2}{W} Instant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. RAV C @@ -7720,7 +7829,7 @@ Boros Guildmage {R/W}{R/W} Creature - Human Wizard 2/2 -({r/w} can be paid with either {R} or {W}.) +({R/W} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. RAV U, HOP U @@ -7729,31 +7838,31 @@ Boros Recruit {R/W} Creature - Goblin Soldier 1/1 -({r/w} can be paid with either {R} or {W}.) +({R/W} can be paid with either {R} or {W}.) First strike RAV C Boros Signet -2 +{2} Artifact {1}, {T}: Add {R}{W} to your mana pool. RAV C, HOP C Boros Swiftblade -RW +{R}{W} Creature - Human Soldier 1/2 Double strike RAV U, HOP U Borrowing 100,000 Arrows -2U +{2}{U} Sorcery Draw a card for each tapped creature target opponent controls. PTK U, ME3 U Borrowing the East Wind -XGG +{X}{G}{G} Sorcery Borrowing the East Wind deals X damage to each creature with horsemanship and each player. PTK R @@ -7765,7 +7874,7 @@ Boseiju, Who Shelters All enters the battlefield tapped. CHK R Bosh, Iron Golem -8 +{8} Legendary Artifact Creature - Golem 6/7 Trample @@ -7774,45 +7883,45 @@ MRD R, HOP R Bosh, Iron Golem Avatar Vanguard -Hand 0, life -2 +Hand +0, life -2 {X}, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to target creature or player. VG S Bosium Strip -3 +{3} Artifact {3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. WTH R Bosk Banneret -1G +{1}{G} Creature - Treefolk Shaman 1/3 Treefolk spells and Shaman spells you cast cost {1} less to cast. MOR C Bottle Gnomes -3 +{3} Artifact Creature - Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. TMP U, MRD U, 9ED U, 10E U, JVC U Bottle of Suleiman -4 +{4} Artifact {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. ARN R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R Bottled Cloister -4 +{4} Artifact At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. RAV R Bottomless Pit -1BB +{1}{B}{B} Enchantment At the beginning of each player's upkeep, that player discards a card at random. STH U @@ -7826,33 +7935,33 @@ At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage co FEM R, 5ED R Bouncing Beebles -2U +{2}{U} Creature - Beeble 2/2 Bouncing Beebles is unblockable as long as defending player controls an artifact. ULG C Bound -3BG +{3}{B}{G} Instant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. ---- Determined -GU +{G}{U} Instant Other spells you control can't be countered by spells or abilities this turn. Draw a card. DIS R Bound in Silence -2W +{2}{W} Tribal Enchantment - Rebel Aura Enchant creature Enchanted creature can't attack or block. FUT U Bounteous Kirin -5GG +{5}{G}{G} Legendary Creature - Kirin Spirit 4/4 Flying @@ -7860,13 +7969,13 @@ Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spel SOK R Bountiful Harvest -4G +{4}{G} Sorcery You gain 1 life for each land you control. M10 C Bounty Hunter -2BB +{2}{B}{B} Creature - Human Archer Minion 2/2 {T}: Put a bounty counter on target nonblack creature. @@ -7874,20 +7983,20 @@ Creature - Human Archer Minion TMP R Bounty of the Hunt -3GG +{3}{G}{G} Instant You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. ALL U, ME2 R Brace for Impact -4W +{4}{W} Instant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. DIS U Brackwater Elemental -2U +{2}{U} Creature - Elemental 4/4 When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. @@ -7895,20 +8004,20 @@ Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. CON C Braid of Fire -1R +{1}{R} Enchantment Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP R Braids, Cabal Minion -2BB +{2}{B}{B} Legendary Creature - Human Minion 2/2 At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. ODY R Braids, Conjurer Adept -2UU +{2}{U}{U} Legendary Creature - Human Wizard 2/2 At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. @@ -7916,33 +8025,33 @@ PLC R Braids, Conjurer Adept Avatar Vanguard -Hand 0, life +3 +Hand +0, life +3 {2}: Each player may put a land card from his or her hand onto the battlefield tapped. {3}: Each player may put a noncreature artifact card from his or her hand onto the battlefield. {4}: Each player may put a creature card from his or her hand onto the battlefield. Activate this ability only any time you could cast a sorcery. VG S Braidwood Cup -3 +{3} Artifact {T}: You gain 1 life. UDS U Braidwood Sextant -1 +{1} Artifact {2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. UDS U Brain Freeze -1U +{1}{U} Instant Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG U Brain Gorgers -3B +{3}{B} Creature - Zombie 4/2 When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. @@ -7950,60 +8059,60 @@ Madness {1}{B} (If you discard this card, you may cast it for its madness cost i PLC C Brain Pry -1B +{1}{B} Sorcery Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. DIS U Brainbite -2UB +{2}{U}{B} Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. ARB C Braingeyser -XUU +{X}{U}{U} Sorcery Target player draws X cards. LEA R, LEB R, 2ED R, 3ED R, ME4 R Brainspoil -3BB +{3}{B}{B} Sorcery Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV C Brainstorm -U +{U} Instant Draw three cards, then put two cards from your hand on top of your library in any order. ICE C, 5ED C, MMQ C, BTD C, ME2 C Brainwash -W +{W} Enchantment - Aura Enchant creature Enchanted creature can't attack unless its controller pays {3}. DRK C, 4ED C, 5ED C Bramble Creeper -4G +{4}{G} Creature - Elemental 0/3 Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. M10 C Bramble Elemental -3GG +{3}{G}{G} Creature - Elemental 4/4 -Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. +Whenever an Aura becomes attached to Bramble Elemental or enters the battlefield attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. RAV C Bramblesnap -1G +{1}{G} Creature - Elemental 1/1 Trample @@ -8011,7 +8120,7 @@ Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. ROE U Bramblewood Paragon -1G +{1}{G} Creature - Elf Warrior 2/2 Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. @@ -8019,13 +8128,13 @@ Each creature you control with a +1/+1 counter on it has trample. MOR U Branching Bolt -1RG +{1}{R}{G} Instant Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. ALA C, HOP C, ARC C Branchsnap Lorian -1GG +{1}{G}{G} Creature - Beast 4/1 Trample @@ -8033,14 +8142,14 @@ Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face u LGN U Brand -R +{R} Instant Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.) USG R Brand of Ill Omen -3R +{3}{R} Enchantment - Aura Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -8048,7 +8157,7 @@ Enchanted creature's controller can't cast creature spells. ICE R Branded Brawlers -R +{R} Creature - Human Soldier 2/2 Branded Brawlers can't attack if defending player controls an untapped land. @@ -8056,7 +8165,7 @@ Branded Brawlers can't block if you control an untapped land. PCY C Brass Gnat -1 +{1} Artifact Creature - Insect 1/1 Flying @@ -8065,7 +8174,7 @@ At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. TSP C Brass Herald -6 +{6} Artifact Creature - Golem 2/2 As Brass Herald enters the battlefield, choose a creature type. @@ -8074,7 +8183,7 @@ Creatures of the chosen type get +1/+1. APC U, 8ED R Brass Man -1 +{1} Artifact Creature - Construct 1/3 Brass Man doesn't untap during your untap step. @@ -8082,21 +8191,21 @@ At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. ARN U, 3ED U, 4ED U, ME4 C Brass Secretary -3 +{3} Artifact Creature - Construct 2/1 {2}, Sacrifice Brass Secretary: Draw a card. UDS U Brass Squire -3 +{3} Artifact Creature - Myr 1/3 {T}: Attach target Equipment you control to target creature you control. MBS U Brass-Talon Chimera -4 +{4} Artifact Creature - Chimera 2/2 First strike @@ -8104,33 +8213,33 @@ Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. I VIS U Brassclaw Orcs -2R +{2}{R} Creature - Orc 3/2 Brassclaw Orcs can't block creatures with power 2 or greater. FEM C (x4), 5ED C, ME2 C Bravado -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each other creature you control. USG C Brave the Elements -W +{W} Instant Choose a color. White creatures you control gain protection from the chosen color until end of turn. ZEN U Brawl -3RR +{3}{R}{R} Instant Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." MMQ R Brawn -3G +{3}{G} Creature - Incarnation 3/3 Trample @@ -8138,91 +8247,91 @@ As long as Brawn is in your graveyard and you control a Forest, creatures you co JUD U Breach -2B +{2}{B} Instant Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) USG C Break Asunder -2GG +{2}{G}{G} Sorcery Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) SCG C Break Open -1R +{1}{R} Instant Turn target face-down creature an opponent controls face up. ONS C Breaking Point -1RR +{1}{R}{R} Sorcery Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated. JUD R Breaking Wave -2UU +{2}{U}{U} Sorcery You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. Simultaneously untap all tapped creatures and tap all untapped creatures. INV R Breakthrough -XU +{X}{U} Sorcery Draw four cards, then choose X cards in your hand and discard the rest. TOR U Breath of Darigaaz -1R +{1}{R} Sorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. -INV U, ARC U +INV U, ARC U, DDG U Breath of Dreams -2UU +{2}{U}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}." ICE U Breath of Fury -2RR +{2}{R}{R} Enchantment - Aura Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. RAV R Breath of Life -3W +{3}{W} Sorcery Return target creature card from your graveyard to the battlefield. POR C, P02 C, S99 U, S00 U, 7ED U Breath of Malfegor -3BR +{3}{B}{R} Instant Breath of Malfegor deals 5 damage to each opponent. ARB C Breathstealer -2B +{2}{B} Creature - Nightstalker 2/2 {B}: Breathstealer gets +1/-1 until end of turn. MIR C Breathstealer's Crypt -2UB +{2}{U}{B} Enchantment If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. VIS R Breeding Pit -3B +{3}{B} Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. @@ -8235,7 +8344,7 @@ As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breed DIS R Breezekeeper -3U +{3}{U} Creature - Djinn 4/4 Flying @@ -8243,13 +8352,13 @@ Phasing (This phases in or out before you untap during each of your untap steps. VIS C Briar Patch -1GG +{1}{G}{G} Enchantment Whenever a creature attacks you, it gets -1/-0 until end of turn. MMQ U Briar Shield -G +{G} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. @@ -8257,7 +8366,7 @@ Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. WTH C Briarberry Cohort -1U +{1}{U} Creature - Faerie Soldier 1/1 Flying @@ -8265,7 +8374,7 @@ Briarberry Cohort gets +1/+1 as long as you control another blue creature. SHM C Briarhorn -3G +{3}{G} Creature - Elemental 3/3 Flash @@ -8274,33 +8383,33 @@ Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrif LRW U, HOP U Briarknit Kami -3GG +{3}{G}{G} Creature - Spirit 3/3 Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. SOK U Bribery -3UU +{3}{U}{U} Sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. MMQ R, 8ED R Bridge from Below -BBB +{B}{B}{B} Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. FUT R Brightflame -XRRWW +{X}{R}{R}{W}{W} Sorcery Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. RAV R Brighthearth Banneret -1R +{1}{R} Creature - Elemental Warrior 1/1 Elemental spells and Warrior spells you cast cost {1} less to cast. @@ -8308,13 +8417,13 @@ Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target cre MOR C Brightstone Ritual -R +{R} Instant Add {R} to your mana pool for each Goblin on the battlefield. ONS C Brigid, Hero of Kinsbaile -2WW +{2}{W}{W} Legendary Creature - Kithkin Archer 2/3 First strike @@ -8322,7 +8431,7 @@ First strike LRW R Brilliant Halo -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. @@ -8330,26 +8439,26 @@ When Brilliant Halo is put into a graveyard from the battlefield, return Brillia USG C Brilliant Plan -4U +{4}{U} Sorcery Draw three cards. PTK U, ME3 C Brilliant Ultimatum -WWUUUBB +{W}{W}{U}{U}{U}{B}{B} Sorcery Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. ALA R Brimstone Dragon -6RR +{6}{R}{R} Creature - Dragon 6/6 Flying, haste P02 R, ME2 R Brimstone Mage -2R +{2}{R} Creature - Human Shaman 2/2 Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) @@ -8362,14 +8471,14 @@ LEVEL 3+ ROE U Brindle Boar -2G +{2}{G} Creature - Boar 2/2 Sacrifice Brindle Boar: You gain 4 life. M11 C Brine Elemental -4UU +{4}{U}{U} Creature - Elemental 5/4 Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -8377,21 +8486,21 @@ When Brine Elemental is turned face up, each opponent skips his or her next unta TSP U, JVC U Brine Hag -2UU +{2}{U}{U} Creature - Hag 2/2 When Brine Hag is put into a graveyard from the battlefield, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) LEG U Brine Seer -3U +{3}{U} Creature - Human Wizard 1/1 {2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. UDS U Brine Shaman -1B +{1}{B} Creature - Human Cleric Shaman 1/1 {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. @@ -8399,7 +8508,7 @@ Creature - Human Cleric Shaman ICE C, ME2 C Bringer of the Black Dawn -7BB +{7}{B}{B} Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. @@ -8408,7 +8517,7 @@ At the beginning of your upkeep, you may pay 2 life. If you do, search your libr 5DN R Bringer of the Blue Dawn -7UU +{7}{U}{U} Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. @@ -8417,7 +8526,7 @@ At the beginning of your upkeep, you may draw two cards. 5DN R Bringer of the Green Dawn -7GG +{7}{G}{G} Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. @@ -8426,7 +8535,7 @@ At the beginning of your upkeep, you may put a 3/3 green Beast creature token on 5DN R Bringer of the Red Dawn -7RR +{7}{R}{R} Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. @@ -8435,7 +8544,7 @@ At the beginning of your upkeep, you may untap target creature and gain control 5DN R Bringer of the White Dawn -7WW +{7}{W}{W} Creature - Bringer 5/5 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. @@ -8444,20 +8553,20 @@ At the beginning of your upkeep, you may return target artifact card from your g 5DN R Brink of Disaster -2BB +{2}{B}{B} Enchantment - Aura Enchant creature or land When enchanted permanent becomes tapped, destroy it. WWK C Brink of Madness -2BB +{2}{B}{B} Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand. ULG R Brion Stoutarm -2RW +{2}{R}{W} Legendary Creature - Giant Warrior 4/4 Lifelink (Damage dealt by this creature also causes you to gain that much life.) @@ -8465,37 +8574,37 @@ Lifelink (Damage dealt by this creature also causes you to gain that much life.) LRW R Brittle Effigy -1 +{1} Artifact {4}, {T}, Exile Brittle Effigy: Exile target creature. M11 R Broken Ambitions -XU +{X}{U} Instant Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW C Broken Dam -U +{U} Sorcery Tap one or two target creatures without horsemanship. PTK C Broken Fall -2G +{2}{G} Enchantment Return Broken Fall to its owner's hand: Regenerate target creature. TMP C, BRB C Broken Visage -4B +{4}{B} Instant Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. HML R, 5ED R, ME2 U Brontotherium -4GG +{4}{G}{G} Creature - Beast 5/3 Trample @@ -8503,14 +8612,14 @@ Provoke (When this attacks, you may have target creature defending player contro LGN U Bronze Bombshell -4 +{4} Artifact Creature - Construct 4/1 When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. DIS R Bronze Horse -7 +{7} Artifact Creature - Horse 4/4 Trample @@ -8518,7 +8627,7 @@ As long as you control another creature, prevent all damage that would be dealt LEG R, CHR R, ME4 U Bronze Tablet -6 +{6} Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. @@ -8526,27 +8635,27 @@ Bronze Tablet enters the battlefield tapped. ATQ R, 4ED R Brood Birthing -1R +{1}{R} Sorcery If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield. ROE C Brood Sliver -4G +{4}{G} Creature - Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. LGN R, H09 R Brood of Cockroaches -1B +{1}{B} Creature - Insect 1/1 When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. VIS U Broodhatch Nantuko -1G +{1}{G} Creature - Insect Druid 1/1 Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. @@ -8554,14 +8663,14 @@ Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS U Brooding Saurian -2GG +{2}{G}{G} Creature - Lizard 4/4 At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. CSP R Broodmate Dragon -3BRG +{3}{B}{R}{G} Creature - Dragon 4/4 Flying @@ -8569,7 +8678,7 @@ When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature toke ALA R Broodstar -8UU +{8}{U}{U} Creature - Beast */* Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -8578,14 +8687,14 @@ Broodstar's power and toughness are each equal to the number of artifacts you co MRD R, HOP R Broodwarden -3GG +{3}{G}{G} Creature - Eldrazi Drone 4/4 Eldrazi Spawn creatures you control get +2/+1. ROE U Brothers Yamazaki -2R +{2}{R} Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -8594,33 +8703,33 @@ Each other creature named Brothers Yamazaki gets +2/+2 and has haste. CHK U (x2) Brothers of Fire -1RR +{1}{R}{R} Creature - Human Shaman 2/2 {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. DRK U, 4ED C, 5ED C, MED C Browbeat -2R +{2}{R} Sorcery Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. JUD U, TSB S, HOP U, H10 U Brown Ouphe -G +{G} Creature - Ouphe 1/1 {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) ICE C, MRD U Browse -2UU +{2}{U}{U} Enchantment {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. ALL U, 6ED U, ME2 U Brush with Death -2B +{2}{B} Sorcery Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. @@ -8633,14 +8742,14 @@ Land ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R Brushwagg -1GG +{1}{G}{G} Creature - Brushwagg 3/2 Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. MIR R Brutal Deceiver -2R +{2}{R} Creature - Spirit 2/2 {1}: Look at the top card of your library. @@ -8648,45 +8757,52 @@ Creature - Spirit CHK C Brutal Nightstalker -3BB +{3}{B}{B} Creature - Nightstalker 3/2 When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. P02 U Brutal Suppression -R +{R} Enchantment Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. PCY U +Brutalizer Exarch +{5}{G} +Creature - Cleric +3/3 +When Brutalizer Exarch enters the battlefield, choose one - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library. +NPH U + Brute Force -R +{R} Instant Target creature gets +3/+3 until end of turn. PLC C Bubble Matrix -4 +{4} Artifact Prevent all damage that would be dealt to creatures. WTH R Bubbling Beebles -4U +{4}{U} Creature - Beeble 3/3 Bubbling Beebles is unblockable as long as defending player controls an enchantment. UDS C Bubbling Muck -B +{B} Sorcery Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). UDS C Budoka Gardener -1G +{1}{G} Creature - Human Monk 2/1 {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. @@ -8698,7 +8814,7 @@ Legendary Creature - Human Monk CHK R Budoka Pupil -1GG +{1}{G}{G} Creature - Human Monk 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. @@ -8712,13 +8828,13 @@ Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 un BOK U Builder's Bane -XXR +{X}{X}{R} Sorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. MIR C Bull Aurochs -1G +{1}{G} Creature - Aurochs 2/1 Trample @@ -8726,46 +8842,46 @@ Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other at CSP C Bull Cerodon -4RW +{4}{R}{W} Creature - Beast 5/5 Vigilance, haste ALA U, HOP U Bull Elephant -3G +{3}{G} Creature - Elephant 4/4 When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. VIS C Bull Hippo -3G +{3}{G} Creature - Hippo 3/3 Islandwalk POR U, USG U, S99 U, 7ED U Bull Rush -R +{R} Instant Target creature gets +2/+0 until end of turn. WWK C Bullwhip -4 +{4} Artifact {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. STH U Bulwark -3RR +{3}{R}{R} Enchantment At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. USG R Buoyancy -1U +{1}{U} Enchantment - Aura Flash Enchant creature @@ -8773,69 +8889,69 @@ Enchanted creature has flying. MMQ C Burden of Greed -3B +{3}{B} Instant Target player loses 1 life for each tapped artifact he or she controls. DST C Burgeoning -G +{G} Enchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. STH R Buried Alive -2B +{2}{B} Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. WTH U, ODY U Burn Trail -3R +{3}{R} Sorcery Burn Trail deals 3 damage to target creature or player. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM C Burn the Impure -1R +{1}{R} Instant Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. MBS C Burning Cloak -R +{R} Sorcery Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. POR C Burning Fields -4R +{4}{R} Sorcery Burning Fields deals 5 damage to target opponent. PTK C Burning Inquiry -R +{R} Sorcery Each player draws three cards, then discards three cards at random. M10 C Burning Palm Efreet -2RR +{2}{R}{R} Creature - Efreet 2/2 {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. MIR U Burning Sands -3RR +{3}{R}{R} Enchantment Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. ODY R Burning Shield Askari -2R +{2}{R} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -8843,26 +8959,26 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin MIR C Burning Wish -1R +{1}{R} Sorcery You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. JUD R Burning of Xinye -4RR +{4}{R}{R} Sorcery You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. PTK R, ME3 R Burning-Eye Zubera -2RR +{2}{R}{R} Creature - Zubera Spirit 3/3 When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. SOK U Burning-Tree Bloodscale -2RG +{2}{R}{G} Creature - Viashino Berserker 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) @@ -8871,28 +8987,28 @@ Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters t GPT C Burning-Tree Shaman -1RG +{1}{R}{G} Creature - Centaur Shaman 3/4 Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. GPT R Burnout -1R +{1}{R} Instant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. ALL U, ME2 U Burnt Offering -B +{B} Instant As an additional cost to cast Burnt Offering, sacrifice a creature. Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. ICE C Burr Grafter -3G +{3}{G} Creature - Spirit 2/2 Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. @@ -8900,7 +9016,7 @@ Soulshift 3 (When this is put into a graveyard from the battlefield, you may ret CHK C Burrenton Bombardier -2W +{2}{W} Creature - Kithkin Soldier 2/2 Flying @@ -8908,7 +9024,7 @@ Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target MOR C, EVT C Burrenton Forge-Tender -W +{W} Creature - Kithkin Wizard 1/1 Protection from red @@ -8916,40 +9032,40 @@ Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice LRW U Burrenton Shield-Bearers -4W +{4}{W} Creature - Kithkin Soldier 3/3 Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. MOR C Burrowing -R +{R} Enchantment - Aura Enchant creature Enchanted creature has mountainwalk. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U Burst Lightning -R +{R} Instant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. ZEN C Burst of Energy -W +{W} Instant Untap target permanent. ULG C Burst of Speed -R +{R} Sorcery Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) M10 C Bushi Tenderfoot -W +{W} Creature - Human Soldier 1/1 When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. @@ -8961,14 +9077,14 @@ Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 unt CHK U Butcher Orgg -4RRR +{4}{R}{R}{R} Creature - Orgg 6/6 You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. ONS R Butcher of Malakir -5BB +{5}{B}{B} Creature - Vampire Warrior 5/4 Flying @@ -8976,7 +9092,7 @@ Whenever Butcher of Malakir or another creature you control is put into a gravey WWK R Cabal Archon -2B +{2}{B} Creature - Human Cleric 2/2 {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. @@ -8988,13 +9104,13 @@ Land TOR U, HOP U Cabal Conditioning -6B +{6}{B} Sorcery -Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control. +Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. SCG R Cabal Executioner -2BB +{2}{B}{B} Creature - Human Cleric 2/2 Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. @@ -9002,21 +9118,21 @@ Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS U Cabal Inquisitor -1B +{1}{B} Creature - Human Minion 1/1 Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. ODY C Cabal Interrogator -1B +{1}{B} Creature - Zombie Wizard 1/1 {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. SCG U Cabal Patriarch -3BBB +{3}{B}{B}{B} Legendary Creature - Human Wizard 5/5 {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. @@ -9030,41 +9146,41 @@ Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end ODY U Cabal Ritual -1B +{1}{B} Instant Add {B}{B}{B} to your mana pool. Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. TOR C Cabal Shrine -1BB +{1}{B}{B} Enchantment Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. ODY R Cabal Slaver -2B +{2}{B} Creature - Human Cleric 2/1 Whenever a Goblin deals combat damage to a player, that player discards a card. ONS U Cabal Surgeon -2BB +{2}{B}{B} Creature - Human Minion 2/1 {2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. TOR C Cabal Therapy -B +{B} Sorcery Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD U Cabal Torturer -1BB +{1}{B}{B} Creature - Human Minion 1/1 {B}, {T}: Target creature gets -1/-1 until end of turn. @@ -9072,35 +9188,35 @@ Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activa TOR C Cabal Trainee -B +{B} Creature - Human Minion 1/1 Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. JUD C Cache Raiders -3UU +{3}{U}{U} Creature - Merfolk Rogue 4/4 At the beginning of your upkeep, return a permanent you control to its owner's hand. EVE U Cackling Fiend -2BB +{2}{B}{B} Creature - Zombie 2/1 When Cackling Fiend enters the battlefield, each opponent discards a card. USG C, BRB C Cackling Flames -3R +{3}{R} Instant Cackling Flames deals 3 damage to target creature or player. Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. DIS C Cackling Imp -2BB +{2}{B}{B} Creature - Imp 2/2 Flying @@ -9108,14 +9224,14 @@ Flying 5DN C, DVD C Cackling Witch -1B +{1}{B} Creature - Human Spellshaper 1/1 {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. MMQ U Cadaver Imp -1BB +{1}{B}{B} Creature - Imp 1/1 Flying @@ -9123,13 +9239,13 @@ When Cadaver Imp enters the battlefield, you may return target creature card fro ROE C Cadaverous Bloom -3BG +{3}{B}{G} Enchantment Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. MIR R Cadaverous Knight -2B +{2}{B} Creature - Zombie Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -9137,22 +9253,30 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin MIR C, HOP C Cage of Hands -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand. CHK C +Caged Sun +{6} +Artifact +As Caged Sun enters the battlefield, choose a color. +Creatures you control of the chosen color get +1/+1. +Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. +NPH R + Cagemail -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't attack. JUD C Cairn Wanderer -4B +{4}{B} Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) @@ -9160,7 +9284,7 @@ As long as a creature card with flying is in a graveyard, Cairn Wanderer has fly LRW R Calciderm -2WW +{2}{W}{W} Creature - Beast 5/5 Shroud (This permanent can't be the target of spells or abilities.) @@ -9175,7 +9299,7 @@ Land TSP U Calcite Snapper -1UU +{1}{U}{U} Creature - Turtle 1/4 Shroud (This creature can't be the target of spells or abilities.) @@ -9183,7 +9307,7 @@ Landfall - Whenever a land enters the battlefield under your control, you may sw WWK C Caldera Hellion -3RR +{3}{R}{R} Creature - Hellion 3/3 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) @@ -9191,7 +9315,7 @@ When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. ALA R Caldera Kavu -2R +{2}{R} Creature - Kavu 2/2 {1}{B}: Caldera Kavu gets +1/+1 until end of turn. @@ -9206,40 +9330,40 @@ Caldera Lake enters the battlefield tapped. TMP R Call for Blood -4B +{4}{B} Instant - Arcane As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. BOK C Call from the Grave -2B +{2}{B} Sorcery Choose a player at random. Choose a creature card in that player's graveyard at random and put it onto the battlefield under your control. Call from the Grave deals damage equal to that creature card's converted mana cost to you. ASTRAL S Call of the Herd -2G +{2}{G} Sorcery Put a 3/3 green Elephant creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY R, TSB S Call of the Wild -2GG +{2}{G}{G} Enchantment {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. WTH R, 6ED R, 8ED R Call the Skybreaker -5{U/R}{U/R} +{5}{U/R}{U/R} Sorcery Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE R Call to Arms -1W +{1}{W} Enchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. @@ -9247,46 +9371,46 @@ When the chosen color isn't the most common color among nontoken permanents the ICE R, ME3 U Call to Glory -1W +{1}{W} Instant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. CHK C Call to Heel -1U +{1}{U} Instant Return target creature to its owner's hand. Its controller draws a card. ALA C Call to Mind -2U +{2}{U} Sorcery Return target instant or sorcery card from your graveyard to your hand. M11 U Call to the Grave -4B +{4}{B} Enchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. SCG R Call to the Netherworld -B +{B} Sorcery Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TSP C Caller of Gales -U +{U} Creature - Merfolk Wizard 1/1 {1}{U}, {T}: Target creature gains flying until end of turn. ZEN C Caller of the Claw -2G +{2}{G} Creature - Elf 2/2 Flash @@ -9294,7 +9418,7 @@ When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature to LGN R Caller of the Hunt -2G +{2}{G} Creature - Human */* As an additional cost to cast Caller of the Hunt, choose a creature type. @@ -9302,7 +9426,7 @@ Caller of the Hunt's power and toughness are each equal to the number of creatur MMQ R Callous Deceiver -2U +{2}{U} Creature - Spirit 1/3 {1}: Look at the top card of your library. @@ -9310,14 +9434,14 @@ Creature - Spirit CHK C Callous Giant -4RR +{4}{R}{R} Creature - Giant 4/4 If a source would deal 3 or less damage to Callous Giant, prevent that damage. INV R Callous Oppressor -1UU +{1}{U}{U} Creature - Cephalid 1/2 You may choose not to untap Callous Oppressor during your untap step. @@ -9326,7 +9450,7 @@ As Callous Oppressor enters the battlefield, an opponent chooses a creature type ONS R Callow Jushi -1UU +{1}{U}{U} Creature - Human Wizard 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. @@ -9339,7 +9463,7 @@ Remove a ki counter from Jaraku the Interloper: Counter target spell unless its BOK U Calming Licid -2W +{2}{W} Creature - Licid 2/2 {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. @@ -9347,26 +9471,26 @@ Enchanted creature can't attack. STH U Calming Verse -3G +{3}{G} Sorcery Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. PCY C Caltrops -3 +{3} Artifact Whenever a creature attacks, Caltrops deals 1 damage to it. UDS U, 7ED U Camato Scout -1UU +{1}{U}{U} Creature - Merfolk Scout 2/3 When Camato Scout enters the battlefield, it gains landwalk of a basic land type chosen at random. (This effect lasts indefinitely.) SDC S Camel -W +{W} Creature - Camel 0/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) @@ -9374,65 +9498,65 @@ Prevent all damage that would be dealt to Camel or to creatures banded with Came ARN C Camouflage -G +{G} Instant Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) LEA U, LEB U, 2ED U Cancel -1UU +{1}{U}{U} Instant Counter target spell. TSP C, 10E C, ALA C, M10 C, ZEN C, M11 C Candelabra of Tawnos -1 +{1} Artifact {X}, {T}: Untap X target lands. ATQ R, ME4 R Candles of Leng -2 +{2} Artifact {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. TSP R Candles' Glow -1W +{1}{W} Instant - Arcane Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK U Canker Abomination -2{B/G}{B/G} +{2}{B/G}{B/G} Creature - Treefolk Horror 6/6 As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. EVE U Cankerous Thirst -3{B/G} +{3}{B/G} Instant If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) EVE U Cannibalize -1B +{1}{B} Sorcery Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. STH C Canopy Claws -G +{G} Instant Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD C Canopy Cover -1G +{1}{G} Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. @@ -9440,7 +9564,7 @@ Enchanted creature can't be the target of spells or abilities your opponents con WWK U Canopy Crawler -3G +{3}{G} Creature - Beast 2/2 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) @@ -9448,7 +9572,7 @@ Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it fo LGN U Canopy Dragon -4GG +{4}{G}{G} Creature - Dragon 4/4 Trample @@ -9456,21 +9580,21 @@ Trample MIR R Canopy Spider -1G +{1}{G} Creature - Spider 1/3 Reach (This creature can block creatures with flying.) TMP C, 7ED C, 8ED C, 10E C Canopy Surge -1G +{1}{G} Sorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. INV U Cantivore -1WW +{1}{W}{W} Creature - Lhurgoyf */* Vigilance @@ -9478,7 +9602,7 @@ Cantivore's power and toughness are each equal to the number of enchantment card ODY R Canyon Drake -2RR +{2}{R}{R} Creature - Drake 1/2 Flying @@ -9486,27 +9610,27 @@ Flying TMP R Canyon Minotaur -3R +{3}{R} Creature - Minotaur Warrior 3/3 CON C, M10 C, M11 C Canyon Wildcat -1R +{1}{R} Creature - Cat 2/1 Mountainwalk TMP C, 8ED C Cao Cao, Lord of Wei -3BB +{3}{B}{B} Legendary Creature - Human Soldier 3/3 {T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. PTK R Cao Ren, Wei Commander -2BB +{2}{B}{B} Legendary Creature - Human Soldier Warrior 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -9514,7 +9638,7 @@ When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. PTK R Capashen Knight -1W +{1}{W} Creature - Human Knight 1/1 First strike @@ -9522,7 +9646,7 @@ First strike UDS C Capashen Standard -W +{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. @@ -9530,49 +9654,49 @@ Enchanted creature gets +1/+1. UDS C Capashen Templar -2W +{2}{W} Creature - Human Knight 2/2 {W}: Capashen Templar gets +0/+1 until end of turn. UDS C Capashen Unicorn -1W +{1}{W} Creature - Unicorn 1/2 {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. INV C Capricious Efreet -4RR +{4}{R}{R} Creature - Efreet 6/4 At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. M10 R Capricious Sorcerer -2U +{2}{U} Creature - Human Wizard 1/1 {T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. POR R Capsize -1UU +{1}{U}{U} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. TMP C Captain Sisay -2GW +{2}{G}{W} Legendary Creature - Human Soldier 2/2 {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. INV R Captain of the Watch -4WW +{4}{W}{W} Creature - Human Soldier 3/3 Vigilance (Attacking doesn't cause this creature to tap.) @@ -9581,20 +9705,20 @@ When Captain of the Watch enters the battlefield, put three 1/1 white Soldier cr M10 R Captain's Maneuver -XRW +{X}{R}{W} Instant The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. APC U, HOP U Captivating Glance -2U +{2}{U} Enchantment - Aura Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW U Captivating Vampire -1BB +{1}{B}{B} Creature - Vampire 2/2 Other Vampire creatures you control get +1/+1. @@ -9602,26 +9726,26 @@ Tap five untapped Vampires you control: Gain control of target creature. It beco M11 R Captive Flame -2R +{2}{R} Enchantment {R}: Target creature gets +1/+0 until end of turn. -SOK U +SOK U, DDG U Capture of Jingzhou -3UU +{3}{U}{U} Sorcery Take an extra turn after this one. PTK R, ME3 R Captured Sunlight -2GW +{2}{G}{W} Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life. ARB C Carapace -G +{G} Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. @@ -9629,14 +9753,14 @@ Sacrifice Carapace: Regenerate enchanted creature. HML C (x2), 5ED C, ME2 C Carapace Forger -1G +{1}{G} Creature - Elf Artificer 2/2 Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts. SOM C Caravan Escort -W +{W} Creature - Human Knight 1/1 Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) @@ -9645,42 +9769,48 @@ LEVEL 1-4 LEVEL 5+ 5/5 First strike -ROE C +ROE C, DDG C Caravan Hurda -4W +{4}{W} Creature - Giant 1/5 Lifelink (Damage dealt by this creature also causes you to gain that much life.) ZEN C Carbonize -2R +{2}{R} Instant Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. SCG U Careful Consideration -2UU +{2}{U}{U} Instant Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. TSP U Careful Study -U +{U} Sorcery Draw two cards, then discard two cards. ODY C Caregiver -W +{W} Creature - Human Cleric 1/1 {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. RAV C +Caress of Phyrexia +{3}{B}{B} +Sorcery +Target player draws three cards, loses 3 life, and gets three poison counters. +NPH U + Caribou Range -2WW +{2}{W}{W} Enchantment - Aura Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." @@ -9688,13 +9818,13 @@ Sacrifice a Caribou token: You gain 1 life. ICE R, 5ED R, ME2 R Carnage Altar -2 +{2} Artifact {3}, Sacrifice a creature: Draw a card. ZEN U Carnassid -4GG +{4}{G}{G} Creature - Beast 5/4 Trample @@ -9702,7 +9832,7 @@ Trample STH R Carnifex Demon -4BB +{4}{B}{B} Creature - Demon 6/6 Flying @@ -9711,40 +9841,40 @@ Carnifex Demon enters the battlefield with two -1/-1 counters on it. SOM R Carnival of Souls -1B +{1}{B} Enchantment Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. UDS R Carnivorous Plant -3G +{3}{G} Creature - Plant Wall 4/5 Defender DRK C, 4ED C, MED U Carnophage -B +{B} Creature - Zombie 2/2 At the beginning of your upkeep, tap Carnophage unless you pay 1 life. EXO C Carom -1W +{1}{W} Instant The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. DIS C Carpet of Flowers -G +{G} Enchantment At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. USG U Carrier Pigeons -3W +{3}{W} Creature - Bird 1/1 Flying @@ -9752,34 +9882,34 @@ When Carrier Pigeons enters the battlefield, draw a card at the beginning of the ALL C (x2) Carrion -1BB +{1}{B}{B} Instant As an additional cost to cast Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. MIR R Carrion Ants -2BB +{2}{B}{B} Creature - Insect 0/1 {1}: Carrion Ants gets +1/+1 until end of turn. LEG R, 4ED U, 5ED U, ME3 U Carrion Beetles -B +{B} Creature - Insect 1/1 {2}{B}, {T}: Exile up to three target cards from a single graveyard. USG C Carrion Call -3G +{3}{G} Instant Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM U Carrion Feeder -B +{B} Creature - Zombie 1/1 Carrion Feeder can't block. @@ -9787,28 +9917,28 @@ Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. SCG C, PVC C Carrion Howler -3B +{3}{B} Creature - Zombie Wolf 2/2 Pay 1 life: Carrion Howler gets +2/-1 until end of turn. RAV U Carrion Rats -B +{B} Creature - Rat 2/1 Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. TOR C Carrion Thrash -2BRG +{2}{B}{R}{G} Creature - Viashino Warrior 4/4 When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. ALA C Carrion Wall -1BB +{1}{B}{B} Creature - Wall 3/2 Defender (This creature can't attack.) @@ -9816,21 +9946,21 @@ Defender (This creature can't attack.) NEM U, 8ED U Carrion Wurm -3BB +{3}{B}{B} Creature - Zombie Wurm 6/5 Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. TOR U Carrionette -1B +{1}{B} Creature - Skeleton 1/1 {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. TMP R Carry Away -UU +{U}{U} Enchantment - Aura Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. @@ -9838,14 +9968,14 @@ You control enchanted Equipment. DST U Cartographer -2G +{2}{G} Creature - Human 2/2 When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. EXO U, ODY C Carven Caryatid -1GG +{1}{G}{G} Creature - Spirit 2/5 Defender (This creature can't attack.) @@ -9855,36 +9985,36 @@ RAV U Cascade Bluffs Land {T}: Add {1} to your mana pool. -{u/r}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. +{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. EVE R Cast Through Time -4UUU +{4}{U}{U}{U} Enchantment Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) ROE M Castigate -WB +{W}{B} Sorcery Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. GPT C Casting of Bones -2B +{2}{B} Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. ALL C (x2) Castle -3W +{3}{W} Enchantment Untapped creatures you control get +0/+2. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U Castle Raptors -4W +{4}{W} Creature - Bird Soldier 3/3 Flying @@ -9899,27 +10029,27 @@ Land HML U Cat Burglar -3B +{3}{B} Creature - Kor Rogue Minion 2/2 {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. EXO C Cat Warriors -1GG +{1}{G}{G} Creature - Cat Warrior 2/2 Forestwalk LEG C, CHR C, 5ED C, 6ED C Cataclysm -2WW +{2}{W}{W} Sorcery Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. EXO R Catacomb Dragon -4BB +{4}{B}{B} Creature - Dragon 4/4 Flying @@ -9927,47 +10057,47 @@ Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, MIR R Catalog -2U +{2}{U} Instant Draw two cards, then discard a card. USG C, 8ED C Catalyst Stone -2 +{2} Artifact Flashback costs you pay cost up to {2} less. Flashback costs your opponents pay cost {2} more. ODY R Catapult Master -3WW +{3}{W}{W} Creature - Human Soldier 3/3 Tap five untapped Soldiers you control: Exile target creature. ONS R, EVT R Catapult Squad -1W +{1}{W} Creature - Human Soldier 2/1 Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. ONS U Catastrophe -4WW +{4}{W}{W} Sorcery Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. USG R, BRB R Cateran Brute -2B +{2}{B} Creature - Horror Mercenary 2/2 {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. MMQ C Cateran Enforcer -3BB +{3}{B}{B} Creature - Horror Mercenary 4/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -9975,14 +10105,14 @@ Fear (This creature can't be blocked except by artifact creatures and/or black c MMQ U Cateran Kidnappers -2BB +{2}{B}{B} Creature - Human Mercenary 4/2 {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. MMQ U Cateran Overlord -4BBB +{4}{B}{B}{B} Creature - Horror Mercenary 7/5 Sacrifice a creature: Regenerate Cateran Overlord. @@ -9990,14 +10120,14 @@ Sacrifice a creature: Regenerate Cateran Overlord. MMQ R Cateran Persuader -BB +{B}{B} Creature - Human Mercenary 2/1 {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library. MMQ C Cateran Slaver -4BB +{4}{B}{B} Creature - Horror Mercenary 5/5 Swampwalk @@ -10005,13 +10135,13 @@ Swampwalk MMQ R Cateran Summons -B +{B} Sorcery Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. MMQ U Caterwauling Boggart -3R +{3}{R} Creature - Goblin Shaman 2/2 Each Goblin you control can't be blocked except by two or more creatures. @@ -10019,26 +10149,35 @@ Each Elemental you control can't be blocked except by two or more creatures. LRW C Cathartic Adept -U +{U} Creature - Human Wizard 1/1 {T}: Target player puts the top card of his or her library into his or her graveyard. ALA C +Cathedral Membrane +{1}{W/P} +Artifact Creature - Wall +0/3 +({W/P} can be paid with either {W} or 2 life.) +Defender +When Cathedral Membrane is put into a graveyard from the battlefield during combat, it deals 6 damage to each creature it blocked this combat. +NPH U + Cathedral of Serra Land White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LEG U Cathodion -3 +{3} Artifact Creature - Construct 3/3 When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool. USG U, MRD U Cauldron Dance -4BR +{4}{B}{R} Instant Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. @@ -10046,46 +10185,46 @@ You may put a creature card from your hand onto the battlefield. That creature g INV U Cauldron Haze -1{W/B} +{1}{W/B} Instant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE U Cauldron of Souls -5 +{5} Artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM R Caustic Crawler -3BB +{3}{B}{B} Creature - Insect 4/3 Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. WWK U Caustic Hound -5B +{5}{B} Creature - Hound 4/4 When Caustic Hound is put into a graveyard from the battlefield, each player loses 4 life. MBS C Caustic Rain -2BB +{2}{B}{B} Sorcery Exile target land. GPT U Caustic Tar -4BB +{4}{B}{B} Enchantment - Aura Enchant land Enchanted land has "{T}: Target player loses 3 life." ODY U Caustic Wasps -2G +{2}{G} Creature - Insect 1/1 Flying @@ -10093,7 +10232,7 @@ Whenever Caustic Wasps deals combat damage to a player, you may destroy target a MMQ U Cautery Sliver -RW +{R}{W} Creature - Sliver 2/2 All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." @@ -10101,7 +10240,7 @@ All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that PLC U Cavalry Master -2WW +{2}{W}{W} Creature - Human Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -10109,7 +10248,7 @@ Other creatures you control with flanking have flanking. (Each instance of flank TSP U Cave People -1RR +{1}{R}{R} Creature - Human 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. @@ -10117,28 +10256,28 @@ Whenever Cave People attacks, it gets +1/-2 until end of turn. DRK U, 4ED U, 5ED U Cave Sense -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. MMQ C Cave Tiger -2G +{2}{G} Creature - Cat 2/2 Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. USG C Cave-In -3RR +{3}{R}{R} Sorcery You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. MMQ R Cavern Crawler -2R +{2}{R} Creature - Insect 0/3 Mountainwalk @@ -10146,7 +10285,7 @@ Mountainwalk MMQ C Cavern Harpy -UB +{U}{B} Creature - Harpy Beast 2/1 Flying @@ -10155,14 +10294,14 @@ Pay 1 life: Return Cavern Harpy to its owner's hand. PLS C Cavern Thoctar -5G +{5}{G} Creature - Beast 5/5 {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. ALA C Caverns of Despair -2RR +{2}{R}{R} World Enchantment No more than two creatures can attack each combat. No more than two creatures can block each combat. @@ -10175,21 +10314,21 @@ Land APC R, 9ED R, 10E R Cease-Fire -2W +{2}{W} Instant Target player can't cast creature spells this turn. Draw a card. ODY C Ceaseless Searblades -3R +{3}{R} Creature - Elemental Warrior 2/4 Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. LRW U Celestial Ancient -3WW +{3}{W}{W} Creature - Elemental 3/3 Flying @@ -10204,14 +10343,14 @@ Celestial Colonnade enters the battlefield tapped. WWK R Celestial Convergence -2WW +{2}{W}{W} Enchantment Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. PCY R Celestial Crusader -2WW +{2}{W}{W} Creature - Spirit 2/2 Flash (You may cast this spell any time you could cast an instant.) @@ -10221,7 +10360,7 @@ Other white creatures get +1/+1. TSP U, EVT U Celestial Dawn -1WW +{1}{W}{W} Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. @@ -10229,7 +10368,7 @@ You may spend white mana as though it were mana of any color. You may spend othe MIR R, 6ED R, TSB S Celestial Gatekeeper -3WW +{3}{W}{W} Creature - Bird Cleric 2/2 Flying @@ -10237,7 +10376,7 @@ When Celestial Gatekeeper is put into a graveyard from the battlefield, exile it LGN R Celestial Kirin -2WW +{2}{W}{W} Legendary Creature - Kirin Spirit 3/3 Flying @@ -10245,7 +10384,7 @@ Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spe SOK R Celestial Mantle -3WWW +{3}{W}{W}{W} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. @@ -10253,19 +10392,19 @@ Whenever enchanted creature deals combat damage to a player, double its controll ZEN R Celestial Prism -3 +{3} Artifact {2}, {T}: Add one mana of any color to your mana pool. LEA U, LEB U, 2ED U, 3ED U, 4ED U Celestial Purge -1W +{1}{W} Instant Exile target black or red permanent. CON U, M10 U, M11 U Celestial Sword -6 +{6} Artifact {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. ICE R, ME4 U @@ -10277,7 +10416,7 @@ Whenever you roll {C}, until a player planeswalks, you can't lose the game and y HOP P Cemetery Gate -2B +{2}{B} Creature - Wall 0/5 Defender (This creature can't attack.) @@ -10285,14 +10424,14 @@ Protection from black HML C (x2) Cemetery Puca -1{U/B}{U/B} +{1}{U/B}{U/B} Creature - Shapeshifter 1/2 Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. SHM R Cemetery Reaper -1BB +{1}{B}{B} Creature - Zombie 2/2 Other Zombie creatures you control get +1/+1. @@ -10300,21 +10439,21 @@ Other Zombie creatures you control get +1/+1. M10 R, ARC R Cenn's Enlistment -3W +{3}{W} Sorcery Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE C Cenn's Heir -1W +{1}{W} Creature - Kithkin Soldier 1/1 Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. LRW C Cenn's Tactician -W +{W} Creature - Kithkin Soldier 1/1 {W}, {T}: Put a +1/+1 counter on target Soldier creature. @@ -10322,14 +10461,14 @@ Each creature you control with a +1/+1 counter on it can block an additional cre MOR U Centaur Archer -1RG +{1}{R}{G} Creature - Centaur Archer 3/2 {T}: Centaur Archer deals 1 damage to target creature with flying. ICE U, MED U Centaur Chieftain -3G +{3}{G} Creature - Centaur 3/3 Haste @@ -10337,7 +10476,7 @@ Threshold - As long as seven or more cards are in your graveyard, Centaur Chieft TOR U Centaur Courser -2G +{2}{G} Creature - Centaur Warrior 3/3 M10 C @@ -10349,35 +10488,35 @@ Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until ODY U Centaur Glade -3GG +{3}{G}{G} Enchantment {2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. ONS U Centaur Omenreader -3G +{3}{G} Snow Creature - Centaur Shaman 3/3 As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. FUT U Centaur Rootcaster -3G +{3}{G} Creature - Centaur Druid 2/2 Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. JUD C Centaur Safeguard -2{G/W} +{2}{G/W} Creature - Centaur Warrior 3/1 -({g/w} can be paid with either {G} or {W}.) +({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life. RAV C Centaur Veteran -5G +{5}{G} Creature - Centaur 3/3 Trample @@ -10385,14 +10524,14 @@ Trample TOR C Cephalid Aristocrat -4U +{4}{U} Creature - Cephalid 3/3 Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. TOR C Cephalid Broker -3U +{3}{U} Creature - Cephalid 2/2 {T}: Target player draws two cards, then discards two cards. @@ -10405,14 +10544,14 @@ Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three car ODY U Cephalid Constable -1UU +{1}{U}{U} Creature - Cephalid Wizard 1/1 Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. JUD R, 10E R Cephalid Illusionist -1U +{1}{U} Creature - Cephalid Wizard 1/1 Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. @@ -10420,21 +10559,21 @@ Whenever Cephalid Illusionist becomes the target of a spell or ability, put the TOR U Cephalid Inkshrouder -2U +{2}{U} Creature - Cephalid 2/1 Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) JUD U Cephalid Looter -2U +{2}{U} Creature - Cephalid Rogue 2/1 {T}: Target player draws a card, then discards a card. ODY C Cephalid Pathmage -2U +{2}{U} Creature - Cephalid Wizard 1/2 Cephalid Pathmage is unblockable. @@ -10442,21 +10581,21 @@ Cephalid Pathmage is unblockable. LGN C Cephalid Retainer -2UU +{2}{U}{U} Creature - Cephalid 2/3 {U}{U}: Tap target creature without flying. ODY R Cephalid Sage -3U +{3}{U} Creature - Cephalid 2/3 Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." TOR U Cephalid Scout -1U +{1}{U} Creature - Cephalid Wizard Scout 1/1 Flying @@ -10464,53 +10603,53 @@ Flying ODY C Cephalid Shrine -1UU +{1}{U}{U} Enchantment Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. ODY R Cephalid Snitch -1U +{1}{U} Creature - Cephalid Wizard 1/1 Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. TOR C Cephalid Vandal -1U +{1}{U} Creature - Cephalid Rogue 1/1 At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. TOR R Cerebral Eruption -2RR +{2}{R}{R} Sorcery Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. SOM R Cerebral Vortex -1UR +{1}{U}{R} Instant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. GPT R Ceremonial Guard -2R +{2}{R} Creature - Human Soldier 3/4 When Ceremonial Guard attacks or blocks, destroy it at end of combat. MMQ C Cerodon Yearling -RW +{R}{W} Creature - Beast 2/2 Vigilance, haste ARB C, HOP C Cerulean Sphinx -4UU +{4}{U}{U} Creature - Sphinx 5/5 Flying @@ -10518,21 +10657,21 @@ Flying RAV R Cerulean Wisps -U +{U} Instant Target creature becomes blue until end of turn. Untap that creature. Draw a card. SHM C Cerulean Wyvern -4U +{4}{U} Creature - Drake 3/3 Flying, protection from green MIR U Cessation -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack. @@ -10540,7 +10679,7 @@ When Cessation is put into a graveyard from the battlefield, return Cessation to ULG C Ceta Disciple -U +{U} Creature - Merfolk Wizard 1/1 {R}, {T}: Target creature gets +2/+0 until end of turn. @@ -10548,13 +10687,13 @@ Creature - Merfolk Wizard APC C Ceta Sanctuary -2U +{2}{U} Enchantment At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. APC U Cetavolver -1U +{1}{U} Creature - Volver 1/1 Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) @@ -10563,70 +10702,78 @@ If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a + APC R Chain Lightning -R +{R} Sorcery Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. LEG C, ME3 C, H10 C Chain Reaction -2RR +{2}{R}{R} Sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. WWK R Chain Stasis -U +{U} Instant You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. HML R Chain of Acid -3G +{3}{G} Sorcery Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. ONS U Chain of Plasma -1R +{1}{R} Instant Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. ONS U Chain of Silence -1W +{1}{W} Instant Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. ONS U Chain of Smog -1B +{1}{B} Sorcery Target player discards two cards. That player may copy this spell and may choose a new target for that copy. ONS U Chain of Vapor -U +{U} Instant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. ONS U Chainbreaker -2 +{2} Artifact Creature - Scarecrow 3/3 Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. SHM C +Chained Throatseeker +{5}{U} +Creature - Horror +5/5 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Chained Throatseeker can't attack unless defending player is poisoned. +NPH C + Chainer's Edict -1B +{1}{B} Sorcery Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR U Chainer, Dementia Master -3BB +{3}{B}{B} Legendary Creature - Human Minion 3/3 Nightmare creatures get +1/+1. @@ -10635,7 +10782,7 @@ When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. TOR R Chainflinger -3R +{3}{R} Creature - Beast 2/2 {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. @@ -10643,40 +10790,40 @@ Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or playe ODY C Chains of Mephistopheles -1B +{1}{B} Enchantment If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. LEG R, MED R Chalice of the Void -XX +{X}{X} Artifact Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. MRD R Chamber of Manipulation -2UU +{2}{U}{U} Enchantment - Aura Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." ODY U Chambered Nautilus -2U +{2}{U} Creature - Nautilus Beast 2/2 Whenever Chambered Nautilus becomes blocked, you may draw a card. MMQ U Chameleon Blur -3G +{3}{G} Instant Prevent all damage that creatures would deal to players this turn. TSP C Chameleon Colossus -2GG +{2}{G}{G} Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) @@ -10685,7 +10832,7 @@ Protection from black MOR R, ARC R Chameleon Spirit -3U +{3}{U} Creature - Illusion Spirit */* As Chameleon Spirit enters the battlefield, choose a color. @@ -10693,14 +10840,14 @@ Chameleon Spirit's power and toughness are each equal to the number of permanent MMQ U Champion Lancer -4WW +{4}{W}{W} Creature - Human Knight 3/3 Prevent all damage that would be dealt to Champion Lancer by creatures. S99 R, ME4 R Champion's Drake -1U +{1}{U} Creature - Drake 1/1 Flying @@ -10708,52 +10855,94 @@ Champion's Drake gets +3/+3 as long as you control a creature with three or more ROE C Champion's Victory -U +{U} Instant Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. PTK U Chance Encounter -2RR +{2}{R}{R} Enchantment Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. ODY R +Chancellor of the Annex +{4}{W}{W}{W} +Creature - Angel +5/6 +You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}. +Flying +Whenever an opponent casts a spell, counter it unless that player pays {1}. +NPH R + +Chancellor of the Dross +{4}{B}{B}{B} +Creature - Vampire +6/6 +You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. +Flying, lifelink +NPH R + +Chancellor of the Forge +{4}{R}{R}{R} +Creature - Giant +5/5 +You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. +When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control. +NPH R + +Chancellor of the Spires +{4}{U}{U}{U} +Creature - Sphinx +5/7 +You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard. +Flying +When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. +NPH R + +Chancellor of the Tangle +{4}{G}{G}{G} +Creature - Beast +6/7 +You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool. +Vigilance, reach +NPH R + Chandler -4R +{4}{R} Legendary Creature - Human Rogue 3/3 {R}{R}{R}, {T}: Destroy target artifact creature. HML C Chandra Ablaze -4RR -5 +{4}{R}{R} Planeswalker - Chandra -+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. --2: Each player discards his or her hand, then draws three cards. --7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. +5 +[+1] Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. +[-2] Each player discards his or her hand, then draws three cards. +[-7] Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. ZEN M Chandra Nalaar -3RR -6 +{3}{R}{R} Planeswalker - Chandra -+1: Chandra Nalaar deals 1 damage to target player. +6 +[+1] Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. --8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. +[-8] Chandra Nalaar deals 10 damage to target player and each creature he or she controls. LRW R, JVC M, M10 M, M11 M Chandra's Outrage -2RR +{2}{R}{R} Instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. ARC C, M11 C Chandra's Spitfire -2R +{2}{R} Creature - Elemental 1/3 Flying @@ -10761,14 +10950,14 @@ Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 un M11 U Change of Heart -W +{W} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. STH C Changeling Berserker -3R +{3}{R} Creature - Shapeshifter 5/3 Changeling (This card is every creature type at all times.) @@ -10777,7 +10966,7 @@ Champion a creature (When this enters the battlefield, sacrifice it unless you e LRW U Changeling Hero -4W +{4}{W} Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) @@ -10786,7 +10975,7 @@ Lifelink (Damage dealt by this creature also causes you to gain that much life.) LRW U Changeling Sentinel -3W +{3}{W} Creature - Shapeshifter 3/2 Changeling (This card is every creature type at all times.) @@ -10794,7 +10983,7 @@ Vigilance MOR C Changeling Titan -4G +{4}{G} Creature - Shapeshifter 7/7 Changeling (This card is every creature type at all times.) @@ -10802,39 +10991,39 @@ Champion a creature (When this enters the battlefield, sacrifice it unless you e LRW U Channel -GG +{G}{G} Sorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. LEA U, LEB U, 2ED U, 3ED U, 4ED U, FVE M, ME4 R Channel the Suns -3G +{3}{G} Sorcery Add {W}{U}{B}{R}{G} to your mana pool. 5DN U Chant of Vitu-Ghazi -6WW +{6}{W}{W} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. RAV U Chaos Charm -R +{R} Instant Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. MIR C Chaos Harlequin -2RR +{2}{R}{R} Creature - Human 2/4 {R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. ALL R Chaos Lord -4RRR +{4}{R}{R}{R} Creature - Human 7/7 First strike @@ -10843,38 +11032,38 @@ Chaos Lord can attack as though it had haste unless it entered the battlefield t ICE R Chaos Moon -3R +{3}{R} Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. ICE R Chaos Orb -2 +{2} Artifact {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. LEA R, LEB R, 2ED R Chaoslace -R +{R} Instant Target spell or permanent becomes red. (Its mana symbols remain unchanged.) LEA R, LEB R, 2ED R, 3ED R, 4ED R Chaosphere -2R +{2}{R} World Enchantment Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.) MIR R Chaotic Backlash -4R +{4}{R} Instant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. EVE U Chaotic Goo -2RR +{2}{R}{R} Creature - Ooze 0/0 Chaotic Goo enters the battlefield with three +1/+1 counters on it. @@ -10882,7 +11071,7 @@ At the beginning of your upkeep, you may flip a coin. If you win the flip, put a TMP R Chaotic Strike -1R +{1}{R} Instant Cast Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. @@ -10890,13 +11079,13 @@ Draw a card. INV U Char -2R +{2}{R} Instant Char deals 4 damage to target creature or player and 2 damage to you. RAV R Char-Rumbler -2RR +{2}{R}{R} Creature - Elemental -1/3 Double strike @@ -10904,41 +11093,41 @@ Double strike FUT U Charcoal Diamond -2 +{2} Artifact Charcoal Diamond enters the battlefield tapped. {T}: Add {B} to your mana pool. MIR U, 6ED U, 7ED U Charge Across the Araba -4W +{4}{W} Instant - Arcane Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. SOK U Charging Bandits -4B +{4}{B} Creature - Human Rogue 3/3 Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. POR U Charging Paladin -2W +{2}{W} Creature - Human Knight 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. POR U, EXO C, S99 U, DVD C Charging Rhino -3GG +{3}{G}{G} Creature - Rhino 4/4 Charging Rhino can't be blocked by more than one creature. POR R, TMP U Charging Slateback -4R +{4}{R} Creature - Beast 4/3 Charging Slateback can't block. @@ -10946,7 +11135,7 @@ Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS C Charging Troll -2GW +{2}{G}{W} Creature - Troll 3/3 Vigilance @@ -10954,27 +11143,27 @@ Vigilance INV U, PVC U Chariot of the Sun -3 +{3} Artifact {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. MIR U Charisma -UUU +{U}{U}{U} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. MMQ R Charm Peddler -W +{W} Creature - Human Spellshaper 1/1 {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. MMQ C Charmed Griffin -3W +{3}{W} Creature - Griffin 3/3 Flying @@ -10982,13 +11171,13 @@ When Charmed Griffin enters the battlefield, each other player may put an artifa MMQ U Charmed Pendant -4 +{4} Artifact {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) ODY R Charnelhoard Wurm -4BRG +{4}{B}{R}{G} Creature - Wurm 6/6 Trample @@ -10996,7 +11185,7 @@ Whenever Charnelhoard Wurm deals damage to an opponent, you may return target ca CON R Chartooth Cougar -5R +{5}{R} Creature - Cat Beast 4/4 {R}: Chartooth Cougar gets +1/+0 until end of turn. @@ -11004,27 +11193,27 @@ Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain SCG C, JVC C Chastise -3W +{3}{W} Instant Destroy target attacking creature. You gain life equal to its power. JUD U, 8ED U, 9ED U Chatter of the Squirrel -G +{G} Sorcery Put a 1/1 green Squirrel creature token onto the battlefield. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C Chieftain en-Dal -1WW +{1}{W}{W} Creature - Human Knight 2/2 Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. NEM U Child of Alara -WUBRG +{W}{U}{B}{R}{G} Legendary Creature - Avatar 6/6 Trample @@ -11032,7 +11221,7 @@ When Child of Alara is put into a graveyard from the battlefield, destroy all no CON M Child of Gaea -3GGG +{3}{G}{G}{G} Creature - Elemental 7/7 Trample @@ -11041,21 +11230,21 @@ At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. USG R Child of Night -1B +{1}{B} Creature - Vampire 2/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) M10 C, M11 C Child of Thorns -G +{G} Creature - Spirit 1/1 Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. BOK C Childhood Horror -3B +{3}{B} Creature - Horror 2/2 Flying @@ -11063,33 +11252,33 @@ Threshold - As long as seven or more cards are in your graveyard, Childhood Horr ODY U Children of Korlis -W +{W} Creature - Human Rebel Cleric 1/1 Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) TSP C Chill -1U +{1}{U} Enchantment Red spells cost {2} more to cast. TMP U, 6ED U Chill Haunting -1B +{1}{B} Instant As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn. SCG U Chill to the Bone -3B +{3}{B} Instant Destroy target nonsnow creature. CSP C Chilling Apparition -2B +{2}{B} Creature - Spirit 1/1 {B}: Regenerate Chilling Apparition. @@ -11097,7 +11286,7 @@ Whenever Chilling Apparition deals combat damage to a player, that player discar PCY U Chilling Shade -2B +{2}{B} Snow Creature - Shade 1/1 Flying @@ -11105,53 +11294,53 @@ Flying CSP C Chime of Night -1B +{1}{B} Enchantment - Aura Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. UDS C Chimeric Coils -1 +{1} Artifact {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. 5DN U Chimeric Egg -3 +{3} Artifact Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. DST U Chimeric Idol -3 +{3} Artifact {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. PCY U Chimeric Mass -X +{X} Artifact Chimeric Mass enters the battlefield with X charge counters on it. {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." SOM R Chimeric Sphere -3 +{3} Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. WTH U Chimeric Staff -4 +{4} Artifact {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. USG R, 10E R Chimney Imp -4B +{4}{B} Creature - Imp 1/2 Flying @@ -11159,7 +11348,7 @@ When Chimney Imp is put into a graveyard from the battlefield, target opponent p MRD C Chisei, Heart of Oceans -2UU +{2}{U}{U} Legendary Creature - Spirit 4/4 Flying @@ -11167,14 +11356,14 @@ At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you re BOK R Chittering Rats -1BB +{1}{B}{B} Creature - Rat 2/2 When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. DST C Chlorophant -GGG +{G}{G}{G} Creature - Elemental 1/1 At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. @@ -11182,21 +11371,21 @@ Threshold - As long as seven or more cards are in your graveyard, Chlorophant ha ODY R Cho-Arrim Alchemist -W +{W} Creature - Human Spellshaper 1/1 {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. MMQ R Cho-Arrim Bruiser -5W +{5}{W} Creature - Ogre Rebel 3/4 Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. MMQ R Cho-Arrim Legate -2W +{2}{W} Creature - Human Soldier 1/2 Protection from black @@ -11204,7 +11393,7 @@ If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim MMQ U Cho-Manno's Blessing -WW +{W}{W} Enchantment - Aura Flash Enchant creature @@ -11213,38 +11402,38 @@ Enchanted creature has protection from the chosen color. This effect doesn't rem MMQ C Cho-Manno, Revolutionary -2WW +{2}{W}{W} Legendary Creature - Human Rebel 2/2 Prevent all damage that would be dealt to Cho-Manno, Revolutionary. MMQ R, 10E R Choice of Damnations -5B +{5}{B} Sorcery - Arcane Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. SOK R Choke -2G +{2}{G} Enchantment Islands don't untap during their controllers' untap steps. TMP U, 8ED U Choking Fumes -2W +{2}{W} Instant Put a -1/-1 counter on each attacking creature. MBS U Choking Sands -1BB +{1}{B}{B} Sorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. MIR C Choking Tethers -3U +{3}{U} Instant Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) @@ -11252,7 +11441,7 @@ When you cycle Choking Tethers, you may tap target creature. ONS C Choking Vines -XG +{X}{G} Instant Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) @@ -11264,20 +11453,20 @@ When you set this scheme in motion, target opponent chooses a player. Until your ARC C Chord of Calling -XGGG +{X}{G}{G}{G} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. RAV R Chorus of Woe -B +{B} Sorcery Creatures you control get +1/+0 until end of turn. P02 C, S99 C Chorus of the Conclave -4GGWW +{4}{G}{G}{W}{W} Legendary Creature - Dryad 3/8 Forestwalk @@ -11285,7 +11474,7 @@ As an additional cost to cast creature spells, you may pay any amount of mana. I RAV R Chromatic Armor -1WU +{1}{W}{U} Enchantment - Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. @@ -11295,34 +11484,34 @@ Prevent all damage that would be dealt to enchanted creature by a source of the ICE R Chromatic Sphere -1 +{1} Artifact {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. INV U, MRD C Chromatic Star -1 +{1} Artifact {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from the battlefield, draw a card. TSP C, 10E U Chrome Mox -0 +{0} Artifact Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool. MRD R Chrome Steed -4 +{4} Artifact Creature - Horse 2/2 Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts. SOM C Chromescale Drake -6UUU +{6}{U}{U}{U} Creature - Drake 3/4 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -11331,7 +11520,7 @@ When Chromescale Drake enters the battlefield, reveal the top three cards of you DST R Chromeshell Crab -4U +{4}{U} Creature - Crab Beast 3/3 Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -11339,7 +11528,7 @@ When Chromeshell Crab is turned face up, you may exchange control of target crea LGN R Chromium -2WWUUBB +{2}{W}{W}{U}{U}{B}{B} Legendary Creature - Elder Dragon 7/7 Flying @@ -11348,7 +11537,7 @@ At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. LEG R, CHR R, ME3 R Chronatog -1U +{1}{U} Creature - Atog 1/2 {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. @@ -11362,7 +11551,7 @@ You have no maximum hand size. VG S Chronatog Totem -3 +{3} Artifact {T}: Add {U} to your mana pool. {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. @@ -11370,21 +11559,21 @@ Artifact TSP U Chronomantic Escape -4WW +{4}{W}{W} Sorcery Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT U Chronosavant -5W +{5}{W} Creature - Giant 5/5 {1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. TSP R Chronozoa -3U +{3}{U} Creature - Illusion 3/3 Flying @@ -11393,40 +11582,40 @@ When Chronozoa is put into a graveyard from the battlefield, if it had no time c PLC R Chub Toad -2G +{2}{G} Creature - Frog 1/1 Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. ICE C, 5ED C, MED C Churning Eddy -3U +{3}{U} Sorcery Return target creature and target land to their owners' hands. TOR C Cinder Cloud -3RR +{3}{R}{R} Instant Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. MIR U Cinder Crawler -1R +{1}{R} Creature - Salamander 1/2 {R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. EXO C Cinder Elemental -3R +{3}{R} Creature - Elemental 2/2 {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. MMQ U, HOP U Cinder Giant -3R +{3}{R} Creature - Giant 5/3 At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. @@ -11439,7 +11628,7 @@ Land TMP U, BRB U Cinder Pyromancer -2R +{2}{R} Creature - Elemental Shaman 0/1 {T}: Cinder Pyromancer deals 1 damage to target player. @@ -11447,14 +11636,14 @@ Whenever you cast a red spell, you may untap Cinder Pyromancer. EVE C, H10 C Cinder Seer -3R +{3}{R} Creature - Human Wizard 1/1 {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. UDS U Cinder Shade -1BR +{1}{B}{R} Creature - Shade 1/1 {B}: Cinder Shade gets +1/+1 until end of turn. @@ -11462,21 +11651,21 @@ Creature - Shade INV U Cinder Storm -6R +{6}{R} Sorcery Cinder Storm deals 7 damage to target creature or player. S99 U, ME3 U Cinder Wall -R +{R} Creature - Wall 3/3 Defender (This creature can't attack.) When Cinder Wall blocks, destroy it at end of combat. -WTH C, 8ED C +WTH C, 8ED C, DDG C Cinderbones -2B +{2}{B} Creature - Elemental Skeleton 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -11484,7 +11673,7 @@ Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Cinderhaze Wretch -4B +{4}{B} Creature - Elemental Shaman 3/2 {T}: Target player discards a card. Activate this ability only during your turn. @@ -11492,69 +11681,69 @@ Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. SHM C Circle of Affliction -1B +{1}{B} Enchantment As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. PLC U Circle of Despair -1WB +{1}{W}{B} Enchantment {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. MIR R Circle of Protection: Artifacts -1W +{1}{W} Enchantment {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. ATQ U, 4ED U, 5ED U, 5DN U Circle of Protection: Black -1W +{1}{W} Enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U, 9ED U Circle of Protection: Blue -1W +{1}{W} Enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U Circle of Protection: Green -1W +{1}{W} Enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U Circle of Protection: Red -1W +{1}{W} Enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U, 9ED U Circle of Protection: Shadow -1W +{1}{W} Enchantment {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. TMP C Circle of Protection: White -1W +{1}{W} Enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U Circle of Solace -3W +{3}{W} Enchantment As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. ONS R Circling Vultures -B +{B} Creature - Bird 3/2 Flying @@ -11563,7 +11752,7 @@ At the beginning of your upkeep, sacrifice Circling Vultures unless you exile th WTH U Circu, Dimir Lobotomist -2UB +{2}{U}{B} Legendary Creature - Human Wizard 2/3 Whenever you cast a blue spell, exile the top card of target library. @@ -11572,20 +11761,20 @@ Your opponents can't cast nonland cards with the same name as a card exiled with RAV R Circular Logic -2U +{2}{U} Instant Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR U Citadel of Pain -2R +{2}{R} Enchantment At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. PCY U Citanul Centaurs -3G +{3}{G} Creature - Centaur 6/3 Shroud (This permanent can't be the target of spells or abilities.) @@ -11593,27 +11782,27 @@ Echo {3}{G} (At the beginning of your upkeep, if this came under your control si USG R Citanul Druid -1G +{1}{G} Creature - Human Druid 1/1 Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. ATQ U, ME4 C Citanul Flute -5 +{5} Artifact {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. USG R, 10E R Citanul Hierophants -3G +{3}{G} Creature - Human Druid 3/2 Creatures you control have "{T}: Add {G} to your mana pool." USG R Citanul Woodreaders -2G +{2}{G} Creature - Human Druid 1/4 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) @@ -11621,7 +11810,7 @@ When Citanul Woodreaders enters the battlefield, if it was kicked, draw two card PLC C City in a Bottle -2 +{2} Artifact Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. @@ -11640,7 +11829,7 @@ Land DRK R, ME3 R City of Solitude -2G +{2}{G} Enchantment Players can cast spells and activate abilities only during their own turns. VIS R @@ -11652,7 +11841,7 @@ When you play another land, sacrifice City of Traitors. EXO R Civic Guildmage -W +{W} Creature - Human Wizard 1/1 {G}, {T}: Target creature gets +0/+1 until end of turn. @@ -11660,119 +11849,119 @@ Creature - Human Wizard MIR C Civic Wayfinder -2G +{2}{G} Creature - Elf Warrior Druid 2/2 When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. RAV C, 10E C Clairvoyance -U +{U} Instant Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. ICE C Clarion Ultimatum -GGWWWUU +{G}{G}{W}{W}{W}{U}{U} Sorcery Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. ALA R Clash of Realities -3R +{3}{R} Enchantment All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." BOK R Claws of Gix -0 +{0} Artifact {1}, Sacrifice a permanent: You gain 1 life. USG U, TSB S Claws of Valakut -1RR +{1}{R}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike. -WWK C +WWK C, DDG C Claws of Wirewood -3G +{3}{G} Sorcery Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.) SCG U Clay Statue -4 +{4} Artifact Creature - Golem 3/1 {2}: Regenerate Clay Statue. ATQ C, 4ED C, 5ED C, ME4 U Cleanfall -2W +{2}{W} Sorcery - Arcane Destroy all enchantments. CHK U Cleanse -2WW +{2}{W}{W} Sorcery Destroy all black creatures. LEG R, ME3 R Cleansing -WWW +{W}{W}{W} Sorcery For each land, destroy that land unless any player pays 1 life. DRK R Cleansing Beam -4R +{4}{R} Instant Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. RAV U Cleansing Meditation -1WW +{1}{W}{W} Sorcery Destroy all enchantments. Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. TOR U Clear -1W +{1}{W} Instant Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) USG U Clear the Land -2G +{2}{G} Sorcery Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. MMQ R Clearwater Goblet -5 +{5} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet. 5DN R Clergy en-Vec -1W +{1}{W} Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. TMP C Clergy of the Holy Nimbus -W +{W} Creature - Human Cleric 1/1 If Clergy of the Holy Nimbus would be destroyed, regenerate it. @@ -11780,7 +11969,7 @@ If Clergy of the Holy Nimbus would be destroyed, regenerate it. LEG C Clickslither -1RRR +{1}{R}{R}{R} Creature - Insect 3/3 Haste @@ -11788,14 +11977,14 @@ Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. LGN R, EVG R Cliff Threader -1W +{1}{W} Creature - Kor Scout 2/1 Mountainwalk ZEN C Cliffrunner Behemoth -3G +{3}{G} Creature - Rhino Beast 5/3 Cliffrunner Behemoth has haste as long as you control a red permanent. @@ -11809,14 +11998,14 @@ Whenever you roll {C}, exchange control of two target permanents that share a ca HOP C Clinging Darkness -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets -4/-1. RAV C Cloak and Dagger -2 +{2} Tribal Artifact - Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. @@ -11824,48 +12013,48 @@ Equip {3} MOR U Cloak of Confusion -1B +{1}{B} Enchantment - Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. ICE C, 5ED C, ME2 C Cloak of Feathers -U +{U} Sorcery Target creature gains flying until end of turn. Draw a card. POR C Cloak of Invisibility -U +{U} Enchantment - Aura Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) MIR C Cloak of Mists -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature is unblockable. USG C Clock of Omens -4 +{4} Artifact Tap two untapped artifacts you control: Untap target artifact. 5DN U Clockspinning -U +{U} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. TSP C Clockwork Avian -5 +{5} Artifact Creature - Bird 0/4 Flying @@ -11875,7 +12064,7 @@ At end of combat, if Clockwork Avian attacked or blocked this combat, remove a + ATQ R, 4ED R, BTD R, ME4 U Clockwork Beast -6 +{6} Artifact Creature - Beast 0/4 Clockwork Beast enters the battlefield with seven +1/+0 counters on it. @@ -11884,7 +12073,7 @@ At end of combat, if Clockwork Beast attacked or blocked this combat, remove a + LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, MED U Clockwork Beetle -1 +{1} Artifact Creature - Insect 0/0 Clockwork Beetle enters the battlefield with two +1/+1 counters on it. @@ -11892,7 +12081,7 @@ Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at e MRD C Clockwork Condor -4 +{4} Artifact Creature - Bird 0/0 Flying @@ -11901,7 +12090,7 @@ Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at e MRD C, EVT C Clockwork Dragon -7 +{7} Artifact Creature - Dragon 0/0 Flying @@ -11911,14 +12100,14 @@ Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at e MRD R Clockwork Gnomes -4 +{4} Artifact Creature - Gnome 2/2 {3}, {T}: Regenerate target artifact creature. HML C, ME4 U Clockwork Hydra -5 +{5} Artifact Creature - Hydra 0/0 Clockwork Hydra enters the battlefield with four +1/+1 counters on it. @@ -11927,7 +12116,7 @@ Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If y TSP U, EVT U Clockwork Steed -4 +{4} Artifact Creature - Horse 0/3 Clockwork Steed enters the battlefield with four +1/+0 counters on it. @@ -11937,7 +12126,7 @@ At end of combat, if Clockwork Steed attacked or blocked this combat, remove a + HML C, 5ED U, ME2 U Clockwork Swarm -4 +{4} Artifact Creature - Insect 0/3 Clockwork Swarm enters the battlefield with four +1/+0 counters on it. @@ -11947,7 +12136,7 @@ At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a + HML C, ME4 C Clockwork Vorrac -5 +{5} Artifact Creature - Boar Beast 0/0 Trample @@ -11957,14 +12146,14 @@ Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at e MRD U Clone -3U +{3}{U} Creature - Shapeshifter 0/0 You may have Clone enter the battlefield as a copy of any creature on the battlefield. LEA U, LEB U, 2ED U, 3ED U, ONS R, 9ED R, 10E R, M10 R, M11 R Clone Shell -5 +{5} Artifact Creature - Shapeshifter 2/2 Imprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. @@ -11972,26 +12161,26 @@ When Clone Shell is put into a graveyard from the battlefield, turn the exiled c SOM U Close Quarters -2RR +{2}{R}{R} Enchantment Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. MMQ U Clot Sliver -1B +{1}{B} Creature - Sliver 1/1 All Slivers have "{2}: Regenerate this permanent." TMP C, H09 C Cloud Cover -2WU +{2}{W}{U} Enchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. PLS R Cloud Crusader -2WW +{2}{W}{W} Creature - Human Knight 2/3 Flying @@ -11999,7 +12188,7 @@ First strike (This creature deals combat damage before creatures without first s M11 C Cloud Djinn -5U +{5}{U} Creature - Djinn 5/4 Flying @@ -12007,7 +12196,7 @@ Cloud Djinn can block only creatures with flying. WTH U, BTD U Cloud Dragon -5U +{5}{U} Creature - Illusion Dragon 5/4 Flying @@ -12015,7 +12204,7 @@ Cloud Dragon can block only creatures with flying. POR R, ME4 R Cloud Elemental -2U +{2}{U} Creature - Elemental 2/3 Flying @@ -12023,14 +12212,14 @@ Cloud Elemental can block only creatures with flying. VIS C, BTD C, 10E C, M11 C Cloud Key -3 +{3} Artifact As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast. FUT R Cloud Pirates -U +{U} Creature - Human Pirate 1/1 Flying @@ -12038,7 +12227,7 @@ Cloud Pirates can block only creatures with flying. POR C Cloud Spirit -2U +{2}{U} Creature - Spirit 3/1 Flying @@ -12046,7 +12235,7 @@ Cloud Spirit can block only creatures with flying. POR U, STH C, ME4 C Cloud Sprite -U +{U} Creature - Faerie 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -12054,7 +12243,7 @@ Cloud Sprite can block only creatures with flying. MMQ C, 10E C Cloud of Faeries -1U +{1}{U} Creature - Faerie 1/1 Flying @@ -12063,7 +12252,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) ULG C Cloudchaser Eagle -3W +{3}{W} Creature - Bird 2/2 Flying @@ -12071,7 +12260,7 @@ When Cloudchaser Eagle enters the battlefield, destroy target enchantment. TMP C, 7ED C Cloudchaser Kestrel -1WW +{1}{W}{W} Creature - Bird 2/2 Flying @@ -12086,14 +12275,14 @@ Land CHK U Cloudcrown Oak -2GG +{2}{G}{G} Creature - Treefolk Warrior 3/4 Reach (This can block creatures with flying.) LRW C Cloudgoat Ranger -3WW +{3}{W}{W} Creature - Giant Warrior 3/3 When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. @@ -12101,7 +12290,7 @@ Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains fl LRW U Cloudheath Drake -4U +{4}{U} Artifact Creature - Drake 3/3 Flying @@ -12109,7 +12298,7 @@ Flying ALA C Cloudhoof Kirin -3UU +{3}{U}{U} Legendary Creature - Kirin Spirit 4/4 Flying @@ -12123,14 +12312,14 @@ Cloudpost enters the battlefield tapped. MRD C Cloudreach Cavalry -1W +{1}{W} Creature - Human Soldier 1/1 As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. LGN U Cloudseeder -1U +{1}{U} Creature - Faerie Spellshaper 1/1 Flying @@ -12138,7 +12327,7 @@ Flying FUT U Cloudskate -1U +{1}{U} Creature - Illusion 2/2 Flying @@ -12146,13 +12335,13 @@ Fading 3 (This creature enters the battlefield with three fade counters on it. A NEM C Cloudstone Curio -3 +{3} Artifact Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. RAV R Cloudthresher -2GGGG +{2}{G}{G}{G}{G} Creature - Elemental 7/7 Flash @@ -12170,48 +12359,48 @@ As long as enchanted creature is red, it gets +1/+1 and has haste. EVE C Cloven Casting -5UR +{5}{U}{R} Enchantment Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. ARB R Clutch of Undeath -3BB +{3}{B}{B} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. SCG C Clutch of the Undercity -1UUB +{1}{U}{U}{B} Instant Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV U Coal Golem -5 +{5} Artifact Creature - Golem 3/3 {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. DRK U, ME3 C Coal Stoker -3R +{3}{R} Creature - Elemental 3/3 When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. TSP C Coalhauler Swine -4RR +{4}{R}{R} Creature - Boar Beast 4/4 Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. RAV C Coalition Flag -W +{W} Enchantment - Aura Enchant creature you control Enchanted creature is a Flagbearer. @@ -12219,35 +12408,35 @@ While choosing targets as part of casting a spell or activating an ability, your APC U Coalition Honor Guard -3W +{3}{W} Creature - Human Flagbearer 2/4 While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. APC C Coalition Relic -3 +{3} Artifact {T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. -At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. +At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way. FUT R, PVC R Coalition Victory -3WUBRG +{3}{W}{U}{B}{R}{G} Sorcery You win the game if you control a land of each basic land type and a creature of each color. INV R, TSB S Coast Watcher -1U +{1}{U} Creature - Bird Soldier 1/1 Flying, protection from green SCG C Coastal Drake -2U +{2}{U} Creature - Drake 2/1 Flying @@ -12255,14 +12444,14 @@ Flying APC C Coastal Hornclaw -4U +{4}{U} Creature - Bird 3/3 Sacrifice a land: Coastal Hornclaw gains flying until end of turn. PCY C, 8ED C Coastal Piracy -2UU +{2}{U}{U} Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. MMQ U, 8ED R @@ -12274,34 +12463,34 @@ Coastal Tower enters the battlefield tapped. INV U, 8ED U Coastal Wizard -2UU +{2}{U}{U} Creature - Human Wizard 1/1 {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. P02 R Coat of Arms -5 +{5} Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) EXO R, 7ED R, 8ED R, 9ED R, 10E R, M10 R, H09 R Cobalt Golem -4 +{4} Artifact Creature - Golem 2/3 {1}{U}: Cobalt Golem gains flying until end of turn. MRD C Cobra Trap -4GG +{4}{G}{G} Instant - Trap If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. ZEN U Cockatrice -3GG +{3}{G}{G} Creature - Cockatrice 2/4 Flying @@ -12309,7 +12498,7 @@ Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy th LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S Cocoon -G +{G} Enchantment - Aura Enchant creature you control Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. @@ -12318,27 +12507,27 @@ At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't LEG U, CHR U Coercion -2B +{2}{B} Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card. VIS C, TMP C, P02 U, 6ED C, PTK U, S99 U, S00 C, BTD C, 8ED C, 9ED C Coffin Puppets -3BB +{3}{B}{B} Creature - Zombie 3/3 Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. PCY R Coffin Purge -B +{B} Instant Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C Coffin Queen -2B +{2}{B} Creature - Zombie Wizard 1/1 You may choose not to untap Coffin Queen during your untap step. @@ -12346,7 +12535,7 @@ You may choose not to untap Coffin Queen during your untap step. TMP R Cognivore -6UU +{6}{U}{U} Creature - Lhurgoyf */* Flying @@ -12354,28 +12543,28 @@ Cognivore's power and toughness are each equal to the number of instant cards in ODY R Coiled Tinviper -3 +{3} Artifact Creature - Snake 2/1 First strike TMP C Coiling Oracle -GU +{G}{U} Creature - Snake Elf Druid 1/1 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. DIS C Coiling Woodworm -2G +{2}{G} Creature - Insect Worm */1 Coiling Woodworm's power is equal to the number of Forests on the battlefield. NEM U Coils of the Medusa -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets +1/-1. @@ -12383,21 +12572,21 @@ Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted WTH C Cold Snap -2W +{2}{W} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. ICE U Cold Storage -4 +{4} Artifact {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. TMP R Cold-Eyed Selkie -1{G/U}{G/U} +{1}{G/U}{G/U} Creature - Merfolk Rogue 1/1 Islandwalk @@ -12405,7 +12594,7 @@ Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that man EVE R Coldsteel Heart -2 +{2} Snow Artifact Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. @@ -12413,7 +12602,7 @@ As Coldsteel Heart enters the battlefield, choose a color. CSP U Colfenor's Plans -2BB +{2}{B}{B} Enchantment When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at and play cards exiled with Colfenor's Plans. @@ -12422,32 +12611,32 @@ You can't cast more than one spell each turn. LRW R Colfenor's Urn -3 +{3} Artifact Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. LRW R Collapsing Borders -3R +{3}{R} Enchantment Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. INV R Collective Restraint -3U +{3}{U} Enchantment Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. INV R Collective Unconscious -4GG +{4}{G}{G} Sorcery Draw a card for each creature you control. MMQ R, 8ED R Colos Yearling -2R +{2}{R} Creature - Goat Beast 1/1 Mountainwalk @@ -12455,13 +12644,13 @@ Mountainwalk UDS C Colossal Might -RG +{R}{G} Instant Target creature gets +4/+2 and gains trample until end of turn. ARB C, ARC C Colossus of Sardia -9 +{9} Artifact Creature - Golem 9/9 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) @@ -12470,56 +12659,56 @@ Colossus of Sardia doesn't untap during your untap step. ATQ R, 4ED R, 5ED R, 10E R, ME4 R Coma Veil -4U +{4}{U} Enchantment - Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. ALA C Combat Medic -2W +{2}{W} Creature - Human Cleric Soldier 0/2 {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. FEM C (x4), ME2 C Combust -1R +{1}{R} Instant Combust can't be countered by spells or abilities. Combust deals 5 damage to target white or blue creature. The damage can't be prevented. M11 U Comet Storm -XRR +{X}{R}{R} Instant Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. WWK M Command of Unsummoning -2U +{2}{U} Instant Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. POR U Commandeer -5UU +{5}{U}{U} Instant You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) CSP R Commander Eesha -2WW +{2}{W}{W} Legendary Creature - Bird Soldier 2/4 Flying, protection from creatures JUD R Commander Greven il-Vec -3BBB +{3}{B}{B}{B} Legendary Creature - Human Warrior 7/5 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -12527,32 +12716,32 @@ When Commander Greven il-Vec enters the battlefield, sacrifice a creature. TMP R Commando Raid -2R +{2}{R} Instant Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." ONS U Common Cause -2W +{2}{W} Enchantment Nonartifact creatures get +2/+2 as long as they all share a color. MMQ R Commune with Nature -G +{G} Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. CHK C, 10E C Complex Automaton -4 +{4} Artifact Creature - Golem 4/4 At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. NEM R Complicate -2U +{2}{U} Instant Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) @@ -12560,51 +12749,51 @@ When you cycle Complicate, you may counter target spell unless its controller pa ONS U Composite Golem -6 +{6} Artifact Creature - Golem 4/4 Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. 5DN U, 10E U Compost -1G +{1}{G} Enchantment Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. UDS U, 7ED U Compulsion -1U +{1}{U} Enchantment {1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card. TOR U Compulsive Research -2U +{2}{U} Sorcery Target player draws three cards. Then that player discards two cards unless he or she discards a land card. RAV C Concentrate -2UU +{2}{U}{U} Sorcery Draw three cards. ODY U, 8ED U Concerted Effort -2WW +{2}{W}{W} Enchantment At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. RAV R Conch Horn -2 +{2} Artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. FEM R Conclave Equenaut -4WW +{4}{W}{W} Creature - Human Soldier 3/3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) @@ -12612,7 +12801,7 @@ Flying RAV C, EVT C Conclave Phalanx -4W +{4}{W} Creature - Human Soldier 2/4 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) @@ -12620,7 +12809,7 @@ When Conclave Phalanx enters the battlefield, you gain 1 life for each creature RAV U, EVT U Conclave's Blessing -3W +{3}{W} Enchantment - Aura Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Enchant creature @@ -12628,111 +12817,111 @@ Enchanted creature gets +0/+2 for each other creature you control. RAV C Concordant Crossroads -G +{G} World Enchantment All creatures have haste. LEG R, CHR R, ME3 R Concussive Bolt -3RR +{3}{R}{R} Sorcery Concussive Bolt deals 4 damage to target player. Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn. MBS C Condemn -W +{W} Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. DIS U, 10E U, M11 U Condescend -XU +{X}{U} Instant Counter target spell unless its controller pays {X}. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN C, JVC C Cone of Flame -3RR +{3}{R}{R} Sorcery Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. -WTH U, 10E U, JVC U, HOP U +WTH U, 10E U, JVC U, HOP U, DDG U Confessor -W +{W} Creature - Human Cleric 1/1 Whenever a player discards a card, you may gain 1 life. ODY C Confiscate -4UU +{4}{U}{U} Enchantment - Aura Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent. USG U, 7ED U, 8ED U, 9ED U Conflagrate -XXR +{X}{X}{R} Sorcery Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP U Conflux -3WUBRG +{3}{W}{U}{B}{R}{G} Sorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. CON M Confound -1U +{1}{U} Instant Counter target spell that targets one or more creatures. Draw a card. PLS C Confusion in the Ranks -3RR +{3}{R}{R} Enchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. MRD R Congregate -3W +{3}{W} Instant Target player gains 2 life for each creature on the battlefield. USG C, HOP C Congregation at Dawn -GGW +{G}{G}{W} Instant Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. RAV U Conjurer's Ban -WB +{W}{B} Sorcery Name a card. Until your next turn, the named card can't be played. Draw a card. GPT U Conjurer's Bauble -1 +{1} Artifact {T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. 5DN C Conquer -3RR +{3}{R}{R} Enchantment - Aura Enchant land You control enchanted land. ICE U, 5ED U, 6ED U, ME2 U Conquering Manticore -4RR +{4}{R}{R} Creature - Manticore 5/5 Flying @@ -12740,21 +12929,21 @@ When Conquering Manticore enters the battlefield, gain control of target creatur ROE R Conqueror's Pledge -2WWW +{2}{W}{W}{W} Sorcery Kicker {6} (You may pay an additional {6} as you cast this spell.) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. ZEN R Consecrate Land -W +{W} Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. LEA U, LEB U, 2ED U, TSB S Consecrated Sphinx -4UU +{4}{U}{U} Creature - Sphinx 4/6 Flying @@ -12762,71 +12951,71 @@ Whenever an opponent draws a card, you may draw two cards. MBS M Conservator -4 +{4} Artifact {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. LEA U, LEB U, 2ED U, 3ED U, 4ED U Consign to Dream -2U +{2}{U} Instant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. SHM C Conspiracy -3BB +{3}{B}{B} Enchantment As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. MMQ R, TSB S Constant Mists -1G +{1}{G} Instant Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. STH U Constricting Tendrils -U +{U} Instant Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) CON C Consult the Necrosages -1UB +{1}{U}{B} Sorcery Choose one - Target player draws two cards; or target player discards two cards. RAV C Consume Spirit -X1B +{X}{1}{B} Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. MRD C, 9ED U, 10E U, DVD U, M10 U, HOP U Consume Strength -1BG +{1}{B}{G} Instant Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. APC C Consume the Meek -3BB +{3}{B}{B} Instant Destroy each creature with converted mana cost 3 or less. They can't be regenerated. ROE R Consuming Bonfire -3RR +{3}{R}{R} Tribal Sorcery - Elemental Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. LRW C Consuming Ferocity -1R +{1}{R} Enchantment - Aura Enchant non-Wall creature Enchanted creature gets +1/+0. @@ -12834,63 +13023,63 @@ At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If t MIR U Consuming Vapors -3B +{3}{B} Sorcery Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE R Consuming Vortex -1U +{1}{U} Instant - Arcane Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK C Consumptive Goo -BB +{B}{B} Creature - Ooze 1/1 {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. SCG R Contagion -3BB +{3}{B}{B} Instant You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. ALL U, MED R Contagion Clasp -2 +{2} Artifact When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) EVT U, SOM U Contagion Engine -6 +{6} Artifact When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) SOM R Contagious Nim -2B +{2}{B} Creature - Zombie 2/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM C Contaminated Bond -1B +{1}{B} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. MRD C, 9ED C, 10E C Contaminated Ground -1B +{1}{B} Enchantment - Aura Enchant land Enchanted land is a Swamp. @@ -12898,20 +13087,20 @@ Whenever enchanted land becomes tapped, its controller loses 2 life. ROE C Contamination -2B +{2}{B} Enchantment At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount. USG R Contemplation -1WW +{1}{W}{W} Enchantment Whenever you cast a spell, you gain 1 life. STH U Contempt -1U +{1}{U} Enchantment - Aura Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. @@ -12931,41 +13120,41 @@ Whenever a creature deals combat damage to you, that creature's controller gains MBS R Contract from Below -B +{B} Sorcery Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. LEA R, LEB R, 2ED R, 3ED R Control Magic -2UU +{2}{U}{U} Enchantment - Aura Enchant creature You control enchanted creature. LEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, ME4 R Control of the Court -1R +{1}{R} Sorcery Draw four cards, then discard three cards at random. PTK U Controlled Instincts -U +{U} Enchantment - Aura Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step. CON U Controvert -2UU +{2}{U}{U} Instant Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP U Conundrum Sphinx -2UU +{2}{U}{U} Creature - Sphinx 4/4 Flying @@ -12973,26 +13162,33 @@ Whenever Conundrum Sphinx attacks, each player names a card. Then each player re M11 R Convalescence -1W +{1}{W} Enchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. EXO R Convalescent Care -1WW +{1}{W}{W} Enchantment At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. ONS R Conversion -2WW +{2}{W}{W} Enchantment At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 R +Conversion Chamber +{3} +Artifact +{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. +{2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield. +NPH U + Conviction -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+3. @@ -13000,7 +13196,7 @@ Enchanted creature gets +1/+3. STH C Convincing Mirage -1U +{1}{U} Enchantment - Aura Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. @@ -13008,13 +13204,13 @@ Enchanted land is the chosen type. M10 C Convolute -2U +{2}{U} Instant Counter target spell unless its controller pays {4}. RAV C Convulsing Licid -2R +{2}{R} Creature - Licid 2/2 {R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. @@ -13022,47 +13218,47 @@ Enchanted creature can't block. STH U Cooperation -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ICE C Coordinated Barrage -W +{W} Instant Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. MOR C Copper Carapace -1 +{1} Artifact - Equipment Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) MBS C Copper Gnomes -2 +{2} Artifact Creature - Gnome 1/1 {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. USG R Copper Myr -2 +{2} Artifact Creature - Myr 1/1 {T}: Add {G} to your mana pool. MRD C, HOP C, SOM C Copper Tablet -2 +{2} Artifact At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. LEA U, LEB U, 2ED U, MED U Copper-Leaf Angel -5 +{5} Artifact Creature - Angel 2/2 Flying @@ -13070,14 +13266,14 @@ Flying PCY R Copperhoof Vorrac -3GG +{3}{G}{G} Creature - Boar Beast 2/2 Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. MRD R Copperhorn Scout -G +{G} Creature - Elf Scout 1/1 Whenever Copperhorn Scout attacks, untap each other creature you control. @@ -13090,13 +13286,13 @@ Copperline Gorge enters the battlefield tapped unless you control two or fewer o SOM R Copy Artifact -1U +{1}{U} Enchantment You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. LEA R, LEB R, 2ED R, 3ED R, ME4 R Copy Enchantment -2U +{2}{U} Enchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. RAV R @@ -13109,39 +13305,39 @@ When Coral Atoll enters the battlefield, sacrifice it unless you return an untap VIS U Coral Eel -1U +{1}{U} Creature - Fish 2/1 POR C, S99 C, 8ED C, 9ED C Coral Fighters -1U +{1}{U} Creature - Merfolk Soldier 1/1 Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. MIR U Coral Helm -3 +{3} Artifact {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. ATQ R, 4ED R, 5ED R, ME4 U Coral Merfolk -1U +{1}{U} Creature - Merfolk 2/1 USG C, 7ED C, M10 C Coral Net -U +{U} Enchantment - Aura Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." TOR C Coral Reef -UU +{U}{U} Enchantment Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. @@ -13149,7 +13345,7 @@ Sacrifice an Island: Put two polyp counters on Coral Reef. HML C Coral Trickster -1U +{1}{U} Creature - Merfolk Rogue 2/1 Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -13157,7 +13353,7 @@ When Coral Trickster is turned face up, you may tap or untap target permanent. TSP C Coralhelm Commander -UU +{U}{U} Creature - Merfolk Soldier 2/2 Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) @@ -13171,7 +13367,7 @@ Other Merfolk creatures you control get +1/+1. ROE R Core Prowler -4 +{4} Artifact Creature - Horror 2/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -13179,7 +13375,7 @@ When Core Prowler is put into a graveyard from the battlefield, proliferate. (Yo MBS U Coretapper -2 +{2} Artifact Creature - Myr 1/1 {T}: Put a charge counter on target artifact. @@ -13187,14 +13383,14 @@ Sacrifice Coretapper: Put two charge counters on target artifact. DST U Cornered Market -2W +{2}{W} Enchantment Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent. MMQ R Corpse Connoisseur -4B +{4}{B} Creature - Zombie Wizard 3/3 When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. @@ -13202,7 +13398,7 @@ Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. ALA U, ARC U Corpse Cur -4 +{4} Artifact Creature - Hound 2/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -13210,27 +13406,27 @@ When Corpse Cur enters the battlefield, you may return target creature card with SOM C Corpse Dance -2B +{2}{B} Instant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. TMP R Corpse Harvester -3BB +{3}{B}{B} Creature - Zombie Wizard 3/3 {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. LGN U, HOP U Corpsehatch -3BB +{3}{B}{B} Sorcery Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE U Corpulent Corpse -5B +{5}{B} Creature - Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -13238,42 +13434,49 @@ Suspend 5-{B} (Rather than cast this card from your hand, you may pay {B} and ex TSP C Corrosion -1BR +{1}{B}{R} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents. VIS R +Corrosive Gale +{X}{G/P} +Sorcery +({G/P} can be paid with either {G} or 2 life.) +Corrosive Gale deals X damage to each creature with flying. +NPH U + Corrosive Mentor -2B +{2}{B} Creature - Elemental Rogue 1/3 Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) SHM U Corrupt -5B +{5}{B} Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. USG C, 7ED C, SHM U, DVD U, GVL U, M11 U Corrupt Court Official -1B +{1}{B} Creature - Human Advisor 1/1 When Corrupt Court Official enters the battlefield, target opponent discards a card. PTK U Corrupt Eunuchs -3R +{3}{R} Creature - Human Advisor 2/2 When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. PTK U, ME3 U Corrupt Official -4B +{4}{B} Creature - Human Minion 3/1 {2}{B}: Regenerate Corrupt Official. @@ -13281,7 +13484,7 @@ Whenever Corrupt Official becomes blocked, defending player discards a card at r MMQ R Corrupted Conscience -3UU +{3}{U}{U} Enchantment - Aura Enchant creature You control enchanted creature. @@ -13289,21 +13492,27 @@ Enchanted creature has infect. (It deals damage to creatures in the form of -1/- MBS U Corrupted Harvester -4BB +{4}{B}{B} Creature - Horror 6/3 {B}, Sacrifice a creature: Regenerate Corrupted Harvester. SOM U +Corrupted Resolve +{1}{U} +Instant +Counter target spell if its controller is poisoned. +NPH U + Corrupted Roots -B +{B} Enchantment - Aura Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life. CON U Corrupted Zendikon -1B +{1}{B} Enchantment - Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. @@ -13311,7 +13520,7 @@ When enchanted land is put into a graveyard, return that card to its owner's han WWK C Corrupting Licid -2B +{2}{B} Creature - Licid 2/2 {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. @@ -13319,21 +13528,21 @@ Enchanted creature has fear. (It can't be blocked except by artifact creatures a STH U Cosi's Ravager -3R +{3}{R} Creature - Elemental 2/2 Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. WWK C Cosi's Trickster -U +{U} Creature - Merfolk Wizard 1/1 Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. ZEN R Cosmic Horror -3BBB +{3}{B}{B}{B} Creature - Horror 7/7 First strike @@ -13341,7 +13550,7 @@ At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{ LEG R, 4ED R, ME3 R Cosmic Larva -1RR +{1}{R}{R} Creature - Beast 7/6 Trample @@ -13349,50 +13558,50 @@ At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two 5DN R Council of Advisors -2U +{2}{U} Creature - Human Advisor 1/1 When Council of Advisors enters the battlefield, draw a card. PTK U Counsel of the Soratami -2U +{2}{U} Sorcery Draw two cards. CHK C, 9ED C, 10E C Counterbalance -UU +{U}{U} Enchantment Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. CSP U Counterbore -3UU +{3}{U}{U} Instant Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. SHM R Counterintelligence -2UU +{2}{U}{U} Sorcery Return one or two target creatures to their owners' hands. PTK U Counterspell -UU +{U}{U} Instant Counter target spell. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE C, 5ED C, TMP C, 6ED C, S99 U, MMQ C, BRB C, S00 C, BTD C, 7ED C, ME2 U, JVC C, ME4 C Countersquall -UB +{U}{B} Instant Counter target noncreature spell. Its controller loses 2 life. CON U Countryside Crusher -1RR +{1}{R}{R} Creature - Giant Warrior 3/3 At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. @@ -13400,20 +13609,20 @@ Whenever a land card is put into your graveyard from anywhere, put a +1/+1 count MOR R Courier Hawk -1W +{1}{W} Creature - Bird 1/2 Flying, vigilance RAV C Courier's Capsule -1U +{1}{U} Artifact {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. ALA C Court Archers -2G +{2}{G} Creature - Human Archer 1/3 Reach (This can block creatures with flying.) @@ -13421,14 +13630,14 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 ALA C Court Homunculus -W +{W} Artifact Creature - Homunculus 1/1 Court Homunculus gets +1/+1 as long as you control another artifact. CON C Court Hussar -2U +{2}{U} Creature - Vedalken Knight 1/3 Vigilance @@ -13437,20 +13646,20 @@ When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to c DIS U Covenant of Minds -4U +{4}{U} Sorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. ALA R Cover of Darkness -1B +{1}{B} Enchantment As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) ONS R Cover of Winter -2W +{2}{W} Snow Enchantment Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. @@ -13458,14 +13667,14 @@ If a creature would deal combat damage to you and/or one or more creatures you c CSP R Covert Operative -4U +{4}{U} Creature - Human Wizard 3/2 Covert Operative is unblockable. LGN C Covetous Dragon -4R +{4}{R} Creature - Dragon 6/5 Flying @@ -13473,20 +13682,20 @@ When you control no artifacts, sacrifice Covetous Dragon. UDS R Cowardice -3UU +{3}{U}{U} Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) MMQ R, 8ED R, 9ED R Cowed by Wisdom -W +{W} Enchantment - Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. SOK C Crab Umbra -U +{U} Enchantment - Aura Enchant creature {2}{U}: Untap enchanted creature. @@ -13494,34 +13703,34 @@ Totem armor (If enchanted creature would be destroyed, instead remove all damage ROE U Crabapple Cohort -4G +{4}{G} Creature - Treefolk Warrior 4/4 Crabapple Cohort gets +1/+1 as long as you control another green creature. SHM C Crack the Earth -R +{R} Sorcery - Arcane Each player sacrifices a permanent. BOK C Crackdown -2W +{2}{W} Enchantment Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. MMQ R Crackleburr -1{U/R}{U/R} +{1}{U/R}{U/R} Creature - Elemental 2/2 -{u/r}{u/r}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. -{u/r}{u/r}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) +{U/R}{U/R}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. +{U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) EVE R Crackling Club -R +{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+0. @@ -13529,7 +13738,7 @@ Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. TOR C Cradle Guard -1GG +{1}{G}{G} Creature - Treefolk 4/4 Trample @@ -13537,19 +13746,19 @@ Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control USG U Cradle of Vitality -3W +{3}{W} Enchantment Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. ALA R Cradle to Grave -1B +{1}{B} Instant Destroy target nonblack creature that entered the battlefield this turn. PLC C Crafty Pathmage -2U +{2}{U} Creature - Human Wizard 1/1 {T}: Target creature with power 2 or less is unblockable this turn. @@ -13559,31 +13768,31 @@ Crag Puca {U/R}{U/R}{U/R} Creature - Shapeshifter 2/4 -{u/r}: Switch Crag Puca's power and toughness until end of turn. +{U/R}: Switch Crag Puca's power and toughness until end of turn. EVE U Crag Saurian -RRR +{R}{R}{R} Creature - Lizard 4/4 Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. MMQ R Cragganwick Cremator -2RR +{2}{R}{R} Creature - Giant Shaman 5/4 When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. SHM R Cranial Extraction -3B +{3}{B} Sorcery - Arcane Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. CHK R Cranial Plating -2 +{2} Artifact - Equipment Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. @@ -13591,34 +13800,34 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN C, HOP C Crash -2R +{2}{R} Instant You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. MMQ C Crash Landing -2G +{2}{G} Instant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. GPT U Crash of Rhinos -6GG +{6}{G}{G} Creature - Rhino 8/4 Trample MIR C, BTD C Crashing Boars -3GG +{3}{G}{G} Creature - Boar 4/4 Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. EXO U, BTD U Crashing Centaur -4GG +{4}{G}{G} Creature - Centaur 3/4 {G}, Discard a card: Crashing Centaur gains trample until end of turn. @@ -13626,7 +13835,7 @@ Threshold - As long as seven or more cards are in your graveyard, Crashing Centa ODY U Crater Hellion -4RR +{4}{R}{R} Creature - Hellion Beast 6/6 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -13634,21 +13843,21 @@ When Crater Hellion enters the battlefield, it deals 4 damage to each other crea USG R Craven Giant -2R +{2}{R} Creature - Giant 4/1 Craven Giant can't block. POR C, STH C Craven Knight -1B +{1}{B} Creature - Human Knight 2/2 Craven Knight can't block. POR C Craw Giant -3GGGG +{3}{G}{G}{G}{G} Creature - Giant 6/4 Trample @@ -13656,13 +13865,13 @@ Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of tu LEG U, CHR U, 5ED U, TSB S Craw Wurm -4GG +{4}{G}{G} Creature - Wurm 6/4 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 8ED C, 9ED C, 10E C, M10 C Crawling Filth -5B +{5}{B} Creature - Spirit 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -13670,48 +13879,48 @@ Soulshift 5 (When this is put into a graveyard from the battlefield, you may ret BOK C Crawlspace -3 +{3} Artifact No more than two creatures can attack you each combat. ULG R Crazed Armodon -2GG +{2}{G}{G} Creature - Elephant 3/3 {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. TMP R Crazed Firecat -5RR +{5}{R}{R} Creature - Elemental Cat 4/4 When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. TOR U Crazed Goblin -R +{R} Creature - Goblin Warrior 1/1 Crazed Goblin attacks each turn if able. DST C Crazed Skirge -3B +{3}{B} Creature - Imp 2/2 Flying, haste USG U, BRB U Creakwood Ghoul -4B +{4}{B} Creature - Plant Zombie 3/3 -{b/g}{b/g}: Exile target card from a graveyard. You gain 1 life. +{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life. EVE U Creakwood Liege -1{B/G}{B/G}{B/G} +{1}{B/G}{B/G}{B/G} Creature - Horror 2/2 Other black creatures you control get +1/+1. @@ -13720,32 +13929,32 @@ At the beginning of your upkeep, you may put a 1/1 black and green Worm creature EVE R Cream of the Crop -1G +{1}{G} Enchantment Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. MOR R Creature Bond -1U +{1}{U} Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. LEA C, LEB C, 2ED C, 3ED C, 4ED C Credit Voucher -2 +{2} Artifact {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. MMQ U Creeping Corrosion -2GG +{2}{G}{G} Sorcery Destroy all artifacts. MBS R Creeping Mold -2GG +{2}{G}{G} Sorcery Destroy target artifact, enchantment, or land. VIS U, 6ED U, 7ED U, 8ED U, MRD U, 9ED U, 10E U @@ -13758,14 +13967,14 @@ Creeping Tar Pit enters the battlefield tapped. WWK R Cremate -B +{B} Instant Exile target card from a graveyard. Draw a card. INV U, GPT C Crenellated Wall -4 +{4} Artifact Creature - Wall 0/4 Defender (This creature can't attack.) @@ -13773,7 +13982,7 @@ Defender (This creature can't attack.) MMQ U Crested Craghorn -4R +{4}{R} Creature - Goat Beast 4/1 Haste @@ -13781,31 +13990,31 @@ Provoke (When this attacks, you may have target creature defending player contro LGN C Crevasse -2R +{2}{R} Enchantment Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. LEG U Crib Swap -2W +{2}{W} Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. LRW U Crime -3WB +{3}{W}{B} Sorcery Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. ---- Punishment -XBG +{X}{B}{G} Sorcery Destroy each artifact, creature, and enchantment with converted mana cost X. DIS R Crimson Acolyte -1W +{1}{W} Creature - Human Cleric 1/1 Protection from red @@ -13813,7 +14022,7 @@ Protection from red INV C Crimson Hellkite -6RRR +{6}{R}{R}{R} Creature - Dragon 6/6 Flying @@ -13821,14 +14030,14 @@ Flying MIR R, 6ED R, 7ED R Crimson Kobolds -0 +{0} Creature - Kobold 0/1 Crimson Kobolds is red. LEG C, ME3 C Crimson Manticore -2RR +{2}{R}{R} Creature - Manticore 2/2 Flying @@ -13836,7 +14045,7 @@ Flying LEG R, 4ED R, 5ED R, ME3 U Crimson Roc -4R +{4}{R} Creature - Bird 2/2 Flying @@ -13844,21 +14053,21 @@ Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 an MIR U Crimson Wisps -R +{R} Instant Target creature becomes red and gains haste until end of turn. Draw a card. SHM C Crippling Fatigue -1BB +{1}{B}{B} Sorcery Target creature gets -2/-2 until end of turn. Flashback-{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR C Cromat -WUBRG +{W}{U}{B}{R}{G} Legendary Creature - Illusion 5/5 {W}{B}: Destroy target creature blocking or blocked by Cromat. @@ -13869,7 +14078,7 @@ Legendary Creature - Illusion APC R Crookclaw Elder -5U +{5}{U} Creature - Bird Wizard 3/2 Flying @@ -13878,7 +14087,7 @@ Tap two untapped Wizards you control: Target creature gains flying until end of LGN U Crookclaw Transmuter -3U +{3}{U} Creature - Bird Wizard 3/1 Flash (You may cast this spell any time you could cast an instant.) @@ -13887,27 +14096,27 @@ When Crookclaw Transmuter enters the battlefield, switch target creature's power TSP C Crooked Scales -4 +{4} Artifact {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. MMQ R Crookshank Kobolds -0 +{0} Creature - Kobold 0/1 Crookshank Kobolds is red. LEG C, MED C Crop Rotation -G +{G} Instant As an additional cost to cast Crop Rotation, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library. ULG C Crosis's Attendant -5 +{5} Artifact Creature - Golem 3/3 {1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. @@ -13920,13 +14129,13 @@ When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a PLS U Crosis's Charm -UBR +{U}{B}{R} Instant Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. PLS U Crosis, the Purger -3UBR +{3}{U}{B}{R} Legendary Creature - Dragon 6/6 Flying @@ -13934,32 +14143,32 @@ Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. INV R Crossbow Ambush -G +{G} Instant Creatures you control gain reach until end of turn. (They can block creatures with flying.) STH C Crossbow Infantry -1W +{1}{W} Creature - Human Soldier Archer 1/1 {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. MMQ C, 7ED C, 8ED C, 9ED C Crosswinds -1G +{1}{G} Enchantment Creatures with flying get -2/-0. USG U Crovax Vanguard -Hand +2, life 0 +Hand +2, life +0 Whenever a creature you control deals damage to a creature or player, you gain 1 life. VG S Crovax the Cursed -2BB +{2}{B}{B} Legendary Creature - Vampire 0/0 Crovax the Cursed enters the battlefield with four +1/+1 counters on it. @@ -13968,7 +14177,7 @@ At the beginning of your upkeep, you may sacrifice a creature. If you do, put a STH R Crovax, Ascendant Hero -4WW +{4}{W}{W} Legendary Creature - Human 4/4 Other white creatures get +1/+1. @@ -13977,7 +14186,7 @@ Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. PLC R Crowd Favorites -6W +{6}{W} Creature - Human Soldier 4/4 {3}{W}: Tap target creature. @@ -13985,7 +14194,7 @@ Creature - Human Soldier ONS U Crowd of Cinders -3B +{3}{B} Creature - Elemental */* Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -13993,7 +14202,7 @@ Crowd of Cinders's power and toughness are each equal to the number of black per SHM U Crown of Ascension -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has flying. @@ -14001,7 +14210,7 @@ Sacrifice Crown of Ascension: Enchanted creature and other creatures that share ONS C Crown of Awe -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature has protection from black and from red. @@ -14009,7 +14218,7 @@ Sacrifice Crown of Awe: Enchanted creature and other creatures that share a crea ONS C Crown of Convergence -2 +{2} Artifact Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. @@ -14017,7 +14226,7 @@ As long as the top card of your library is a creature card, creatures you contro RAV R Crown of Flames -R +{R} Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. @@ -14025,7 +14234,7 @@ Enchant creature TMP C, INV C Crown of Fury -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has first strike. @@ -14033,7 +14242,7 @@ Sacrifice Crown of Fury: Enchanted creature and other creatures that share a cre ONS C Crown of Suspicion -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets +2/-1. @@ -14041,7 +14250,7 @@ Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share ONS C Crown of Vigor -1G +{1}{G} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. @@ -14049,25 +14258,25 @@ Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a cr ONS C Crown of the Ages -2 +{2} Artifact {4}, {T}: Attach target Aura attached to a creature to another creature. ICE R, 5ED R Crucible of Fire -3R +{3}{R} Enchantment Dragon creatures you control get +3/+3. ALA R Crucible of Worlds -3 +{3} Artifact You may play land cards from your graveyard. 5DN R, 10E R Crude Rampart -3W +{3}{W} Creature - Wall 4/5 Defender (This creature can't attack.) @@ -14075,13 +14284,13 @@ Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS U Cruel Bargain -BBB +{B}{B}{B} Sorcery Draw four cards. You lose half your life, rounded up. POR R Cruel Deceiver -1B +{1}{B} Creature - Spirit 2/1 {1}: Look at the top card of your library. @@ -14089,43 +14298,43 @@ Creature - Spirit CHK C Cruel Edict -1B +{1}{B} Sorcery Target opponent sacrifices a creature. P02 C, 9ED U, 10E U, DVD U Cruel Fate -4U +{4}{U} Sorcery Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. POR R Cruel Revival -4B +{4}{B} Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. ONS C, HOP C Cruel Tutor -2B +{2}{B} Sorcery Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. POR R Cruel Ultimatum -UUBBBRR +{U}{U}{B}{B}{B}{R}{R} Sorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. ALA R Crumble -G +{G} Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. ATQ C, 3ED U, 4ED U, 5ED U, ME4 C Crumbling Ashes -1B +{1}{B} Enchantment At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. EVE U @@ -14137,19 +14346,19 @@ Crumbling Necropolis enters the battlefield tapped. ALA U Crumbling Sanctuary -5 +{5} Artifact For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead. MMQ R Crusade -WW +{W}{W} Enchantment White creatures get +1/+1. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED R, EVT R Crusading Knight -2WW +{2}{W}{W} Creature - Human Knight 2/2 Protection from black @@ -14157,26 +14366,26 @@ Crusading Knight gets +1/+1 for each Swamp your opponents control. INV R Crush -R +{R} Instant Destroy target noncreature artifact. MBS C Crush Underfoot -1R +{1}{R} Tribal Instant - Giant Choose a Giant creature you control. It deals damage equal to its power to target creature. LRW U Crush of Wurms -6GGG +{6}{G}{G}{G} Sorcery Put three 6/6 green Wurm creature tokens onto the battlefield. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD R Crusher Zendikon -2R +{2}{R} Enchantment - Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. @@ -14184,13 +14393,13 @@ When enchanted land is put into a graveyard, return that card to its owner's han WWK C Crushing Pain -1R +{1}{R} Instant - Arcane Crushing Pain deals 6 damage to target creature that was dealt damage this turn. CHK C Cry of Contrition -B +{B} Sorcery Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) @@ -14198,13 +14407,13 @@ When the creature Cry of Contrition haunts is put into a graveyard, target playe GPT C Cryoclasm -2R +{2}{R} Sorcery Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. CSP U, 10E U Crypt Angel -4B +{4}{B} Creature - Angel 3/3 Flying, protection from white @@ -14212,7 +14421,7 @@ When Crypt Angel enters the battlefield, return target blue or red creature card INV R Crypt Champion -3B +{3}{B} Creature - Zombie 2/2 Double strike @@ -14221,28 +14430,28 @@ When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to DIS U Crypt Cobra -3B +{3}{B} Creature - Snake 3/3 Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) MIR U Crypt Creeper -1B +{1}{B} Creature - Zombie 2/1 Sacrifice Crypt Creeper: Exile target card from a graveyard. ODY C Crypt Rats -2B +{2}{B} Creature - Rat 1/1 {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. VIS C, 7ED U Crypt Ripper -2BB +{2}{B}{B} Creature - Shade 2/2 Haste @@ -14250,7 +14459,7 @@ Haste ZEN C Crypt Sliver -1B +{1}{B} Creature - Sliver 1/1 All Slivers have "{T}: Regenerate target Sliver." @@ -14264,51 +14473,51 @@ Crypt of Agadeem enters the battlefield tapped. ZEN R Cryptic Annelid -3U +{3}{U} Creature - Worm Beast 1/4 When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT U Cryptic Command -1UUU +{1}{U}{U}{U} Instant Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. LRW R Cryptic Gateway -5 +{5} Artifact Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. ONS R Cryptoplasm -1UU +{1}{U}{U} Creature - Shapeshifter 2/2 At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. MBS R Cryptwailing -3B +{3}{B} Enchantment {1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. GPT U Crystal Ball -3 +{3} Artifact {1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) M11 U Crystal Chimes -3 +{3} Artifact {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. USG U Crystal Golem -4 +{4} Artifact Creature - Golem 3/3 At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) @@ -14321,13 +14530,13 @@ Land ODY R Crystal Rod -1 +{1} Artifact Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U Crystal Seer -4U +{4}{U} Creature - Vedalken Wizard 2/2 When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. @@ -14335,13 +14544,13 @@ When Crystal Seer enters the battlefield, look at the top four cards of your lib GPT C Crystal Shard -3 +{3} Artifact {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. MRD U Crystal Spray -2U +{2}{U} Instant Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card. @@ -14354,14 +14563,14 @@ Land MIR U, 6ED U Crystalline Sliver -WU +{W}{U} Creature - Sliver 2/2 All Slivers have shroud. (They can't be the targets of spells or abilities.) STH U, H09 U Crystallization -{G/U}W +{G/U}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack or block. @@ -14369,65 +14578,65 @@ When enchanted creature becomes the target of a spell or ability, exile that cre ARB C Cudgel Troll -2GG +{2}{G}{G} Creature - Troll 4/3 {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) M10 U, M11 U Culling Dais -2 +{2} Artifact {T}, Sacrifice a creature: Put a charge counter on Culling Dais. {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. SOM U Culling Scales -3 +{3} Artifact At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) MRD R Culling Sun -2WWB +{2}{W}{W}{B} Sorcery Destroy each creature with converted mana cost 3 or less. GPT R Culling the Weak -B +{B} Instant As an additional cost to cast Culling the Weak, sacrifice a creature. Add {B}{B}{B}{B} to your mana pool. EXO C Cultbrand Cinder -4{B/R} +{4}{B/R} Creature - Elemental Shaman 3/3 When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. SHM C Cultivate -2G +{2}{G} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. M11 C Cultural Exchange -4UU +{4}{U}{U} Sorcery Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) ODY R Cumber Stone -3U +{3}{U} Artifact Creatures your opponents control get -1/-0. CON U Cunning -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. @@ -14435,14 +14644,14 @@ When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of EXO C Cunning Advisor -3B +{3}{B} Creature - Human Advisor 1/1 {T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. PTK U Cunning Bandit -1RR +{1}{R}{R} Creature - Human Warrior 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. @@ -14455,21 +14664,21 @@ Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target cr BOK U Cunning Giant -5R +{5}{R} Creature - Giant 4/4 If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. P02 R Cunning Lethemancer -2B +{2}{B} Creature - Human Wizard 2/2 At the beginning of your upkeep, each player discards a card. ALA R Cunning Sparkmage -2R +{2}{R} Creature - Human Shaman 0/1 Haste @@ -14477,61 +14686,61 @@ Haste WWK U Cunning Wish -2U +{2}{U} Instant You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. JUD R Cuombajj Witches -BB +{B}{B} Creature - Human Wizard 1/3 {T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. ARN C, CHR C, MED C Curfew -U +{U} Instant Each player returns a creature he or she controls to its owner's hand. USG C, BRB C Curiosity -U +{U} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. EXO U, 8ED U Curse Artifact -2BB +{2}{B}{B} Enchantment - Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. DRK U Curse of Chains -1{W/U} +{1}{W/U} Enchantment - Aura Enchant creature At the beginning of each upkeep, tap enchanted creature. SHM C Curse of Marit Lage -3RR +{3}{R}{R} Enchantment When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps. ICE R Curse of Wizardry -2BB +{2}{B}{B} Enchantment As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. ROE U Curse of the Cabal -9B +{9}{B} Sorcery Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2-{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) @@ -14539,28 +14748,28 @@ At the beginning of each player's upkeep, if Curse of the Cabal is suspended, th TSP R Cursecatcher -U +{U} Creature - Merfolk Wizard 1/1 Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. SHM U Cursed Flesh -B +{B} Enchantment - Aura Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) EXO C, INV C Cursed Land -2BB +{2}{B}{B} Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U Cursed Monstrosity -4B +{4}{B} Creature - Horror 4/3 Flying @@ -14568,14 +14777,14 @@ Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice ODY R Cursed Rack -4 +{4} Artifact As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. ATQ U, 4ED U, MED U Cursed Ronin -3B +{3}{B} Creature - Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -14583,19 +14792,19 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. CHK C Cursed Scroll -1 +{1} Artifact {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. TMP R Cursed Totem -2 +{2} Artifact Activated abilities of creatures can't be activated. MIR R, 6ED R Curtain of Light -1W +{1}{W} Instant Cast Curtain of Light only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) @@ -14603,112 +14812,112 @@ Draw a card. SOK C Custody Battle -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." ONS U Customs Depot -1U +{1}{U} Enchantment Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. MMQ U Cut the Earthly Bond -U +{U} Instant - Arcane Return target enchanted permanent to its owner's hand. SOK C Cut the Tethers -2UU +{2}{U}{U} Sorcery For each Spirit, return it to its owner's hand unless that player pays {3}. CHK U Cutthroat il-Dal -3B +{3}{B} Creature - Human Rogue 4/1 Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) FUT C Cycle of Life -1GG +{1}{G}{G} Enchantment Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. MIR R Cyclical Evolution -3GG +{3}{G}{G} Sorcery Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3-{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT U Cyclone -2GG +{2}{G}{G} Enchantment At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. ARN U, CHR R, ME4 R Cyclopean Giant -2BB +{2}{B}{B} Creature - Zombie Giant 4/2 When Cyclopean Giant is put into a graveyard from the battlefield, target land becomes a Swamp. Exile Cyclopean Giant. TSP C Cyclopean Mummy -1B +{1}{B} Creature - Zombie 2/1 When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy. LEG C, 4ED C, ME4 C Cyclopean Snare -2 +{2} Artifact {3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. RAV U Cyclopean Tomb -4 +{4} Artifact {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. LEA R, LEB R, 2ED R, ME4 R Cyclops Gladiator -1RRR +{1}{R}{R}{R} Creature - Cyclops Warrior 4/4 Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. M11 R Cylian Elf -1G +{1}{G} Creature - Elf Scout 2/2 ALA C Cylian Sunsinger -1G +{1}{G} Creature - Elf Shaman 2/2 {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. CON R Cystbearer -2G +{2}{G} Creature - Beast 2/3 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM C Cytoplast Manipulator -2UU +{2}{U}{U} Creature - Human Wizard Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -14716,7 +14925,7 @@ Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whe DIS R Cytoplast Root-Kin -2GG +{2}{G}{G} Creature - Elemental Mutant 0/0 Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -14725,13 +14934,13 @@ When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each othe DIS R Cytoshape -1GU +{1}{G}{U} Instant Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. DIS R Cytospawn Shambler -6G +{6}{G} Creature - Elemental Mutant 0/0 Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -14739,14 +14948,14 @@ Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whe DIS C D'Avenant Archer -2W +{2}{W} Creature - Human Soldier Archer 1/2 {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. LEG C, CHR C, 5ED C, 6ED C, ME3 C D'Avenant Healer -1WW +{1}{W}{W} Creature - Human Cleric Archer 1/2 {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. @@ -14754,14 +14963,14 @@ Creature - Human Cleric Archer TSP C Daggerback Basilisk -2G +{2}{G} Creature - Basilisk 2/2 Deathtouch ROE C Daggerclaw Imp -2B +{2}{B} Creature - Imp 3/1 Flying @@ -14769,14 +14978,14 @@ Daggerclaw Imp can't block. GPT U, DVD U Daily Regimen -W +{W} Enchantment - Aura Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. MOR U Dakkon Blackblade -2WUUB +{2}{W}{U}{U}{B} Legendary Creature - Human Warrior */* Dakkon Blackblade's power and toughness are each equal to the number of lands you control. @@ -14784,33 +14993,33 @@ LEG R, CHR R, MED R Dakkon Blackblade Avatar Vanguard -Hand +1, life 0 +Hand +1, life +0 You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors. VG S Dakmor Bat -1B +{1}{B} Creature - Bat 1/1 Flying P02 C Dakmor Ghoul -2BB +{2}{B}{B} Creature - Zombie 2/2 When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. S99 U Dakmor Lancer -4BB +{4}{B}{B} Creature - Human Knight 3/3 When Dakmor Lancer enters the battlefield, destroy target nonblack creature. S99 R, 7ED U Dakmor Plague -3BB +{3}{B}{B} Sorcery Dakmor Plague deals 3 damage to each creature and each player. P02 U, S99 U, ME4 U @@ -14823,51 +15032,51 @@ Dredge 2 (If you would draw a card, instead you may put exactly two cards from t FUT U Dakmor Scorpion -1B +{1}{B} Creature - Scorpion 2/1 P02 C, S99 C Dakmor Sorceress -5B +{5}{B} Creature - Human Wizard */4 Dakmor Sorceress's power is equal to the number of Swamps you control. P02 R, S99 R Damnation -2BB +{2}{B}{B} Sorcery Destroy all creatures. They can't be regenerated. PLC R Dampen Thought -1U +{1}{U} Instant - Arcane Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK U Damping Engine -4 +{4} Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. ULG R Damping Field -2W +{2}{W} Enchantment Players can't untap more than one artifact during their untap steps. ATQ U Damping Matrix -3 +{3} Artifact Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. MRD R Dance of Many -UU +{U}{U} Enchantment When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. @@ -14876,13 +15085,13 @@ At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. DRK R, CHR R, 5ED R, ME3 U Dance of Shadows -3BB +{3}{B}{B} Sorcery - Arcane Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) CHK U Dance of the Dead -1B +{1}{B} Enchantment - Aura Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. @@ -14896,14 +15105,14 @@ When you set this scheme in motion, each opponent reveals cards from the top of ARC C Dancing Scimitar -4 +{4} Artifact Creature - Spirit 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) ARN R, 3ED R, 4ED R, 5ED R, 6ED R, 9ED U Dandan -UU +{U}{U} Creature - Fish 4/1 Dandan can't attack unless defending player controls an Island. @@ -14911,7 +15120,7 @@ When you control no Islands, sacrifice Dandan. ARN C, CHR C, 5ED C, TSB S Daraja Griffin -3W +{3}{W} Creature - Griffin 2/2 Flying @@ -14919,21 +15128,21 @@ Sacrifice Daraja Griffin: Destroy target black creature. VIS U, 6ED U Darba -3G +{3}{G} Creature - Bird Beast 5/4 At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. PCY U Darien, King of Kjeldor -4WW +{4}{W}{W} Legendary Creature - Human Soldier 3/3 Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. CSP R Darigaaz's Attendant -5 +{5} Artifact Creature - Golem 3/3 {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. @@ -14946,13 +15155,13 @@ When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a PLS U Darigaaz's Charm -BRG +{B}{R}{G} Instant Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. PLS U, PVC U Darigaaz, the Igniter -3BRG +{3}{B}{R}{G} Legendary Creature - Dragon 6/6 Flying @@ -14960,26 +15169,26 @@ Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{ INV R, PVC R Daring Apprentice -1UU +{1}{U}{U} Creature - Human Wizard 1/1 {T}, Sacrifice Daring Apprentice: Counter target spell. MIR R, 6ED R, 7ED R, 8ED R, 9ED R Daring Leap -1WU +{1}{W}{U} Instant Target creature gets +1/+1 and gains flying and first strike until end of turn. PLS C Dark Banishing -2B +{2}{B} Instant Destroy target nonblack creature. It can't be regenerated. ICE C, MIR C, TMP C, 7ED C, 8ED C, 9ED C, ME2 C, DVD C Dark Confidant -1B +{1}{B} Creature - Human Wizard 2/1 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. @@ -14993,7 +15202,7 @@ When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legen CSP R Dark Hatchling -4BB +{4}{B}{B} Creature - Horror 3/3 Flying @@ -15001,13 +15210,13 @@ When Dark Hatchling enters the battlefield, destroy target nonblack creature. It USG R Dark Heart of the Wood -BG +{B}{G} Enchantment Sacrifice a Forest: You gain 3 life. DRK C, RAV U Dark Maze -4U +{4}{U} Creature - Wall 4/5 Defender (This creature can't attack.) @@ -15015,13 +15224,13 @@ Defender (This creature can't attack.) HML C (x2), 5ED C Dark Offering -4BB +{4}{B}{B} Sorcery Destroy target nonblack creature. You gain 3 life. P02 U, S99 U Dark Privilege -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. @@ -15029,78 +15238,78 @@ Sacrifice a creature: Regenerate enchanted creature. VIS C Dark Ritual -B +{B} Instant Add {B}{B}{B} to your mana pool. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, TMP C, USG C, MMQ C, BRB C, BTD C, DVD C, HOP C, PVC C, ME4 C Dark Sphere -0 +{0} Artifact {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. DRK U Dark Supplicant -B +{B} Creature - Human Cleric 1/1 {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. LGN U Dark Suspicions -2BB +{2}{B}{B} Enchantment At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. PLS R Dark Temper -2R +{2}{R} Instant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. CON C Dark Triumph -4B +{4}{B} Instant If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn. NEM U Dark Tutelage -2B +{2}{B} Enchantment At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. M11 R Dark Withering -4BB +{4}{B}{B} Instant Destroy target nonblack creature. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TSP C Darkblast -B +{B} Instant Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV U Darkest Hour -B +{B} Enchantment All creatures are black. USG R, 7ED R Darkheart Sliver -BG +{B}{G} Creature - Sliver 2/2 All Slivers have "Sacrifice this permanent: You gain 3 life." PLC U Darkling Stalker -3B +{3}{B} Creature - Shade Spirit 1/1 {B}: Regenerate Darkling Stalker. @@ -15108,7 +15317,7 @@ Creature - Shade Spirit TMP C Darklit Gargoyle -1W +{1}{W} Artifact Creature - Gargoyle 1/2 Flying @@ -15116,20 +15325,20 @@ Flying CON C Darkness -B +{B} Instant Prevent all combat damage that would be dealt this turn. LEG C, TSB S Darkpact -BBB +{B}{B}{B} Sorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. LEA R, LEB R, 2ED R, 3ED R Darkslick Drake -2UU +{2}{U}{U} Creature - Drake 2/4 Flying @@ -15143,7 +15352,7 @@ Darkslick Shores enters the battlefield tapped unless you control two or fewer o SOM R Darksteel Axe -1 +{1} Artifact - Equipment Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.) Equipped creature gets +2/+0. @@ -15151,7 +15360,7 @@ Equip {2} SOM U Darksteel Brute -2 +{2} Artifact Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. @@ -15164,7 +15373,7 @@ Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't DST C, EVT C Darksteel Colossus -11 +{11} Artifact Creature - Golem 11/11 Trample @@ -15173,13 +15382,13 @@ If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darkst DST R, M10 M Darksteel Forge -9 +{9} Artifact Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) DST R, HOP R Darksteel Gargoyle -7 +{7} Artifact Creature - Gargoyle 3/3 Flying @@ -15187,7 +15396,7 @@ Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't DST U Darksteel Garrison -2 +{2} Artifact - Fortification Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. @@ -15195,14 +15404,14 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. FUT R Darksteel Ingot -3 +{3} Artifact Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add one mana of any color to your mana pool. DST C Darksteel Juggernaut -5 +{5} Artifact Creature - Juggernaut */* Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. @@ -15210,21 +15419,21 @@ Darksteel Juggernaut is indestructible and attacks each turn if able. SOM R Darksteel Myr -3 +{3} Artifact Creature - Myr 0/1 Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) SOM U Darksteel Pendant -2 +{2} Artifact Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. DST C Darksteel Plate -3 +{3} Artifact - Equipment Darksteel Plate is indestructible. Equipped creature is indestructible. @@ -15232,15 +15441,21 @@ Equip {2} MBS R Darksteel Reactor -4 +{4} Artifact Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. DST R +Darksteel Relic +{0} +Artifact +Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.) +NPH U + Darksteel Sentinel -6 +{6} Artifact Creature - Golem 3/3 Flash (You may cast this spell any time you could cast an instant.) @@ -15249,7 +15464,7 @@ Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destr SOM U Darkwatch Elves -2G +{2}{G} Creature - Elf 2/2 Protection from black @@ -15262,20 +15477,20 @@ Land ODY R Darkwater Egg -1 +{1} Artifact {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. ODY U Darting Merfolk -1U +{1}{U} Creature - Merfolk 1/1 {U}: Return Darting Merfolk to its owner's hand. MMQ C Daru Cavalier -3W +{3}{W} Creature - Human Soldier 2/2 First strike @@ -15289,7 +15504,7 @@ Land ONS U, EVT U Daru Healer -2W +{2}{W} Creature - Human Cleric 1/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. @@ -15297,7 +15512,7 @@ Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face u ONS C Daru Lancer -4WW +{4}{W}{W} Creature - Human Soldier 3/4 First strike @@ -15305,7 +15520,7 @@ Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS C Daru Mender -W +{W} Creature - Human Cleric 1/1 Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -15313,7 +15528,7 @@ When Daru Mender is turned face up, regenerate target creature. LGN U Daru Sanctifier -3W +{3}{W} Creature - Human Cleric 1/4 Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -15321,14 +15536,14 @@ When Daru Sanctifier is turned face up, destroy target enchantment. LGN C Daru Spiritualist -1W +{1}{W} Creature - Human Cleric 1/1 Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. SCG C Daru Stinger -3W +{3}{W} Creature - Human Soldier 1/1 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) @@ -15336,7 +15551,7 @@ Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it fo LGN C Daru Warchief -2WW +{2}{W}{W} Creature - Human Soldier 1/1 Soldier spells you cast cost {1} less to cast. @@ -15344,28 +15559,28 @@ Soldier creatures you control get +1/+2. SCG U Dash Hopes -BB +{B}{B} Instant When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. PLC C Daughter of Autumn -2GG +{2}{G}{G} Legendary Creature - Avatar 2/4 {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. HML R Daunting Defender -4W +{4}{W} Creature - Human Cleric 3/3 If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. ONS C Dauntless Dourbark -3G +{3}{G} Creature - Treefolk Warrior */* Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. @@ -15373,7 +15588,7 @@ Dauntless Dourbark has trample as long as you control another Treefolk. LRW R Dauntless Escort -1GW +{1}{G}{W} Creature - Rhino Soldier 3/3 Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. @@ -15386,7 +15601,7 @@ Creatures you control have exalted. (Whenever a creature you control attacks alo VG S Dauthi Cutthroat -1B +{1}{B} Creature - Dauthi Minion 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -15394,13 +15609,13 @@ Shadow (This creature can block or be blocked by only creatures with shadow.) EXO U Dauthi Embrace -2B +{2}{B} Enchantment {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) TMP U Dauthi Ghoul -1B +{1}{B} Creature - Dauthi Zombie 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -15408,7 +15623,7 @@ Whenever a creature with shadow is put into a graveyard from the battlefield, pu TMP U Dauthi Horror -1B +{1}{B} Creature - Dauthi Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -15416,7 +15631,7 @@ Dauthi Horror can't be blocked by white creatures. TMP C Dauthi Jackal -2B +{2}{B} Creature - Dauthi Hound 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -15424,14 +15639,14 @@ Shadow (This creature can block or be blocked by only creatures with shadow.) EXO C Dauthi Marauder -2B +{2}{B} Creature - Dauthi Minion 3/1 Shadow (This creature can block or be blocked by only creatures with shadow.) TMP C Dauthi Mercenary -2B +{2}{B} Creature - Dauthi Knight Mercenary 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -15439,7 +15654,7 @@ Shadow (This creature can block or be blocked by only creatures with shadow.) TMP U Dauthi Mindripper -3B +{3}{B} Creature - Dauthi Minion 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -15447,7 +15662,7 @@ Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If y TMP U Dauthi Slayer -BB +{B}{B} Creature - Dauthi Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -15455,14 +15670,14 @@ Dauthi Slayer attacks each turn if able. TMP C, TSB S Dauthi Trapper -2B +{2}{B} Creature - Dauthi Minion 1/1 {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) STH U Dauthi Warlord -1B +{1}{B} Creature - Dauthi Soldier */1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -15470,13 +15685,13 @@ Dauthi Warlord's power is equal to the number of creatures with shadow on the ba EXO U Dawn Charm -1W +{1}{W} Instant Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. PLC C Dawn Elemental -WWWW +{W}{W}{W}{W} Creature - Elemental 3/3 Flying @@ -15484,21 +15699,21 @@ Prevent all damage that would be dealt to Dawn Elemental. SCG R Dawn of the Dead -2BBB +{2}{B}{B}{B} Enchantment At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. TOR R Dawn's Reflection -3G +{3}{G} Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). 5DN C Dawnfluke -3W +{3}{W} Creature - Elemental 0/3 Flash @@ -15507,7 +15722,7 @@ Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrifice LRW C Dawnglare Invoker -2W +{2}{W} Creature - Kor Wizard 2/1 Flying @@ -15515,13 +15730,13 @@ Flying ROE C Dawnglow Infusion -X{G/W} +{X}{G/W} Sorcery You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) SHM U Dawning Purist -2W +{2}{W} Creature - Human Cleric 2/2 Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. @@ -15529,7 +15744,7 @@ Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS U Dawnray Archer -2U +{2}{U} Creature - Human Archer 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) @@ -15537,47 +15752,47 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 ALA U Dawnstrider -1G +{1}{G} Creature - Dryad Spellshaper 1/1 {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. MMQ R Day of Destiny -3W +{3}{W} Legendary Enchantment Legendary creatures you control get +2/+2. BOK R Day of Judgment -2WW +{2}{W}{W} Sorcery Destroy all creatures. ZEN R, M11 R Day of the Dragons -4UUU +{4}{U}{U}{U} Enchantment When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. SCG R Daybreak Coronet -WW +{W}{W} Enchantment - Aura Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) FUT R Daze -1U +{1}{U} Instant You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays {1}. NEM C, JVC C Dazzling Beauty -2W +{2}{W} Instant Cast Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) @@ -15585,49 +15800,49 @@ Draw a card at the beginning of the next turn's upkeep. MIR C Dead -R +{R} Instant Dead deals 2 damage to target creature. ---- Gone -2R +{2}{R} Instant Return target creature you don't control to its owner's hand. PLC C Dead Reckoning -1BB +{1}{B}{B} Sorcery You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. WWK C Dead Ringers -4B +{4}{B} Sorcery Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. APC C Dead-Iron Sledge -1 +{1} Artifact - Equipment Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD U Deadapult -2R +{2}{R} Enchantment {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. PLS R Deadfall -2G +{2}{G} Enchantment Creatures with forestwalk can be blocked as though they didn't have forestwalk. LEG U Deadly Grub -2B +{2}{B} Creature - Insect 3/1 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) @@ -15635,14 +15850,14 @@ When Deadly Grub is put into a graveyard from the battlefield, if it had no time PLC C Deadly Insect -4G +{4}{G} Creature - Insect 6/1 Shroud (This permanent can't be the target of spells or abilities.) ALL C (x2), MMQ C, BTD C Deadly Recluse -1G +{1}{G} Creature - Spider 1/2 Reach (This creature can block creatures with flying.) @@ -15650,21 +15865,21 @@ Deathtouch (Any amount of damage this deals to a creature is enough to destroy i M10 C Deadshot -3R +{3}{R} Sorcery Tap target creature. It deals damage equal to its power to another target creature. TMP R Deadshot Minotaur -3RG +{3}{R}{G} Creature - Minotaur 3/4 When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. -Cycling {r/g} ({r/g}, Discard this card: Draw a card.) +Cycling {R/G} ({R/G}, Discard this card: Draw a card.) ARB C Deadwood Treefolk -5G +{5}{G} Creature - Treefolk 3/6 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) @@ -15672,78 +15887,78 @@ When Deadwood Treefolk enters the battlefield or leaves the battlefield, return PLC U Death Baron -1BB +{1}{B}{B} Creature - Zombie Wizard 2/2 Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. ALA R, HOP R Death Bomb -3B +{3}{B} Instant As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. PLS C Death Charmer -2B +{2}{B} Creature - Worm Mercenary 2/2 Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. PCY C Death Cloud -XBBB +{X}{B}{B}{B} Sorcery Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. DST R Death Cultist -B +{B} Creature - Human Wizard 1/1 Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. ROE C Death Denied -XBB +{X}{B}{B} Instant - Arcane Return X target creature cards from your graveyard to your hand. SOK C Death Grasp -XWB +{X}{W}{B} Sorcery Death Grasp deals X damage to target creature or player. You gain X life. APC R Death Match -3B +{3}{B} Enchantment Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. ONS R Death Mutation -6BG +{6}{B}{G} Sorcery Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. APC U Death Pit Offering -2BB +{2}{B}{B} Enchantment When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. NEM R, 8ED R Death Pits of Rath -3BB +{3}{B}{B} Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. TMP R, 8ED R, 9ED R Death Pulse -2BB +{2}{B}{B} Instant Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) @@ -15751,87 +15966,95 @@ When you cycle Death Pulse, you may have target creature get -1/-1 until end of ONS U Death Rattle -5B +{5}{B} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Destroy target nongreen creature. It can't be regenerated. FUT C Death Spark -R +{R} Instant Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. ALL U, ME2 C Death Speakers -W +{W} Creature - Human Cleric 1/1 Protection from black HML U, 5ED C, MED C Death Stroke -BB +{B}{B} Sorcery Destroy target tapped creature. STH C, BTD C Death Ward -W +{W} Instant Regenerate target creature. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, MED C Death Watch -B +{B} Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. VIS C Death Wish -1BB +{1}{B}{B} Sorcery You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. JUD R Death of a Thousand Stings -4B +{4}{B} Instant - Arcane Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. SOK C Death or Glory -4W +{4}{W} Sorcery Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. INV R Death's Duet -2B +{2}{B} Sorcery Return two target creature cards from your graveyard to your hand. EXO C Death's Shadow -B +{B} Creature - Avatar 13/13 Death's Shadow gets -X/-X, where X is your life total. WWK R Death's-Head Buzzard -1BB +{1}{B}{B} Creature - Bird 2/1 Flying When Death's-Head Buzzard is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn. SCG C +Death-Hood Cobra +{1}{G} +Creature - Snake +2/2 +{1}{G}: Death-Hood Cobra gains reach until end of turn. (It can block creatures with flying.) +{1}{G}: Death-Hood Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +NPH C + Death-Mask Duplicant -7 +{7} Artifact Creature - Shapeshifter 5/5 Imprint - {1}: Exile target creature card from your graveyard. @@ -15839,7 +16062,7 @@ As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplic DST U Deathbringer Liege -2{W/B}{W/B}{W/B} +{2}{W/B}{W/B}{W/B} Creature - Horror 3/4 Other white creatures you control get +1/+1. @@ -15849,7 +16072,7 @@ Whenever you cast a black spell, you may destroy target creature if it's tapped. EVE R Deathbringer Thoctar -4BR +{4}{B}{R} Creature - Zombie Beast 3/3 Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar. @@ -15857,21 +16080,21 @@ Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 d ARB R Deathcoil Wurm -6GG +{6}{G}{G} Creature - Wurm 7/6 You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. P02 R, ME4 R Deathcurse Ogre -5B +{5}{B} Creature - Ogre Warrior 3/3 When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life. CHK C Deathforge Shaman -4R +{4}{R} Creature - Ogre Shaman 4/3 Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) @@ -15879,27 +16102,27 @@ When Deathforge Shaman enters the battlefield, it deals damage to target player WWK U Deathgazer -3B +{3}{B} Creature - Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. MMQ U, 8ED U, 9ED U Deathgreeter -B +{B} Creature - Human Shaman 1/1 Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life. ALA C, GVL C Deathgrip -BB +{B}{B} Enchantment {B}{B}: Counter target green spell. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R Deathknell Kami -1B +{1}{B} Creature - Spirit 0/1 Flying @@ -15908,13 +16131,13 @@ Soulshift 1 (When this is put into a graveyard from the battlefield, you may ret SOK C Deathlace -B +{B} Instant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) LEA R, LEB R, 2ED R, 3ED R, 4ED R Deathless Angel -4WW +{4}{W}{W} Creature - Angel 5/7 Flying @@ -15922,27 +16145,27 @@ Flying ROE R Deathmark -B +{B} Sorcery Destroy target green or white creature. CSP U, 10E U, M10 U, M11 U Deathmark Prelate -3B +{3}{B} Creature - Human Cleric 2/3 {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. LGN U Deathmask Nezumi -2B +{2}{B} Creature - Rat Shaman 2/2 As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) SOK C Deathrender -4 +{4} Artifact - Equipment Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. @@ -15950,7 +16173,7 @@ Equip {2} LRW R Deathspore Thallid -1B +{1}{B} Creature - Zombie Fungus 1/1 At the beginning of your upkeep, put a spore counter on Deathspore Thallid. @@ -15959,58 +16182,66 @@ Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. TSP C Debt of Loyalty -1WW +{1}{W}{W} Instant Regenerate target creature. You gain control of that creature if it regenerates this way. WTH R Debtors' Knell -4{W/B}{W/B}{W/B} +{4}{W/B}{W/B}{W/B} Enchantment -({w/b} can be paid with either {W} or {B}.) +({W/B} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. GPT R Decaying Soil -1BB +{1}{B}{B} Enchantment At the beginning of your upkeep, exile a card from your graveyard. Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." ODY R +Deceiver Exarch +{2}{U} +Creature - Cleric +1/4 +Flash (You may cast this spell any time you could cast an instant.) +When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls. +NPH U + Deception -2B +{2}{B} Sorcery Target opponent discards two cards. PTK C Decimate -2RG +{2}{R}{G} Sorcery Destroy target artifact, target creature, target enchantment, and target land. ODY R Decimator Web -4 +{4} Artifact {4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard. MBS R Declaration of Naught -UU +{U}{U} Enchantment As Declaration of Naught enters the battlefield, name a card. {U}: Counter target spell with the chosen name. MOR R Decompose -1B +{1}{B} Sorcery Exile up to three target cards from a single graveyard. ODY U Decomposition -1G +{1}{G} Enchantment - Aura Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) @@ -16018,13 +16249,13 @@ When enchanted creature is put into a graveyard, its controller loses 2 life. MIR U Deconstruct -2G +{2}{G} Sorcery Destroy target artifact. Add {G}{G}{G} to your mana pool. MRD C Decree of Annihilation -8RR +{8}{R}{R} Sorcery Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) @@ -16032,7 +16263,7 @@ When you cycle Decree of Annihilation, destroy all lands. SCG R Decree of Justice -XX2WW +{X}{X}{2}{W}{W} Sorcery Put X 4/4 white Angel creature tokens with flying onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) @@ -16040,7 +16271,7 @@ When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white So SCG R Decree of Pain -6BB +{6}{B}{B} Sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) @@ -16048,7 +16279,7 @@ When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. SCG R Decree of Savagery -7GG +{7}{G}{G} Instant Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) @@ -16056,7 +16287,7 @@ When you cycle Decree of Savagery, you may put four +1/+1 counters on target cre SCG R Decree of Silence -6UU +{6}{U}{U} Enchantment Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) @@ -16064,28 +16295,28 @@ When you cycle Decree of Silence, you may counter target spell. SCG R Dedicated Martyr -W +{W} Creature - Human Cleric 1/1 {W}, Sacrifice Dedicated Martyr: You gain 3 life. ODY C Deep Analysis -3U +{3}{U} Sorcery Target player draws two cards. Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR C Deep Reconnaissance -2G +{2}{G} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U Deep Spawn -5UUU +{5}{U}{U}{U} Creature - Homarid 6/6 Trample @@ -16094,20 +16325,20 @@ At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two FEM U, ME2 R Deep Water -UU +{U}{U} Enchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. DRK C Deep Wood -1G +{1}{G} Instant Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. POR U, P02 U Deep-Sea Kraken -7UUU +{7}{U}{U}{U} Creature - Kraken 6/6 Deep-Sea Kraken is unblockable. @@ -16116,14 +16347,14 @@ Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a ti TSP R Deep-Sea Serpent -4UU +{4}{U}{U} Creature - Serpent 5/5 Deep-Sea Serpent can't attack unless defending player controls an Island. POR U Deep-Slumber Titan -2RR +{2}{R}{R} Creature - Giant Warrior 7/7 Deep-Slumber Titan enters the battlefield tapped. @@ -16132,7 +16363,7 @@ Whenever Deep-Slumber Titan is dealt damage, untap it. SHM R Deepcavern Imp -2B +{2}{B} Creature - Imp Rebel 2/2 Flying, haste @@ -16140,49 +16371,49 @@ Echo-Discard a card. (At the beginning of your upkeep, if this came under your c FUT C Deepchannel Mentor -5U +{5}{U} Creature - Merfolk Rogue 2/2 Blue creatures you control are unblockable. SHM U Deepfire Elemental -4BR +{4}{B}{R} Creature - Elemental 4/4 {X}{X}{1}: Destroy target artifact or creature with converted mana cost X. CSP U Deeptread Merrow -1U +{1}{U} Creature - Merfolk Rogue 2/1 {U}: Deeptread Merrow gains islandwalk until end of turn. LRW C Deepwood Drummer -1G +{1}{G} Creature - Human Spellshaper 1/1 {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. MMQ C Deepwood Elder -GG +{G}{G} Creature - Dryad Spellshaper 2/2 {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. MMQ R Deepwood Ghoul -2B +{2}{B} Creature - Zombie 2/1 Pay 2 life: Regenerate Deepwood Ghoul. MMQ C, 8ED C Deepwood Legate -3B +{3}{B} Creature - Shade 1/1 If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. @@ -16190,21 +16421,21 @@ If an opponent controls a Forest and you control a Swamp, you may cast Deepwood MMQ U Deepwood Tantiv -4G +{4}{G} Creature - Beast 2/4 Whenever Deepwood Tantiv becomes blocked, you gain 2 life. MMQ U Deepwood Wolverine -G +{G} Creature - Wolverine 1/1 Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. MMQ C Defender en-Vec -3W +{3}{W} Creature - Human Cleric 2/4 Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) @@ -16212,7 +16443,7 @@ Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would NEM C Defender of Chaos -2R +{2}{R} Creature - Human Knight 2/1 Flash @@ -16220,7 +16451,7 @@ Protection from white ULG C Defender of Law -2W +{2}{W} Creature - Human Knight 2/1 Flash @@ -16228,7 +16459,7 @@ Protection from red ULG C Defender of the Order -3W +{3}{W} Creature - Human Cleric 2/4 Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -16236,38 +16467,45 @@ When Defender of the Order is turned face up, creatures you control get +0/+2 un LGN R Defense Grid -2 +{2} Artifact Each spell costs {3} more to cast except during its controller's turn. ULG R, 8ED R, 9ED R Defense of the Heart -3G +{3}{G} Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library. ULG R Defensive Formation -W +{W} Enchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. USG U Defensive Maneuvers -3W +{3}{W} Instant Creatures of the creature type of your choice get +0/+4 until end of turn. ONS C +Defensive Stance +{U} +Enchantment - Aura +Enchant creature +Enchanted creature gets -1/+1. +NPH C + Defiant Elf -G +{G} Creature - Elf 1/1 Trample LGN C Defiant Falcon -1W +{1}{W} Creature - Rebel Bird 1/1 Flying @@ -16275,14 +16513,14 @@ Flying NEM C Defiant Stand -1W +{1}{W} Instant Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. POR U Defiant Vanguard -2W +{2}{W} Creature - Human Rebel 2/2 When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. @@ -16290,7 +16528,7 @@ When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it NEM U, TSB S Defiler of Souls -3BBR +{3}{B}{B}{R} Creature - Demon 5/5 Flying @@ -16298,19 +16536,19 @@ At the beginning of each player's upkeep, that player sacrifices a monocolored c ARB M Defiling Tears -2B +{2}{B} Instant Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." INV U Deflection -3U +{3}{U} Instant Change the target of target spell with a single target. ICE R, 5ED R, 6ED R, 7ED R, 8ED R Deft Duelist -WU +{W}{U} Creature - Human Rogue 2/1 First strike @@ -16318,7 +16556,7 @@ Shroud (This creature can't be the target of spells or abilities.) ALA C Deftblade Elite -W +{W} Creature - Human Soldier 1/1 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) @@ -16326,14 +16564,14 @@ Provoke (When this attacks, you may have target creature defending player contro LGN C Defy Gravity -U +{U} Instant Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD C Dega Disciple -W +{W} Creature - Human Wizard 1/1 {B}, {T}: Target creature gets -2/-0 until end of turn. @@ -16341,28 +16579,28 @@ Creature - Human Wizard APC C Dega Sanctuary -2W +{2}{W} Enchantment At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. APC U Degavolver -1W +{1}{W} Creature - Volver 1/1 Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) -If Degavolver was kicked with its {1}{B} kicker, Degavolver enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." -If Degavolver was kicked with its {R} kicker, Degavolver enters the battlefield with a +1/+1 counter on it and with first strike. +If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." +If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. APC R Deglamer -1G +{1}{G} Instant Choose target artifact or enchantment. Its owner shuffles it into his or her library. MOR C Dehydration -3U +{3}{U} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. @@ -16374,56 +16612,56 @@ Creature - Spirit Avatar 7/7 Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. -{b/g}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. +{B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. EVE R Deja Vu -2U +{2}{U} Sorcery Return target sorcery card from your graveyard to your hand. POR C, P02 C Delay -1U +{1}{U} Instant Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) FUT U Delaying Shield -3W +{3}{W} Enchantment If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. ODY R Delif's Cone -0 +{0} Artifact {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. FEM C Delif's Cube -1 +{1} Artifact {2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. FEM R Delirium -1BR +{1}{B}{R} Instant Cast Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. MIR U Delirium Skeins -2B +{2}{B} Sorcery Each player discards three cards. DIS C Delraich -6B +{6}{B} Creature - Horror 6/6 Trample @@ -16431,27 +16669,35 @@ You may sacrifice three black creatures rather than pay Delraich's mana cost. MMQ R Deluge -2U +{2}{U} Instant Tap all creatures without flying. ODY U, 10E U Delusions of Mediocrity -3U +{3}{U} Enchantment When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life. ULG R, 7ED R Dematerialize -3U +{3}{U} Sorcery Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C +Dementia Bat +{4}{B} +Creature - Bat +2/2 +Flying +{4}{B}, Sacrifice Dementia Bat: Target player discards two cards. +NPH C + Dementia Sliver -3UB +{3}{U}{B} Creature - Sliver 3/3 All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." @@ -16466,13 +16712,13 @@ When you cast Demigod of Revenge, return all cards named Demigod of Revenge from SHM R Demolish -3R +{3}{R} Sorcery Destroy target artifact or land. ODY U, 8ED U, 9ED U, 10E C, ZEN C, M11 C Demon of Death's Gate -6BBB +{6}{B}{B}{B} Creature - Demon 9/9 You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. @@ -16480,20 +16726,20 @@ Flying, trample M11 M Demon's Herald -B +{B} Creature - Human Wizard 1/1 {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. ALA U Demon's Horn -2 +{2} Artifact Whenever a player casts a black spell, you may gain 1 life. DST U, 9ED U, 10E U, DVD U, M10 U, M11 U Demon's Jester -3B +{3}{B} Creature - Imp 2/2 Flying @@ -16501,14 +16747,14 @@ Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. DIS C, DVD C Demonfire -XR +{X}{R} Sorcery Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. DIS R, JVC R Demonic Appetite -B +{B} Enchantment - Aura Enchant creature you control Enchanted creature gets +3/+3. @@ -16516,34 +16762,34 @@ At the beginning of your upkeep, sacrifice a creature. ROE C Demonic Attorney -1BB +{1}{B}{B} Sorcery Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. LEA R, LEB R, 2ED R, 3ED R Demonic Collusion -3BB +{3}{B}{B} Sorcery Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. TSP R Demonic Consultation -B +{B} Instant Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. ICE U, ME2 U Demonic Dread -1BR +{1}{B}{R} Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn. ARB C Demonic Hordes -3BBB +{3}{B}{B}{B} Creature - Demon 5/5 {T}: Destroy target land. @@ -16551,7 +16797,7 @@ At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes an LEA R, LEB R, 2ED R, 3ED R, ME4 R Demonic Torment -2B +{2}{B} Enchantment - Aura Enchant creature Enchanted creature can't attack. @@ -16559,72 +16805,72 @@ Prevent all combat damage that would be dealt by enchanted creature. LEG U, ME3 C Demonic Tutor -1B +{1}{B} Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. LEA U, LEB U, 2ED U, 3ED U, DVD U, ME4 R Demonspine Whip -BR +{B}{R} Artifact - Equipment {X}: Equipped creature gets +X/+0 until end of turn. Equip {1} ARB U Demoralize -2R +{2}{R} Instant Each creature can't be blocked this turn except by two or more creatures. Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. ODY C Demystify -W +{W} Instant Destroy target enchantment. ONS C, 8ED C, 9ED C, 10E C, ROE C Denizen of the Deep -6UU +{6}{U}{U} Creature - Serpent 11/11 When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. P02 R, S99 R, 10E R Dense Canopy -1G +{1}{G} Enchantment Creatures with flying can block only creatures with flying. SOK U Dense Foliage -2G +{2}{G} Enchantment Creatures can't be the targets of spells. WTH R, 6ED R Deny Reality -3UB +{3}{U}{B} Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand. ARB C Denying Wind -7UU +{7}{U}{U} Sorcery Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. PCY R Deprive -UU +{U}{U} Instant As an additional cost to cast Deprive, return a land you control to its owner's hand. Counter target spell. ROE C Deranged Hermit -3GG +{3}{G}{G} Creature - Elf 1/1 Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -16633,14 +16879,14 @@ Squirrel creatures get +1/+1. ULG R Derelor -3B +{3}{B} Creature - Thrull 4/4 Black spells you cast cost {B} more to cast. FEM R, 5ED R, 6ED R, MED U Dermoplasm -2U +{2}{U} Creature - Shapeshifter 1/1 Flying @@ -16649,34 +16895,34 @@ When Dermoplasm is turned face up, you may put a creature card with morph from y LGN R Descendant of Kiyomaro -1WW +{1}{W}{W} Creature - Human Soldier 2/3 As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." SOK U Descendant of Masumaro -2G +{2}{G} Creature - Human Monk 1/1 At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. SOK U Descendant of Soramaro -3U +{3}{U} Creature - Human Wizard 2/3 {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. SOK C Desecrated Earth -4B +{4}{B} Sorcery Destroy target land. Its controller discards a card. ZEN C Desecration Elemental -3B +{3}{B} Creature - Elemental 8/8 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -16684,7 +16930,7 @@ Whenever a player casts a spell, sacrifice a creature. 5DN R Desecrator Hag -2{B/G}{B/G} +{2}{B/G}{B/G} Creature - Hag 2/2 When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. @@ -16697,14 +16943,14 @@ Land - Desert ARN C, TSB S Desert Drake -3R +{3}{R} Creature - Drake 2/2 Flying POR U Desert Nomads -2R +{2}{R} Creature - Human Nomad 2/2 Desertwalk @@ -16712,13 +16958,13 @@ Prevent all damage that would be dealt to Desert Nomads by Deserts. ARN C Desert Sandstorm -2R +{2}{R} Sorcery Desert Sandstorm deals 1 damage to each creature. PTK C Desert Twister -4GG +{4}{G}{G} Sorcery Destroy target permanent. ARN U, 3ED U, 4ED U, 5ED U, MMQ U, ME3 U @@ -16730,19 +16976,19 @@ Land ODY R Desertion -3UU +{3}{U}{U} Instant Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. VIS R, 6ED R Desolation -1BB +{1}{B}{B} Enchantment At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. VIS U Desolation Angel -3BB +{3}{B}{B} Creature - Angel 5/4 Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) @@ -16751,7 +16997,7 @@ When Desolation Angel enters the battlefield, destroy all lands you control. If APC R Desolation Giant -2RR +{2}{R}{R} Creature - Giant 3/3 Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) @@ -16759,38 +17005,44 @@ When Desolation Giant enters the battlefield, destroy all other creatures you co APC R, TSB S Desperate Charge -2B +{2}{B} Sorcery Creatures you control get +2/+0 until end of turn. PTK U, ME3 C Desperate Gambit -R +{R} Instant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. WTH U Desperate Research -1B +{1}{B} Sorcery Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. INV R Desperate Ritual -1R +{1}{R} Instant - Arcane Add {R}{R}{R} to your mana pool. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK C +Despise +{B} +Sorcery +Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. +NPH U + Despoil -3B +{3}{B} Sorcery Destroy target land. Its controller loses 2 life. PCY C Despondency -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets -2/-0. @@ -16798,32 +17050,32 @@ When Despondency is put into a graveyard from the battlefield, return Despondenc USG C Despotic Scepter -1 +{1} Artifact {T}: Destroy target permanent you own. It can't be regenerated. ICE R, ME2 R Destructive Flow -BRG +{B}{R}{G} Enchantment At the beginning of each player's upkeep, that player sacrifices a nonbasic land. PLS R Destructive Force -5RR +{5}{R}{R} Sorcery Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. M11 R Destructive Urge -1RR +{1}{R}{R} Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. USG U Detainment Spell -W +{W} Enchantment - Aura Enchant creature Enchanted creature's activated abilities can't be activated. @@ -16831,13 +17083,13 @@ Enchanted creature's activated abilities can't be activated. TSP C Detonate -XR +{X}{R} Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. ATQ U, 4ED U, 5ED U, MRD U, ME4 U Detritivore -2RR +{2}{R}{R} Creature - Lhurgoyf */* Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. @@ -16854,40 +17106,40 @@ Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target SHM R Devastate -3RR +{3}{R}{R} Sorcery Destroy target land. Devastate deals 1 damage to each creature and each player. PCY C Devastating Dreams -RR +{R}{R} Sorcery As an additional cost to cast Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. TOR R Devastating Summons -R +{R} Sorcery As an additional cost to cast Devastating Summons, sacrifice X lands. Put two X/X red Elemental creature tokens onto the battlefield. ROE R Devastation -5RR +{5}{R}{R} Sorcery Destroy all creatures and lands. POR R, S99 R, ME4 R Devoted Caretaker -W +{W} Creature - Human Cleric 1/2 {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. ODY R Devoted Druid -1G +{1}{G} Creature - Elf Druid 0/2 {T}: Add {G} to your mana pool. @@ -16895,54 +17147,54 @@ Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. SHM C Devoted Hero -W +{W} Creature - Elf Soldier 1/2 POR C, S99 C Devoted Retainer -W +{W} Creature - Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) CHK C Devour in Shadow -BB +{B}{B} Instant Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. 5DN U Devouring Deep -2U +{2}{U} Creature - Fish 1/2 Islandwalk LEG C Devouring Greed -2BB +{2}{B}{B} Sorcery - Arcane As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. CHK C Devouring Light -1WW +{1}{W}{W} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Exile target attacking or blocking creature. RAV U Devouring Rage -4R +{4}{R} Instant - Arcane As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. CHK C Devouring Strossus -5BBB +{5}{B}{B}{B} Creature - Horror 9/9 Flying, trample @@ -16951,14 +17203,14 @@ Sacrifice a creature: Regenerate Devouring Strossus. INV R Devout Harpist -W +{W} Creature - Human 1/1 {T}: Destroy target Aura attached to a creature. ULG C Devout Lightcaster -WWW +{W}{W}{W} Creature - Kor Cleric 2/2 Protection from black @@ -16966,21 +17218,21 @@ When Devout Lightcaster enters the battlefield, exile target black permanent. ZEN R Devout Monk -W +{W} Creature - Human Monk Cleric 1/1 When Devout Monk enters the battlefield, you gain 1 life. S99 C Devout Witness -2W +{2}{W} Creature - Human Spellshaper 2/2 {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. MMQ C Dewdrop Spy -1UU +{1}{U}{U} Creature - Faerie Rogue 2/2 Flash @@ -16989,27 +17241,27 @@ When Dewdrop Spy enters the battlefield, look at the top card of target player's MOR C Diabolic Edict -1B +{1}{B} Instant Target player sacrifices a creature. TMP C, BTD C Diabolic Intent -1B +{1}{B} Sorcery As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. PLS R Diabolic Machine -7 +{7} Artifact Creature - Construct 4/4 {3}: Regenerate Diabolic Machine. DRK U, 4ED U, 5ED U, ME4 U Diabolic Servitude -3B +{3}{B} Enchantment When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude is put into a graveyard, exile it and return Diabolic Servitude to its owner's hand. @@ -17017,19 +17269,19 @@ When Diabolic Servitude leaves the battlefield, exile the creature put onto the USG U Diabolic Tutor -2BB +{2}{B}{B} Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. ODY U, 8ED U, 9ED U, 10E U, M10 U, M11 U Diabolic Vision -UB +{U}{B} Sorcery Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. ICE U, BTD U, ME2 U Diamond Faerie -2GWU +{2}{G}{W}{U} Snow Creature - Faerie 3/3 Flying @@ -17038,12 +17290,12 @@ CSP R Diamond Faerie Avatar Vanguard -Hand 0, life +5 +Hand +0, life +5 {S}: Target creature you control gets +1/+1 until end of turn. VG S Diamond Kaleidoscope -4 +{4} Artifact {3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. Sacrifice a Prism token: Add one mana of any color to your mana pool. @@ -17055,27 +17307,27 @@ Land ARN U, MED R Diaochan, Artful Beauty -3R +{3}{R} Legendary Creature - Human Advisor 1/1 {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. PTK R Dichotomancy -7UU +{7}{U}{U} Sorcery For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) PLC R Didgeridoo -1 +{1} Artifact {3}: You may put a Minotaur permanent card from your hand onto the battlefield. HML R, ME3 U Diligent Farmhand -G +{G} Creature - Human Druid 1/1 {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. @@ -17083,19 +17335,19 @@ If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst c ODY C Dimensional Breach -5WW +{5}{W}{W} Sorcery Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. SCG R Diminish -U +{U} Instant Target creature becomes 1/1 until end of turn. M11 C Diminishing Returns -2UU +{2}{U}{U} Sorcery Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. ALL R, 6ED R, MED R @@ -17108,14 +17360,14 @@ When Dimir Aqueduct enters the battlefield, return a land you control to its own RAV C Dimir Cutpurse -1UB +{1}{U}{B} Creature - Spirit 2/2 Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. RAV R Dimir Doppelganger -1UB +{1}{U}{B} Creature - Shapeshifter 0/2 {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. @@ -17125,13 +17377,13 @@ Dimir Guildmage {U/B}{U/B} Creature - Human Wizard 2/2 -({u/b} can be paid with either {U} or {B}.) +({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. RAV U Dimir House Guard -3B +{3}{B} Creature - Skeleton 2/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -17140,7 +17392,7 @@ Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a car RAV C Dimir Infiltrator -UB +{U}{B} Creature - Spirit 1/3 Dimir Infiltrator is unblockable. @@ -17148,45 +17400,45 @@ Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a car RAV C Dimir Machinations -2B +{2}{B} Sorcery Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV U Dimir Signet -2 +{2} Artifact {1}, {T}: Add {U}{B} to your mana pool. RAV C, ARC C Din of the Fireherd -5{B/R}{B/R}{B/R} +{5}{B/R}{B/R}{B/R} Sorcery Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. SHM R Dingus Egg -4 +{4} Artifact Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R Dingus Staff -4 +{4} Artifact Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller. WTH U Diplomatic Escort -1U +{1}{U} Creature - Human Spellshaper 1/1 {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. MMQ U Diplomatic Immunity -1U +{1}{U} Enchantment - Aura Enchant creature Shroud (This permanent can't be the target of spells or abilities.) @@ -17194,21 +17446,21 @@ Enchanted creature has shroud. MMQ C Dire Undercurrents -3{U/B}{U/B} +{3}{U/B}{U/B} Enchantment Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. SHM R Dire Wolves -2G +{2}{G} Creature - Wolf 2/2 Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ICE C Dirge of Dread -2B +{2}{B} Sorcery All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) @@ -17216,14 +17468,14 @@ When you cycle Dirge of Dread, you may have target creature gain fear until end ONS C Dirtcowl Wurm -4G +{4}{G} Creature - Wurm 3/4 Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. PRO R, TMP R, BRB R Dirtwater Wraith -3B +{3}{B} Creature - Wraith 1/3 Swampwalk @@ -17231,7 +17483,7 @@ Swampwalk MIR C Dirty Wererat -3B +{3}{B} Creature - Human Rat Minion 2/3 {B}, Discard a card: Regenerate Dirty Wererat. @@ -17239,27 +17491,27 @@ Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat ODY C Disappear -2UU +{2}{U}{U} Enchantment - Aura Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. UDS U Disarm -U +{U} Instant Unattach all Equipment from target creature. MRD C Disaster Radius -5RR +{5}{R}{R} Sorcery As an additional cost to cast Disaster Radius, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. ROE R Disciple of Grace -1W +{1}{W} Creature - Human Cleric 1/2 Protection from black @@ -17267,14 +17519,14 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG C, ONS C Disciple of Kangee -2W +{2}{W} Creature - Human Wizard 2/2 {U}, {T}: Target creature gains flying and becomes blue until end of turn. PLS C Disciple of Law -1W +{1}{W} Creature - Human Cleric 1/2 Protection from red @@ -17282,7 +17534,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG C Disciple of Malice -1B +{1}{B} Creature - Human Cleric 1/2 Protection from white @@ -17290,7 +17542,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) ONS C Disciple of Tevesh Szat -2BB +{2}{B}{B} Creature - Human Cleric 3/1 {T}: Target creature gets -1/-1 until end of turn. @@ -17298,42 +17550,42 @@ Creature - Human Cleric CSP C Disciple of the Vault -B +{B} Creature - Human Cleric 1/1 Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. MRD C Discombobulate -2UU +{2}{U}{U} Instant Counter target spell. Look at the top four cards of your library, then put them back in any order. ONS U, 10E U Discordant Dirge -3BB +{3}{B}{B} Enchantment At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. USG R Discordant Spirit -2BR +{2}{B}{R} Creature - Spirit 2/2 At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. -At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. +At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. MIR R Disease Carriers -2BB +{2}{B}{B} Creature - Rat 2/2 When Disease Carriers is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn. UDS C Diseased Vermin -2B +{2}{B} Creature - Rat 1/1 Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. @@ -17341,153 +17593,167 @@ At the beginning of your upkeep, Diseased Vermin deals X damage to target oppone ALL U Disembowel -XB +{X}{B} Instant Destroy target creature with converted mana cost X. RAV C Disempower -1W +{1}{W} Instant Put target artifact or enchantment on top of its owner's library. MIR C Disenchant -1W +{1}{W} Instant Destroy target artifact or enchantment. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, TMP C, USG C, 6ED C, MMQ C, BRB C, S00 C, 7ED C, TSB S, ME2 C, ME3 C Disentomb -B +{B} Sorcery Return target creature card from your graveyard to your hand. M10 C, M11 C Disfigure -B +{B} Instant Target creature gets -2/-2 until end of turn. ZEN C Disharmony -2R +{2}{R} Instant Cast Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. LEG R, ME3 U Disintegrate -XR +{X}{R} Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TSB S Dismal Failure -2UU +{2}{U}{U} Instant Counter target spell. Its controller discards a card. PLC U Dismantle -2R +{2}{R} Sorcery Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. DST U Dismantling Blow -2W +{2}{W} Instant Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If Dismantling Blow was kicked, draw two cards. INV C +Dismember +{1}{B/P}{B/P} +Instant +({B/P} can be paid with either {B} or 2 life.) +Target creature gets -5/-5 until end of turn. +NPH U + Dismiss -2UU +{2}{U}{U} Instant Counter target spell. Draw a card. TMP U Disorder -1R +{1}{R} Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. USG U, 7ED U Disorient -3U +{3}{U} Instant Target creature gets -7/-0 until end of turn. M10 C +Dispatch +{W} +Instant +Tap target creature. +Metalcraft - If you control three or more artifacts, exile that creature. +NPH U + Dispel -U +{U} Instant Counter target instant spell. WWK C Dispeller's Capsule -W +{W} Artifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. ALA C Dispense Justice -2W +{2}{W} Instant Target player sacrifices an attacking creature. Metalcraft - That player sacrifices two attacking creatures instead if you control three or more artifacts. SOM U Dispersal Shield -1U +{1}{U} Instant Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. SCG C Disperse -1U +{1}{U} Instant Return target nonland permanent to its owner's hand. MOR C, SOM C Dispersing Orb -3UU +{3}{U}{U} Enchantment {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. ONS U Disrupt -U +{U} Instant Counter target instant or sorcery spell unless its controller pays {1}. Draw a card. WTH C, INV U Disrupting Scepter -3 +{3} Artifact {3}, {T}: Target player discards a card. Activate this ability only during your turn. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R Disrupting Shoal -XUU +{X}{U}{U} Instant - Arcane You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. BOK R Disruption Aura -2U +{2}{U} Enchantment - Aura Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." 5DN U Disruptive Pitmage -2U +{2}{U} Creature - Human Wizard 1/1 {T}: Counter target spell unless its controller pays {1}. @@ -17495,77 +17761,77 @@ Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face u ONS C Disruptive Student -2U +{2}{U} Creature - Human Wizard 1/1 {T}: Counter target spell unless its controller pays {1}. USG C, BRB C Dissipate -1UU +{1}{U}{U} Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. MIR U Dissipation Field -2UU +{2}{U}{U} Enchantment Whenever a permanent deals damage to you, return it to its owner's hand. SOM R Distant Melody -3U +{3}{U} Sorcery Choose a creature type. Draw a card for each permanent you control of that type. MOR C, H09 C Distant Memories -2UU +{2}{U}{U} Sorcery Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. MBS R Distorting Lens -2 +{2} Artifact {T}: Target permanent becomes the color of your choice until end of turn. MMQ R, 8ED R Distorting Wake -XUUU +{X}{U}{U}{U} Sorcery Return X target nonland permanents to their owners' hands. INV R Distortion Strike -U +{U} Sorcery Target creature gets +1/+0 until end of turn and is unblockable this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE C Distress -BB +{B}{B} Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. CHK C, 10E C Disturbed Burial -1B +{1}{B} Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. TMP C Disturbing Plot -1B +{1}{B} Sorcery Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM C Dive Bomber -3W +{3}{W} Creature - Bird Soldier 2/2 Flying @@ -17573,7 +17839,7 @@ Flying ONS C Divebomber Griffin -3WW +{3}{W}{W} Creature - Griffin 3/2 Flying @@ -17581,38 +17847,38 @@ Flying RAV U Divergent Growth -G +{G} Instant Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." SCG C Diversionary Tactics -3W +{3}{W} Enchantment Tap two untapped creatures you control: Tap target creature. APC U Divert -U +{U} Instant Change the target of target spell with a single target unless that spell's controller pays {2}. ODY R Divination -2U +{2}{U} Sorcery Draw two cards. M10 C Divine Congregation -3W +{3}{W} Sorcery You gain 2 life for each creature target player controls. Suspend 5-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP C Divine Intervention -6WW +{6}{W}{W} Enchantment Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. @@ -17620,51 +17886,51 @@ When you remove the last intervention counter from Divine Intervention, the game LEG R, ME3 R Divine Light -W +{W} Sorcery Prevent all damage that would be dealt this turn to creatures you control. APC C Divine Offering -1W +{1}{W} Instant Destroy target artifact. You gain life equal to its converted mana cost. LEG C, CHR C, MIR C, 5ED C, ME4 C, MBS C Divine Presence -2W +{2}{W} Enchantment If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. INV R Divine Retribution -1W +{1}{W} Instant Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. MIR R Divine Sacrament -1WW +{1}{W}{W} Enchantment White creatures get +1/+1. Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. ODY R Divine Transformation -2WW +{2}{W}{W} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. LEG R, 4ED U, 5ED U, 6ED U, MED U Divine Verdict -3W +{3}{W} Instant Destroy target attacking or blocking creature. M10 C Diviner's Wand -3 +{3} Tribal Artifact - Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. @@ -17672,14 +17938,14 @@ Equip {3} MOR U Diving Griffin -1WW +{1}{W}{W} Creature - Griffin 2/2 Flying, vigilance PCY C, 8ED C Divining Witch -1B +{1}{B} Creature - Human Spellshaper 1/1 {1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. @@ -17694,30 +17960,30 @@ Divinity of Pride gets +4/+4 as long as you have 25 or more life. EVE R Dizzy Spell -U +{U} Instant Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV C Dizzying Gaze -R +{R} Enchantment - Aura Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. EXO C Djinn Illuminatus -5{U/R}{U/R} +{5}{U/R}{U/R} Creature - Djinn 3/5 -({u/r} can be paid with either {U} or {R}.) +({U/R} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) GPT R Djinn of Wishes -3UU +{3}{U}{U} Creature - Djinn 4/4 Flying @@ -17726,46 +17992,46 @@ Djinn of Wishes enters the battlefield with three wish counters on it. M10 R Djinn of the Lamp -5UU +{5}{U}{U} Creature - Djinn 5/6 Flying POR R Do or Die -1B +{1}{B} Sorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. INV R Dodecapod -4 +{4} Artifact Creature - Golem 3/3 If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. APC U, TSB S Dogged Hunter -2W +{2}{W} Creature - Human Nomad 1/1 {T}: Destroy target creature token. ODY R Dogpile -3R +{3}{R} Instant Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. RAV C Dolmen Gate -2 +{2} Artifact Prevent all combat damage that would be dealt to attacking creatures you control. LRW R Domestication -2UU +{2}{U}{U} Enchantment - Aura Enchant creature You control enchanted creature. @@ -17773,19 +18039,19 @@ At the beginning of your end step, if enchanted creature's power is 4 or greater ROE U Dominaria's Judgment -2W +{2}{W} Instant Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. PLS R Dominate -X1UU +{X}{1}{U}{U} Instant Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) NEM U Dominating Licid -1UU +{1}{U}{U} Creature - Licid 1/1 {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. @@ -17793,7 +18059,7 @@ You control enchanted creature. EXO R Domineer -1UU +{1}{U}{U} Enchantment - Aura Enchant artifact creature You control enchanted artifact creature. @@ -17808,40 +18074,40 @@ At the beginning of your upkeep, you may gain control of target permanent until EVE R Donate -2U +{2}{U} Sorcery Target player gains control of target permanent you control. UDS R Dong Zhou, the Tyrant -4R +{4}{R} Legendary Creature - Human Soldier 3/3 When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. PTK R, ME3 R Doom Blade -1B +{1}{B} Instant Destroy target nonblack creature. M10 C, M11 C Doom Cannon -6 +{6} Artifact As Doom Cannon enters the battlefield, choose a creature type. {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. ONS R Doomed Necromancer -2B +{2}{B} Creature - Human Cleric Mercenary 2/2 {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. ONS R, 10E R Doomgape -4{B/G}{B/G}{B/G} +{4}{B/G}{B/G}{B/G} Creature - Elemental 10/10 Trample @@ -17849,13 +18115,13 @@ At the beginning of your upkeep, sacrifice a creature. You gain life equal to th EVE R Doomsday -BBB +{B}{B}{B} Sorcery Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. WTH R, 6ED R Doomsday Specter -2UB +{2}{U}{B} Creature - Specter 2/3 Flying @@ -17864,7 +18130,7 @@ Whenever Doomsday Specter deals combat damage to a player, look at that player's PLS R Door of Destinies -4 +{4} Artifact As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. @@ -17872,21 +18138,21 @@ Creatures you control of the chosen type get +1/+1 for each charge counter on Do MOR R Door to Nothingness -5 +{5} Artifact Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. 5DN R, HOP R Doran, the Siege Tower -BGW +{B}{G}{W} Legendary Creature - Treefolk Shaman 0/5 Each creature assigns combat damage equal to its toughness rather than its power. LRW R Dormant Gomazoa -1UU +{1}{U}{U} Creature - Jellyfish 5/5 Flying @@ -17896,7 +18162,7 @@ Whenever you become the target of a spell, you may untap Dormant Gomazoa. ROE R Dormant Sliver -2GU +{2}{G}{U} Creature - Sliver 2/2 All Sliver creatures have defender. @@ -17911,46 +18177,46 @@ When Dormant Volcano enters the battlefield, sacrifice it unless you return an u VIS U Dosan the Falling Leaf -1GG +{1}{G}{G} Legendary Creature - Human Monk 2/2 Players can cast spells only during their own turns. CHK R Dosan's Oldest Chant -4G +{4}{G} Sorcery You gain 6 life. Draw a card. SOK C Double Cleave -1{R/W} +{1}{R/W} Instant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) EVE C, HOP C Double Negative -UUR +{U}{U}{R} Instant Counter up to two target spells. ARB U Doubling Cube -2 +{2} Artifact {3}, {T}: Double the amount of each type of mana in your mana pool. 5DN R, 10E R Doubling Season -4G +{4}{G} Enchantment If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. RAV R Doubtless One -3W +{3}{W} Creature - Cleric Avatar */* Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. @@ -17958,47 +18224,47 @@ Whenever Doubtless One deals damage, you gain that much life. ONS U Douse -2U +{2}{U} Enchantment {1}{U}: Counter target red spell. USG U Douse in Gloom -2B +{2}{B} Instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. GPT C Dovescape -3{W/U}{W/U}{W/U} +{3}{W/U}{W/U}{W/U} Enchantment -({w/u} can be paid with either {W} or {U}.) +({W/U} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. DIS R Downdraft -2G +{2}{G} Enchantment {G}: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. WTH U Downhill Charge -2R +{2}{R} Instant You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. NEM C Dowsing Shaman -4G +{4}{G} Creature - Centaur Shaman 3/4 {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. RAV U Draco -16 +{16} Artifact Creature - Dragon 9/9 Domain - Draco costs {2} less to cast for each basic land type among lands you control. @@ -18007,13 +18273,13 @@ Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. PLS R, FVD R Draconian Cylix -3 +{3} Artifact {2}, {T}, Discard a card at random: Regenerate target creature. FEM R Dracoplasm -UR +{U}{R} Creature - Shapeshifter 0/0 Flying @@ -18022,47 +18288,47 @@ As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracopl TMP R Drafna's Restoration -U +{U} Sorcery Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. ATQ C Drag Down -2B +{2}{B} Instant Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. CON C Dragon Appeasement -3BRG +{3}{B}{R}{G} Enchantment Skip your draw step. Whenever you sacrifice a creature, you may draw a card. ARB U Dragon Arch -5 +{5} Artifact {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. APC U Dragon Blood -3 +{3} Artifact {3}, {T}: Put a +1/+1 counter on target creature. USG U, MRD U Dragon Breath -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. -When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. +When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. SCG C, ARC C Dragon Broodmother -2RRRG +{2}{R}{R}{R}{G} Creature - Dragon 4/4 Flying @@ -18070,28 +18336,28 @@ At the beginning of each upkeep, put a 1/1 red and green Dragon creature token w ARB M Dragon Engine -3 +{3} Artifact Creature - Construct 1/3 {2}: Dragon Engine gets +1/+0 until end of turn. ATQ C, 3ED R, 4ED R, 5ED R, 6ED R, MED C, ME4 C Dragon Fangs -1G +{1}{G} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has trample. -When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. +When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. SCG C Dragon Fodder -1R +{1}{R} Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. -ALA C, ARC C +ALA C, ARC C, DDG C Dragon Mage -5RR +{5}{R}{R} Creature - Dragon Wizard 5/5 Flying @@ -18099,35 +18365,35 @@ Whenever Dragon Mage deals combat damage to a player, each player discards his o SCG R Dragon Mask -3 +{3} Artifact {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) VIS U, 6ED U Dragon Roost -4RR +{4}{R}{R} Enchantment {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) ONS R, 10E R Dragon Scales -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 and has vigilance. -When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. +When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. SCG C Dragon Shadow -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. +When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. SCG C Dragon Tyrant -8RR +{8}{R}{R} Creature - Dragon 6/6 Flying, trample @@ -18137,37 +18403,37 @@ At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R SCG R Dragon Whelp -2RR +{2}{R}{R} Creature - Dragon 2/3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, TSB S, FVD R, M10 U, ARC U +LEA U, LEB U, 2ED U, 3ED U, 4ED U, TSB S, FVD R, M10 U, ARC U, DDG U Dragon Wings -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. +When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. SCG C Dragon's Claw -2 +{2} Artifact Whenever a player casts a red spell, you may gain 1 life. -DST U, 9ED U, 10E U, M10 U, M11 U +DST U, 9ED U, 10E U, M10 U, M11 U, DDG U Dragon's Herald -R +{R} Creature - Goblin Shaman 1/1 {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. ALA U Dragonmaster Outcast -R +{R} Creature - Human Shaman 1/1 At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. @@ -18180,7 +18446,7 @@ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a M10 R, M11 R Dragonsoul Knight -2R +{2}{R} Creature - Human Knight 2/2 First strike @@ -18188,47 +18454,47 @@ First strike CON U Dragonspeaker Shaman -1RR +{1}{R}{R} Creature - Human Barbarian Shaman 2/2 Dragon spells you cast cost {2} less to cast. -SCG U, ARC U +SCG U, ARC U, DDG U Dragonstalker -4W +{4}{W} Creature - Bird Soldier 3/3 Flying, protection from Dragons SCG U Dragonstorm -8R +{8}{R} Sorcery Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) SCG R, TSB S, FVD R Drain Life -X1B +{X}{1}{B} Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, BTD C Drain Power -UU +{U}{U} Sorcery Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R Drain the Well -2{B/G}{B/G} +{2}{B/G}{B/G} Sorcery Destroy target land. You gain 2 life. EVE C Draining Whelk -4UU +{4}{U}{U} Creature - Illusion 1/1 Flash (You may cast this spell any time you could cast an instant.) @@ -18237,7 +18503,7 @@ When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 co TSP R Drake Familiar -1U +{1}{U} Creature - Drake 2/1 Flying @@ -18245,7 +18511,7 @@ When Drake Familiar enters the battlefield, sacrifice it unless you return an en RAV C Drake Hatchling -2U +{2}{U} Creature - Drake 1/3 Flying @@ -18253,7 +18519,7 @@ Flying MMQ C Drake Umbra -4U +{4}{U} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has flying. @@ -18261,20 +18527,20 @@ Totem armor (If enchanted creature would be destroyed, instead remove all damage ROE U Drake-Skull Cameo -3 +{3} Artifact {T}: Add {U} or {B} to your mana pool. INV U Dralnu's Crusade -1BR +{1}{B}{R} Enchantment Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. PLS R Dralnu's Pet -1UU +{1}{U}{U} Creature - Shapeshifter 2/2 Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) @@ -18282,7 +18548,7 @@ If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/ PLS R Dralnu, Lich Lord -3UB +{3}{U}{B} Legendary Creature - Zombie Wizard 3/3 If damage would be dealt to Dralnu, sacrifice that many permanents instead. @@ -18290,13 +18556,13 @@ If damage would be dealt to Dralnu, sacrifice that many permanents instead. TSP R Dramatic Entrance -3GG +{3}{G}{G} Instant You may put a green creature card from your hand onto the battlefield. SHM R Drana, Kalastria Bloodchief -3BB +{3}{B}{B} Legendary Creature - Vampire Shaman 4/4 Flying @@ -18304,13 +18570,13 @@ Flying ROE R Drastic Revelation -2UBR +{2}{U}{B}{R} Sorcery Discard your hand. Draw seven cards, then discard three cards at random. ARB U Dread -3BBB +{3}{B}{B}{B} Creature - Elemental Incarnation 6/6 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -18319,20 +18585,20 @@ When Dread is put into a graveyard from anywhere, shuffle it into its owner's li LRW R Dread Charge -3B +{3}{B} Sorcery Until end of turn, black creatures you control can be blocked only by black creatures. POR R Dread Drone -4B +{4}{B} Creature - Eldrazi Drone 4/1 When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE C Dread Reaper -3BBB +{3}{B}{B}{B} Creature - Horror 6/5 Flying @@ -18340,14 +18606,14 @@ When Dread Reaper enters the battlefield, you lose 5 life. POR R, S99 R, ME4 R Dread Return -2BB +{2}{B}{B} Sorcery Return target creature card from your graveyard to the battlefield. Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP U Dread Slag -3BR +{3}{B}{R} Creature - Horror 9/9 Trample @@ -18355,7 +18621,7 @@ Dread Slag gets -4/-4 for each card in your hand. DIS R Dread Specter -3B +{3}{B} Creature - Specter 2/2 Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. @@ -18368,21 +18634,21 @@ Land WWK U Dread Warlock -1BB +{1}{B}{B} Creature - Human Wizard 2/2 Dread Warlock can't be blocked except by black creatures. M10 C Dread Wight -3BB +{3}{B}{B} Creature - Zombie 3/4 At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." ICE R, ME4 U Dread of Night -B +{B} Enchantment White creatures get -1/-1. TMP U, 6ED U @@ -18395,53 +18661,53 @@ Land TSP U Dreadwing -B +{B} Creature - Zombie 1/1 {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. CON U Dream Cache -2U +{2}{U} Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. MIR C, TMP C, 6ED C Dream Chisel -2 +{2} Artifact Face-down creature spells you cast cost {1} less to cast. ONS R Dream Coat -U +{U} Enchantment - Aura Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. LEG U Dream Fighter -2U +{2}{U} Creature - Human Soldier 1/1 Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) MIR C Dream Fracture -1UU +{1}{U}{U} Instant Counter target spell. Its controller draws a card. Draw a card. EVE U Dream Halls -3UU +{3}{U}{U} Enchantment Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. STH R Dream Leash -3UU +{3}{U}{U} Enchantment - Aura Enchant permanent You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. @@ -18449,7 +18715,7 @@ You control enchanted permanent. RAV R Dream Prowler -2UU +{2}{U}{U} Creature - Illusion 1/5 Dream Prowler is unblockable as long as it's attacking alone. @@ -18462,14 +18728,14 @@ Draw cards equal to the number of cards target opponent discarded this turn. SHM U Dream Stalker -1U +{1}{U} Creature - Illusion 1/5 When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. TSP C Dream Thief -2U +{2}{U} Creature - Faerie Rogue 2/1 Flying @@ -18477,7 +18743,7 @@ When Dream Thief enters the battlefield, draw a card if you've cast another blue EVE C Dream Thrush -1U +{1}{U} Creature - Bird 1/1 Flying @@ -18485,48 +18751,48 @@ Flying INV C Dream Tides -2UU +{2}{U}{U} Enchantment Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. VIS U Dream's Grip -U +{U} Instant Choose one - Tap target permanent; or untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.) MRD C Dreamborn Muse -2UU +{2}{U}{U} Creature - Spirit 2/2 At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. LGN R, 10E R Dreamcatcher -U +{U} Creature - Spirit 1/1 Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. SOK C Dreams of the Dead -3U +{3}{U} Enchantment {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) ICE U, ME2 R Dreamscape Artist -1U +{1}{U} Creature - Human Spellshaper 1/1 {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. PLC C Dreamspoiler Witches -3B +{3}{B} Creature - Faerie Wizard 2/2 Flying @@ -18534,14 +18800,14 @@ Whenever you cast a spell during an opponent's turn, you may have target creatur LRW C Dreamstone Hedron -6 +{6} Artifact {T}: Add {3} to your mana pool. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. ROE U, ARC U Dreamwinder -3U +{3}{U} Creature - Serpent 4/3 Dreamwinder can't attack unless defending player controls an Island. @@ -18549,47 +18815,52 @@ Dreamwinder can't attack unless defending player controls an Island. ODY C Dredge -B +{B} Instant Sacrifice a creature or land. Draw a card. INV U Dreg Reaver -4B +{4}{B} Creature - Zombie Beast 4/3 ALA C Dregs of Sorrow -X4B +{X}{4}{B} Sorcery Destroy X target nonblack creatures. Draw X cards. TMP R, 7ED R Dregscape Zombie -1B +{1}{B} Creature - Zombie 2/1 Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA C, HOP C, ARC C Drekavac -1B +{1}{B} Creature - Beast 3/3 When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. DIS U Drelnoch -4U +{4}{U} Creature - Yeti Mutant 3/3 Whenever Drelnoch becomes blocked, you may draw two cards. CSP C +Drench the Soil in Their Blood +Scheme +When you set this scheme in motion, after the main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn. +ARC P + Drift of Phantasms -2U +{2}{U} Creature - Spirit 0/5 Defender (This creature can't attack.) @@ -18598,7 +18869,7 @@ Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a car RAV C Drift of the Dead -3B +{3}{B} Creature - Wall */* Defender (This creature can't attack.) @@ -18606,7 +18877,7 @@ Drift of the Dead's power and toughness are each equal to the number of snow lan ICE U, ME2 C Drifter il-Dal -U +{U} Creature - Human Wizard 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -18614,7 +18885,7 @@ At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. TSP C Drifting Djinn -4UU +{4}{U}{U} Creature - Djinn 5/5 Flying @@ -18630,7 +18901,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG C, BRB C Drill-Skimmer -4 +{4} Artifact Creature - Thopter 2/1 Flying @@ -18638,7 +18909,7 @@ Drill-Skimmer has shroud as long as you control another artifact creature. (It c DST C Drinker of Sorrow -2B +{2}{B} Creature - Horror 5/3 Drinker of Sorrow can't block. @@ -18646,7 +18917,7 @@ Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. LGN R Dripping Dead -4BB +{4}{B}{B} Creature - Zombie 4/1 Dripping Dead can't block. @@ -18654,21 +18925,21 @@ Whenever Dripping Dead deals combat damage to a creature, destroy that creature. LGN C Dripping-Tongue Zubera -1G +{1}{G} Creature - Zubera Spirit 1/2 When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. CHK C Dromad Purebred -4W +{4}{W} Creature - Camel Beast 1/5 Whenever Dromad Purebred is dealt damage, you gain 1 life. RAV C Dromar's Attendant -5 +{5} Artifact Creature - Golem 3/3 {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. @@ -18681,13 +18952,13 @@ When Dromar's Cavern enters the battlefield, sacrifice it unless you return a no PLS U Dromar's Charm -WUB +{W}{U}{B} Instant Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. PLS U Dromar, the Banisher -3WUB +{3}{W}{U}{B} Legendary Creature - Dragon 6/6 Flying @@ -18695,48 +18966,48 @@ Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U INV R Dromosaur -2R +{2}{R} Creature - Lizard 2/3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. USG C Droning Bureaucrats -3W +{3}{W} Creature - Human Advisor 1/4 {X}, {T}: Each creature with converted mana cost X can't attack or block this turn. GPT U Drooling Groodion -3BBG +{3}{B}{B}{G} Creature - Beast 4/3 {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. RAV U Drooling Ogre -1R +{1}{R} Creature - Ogre 3/3 Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) DST C Drop of Honey -G +{G} Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. ARN R, ME4 R Dross Crocodile -3B +{3}{B} Creature - Zombie Crocodile 5/1 5DN C, 10E C Dross Golem -5 +{5} Artifact Creature - Golem 3/2 Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) @@ -18744,7 +19015,7 @@ Fear (This creature can't be blocked except by artifact creatures and/or black c DST C Dross Harvester -1BB +{1}{B}{B} Creature - Horror 4/4 Protection from white @@ -18753,35 +19024,35 @@ Whenever a creature is put into a graveyard from the battlefield, you gain 2 lif MRD R Dross Hopper -1B +{1}{B} Creature - Insect Horror 2/1 Sacrifice a creature: Dross Hopper gains flying until end of turn. SOM C Dross Prowler -2B +{2}{B} Creature - Zombie 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) MRD C Dross Ripper -4 +{4} Artifact Creature - Hound 3/3 {2}{B}: Dross Ripper gets +1/+1 until end of turn. MBS C Dross Scorpion -4 +{4} Artifact Creature - Scorpion 3/1 Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact. MRD C Drought -2WW +{2}{W}{W} Enchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. @@ -18789,7 +19060,7 @@ Activated abilities cost an additional "Sacrifice a Swamp" to activate for each ICE U Drove of Elves -3G +{3}{G} Creature - Elf */* Drove of Elves's power and toughness are each equal to the number of green permanents you control. @@ -18797,7 +19068,7 @@ Drove of Elves can't be the target of spells or abilities your opponents control SHM U Drowned -1U +{1}{U} Creature - Zombie 1/1 {B}: Regenerate Drowned. @@ -18810,28 +19081,28 @@ Drowned Catacomb enters the battlefield tapped unless you control an Island or a M10 R, M11 R Drowned Rusalka -U +{U} Creature - Spirit 1/1 {U}, Sacrifice a creature: Discard a card, then draw a card. GPT U Drowner Initiate -U +{U} Creature - Merfolk Wizard 1/1 Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. SHM C Drowner of Secrets -2U +{2}{U} Creature - Merfolk Wizard 1/3 Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. LRW U Drudge Reavers -3B +{3}{B} Creature - Skeleton 2/1 Flash (You may cast this spell any time you could cast an instant.) @@ -18839,42 +19110,42 @@ Flash (You may cast this spell any time you could cast an instant.) TSP C Drudge Skeletons -1B +{1}{B} Creature - Skeleton 1/1 {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED U, 10E U, M10 C, GVL C Drudge Spell -BB +{B}{B} Enchantment {B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. HML U Druid Lyrist -G +{G} Creature - Human Druid 1/1 {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. ODY C Druid of the Anima -1G +{1}{G} Creature - Elf Druid 1/1 {T}: Add {R}, {G}, or {W} to your mana pool. ALA C Druid's Call -1G +{1}{G} Enchantment - Aura Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. ODY U Drumhunter -3G +{3}{G} Creature - Human Druid Warrior 2/2 At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. @@ -18882,7 +19153,7 @@ At the beginning of your end step, if you control a creature with power 5 or gre ALA U Dry Spell -1B +{1}{B} Sorcery Dry Spell deals 1 damage to each creature and each player. HML C (x2), POR U, 6ED C, ME2 C @@ -18895,27 +19166,27 @@ Dryad Arbor is green. FUT U Dryad Sophisticate -1G +{1}{G} Creature - Dryad 2/1 Nonbasic landwalk GPT U Dryad's Caress -4GG +{4}{G}{G} Instant You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. RAV C Dryad's Favor -G +{G} Enchantment - Aura Enchant creature Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.) M11 C Dual Nature -4GG +{4}{G}{G} Enchantment Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. @@ -18923,14 +19194,21 @@ When Dual Nature leaves the battlefield, exile all tokens put onto the battlefie PCY R Duct Crawler -R +{R} Creature - Insect 1/1 {1}{R}: Target creature can't block Duct Crawler this turn. STH C, 10E C +Due Respect +{1}{W} +Instant +Permanents enter the battlefield tapped this turn. +Draw a card. +NPH U + Dueling Grounds -1GW +{1}{G}{W} Enchantment No more than one creature can attack each turn. No more than one creature can block each turn. @@ -18944,15 +19222,15 @@ Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attackin EVE C Duergar Cave-Guard -3R +{3}{R} Creature - Dwarf Warrior 1/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) -{r/w}: Duergar Cave-Guard gets +1/+0 until end of turn. +{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn. EVE U Duergar Hedge-Mage -2{R/W} +{2}{R/W} Creature - Dwarf Shaman 2/2 When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. @@ -18960,21 +19238,21 @@ When Duergar Hedge-Mage enters the battlefield, if you control two or more Plain EVE U, HOP U Duergar Mine-Captain -2{R/W} +{2}{R/W} Creature - Dwarf Soldier 2/1 -{1}{r/w}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) +{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) EVE U Dune-Brood Nephilim -BRGW +{B}{R}{G}{W} Creature - Nephilim 3/3 Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. GPT R Dunerider Outlaw -BB +{B}{B} Creature - Human Rebel Rogue 1/1 Protection from green @@ -18982,7 +19260,7 @@ At the beginning of each end step, if Dunerider Outlaw dealt damage to an oppone PLC U Dungeon Shade -3B +{3}{B} Creature - Shade Spirit 1/1 Flying @@ -18990,7 +19268,7 @@ Flying STH C Duplicant -6 +{6} Artifact Creature - Shapeshifter 2/4 Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. @@ -18998,7 +19276,7 @@ As long as the exiled card is a creature card, Duplicant has that card's power, MRD R, ARC R Duplicity -3UU +{3}{U}{U} Enchantment When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. @@ -19007,40 +19285,40 @@ When you lose control of Duplicity, put all cards exiled with Duplicity into the TMP R Duress -B +{B} Sorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. USG C, 7ED C, DVD C, M10 C, M11 C Durkwood Baloth -4GG +{4}{G}{G} Creature - Beast 5/5 Suspend 5-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) TSP C Durkwood Boars -4G +{4}{G} Creature - Boar 4/4 LEG C, 4ED C, 5ED C, S99 C, S00 C Durkwood Tracker -4G +{4}{G} Creature - Giant 4/3 {1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. TSP U Dusk Imp -2B +{2}{B} Creature - Imp 2/1 Flying ODY C, 8ED C, 10E C, DVD C Dusk Urchins -2B +{2}{B} Creature - Ouphe 4/3 Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. @@ -19048,7 +19326,7 @@ When Dusk Urchins is put into a graveyard from the battlefield, draw a card for SHM R Duskdale Wurm -5GG +{5}{G}{G} Creature - Wurm 7/7 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) @@ -19061,14 +19339,14 @@ Land RAV U Duskrider Falcon -1W +{1}{W} Creature - Bird 1/1 Flying, protection from black WTH C Duskrider Peregrine -5W +{5}{W} Creature - Bird 3/3 Flying, protection from black @@ -19076,7 +19354,7 @@ Suspend 3-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} TSP U Duskwalker -B +{B} Creature - Human Minion 1/1 Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) @@ -19084,7 +19362,7 @@ If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on i INV C Duskworker -4 +{4} Artifact Creature - Construct 2/2 Whenever Duskworker becomes blocked, regenerate it. @@ -19098,14 +19376,14 @@ Land MMQ R Dust Corona -R +{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. PLC C Dust Elemental -2WW +{2}{W}{W} Creature - Elemental 6/6 Flash (You may cast this spell any time you could cast an instant.) @@ -19114,39 +19392,39 @@ When Dust Elemental enters the battlefield, return three creatures you control t PLC R Dust of Moments -2W +{2}{W} Instant Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. FUT U Dust to Dust -1WW +{1}{W}{W} Sorcery Exile two target artifacts. DRK C, 5ED U, MED C, ME4 U Dwarven Armorer -R +{R} Creature - Dwarf 0/2 {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. FEM R Dwarven Armory -2RR +{2}{R}{R} Enchantment {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. ICE R Dwarven Berserker -1R +{1}{R} Creature - Dwarf Berserker 1/1 Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. WTH C Dwarven Blastminer -1R +{1}{R} Creature - Dwarf 1/1 {2}{R}, {T}: Destroy target nonbasic land. @@ -19154,34 +19432,34 @@ Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face u ONS U Dwarven Bloodboiler -RRR +{R}{R}{R} Creature - Dwarf 2/2 Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. JUD R Dwarven Catapult -XR +{X}{R} Instant Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. FEM U, 5ED U, MED U Dwarven Demolition Team -2R +{2}{R} Creature - Dwarf 1/1 {T}: Destroy target Wall. LEA U, LEB U, 2ED U, 8ED U Dwarven Driller -3R +{3}{R} Creature - Dwarf 2/2 {T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. JUD U Dwarven Grunt -R +{R} Creature - Dwarf 1/1 Mountainwalk @@ -19196,35 +19474,35 @@ At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counte FEM R, 5ED R Dwarven Landslide -3R +{3}{R} Sorcery Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If Dwarven Landslide was kicked, destroy another target land. APC C Dwarven Lieutenant -RR +{R}{R} Creature - Dwarf Soldier 1/2 {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. FEM U Dwarven Miner -1R +{1}{R} Creature - Dwarf 1/2 {2}{R}, {T}: Destroy target nonbasic land. MIR U Dwarven Nomad -2R +{2}{R} Creature - Dwarf Nomad 1/1 {T}: Target creature with power 2 or less is unblockable this turn. MIR C Dwarven Patrol -2R +{2}{R} Creature - Dwarf 4/2 Dwarven Patrol doesn't untap during your untap step. @@ -19232,14 +19510,14 @@ Whenever you cast a nonred spell, untap Dwarven Patrol. APC U Dwarven Pony -R +{R} Creature - Horse 1/1 {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. HML R Dwarven Recruiter -2R +{2}{R} Creature - Dwarf 2/2 When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. @@ -19253,125 +19531,125 @@ Dwarven Ruins enters the battlefield tapped. FEM U, 5ED U, 6ED U, BTD U, ME2 U Dwarven Scorcher -R +{R} Creature - Dwarf 1/1 Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. JUD C Dwarven Sea Clan -2R +{2}{R} Creature - Dwarf 1/1 {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. HML R Dwarven Shrine -1RR +{1}{R}{R} Enchantment Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. ODY R Dwarven Soldier -1R +{1}{R} Creature - Dwarf Soldier 2/1 Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. FEM C (x3), 5ED C, MED C Dwarven Song -R +{R} Instant Any number of target creatures become red until end of turn. LEG U Dwarven Strike Force -4R +{4}{R} Creature - Dwarf Berserker 4/3 Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. ODY U Dwarven Thaumaturgist -2R +{2}{R} Creature - Dwarf Shaman 1/2 {T}: Switch target creature's power and toughness until end of turn. WTH R Dwarven Trader -R +{R} Creature - Dwarf 1/1 HML C (x2) Dwarven Vigilantes -2R +{2}{R} Creature - Dwarf 2/2 Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. VIS C Dwarven Warriors -2R +{2}{R} Creature - Dwarf Warrior 1/1 {T}: Target creature with power 2 or less is unblockable this turn. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C Dwarven Weaponsmith -1R +{1}{R} Creature - Dwarf Artificer 1/1 {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. ATQ U, 3ED U Dwell on the Past -G +{G} Sorcery Target player shuffles up to four target cards from his or her graveyard into his or her library. TOR U Dying Wail -1B +{1}{B} Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, target player discards two cards. UDS C Dystopia -1BB +{1}{B}{B} Enchantment Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. ALL R, ME2 R Eager Cadet -W +{W} Creature - Human Soldier 1/1 S99 C, S00 C, 7ED C, 8ED C, 9ED C Early Frost -1U +{1}{U} Instant Tap up to three target lands. 5DN C Early Harvest -1GG +{1}{G}{G} Instant Target player untaps all basic lands he or she controls. MIR R, 6ED R, 7ED R, 9ED R Earnest Fellowship -1W +{1}{W} Enchantment Each creature has protection from its colors. ODY R Earsplitting Rats -3B +{3}{B} Creature - Rat 2/1 When Earsplitting Rats enters the battlefield, each player discards a card. @@ -19379,60 +19657,60 @@ Discard a card: Regenerate Earsplitting Rats. JUD C Earth Elemental -3RR +{3}{R}{R} Creature - Elemental 4/5 LEA U, LEB U, 2ED U, 3ED U, 4ED U, S99 U, 10E U Earth Rift -3R +{3}{R} Sorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C Earth Servant -5R +{5}{R} Creature - Elemental 4/4 Earth Servant gets +0/+1 for each Mountain you control. M11 U Earth Surge -3G +{3}{G} Enchantment Each land gets +2/+2 as long as it's a creature. GPT R Earthbind -R +{R} Enchantment - Aura Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." LEA C, LEB C, 2ED C, 3ED C Earthblighter -1B +{1}{B} Creature - Human Cleric 1/1 {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. LGN U Earthbrawn -1G +{1}{G} Instant Target creature gets +3/+3 until end of turn. Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) MOR C Earthcraft -1G +{1}{G} Enchantment Tap an untapped creature you control: Untap target basic land. TMP R Earthen Goo -2R +{2}{R} Creature - Ooze 2/2 Trample @@ -19441,34 +19719,34 @@ Earthen Goo gets +1/+1 for each age counter on it. CSP U Earthlink -3BRG +{3}{B}{R}{G} Enchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. ICE R, ME2 R Earthlore -G +{G} Enchantment - Aura Enchant land you control Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." ICE C Earthquake -XR +{X}{R} Sorcery Earthquake deals X damage to each creature without flying and each player. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, P02 R, 6ED R, 7ED R, M10 R Earthshaker -4RR +{4}{R}{R} Creature - Spirit 4/5 Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. CHK U Earwig Squad -3BB +{3}{B}{B} Creature - Goblin Rogue 5/3 Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) @@ -19476,14 +19754,14 @@ When Earwig Squad enters the battlefield, if its prowl cost was paid, search tar MOR R Eastern Paladin -2BB +{2}{B}{B} Creature - Zombie Knight 3/3 {B}{B}, {T}: Destroy target green creature. USG R, 7ED R, 8ED R Eater of Days -4 +{4} Artifact Creature - Leviathan 9/8 Flying, trample @@ -19491,14 +19769,14 @@ When Eater of Days enters the battlefield, you skip your next two turns. DST R Eater of the Dead -4B +{4}{B} Creature - Horror 3/4 {0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. DRK U, MED U Ebon Dragon -5BB +{5}{B}{B} Creature - Dragon 5/4 Flying @@ -19506,7 +19784,7 @@ When Ebon Dragon enters the battlefield, you may have target opponent discard a POR R, FVD R, ME4 R Ebon Drake -2B +{2}{B} Creature - Drake 3/3 Flying @@ -19514,7 +19792,7 @@ Whenever a player casts a spell, you lose 1 life. 5DN U Ebon Praetor -4BB +{4}{B}{B} Creature - Avatar 5/5 First strike, trample @@ -19530,7 +19808,7 @@ Ebon Stronghold enters the battlefield tapped. FEM U, 5ED U, 6ED U, BTD U, ME2 U Ebonblade Reaper -2B +{2}{B} Creature - Human Cleric 1/1 Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. @@ -19539,52 +19817,52 @@ Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS R Ebony Charm -B +{B} Instant Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) MIR C Ebony Horse -3 +{3} Artifact {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. ARN R, 3ED R, 4ED R, ME4 C Ebony Owl Netsuke -2 +{2} Artifact At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. SOK U Ebony Rhino -7 +{7} Artifact Creature - Rhino 4/5 Trample HML C, ME4 C Ebony Treefolk -1BG +{1}{B}{G} Creature - Treefolk 3/3 {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. APC U Echo Chamber -4 +{4} Artifact {4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. TMP R Echo Circlet -2 +{2} Artifact - Equipment Equipped creature can block an additional creature. Equip {1} SOM C Echo Mage -1UU +{1}{U}{U} Creature - Human Wizard 2/3 Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) @@ -19597,7 +19875,7 @@ LEVEL 4+ ROE R Echo Tracer -2U +{2}{U} Creature - Human Wizard 2/2 Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -19605,41 +19883,41 @@ When Echo Tracer is turned face up, return target creature to its owner's hand. LGN C Echoing Calm -1W +{1}{W} Instant Destroy target enchantment and all other enchantments with the same name as that enchantment. DST C Echoing Courage -1G +{1}{G} Instant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. DST C Echoing Decay -1B +{1}{B} Instant Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. DST C Echoing Ruin -1R +{1}{R} Sorcery Destroy target artifact and all other artifacts with the same name as that artifact. DST C Echoing Truth -1U +{1}{U} Instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. DST C, EVT C Edge of Autumn -1G +{1}{G} Sorcery If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) -FUT C +FUT C, DDG C Edge of the Divinity {W/B} @@ -19650,14 +19928,14 @@ As long as enchanted creature is black, it gets +2/+1. EVE C Edgewalker -1WB +{1}{W}{B} Creature - Human Cleric 2/2 Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) SCG U Eel Umbra -1U +{1}{U} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -19666,13 +19944,13 @@ Totem armor (If enchanted creature would be destroyed, instead remove all damage ROE C Eerie Procession -2U +{2}{U} Sorcery - Arcane Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. CHK U Ego Erasure -2U +{2}{U} Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. @@ -19685,7 +19963,7 @@ Legendary Land CHK R Eiganjo Free-Riders -3W +{3}{W} Creature - Human Soldier 3/4 Flying @@ -19693,7 +19971,7 @@ At the beginning of your upkeep, return a white creature you control to its owne SOK U Eight-and-a-Half-Tails -WW +{W}{W} Legendary Creature - Fox Cleric 2/2 {1}{W}: Target permanent you control gains protection from white until end of turn. @@ -19707,28 +19985,28 @@ Hand +2, life -3 VG S Eightfold Maze -2W +{2}{W} Instant Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. PTK R, ME3 U Ekundu Cyclops -3R +{3}{R} Creature - Cyclops 3/4 If a creature you control attacks, Ekundu Cyclops also attacks if able. MIR C Ekundu Griffin -3W +{3}{W} Creature - Griffin 2/2 Flying, first strike MIR C, 6ED C El-Hajjaj -1BB +{1}{B}{B} Creature - Human Wizard 1/1 Whenever El-Hajjaj deals damage, you gain that much life. @@ -19741,19 +20019,19 @@ Hand -1, life +15 VG S Eladamri's Call -GW +{G}{W} Instant Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. PLS R Eladamri's Vineyard -G +{G} Enchantment At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. TMP R Eladamri, Lord of Leaves -GG +{G}{G} Legendary Creature - Elf Warrior 2/2 Other Elf creatures have forestwalk. @@ -19767,7 +20045,7 @@ At the beginning of each player's precombat main phase, that player adds {G}{G} VG S Eland Umbra -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +0/+4. @@ -19775,14 +20053,14 @@ Totem armor (If enchanted creature would be destroyed, instead remove all damage ROE C Elder Druid -3G +{3}{G} Creature - Elf Cleric Druid 2/2 {3}{G}, {T}: You may tap or untap target artifact, creature, or land. ICE R, 5ED R, 6ED R, 7ED R Elder Land Wurm -4WWW +{4}{W}{W}{W} Creature - Dragon Wurm 5/5 Defender, trample @@ -19790,7 +20068,7 @@ When Elder Land Wurm blocks, it loses defender. LEG R, 4ED R, MED U Elder Mastery -3UBR +{3}{U}{B}{R} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has flying. @@ -19798,7 +20076,7 @@ Whenever enchanted creature deals damage to a player, that player discards two c CON U Elder Pine of Jukai -2G +{2}{G} Creature - Spirit 2/1 Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. @@ -19806,7 +20084,7 @@ Soulshift 2 (When this is put into a graveyard from the battlefield, you may ret SOK C Elder Spawn -4UUU +{4}{U}{U}{U} Creature - Elemental 6/6 At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. @@ -19814,14 +20092,14 @@ Elder Spawn can't be blocked by red creatures. LEG R Eldrazi Conscription -8 +{8} Tribal Enchantment - Eldrazi Aura Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) ROE R Eldrazi Monument -5 +{5} Artifact Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. @@ -19834,7 +20112,7 @@ Land ROE R Electric Eel -U +{U} Creature - Fish 1/1 When Electric Eel enters the battlefield, it deals 1 damage to you. @@ -19842,67 +20120,67 @@ When Electric Eel enters the battlefield, it deals 1 damage to you. DRK U Electrolyze -1UR +{1}{U}{R} Instant Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. Draw a card. GPT U Electropotence -2R +{2}{R} Enchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. ZEN R Electrostatic Bolt -R +{R} Instant Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. MRD C Electryte -3RR +{3}{R}{R} Creature - Beast 3/3 Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. USG R Elemental Appeal -RRRR +{R}{R}{R}{R} Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. ZEN R Elemental Augury -UBR +{U}{B}{R} Enchantment {3}: Look at the top three cards of target player's library, then put them back in any order. ICE R, ME2 R Elemental Mastery -3R +{3}{R} Enchantment - Aura Enchant creature Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." SHM R Elemental Resonance -2GG +{2}{G}{G} Enchantment - Aura Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) DIS R Elephant Ambush -2GG +{2}{G}{G} Instant Put a 3/3 green Elephant creature token onto the battlefield. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C Elephant Grass -G +{G} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. @@ -19916,7 +20194,7 @@ Land ARN R, ME4 U Elephant Guide -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. @@ -19924,13 +20202,22 @@ When enchanted creature is put into a graveyard, put a 3/3 green Elephant creatu JUD U, GVL U Elephant Resurgence -1G +{1}{G} Sorcery Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." PCY R +Elesh Norn, Grand Cenobite +{5}{W}{W} +Legendary Creature - Praetor +4/7 +Vigilance +Other creatures you control get +2/+2. +Creatures your opponents control get -2/-2. +NPH M + Elf Replica -3 +{3} Artifact Creature - Elf 2/2 {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. @@ -19943,46 +20230,46 @@ Elfhame Palace enters the battlefield tapped. INV U, 8ED U, PVC U Elfhame Sanctuary -1G +{1}{G} Enchantment At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. INV U Elite Archers -5W +{5}{W} Creature - Human Soldier Archer 3/3 {T}: Elite Archers deals 3 damage to target attacking or blocking creature. USG R, 7ED R, 8ED R Elite Cat Warrior -2G +{2}{G} Creature - Cat Warrior 2/3 Forestwalk POR C (x2), ME4 C Elite Javelineer -2W +{2}{W} Creature - Human Soldier 2/2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. TMP C, 8ED U Elite Vanguard -W +{W} Creature - Human Soldier 2/1 M10 U, M11 U, EVT U Elixir of Immortality -1 +{1} Artifact -{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library. +{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. M11 U, EVT U Elixir of Vitality -4 +{4} Artifact Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. @@ -19990,13 +20277,13 @@ Elixir of Vitality enters the battlefield tapped. MIR U Elkin Bottle -3 +{3} Artifact {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. ICE R, 5ED R, ME2 R Elkin Lair -3R +{3}{R} World Enchantment At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. VIS R @@ -20008,83 +20295,83 @@ Whenever you roll {C}, target player can't cast spells until a player planeswalk HOP C Elsewhere Flask -2 +{2} Artifact When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. SHM C Elspeth Tirel -3WW -4 +{3}{W}{W} Planeswalker - Elspeth -+2: You gain 1 life for each creature you control. --2: Put three 1/1 white Soldier creature tokens onto the battlefield. --5: Destroy all other permanents except for lands and tokens. +4 +[+2] You gain 1 life for each creature you control. +[-2] Put three 1/1 white Soldier creature tokens onto the battlefield. +[-5] Destroy all other permanents except for lands and tokens. SOM M Elspeth, Knight-Errant -2WW -4 +{2}{W}{W} Planeswalker - Elspeth -+1: Put a 1/1 white Soldier creature token onto the battlefield. -+1: Target creature gets +3/+3 and gains flying until end of turn. --8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible." +4 +[+1] Put a 1/1 white Soldier creature token onto the battlefield. +[+1] Target creature gets +3/+3 and gains flying until end of turn. +[-8] You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible." ALA M, EVT M Elven Cache -2GG +{2}{G}{G} Sorcery Return target card from your graveyard to your hand. VIS C, POR C, 6ED C Elven Fortress -G +{G} Enchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn. FEM C (x4) Elven Lyre -2 +{2} Artifact {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. FEM R, ME2 C Elven Palisade -G +{G} Enchantment Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. EXO U Elven Riders -3GG +{3}{G}{G} Creature - Elf 3/3 Elven Riders can't be blocked except by Walls and/or creatures with flying. LEG R, 4ED U, 5ED U, 6ED U, ONS U, 10E U Elven Rite -1G +{1}{G} Sorcery Distribute two +1/+1 counters among one or two target creatures. STH U Elven Warhounds -3G +{3}{G} Creature - Hound 2/2 Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. TMP R Elves of Deep Shadow -G +{G} Creature - Elf Druid 1/1 {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. DRK U, RAV C, ME3 C Elvish Aberration -5G +{5}{G} Creature - Elf Mutant 4/5 {T}: Add {G}{G}{G} to your mana pool. @@ -20092,7 +20379,7 @@ Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card SCG U Elvish Archdruid -1GG +{1}{G}{G} Creature - Elf Druid 2/2 Other Elf creatures you control get +1/+1. @@ -20100,35 +20387,35 @@ Other Elf creatures you control get +1/+1. M10 R, M11 R Elvish Archers -1G +{1}{G} Creature - Elf Archer 2/1 First strike LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R Elvish Bard -3GG +{3}{G}{G} Creature - Elf Shaman 2/4 All creatures able to block Elvish Bard do so. ALL U, 9ED U Elvish Berserker -G +{G} Creature - Elf Berserker 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. EXO C, 9ED C, 10E C Elvish Branchbender -2G +{2}{G} Creature - Elf Druid 2/2 {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. LRW C Elvish Champion -1GG +{1}{G}{G} Creature - Elf 2/2 Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) @@ -20136,19 +20423,19 @@ INV R, 7ED R, 8ED R, 9ED R, 10E R Elvish Champion Avatar Vanguard -Hand 0, life -5 +Hand +0, life -5 You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G} to your mana pool." VG S Elvish Eulogist -G +{G} Creature - Elf Shaman 1/1 Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. LRW C, EVG C Elvish Farmer -1G +{1}{G} Creature - Elf 0/2 At the beginning of your upkeep, put a spore counter on Elvish Farmer. @@ -20157,28 +20444,28 @@ Sacrifice a Saproling: You gain 2 life. FEM R, ME2 R Elvish Fury -G +{G} Instant Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. TMP C Elvish Guidance -2G +{2}{G} Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). ONS C Elvish Handservant -G +{G} Creature - Elf Warrior 1/1 Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. LRW C Elvish Harbinger -2G +{2}{G} Creature - Elf Druid 1/2 When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. @@ -20186,14 +20473,14 @@ When Elvish Harbinger enters the battlefield, you may search your library for an LRW U, EVG U Elvish Healer -2W +{2}{W} Creature - Elf Cleric 1/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. ICE C Elvish Herder -G +{G} Creature - Elf 1/1 {G}: Target creature gains trample until end of turn. @@ -20203,120 +20490,120 @@ Elvish Hexhunter {G/W} Creature - Elf Shaman 1/1 -{g/w}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. +{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. SHM C Elvish Hunter -1G +{1}{G} Creature - Elf Archer 1/1 {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. FEM C (x3), ME2 C Elvish Lookout -G +{G} Creature - Elf 1/1 Shroud (This permanent can't be the target of spells or abilities.) UDS C Elvish Lyrist -G +{G} Creature - Elf 1/1 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. USG C, BRB U, 7ED U, 8ED U Elvish Pathcutter -3G +{3}{G} Creature - Elf Scout 1/2 {2}{G}: Target Elf creature gains forestwalk until end of turn. ONS C Elvish Pioneer -G +{G} Creature - Elf Druid 1/1 When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. ONS C, 8ED C Elvish Piper -3G +{3}{G} Creature - Elf Shaman 1/1 {G}, {T}: You may put a creature card from your hand onto the battlefield. UDS R, 7ED R, 8ED R, 9ED R, 10E R, M10 R Elvish Promenade -3G +{3}{G} Tribal Sorcery - Elf Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. LRW U, EVG U Elvish Ranger -2G +{2}{G} Creature - Elf 4/1 ALL C (x2), POR C, ME2 C Elvish Scout -G +{G} Creature - Elf Scout 1/1 {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. FEM C (x3) Elvish Scrapper -G +{G} Creature - Elf 1/1 {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. ONS U, 8ED U Elvish Skysweeper -G +{G} Creature - Elf Warrior 1/1 {4}{G}, Sacrifice a creature: Destroy target creature with flying. RAV C Elvish Soultiller -3GG +{3}{G}{G} Creature - Elf Mutant 5/4 When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. LGN R Elvish Spirit Guide -2G +{2}{G} Creature - Elf Spirit 2/2 Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. ALL U, ME2 U Elvish Vanguard -1G +{1}{G} Creature - Elf Warrior 1/1 Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. ONS R Elvish Visionary -1G +{1}{G} Creature - Elf Shaman 1/1 When Elvish Visionary enters the battlefield, draw a card. ALA C, M10 C Elvish Warrior -GG +{G}{G} Creature - Elf Warrior 2/3 ONS C, 9ED C, EVG C, MOR C Embalmed Brawler -2B +{2}{B} Creature - Zombie 2/2 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) @@ -20324,41 +20611,41 @@ Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 coun LGN C Embargo -3U +{3}{U} Enchantment Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. MMQ R Ember Beast -2R +{2}{R} Creature - Beast 3/4 Ember Beast can't attack or block alone. ODY C Ember Gale -3R +{3}{R} Sorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. SHM C Ember Hauler -RR +{R}{R} Creature - Goblin 2/2 {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. M11 U Ember Shot -6R +{6}{R} Instant Ember Shot deals 3 damage to target creature or player. Draw a card. JUD C Ember Weaver -2G +{2}{G} Creature - Spider 2/3 Reach (This can block creatures with flying.) @@ -20366,14 +20653,14 @@ As long as you control a red permanent, Ember Weaver gets +1/+0 and has first st CON C Ember-Fist Zubera -1R +{1}{R} Creature - Zubera Spirit 1/2 When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. CHK C Embermage Goblin -3R +{3}{R} Creature - Goblin Wizard 1/1 When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. @@ -20381,14 +20668,14 @@ When Embermage Goblin enters the battlefield, you may search your library for a ONS U Embersmith -1R +{1}{R} Creature - Human Artificer 2/1 Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player. SOM U Emberstrike Duo -1{B/R} +{1}{B/R} Creature - Elemental Warrior Shaman 1/1 Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. @@ -20396,14 +20683,14 @@ Whenever you cast a red spell, Emberstrike Duo gains first strike until end of t SHM C Emberwilde Augur -1R +{1}{R} Creature - Goblin Shaman 2/1 Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. FUT C, EVG C Emberwilde Caliph -2UR +{2}{U}{R} Creature - Djinn 4/4 Flying, trample @@ -20412,7 +20699,7 @@ Whenever Emberwilde Caliph deals damage, you lose that much life. MIR R Emberwilde Djinn -2RR +{2}{R}{R} Creature - Djinn 5/4 Flying @@ -20420,7 +20707,7 @@ At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. MIR R Emblazoned Golem -2 +{2} Artifact Creature - Golem 1/2 Kicker {X} (You may pay an additional {X} as you cast this spell.) @@ -20429,14 +20716,14 @@ If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters APC U Emblem of the Warmind -1R +{1}{R} Enchantment - Aura Enchant creature you control Creatures you control have haste. FUT U Embolden -2W +{2}{W} Instant Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) @@ -20448,13 +20735,13 @@ When you set this scheme in motion, each player shuffles his or her hand and gra ARC C Emerald Charm -G +{G} Instant Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. VIS C Emerald Dragonfly -1G +{1}{G} Creature - Insect 1/1 Flying @@ -20462,27 +20749,27 @@ Flying LEG C, CHR C Emerald Medallion -2 +{2} Artifact Green spells you cast cost {1} less to cast. TMP R Emerald Oryx -3G +{3}{G} Creature - Antelope 2/3 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) M10 C Emerge Unscathed -W +{W} Instant Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE U Emeria Angel -2WW +{2}{W}{W} Creature - Angel 3/3 Flying @@ -20497,7 +20784,7 @@ At the beginning of your upkeep, if you control seven or more Plains, you may re ZEN R Emissary of Despair -1BB +{1}{B}{B} Creature - Spirit 2/1 Flying @@ -20505,7 +20792,7 @@ Whenever Emissary of Despair deals combat damage to a player, that player loses DST U Emissary of Hope -1WW +{1}{W}{W} Creature - Spirit 2/1 Flying @@ -20513,53 +20800,53 @@ Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for e DST U Emmessi Tome -4 +{4} Artifact {5}, {T}: Draw two cards, then discard a card. TMP R Emperor Crocodile -3G +{3}{G} Creature - Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. UDS R, 8ED R, 9ED R Empress Galina -3UU +{3}{U}{U} Legendary Creature - Merfolk 1/3 {U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) INV R Empty City Ruse -W +{W} Sorcery Target opponent skips all combat phases of his or her next turn. PTK U Empty the Catacombs -3B +{3}{B} Sorcery Each player returns all creature cards from his or her graveyard to his or her hand. RAV R Empty the Warrens -3R +{3}{R} Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. Storm (When you cast this spell, copy it for each spell cast before it this turn.) TSP C Empty-Shrine Kannushi -W +{W} Creature - Human Cleric 1/1 Empty-Shrine Kannushi has protection from the colors of permanents you control. BOK U Empyrial Archangel -4GWWU +{4}{G}{W}{W}{U} Creature - Angel 5/8 Flying, shroud @@ -20567,28 +20854,28 @@ All damage that would be dealt to you is dealt to Empyrial Archangel instead. ALA M Empyrial Armor -1WW +{1}{W}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand. WTH C Empyrial Plate -2 +{2} Artifact - Equipment Equipped creature gets +1/+1 for each card in your hand. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD R Emrakul's Hatcher -4R +{4}{R} Creature - Eldrazi Drone 3/3 When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE C Emrakul, the Aeons Torn -15 +{15} Legendary Creature - Eldrazi 15/15 Emrakul, the Aeons Torn can't be countered. @@ -20598,39 +20885,39 @@ When Emrakul is put into a graveyard from anywhere, its owner shuffles his or he ROE M Enatu Golem -6 +{6} Artifact Creature - Golem 3/5 When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life. ROE U Enchanted Being -1WW +{1}{W}{W} Creature - Human 2/2 Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. LEG C Enchanted Evening -3{W/U}{W/U} +{3}{W/U}{W/U} Enchantment All permanents are enchantments in addition to their other types. SHM R Enchantment Alteration -U +{U} Instant Attach target Aura attached to a creature or land to another permanent of that type. LEG C, CHR U, USG U Enchantress's Presence -2G +{2}{G} Enchantment Whenever you cast an enchantment spell, draw a card. ONS R Enclave Cryptologist -U +{U} Creature - Merfolk Wizard 0/1 Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) @@ -20643,7 +20930,7 @@ LEVEL 3+ ROE U Enclave Elite -2U +{2}{U} Creature - Merfolk Soldier 2/2 Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) @@ -20652,47 +20939,47 @@ Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it WWK C Encroach -B +{B} Sorcery Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. UDS U Endangered Armodon -2GG +{2}{G}{G} Creature - Elephant 4/5 When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. STH C Endbringer's Revel -2B +{2}{B} Enchantment {4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. PCY U Endemic Plague -3B +{3}{B} Sorcery As an additional cost to cast Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. ONS R Endless Cockroaches -1BB +{1}{B}{B} Creature - Insect 1/1 When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand. POR R Endless Horizons -3W +{3}{W} Enchantment When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. EVE R Endless Scream -XB +{X}{B} Enchantment - Aura Enchant creature Endless Scream enters the battlefield with X scream counters on it. @@ -20700,20 +20987,20 @@ Enchanted creature gets +1/+0 for each scream counter on Endless Scream. TMP C Endless Swarm -5GGG +{5}{G}{G}{G} Sorcery Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) SOK R Endless Whispers -2BB +{2}{B}{B} Enchantment Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." 5DN R Endless Wurm -3GG +{3}{G}{G} Creature - Wurm 9/9 Trample @@ -20721,14 +21008,14 @@ At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an USG R Endoskeleton -2 +{2} Artifact You may choose not to untap Endoskeleton during your untap step. {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. USG U Endrek Sahr, Master Breeder -4B +{4}{B} Legendary Creature - Human Wizard 2/2 Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. @@ -20736,20 +21023,20 @@ When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. TSP R Endure -3WW +{3}{W}{W} Instant Prevent all damage that would be dealt to you and permanents you control this turn. EVE U Enduring Ideal -5WW +{5}{W}{W} Sorcery Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) SOK R Enduring Renewal -2WW +{2}{W}{W} Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. @@ -20757,52 +21044,52 @@ Whenever a creature is put into your graveyard from the battlefield, return it t ICE R, TSB S Enemy of the Guildpact -4B +{4}{B} Creature - Spirit 4/2 Protection from multicolored DIS C Energizer -4 +{4} Artifact Creature - Juggernaut 2/2 {2}, {T}: Put a +1/+1 counter on Energizer. TMP R Energy Arc -WU +{W}{U} Instant Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. ALL U, MED U Energy Bolt -XRW +{X}{R}{W} Sorcery Choose one - Energy Bolt deals X damage to target player; or target player gains X life. MIR R Energy Chamber -2 +{2} Artifact At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. 5DN U, EVT U Energy Field -1U +{1}{U} Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. USG R Energy Flux -2U +{2}{U} Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." ATQ U, 3ED U, 4ED U, 5ED U, MMQ U, ME4 U Energy Storm -1W +{1}{W} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. @@ -20810,13 +21097,13 @@ Creatures with flying don't untap during their controller's untap step. ICE R, ME2 R Energy Tap -U +{U} Sorcery Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. LEG C, 4ED C Energy Vortex -3UU +{3}{U}{U} Enchantment As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. @@ -20825,49 +21112,49 @@ At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to MIR R Enervate -1U +{1}{U} Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. ICE C, 5ED C, ME2 C Enfeeblement -BB +{B}{B} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. MIR C, TMP C, 6ED C, 9ED C Engineered Explosives -X +{X} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. 5DN R Engineered Plague -2B +{2}{B} Enchantment As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. ULG U, 7ED U Engulfing Flames -R +{R} Instant Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U Engulfing Slagwurm -5GG +{5}{G}{G} Creature - Wurm 7/7 Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. SOM R Enigma Eidolon -3U +{3}{U} Creature - Spirit 2/2 {U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. @@ -20875,7 +21162,7 @@ Whenever you cast a multicolored spell, you may return Enigma Eidolon from your DIS C Enigma Sphinx -4WUB +{4}{W}{U}{B} Artifact Creature - Sphinx 5/4 Flying @@ -20885,45 +21172,45 @@ ARB R Enigma Sphinx Avatar Vanguard -Hand 0, life +5 +Hand +0, life +5 Whenever you cast a colored artifact spell for the first time in a turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library. VG S Enlightened Tutor -W +{W} Instant Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. MIR U, 6ED U Enlisted Wurm -4GW +{4}{G}{W} Creature - Wurm 5/5 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB U Enlistment Officer -3W +{3}{W} Creature - Human Soldier 2/3 First strike -When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. +When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. APC U Enormous Baloth -6G +{6}{G} Creature - Beast 7/7 LGN U, 8ED U, 9ED U, 10E U, M10 U Enrage -XR +{X}{R} Instant Target creature gets +X/+0 until end of turn. SCG U, 8ED U, 9ED U Enraging Licid -1R +{1}{R} Creature - Licid 1/1 {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. @@ -20931,55 +21218,55 @@ Enchanted creature has haste. TMP U Enshrined Memories -XG +{X}{G} Sorcery Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. BOK R Enslave -4BB +{4}{B}{B} Enchantment - Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. -PLC U, GVL U +PLC U, GVL U, NPH U Enslaved Dwarf -R +{R} Creature - Dwarf 1/1 {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. TOR C Enslaved Horror -3B +{3}{B} Creature - Horror 4/4 When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. MMQ U Enslaved Scout -2R +{2}{R} Creature - Goblin Scout 2/2 {2}: Enslaved Scout gains mountainwalk until end of turn. ALL C (x2) Ensnare -3U +{3}{U} Instant You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. NEM U Ensnaring Bridge -3 +{3} Artifact Creatures with power greater than the number of cards in your hand can't attack. STH R, 7ED R, 8ED R Ensouled Scimitar -3 +{3} Artifact - Equipment {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. @@ -20987,40 +21274,47 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 5DN U Entangler -2WW +{2}{W}{W} Enchantment - Aura Enchant creature Enchanted creature can block any number of creatures. PCY U Entangling Trap -1W +{1}{W} Enchantment Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) LRW U Entangling Vines -3G +{3}{G} Enchantment - Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. M10 C Entomb -B +{B} Instant Search your library for a card and put that card into your graveyard. Then shuffle your library. ODY R +Entomber Exarch +{2}{B}{B} +Creature - Cleric +2/2 +When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card. +NPH U + Entrails Feaster -B +{B} Creature - Zombie Cat 1/1 At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. ONS R Entropic Eidolon -3B +{3}{B} Creature - Spirit 2/2 {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. @@ -21028,7 +21322,7 @@ Whenever you cast a multicolored spell, you may return Entropic Eidolon from you DIS C Entropic Specter -3BB +{3}{B}{B} Creature - Specter Spirit */* Flying @@ -21038,19 +21332,19 @@ Whenever Entropic Specter deals damage to a player, that player discards a card. EXO R Envelop -U +{U} Instant Counter target sorcery spell. JUD C Eon Hub -5 +{5} Artifact Players skip their upkeep steps. 5DN R Ephemeron -4UU +{4}{U}{U} Creature - Illusion 4/4 Flying @@ -21058,7 +21352,7 @@ Discard a card: Return Ephemeron to its owner's hand. EXO R Epic Proportions -4GG +{4}{G}{G} Enchantment - Aura Flash Enchant creature @@ -21066,66 +21360,66 @@ Enchanted creature gets +5/+5 and has trample. LRW R Epic Struggle -2GG +{2}{G}{G} Enchantment At the beginning of your upkeep, if you control twenty or more creatures, you win the game. JUD R Epicenter -4R +{4}{R} Sorcery Target player sacrifices a land. Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. ODY R Epochrasite -2 +{2} Artifact Creature - Construct 1/1 Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. -When Epochrasite is put into a graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast tihs card without paying its mana cost. It has haste.) +When Epochrasite is put into a graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) FUT R Equal Treatment -1W +{1}{W} Instant If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. TOR U Equilibrium -1UU +{1}{U}{U} Enchantment Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. EXO R, 7ED R Equinox -W +{W} Enchantment - Aura Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." LEG C Equipoise -2W +{2}{W} Enchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) VIS R Eradicate -2BB +{2}{B}{B} Sorcery Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library. UDS U, BOK U Erase -W +{W} Instant Exile target enchantment. ULG C Erayo, Soratami Ascendant -1U +{1}{U} Legendary Creature - Moonfolk Monk 1/1 Flying @@ -21137,14 +21431,14 @@ Whenever an opponent casts a spell for the first time in a turn, counter that sp SOK R Erg Raiders -1B +{1}{B} Creature - Human Warrior 2/3 At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. ARN C (x2), 3ED C, 4ED C, 5ED C, MED C Erhnam Djinn -3G +{3}{G} Creature - Djinn 4/5 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. @@ -21152,19 +21446,19 @@ ARN R, CHR U, BTD U, JUD R Erhnam Djinn Avatar Vanguard -Hand 0, life +3 +Hand +0, life +3 Whenever you cast a creature spell, put a 1/1 green Saproling creature token onto the battlefield. VG S (x2) Erithizon -2GG +{2}{G}{G} Creature - Beast 4/4 Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. MMQ R Eron the Relentless -3RR +{3}{R}{R} Legendary Creature - Human Rogue 5/2 Haste @@ -21172,27 +21466,27 @@ Haste HML U, TSB S Erosion -UUU +{U}{U}{U} Enchantment - Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. DRK C, 4ED C Errand of Duty -1W +{1}{W} Instant Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ALL C (x2), ME2 U Errant Doomsayers -1W +{1}{W} Creature - Human Rebel 1/1 {T}: Tap target creature with toughness 2 or less. TSP C Errant Ephemeron -6U +{6}{U} Creature - Illusion 4/4 Flying @@ -21200,42 +21494,42 @@ Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} TSP C, JVC C Errant Minion -2U +{2}{U} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. ICE C Errantry -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone. ICE C, 5ED C, ME2 C Erratic Explosion -2R +{2}{R} Sorcery Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. ONS C Erratic Mutation -2U +{2}{U} Instant Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. PLC C Erratic Portal -4 +{4} Artifact {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. EXO R Ersatz Gnomes -3 +{3} Artifact Creature - Gnome 1/1 -{T}: Target spell is colorless. +{T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn. MIR U @@ -21246,7 +21540,7 @@ Creatures you control can't be the targets of spells or abilities your opponents VG S Ertai's Familiar -1U +{1}{U} Creature - Illusion 2/2 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) @@ -21255,7 +21549,7 @@ When Ertai's Familiar phases out or leaves the battlefield, put the top three ca WTH R Ertai's Meddling -XU +{X}{U} Instant X can't be 0. Target spell's controller exiles it with X delay counters on it. @@ -21263,27 +21557,27 @@ At the beginning of each of that player's upkeeps, if that card is exiled, remov TMP R Ertai's Trickery -U +{U} Instant Counter target spell if it was kicked. PLS U Ertai, Wizard Adept -2U +{2}{U} Legendary Creature - Human Wizard 1/1 {2}{U}{U}, {T}: Counter target spell. EXO R Ertai, the Corrupted -2WUB +{2}{W}{U}{B} Legendary Creature - Human Wizard 3/4 {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. PLS R (x2) Escape Artist -1U +{1}{U} Creature - Human Wizard 1/1 Escape Artist is unblockable. @@ -21291,13 +21585,13 @@ Escape Artist is unblockable. ODY C Escape Routes -2U +{2}{U} Enchantment {2}{U}: Return target white or black creature you control to its owner's hand. PLS C Escaped Null -3B +{3}{B} Creature - Zombie Berserker 1/2 Lifelink @@ -21305,14 +21599,14 @@ Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn ROE U Escaped Shapeshifter -3UU +{3}{U}{U} Creature - Shapeshifter 3/4 As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. TMP R Esper Battlemage -2U +{2}{U} Artifact Creature - Human Wizard 2/2 {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. @@ -21320,13 +21614,13 @@ Artifact Creature - Human Wizard ALA U Esper Charm -WUB +{W}{U}{B} Instant Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. ALA U Esper Cormorants -2WU +{2}{W}{U} Artifact Creature - Bird 3/3 Flying @@ -21339,7 +21633,7 @@ Land ALA C Esper Sojourners -WUB +{W}{U}{B} Artifact Creature - Vedalken Wizard 2/3 When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. @@ -21347,14 +21641,14 @@ Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) ARB C Esper Stormblade -{W/B}U +{W/B}{U} Artifact Creature - Vedalken Wizard 2/1 As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. ARB C Esperzoa -2U +{2}{U} Artifact Creature - Jellyfish 4/3 Flying @@ -21362,32 +21656,32 @@ At the beginning of your upkeep, return an artifact you control to its owner's h CON U, EVT U Essence Bottle -2 +{2} Artifact {3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. TMP U Essence Drain -4B +{4}{B} Sorcery Essence Drain deals 3 damage to target creature or player and you gain 3 life. DST C, 10E C Essence Feed -5B +{5}{B} Sorcery Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE C Essence Filter -1GG +{1}{G}{G} Sorcery Destroy all enchantments or all nonwhite enchantments. ICE C, ME2 U Essence Flare -U +{U} Enchantment - Aura Enchant creature Enchanted creature gets +2/+0. @@ -21395,54 +21689,62 @@ At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 c ICE C, ME2 C Essence Fracture -3UU +{3}{U}{U} Sorcery Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) ONS U Essence Leak -U +{U} Enchantment - Aura Enchant permanent If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." INV U Essence Scatter -1U +{1}{U} Instant Counter target creature spell. M10 C Essence Sliver -3W +{3}{W} Creature - Sliver 3/3 Whenever a Sliver deals damage, its controller gains that much life. LGN R, TSB S Essence Vortex -1UB +{1}{U}{B} Instant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. ICE U Essence Warden -G +{G} Creature - Elf Shaman 1/1 Whenever another creature enters the battlefield, you gain 1 life. PLC C Etched Champion -3 +{3} Artifact Creature - Soldier 2/2 Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts. SOM R +Etched Monstrosity +{5} +Artifact Creature - Golem +10/10 +Etched Monstrosity enters the battlefield with five -1/-1 counters on it. +{W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. +NPH M + Etched Oracle -4 +{4} Artifact Creature - Wizard 0/0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) @@ -21456,14 +21758,14 @@ You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you ca VG S Eternal Dominion -7UUU +{7}{U}{U}{U} Sorcery Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) SOK R Eternal Dragon -5WW +{5}{W}{W} Creature - Dragon Spirit 5/5 Flying @@ -21472,27 +21774,27 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card SCG R Eternal Flame -2RR +{2}{R}{R} Sorcery Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. DRK R Eternal Warrior -R +{R} Enchantment - Aura Enchant creature Enchanted creature has vigilance. LEG U, 4ED C, 5ED C Eternal Witness -1GG +{1}{G}{G} Creature - Human Shaman 2/1 When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. 5DN U Eternity Snare -5U +{5}{U} Enchantment - Aura Enchant creature When Eternity Snare enters the battlefield, draw a card. @@ -21500,40 +21802,40 @@ Enchanted creature doesn't untap during its controller's untap step. TSP C Eternity Vessel -6 +{6} Artifact Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. ZEN M Ether Well -3U +{3}{U} Instant Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. MIR U Ethercaste Knight -WU +{W}{U} Artifact Creature - Human Knight 1/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ARB C Ethereal Champion -2WWW +{2}{W}{W}{W} Creature - Avatar 3/4 Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. MIR R, 6ED R Ethereal Haze -W +{W} Instant - Arcane Prevent all damage that would be dealt by creatures this turn. CHK C Ethereal Usher -5U +{5}{U} Creature - Spirit 2/3 {U}, {T}: Target creature is unblockable this turn. @@ -21541,7 +21843,7 @@ Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a car RAV U Ethereal Whiskergill -3U +{3}{U} Creature - Elemental 4/3 Flying @@ -21549,28 +21851,28 @@ Ethereal Whiskergill can't attack unless defending player controls an Island. LRW U Etherium Abomination -3UB +{3}{U}{B} Artifact Creature - Horror 4/3 Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ARB C Etherium Astrolabe -2U +{2}{U} Artifact Flash {B}, {T}, Sacrifice an artifact: Draw a card. ALA U Etherium Sculptor -1U +{1}{U} Artifact Creature - Vedalken Artificer 1/2 Artifact spells you cast cost {1} less to cast. ALA C Ethersworn Adjudicator -4U +{4}{U} Artifact Creature - Vedalken Knight 4/4 Flying @@ -21579,14 +21881,14 @@ Flying CON M Ethersworn Canonist -1W +{1}{W} Artifact Creature - Human Cleric 2/2 Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. ALA R Ethersworn Shieldmage -1WU +{1}{W}{U} Artifact Creature - Vedalken Wizard 2/2 Flash @@ -21594,64 +21896,64 @@ When Ethersworn Shieldmage enters the battlefield, prevent all damage that would ARB C, ARC C Etherwrought Page -1WUB +{1}{W}{U}{B} Artifact At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. ARB U Eunuchs' Intrigues -2R +{2}{R} Sorcery Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. PTK U Eureka -2GG +{2}{G}{G} Sorcery Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. LEG R, MED R Evacuation -3UU +{3}{U}{U} Instant Return all creatures to their owners' hands. STH R, 7ED R, 8ED R, 9ED R, 10E R Evangelize -4W +{4}{W} Sorcery Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. TSP R Evaporate -2R +{2}{R} Sorcery Evaporate deals 1 damage to each creature that's white or blue. HML U Evasive Action -1U +{1}{U} Instant Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control. APC U, PVC U Even the Odds -2W +{2}{W} Instant Cast Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens onto the battlefield. FUT U Everbark Shaman -4G +{4}{G} Creature - Treefolk Shaman 3/5 {T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. MOR C Everflowing Chalice -0 +{0} Artifact Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. @@ -21666,7 +21968,7 @@ When Everglades enters the battlefield, sacrifice it unless you return an untapp VIS U Everglove Courier -2G +{2}{G} Creature - Elf 2/1 You may choose not to untap Everglove Courier during your untap step. @@ -21674,7 +21976,7 @@ You may choose not to untap Everglove Courier during your untap step. ONS U Everlasting Torment -2{B/R} +{2}{B/R} Enchantment Players can't gain life. Damage can't be prevented. @@ -21690,12 +21992,12 @@ Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card SOK U Evershrike -3{W/B}{W/B} +{3}{W/B}{W/B} Creature - Elemental Spirit 2/2 Flying Evershrike gets +2/+2 for each Aura attached to it. -{X}{w/b}{w/b}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. +{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. EVE R Every Hope Shall Vanish @@ -21714,7 +22016,7 @@ When you set this scheme in motion, put seven 0/1 green Plant creature tokens on ARC C Evil Eye of Orms-by-Gore -4B +{4}{B} Creature - Eye 3/6 Non-Eye creatures you control can't attack. @@ -21722,7 +22024,7 @@ Evil Eye of Orms-by-Gore can't be blocked except by Walls. LEG U, 5ED U, 6ED U, TSB S Evil Eye of Urborg -4B +{4}{B} Creature - Eye 6/3 Non-Eye creatures you control can't attack. @@ -21730,21 +22032,21 @@ Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature TSP U Evil Presence -B +{B} Enchantment - Aura Enchant land Enchanted land is a Swamp. -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME3 C +LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME3 C, NPH C Evincar's Justice -2BB +{2}{B}{B} Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. TMP C Eviscerator -3BB +{3}{B}{B} Creature - Horror 5/5 Protection from white @@ -21752,13 +22054,13 @@ When Eviscerator enters the battlefield, you lose 5 life. ULG R Evolution Charm -1G +{1}{G} Instant Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. PLC C Evolution Vat -3 +{3} Artifact {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." DIS R @@ -21769,7 +22071,7 @@ Land ROE C Exalted Angel -4WW +{4}{W}{W} Creature - Angel 4/5 Flying @@ -21778,7 +22080,7 @@ Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS R Exalted Dragon -4WW +{4}{W}{W} Creature - Dragon 5/5 Flying @@ -21786,70 +22088,77 @@ Exalted Dragon can't attack unless you sacrifice a land. EXO R Excavation -1U +{1}{U} Enchantment {1}, Sacrifice a land: Draw a card. Any player may activate this ability. PCY U Excavator -2 +{2} Artifact {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. TMP U Excise -XW +{X}{W} Instant Exile target attacking creature unless its controller pays {X}. PCY C Exclude -2U +{2}{U} Instant Counter target creature spell. Draw a card. INV C +Exclusion Ritual +{4}{W}{W} +Enchantment +Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. +Players can't cast spells with the same name as the exiled card. +NPH U + Excommunicate -2W +{2}{W} Sorcery Put target creature on top of its owner's library. ALA C, M10 C, M11 C Excruciator -6RR +{6}{R}{R} Creature - Avatar 7/7 Damage that would be dealt by Excruciator can't be prevented. RAV R Execute -2B +{2}{B} Instant Destroy target white creature. It can't be regenerated. Draw a card. ODY U, 8ED U, 9ED U Executioner's Capsule -B +{B} Artifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. ALA C Exhaustion -2U +{2}{U} Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. POR R, P02 R, USG U, PTK R, S99 U, 9ED U Exhume -1B +{1}{B} Sorcery Each player puts a creature card from his or her graveyard onto the battlefield. USG C, BRB C Exhumer Thrull -5B +{5}{B} Creature - Thrull 3/3 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) @@ -21857,55 +22166,55 @@ When Exhumer Thrull enters the battlefield or the creature it haunts is put into GPT U Exile -2W +{2}{W} Instant Exile target nonwhite attacking creature. You gain life equal to its toughness. ALL R, 6ED R, MED C Exile into Darkness -4B +{4}{B} Sorcery Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. SOK U Exiled Boggart -1B +{1}{B} Creature - Goblin Rogue 2/2 When Exiled Boggart is put into a graveyard from the battlefield, discard a card. LRW C Exiled Doomsayer -1W +{1}{W} Creature - Human Cleric 1/2 All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) SCG R Exorcist -WW +{W}{W} Creature - Human Cleric 1/1 {1}{W}, {T}: Destroy target black creature. DRK R, ME3 U Exoskeletal Armor -1G +{1}{G} Enchantment - Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. JUD U Exotic Curse -2B +{2}{B} Enchantment - Aura Enchant creature Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. INV C, PVC C Exotic Disease -4B +{4}{B} Sorcery Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. PLS U @@ -21916,20 +22225,20 @@ Land CON R Expedition Map -1 +{1} Artifact {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. ZEN C Expendable Troops -1W +{1}{W} Creature - Human Soldier 2/1 {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. ULG C Experiment Kraj -2GGUU +{2}{G}{G}{U}{U} Legendary Creature - Ooze Mutant 4/6 Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. @@ -21937,103 +22246,103 @@ Experiment Kraj has all activated abilities of each other creature with a +1/+1 DIS R Exploding Borders -2RG +{2}{R}{G} Sorcery Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. CON C Exploration -G +{G} Enchantment You may play an additional land on each of your turns. USG R Explore -1G +{1}{G} Sorcery You may play an additional land this turn. Draw a card. WWK C Explorer's Scope -1 +{1} Artifact - Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) ZEN C Explosive Growth -G +{G} Instant Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. INV C Explosive Revelation -3RR +{3}{R}{R} Sorcery Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. ROE U Explosive Vegetation -3G +{3}{G} Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. ONS U, HOP U Expunge -2B +{2}{B} Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Exsanguinate -XBB +{X}{B}{B} Sorcery Each opponent loses X life. You gain life equal to the life lost this way. SOM U Extinction -4B +{4}{B} Sorcery Destroy all creatures of the creature type of your choice. TMP R Extinguish -1U +{1}{U} Instant Counter target sorcery spell. P02 C, PTK C, S99 C Extirpate -B +{B} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. PLC R Extortion -3BB +{3}{B}{B} Sorcery Look at target player's hand and choose up to two cards from it. That player discards those cards. MMQ R Extra Arms -4R +{4}{R} Enchantment - Aura Enchant creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player. SCG U Extract -U +{U} Sorcery Search target player's library for a card and exile it. Then that player shuffles his or her library. ODY R Extractor Demon -4BB +{4}{B}{B} Creature - Demon 5/5 Flying @@ -22042,14 +22351,14 @@ Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. CON R, ARC R Extraplanar Lens -3 +{3} Artifact Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. MRD R Extravagant Spirit -3U +{3}{U} Creature - Spirit 4/4 Flying @@ -22057,7 +22366,7 @@ At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} MMQ R Extruder -4 +{4} Artifact Creature - Juggernaut 4/3 Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -22065,7 +22374,7 @@ Sacrifice an artifact: Put a +1/+1 counter on target creature. UDS U Exuberant Firestoker -2R +{2}{R} Creature - Human Druid Shaman 1/1 At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. @@ -22073,32 +22382,32 @@ At the beginning of your end step, if you control a creature with power 5 or gre ALA U Eye Spy -U +{U} Sorcery Look at the top card of target player's library. You may put that card into his or her graveyard. P02 U, S99 U Eye for an Eye -WW +{W}{W} Instant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. ARN U, 3ED R, 4ED R, 5ED R, ME4 R Eye of Nowhere -UU +{U}{U} Sorcery - Arcane Return target permanent to its owner's hand. CHK C Eye of Ramos -3 +{3} Artifact {T}: Add {U} to your mana pool. Sacrifice Eye of Ramos: Add {U} to your mana pool. MMQ R Eye of Singularity -3W +{3}{W} World Enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. @@ -22111,37 +22420,37 @@ Colorless Eldrazi spells you cast cost {2} less to cast. WWK M Eye of Yawgmoth -3 +{3} Artifact {3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. NEM R Eye of the Storm -5UU +{5}{U}{U} Enchantment Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. RAV R Eyeblight's Ending -2B +{2}{B} Tribal Instant - Elf Destroy target non-Elf creature. LRW C Eyes of the Watcher -2U +{2}{U} Enchantment Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN U Eyes of the Wisent -1G +{1}{G} Tribal Enchantment - Elemental Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. LRW R Ezuri's Archers -G +{G} Creature - Elf Archer 1/2 Reach (This creature can block creatures with flying.) @@ -22149,14 +22458,14 @@ Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/ SOM C Ezuri's Brigade -2GG +{2}{G}{G} Creature - Elf Warrior 4/4 Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. SOM R Ezuri, Renegade Leader -1GG +{1}{G}{G} Legendary Creature - Elf Warrior 2/2 {G}: Regenerate another target Elf. @@ -22164,34 +22473,34 @@ Legendary Creature - Elf Warrior SOM R Fa'adiyah Seer -1G +{1}{G} Creature - Human Shaman 1/1 {T}: Draw a card and reveal it. If it isn't a land card, discard it. PLC C Fable of Wolf and Owl -3{G/U}{G/U}{G/U} +{3}{G/U}{G/U}{G/U} Enchantment Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. EVE R Fabricate -2U +{2}{U} Sorcery Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. MRD U, M10 U, HOP U Face of Fear -5B +{5}{B} Creature - Horror 3/4 {2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) ODY U Faceless Butcher -2BB +{2}{B}{B} Creature - Nightmare Horror 2/3 When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. @@ -22199,7 +22508,7 @@ When Faceless Butcher leaves the battlefield, return the exiled card to the batt TOR C, TSB S Faceless Devourer -2B +{2}{B} Creature - Nightmare Horror 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -22208,32 +22517,32 @@ When Faceless Devourer leaves the battlefield, return the exiled card to the bat TSP U Faces of the Past -2U +{2}{U} Enchantment Whenever a creature is put into a graveyard from the battlefield, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. SCG R Facevaulter -B +{B} Creature - Goblin Warrior 1/1 {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. LRW C Fact or Fiction -3U +{3}{U} Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. INV U, JVC U Fade Away -2U +{2}{U} Sorcery For each creature, its controller sacrifices a permanent unless he or she pays {1}. EXO C Fade from Memory -B +{B} Instant Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.) @@ -22247,7 +22556,7 @@ Faerie Conclave enters the battlefield tapped. ULG U, 10E U Faerie Dragon -2GG +{2}{G}{G} Creature - Dragon 1/3 Flying @@ -22275,7 +22584,7 @@ Randomly distribute X -0/-1 counters among a random number of creatures chosen a ASTRAL S Faerie Harbinger -3U +{3}{U} Creature - Faerie Wizard 2/2 Flash @@ -22284,7 +22593,7 @@ When Faerie Harbinger enters the battlefield, you may search your library for a LRW U Faerie Macabre -1BB +{1}{B}{B} Creature - Faerie Rogue 2/2 Flying @@ -22292,7 +22601,7 @@ Discard Faerie Macabre: Exile up to two target cards from graveyards. SHM C, GVL C Faerie Mechanist -3U +{3}{U} Artifact Creature - Faerie Artificer 2/2 Flying @@ -22300,7 +22609,7 @@ When Faerie Mechanist enters the battlefield, look at the top three cards of you CON C, EVT C Faerie Noble -2G +{2}{G} Creature - Faerie 1/2 Flying @@ -22309,7 +22618,7 @@ Other Faerie creatures you control get +0/+1. HML R, ME3 U Faerie Squadron -U +{U} Creature - Faerie 1/1 Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) @@ -22317,7 +22626,7 @@ If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters INV C Faerie Swarm -3U +{3}{U} Creature - Faerie */* Flying @@ -22325,26 +22634,26 @@ Faerie Swarm's power and toughness are each equal to the number of blue permanen SHM U Faerie Tauntings -2B +{2}{B} Tribal Enchantment - Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. LRW U Faerie Trickery -1UU +{1}{U}{U} Tribal Instant - Faerie Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. LRW C Faith Healer -1W +{1}{W} Creature - Human Cleric 1/1 Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. USG R Faith's Fetters -3W +{3}{W} Enchantment - Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. @@ -22352,7 +22661,7 @@ Enchanted permanent's activated abilities can't be activated unless they're mana RAV C, DVD C Faithful Squire -1WW +{1}{W}{W} Creature - Human Soldier 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. @@ -22366,7 +22675,7 @@ Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would BOK U Fallen Angel -3BB +{3}{B}{B} Creature - Angel 3/3 Flying @@ -22375,12 +22684,12 @@ LEG U, CHR U, 5ED U, 6ED R, BTD R, 7ED R, 8ED R, DVD R Fallen Angel Avatar Vanguard -Hand 0, life -5 +Hand +0, life -5 Whenever a creature you control is put into a graveyard from the battlefield, target opponent loses 1 life and you gain 1 life. VG S Fallen Askari -1B +{1}{B} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -22388,15 +22697,23 @@ Fallen Askari can't block. VIS C Fallen Cleric -4B +{4}{B} Creature - Zombie Cleric 4/2 Protection from Clerics Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS C +Fallen Ferromancer +{3}{R} +Creature - Human Shaman +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{1}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player. +NPH U + Fallen Ideal -2B +{2}{B} Enchantment - Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." @@ -22404,251 +22721,251 @@ When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Id TSP U Falling Star -2R +{2}{R} Sorcery Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. LEG R Falling Timber -2G +{2}{G} Instant Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. PLS C Fallow Earth -2G +{2}{G} Sorcery Put target land on top of its owner's library. MIR U, 6ED U Fallow Wurm -2G +{2}{G} Creature - Wurm 4/4 When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. WTH U Fallowsage -3U +{3}{U} Creature - Merfolk Wizard 2/2 Whenever Fallowsage becomes tapped, you may draw a card. LRW U False Cure -BB +{B}{B} Instant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. ONS R False Dawn -1W +{1}{W} Sorcery Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. APC R False Defeat -3W +{3}{W} Sorcery Return target creature card from your graveyard to the battlefield. PTK C, ME3 U False Demise -2U +{2}{U} Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. ALL C (x2), MMQ U False Memories -1U +{1}{U} Instant Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. TOR R False Mourning -G +{G} Sorcery Put target card from your graveyard on top of your library. PTK U False Orders -R +{R} Instant Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. LEA C, LEB C, 2ED C False Peace -W +{W} Sorcery Target player skips all combat phases of his or her next turn. POR C, S99 U False Prophet -2WW +{2}{W}{W} Creature - Human Cleric 2/2 When False Prophet is put into a graveyard from the battlefield, exile all creatures. PRO R, UDS R False Summoning -1U +{1}{U} Instant Counter target creature spell. P02 C, ME4 C Falter -1R +{1}{R} Instant Creatures without flying can't block this turn. USG C Familiar Ground -2G +{2}{G} Enchantment Each creature you control can't be blocked by more than one creature. WTH U, 6ED U, 7ED U Familiar's Ruse -UU +{U}{U} Instant As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. LRW U Famine -3BB +{3}{B}{B} Sorcery Famine deals 3 damage to each creature and each player. PTK U, ME3 U Famished Ghoul -3B +{3}{B} Creature - Zombie 3/2 {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. ODY U Fanatical Devotion -2W +{2}{W} Enchantment Sacrifice a creature: Regenerate target creature. NEM C Fanatical Fever -2GG +{2}{G}{G} Instant Target creature gets +3/+0 and gains trample until end of turn. ICE U Fang Skulkin -2 +{2} Artifact Creature - Scarecrow 2/1 {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) EVE C Fangren Firstborn -1GGG +{1}{G}{G}{G} Creature - Beast 4/2 Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. DST R Fangren Hunter -3GG +{3}{G}{G} Creature - Beast 4/4 Trample MRD C Fangren Marauder -5G +{5}{G} Creature - Beast 5/5 Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life. MBS C Fangren Pathcutter -4GG +{4}{G}{G} Creature - Beast 4/6 Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. 5DN U Fanning the Flames -XRR +{X}{R}{R} Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. STH U Far Wanderings -2G +{2}{G} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. TOR C Farhaven Elf -2G +{2}{G} Creature - Elf Druid 1/1 When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. SHM C Farmstead -WWW +{W}{W}{W} Enchantment - Aura Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." LEA R, LEB R, 2ED R, 3ED R Farrel's Mantle -2W +{2}{W} Enchantment - Aura Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. FEM U, ME2 U Farrel's Zealot -1WW +{1}{W}{W} Creature - Human 2/2 Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. FEM C (x3), ME2 U Farrelite Priest -1WW +{1}{W}{W} Creature - Human Cleric 1/3 {1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. FEM U Farseek -1G +{1}{G} Sorcery Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. RAV C Farsight Mask -5 +{5} Artifact Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. MRD U Fastbond -G +{G} Enchantment You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. LEA R, LEB R, 2ED R, 3ED R, ME4 R Fasting -W +{W} Enchantment At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. @@ -22656,7 +22973,7 @@ When you draw a card, destroy Fasting. DRK U Fatal Attraction -2R +{2}{R} Enchantment - Aura Enchant creature When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. @@ -22664,45 +22981,45 @@ At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted cr FUT C Fatal Blow -B +{B} Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. WTH C, 6ED C Fatal Frenzy -2R +{2}{R} Instant Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. PLC R Fatal Lore -2BB +{2}{B}{B} Sorcery An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. ALL R Fatal Mutation -B +{B} Enchantment - Aura Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated. SCG U Fate Transfer -1{U/B} +{1}{U/B} Instant Move all counters from target creature onto another target creature. SHM C Fatespinner -1UU +{1}{U}{U} Creature - Human Wizard 1/2 At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. MRD R Fatestitcher -3U +{3}{U} Creature - Zombie Wizard 1/2 {T}: You may tap or untap another target permanent. @@ -22710,7 +23027,7 @@ Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It ga ALA U Fathom Seer -1U +{1}{U} Creature - Illusion 1/3 Morph-Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -22718,32 +23035,32 @@ When Fathom Seer is turned face up, draw two cards. TSP C, JVC C Fathom Trawl -3UU +{3}{U}{U} Sorcery Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. LRW R Fatigue -1U +{1}{U} Sorcery Target player skips his or her next draw step. UDS C Fault Line -XRR +{X}{R}{R} Instant Fault Line deals X damage to each creature without flying and each player. USG R Fault Riders -2R +{2}{R} Creature - Human Soldier 2/2 Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. PCY C Faultgrinder -6R +{6}{R} Creature - Elemental 4/4 Trample @@ -22752,20 +23069,20 @@ Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrif LRW C Fauna Shaman -1G +{1}{G} Creature - Elf Shaman 2/2 {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. M11 R Favor of the Mighty -1W +{1}{W} Tribal Enchantment - Giant Each creature with the highest converted mana cost has protection from all colors. LRW R Favor of the Overbeing -1{G/U} +{1}{G/U} Enchantment - Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. @@ -22773,7 +23090,7 @@ As long as enchanted creature is blue, it gets +1/+1 and has flying. EVE C Favorable Destiny -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. @@ -22781,52 +23098,52 @@ Enchanted creature has shroud as long as its controller controls another creatur MIR U Fear -BB +{B}{B} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C Feast of Blood -1B +{1}{B} Sorcery Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. ZEN U Feast of Flesh -B +{B} Sorcery Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. CSP C Feast of Worms -3GG +{3}{G}{G} Sorcery - Arcane Destroy target land. If that land was legendary, its controller sacrifices another land. CHK U Feast of the Unicorn -3B +{3}{B} Enchantment - Aura Enchant creature Enchanted creature gets +4/+0. HML C (x2), 6ED C Feast or Famine -3B +{3}{B} Instant -Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. +Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated. ALL C (x2), MED C Fecundity -2G +{2}{G} Enchantment Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card. USG U, BRB U, 8ED U Feebleness -1B +{1}{B} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -22839,20 +23156,20 @@ When you set this scheme in motion, target opponent chooses self or others. If t ARC C Feedback -2U +{2}{U} Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U Feedback Bolt -4R +{4}{R} Instant Feedback Bolt deals damage to target player equal to the number of artifacts you control. 5DN U Feeding Frenzy -2B +{2}{B} Instant Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. ONS U @@ -22865,19 +23182,19 @@ Whenever you roll {C}, put X +1/+1 counters on target creature, where X is that HOP C Feint -R +{R} Instant Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. LEG C Feldon's Cane -1 +{1} Artifact {T}, Exile Feldon's Cane: Shuffle your graveyard into your library. ATQ U, CHR C, 5ED U, TSB S Felidar Sovereign -4WW +{4}{W}{W} Creature - Cat Beast 4/6 Vigilance, lifelink @@ -22885,34 +23202,34 @@ At the beginning of your upkeep, if you have 40 or more life, you win the game. ZEN M Fellwar Stone -2 +{2} Artifact {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. DRK U, 4ED U, 5ED U, 9ED U, ME3 C Femeref Archers -2G +{2}{G} Creature - Human Archer 2/2 {T}: Femeref Archers deals 4 damage to target attacking creature with flying. MIR U, 6ED U, 7ED U, 10E U Femeref Enchantress -GW +{G}{W} Creature - Human Druid 1/2 Whenever an enchantment is put into a graveyard from the battlefield, draw a card. VIS R Femeref Healer -1W +{1}{W} Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. MIR C Femeref Knight -2W +{2}{W} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -22920,20 +23237,20 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin MIR C Femeref Scouts -2W +{2}{W} Creature - Human Scout 1/4 MIR C Fen Stalker -3B +{3}{B} Creature - Nightstalker 3/2 Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) PCY C Fencer Clique -2UU +{2}{U}{U} Creature - Faerie Soldier 3/2 Flying @@ -22941,41 +23258,41 @@ Flying MOR C Fencer's Magemark -2R +{2}{R} Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. GPT C Fend Off -1W +{1}{W} Instant Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.) UDS C Fendeep Summoner -4B +{4}{B} Creature - Treefolk Shaman 3/5 {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. MOR R Feral Animist -1RG +{1}{R}{G} Creature - Goblin Shaman 2/1 {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. GPT U Feral Contest -3G +{3}{G} Sorcery Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. WWK C Feral Deceiver -3G +{3}{G} Creature - Spirit 3/2 {1}: Look at the top card of your library. @@ -22983,7 +23300,7 @@ Creature - Spirit CHK C Feral Hydra -XG +{X}{G} Creature - Hydra Beast 0/0 Feral Hydra enters the battlefield with X +1/+1 counters on it. @@ -22991,27 +23308,27 @@ Feral Hydra enters the battlefield with X +1/+1 counters on it. ALA R, ARC R Feral Instinct -1G +{1}{G} Instant Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. VIS C Feral Lightning -3RRR +{3}{R}{R}{R} Sorcery Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. SOK U Feral Shadow -2B +{2}{B} Creature - Nightstalker 2/1 Flying MIR C, POR C, 6ED C, S99 C, BTD C Feral Thallid -3GGG +{3}{G}{G}{G} Creature - Fungus 6/3 At the beginning of your upkeep, put a spore counter on Feral Thallid. @@ -23019,7 +23336,7 @@ Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. FEM U, ME2 C Feral Throwback -4GG +{4}{G}{G} Creature - Beast 3/3 Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) @@ -23027,27 +23344,27 @@ Provoke (When this attacks, you may have target creature defending player contro PRO R, LGN R Ferocious Charge -2G +{2}{G} Instant Target creature gets +4/+4 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN C Ferocity -1G +{1}{G} Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. MMQ C Feroz's Ban -6 +{6} Artifact Creature spells cost {2} more to cast. HML R, 5ED R, 7ED R Ferropede -3 +{3} Artifact Creature - Insect 1/1 Ferropede is unblockable. @@ -23055,27 +23372,27 @@ Whenever Ferropede deals combat damage to a player, you may remove a counter fro 5DN U Ferrovore -2R +{2}{R} Creature - Beast 2/2 {R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. SOM C Fertile Ground -1G +{1}{G} Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). USG C, BRB C, INV C, 8ED C, LRW C, HOP C, PVC C Fertile Imagination -2GG +{2}{G}{G} Sorcery Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) DIS U Fertilid -2G +{2}{G} Creature - Elemental 0/0 Fertilid enters the battlefield with two +1/+1 counters on it. @@ -23083,26 +23400,26 @@ Fertilid enters the battlefield with two +1/+1 counters on it. MOR C, HOP C, ARC C Fervent Charge -1WBR +{1}{W}{B}{R} Enchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn. APC R Fervent Denial -3UU +{3}{U}{U} Instant Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U Fervor -2R +{2}{R} Enchantment Creatures you control have haste. WTH R, 6ED R, 7ED R Festercreep -1B +{1}{B} Creature - Elemental 0/0 Festercreep enters the battlefield with a +1/+1 counter on it. @@ -23110,28 +23427,28 @@ Festercreep enters the battlefield with a +1/+1 counter on it. MOR C Festering Evil -3BB +{3}{B}{B} Enchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. WTH U Festering Goblin -B +{B} Creature - Zombie Goblin 1/1 When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn. ONS C, 9ED C, 10E C, HOP C, ARC C Festering March -3BB +{3}{B}{B} Sorcery Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3-{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT U Festering Wound -1B +{1}{B} Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. @@ -23139,20 +23456,20 @@ At the beginning of the upkeep of enchanted creature's controller, Festering Wou UDS U Festival -W +{W} Instant Cast Festival only during an opponent's upkeep. Creatures can't attack this turn. DRK C Festival of Trokin -W +{W} Sorcery You gain 2 life for each creature you control. P02 C Festival of the Guildpact -XW +{X}{W} Instant Prevent the next X damage that would be dealt to you this turn. Draw a card. @@ -23161,77 +23478,77 @@ RAV U Fetid Heath Land {T}: Add {1} to your mana pool. -{w/b}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. +{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. EVE R Fetid Horror -3B +{3}{B} Creature - Shade Horror 1/2 {B}: Fetid Horror gets +1/+1 until end of turn. MIR C Feudkiller's Verdict -4WW +{4}{W}{W} Tribal Sorcery - Giant You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. MOR R Fever Charm -R +{R} Instant Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. ONS C Fevered Convulsions -BB +{B}{B} Enchantment {2}{B}{B}: Put a -1/-1 counter on target creature. TMP R Fevered Strength -2B +{2}{B} Instant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. ALL C (x2), ME3 C Fickle Efreet -3R +{3}{R} Creature - Efreet 5/2 Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. PCY R Fiddlehead Kami -4G +{4}{G} Creature - Spirit 3/3 Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. SOK C Field Marshal -1WW +{1}{W}{W} Creature - Human Soldier 2/2 Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) CSP R, 10E R Field Surgeon -1W +{1}{W} Creature - Human Cleric 1/1 Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. UDS C Field of Dreams -U +{U} World Enchantment Players play with the top card of their libraries revealed. LEG R Field of Reality -2U +{2}{U} Enchantment - Aura Enchant creature Enchanted creature can't be blocked by Spirits. @@ -23239,13 +23556,13 @@ Enchanted creature can't be blocked by Spirits. CHK C Field of Souls -2WW +{2}{W}{W} Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. TMP R Fieldmist Borderpost -1WU +{1}{W}{U} Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost enters the battlefield tapped. @@ -23259,53 +23576,53 @@ Whenever you roll {C}, you may gain 10 life. HOP C Fierce Empath -2G +{2}{G} Creature - Elf 1/1 -When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library. +When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. SCG C, ARC C Fiery Bombardment -1R +{1}{R} Enchantment Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. EVE R Fiery Conclusion -1R +{1}{R} Instant As an additional cost to cast Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. RAV C Fiery Fall -5R +{5}{R} Instant Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -CON C +CON C, DDG C Fiery Gambit -2R +{2}{R} Sorcery Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. MRD R Fiery Hellhound -1RR +{1}{R}{R} Creature - Elemental Hound 2/2 {R}: Fiery Hellhound gets +1/+0 until end of turn. M10 C, M11 C Fiery Justice -RGW +{R}{G}{W} Sorcery Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. ICE R, TSB S Fiery Mantle -1R +{1}{R} Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. @@ -23313,32 +23630,32 @@ When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Man USG C Fiery Temper -1RR +{1}{R}{R} Instant Fiery Temper deals 3 damage to target creature or player. Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR C, TSB S Fight or Flight -3W +{3}{W} Enchantment At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. INV R Fight to the Death -RW +{R}{W} Instant Destroy all blocking creatures and all blocked creatures. ARB R Fighting Chance -R +{R} Instant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. EXO R Fighting Drake -2UU +{2}{U}{U} Creature - Drake 2/4 Flying @@ -23348,19 +23665,19 @@ Figure of Destiny {R/W} Creature - Kithkin 1/1 -{r/w}: Figure of Destiny becomes a 2/2 Kithkin Spirit. -{r/w}{r/w}{r/w}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. -{r/w}{r/w}{r/w}{r/w}{r/w}{r/w}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. +{R/W}: Figure of Destiny becomes a 2/2 Kithkin Spirit. +{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. +{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. EVE R, H10 R Figure of Destiny Avatar Vanguard -Hand 0, life +3 +Hand +0, life +3 {X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it. VG S Filigree Angel -5WWU +{5}{W}{W}{U} Artifact Creature - Angel 4/4 Flying @@ -23368,27 +23685,27 @@ When Filigree Angel enters the battlefield, you gain 3 life for each artifact yo ARB R Filigree Fracture -2G +{2}{G} Instant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. CON U Filigree Sages -3U +{3}{U} Artifact Creature - Vedalken Wizard 2/3 {2}{U}: Untap target artifact. ALA U Fill with Fright -3B +{3}{B} Sorcery Target player discards two cards. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN C Filth -3B +{3}{B} Creature - Incarnation 2/2 Swampwalk @@ -23396,45 +23713,45 @@ As long as Filth is in your graveyard and you control a Swamp, creatures you con JUD U Filthy Cur -1B +{1}{B} Creature - Hound 2/2 Whenever Filthy Cur is dealt damage, you lose that much life. ODY C Final Fortune -RR +{R}{R} Instant Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. MIR R, 6ED R, 7ED R Final Judgment -4WW +{4}{W}{W} Sorcery Exile all creatures. BOK R Final Punishment -3BB +{3}{B}{B} Sorcery Target player loses life equal to the damage already dealt to him or her this turn. SCG R, 9ED R Final Revels -4B +{4}{B} Sorcery Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. LRW U Final Strike -2BB +{2}{B}{B} Sorcery As an additional cost to cast Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power. POR R Final-Sting Faerie -3B +{3}{B} Creature - Faerie Assassin 2/2 Flying @@ -23442,60 +23759,60 @@ When Final-Sting Faerie enters the battlefield, destroy target creature that was MOR C Finest Hour -2GWU +{2}{G}{W}{U} Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. ARB R Fire -1R +{1}{R} Instant Fire deals 2 damage divided as you choose among one or two target creatures and/or players. ---- Ice -1U +{1}{U} Instant Tap target permanent. Draw a card. APC U (x2) Fire Ambush -1R +{1}{R} Sorcery Fire Ambush deals 3 damage to target creature or player. PTK C, ME3 C Fire Ants -2R +{2}{R} Creature - Insect 2/1 {T}: Fire Ants deals 1 damage to each other creature without flying. USG U, BRB U Fire Bowman -R +{R} Creature - Human Soldier Archer 1/1 Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. PTK U Fire Covenant -1BR +{1}{B}{R} Instant As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. ICE U, MED U Fire Diamond -2 +{2} Artifact Fire Diamond enters the battlefield tapped. {T}: Add {R} to your mana pool. MIR U, 6ED U, 7ED U Fire Dragon -6RRR +{6}{R}{R}{R} Creature - Dragon 6/6 Flying @@ -23503,7 +23820,7 @@ When Fire Dragon enters the battlefield, it deals damage equal to the number of POR R, ME2 R Fire Drake -1RR +{1}{R}{R} Creature - Drake 1/2 Flying @@ -23511,41 +23828,41 @@ Flying DRK U, CHR U, 5ED U, ME3 C Fire Elemental -3RR +{3}{R}{R} Creature - Elemental 5/4 LEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U, S99 U, 7ED U Fire Imp -2R +{2}{R} Creature - Imp 2/1 When Fire Imp enters the battlefield, it deals 2 damage to target creature. POR U, ME4 U Fire Juggler -2R +{2}{R} Creature - Goblin Shaman 2/2 Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR C Fire Servant -3RR +{3}{R}{R} Creature - Elemental 4/3 If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. M11 U, H10 U Fire Snake -4R +{4}{R} Creature - Snake 3/1 When Fire Snake is put into a graveyard from the battlefield, destroy target land. POR C Fire Sprites -1G +{1}{G} Creature - Faerie 1/1 Flying @@ -23553,13 +23870,13 @@ Flying LEG C, ME3 C Fire Tempest -5RR +{5}{R}{R} Sorcery Fire Tempest deals 6 damage to each creature and each player. POR R, S99 R, ME4 R Fire Whip -1R +{1}{R} Enchantment - Aura Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." @@ -23567,7 +23884,7 @@ Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. WTH C, TSB S Fire and Brimstone -3WW +{3}{W}{W} Instant Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. DRK U @@ -23579,15 +23896,15 @@ Fire at Will deals 3 damage divided as you choose among one, two, or three targe EVE C Fire-Belly Changeling -1R +{1}{R} Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -LRW C +LRW C, DDG C Fire-Field Ogre -1UBR +{1}{U}{B}{R} Creature - Ogre Mutant 4/2 First strike @@ -23597,53 +23914,53 @@ ALA U Fire-Lit Thicket Land {T}: Add {1} to your mana pool. -{r/g}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. +{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. SHM R Fireball -XR +{X}{R} Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BTD C, DST U, JVC U, M10 U, ARC U, M11 U, H10 U, ME4 U Fireblast -4RR +{4}{R}{R} Instant You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. VIS C, JVC C, H10 C Firebolt -R +{R} Sorcery Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C, JVC C Firebrand Ranger -1R +{1}{R} Creature - Human Soldier 2/1 {G}, {T}: You may put a basic land card from your hand onto the battlefield. INV U Firebreathing -R +{R} Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, 6ED C, 9ED C, 10E C, M10 C Firecat Blitz -XRR +{X}{R}{R} Sorcery Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Flashback-{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD U Firefly -3R +{3}{R} Creature - Insect 1/1 Flying @@ -23651,14 +23968,14 @@ Flying TMP U Firefright Mage -R +{R} Creature - Goblin Spellshaper 1/1 {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. PLC C Firemane Angel -3RWW +{3}{R}{W}{W} Creature - Angel 4/3 Flying, first strike @@ -23667,7 +23984,7 @@ At the beginning of your upkeep, if Firemane Angel is in your graveyard or on th RAV R Firemaw Kavu -5R +{5}{R} Creature - Kavu 4/2 Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -23676,48 +23993,48 @@ When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. TSP U Fires of Yavimaya -1RG +{1}{R}{G} Enchantment Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. INV U, HOP U, ARC U Firescreamer -3B +{3}{B} Creature - Kavu 2/2 {R}: Firescreamer gets +1/+0 until end of turn. INV C Fireshrieker -3 +{3} Artifact - Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD U Fireslinger -1R +{1}{R} Creature - Human Wizard 1/1 {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. TMP C, JVC C Firespout -2{R/G} +{2}{R/G} Sorcery Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) SHM U Firestorm -R +{R} Instant As an additional cost to cast Firestorm, discard X cards. Firestorm deals X damage to each of X target creatures and/or players. WTH R Firestorm Hellkite -4UR +{4}{U}{R} Creature - Dragon 6/6 Flying, trample @@ -23725,7 +24042,7 @@ Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on VIS R Firestorm Phoenix -4RR +{4}{R}{R} Creature - Phoenix 3/2 Flying @@ -23733,7 +24050,7 @@ If Firestorm Phoenix would be put into a graveyard from the battlefield, return LEG R, ME3 R Firewake Sliver -1RG +{1}{R}{G} Creature - Sliver 1/1 All Sliver creatures have haste. @@ -23741,7 +24058,7 @@ All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/ TSP U Firewild Borderpost -1RG +{1}{R}{G} Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost enters the battlefield tapped. @@ -23749,44 +24066,44 @@ Firewild Borderpost enters the battlefield tapped. ARB C First Volley -1R +{1}{R} Instant - Arcane First Volley deals 1 damage to target creature and 1 damage to that creature's controller. BOK C Fishliver Oil -1U +{1}{U} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) ARN C (x2), CHR C, 9ED C Fissure -3RR +{3}{R}{R} Instant Destroy target creature or land. It can't be regenerated. DRK C, 4ED C, MED C Fissure Vent -3RR +{3}{R}{R} Sorcery Choose one or both - Destroy target artifact; and/or destroy target nonbasic land. ROE C Fist of Suns -3 +{3} Artifact You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. 5DN R Fistful of Force -1G +{1}{G} Instant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW C Fists of Ironwood -1G +{1}{G} Enchantment - Aura Enchant creature When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. @@ -23794,13 +24111,13 @@ Enchanted creature has trample. RAV C Fists of the Anvil -1R +{1}{R} Instant Target creature gets +4/+0 until end of turn. MRD C, 10E C Fists of the Demigod -1{B/R} +{1}{B/R} Enchantment - Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) @@ -23808,7 +24125,7 @@ As long as enchanted creature is red, it gets +1/+1 and has first strike. SHM C Fit of Rage -1R +{1}{R} Sorcery Target creature gets +3/+3 and gains first strike until end of turn. WTH C, 6ED C @@ -23820,7 +24137,7 @@ When Flagstones of Trokair is put into a graveyard from the battlefield, you may TSP R Flailing Drake -3G +{3}{G} Creature - Drake 2/3 Flying @@ -23828,7 +24145,7 @@ Whenever Flailing Drake blocks or becomes blocked by a creature, that creature g TMP U Flailing Manticore -3R +{3}{R} Creature - Manticore 3/3 Flying, first strike @@ -23837,7 +24154,7 @@ Flying, first strike MMQ R Flailing Ogre -2R +{2}{R} Creature - Ogre 3/3 {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. @@ -23845,7 +24162,7 @@ Creature - Ogre MMQ U Flailing Soldier -R +{R} Creature - Human Soldier 2/2 {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. @@ -23853,26 +24170,26 @@ Creature - Human Soldier MMQ C Flame Burst -1R +{1}{R} Instant Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. ODY C Flame Elemental -2RR +{2}{R}{R} Creature - Elemental 3/2 {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. MIR U Flame Fusillade -3R +{3}{R} Sorcery Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." RAV R Flame Jab -R +{R} Sorcery Flame Jab deals 1 damage to target creature or player. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) @@ -23881,58 +24198,58 @@ EVE C Flame Javelin {2/R}{2/R}{2/R} Instant -({2/r} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) +({2/R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. SHM U, JVC U Flame Jet -1R +{1}{R} Sorcery Flame Jet deals 3 damage to target player. Cycling {2} ({2}, Discard this card: Draw a card.) UDS C Flame Rift -1R +{1}{R} Sorcery Flame Rift deals 4 damage to each player. NEM C Flame Slash -R +{R} Sorcery Flame Slash deals 4 damage to target creature. ROE C Flame Spirit -4R +{4}{R} Creature - Elemental Spirit 2/3 {R}: Flame Spirit gets +1/+0 until end of turn. ICE U, 5ED U, 6ED C, S00 C, ME2 U Flame Wave -3RRRR +{3}{R}{R}{R}{R} Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. STH U, 9ED U Flame-Kin War Scout -3R +{3}{R} Creature - Elemental Scout 2/4 When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. DIS U Flame-Kin Zealot -1RRW +{1}{R}{R}{W} Creature - Elemental Berserker 2/2 When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. RAV U Flameblast Dragon -4RR +{4}{R}{R} Creature - Dragon 5/5 Flying @@ -23940,69 +24257,75 @@ Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dr ALA R, ARC R Flameborn Hellion -5R +{5}{R} Creature - Hellion 5/4 Haste Flameborn Hellion attacks each turn if able. SOM C +Flameborn Viron +{4}{R}{R} +Creature - Insect +6/4 +NPH C + Flamebreak -RRR +{R}{R}{R} Sorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. DST R Flamecore Elemental -2RR +{2}{R}{R} Creature - Elemental 5/4 Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) TSP C Flamekin Bladewhirl -R +{R} Creature - Elemental Warrior 2/1 As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. LRW U Flamekin Brawler -R +{R} Creature - Elemental Warrior 0/2 {R}: Flamekin Brawler gets +1/+0 until end of turn. LRW C, JVC C Flamekin Harbinger -R +{R} Creature - Elemental Shaman 1/1 When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. LRW U, HOP U Flamekin Spitfire -1R +{1}{R} Creature - Elemental Shaman 1/1 {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. LRW U Flames of the Blood Hand -2R +{2}{R} Instant Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. BOK U, H10 U Flameshot -3R +{3}{R} Sorcery You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. PCY U Flamestick Courier -2R +{2}{R} Creature - Goblin 2/1 You may choose not to untap Flamestick Courier during your untap step. @@ -24010,7 +24333,7 @@ You may choose not to untap Flamestick Courier during your untap step. ONS U Flametongue Kavu -3R +{3}{R} Creature - Kavu 4/2 When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. @@ -24018,26 +24341,26 @@ PLS U, JVC U, HOP U Flametongue Kavu Avatar Vanguard -Hand 0, life -6 +Hand +0, life -6 Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4. VG S Flamewave Invoker -2R +{2}{R} Creature - Goblin Mutant 2/2 {7}{R}: Flamewave Invoker deals 5 damage to target player. LGN C, 10E U, EVG U, JVC U Flaming Gambit -XR +{X}{R} Instant Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR U Flaming Sword -1R +{1}{R} Enchantment - Aura Flash Enchant creature @@ -24045,59 +24368,59 @@ Enchanted creature gets +1/+0 and has first strike. MMQ C Flanking Troops -2WW +{2}{W}{W} Creature - Human Soldier 2/2 Whenever Flanking Troops attacks, you may tap target creature. PTK U Flare -2R +{2}{R} Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. ICE C, MIR C, 5ED C Flaring Flame-Kin -2R +{2}{R} Creature - Elemental Warrior 2/2 As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." DIS U Flaring Pain -1R +{1}{R} Instant Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD C Flash -1U +{1}{U} Instant You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. MIR R, 6ED R Flash Conscription -5R +{5}{R} Instant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. RAV U Flash Counter -1U +{1}{U} Instant Counter target instant spell. LEG C, 8ED C Flash Flood -U +{U} Instant Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. LEG C, CHR C, ME3 U Flash Foliage -2G +{2}{G} Instant Cast Flash Foliage only during combat after blockers are declared. Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. @@ -24105,39 +24428,39 @@ Draw a card. DIS U Flash of Defiance -1R +{1}{R} Sorcery Green creatures and white creatures can't block this turn. Flashback-{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR C Flash of Insight -X1U +{X}{1}{U} Instant -Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library. +Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback-{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) JUD U Flashfires -3R +{3}{R} Sorcery Destroy all Plains. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, 8ED U, 9ED U Flashfreeze -1U +{1}{U} Instant Counter target red or green spell. CSP U, 10E U, M10 U, M11 U Flay -3B +{3}{B} Sorcery Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. PCY C Flayed Nim -3B +{3}{B} Creature - Skeleton 2/2 Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. @@ -24145,7 +24468,7 @@ Whenever Flayed Nim deals combat damage to a creature, that creature's controlle MRD U Flayer Husk -1 +{1} Artifact - Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1. @@ -24153,7 +24476,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) MBS C Fledgling Djinn -1B +{1}{B} Creature - Djinn 2/2 Flying @@ -24161,7 +24484,7 @@ At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. WTH C Fledgling Dragon -2RR +{2}{R}{R} Creature - Dragon 2/2 Flying @@ -24169,21 +24492,21 @@ Threshold - As long as seven or more cards are in your graveyard, Fledgling Drag JUD R Fledgling Griffin -1W +{1}{W} Creature - Griffin 2/2 Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. WWK C Fledgling Imp -2B +{2}{B} Creature - Imp 2/2 {B}, Discard a card: Fledgling Imp gains flying until end of turn. ODY C Fledgling Mawcor -3U +{3}{U} Creature - Beast 2/2 Flying @@ -24192,21 +24515,21 @@ Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it fac TSP U, JVC U Fledgling Osprey -U +{U} Creature - Bird 1/1 Fledgling Osprey has flying as long as it's enchanted. UDS C Fleet-Footed Monk -1W +{1}{W} Creature - Human Monk 1/1 Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. POR C Fleetfoot Panther -1GW +{1}{G}{W} Creature - Cat 3/4 Flash @@ -24214,7 +24537,7 @@ When Fleetfoot Panther enters the battlefield, return a green or white creature PLS U Fleeting Aven -1UU +{1}{U}{U} Creature - Bird Wizard 2/2 Flying @@ -24222,14 +24545,14 @@ Whenever a player cycles a card, return Fleeting Aven to its owner's hand. ONS U Fleeting Distraction -U +{U} Instant Target creature gets -1/-0 until end of turn. Draw a card. ROE C Fleeting Image -2U +{2}{U} Creature - Illusion 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -24237,7 +24560,7 @@ Flying (This creature can't be blocked except by creatures with flying or reach. ULG R, 7ED R, 8ED R, 9ED R Flensermite -1B +{1}{B} Creature - Gremlin 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -24245,21 +24568,21 @@ Lifelink (Damage dealt by this creature also causes you to gain that much life.) MBS C Flesh Allergy -2BB +{2}{B}{B} Sorcery As an additional cost to cast Flesh Allergy, sacrifice a creature. Destroy target creature. Its controller loses life equal to the number of creatures put into all graveyards from the battlefield this turn. SOM U Flesh Reaver -1B +{1}{B} Creature - Horror 4/4 Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. USG U Flesh-Eater Imp -3B +{3}{B} Creature - Imp 2/2 Flying @@ -24268,48 +24591,48 @@ Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. MBS U Fleshbag Marauder -2B +{2}{B} Creature - Zombie Warrior 3/1 When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. ALA U, GVL U Fleshformer -2B +{2}{B} Creature - Human Wizard 2/2 {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) CON U Fleshgrafter -2B +{2}{B} Creature - Human Warrior 2/2 Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. 5DN C Fleshwrither -2BB +{2}{B}{B} Creature - Horror 3/3 Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) FUT U Flicker -1W +{1}{W} Sorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control. UDS R Flickerform -1W +{1}{W} Enchantment - Aura Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature. RAV R Flickering Spirit -3W +{3}{W} Creature - Spirit 2/2 Flying @@ -24317,7 +24640,7 @@ Flying TSP C Flickering Ward -W +{W} Enchantment - Aura Enchant creature As Flickering Ward enters the battlefield, choose a color. @@ -24326,7 +24649,7 @@ Enchanted creature has protection from the chosen color. This effect doesn't rem TMP U Flickerwisp -1WW +{1}{W}{W} Creature - Elemental 3/1 Flying @@ -24334,21 +24657,21 @@ When Flickerwisp enters the battlefield, exile another target permanent. Return EVE U Flight -U +{U} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED C Flight Spellbomb -1 +{1} Artifact {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. SOM C Flight of Fancy -3U +{3}{U} Enchantment - Aura Enchant creature When Flight of Fancy enters the battlefield, draw two cards. @@ -24356,21 +24679,21 @@ Enchanted creature has flying. RAV C Fling -1R +{1}{R} Instant As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. STH C, M11 C Flint Golem -4 +{4} Artifact Creature - Golem 2/3 Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. NEM U Floating Shield -2W +{2}{W} Enchantment - Aura Enchant creature As Floating Shield enters the battlefield, choose a color. @@ -24379,14 +24702,14 @@ Sacrifice Floating Shield: Target creature gains protection from the chosen colo TOR C Floating-Dream Zubera -1U +{1}{U} Creature - Zubera Spirit 1/2 When Floating-Dream Zubera is put into a graveyard from the battlefield, draw a card for each Zubera put into a graveyard from the battlefield this turn. CHK C Flood -U +{U} Enchantment {U}{U}: Tap target creature without flying. DRK U, 4ED C, 5ED C, BRB C @@ -24398,7 +24721,7 @@ Flood Plain enters the battlefield tapped. MIR U Floodbringer -1U +{1}{U} Creature - Moonfolk Wizard 1/2 Flying @@ -24406,7 +24729,7 @@ Flying BOK C Floodchaser -5U +{5}{U} Creature - Elemental 0/0 Floodchaser enters the battlefield with six +1/+1 counters on it. @@ -24417,11 +24740,11 @@ MOR C Flooded Grove Land {T}: Add {1} to your mana pool. -{g/u}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. +{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. EVE R Flooded Shoreline -UU +{U}{U} Enchantment {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. VIS R @@ -24432,13 +24755,13 @@ Land ONS R Flooded Woodlands -2UB +{2}{U}{B} Enchantment Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. ICE R Floodgate -3U +{3}{U} Creature - Wall 0/5 Defender (This creature can't attack.) @@ -24447,32 +24770,32 @@ When Floodgate leaves the battlefield, it deals damage equal to half the number MIR U Floodwater Dam -3 +{3} Artifact {X}{X}{1}, {T}: Tap X target lands. ALL R, ME4 R Floral Spuzzem -3G +{3}{G} Creature - Elemental 2/2 Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. LEG U Flourishing Defenses -4G +{4}{G} Enchantment Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. SHM U Flow of Ideas -5U +{5}{U} Sorcery Draw a card for each Island you control. RAV U, SHM U Flow of Maggots -2B +{2}{B} Creature - Insect 2/2 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -24480,70 +24803,70 @@ Flow of Maggots can't be blocked by non-Wall creatures. ICE R Flowering Field -1W +{1}{W} Enchantment - Aura Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." PCY U Flowstone Armor -3 +{3} Artifact You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. NEM U Flowstone Blade -R +{R} Enchantment - Aura Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn. STH C Flowstone Channeler -2R +{2}{R} Creature - Human Spellshaper 2/2 {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. TSP C Flowstone Charger -2RW +{2}{R}{W} Creature - Beast 2/5 Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. APC U Flowstone Crusher -3RR +{3}{R}{R} Creature - Beast 4/4 {R}: Flowstone Crusher gets +1/-1 until end of turn. NEM C, 9ED U Flowstone Embrace -1R +{1}{R} Enchantment - Aura Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn. FUT C Flowstone Flood -3R +{3}{R} Sorcery Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land. EXO U Flowstone Giant -2RR +{2}{R}{R} Creature - Giant 3/3 {R}: Flowstone Giant gets +2/-2 until end of turn. TMP C Flowstone Hellion -4R +{4}{R} Creature - Hellion Beast 3/3 Haste @@ -24551,7 +24874,7 @@ Haste STH U Flowstone Mauler -4RR +{4}{R}{R} Creature - Beast 4/5 Trample @@ -24559,60 +24882,60 @@ Trample STH R Flowstone Overseer -2RRR +{2}{R}{R}{R} Creature - Beast 4/4 {R}{R}: Target creature gets +1/-1 until end of turn. NEM R Flowstone Salamander -3RR +{3}{R}{R} Creature - Salamander 3/4 {R}: Flowstone Salamander deals 1 damage to target creature blocking it. TMP U Flowstone Sculpture -6 +{6} Artifact Creature - Shapeshifter 4/4 {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) TMP R Flowstone Shambler -2R +{2}{R} Creature - Beast 2/2 {R}: Flowstone Shambler gets +1/-1 until end of turn. STH C, 9ED C Flowstone Slide -X2RR +{X}{2}{R}{R} Sorcery All creatures get +X/-X until end of turn. NEM R, 9ED R, 10E R Flowstone Strike -1R +{1}{R} Instant Target creature gets +1/-1 and gains haste until end of turn. NEM C Flowstone Surge -1R +{1}{R} Enchantment Creatures you control get +1/-1. NEM U Flowstone Thopter -7 +{7} Artifact Creature - Thopter 4/4 {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. NEM U Flowstone Wall -2R +{2}{R} Creature - Wall 0/6 Defender (This creature can't attack.) @@ -24620,7 +24943,7 @@ Defender (This creature can't attack.) NEM C Flowstone Wyvern -3RR +{3}{R}{R} Creature - Drake 3/3 Flying @@ -24628,58 +24951,58 @@ Flying TMP R Fluctuator -2 +{2} Artifact Cycling abilities you activate cost you up to {2} less to activate. USG R Flurry of Wings -GWU +{G}{W}{U} Instant Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. ARB U Flux -2U +{2}{U} Sorcery Each player discards any number of cards, then draws that many cards. Draw a card. POR U, WTH C Flying Carpet -4 +{4} Artifact {2}, {T}: Target creature gains flying until end of turn. ARN U, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, ME4 C Flying Men -U +{U} Creature - Human 1/1 Flying ARN C, TSB S Fodder Cannon -4 +{4} Artifact {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. UDS U, 8ED U Fodder Launch -3B +{3}{B} Tribal Sorcery - Goblin As an additional cost to cast Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. LRW U Fog -G +{G} Instant Prevent all combat damage that would be dealt this turn. LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, 6ED C, BTD C, 7ED C, M10 C, ARC C, M11 C, ME4 C Fog Bank -1U +{1}{U} Creature - Wall 0/2 Defender (This creature can't attack.) @@ -24688,7 +25011,7 @@ Prevent all combat damage that would be dealt to and dealt by Fog Bank. USG U Fog Elemental -2U +{2}{U} Creature - Elemental 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -24696,14 +25019,14 @@ When Fog Elemental attacks or blocks, sacrifice it at end of combat. WTH C, 6ED C, BTD C, 10E U Fog Patch -1G +{1}{G} Instant Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.) NEM C Fog of Gnats -BB +{B}{B} Creature - Insect 1/1 Flying @@ -24711,66 +25034,66 @@ Flying ULG C Foil -2UU +{2}{U}{U} Instant You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell. PCY U, EVT U Fold into AEther -2UU +{2}{U}{U} Instant Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. 5DN U Folk Medicine -2G +{2}{G} Instant You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD C Folk of An-Havva -G +{G} Creature - Human 1/1 Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. HML C (x2) Folk of the Pines -4G +{4}{G} Creature - Dryad 2/5 {1}{G}: Folk of the Pines gets +1/+0 until end of turn. ICE C, ME2 C Followed Footsteps -3UU +{3}{U}{U} Enchantment - Aura Enchant creature At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. RAV R Fomori Nomad -4R +{4}{R} Creature - Nomad Giant 4/4 FUT C Font of Mythos -4 +{4} Artifact At the beginning of each player's draw step, that player draws two additional cards. CON R Food Chain -2G +{2}{G} Enchantment Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. MMQ R Fool's Demise -4U +{4}{U} Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. @@ -24778,26 +25101,26 @@ When Fool's Demise is put into a graveyard from the battlefield, return Fool's D TSP U Fool's Tome -4 +{4} Artifact {2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. TMP R Foot Soldiers -3W +{3}{W} Creature - Human Soldier 2/4 POR C, S99 C, 9ED C Footbottom Feast -2B +{2}{B} Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card. LRW C Foothill Guide -W +{W} Creature - Human Cleric 1/1 Protection from Goblins @@ -24805,34 +25128,34 @@ Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face u ONS C Footsteps of the Goryo -2B +{2}{B} Sorcery - Arcane Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. SOK U Foratog -2G +{2}{G} Creature - Atog 1/2 {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. MIR U, 8ED U Forbid -1UU +{1}{U}{U} Instant Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell. EXO U Forbidden Crypt -3BB +{3}{B}{B} Enchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. MIR R, 6ED R Forbidden Lore -2G +{2}{G} Enchantment - Aura Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." @@ -24845,7 +25168,7 @@ Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature CHK R Forbidden Ritual -2BB +{2}{B}{B} Sorcery Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. VIS R @@ -24858,7 +25181,7 @@ Forbidding Watchtower enters the battlefield tapped. ULG U, 10E U Force Bubble -2WW +{2}{W}{W} Enchantment If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. @@ -24866,20 +25189,20 @@ At the beginning of each end step, remove all depletion counters from Force Bubb SCG R Force Spike -U +{U} Instant Counter target spell unless its controller pays {1}. LEG C, 5ED C, 7ED C, ME3 C Force Void -2U +{2}{U} Instant Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. ICE U Force of Nature -2GGGG +{2}{G}{G}{G}{G} Creature - Elemental 8/8 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) @@ -24887,65 +25210,73 @@ At the beginning of your upkeep, Force of Nature deals 8 damage to you unless yo LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, 9ED R, ME4 R Force of Savagery -2G +{2}{G} Creature - Elemental 8/0 Trample FUT R Force of Will -3UU +{3}{U}{U} Instant You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. Counter target spell. ALL U, MED R Forced Fruition -4UU +{4}{U}{U} Enchantment Whenever an opponent casts a spell, that player draws seven cards. LRW R Forced March -XBBB +{X}{B}{B}{B} Sorcery Destroy all creatures with converted mana cost X or less. MMQ R Forced Retreat -2U +{2}{U} Sorcery Put target creature on top of its owner's library. PTK C, ME3 C +Forced Worship +{1}{W} +Enchantment - Aura +Enchant creature +Enchanted creature can't attack. +{2}{W}: Return Forced Worship to its owner's hand. +NPH C + Forcefield -3 +{3} Artifact {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. LEA R, LEB R, 2ED R, MED R Forcemage Advocate -1G +{1}{G} Creature - Centaur Shaman 2/1 {T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. JUD U Foresee -3U +{3}{U} Sorcery Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT C, M11 C Foreshadow -1U +{1}{U} Instant Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. VIS U Foresight -1U +{1}{U} Sorcery Search your library for three cards, exile them, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. @@ -24954,42 +25285,42 @@ ALL C (x2) Forest Basic Land - Forest G -LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x2), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2) +LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x2), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2) Forest Bear -1G +{1}{G} Creature - Bear 2/2 PTK C Forethought Amulet -5 +{5} Artifact At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. LEG R Forfend -1W +{1}{W} Instant Prevent all damage that would be dealt to creatures this turn. MOR C Forge Armor -4R +{4}{R} Instant As an additional cost to cast Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. MRD U Forget -UU +{U}{U} Sorcery Target player discards two cards, then draws as many cards as he or she discarded this way. HML R, 5ED R, 6ED R Forgotten Ancient -3G +{3}{G} Creature - Elemental 0/3 Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. @@ -25004,26 +25335,26 @@ Cycling {R} ({R}, Discard this card: Draw a card.) ONS C, EVG C Forgotten Harvest -1G +{1}{G} Enchantment At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. PCY R Forgotten Lore -G +{G} Sorcery Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. ICE U, ME2 U Foriysian Brigade -3W +{3}{W} Creature - Human Soldier 2/4 Foriysian Brigade can block an additional creature. WTH U Foriysian Interceptor -3W +{3}{W} Creature - Human Soldier 0/5 Flash (You may cast this spell any time you could cast an instant.) @@ -25032,7 +25363,7 @@ Foriysian Interceptor can block an additional creature. TSP C Foriysian Totem -3 +{3} Artifact {T}: Add {R} to your mana pool. {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. @@ -25040,32 +25371,32 @@ As long as Foriysian Totem is a creature, it can block an additional creature. TSP U Fork -RR +{R}{R} Instant Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. LEA R, LEB R, 2ED R, 3ED R, ME4 R Forked Bolt -R +{R} Sorcery Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. ROE U Forked Lightning -3R +{3}{R} Sorcery Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. POR R, ME3 U Forked-Branch Garami -3GG +{3}{G}{G} Creature - Spirit 4/4 Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) BOK U Form of the Dragon -4RRR +{4}{R}{R}{R} Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of each end step, your life total becomes 5. @@ -25073,7 +25404,7 @@ Creatures without flying can't attack you. SCG R, 9ED R, FVD R Formation -1W +{1}{W} Instant Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep. @@ -25087,7 +25418,7 @@ At the beginning of your upkeep, you may exile a card from your hand. If you do, PLS R Forsaken Wastes -2B +{2}{B} World Enchantment Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. @@ -25095,19 +25426,19 @@ Whenever Forsaken Wastes becomes the target of a spell, that spell's controller MIR R Fortified Area -1WW +{1}{W}{W} Enchantment Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LEG U, 4ED C Fortify -2W +{2}{W} Instant Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. TSP C Fortitude -1G +{1}{G} Enchantment - Aura Enchant creature Sacrifice a Forest: Regenerate enchanted creature. @@ -25115,7 +25446,7 @@ When Fortitude is put into a graveyard from the battlefield, return Fortitude to USG C Fortune Thief -4R +{4}{R} Creature - Human Rogue 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. @@ -25129,13 +25460,13 @@ Return a card at random from your graveyard to your hand, then reorder your grav SHM U Foster -2GG +{2}{G}{G} Enchantment Whenever a creature you control is put into a graveyard from the battlefield, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. MMQ R Foul Familiar -2B +{2}{B} Creature - Spirit 3/1 Foul Familiar can't block. @@ -25143,7 +25474,7 @@ Foul Familiar can't block. ICE C, ME2 C Foul Imp -BB +{B}{B} Creature - Imp 2/2 Flying @@ -25151,14 +25482,14 @@ When Foul Imp enters the battlefield, you lose 2 life. STH C, 7ED U, 9ED C, DVD C Foul Presence -2B +{2}{B} Enchantment - Aura Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." APC U Foul Spirit -2B +{2}{B} Creature - Spirit 3/2 Flying @@ -25166,7 +25497,7 @@ When Foul Spirit enters the battlefield, sacrifice a land. P02 U, ME4 C Fountain Watch -3WW +{3}{W}{W} Creature - Human Cleric 2/4 Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) @@ -25180,73 +25511,73 @@ Fountain of Cho enters the battlefield tapped. MMQ U Fountain of Youth -0 +{0} Artifact {2}, {T}: You gain 1 life. DRK U, CHR C, 5ED U, 6ED U, 10E U Foxfire -2G +{2}{G} Instant Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. ICE C, 5ED C Foxfire Oak -5G +{5}{G} Creature - Treefolk Shaman 3/6 -{r/g}{r/g}{r/g}: Foxfire Oak gets +3/+0 until end of turn. +{R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn. SHM C Fractured Loyalty -1R +{1}{R} Enchantment - Aura Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) MRD U Fracturing Gust -2{G/W}{G/W}{G/W} +{2}{G/W}{G/W}{G/W} Instant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. SHM R Frankenstein's Monster -XBB +{X}{B}{B} Creature - Zombie 0/1 As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. DRK R Frantic Purification -2W +{2}{W} Instant Destroy target enchantment. Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR C Frantic Salvage -3W +{3}{W} Instant Put any number of target artifact cards from your graveyard on top of your library. Draw a card. MBS C Frantic Search -2U +{2}{U} Instant Draw two cards, then discard two cards. Untap up to three lands. ULG C Frazzle -3U +{3}{U} Instant Counter target nonblue spell. GPT U Freed from the Real -2U +{2}{U} Enchantment - Aura Enchant creature {U}: Tap enchanted creature. @@ -25254,7 +25585,7 @@ Enchant creature SOK C Freewind Equenaut -2W +{2}{W} Creature - Human Archer 2/2 Flying @@ -25262,14 +25593,14 @@ As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals DIS C Freewind Falcon -1W +{1}{W} Creature - Bird 1/1 Flying, protection from red VIS C Frenetic Efreet -1UR +{1}{U}{R} Creature - Efreet 2/1 Flying @@ -25284,82 +25615,88 @@ At the beginning of your end step, flip a coin. If you win the flip, take an ext VG S Frenetic Ogre -4R +{4}{R} Creature - Ogre 2/3 {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. ODY U Frenetic Raptor -5R +{5}{R} Creature - Lizard Beast 6/6 Beasts can't block. LGN U Frenetic Sliver -1UR +{1}{U}{R} Creature - Sliver 2/2 All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." PLC U Frenzied Goblin -R +{R} Creature - Goblin Berserker 1/1 Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. RAV U Frenzied Tilling -3RG +{3}{R}{G} Sorcery Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. INV C Frenzy Sliver -1B +{1}{B} Creature - Sliver 1/1 All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) FUT C, H09 C +Fresh Meat +{3}{G} +Instant +Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn. +NPH R + Fresh Volunteers -1W +{1}{W} Creature - Human Rebel 2/2 MMQ C Freyalise Supplicant -1G +{1}{G} Creature - Human Cleric 1/1 {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. ICE U Freyalise's Charm -GG +{G}{G} Enchantment Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. ICE U Freyalise's Radiance -1G +{1}{G} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps. CSP U Freyalise's Winds -2GG +{2}{G}{G} Enchantment Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. ICE R, ME3 R Frightcrawler -1B +{1}{B} Creature - Horror 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -25367,7 +25704,7 @@ Threshold - As long as seven or more cards are in your graveyard, Frightcrawler ODY C Frightshroud Courier -2B +{2}{B} Creature - Zombie 2/1 You may choose not to untap Frightshroud Courier during your untap step. @@ -25375,7 +25712,7 @@ You may choose not to untap Frightshroud Courier during your untap step. ONS U Frog Tongue -G +{G} Enchantment - Aura Enchant creature When Frog Tongue enters the battlefield, draw a card. @@ -25383,14 +25720,14 @@ Enchanted creature has reach. (It can block creatures with flying.) TMP C Frogmite -4 +{4} Artifact Creature - Frog 2/2 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) MRD C, EVT C Frogtosser Banneret -1B +{1}{B} Creature - Goblin Rogue 1/1 Haste @@ -25398,14 +25735,14 @@ Goblin spells and Rogue spells you cast cost {1} less to cast. MOR C Frontier Guide -1G +{1}{G} Creature - Elf Scout 1/1 {3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. ZEN U Frontline Sage -2U +{2}{U} Creature - Human Wizard 0/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) @@ -25413,7 +25750,7 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 CON C Frontline Strategist -W +{W} Creature - Human Soldier 1/1 Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -25421,7 +25758,7 @@ When Frontline Strategist is turned face up, prevent all combat damage non-Soldi SCG C Frost Giant -3RRR +{3}{R}{R}{R} Creature - Giant 4/4 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) @@ -25434,13 +25771,13 @@ Frost Marsh enters the battlefield tapped. CSP U Frost Ogre -3RR +{3}{R}{R} Creature - Ogre Warrior 5/3 BOK C Frost Raptor -2U +{2}{U} Snow Creature - Bird 2/2 Flying @@ -25448,7 +25785,7 @@ Flying CSP C Frost Titan -4UU +{4}{U}{U} Creature - Giant 6/6 Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. @@ -25456,14 +25793,14 @@ Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It M11 M Frostling -R +{R} Creature - Spirit 1/1 Sacrifice Frostling: Frostling deals 1 damage to target creature. BOK C Frostweb Spider -2G +{2}{G} Snow Creature - Spider 1/3 Reach (This creature can block creatures with flying.) @@ -25471,7 +25808,7 @@ Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on F CSP C Frostwielder -2RR +{2}{R}{R} Creature - Human Shaman 1/2 {T}: Frostwielder deals 1 damage to target creature or player. @@ -25479,7 +25816,7 @@ If a creature dealt damage by Frostwielder this turn would be put into a graveya CHK C Frostwind Invoker -4U +{4}{U} Creature - Merfolk Wizard 3/3 Flying @@ -25487,20 +25824,20 @@ Flying ROE C Frozen AEther -3U +{3}{U} Enchantment Artifacts, creatures, and lands your opponents control enter the battlefield tapped. PLC U Frozen Shade -2B +{2}{B} Creature - Shade 0/1 {B}: Frozen Shade gets +1/+1 until end of turn. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C Frozen Solid -1UU +{1}{U}{U} Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. @@ -25508,65 +25845,65 @@ When enchanted creature is dealt damage, destroy it. SCG C, CSP C Fruition -G +{G} Sorcery You gain 1 life for each Forest on the battlefield. POR C Fuel for the Cause -2UU +{2}{U}{U} Instant Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) MBS C Fugitive Druid -3G +{3}{G} Creature - Human Druid 3/2 Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. TMP R Fugitive Wizard -U +{U} Creature - Human Wizard 1/1 LGN C, 8ED C, 9ED C, 10E C Fugue -3BB +{3}{B}{B} Sorcery Target player discards three cards. EXO U, 7ED U Fulgent Distraction -2W +{2}{W} Instant Choose two target creatures. Tap those creatures, then unattach all Equipment from them. SOM C Fulminator Mage -1{B/R}{B/R} +{1}{B/R}{B/R} Creature - Elemental Shaman 2/2 Sacrifice Fulminator Mage: Destroy target nonbasic land. SHM R Fumarole -3BR +{3}{B}{R} Sorcery As an additional cost to cast Fumarole, pay 3 life. Destroy target creature and target land. ICE U, ME2 U Fume Spitter -B +{B} Creature - Horror 1/1 Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. SOM C Fumiko the Lowblood -2RR +{2}{R}{R} Legendary Creature - Human Samurai 3/2 Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) @@ -25574,26 +25911,26 @@ Creatures your opponents control attack each turn if able. BOK R Funeral Charm -B +{B} Instant Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. VIS C, TSB S Funeral March -1BB +{1}{B}{B} Enchantment - Aura Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. HML C, 5ED C, ME2 C Funeral Pyre -W +{W} Instant Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. JUD C Fungal Behemoth -3G +{3}{G} Creature - Fungus */* Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. @@ -25602,7 +25939,7 @@ Whenever a time counter is removed from Fungal Behemoth while it's exiled, you m PLC R Fungal Bloom -GG +{G}{G} Enchantment {G}{G}: Put a spore counter on target Fungus. FEM R, ME2 R @@ -25615,7 +25952,7 @@ Land TSP U Fungal Shambler -4GUB +{4}{G}{U}{B} Creature - Fungus Beast 6/4 Trample @@ -25623,47 +25960,47 @@ Whenever Fungal Shambler deals damage to an opponent, you draw a card and that o PRO R, APC R Fungus Elemental -3G +{3}{G} Creature - Fungus Elemental 3/3 {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. WTH R Fungus Sliver -3G +{3}{G} Creature - Fungus Sliver 2/2 All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) TSP R, H09 R Fungusaur -3G +{3}{G} Creature - Fungus Lizard 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 8ED R Furious Assault -2R +{2}{R} Enchantment Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. MMQ C Furnace Brood -3R +{3}{R} Creature - Elemental 3/3 {R}: Target creature can't be regenerated this turn. EXO C Furnace Celebration -1RR +{1}{R}{R} Enchantment Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player. SOM U Furnace Dragon -6RRR +{6}{R}{R}{R} Creature - Dragon 5/5 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -25671,8 +26008,15 @@ Flying When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. DST R +Furnace Scamp +{R} +Creature - Beast +1/1 +Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. +NPH C + Furnace Spirit -2R +{2}{R} Creature - Spirit 1/1 Haste @@ -25680,7 +26024,7 @@ Haste STH C Furnace Whelp -2RR +{2}{R}{R} Creature - Dragon 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -25688,33 +26032,33 @@ Flying (This creature can't be blocked except by creatures with flying or reach. 5DN U, 10E U, JVC U, ARC U Furnace of Rath -1RRR +{1}{R}{R}{R} Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. TMP R, 8ED R, 9ED R, 10E R, HOP R Fury Charm -1R +{1}{R} Instant Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. PLC C Fury Sliver -5R +{5}{R} Creature - Sliver 3/3 All Sliver creatures have double strike. TSP U, H09 U Fury of the Horde -5RR +{5}{R}{R} Sorcery You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. CSP R Furystoke Giant -3RR +{3}{R}{R} Creature - Giant Warrior 3/3 When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. @@ -25722,20 +26066,20 @@ Persist (When this creature is put into a graveyard from the battlefield, if it SHM R Fusion Elemental -WUBRG +{W}{U}{B}{R}{G} Creature - Elemental 8/8 CON U Future Sight -2UUU +{2}{U}{U}{U} Enchantment Play with the top card of your library revealed. You may play the top card of your library. ONS R Fylamarid -1UU +{1}{U}{U} Creature - Squid Beast 1/3 Flying @@ -25744,7 +26088,7 @@ Fylamarid can't be blocked by blue creatures. TMP U Fylgja -W +{W} Enchantment - Aura Enchant creature Fylgja enters the battlefield with four healing counters on it. @@ -25753,41 +26097,41 @@ Remove a healing counter from Fylgja: Prevent the next 1 damage that would be de ICE C Fyndhorn Bow -2 +{2} Artifact {3}, {T}: Target creature gains first strike until end of turn. ICE U Fyndhorn Brownie -2G +{2}{G} Creature - Ouphe 1/1 {2}{G}, {T}: Untap target creature. ICE C, 6ED C Fyndhorn Druid -2G +{2}{G} Creature - Elf Druid 2/2 When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. ALL C (x2) Fyndhorn Elder -2G +{2}{G} Creature - Elf Druid 1/1 {T}: Add {G}{G} to your mana pool. ICE U, 5ED U, 6ED U, 7ED U, 8ED U Fyndhorn Elves -G +{G} Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. ICE C, MED C Fyndhorn Pollen -2G +{2}{G} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. @@ -25795,14 +26139,14 @@ All creatures get -1/-0. ICE R, ME2 R Gabriel Angelfire -3GGWW +{3}{G}{G}{W}{W} Legendary Creature - Angel 4/4 At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) LEG R, CHR R, ME3 R Gaddock Teeg -GW +{G}{W} Legendary Creature - Kithkin Advisor 2/2 Noncreature spells with converted mana cost 4 or greater can't be cast. @@ -25810,27 +26154,27 @@ Noncreature spells with {X} in their mana costs can't be cast. LRW R Gaea's Anthem -1GG +{1}{G}{G} Enchantment Creatures you control get +1/+1. PLC R Gaea's Avenger -1GG +{1}{G}{G} Creature - Treefolk 1+*/1+* Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. ATQ R, ME4 U Gaea's Balance -3G +{3}{G} Sorcery As an additional cost to cast Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. APC U Gaea's Blessing -1G +{1}{G} Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. @@ -25838,7 +26182,7 @@ When Gaea's Blessing is put into your graveyard from your library, shuffle your WTH U, TSB S Gaea's Bounty -2G +{2}{G} Sorcery Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. USG C @@ -25849,7 +26193,7 @@ Legendary Land USG R Gaea's Embrace -2GG +{2}{G}{G} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has trample. @@ -25857,14 +26201,14 @@ Enchanted creature gets +3/+3 and has trample. USG U Gaea's Herald -1G +{1}{G} Creature - Elf 1/1 Creature spells can't be countered. PLS R, 8ED R, 10E R Gaea's Liege -3GGG +{3}{G}{G}{G} Creature - Avatar */* As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. @@ -25872,13 +26216,13 @@ As long as Gaea's Liege isn't attacking, its power and toughness are each equal LEA R, LEB R, 2ED R, 3ED R, 4ED R, TSB S Gaea's Might -G +{G} Instant Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. PLS C Gaea's Revenge -5GG +{5}{G}{G} Creature - Elemental 8/5 Gaea's Revenge can't be countered. @@ -25887,33 +26231,33 @@ Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen M11 M Gaea's Skyfolk -GU +{G}{U} Creature - Elf Merfolk 2/2 Flying APC C Gaea's Touch -GG +{G}{G} Enchantment You may play an additional land during your turn if that land is a basic Forest. Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. DRK C, ME3 U Gainsay -1U +{1}{U} Instant Counter target blue spell. PLS U Gale Force -4G +{4}{G} Sorcery Gale Force deals 5 damage to each creature with flying. CHK U Galepowder Mage -3W +{3}{W} Creature - Kithkin Wizard 3/3 Flying @@ -25921,21 +26265,21 @@ Whenever Galepowder Mage attacks, exile another target creature. Return that car LRW R Galina's Knight -WU +{W}{U} Creature - Merfolk Knight 2/2 Protection from red INV C Gallantry -1W +{1}{W} Instant Target blocking creature gets +4/+4 until end of turn. Draw a card. TMP U, ODY U Gallowbraid -3BB +{3}{B}{B} Legendary Creature - Horror 5/5 Trample @@ -25943,7 +26287,7 @@ Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age count WTH R Galvanic Arc -2R +{2}{R} Enchantment - Aura Enchant creature When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. @@ -25951,46 +26295,46 @@ Enchanted creature has first strike. RAV C Galvanic Blast -R +{R} Instant Galvanic Blast deals 2 damage to target creature or player. Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. SOM C Galvanic Key -2 +{2} Artifact Flash {3}, {T}: Untap target artifact. MRD C Galvanoth -3RR +{3}{R}{R} Creature - Beast 3/3 At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. MBS R Gamble -R +{R} Sorcery Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. USG R Game Preserve -2G +{2}{G} Enchantment At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. MMQ R Game of Chaos -RRR +{R}{R}{R} Sorcery Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. ICE R, 5ED R Game-Trail Changeling -3GG +{3}{G}{G} Creature - Shapeshifter 4/4 Changeling (This card is every creature type at all times.) @@ -25998,39 +26342,39 @@ Trample MOR C Gamekeeper -3G +{3}{G} Creature - Elf 2/2 When Gamekeeper is put into a graveyard from the battlefield, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. UDS U Gang of Elk -5G +{5}{G} Creature - Elk Beast 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. ULG U, 7ED U Gangrenous Goliath -3BB +{3}{B}{B} Creature - Zombie Giant 4/4 Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. ONS R Gangrenous Zombies -1BB +{1}{B}{B} Creature - Zombie 2/2 {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. ICE C, ME2 C Gargantuan Gorilla -4GGG +{4}{G}{G}{G} Creature - Ape 7/7 -At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. -{T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. +At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. +{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla. ALL R, MED R Gargoyle Castle @@ -26040,7 +26384,7 @@ Land M10 R Gargoyle Sentinel -3 +{3} Artifact Creature - Gargoyle 3/3 Defender (This creature can't attack.) @@ -26048,30 +26392,30 @@ Defender (This creature can't attack.) M11 U Garruk Wildspeaker -2GG -3 +{2}{G}{G} Planeswalker - Garruk -+1: Untap two target lands. --1: Put a 3/3 green Beast creature token onto the battlefield. --4: Creatures you control get +3/+3 and gain trample until end of turn. +3 +[+1] Untap two target lands. +[-1] Put a 3/3 green Beast creature token onto the battlefield. +[-4] Creatures you control get +3/+3 and gain trample until end of turn. LRW R, M10 M, GVL M, M11 M Garruk's Companion -GG +{G}{G} Creature - Beast 3/2 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) M11 C Garruk's Packleader -4G +{4}{G} Creature - Beast 4/4 Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. M11 U Garza Zol, Plague Queen -4UBR +{4}{U}{B}{R} Legendary Creature - Vampire 5/5 Flying, haste @@ -26080,7 +26424,7 @@ Whenever Garza Zol deals combat damage to a player, you may draw a card. CSP R Garza's Assassin -BBB +{B}{B}{B} Creature - Human Assassin 2/2 Sacrifice Garza's Assassin: Destroy target nonblack creature. @@ -26088,33 +26432,33 @@ Recover-Pay half your life, rounded up. (When another creature is put into your CSP R Gaseous Form -2U +{2}{U} Enchantment - Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. LEG C, 4ED C, 5ED C, TMP C, 6ED C, BTD C Gate Hound -2W +{2}{W} Creature - Hound 1/1 Creatures you control have vigilance as long as Gate Hound is enchanted. RAV C Gate to Phyrexia -BB +{B}{B} Enchantment Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. ATQ U, ME4 U Gate to the AEther -6 +{6} Artifact At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. MRD R Gatekeeper of Malakir -BB +{B}{B} Creature - Vampire Warrior 2/2 Kicker {B} (You may pay an additional {B} as you cast this spell.) @@ -26122,7 +26466,7 @@ When Gatekeeper of Malakir enters the battlefield, if it was kicked, target play ZEN U Gathan Raiders -3RR +{3}{R}{R} Creature - Human Warrior 3/3 Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. @@ -26130,20 +26474,20 @@ Morph-Discard a card. (You may cast this face down as a 2/2 creature for {3}. Tu FUT C, ARC C Gather Courage -G +{G} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Target creature gets +2/+2 until end of turn. RAV C Gather Specimens -3UUU +{3}{U}{U}{U} Instant If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. ALA R Gatherer of Graces -1G +{1}{G} Creature - Human Druid 1/2 Gatherer of Graces gets +1/+1 for each Aura attached to it. @@ -26151,14 +26495,14 @@ Sacrifice an Aura: Regenerate Gatherer of Graces. GPT U Gauntlet of Might -4 +{4} Artifact Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). LEA R, LEB R, 2ED R, ME4 R Gauntlet of Power -5 +{5} Artifact As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. @@ -26166,19 +26510,19 @@ Whenever a basic land is tapped for mana of the chosen color, its controller add TSP R Gauntlets of Chaos -5 +{5} Artifact {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. LEG R, CHR R, 5ED R, ME3 R Gaze of Adamaro -2RR +{2}{R}{R} Instant - Arcane Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. SOK U Gaze of Justice -W +{W} Sorcery As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. Exile target creature. @@ -26186,26 +26530,26 @@ Flashback {5}{W} (You may cast this card from your graveyard for its flashback c TSP C Gaze of Pain -1B +{1}{B} Sorcery Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. ICE C Gaze of the Gorgon -3{B/G} +{3}{B/G} Instant -({b/g} can be paid with either {B} or {G}.) +({B/G} can be paid with either {B} or {G}.) Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. RAV C Gelatinous Genesis -XXG +{X}{X}{G} Sorcery Put X X/X green Ooze creature tokens onto the battlefield. ROE R Gelectrode -1UR +{1}{U}{R} Creature - Weird 0/1 {T}: Gelectrode deals 1 damage to target creature or player. @@ -26213,7 +26557,7 @@ Whenever you cast an instant or sorcery spell, you may untap Gelectrode. GPT U Gelid Shackles -W +{W} Snow Enchantment - Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. @@ -26227,21 +26571,21 @@ T: Add one mana of the last chosen color to your mana pool. Then choose a color ASTRAL S Gemhide Sliver -1G +{1}{G} Creature - Sliver 1/1 All Slivers have "{T}: Add one mana of any color to your mana pool." TSP C, H09 C Gemini Engine -6 +{6} Artifact Creature - Construct 3/4 Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. DST R Gempalm Avenger -5W +{5}{W} Creature - Human Soldier 3/5 Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) @@ -26249,7 +26593,7 @@ When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strik LGN C Gempalm Incinerator -2R +{2}{R} Creature - Goblin 2/1 Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) @@ -26257,7 +26601,7 @@ When you cycle Gempalm Incinerator, you may have it deal X damage to target crea LGN U, EVG U Gempalm Polluter -5B +{5}{B} Creature - Zombie 4/3 Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) @@ -26265,7 +26609,7 @@ When you cycle Gempalm Polluter, you may have target player lose life equal to t LGN C Gempalm Sorcerer -2U +{2}{U} Creature - Human Wizard 2/2 Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) @@ -26273,7 +26617,7 @@ When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. LGN U Gempalm Strider -1G +{1}{G} Creature - Elf 2/2 Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) @@ -26281,7 +26625,7 @@ When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. LGN U, EVG U Gemstone Array -4 +{4} Artifact {2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. @@ -26300,14 +26644,14 @@ Gemstone Mine enters the battlefield with three mining counters on it. WTH U, TSB S General Jarkeld -3W +{3}{W} Legendary Creature - Human Soldier 1/2 {T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. ICE R General's Kabuto -4 +{4} Artifact - Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. @@ -26315,32 +26659,32 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) CHK R General's Regalia -3 +{3} Artifact {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. MMQ R Genesis -4G +{4}{G} Creature - Incarnation 4/4 At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. JUD R Genesis Chamber -2 +{2} Artifact Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. DST U Genesis Wave -XGGG +{X}{G}{G}{G} Sorcery Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. SOM R Genju of the Cedars -G +{G} Enchantment - Aura Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. @@ -26348,7 +26692,7 @@ When enchanted Forest is put into a graveyard, you may return Genju of the Cedar BOK U, GVL U Genju of the Falls -U +{U} Enchantment - Aura Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. @@ -26356,7 +26700,7 @@ When enchanted Island is put into a graveyard, you may return Genju of the Falls BOK U Genju of the Fens -B +{B} Enchantment - Aura Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. @@ -26364,15 +26708,15 @@ When enchanted Swamp is put into a graveyard, you may return Genju of the Fens f BOK U, GVL U Genju of the Fields -W +{W} Enchantment - Aura Enchant Plains -{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. +{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. BOK U Genju of the Realm -WUBRG +{W}{U}{B}{R}{G} Legendary Enchantment - Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. @@ -26380,13 +26724,19 @@ When enchanted land is put into a graveyard, you may return Genju of the Realm f BOK R Genju of the Spires -R +{R} Enchantment - Aura Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. BOK U +Geosurge +{R}{R}{R}{R} +Sorcery +Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells. +NPH U + Geothermal Crevice Land Geothermal Crevice enters the battlefield tapped. @@ -26396,12 +26746,12 @@ INV C Gerrard Vanguard -Hand -4, life 0 +Hand -4, life +0 At the beginning of your draw step, draw an additional card. VG S Gerrard Capashen -3WW +{3}{W}{W} Legendary Creature - Human Soldier 3/4 At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. @@ -26409,44 +26759,50 @@ At the beginning of your upkeep, you gain 1 life for each card in target opponen APC R, PVC R Gerrard's Battle Cry -W +{W} Enchantment {2}{W}: Creatures you control get +1/+1 until end of turn. TMP R Gerrard's Command -GW +{G}{W} Instant Untap target creature. It gets +3/+3 until end of turn. PLS C, PVC C Gerrard's Irregulars -4R +{4}{R} Creature - Human Soldier 4/2 Trample, haste MMQ C Gerrard's Verdict -WB +{W}{B} Sorcery Target player discards two cards. You gain 3 life for each land card discarded this way. APC U Gerrard's Wisdom -2WW +{2}{W}{W} Sorcery You gain 2 life for each card in your hand. WTH U, S99 R, 7ED U Geth's Grimoire -4 +{4} Artifact Whenever an opponent discards a card, you may draw a card. DST U +Geth's Verdict +{B}{B} +Instant +Target player sacrifices a creature and loses 1 life. +NPH C + Geth, Lord of the Vault -4BB +{4}{B}{B} Legendary Creature - Zombie 5/5 Intimidate @@ -26454,14 +26810,14 @@ Intimidate SOM M Geyser Glider -3RR +{3}{R}{R} Creature - Elemental Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. ZEN U Ghalma's Warden -3W +{3}{W} Creature - Elephant Soldier 2/4 Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. @@ -26476,20 +26832,20 @@ Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals SHM R Ghastly Demise -B +{B} Instant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. ODY C Ghastly Discovery -2U +{2}{U} Sorcery Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) SHM C Ghastly Remains -BBB +{B}{B}{B} Creature - Zombie 0/0 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) @@ -26497,7 +26853,7 @@ At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you ma LGN R Ghazban Ogre -G +{G} Creature - Ogre 2/2 At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre. @@ -26511,21 +26867,21 @@ Ghitu Encampment enters the battlefield tapped. ULG U, 10E U, H10 U Ghitu Fire -XR +{X}{R} Sorcery You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. Ghitu Fire deals X damage to target creature or player. INV R Ghitu Fire-Eater -2R +{2}{R} Creature - Human Nomad 2/2 {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. ULG U, 7ED U Ghitu Firebreathing -1R +{1}{R} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -26534,7 +26890,7 @@ Enchant creature TSP C Ghitu Slinger -2R +{2}{R} Creature - Human Nomad 2/2 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -26542,13 +26898,13 @@ When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature ULG C Ghitu War Cry -2R +{2}{R} Enchantment {R}: Target creature gets +1/+0 until end of turn. ULG U Ghor-Clan Bloodscale -3R +{3}{R} Creature - Viashino Warrior 2/1 First strike @@ -26556,14 +26912,14 @@ First strike GPT U Ghor-Clan Savage -3GG +{3}{G}{G} Creature - Centaur Berserker 2/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) GPT C Ghost Council of Orzhova -WWBB +{W}{W}{B}{B} Legendary Creature - Spirit 4/4 When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. @@ -26571,7 +26927,7 @@ When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 li GPT R Ghost Hounds -1B +{1}{B} Creature - Hound Spirit 1/1 Vigilance @@ -26585,7 +26941,7 @@ Land DIS U Ghost Ship -2UU +{2}{U}{U} Creature - Spirit 2/4 Flying @@ -26593,7 +26949,7 @@ Flying DRK C, 4ED U, TSB S Ghost Tactician -4W +{4}{W} Creature - Spirit Spellshaper 2/5 {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. @@ -26606,14 +26962,14 @@ Land TMP U Ghost Warden -1W +{1}{W} Creature - Spirit 1/1 {T}: Target creature gets +1/+1 until end of turn. GPT C, 10E C Ghost-Lit Nourisher -2G +{2}{G} Creature - Spirit 2/1 {2}{G}, {T}: Target creature gets +2/+2 until end of turn. @@ -26621,7 +26977,7 @@ Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until SOK U Ghost-Lit Raider -2R +{2}{R} Creature - Spirit 2/1 {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. @@ -26629,7 +26985,7 @@ Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to t SOK U Ghost-Lit Redeemer -W +{W} Creature - Spirit 1/1 {W}, {T}: You gain 2 life. @@ -26637,7 +26993,7 @@ Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. SOK U Ghost-Lit Stalker -B +{B} Creature - Spirit 1/1 {4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. @@ -26645,7 +27001,7 @@ Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four card SOK U, GVL U Ghost-Lit Warder -1U +{1}{U} Creature - Spirit 1/1 {3}{U}, {T}: Counter target spell unless its controller pays {2}. @@ -26653,21 +27009,21 @@ Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its cont SOK U Ghostfire -2R +{2}{R} Instant Ghostfire is colorless. Ghostfire deals 3 damage to target creature or player. -FUT C +FUT C, DDG C Ghostflame Sliver -BR +{B}{R} Creature - Sliver 2/2 All Slivers are colorless. TSP U Ghosthelm Courier -2U +{2}{U} Creature - Human Wizard 2/1 You may choose not to untap Ghosthelm Courier during your untap step. @@ -26675,7 +27031,7 @@ You may choose not to untap Ghosthelm Courier during your untap step. ONS U Ghostly Changeling -2B +{2}{B} Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) @@ -26683,25 +27039,25 @@ Changeling (This card is every creature type at all times.) LRW U Ghostly Flame -BR +{B}{R} Enchantment Black and/or red permanents and spells are colorless sources of damage. ICE R Ghostly Prison -2W +{2}{W} Enchantment Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. CHK U Ghostly Visit -2B +{2}{B} Sorcery Destroy target nonblack creature. PTK C, ME3 C Ghostly Wings -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has flying. @@ -26709,33 +27065,33 @@ Discard a card: Return enchanted creature to its owner's hand. TOR C Ghosts of the Damned -1BB +{1}{B}{B} Creature - Spirit 0/2 {T}: Target creature gets -1/-0 until end of turn. LEG C, ME3 C Ghosts of the Innocent -5WW +{5}{W}{W} Creature - Spirit 4/5 If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. RAV R Ghostway -2W +{2}{W} Instant Exile each creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step. GPT R Ghoul's Feast -1B +{1}{B} Instant Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. MMQ U Giant Albatross -1U +{1}{U} Creature - Bird 1/1 Flying @@ -26743,7 +27099,7 @@ When Giant Albatross is put into a graveyard from the battlefield, you may pay { HML C (x2) Giant Ambush Beetle -3{B/G}R +{3}{B/G}{R} Creature - Insect 4/3 Haste @@ -26751,34 +27107,34 @@ When Giant Ambush Beetle enters the battlefield, you may have target creature bl ARB U Giant Badger -1GG +{1}{G}{G} Creature - Badger 2/2 Whenever Giant Badger blocks, it gets +2/+2 until end of turn. PRO S, 8ED C Giant Caterpillar -3G +{3}{G} Creature - Insect 3/3 {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. VIS C, MMQ C Giant Cockroach -3B +{3}{B} Creature - Insect 4/2 ULG C, 7ED C, 8ED C, 9ED C Giant Crab -4U +{4}{U} Creature - Crab 3/3 {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) TMP C, BTD C Giant Dustwasp -3GG +{3}{G}{G} Creature - Insect 3/3 Flying @@ -26786,33 +27142,33 @@ Suspend 4-{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} PLC C Giant Growth -G +{G} Instant Target creature gets +3/+3 until end of turn. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, BRB C, S00 C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, EVG C, ME2 C, M10 C, ME3 C, GVL C, M11 C, ME4 C Giant Harbinger -4R +{4}{R} Creature - Giant Shaman 3/4 When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. LRW U Giant Mantis -3G +{3}{G} Creature - Insect 2/4 Reach (This creature can block creatures with flying.) MIR C Giant Octopus -3U +{3}{U} Creature - Octopus 3/3 POR C, S99 C, S00 C, 7ED C, 8ED C, 9ED C Giant Oyster -2UU +{2}{U}{U} Creature - Oyster 0/3 You may choose not to untap Giant Oyster during your untap step. @@ -26820,14 +27176,14 @@ You may choose not to untap Giant Oyster during your untap step. HML U, TSB S Giant Scorpion -2B +{2}{B} Creature - Scorpion 1/3 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) ZEN C Giant Shark -5U +{5}{U} Creature - Fish 4/4 Giant Shark can't attack unless defending player controls an Island. @@ -26836,77 +27192,77 @@ When you control no Islands, sacrifice Giant Shark. DRK C Giant Slug -1B +{1}{B} Creature - Slug 1/1 {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. LEG C, CHR C Giant Solifuge -2{R/G}{R/G} +{2}{R/G}{R/G} Creature - Insect 4/1 -({r/g} can be paid with either {R} or {G}.) +({R/G} can be paid with either {R} or {G}.) Trample; haste; shroud (This permanent can't be the target of spells or abilities.) GPT R Giant Spider -3G +{3}{G} Creature - Spider 2/4 Reach (This creature can block creatures with flying.) LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C Giant Strength -RR +{R}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. LEG C, 4ED C, 5ED C, TMP C, 6ED C Giant Tortoise -1U +{1}{U} Creature - Turtle 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. ARN C (x2), 4ED C, MED C, ME4 C Giant Trap Door Spider -1RG +{1}{R}{G} Creature - Spider 2/3 {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. ICE U, ME2 U Giant Turtle -1GG +{1}{G}{G} Creature - Turtle 2/4 Giant Turtle can't attack if it attacked during your last turn. LEG C Giant Warthog -5G +{5}{G} Creature - Boar Beast 5/5 Trample JUD C Giant's Ire -3R +{3}{R} Tribal Sorcery - Giant Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. LRW C Giantbaiting -2{R/G} +{2}{R/G} Sorcery Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) SHM C Gibbering Descent -4BB +{4}{B}{B} Enchantment At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent - Skip your upkeep step if you have no cards in hand. @@ -26914,14 +27270,14 @@ Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cos FUT R Gibbering Hyenas -2G +{2}{G} Creature - Hyena 3/2 Gibbering Hyenas can't block black creatures. MIR C Gibbering Kami -3B +{3}{B} Creature - Spirit 2/2 Flying @@ -26929,22 +27285,22 @@ Soulshift 3 (When this is put into a graveyard from the battlefield, you may ret CHK C Gideon Jura -3WW -6 +{3}{W}{W} Planeswalker - Gideon -+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. --2: Destroy target tapped creature. -0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. +6 +[+2] During target opponent's next turn, creatures that player controls attack Gideon Jura if able. +[-2] Destroy target tapped creature. +[0] Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. ROE M Gift of Estates -1W +{1}{W} Sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. POR R, 9ED U Gift of Granite -W +{W} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -26952,7 +27308,7 @@ Enchanted creature gets +0/+2. FUT C Gift of the Deity -4{B/G} +{4}{B/G} Enchantment - Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) @@ -26960,33 +27316,33 @@ As long as enchanted creature is green, it gets +1/+1 and all creatures able to EVE C Gift of the Gargantuan -2G +{2}{G} Sorcery Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. ALA C Gift of the Woods -G +{G} Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. ALL C (x2) Gifts Ungiven -3U +{3}{U} Instant Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. CHK R, FVE M Gigadrowse -U +{U} Instant Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent. GPT C Gigantiform -3GG +{3}{G}{G} Enchantment - Aura Kicker {4} Enchant creature @@ -26995,14 +27351,14 @@ When Gigantiform enters the battlefield, if it was kicked, you may search your l ZEN R Gigantomancer -7G +{7}{G} Creature - Human Shaman 1/1 {1}: Target creature you control becomes 7/7 until end of turn. ROE R Gigapede -3GG +{3}{G}{G} Creature - Insect 6/1 Shroud (This permanent can't be the target of spells or abilities.) @@ -27010,7 +27366,7 @@ At the beginning of your upkeep, if Gigapede is in your graveyard, you may disca ONS R Gilded Drake -1U +{1}{U} Creature - Drake 3/3 Flying @@ -27018,33 +27374,33 @@ When Gilded Drake enters the battlefield, exchange control of Gilded Drake and u USG R Gilded Light -1W +{1}{W} Instant You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.) SCG U Gilded Lotus -5 +{5} Artifact {T}: Add three mana of any one color to your mana pool. MRD R Gilder Bairn -1{G/U}{G/U} +{1}{G/U}{G/U} Creature - Ouphe 1/3 -{2}{g/u}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) +{2}{G/U}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) EVE U Gilt-Leaf Ambush -2G +{2}{G} Tribal Instant - Elf Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) LRW C Gilt-Leaf Archdruid -3GG +{3}{G}{G} Creature - Elf Druid 3/3 Whenever you cast a Druid spell, you may draw a card. @@ -27058,20 +27414,28 @@ As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your LRW R Gilt-Leaf Seer -2G +{2}{G} Creature - Elf Shaman 2/2 {G}, {T}: Look at the top two cards of your library, then put them back in any order. LRW C Giltspire Avenger -GWU +{G}{W}{U} Creature - Human Soldier 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. CON R +Gitaxian Probe +{U/P} +Sorcery +({U/P} can be paid with either {U} or 2 life.) +Look at target player's hand. +Draw a card. +NPH C + Gix Vanguard Hand -2, life +18 @@ -27087,7 +27451,7 @@ Prevent all damage that would be dealt to you. ICE U, ME2 R Glacial Crevasses -2R +{2}{R} Enchantment Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. ICE R, ME2 R @@ -27099,7 +27463,7 @@ Glacial Fortress enters the battlefield tapped unless you control a Plains or an M10 R, M11 R Glacial Plating -2WW +{2}{W}{W} Snow Enchantment - Aura Enchant creature Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) @@ -27107,35 +27471,35 @@ Enchanted creature gets +3/+3 for each age counter on Glacial Plating. CSP U Glacial Ray -1R +{1}{R} Instant - Arcane Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK C Glacial Wall -2U +{2}{U} Creature - Wall 0/7 Defender (This creature can't attack.) ICE U, 5ED U, 6ED U, 7ED U Glaciers -2WU +{2}{W}{U} Enchantment At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains. ICE R Glade Gnarr -5G +{5}{G} Creature - Beast 4/4 Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. APC C Glamer Spinners -4{W/U} +{4}{W/U} Creature - Faerie Wizard 2/4 Flash @@ -27144,20 +27508,20 @@ When Glamer Spinners enters the battlefield, attach all Auras enchanting target SHM U Glamerdye -1U +{1}{U} Instant Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE R Glare of Subdual -2GW +{2}{G}{W} Enchantment Tap an untapped creature you control: Tap target artifact or creature. RAV R Glarecaster -4WW +{4}{W}{W} Creature - Bird Cleric 3/3 Flying @@ -27165,7 +27529,7 @@ Flying ONS R Glarewielder -4R +{4}{R} Creature - Elemental Shaman 3/1 Haste @@ -27174,34 +27538,34 @@ Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrif LRW U Glass Asp -1GG +{1}{G}{G} Creature - Snake 2/1 Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. TSP C Glass Golem -5 +{5} Artifact Creature - Golem 6/2 RAV U Glassdust Hulk -3WU +{3}{W}{U} Artifact Creature - Golem 3/4 Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. -Cycling {w/u} ({w/u}, Discard this card: Draw a card.) +Cycling {W/U} ({W/U}, Discard this card: Draw a card.) ARB C Glasses of Urza -1 +{1} Artifact {T}: Look at target player's hand. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, ME4 C Glaze Fiend -1B +{1}{B} Artifact Creature - Illusion 0/1 Flying @@ -27209,30 +27573,30 @@ Whenever another artifact enters the battlefield under your control, Glaze Fiend ALA C Gleam of Resistance -4W +{4}{W} Instant Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) CON C Gleancrawler -3{B/G}{B/G}{B/G} +{3}{B/G}{B/G}{B/G} Creature - Insect Horror 6/6 -({b/g} can be paid with either {B} or {G}.) +({B/G} can be paid with either {B} or {G}.) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. RAV R Gleeful Sabotage -1G +{1}{G} Sorcery Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM C, ARC C Glen Elendra Archmage -3U +{3}{U} Creature - Faerie Wizard 2/2 Flying @@ -27241,7 +27605,7 @@ Persist (When this creature is put into a graveyard from the battlefield, if it EVE R Glen Elendra Liege -1{U/B}{U/B}{U/B} +{1}{U/B}{U/B}{U/B} Creature - Faerie Knight 2/3 Flying @@ -27250,7 +27614,7 @@ Other black creatures you control get +1/+1. SHM R Glen Elendra Pranksters -3U +{3}{U} Creature - Faerie Wizard 1/3 Flying @@ -27258,7 +27622,7 @@ Whenever you cast a spell during an opponent's turn, you may return target creat LRW U Gliding Licid -2U +{2}{U} Creature - Licid 2/2 {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. @@ -27266,14 +27630,14 @@ Enchanted creature has flying. STH U Glimmerdust Nap -2U +{2}{U} Enchantment - Aura Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. LRW C Glimmering Angel -3W +{3}{W} Creature - Angel 2/2 Flying @@ -27281,7 +27645,7 @@ Flying INV C Glimmerpoint Stag -2WW +{2}{W}{W} Creature - Elk 3/3 Vigilance @@ -27307,19 +27671,19 @@ Whenever you roll {C}, choose target creature. Each player except that creature' HOP C Glimpse of Nature -G +{G} Sorcery Whenever you cast a creature spell this turn, draw a card. CHK R Glimpse the Unthinkable -UB +{U}{B} Sorcery Target player puts the top ten cards of his or her library into his or her graveyard. RAV R Glint Hawk -W +{W} Creature - Bird 2/2 Flying @@ -27327,14 +27691,14 @@ When Glint Hawk enters the battlefield, sacrifice it unless you return an artifa SOM C Glint Hawk Idol -2 +{2} Artifact Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. {W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn. SOM C Glint-Eye Nephilim -UBRG +{U}{B}{R}{G} Creature - Nephilim 2/2 Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. @@ -27342,14 +27706,14 @@ Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many card GPT R Glintwing Invoker -4U +{4}{U} Creature - Human Wizard Mutant 3/3 {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. LGN C Glissa Sunseeker -2GG +{2}{G}{G} Legendary Creature - Elf 3/2 First strike @@ -27357,22 +27721,44 @@ First strike MRD R Glissa's Courier -1GG +{1}{G}{G} Creature - Horror 2/3 Mountainwalk MBS C +Glissa's Scorn +{1}{G} +Instant +Destroy target artifact. Its controller loses 1 life. +NPH C + Glissa, the Traitor -BGG +{B}{G}{G} Legendary Creature - Zombie Elf 3/3 First strike, deathtouch Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may return target artifact card from your graveyard to your hand. MBS M +Glistener Elf +{G} +Creature - Elf Warrior +1/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH C + +Glistening Oil +{B}{B} +Enchantment - Aura +Enchant creature +Enchanted creature has infect. +At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. +When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. +NPH R + Glitterfang -R +{R} Creature - Spirit 1/1 Haste @@ -27380,7 +27766,7 @@ At the beginning of the end step, return Glitterfang to its owner's hand. SOK C Glittering Lion -2W +{2}{W} Creature - Cat 2/2 Prevent all damage that would be dealt to Glittering Lion. @@ -27388,7 +27774,7 @@ Prevent all damage that would be dealt to Glittering Lion. PCY U Glittering Lynx -W +{W} Creature - Cat 1/1 Prevent all damage that would be dealt to Glittering Lynx. @@ -27396,26 +27782,26 @@ Prevent all damage that would be dealt to Glittering Lynx. PCY C Glittering Wish -GW +{G}{W} Sorcery You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. FUT R Global Ruin -4W +{4}{W} Sorcery Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. INV R Gloom -2B +{2}{B} Enchantment White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R Gloomdrifter -3B +{3}{B} Creature - Zombie Minion 2/2 Flying @@ -27423,20 +27809,20 @@ Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter h TOR U Gloomhunter -2B +{2}{B} Creature - Bat 2/1 Flying ROE C Gloomlance -3BB +{3}{B}{B} Sorcery Destroy target creature. If that creature was green or white, its controller discards a card. SHM C Gloomwidow -2G +{2}{G} Creature - Spider 3/3 Reach @@ -27444,25 +27830,25 @@ Gloomwidow can't block creatures without flying. SHM U Gloomwidow's Feast -3G +{3}{G} Instant Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) SHM C Glorious Anthem -1WW +{1}{W}{W} Enchantment Creatures you control get +1/+1. USG R, 7ED R, 8ED R, 9ED R, 10E R Glorious Charge -1W +{1}{W} Instant Creatures you control get +1/+1 until end of turn. M10 C Glory -3WW +{3}{W}{W} Creature - Incarnation 3/3 Flying @@ -27470,48 +27856,48 @@ Flying PRO R, JUD R Glory Seeker -1W +{1}{W} Creature - Human Soldier 2/2 ONS C, 8ED C, 9ED C, ROE C, EVT C Glory of Warfare -2RW +{2}{R}{W} Enchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. ARB R, HOP R Gloryscale Viashino -1RGW +{1}{R}{G}{W} Creature - Viashino Soldier 3/3 Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. ARB U Glowering Rogon -5G +{5}{G} Creature - Beast 4/4 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) LGN C Glowing Anemone -3U +{3}{U} Creature - Jellyfish Beast 1/3 When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. MMQ U Glowrider -2W +{2}{W} Creature - Human Cleric 2/1 Noncreature spells cost {1} more to cast. LGN R Gluttonous Slime -2G +{2}{G} Creature - Ooze 2/2 Flash @@ -27519,57 +27905,57 @@ Devour 1 (As this enters the battlefield, you may sacrifice any number of creatu CON U Gluttonous Zombie -4B +{4}{B} Creature - Zombie 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) ONS U, 8ED U, 9ED U Glyph of Delusion -U +{U} Instant Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." LEG C Glyph of Destruction -R +{R} Instant Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. LEG C Glyph of Doom -B +{B} Instant At end of combat, destroy all creatures that were blocked by target Wall this turn. LEG C Glyph of Life -W +{W} Instant Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. LEG C Glyph of Reincarnation -G +{G} Instant Cast Glyph of Reincarnation only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. LEG C Gnarled Effigy -4 +{4} Artifact {4}, {T}: Put a -1/-1 counter on target creature. SHM U Gnarled Mass -1GG +{1}{G}{G} Creature - Spirit 3/3 BOK C Gnarlid Pack -1G +{1}{G} Creature - Beast 2/2 Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) @@ -27577,117 +27963,117 @@ Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it WWK C Gnat Alley Creeper -2R +{2}{R} Creature - Human Rogue 3/1 Gnat Alley Creeper can't be blocked by creatures with flying. DIS U Gnat Miser -B +{B} Creature - Rat Shaman 1/1 Each opponent's maximum hand size is reduced by one. SOK C Gnathosaur -4RR +{4}{R}{R} Creature - Lizard 5/4 Sacrifice an artifact: Gnathosaur gains trample until end of turn. MBS C Go for the Throat -1B +{1}{B} Instant Destroy target nonartifact creature. MBS U Goatnapper -2R +{2}{R} Creature - Goblin Rogue 2/2 When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. LRW U Gobhobbler Rats -BR +{B}{R} Creature - Rat 2/2 Hellbent - As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." DIS C Goblin Archaeologist -1R +{1}{R} Creature - Goblin Artificer 1/2 {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. DST U Goblin Arsonist -R +{R} Creature - Goblin Shaman 1/1 When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. ROE C Goblin Artillery -1RR +{1}{R}{R} Creature - Goblin Warrior 1/3 {T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. M10 U Goblin Artisans -R +{R} Creature - Goblin Artificer 1/1 {T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. ATQ U, CHR U Goblin Assassin -3RR +{3}{R}{R} Creature - Goblin Assassin 2/2 Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. LGN U Goblin Assault -2R +{2}{R} Enchantment At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblin creatures attack each turn if able. ALA R Goblin Balloon Brigade -R +{R} Creature - Goblin Warrior 1/1 {R}: Goblin Balloon Brigade gains flying until end of turn. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 9ED U, M11 C Goblin Berserker -3R +{3}{R} Creature - Goblin Berserker 2/2 First strike, haste UDS U Goblin Bomb -1R +{1}{R} Enchantment At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. WTH R Goblin Bombardment -1R +{1}{R} Enchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. TMP U Goblin Brawler -2R +{2}{R} Creature - Goblin Warrior 2/2 First strike @@ -27695,14 +28081,14 @@ Goblin Brawler can't be equipped. 5DN C Goblin Brigand -1R +{1}{R} Creature - Goblin Warrior 2/2 Goblin Brigand attacks each turn if able. SCG C, 9ED C Goblin Bully -1R +{1}{R} Creature - Goblin 2/1 POR C, ME4 C @@ -27714,7 +28100,7 @@ Land ONS U, EVG U Goblin Bushwhacker -R +{R} Creature - Goblin Warrior 1/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) @@ -27722,46 +28108,46 @@ When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you ZEN C Goblin Cadets -R +{R} Creature - Goblin 2/1 Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) USG U Goblin Cannon -4 +{4} Artifact {2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. 5DN U Goblin Cavaliers -2R +{2}{R} Creature - Goblin 3/2 P02 C, S99 C, ME4 C Goblin Caves -1RR +{1}{R}{R} Enchantment - Aura Enchant land If enchanted land is a basic Mountain, Goblin creatures get +0/+2. DRK C, ME4 C Goblin Charbelcher -4 +{4} Artifact {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. MRD R Goblin Chariot -2R +{2}{R} Creature - Goblin Warrior 2/2 Haste (This creature can attack the turn it comes under your control.) S99 C, 7ED C, 8ED C, 9ED C Goblin Chieftain -1RR +{1}{R}{R} Creature - Goblin 2/2 Haste (This creature can attack and {T} as soon as it comes under your control.) @@ -27769,49 +28155,49 @@ Other Goblin creatures you control get +1/+1 and have haste. M10 R, M11 R Goblin Chirurgeon -R +{R} Creature - Goblin Shaman 0/2 Sacrifice a Goblin: Regenerate target creature. FEM C (x3), MED C Goblin Clearcutter -3R +{3}{R} Creature - Goblin 3/3 {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. LGN U Goblin Cohort -R +{R} Creature - Goblin Warrior 2/2 Goblin Cohort can't attack unless you've cast a creature spell this turn. BOK C, EVG C Goblin Commando -4R +{4}{R} Creature - Goblin 2/2 When Goblin Commando enters the battlefield, it deals 2 damage to target creature. S99 U Goblin Deathraiders -BR +{B}{R} Creature - Goblin Warrior 3/1 Trample ALA C Goblin Digging Team -R +{R} Creature - Goblin 1/1 {T}, Sacrifice Goblin Digging Team: Destroy target Wall. DRK C, CHR C, 5ED C, 6ED C, 7ED C Goblin Dirigible -6 +{6} Artifact Creature - Construct 4/4 Flying @@ -27820,7 +28206,7 @@ At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigi MRD U Goblin Dynamo -5RR +{5}{R}{R} Creature - Goblin Mutant 4/4 {T}: Goblin Dynamo deals 1 damage to target creature or player. @@ -27828,20 +28214,20 @@ Creature - Goblin Mutant LGN U Goblin Elite Infantry -1R +{1}{R} Creature - Goblin Warrior 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. MIR C, 6ED C, 7ED C, 10E C Goblin Festival -1R +{1}{R} Enchantment {2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. UDS R Goblin Fire Fiend -3R +{3}{R} Creature - Goblin Berserker 1/1 Haste @@ -27850,28 +28236,28 @@ Goblin Fire Fiend must be blocked if able. RAV C Goblin Firebug -1R +{1}{R} Creature - Goblin 2/2 When Goblin Firebug leaves the battlefield, sacrifice a land. LGN C Goblin Firestarter -R +{R} Creature - Goblin 1/1 Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. P02 U, ME4 C Goblin Flectomancer -URR +{U}{R}{R} Creature - Goblin Wizard 2/2 Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. GPT U Goblin Flotilla -2R +{2}{R} Creature - Goblin 2/2 Islandwalk @@ -27879,27 +28265,27 @@ At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks FEM R Goblin Furrier -1R +{1}{R} Creature - Goblin Warrior 2/2 Prevent all damage that Goblin Furrier would deal to snow creatures. CSP C Goblin Game -5RR +{5}{R}{R} Sorcery Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. PLS R Goblin Gardener -3R +{3}{R} Creature - Goblin 2/1 When Goblin Gardener is put into a graveyard from the battlefield, destroy target land. UDS C, 7ED C Goblin Gaveleer -R +{R} Creature - Goblin Warrior 1/1 Trample @@ -27907,14 +28293,14 @@ Goblin Gaveleer gets +2/+0 for each Equipment attached to it. SOM C Goblin General -1RR +{1}{R}{R} Creature - Goblin Warrior 1/1 Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. P02 R, S99 U, ME4 U Goblin Glider -1R +{1}{R} Creature - Goblin 1/1 Flying @@ -27922,7 +28308,7 @@ Goblin Glider can't block. P02 C, S99 U, 7ED U, 8ED U Goblin Goon -3R +{3}{R} Creature - Goblin Mutant 6/6 Goblin Goon can't attack unless you control more creatures than defending player. @@ -27930,28 +28316,28 @@ Goblin Goon can't block unless you control more creatures than attacking player. LGN R Goblin Grappler -R +{R} Creature - Goblin 1/1 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) LGN C Goblin Grenade -R +{R} Sorcery As an additional cost to cast Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. FEM C (x3), MED U Goblin Grenadiers -3R +{3}{R} Creature - Goblin 2/2 Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. WTH U Goblin Guide -R +{R} Creature - Goblin Scout 2/2 Haste @@ -27959,33 +28345,33 @@ Whenever Goblin Guide attacks, defending player reveals the top card of his or h ZEN R Goblin Hero -2R +{2}{R} Creature - Goblin 2/2 DRK C, 5ED C, 6ED C, S99 R, S00 C Goblin King -1RR +{1}{R}{R} Creature - Goblin 2/2 Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R Goblin Kites -1R +{1}{R} Enchantment {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. FEM U Goblin Lackey -R +{R} Creature - Goblin 1/1 Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. USG U, FVE M Goblin Legionnaire -RW +{R}{W} Creature - Goblin Soldier 2/2 {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. @@ -27993,33 +28379,33 @@ Creature - Goblin Soldier APC C Goblin Lookout -1R +{1}{R} Creature - Goblin 1/2 {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. LGN C Goblin Lore -1R +{1}{R} Sorcery Draw four cards, then discard three cards at random. P02 U, S99 U, 10E U Goblin Lyre -3 +{3} Artifact Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. ICE R Goblin Machinist -4R +{4}{R} Creature - Goblin 0/5 {2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. ONS U Goblin Marshal -4RR +{4}{R}{R} Creature - Goblin Warrior 3/3 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -28027,35 +28413,35 @@ When Goblin Marshal enters the battlefield or is put into a graveyard from the b UDS R Goblin Masons -1R +{1}{R} Creature - Goblin 2/1 When Goblin Masons is put into a graveyard from the battlefield, destroy target Wall. UDS C Goblin Matron -2R +{2}{R} Creature - Goblin 1/1 When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. P02 U, USG C, 7ED U, EVG U Goblin Medics -2R +{2}{R} Creature - Goblin Shaman 1/1 Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. ULG C Goblin Mountaineer -R +{R} Creature - Goblin Scout 1/1 Mountainwalk P02 C, S99 C, 9ED C, ALA C Goblin Mutant -2RR +{2}{R}{R} Creature - Goblin Mutant 5/3 Trample @@ -28064,33 +28450,33 @@ Goblin Mutant can't block creatures with power 3 or greater. ICE U, MED U Goblin Offensive -X1RR +{X}{1}{R}{R} Sorcery Put X 1/1 red Goblin creature tokens onto the battlefield. USG U, HOP U Goblin Outlander -BR +{B}{R} Creature - Goblin Scout 2/2 Protection from white CON C Goblin Patrol -R +{R} Creature - Goblin 2/1 Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) USG C Goblin Piker -1R +{1}{R} Creature - Goblin Warrior 2/1 P02 C, 9ED C, 10E C, M10 C, M11 C Goblin Piledriver -1R +{1}{R} Creature - Goblin Warrior 1/2 Protection from blue @@ -28098,21 +28484,21 @@ Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each oth ONS R Goblin Polka Band -RR +{R}{R} Creature - Goblin 1/1 2, T: Choose any number of target creatures at random. Tap those creatures. Goblins tapped this way do not untap during their controllers' next untap steps. This ability costs R more to activate for each target. ASTRAL S Goblin Psychopath -3R +{3}{R} Creature - Goblin Mutant 5/5 Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. SCG U Goblin Pyromancer -3R +{3}{R} Creature - Goblin Wizard 2/2 When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. @@ -28120,14 +28506,14 @@ At the beginning of the end step, destroy all Goblins. ONS R Goblin Raider -1R +{1}{R} Creature - Goblin Warrior 2/2 Goblin Raider can't block. P02 C, USG C, 7ED C, 8ED C, 9ED C Goblin Razerunners -2RR +{2}{R}{R} Creature - Goblin Warrior 3/4 {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. @@ -28135,21 +28521,21 @@ At the beginning of your end step, you may have Goblin Razerunners deal damage e CON R Goblin Recruiter -1R +{1}{R} Creature - Goblin 1/1 When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. VIS U, 6ED U Goblin Replica -3 +{3} Artifact Creature - Goblin 2/2 {3}{R}, Sacrifice Goblin Replica: Destroy target artifact. MRD C Goblin Rimerunner -2R +{2}{R} Snow Creature - Goblin Warrior 2/2 {T}: Target creature can't block this turn. @@ -28157,7 +28543,7 @@ Snow Creature - Goblin Warrior CSP C Goblin Ringleader -3R +{3}{R} Creature - Goblin 2/2 Haste @@ -28165,7 +28551,7 @@ When Goblin Ringleader enters the battlefield, reveal the top four cards of your APC U, EVG U Goblin Rock Sled -1R +{1}{R} Creature - Goblin 3/1 Trample @@ -28174,13 +28560,13 @@ Goblin Rock Sled can't attack unless defending player controls a Mountain. DRK C, 4ED C Goblin Roughrider -2R +{2}{R} Creature - Goblin Knight 3/2 WWK C Goblin Ruinblaster -2R +{2}{R} Creature - Goblin Shaman 2/1 Kicker {R} (You may pay an additional {R} as you cast this spell.) @@ -28189,7 +28575,7 @@ When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target ZEN U Goblin Sappers -1R +{1}{R} Creature - Goblin 1/1 {R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. @@ -28197,20 +28583,20 @@ Creature - Goblin ICE C Goblin Scouts -3RR +{3}{R}{R} Sorcery Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. MIR U Goblin Settler -3R +{3}{R} Creature - Goblin 1/1 When Goblin Settler enters the battlefield, destroy target land. S99 U Goblin Sharpshooter -2R +{2}{R} Creature - Goblin 1/1 Goblin Sharpshooter doesn't untap during your untap step. @@ -28219,14 +28605,14 @@ Whenever a creature is put into a graveyard from the battlefield, untap Goblin S ONS R Goblin Shortcutter -1R +{1}{R} Creature - Goblin Scout 2/1 When Goblin Shortcutter enters the battlefield, target creature can't block this turn. ZEN C Goblin Shrine -1RR +{1}{R}{R} Enchantment - Aura Enchant land If enchanted land is a basic Mountain, Goblin creatures get +1/+0. @@ -28234,35 +28620,35 @@ When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin crea DRK C, CHR C, ME4 C Goblin Ski Patrol -1R +{1}{R} Creature - Goblin 1/1 {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. ICE C, ME2 C Goblin Sky Raider -2R +{2}{R} Creature - Goblin Warrior 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) ONS C, 9ED C, 10E C Goblin Skycutter -1R +{1}{R} Creature - Goblin Warrior 2/1 Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. TSP C Goblin Sledder -R +{R} Creature - Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. ONS C, EVG C Goblin Snowman -3R +{3}{R} Creature - Goblin 1/1 Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. @@ -28270,42 +28656,42 @@ Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to ICE U, TSB S Goblin Soothsayer -R +{R} Creature - Goblin Shaman 1/1 {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. MIR U Goblin Spelunkers -2R +{2}{R} Creature - Goblin Warrior 2/2 Mountainwalk USG C, 7ED C, RAV C Goblin Spy -R +{R} Creature - Goblin Rogue 1/1 Play with the top card of your library revealed. INV U Goblin Striker -1R +{1}{R} Creature - Goblin Berserker 1/1 First strike, haste MRD C Goblin Swine-Rider -R +{R} Creature - Goblin 1/1 Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. VIS C Goblin Taskmaster -R +{R} Creature - Goblin 1/1 {1}{R}: Target Goblin creature gets +1/+0 until end of turn. @@ -28313,41 +28699,41 @@ Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face u ONS C Goblin Tinkerer -1R +{1}{R} Creature - Goblin Artificer 1/2 {R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. MIR C Goblin Trenches -1RW +{1}{R}{W} Enchantment {2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. APC R Goblin Tunneler -1R +{1}{R} Creature - Goblin Rogue 1/1 {T}: Target creature with power 2 or less is unblockable this turn. ROE C, M11 C Goblin Turncoat -1B +{1}{B} Creature - Goblin Mercenary 2/1 Sacrifice a Goblin: Regenerate Goblin Turncoat. LGN C Goblin Vandal -R +{R} Creature - Goblin Rogue 1/1 Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. WTH C Goblin War Buggy -1R +{1}{R} Creature - Goblin 2/2 Haste @@ -28355,32 +28741,32 @@ Echo {1}{R} (At the beginning of your upkeep, if this came under your control si USG C Goblin War Cry -2R +{2}{R} Sorcery Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. P02 U Goblin War Drums -2R +{2}{R} Enchantment Each creature you control can't be blocked except by two or more creatures. FEM C (x4), 5ED C, 7ED U Goblin War Paint -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has haste. ZEN C Goblin War Strike -R +{R} Sorcery Goblin War Strike deals damage equal to the number of Goblins you control to target player. P02 C, SCG C Goblin War Wagon -4 +{4} Artifact Creature - Juggernaut 3/3 Goblin War Wagon doesn't untap during your untap step. @@ -28388,7 +28774,7 @@ At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wa MRD C Goblin Warchief -1RR +{1}{R}{R} Creature - Goblin 2/2 Goblin spells you cast cost {1} less to cast. @@ -28402,27 +28788,27 @@ Attacking creatures you control get +1/+0. VG S (x2) Goblin Wardriver -RR +{R}{R} Creature - Goblin Warrior 2/2 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) MBS U Goblin Warrens -2R +{2}{R} Enchantment {2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. FEM R, 5ED R, 6ED R, ME4 U Goblin Welder -R +{R} Creature - Goblin Artificer 1/1 {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. ULG R Goblin Wizard -2RR +{2}{R}{R} Creature - Goblin Wizard 1/1 {T}: You may put a Goblin permanent card from your hand onto the battlefield. @@ -28430,7 +28816,7 @@ Creature - Goblin Wizard DRK R, MED R Goblins of the Flarg -R +{R} Creature - Goblin Warrior 1/1 Mountainwalk @@ -28452,14 +28838,14 @@ As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godl GPT R Godo's Irregulars -R +{R} Creature - Human Warrior 1/1 {R}: Godo's Irregulars deals 1 damage to target creature blocking it. SOK U Godo, Bandit Warlord -5R +{5}{R} Legendary Creature - Human Barbarian 3/3 When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. @@ -28473,7 +28859,7 @@ When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, BOK U Godsire -4RGGW +{4}{R}{G}{G}{W} Creature - Beast 8/8 Vigilance @@ -28481,21 +28867,21 @@ Vigilance ALA M Godtoucher -3G +{3}{G} Creature - Elf Cleric 2/2 {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. ALA C Godtracker of Jund -1RG +{1}{R}{G} Creature - Elf Shaman 2/2 Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. ARB C Goham Djinn -5B +{5}{B} Creature - Djinn 5/5 {1}{B}: Regenerate Goham Djinn. @@ -28503,33 +28889,33 @@ Goham Djinn gets -2/-2 as long as black is the most common color among all perma INV U Gold Myr -2 +{2} Artifact Creature - Myr 1/1 {T}: Add {W} to your mana pool. MRD C, HOP C, SOM C Golden Bear -3G +{3}{G} Creature - Bear 4/3 P02 C Golden Urn -1 +{1} Artifact At the beginning of your upkeep, you may put a charge counter on Golden Urn. {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. SOM C Golden Wish -3WW +{3}{W}{W} Sorcery You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. JUD R Goldenglow Moth -W +{W} Creature - Insect 0/1 Flying @@ -28543,35 +28929,35 @@ Whenever you roll {C}, put a 0/1 white Goat creature token onto the battlefield. HOP C Goldmeadow Dodger -W +{W} Creature - Kithkin Rogue 1/1 Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. LRW C Goldmeadow Harrier -W +{W} Creature - Kithkin Soldier 1/1 {W}, {T}: Tap target creature. LRW C, EVT C Goldmeadow Lookout -3W +{3}{W} Creature - Kithkin Spellshaper 2/2 {W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." FUT U Goldmeadow Stalwart -W +{W} Creature - Kithkin Soldier 2/2 As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. LRW U Golem Artisan -5 +{5} Artifact Creature - Golem 3/3 {2}: Target artifact creature gets +1/+1 until end of turn. @@ -28579,27 +28965,27 @@ Artifact Creature - Golem SOM U Golem Foundry -3 +{3} Artifact Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. SOM C Golem's Heart -2 +{2} Artifact Whenever a player casts an artifact spell, you may gain 1 life. SOM U Golem-Skin Gauntlets -1 +{1} Artifact - Equipment Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD U Golgari Brownscale -1GG +{1}{G}{G} Creature - Lizard 2/3 When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. @@ -28607,13 +28993,13 @@ Dredge 2 (If you would draw a card, instead you may put exactly two cards from t RAV C Golgari Germination -1BG +{1}{B}{G} Enchantment Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield. RAV U Golgari Grave-Troll -4G +{4}{G} Creature - Skeleton Troll 0/0 Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. @@ -28625,7 +29011,7 @@ Golgari Guildmage {B/G}{B/G} Creature - Elf Shaman 2/2 -({b/g} can be paid with either {B} or {G}.) +({B/G} can be paid with either {B} or {G}.) {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature. RAV U @@ -28638,20 +29024,20 @@ When Golgari Rot Farm enters the battlefield, return a land you control to its o RAV C Golgari Rotwurm -3BG +{3}{B}{G} Creature - Zombie Wurm 5/4 {B}, Sacrifice a creature: Target player loses 1 life. RAV C Golgari Signet -2 +{2} Artifact {1}, {T}: Add {B}{G} to your mana pool. RAV C Golgari Thug -1B +{1}{B} Creature - Human Warrior 1/1 When Golgari Thug is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library. @@ -28659,34 +29045,34 @@ Dredge 4 (If you would draw a card, instead you may put exactly four cards from RAV U Golgothian Sylex -4 +{4} Artifact {1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. ATQ R Goliath Beetle -2G +{2}{G} Creature - Insect 3/1 Trample UDS C Goliath Sphinx -5UU +{5}{U}{U} Creature - Sphinx 8/7 Flying WWK R Goliath Spider -6GG +{6}{G}{G} Creature - Spider 7/6 Reach (This creature can block creatures with flying.) RAV U Gomazoa -2U +{2}{U} Creature - Jellyfish 0/3 Defender, flying @@ -28694,35 +29080,35 @@ Defender, flying ZEN U Gore Vassal -2W +{2}{W} Creature - Hound 2/1 Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it. MBS U Goretusk Firebeast -5R +{5}{R} Creature - Elemental Boar Beast 2/2 When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. JUD C Gorger Wurm -3RG +{3}{R}{G} Creature - Wurm 5/5 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) ARB C Gorgon Flail -2 +{2} Artifact - Equipment Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) M10 U Gorgon Recluse -3BB +{3}{B}{B} Creature - Gorgon 2/4 Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. @@ -28730,7 +29116,7 @@ Madness {B}{B} (If you discard this card, you may cast it for its madness cost i TSP C Gorilla Berserkers -3GG +{3}{G}{G} Creature - Ape Berserker 2/3 Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) @@ -28738,14 +29124,14 @@ Gorilla Berserkers can't be blocked except by three or more creatures. ALL C (x2) Gorilla Chieftain -2GG +{2}{G}{G} Creature - Ape 3/3 {1}{G}: Regenerate Gorilla Chieftain. ALL C (x2), 6ED C, 7ED C Gorilla Pack -2G +{2}{G} Creature - Ape 3/3 Gorilla Pack can't attack unless defending player controls a Forest. @@ -28753,14 +29139,14 @@ When you control no Forests, sacrifice Gorilla Pack. ICE C Gorilla Shaman -R +{R} Creature - Ape Shaman 1/1 {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. ALL C (x2), ME2 U Gorilla Titan -3GG +{3}{G}{G} Creature - Ape 4/4 Trample @@ -28768,7 +29154,7 @@ Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. ODY U Gorilla War Cry -1R +{1}{R} Instant Cast Gorilla War Cry only during combat before blockers are declared. Attacking creatures can't be blocked this turn except by two or more creatures. @@ -28776,26 +29162,26 @@ Draw a card at the beginning of the next turn's upkeep. ALL C (x2), ME4 C Gorilla Warrior -2G +{2}{G} Creature - Ape Warrior 3/2 POR C, USG C, S99 C, BRB C Goryo's Vengeance -1B +{1}{B} Instant - Arcane Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK R Gossamer Chains -WW +{W}{W} Enchantment Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. VIS C Gossamer Phantasm -1U +{1}{U} Creature - Illusion 2/1 Flying @@ -28803,7 +29189,7 @@ When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. PLC C Gosta Dirk -3WWUU +{3}{W}{W}{U}{U} Legendary Creature - Human Warrior 4/4 First strike @@ -28811,28 +29197,28 @@ Creatures with islandwalk can be blocked as though they didn't have islandwalk. LEG R Govern the Guildless -5U +{5}{U} Sorcery Gain control of target monocolored creature. Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) DIS R Grab the Reins -3R +{3}{R} Instant Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.) MRD U Graceful Adept -2U +{2}{U} Creature - Human Wizard 1/3 You have no maximum hand size. CHK U Graceful Antelope -2WW +{2}{W}{W} Creature - Antelope 1/4 Plainswalk @@ -28840,13 +29226,13 @@ Whenever Graceful Antelope deals combat damage to a player, you may have target ODY R Graceful Reprieve -1W +{1}{W} Instant When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. MOR U Grafted Exoskeleton -4 +{4} Artifact - Equipment Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. @@ -28854,14 +29240,14 @@ Equip {2} SOM U Grafted Skullcap -4 +{4} Artifact At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. USG R, 7ED R Grafted Wargear -3 +{3} Artifact - Equipment Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. @@ -28869,7 +29255,7 @@ Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) 5DN U Grand Arbiter Augustin IV -2WU +{2}{W}{U} Legendary Creature - Human Advisor 2/3 White spells you cast cost {1} less to cast. @@ -28878,7 +29264,7 @@ Spells your opponents cast cost {1} more to cast. DIS R Grand Architect -1UU +{1}{U}{U} Creature - Vedalken Artificer 1/3 Other blue creatures you control get +1/+1. @@ -28894,21 +29280,21 @@ Grand Coliseum enters the battlefield tapped. ONS R Grand Melee -3R +{3}{R} Enchantment All creatures attack each turn if able. All creatures block each turn if able. ONS R Grandmother Sengir -4B +{4}{B} Legendary Creature - Human Wizard 3/3 {1}{B}, {T}: Target creature gets -1/-1 until end of turn. HML R, ME2 R Granger Guildmage -G +{G} Creature - Human Wizard 1/1 {W}, {T}: Target creature gains first strike until end of turn. @@ -28916,7 +29302,7 @@ Creature - Human Wizard MIR C Granite Gargoyle -2R +{2}{R} Creature - Gargoyle 2/2 Flying @@ -28924,47 +29310,47 @@ Flying LEA R, LEB R, 2ED R, 3ED R, MED U Granite Grip -2R +{2}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. ULG C, 7ED C Granite Shard -3 +{3} Artifact {3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. MRD U Granulate -2RR +{2}{R}{R} Sorcery Destroy each nonland artifact with converted mana cost 4 or less. 5DN R Grapeshot -1R +{1}{R} Sorcery Grapeshot deals 1 damage to target creature or player. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) TSP C Grapeshot Catapult -4 +{4} Artifact Creature - Construct 2/3 {T}: Grapeshot Catapult deals 1 damage to target creature with flying. ATQ C, 4ED C, 5ED C, 7ED U, ME4 U Grappler Spider -1G +{1}{G} Creature - Spider 2/1 Reach (This creature can block creatures with flying.) WWK C Grappling Hook -4 +{4} Artifact - Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. @@ -28972,13 +29358,13 @@ Equip {4} ZEN R Grasp of Darkness -BB +{B}{B} Instant Target creature gets -4/-4 until end of turn. SOM C Grassland Crusader -5W +{5}{W} Creature - Human Cleric Soldier 2/4 {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. @@ -28988,23 +29374,23 @@ Grasslands Land Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. -MIR U +MIR U, DDG U Gratuitous Violence -2RRR +{2}{R}{R}{R} Enchantment If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. ONS R Grave Consequences -1B +{1}{B} Instant Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. Draw a card. JUD U Grave Defiler -3B +{3}{B} Creature - Zombie 2/1 When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. @@ -29012,26 +29398,26 @@ When Grave Defiler enters the battlefield, reveal the top four cards of your lib APC U Grave Pact -1BBB +{1}{B}{B}{B} Enchantment Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature. STH R, 8ED R, 9ED R, 10E R, HOP R Grave Peril -1B +{1}{B} Enchantment When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. FUT C Grave Robbers -1BB +{1}{B}{B} Creature - Human Rogue 1/1 {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. DRK R Grave Scrabbler -3B +{3}{B} Creature - Zombie 2/2 Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) @@ -29039,7 +29425,7 @@ When Grave Scrabbler enters the battlefield, if its madness cost was paid, you m FUT C Grave Servitude -1B +{1}{B} Enchantment - Aura You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature @@ -29047,7 +29433,7 @@ Enchanted creature gets +3/-1 and is black. MIR C Grave Titan -4BB +{4}{B}{B} Creature - Giant 6/6 Deathtouch @@ -29055,7 +29441,7 @@ Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie M11 M Grave-Shell Scarab -2BGG +{2}{B}{G}{G} Creature - Insect 4/4 {1}, Sacrifice Grave-Shell Scarab: Draw a card. @@ -29063,35 +29449,35 @@ Dredge 1 (If you would draw a card, instead you may put exactly one card from th RAV R Gravebane Zombie -3B +{3}{B} Creature - Zombie 3/2 If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. MIR C, 6ED U Gravebind -B +{B} Instant Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep. ICE R, ME4 C Graveborn Muse -2BB +{2}{B}{B} Creature - Zombie Spirit 3/3 At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. LGN R, 10E R Gravedigger -3B +{3}{B} Creature - Zombie 2/2 When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. POR U, TMP C, 6ED C, S99 U, BTD C, 7ED C, ODY C, 8ED C, 9ED C, 10E C, M10 C, HOP C, M11 C Gravegouger -2B +{2}{B} Creature - Nightmare Horror 2/2 When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. @@ -29099,7 +29485,7 @@ When Gravegouger leaves the battlefield, return the exiled cards to their owner' TOR C Gravel Slinger -3W +{3}{W} Creature - Human Soldier 1/3 {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. @@ -29107,14 +29493,14 @@ Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS C Gravelgill Axeshark -4{U/B} +{4}{U/B} Creature - Merfolk Soldier 3/3 Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM C Gravelgill Duo -2{U/B} +{2}{U/B} Creature - Merfolk Rogue Warrior 2/1 Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. @@ -29124,11 +29510,11 @@ SHM C Graven Cairns Land {T}: Add {1} to your mana pool. -{b/r}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. +{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. FUT R, SHM R Graven Dominator -4WW +{4}{W}{W} Creature - Gargoyle 4/4 Flying @@ -29137,52 +29523,52 @@ When Graven Dominator enters the battlefield or the creature it haunts is put in GPT R Gravespawn Sovereign -4BB +{4}{B}{B} Creature - Zombie 3/3 Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. ONS R Gravestorm -BBB +{B}{B}{B} Enchantment At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. ODY R Gravitational Shift -3UU +{3}{U}{U} Enchantment Creatures with flying get +2/+0. Creatures without flying get -2/-0. ROE R Gravity Sphere -2R +{2}{R} World Enchantment All creatures lose flying. LEG R Gravity Well -1GG +{1}{G}{G} Enchantment Whenever a creature with flying attacks, it loses flying until end of turn. ROE U Graxiplon -5U +{5}{U} Creature - Beast 3/4 Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. ONS U Gray Ogre -2R +{2}{R} Creature - Ogre 2/2 LEA C, LEB C, 2ED C, 3ED C, 4ED C Graypelt Hunter -3G +{3}{G} Creature - Human Warrior Ally 2/2 Trample @@ -29197,29 +29583,29 @@ When Graypelt Refuge enters the battlefield, you gain 1 life. ZEN U, ARC U Grayscaled Gharial -U +{U} Creature - Crocodile 1/1 Islandwalk RAV C Grazing Gladehart -2G +{2}{G} Creature - Antelope 2/2 Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. ZEN C Grazing Kelpie -3{G/U} +{3}{G/U} Creature - Beast 2/3 -{g/u}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. +{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE C Great Defender -W +{W} Instant Target creature gets +0/+X until end of turn, where X is its converted mana cost. LEG U @@ -29231,7 +29617,7 @@ Artifact Land MRD C, HOP C Great Sable Stag -1GG +{1}{G}{G} Creature - Elk 3/3 Great Sable Stag can't be countered. @@ -29239,20 +29625,20 @@ Protection from blue and from black (This creature can't be blocked, targeted, d M10 R Great Wall -2W +{2}{W} Enchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk. LEG U Great Whale -5UU +{5}{U}{U} Creature - Whale 5/5 When Great Whale enters the battlefield, untap up to seven lands. USG R Greatbow Doyen -4G +{4}{G} Creature - Elf Archer 2/4 Other Archer creatures you control get +1/+1. @@ -29260,28 +29646,28 @@ Whenever an Archer you control deals damage to a creature, that Archer deals tha MOR R Greater Auramancy -1W +{1}{W} Enchantment Other enchantments you control have shroud. Enchanted creatures you control have shroud. SHM R Greater Basilisk -3GG +{3}{G}{G} Creature - Basilisk 3/5 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) M11 C Greater Forgeling -3RR +{3}{R}{R} Creature - Elemental 3/4 {1}{R}: Greater Forgeling gets +3/-3 until end of turn. RAV U Greater Gargadon -9R +{9}{R} Creature - Beast 9/7 Suspend 10-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) @@ -29289,13 +29675,13 @@ Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gar TSP R Greater Good -2GG +{2}{G}{G} Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. USG R, 9ED R Greater Harvester -2BBB +{2}{B}{B}{B} Creature - Horror 5/6 At the beginning of your upkeep, sacrifice a permanent. @@ -29303,20 +29689,20 @@ Whenever Greater Harvester deals combat damage to a player, that player sacrific DST R Greater Mossdog -3G +{3}{G} Creature - Plant Hound 3/3 Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV C Greater Realm of Preservation -1W +{1}{W} Enchantment {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. LEG U, 5ED U, MED U Greater Stone Spirit -4RR +{4}{R}{R} Creature - Elemental Spirit 4/4 Greater Stone Spirit can't be blocked by creatures with flying. @@ -29324,20 +29710,20 @@ Greater Stone Spirit can't be blocked by creatures with flying. CSP U Greater Werewolf -4B +{4}{B} Creature - Human Wolf 2/4 -At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. +At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. HML C, 5ED U Greed -3B +{3}{B} Enchantment {B}, Pay 2 life: Draw a card. LEG R, 4ED R, 6ED R, 7ED R Greel's Caress -1B +{1}{B} Enchantment - Aura Flash Enchant creature @@ -29345,21 +29731,21 @@ Enchanted creature gets -3/-0. PCY C Greel, Mind Raker -3BB +{3}{B}{B} Legendary Creature - Horror Spellshaper 3/3 {X}{B}, {T}, Discard two cards: Target player discards X cards at random. PCY R Green Mana Battery -4 +{4} Artifact {2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. LEG U, 4ED R Green Scarab -W +{W} Enchantment - Aura Enchant creature Enchanted creature can't be blocked by green creatures. @@ -29367,38 +29753,52 @@ Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. ICE U Green Sun's Zenith -XG +{X}{G} Sorcery Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library. MBS R Green Ward -W +{W} Enchantment - Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. LEA U, LEB U, 2ED U, 3ED U, 4ED U Greener Pastures -2G +{2}{G} Enchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. USG R +Greenhilt Trainee +{3}{G} +Creature - Elf Warrior +2/3 +{T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater. +NPH U + Greenseeker -G +{G} Creature - Elf Spellshaper 1/1 {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. TSP C Greenweaver Druid -2G +{2}{G} Creature - Elf Druid 1/1 {T}: Add {G}{G} to your mana pool. ZEN U +Gremlin Mine +{1} +Artifact +{1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature. +{1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact. +NPH C + Greven il-Vec Vanguard Hand -1, life +2 @@ -29406,14 +29806,14 @@ Whenever a creature you control deals damage to a creature, destroy the other cr VG S Grid Monitor -4 +{4} Artifact Creature - Construct 4/6 You can't cast creature spells. MRD R Grief Tyrant -5{B/R} +{5}{B/R} Creature - Horror 8/8 Grief Tyrant enters the battlefield with four -1/-1 counters on it. @@ -29427,15 +29827,15 @@ Land VIS R Griffin Guide -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. -TSP U +TSP U, DDG U Griffin Sentinel -2W +{2}{W} Creature - Griffin 1/3 Flying @@ -29443,7 +29843,7 @@ Vigilance (Attacking doesn't cause this creature to tap.) M10 C Grifter's Blade -3 +{3} Artifact - Equipment Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. @@ -29451,35 +29851,41 @@ Equipped creature gets +1/+1. Equip {1} RAV U +Grim Affliction +{2}{B} +Instant +Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +NPH C + Grim Discovery -1B +{1}{B} Sorcery Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. ZEN C Grim Feast -1BG +{1}{B}{G} Enchantment At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. MIR R Grim Harvest -1B +{1}{B} Instant Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP C Grim Lavamancer -R +{R} Creature - Human Wizard 1/1 {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. TOR R, H10 R Grim Monolith -2 +{2} Artifact Grim Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool. @@ -29487,7 +29893,7 @@ Grim Monolith doesn't untap during your untap step. ULG R Grim Poppet -7 +{7} Artifact Creature - Scarecrow 4/4 Grim Poppet enters the battlefield with three -1/-1 counters on it. @@ -29495,20 +29901,20 @@ Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target c SHM R Grim Reminder -2B +{2}{B} Instant Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. MRD R Grim Tutor -1BB +{1}{B}{B} Sorcery Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. S99 R, ME3 R Grimclaw Bats -1B +{1}{B} Creature - Bat 1/1 Flying @@ -29516,7 +29922,7 @@ Flying DST C Grimoire Thief -UU +{U}{U} Creature - Merfolk Rogue 2/2 Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. @@ -29525,27 +29931,27 @@ You may look at cards exiled with Grimoire Thief. MOR R Grindclock -2 +{2} Artifact {T}: Put a charge counter on Grindclock. {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. SOM R Grinding Station -2 +{2} Artifact {T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. Whenever an artifact enters the battlefield, you may untap Grinding Station. 5DN U Grindstone -1 +{1} Artifact {3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. TMP R Grinning Demon -2BB +{2}{B}{B} Creature - Demon 6/6 At the beginning of your upkeep, you lose 2 life. @@ -29559,40 +29965,40 @@ Whenever a nontoken creature you control is put into a graveyard from the battle VG S (x2) Grinning Ignus -2R +{2}{R} Creature - Elemental 2/2 {R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. FUT C Grinning Totem -4 +{4} Artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. MIR R, 6ED R, TSB S Grip of Amnesia -1U +{1}{U} Instant Counter target spell unless its controller exiles all cards from his or her graveyard. Draw a card. JUD C Grip of Chaos -4RR +{4}{R}{R} Enchantment Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) SCG R Gristle Grinner -4B +{4}{B} Creature - Zombie 3/3 Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn. CSP U Gristleback -2G +{2}{G} Creature - Boar Beast 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) @@ -29606,7 +30012,7 @@ Whenever you roll {C}, put target creature card from a graveyard onto the battle HOP C Grixis Battlemage -2B +{2}{B} Creature - Human Wizard 2/2 {U}, {T}: Draw a card, then discard a card. @@ -29614,20 +30020,20 @@ Creature - Human Wizard ALA U Grixis Charm -UBR +{U}{B}{R} Instant Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. ALA U Grixis Grimblade -{U/R}B +{U/R}{B} Creature - Zombie Warrior 2/1 As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) ARB C Grixis Illusionist -U +{U} Creature - Human Wizard 1/1 {T}: Target land you control becomes the basic land type of your choice until end of turn. @@ -29640,7 +30046,7 @@ Land ALA C Grixis Slavedriver -5B +{5}{B} Creature - Zombie Giant 4/4 When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. @@ -29648,7 +30054,7 @@ Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. CON U Grixis Sojourners -1UBR +{1}{U}{B}{R} Creature - Zombie Ogre 4/3 When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. @@ -29656,26 +30062,26 @@ Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) ARB C Grizzled Leotau -GW +{G}{W} Creature - Cat 1/5 ARB C Grizzled Wolverine -1RR +{1}{R}{R} Creature - Wolverine 2/2 Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. ICE C Grizzly Bears -1G +{1}{G} Creature - Bear 2/2 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C, 10E C Grizzly Fate -3GG +{3}{G}{G} Sorcery Put two 2/2 green Bear creature tokens onto the battlefield. Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. @@ -29683,35 +30089,35 @@ Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashbac JUD U Groffskithur -5G +{5}{G} Creature - Beast 3/3 Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. MRD C Grollub -2B +{2}{B} Creature - Beast 3/3 Whenever Grollub is dealt damage, each opponent gains that much life. EXO C Grotag Siege-Runner -1R +{1}{R} Creature - Goblin Rogue 2/1 {R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. ROE C Grotag Thrasher -4R +{4}{R} Creature - Lizard 3/3 Whenever Grotag Thrasher attacks, target creature can't block this turn. WWK C Grotesque Hybrid -4B +{4}{B} Creature - Zombie 3/3 Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. @@ -29719,21 +30125,21 @@ Discard a card: Grotesque Hybrid gains flying and protection from green and from TOR U Ground Rift -R +{R} Sorcery Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) TSP C Ground Seal -1G +{1}{G} Enchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. ODY R Groundbreaker -GGG +{G}{G}{G} Creature - Elemental 6/1 Trample, haste @@ -29741,21 +30147,21 @@ At the beginning of the end step, sacrifice Groundbreaker. PLC R Groundling Pouncer -1{G/U} +{1}{G/U} Creature - Faerie 2/1 -{g/u}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. +{G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. EVE U Groundskeeper -G +{G} Creature - Human Druid 1/1 {1}{G}: Return target basic land card from your graveyard to your hand. MMQ U, 9ED U Groundswell -G +{G} Instant Target creature gets +2/+2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. @@ -29768,13 +30174,13 @@ Land FUT R Growth Spasm -2G +{2}{G} Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE C Grozoth -6UUU +{6}{U}{U}{U} Creature - Leviathan 9/9 Defender (This creature can't attack.) @@ -29784,7 +30190,7 @@ Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a car RAV R Gruesome Encore -2B +{2}{B} Sorcery Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. MBS U @@ -29793,27 +30199,27 @@ Gruul Guildmage {R/G}{R/G} Creature - Human Shaman 2/2 -({r/g} can be paid with either {R} or {G}.) +({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. {3}{G}: Target creature gets +2/+2 until end of turn. GPT U Gruul Nodorog -4GG +{4}{G}{G} Creature - Beast 4/4 {R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. GPT C Gruul Scrapper -3G +{3}{G} Creature - Human Berserker 3/2 When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. GPT C Gruul Signet -2 +{2} Artifact {1}, {T}: Add {R}{G} to your mana pool. GPT C, ARC C @@ -29826,20 +30232,20 @@ When Gruul Turf enters the battlefield, return a land you control to its owner's GPT C, HOP C Gruul War Plow -4 +{4} Artifact Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. GPT R Guan Yu's 1,000-Li March -4WW +{4}{W}{W} Sorcery Destroy all tapped creatures. PTK R, ME3 R Guan Yu, Sainted Warrior -3WW +{3}{W}{W} Legendary Creature - Human Soldier Warrior 3/5 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -29847,21 +30253,21 @@ When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, y PTK R, ME3 U Guard Dogs -3W +{3}{W} Creature - Hound 2/2 {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. PLS U Guard Duty -W +{W} Enchantment - Aura Enchant creature Enchanted creature has defender. ROE C Guard Gomazoa -2U +{2}{U} Creature - Jellyfish 1/3 Defender, flying @@ -29869,20 +30275,20 @@ Prevent all combat damage that would be dealt to Guard Gomazoa. ROE U Guardian Angel -XW +{X}{W} Instant Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. LEA C, LEB C, 2ED C, 3ED C Guardian Beast -3B +{3}{B} Creature - Beast 2/4 As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. ARN R, ME4 R Guardian Idol -2 +{2} Artifact Guardian Idol enters the battlefield tapped. {T}: Add {1} to your mana pool. @@ -29890,7 +30296,7 @@ Guardian Idol enters the battlefield tapped. 5DN U Guardian Seraph -2WW +{2}{W}{W} Creature - Angel 3/4 Flying @@ -29898,7 +30304,7 @@ If a source an opponent controls would deal damage to you, prevent 1 of that dam M10 R Guardian Zendikon -2W +{2}{W} Enchantment - Aura Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. @@ -29906,7 +30312,7 @@ When enchanted land is put into a graveyard, return that card to its owner's han WWK C Guardian of Cloverdell -5GG +{5}{G}{G} Creature - Treefolk Shaman 4/5 When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. @@ -29914,14 +30320,14 @@ When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin LRW U Guardian of Solitude -1U +{1}{U} Creature - Spirit 1/2 Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. CHK U Guardian of Vitu-Ghazi -6GW +{6}{G}{W} Creature - Elemental 4/7 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) @@ -29929,14 +30335,14 @@ Vigilance RAV C Guardian of the Guildpact -3W +{3}{W} Creature - Spirit 2/3 Protection from monocolored DIS C Guardian's Magemark -2W +{2}{W} Enchantment - Aura Flash Enchant creature @@ -29944,7 +30350,7 @@ Creatures you control that are enchanted get +1/+1. GPT C Guardians of Akrasa -2W +{2}{W} Creature - Human Soldier 0/4 Defender @@ -29952,27 +30358,27 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 ALA C Guerrilla Tactics -1R +{1}{R} Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. ALL C (x2), 8ED U, 9ED U, 10E U Guided Passage -URG +{U}{R}{G} Sorcery Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. APC R Guided Strike -1W +{1}{W} Instant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. WTH C, JUD C Guiding Spirit -1WU +{1}{W}{U} Creature - Angel Spirit 1/2 Flying @@ -29980,7 +30386,7 @@ Flying VIS R Guile -3UUU +{3}{U}{U}{U} Creature - Elemental Incarnation 6/6 Guile can't be blocked except by three or more creatures. @@ -29989,7 +30395,7 @@ When Guile is put into a graveyard from anywhere, shuffle it into its owner's li LRW R, JVC R Guiltfeeder -3BB +{3}{B}{B} Creature - Horror 0/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -29997,28 +30403,28 @@ Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life fo JUD R Guilty Conscience -W +{W} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. SCG C Gulf Squid -3U +{3}{U} Creature - Squid Beast 2/2 When Gulf Squid enters the battlefield, tap all lands target player controls. PCY C Guma -2R +{2}{R} Creature - Cat 2/2 Protection from blue USG U Gurzigost -3GG +{3}{G}{G} Creature - Beast 6/8 At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. @@ -30026,21 +30432,21 @@ At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards fr TOR R Gush -4U +{4}{U} Instant You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards. MMQ C, JVC C Gust-Skimmer -2 +{2} Artifact Creature - Insect 2/1 {U}: Gust-Skimmer gains flying until end of turn. MBS C Gustcloak Cavalier -3WW +{3}{W}{W} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -30049,7 +30455,7 @@ Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier an TSP U Gustcloak Harrier -1WW +{1}{W}{W} Creature - Bird Soldier 2/2 Flying @@ -30057,14 +30463,14 @@ Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from ONS C Gustcloak Runner -W +{W} Creature - Human Soldier 1/1 Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. ONS C Gustcloak Savior -4W +{4}{W} Creature - Bird Soldier 3/4 Flying @@ -30072,14 +30478,14 @@ Whenever a creature you control becomes blocked, you may untap that creature and ONS R Gustcloak Sentinel -2WW +{2}{W}{W} Creature - Human Soldier 3/3 Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. ONS U Gustcloak Skirmisher -3W +{3}{W} Creature - Bird Soldier 2/3 Flying @@ -30087,7 +30493,7 @@ Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it fr ONS U Gustha's Scepter -0 +{0} Artifact {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. @@ -30095,15 +30501,22 @@ When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Sc ALL R, ME2 R Gustrider Exuberant -2W +{2}{W} Creature - Human Wizard 1/2 Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. ALA C +Gut Shot +{R/P} +Instant +({R/P} can be paid with either {R} or 2 life.) +Gut Shot deals 1 damage to target creature or player. +NPH U + Gutless Ghoul -2B +{2}{B} Snow Creature - Zombie 2/2 {1}, Sacrifice a creature: You gain 2 life. @@ -30116,7 +30529,7 @@ Counter target blue instant spell. SHM U Gutwrencher Oni -3BB +{3}{B}{B} Creature - Demon Spirit 5/4 Trample @@ -30124,7 +30537,7 @@ At the beginning of your upkeep, discard a card if you don't control an Ogre. CHK U Guul Draz Assassin -B +{B} Creature - Vampire Assassin 1/1 Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) @@ -30137,7 +30550,7 @@ LEVEL 4+ ROE R Guul Draz Specter -2BB +{2}{B}{B} Creature - Specter 2/2 Flying @@ -30146,14 +30559,14 @@ Whenever Guul Draz Specter deals combat damage to a player, that player discards ZEN R Guul Draz Vampire -B +{B} Creature - Vampire Rogue 1/1 As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) ZEN C Gwafa Hazid, Profiteer -1WU +{1}{W}{U} Legendary Creature - Human Rogue 2/2 {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. @@ -30161,14 +30574,14 @@ Creatures with bribery counters on them can't attack or block. CON R Gwendlyn Di Corci -UBBR +{U}{B}{B}{R} Legendary Creature - Human Rogue 3/5 {T}: Target player discards a card at random. Activate this ability only during your turn. LEG R, ME3 R Gwyllion Hedge-Mage -2{W/B} +{2}{W/B} Creature - Hag Wizard 2/2 When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. @@ -30176,7 +30589,7 @@ When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swam EVE U Haakon, Stromgald Scourge -1BB +{1}{B}{B} Legendary Creature - Zombie Knight 3/3 You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. @@ -30186,21 +30599,21 @@ CSP R Haakon, Stromgald Scourge Avatar Vanguard -Hand 0, life -3 +Hand +0, life -3 Pay 1 life: You may play target creature card in your graveyard this turn. Whenever you play a creature card from your graveyard, it becomes a black Zombie Knight. If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead. VG S Haazda Exonerator -W +{W} Creature - Human Cleric 1/1 {T}, Sacrifice Haazda Exonerator: Destroy target Aura. DIS C Haazda Shield Mate -2W +{2}{W} Creature - Human Soldier 1/1 At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. @@ -30208,14 +30621,14 @@ At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W} DIS R Hada Freeblade -W +{W} Creature - Human Soldier Ally 0/1 Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. WWK U Hada Spy Patrol -1U +{1}{U} Creature - Human Rogue 1/1 Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) @@ -30229,7 +30642,7 @@ Hada Spy Patrol is unblockable. ROE U Hag Hedge-Mage -2{B/G} +{2}{B/G} Creature - Hag Shaman 2/2 When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. @@ -30237,7 +30650,7 @@ When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, EVE U Hagra Crocodile -3B +{3}{B} Creature - Crocodile 3/1 Hagra Crocodile can't block. @@ -30245,32 +30658,32 @@ Landfall - Whenever a land enters the battlefield under your control, Hagra Croc ZEN C Hagra Diabolist -4B +{4}{B} Creature - Ogre Shaman Ally 3/2 Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. ZEN U Hail Storm -1GG +{1}{G}{G} Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. ALL U, TSB S Hail of Arrows -XW +{X}{W} Instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. SOK U, 10E U Hair-Strung Koto -6 +{6} Artifact Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. CHK R Hakim, Loreweaver -3UU +{3}{U}{U} Legendary Creature - Human Wizard 2/4 Flying @@ -30279,7 +30692,7 @@ Flying MIR R Halam Djinn -5R +{5}{R} Creature - Djinn 6/5 Haste @@ -30287,20 +30700,20 @@ Halam Djinn gets -2/-2 as long as red is the most common color among all permane INV U Halberdier -3R +{3}{R} Creature - Human Barbarian 3/1 First strike ODY C Halcyon Glaze -1UU +{1}{U}{U} Enchantment Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. RAV U Halfdane -1WUB +{1}{W}{U}{B} Legendary Creature - Shapeshifter 3/3 At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. @@ -30314,14 +30727,14 @@ When Halimar Depths enters the battlefield, look at the top three cards of your WWK C Halimar Excavator -1U +{1}{U} Creature - Human Wizard Ally 1/3 Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. WWK C Halimar Wavewatch -1U +{1}{U} Creature - Merfolk Soldier 0/3 Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) @@ -30333,7 +30746,7 @@ Islandwalk ROE C Hall of Gemstone -1GG +{1}{G}{G} World Enchantment At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. MIR R @@ -30345,13 +30758,13 @@ Hall of the Bandit Lord enters the battlefield tapped. CHK R Hallow -W +{W} Instant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. DST C Hallowed Burial -3WW +{3}{W}{W} Sorcery Put all creatures on the bottom of their owners' libraries. EVE R @@ -30363,13 +30776,13 @@ As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, H DIS R Hallowed Ground -1W +{1}{W} Enchantment {W}{W}: Return target nonsnow land you control to its owner's hand. ICE U, MED U Hallowed Healer -2W +{2}{W} Creature - Human Cleric 1/1 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. @@ -30383,7 +30796,7 @@ Creatures that attacked during their controller's last turn can't attack. ICE R Halo Hunter -2BBB +{2}{B}{B}{B} Creature - Demon 6/3 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) @@ -30391,35 +30804,35 @@ When Halo Hunter enters the battlefield, destroy target Angel. ZEN R Halt Order -2U +{2}{U} Instant Counter target artifact spell. Draw a card. SOM U Hamletback Goliath -6R +{6}{R} Creature - Giant Warrior 6/6 Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. LRW R Hammer Mage -1R +{1}{R} Creature - Human Spellshaper 1/1 {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. MMQ U Hammer of Bogardan -1RR +{1}{R}{R} Sorcery Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. MIR R, 6ED R, 8ED R, H10 R Hammer of Ruin -2 +{2} Artifact - Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. @@ -30427,14 +30840,14 @@ Equip {2} WWK U Hammerfist Giant -4RR +{4}{R}{R} Creature - Giant Warrior 5/4 {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. RAV R Hammerhead Shark -1U +{1}{U} Creature - Fish 2/3 Hammerhead Shark can't attack unless defending player controls an Island. @@ -30447,7 +30860,7 @@ Legendary Land LEG U, ME3 U Hammerheim Deadeye -3R +{3}{R} Creature - Giant Warrior 3/3 Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -30455,20 +30868,20 @@ When Hammerheim Deadeye enters the battlefield, destroy target creature with fly PLC U Hana Kami -G +{G} Creature - Spirit 1/1 {1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. CHK U Hanabi Blast -1RR +{1}{R}{R} Instant Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. CHK U Hand of Cruelty -BB +{B}{B} Creature - Human Samurai 2/2 Protection from white @@ -30476,13 +30889,13 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. SOK U Hand of Death -2B +{2}{B} Sorcery Destroy target nonblack creature. POR C (x2), P02 C, S99 C, S00 C Hand of Emrakul -9 +{9} Creature - Eldrazi 7/7 You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. @@ -30490,7 +30903,7 @@ Annihilator 1 (Whenever this creature attacks, defending player sacrifices a per ROE C Hand of Honor -WW +{W}{W} Creature - Human Samurai 2/2 Protection from black @@ -30498,14 +30911,14 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. SOK U Hand of Justice -5W +{5}{W} Creature - Avatar 2/6 {T}, Tap three untapped white creatures you control: Destroy target creature. FEM R, MED R Hand of the Praetors -3B +{3}{B} Creature - Zombie 3/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -30514,15 +30927,15 @@ Whenever you cast a creature spell with infect, target player gets a poison coun SOM R Hand to Hand -2R +{2}{R} Enchantment During combat, players can't cast instant spells or activate abilities that aren't mana abilities. TMP R Hankyu -1 +{1} Artifact - Equipment -Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed." +Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) CHK U @@ -30533,47 +30946,47 @@ Spells you cast cost {1} less to cast. VG S Hanna's Custody -2W +{2}{W} Enchantment All artifacts have shroud. (They can't be the targets of spells or abilities.) TMP R Hanna, Ship's Navigator -1WU +{1}{W}{U} Legendary Creature - Human Artificer 1/2 {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. INV R Hapato's Might -2B +{2}{B} Instant Target creature gets +X/+0 until end of turn, where X is a number chosen randomly from 0 to 6. SDC S Hapless Researcher -U +{U} Creature - Human Wizard 1/1 Sacrifice Hapless Researcher: Draw a card, then discard a card. JUD C Harabaz Druid -1G +{1}{G} Creature - Human Druid Ally 0/1 {T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. WWK R Harbinger of Night -2BB +{2}{B}{B} Creature - Spirit 2/3 At the beginning of your upkeep, put a -1/-1 counter on each creature. MIR R Harbinger of Spring -4G +{4}{G} Creature - Spirit 2/1 Protection from non-Spirit creatures @@ -30581,7 +30994,7 @@ Soulshift 4 (When this is put into a graveyard from the battlefield, you may ret BOK C Harbor Guardian -2WU +{2}{W}{U} Creature - Gargoyle 3/4 Reach (This creature can block creatures with flying.) @@ -30589,7 +31002,7 @@ Whenever Harbor Guardian attacks, defending player may draw a card. MIR U Harbor Serpent -4UU +{4}{U}{U} Creature - Serpent 5/5 Islandwalk (This creature is unblockable as long as defending player controls an Island.) @@ -30597,13 +31010,13 @@ Harbor Serpent can't attack unless there are five or more Islands on the battlef M11 C Harm's Way -W +{W} Instant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. -M10 U +M10 U, DDG U Harmattan Efreet -2UU +{2}{U}{U} Creature - Efreet 2/2 Flying @@ -30611,45 +31024,45 @@ Flying MIR U, 6ED U Harmless Assault -2WW +{2}{W}{W} Instant Prevent all combat damage that would be dealt this turn by attacking creatures. ROE C Harmonic Convergence -2G +{2}{G} Instant Put all enchantments on top of their owners' libraries. ULG U Harmonic Sliver -1GW +{1}{G}{W} Creature - Sliver 1/1 All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." TSP U Harmonize -2GG +{2}{G}{G} Sorcery Draw three cards. PLC U, EVG U, GVL U, ARC U Harmony of Nature -2G +{2}{G} Sorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. P02 U Harpoon Sniper -2W +{2}{W} Creature - Merfolk Archer 2/2 {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. LRW U Harrier Griffin -5W +{5}{W} Creature - Griffin 3/3 Flying @@ -30657,14 +31070,14 @@ At the beginning of your upkeep, tap target creature. GPT U Harrow -2G +{2}{G} Instant As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. TMP U, INV C, ZEN C, PVC C Harsh Deceiver -3W +{3}{W} Creature - Spirit 1/4 {1}: Look at the top card of your library. @@ -30672,27 +31085,27 @@ Creature - Spirit CHK C Harsh Judgment -2WW +{2}{W}{W} Enchantment As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. INV R Harsh Justice -2W +{2}{W} Instant Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. POR R, ME4 R Harsh Mercy -2W +{2}{W} Sorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. ONS R Haru-Onna -3G +{3}{G} Creature - Spirit 2/1 When Haru-Onna enters the battlefield, draw a card. @@ -30700,62 +31113,62 @@ Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owne SOK U Harvest Gwyllion -2{W/B}{W/B} +{2}{W/B}{W/B} Creature - Hag 2/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) EVE C Harvest Mage -G +{G} Creature - Human Spellshaper 1/1 {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. NEM C Harvest Wurm -1G +{1}{G} Creature - Wurm 3/2 When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. WTH C Harvester Druid -1G +{1}{G} Creature - Human Druid 1/1 {T}: Add to your mana pool one mana of any color that a land you control could produce. JUD C Hasran Ogress -BB +{B}{B} Creature - Ogre 3/2 Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. ARN C (x2), CHR C, ME4 C Hatchet Bully -3R +{3}{R} Creature - Goblin Warrior 3/3 {2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. EVE U Hatching Plans -1U +{1}{U} Enchantment When Hatching Plans is put into a graveyard from the battlefield, draw three cards. GPT R Hate Weaver -1B +{1}{B} Creature - Zombie Wizard 2/1 {2}: Target blue or red creature gets +1/+0 until end of turn. INV U, 10E U Hateflayer -5RR +{5}{R}{R} Creature - Elemental 5/5 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -30763,14 +31176,14 @@ Wither (This deals damage to creatures in the form of -1/-1 counters.) EVE R Hatred -3BB +{3}{B}{B} Instant As an additional cost to cast Hatred, pay X life. Target creature gets +X/+0 until end of turn. EXO R Haunted Angel -2W +{2}{W} Creature - Angel 3/3 Flying @@ -30778,7 +31191,7 @@ When Haunted Angel is put into a graveyard from the battlefield, exile Haunted A APC U Haunted Cadaver -3B +{3}{B} Creature - Zombie 2/2 Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. @@ -30786,13 +31199,13 @@ Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS C Haunted Crossroads -2B +{2}{B} Enchantment {B}: Put target creature card from your graveyard on top of your library. MMQ U Haunting Apparition -1UB +{1}{U}{B} Creature - Spirit 1+*/2 Flying @@ -30801,26 +31214,26 @@ Haunting Apparition's power is equal to 1 plus the number of green creature card MIR U Haunting Echoes -3BB +{3}{B}{B} Sorcery Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. ODY R, M10 R, M11 R Haunting Hymn -4BB +{4}{B}{B} Instant Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. TSP U Haunting Misery -1BB +{1}{B}{B} Sorcery As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player. WTH C Haunting Wind -3B +{3}{B} Enchantment Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. ATQ U @@ -30833,7 +31246,7 @@ Havenwood Battleground enters the battlefield tapped. FEM U, 5ED U, 6ED U, BTD U, ME2 U Havenwood Wurm -6G +{6}{G} Creature - Wurm 5/6 Flash (You may cast this spell any time you could cast an instant.) @@ -30841,13 +31254,13 @@ Trample TSP C Havoc -1R +{1}{R} Enchantment Whenever an opponent casts a white spell, he or she loses 2 life. TMP U Havoc Demon -5BB +{5}{B}{B} Creature - Demon 5/5 Flying @@ -30855,21 +31268,21 @@ When Havoc Demon is put into a graveyard from the battlefield, all creatures get LGN R Hawkeater Moth -3G +{3}{G} Creature - Insect 1/2 Flying; shroud (This permanent can't be the target of spells or abilities.) USG U Hazduhr the Abbot -3WW +{3}{W}{W} Legendary Creature - Human Cleric 2/5 {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. HML R Haze Frog -3GG +{3}{G}{G} Creature - Frog 2/1 Flash (You may cast this spell any time you could cast an instant.) @@ -30877,7 +31290,7 @@ When Haze Frog enters the battlefield, prevent all combat damage that other crea ROE C Haze of Rage -1R +{1}{R} Sorcery Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. @@ -30885,14 +31298,14 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn FUT U Hazerider Drake -2WU +{2}{W}{U} Creature - Drake 2/3 Flying, protection from red MIR U Hazezon Tamar -4RGW +{4}{R}{G}{W} Legendary Creature - Human Warrior 2/4 When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. @@ -30900,14 +31313,14 @@ When Hazezon leaves the battlefield, exile all Sand Warriors. LEG R, ME3 R Hazy Homunculus -1U +{1}{U} Creature - Homunculus Illusion 1/1 Hazy Homunculus is unblockable as long as defending player controls an untapped land. PCY C He Who Hungers -4B +{4}{B} Legendary Creature - Spirit 3/2 Flying @@ -30916,13 +31329,13 @@ Soulshift 4 (When this is put into a graveyard from the battlefield, you may ret CHK R Head Games -3BB +{3}{B}{B} Sorcery Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. ONS R, 10E R Headhunter -1B +{1}{B} Creature - Human Cleric 1/1 Whenever Headhunter deals combat damage to a player, that player discards a card. @@ -30930,39 +31343,39 @@ Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face u ONS U Headless Horseman -2B +{2}{B} Creature - Zombie Knight 2/2 LEG C Headlong Rush -1R +{1}{R} Instant Attacking creatures gain first strike until end of turn. USG C Headstone -1B +{1}{B} Instant Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. HML C Heal -W +{W} Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. ICE C, 5ED C, ME3 C Heal the Scars -3G +{3}{G} Instant Regenerate target creature. You gain life equal to that creature's toughness. LRW C Healer's Headdress -2 +{2} Artifact - Equipment Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." {W}{W}: Attach Healer's Headdress to target creature you control. @@ -30970,33 +31383,33 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN C Healing Leaves -G +{G} Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. PLC C Healing Salve -W +{W} Instant Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, USG C, 6ED C, BRB C, 7ED C, 8ED C, DVD C, ME4 C Heap Doll -1 +{1} Artifact Creature - Scarecrow 1/1 Sacrifice Heap Doll: Exile target card from a graveyard. SHM U Heart Sliver -1R +{1}{R} Creature - Sliver 1/1 All Sliver creatures have haste. TMP C, H09 C Heart Warden -1G +{1}{G} Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. @@ -31004,7 +31417,7 @@ Creature - Elf Druid UDS C Heart Wolf -3R +{3}{R} Creature - Wolf 2/2 First strike @@ -31012,21 +31425,21 @@ First strike HML R Heart of Bogardan -2RR +{2}{R}{R} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. WTH R Heart of Light -2W +{2}{W} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. BOK C, 10E C Heart of Ramos -3 +{3} Artifact {T}: Add {R} to your mana pool. Sacrifice Heart of Ramos: Add {R} to your mana pool. @@ -31040,26 +31453,26 @@ If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If ALL R, ME2 R Heartbeat of Spring -2G +{2}{G} Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. CHK R Hearth Charm -R +{R} Instant Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. VIS C Hearth Kami -1R +{1}{R} Creature - Spirit 2/1 {X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. CHK C Hearthcage Giant -6RR +{6}{R}{R} Creature - Giant Warrior 5/5 When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. @@ -31074,7 +31487,7 @@ Double strike EVE U, HOP U Heartlash Cinder -1R +{1}{R} Creature - Elemental Warrior 1/1 Haste @@ -31082,14 +31495,14 @@ Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end o EVE C Heartless Hidetsugu -3RR +{3}{R}{R} Legendary Creature - Ogre Shaman 4/3 {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. BOK R Heartmender -2{G/W}{G/W} +{2}{G/W}{G/W} Creature - Elemental 2/2 At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. @@ -31097,14 +31510,14 @@ Persist (When this creature is put into a graveyard from the battlefield, if it SHM R Heartseeker -4 +{4} Artifact - Equipment Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST R Heartstabber Mosquito -3B +{3}{B} Creature - Insect 2/2 Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) @@ -31113,33 +31526,33 @@ When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy tar ZEN C Heartstone -3 +{3} Artifact Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. STH U, H09 U Heartwood Dryad -1G +{1}{G} Creature - Dryad 2/1 Heartwood Dryad can block creatures with shadow as though they didn't have shadow. TMP C Heartwood Giant -3GG +{3}{G}{G} Creature - Giant 4/4 {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. TMP R Heartwood Shard -3 +{3} Artifact {3}, {T} or {G}, {T}: Target creature gains trample until end of turn. MRD U Heartwood Storyteller -1GG +{1}{G}{G} Creature - Treefolk 2/3 Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. @@ -31153,32 +31566,32 @@ The first noncreature spell each opponent casts each turn costs {1} more to cast VG S Heartwood Treefolk -2GG +{2}{G}{G} Creature - Treefolk 3/4 Forestwalk TMP U Heat Ray -XR +{X}{R} Instant Heat Ray deals X damage to target creature. USG C, BRB C, ROE C Heat Shimmer -2R +{2}{R} Sorcery Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." LRW R Heat Stroke -2R +{2}{R} Enchantment At end of combat, destroy each creature that blocked or was blocked this turn. WTH R Heat Wave -2R +{2}{R} Enchantment Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. @@ -31186,19 +31599,19 @@ Nonblue creatures can't block creatures you control unless their controller pays VIS U Heat of Battle -1R +{1}{R} Enchantment Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. STH U Heaven's Gate -W +{W} Instant Any number of target creatures become white until end of turn. LEG U Heavy Arbalest -3 +{3} Artifact - Equipment Equipped creature doesn't untap during its controller's untap step. Equipped creature has "{T}: This creature deals 2 damage to target creature or player." @@ -31206,28 +31619,28 @@ Equip {4} SOM U Heavy Ballista -3W +{3}{W} Creature - Human Soldier 2/3 {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. WTH C, 6ED U, 7ED U Heavy Fog -1G +{1}{G} Instant Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. PTK U, ME3 C Hecatomb -1BB +{1}{B}{B} Enchantment When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. ICE R, 5ED R, 6ED R, MED R Hedge Troll -2G +{2}{G} Creature - Troll Cleric 2/2 Hedge Troll gets +1/+1 as long as you control a Plains. @@ -31235,35 +31648,35 @@ Hedge Troll gets +1/+1 as long as you control a Plains. PLC U Hedron Crab -U +{U} Creature - Crab 0/2 Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. ZEN U Hedron Matrix -4 +{4} Artifact - Equipment Equipped creature gets +X/+X, where X is its converted mana cost. Equip {4} ROE R Hedron Rover -4 +{4} Artifact Creature - Construct 2/2 Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. WWK C Hedron Scrabbler -2 +{2} Artifact Creature - Construct 1/1 Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. ZEN C Hedron-Field Purists -2W +{2}{W} Creature - Human Cleric 0/3 Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) @@ -31276,13 +31689,13 @@ If a source would deal damage to you or a creature you control, prevent 2 of tha ROE R Heed the Mists -3UU +{3}{U}{U} Sorcery - Arcane Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. BOK U Heedless One -3G +{3}{G} Creature - Elf Avatar */* Trample @@ -31290,21 +31703,21 @@ Heedless One's power and toughness are each equal to the number of Elves on the ONS U, EVG U Heidar, Rimewind Master -4U +{4}{U} Legendary Creature - Human Wizard 3/3 {2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. CSP R Heightened Awareness -3UU +{3}{U}{U} Enchantment As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. PCY R Helionaut -2W +{2}{W} Creature - Human Soldier 1/2 Flying @@ -31312,14 +31725,14 @@ Flying APC C Heliophial -5 +{5} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player. 5DN C Helium Squirter -4U +{4}{U} Creature - Beast Mutant 0/0 Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -31327,7 +31740,7 @@ Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. W DIS C Helix Pinnacle -G +{G} Enchantment Shroud {X}: Put X tower counters on Helix Pinnacle. @@ -31335,13 +31748,13 @@ At the beginning of your upkeep, if there are 100 or more tower counters on Heli EVE R Hell Swarm -B +{B} Instant All creatures get -1/-0 until end of turn. LEG C Hell's Caretaker -3B +{3}{B} Creature - Horror 1/1 {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. @@ -31354,7 +31767,7 @@ Hand -1, life -4 VG S Hell's Thunder -1RR +{1}{R}{R} Creature - Elemental 4/4 Flying, haste @@ -31363,7 +31776,7 @@ Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. ALA R Hell-Bent Raider -1RR +{1}{R}{R} Creature - Human Barbarian 2/2 First strike, haste @@ -31371,7 +31784,7 @@ Discard a card at random: Hell-Bent Raider gains protection from white until end TOR R Hellcarver Demon -3BBB +{3}{B}{B}{B} Creature - Demon 6/6 Flying @@ -31379,27 +31792,27 @@ Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other p ROE M Helldozer -3BBB +{3}{B}{B}{B} Creature - Zombie Giant 6/5 {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. RAV R, HOP R Hellfire -2BBB +{2}{B}{B}{B} Sorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. LEG R, ME3 R Hellfire Mongrel -2R +{2}{R} Creature - Elemental Hound 2/2 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. ZEN U Hellhole Rats -2BR +{2}{B}{R} Creature - Rat 2/2 Haste @@ -31407,13 +31820,13 @@ When Hellhole Rats enters the battlefield, target player discards a card. Hellho DIS U Hellion Eruption -5R +{5}{R} Sorcery Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. ROE R Hellkite Charger -4RR +{4}{R}{R} Creature - Dragon 5/5 Flying, haste @@ -31421,7 +31834,7 @@ Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all a ZEN R, ARC R Hellkite Hatchling -2RG +{2}{R}{G} Creature - Dragon 2/2 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) @@ -31429,7 +31842,7 @@ Hellkite Hatchling has flying and trample if it devoured a creature. CON U Hellkite Igniter -5RR +{5}{R}{R} Creature - Dragon 5/5 Flying, haste @@ -31437,7 +31850,7 @@ Flying, haste MBS R Hellkite Overlord -4BRRG +{4}{B}{R}{R}{G} Creature - Dragon 8/8 Flying, trample, haste @@ -31446,7 +31859,7 @@ Flying, trample, haste FVD R, ALA M Hellspark Elemental -1R +{1}{R} Creature - Elemental 3/1 Trample, haste @@ -31455,19 +31868,19 @@ Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. CON U, H10 U Helm of Awakening -2 +{2} Artifact Spells cost {1} less to cast. VIS U Helm of Chatzuk -1 +{1} Artifact {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R Helm of Kaldra -3 +{3} Legendary Artifact - Equipment Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. @@ -31475,20 +31888,20 @@ Equip {2} PRO R, 5DN R Helm of Obedience -4 +{4} Artifact {X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. ALL R, ME2 R Helm of Possession -4 +{4} Artifact You may choose not to untap Helm of Possession during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. TMP R Helm of the Ghastlord -3{U/B} +{3}{U/B} Enchantment - Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." @@ -31496,33 +31909,33 @@ As long as enchanted creature is black, it gets +1/+1 and has "Whenever this cre SHM C Hematite Golem -4 +{4} Artifact Creature - Golem 1/4 {1}{R}: Hematite Golem gets +2/+0 until end of turn. MRD C Hematite Talisman -2 +{2} Artifact Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. ICE U Henchfiend of Ukor -3R +{3}{R} Creature - Ogre 3/2 Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) -{b/r}: Henchfiend of Ukor gets +1/+0 until end of turn. +{B/R}: Henchfiend of Ukor gets +1/+0 until end of turn. FUT C Henge Guardian -5 +{5} Artifact Creature - Dragon Wurm 3/4 {2}: Henge Guardian gains trample until end of turn. -MMQ U +MMQ U, DDG U Henge of Ramos Land @@ -31531,7 +31944,7 @@ Land MMQ U Herald of Leshrac -6B +{6}{B} Creature - Avatar 2/4 Flying @@ -31541,7 +31954,7 @@ When Herald of Leshrac leaves the battlefield, each player gains control of each CSP R Herald of Serra -2WW +{2}{W}{W} Creature - Angel 3/4 Flying, vigilance @@ -31549,34 +31962,34 @@ Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control USG R Herbal Poultice -0 +{0} Artifact {3}, Sacrifice Herbal Poultice: Regenerate target creature. LRW C Herd Gnarr -3G +{3}{G} Creature - Beast 2/2 Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. TSP C Heritage Druid -G +{G} Creature - Elf Druid 1/1 Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. MOR U Hermetic Study -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." USG C Hermit Druid -1G +{1}{G} Creature - Human Druid 1/1 {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. @@ -31589,7 +32002,7 @@ At the beginning of your upkeep, put a land card from your library chosen at ran VG S Hero of Bladehold -2WW +{2}{W}{W} Creature - Human Knight 3/4 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) @@ -31597,7 +32010,7 @@ Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens on MBS M Hero of Oxid Ridge -2RR +{2}{R}{R} Creature - Human Knight 4/2 Haste @@ -31606,77 +32019,84 @@ Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block MBS M Hero's Demise -1B +{1}{B} Instant Destroy target legendary creature. BOK R Hero's Resolve -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+5. TMP C, 6ED C, S00 C Heroes Remembered -6WWW +{6}{W}{W}{W} Sorcery You gain 20 life. Suspend 10-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) PLC R Heroes' Reunion -GW +{G}{W} Instant Target player gains 7 life. -INV U, ARC U +INV U, ARC U, DDG U Heroic Defiance -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. PLS C Heroism -2W +{2}{W} Enchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}. FEM U Hesitation -1U +{1}{U} Enchantment When a player casts a spell, sacrifice Hesitation. If you do, counter that spell. STH U Hex -4BB +{4}{B}{B} Sorcery Destroy six target creatures. RAV R +Hex Parasite +{1} +Artifact Creature - Insect +1/1 +{X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.) +NPH R + Hexplate Golem -7 +{7} Artifact Creature - Golem 5/7 MBS C Hibernation -2U +{2}{U} Instant Return all green permanents to their owners' hands. USG U, 7ED U, 8ED U Hibernation Sliver -UB +{U}{B} Creature - Sliver 2/2 All Slivers have "Pay 2 life: Return this permanent to its owner's hand." STH U, H09 U Hibernation's End -4G +{4}{G} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. @@ -31689,99 +32109,99 @@ Hickory Woodlot enters the battlefield tapped with two depletion counters on it. MMQ C Hidden Ancients -1G +{1}{G} Enchantment When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. USG U Hidden Gibbons -G +{G} Enchantment When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. ULG R Hidden Guerrillas -G +{G} Enchantment When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. USG U Hidden Herd -G +{G} Enchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. USG R Hidden Horror -1BB +{1}{B}{B} Creature - Horror 4/4 When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. WTH U, P02 R, 6ED U, 10E U Hidden Path -2GGGG +{2}{G}{G}{G}{G} Enchantment Green creatures have forestwalk. DRK R Hidden Predators -G +{G} Enchantment When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. USG R Hidden Retreat -2W +{2}{W} Enchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. STH R Hidden Spider -G +{G} Enchantment When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) USG C Hidden Stag -1G +{1}{G} Enchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. USG R Hide -RW +{R}{W} Instant Put target artifact or enchantment on the bottom of its owner's library. ---- Seek -WB +{W}{B} Instant Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. DIS R Hideous End -1BB +{1}{B}{B} Instant Destroy target nonblack creature. Its controller loses 2 life. HOP C, ZEN C, GVL C, PVC C Hideous Laughter -2BB +{2}{B}{B} Instant - Arcane All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK U Hidetsugu's Second Rite -3R +{3}{R} Instant If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. SOK R High Ground -W +{W} Enchantment Each creature you control can block an additional creature. EXO U, 10E U @@ -31793,26 +32213,26 @@ Land MMQ R High Seas -2U +{2}{U} Enchantment Red creature spells and green creature spells cost {1} more to cast. MMQ U High Tide -U +{U} Instant Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). FEM C (x3), MED U Highland Berserker -1R +{1}{R} Creature - Human Berserker Ally 2/1 Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. ZEN C Highland Giant -2RR +{2}{R}{R} Creature - Giant 3/4 POR C @@ -31824,14 +32244,14 @@ Highland Weald enters the battlefield tapped. CSP U Highway Robber -2BB +{2}{B}{B} Creature - Human Rogue Mercenary 2/2 When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. MMQ C, 9ED C, 10E C Higure, the Still Wind -3UU +{3}{U}{U} Legendary Creature - Human Ninja 3/4 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) @@ -31846,7 +32266,7 @@ Whenever a nontoken creature you control deals combat damage to an opponent, cho VG S Hikari, Twilight Guardian -3WW +{3}{W}{W} Legendary Creature - Spirit 4/4 Flying @@ -31854,60 +32274,60 @@ Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guard CHK R Hill Giant -3R +{3}{R} Creature - Giant 3/3 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 7ED C, 8ED C, 9ED C, 10E C Hillcomber Giant -2WW +{2}{W}{W} Creature - Giant Scout 3/3 Mountainwalk LRW C Hinder -1UU +{1}{U}{U} Instant Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. CHK U Hindering Light -WU +{W}{U} Instant Counter target spell that targets you or a permanent you control. Draw a card. ALA C Hindering Touch -3U +{3}{U} Instant Counter target spell unless its controller pays {2}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG C Hint of Insanity -2B +{2}{B} Sorcery Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. ODY R Hipparion -1W +{1}{W} Creature - Horse 1/3 Hipparion can't block creatures with power 3 or greater unless you pay {1}. ICE U, 5ED C Hired Giant -3R +{3}{R} Creature - Giant 4/4 When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. MMQ U Hired Muscle -1BB +{1}{B}{B} Creature - Human Warrior 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. @@ -31920,13 +32340,13 @@ Remove a ki counter from Scarmaker: Target creature gains fear until end of turn BOK U Hisoka's Defiance -1U +{1}{U} Instant Counter target Spirit or Arcane spell. CHK C Hisoka's Guard -1U +{1}{U} Creature - Human Wizard 1/1 You may choose not to untap Hisoka's Guard during your untap step. @@ -31934,50 +32354,50 @@ You may choose not to untap Hisoka's Guard during your untap step. CHK C Hisoka, Minamo Sensei -2UU +{2}{U}{U} Legendary Creature - Human Wizard 1/3 {2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. CHK R Hissing Iguanar -2R +{2}{R} Creature - Lizard 3/1 Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player. ALA C Hissing Miasma -1BB +{1}{B}{B} Enchantment Whenever a creature attacks you, its controller loses 1 life. GPT U Hit -1BR +{1}{B}{R} Instant Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. ---- Run -3RG +{3}{R}{G} Instant Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. DIS U Hive Mind -5U +{5}{U} Enchantment Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. M10 R Hivestone -2 +{2} Artifact Creatures you control are Slivers in addition to their other creature types. TSP R Hivis of the Scale -3RR +{3}{R}{R} Legendary Creature - Viashino Shaman 3/4 You may choose not to untap Hivis of the Scale during your untap step. @@ -31985,14 +32405,14 @@ You may choose not to untap Hivis of the Scale during your untap step. MIR R Hoar Shade -3B +{3}{B} Creature - Shade 1/2 {B}: Hoar Shade gets +1/+1 until end of turn. ICE C Hoard-Smelter Dragon -4RR +{4}{R}{R} Creature - Dragon 5/5 Flying @@ -32000,13 +32420,13 @@ Flying SOM R Hoarder's Greed -3B +{3}{B} Sorcery You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW U Hoarding Dragon -3RR +{3}{R}{R} Creature - Dragon 4/4 Flying @@ -32015,7 +32435,7 @@ When Hoarding Dragon is put into a graveyard from the battlefield, you may put t M11 R Hobble -2W +{2}{W} Enchantment - Aura Enchant creature When Hobble enters the battlefield, draw a card. @@ -32024,14 +32444,14 @@ Enchanted creature can't block if it's black. PLS C Hobgoblin Dragoon -2{R/W} +{2}{R/W} Creature - Goblin Knight 1/2 Flying, first strike EVE C Hokori, Dust Drinker -2WW +{2}{W}{W} Legendary Creature - Spirit 2/2 Lands don't untap during their controllers' untap steps. @@ -32039,26 +32459,26 @@ At the beginning of each player's upkeep, that player untaps a land he or she co BOK R Hold the Line -1WW +{1}{W}{W} Instant Blocking creatures get +7/+7 until end of turn. CHK R Holistic Wisdom -1GG +{1}{G}{G} Enchantment {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) ODY R Hollow Dogs -4B +{4}{B} Creature - Zombie Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. USG C, S99 C, BTD C, 7ED C, 9ED C Hollow Specter -1BB +{1}{B}{B} Creature - Specter 2/2 Flying @@ -32074,14 +32494,14 @@ At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counte FEM R, 5ED R Hollow Warrior -4 +{4} Artifact Creature - Golem Warrior 4/4 Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. PCY U Hollowborn Barghest -5BB +{5}{B}{B} Creature - Demon Hound 7/6 At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. @@ -32089,14 +32509,14 @@ At the beginning of each opponent's upkeep, if that player has no cards in hand, SHM R Hollowsage -3B +{3}{B} Creature - Merfolk Wizard 2/2 Whenever Hollowsage becomes untapped, you may have target player discard a card. SHM U Holy Armor -W +{W} Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. @@ -32104,26 +32524,26 @@ Enchanted creature gets +0/+2. LEA C, LEB C, 2ED C, 3ED C, 4ED C Holy Day -W +{W} Instant Prevent all combat damage that would be dealt this turn. LEG C, INV C, 8ED C, 9ED C, 10E C Holy Light -2W +{2}{W} Instant Nonwhite creatures get -1/-1 until end of turn. DRK C, MED C Holy Strength -W +{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C Homarid -2U +{2}{U} Creature - Homarid 2/2 Homarid enters the battlefield with a tide counter on it. @@ -32134,27 +32554,27 @@ Whenever there are four tide counters on Homarid, remove all tide counters from FEM C (x4) Homarid Shaman -2UU +{2}{U}{U} Creature - Homarid Shaman 2/1 {U}: Tap target green creature. FEM R Homarid Spawning Bed -UU +{U}{U} Enchantment {1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost. FEM U, MED U Homarid Warrior -4U +{4}{U} Creature - Homarid Warrior 3/3 {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) FEM C (x3), 5ED C Homing Sliver -2R +{2}{R} Creature - Sliver 2/2 Each Sliver card in each player's hand has slivercycling {3}. @@ -32162,7 +32582,7 @@ Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card FUT C, H09 C Homura, Human Ascendant -4RR +{4}{R}{R} Legendary Creature - Human Monk 4/4 Homura, Human Ascendant can't block. @@ -32174,122 +32594,122 @@ Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/ SOK R Honden of Cleansing Fire -3W +{3}{W} Legendary Enchantment - Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control. CHK U Honden of Infinite Rage -2R +{2}{R} Legendary Enchantment - Shrine At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. CHK U Honden of Life's Web -4G +{4}{G} Legendary Enchantment - Shrine At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. CHK U Honden of Night's Reach -3B +{3}{B} Legendary Enchantment - Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control. CHK U Honden of Seeing Winds -4U +{4}{U} Legendary Enchantment - Shrine At the beginning of your upkeep, draw a card for each Shrine you control. CHK U Honor Guard -W +{W} Creature - Human Soldier 1/1 {W}: Honor Guard gets +0/+1 until end of turn. STH C, 7ED C, 8ED C, 9ED C, 10E C Honor of the Pure -1W +{1}{W} Enchantment White creatures you control get +1/+1. M10 R, M11 R Honor the Fallen -1W +{1}{W} Instant Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. MMQ R Honor-Worn Shaku -3 +{3} Artifact {T}: Add {1} to your mana pool. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. CHK U Honorable Passage -1W +{1}{W} Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. VIS U, TSB S Honorable Scout -W +{W} Creature - Human Soldier Scout 1/1 When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. PLS C Hooded Kavu -2R +{2}{R} Creature - Kavu 2/2 {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) INV C Hoodwink -1U +{1}{U} Instant Return target artifact, enchantment, or land to its owner's hand. MMQ C Hoof Skulkin -3 +{3} Artifact Creature - Scarecrow 2/2 {3}: Target green creature gets +1/+1 until end of turn. EVE C Hoofprints of the Stag -1W +{1}{W} Tribal Enchantment - Elemental Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. LRW R Hope Charm -W +{W} Instant Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. VIS C Hope and Glory -1W +{1}{W} Instant Untap two target creatures. Each of them gets +1/+1 until end of turn. ULG U Hopping Automaton -3 +{3} Artifact Creature - Construct 2/2 {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. USG U Horde of Boggarts -3R +{3}{R} Creature - Goblin */* Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. @@ -32297,7 +32717,7 @@ Horde of Boggarts can't be blocked except by two or more creatures. SHM U Horde of Notions -WUBRG +{W}{U}{B}{R}{G} Legendary Creature - Elemental 5/5 Vigilance, trample, haste @@ -32317,60 +32737,60 @@ Land FUT R Horizon Drake -1UU +{1}{U}{U} Creature - Drake 3/1 Flying, protection from lands WWK U Horizon Seed -4W +{4}{W} Creature - Spirit 2/1 Whenever you cast a Spirit or Arcane spell, regenerate target creature. CHK U Horizon Spellbomb -1 +{1} Artifact {2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. SOM C Horn of Deafening -4 +{4} Artifact {2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. LEG R, CHR R, ME4 U Horn of Greed -3 +{3} Artifact Whenever a player plays a land, that player draws a card. STH R Horn of Plenty -6 +{6} Artifact Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. MMQ R Horn of Ramos -3 +{3} Artifact {T}: Add {G} to your mana pool. Sacrifice Horn of Ramos: Add {G} to your mana pool. MMQ R Horned Cheetah -2GW +{2}{G}{W} Creature - Cat 2/2 Whenever Horned Cheetah deals damage, you gain that much life. INV U Horned Helm -2 +{2} Artifact - Equipment Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. @@ -32378,67 +32798,67 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN C Horned Kavu -RG +{R}{G} Creature - Kavu 3/4 When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. PLS C Horned Sliver -2G +{2}{G} Creature - Sliver 2/2 All Sliver creatures have trample. TMP U Horned Troll -2G +{2}{G} Creature - Troll 2/2 {G}: Regenerate Horned Troll. MMQ C, 8ED C Horned Turtle -2U +{2}{U} Creature - Turtle 1/4 POR C, TMP C, 6ED C, 7ED C, 8ED C, 9ED C, M10 C Hornet Cannon -4 +{4} Artifact {3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. STH U, PVC U Hornet Cobra -1GG +{1}{G}{G} Creature - Snake 2/1 First strike LEG C Hornet Harasser -2BB +{2}{B}{B} Creature - Goblin Shaman 2/2 When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn. LRW C Hornet Sting -G +{G} Instant Hornet Sting deals 1 damage to target creature or player. M11 C Horobi's Whisper -1BB +{1}{B}{B} Instant - Arcane If you control a Swamp, destroy target nonblack creature. Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK C Horobi, Death's Wail -2BB +{2}{B}{B} Legendary Creature - Spirit 4/4 Flying @@ -32446,40 +32866,40 @@ Whenever a creature becomes the target of a spell or ability, destroy that creat CHK R Horrible Hordes -3 +{3} Artifact Creature - Spirit 2/2 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) MIR U Horrifying Revelation -B +{B} Sorcery Target player discards a card, then puts the top card of his or her library into his or her graveyard. MBS C Horror of Horrors -3BB +{3}{B}{B} Enchantment Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) LEG U, 9ED U Horseshoe Crab -2U +{2}{U} Creature - Crab 1/3 {U}: Untap Horseshoe Crab. USG C, 10E C Hostile Realm -2R +{2}{R} Enchantment - Aura Enchant land Enchanted land has "{T}: Target creature can't block this turn." MOR C Hostility -3RRR +{3}{R}{R}{R} Creature - Elemental Incarnation 6/6 Haste @@ -32488,14 +32908,14 @@ When Hostility is put into a graveyard from anywhere, shuffle it into its owner' LRW R, JVC R Hot Springs -1G +{1}{G} Enchantment - Aura Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." ICE R Hotheaded Giant -3R +{3}{R} Creature - Giant Warrior 4/4 Haste @@ -32503,14 +32923,14 @@ Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you' EVE C Hour of Reckoning -4WWW +{4}{W}{W}{W} Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy all nontoken creatures. RAV R Hoverguard Observer -2UU +{2}{U}{U} Creature - Drone 3/3 Flying @@ -32518,27 +32938,34 @@ Hoverguard Observer can block only creatures with flying. DST U Hoverguard Sweepers -6UU +{6}{U}{U} Creature - Drone 5/6 Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. 5DN R +Hovermyr +{2} +Artifact Creature - Myr +1/2 +Flying, vigilance +NPH C + Howl from Beyond -XB +{X}{B} Instant Target creature gets +X/+0 until end of turn. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, 7ED C, ME4 C Howl of the Night Pack -6G +{6}{G} Sorcery Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. SHM U, M10 U Howling Banshee -2BB +{2}{B}{B} Creature - Spirit 3/3 Flying @@ -32546,26 +32973,26 @@ When Howling Banshee enters the battlefield, each player loses 3 life. M10 U, GVL U, M11 U Howling Fury -2B +{2}{B} Sorcery Target creature gets +4/+0 until end of turn. POR C, S99 U Howling Gale -1G +{1}{G} Instant Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U Howling Mine -2 +{2} Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R, M10 R Howling Wolf -2GG +{2}{G}{G} Creature - Wolf 2/2 When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. @@ -32579,80 +33006,80 @@ Hideaway (This land enters the battlefield tapped. When it does, look at the top LRW R Hua Tuo, Honored Physician -1GG +{1}{G}{G} Legendary Creature - Human 1/2 {T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. PTK R, ME3 R Huang Zhong, Shu General -2WW +{2}{W}{W} Legendary Creature - Human Soldier 2/3 Huang Zhong, Shu General can't be blocked by more than one creature. PTK R Hulking Cyclops -3RR +{3}{R}{R} Creature - Cyclops 5/5 Hulking Cyclops can't block. VIS U, POR U, 6ED U, BTD U, 8ED U Hulking Goblin -1R +{1}{R} Creature - Goblin 2/2 Hulking Goblin can't block. POR C, S99 C Hulking Ogre -2R +{2}{R} Creature - Ogre 3/3 Hulking Ogre can't block. UDS C, S99 U Hull Breach -RG +{R}{G} Sorcery Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. PLS C, HOP C Hum of the Radix -2GG +{2}{G}{G} Enchantment Each artifact spell costs {1} more to cast for each artifact its controller controls. MRD R Humble -1W +{1}{W} Instant Target creature loses all abilities and becomes 0/1 until end of turn. USG U Humble Budoka -1G +{1}{G} Creature - Human Monk 2/2 Shroud (This permanent can't be the target of spells or abilities.) CHK C Humility -2WW +{2}{W}{W} Enchantment All creatures lose all abilities and are 1/1. TMP R Hunding Gjornersen -3WUU +{3}{W}{U}{U} Legendary Creature - Human Warrior 5/4 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) LEG U, ME3 U Hundred-Talon Kami -4W +{4}{W} Creature - Spirit 2/3 Flying @@ -32660,34 +33087,34 @@ Soulshift 4 (When this is put into a graveyard from the battlefield, you may ret CHK C Hundred-Talon Strike -W +{W} Instant - Arcane Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane-Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK C Hundroog -6G +{6}{G} Creature - Beast 4/7 Cycling {3} ({3}, Discard this card: Draw a card.) LGN C Hunger of the Nim -1B +{1}{B} Sorcery Target creature gets +1/+0 until end of turn for each artifact you control. DST C Hungry Mist -2GG +{2}{G}{G} Creature - Elemental 6/2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. HML C (x2), 5ED C, MED C Hungry Spriggan -2G +{2}{G} Creature - Goblin Warrior 1/1 Trample @@ -32695,13 +33122,13 @@ Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. SHM C Hunt Down -G +{G} Sorcery Target creature blocks target creature this turn if able. LRW C Hunted Dragon -3RR +{3}{R}{R} Creature - Dragon 6/6 Flying, haste @@ -32709,7 +33136,7 @@ When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature t RAV R Hunted Horror -BB +{B}{B} Creature - Horror 7/7 Trample @@ -32717,7 +33144,7 @@ When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature to RAV R Hunted Lammasu -2WW +{2}{W}{W} Creature - Lammasu 5/5 Flying @@ -32725,7 +33152,7 @@ When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature toke RAV R Hunted Phantasm -1UU +{1}{U}{U} Creature - Spirit 4/6 Hunted Phantasm is unblockable. @@ -32733,7 +33160,7 @@ When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature to RAV R Hunted Troll -2GG +{2}{G}{G} Creature - Troll Warrior 8/4 When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. @@ -32741,21 +33168,21 @@ When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature toke RAV R Hunted Wumpus -3G +{3}{G} Creature - Beast 6/6 When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. MMQ U, 8ED U, 9ED U, 10E U Hunter Sliver -1R +{1}{R} Creature - Sliver 1/1 All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) LGN C Hunter of Eyeblights -3BB +{3}{B}{B} Creature - Elf Assassin 3/3 When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. @@ -32763,20 +33190,20 @@ When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target LRW U Hunters' Feast -3G +{3}{G} Sorcery Any number of target players each gain 6 life. M11 C Hunting Cheetah -2G +{2}{G} Creature - Cat 2/3 Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. PTK U, ME3 C Hunting Drake -4U +{4}{U} Creature - Drake 2/2 Flying @@ -32784,20 +33211,20 @@ When Hunting Drake enters the battlefield, put target red or green creature on t PLS C Hunting Grounds -GW +{G}{W} Enchantment Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." JUD R Hunting Kavu -1RG +{1}{R}{G} Creature - Kavu 2/3 {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. INV U Hunting Moa -2G +{2}{G} Creature - Bird Beast 3/2 Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -32805,21 +33232,21 @@ When Hunting Moa enters the battlefield or is put into a graveyard from the batt UDS U, TSB S, ARC U Hunting Pack -5GG +{5}{G}{G} Instant Put a 4/4 green Beast creature token onto the battlefield. Storm (When you cast this spell, copy it for each spell cast before it this turn.) SCG U Hunting Triad -3G +{3}{G} Tribal Sorcery - Elf Put three 1/1 green Elf Warrior creature tokens onto the battlefield. Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) MOR U Hunting Wilds -3G +{3}{G} Sorcery Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. @@ -32827,72 +33254,72 @@ If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way PLC U Hurkyl's Recall -1U +{1}{U} Instant Return all artifacts target player owns to his or her hand. ATQ R, 3ED R, 4ED R, 5ED R, 10E R Hurloon Minotaur -1RR +{1}{R}{R} Creature - Minotaur 2/3 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME3 C Hurloon Shaman -1RR +{1}{R}{R} Creature - Minotaur Shaman 2/3 When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land. WTH U Hurly-Burly -1R +{1}{R} Sorcery Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. LRW C Hurr Jackal -R +{R} Creature - Hound 1/1 {T}: Target creature can't be regenerated this turn. ARN C, 4ED R Hurricane -XG +{X}{G} Sorcery Hurricane deals X damage to each creature with flying and each player. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, 5ED U, POR R, P02 R, 6ED R, BRB U, 7ED R, 10E R Hush -3G +{3}{G} Sorcery Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Hyalopterous Lemure -4B +{4}{B} Creature - Spirit 4/3 {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. ICE U, MED C Hydroblast -U +{U} Instant Choose one - Counter target spell if it's red; or destroy target permanent if it's red. ICE C, 5ED U, MED C Hydromorph Guardian -2U +{2}{U} Creature - Elemental 2/2 {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. TOR C Hydromorph Gull -3UU +{3}{U}{U} Creature - Elemental Bird 3/3 Flying @@ -32900,7 +33327,7 @@ Flying TOR U Hyena Umbra -W +{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has first strike. @@ -32908,13 +33335,13 @@ Totem armor (If enchanted creature would be destroyed, instead remove all damage ROE C Hymn of Rebirth -3GW +{3}{G}{W} Sorcery Put target creature card from a graveyard onto the battlefield under your control. ICE U, MED U Hymn to Tourach -BB +{B}{B} Sorcery Target player discards two cards at random. FEM C (x4), MED U @@ -32927,14 +33354,14 @@ Starting with you, each player may put an artifact, creature, enchantment, or la TSP R Hyperion Blacksmith -1RR +{1}{R}{R} Creature - Human Artificer 2/2 {T}: You may tap or untap target artifact an opponent controls. LEG U Hypervolt Grasp -2R +{2}{R} Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." @@ -32942,14 +33369,14 @@ Enchanted creature has "{T}: This creature deals 1 damage to target creature or GPT U Hypnotic Cloud -1B +{1}{B} Sorcery Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. INV C Hypnotic Specter -1BB +{1}{B}{B} Creature - Specter 2/2 Flying @@ -32957,7 +33384,7 @@ Whenever Hypnotic Specter deals damage to an opponent, that player discards a ca LEA U, LEB U, 2ED U, 3ED U, 4ED U, 9ED R, 10E R, M10 R Hypnox -8BBB +{8}{B}{B}{B} Creature - Nightmare Horror 8/8 Flying @@ -32966,14 +33393,14 @@ When Hypnox leaves the battlefield, return the exiled cards to their owner's han TOR R Hypochondria -1W +{1}{W} Enchantment {W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. TOR U Hystrodon -4G +{4}{G} Creature - Beast 3/4 Trample @@ -33006,7 +33433,7 @@ At the beginning of each end step, if three or more cards were put into your gra ARC C Ib Halfheart, Goblin Tactician -3R +{3}{R} Legendary Creature - Goblin Advisor 3/2 Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. @@ -33014,14 +33441,14 @@ Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlef TSP R, EVG R Icatian Crier -2W +{2}{W} Creature - Human Spellshaper 1/1 {1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. TSP C Icatian Infantry -W +{W} Creature - Human Soldier 1/1 {1}: Icatian Infantry gains first strike until end of turn. @@ -33029,7 +33456,7 @@ Creature - Human Soldier FEM C (x4) Icatian Javelineers -W +{W} Creature - Human Soldier 1/1 Icatian Javelineers enters the battlefield with a javelin counter on it. @@ -33037,14 +33464,14 @@ Icatian Javelineers enters the battlefield with a javelin counter on it. FEM C (x3), TSB S, ME2 C Icatian Lieutenant -WW +{W}{W} Creature - Human Soldier 1/2 {1}{W}: Target Soldier creature gets +1/+0 until end of turn. FEM R, MED C Icatian Moneychanger -W +{W} Creature - Human 0/2 Icatian Moneychanger enters the battlefield with three credit counters on it. @@ -33054,28 +33481,28 @@ Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icati FEM C (x3) Icatian Phalanx -4W +{4}{W} Creature - Human Soldier 2/4 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) FEM U, 5ED U, ME2 C Icatian Priest -W +{W} Creature - Human Cleric 1/1 {1}{W}{W}: Target creature gets +1/+1 until end of turn. FEM U, 10E U, DVD U Icatian Scout -W +{W} Creature - Human Soldier Scout 1/1 {1}, {T}: Target creature gains first strike until end of turn. FEM C (x4), 5ED C, ME2 C Icatian Skirmishers -3W +{3}{W} Creature - Human Soldier 1/1 First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) @@ -33091,13 +33518,13 @@ At the beginning of your upkeep, if Icatian Store is tapped, put a storage count FEM R, 5ED R Icatian Town -5W +{5}{W} Sorcery Put four 1/1 white Citizen creature tokens onto the battlefield. FEM R, 5ED R, 6ED R, MED U Ice Cage -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. @@ -33105,14 +33532,14 @@ When enchanted creature becomes the target of a spell or ability, destroy Ice Ca M10 C, M11 C Ice Cauldron -4 +{4} Artifact {X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. ICE R, ME4 R Ice Cave -3UU +{3}{U}{U} Enchantment Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) APC R @@ -33124,13 +33551,13 @@ You may choose not to untap Ice Floe during your untap step. ICE U, 5ED U, ME2 U Ice Storm -2G +{2}{G} Sorcery Destroy target land. LEA U, LEB U, 2ED U, MED U Iceberg -XUU +{X}{U}{U} Enchantment Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. @@ -33138,27 +33565,34 @@ Remove an ice counter from Iceberg: Add {1} to your mana pool. ICE U, ME2 U Icefall -2RR +{2}{R}{R} Sorcery Destroy target artifact or land. Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP C Icequake -1BB +{1}{B}{B} Sorcery Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. ICE U, ME2 C Ichneumon Druid -1GG +{1}{G}{G} Creature - Human Druid 1/1 Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. LEG U +Ichor Explosion +{5}{B}{B} +Sorcery +As an additional cost to cast Ichor Explosion, sacrifice a creature. +All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. +NPH U + Ichor Rats -1BB +{1}{B}{B} Creature - Rat 2/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -33166,7 +33600,7 @@ When Ichor Rats enters the battlefield, each player gets a poison counter. SOM U Ichor Slick -2B +{2}{B} Sorcery Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) @@ -33174,13 +33608,13 @@ Madness {3}{B} (If you discard this card, you may cast it for its madness cost i FUT C, GVL C Ichor Wellspring -2 +{2} Artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. MBS C Ichorclaw Myr -2 +{2} Artifact Creature - Myr 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -33188,7 +33622,7 @@ Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. SOM C Ichorid -3B +{3}{B} Creature - Horror 3/1 Haste @@ -33197,13 +33631,13 @@ At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile TOR R Icy Manipulator -4 +{4} Artifact {1}, {T}: Tap target artifact, creature, or land. LEA U, LEB U, 2ED U, ICE U, MRD U, 9ED U, 10E U, ME4 U Icy Prison -UU +{U}{U} Enchantment When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. @@ -33211,31 +33645,31 @@ When Icy Prison leaves the battlefield, return the exiled creature to the battle ICE R, ME2 C Ideas Unbound -UU +{U}{U} Sorcery - Arcane Draw three cards. Discard three cards at the beginning of the next end step. SOK C Identity Crisis -2WWBB +{2}{W}{W}{B}{B} Sorcery Exile all cards from target player's hand and graveyard. ARB R Idle Thoughts -3U +{3}{U} Enchantment {2}: Draw a card if you have no cards in hand. EVE U Idyllic Tutor -2W +{2}{W} Sorcery Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. MOR R Ifh-Biff Efreet -2GG +{2}{G}{G} Creature - Efreet 3/3 Flying @@ -33243,14 +33677,14 @@ Flying ARN R, MED R Igneous Golem -5 +{5} Artifact Creature - Golem 3/4 {2}: Igneous Golem gains trample until end of turn. MIR U Igneous Pouncer -4BR +{4}{B}{R} Creature - Elemental 5/1 Haste @@ -33258,13 +33692,13 @@ Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your libra ARB C Ignite Disorder -1R +{1}{R} Instant Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. CON U, M10 U Ignite Memories -4R +{4}{R} Sorcery Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) @@ -33276,27 +33710,27 @@ When you set this scheme in motion, put a token onto the battlefield that's a co ARC C Ignoble Soldier -2W +{2}{W} Creature - Human Soldier 3/1 Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. MMQ U Ignorant Bliss -1R +{1}{R} Instant Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. DIS U Ihsan's Shade -3BBB +{3}{B}{B}{B} Legendary Creature - Shade Knight 5/5 Protection from white HML U, ME2 R Iizuka the Ruthless -3RR +{3}{R}{R} Legendary Creature - Human Samurai 3/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) @@ -33304,7 +33738,7 @@ Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn. SOK R Ikiral Outrider -1W +{1}{W} Creature - Human Soldier 1/2 Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) @@ -33317,32 +33751,32 @@ Vigilance ROE C Ill-Gotten Gains -2BB +{2}{B}{B} Sorcery Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. USG R Illicit Auction -3RR +{3}{R}{R} Sorcery Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) MIR R, 6ED R Illuminate -XR +{X}{R} Sorcery Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. APC U Illuminated Folio -5 +{5} Artifact {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. SHM U Illuminated Wings -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has flying. @@ -33350,24 +33784,24 @@ Enchanted creature has flying. UDS C Illumination -WW +{W}{W} Instant Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. MIR U Illusion -U +{U} Instant Target spell or permanent becomes the color of your choice until end of turn. ---- Reality -2G +{2}{G} Instant Destroy target artifact. APC U (x2) Illusionary Forces -3U +{3}{U} Creature - Illusion 4/4 Flying @@ -33375,13 +33809,13 @@ Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on th ICE C, MED U Illusionary Mask -2 +{2} Artifact {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. LEA R, LEB R, 2ED R, ME3 R Illusionary Presence -1UU +{1}{U}{U} Creature - Illusion 2/2 Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -33389,7 +33823,7 @@ At the beginning of your upkeep, choose a land type. Illusionary Presence gains ICE R Illusionary Servant -1UU +{1}{U}{U} Creature - Illusion 3/4 Flying @@ -33397,7 +33831,7 @@ When Illusionary Servant becomes the target of a spell or ability, sacrifice it. M10 C Illusionary Terrain -UU +{U}{U} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters the battlefield, choose two basic land types. @@ -33405,7 +33839,7 @@ Basic lands of the first chosen type are the second chosen type. ICE U Illusionary Wall -4U +{4}{U} Creature - Illusion Wall 7/4 Defender, flying, first strike @@ -33413,7 +33847,7 @@ Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on th ICE C, MED C Illusions of Grandeur -3U +{3}{U} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. @@ -33421,7 +33855,7 @@ When Illusions of Grandeur leaves the battlefield, you lose 20 life. ICE R, MED R Illusory Demon -1UB +{1}{U}{B} Creature - Demon Illusion 4/3 Flying @@ -33429,27 +33863,27 @@ When you cast a spell, sacrifice Illusory Demon. ARB U Imagecrafter -U +{U} Creature - Human Wizard 1/1 {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. ONS C Imaginary Pet -1U +{1}{U} Creature - Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. USG R, 9ED R Imi Statue -3 +{3} Artifact Players can't untap more than one artifact during their untap steps. CHK R Immaculate Magistrate -3G +{3}{G} Creature - Elf Shaman 2/2 {T}: Put a +1/+1 counter on target creature for each Elf you control. @@ -33462,22 +33896,29 @@ Whenever you roll {C}, exile target creature, then return it to the battlefield HOP C Immobilizing Ink -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card: Untap this creature." ODY C +Immolating Souleater +{2} +Artifact Creature - Hound +1/1 +{R/P}: Immolating Souleater gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.) +NPH C + Immolation -R +{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/-2. LEG C, 4ED C, ME3 C Immortal Coil -2BB +{2}{B}{B} Artifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. @@ -33485,19 +33926,27 @@ When there are no cards in your graveyard, you lose the game. ALA R Imp's Mischief -1B +{1}{B} Instant Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. PLC R +Impaler Shrike +{2}{U}{U} +Creature - Bird +3/1 +Flying +Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. +NPH C + Impatience -2R +{2}{R} Enchantment At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. UDS R, 7ED R Impelled Giant -4RR +{4}{R}{R} Creature - Giant Warrior 3/3 Trample @@ -33505,19 +33954,19 @@ Tap an untapped red creature you control other than Impelled Giant: Impelled Gia EVE U Impending Disaster -1R +{1}{R} Enchantment At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands. ULG R Imperial Edict -1B +{1}{B} Sorcery Target opponent chooses a creature he or she controls. Destroy it. PTK C Imperial Hellkite -5RR +{5}{R}{R} Creature - Dragon 6/6 Flying @@ -33526,34 +33975,34 @@ When Imperial Hellkite is turned face up, you may search your library for a Drag LGN R, ARC R Imperial Mask -4W +{4}{W} Enchantment When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. You can't be the target of spells or abilities your opponents control. FUT R Imperial Recruiter -2R +{2}{R} Creature - Human Advisor 1/1 When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. PTK U, ME2 R Imperial Seal -B +{B} Sorcery Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. PTK R, ME2 R Imperiosaur -2GG +{2}{G}{G} Creature - Lizard 5/5 Spend only mana produced by basic lands to cast Imperiosaur. FUT U Imperious Perfect -2G +{2}{G} Creature - Elf Warrior 2/2 Other Elf creatures you control get +1/+1. @@ -33561,31 +34010,31 @@ Other Elf creatures you control get +1/+1. LRW U, EVG U Implements of Sacrifice -2 +{2} Artifact {1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. FEM R Implode -4R +{4}{R} Sorcery Destroy target land. Draw a card. PLS U Imposing Visage -R +{R} Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by two or more creatures. ICE C, 5ED C Imprison -B +{B} Enchantment - Aura Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. -Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't pay {1}, destroy Imprison. +Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. LEG R Imprison This Insolent Wretch @@ -33596,13 +34045,13 @@ When the chosen player is attacked or becomes the target of a spell or ability, ARC P Impromptu Raid -3{R/G} +{3}{R/G} Enchantment -{2}{r/g}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step. +{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step. SHM R Improvised Armor -3W +{3}{W} Enchantment - Aura Enchant creature Enchanted creature gets +2/+5. @@ -33610,38 +34059,38 @@ Cycling {3} ({3}, Discard this card: Draw a card.) ONS U Imps' Taunt -1B +{1}{B} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. TMP U Impulse -1U +{1}{U} Instant -Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. +Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. VIS C, BTD C Impulsive Maneuvers -2RR +{2}{R}{R} Enchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. ODY R In the Eye of Chaos -2U +{2}{U} World Enchantment Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. LEG R, ME4 R In the Web of War -3RR +{3}{R}{R} Enchantment Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. BOK R Iname as One -8BBGG +{8}{B}{B}{G}{G} Legendary Creature - Spirit 8/8 When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. @@ -33649,21 +34098,21 @@ When Iname as One is put into a graveyard from the battlefield, you may exile it SOK R Iname, Death Aspect -4BB +{4}{B}{B} Legendary Creature - Spirit 4/4 When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. CHK R Iname, Life Aspect -4GG +{4}{G}{G} Legendary Creature - Spirit 4/4 When Iname, Life Aspect is put into a graveyard from the battlefield, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. CHK R Incandescent Soulstoke -2R +{2}{R} Creature - Elemental Shaman 2/2 Other Elemental creatures you control get +1/+1. @@ -33671,7 +34120,7 @@ Other Elemental creatures you control get +1/+1. LRW R Incendiary -R +{R} Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. @@ -33679,56 +34128,56 @@ When enchanted creature is put into a graveyard, Incendiary deals X damage to ta UDS U Incendiary Command -3RR +{3}{R}{R} Sorcery Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. LRW R Incinerate -1R +{1}{R} Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. ICE C, MIR C, 5ED C, 10E C, ME2 C, JVC C Incite -R +{R} Instant Target creature becomes red until end of turn and attacks this turn if able. M11 C Incite Hysteria -2R +{2}{R} Sorcery Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." RAV C Incite War -2R +{2}{R} Instant Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.) MRD C Incremental Blight -3BB +{3}{B}{B} Sorcery Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. SHM U, HOP U, ARC U Incremental Growth -3GG +{3}{G}{G} Sorcery Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. LRW U Incurable Ogre -3R +{3}{R} Creature - Ogre Mutant 5/1 ALA C Indebted Samurai -3W +{3}{W} Creature - Human Samurai 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -33736,7 +34185,7 @@ Whenever a Samurai you control is put into a graveyard from the battlefield, you BOK U Indentured Djinn -1UU +{1}{U}{U} Creature - Djinn 4/4 Flying @@ -33744,39 +34193,39 @@ When Indentured Djinn enters the battlefield, each other player may draw up to t MMQ U Indentured Oaf -3R +{3}{R} Creature - Ogre Warrior 4/3 Prevent all damage that Indentured Oaf would deal to red creatures. RAV U Independent Troops -1R +{1}{R} Creature - Human Soldier 2/1 PTK C Indestructibility -3W +{3}{W} Enchantment - Aura Enchant permanent Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) M10 R Indestructible Aura -W +{W} Instant Prevent all damage that would be dealt to target creature this turn. LEG C, CHR C Index -U +{U} Sorcery Look at the top five cards of your library, then put them back in any order. APC C, 8ED C, 9ED C Indigo Faerie -1U +{1}{U} Creature - Faerie Wizard 1/1 Flying @@ -33784,13 +34233,13 @@ Flying EVE U Indomitable Ancients -2WW +{2}{W}{W} Creature - Treefolk Warrior 2/10 MOR R Indomitable Archangel -2WW +{2}{W}{W} Creature - Angel 4/4 Flying @@ -33798,7 +34247,7 @@ Metalcraft - Artifacts you control have shroud as long as you control three or m SOM M Indomitable Will -1W +{1}{W} Enchantment - Aura Flash Enchant creature @@ -33806,34 +34255,34 @@ Enchanted creature gets +1/+2. CHK C Indrik Stomphowler -4G +{4}{G} Creature - Beast 4/4 When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. DIS U, GVL U Induce Despair -2B +{2}{B} Instant As an additional cost to cast Induce Despair, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. ROE C Induce Paranoia -2UU +{2}{U}{U} Instant Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. RAV C Inertia Bubble -1U +{1}{U} Enchantment - Aura Enchant artifact Enchanted artifact doesn't untap during its controller's untap step. MRD C Inescapable Brute -5R +{5}{R} Creature - Giant Warrior 3/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -33841,20 +34290,20 @@ Inescapable Brute must be blocked if able. SHM C Inexorable Tide -3UU +{3}{U}{U} Enchantment Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) SOM R Infantry Veteran -W +{W} Creature - Human Soldier 1/1 {T}: Target attacking creature gets +1/+1 until end of turn. VIS C, 6ED C, BRB C, 9ED C, M11 C, EVT C Infected Vermin -2B +{2}{B} Creature - Rat 1/1 {2}{B}: Infected Vermin deals 1 damage to each creature and each player. @@ -33862,21 +34311,21 @@ Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each pla ODY U Infectious Horror -3B +{3}{B} Creature - Zombie Horror 2/2 Whenever Infectious Horror attacks, each opponent loses 2 life. CON C, ARC C Infectious Host -2B +{2}{B} Creature - Zombie 1/1 When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life. RAV C Infectious Rage -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/-1. @@ -33884,7 +34333,7 @@ When enchanted creature is put into a graveyard, choose a creature at random Inf JUD U Infernal Caretaker -3B +{3}{B} Creature - Human Cleric 2/2 Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -33892,20 +34341,20 @@ When Infernal Caretaker is turned face up, return all Zombie cards from all grav LGN C Infernal Contract -BBB +{B}{B}{B} Sorcery Draw four cards. You lose half your life, rounded up. MIR R, 6ED R, 7ED R Infernal Darkness -2BB +{2}{B}{B} Enchantment Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type. ICE R, ME2 R Infernal Denizen -7B +{7}{B} Creature - Demon 5/7 At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. @@ -33913,20 +34362,20 @@ At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Inferna ICE R Infernal Genesis -4BB +{4}{B}{B} Enchantment At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. PCY R Infernal Harvest -1B +{1}{B} Sorcery As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures. VIS C Infernal Kirin -2BB +{2}{B}{B} Legendary Creature - Kirin Spirit 3/3 Flying @@ -33934,7 +34383,7 @@ Whenever you cast a Spirit or Arcane spell, target player reveals his or her han SOK R Infernal Medusa -3BB +{3}{B}{B} Creature - Gorgon 2/4 Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. @@ -33942,33 +34391,33 @@ Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that cr LEG U Infernal Tribute -BBB +{B}{B}{B} Enchantment {2}, Sacrifice a nontoken permanent: Draw a card. WTH R Infernal Tutor -1B +{1}{B} Sorcery Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. DIS R Inferno -5RR +{5}{R}{R} Instant Inferno deals 6 damage to each creature and each player. DRK R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R Inferno Elemental -4RR +{4}{R}{R} Creature - Elemental 4/4 Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. M10 U Inferno Titan -4RR +{4}{R}{R} Creature - Giant 6/6 {R}: Inferno Titan gets +1/+0 until end of turn. @@ -33976,20 +34425,20 @@ Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divi M11 M Inferno Trap -3R +{3}{R} Instant - Trap If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature. ZEN U, ARC U Infest -1BB +{1}{B}{B} Sorcery All creatures get -2/-2 until end of turn. ONS U, ALA U, ARC U Infested Roothold -4G +{4}{G} Creature - Wall 0/3 Defender (This creature can't attack.) @@ -33998,20 +34447,20 @@ Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect cre DST U Infiltrate -U +{U} Instant Target creature is unblockable this turn. NEM C Infiltration Lens -1 +{1} Artifact - Equipment Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1} SOM U Infiltrator il-Kor -4U +{4}{U} Creature - Kor Rogue 3/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -34019,21 +34468,21 @@ Suspend 2-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} FUT C Infiltrator's Magemark -2U +{2}{U} Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. GPT C Infinite Authority -WWW +{W}{W}{W} Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature. LEG R Infinite Hourglass -4 +{4} Artifact At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. @@ -34041,34 +34490,34 @@ All creatures get +1/+0 for each time counter on Infinite Hourglass. ICE R, 5ED R Inflame -R +{R} Instant Inflame deals 2 damage to each creature dealt damage this turn. PCY C, DST C Information Dealer -1U +{1}{U} Creature - Human Wizard 1/1 {T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. ONS C Infuse -2U +{2}{U} Instant Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. ICE C, ME3 C Infused Arrows -4 +{4} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. 5DN U Ingenious Thief -1U +{1}{U} Creature - Human Rogue 1/1 Flying @@ -34076,7 +34525,7 @@ When Ingenious Thief enters the battlefield, look at target player's hand. POR U, S99 C Ingot Chewer -4R +{4}{R} Creature - Elemental 3/3 When Ingot Chewer enters the battlefield, destroy target artifact. @@ -34084,13 +34533,13 @@ Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrifice LRW C, JVC C Inheritance -W +{W} Enchantment Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card. ALL U, ME2 U Initiate of Blood -3R +{3}{R} Creature - Ogre Shaman 2/2 {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. @@ -34102,21 +34551,21 @@ Legendary Creature - Ogre Shaman CHK U Initiates of the Ebon Hand -B +{B} Creature - Cleric 1/1 {1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. FEM C (x3), 5ED C Ink Dissolver -1U +{1}{U} Creature - Merfolk Wizard 2/1 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. MOR C Ink-Eyes, Servant of Oni -4BB +{4}{B}{B} Legendary Creature - Rat Ninja 5/4 Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) @@ -34126,20 +34575,20 @@ BOK R Ink-Eyes, Servant of Oni Avatar Vanguard -Hand 0, life -3 +Hand +0, life -3 At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card. {X}, Pay X life: Put target creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control. VG S Ink-Treader Nephilim -RGWU +{R}{G}{W}{U} Creature - Nephilim 3/3 Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. GPT R Inkfathom Divers -3UU +{3}{U}{U} Creature - Merfolk Soldier 3/3 Islandwalk @@ -34154,7 +34603,7 @@ Inkfathom Infiltrator can't block and is unblockable. SHM U Inkfathom Witch -1{U/B} +{1}{U/B} Creature - Merfolk Wizard 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -34168,40 +34617,40 @@ Land MBS R Inkwell Leviathan -7UU +{7}{U}{U} Artifact Creature - Leviathan 7/11 Islandwalk, trample, shroud CON R Inner Calm, Outer Strength -2G +{2}{G} Instant - Arcane Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. SOK C Inner Fire -3R +{3}{R} Sorcery Add {R} to your mana pool for each card in your hand. SOK C Inner Sanctum -1WW +{1}{W}{W} Enchantment Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. WTH R Inner-Chamber Guard -1W +{1}{W} Creature - Human Samurai 0/2 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) SOK U Inner-Flame Acolyte -1RR +{1}{R}{R} Creature - Elemental Shaman 2/2 When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. @@ -34209,14 +34658,14 @@ Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrifice LRW C, JVC C Inner-Flame Igniter -2R +{2}{R} Creature - Elemental Warrior 2/2 {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. LRW U Innocence Kami -3WW +{3}{W}{W} Creature - Spirit 2/3 {W}, {T}: Tap target creature. @@ -34224,84 +34673,98 @@ Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. CHK U Innocent Blood -B +{B} Sorcery Each player sacrifices a creature. ODY C, HOP C Inquisition -2B +{2}{B} Sorcery Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. DRK C Inquisition of Kozilek -B +{B} Sorcery Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. ROE U +Inquisitor Exarch +{W}{W} +Creature - Cleric +2/2 +When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life. +NPH U + Inquisitor's Snare -1W +{1}{W} Instant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. SHM C +Insatiable Souleater +{4} +Artifact Creature - Beast +5/1 +{G/P}: Insatiable Souleater gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.) +NPH C + Inside Out -1{U/R} +{1}{U/R} Instant Switch target creature's power and toughness until end of turn. Draw a card. EVE C Insidious Bookworms -B +{B} Creature - Worm 1/1 When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random. ALL C (x2) Insidious Dreams -3B +{3}{B} Instant As an additional cost to cast Insidious Dreams, discard X cards. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. TOR R Insight -2U +{2}{U} Enchantment Whenever an opponent casts a green spell, you draw a card. TMP U, 6ED U Insist -G +{G} Sorcery The next creature spell you cast this turn can't be countered by spells or abilities. Draw a card. TOR R Insolence -2R +{2}{R} Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. PLS C Inspiration -3U +{3}{U} Instant Target player draws two cards. VIS C, 6ED C, S00 C, 7ED C, 8ED C Inspired Charge -2WW +{2}{W}{W} Instant Creatures you control get +2/+1 until end of turn. M11 C Inspired Sprite -3U +{3}{U} Creature - Faerie Wizard 2/2 Flash @@ -34311,20 +34774,20 @@ Whenever you cast a Wizard spell, you may untap Inspired Sprite. MOR U Inspirit -2W +{2}{W} Instant Untap target creature. It gets +2/+4 until end of turn. ONS U, 9ED U Instigator -1B +{1}{B} Creature - Human Spellshaper 1/1 {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. MMQ R Instill Energy -G +{G} Enchantment - Aura Enchant creature Enchanted creature can attack as though it had haste. @@ -34332,47 +34795,47 @@ Enchanted creature can attack as though it had haste. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 U Instill Furor -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." RAV U Instill Infection -3B +{3}{B} Instant Put a -1/-1 counter on target creature. Draw a card. SOM C Insubordination -BB +{B}{B} Enchantment - Aura Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. MMQ C Insurrection -5RRR +{5}{R}{R}{R} Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. ONS R, HOP R Interdict -1U +{1}{U} Instant Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card. TMP U Intervene -U +{U} Instant Counter target spell that targets a creature. ULG C Intervention Pact -0 +{0} Instant Intervention Pact is white. The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. @@ -34380,7 +34843,7 @@ At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the FUT R Intet, the Dreamer -3URG +{3}{U}{R}{G} Legendary Creature - Dragon 6/6 Flying @@ -34388,33 +34851,33 @@ Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. PLC R Intimidation -2BBB +{2}{B}{B}{B} Enchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) MMQ U Intimidation Bolt -1RW +{1}{R}{W} Instant Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. ARB U Intimidator Initiate -R +{R} Creature - Goblin Shaman 1/1 Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. SHM C Into Thin Air -5U +{5}{U} Instant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Return target artifact to its owner's hand. 5DN C Into the Core -2RR +{2}{R}{R} Instant Exile two target artifacts. MBS U @@ -34425,27 +34888,27 @@ When you set this scheme in motion, exile up to one target creature with flying, ARC C Into the Fray -R +{R} Instant - Arcane Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) SOK C Into the North -1G +{1}{G} Sorcery Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. CSP C Into the Roil -1U +{1}{U} Instant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. ZEN C Intrepid Hero -2W +{2}{W} Creature - Human Soldier 1/1 {T}: Destroy target creature with power 4 or greater. @@ -34457,109 +34920,117 @@ When you set this scheme in motion, choose one - Search your library for a creat ARC C Intruder Alarm -2U +{2}{U} Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. STH R, 8ED R Intuition -2U +{2}{U} Instant Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. TMP R Inundate -3UUU +{3}{U}{U}{U} Sorcery Return all nonblue creatures to their owners' hands. EVE R +Invader Parasite +{3}{R}{R} +Creature - Insect +3/2 +Imprint - When Invader Parasite enters the battlefield, exile target land. +Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. +NPH R + Invasion Plans -2R +{2}{R} Enchantment All creatures block each turn if able. The attacking player chooses how each creature blocks each turn. STH R Invert the Skies -3{G/U} +{3}{G/U} Instant Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) EVE U Invigorate -2G +{2}{G} Instant -If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. +If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn. MMQ C, GVL C Invigorating Boon -1G +{1}{G} Enchantment Whenever a player cycles a card, you may put a +1/+1 counter on target creature. ONS U Invigorating Falls -2GG +{2}{G}{G} Sorcery You gain life equal to the number of creature cards in all graveyards. TOR C Invincible Hymn -6WW +{6}{W}{W} Sorcery Count the number of cards in your library. Your life total becomes that number. ALA R Inviolability -1W +{1}{W} Enchantment - Aura Enchant creature Prevent all damage that would be dealt to enchanted creature. MMQ C Invisibility -UU +{U}{U} Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by Walls. LEA C, LEB C, 2ED C, 8ED U Invoke Prejudice -UUUU +{U}{U}{U}{U} Enchantment Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost. LEG R Invoke the Firemind -XUUR +{X}{U}{U}{R} Sorcery Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. GPT R Invulnerability -1W +{1}{W} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. TMP U Ion Storm -2R +{2}{R} Enchantment {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. 5DN R Iona's Judgment -4W +{4}{W} Sorcery Exile target creature or enchantment. WWK C Iona, Shield of Emeria -6WWW +{6}{W}{W}{W} Legendary Creature - Angel 7/7 Flying @@ -34568,27 +35039,27 @@ Your opponents can't cast spells of the chosen color. ZEN M Ior Ruin Expedition -1U +{1}{U} Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. ZEN C Ire of Kaminari -3R +{3}{R} Instant - Arcane Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. BOK C Iridescent Angel -5WU +{5}{W}{U} Creature - Angel 4/4 Flying, protection from all colors ODY R Iridescent Drake -3U +{3}{U} Creature - Drake 2/2 Flying @@ -34596,53 +35067,53 @@ When Iridescent Drake enters the battlefield, put target Aura card from a gravey UDS U Irini Sengir -2BB +{2}{B}{B} Legendary Creature - Vampire Dwarf 2/2 White enchantment spells and green enchantment spells cost {2} more to cast. HML U Iron Lance -2 +{2} Artifact {3}, {T}: Target creature gains first strike until end of turn. MMQ U Iron Maiden -3 +{3} Artifact At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. ULG R Iron Myr -2 +{2} Artifact Creature - Myr 1/1 {T}: Add {R} to your mana pool. MRD C, HOP C, SOM C Iron Star -1 +{1} Artifact Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U Iron Tusk Elephant -4W +{4}{W} Creature - Elephant 3/3 Trample MIR U Iron Will -W +{W} Instant Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) ULG C Iron-Barb Hellion -5R +{5}{R} Creature - Hellion Beast 5/4 Haste @@ -34650,7 +35121,7 @@ Iron-Barb Hellion can't block. 5DN U Iron-Heart Chimera -4 +{4} Artifact Creature - Chimera 2/2 Vigilance @@ -34658,7 +35129,7 @@ Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It VIS U Ironclaw Buzzardiers -2R +{2}{R} Creature - Orc Scout 2/2 Ironclaw Buzzardiers can't block creatures with power 2 or greater. @@ -34666,7 +35137,7 @@ Ironclaw Buzzardiers can't block creatures with power 2 or greater. TSP C Ironclaw Curse -R +{R} Enchantment - Aura Enchant creature Enchanted creature gets -0/-1. @@ -34674,14 +35145,14 @@ Enchanted creature can't block creatures with power equal to or greater than the HML R, 5ED R Ironclaw Orcs -1R +{1}{R} Creature - Orc 2/2 Ironclaw Orcs can't block creatures with power 2 or greater. LEA C, LEB C, 2ED C, 4ED C, 5ED C, ME2 C Ironfist Crusher -4W +{4}{W} Creature - Human Soldier 2/4 Ironfist Crusher can block any number of creatures. @@ -34689,33 +35160,33 @@ Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS U Ironhoof Ox -3GG +{3}{G}{G} Creature - Ox 4/4 Ironhoof Ox can't be blocked by more than one creature. P02 U, ME4 C Ironroot Treefolk -4G +{4}{G} Creature - Treefolk 3/5 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C Ironshell Beetle -1G +{1}{G} Creature - Insect 1/1 When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. JUD C Irradiate -3B +{3}{B} Instant Target creature gets -1/-1 until end of turn for each artifact you control. MRD C Irresistible Prey -G +{G} Sorcery Target creature must be blocked this turn if able. Draw a card. @@ -34729,13 +35200,13 @@ Irrigation Ditch enters the battlefield tapped. INV C Isamaru, Hound of Konda -W +{W} Legendary Creature - Hound 2/2 CHK R Isao, Enlightened Bushi -2G +{2}{G} Legendary Creature - Human Samurai 2/1 Isao, Enlightened Bushi can't be countered. @@ -34744,7 +35215,7 @@ Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn. BOK R Ishi-Ishi, Akki Crackshot -1R +{1}{R} Legendary Creature - Goblin Warrior 1/1 Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. @@ -34753,10 +35224,10 @@ BOK R Island Basic Land - Island U -LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x5), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x4), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2) +LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x5), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x4), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2), NPH L (x2) Island Fish Jasconius -4UUU +{4}{U}{U}{U} Creature - Fish 6/8 Island Fish Jasconius can't attack unless defending player controls an Island. @@ -34766,7 +35237,7 @@ When you control no Islands, sacrifice Island Fish Jasconius. ARN R, 3ED R, 4ED R Island Sanctuary -1W +{1}{W} Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R @@ -34783,7 +35254,7 @@ Whenever you roll {C}, destroy target creature and all other creatures with the HOP C Isleback Spawn -5UU +{5}{U}{U} Creature - Kraken 4/8 Shroud @@ -34791,14 +35262,20 @@ Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. SHM R Isochron Scepter -2 +{2} Artifact Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. MRD U, FVR M +Isolation Cell +{4} +Artifact +Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}. +NPH U + Isperia the Inscrutable -1WWUU +{1}{W}{W}{U}{U} Legendary Creature - Sphinx 3/6 Flying @@ -34806,7 +35283,7 @@ Whenever Isperia the Inscrutable deals combat damage to a player, name a card. T DIS R It That Betrays -12 +{12} Creature - Eldrazi 11/11 Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) @@ -34814,7 +35291,7 @@ Whenever an opponent sacrifices a nontoken permanent, put that card onto the bat ROE R Ith, High Arcanist -5WU +{5}{W}{U} Legendary Creature - Human Wizard 3/5 Vigilance @@ -34823,25 +35300,25 @@ Suspend 4-{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} TSP R Ivory Charm -W +{W} Instant Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. MIR C Ivory Crane Netsuke -2 +{2} Artifact At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. SOK U Ivory Cup -1 +{1} Artifact Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U Ivory Gargoyle -4W +{4}{W} Creature - Gargoyle 2/2 Flying @@ -34850,7 +35327,7 @@ When Ivory Gargoyle is put into a graveyard from the battlefield, return it to t ALL R, ME2 R Ivory Giant -5WW +{5}{W}{W} Creature - Giant 3/4 When Ivory Giant enters the battlefield, tap all nonwhite creatures. @@ -34858,7 +35335,7 @@ Suspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and ex TSP C Ivory Guardians -4WW +{4}{W}{W} Creature - Giant Cleric 3/3 Protection from red @@ -34866,40 +35343,40 @@ Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nont LEG U, CHR U, 5ED U, ME3 U Ivory Mask -2WW +{2}{W}{W} Enchantment You have shroud. (You can't be the target of spells or abilities.) MMQ R, 8ED R, 9ED R Ivory Tower -1 +{1} Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. ATQ U, 3ED R, 4ED R, MED R, FVR M Ivy Dancer -2G +{2}{G} Creature - Dryad Shaman 1/2 {T}: Target creature gains forestwalk until end of turn. RAV U Ivy Elemental -XG +{X}{G} Creature - Elemental 0/0 Ivy Elemental enters the battlefield with X +1/+1 counters on it. ODY R, HOP R Ivy Seer -3G +{3}{G} Creature - Elf Wizard 1/1 {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. UDS U Iwamori of the Open Fist -2GG +{2}{G}{G} Legendary Creature - Human Monk 5/5 Trample @@ -34907,13 +35384,13 @@ When Iwamori of the Open Fist enters the battlefield, each opponent may put a le BOK R Ixidor's Will -2U +{2}{U} Instant Counter target spell unless its controller pays {2} for each Wizard on the battlefield. ONS C Ixidor, Reality Sculptor -3UU +{3}{U}{U} Legendary Creature - Human Wizard 3/4 Face-down creatures get +1/+1. @@ -34921,7 +35398,7 @@ Face-down creatures get +1/+1. ONS R Ixidron -3UU +{3}{U}{U} Creature - Illusion */* As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) @@ -34936,7 +35413,7 @@ When Izzet Boilerworks enters the battlefield, return a land you control to its GPT C Izzet Chronarch -3UR +{3}{U}{R} Creature - Human Wizard 2/2 When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. @@ -34946,13 +35423,13 @@ Izzet Guildmage {U/R}{U/R} Creature - Human Wizard 2/2 -({u/r} can be paid with either {U} or {R}.) +({U/R} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. GPT U Izzet Signet -2 +{2} Artifact {1}, {T}: Add {U}{R} to your mana pool. GPT C @@ -34964,123 +35441,123 @@ Whenever you roll {C}, instant and sorcery spells you cast this turn cost {3} le HOP C Jabari's Banner -2 +{2} Artifact {1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) WTH U Jabari's Influence -3WW +{3}{W}{W} Instant Cast Jabari's Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. MIR R Jace Beleren -1UU -3 +{1}{U}{U} Planeswalker - Jace -+2: Each player draws a card. --1: Target player draws a card. --10: Target player puts the top twenty cards of his or her library into his or her graveyard. +3 +[+2] Each player draws a card. +[-1] Target player draws a card. +[-10] Target player puts the top twenty cards of his or her library into his or her graveyard. LRW R, JVC M, M10 M, M11 M Jace's Erasure -1U +{1}{U} Enchantment Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. M11 C Jace's Ingenuity -3UU +{3}{U}{U} Instant Draw three cards. M11 U Jace, the Mind Sculptor -2UU -3 +{2}{U}{U} Planeswalker - Jace -+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. -0: Draw three cards, then put two cards from your hand on top of your library in any order. --1: Return target creature to its owner's hand. --12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. +3 +[+2] Look at the top card of target player's library. You may put that card on the bottom of that player's library. +[0] Draw three cards, then put two cards from your hand on top of your library in any order. +[-1] Return target creature to its owner's hand. +[-12] Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. WWK M Jackal Familiar -R +{R} Creature - Hound 2/2 Jackal Familiar can't attack or block alone. M10 C Jackal Pup -R +{R} Creature - Hound 2/1 Whenever Jackal Pup is dealt damage, it deals that much damage to you. TMP U, H10 U Jackalope Herd -3G +{3}{G} Creature - Rabbit Beast 4/5 When you cast a spell, return Jackalope Herd to its owner's hand. EXO C Jacques le Vert -1RGW +{1}{R}{G}{W} Legendary Creature - Human Warrior 3/2 Green creatures you control get +0/+2. LEG R, MED R Jaddi Lifestrider -4G +{4}{G} Creature - Elemental 2/8 When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way. ROE U Jade Idol -4 +{4} Artifact Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. CHK U Jade Leech -2GG +{2}{G}{G} Creature - Leech 5/5 Green spells you cast cost {G} more to cast. INV R Jade Monolith -4 +{4} Artifact {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R Jade Statue -4 +{4} Artifact {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. LEA U, LEB U, 2ED U, 9ED R Jaded Response -1U +{1}{U} Instant Counter target spell if it shares a color with a creature you control. APC C Jagged Lightning -3RR +{3}{R}{R} Sorcery Jagged Lightning deals 3 damage to each of two target creatures. P02 U, USG U, S99 U Jagged Poppet -1BR +{1}{B}{R} Creature - Ogre Warrior 3/4 Whenever Jagged Poppet is dealt damage, discard that many cards. @@ -35088,7 +35565,7 @@ Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have n DIS U Jagged-Scar Archers -1GG +{1}{G}{G} Creature - Elf Archer */* Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. @@ -35096,46 +35573,46 @@ Jagged-Scar Archers's power and toughness are each equal to the number of Elves LRW U Jagwasp Swarm -3B +{3}{B} Creature - Insect 3/2 Flying WWK C Jalum Tome -3 +{3} Artifact {2}, {T}: Draw a card, then discard a card. ATQ U, CHR R, 5ED R, 6ED R, 7ED R Jamuraan Lion -2W +{2}{W} Creature - Cat 3/1 {W}, {T}: Target creature can't block this turn. VIS C Jandor's Ring -6 +{6} Artifact {2}, {T}, Discard the last card you drew this turn: Draw a card. ARN R, 3ED R Jandor's Saddlebags -2 +{2} Artifact {3}, {T}: Untap target creature. ARN R, 3ED R, 4ED R, 5ED R, 7ED R Jangling Automaton -3 +{3} Artifact Creature - Construct 3/2 Whenever Jangling Automaton attacks, untap all creatures defending player controls. WTH C Jareth, Leonine Titan -3WWW +{3}{W}{W}{W} Legendary Creature - Cat Giant 4/7 Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. @@ -35143,39 +35620,39 @@ Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. ONS R Jasmine Boreal -3GW +{3}{G}{W} Legendary Creature - Human 4/5 LEG U, TSB S Jasmine Seer -3W +{3}{W} Creature - Human Wizard 1/1 {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. UDS U Jawbone Skulkin -1 +{1} Artifact Creature - Scarecrow 1/1 {2}: Target red creature gains haste until end of turn. EVE C Jaws of Stone -5R +{5}{R} Sorcery Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. -SHM U +SHM U, DDG U Jaya Ballard Avatar Vanguard -Hand 0, life +1 +Hand +0, life +1 {X}: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to target creature or player. Activate this ability only once each turn. VG S Jaya Ballard, Task Mage -1RR +{1}{R}{R} Legendary Creature - Human Spellshaper 2/2 {R}, {T}, Discard a card: Destroy target blue permanent. @@ -35184,19 +35661,19 @@ Legendary Creature - Human Spellshaper TSP R, H10 R Jayemdae Tome -4 +{4} Artifact {4}, {T}: Draw a card. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 10E R Jedit Ojanen -4WWU +{4}{W}{W}{U} Legendary Creature - Cat Warrior 5/5 LEG U, ME3 C Jedit Ojanen of Efrava -3GGG +{3}{G}{G}{G} Legendary Creature - Cat Warrior 5/5 Forestwalk @@ -35204,7 +35681,7 @@ Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior c PLC R Jedit's Dragoons -5W +{5}{W} Creature - Cat Soldier 2/5 Vigilance @@ -35212,7 +35689,7 @@ When Jedit's Dragoons enters the battlefield, you gain 4 life. TSP C Jenara, Asura of War -GWU +{G}{W}{U} Legendary Creature - Angel 3/3 Flying @@ -35220,13 +35697,13 @@ Flying ARB M Jerrard of the Closed Fist -3RGG +{3}{R}{G}{G} Legendary Creature - Human Knight 6/5 LEG U, ME3 C Jeska, Warrior Adept -2RR +{2}{R}{R} Legendary Creature - Human Barbarian Warrior 3/1 First strike, haste @@ -35234,33 +35711,33 @@ First strike, haste JUD R Jester's Cap -4 +{4} Artifact {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. ICE R, 5ED R, 9ED R, FVR M Jester's Mask -5 +{5} Artifact Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. ICE R, ME2 R Jester's Scepter -3 +{3} Artifact When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. CSP R Jet Medallion -2 +{2} Artifact Black spells you cast cost {1} less to cast. TMP R Jetting Glasskite -4UU +{4}{U}{U} Creature - Spirit 4/4 Flying @@ -35268,21 +35745,21 @@ Whenever Jetting Glasskite becomes the target of a spell or ability for the firs BOK U Jeweled Amulet -0 +{0} Artifact {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. ICE U, ME2 U Jeweled Bird -1 +{1} Artifact Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. ARN U, CHR R Jeweled Spirit -3WW +{3}{W}{W} Creature - Spirit 3/3 Flying @@ -35290,14 +35767,14 @@ Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the PCY R Jeweled Torque -2 +{2} Artifact As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. MMQ U Jhessian Balmgiver -1WU +{1}{W}{U} Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. @@ -35305,20 +35782,20 @@ Creature - Human Cleric CON U Jhessian Infiltrator -GU +{G}{U} Creature - Human Rogue 2/2 Jhessian Infiltrator is unblockable. ALA U Jhessian Lookout -1U +{1}{U} Creature - Human Scout 2/1 ALA C Jhessian Zombies -4UB +{4}{U}{B} Creature - Zombie 2/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -35326,7 +35803,7 @@ Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library ARB C Jhoira of the Ghitu -1UR +{1}{U}{R} Legendary Creature - Human Wizard 2/2 {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) @@ -35334,41 +35811,41 @@ FUT R Jhoira of the Ghitu Avatar Vanguard -Hand +1, life 0 +Hand +1, life +0 {3}, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost. {3}, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate this ability only any time you could cast a sorcery. VG S Jhoira's Timebug -2 +{2} Artifact Creature - Insect 1/2 {T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. TSP C Jhoira's Toolbox -2 +{2} Artifact Creature - Insect 1/1 {2}: Regenerate target artifact creature. ULG U Jhovall Queen -4WW +{4}{W}{W} Creature - Cat Rebel 4/7 Vigilance MMQ R Jhovall Rider -4W +{4}{W} Creature - Human Rebel 3/3 Trample MMQ U Jihad -WWW +{W}{W}{W} Enchantment As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. @@ -35376,21 +35853,30 @@ When the chosen player controls no nontoken permanents of the chosen color, sacr ARN R Jilt -1U +{1}{U} Instant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. APC C +Jin-Gitaxias, Core Augur +{8}{U}{U} +Legendary Creature - Praetor +5/4 +Flash +At the beginning of your end step, draw seven cards. +Each opponent's maximum hand size is reduced by seven. +NPH M + Jinx -1U +{1}{U} Instant Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. HML C Jinxed Choker -3 +{3} Artifact At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. @@ -35398,21 +35884,21 @@ At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the MRD R Jinxed Idol -2 +{2} Artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. TMP R, M11 R Jinxed Ring -2 +{2} Artifact Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) STH R Jiwari, the Earth Aflame -3RR +{3}{R}{R} Legendary Creature - Spirit 3/3 {X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. @@ -35420,47 +35906,47 @@ Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature w SOK R Jodah's Avenger -5U +{5}{U} Creature - Shapeshifter 4/4 {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) PLC U Johan -3RGW +{3}{R}{G}{W} Legendary Creature - Human Wizard 5/4 At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. LEG R, CHR R Johtull Wurm -5G +{5}{G} Creature - Wurm 6/6 Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. ICE U, 5ED U, ME2 U Join the Ranks -3W +{3}{W} Instant Put two 1/1 white Soldier Ally creature tokens onto the battlefield. WWK C Joiner Adept -1G +{1}{G} Creature - Elf Druid 2/1 Lands you control have "{T}: Add one mana of any color to your mana pool." 5DN R, 10E R Jokulhaups -4RR +{4}{R}{R} Sorcery Destroy all artifacts, creatures, and lands. They can't be regenerated. ICE R, 5ED R, 6ED R, MED R Jokulmorder -4UUU +{4}{U}{U}{U} Creature - Leviathan 12/12 Trample @@ -35471,7 +35957,7 @@ Whenever you play an Island, you may untap Jokulmorder. CSP R Jolrael's Centaur -1GG +{1}{G}{G} Creature - Centaur Archer 2/2 Shroud (This permanent can't be the target of spells or abilities.) @@ -35479,7 +35965,7 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin MIR C Jolrael's Favor -1G +{1}{G} Enchantment - Aura Flash Enchant creature @@ -35487,36 +35973,44 @@ Enchant creature PCY C Jolrael, Empress of Beasts -3GG +{3}{G}{G} Legendary Creature - Human Spellshaper 3/3 {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. PCY R, TSB S Jolt -2U +{2}{U} Instant You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. MIR C Jolting Merfolk -2UU +{2}{U}{U} Creature - Merfolk 2/2 Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. NEM U +Jor Kadeen, the Prevailer +{3}{R}{W} +Legendary Creature - Human Warrior +5/4 +First strike +Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts. +NPH R + Joraga Bard -3G +{3}{G} Creature - Elf Rogue Ally 1/4 Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. ZEN C Joraga Treespeaker -G +{G} Creature - Elf Druid 1/1 Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) @@ -35529,7 +36023,7 @@ Elves you control have "{T}: Add {G}{G} to your mana pool." ROE U Joraga Warcaller -G +{G} Creature - Elf Warrior 1/1 Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) @@ -35538,14 +36032,14 @@ Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warca WWK R Jotun Grunt -1W +{1}{W} Creature - Giant Soldier 4/4 Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP U Jotun Owl Keeper -2W +{2}{W} Creature - Giant 3/3 Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -35553,34 +36047,34 @@ When Jotun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 wh CSP U Journey of Discovery -2G +{2}{G} Sorcery Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) MRD C Journey to Nowhere -1W +{1}{W} Enchantment When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. ZEN C, EVT C Journeyer's Kite -2 +{2} Artifact {3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. CHK R Joven -3RR +{3}{R}{R} Legendary Creature - Human Rogue 3/3 {R}{R}{R}, {T}: Destroy target noncreature artifact. HML C Joven's Ferrets -G +{G} Creature - Ferret 1/1 Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. @@ -35588,38 +36082,38 @@ At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They HML C, ME2 U Joven's Tools -6 +{6} Artifact {4}, {T}: Target creature can't be blocked this turn except by Walls. HML U, 5ED U Jovial Evil -2B +{2}{B} Sorcery Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. LEG R Joyous Respite -3G +{3}{G} Sorcery - Arcane You gain 1 life for each land you control. CHK C Judge Unworthy -1W +{1}{W} Instant Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT C Judge of Currents -1W +{1}{W} Creature - Merfolk Wizard 1/1 Whenever a Merfolk you control becomes tapped, you may gain 1 life. LRW C Jugan, the Rising Star -3GGG +{3}{G}{G}{G} Legendary Creature - Dragon Spirit 5/5 Flying @@ -35627,7 +36121,7 @@ When Jugan, the Rising Star is put into a graveyard from the battlefield, you ma CHK R Juggernaut -4 +{4} Artifact Creature - Juggernaut 5/3 Juggernaut attacks each turn if able. @@ -35635,7 +36129,7 @@ Juggernaut can't be blocked by Walls. LEA U, LEB U, 2ED U, 3ED U, DST U, 10E U, ARC U, M11 U, EVT U, ME4 U Juju Bubble -1 +{1} Artifact Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. @@ -35643,20 +36137,20 @@ When you play a card, sacrifice Juju Bubble. VIS U Jukai Messenger -G +{G} Creature - Human Monk 1/1 Forestwalk CHK C Jump -U +{U} Instant Target creature gains flying until end of turn. LEA C, LEB C, 2ED C, 3ED C, 4ED C, M10 C Jund Battlemage -2R +{2}{R} Creature - Human Shaman 2/2 {B}, {T}: Target player loses 1 life. @@ -35664,13 +36158,13 @@ Creature - Human Shaman ALA U Jund Charm -BRG +{B}{R}{G} Instant Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. ALA U Jund Hackblade -{B/G}R +{B/G}{R} Creature - Goblin Berserker 2/1 As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. @@ -35683,7 +36177,7 @@ Land ALA C Jund Sojourners -BRG +{B}{R}{G} Creature - Viashino Shaman 3/2 When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. @@ -35691,7 +36185,7 @@ Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) ARB C Jungle Barrier -2GU +{2}{G}{U} Creature - Plant Wall 2/6 Defender (This creature can't attack.) @@ -35706,14 +36200,14 @@ When Jungle Basin enters the battlefield, sacrifice it unless you return an unta VIS U Jungle Lion -G +{G} Creature - Cat 2/1 Jungle Lion can't block. POR C, ME3 C Jungle Patrol -3G +{3}{G} Creature - Human Soldier 3/2 {1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield. @@ -35727,7 +36221,7 @@ Jungle Shrine enters the battlefield tapped. ALA U Jungle Troll -1RG +{1}{R}{G} Creature - Troll 2/1 {R}: Regenerate Jungle Troll. @@ -35735,7 +36229,7 @@ Creature - Troll MIR U Jungle Weaver -5GG +{5}{G}{G} Creature - Spider 5/6 Reach (This can block creatures with flying.) @@ -35743,35 +36237,35 @@ Cycling {2} ({2}, Discard this card: Draw a card.) ALA C Jungle Wurm -3GG +{3}{G}{G} Creature - Wurm 5/5 Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. MIR C Juniper Order Advocate -2W +{2}{W} Creature - Human Knight 1/2 As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. ALL U, ME2 U Juniper Order Druid -2G +{2}{G} Creature - Human Cleric Druid 1/1 {T}: Untap target land. ICE C Juniper Order Ranger -3GW +{3}{G}{W} Creature - Human Knight 2/4 Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. -CSP U +CSP U, DDG U Junk Diver -3 +{3} Artifact Creature - Bird 1/1 Flying @@ -35779,7 +36273,7 @@ When Junk Diver is put into a graveyard from the battlefield, return another tar UDS R Junk Golem -4 +{4} Artifact Creature - Golem 0/0 Junk Golem enters the battlefield with three +1/+1 counters on it. @@ -35788,7 +36282,7 @@ At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 ODY R Junktroller -4 +{4} Artifact Creature - Golem 0/6 Defender (This creature can't attack.) @@ -35796,19 +36290,19 @@ Defender (This creature can't attack.) RAV U Junkyo Bell -4 +{4} Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. CHK R Juntu Stakes -2 +{2} Artifact Creatures with power 1 or less don't untap during their controllers' untap steps. INV R Junun Efreet -1BB +{1}{B}{B} Creature - Efreet 3/3 Flying @@ -35816,7 +36310,7 @@ At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. ARN R, 4ED U, ME4 U Jushi Apprentice -1U +{1}{U} Creature - Human Wizard 1/2 {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. @@ -35828,21 +36322,21 @@ Legendary Creature - Human Wizard CHK R Just Fate -2W +{2}{W} Instant Cast Just Fate only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. P02 R, ME4 C Justice -2WW +{2}{W}{W} Enchantment At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. ICE U, 5ED U Juvenile Gloomwidow -GG +{G}{G} Creature - Spider 1/3 Reach (This can block creatures with flying.) @@ -35850,13 +36344,13 @@ Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Juxtapose -3U +{3}{U} Sorcery You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. LEG R, CHR R, 5ED R, 6ED R, MED U Juzam Djinn -2BB +{2}{B}{B} Creature - Djinn 5/5 At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. @@ -35870,13 +36364,13 @@ When Jwar Isle Refuge enters the battlefield, you gain 1 life. ZEN U Jwari Scuttler -2U +{2}{U} Creature - Crab 2/3 ROE C Jwari Shapeshifter -1U +{1}{U} Creature - Shapeshifter Ally 0/0 You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. @@ -35890,14 +36384,14 @@ When Kabira Crossroads enters the battlefield, you gain 2 life. ZEN C, EVT C Kabira Evangel -2W +{2}{W} Creature - Human Cleric Ally 2/3 Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. ZEN R Kabira Vindicator -3W +{3}{W} Creature - Human Knight 2/4 Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) @@ -35907,16 +36401,16 @@ Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2. -ROE U +ROE U, DDG U Kaboom! -4R +{4}{R} Sorcery Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. ONS R Kabuto Moth -2W +{2}{W} Creature - Spirit 1/2 Flying @@ -35924,47 +36418,47 @@ Flying CHK C Kaervek the Merciless -5BR +{5}{B}{R} Legendary Creature - Human Shaman 5/4 Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. TSP R, ARC R Kaervek's Hex -3B +{3}{B} Sorcery Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. MIR U Kaervek's Purge -XBR +{X}{B}{R} Sorcery Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. MIR U Kaervek's Spite -BBB +{B}{B}{B} Instant As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. VIS R Kaervek's Torch -XR +{X}{R} Sorcery As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to target creature or player. MIR C Kagemaro's Clutch -3B +{3}{B} Enchantment - Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand. SOK C Kagemaro, First to Suffer -3BB +{3}{B}{B} Legendary Creature - Demon Spirit */* Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. @@ -35972,7 +36466,7 @@ Kagemaro, First to Suffer's power and toughness are each equal to the number of SOK R Kaho, Minamo Historian -2UU +{2}{U}{U} Legendary Creature - Human Wizard 2/2 When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. @@ -35980,7 +36474,7 @@ When Kaho, Minamo Historian enters the battlefield, search your library for up t SOK R Kaijin of the Vanishing Touch -1U +{1}{U} Creature - Spirit 0/3 Defender (This creature can't attack.) @@ -35988,35 +36482,35 @@ Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature t BOK U Kalastria Highborn -BB +{B}{B} Creature - Vampire Shaman 2/2 Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. WWK R Kaleidostone -2 +{2} Artifact When Kaleidostone enters the battlefield, draw a card. {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. CON C Kalitas, Bloodchief of Ghet -5BB +{5}{B}{B} Legendary Creature - Vampire Warrior 5/5 {B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. ZEN M Kalonian Behemoth -5GG +{5}{G}{G} Creature - Beast 9/9 Shroud (This creature can't be the target of spells or abilities.) M10 R Kamahl's Desire -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature has first strike. @@ -36024,20 +36518,20 @@ Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in ODY C Kamahl's Sledge -5RR +{5}{R}{R} Sorcery Kamahl's Sledge deals 4 damage to target creature. Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. TOR C Kamahl's Summons -3G +{3}{G} Sorcery Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. ONS U Kamahl, Fist of Krosa -4GG +{4}{G}{G} Legendary Creature - Human Druid 4/3 {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. @@ -36045,7 +36539,7 @@ Legendary Creature - Human Druid ONS R, ARC R Kamahl, Pit Fighter -4RR +{4}{R}{R} Legendary Creature - Human Barbarian 6/1 Haste (This creature can attack and {T} as soon as it comes under your control.) @@ -36053,35 +36547,35 @@ Haste (This creature can attack and {T} as soon as it comes under your control.) ODY R, 10E R Kami of Ancient Law -1W +{1}{W} Creature - Spirit 2/2 Sacrifice Kami of Ancient Law: Destroy target enchantment. CHK C Kami of Empty Graves -3B +{3}{B} Creature - Spirit 4/1 Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) SOK C Kami of False Hope -W +{W} Creature - Spirit 1/1 Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. BOK C Kami of Fire's Roar -3R +{3}{R} Creature - Spirit 2/3 Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. CHK C Kami of Lunacy -4BB +{4}{B}{B} Creature - Spirit 4/1 Flying @@ -36089,34 +36583,34 @@ Soulshift 5 (When this is put into a graveyard from the battlefield, you may ret CHK U Kami of Old Stone -3W +{3}{W} Creature - Spirit 1/7 CHK U, 9ED U Kami of Tattered Shoji -4W +{4}{W} Creature - Spirit 2/5 Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. BOK C Kami of Twisted Reflection -1UU +{1}{U}{U} Creature - Spirit 2/2 Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. CHK C Kami of the Crescent Moon -UU +{U}{U} Legendary Creature - Spirit 1/3 At the beginning of each player's draw step, that player draws an additional card. SOK R Kami of the Honored Dead -5WW +{5}{W}{W} Creature - Spirit 3/5 Flying @@ -36125,21 +36619,21 @@ Soulshift 6 (When this is put into a graveyard from the battlefield, you may ret BOK U Kami of the Hunt -2G +{2}{G} Creature - Spirit 2/2 Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. CHK C Kami of the Painted Road -4W +{4}{W} Creature - Spirit 3/3 Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. CHK C Kami of the Palace Fields -5W +{5}{W} Creature - Spirit 3/2 Flying, first strike @@ -36147,7 +36641,7 @@ Soulshift 5 (When this is put into a graveyard from the battlefield, you may ret CHK U Kami of the Tended Garden -3G +{3}{G} Creature - Spirit 4/4 At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. @@ -36155,7 +36649,7 @@ Soulshift 3 (When this is put into a graveyard from the battlefield, you may ret SOK U Kami of the Waning Moon -2B +{2}{B} Creature - Spirit 1/1 Flying @@ -36163,7 +36657,7 @@ Whenever you cast a Spirit or Arcane spell, target creature gains fear until end CHK C Kangee, Aerie Keeper -2WU +{2}{W}{U} Legendary Creature - Bird Wizard 2/2 Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) @@ -36179,7 +36673,7 @@ Legendary Land LEG U, ME3 R Kargan Dragonlord -RR +{R}{R} Creature - Human Warrior 2/2 Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) @@ -36193,13 +36687,13 @@ Flying, trample ROE M Karma -2WW +{2}{W}{W} Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 8ED U Karmic Guide -3WW +{3}{W}{W} Creature - Angel Spirit 2/2 Flying, protection from black @@ -36208,7 +36702,7 @@ When Karmic Guide enters the battlefield, return target creature card from your ULG R Karmic Justice -2W +{2}{W} Enchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. ODY R @@ -36219,14 +36713,23 @@ Hand +1, life +6 Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. VG S +Karn Liberated +{7} +Planeswalker - Karn +6 +[+4] Target player exiles a card from his or her hand. +[-3] Exile target permanent. +[-14] Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. +NPH M + Karn's Touch -UU +{U}{U} Instant Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) MMQ R Karn, Silver Golem -5 +{5} Legendary Artifact Creature - Golem 4/4 Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. @@ -36234,7 +36737,7 @@ Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end o USG R, FVR M Karona's Zealot -4W +{4}{W} Creature - Human Cleric 2/5 Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -36242,7 +36745,7 @@ When Karona's Zealot is turned face up, all damage that would be dealt to it thi SCG U Karona, False God -1WUBRG +{1}{W}{U}{B}{R}{G} Legendary Creature - Avatar 5/5 Haste @@ -36264,7 +36767,7 @@ When Karoo enters the battlefield, sacrifice it unless you return an untapped Pl VIS U Karoo Meerkat -1G +{1}{G} Creature - Mongoose 2/1 Protection from blue @@ -36277,14 +36780,14 @@ Land ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R Karplusan Giant -6R +{6}{R} Creature - Giant 3/3 Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. ICE U, ME2 U Karplusan Minotaur -2RR +{2}{R}{R} Creature - Minotaur Warrior 3/3 Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -36293,28 +36796,28 @@ Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creat CSP R Karplusan Strider -3G +{3}{G} Creature - Yeti 3/4 Karplusan Strider can't be the target of blue or black spells. CSP U, 10E U Karplusan Wolverine -R +{R} Snow Creature - Wolverine Beast 1/1 Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. CSP C Karplusan Yeti -3RR +{3}{R}{R} Creature - Yeti 3/3 {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. ICE R, 9ED R Karrthus, Tyrant of Jund -4BRG +{4}{B}{R}{G} Legendary Creature - Dragon 7/7 Flying, haste @@ -36323,7 +36826,7 @@ Other Dragon creatures you control have haste. ARB M Karstoderm -2GG +{2}{G}{G} Creature - Beast 0/0 Karstoderm enters the battlefield with five +1/+1 counters on it. @@ -36331,7 +36834,7 @@ Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstod DST U Kashi-Tribe Elite -1GG +{1}{G}{G} Creature - Snake Warrior 2/3 Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) @@ -36339,7 +36842,7 @@ Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature SOK U Kashi-Tribe Reaver -3G +{3}{G} Creature - Snake Warrior 3/2 Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. @@ -36347,34 +36850,34 @@ Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature CHK U Kashi-Tribe Warriors -3GG +{3}{G}{G} Creature - Snake Warrior 2/4 Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. CHK C Kasimir the Lone Wolf -4WU +{4}{W}{U} Legendary Creature - Human Warrior 5/3 LEG U Katabatic Winds -2G +{2}{G} Enchantment Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. VIS R Kataki, War's Wage -1W +{1}{W} Legendary Creature - Spirit 2/1 All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." SOK R Kathari Bomber -1BR +{1}{B}{R} Creature - Bird Shaman 2/2 Flying @@ -36383,7 +36886,7 @@ Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battle ARB C Kathari Remnant -2UB +{2}{U}{B} Creature - Bird Skeleton 0/1 Flying @@ -36392,7 +36895,7 @@ Cascade (When you cast this spell, exile cards from the top of your library unti ARB U Kathari Screecher -2U +{2}{U} Creature - Bird Soldier 2/2 Flying @@ -36400,7 +36903,7 @@ Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. ALA C Kavu Aggressor -2R +{2}{R} Creature - Kavu 3/2 Kicker {4} (You may pay an additional {4} as you cast this spell.) @@ -36409,7 +36912,7 @@ If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on INV C Kavu Chameleon -3GG +{3}{G}{G} Creature - Kavu 4/4 Kavu Chameleon can't be countered. @@ -36417,14 +36920,14 @@ Kavu Chameleon can't be countered. INV U Kavu Climber -3GG +{3}{G}{G} Creature - Kavu 3/3 When Kavu Climber enters the battlefield, draw a card. INV C, 9ED C, 10E C Kavu Glider -2R +{2}{R} Creature - Kavu 2/1 {W}: Kavu Glider gets +0/+1 until end of turn. @@ -36432,20 +36935,20 @@ Creature - Kavu APC C Kavu Howler -4GG +{4}{G}{G} Creature - Kavu 4/5 -When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. +When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order. APC U Kavu Lair -2G +{2}{G} Enchantment Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. INV R Kavu Mauler -4GG +{4}{G}{G} Creature - Kavu 4/4 Trample @@ -36453,7 +36956,7 @@ Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other att APC R Kavu Monarch -2RR +{2}{R}{R} Creature - Kavu 3/3 Kavu creatures have trample. @@ -36461,7 +36964,7 @@ Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarc INV R Kavu Predator -1G +{1}{G} Creature - Kavu 2/2 Trample @@ -36469,7 +36972,7 @@ Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. PLC U Kavu Primarch -3G +{3}{G} Creature - Kavu 3/3 Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) @@ -36478,28 +36981,28 @@ If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters FUT C Kavu Recluse -2R +{2}{R} Creature - Kavu 2/2 {T}: Target land becomes a Forest until end of turn. PLS C Kavu Runner -3R +{3}{R} Creature - Kavu 3/3 Kavu Runner has haste as long as no opponent controls a white or blue creature. INV U Kavu Scout -2R +{2}{R} Creature - Kavu Scout 0/2 Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. INV C Kavu Titan -1G +{1}{G} Creature - Kavu 2/2 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) @@ -36507,14 +37010,14 @@ If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on INV R Kaysa -3GG +{3}{G}{G} Legendary Creature - Elf Druid 2/3 Green creatures you control get +1/+1. ALL R, ME2 R Kazandu Blademaster -WW +{W}{W} Creature - Human Soldier Ally 1/1 First strike, vigilance @@ -36529,7 +37032,7 @@ When Kazandu Refuge enters the battlefield, you gain 1 life. ZEN U, ARC U Kazandu Tuskcaller -1G +{1}{G} Creature - Human Shaman 1/1 Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) @@ -36542,21 +37045,21 @@ LEVEL 6+ ROE R Kazuul Warlord -4R +{4}{R} Creature - Minotaur Warrior Ally 3/3 Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. ZEN R Kazuul, Tyrant of the Cliffs -3RR +{3}{R}{R} Legendary Creature - Ogre Warrior 5/4 Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. WWK R Kederekt Creeper -UBR +{U}{B}{R} Creature - Horror 2/3 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) @@ -36564,7 +37067,7 @@ Kederekt Creeper can't be blocked except by two or more creatures. ALA C Kederekt Leviathan -6UU +{6}{U}{U} Creature - Leviathan 5/5 When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. @@ -36572,28 +37075,28 @@ Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. ALA R Kederekt Parasite -B +{B} Creature - Horror 1/1 Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. CON R Keen Sense -G +{G} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. PLC U Keen-Eyed Archers -2W +{2}{W} Creature - Elf Archer 2/2 Reach (This creature can block creatures with flying.) POR C Keeneye Aven -3U +{3}{U} Creature - Bird Soldier 2/3 Flying @@ -36601,7 +37104,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) LGN C Keening Banshee -2BB +{2}{B}{B} Creature - Spirit 2/2 Flying @@ -36609,75 +37112,75 @@ When Keening Banshee enters the battlefield, target creature gets -2/-2 until en RAV U, GVL U Keening Stone -6 +{6} Artifact {5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard. ROE R Keep Watch -2U +{2}{U} Instant Draw a card for each attacking creature. JUD C, HOP C Keeper of Kookus -R +{R} Creature - Goblin 1/1 {R}: Keeper of Kookus gains protection from red until end of turn. VIS C Keeper of Progenitus -3G +{3}{G} Creature - Elf Druid 1/3 Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. ALA R Keeper of Tresserhorn -5B +{5}{B} Creature - Avatar 6/6 Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. ALL R Keeper of the Beasts -GG +{G}{G} Creature - Human Wizard 1/2 {G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. EXO U Keeper of the Dead -BB +{B}{B} Creature - Human Wizard 1/2 {B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. EXO U Keeper of the Flame -RR +{R}{R} Creature - Human Wizard 1/2 {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. EXO U Keeper of the Light -WW +{W}{W} Creature - Human Wizard 1/2 {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. EXO U Keeper of the Mind -UU +{U}{U} Creature - Human Wizard 1/2 {U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. EXO U Keeper of the Nine Gales -2U +{2}{U} Creature - Bird Wizard 1/2 Flying @@ -36685,20 +37188,20 @@ Flying LGN R Keepers of the Faith -1WW +{1}{W}{W} Creature - Human Cleric 2/3 LEG C, CHR C Kei Takahashi -2GW +{2}{G}{W} Legendary Creature - Human Cleric 2/2 {T}: Prevent the next 2 damage that would be dealt to target creature this turn. LEG R, CHR U, ME3 U Keiga, the Tide Star -5U +{5}{U} Legendary Creature - Dragon Spirit 5/5 Flying @@ -36706,14 +37209,14 @@ When Keiga, the Tide Star is put into a graveyard from the battlefield, gain con CHK R Keldon Arsonist -2R +{2}{R} Creature - Human Soldier 1/1 {1}, Sacrifice two lands: Destroy target land. PCY U Keldon Battlewagon -5 +{5} Artifact Creature - Juggernaut 0/3 Trample @@ -36723,14 +37226,14 @@ Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of PCY R Keldon Berserker -3R +{3}{R} Creature - Human Soldier Berserker 2/3 Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. PCY C Keldon Champion -2RR +{2}{R}{R} Creature - Human Barbarian 3/2 Haste @@ -36739,14 +37242,14 @@ When Keldon Champion enters the battlefield, it deals 3 damage to target player. UDS U, HOP U, H10 U Keldon Firebombers -3RR +{3}{R}{R} Creature - Human Soldier 3/3 When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. PCY R Keldon Halberdier -4R +{4}{R} Creature - Human Warrior 4/1 First strike @@ -36754,7 +37257,7 @@ Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and ex TSP C Keldon Mantle -1R +{1}{R} Enchantment - Aura Enchant creature {B}: Regenerate enchanted creature. @@ -36763,7 +37266,7 @@ Enchant creature PLS C Keldon Marauders -1R +{1}{R} Creature - Human Warrior 3/3 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) @@ -36784,13 +37287,13 @@ Legendary Land INV R Keldon Twilight -1BR +{1}{B}{R} Enchantment At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. PLS R Keldon Vandals -2R +{2}{R} Creature - Human Rogue 4/1 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -36798,28 +37301,28 @@ When Keldon Vandals enters the battlefield, destroy target artifact. UDS C Keldon Warlord -2RR +{2}{R}{R} Creature - Human Barbarian */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U Kelinore Bat -2B +{2}{B} Creature - Bat 2/1 Flying M10 C Kelsinko Ranger -W +{W} Creature - Human 1/1 {1}{W}: Target green creature gains first strike until end of turn. ICE C Kemba's Legion -5WW +{5}{W}{W} Creature - Cat Soldier 4/6 Vigilance @@ -36827,7 +37330,7 @@ Kemba's Legion can block an additional creature for each Equipment attached to K MBS U Kemba's Skyguard -1WW +{1}{W}{W} Creature - Cat Knight 2/2 Flying @@ -36835,14 +37338,14 @@ When Kemba's Skyguard enters the battlefield, you gain 2 life. EVT C, SOM C Kemba, Kha Regent -1WW +{1}{W}{W} Legendary Creature - Cat Cleric 2/4 At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent. SOM R Kemuri-Onna -4B +{4}{B} Creature - Spirit 3/3 When Kemuri-Onna enters the battlefield, target player discards a card. @@ -36850,7 +37353,7 @@ Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its ow SOK U Kentaro, the Smiling Cat -1W +{1}{W} Legendary Creature - Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -36858,7 +37361,7 @@ You may pay {X} rather than pay the mana cost for Samurai spells you cast, where BOK R Kezzerdrix -2BB +{2}{B}{B} Creature - Rabbit Beast 4/4 First strike @@ -36866,7 +37369,7 @@ At the beginning of your upkeep, if your opponents control no creatures, Kezzerd TMP R Khabal Ghoul -2B +{2}{B} Creature - Zombie 1/1 At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. @@ -36880,21 +37383,21 @@ When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token WWK C, ARC C Khalni Gem -4 +{4} Artifact When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color to your mana pool. ZEN U Khalni Heart Expedition -1G +{1}{G} Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. ZEN C Khalni Hydra -GGGGGGGG +{G}{G}{G}{G}{G}{G}{G}{G} Creature - Hydra 8/8 Khalni Hydra costs {G} less to cast for each green creature you control. @@ -36908,7 +37411,7 @@ Legendary Land TSP R Kiki-Jiki, Mirror Breaker -2RRR +{2}{R}{R}{R} Legendary Creature - Goblin Shaman 2/2 Haste @@ -36916,26 +37419,26 @@ Haste CHK R Kiku's Shadow -BB +{B}{B} Sorcery Target creature deals damage to itself equal to its power. SOK U Kiku, Night's Flower -BB +{B}{B} Legendary Creature - Human Assassin 1/1 {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. CHK R Kill Switch -3 +{3} Artifact {2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. NEM R Kill-Suit Cultist -R +{R} Creature - Goblin Berserker 1/1 Kill-Suit Cultist attacks each turn if able. @@ -36943,7 +37446,7 @@ Kill-Suit Cultist attacks each turn if able. DIS C Killer Bees -1GG +{1}{G}{G} Creature - Insect 0/1 Flying @@ -36951,82 +37454,89 @@ Flying LEG R, 4ED U, 5ED U, ME3 U Killer Instinct -4RG +{4}{R}{G} Enchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. GPT R Killer Whale -3UU +{3}{U}{U} Creature - Whale 3/5 {U}: Killer Whale gains flying until end of turn. EXO U, BTD U Kiln Fiend -1R +{1}{R} Creature - Elemental Beast 1/2 Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. ROE C +Kiln Walker +{3} +Artifact Creature - Construct +0/3 +Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. +NPH U + Kilnmouth Dragon -5RR +{5}{R}{R} Creature - Dragon 5/5 Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. -LGN R, ARC R +LGN R, ARC R, DDG R Kindle -1R +{1}{R} Instant Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. TMP C Kindle the Carnage -1RR +{1}{R}{R} Sorcery Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. DIS U Kindled Fury -R +{R} Instant Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) MOR C, M10 C King Cheetah -3G +{3}{G} Creature - Cat 3/2 Flash VIS C, 9ED U King Crab -4UU +{4}{U}{U} Creature - Crab 4/5 {1}{U}, {T}: Put target green creature on top of its owner's library. ULG U King Suleiman -1W +{1}{W} Creature - Human 1/1 {T}: Destroy target Djinn or Efreet. ARN R King's Assassin -1BB +{1}{B}{B} Creature - Human Assassin 1/1 {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. POR R Kingfisher -3U +{3}{U} Creature - Bird 2/2 Flying @@ -37034,7 +37544,7 @@ When Kingfisher is put into a graveyard from the battlefield, draw a card. UDS C Kinsbaile Balloonist -3W +{3}{W} Creature - Kithkin Soldier 2/2 Flying @@ -37042,7 +37552,7 @@ Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying LRW C Kinsbaile Borderguard -1WW +{1}{W}{W} Creature - Kithkin Soldier 1/1 Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. @@ -37050,21 +37560,21 @@ When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1 MOR R Kinsbaile Cavalier -3W +{3}{W} Creature - Kithkin Knight 2/2 Knight creatures you control have double strike. -MOR R +MOR R, DDG R Kinsbaile Skirmisher -1W +{1}{W} Creature - Kithkin Soldier 2/2 When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. LRW C Kinscaer Harpoonist -3U +{3}{U} Creature - Kithkin Soldier 2/2 Flying @@ -37072,7 +37582,7 @@ Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying u SHM C Kira, Great Glass-Spinner -1UU +{1}{U}{U} Legendary Creature - Spirit 2/2 Flying @@ -37080,14 +37590,14 @@ Creatures you control have "Whenever this creature becomes the target of a spell BOK R Kird Ape -R +{R} Creature - Ape 1/1 Kird Ape gets +1/+2 as long as you control a Forest. ARN C, 3ED C, BTD C, 9ED U, FVE M Kiri-Onna -4U +{4}{U} Creature - Spirit 2/2 When Kiri-Onna enters the battlefield, return target creature to its owner's hand. @@ -37095,7 +37605,7 @@ Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owne SOK U Kirtar's Desire -W +{W} Enchantment - Aura Enchant creature Enchanted creature can't attack. @@ -37103,32 +37613,32 @@ Threshold - Enchanted creature can't block as long as seven or more cards are in ODY C Kirtar's Wrath -4WW +{4}{W}{W} Sorcery Destroy all creatures. They can't be regenerated. Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. ODY R Kismet -3W +{3}{W} Enchantment Artifacts, creatures, and lands played by your opponents enter the battlefield tapped. LEG U, 4ED U, 5ED U, 6ED U, ME4 R Kiss of Death -4BB +{4}{B}{B} Sorcery Kiss of Death deals 4 damage to target opponent. You gain 4 life. P02 U Kiss of the Amesha -4WU +{4}{W}{U} Sorcery Target player gains 7 life and draws two cards. ALA U Kitchen Finks -1{G/W}{G/W} +{1}{G/W}{G/W} Creature - Ouphe 3/2 When Kitchen Finks enters the battlefield, you gain 2 life. @@ -37136,21 +37646,21 @@ Persist (When this creature is put into a graveyard from the battlefield, if it SHM U Kitesail -2 +{2} Artifact - Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) WWK C Kitesail Apprentice -W +{W} Creature - Kor Soldier 1/1 As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. WWK C Kithkin Armor -W +{W} Enchantment - Aura Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. @@ -37158,42 +37668,42 @@ Sacrifice Kithkin Armor: The next time a source of your choice would deal damage WTH C Kithkin Daggerdare -1G +{1}{G} Creature - Kithkin Soldier 1/1 {G}, {T}: Target attacking creature gets +2/+2 until end of turn. LRW C Kithkin Greatheart -1W +{1}{W} Creature - Kithkin Soldier 2/1 As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. LRW C Kithkin Harbinger -2W +{2}{W} Creature - Kithkin Wizard 1/3 When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. LRW U Kithkin Healer -2W +{2}{W} Creature - Kithkin Cleric 2/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. LRW C Kithkin Mourncaller -2G +{2}{G} Creature - Kithkin Scout 2/2 Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. LRW U Kithkin Rabble -3W +{3}{W} Creature - Kithkin */* Vigilance @@ -37201,14 +37711,14 @@ Kithkin Rabble's power and toughness are each equal to the number of white perma SHM U Kithkin Shielddare -1W +{1}{W} Creature - Kithkin Soldier 1/1 {W}, {T}: Target blocking creature gets +2/+2 until end of turn. SHM C Kithkin Spellduster -4W +{4}{W} Creature - Kithkin Wizard 2/3 Flying @@ -37217,21 +37727,21 @@ Persist (When this creature is put into a graveyard from the battlefield, if it EVE C Kithkin Zealot -1W +{1}{W} Creature - Kithkin Cleric 1/3 When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. EVE C Kithkin Zephyrnaut -2W +{2}{W} Creature - Kithkin Soldier 2/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. MOR C Kitsune Blademaster -2W +{2}{W} Creature - Fox Samurai 2/2 First strike @@ -37239,14 +37749,14 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. CHK C Kitsune Bonesetter -2W +{2}{W} Creature - Fox Cleric 0/1 {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. SOK C Kitsune Dawnblade -4W +{4}{W} Creature - Fox Samurai 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -37254,14 +37764,14 @@ When Kitsune Dawnblade enters the battlefield, you may tap target creature. SOK C Kitsune Diviner -W +{W} Creature - Fox Cleric 0/1 {T}: Tap target Spirit. CHK C Kitsune Healer -3W +{3}{W} Creature - Fox Cleric 2/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. @@ -37269,14 +37779,14 @@ Creature - Fox Cleric CHK C Kitsune Loreweaver -1W +{1}{W} Creature - Fox Cleric 2/1 {1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. SOK C Kitsune Mystic -3W +{3}{W} Creature - Fox Wizard 2/3 At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. @@ -37288,21 +37798,21 @@ Legendary Creature - Fox Wizard CHK R Kitsune Palliator -2W +{2}{W} Creature - Fox Cleric 0/2 {T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. BOK U Kitsune Riftwalker -1WW +{1}{W}{W} Creature - Fox Wizard 2/1 Protection from Spirits and from Arcane CHK C Kiyomaro, First to Stand -3WW +{3}{W}{W} Legendary Creature - Spirit */* Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. @@ -37311,7 +37821,7 @@ Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gai SOK R Kjeldoran Dead -B +{B} Creature - Skeleton 3/1 When Kjeldoran Dead enters the battlefield, sacrifice a creature. @@ -37319,28 +37829,28 @@ When Kjeldoran Dead enters the battlefield, sacrifice a creature. ICE C, 5ED C, 6ED C, ME2 C Kjeldoran Elite Guard -3W +{3}{W} Creature - Human Soldier 2/2 {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. ICE U, ME2 C Kjeldoran Escort -2WW +{2}{W}{W} Creature - Human Soldier 2/3 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ALL C (x2) Kjeldoran Frostbeast -3GW +{3}{G}{W} Creature - Elemental Beast 2/4 At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. ICE U, ME3 U Kjeldoran Gargoyle -5W +{5}{W} Creature - Gargoyle 3/3 Flying, first strike @@ -37348,21 +37858,21 @@ Whenever Kjeldoran Gargoyle deals damage, you gain that much life. CSP U Kjeldoran Guard -1W +{1}{W} Creature - Human Soldier 1/1 {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. ICE C Kjeldoran Home Guard -3W +{3}{W} Creature - Human Soldier 1/6 At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. ALL U, ME2 U Kjeldoran Javelineer -W +{W} Creature - Human Soldier 1/2 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -37370,7 +37880,7 @@ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on th CSP C Kjeldoran Knight -WW +{W}{W} Creature - Human Knight 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) @@ -37386,21 +37896,21 @@ If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If ALL R, ME2 R Kjeldoran Outrider -1W +{1}{W} Creature - Human Soldier 2/2 {W}: Kjeldoran Outrider gets +0/+1 until end of turn. CSP C Kjeldoran Phalanx -5W +{5}{W} Creature - Human Soldier 2/5 First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ICE R Kjeldoran Pride -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+2. @@ -37408,41 +37918,41 @@ Enchanted creature gets +1/+2. ALL C (x2) Kjeldoran Royal Guard -3WW +{3}{W}{W} Creature - Human Soldier 2/5 {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. ICE R, 5ED R, 6ED R, 7ED R, 10E R Kjeldoran Skycaptain -4W +{4}{W} Creature - Human Soldier 2/2 Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ICE U, 5ED U, ME2 C Kjeldoran Skyknight -2W +{2}{W} Creature - Human Knight 1/1 Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ICE C Kjeldoran War Cry -1W +{1}{W} Instant Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. CSP C Kjeldoran Warrior -W +{W} Creature - Human Warrior 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ICE C Knacksaw Clique -3U +{3}{U} Creature - Faerie Rogue 1/4 Flying @@ -37450,21 +37960,21 @@ Flying SHM R Knight Errant -1W +{1}{W} Creature - Human Knight 2/2 POR C, S99 C, S00 C, 7ED C Knight Exemplar -1WW +{1}{W}{W} Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.) -M11 R +M11 R, DDG R Knight of Cliffhaven -1W +{1}{W} Creature - Kor Knight 2/2 Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) @@ -37474,10 +37984,10 @@ Flying LEVEL 4+ 4/4 Flying, vigilance -ROE C +ROE C, DDG C Knight of Dawn -1WW +{1}{W}{W} Creature - Human Knight 2/2 First strike @@ -37485,29 +37995,29 @@ First strike TMP U Knight of Dusk -1BB +{1}{B}{B} Creature - Human Knight 2/2 {B}{B}: Destroy target creature blocking Knight of Dusk. TMP U, 10E U Knight of Meadowgrain -WW +{W}{W} Creature - Kithkin Knight 2/2 First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.) -LRW U +LRW U, DDG U Knight of New Alara -2GW +{2}{G}{W} Creature - Human Knight 2/2 Each other multicolored creature you control gets +1/+1 for each of its colors. ARB R Knight of Stromgald -BB +{B}{B} Creature - Human Knight 2/1 Protection from white @@ -37516,7 +38026,7 @@ Protection from white ICE U, 5ED U, ME2 U Knight of Sursi -3W +{3}{W} Creature - Human Knight 2/2 Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -37524,7 +38034,7 @@ Suspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and ex FUT C Knight of Valor -2W +{2}{W} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -37532,7 +38042,7 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin VIS C Knight of the Holy Nimbus -WW +{W}{W} Creature - Human Rebel Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -37541,7 +38051,7 @@ If Knight of the Holy Nimbus would be destroyed, regenerate it. TSP U Knight of the Mists -2U +{2}{U} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -37549,30 +38059,30 @@ When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, VIS C Knight of the Reliquary -1GW +{1}{G}{W} Creature - Human Knight 2/2 Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. -CON R +CON R, DDG M Knight of the Skyward Eye -1W +{1}{W} Creature - Human Knight 2/2 {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. ALA C Knight of the White Orchid -WW +{W}{W} Creature - Human Knight 2/2 First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. -ALA R +ALA R, DDG R Knight-Captain of Eos -4W +{4}{W} Creature - Human Knight 2/2 When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. @@ -37580,20 +38090,20 @@ When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier cre ALA R Knighthood -2W +{2}{W} Enchantment Creatures you control have first strike. ULG U, 7ED U Knights of Thorn -3W +{3}{W} Creature - Human Knight 2/2 Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) DRK R, MED C Knollspine Dragon -5RR +{5}{R}{R} Creature - Dragon 7/5 Flying @@ -37601,24 +38111,24 @@ When Knollspine Dragon enters the battlefield, you may discard your hand and dra SHM R Knollspine Invocation -1RR +{1}{R}{R} Enchantment {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. SHM R Knotvine Mystic -RGW +{R}{G}{W} Creature - Elf Druid 2/2 {1}, {T}: Add {R}{G}{W} to your mana pool. CON U Knotvine Paladin -GW +{G}{W} Creature - Human Knight 2/2 Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. -ARB R +ARB R, DDG R Know Naught but Fire Scheme @@ -37626,21 +38136,21 @@ When you set this scheme in motion, it deals damage to each opponent equal to th ARC C Knowledge Exploitation -5UU +{5}{U}{U} Tribal Sorcery - Rogue Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. MOR R Knowledge Pool -6 +{6} Artifact Imprint - When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library. Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost. MBS R Knowledge Vault -4 +{4} Artifact {2}, {T}: Exile the top card of your library face down. {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. @@ -37648,21 +38158,21 @@ When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge LEG R, ME3 U Knucklebone Witch -B +{B} Creature - Goblin Shaman 1/1 Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. LRW R Kobold Drill Sergeant -1R +{1}{R} Creature - Kobold Soldier 1/2 Other Kobold creatures you control get +0/+1 and have trample. LEG U, ME3 U Kobold Overlord -1R +{1}{R} Creature - Kobold 1/2 First strike @@ -37670,21 +38180,21 @@ Other Kobold creatures you control have first strike. LEG R, ME3 U Kobold Taskmaster -1R +{1}{R} Creature - Kobold 1/2 Other Kobold creatures you control get +1/+0. LEG U, TSB S, ME3 C Kobolds of Kher Keep -0 +{0} Creature - Kobold 0/1 Kobolds of Kher Keep is red. LEG C, ME3 C Kodama of the Center Tree -4G +{4}{G} Legendary Creature - Spirit */* Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. @@ -37692,34 +38202,34 @@ Kodama of the Center Tree has soulshift X, where X is the number of Spirits you BOK R Kodama of the North Tree -2GGG +{2}{G}{G}{G} Legendary Creature - Spirit 6/4 Trample; shroud (This permanent can't be the target of spells or abilities.) CHK R Kodama of the South Tree -2GG +{2}{G}{G} Legendary Creature - Spirit 4/4 Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. CHK R Kodama's Might -G +{G} Instant - Arcane Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK C Kodama's Reach -2G +{2}{G} Sorcery - Arcane Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. CHK C Kokusho, the Evening Star -4BB +{4}{B}{B} Legendary Creature - Dragon Spirit 5/5 Flying @@ -37727,7 +38237,7 @@ When Kokusho, the Evening Star is put into a graveyard from the battlefield, eac CHK R, FVD R Konda's Banner -2 +{2} Legendary Artifact - Equipment Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. @@ -37736,7 +38246,7 @@ Equip {2} CHK R Konda's Hatamoto -1W +{1}{W} Creature - Human Samurai 1/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -37744,7 +38254,7 @@ As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has CHK U Konda, Lord of Eiganjo -5WW +{5}{W}{W} Legendary Creature - Human Samurai 3/3 Vigilance (Attacking doesn't cause this creature to tap.) @@ -37753,21 +38263,21 @@ Konda, Lord of Eiganjo is indestructible. CHK R Kongming's Contraptions -3W +{3}{W} Creature - Human Soldier 2/4 {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. PTK R Kongming, "Sleeping Dragon" -2WW +{2}{W}{W} Legendary Creature - Human Advisor 2/2 Other creatures you control get +1/+1. PTK R, ME3 R Kookus -3RR +{3}{R}{R} Creature - Djinn 3/5 Trample @@ -37776,7 +38286,7 @@ At the beginning of your upkeep, if you don't control a creature named Keeper of VIS R Kor Aeronaut -WW +{W}{W} Creature - Kor Soldier 2/2 Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) @@ -37785,33 +38295,33 @@ When Kor Aeronaut enters the battlefield, if it was kicked, target creature gain ZEN U, EVT U Kor Cartographer -3W +{3}{W} Creature - Kor Scout 2/2 When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. ZEN C Kor Chant -2W +{2}{W} Instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. EXO C Kor Dirge -2B +{2}{B} Instant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. PLC U Kor Duelist -W +{W} Creature - Kor Soldier 1/1 As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) ZEN U Kor Firewalker -WW +{W}{W} Creature - Kor Soldier 2/2 Protection from red @@ -37825,28 +38335,28 @@ Legendary Land NEM R Kor Hookmaster -2W +{2}{W} Creature - Kor Soldier 2/2 When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. ZEN C, EVT C Kor Line-Slinger -1W +{1}{W} Creature - Kor Scout 0/1 {T}: Tap target creature with power 3 or less. ROE C Kor Outfitter -WW +{W}{W} Creature - Kor Soldier 2/2 When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. ZEN C Kor Sanctifiers -2W +{2}{W} Creature - Kor Cleric 2/3 Kicker {W} (You may pay an additional {W} as you cast this spell.) @@ -37854,7 +38364,7 @@ When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target ar HOP C, ZEN C Kor Skyfisher -1W +{1}{W} Creature - Kor Soldier 2/3 Flying @@ -37862,7 +38372,7 @@ When Kor Skyfisher enters the battlefield, return a permanent you control to its ZEN C, EVT C Kor Spiritdancer -1W +{1}{W} Creature - Kor Wizard 0/2 Kor Spiritdancer gets +2/+2 for each Aura attached to it. @@ -37870,7 +38380,7 @@ Whenever you cast an Aura spell, you may draw a card. ROE R Korlash, Heir to Blackblade -2BB +{2}{B}{B} Legendary Creature - Zombie Warrior */* Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. @@ -37879,13 +38389,13 @@ Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your l FUT R Kormus Bell -4 +{4} Artifact All Swamps are 1/1 black creatures that are still lands. LEA R, LEB R, 2ED R, 3ED R, 4ED R, ME4 R Koskun Falls -2BB +{2}{B}{B} World Enchantment At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. @@ -37899,30 +38409,30 @@ Land HML U Koth of the Hammer -2RR -3 +{2}{R}{R} Planeswalker - Koth -+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. --2: Add {R} to your mana pool for each Mountain you control. --5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" +3 +[+1] Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. +[-2] Add {R} to your mana pool for each Mountain you control. +[-5] You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" SOM M Koth's Courier -1RR +{1}{R}{R} Creature - Human Rogue 2/3 Forestwalk MBS C Kozilek's Predator -3G +{3}{G} Creature - Eldrazi Drone 3/3 When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE C Kozilek, Butcher of Truth -10 +{10} Legendary Creature - Eldrazi 12/12 When you cast Kozilek, Butcher of Truth, draw four cards. @@ -37931,19 +38441,19 @@ When Kozilek is put into a graveyard from anywhere, its owner shuffles his or he ROE M Kraken Hatchling -U +{U} Creature - Kraken 0/4 ZEN C Kraken's Eye -2 +{2} Artifact Whenever a player casts a blue spell, you may gain 1 life. DST U, 9ED U, 10E U, M10 U, M11 U Krakilin -XGG +{X}{G}{G} Creature - Beast 0/0 Krakilin enters the battlefield with X +1/+1 counters on it. @@ -37951,61 +38461,61 @@ Krakilin enters the battlefield with X +1/+1 counters on it. TMP U Kranioceros -4R +{4}{R} Creature - Beast 5/2 {1}{W}: Kranioceros gets +0/+3 until end of turn. CON C Krark's Thumb -2 +{2} Legendary Artifact If you would flip a coin, instead flip two coins and ignore one. MRD R Krark-Clan Engineers -3R +{3}{R} Creature - Goblin Artificer 2/2 {R}, Sacrifice two artifacts: Destroy target artifact. 5DN U Krark-Clan Grunt -2R +{2}{R} Creature - Goblin Warrior 2/2 Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. MRD C Krark-Clan Ironworks -4 +{4} Artifact Sacrifice an artifact: Add {2} to your mana pool. 5DN U Krark-Clan Ogre -3RR +{3}{R}{R} Creature - Ogre 3/3 {R}, Sacrifice an artifact: Target creature can't block this turn. 5DN C Krark-Clan Shaman -R +{R} Creature - Goblin Shaman 1/1 Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. MRD C Krark-Clan Stoker -2R +{2}{R} Creature - Goblin Shaman 2/2 {T}, Sacrifice an artifact: Add {R}{R} to your mana pool. DST C Kresh the Bloodbraided -2BRG +{2}{B}{R}{G} Legendary Creature - Human Warrior 3/3 Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. @@ -38018,7 +38528,7 @@ Whenever a creature you control is devoured, put an X/X green Ooze creature toke VG S Kris Mage -R +{R} Creature - Human Spellshaper 1/1 {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. @@ -38031,7 +38541,7 @@ Whenever you roll {C}, you may add {W}{U}{B}{R}{G} to your mana pool. HOP C Krosan Archer -3G +{3}{G} Creature - Centaur Archer 2/3 Reach (This creature can block creatures with flying.) @@ -38039,7 +38549,7 @@ Reach (This creature can block creatures with flying.) ODY C Krosan Avenger -2G +{2}{G} Creature - Human Druid 3/1 Trample @@ -38047,14 +38557,14 @@ Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if sev ODY C Krosan Beast -3G +{3}{G} Creature - Squirrel Beast 1/1 Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. ODY R Krosan Cloudscraper -7GGG +{7}{G}{G}{G} Creature - Beast Mutant 13/13 At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. @@ -38062,14 +38572,14 @@ Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it LGN R, TSB S Krosan Colossus -6GGG +{6}{G}{G}{G} Creature - Beast 9/9 Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS R Krosan Constrictor -3G +{3}{G} Creature - Snake 2/2 Swampwalk @@ -38077,35 +38587,35 @@ Swampwalk TOR C Krosan Drover -3G +{3}{G} Creature - Elf 2/2 -Creature spells you cast with converted mana cost 6 or more cost {2} less to cast. +Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast. SCG C Krosan Grip -2G +{2}{G} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. TSP U Krosan Groundshaker -4GGG +{4}{G}{G}{G} Creature - Beast 6/6 {G}: Target Beast creature gains trample until end of turn. ONS U Krosan Reclamation -1G +{1}{G} Instant Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD U Krosan Restorer -2G +{2}{G} Creature - Human Druid 1/2 {T}: Untap target land. @@ -38113,7 +38623,7 @@ Threshold - {T}: Untap up to three target lands. Activate this ability only if s TOR C Krosan Tusker -5GG +{5}{G}{G} Creature - Boar Beast 6/5 Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) @@ -38128,7 +38638,7 @@ Krosan Verge enters the battlefield tapped. JUD U, ARC U Krosan Vorine -3G +{3}{G} Creature - Cat Beast 3/2 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) @@ -38136,7 +38646,7 @@ Krosan Vorine can't be blocked by more than one creature. LGN C Krosan Warchief -2G +{2}{G} Creature - Beast 2/2 Beast spells you cast cost {1} less to cast. @@ -38144,14 +38654,14 @@ Beast spells you cast cost {1} less to cast. SCG U Krosan Wayfarer -G +{G} Creature - Human Druid 1/1 Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. JUD C Krovikan Elementalist -BB +{B}{B} Creature - Human Wizard 1/1 {2}{R}: Target creature gets +1/+0 until end of turn. @@ -38159,7 +38669,7 @@ Creature - Human Wizard ICE U Krovikan Fetish -2B +{2}{B} Enchantment - Aura Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. @@ -38167,7 +38677,7 @@ Enchanted creature gets +1/+1. ICE C, 5ED C, ME2 C Krovikan Horror -3B +{3}{B} Creature - Horror Spirit 2/2 At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. @@ -38175,7 +38685,7 @@ At the beginning of the end step, if Krovikan Horror is in your graveyard with a ALL R, ME2 R Krovikan Mist -1U +{1}{U} Creature - Illusion */* Flying @@ -38183,7 +38693,7 @@ Krovikan Mist's power and toughness are each equal to the number of Illusions on CSP C Krovikan Plague -2B +{2}{B} Enchantment - Aura Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. @@ -38191,20 +38701,20 @@ Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or pla ALL U Krovikan Rot -2B +{2}{B} Instant Destroy target creature with power 2 or less. Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP U Krovikan Scoundrel -1B +{1}{B} Creature - Human Rogue 2/1 CSP C Krovikan Sorcerer -2U +{2}{U} Creature - Human Wizard 1/1 {T}, Discard a nonblack card: Draw a card. @@ -38212,14 +38722,14 @@ Creature - Human Wizard ICE C, 5ED C, ME2 C Krovikan Vampire -3BB +{3}{B}{B} Creature - Vampire 3/3 At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. ICE U, ME2 U Krovikan Whispers -3U +{3}{U} Enchantment - Aura Enchant creature Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -38228,27 +38738,27 @@ When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 CSP U Kry Shield -2 +{2} Artifact {2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. LEG U Kudzu -1GG +{1}{G}{G} Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. LEA R, LEB R, 2ED R, 3ED R, ME4 U Kukemssa Pirates -3U +{3}{U} Creature - Human Pirate 2/2 Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. MIR R Kukemssa Serpent -3U +{3}{U} Creature - Serpent 4/3 Kukemssa Serpent can't attack unless defending player controls an Island. @@ -38257,21 +38767,21 @@ When you control no Islands, sacrifice Kukemssa Serpent. MIR C Kuldotha Flamefiend -4RR +{4}{R}{R} Creature - Elemental 4/4 When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players. MBS U Kuldotha Forgemaster -5 +{5} Artifact Creature - Construct 3/5 {T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. SOM R Kuldotha Phoenix -2RRR +{2}{R}{R}{R} Creature - Phoenix 4/4 Flying, haste @@ -38279,14 +38789,14 @@ Metalcraft - {4}: Return Kuldotha Phoenix from your graveyard to the battlefield SOM R Kuldotha Rebirth -R +{R} Sorcery As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. Put three 1/1 red Goblin creature tokens onto the battlefield. SOM C Kuldotha Ringleader -4R +{4}{R} Creature - Giant Berserker 4/4 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) @@ -38294,7 +38804,7 @@ Kuldotha Ringleader attacks each turn if able. MBS C Kulrath Knight -3{B/R}{B/R} +{3}{B/R}{B/R} Creature - Elemental Knight 3/3 Flying @@ -38303,7 +38813,7 @@ Creatures your opponents control with counters on them can't attack or block. SHM U Kumano's Blessing -2R +{2}{R} Enchantment - Aura Flash Enchant creature @@ -38311,14 +38821,14 @@ If a creature dealt damage by enchanted creature this turn would be put into a g BOK C Kumano's Pupils -4R +{4}{R} Creature - Human Shaman 3/3 If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, exile it instead. CHK U Kumano, Master Yamabushi -3RR +{3}{R}{R} Legendary Creature - Human Shaman 4/4 {1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. @@ -38326,7 +38836,7 @@ If a creature dealt damage by Kumano this turn would be put into a graveyard, ex CHK R Kuon, Ogre Ascendant -BBB +{B}{B}{B} Legendary Creature - Ogre Monk 2/4 At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. @@ -38337,14 +38847,14 @@ At the beginning of each player's upkeep, that player sacrifices a creature. SOK R Kurgadon -4G +{4}{G} Creature - Beast 3/3 -Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. +Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon. SCG U Kuro's Taken -1B +{1}{B} Creature - Rat Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -38352,7 +38862,7 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. SOK C Kuro, Pitlord -6BBB +{6}{B}{B}{B} Legendary Creature - Demon Spirit 9/9 At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. @@ -38360,7 +38870,7 @@ Pay 1 life: Target creature gets -1/-1 until end of turn. CHK R, DVD R Kusari-Gama -3 +{3} Artifact - Equipment Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. @@ -38368,21 +38878,21 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) CHK R Kyoki, Sanity's Eclipse -4BB +{4}{B}{B} Legendary Creature - Demon Spirit 6/4 Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. BOK R Kyren Archive -3 +{3} Artifact At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. MMQ R Kyren Glider -1R +{1}{R} Creature - Goblin 1/1 Flying @@ -38390,7 +38900,7 @@ Kyren Glider can't block. MMQ C Kyren Legate -1R +{1}{R} Creature - Goblin 1/1 Haste @@ -38398,27 +38908,27 @@ If an opponent controls a Plains and you control a Mountain, you may cast Kyren MMQ U Kyren Negotiations -2RR +{2}{R}{R} Enchantment Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. MMQ U Kyren Sniper -2R +{2}{R} Creature - Goblin 1/1 At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. MMQ C Kyren Toy -3 +{3} Artifact {1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. MMQ R Kyscu Drake -3G +{3}{G} Creature - Drake 2/2 Flying @@ -38427,103 +38937,103 @@ Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library f VIS U Lab Rats -B +{B} Sorcery Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token onto the battlefield. STH C Labyrinth Minotaur -3U +{3}{U} Creature - Minotaur 1/4 Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. HML C (x2), 5ED C, ME3 C Laccolith Grunt -2R +{2}{R} Creature - Beast 2/2 Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. NEM C Laccolith Rig -R +{R} Enchantment - Aura Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. NEM C Laccolith Titan -5RR +{5}{R}{R} Creature - Beast 6/6 Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. NEM R Laccolith Warrior -2RR +{2}{R}{R} Creature - Beast Warrior 3/3 Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. NEM U Laccolith Whelp -R +{R} Creature - Beast 1/1 Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. NEM C Lace with Moonglove -2G +{2}{G} Instant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card. LRW C Lady Caleria -3GGWW +{3}{G}{G}{W}{W} Legendary Creature - Human Archer 3/6 {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. LEG R, ME3 U Lady Evangela -WUB +{W}{U}{B} Legendary Creature - Human Cleric 1/2 {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. LEG R, ME3 U Lady Orca -5BR +{5}{B}{R} Legendary Creature - Demon 7/4 LEG U, ME3 C Lady Sun -1UU +{1}{U}{U} Legendary Creature - Human Advisor 1/1 {T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. PTK R Lady Zhurong, Warrior Queen -4G +{4}{G} Legendary Creature - Human Soldier Warrior 4/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK R Lagac Lizard -3R +{3}{R} Creature - Lizard 3/3 ROE C Lairwatch Giant -5W +{5}{W} Creature - Giant Warrior 5/3 Lairwatch Giant can block an additional creature. @@ -38538,21 +39048,21 @@ If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If y ALL R, MED R Lammastide Weave -1G +{1}{G} Instant Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. Draw a card. LRW U Lance -W +{W} Enchantment - Aura Enchant creature Enchanted creature has first strike. LEA U, LEB U, 2ED U, 3ED U Lancers en-Kor -3WW +{3}{W}{W} Creature - Kor Soldier 3/3 Trample @@ -38567,58 +39077,58 @@ At the beginning of your upkeep, remove a depletion counter from Land Cap. ICE R Land Equilibrium -2UU +{2}{U}{U} Enchantment If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. LEG R, ME3 R Land Grant -1G +{1}{G} Sorcery If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. MMQ C Land Leeches -1GG +{1}{G}{G} Creature - Leech 2/2 First strike DRK C, 4ED C Land Tax -W +{W} Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. LEG U, 4ED R, BRB U, ME3 R Land's Edge -1RR +{1}{R}{R} World Enchantment Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. LEG R, CHR R Landbind Ritual -3WW +{3}{W}{W} Sorcery You gain 2 life for each Plains you control. ZEN U Landslide -R +{R} Sorcery Sacrifice any number of Mountains. Landslide deals that much damage to target player. UDS U Lantern Kami -W +{W} Creature - Spirit 1/1 Flying CHK C Lantern of Insight -1 +{1} Artifact Each player plays with the top card of his or her library revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. @@ -38631,19 +39141,19 @@ Land CHK U Lapis Lazuli Talisman -2 +{2} Artifact Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. ICE U Lapse of Certainty -2W +{2}{W} Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. CON C Laquatus's Champion -4BB +{4}{B}{B} Creature - Nightmare Horror 6/3 When Laquatus's Champion enters the battlefield, target player loses 6 life. @@ -38652,32 +39162,32 @@ When Laquatus's Champion leaves the battlefield, that player gains 6 life. PRO R, TOR R Laquatus's Creativity -4U +{4}{U} Sorcery Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. ODY U Laquatus's Disdain -1U +{1}{U} Instant Counter target spell cast from a graveyard. Draw a card. JUD U Larceny -3BB +{3}{B}{B} Enchantment Whenever a creature you control deals combat damage to a player, that player discards a card. MMQ U, 8ED R Lash Out -1R +{1}{R} Instant Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW C Lashknife -1W +{1}{W} Enchantment - Aura If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature @@ -38685,83 +39195,91 @@ Enchanted creature has first strike. NEM C Lashknife Barrier -2W +{2}{W} Enchantment When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. PLS U +Lashwrithe +{4} +Artifact - Equipment +Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) +Equipped creature gets +1/+1 for each Swamp you control. +Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.) +NPH R + Last Breath -1W +{1}{W} Instant Exile target creature with power 2 or less. Its controller gains 4 life. MMQ U, SHM C Last Caress -2B +{2}{B} Sorcery Target player loses 1 life and you gain 1 life. Draw a card. APC C Last Chance -RR +{R}{R} Sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. POR R, S99 R, ME4 R Last Gasp -1B +{1}{B} Instant Target creature gets -3/-3 until end of turn. RAV C Last Kiss -2B +{2}{B} Instant Last Kiss deals 2 damage to target creature and you gain 2 life. ROE C Last Laugh -2BB +{2}{B}{B} Enchantment Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. TOR R Last Rites -2B +{2}{B} Sorcery Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. ODY C Last Stand -WUBRG +{W}{U}{B}{R}{G} Sorcery Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. APC R Last Word -2UU +{2}{U}{U} Instant Last Word can't be countered by spells or abilities. Counter target spell. DST R Last-Ditch Effort -R +{R} Instant -Sacrifice any number of creatures. Last-Ditch Effort deals damage to target creature or player equal to the number of creatures sacrificed this way. +Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. ULG U Lat-Nam's Legacy -1U +{1}{U} Instant Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. ALL C (x2), ME2 C Latchkey Faerie -3U +{3}{U} Creature - Faerie Rogue 3/1 Flying @@ -38770,7 +39288,7 @@ When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a MOR C Latulla's Orders -1R +{1}{R} Enchantment - Aura Flash Enchant creature @@ -38778,14 +39296,14 @@ Whenever enchanted creature deals combat damage to defending player, you may des PCY C Latulla, Keldon Overseer -3RR +{3}{R}{R} Legendary Creature - Human Spellshaper 3/3 {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. PCY R Launch -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has flying. @@ -38793,38 +39311,38 @@ When Launch is put into a graveyard from the battlefield, return Launch to its o USG C Lava Axe -4R +{4}{R} Sorcery Lava Axe deals 5 damage to target player. POR C, P02 C, ULG C, S99 C, S00 C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C Lava Blister -1R +{1}{R} Sorcery Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. ODY U Lava Burst -XR +{X}{R} Sorcery Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. ICE C, ME2 U Lava Dart -R +{R} Instant Lava Dart deals 1 damage to target creature or player. Flashback-Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD C Lava Flow -3RR +{3}{R}{R} Sorcery Destroy target creature or land. POR U, ME4 C Lava Hounds -2RR +{2}{R}{R} Creature - Hound 4/4 Haste @@ -38832,7 +39350,7 @@ When Lava Hounds enters the battlefield, it deals 4 damage to you. WTH U, 8ED R Lava Runner -1RR +{1}{R}{R} Creature - Lizard 2/2 Haste @@ -38840,13 +39358,13 @@ Whenever Lava Runner becomes the target of a spell or ability, that spell or abi MMQ R Lava Spike -R +{R} Sorcery - Arcane Lava Spike deals 3 damage to target player. CHK C Lava Storm -3RR +{3}{R}{R} Instant Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. WTH C @@ -38859,7 +39377,7 @@ At the beginning of your upkeep, remove a depletion counter from Lava Tubes. ICE R Lava Zombie -1BR +{1}{B}{R} Creature - Zombie 4/3 When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. @@ -38867,14 +39385,14 @@ When Lava Zombie enters the battlefield, return a black or red creature you cont PLS C Lavaball Trap -6RR +{6}{R}{R} Instant - Trap If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. ZEN R Lavaborn Muse -3R +{3}{R} Creature - Spirit 3/3 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. @@ -38888,7 +39406,7 @@ Lavaclaw Reaches enters the battlefield tapped. WWK R Lavacore Elemental -2R +{2}{R} Creature - Elemental 5/3 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) @@ -38896,20 +39414,20 @@ Whenever a creature you control deals combat damage to a player, put a time coun PLC U Lavafume Invoker -2R +{2}{R} Creature - Goblin Shaman 2/2 {8}: Creatures you control get +3/+0 until end of turn. ROE C Lavalanche -XBRG +{X}{B}{R}{G} Sorcery Lavalanche deals X damage to target player and each creature he or she controls. ARB R Lavamancer's Skill -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature." @@ -38917,52 +39435,52 @@ If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to ONS C Lawbringer -2W +{2}{W} Creature - Kor Rebel 2/2 {T}, Sacrifice Lawbringer: Exile target red creature. NEM C Lay Bare -2UU +{2}{U}{U} Instant Counter target spell. Look at its controller's hand. ROE C Lay Waste -3R +{3}{R} Sorcery Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.) USG C, ONS C Lay of the Land -G +{G} Sorcery Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. APC C Lead Astray -1W +{1}{W} Instant Tap up to two target creatures. JUD C Lead Golem -5 +{5} Artifact Creature - Golem 3/5 Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. MIR U, 6ED U Lead the Stampede -2G +{2}{G} Sorcery Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. MBS U Lead-Belly Chimera -4 +{4} Artifact Creature - Chimera 2/2 Trample @@ -38970,7 +39488,7 @@ Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It VIS U Leaden Fists -2U +{2}{U} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -38978,88 +39496,88 @@ Enchanted creature gets +3/+3 and doesn't untap during its controller's untap st FUT C Leaden Myr -2 +{2} Artifact Creature - Myr 1/1 {T}: Add {B} to your mana pool. MRD C, HOP C, SOM C Leaf Arrow -G +{G} Instant Leaf Arrow deals 3 damage to target creature with flying. ROE C Leaf Dancer -1GG +{1}{G}{G} Creature - Centaur 2/2 Forestwalk ODY C Leaf Gilder -1G +{1}{G} Creature - Elf Druid 2/1 {T}: Add {G} to your mana pool. LRW C, ARC C Leaf-Crowned Elder -2GG +{2}{G}{G} Creature - Treefolk Shaman 3/5 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. MOR R Leafdrake Roost -3GU +{3}{G}{U} Enchantment - Aura Enchant land Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." DIS U Leap -U +{U} Instant Target creature gains flying until end of turn. Draw a card. STH C Leap of Flame -UR +{U}{R} Instant Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. GPT C Leaping Lizard -1GG +{1}{G}{G} Creature - Lizard 2/3 {1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. HML C, ME2 C Leashling -6 +{6} Artifact Creature - Hound 3/3 Put a card in your hand on top of your library: Return Leashling to its owner's hand. RAV U Leatherback Baloth -GGG +{G}{G}{G} Creature - Beast 4/5 WWK U Leave No Trace -1W +{1}{W} Instant Radiance - Destroy target enchantment and each other enchantment that shares a color with it. RAV C Leech Bonder -2U +{2}{U} Creature - Merfolk Soldier 3/3 Leech Bonder enters the battlefield with two -1/-1 counters on it. @@ -39067,13 +39585,19 @@ Leech Bonder enters the battlefield with two -1/-1 counters on it. SHM U Leeches -1WW +{1}{W}{W} Sorcery Target player loses all poison counters. Leeches deals that much damage to that player. HML R, ME4 R +Leeching Bite +{1}{G} +Instant +Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. +NPH C + Leeching Licid -1B +{1}{B} Creature - Licid 1/1 {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. @@ -39088,14 +39612,14 @@ Leechridden Swamp enters the battlefield tapped. SHM U, HOP U Leering Emblem -2 +{2} Artifact - Equipment Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2} EVE R Leering Gargoyle -1WU +{1}{W}{U} Creature - Gargoyle 2/2 Flying @@ -39103,62 +39627,62 @@ Flying MIR R Leery Fogbeast -2G +{2}{G} Creature - Beast 4/2 Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. ONS C Legacy Weapon -7 +{7} Legendary Artifact {W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. APC R, 10E R Legacy's Allure -UU +{U}{U} Enchantment At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) TMP U Legerdemain -2UU +{2}{U}{U} Sorcery Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) TMP U Legions of Lim-Dul -1BB +{1}{B}{B} Creature - Zombie 2/3 Snow swampwalk ICE C Leonin Abunas -3W +{3}{W} Creature - Cat Cleric 2/5 Artifacts you control can't be the targets of spells or abilities your opponents control. MRD R, ARC R Leonin Arbiter -1W +{1}{W} Creature - Cat Cleric 2/2 Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. SOM R Leonin Armorguard -2GW +{2}{G}{W} Creature - Cat Soldier 3/3 When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. ARB C Leonin Battlemage -3W +{3}{W} Creature - Cat Wizard 2/3 {T}: Target creature gets +1/+1 until end of turn. @@ -39166,35 +39690,35 @@ Whenever you cast a spell, you may untap Leonin Battlemage. DST U Leonin Bladetrap -3 +{3} Artifact Flash {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. MRD U Leonin Bola -1 +{1} Artifact - Equipment Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST C Leonin Den-Guard -1W +{1}{W} Creature - Cat Soldier 1/3 As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. MRD C Leonin Elder -W +{W} Creature - Cat Cleric 1/1 Whenever an artifact enters the battlefield, you may gain 1 life. MRD C Leonin Relic-Warder -WW +{W}{W} Creature - Cat Cleric 2/2 When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. @@ -39202,76 +39726,76 @@ When Leonin Relic-Warder leaves the battlefield, return the exiled card to the b MBS U Leonin Scimitar -1 +{1} Artifact - Equipment Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) MRD C, 10E U Leonin Shikari -1W +{1}{W} Creature - Cat Soldier 2/2 You may activate equip abilities any time you could cast an instant. DST R Leonin Skyhunter -WW +{W}{W} Creature - Cat Knight 2/2 -Flying (This creature can't be blocked except by creatures with flying or reach.) -MRD U, 9ED U, MBS C +Flying +MRD U, 9ED U, MBS C, DDG U Leonin Squire -1W +{1}{W} Creature - Cat Soldier 2/2 When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. 5DN C Leonin Sun Standard -2 +{2} Artifact {1}{W}: Creatures you control get +1/+1 until end of turn. MRD R Leshrac's Rite -B +{B} Enchantment - Aura Enchant creature Enchanted creature has swampwalk. ICE U, 5ED U, 6ED U, 7ED U Leshrac's Sigil -BB +{B}{B} Enchantment Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac's Sigil to its owner's hand. ICE U Lesser Gargadon -2RR +{2}{R}{R} Creature - Beast 6/4 Whenever Lesser Gargadon attacks or blocks, sacrifice a land. PCY U, 8ED U Lesser Werewolf -3B +{3}{B} Creature - Human Wolf 2/4 {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. LEG U, ME3 C Lethal Vapors -2BB +{2}{B}{B} Enchantment Whenever a creature enters the battlefield, destroy it. {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. SCG R Lethargy Trap -3U +{3}{U} Instant - Trap If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn. @@ -39284,14 +39808,14 @@ Whenever you roll {C}, target player puts the top ten cards of his or her librar HOP C Leveler -5 +{5} Artifact Creature - Juggernaut 10/10 When Leveler enters the battlefield, exile all cards from your library. MRD R Leviathan -5UUUU +{5}{U}{U}{U}{U} Creature - Leviathan 10/10 Trample @@ -39301,47 +39825,47 @@ Leviathan can't attack unless you sacrifice two Islands. DRK R, 4ED R, 5ED R, BTD R, TSB S Levitation -2UU +{2}{U}{U} Enchantment Creatures you control have flying. ULG U, 7ED U, 9ED U, M10 U Ley Druid -2G +{2}{G} Creature - Human Druid 1/1 {T}: Untap target land. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED C, 9ED U Ley Line -3G +{3}{G} Enchantment At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. MMQ U Leyline of Anticipation -2UU +{2}{U}{U} Enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.) M11 R Leyline of Lifeforce -2GG +{2}{G}{G} Enchantment If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered. GPT R Leyline of Lightning -2RR +{2}{R}{R} Enchantment If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. GPT R Leyline of Punishment -2RR +{2}{R}{R} Enchantment If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. @@ -39349,21 +39873,21 @@ Damage can't be prevented. M11 R Leyline of Sanctity -2WW +{2}{W}{W} Enchantment If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You can't be the target of spells or abilities your opponents control. M11 R Leyline of Singularity -2UU +{2}{U}{U} Enchantment If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary. GPT R Leyline of Vitality -2GG +{2}{G}{G} Enchantment If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. @@ -39371,46 +39895,46 @@ Whenever a creature enters the battlefield under your control, you may gain 1 li M11 R Leyline of the Meek -2WW +{2}{W}{W} Enchantment If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1. GPT R Leyline of the Void -2BB +{2}{B}{B} Enchantment If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. GPT R, M11 R Lhurgoyf -2GG +{2}{G}{G} Creature - Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. ICE R, 5ED R, BRB R, 8ED R Liability -1BB +{1}{B}{B} Enchantment Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. MMQ R Liar's Pendulum -1 +{1} Artifact {2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. MRD R Liberate -1W +{1}{W} Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. INV U Liberated Dwarf -R +{R} Creature - Dwarf 1/1 {R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. @@ -39423,20 +39947,20 @@ Land ARN U, ME4 R Library of Lat-Nam -4U +{4}{U} Sorcery An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. ALL R, 6ED R Library of Leng -1 +{1} Artifact You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 C Lich -BBBB +{B}{B}{B}{B} Enchantment As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. @@ -39446,7 +39970,7 @@ When Lich is put into a graveyard from the battlefield, you lose the game. LEA R, LEB R, 2ED R, ME4 R Lich Lord of Unx -1UB +{1}{U}{B} Creature - Zombie Wizard 2/2 {U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. @@ -39454,20 +39978,20 @@ Creature - Zombie Wizard ARB R Lich's Mirror -5 +{5} Artifact If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. ALA M Lich's Tomb -4 +{4} Artifact You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) DST R Lichenthrope -3GG +{3}{G}{G} Creature - Plant Fungus 5/5 If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. @@ -39475,7 +39999,7 @@ At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. VIS R Liege of the Axe -3W +{3}{W} Creature - Human Soldier 2/3 Vigilance @@ -39484,14 +40008,14 @@ When Liege of the Axe is turned face up, untap it. LGN U Liege of the Hollows -2GG +{2}{G}{G} Creature - Spirit 3/4 When Liege of the Hollows is put into a graveyard from the battlefield, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. WTH R Liege of the Pit -5BBB +{5}{B}{B}{B} Creature - Demon 7/7 Flying, trample @@ -39500,7 +40024,7 @@ Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn TSP R Liege of the Tangle -6GG +{6}{G}{G} Creature - Elemental 8/8 Trample @@ -39508,7 +40032,7 @@ Whenever Liege of the Tangle deals combat damage to a player, you may choose any SOM M Lieutenant Kirtar -1WW +{1}{W}{W} Legendary Creature - Bird Soldier 2/2 Flying @@ -39516,145 +40040,151 @@ Flying ODY R Life -G +{G} Sorcery All lands you control become 1/1 creatures until end of turn. They're still lands. ---- Death -1B +{1}{B} Sorcery Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. APC U (x2) Life Burst -1W +{1}{W} Instant Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. ODY C Life Chisel -4 +{4} Artifact Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. LEG U, ME3 R Life Matrix -4 +{4} Artifact {4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. LEG R Life and Limb -3G +{3}{G} Enchantment All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. PLC R Life from the Loam -1G +{1}{G} Sorcery Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV R +Life's Finale +{4}{B}{B} +Sorcery +Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. +NPH R + Lifeblood -2WW +{2}{W}{W} Enchantment Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. LEG R Lifeforce -GG +{G}{G} Enchantment {G}{G}: Counter target black spell. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R Lifegift -2G +{2}{G} Enchantment Whenever a land enters the battlefield, you may gain 1 life. BOK R Lifelace -G +{G} Instant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) LEA R, LEB R, 2ED R, 3ED R, 4ED R Lifeline -5 +{5} Artifact Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. USG R Lifelink -W +{W} Enchantment - Aura Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) M10 C Lifesmith -1G +{1}{G} Creature - Human Artificer 2/1 Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. SOM U Lifespark Spellbomb -1 +{1} Artifact {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card. MRD C Lifespinner -3G +{3}{G} Creature - Spirit 3/3 {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. BOK U Lifetap -UU +{U}{U} Enchantment Whenever a Forest an opponent controls becomes tapped, you gain 1 life. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U Lifted by Clouds -2U +{2}{U} Instant - Arcane Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK C Light from Within -2WW +{2}{W}{W} Enchantment Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. EVE R Light of Day -3W +{3}{W} Enchantment Black creatures can't attack or block. TMP U, 6ED U Light of Sanction -1WW +{1}{W}{W} Enchantment Prevent all damage that would be dealt to creatures you control by sources you control. RAV R Lightbringer -2W +{2}{W} Creature - Kor Rebel 2/2 {T}, Sacrifice Lightbringer: Exile target black creature. NEM C Lighthouse Chronologist -1U +{1}{U} Creature - Human Wizard 1/3 Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) @@ -39666,7 +40196,7 @@ At the beginning of each end step, if it's not your turn, take an extra turn aft ROE M Lightkeeper of Emeria -3W +{3}{W} Creature - Angel 2/4 Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) @@ -39675,59 +40205,59 @@ When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time WWK U Lightmine Field -2WW +{2}{W}{W} Enchantment Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. ROE R Lightning Angel -1RWU +{1}{R}{W}{U} Creature - Angel 3/4 Flying, vigilance, haste APC R, TSB S Lightning Axe -R +{R} Instant As an additional cost to cast Lightning Axe, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature. TSP C Lightning Blast -3R +{3}{R} Instant Lightning Blast deals 4 damage to target creature or player. TMP C, 6ED C, 7ED C, 8ED U Lightning Blow -1W +{1}{W} Instant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. ICE R, ME3 C Lightning Bolt -R +{R} Instant Lightning Bolt deals 3 damage to target creature or player. LEA C, LEB C, 2ED C, 3ED C, 4ED C, BTD C, MED C, M10 C, M11 C, H10 C Lightning Cloud -3R +{3}{R} Enchantment Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. VIS R Lightning Coils -3 +{3} Artifact Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. MRD R Lightning Crafter -3R +{3}{R} Creature - Goblin Shaman 3/3 Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) @@ -39735,13 +40265,13 @@ Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unle MOR R Lightning Dart -1R +{1}{R} Instant Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. INV U Lightning Dragon -2RR +{2}{R}{R} Creature - Dragon 4/4 Flying @@ -39750,34 +40280,34 @@ Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control PRO R, USG R Lightning Elemental -3R +{3}{R} Creature - Elemental 4/1 Haste (This creature can attack and {T} as soon as it comes under your control.) TMP C, BRB C, 7ED C, 8ED C, 9ED C, 10E C, M10 C Lightning Greaves -2 +{2} Artifact - Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD U, PVC U, ARC U Lightning Helix -RW +{R}{W} Instant Lightning Helix deals 3 damage to target creature or player and you gain 3 life. RAV U, HOP U Lightning Hounds -2RR +{2}{R}{R} Creature - Hound 3/2 First strike MMQ C Lightning Reaver -3BR +{3}{B}{R} Creature - Zombie Beast 3/3 Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -39786,7 +40316,7 @@ At the beginning of your end step, Lightning Reaver deals damage equal to the nu ARB R Lightning Reflexes -1R +{1}{R} Enchantment - Aura You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature @@ -39794,13 +40324,13 @@ Enchanted creature gets +1/+0 and has first strike. MIR C Lightning Rift -1R +{1}{R} Enchantment Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. ONS U Lightning Serpent -XR +{X}{R} Creature - Elemental Serpent 2/1 Trample, haste @@ -39809,14 +40339,14 @@ At the beginning of the end step, sacrifice Lightning Serpent. CSP R Lightning Storm -1RR +{1}{R}{R} Instant Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. CSP U Lightning Surge -3RR +{3}{R}{R} Sorcery Lightning Surge deals 4 damage to target creature or player. Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. @@ -39824,14 +40354,14 @@ Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashbac JUD R Lightning Talons -2R +{2}{R} Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. ALA C Lightwielder Paladin -3WW +{3}{W}{W} Creature - Human Knight 4/4 First strike (This creature deals combat damage before creatures without first strike.) @@ -39839,29 +40369,29 @@ Whenever Lightwielder Paladin deals combat damage to a player, you may exile tar M10 R Lignify -1G +{1}{G} Tribal Enchantment - Treefolk Aura Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. LRW C, GVL C Liliana Vess -3BB -5 +{3}{B}{B} Planeswalker - Liliana -+1: Target player discards a card. --2: Search your library for a card, then shuffle your library and put that card on top of it. --8: Put all creature cards in all graveyards onto the battlefield under your control. +5 +[+1] Target player discards a card. +[-2] Search your library for a card, then shuffle your library and put that card on top of it. +[-8] Put all creature cards in all graveyards onto the battlefield under your control. LRW R, M10 M, GVL M, M11 M Liliana's Caress -1B +{1}{B} Enchantment Whenever an opponent discards a card, that player loses 2 life. M11 U Liliana's Specter -1BB +{1}{B}{B} Creature - Specter 2/1 Flying @@ -39869,14 +40399,14 @@ When Liliana's Specter enters the battlefield, each opponent discards a card. M11 C Lilting Refrain -1U +{1}{U} Enchantment At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. USG U Lim-Dul the Necromancer -5BB +{5}{B}{B} Legendary Creature - Human Wizard 4/4 Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. @@ -39884,20 +40414,20 @@ Whenever a creature an opponent controls is put into a graveyard from the battle TSP R Lim-Dul's Cohort -1BB +{1}{B}{B} Creature - Zombie 2/3 Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. ICE C, ME4 C Lim-Dul's Hex -1B +{1}{B} Enchantment At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. ICE U Lim-Dul's High Guard -1BB +{1}{B}{B} Creature - Skeleton 2/1 First strike @@ -39905,37 +40435,37 @@ First strike ALL C (x2), ME2 U Lim-Dul's Paladin -2BR +{2}{B}{R} Creature - Human Knight 0/3 Trample -At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. +At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dul's Paladin and draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. +Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life. ALL U Lim-Dul's Vault -UB +{U}{B} Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. ALL U, MED U Limestone Golem -6 +{6} Artifact Creature - Golem 3/4 {2}, Sacrifice Limestone Golem: Target player draws a card. ODY U Limited Resources -W +{W} Enchantment When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. EXO R Lin Sivvi, Defiant Hero -1WW +{1}{W}{W} Legendary Creature - Human Rebel 1/3 {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. @@ -39943,7 +40473,7 @@ Legendary Creature - Human Rebel NEM R Linessa, Zephyr Mage -3U +{3}{U} Legendary Creature - Human Wizard 3/3 {X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. @@ -39951,14 +40481,14 @@ Grandeur - Discard another card named Linessa, Zephyr Mage: Target player return FUT R Lingering Death -1B +{1}{B} Enchantment - Aura Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. SCG C Lingering Mirage -1U +{1}{U} Enchantment - Aura Enchant land Enchanted land is an Island. @@ -39966,7 +40496,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG U Lingering Tormentor -3B +{3}{B} Creature - Spirit 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -39974,7 +40504,7 @@ Persist (When this creature is put into a graveyard from the battlefield, if it EVE U Linvala, Keeper of Silence -2WW +{2}{W}{W} Legendary Creature - Angel 3/4 Flying @@ -39982,40 +40512,40 @@ Activated abilities of creatures your opponents control can't be activated. ROE M Lion's Eye Diamond -0 +{0} Artifact Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. MIR R Lionheart Maverick -W +{W} Creature - Human Knight 1/1 Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. -GPT C +GPT C, DDG C Liquid Fire -4RR +{4}{R}{R} Sorcery As an additional cost to cast Liquid Fire, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. ODY U Liquify -2U +{2}{U} Instant Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. TOR C Liquimetal Coating -2 +{2} Artifact {T}: Target permanent becomes an artifact in addition to its other types until end of turn. SOM U Lithatog -1RG +{1}{R}{G} Creature - Atog 1/2 Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. @@ -40023,14 +40553,14 @@ Sacrifice a land: Lithatog gets +1/+1 until end of turn. ODY U Lithophage -3RR +{3}{R}{R} Creature - Insect 7/7 At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. MMQ R Liu Bei, Lord of Shu -3WW +{3}{W}{W} Legendary Creature - Human Soldier 2/4 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -40038,14 +40568,14 @@ Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu PTK R, ME3 R Livewire Lash -2 +{2} Artifact - Equipment Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player." Equip {2} SOM R Living Airship -3U +{3}{U} Creature - Metathran 2/3 Flying @@ -40053,13 +40583,13 @@ Flying APC C Living Armor -4 +{4} Artifact {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. DRK U, CHR C Living Artifact -G +{G} Enchantment - Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. @@ -40067,13 +40597,13 @@ At the beginning of your upkeep, you may remove a vitality counter from Living A LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R Living Death -3BB +{3}{B}{B} Sorcery Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. TMP R, BRB R, PVC R Living Destiny -3G +{3}{G} Instant As an additional cost to cast Living Destiny, reveal a creature card from your hand. You gain life equal to the revealed card's converted mana cost. @@ -40087,7 +40617,7 @@ Each player exiles all creature cards from his or her graveyard, then sacrifices TSP R Living Hive -6GG +{6}{G}{G} Creature - Elemental Insect 6/6 Trample @@ -40095,33 +40625,33 @@ Whenever Living Hive deals combat damage to a player, put that many 1/1 green In MRD R, HOP R Living Inferno -6RR +{6}{R}{R} Creature - Elemental 8/5 {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. GPT R Living Lands -3G +{3}{G} Enchantment All Forests are 1/1 creatures that are still lands. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R Living Plane -2GG +{2}{G}{G} World Enchantment All lands are 1/1 creatures that are still lands. LEG R, ME3 R Living Terrain -2GG +{2}{G}{G} Enchantment - Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. PCY U, 8ED U Living Tsunami -2UU +{2}{U}{U} Creature - Elemental 4/4 Flying @@ -40129,7 +40659,7 @@ At the beginning of your upkeep, sacrifice Living Tsunami unless you return a la ZEN U Living Wall -4 +{4} Artifact Creature - Wall 0/6 Defender (This creature can't attack.) @@ -40137,20 +40667,20 @@ Defender (This creature can't attack.) LEA U, LEB U, 2ED U, 3ED U, ME4 U Living Wish -1G +{1}{G} Sorcery You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. JUD R Livonya Silone -2RRGG +{2}{R}{R}{G}{G} Legendary Creature - Human Warrior 4/4 First strike, legendary landwalk LEG R, ME3 U Lizard Warrior -3R +{3}{R} Creature - Lizard Warrior 4/2 POR C @@ -40162,42 +40692,42 @@ Whenever you roll {C}, untap all creatures you control. HOP C Llanowar Augur -G +{G} Creature - Elf Shaman 0/3 Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. FUT C Llanowar Behemoth -3GG +{3}{G}{G} Creature - Elemental 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. WTH U, 8ED U, 9ED U Llanowar Cavalry -2G +{2}{G} Creature - Human Soldier 1/4 {W}: Llanowar Cavalry gains vigilance until end of turn. INV C Llanowar Dead -BG +{B}{G} Creature - Zombie Elf 2/2 {T}: Add {B} to your mana pool. APC C Llanowar Druid -1G +{1}{G} Creature - Elf Druid 1/2 {T}, Sacrifice Llanowar Druid: Untap all Forests. WTH C Llanowar Elite -G +{G} Creature - Elf 1/1 Kicker {8} (You may pay an additional {8} as you cast this spell.) @@ -40206,28 +40736,28 @@ If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters INV C Llanowar Elves -G +{G} Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, BTD C, 7ED C, 9ED C, 10E C, EVG C, M10 C, M11 C Llanowar Empath -3G +{3}{G} Creature - Elf Shaman 2/2 When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT C Llanowar Knight -GW +{G}{W} Creature - Elf Knight 2/2 Protection from black INV C Llanowar Mentor -G +{G} Creature - Elf Spellshaper 1/1 {G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." @@ -40241,14 +40771,14 @@ Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a FUT U, ARC U Llanowar Sentinel -2G +{2}{G} Creature - Elf 2/3 When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. WTH C, 10E C Llanowar Vanguard -2G +{2}{G} Creature - Dryad 1/1 {T}: Llanowar Vanguard gets +0/+4 until end of turn. @@ -40261,7 +40791,7 @@ Land APC R, 9ED R, 10E R Llawan, Cephalid Empress -3U +{3}{U} Legendary Creature - Cephalid 2/3 When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. @@ -40269,60 +40799,60 @@ Your opponents can't cast blue creature spells. TOR R Loafing Giant -4R +{4}{R} Creature - Giant 4/6 Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. INV R Loam Dweller -1G +{1}{G} Creature - Spirit 2/2 Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. BOK U Loam Lion -W +{W} Creature - Cat 1/1 Loam Lion gets +1/+2 as long as you control a Forest. WWK U Loamdragger Giant -4{R/G}{R/G}{R/G} +{4}{R/G}{R/G}{R/G} Creature - Giant Warrior 7/6 SHM C Loaming Shaman -2G +{2}{G} Creature - Centaur Shaman 3/2 When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. DIS R Lobotomy -2UB +{2}{U}{B} Sorcery Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. TMP U, INV U Loch Korrigan -3B +{3}{B} Creature - Spirit 1/1 -{u/b}: Loch Korrigan gets +1/+1 until end of turn. +{U/B}: Loch Korrigan gets +1/+1 until end of turn. SHM C Locket of Yesterdays -1 +{1} Artifact Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard. TSP U Lockjaw Snapper -4 +{4} Artifact Creature - Scarecrow 2/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -40330,14 +40860,14 @@ When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 c SHM U Locust Miser -2BB +{2}{B}{B} Creature - Rat Shaman 2/2 Each opponent's maximum hand size is reduced by two. SOK U Locust Swarm -3G +{3}{G} Creature - Insect 1/1 Flying @@ -40346,20 +40876,20 @@ Flying MIR U Lodestone Bauble -0 +{0} Artifact {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. ALL R, ME2 R Lodestone Golem -4 +{4} Artifact Creature - Golem 5/3 Nonartifact spells cost {1} more to cast. WWK R, ARC R Lodestone Myr -4 +{4} Artifact Creature - Myr 2/2 Trample @@ -40367,21 +40897,21 @@ Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn MRD R, HOP R Logic Knot -XUU +{X}{U}{U} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}. FUT C Lone Missionary -1W +{1}{W} Creature - Kor Monk 2/1 When Lone Missionary enters the battlefield, you gain 4 life. ROE C Lone Wolf -2G +{2}{G} Creature - Wolf 2/2 You may have Lone Wolf assign its combat damage as though it weren't blocked. @@ -40395,27 +40925,27 @@ Cycling {U} ({U}, Discard this card: Draw a card.) ONS C Long-Forgotten Gohei -3 +{3} Artifact Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1. CHK R Long-Term Plans -2U +{2}{U} Instant Search your library for a card, shuffle your library, then put that card third from the top. SCG U Longbow Archer -WW +{W}{W} Creature - Human Soldier Archer 2/2 First strike; reach (This creature can block creatures with flying.) VIS U, 6ED U, 7ED U Longhorn Firebeast -2R +{2}{R} Creature - Elemental Ox Beast 3/2 When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. @@ -40427,7 +40957,7 @@ When you set this scheme in motion, put a 5/5 red Dragon creature token with fly ARC C Looming Hoverguard -4UU +{4}{U}{U} Creature - Drone 3/3 Flying @@ -40435,14 +40965,14 @@ When Looming Hoverguard enters the battlefield, put target artifact on top of it MRD U Looming Shade -2B +{2}{B} Creature - Shade 1/1 {B}: Looming Shade gets +1/+1 until end of turn. USG C, 7ED C, 8ED C, 9ED C, 10E C, M10 C Looter il-Kor -1U +{1}{U} Creature - Kor Rogue 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -40450,7 +40980,7 @@ Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a TSP C Lord Magnus -3GWW +{3}{G}{W}{W} Legendary Creature - Human Druid 4/3 First strike @@ -40459,21 +40989,21 @@ Creatures with forestwalk can be blocked as though they didn't have forestwalk. LEG U Lord of Atlantis -UU +{U}{U} Creature - Merfolk 2/2 Other Merfolk creatures get +1/+1 and have islandwalk. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, TSB S Lord of Extinction -3BG +{3}{B}{G} Creature - Elemental */* Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. ARB M Lord of Shatterskull Pass -3R +{3}{R} Creature - Minotaur Shaman 3/3 Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) @@ -40485,7 +41015,7 @@ Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature d ROE R Lord of Tresserhorn -1UBR +{1}{U}{B}{R} Legendary Creature - Zombie 10/4 When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. @@ -40493,7 +41023,7 @@ When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice ALL R, MED R Lord of the Pit -4BBB +{4}{B}{B}{B} Creature - Demon 7/7 Flying, trample @@ -40501,7 +41031,7 @@ At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 10E R, DVD M Lord of the Undead -1BB +{1}{B}{B} Creature - Zombie 2/2 Other Zombie creatures get +1/+1. @@ -40509,35 +41039,35 @@ Other Zombie creatures get +1/+1. PLS R, 8ED R, 9ED R, 10E R Lore Broker -1U +{1}{U} Creature - Human Rogue 1/2 {T}: Each player draws a card, then discards a card. RAV U Lorescale Coatl -1GU +{1}{G}{U} Creature - Snake 2/2 Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. ARB U Lorthos, the Tidemaker -5UUU +{5}{U}{U}{U} Legendary Creature - Octopus 8/8 Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. ZEN M Lose Hope -B +{B} Instant Target creature gets -1/-1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN C Lost Auramancers -2WW +{2}{W}{W} Creature - Human Wizard 3/3 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) @@ -40545,13 +41075,20 @@ When Lost Auramancers is put into a graveyard from the battlefield, if it had no FUT U Lost Hours -1B +{1}{B} Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. FUT C +Lost Leonin +{1}{W} +Creature - Cat Soldier +2/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH C + Lost Order of Jarkeld -2WW +{2}{W}{W} Creature - Human Knight 1+*/1+* As Lost Order of Jarkeld enters the battlefield, choose an opponent. @@ -40559,14 +41096,14 @@ Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number ICE R, ME2 R Lost Soul -1BB +{1}{B}{B} Creature - Spirit Minion 2/1 Swampwalk LEG C, 4ED C, 5ED C, 6ED C Lost in Thought -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. @@ -40579,21 +41116,21 @@ Suspend 3-{0} (Rather than cast this card from your hand, pay {0} and exile it w TSP R Lotus Blossom -2 +{2} Artifact At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. USG R Lotus Cobra -1G +{1}{G} Creature - Snake 2/1 Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. ZEN M Lotus Guardian -7 +{7} Artifact Creature - Dragon 4/4 Flying @@ -40601,7 +41138,7 @@ Flying INV R Lotus Petal -0 +{0} Artifact {T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. TMP C, FVE M @@ -40613,34 +41150,34 @@ If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. WTH R Lovisa Coldeyes -3RR +{3}{R}{R} Legendary Creature - Human Barbarian 3/3 Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste. CSP R Lowland Basilisk -2G +{2}{G} Creature - Basilisk 1/3 Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. STH C Lowland Giant -2RR +{2}{R}{R} Creature - Giant 4/3 TMP C, BTD C Lowland Oaf -3R +{3}{R} Creature - Giant Warrior 3/3 {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. LRW C Lowland Tracker -4W +{4}{W} Creature - Human Soldier 2/2 First strike @@ -40648,21 +41185,27 @@ Provoke (When this attacks, you may have target creature defending player contro LGN C Loxodon Anchorite -2WW +{2}{W}{W} Creature - Elephant Cleric 2/3 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 5DN C +Loxodon Convert +{3}{W} +Creature - Elephant Soldier +4/2 +NPH C + Loxodon Gatekeeper -2WW +{2}{W}{W} Creature - Elephant Soldier 2/3 Artifacts, creatures, and lands your opponents control enter the battlefield tapped. RAV R Loxodon Hierarch -2GW +{2}{G}{W} Creature - Elephant Cleric 4/4 When Loxodon Hierarch enters the battlefield, you gain 4 life. @@ -40671,47 +41214,47 @@ RAV R Loxodon Hierarch Avatar Vanguard -Hand 0, life +12 +Hand +0, life +12 Sacrifice a permanent: Regenerate target creature you control. VG S Loxodon Mender -5W +{5}{W} Creature - Elephant Cleric 3/3 {W}, {T}: Regenerate target artifact. MRD C Loxodon Mystic -3WW +{3}{W}{W} Creature - Elephant Cleric 3/3 {W}, {T}: Tap target creature. DST C, 10E C Loxodon Partisan -4W +{4}{W} Creature - Elephant Soldier 3/4 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) MBS C Loxodon Peacekeeper -1W +{1}{W} Creature - Elephant Soldier 4/4 At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. MRD R Loxodon Punisher -3W +{3}{W} Creature - Elephant Soldier 2/2 Loxodon Punisher gets +2/+2 for each Equipment attached to it. MRD R Loxodon Stalwart -3WW +{3}{W}{W} Creature - Elephant Soldier 3/3 Vigilance @@ -40719,20 +41262,20 @@ Vigilance 5DN U Loxodon Warhammer -3 +{3} Artifact - Equipment Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -MRD U, 9ED R, 10E R, HOP R +MRD U, 9ED R, 10E R, HOP R, DDG R Loxodon Wayfarer -2W +{2}{W} Creature - Elephant Monk 1/5 SOM C Loyal Gyrfalcon -3W +{3}{W} Creature - Bird 3/3 Defender, flying @@ -40740,42 +41283,42 @@ Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of tur EVE U Loyal Retainers -2W +{2}{W} Creature - Human Advisor 1/1 Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. PTK U, ME3 U Loyal Sentry -W +{W} Creature - Human Soldier 1/1 When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. S99 R, 10E R, EVT R Lu Bu, Master-at-Arms -5R +{5}{R} Legendary Creature - Human Soldier Warrior 4/3 Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK R, ME3 R Lu Meng, Wu General -3UU +{3}{U}{U} Legendary Creature - Human Soldier 4/4 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK R, ME3 U Lu Su, Wu Advisor -3UU +{3}{U}{U} Legendary Creature - Human Advisor 1/2 {T}: Draw a card. Activate this ability only during your turn, before attackers are declared. PTK R Lu Xun, Scholar General -2UU +{2}{U}{U} Legendary Creature - Human Soldier 1/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -40783,21 +41326,21 @@ Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a car PTK R, ME3 U Lucent Liminid -3WW +{3}{W}{W} Enchantment Creature - Elemental 3/3 Flying FUT C Lull -1G +{1}{G} Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Lullmage Mentor -1UU +{1}{U}{U} Creature - Merfolk Wizard 2/2 Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. @@ -40805,21 +41348,21 @@ Tap seven untapped Merfolk you control: Counter target spell. ZEN R Lumbering Satyr -2GG +{2}{G}{G} Creature - Satyr Beast 5/4 All creatures have forestwalk. MMQ U Lumengrid Augur -3U +{3}{U} Creature - Vedalken Wizard 2/2 {1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. MRD R Lumengrid Drake -3U +{3}{U} Creature - Drake 2/2 Flying @@ -40827,14 +41370,14 @@ Metalcraft - When Lumengrid Drake enters the battlefield, if you control three o SOM C Lumengrid Gargoyle -6 +{6} Artifact Creature - Gargoyle 4/4 Flying MBS U Lumengrid Sentinel -2U +{2}{U} Creature - Human Wizard 1/2 Flying @@ -40842,32 +41385,32 @@ Whenever an artifact enters the battlefield under your control, you may tap targ MRD U Lumengrid Warden -1U +{1}{U} Creature - Human Wizard 1/3 MRD C, 9ED C, 10E C Luminarch Ascension -1W +{1}{W} Enchantment At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. ZEN R Luminesce -W +{W} Instant Prevent all damage that black sources and red sources would deal this turn. CSP U, 10E U Luminescent Rain -2G +{2}{G} Instant Choose a creature type. You gain 2 life for each permanent you control of that type. MOR C Luminous Angel -4WWW +{4}{W}{W}{W} Creature - Angel 4/4 Flying @@ -40875,7 +41418,7 @@ At the beginning of your upkeep, you may put a 1/1 white Spirit creature token w MRD R, DVD R Luminous Guardian -3W +{3}{W} Creature - Human Nomad 1/4 {W}: Luminous Guardian gets +0/+1 until end of turn. @@ -40883,21 +41426,21 @@ Creature - Human Nomad ODY U Luminous Wake -2W +{2}{W} Enchantment - Aura Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. ROE U Lumithread Field -1W +{1}{W} Enchantment Creatures you control get +0/+1. Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) FUT C Lunar Avenger -7 +{7} Artifact Creature - Golem 2/2 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) @@ -40905,34 +41448,34 @@ Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of fl 5DN U Lunge -2R +{2}{R} Instant Lunge deals 2 damage to target creature and 2 damage to target player. MMQ C Lunk Errant -5R +{5}{R} Creature - Giant Warrior 4/4 Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. MOR C Lure -1GG +{1}{G}{G} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, 5ED U, 6ED U, MMQ U, 7ED U, 8ED U, CHK U, 10E U Lure of Prey -2GG +{2}{G}{G} Instant Cast Lure of Prey only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield. MIR R Lurebound Scarecrow -3 +{3} Artifact Creature - Scarecrow 4/4 As Lurebound Scarecrow enters the battlefield, choose a color. @@ -40940,60 +41483,60 @@ When you control no permanents of the chosen color, sacrifice Lurebound Scarecro SHM U Lurker -2G +{2}{G} Creature - Beast 2/3 Lurker can't be the target of spells unless it attacked or blocked this turn. DRK R Lurking Evil -BBB +{B}{B}{B} Enchantment Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. USG R Lurking Informant -1{U/B} +{1}{U/B} Creature - Human Rogue 1/2 -({u/b} can be paid with either {U} or {B}.) +({U/B} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. RAV C Lurking Jackals -B +{B} Enchantment When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. UDS U Lurking Nightstalker -BB +{B}{B} Creature - Nightstalker 1/1 Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. P02 C Lurking Predators -4GG +{4}{G}{G} Enchantment Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. M10 R Lurking Skirge -1B +{1}{B} Enchantment When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. ULG R Lush Growth -G +{G} Enchantment - Aura Enchant land Enchanted land is a Mountain, Forest, and Plains. ALA C Lust for War -2R +{2}{R} Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. @@ -41001,28 +41544,28 @@ Enchanted creature attacks each turn if able. ROE U Lux Cannon -4 +{4} Artifact {T}: Put a charge counter on Lux Cannon. {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. SOM M Lydari Druid -2G +{2}{G} Creature - Human Druid 2/2 When Lydari Druid enters the battlefield, for each land, choose a basic land type at random. That land becomes that land type. (This effect lasts indefinitely.) SDC S Lydari Elephant -4G +{4}{G} Creature - Elephant */* Lydari Elephant enters the battlefield as a X/Y creature, where X and Y are numbers randomly chosen from 3 to 7. SDC S Lymph Sliver -4W +{4}{W} Creature - Sliver 3/3 All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) @@ -41035,14 +41578,14 @@ Creatures you control have shadow. (They can block and be blocked only by creatu VG S Lynx -1G +{1}{G} Creature - Cat 2/1 Forestwalk P02 C, S99 U Lys Alana Bowmaster -2G +{2}{G} Creature - Elf Archer 2/2 Reach (This can block creatures with flying.) @@ -41050,21 +41593,21 @@ Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage t MOR C Lys Alana Huntmaster -2GG +{2}{G}{G} Creature - Elf Warrior 3/3 Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. LRW C, EVG C Lys Alana Scarblade -2B +{2}{B} Creature - Elf Assassin 1/1 {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. LRW U Lyzolda, the Blood Witch -1BR +{1}{B}{R} Legendary Creature - Human Cleric 3/1 {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. @@ -41078,7 +41621,7 @@ Hellbent - At the beginning of your end step, if you have no cards in hand, each VG S Ma Chao, Western Warrior -3RR +{3}{R}{R} Legendary Creature - Human Soldier Warrior 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -41086,13 +41629,13 @@ Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. PTK R Macabre Waltz -1B +{1}{B} Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. DIS C Macetail Hystrodon -6R +{6}{R} Creature - Beast 4/4 First strike, haste @@ -41100,13 +41643,13 @@ Cycling {3} ({3}, Discard this card: Draw a card.) LGN C Machinate -1UU +{1}{U}{U} Instant Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. DST C Mad Auntie -2B +{2}{B} Creature - Goblin Shaman 2/2 Other Goblin creatures you control get +1/+1. @@ -41114,7 +41657,7 @@ Other Goblin creatures you control get +1/+1. LRW R Mad Dog -1R +{1}{R} Creature - Hound 2/2 At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. @@ -41128,7 +41671,7 @@ Madblind Mountain enters the battlefield tapped. SHM U Maddening Imp -2B +{2}{B} Creature - Imp 1/1 Flying @@ -41136,7 +41679,7 @@ Flying TMP R Maddening Wind -2G +{2}{G} Enchantment - Aura Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -41144,14 +41687,14 @@ At the beginning of the upkeep of enchanted creature's controller, Maddening Win ICE U Madrush Cyclops -1BRG +{1}{B}{R}{G} Creature - Cyclops Warrior 3/4 Creatures you control have haste. ARB R Maelstrom Archangel -WUBRG +{W}{U}{B}{R}{G} Creature - Angel 5/5 Flying @@ -41160,12 +41703,12 @@ CON M Maelstrom Archangel Avatar Vanguard -Hand 0, life +5 +Hand +0, life +5 At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may put a token onto the battlefield that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost. VG S Maelstrom Djinn -7U +{7}{U} Creature - Djinn 5/6 Flying @@ -41174,19 +41717,19 @@ When Maelstrom Djinn is turned face up, put two time counters on it and it gains FUT R Maelstrom Nexus -WUBRG +{W}{U}{B}{R}{G} Enchantment The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB M Maelstrom Pulse -1BG +{1}{B}{G} Sorcery Destroy target nonland permanent and all other permanents with the same name as that permanent. ARB R Maga, Traitor to Mortals -XBBB +{X}{B}{B}{B} Legendary Creature - Human Wizard 0/0 Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. @@ -41194,28 +41737,28 @@ When Maga enters the battlefield, target player loses life equal to the number o SOK R Mage Slayer -1RG +{1}{R}{G} Artifact - Equipment Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip {3} ARB U, HOP U Mage il-Vec -2R +{2}{R} Creature - Human Wizard 2/2 {T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. EXO C Mage's Guile -1U +{1}{U} Instant Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.) ONS C Magebane Armor -3 +{3} Artifact - Equipment Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. @@ -41223,27 +41766,27 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) M10 R Magefire Wings -UR +{U}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and has flying. ARB C Mages' Contest -1RR +{1}{R}{R} Instant You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. INV R Mageta the Lion -3WW +{3}{W}{W} Legendary Creature - Human Spellshaper 3/3 {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. PCY R Mageta's Boon -1W +{1}{W} Enchantment - Aura Flash Enchant creature @@ -41251,20 +41794,20 @@ Enchanted creature gets +1/+2. PCY C Magewright's Stone -2 +{2} Artifact {1}, {T}: Untap target creature that has an activated ability with {T} in its cost. DIS U Maggot Carrier -B +{B} Creature - Zombie 1/1 When Maggot Carrier enters the battlefield, each player loses 1 life. PLS C, 8ED C Maggot Therapy -2B +{2}{B} Enchantment - Aura Flash Enchant creature @@ -41272,13 +41815,13 @@ Enchanted creature gets +2/-2. MMQ C Magical Hack -U +{U} Instant Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R Magister Sphinx -4WUB +{4}{W}{U}{B} Artifact Creature - Sphinx 5/5 Flying @@ -41286,48 +41829,48 @@ When Magister Sphinx enters the battlefield, target player's life total becomes CON R, ARC R Magistrate's Scepter -3 +{3} Artifact {4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. MMQ R Magistrate's Veto -2R +{2}{R} Enchantment White creatures and blue creatures can't block. MMQ U Magma Burst -3R +{3}{R} Instant Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. PLS C Magma Giant -5RR +{5}{R}{R} Creature - Giant 5/5 When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. P02 R, 5DN R Magma Jet -1R +{1}{R} Instant Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN U, JVC U Magma Mine -1 +{1} Artifact {4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. VIS U Magma Phoenix -3RR +{3}{R}{R} Creature - Phoenix 3/3 Flying @@ -41336,80 +41879,80 @@ When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 dama M10 R, M11 R Magma Rift -2R +{2}{R} Sorcery As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. ZEN C Magma Sliver -3R +{3}{R} Creature - Sliver 3/3 All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." LGN R Magma Spray -R +{R} Instant Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead. ALA C Magma Vein -2R +{2}{R} Enchantment {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. ODY U Magmasaur -3RR +{3}{R}{R} Creature - Elemental Lizard 0/0 Magmasaur enters the battlefield with five +1/+1 counters on it. -At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. +At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. TMP R Magmatic Core -2RR +{2}{R}{R} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. CSP U Magmaw -3RR +{3}{R}{R} Creature - Elemental 4/4 {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. ROE R Magnetic Flux -2U +{2}{U} Instant Artifact creatures you control gain flying until end of turn. DST C Magnetic Mine -4 +{4} Artifact Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller. MBS R Magnetic Mountain -1RR +{1}{R}{R} Enchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. ARN U, 3ED R, 4ED R Magnetic Theft -R +{R} Instant Attach target Equipment to target creature. (Control of the Equipment doesn't change.) 5DN U Magnetic Web -2 +{2} Artifact If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. @@ -41417,20 +41960,20 @@ Whenever a creature with a magnet counter on it attacks, all creatures with magn TMP R Magnify -G +{G} Instant All creatures get +1/+1 until end of turn. UDS C Magnigoth Treefolk -4G +{4}{G} Creature - Treefolk 2/6 Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. PLS R Magnivore -2RR +{2}{R}{R} Creature - Lhurgoyf */* Haste (This creature can attack the turn it comes under your control.) @@ -41446,42 +41989,42 @@ Magosi, the Waterveil enters the battlefield tapped. ZEN R Magus of the Abyss -3B +{3}{B} Creature - Human Wizard 4/3 At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. FUT R Magus of the Arena -4RR +{4}{R}{R} Creature - Human Wizard 5/5 {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. PLC R Magus of the Bazaar -1U +{1}{U} Creature - Human Wizard 0/1 {T}: Draw two cards, then discard three cards. PLC R Magus of the Candelabra -G +{G} Creature - Human Wizard 1/2 {X}, {T}: Untap X target lands. TSP R Magus of the Coffers -4B +{4}{B} Creature - Human Wizard 4/4 {2}, {T}: Add {B} to your mana pool for each Swamp you control. PLC R Magus of the Disk -2WW +{2}{W}{W} Creature - Human Wizard 2/4 Magus of the Disk enters the battlefield tapped. @@ -41489,7 +42032,7 @@ Magus of the Disk enters the battlefield tapped. TSP R Magus of the Future -2UUU +{2}{U}{U}{U} Creature - Human Wizard 2/3 Play with the top card of your library revealed. @@ -41497,14 +42040,14 @@ You may play the top card of your library. FUT R Magus of the Jar -3UU +{3}{U}{U} Creature - Human Wizard 3/3 {T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. TSP R Magus of the Library -GG +{G}{G} Creature - Human Wizard 1/1 {T}: Add {1} to your mana pool. @@ -41512,63 +42055,63 @@ Creature - Human Wizard PLC R Magus of the Mirror -4BB +{4}{B}{B} Creature - Human Wizard 4/2 {T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. TSP R Magus of the Moat -2WW +{2}{W}{W} Creature - Human Wizard 0/3 Creatures without flying can't attack. FUT R Magus of the Moon -2R +{2}{R} Creature - Human Wizard 2/2 Nonbasic lands are Mountains. FUT R Magus of the Scroll -R +{R} Creature - Human Wizard 1/1 {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. TSP R Magus of the Tabernacle -3W +{3}{W} Creature - Human Wizard 2/6 All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." PLC R Magus of the Unseen -1U +{1}{U} Creature - Human Wizard 1/1 {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. ICE R, 5ED R, ME2 R Magus of the Vineyard -G +{G} Creature - Human Wizard 1/1 At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. FUT R Mahamoti Djinn -4UU +{4}{U}{U} Creature - Djinn 5/6 Flying (This creature can't be blocked except by creatures with flying or reach.) LEA R, LEB R, 2ED R, 3ED R, 4ED R, BTD R, 7ED R, 8ED R, 9ED R, 10E R, ME4 R Major Teroh -3W +{3}{W} Legendary Creature - Bird Soldier 2/3 Flying @@ -41576,20 +42119,20 @@ Flying TOR R Makeshift Mannequin -3B +{3}{B} Instant Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." LRW U, ARC U Makindi Griffin -3W +{3}{W} Creature - Griffin 2/4 Flying ROE C Makindi Shieldmate -2W +{2}{W} Creature - Kor Soldier Ally 0/3 Defender @@ -41597,7 +42140,7 @@ Whenever Makindi Shieldmate or another Ally enters the battlefield under your co ZEN C Malach of the Dawn -2WW +{2}{W}{W} Creature - Angel 2/4 Flying @@ -41605,20 +42148,20 @@ Flying PLC U Malachite Golem -6 +{6} Artifact Creature - Golem 5/3 {1}{G}: Malachite Golem gains trample until end of turn. MRD C Malachite Talisman -2 +{2} Artifact Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. ICE U Malakir Bloodwitch -3BB +{3}{B}{B} Creature - Vampire Shaman 4/4 Flying, protection from white @@ -41626,13 +42169,13 @@ When Malakir Bloodwitch enters the battlefield, each opponent loses life equal t ZEN R Malevolent Awakening -1BB +{1}{B}{B} Enchantment {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. ODY U Malfegor -2BBRR +{2}{B}{B}{R}{R} Legendary Creature - Demon Dragon 6/6 Flying @@ -41647,13 +42190,13 @@ Whenever a creature you control is exiled, if it was unearthed, shuffle that car VG S Malicious Advice -XUB +{X}{U}{B} Instant Tap X target artifacts, creatures, and/or lands. You lose X life. PLS C Malignant Growth -3GU +{3}{G}{U} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. @@ -41661,7 +42204,7 @@ At the beginning of each opponent's draw step, that player draws an additional c MIR R Mammoth Harness -3G +{3}{G} Enchantment - Aura Enchant creature Enchanted creature loses flying. @@ -41669,7 +42212,7 @@ Whenever enchanted creature blocks or becomes blocked by a creature, the other c HML R Mammoth Umbra -4W +{4}{W} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has vigilance. @@ -41677,83 +42220,83 @@ Totem armor (If enchanted creature would be destroyed, instead remove all damage ROE U Man-o'-War -2U +{2}{U} Creature - Jellyfish 2/2 When Man-o'-War enters the battlefield, return target creature to its owner's hand. VIS C, POR U, S99 U, BRB C, JVC C Mana Breach -2U +{2}{U} Enchantment Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. EXO U, 7ED U Mana Cache -1RR +{1}{R}{R} Enchantment At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. NEM R Mana Chains -U +{U} Enchantment - Aura Enchant creature Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) WTH C Mana Clash -R +{R} Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. DRK R, 4ED R, 5ED R, 7ED R, 8ED R, 9ED R Mana Crypt -0 +{0} Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {2} to your mana pool. PRO S, ME2 R Mana Cylix -1 +{1} Artifact {1}, {T}: Add one mana of any color to your mana pool. PLS U, CON C Mana Drain -UU +{U}{U} Instant Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. LEG U, ME3 R Mana Echoes -2RR +{2}{R}{R} Enchantment Whenever a creature enters the battlefield, you may add {X} to your mana pool, where X is the number of creatures you control that share a creature type with it. ONS R Mana Flare -2R +{2}{R} Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R Mana Geyser -3RR +{3}{R}{R} Sorcery Add {R} to your mana pool for each tapped land your opponents control. 5DN C Mana Leak -1U +{1}{U} Instant Counter target spell unless its controller pays {3}. STH C, BRB C, 8ED C, 9ED C, M11 C Mana Leech -2B +{2}{B} Creature - Leech 1/1 You may choose not to untap Mana Leech during your untap step. @@ -41761,50 +42304,50 @@ You may choose not to untap Mana Leech during your untap step. USG U Mana Matrix -6 +{6} Artifact Instant and enchantment spells you cast cost up to {2} less to cast. LEG R, ME4 R Mana Maze -1U +{1}{U} Enchantment Players can't cast spells that share a color with the spell most recently cast this turn. INV R Mana Prism -3 +{3} Artifact {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. MIR U, 6ED U Mana Reflection -4GG +{4}{G}{G} Enchantment If you tap a permanent for mana, it produces twice as much of that mana instead. SHM R Mana Seism -1R +{1}{R} Sorcery Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. CHK U Mana Severance -1U +{1}{U} Sorcery Search your library for any number of land cards and exile them. Then shuffle your library. TMP R Mana Short -2U +{2}{U} Instant Tap all lands target player controls and empty his or her mana pool. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 6ED R, 7ED R Mana Skimmer -3B +{3}{B} Creature - Leech 2/2 Flying @@ -41812,19 +42355,19 @@ Whenever Mana Skimmer deals damage to a player, tap target land that player cont TSP C Mana Tithe -W +{W} Instant Counter target spell unless its controller pays {1}. PLC C Mana Vapors -1U +{1}{U} Sorcery Lands target player controls don't untap during his or her next untap step. PCY U Mana Vault -1 +{1} Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. @@ -41833,7 +42376,7 @@ At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage t LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R Mana Vortex -1UU +{1}{U}{U} Enchantment When you cast Mana Vortex, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. @@ -41841,25 +42384,25 @@ When there are no lands on the battlefield, sacrifice Mana Vortex. DRK R, ME3 R Mana Web -3 +{3} Artifact Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. WTH R Manabarbs -3R +{3}{R} Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 10E R, M10 R Manabond -G +{G} Enchantment At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. EXO R Manacles of Decay -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack. @@ -41868,7 +42411,7 @@ Enchanted creature can't attack. APC C Manaforce Mace -4 +{4} Artifact - Equipment Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3} @@ -41882,42 +42425,42 @@ Creature - Elemental Shaman SHM C Manakin -2 +{2} Artifact Creature - Construct 1/1 {T}: Add {1} to your mana pool. TMP C Manamorphose -1{R/G} +{1}{R/G} Instant Add two mana in any combination of colors to your mana pool. Draw a card. SHM C Manaplasm -2G +{2}{G} Creature - Ooze 1/1 Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. ALA R Mangara of Corondor -1WW +{1}{W}{W} Legendary Creature - Human Wizard 1/1 {T}: Exile Mangara of Corondor and target permanent. TSP R Mangara's Blessing -2W +{2}{W} Instant You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. MIR U Mangara's Equity -1WW +{1}{W}{W} Enchantment As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. @@ -41925,49 +42468,49 @@ Whenever a creature of the chosen color deals damage to you or a white creature MIR U Mangara's Tome -5 +{5} Artifact When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. MIR R Maniacal Rage -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't block. EXO C, BRB C, INV C, CON C Manic Vandal -2R +{2}{R} Creature - Human Warrior 2/2 When Manic Vandal enters the battlefield, destroy target artifact. M11 C Manipulate Fate -1U +{1}{U} Sorcery Search your library for three cards, exile them, then shuffle your library. Draw a card. INV U Mannichi, the Fevered Dream -2R +{2}{R} Legendary Creature - Spirit 1/2 {1}{R}: Switch each creature's power and toughness until end of turn. BOK R Manriki-Gusari -2 +{2} Artifact - Equipment Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) SOK U Manta Ray -1UU +{1}{U}{U} Creature - Fish 3/3 Manta Ray can't attack unless defending player controls an Island. @@ -41976,14 +42519,14 @@ When you control no Islands, sacrifice Manta Ray. WTH C Manta Riders -U +{U} Creature - Merfolk 1/1 {U}: Manta Riders gains flying until end of turn. TMP C, BRB C Mantis Engine -5 +{5} Artifact Creature - Insect 3/3 {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) @@ -41991,7 +42534,7 @@ Artifact Creature - Insect UDS U, 10E U Mantle of Leadership -1W +{1}{W} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -41999,7 +42542,7 @@ Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until PLC U Maralen of the Mornsong -1BB +{1}{B}{B} Legendary Creature - Elf Wizard 2/3 Players can't draw cards. @@ -42008,14 +42551,14 @@ MOR R Maralen of the Mornsong Avatar Vanguard -Hand 0, life -3 +Hand +0, life -3 At the beginning of the game, you may pay any amount of life. You can't draw cards. At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle your library. VG S Marauding Knight -2BB +{2}{B}{B} Creature - Zombie Knight 2/2 Protection from white @@ -42029,27 +42572,27 @@ Creatures you control get +1/+0. VG S Maraxus of Keld -4RR +{4}{R}{R} Legendary Creature - Human Warrior */* Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. WTH R Marble Chalice -2W +{2}{W} Artifact {T}: You gain 1 life. ALA C Marble Diamond -2 +{2} Artifact Marble Diamond enters the battlefield tapped. {T}: Add {W} to your mana pool. MIR U, 6ED U, 7ED U, DVD U Marble Priest -5 +{5} Artifact Creature - Cleric 3/3 All Walls able to block Marble Priest do so. @@ -42057,46 +42600,46 @@ Prevent all combat damage that would be dealt to Marble Priest by Walls. LEG U Marble Titan -3W +{3}{W} Creature - Giant 3/3 Creatures with power 3 or greater don't untap during their controllers' untap steps. TMP R, 9ED R March of Souls -4W +{4}{W} Sorcery Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. PLS R March of the Machines -3U +{3}{U} Enchantment Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) MRD R, 10E R, ARC R Marhault Elsdragon -3RRG +{3}{R}{R}{G} Legendary Creature - Elf Warrior 4/6 Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) LEG U, CHR U, ME3 U Marisi's Twinclaws -2{R/W}G +{2}{R/W}{G} Creature - Cat Warrior 2/4 Double strike ARB U Maritime Guard -1U +{1}{U} Creature - Merfolk Soldier 1/3 M11 C Marjhan -5UU +{5}{U}{U} Creature - Leviathan 8/8 Marjhan doesn't untap during your untap step. @@ -42107,20 +42650,20 @@ When you control no Islands, sacrifice Marjhan. HML R, ME2 R Mark of Asylum -1W +{1}{W} Enchantment Prevent all noncombat damage that would be dealt to creatures you control. CON R Mark of Eviction -U +{U} Enchantment - Aura Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. RAV U Mark of Fury -R +{R} Enchantment - Aura Enchant creature Enchanted creature has haste. @@ -42128,20 +42671,20 @@ At the beginning of the end step, return Mark of Fury to its owner's hand. UDS C Mark of Mutiny -2R +{2}{R} Sorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. ZEN U Mark of Sakiko -1G +{1}{G} Enchantment - Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." BOK U Mark of the Oni -2B +{2}{B} Enchantment - Aura Enchant creature You control enchanted creature. @@ -42149,7 +42692,7 @@ At the beginning of the end step, if you control no Demons, sacrifice Mark of th BOK U Marker Beetles -1GG +{1}{G}{G} Creature - Insect 2/3 When Marker Beetles is put into a graveyard from the battlefield, target creature gets +1/+1 until end of turn. @@ -42157,7 +42700,7 @@ When Marker Beetles is put into a graveyard from the battlefield, target creatur UDS C Maro -2GG +{2}{G}{G} Creature - Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. @@ -42170,15 +42713,22 @@ Tap an untapped creature you control, Discard a card: Target creature you contro VG S Marrow Chomper -3BG +{3}{B}{G} Creature - Zombie Lizard 3/3 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. ARB U +Marrow Shards +{W/P} +Instant +({W/P} can be paid with either {W} or 2 life.) +Marrow Shards deals 1 damage to each attacking creature. +NPH U + Marrow-Gnawer -3BB +{3}{B}{B} Legendary Creature - Rat Rogue 2/3 Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) @@ -42186,21 +42736,21 @@ Rat creatures have fear. (They can't be blocked except by artifact creatures and CHK R Marsh Boa -G +{G} Creature - Snake 1/1 Swampwalk PCY C Marsh Casualties -BB +{B}{B} Sorcery Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. ZEN U Marsh Crocodile -2UB +{2}{U}{B} Creature - Crocodile 4/4 When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. @@ -42213,7 +42763,7 @@ Land ZEN R Marsh Flitter -3B +{3}{B} Creature - Faerie Rogue 1/1 Flying @@ -42222,41 +42772,41 @@ Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. LRW U Marsh Gas -B +{B} Instant All creatures get -2/-0 until end of turn. DRK C, 4ED C Marsh Goblins -BR +{B}{R} Creature - Goblin 1/1 Swampwalk DRK C Marsh Lurker -3B +{3}{B} Creature - Beast 3/2 Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) TMP C Marsh Threader -1W +{1}{W} Creature - Kor Scout 2/1 Swampwalk WWK C Marsh Viper -3G +{3}{G} Creature - Snake 1/2 Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) DRK C, 4ED C, 5ED C Marshal's Anthem -2WW +{2}{W}{W} Enchantment Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. @@ -42264,7 +42814,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car WWK R Marshaling Cry -1WW +{1}{W}{W} Sorcery Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) @@ -42272,26 +42822,26 @@ Flashback {3}{W} (You may cast this card from your graveyard for its flashback c FUT C Marshaling the Troops -1G +{1}{G} Sorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. PTK R Marshdrinker Giant -3GG +{3}{G}{G} Creature - Giant Warrior 4/3 When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. EVE U Martial Coup -XWW +{X}{W}{W} Sorcery Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. CON R Marton Stromgald -2RR +{2}{R}{R} Legendary Creature - Human Knight 1/1 Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. @@ -42299,80 +42849,80 @@ Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end o ICE R, MED R Martyr of Ashes -R +{R} Creature - Human Shaman 1/1 {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. CSP C Martyr of Bones -B +{B} Creature - Human Wizard 1/1 {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. CSP C Martyr of Frost -U +{U} Creature - Human Wizard 1/1 {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. CSP C, JVC C Martyr of Sands -W +{W} Creature - Human Cleric 1/1 {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. CSP C Martyr of Spores -G +{G} Creature - Human Shaman 1/1 {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. CSP C Martyr's Cause -2W +{2}{W} Enchantment Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. ULG U Martyr's Cry -WW +{W}{W} Sorcery Exile all white creatures. For each creature exiled this way, its controller draws a card. DRK R, ME4 R Martyrdom -1WW +{1}{W}{W} Instant Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. ALL C (x2) Martyred Rusalka -W +{W} Creature - Spirit 1/1 {W}, Sacrifice a creature: Target creature can't attack this turn. GPT U Martyrs of Korlis -3WW +{3}{W}{W} Creature - Human 1/6 As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. ATQ U, ME4 U Martyrs' Tomb -2WB +{2}{W}{B} Enchantment Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. APC U Masako the Humorless -2W +{2}{W} Legendary Creature - Human Advisor 2/1 Flash @@ -42380,27 +42930,27 @@ Tapped creatures you control can block as though they were untapped. CHK R Mask of Intolerance -2 +{2} Artifact At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. APC R Mask of Law and Grace -W +{W} Enchantment - Aura Enchant creature Enchanted creature has protection from black and from red. UDS C Mask of Memory -2 +{2} Artifact - Equipment Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD U, HOP U Mask of Riddles -UB +{U}{B} Artifact - Equipment Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. @@ -42408,14 +42958,14 @@ Equip {2} ARB U Mask of the Mimic -U +{U} Instant As an additional cost to cast Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. STH U Masked Admirers -2GG +{2}{G}{G} Creature - Elf Shaman 3/2 When Masked Admirers enters the battlefield, draw a card. @@ -42423,7 +42973,7 @@ Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked LRW R Masked Gorgon -4B +{4}{B} Creature - Gorgon 5/5 Green creatures and white creatures have protection from Gorgons. @@ -42431,38 +42981,38 @@ Threshold - Masked Gorgon has protection from green and from white as long as se JUD R Mass Calcify -5WW +{5}{W}{W} Sorcery Destroy all nonwhite creatures. SHM R Mass Hysteria -R +{R} Enchantment All creatures have haste. MRD R Mass Polymorph -5U +{5}{U} Sorcery Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. M11 R Mass of Ghouls -3BB +{3}{B}{B} Creature - Zombie Warrior 5/3 FUT C, 10E C Massacre -2BB +{2}{B}{B} Sorcery If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. All creatures get -2/-2 until end of turn. NEM U Massacre Wurm -3BBB +{3}{B}{B}{B} Creature - Wurm 6/5 When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. @@ -42470,43 +43020,51 @@ Whenever a creature an opponent controls is put into a graveyard from the battle MBS M Master Apothecary -WWW +{W}{W}{W} Creature - Human Cleric 2/2 Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. ODY R Master Decoy -1W +{1}{W} Creature - Human Soldier 1/2 {W}, {T}: Tap target creature. TMP C, BRB C, 8ED C, 9ED C Master Healer -4W +{4}{W} Creature - Human Cleric 1/4 {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. UDS R, 7ED R, 8ED R, 9ED R +Master Splicer +{3}{W} +Creature - Human Artificer +1/1 +When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. +Golem creatures you control get +1/+1. +NPH U + Master Transmuter -3U +{3}{U} Artifact Creature - Human Artificer 1/2 {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. CON R, ARC R Master Warcraft -2{R/W}{R/W} +{2}{R/W}{R/W} Instant -({r/w} can be paid with either {R} or {W}.) +({R/W} can be paid with either {R} or {W}.) Cast Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose how each creature blocks this turn. RAV R Master of Arms -2W +{2}{W} Creature - Human Soldier 2/2 First strike @@ -42514,7 +43072,7 @@ First strike WTH U Master of Etherium -2U +{2}{U} Artifact Creature - Vedalken Wizard */* Master of Etherium's power and toughness are each equal to the number of artifacts you control. @@ -42522,14 +43080,14 @@ Other artifact creatures you control get +1/+1. ALA R, HOP R, EVT R Master of the Hunt -2GG +{2}{G}{G} Creature - Human 2/2 {2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LEG R Master of the Veil -2UU +{2}{U}{U} Creature - Human Wizard 2/3 Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -42537,7 +43095,7 @@ When Master of the Veil is turned face up, you may turn target creature with mor LGN U Master of the Wild Hunt -2GG +{2}{G}{G} Creature - Human Shaman 3/3 At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. @@ -42551,13 +43109,13 @@ Hand +1, life +3 VG S Master's Call -2W +{2}{W} Instant Put two 1/1 colorless Myr artifact creature tokens onto the battlefield. MBS C Masticore -4 +{4} Artifact Creature - Masticore 4/4 At the beginning of your upkeep, sacrifice Masticore unless you discard a card. @@ -42566,28 +43124,28 @@ At the beginning of your upkeep, sacrifice Masticore unless you discard a card. UDS R, FVR M Masumaro, First to Live -3GGG +{3}{G}{G}{G} Legendary Creature - Spirit */* Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. SOK R Matca Rioters -2G +{2}{G} Creature - Human Warrior */* Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. CON C Matopi Golem -5 +{5} Artifact Creature - Golem 3/3 {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. VIS U Matsu-Tribe Birdstalker -2GG +{2}{G}{G} Creature - Snake Warrior Archer 2/2 Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. @@ -42595,7 +43153,7 @@ Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that cre SOK C Matsu-Tribe Decoy -2G +{2}{G} Creature - Snake Warrior 1/3 {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. @@ -42603,22 +43161,30 @@ Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature CHK C Matsu-Tribe Sniper -1G +{1}{G} Creature - Snake Warrior Archer 1/1 {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. BOK C +Maul Splicer +{6}{G} +Creature - Human Artificer +1/1 +When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. +Golem creatures you control have trample. +NPH C + Mausoleum Turnkey -3B +{3}{B} Creature - Ogre Rogue 3/2 When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. RAV U Mawcor -3UU +{3}{U}{U} Creature - Beast 3/3 Flying @@ -42631,7 +43197,7 @@ When you set this scheme in motion, target opponent chooses self or others. If t ARC C Mayael the Anima -RGW +{R}{G}{W} Legendary Creature - Elf Shaman 2/3 {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. @@ -42644,7 +43210,7 @@ At the beginning of your upkeep, reveal the top card of your library. If it's a VG S Mayael's Aria -RGW +{R}{G}{W} Enchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. ARB R @@ -42661,7 +43227,7 @@ Land TMP U Meadowboon -2WW +{2}{W}{W} Creature - Elemental 3/3 When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. @@ -42669,20 +43235,20 @@ Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrif MOR U Measure of Wickedness -3B +{3}{B} Enchantment At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. SOK U Meddle -1U +{1}{U} Instant If target spell has only one target and that target is a creature, change that spell's target to another creature. MIR U, ONS U Meddling Mage -WU +{W}{U} Creature - Human Wizard 2/2 As Meddling Mage enters the battlefield, name a nonland card. @@ -42690,32 +43256,32 @@ The named card can't be cast. PLS R, ARB R Medicine Bag -3 +{3} Artifact {1}, {T}, Discard a card: Regenerate target creature. EXO U Medicine Runner -1{G/W} +{1}{G/W} Creature - Elf Cleric 2/1 When Medicine Runner enters the battlefield, you may remove a counter from target permanent. SHM C Meditate -2U +{2}{U} Instant Draw four cards. You skip your next turn. TMP R Meekstone -1 +{1} Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R Megatherium -2G +{2}{G} Creature - Beast 4/4 Trample @@ -42723,14 +43289,14 @@ When Megatherium enters the battlefield, sacrifice it unless you pay {1} for eac MMQ R Megatog -4RR +{4}{R}{R} Creature - Atog 3/4 Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. MRD R Meglonoth -3RGW +{3}{R}{G}{W} Creature - Beast 6/6 Vigilance, trample @@ -42738,19 +43304,19 @@ Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's CON R Megrim -2B +{2}{B} Enchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player. STH U, 7ED U, 8ED U, 9ED U, 10E U, M10 U Meishin, the Mind Cage -4UUU +{4}{U}{U}{U} Legendary Enchantment All creatures get -X/-0, where X is the number of cards in your hand. SOK R Melancholy -2B +{2}{B} Enchantment - Aura Enchant creature When Melancholy enters the battlefield, tap enchanted creature. @@ -42759,7 +43325,7 @@ At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. PLC C Melee -4R +{4}{R} Instant Cast Melee only during your turn and only during combat before blockers are declared. Instead of defending player, you choose how each creature blocks this turn. @@ -42767,21 +43333,30 @@ Whenever a creature attacks and isn't blocked this turn, untap it and remove it ICE U Melesse Spirit -3WW +{3}{W}{W} Creature - Angel Spirit 3/3 Flying, protection from black MIR U Melira's Keepers -4G +{4}{G} Creature - Human Warrior 4/4 Melira's Keepers can't have counters placed on it. MBS U +Melira, Sylvok Outcast +{1}{G} +Legendary Creature - Human Scout +2/2 +You can't get poison counters. +Creatures you control can't have -1/-1 counters placed on them. +Creatures your opponents control lose infect. +NPH R + Meloku the Clouded Mirror -4U +{4}{U} Legendary Creature - Moonfolk Wizard 2/4 Flying @@ -42789,25 +43364,25 @@ Flying CHK R Melt Terrain -2RR +{2}{R}{R} Sorcery Destroy target land. Melt Terrain deals 2 damage to that land's controller. SOM C Meltdown -XR +{X}{R} Sorcery Destroy each artifact with converted mana cost X or less. USG U Melting -3R +{3}{R} Enchantment All lands are no longer snow. ICE U Memnarch -7 +{7} Legendary Artifact Creature - Wizard 4/5 {1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) @@ -42815,37 +43390,37 @@ Legendary Artifact Creature - Wizard DST R, ARC R Memnite -0 +{0} Artifact Creature - Construct 1/1 SOM U Memoricide -3B +{3}{B} Sorcery Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. SOM R Memory Crystal -3 +{3} Artifact Buyback costs cost {2} less. EXO R Memory Erosion -1UU +{1}{U}{U} Enchantment Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. ALA R Memory Jar -5 +{5} Artifact {T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. ULG R, FVR M Memory Lapse -1U +{1}{U} Instant Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. HML C (x2), MIR C, 5ED C, 6ED C, 7ED C @@ -42864,7 +43439,7 @@ Conspire (As you cast this spell, you may tap two untapped creatures you control SHM C Menacing Ogre -3RR +{3}{R}{R} Creature - Ogre 3/3 Trample, haste @@ -42872,39 +43447,46 @@ When Menacing Ogre enters the battlefield, each player secretly chooses a number ONS R, HOP R Mending Hands -W +{W} Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. BOK C, 9ED C Meng Huo's Horde -4G +{4}{G} Creature - Human Soldier 4/5 PTK C, ME3 C Meng Huo, Barbarian King -3GG +{3}{G}{G} Legendary Creature - Human Barbarian Soldier 4/4 Other green creatures you control get +1/+1. PTK R, ME3 R Mental Discipline -1UU +{1}{U}{U} Enchantment {1}{U}, Discard a card: Draw a card. UDS C +Mental Misstep +{U/P} +Instant +({U/P} can be paid with either {U} or 2 life.) +Counter target spell with converted mana cost 1. +NPH U + Mental Note -U +{U} Instant Put the top two cards of your library into your graveyard. Draw a card. JUD C Mephidross Vampire -4BB +{4}{B}{B} Creature - Vampire 3/4 Flying @@ -42912,7 +43494,7 @@ Each creature you control is a Vampire in addition to its other creature types a 5DN R Mephitic Ooze -4B +{4}{B} Creature - Ooze 0/5 Mephitic Ooze gets +1/+0 for each artifact you control. @@ -42920,13 +43502,13 @@ Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. DST R Mercadia's Downfall -2R +{2}{R} Instant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. MMQ U Mercadian Atlas -5 +{5} Artifact At the beginning of your end step, if you didn't play a land this turn, you may draw a card. MMQ R @@ -42939,21 +43521,21 @@ Mercadian Bazaar enters the battlefield tapped. MMQ U Mercadian Lift -2 +{2} Artifact {1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. MMQ R Mercenaries -3W +{3}{W} Creature - Human Mercenary 3/3 {3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may activate this ability. ICE R Mercenary Informer -2W +{2}{W} Creature - Human Rebel Mercenary 2/1 Mercenary Informer can't be the target of black spells or abilities from black sources. @@ -42961,20 +43543,20 @@ Mercenary Informer can't be the target of black spells or abilities from black s PCY R Mercenary Knight -2B +{2}{B} Creature - Human Mercenary Knight 4/4 When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. POR R Merchant Scroll -1U +{1}{U} Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. HML C, 8ED U Merchant Ship -U +{U} Creature - Human 0/2 Merchant Ship can't attack unless defending player controls an Island. @@ -42983,14 +43565,14 @@ When you control no Islands, sacrifice Merchant Ship. ARN U Merchant of Secrets -2U +{2}{U} Creature - Human Wizard 1/1 When Merchant of Secrets enters the battlefield, draw a card. LGN C, 8ED C Mercurial Kite -3U +{3}{U} Creature - Bird 2/2 Flying @@ -42998,34 +43580,34 @@ Whenever Mercurial Kite deals combat damage to a creature, tap that creature. Th SCG C Mercy Killing -2{G/W} +{2}{G/W} Instant Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. SHM U Merfolk Assassin -UU +{U}{U} Creature - Merfolk Assassin 1/2 {T}: Destroy target creature with islandwalk. DRK U, TSB S Merfolk Looter -1U +{1}{U} Creature - Merfolk Rogue 1/1 {T}: Draw a card, then discard a card. EXO C, 7ED U, 10E C, M10 C Merfolk Observer -1U +{1}{U} Creature - Merfolk Rogue 2/1 When Merfolk Observer enters the battlefield, look at the top card of target player's library. ROE C Merfolk Raiders -1U +{1}{U} Creature - Merfolk Soldier 2/3 Islandwalk @@ -43033,7 +43615,7 @@ Phasing (This phases in or out before you untap during each of your untap steps. MIR C Merfolk Seastalkers -3U +{3}{U} Creature - Merfolk Scout 2/3 Islandwalk @@ -43041,14 +43623,14 @@ Islandwalk ZEN U Merfolk Seer -2U +{2}{U} Creature - Merfolk Wizard 2/2 When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card. MIR C Merfolk Skyscout -2UU +{2}{U}{U} Creature - Merfolk Scout 2/3 Flying @@ -43056,7 +43638,7 @@ Whenever Merfolk Skyscout attacks or blocks, untap target permanent. ROE U Merfolk Sovereign -1UU +{1}{U}{U} Creature - Merfolk 2/2 Other Merfolk creatures you control get +1/+1. @@ -43064,7 +43646,7 @@ Other Merfolk creatures you control get +1/+1. M10 R, M11 R Merfolk Spy -U +{U} Creature - Merfolk Rogue 1/1 Islandwalk (This creature is unblockable as long as defending player controls an Island.) @@ -43072,21 +43654,21 @@ Whenever Merfolk Spy deals combat damage to a player, that player reveals a card M11 C Merfolk Thaumaturgist -2U +{2}{U} Creature - Merfolk Wizard 1/2 {T}: Switch target creature's power and toughness until end of turn. PLC C Merfolk Traders -1U +{1}{U} Creature - Merfolk 1/2 When Merfolk Traders enters the battlefield, draw a card, then discard a card. WTH C Merfolk Wayfinder -2U +{2}{U} Creature - Merfolk Scout 1/2 Flying @@ -43094,13 +43676,13 @@ When Merfolk Wayfinder enters the battlefield, reveal the top three cards of you ZEN U Merfolk of the Pearl Trident -U +{U} Creature - Merfolk 1/1 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, S99 C, S00 C, 7ED C Merieke Ri Berit -WUB +{W}{U}{B} Legendary Creature - Human 1/1 Merieke Ri Berit doesn't untap during your untap step. @@ -43108,7 +43690,7 @@ Merieke Ri Berit doesn't untap during your untap step. ICE R, TSB S Merrow Bonegnawer -B +{B} Creature - Merfolk Rogue 1/1 {T}: Target player exiles a card from his or her graveyard. @@ -43116,20 +43698,20 @@ Whenever you cast a black spell, you may untap Merrow Bonegnawer. EVE C Merrow Commerce -1U +{1}{U} Tribal Enchantment - Merfolk At the beginning of your end step, untap all Merfolk you control. LRW U Merrow Grimeblotter -3{U/B} +{3}{U/B} Creature - Merfolk Wizard 2/2 -{1}{u/b}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) +{1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) SHM U Merrow Harbinger -3U +{3}{U} Creature - Merfolk Wizard 2/3 Islandwalk @@ -43137,7 +43719,7 @@ When Merrow Harbinger enters the battlefield, you may search your library for a LRW U Merrow Levitator -3U +{3}{U} Creature - Merfolk Wizard 2/3 {T}: Target creature gains flying until end of turn. @@ -43145,7 +43727,7 @@ Whenever you cast a blue spell, you may untap Merrow Levitator. EVE C Merrow Reejerey -2U +{2}{U} Creature - Merfolk Soldier 2/2 Other Merfolk creatures you control get +1/+1. @@ -43153,21 +43735,21 @@ Whenever you cast a Merfolk spell, you may tap or untap target permanent. LRW U Merrow Wavebreakers -4U +{4}{U} Creature - Merfolk Soldier 3/3 {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) SHM C Merrow Witsniper -U +{U} Creature - Merfolk Rogue 1/1 When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. MOR C Merseine -2UU +{2}{U}{U} Enchantment - Aura Enchant creature Merseine enters the battlefield with three net counters on it. @@ -43176,14 +43758,14 @@ Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any play FEM C (x4) Mesa Enchantress -1WW +{1}{W}{W} Creature - Human Druid 0/2 Whenever you cast an enchantment spell, you may draw a card. PLC R, M10 R Mesa Falcon -1W +{1}{W} Creature - Bird 1/1 Flying @@ -43191,14 +43773,14 @@ Flying HML C (x2), 5ED C, 6ED C Mesa Pegasus -1W +{1}{W} Creature - Pegasus 1/1 Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C Mesmeric Fiend -1B +{1}{B} Creature - Nightmare Horror 1/1 When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. @@ -43206,27 +43788,27 @@ When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner' TOR C Mesmeric Orb -2 +{2} Artifact Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. MRD R Mesmeric Sliver -3U +{3}{U} Creature - Sliver 2/2 All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) FUT C Mesmeric Trance -1UU +{1}{U}{U} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. ICE R, ME2 R Messenger Falcons -2{G/U}W +{2}{G/U}{W} Creature - Bird 2/2 Flying @@ -43234,59 +43816,59 @@ When Messenger Falcons enters the battlefield, draw a card. ARB U Metal Fatigue -2W +{2}{W} Instant Tap all artifacts. DST C Metallic Mastery -2R +{2}{R} Sorcery Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn. MBS U Metallic Sliver -1 +{1} Artifact Creature - Sliver 1/1 TMP C, H09 C Metallurgeon -1W +{1}{W} Artifact Creature - Human Artificer 1/2 {W}, {T}: Regenerate target artifact. ALA U, ARC U Metalworker -3 +{3} Artifact Creature - Construct 1/2 {T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. UDS R Metamorphic Wurm -3GG +{3}{G}{G} Creature - Elephant Wurm 3/3 Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. ODY U Metamorphose -1U +{1}{U} Instant Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. SCG U Metamorphosis -G +{G} Sorcery As an additional cost to cast Metamorphosis, sacrifice a creature. Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. ARN C, CHR C Metathran Aerostat -2UU +{2}{U}{U} Creature - Metathran 2/2 Flying @@ -43294,21 +43876,21 @@ Flying INV R Metathran Elite -1UU +{1}{U}{U} Creature - Metathran Soldier 2/3 Metathran Elite is unblockable as long as it's enchanted. UDS U Metathran Soldier -1U +{1}{U} Creature - Metathran Soldier 1/1 Metathran Soldier is unblockable. UDS C Metathran Transport -1UU +{1}{U}{U} Creature - Metathran 1/3 Flying @@ -43317,7 +43899,7 @@ Metathran Transport can't be blocked by blue creatures. INV U Metathran Zombie -1U +{1}{U} Creature - Metathran Zombie 1/1 {B}: Regenerate Metathran Zombie. @@ -43329,33 +43911,33 @@ Land PLS R Meteor Shower -XXR +{X}{X}{R} Sorcery Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. ICE C, ME2 C Meteor Storm -RG +{R}{G} Enchantment {2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. INV R Metrognome -4 +{4} Artifact When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. USG R Michiko Konda, Truth Seeker -3W +{3}{W} Legendary Creature - Human Advisor 2/2 Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. SOK R Midnight Banshee -3BBB +{3}{B}{B}{B} Creature - Spirit 5/5 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -43363,95 +43945,95 @@ At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. SHM R Midnight Charm -B +{B} Instant Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. PLC C Midnight Covenant -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." CHK C Midnight Ritual -X2B +{X}{2}{B} Sorcery Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. MMQ R, 10E R Midsummer Revel -3GG +{3}{G}{G} Enchantment At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. USG R Might Sliver -4G +{4}{G} Creature - Sliver 2/2 All Sliver creatures get +2/+2. TSP U, H09 U Might Weaver -1G +{1}{G} Creature - Human Wizard 2/1 {2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) INV U, 10E U Might of Alara -G +{G} Instant Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. CON C Might of Oaks -3G +{3}{G} Instant Target creature gets +7/+7 until end of turn. ULG R, 7ED R, 8ED R, 9ED R, 10E R, M10 R Might of Old Krosa -G +{G} Instant Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. TSP U Might of the Masses -G +{G} Instant Target creature gets +1/+1 until end of turn for each creature you control. ROE C Might of the Nephilim -1G +{1}{G} Instant Target creature gets +2/+2 until end of turn for each of its colors. DIS U Mightstone -4 +{4} Artifact Attacking creatures get +1/+0. ATQ U, ME4 C Mighty Emergence -2G +{2}{G} Enchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. ALA U Mighty Leap -1W +{1}{W} Instant Target creature gets +2/+2 and gains flying until end of turn. -M11 C, EVT C +M11 C, EVT C, DDG C Mijae Djinn -RRR +{R}{R}{R} Creature - Djinn 6/3 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. @@ -43464,7 +44046,7 @@ Legendary Land SOK R Militant Monk -1WW +{1}{W}{W} Creature - Human Monk Cleric 2/1 Vigilance @@ -43472,33 +44054,33 @@ Vigilance TOR C Militia's Pride -1W +{1}{W} Tribal Enchantment - Kithkin Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. LRW R Millikin -2 +{2} Artifact Creature - Construct 0/1 {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. ODY U Millstone -2 +{2} Artifact {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. ATQ U, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R Mimeofacture -3U +{3}{U} Sorcery Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library. GPT R Mimic Vat -3 +{3} Artifact Imprint - Whenever a nontoken creature is put into a graveyard from the battlefield, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. @@ -43511,7 +44093,7 @@ Whenever you roll {C}, each player may return a blue card from his or her gravey HOP C Minamo Scrollkeeper -1U +{1}{U} Creature - Human Wizard 2/3 Defender (This creature can't attack.) @@ -43519,14 +44101,14 @@ Your maximum hand size is increased by one. SOK C Minamo Sightbender -1U +{1}{U} Creature - Human Wizard 1/2 {X}, {T}: Target creature with power X or less is unblockable this turn. BOK U Minamo's Meddling -2UU +{2}{U}{U} Instant Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. BOK C @@ -43538,52 +44120,52 @@ Legendary Land CHK R Mind Bend -U +{U} Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) MIR U, 8ED R, 9ED R, 10E R Mind Bomb -U +{U} Sorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. DRK R, 4ED U, 5ED U Mind Burst -1B +{1}{B} Sorcery Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. ODY C Mind Control -3UU +{3}{U}{U} Enchantment - Aura Enchant creature You control enchanted creature. M10 U, M11 U Mind Extraction -2B +{2}{B} Sorcery As an additional cost to cast Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. APC C Mind Funeral -1UB +{1}{U}{B} Sorcery Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. ARB U Mind Games -U +{U} Instant Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. STH C Mind Harness -U +{U} Enchantment - Aura Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -43591,116 +44173,116 @@ You control enchanted creature. MIR U Mind Knives -1B +{1}{B} Sorcery Target opponent discards a card at random. POR C Mind Maggots -3B +{3}{B} Creature - Insect 2/2 When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. EXO U Mind Over Matter -2UUUU +{2}{U}{U}{U}{U} Enchantment Discard a card: You may tap or untap target artifact, creature, or land. EXO R Mind Peel -B +{B} Sorcery Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target player discards a card. STH U Mind Ravel -2B +{2}{B} Sorcery Target player discards a card. Draw a card at the beginning of the next turn's upkeep. ICE C, 5ED C Mind Rot -2B +{2}{B} Sorcery Target player discards two cards. POR C, P02 C, S99 C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C Mind Shatter -XBB +{X}{B}{B} Sorcery Target player discards X cards at random. MOR R, M10 R Mind Slash -1BB +{1}{B}{B} Enchantment {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. NEM U, 8ED U Mind Sludge -4B +{4}{B} Sorcery Target player discards a card for each Swamp you control. TOR U, 8ED U, ZEN U Mind Spring -XUU +{X}{U}{U} Sorcery Draw X cards. MOR R, M10 R Mind Stone -2 +{2} Artifact {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Mind Stone: Draw a card. WTH C, 10E U, JVC U Mind Swords -1B +{1}{B} Sorcery If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. Each player exiles two cards from his or her hand. NEM C Mind Twist -XB +{X}{B} Sorcery Target player discards X cards at random. LEA R, LEB R, 2ED R, 3ED R, 4ED R, ME3 R Mind Warp -X3B +{X}{3}{B} Sorcery Look at target player's hand and choose X cards from it. That player discards those cards. ICE U, 5ED U, 6ED U Mind Whip -2BB +{2}{B}{B} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. ICE R Mind's Desire -4UU +{4}{U}{U} Sorcery Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.) SCG R Mind's Eye -5 +{5} Artifact Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. MRD R Mindbender Spores -2G +{2}{G} Creature - Fungus Wall 0/1 Defender (This creature can't attack.) @@ -43709,27 +44291,39 @@ Whenever Mindbender Spores blocks a creature, put four fungus counters on that c MIR R Mindblaze -5R +{5}{R} Sorcery Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. CHK R Mindbreak Trap -2UU +{2}{U}{U} Instant - Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. ZEN M +Mindcrank +{2} +Artifact +Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.) +NPH U + +Mindculling +{5}{U} +Sorcery +You draw two cards and target opponent discards two cards. +NPH U + Mindlash Sliver -B +{B} Creature - Sliver 1/1 All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." TSP C Mindleech Mass -5UBB +{5}{U}{B}{B} Creature - Horror 6/6 Trample @@ -43737,7 +44331,7 @@ Whenever Mindleech Mass deals combat damage to a player, you may look at that pl RAV R Mindless Automaton -4 +{4} Artifact Creature - Construct 0/0 Mindless Automaton enters the battlefield with two +1/+1 counters on it. @@ -43746,59 +44340,59 @@ Remove two +1/+1 counters from Mindless Automaton: Draw a card. EXO R, TSB S Mindless Null -2B +{2}{B} Creature - Zombie 2/2 Mindless Null can't block unless you control a Vampire. ZEN C Mindlock Orb -3U +{3}{U} Artifact Players can't search libraries. ALA R Mindmoil -4R +{4}{R} Enchantment Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. RAV R Mindslaver -6 +{6} Legendary Artifact {4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) MRD R, SOM M Mindslicer -2BB +{2}{B}{B} Creature - Horror 4/3 When Mindslicer is put into a graveyard from the battlefield, each player discards his or her hand. ODY R, 9ED R Mindstab -5B +{5}{B} Sorcery Target player discards three cards. Suspend 4-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP C Mindstab Thrull -1BB +{1}{B}{B} Creature - Thrull 2/2 Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. FEM C (x3), 5ED C, MED C Mindstorm Crown -3 +{3} Artifact At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. MRD U Mindwarper -2BB +{2}{B}{B} Creature - Spirit 0/0 Mindwarper enters the battlefield with three +1/+1 counters on it. @@ -43806,37 +44400,37 @@ Mindwarper enters the battlefield with three +1/+1 counters on it. STH R Mindwhip Sliver -2B +{2}{B} Creature - Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." TMP U Mindwrack Liege -3{U/R}{U/R}{U/R} +{3}{U/R}{U/R}{U/R} Creature - Horror 4/4 Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. -{u/r}{u/r}{u/r}{u/r}: You may put a blue or red creature card from your hand onto the battlefield. +{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. EVE R Mine Bearer -2W +{2}{W} Creature - Human Soldier 1/1 {T}, Sacrifice Mine Bearer: Destroy target attacking creature. PCY C Mine Excavation -1W +{1}{W} Sorcery Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM C Mine Layer -3R +{3}{R} Creature - Dwarf 1/1 {1}{R}, {T}: Put a mine counter on target land. @@ -43845,13 +44439,13 @@ When Mine Layer leaves the battlefield, remove all mine counters from all lands. ODY R Minion Reflector -5 +{5} Artifact Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." ALA R Minion of Leshrac -4BBB +{4}{B}{B}{B} Creature - Demon Minion 5/5 Protection from black @@ -43860,7 +44454,7 @@ At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless ICE R, ME2 R Minion of Tevesh Szat -4BBB +{4}{B}{B}{B} Creature - Demon Minion 4/4 At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. @@ -43868,7 +44462,7 @@ At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unl ICE R, ME4 R Minion of the Wastes -3BBB +{3}{B}{B}{B} Creature - Minion */* As an additional cost to cast Minion of the Wastes, pay any amount of life. @@ -43877,28 +44471,28 @@ Minion of the Wastes's power and toughness are each equal to the life paid as it TMP R Minions' Murmurs -2BB +{2}{B}{B} Sorcery You draw X cards and you lose X life, where X is the number of creatures you control. FUT U Minister of Impediments -2{W/U} +{2}{W/U} Creature - Human Advisor 1/1 -({w/u} can be paid with either {W} or {U}.) +({W/U} can be paid with either {W} or {U}.) {T}: Tap target creature. DIS C Minotaur Explorer -1R +{1}{R} Creature - Minotaur Scout 3/3 When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. ODY U Minotaur Illusionist -3UR +{3}{U}{R} Creature - Minotaur Wizard 3/4 {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) @@ -43906,7 +44500,7 @@ Creature - Minotaur Wizard APC U Minotaur Tactician -3R +{3}{R} Creature - Minotaur 1/1 Haste @@ -43915,46 +44509,46 @@ Minotaur Tactician gets +1/+1 as long as you control a blue creature. APC C Minotaur Warrior -2R +{2}{R} Creature - Minotaur Warrior 2/3 POR C Miracle Worker -W +{W} Creature - Human Cleric 1/1 {T}: Destroy target Aura attached to a creature you control. DRK C Miraculous Recovery -4W +{4}{W} Instant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. VIS U Mirari -5 +{5} Legendary Artifact Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. ODY R, TSB S, FVR M Mirari's Wake -3GW +{3}{G}{W} Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. JUD R Mire Blight -B +{B} Enchantment - Aura Enchant creature When enchanted creature is dealt damage, destroy it. ZEN C Mire Boa -1G +{1}{G} Creature - Snake 2/1 Swampwalk @@ -43962,21 +44556,21 @@ Swampwalk PLC C Mire Kavu -3R +{3}{R} Creature - Kavu 3/2 Mire Kavu gets +1/+1 as long as you control a Swamp. PLS C Mire Shade -1B +{1}{B} Creature - Shade 1/1 {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. MIR U Mire's Toll -B +{B} Sorcery Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. WWK C @@ -43988,7 +44582,7 @@ Legendary Land SOK R Mirozel -3U +{3}{U} Creature - Illusion 2/3 Flying @@ -43996,21 +44590,21 @@ When Mirozel becomes the target of a spell or ability, return Mirozel to its own EXO U Mirran Crusader -1WW +{1}{W}{W} Creature - Human Knight 2/2 Double strike, protection from black and from green MBS R Mirran Mettle -G +{G} Instant Target creature gets +2/+2 until end of turn. Metalcraft - That creature gets +4/+4 until end of turn instead if you control three or more artifacts. MBS C Mirran Spy -2U +{2}{U} Creature - Drone 1/3 Flying @@ -44019,12 +44613,12 @@ MBS C Mirri Vanguard -Hand 0, life +5 +Hand +0, life +5 If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. VG S Mirri the Cursed -2BB +{2}{B}{B} Legendary Creature - Vampire Cat 3/2 Flying, first strike, haste @@ -44038,13 +44632,13 @@ Creatures you control have "{T}: Another target creature gets -1/-1 until end of VG S Mirri's Guile -G +{G} Enchantment At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. TMP R Mirri, Cat Warrior -1GG +{1}{G}{G} Legendary Creature - Cat Warrior 2/3 First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) @@ -44058,7 +44652,7 @@ Land DST U Mirror Entity -2W +{2}{W} Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) @@ -44072,13 +44666,13 @@ Hand +1, life -2 VG S Mirror Gallery -5 +{5} Artifact The "legend rule" doesn't apply. BOK R Mirror Golem -6 +{6} Artifact Creature - Golem 3/4 Imprint - When Mirror Golem enters the battlefield, you may exile target card from a graveyard. @@ -44086,25 +44680,25 @@ Mirror Golem has protection from each of the exiled card's card types. (Artifact MRD U Mirror Sheen -1{U/R}{U/R} +{1}{U/R}{U/R} Enchantment -{1}{u/r}{u/r}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. +{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. EVE R Mirror Strike -3W +{3}{W} Instant All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. PCY U Mirror Universe -6 +{6} Artifact {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep. LEG R, MED R Mirror Wall -3U +{3}{U} Creature - Wall 3/4 Defender (This creature can't attack.) @@ -44112,13 +44706,13 @@ Defender (This creature can't attack.) JUD C Mirror of Fate -5 +{5} Artifact {T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. M10 R Mirror-Sigil Sergeant -5W +{5}{W} Creature - Rhino Soldier 4/4 Trample @@ -44132,33 +44726,33 @@ Whenever you roll {C}, target player reveals the top card of his or her library. HOP P Mirrorweave -2{W/U}{W/U} +{2}{W/U}{W/U} Instant Each other creature becomes a copy of target nonlegendary creature until end of turn. SHM R Mirrorwood Treefolk -3G +{3}{G} Creature - Treefolk 2/4 {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. PLS U Mirrorworks -5 +{5} Artifact Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield. MBS R Miscalculation -1U +{1}{U} Instant Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.) ULG C Mischievous Poltergeist -2B +{2}{B} Creature - Spirit 1/1 Flying @@ -44166,7 +44760,7 @@ Pay 1 life: Regenerate Mischievous Poltergeist. WTH U, 6ED U Mischievous Quanar -4U +{4}{U} Creature - Beast 3/3 {3}{U}{U}: Turn Mischievous Quanar face down. @@ -44175,50 +44769,50 @@ When Mischievous Quanar is turned face up, copy target instant or sorcery spell. SCG R Misdirection -3UU +{3}{U}{U} Instant You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target. MMQ R Misers' Cage -3 +{3} Artifact At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. MIR R Misery Charm -B +{B} Instant Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. ONS C Misfortune -1BRG +{1}{B}{R}{G} Sorcery An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. ALL R Misfortune's Gain -3W +{3}{W} Sorcery Destroy target creature. Its owner gains 4 life. PTK C, ME3 C Misguided Rage -2R +{2}{R} Sorcery Target player sacrifices a permanent. SCG C Mishra Vanguard -Hand 0, life -3 +Hand +0, life -3 If a creature you control would deal damage, it deals double that damage instead. VG S Mishra's Bauble -0 +{0} Artifact {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. CSP U @@ -44231,19 +44825,19 @@ Land ATQ U, ATQ R (x3), 4ED U, MED U, EVT U Mishra's Groundbreaker -4 +{4} Artifact {T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) ALL U, ME2 U Mishra's Helix -5 +{5} Artifact {X}, {T}: Tap X target lands. USG R Mishra's War Machine -7 +{7} Artifact Creature - Juggernaut 5/5 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) @@ -44256,33 +44850,33 @@ Land ATQ R, ME4 R Mishra, Artificer Prodigy -1UBR +{1}{U}{B}{R} Legendary Creature - Human Artificer 4/4 Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. TSP R Misinformation -B +{B} Instant Put up to three target cards from an opponent's graveyard on top of his or her library in any order. ALL U, ME2 U Misshapen Fiend -1B +{1}{B} Creature - Horror Mercenary 1/1 Flying MMQ C Misstep -1U +{1}{U} Sorcery Creatures target player controls don't untap during that player's next untap step. MMQ C Mist Dragon -4UU +{4}{U}{U} Creature - Dragon 4/4 {0}: Mist Dragon gains flying. (This effect lasts indefinitely.) @@ -44291,21 +44885,21 @@ Creature - Dragon MIR R Mist Leopard -3G +{3}{G} Creature - Cat 3/2 Shroud (This creature can't be the target of spells or abilities.) M10 C Mist of Stagnation -3UU +{3}{U}{U} Enchantment Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. JUD R Mistbind Clique -3U +{3}{U} Creature - Faerie Wizard 4/4 Flash @@ -44315,7 +44909,7 @@ When a Faerie is championed with Mistbind Clique, tap all lands target player co LRW R Mistblade Shinobi -2U +{2}{U} Creature - Human Ninja 1/1 Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) @@ -44323,14 +44917,14 @@ Whenever Mistblade Shinobi deals combat damage to a player, you may return targe BOK C Mistfolk -UU +{U}{U} Creature - Illusion 1/2 {U}: Counter target spell that targets Mistfolk. ICE C Mistform Dreamer -2U +{2}{U} Creature - Illusion 2/1 Flying @@ -44338,21 +44932,21 @@ Flying ONS C Mistform Mask -1U +{1}{U} Enchantment - Aura Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn. ONS C Mistform Mutant -4UU +{4}{U}{U} Creature - Illusion Mutant 3/4 {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. ONS U Mistform Seaswift -3U +{3}{U} Creature - Illusion 3/1 Flying @@ -44361,7 +44955,7 @@ Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it fac LGN C Mistform Shrieker -3UU +{3}{U}{U} Creature - Illusion 3/3 Flying @@ -44370,7 +44964,7 @@ Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS U Mistform Skyreaver -5UU +{5}{U}{U} Creature - Illusion 6/6 Flying @@ -44378,14 +44972,14 @@ Flying ONS R Mistform Sliver -1U +{1}{U} Creature - Illusion Sliver 1/1 All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." LGN C Mistform Stalker -1U +{1}{U} Creature - Illusion 1/1 {1}: Mistform Stalker becomes the creature type of your choice until end of turn. @@ -44393,14 +44987,14 @@ Creature - Illusion ONS U Mistform Ultimus -3U +{3}{U} Legendary Creature - Illusion 3/3 Mistform Ultimus is every creature type (even if this card isn't on the battlefield). LGN R, TSB S Mistform Wakecaster -4U +{4}{U} Creature - Illusion 2/3 Flying @@ -44409,7 +45003,7 @@ Flying LGN U Mistform Wall -2U +{2}{U} Creature - Illusion Wall 1/4 Mistform Wall has defender as long as it's a Wall. @@ -44417,7 +45011,7 @@ Mistform Wall has defender as long as it's a Wall. ONS C Mistform Warchief -2U +{2}{U} Creature - Illusion 1/3 Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. @@ -44425,21 +45019,21 @@ Creature spells you cast that share a creature type with Mistform Warchief cost SCG U Mistmeadow Skulk -1W +{1}{W} Creature - Kithkin Rogue 1/1 Lifelink, protection from converted mana cost 3 or greater FUT U, SHM U Mistmeadow Witch -1{W/U} +{1}{W/U} Creature - Kithkin Wizard 1/1 {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. SHM U Mistmoon Griffin -3W +{3}{W} Creature - Griffin 2/2 Flying @@ -44447,7 +45041,7 @@ When Mistmoon Griffin is put into a graveyard from the battlefield, exile Mistmo WTH U Mistral Charger -1W +{1}{W} Creature - Pegasus 2/1 Flying @@ -44461,7 +45055,7 @@ Mistveil Plains enters the battlefield tapped. SHM U Mistvein Borderpost -1UB +{1}{U}{B} Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. Mistvein Borderpost enters the battlefield tapped. @@ -44474,40 +45068,40 @@ Land ZEN R Mitotic Manipulation -1UU +{1}{U}{U} Sorcery Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. MBS R Mitotic Slime -4G +{4}{G} Creature - Ooze 4/4 When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." M11 R Mizzium Transreliquat -3 +{3} Artifact {3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. GPT R Mnemonic Nexus -3U +{3}{U} Instant Each player shuffles his or her graveyard into his or her library. RAV U Mnemonic Sliver -2U +{2}{U} Creature - Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: Draw a card." TMP U Mnemonic Wall -4U +{4}{U} Creature - Wall 0/4 Defender @@ -44515,26 +45109,26 @@ When Mnemonic Wall enters the battlefield, you may return target instant or sorc ROE C Moaning Spirit -2B +{2}{B} Creature - Spirit 2/1 Flying P02 C Moat -2WW +{2}{W}{W} Enchantment Creatures without flying can't attack. LEG R, MED R Mob Justice -1R +{1}{R} Sorcery Mob Justice deals damage to target player equal to the number of creatures you control. STH C Mob Mentality -R +{R} Enchantment - Aura Enchant creature Enchanted creature has trample. @@ -44542,7 +45136,7 @@ Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+ VIS U Mobile Fort -4 +{4} Artifact Creature - Wall 0/6 Defender (This creature can't attack.) @@ -44550,61 +45144,61 @@ Defender (This creature can't attack.) USG U Mobilization -2W +{2}{W} Enchantment Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. ONS R, 10E R Mobilize -G +{G} Sorcery Untap all creatures you control. POR C Mogg Alarm -1RR +{1}{R}{R} Sorcery You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens onto the battlefield. NEM U Mogg Assassin -2R +{2}{R} Creature - Goblin Assassin 2/1 {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. EXO U Mogg Bombers -3R +{3}{R} Creature - Goblin 3/4 When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. STH C Mogg Cannon -2 +{2} Artifact {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. TMP U Mogg Conscripts -R +{R} Creature - Goblin 2/2 Mogg Conscripts can't attack unless you've cast a creature spell this turn. TMP C Mogg Fanatic -R +{R} Creature - Goblin 1/1 Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. TMP C, 10E U, EVG U, H10 U Mogg Flunkies -1R +{1}{R} Creature - Goblin 3/3 Mogg Flunkies can't attack or block alone. @@ -44617,55 +45211,55 @@ Land TMP U, BRB U Mogg Infestation -3RR +{3}{R}{R} Sorcery Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. STH R Mogg Jailer -1R +{1}{R} Creature - Goblin 2/2 Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. PLS U Mogg Maniac -1R +{1}{R} Creature - Goblin 1/1 Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. STH U Mogg Raider -R +{R} Creature - Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. TMP C Mogg Salvage -2R +{2}{R} Instant If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. Destroy target artifact. NEM U Mogg Sentry -R +{R} Creature - Goblin Warrior 1/1 Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. PLS R, 8ED R, 9ED R Mogg Squad -1R +{1}{R} Creature - Goblin 3/3 Mogg Squad gets -1/-1 for each other creature on the battlefield. TMP U Mogg Toady -1R +{1}{R} Creature - Goblin 2/2 Mogg Toady can't attack unless you control more creatures than defending player. @@ -44673,7 +45267,7 @@ Mogg Toady can't block unless you control more creatures than attacking player. NEM C Mogg War Marshal -1R +{1}{R} Creature - Goblin Warrior 1/1 Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -44681,28 +45275,28 @@ When Mogg War Marshal enters the battlefield or is put into a graveyard from the TSP C, EVG C Moggcatcher -2RR +{2}{R}{R} Creature - Human Mercenary 2/2 {3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library. NEM R Mold Adder -G +{G} Creature - Fungus Snake 1/1 Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. M10 U Mold Demon -5BB +{5}{B}{B} Creature - Fungus Demon 6/6 When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. LEG R Mold Shambler -3G +{3}{G} Creature - Fungus Beast 3/3 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) @@ -44710,13 +45304,13 @@ When Mold Shambler enters the battlefield, if it was kicked, destroy target nonc ZEN C Molder -XG +{X}{G} Instant Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. TSP C Molder Beast -4G +{4}{G} Creature - Beast 5/3 Trample @@ -44724,14 +45318,14 @@ Whenever an artifact is put into a graveyard from the battlefield, Molder Beast SOM C Molder Slug -3GG +{3}{G}{G} Creature - Slug Beast 4/6 At the beginning of each player's upkeep, that player sacrifices an artifact. MRD R Moldervine Cloak -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. @@ -44739,7 +45333,7 @@ Dredge 2 (If you would draw a card, instead you may put exactly two cards from t RAV U Mole Worms -2B +{2}{B} Creature - Worm 1/1 You may choose not to untap Mole Worms during your untap step. @@ -44747,7 +45341,7 @@ You may choose not to untap Mole Worms during your untap step. ICE U, 5ED U Molimo, Maro-Sorcerer -4GGG +{4}{G}{G}{G} Legendary Creature - Elemental */* Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) @@ -44755,7 +45349,7 @@ Molimo, Maro-Sorcerer's power and toughness are each equal to the number of land INV R, 10E R, ARC R Molten Disaster -XRR +{X}{R}{R} Sorcery Kicker {R} (You may pay an additional {R} as you cast this spell.) If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) @@ -44763,7 +45357,7 @@ Molten Disaster deals X damage to each creature without flying and each player. FUT R Molten Firebird -4R +{4}{R} Creature - Phoenix 2/2 Flying @@ -44772,48 +45366,48 @@ When Molten Firebird is put into a graveyard from the battlefield, return it to PLC R Molten Frame -1R +{1}{R} Instant Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.) CON C Molten Hydra -1R +{1}{R} Creature - Hydra 1/1 {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. -{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of counters removed this way. +{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way. ULG R Molten Influence -1R +{1}{R} Instant Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. ODY R Molten Psyche -1RR +{1}{R}{R} Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. SOM R Molten Rain -1RR +{1}{R}{R} Sorcery Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. MRD C Molten Ravager -2R +{2}{R} Creature - Elemental 0/4 {R}: Molten Ravager gets +1/+0 until end of turn. ZEN C Molten Sentry -3R +{3}{R} Creature - Elemental */* As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. @@ -44827,7 +45421,7 @@ Land TSP U Molten-Tail Masticore -4 +{4} Artifact Creature - Masticore 4/4 At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. @@ -44835,8 +45429,17 @@ At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you disc {2}: Regenerate Molten-Tail Masticore. SOM M +Moltensteel Dragon +{4}{R/P}{R/P} +Artifact Creature - Dragon +4/4 +({R/P} can be paid with either {R} or 2 life.) +Flying +{R/P}: Moltensteel Dragon gets +1/+0 until end of turn. +NPH R + Molting Harpy -B +{B} Creature - Harpy Mercenary 2/1 Flying @@ -44844,40 +45447,40 @@ At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. MMQ U Molting Skin -2G +{2}{G} Enchantment Return Molting Skin to its owner's hand: Regenerate target creature. SOK U Moment of Silence -W +{W} Instant Target player skips his or her next combat phase this turn. MMQ C Moment's Peace -1G +{1}{G} Instant Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C Momentary Blink -1W +{1}{W} Instant Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP C Momentous Fall -2GG +{2}{G}{G} Instant As an additional cost to cast Momentous Fall, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. ROE R Momentum -2G +{2}{G} Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. @@ -44885,7 +45488,7 @@ Enchanted creature gets +1/+1 for each growth counter on Momentum. UDS U Momir Vig, Simic Visionary -3GU +{3}{G}{U} Legendary Creature - Elf Wizard 2/2 Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. @@ -44894,72 +45497,72 @@ DIS R Momir Vig, Simic Visionary Avatar Vanguard -Hand 0, life +4 +Hand +0, life +4 {X}, Discard a card: Put a token onto the battlefield that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn. VG S Mongrel Pack -3G +{3}{G} Creature - Hound 4/1 When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield. TMP R Monk Idealist -2W +{2}{W} Creature - Human Monk Cleric 2/2 When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. USG U Monk Realist -1W +{1}{W} Creature - Human Monk Cleric 1/1 When Monk Realist enters the battlefield, destroy target enchantment. USG C Monkey Cage -5 +{5} Artifact When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost. MMQ R Mons's Goblin Raiders -R +{R} Creature - Goblin 1/1 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, S99 R, S00 C Monsoon -2RG +{2}{R}{G} Enchantment At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. ICE R Monstrify -3G +{3}{G} Sorcery Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE C Monstrous Carabid -3BR +{3}{B}{R} Creature - Insect 4/4 Monstrous Carabid attacks each turn if able. -Cycling {b/r} ({b/r}, Discard this card: Draw a card.) +Cycling {B/R} ({B/R}, Discard this card: Draw a card.) ARB C Monstrous Growth -1G +{1}{G} Sorcery Target creature gets +4/+4 until end of turn. POR C (x2), P02 C, S99 C, S00 C, 7ED C, 8ED C Monstrous Hound -3R +{3}{R} Creature - Hound 4/4 Monstrous Hound can't attack unless you control more lands than defending player. @@ -44967,14 +45570,14 @@ Monstrous Hound can't block unless you control more lands than attacking player. PRO R, EXO R Moon Sprite -1G +{1}{G} Creature - Faerie 1/1 Flying POR U, S99 U, S00 U Moonbow Illusionist -2U +{2}{U} Creature - Moonfolk Wizard 2/1 Flying @@ -44982,7 +45585,7 @@ Flying SOK C Moonglove Changeling -2B +{2}{B} Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) @@ -44990,38 +45593,38 @@ Changeling (This card is every creature type at all times.) MOR C Moonglove Extract -3 +{3} Artifact Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. LRW C, EVG C, EVT C Moonglove Winnower -3B +{3}{B} Creature - Elf Rogue 2/3 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) LRW C Moonhold -2{R/W} +{2}{R/W} Instant Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) EVE U Moonlace -U +{U} Instant Target spell or permanent becomes colorless. TSP R Moonlight Bargain -3BB +{3}{B}{B} Instant Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. RAV R Moonlit Strider -3W +{3}{W} Creature - Spirit 1/4 Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. @@ -45029,7 +45632,7 @@ Soulshift 3 (When this is put into a graveyard from the battlefield, you may ret BOK C Moonlit Wake -2W +{2}{W} Enchantment Whenever a creature is put into a graveyard from the battlefield, you gain 1 life. MMQ U @@ -45042,14 +45645,14 @@ Moonring Island enters the battlefield tapped. SHM U Moonring Mirror -5 +{5} Artifact Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. CHK R Moonwing Moth -1WW +{1}{W}{W} Creature - Insect 2/1 Flying @@ -45057,89 +45660,89 @@ Flying SOK C Moor Fiend -3B +{3}{B} Creature - Horror 3/3 Swampwalk ICE C Moorish Cavalry -2WW +{2}{W}{W} Creature - Human Knight 3/3 Trample ARN C (x2), TSB S Morale -1WW +{1}{W}{W} Instant Attacking creatures get +1/+1 until end of turn. DRK C, 4ED C Morality Shift -5BB +{5}{B}{B} Sorcery Exchange your graveyard and library. Then shuffle your library. JUD R Moratorium Stone -1 +{1} Artifact {2}, {T}: Exile target card from a graveyard. {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. GPT R Morbid Bloom -4BG +{4}{B}{G} Sorcery Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. ARB U Morbid Hunger -4BB +{4}{B}{B} Sorcery Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C Morbid Plunder -1BB +{1}{B}{B} Sorcery Return up to two target creature cards from your graveyard to your hand. MBS C Mordant Dragon -3RRR +{3}{R}{R}{R} Creature - Dragon 5/5 Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. -WWK R +WWK R, DDG R Morgue Theft -1B +{1}{B} Sorcery Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C Morgue Thrull -2B +{2}{B} Creature - Thrull 2/2 Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. STH C Morgue Toad -2B +{2}{B} Creature - Frog 2/2 Sacrifice Morgue Toad: Add {U}{R} to your mana pool. PLS C Morinfen -3BB +{3}{B}{B} Legendary Creature - Horror 5/4 Flying @@ -45148,45 +45751,45 @@ WTH R Morinfen Avatar Vanguard -Hand 0, life +30 +Hand +0, life +30 At the beginning of your upkeep, you lose 1 life for each permanent you control. VG S Moriok Reaver -2B +{2}{B} Creature - Human Warrior 3/2 SOM C Moriok Replica -3 +{3} Artifact Creature - Warrior 2/2 {1}{B}, Sacrifice Moriok Replica: You draw two cards and lose 2 life. SOM C Moriok Rigger -2B +{2}{B} Creature - Human Rogue Rigger 2/2 Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. 5DN R Moriok Scavenger -3B +{3}{B} Creature - Human Rogue 2/3 When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. MRD C Morningtide -1W +{1}{W} Sorcery Exile all cards from all graveyards. TOR R Moroii -2UB +{2}{U}{B} Creature - Vampire 4/4 Flying @@ -45194,7 +45797,7 @@ At the beginning of your upkeep, you lose 1 life. RAV U Morphling -3UU +{3}{U}{U} Creature - Shapeshifter 3/3 {U}: Untap Morphling. @@ -45205,14 +45808,14 @@ Creature - Shapeshifter USG R Morsel Theft -2BB +{2}{B}{B} Tribal Sorcery - Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. MOR C Morselhoarder -4{R/G}{R/G} +{4}{R/G}{R/G} Creature - Elemental 6/4 Morselhoarder enters the battlefield with two -1/-1 counters on it. @@ -45220,7 +45823,7 @@ Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your man SHM C Mortal Combat -2BB +{2}{B}{B} Enchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. TOR R, 10E R @@ -45231,14 +45834,14 @@ When you set this scheme in motion, each opponent's life total becomes the lowes ARC C Mortal Wound -G +{G} Enchantment - Aura Enchant creature When enchanted creature is dealt damage, destroy it. VIS C Mortarpod -2 +{2} Artifact - Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player." @@ -45246,34 +45849,42 @@ Equip {2} MBS U Mortician Beetle -B +{B} Creature - Insect 1/1 Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. ROE R Mortify -1WB +{1}{W}{B} Instant Destroy target creature or enchantment. GPT U Mortipede -3B +{3}{B} Creature - Insect 4/1 {2}{G}: All creatures able to block Mortipede this turn do so. RAV C Mortiphobia -1BB +{1}{B}{B} Enchantment {1}{B}, Discard a card: Exile target card from a graveyard. {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. TOR U +Mortis Dogs +{3}{B} +Creature - Hound +2/2 +Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. +When Mortis Dogs is put into a graveyard from the battlefield, target player loses life equal to its power. +NPH C + Mortivore -2BB +{2}{B}{B} Creature - Lhurgoyf */* Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. @@ -45281,13 +45892,13 @@ Mortivore's power and toughness are each equal to the number of creature cards i ODY R, 9ED R, 10E R Mortuary -3B +{3}{B} Enchantment Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. STH R Mosquito Guard -W +{W} Creature - Kithkin Soldier 1/1 First strike @@ -45295,27 +45906,27 @@ Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target cre MOR C, EVT C Moss Diamond -2 +{2} Artifact Moss Diamond enters the battlefield tapped. {T}: Add {G} to your mana pool. MIR U, 6ED U, 7ED U Moss Kami -5G +{5}{G} Creature - Spirit 5/5 Trample CHK C Moss Monster -3GG +{3}{G}{G} Creature - Elemental 3/6 LEG C, 8ED C Mossbridge Troll -5GG +{5}{G}{G} Creature - Troll 5/5 If Mossbridge Troll would be destroyed, regenerate it. @@ -45323,14 +45934,14 @@ Tap any number of untapped creatures you control other than Mossbridge Troll wit SHM R Mossdog -G +{G} Creature - Plant Hound 1/1 Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. NEM C Mossfire Egg -1 +{1} Artifact {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. ODY U @@ -45341,7 +45952,7 @@ Land ODY R Mosstodon -4G +{4}{G} Creature - Plant Elephant 5/3 {1}: Target creature with power 5 or greater gains trample until end of turn. @@ -45355,7 +45966,7 @@ Hideaway (This land enters the battlefield tapped. When it does, look at the top LRW R, ARC R Mothdust Changeling -U +{U} Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) @@ -45363,14 +45974,14 @@ Tap an untapped creature you control: Mothdust Changeling gains flying until end MOR C Mother of Runes -W +{W} Creature - Human Cleric 1/1 {T}: Target creature you control gains protection from the color of your choice until end of turn. ULG U Mothrider Samurai -3W +{3}{W} Creature - Human Samurai 2/2 Flying @@ -45380,17 +45991,17 @@ CHK C Mountain Basic Land - Mountain R -LEA L (x2), LEB L (x3), 2ED L (x3), ARN C, 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x9), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), H10 L (x4), MBS L (x2) +LEA L (x2), LEB L (x3), 2ED L (x3), ARN C, 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x9), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), H10 L (x4), MBS L (x2), DDG L (x4), NPH L (x2) Mountain Bandit -R +{R} Creature - Human Soldier Rogue 1/1 Haste PTK C Mountain Goat -R +{R} Creature - Goat 1/1 Mountainwalk @@ -45402,7 +46013,7 @@ Red legendary creatures you control have "bands with other legendary creatures." LEG U Mountain Titan -2BR +{2}{B}{R} Creature - Giant 2/2 {1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. @@ -45415,14 +46026,14 @@ Mountain Valley enters the battlefield tapped. MIR U Mountain Yeti -2RR +{2}{R}{R} Creature - Yeti 3/3 Mountainwalk, protection from white LEG U, CHR C, MED C Mounted Archers -3W +{3}{W} Creature - Human Soldier Archer 2/3 Reach (This creature can block creatures with flying.) @@ -45430,21 +46041,21 @@ Reach (This creature can block creatures with flying.) TMP C Mourner's Shield -4 +{4} Artifact Imprint - When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. MRD U Mournful Zombie -2B +{2}{B} Creature - Zombie 2/1 {W}, {T}: Target player gains 1 life. APC C Mourning -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets -2/-0. @@ -45452,16 +46063,16 @@ Enchanted creature gets -2/-0. INV C Mourning Thrull -1{W/B} +{1}{W/B} Creature - Thrull 1/1 -({w/b} can be paid with either {W} or {B}.) +({W/B} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. GPT C Mournwhelk -6B +{6}{B} Creature - Elemental 3/3 When Mournwhelk enters the battlefield, target player discards two cards. @@ -45475,50 +46086,50 @@ Snow Land CSP U Mox Diamond -0 +{0} Artifact If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color to your mana pool. STH R, FVR M Mox Emerald -0 +{0} Artifact {T}: Add {G} to your mana pool. LEA R, LEB R, 2ED R Mox Jet -0 +{0} Artifact {T}: Add {B} to your mana pool. LEA R, LEB R, 2ED R Mox Opal -0 +{0} Legendary Artifact Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. SOM M Mox Pearl -0 +{0} Artifact {T}: Add {W} to your mana pool. LEA R, LEB R, 2ED R Mox Ruby -0 +{0} Artifact {T}: Add {R} to your mana pool. LEA R, LEB R, 2ED R Mox Sapphire -0 +{0} Artifact {T}: Add {U} to your mana pool. LEA R, LEB R, 2ED R Mtenda Griffin -3W +{3}{W} Creature - Griffin 2/2 Flying @@ -45526,21 +46137,21 @@ Flying MIR U Mtenda Herder -W +{W} Creature - Human Scout 1/1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) MIR C Mtenda Lion -G +{G} Creature - Cat 2/1 Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. MIR C Muck Drubb -3BB +{3}{B}{B} Creature - Beast 3/3 Flash (You may cast this spell any time you could cast an instant.) @@ -45549,13 +46160,13 @@ Madness {2}{B} (If you discard this card, you may cast it for its madness cost i PLC U Muck Rats -B +{B} Creature - Rat 1/1 POR C, P02 C, S99 C Mudbrawler Cohort -1R +{1}{R} Creature - Goblin Warrior 1/1 Haste @@ -45563,48 +46174,48 @@ Mudbrawler Cohort gets +1/+1 as long as you control another red creature. SHM C Mudbrawler Raiders -2{R/G}{R/G} +{2}{R/G}{R/G} Creature - Goblin Warrior 3/3 Mudbrawler Raiders can't be blocked by blue creatures. SHM C Mudbutton Clanger -R +{R} Creature - Goblin Warrior 1/1 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. MOR C Mudbutton Torchrunner -2R +{2}{R} Creature - Goblin Warrior 1/1 When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. -LRW C, EVG C +LRW C, EVG C, DDG C Muddle the Mixture -UU +{U}{U} Instant Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV C Mudhole -2R +{2}{R} Instant Target player exiles all land cards from his or her graveyard. ODY R Mudslide -2R +{2}{R} Enchantment Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. ICE R, ME2 R Mul Daya Channelers -1GG +{1}{G}{G} Creature - Elf Druid Shaman 2/2 Play with the top card of your library revealed. @@ -45613,13 +46224,13 @@ As long as the top card of your library is a land card, Mul Daya Channelers has ROE R Mulch -1G +{1}{G} Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. STH C Mulldrifter -4U +{4}{U} Creature - Elemental 2/2 Flying @@ -45634,7 +46245,7 @@ Creatures you control get +X/+0, where X is the number of cards in your hand. VG S Multani's Acolyte -GG +{G}{G} Creature - Elf 2/1 Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -45642,26 +46253,26 @@ When Multani's Acolyte enters the battlefield, draw a card. ULG C Multani's Decree -3G +{3}{G} Sorcery Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. UDS C Multani's Harmony -G +{G} Enchantment - Aura Enchant creature Enchanted creature has "{T}: Add one mana of any color to your mana pool." PLS U Multani's Presence -G +{G} Enchantment Whenever a spell you've cast is countered, draw a card. ULG U Multani, Maro-Sorcerer -4GG +{4}{G}{G} Legendary Creature - Elemental */* Shroud (This permanent can't be the target of spells or abilities.) @@ -45669,21 +46280,21 @@ Multani's power and toughness are each equal to the total number of cards in all ULG R Mundungu -1UB +{1}{U}{B} Creature - Human Wizard 1/1 {T}: Counter target spell unless its controller pays {1} and 1 life. VIS U Mungha Wurm -2GG +{2}{G}{G} Creature - Wurm 6/5 You can't untap more than one land during your untap step. PCY R Muraganda Petroglyphs -3G +{3}{G} Enchantment Creatures with no abilities get +2/+2. FUT R @@ -45695,20 +46306,20 @@ Whenever you roll {C}, target land becomes a 4/4 creature that's still a land. HOP C Murasa Pyromancer -4RR +{4}{R}{R} Creature - Human Shaman Ally 3/2 Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. ZEN U Murderous Betrayal -BBB +{B}{B}{B} Enchantment {B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. NEM R, 8ED R Murderous Redcap -2{B/R}{B/R} +{2}{B/R}{B/R} Creature - Goblin Assassin 2/2 When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. @@ -45717,31 +46328,31 @@ SHM U Murderous Redcap Avatar Vanguard -Hand 0, life -2 +Hand +0, life -2 Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to target creature or player. VG S Murderous Spoils -5B +{5}{B} Instant Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) DST U Murgish Cemetery -4BB +{4}{B}{B} Enchantment 3B, Discard a card: Put an X/X black Zombie token onto the battlefield, where X is a number randomly chosen from 2 to 6. SDC S Murk Dwellers -3B +{3}{B} Creature - Zombie 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. DRK C, 4ED C, 5ED C Murkfiend Liege -2{G/U}{G/U}{G/U} +{2}{G/U}{G/U}{G/U} Creature - Horror 4/4 Other green creatures you control get +1/+1. @@ -45757,39 +46368,46 @@ As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from yo MOR R Murmurs from Beyond -2U +{2}{U} Instant - Arcane Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. SOK C Muscle Burst -1G +{1}{G} Instant Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. ODY C Muscle Sliver -1G +{1}{G} Creature - Sliver 1/1 All Sliver creatures get +1/+1. TMP C, H09 C Muse Vessel -4 +{4} Artifact {3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. DIS R Musician -2U +{2}{U} Creature - Human Wizard 1/3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. ICE R, ME2 R +Mutagenic Growth +{G/P} +Instant +({G/P} can be paid with either {G} or 2 life.) +Target creature gets +2/+2 until end of turn. +NPH C + Mutavault Land {T}: Add {1} to your mana pool. @@ -45797,26 +46415,26 @@ Land MOR R Mutilate -2BB +{2}{B}{B} Sorcery All creatures get -1/-1 until end of turn for each Swamp you control. TOR R, GVL R Muzzle -1W +{1}{W} Enchantment - Aura Enchant creature Prevent all damage that would be dealt by enchanted creature. MMQ C Mwonvuli Acid-Moss -2GG +{2}{G}{G} Sorcery Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. TSP C Mwonvuli Ooze -G +{G} Creature - Ooze 1+*/1+* Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) @@ -45846,14 +46464,14 @@ When you set this scheme in motion, each opponent reveals his or her hand. You m ARC C Mycoid Shepherd -1GGW +{1}{G}{G}{W} Creature - Fungus 5/4 Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life. ARB R Mycologist -1W +{1}{W} Creature - Human Druid 0/2 At the beginning of your upkeep, put a spore counter on Mycologist. @@ -45862,15 +46480,22 @@ Sacrifice a Saproling: You gain 2 life. PLC U Mycoloth -3GG +{3}{G}{G} Creature - Fungus 4/4 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. ALA R +Mycosynth Fiend +{2}{G} +Creature - Horror +2/2 +Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. +NPH U + Mycosynth Golem -11 +{11} Artifact Creature - Golem 4/5 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -45878,15 +46503,21 @@ Artifact creature spells you cast have affinity for artifacts. (They cost {1} le 5DN R Mycosynth Lattice -6 +{6} Artifact All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. DST R +Mycosynth Wellspring +{2} +Artifact +When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +NPH C + Myojin of Cleansing Fire -5WWW +{5}{W}{W}{W} Legendary Creature - Spirit 4/6 Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. @@ -45895,7 +46526,7 @@ Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creat CHK R Myojin of Infinite Rage -7RRR +{7}{R}{R}{R} Legendary Creature - Spirit 7/4 Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. @@ -45904,7 +46535,7 @@ Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. CHK R Myojin of Life's Web -6GGG +{6}{G}{G}{G} Legendary Creature - Spirit 8/8 Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. @@ -45913,7 +46544,7 @@ Remove a divinity counter from Myojin of Life's Web: Put any number of creature CHK R Myojin of Night's Reach -5BBB +{5}{B}{B}{B} Legendary Creature - Spirit 5/2 Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. @@ -45922,7 +46553,7 @@ Remove a divinity counter from Myojin of Night's Reach: Each opponent discards h CHK R Myojin of Seeing Winds -7UUU +{7}{U}{U}{U} Legendary Creature - Spirit 3/3 Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. @@ -45931,14 +46562,14 @@ Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each perm CHK R Myr Adapter -3 +{3} Artifact Creature - Myr 1/1 Myr Adapter gets +1/+1 for each Equipment attached to it. MRD C Myr Battlesphere -7 +{7} Artifact Creature - Myr Construct 4/7 When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. @@ -45946,14 +46577,14 @@ Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If yo SOM R Myr Enforcer -7 +{7} Artifact Creature - Myr 4/4 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) MRD C, HOP C Myr Galvanizer -3 +{3} Artifact Creature - Myr 2/2 Other Myr creatures you control get +1/+1. @@ -45961,20 +46592,20 @@ Other Myr creatures you control get +1/+1. SOM U Myr Incubator -6 +{6} Artifact {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library. MRD R Myr Landshaper -3 +{3} Artifact Creature - Myr 1/1 {T}: Target land becomes an artifact in addition to its other types until end of turn. DST C Myr Matrix -5 +{5} Artifact Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Myr creatures get +1/+1. @@ -45982,28 +46613,28 @@ Myr creatures get +1/+1. DST R Myr Mindservant -1 +{1} Artifact Creature - Myr 1/1 {2}, {T}: Shuffle your library. MRD U Myr Moonvessel -1 +{1} Artifact Creature - Myr 1/1 When Myr Moonvessel is put into a graveyard from the battlefield, add {1} to your mana pool. DST C Myr Propagator -3 +{3} Artifact Creature - Myr 1/1 {3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield. SOM R Myr Prototype -5 +{5} Artifact Creature - Myr 2/2 At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. @@ -46011,49 +46642,56 @@ Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on MRD U Myr Quadropod -4 +{4} Artifact Creature - Myr 1/4 {3}: Switch Myr Quadropod's power and toughness until end of turn. 5DN C Myr Reservoir -3 +{3} Artifact {T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. {3}, {T}: Return target Myr card from your graveyard to your hand. SOM R Myr Retriever -2 +{2} Artifact Creature - Myr 1/1 When Myr Retriever is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand. MRD U Myr Servitor -1 +{1} Artifact Creature - Myr 1/1 At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. 5DN C Myr Sire -2 +{2} Artifact Creature - Myr 1/1 When Myr Sire is put into a graveyard from the battlefield, put a 1/1 colorless Myr artifact creature token onto the battlefield. MBS C +Myr Superion +{2} +Artifact Creature - Myr +5/6 +Spend only mana produced by creatures to cast Myr Superion. +NPH R + Myr Turbine -5 +{5} Artifact {T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. {T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library. MBS R Myr Welder -3 +{3} Artifact Creature - Myr 1/4 Imprint - {T}: Exile target artifact card from a graveyard. @@ -46061,27 +46699,27 @@ Myr Welder has all activated abilities of all cards exiled with it. MBS R Myrsmith -1W +{1}{W} Creature - Human Artificer 2/1 Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield. SOM U Mysteries of the Deep -4U +{4}{U} Instant Draw two cards. Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. WWK C Mystic Compass -2 +{2} Artifact {1}, {T}: Target land becomes the basic land type of your choice until end of turn. ALL U, 6ED U Mystic Crusader -1WW +{1}{W}{W} Creature - Human Nomad Mystic 2/1 Protection from black and from red @@ -46089,19 +46727,19 @@ Threshold - As long as seven or more cards are in your graveyard, Mystic Crusade ODY R Mystic Decree -2UU +{2}{U}{U} World Enchantment All creatures lose flying and islandwalk. HML R, ME4 U Mystic Denial -1UU +{1}{U}{U} Instant Counter target creature or sorcery spell. POR U, P02 U, PTK U Mystic Enforcer -2GW +{2}{G}{W} Creature - Human Nomad Mystic 3/3 Protection from black @@ -46109,7 +46747,7 @@ Threshold - As long as seven or more cards are in your graveyard, Mystic Enforce ODY R, TSB S Mystic Familiar -1W +{1}{W} Creature - Bird 1/2 Flying @@ -46119,18 +46757,18 @@ TOR C Mystic Gate Land {T}: Add {1} to your mana pool. -{w/u}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. +{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. SHM R Mystic Melting -3G +{3}{G} Instant Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep. CSP U Mystic Might -U +{U} Enchantment - Aura Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -46138,7 +46776,7 @@ Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." ICE R Mystic Penitent -W +{W} Creature - Human Nomad Mystic 1/1 Vigilance @@ -46146,14 +46784,14 @@ Threshold - As long as seven or more cards are in your graveyard, Mystic Peniten ODY U Mystic Remora -U +{U} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. ICE C, MED U Mystic Restraints -2UU +{2}{U}{U} Enchantment - Aura Flash Enchant creature @@ -46162,7 +46800,7 @@ Enchanted creature doesn't untap during its controller's untap step. CHK C Mystic Snake -1GUU +{1}{G}{U}{U} Creature - Snake 2/2 Flash (You may cast this spell any time you could cast an instant.) @@ -46170,14 +46808,14 @@ When Mystic Snake enters the battlefield, counter target spell. APC R, TSB S Mystic Speculation -U +{U} Sorcery Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT U Mystic Veil -1U +{1}{U} Enchantment - Aura You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature @@ -46185,28 +46823,28 @@ Enchanted creature has shroud. (It can't be the target of spells or abilities.) VIS C Mystic Visionary -1W +{1}{W} Creature - Human Nomad Mystic 2/1 Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. ODY C Mystic Zealot -3W +{3}{W} Creature - Human Nomad Mystic 2/4 Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. ODY C Mystical Teachings -3U +{3}{U} Instant Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP C Mystical Tutor -U +{U} Instant Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. MIR U, 6ED U, FVE M @@ -46218,7 +46856,7 @@ Land M11 R Mythic Proportions -4GGG +{4}{G}{G}{G} Enchantment - Aura Enchant creature Enchanted creature gets +8/+8 and has trample. @@ -46231,7 +46869,7 @@ Whenever you roll {C}, Naar Isle deals 3 damage to target player. HOP C Nacatl Hunt-Pride -5W +{5}{W} Creature - Cat Warrior 5/4 Vigilance @@ -46240,21 +46878,21 @@ Vigilance CON U Nacatl Outlander -RG +{R}{G} Creature - Cat Scout 2/2 Protection from blue CON C Nacatl Savage -1G +{1}{G} Creature - Cat Warrior 2/1 Protection from artifacts CON C Nacatl War-Pride -3GGG +{3}{G}{G}{G} Creature - Cat Warrior 3/3 Nacatl War-Pride must be blocked by exactly one creature if able. @@ -46262,20 +46900,20 @@ Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pr FUT U Nacre Talisman -2 +{2} Artifact Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. ICE U Nafs Asp -G +{G} Creature - Snake 1/1 Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. ARN C (x2), 4ED C Nagao, Bound by Honor -3W +{3}{W} Legendary Creature - Human Samurai 3/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -46283,21 +46921,21 @@ Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 CHK U Nakaya Shade -1B +{1}{B} Creature - Shade 1/1 {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. PCY U Naked Singularity -5 +{5} Artifact Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. ICE R, ME4 R Nalathni Dragon -2RR +{2}{R}{R} Creature - Dragon 1/1 Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) @@ -46305,14 +46943,14 @@ Flying; banding (Any creatures with banding, and up to one without, can attack i PRO S Nameless Inversion -1B +{1}{B} Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn. LRW C Nameless One -3U +{3}{U} Creature - Wizard Avatar */* Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. @@ -46320,7 +46958,7 @@ Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS U Nameless Race -3B +{3}{B} Creature */* Trample @@ -46329,7 +46967,7 @@ Nameless Race's power and toughness are each equal to the life paid as it entere DRK R Nantuko Blightcutter -2G +{2}{G} Creature - Insect Druid 2/2 Protection from black @@ -46337,7 +46975,7 @@ Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your oppone TOR R Nantuko Calmer -2GG +{2}{G}{G} Creature - Insect Druid 2/3 {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. @@ -46345,35 +46983,35 @@ Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your TOR C Nantuko Cultivator -3G +{3}{G} Creature - Insect Druid 2/2 When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. TOR R Nantuko Disciple -3G +{3}{G} Creature - Insect Druid 2/2 {G}, {T}: Target creature gets +2/+2 until end of turn. ODY C, 8ED C Nantuko Elder -2G +{2}{G} Creature - Insect Druid 1/2 {T}: Add {1}{G} to your mana pool. ODY U Nantuko Husk -2B +{2}{B} Creature - Zombie Insect 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. ONS C, 9ED U, 10E U Nantuko Mentor -2G +{2}{G} Creature - Insect Druid 1/1 {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. @@ -46386,14 +47024,14 @@ Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk JUD U, ARC U Nantuko Shade -BB +{B}{B} Creature - Insect Shade 2/1 {B}: Nantuko Shade gets +1/+1 until end of turn. TOR R, M11 R Nantuko Shaman -2G +{2}{G} Creature - Insect Shaman 3/2 When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. @@ -46401,20 +47039,20 @@ Suspend 1-{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{ TSP C Nantuko Shrine -1GG +{1}{G}{G} Enchantment Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. ODY R Nantuko Tracer -1G +{1}{G} Creature - Insect Druid 2/1 When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. JUD C Nantuko Vigilante -3G +{3}{G} Creature - Insect Druid Mutant 3/2 Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -46422,21 +47060,21 @@ When Nantuko Vigilante is turned face up, destroy target artifact or enchantment LGN C Narcissism -2G +{2}{G} Enchantment {G}, Discard a card: Target creature gets +2/+2 until end of turn. {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. TOR U Narcolepsy -1U +{1}{U} Enchantment - Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. ROE C Narcomoeba -1U +{1}{U} Creature - Illusion 1/1 Flying @@ -46444,20 +47082,20 @@ When Narcomoeba is put into your graveyard from your library, you may put it ont FUT U Narrow Escape -2W +{2}{W} Instant Return target permanent you control to its owner's hand. You gain 4 life. ZEN C, PVC C Narwhal -2UU +{2}{U}{U} Creature - Whale 2/2 First strike, protection from red HML R, ME2 U Nath of the Gilt-Leaf -3BG +{3}{B}{G} Legendary Creature - Elf Warrior 4/4 At the beginning of your upkeep, you may have target opponent discard a card at random. @@ -46465,14 +47103,14 @@ Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creatu LRW R Nath's Buffoon -1B +{1}{B} Creature - Goblin Rogue 1/1 Protection from Elves LRW C Nath's Elite -4G +{4}{G} Creature - Elf Warrior 4/2 All creatures able to block Nath's Elite do so. @@ -46480,45 +47118,45 @@ When Nath's Elite enters the battlefield, clash with an opponent. If you win, pu LRW C Natural Affinity -2G +{2}{G} Instant All lands become 2/2 creatures until end of turn. They're still lands. MMQ R, 8ED R, 9ED R Natural Balance -2GG +{2}{G}{G} Sorcery Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. MIR R Natural Emergence -2RG +{2}{R}{G} Enchantment When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. PLS R Natural Order -2GG +{2}{G}{G} Sorcery As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. VIS R, POR R Natural Selection -G +{G} Instant Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. LEA R, LEB R, 2ED R Natural Spring -3GG +{3}{G}{G} Sorcery Target player gains 8 life. POR U, TMP C, P02 C, S99 U, 9ED C, 10E C Naturalize -1G +{1}{G} Instant Destroy target artifact or enchantment. ONS C, 8ED C, 9ED C, 10E C, ALA C, M10 C, ROE C, M11 C @@ -46536,13 +47174,13 @@ When four or more creatures attack you, abandon this scheme at end of combat. ARC C Nature's Blessing -2GW +{2}{G}{W} Enchantment {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ALL U, ME2 U Nature's Chosen -G +{G} Enchantment - Aura Enchant creature you control {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. @@ -46550,62 +47188,62 @@ Tap enchanted creature: Untap target artifact, creature, or land. Activate this ALL U Nature's Claim -G +{G} Instant Destroy target artifact or enchantment. Its controller gains 4 life. WWK C Nature's Cloak -2G +{2}{G} Sorcery Green creatures you control gain forestwalk until end of turn. POR R, S99 R Nature's Kiss -1G +{1}{G} Enchantment - Aura Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. WTH C Nature's Lore -1G +{1}{G} Sorcery Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. ICE U, 5ED C, POR C, P02 C, S99 C, MED C, GVL C Nature's Resurgence -2GG +{2}{G}{G} Sorcery Each player draws a card for each creature card in his or her graveyard. WTH R, 6ED R, 7ED R Nature's Revolt -3GG +{3}{G}{G} Enchantment All lands are 2/2 creatures that are still lands. TMP R, 7ED R Nature's Ruin -2B +{2}{B} Sorcery Destroy all green creatures. POR U Nature's Spiral -1G +{1}{G} Sorcery Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) M10 U, M11 U Nature's Will -2GG +{2}{G}{G} Enchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. CHK R Nature's Wrath -4GG +{4}{G}{G} Enchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. @@ -46613,7 +47251,7 @@ Whenever a player puts a Swamp or black permanent onto the battlefield, he or sh ALL R, ME2 R Nausea -1B +{1}{B} Sorcery All creatures get -1/-1 until end of turn. EXO C, 7ED C, 8ED C @@ -46625,7 +47263,7 @@ Whenever you roll {C}, target red, green, or white creature you control gets +1/ HOP C Naya Battlemage -2G +{2}{G} Creature - Human Shaman 2/2 {R}, {T}: Target creature gets +2/+0 until end of turn. @@ -46633,13 +47271,13 @@ Creature - Human Shaman ALA U Naya Charm -RGW +{R}{G}{W} Instant Choose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls. ALA U Naya Hushblade -{R/W}G +{R/W}{G} Creature - Elf Rogue 2/1 As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) @@ -46652,7 +47290,7 @@ Land ALA C Naya Sojourners -2RGW +{2}{R}{G}{W} Creature - Elf Shaman 5/3 When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. @@ -46660,26 +47298,26 @@ Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) ARB C Near-Death Experience -2WWW +{2}{W}{W}{W} Enchantment At the beginning of your upkeep, if you have exactly 1 life, you win the game. ROE R Nebuchadnezzar -3UB +{3}{U}{B} Legendary Creature - Human Wizard 3/3 {X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. LEG R, CHR R, ME3 U Neck Snap -3W +{3}{W} Instant Destroy target attacking or blocking creature. LRW C Necra Disciple -B +{B} Creature - Human Wizard 1/1 {G}, {T}: Add one mana of any color to your mana pool. @@ -46687,20 +47325,20 @@ Creature - Human Wizard APC C Necra Sanctuary -2B +{2}{B} Enchantment At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. APC U Necratog -1BB +{1}{B}{B} Creature - Atog 1/2 Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. WTH U Necravolver -2B +{2}{B} Creature - Volver 2/2 Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) @@ -46709,27 +47347,27 @@ If Necravolver was kicked with its {W} kicker, it enters the battlefield with a APC R Necrite -1BB +{1}{B}{B} Creature - Thrull 2/2 Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. FEM C (x3), 5ED C, ME2 C Necrogen Censer -3 +{3} Artifact Necrogen Censer enters the battlefield with two charge counters on it. {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life. SOM C Necrogen Mists -2B +{2}{B} Enchantment At the beginning of each player's upkeep, that player discards a card. MRD R Necrogen Scudder -2B +{2}{B} Creature - Horror 3/3 Flying @@ -46737,20 +47375,20 @@ When Necrogen Scudder enters the battlefield, you lose 3 life. SOM U Necrogen Spellbomb -1 +{1} Artifact {B}, Sacrifice Necrogen Spellbomb: Target player discards a card. {1}, Sacrifice Necrogen Spellbomb: Draw a card. MRD C Necrogenesis -BG +{B}{G} Enchantment {2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. ALA U Necrologia -3BB +{3}{B}{B} Instant Cast Necrologia only during your end step. As an additional cost to cast Necrologia, pay X life. @@ -46758,14 +47396,14 @@ Draw X cards. EXO U, 7ED U Necromancer's Covenant -3WBB +{3}{W}{B}{B} Enchantment When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. Zombies you control have lifelink. ARB R Necromancer's Magemark -2B +{2}{B} Enchantment - Aura Enchant creature Creatures you control that are enchanted get +1/+1. @@ -46773,21 +47411,21 @@ If a creature you control that's enchanted would be put into a graveyard, return GPT C Necromancy -2B +{2}{B} Enchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. VIS U Necromantic Thirst -2BB +{2}{B}{B} Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. RAV C Necropede -2 +{2} Artifact Creature - Insect 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -46795,7 +47433,7 @@ When Necropede is put into a graveyard from the battlefield, you may put a -1/-1 SOM U Necroplasm -1BB +{1}{B}{B} Creature - Ooze 1/1 At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. @@ -46804,7 +47442,7 @@ Dredge 2 (If you would draw a card, instead you may put exactly two cards from t RAV R Necropolis -5 +{5} Artifact Creature - Wall 0/1 Defender (This creature can't attack.) @@ -46812,14 +47450,14 @@ Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, w DRK U Necropolis of Azar -2BB +{2}{B}{B} Enchantment Whenever a nonblack creature is put into a graveyard from the battlefield, put a husk counter on Necropolis of Azar. 5, Remove a husk counter from Necropolis of Azar: Put a X/Y black Spawn creature token named Spawn of Azar with swampwalk onto the battlefield, where X and Y are numbers chosen at random from 1 to 3. ASTRAL S Necropotence -BBB +{B}{B}{B} Enchantment Skip your draw step. Whenever you discard a card, exile that card from your graveyard. @@ -46828,20 +47466,28 @@ ICE R, 5ED R, ME2 R, FVE M Necropotence Avatar Vanguard -Hand 0, life +4 +Hand +0, life +4 Skip your draw step. At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar. VG S +Necropouncer +{6} +Artifact - Equipment +Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) +Equipped creature gets +3/+1 and has haste. +Equip {2} +NPH U + Necrosavant -3BBB +{3}{B}{B}{B} Creature - Zombie Giant 5/5 {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. VIS R, 6ED R Necroskitter -1BB +{1}{B}{B} Creature - Elemental 1/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -46849,14 +47495,14 @@ Whenever a creature an opponent controls with a -1/-1 counter on it is put into EVE R Necrotic Ooze -2BB +{2}{B}{B} Creature - Ooze 4/3 As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. SOM R Necrotic Plague -2BB +{2}{B}{B} Enchantment - Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." @@ -46864,14 +47510,14 @@ When enchanted creature is put into a graveyard, its controller chooses target c M11 R Necrotic Sliver -1WB +{1}{W}{B} Creature - Sliver 2/2 All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." PLC U, H09 U Nectar Faerie -1B +{1}{B} Creature - Faerie Wizard 1/1 Flying @@ -46879,20 +47525,20 @@ Flying LRW U Need for Speed -R +{R} Enchantment Sacrifice a land: Target creature gains haste until end of turn. ODY R Needle Drop -R +{R} Instant Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card. LRW C Needle Specter -1BB +{1}{B}{B} Creature - Specter 1/1 Flying @@ -46901,20 +47547,20 @@ Whenever Needle Specter deals combat damage to a player, that player discards th EVE R Needle Storm -2G +{2}{G} Sorcery Needle Storm deals 4 damage to each creature with flying. POR U, TMP U, 9ED U Needlebite Trap -5BB +{5}{B}{B} Instant - Trap If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. ZEN U Needlebug -4 +{4} Artifact Creature - Insect 2/2 Flash @@ -46922,21 +47568,21 @@ Protection from artifacts MRD U Needlepeak Spider -3R +{3}{R} Creature - Spider 4/2 Reach (This creature can block creatures with flying.) PLC C Needleshot Gourna -4GG +{4}{G}{G} Creature - Beast 3/6 Reach (This creature can block creatures with flying.) LGN C Nefarious Lich -BBBB +{B}{B}{B}{B} Enchantment If you would be dealt damage, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. @@ -46944,20 +47590,20 @@ When Nefarious Lich leaves the battlefield, you lose the game. ODY R Nefashu -4BB +{4}{B}{B} Creature - Zombie Mutant 5/3 Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. SCG R, HOP R Negate -1U +{1}{U} Instant Counter target noncreature spell. MOR C, M10 C, M11 C Neko-Te -3 +{3} Artifact - Equipment Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. @@ -46965,7 +47611,7 @@ Equip {2} BOK R Nekrataal -2BB +{2}{B}{B} Creature - Human Assassin 2/1 First strike (This creature deals combat damage before creatures without first strike.) @@ -46979,13 +47625,13 @@ Creature spells you cast cost {B} less to cast. This effect reduces only the amo VG S Nema Siltlurker -4G +{4}{G} Creature - Lizard 3/5 ROE C Nemata, Grove Guardian -4GG +{4}{G}{G} Legendary Creature - Treefolk 4/5 {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. @@ -46993,48 +47639,48 @@ Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. PLS R Nemesis Mask -3 +{3} Artifact - Equipment All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST U Nemesis Trap -4BB +{4}{B}{B} Instant - Trap If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. WWK U Nemesis of Reason -3UB +{3}{U}{B} Creature - Leviathan Horror 3/7 Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. ARB R Nessian Courser -2G +{2}{G} Creature - Centaur Warrior 3/3 FUT C Nest Invader -1G +{1}{G} Creature - Eldrazi Drone 2/2 When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE C Nested Ghoul -3BB +{3}{B}{B} Creature - Zombie Warrior 4/2 Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield. MBS U Nesting Wurm -4GG +{4}{G}{G} Creature - Wurm 4/3 Trample @@ -47042,13 +47688,13 @@ When Nesting Wurm enters the battlefield, you may search your library for up to NEM U Nether Horror -3B +{3}{B} Creature - Horror 4/2 M11 C Nether Shadow -BB +{B}{B} Creature - Spirit 1/1 Haste @@ -47056,14 +47702,14 @@ At the beginning of your upkeep, if Nether Shadow is in your graveyard with thre LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED U Nether Spirit -1BB +{1}{B}{B} Creature - Spirit 2/2 At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. MMQ R Nether Traitor -BB +{B}{B} Creature - Spirit 1/1 Haste @@ -47072,13 +47718,13 @@ Whenever another creature is put into your graveyard from the battlefield, you m TSP R Nether Void -3B +{3}{B} World Enchantment Whenever a player casts a spell, counter it unless its controller pays {3}. LEG R, ME3 R Netherborn Phalanx -5B +{5}{B} Creature - Horror 2/4 When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. @@ -47086,14 +47732,14 @@ Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a car RAV U Netter en-Dal -W +{W} Creature - Human Spellshaper 1/1 {W}, {T}, Discard a card: Target creature can't attack this turn. NEM C Nettle Sentinel -G +{G} Creature - Elf Warrior 2/2 Nettle Sentinel doesn't untap during your untap step. @@ -47101,21 +47747,21 @@ Whenever you cast a green spell, you may untap Nettle Sentinel. EVE C Nettletooth Djinn -3G +{3}{G} Creature - Djinn 4/4 At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. MIR U Nettlevine Blight -4BB +{4}{B}{B} Enchantment - Aura Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." LRW R Nettling Curse -2B +{2}{B} Enchantment - Aura Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. @@ -47123,14 +47769,14 @@ Whenever enchanted creature attacks or blocks, its controller loses 3 life. DIS C Nettling Imp -2B +{2}{B} Creature - Imp 1/1 {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. LEA U, LEB U, 2ED U, 3ED U Neurok Commando -1UU +{1}{U}{U} Creature - Human Rogue 2/1 Shroud @@ -47138,7 +47784,7 @@ Whenever Neurok Commando deals combat damage to a player, you may draw a card. MBS U Neurok Familiar -1U +{1}{U} Creature - Bird 1/1 Flying @@ -47146,14 +47792,14 @@ When Neurok Familiar enters the battlefield, reveal the top card of your library MRD C Neurok Hoversail -1 +{1} Artifact - Equipment Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD C Neurok Invisimancer -1UU +{1}{U}{U} Creature - Human Wizard 2/1 Neurok Invisimancer is unblockable. @@ -47161,7 +47807,7 @@ When Neurok Invisimancer enters the battlefield, target creature is unblockable SOM C Neurok Prodigy -2U +{2}{U} Creature - Human Wizard 2/1 Flying @@ -47169,21 +47815,21 @@ Discard an artifact card: Return Neurok Prodigy to its owner's hand. DST C Neurok Replica -3 +{3} Artifact Creature - Wizard 1/4 {1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand. SOM C Neurok Spy -2U +{2}{U} Creature - Human Rogue 2/2 Neurok Spy is unblockable as long as defending player controls an artifact. MRD C Neurok Stealthsuit -2 +{2} Artifact - Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. @@ -47191,7 +47837,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN C Neurok Transmuter -2U +{2}{U} Creature - Human Wizard 2/2 {U}: Target creature becomes an artifact in addition to its other types until end of turn. @@ -47199,14 +47845,14 @@ Creature - Human Wizard DST U Neverending Torment -4BB +{4}{B}{B} Sorcery Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) SOK R Nevermaker -3U +{3}{U} Creature - Elemental 2/3 Flying @@ -47215,7 +47861,7 @@ Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrif MOR U Nevinyrral's Disk -4 +{4} Artifact Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. @@ -47229,20 +47875,20 @@ When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top car FUT U New Frontiers -XG +{X}{G} Sorcery Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. ODY R Nezumi Bone-Reader -1B +{1}{B} Creature - Rat Shaman 1/1 {B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. CHK U Nezumi Cutthroat -1B +{1}{B} Creature - Rat Warrior 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -47250,7 +47896,7 @@ Nezumi Cutthroat can't block. CHK C Nezumi Graverobber -1B +{1}{B} Creature - Rat Rogue 2/1 {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. @@ -47262,21 +47908,21 @@ Legendary Creature - Rat Wizard CHK U Nezumi Ronin -2B +{2}{B} Creature - Rat Samurai 3/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) CHK C Nezumi Shadow-Watcher -B +{B} Creature - Rat Warrior 1/1 Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. BOK U Nezumi Shortfang -1B +{1}{B} Creature - Rat Rogue 1/1 {1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. @@ -47288,14 +47934,14 @@ At the beginning of each opponent's upkeep, that player loses 1 life for each ca CHK R Niall Silvain -GGG +{G}{G}{G} Creature - Ouphe 2/2 {G}{G}{G}{G}, {T}: Regenerate target creature. DRK R Nicol Bolas -2UUBBRR +{2}{U}{U}{B}{B}{R}{R} Legendary Creature - Elder Dragon 7/7 Flying @@ -47304,72 +47950,72 @@ Whenever Nicol Bolas deals damage to an opponent, that player discards his or he LEG R, CHR R, TSB S, FVD R, ME3 R Nicol Bolas, Planeswalker -4UBBR -5 +{4}{U}{B}{B}{R} Planeswalker - Bolas -+3: Destroy target noncreature permanent. --2: Gain control of target creature. --9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. +5 +[+3] Destroy target noncreature permanent. +[-2] Gain control of target creature. +[-9] Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. CON M Night -B +{B} Instant Target creature gets -1/-1 until end of turn. ---- Day -2W +{2}{W} Instant Creatures target player controls get +1/+1 until end of turn. APC U (x2) Night Dealings -2BB +{2}{B}{B} Enchantment Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. CHK R Night Soil -GG +{G}{G} Enchantment {1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. FEM C (x3), ME2 U Night of Souls' Betrayal -2BB +{2}{B}{B} Legendary Enchantment All creatures get -1/-1. CHK R Night's Whisper -1B +{1}{B} Sorcery You draw two cards and you lose 2 life. 5DN U Nightcreep -BB +{B}{B} Instant Until end of turn, all creatures become black and all lands become Swamps. DIS U Nightguard Patrol -2W +{2}{W} Creature - Human Soldier 2/1 First strike, vigilance RAV C Nighthaze -B +{B} Sorcery Target creature gains swampwalk until end of turn. Draw a card. ROE C Nightmare -5B +{5}{B} Creature - Nightmare Horse */* Flying @@ -47377,27 +48023,27 @@ Nightmare's power and toughness are each equal to the number of Swamps you contr LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R, M10 R Nightmare Incursion -5B +{5}{B} Sorcery Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. EVE R Nightmare Lash -4 +{4} Artifact - Equipment Equipped creature gets +1/+1 for each Swamp you control. Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD R Nightmare Void -3B +{3}{B} Sorcery Target player reveals his or her hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) RAV U Nightscape Apprentice -B +{B} Creature - Zombie Wizard 1/1 {U}, {T}: Put target creature you control on top of its owner's library. @@ -47405,7 +48051,7 @@ Creature - Zombie Wizard INV C Nightscape Battlemage -2B +{2}{B} Creature - Zombie Wizard 2/2 Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) @@ -47414,7 +48060,7 @@ When Nightscape Battlemage enters the battlefield, if it was kicked with its {2} PLS U Nightscape Familiar -1B +{1}{B} Creature - Zombie 1/1 Blue spells and red spells you cast cost {1} less to cast. @@ -47422,7 +48068,7 @@ Blue spells and red spells you cast cost {1} less to cast. PLS C Nightscape Master -2BB +{2}{B}{B} Creature - Zombie Wizard 2/2 {U}{U}, {T}: Return target creature to its owner's hand. @@ -47430,7 +48076,7 @@ Creature - Zombie Wizard INV R Nightshade Assassin -2BB +{2}{B}{B} Creature - Human Assassin 2/1 First strike @@ -47439,7 +48085,7 @@ Madness {1}{B} (If you discard this card, you may cast it for its madness cost i TSP U Nightshade Schemers -4B +{4}{B} Creature - Faerie Wizard 3/2 Flying @@ -47447,14 +48093,14 @@ Kinship - At the beginning of your upkeep, you may look at the top card of your MOR U Nightshade Seer -3B +{3}{B} Creature - Human Wizard 1/1 {2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. UDS U Nightshade Stinger -B +{B} Creature - Faerie Rogue 1/1 Flying @@ -47462,35 +48108,35 @@ Nightshade Stinger can't block. LRW C Nightsky Mimic -1{W/B} +{1}{W/B} Creature - Shapeshifter 2/1 Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. EVE C Nightsoil Kami -4GG +{4}{G}{G} Creature - Spirit 6/4 Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) SOK C Nightstalker Engine -4B +{4}{B} Creature - Nightstalker */3 Nightstalker Engine's power is equal to the number of creature cards in your graveyard. P02 R Nightwind Glider -2W +{2}{W} Creature - Human Rebel 2/1 Flying, protection from black MMQ C Nightwing Shade -4B +{4}{B} Creature - Shade 2/2 Flying @@ -47498,21 +48144,21 @@ Flying M11 C Nihil Spellbomb -1 +{1} Artifact {T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. SOM C Nihilistic Glee -2BB +{2}{B}{B} Enchantment {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. DIS R Nihilith -4BB +{4}{B}{B} Creature - Horror 4/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -47521,7 +48167,7 @@ Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith i FUT R Nikko-Onna -2W +{2}{W} Creature - Spirit 2/2 When Nikko-Onna enters the battlefield, destroy target enchantment. @@ -47529,14 +48175,14 @@ Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its own SOK U Nim Abomination -2B +{2}{B} Creature - Zombie 3/4 At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. DST U Nim Deathmantle -2 +{2} Artifact - Equipment Equipped creature gets +2/+2, has intimidate, and is a black Zombie. Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. @@ -47544,7 +48190,7 @@ Equip {4} SOM R Nim Devourer -3BB +{3}{B}{B} Creature - Zombie 4/1 Nim Devourer gets +1/+0 for each artifact you control. @@ -47552,28 +48198,28 @@ Nim Devourer gets +1/+0 for each artifact you control. MRD R Nim Grotesque -6B +{6}{B} Creature - Zombie 3/6 Nim Grotesque gets +1/+0 for each artifact you control. 5DN U Nim Lasher -2B +{2}{B} Creature - Zombie 1/1 Nim Lasher gets +1/+0 for each artifact you control. MRD C Nim Replica -3 +{3} Artifact Creature - Zombie 3/1 {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. MRD C Nim Shambler -2BB +{2}{B}{B} Creature - Zombie 2/1 Nim Shambler gets +1/+0 for each artifact you control. @@ -47581,7 +48227,7 @@ Sacrifice a creature: Regenerate Nim Shambler. MRD U Nim Shrieker -3B +{3}{B} Creature - Zombie 0/1 Flying @@ -47589,14 +48235,14 @@ Nim Shrieker gets +1/+0 for each artifact you control. MRD C Nimana Sell-Sword -3B +{3}{B} Creature - Human Warrior Ally 2/2 Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. ZEN C Nimble Mongoose -G +{G} Creature - Mongoose 1/1 Shroud (This permanent can't be the target of spells or abilities.) @@ -47611,20 +48257,20 @@ Land FUT R Nimbus Wings -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 and has flying. ZEN C Nine-Ringed Bo -3 +{3} Artifact {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, exile it instead. CHK U Ninja of the Deep Hours -3U +{3}{U} Creature - Human Ninja 2/2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) @@ -47639,7 +48285,7 @@ Lifelink (Damage dealt by this creature also causes you to gain that much life.) EVE C Nirkana Cutthroat -2B +{2}{B} Creature - Vampire Warrior 3/2 Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.) @@ -47652,7 +48298,7 @@ First strike, deathtouch ROE U Nirkana Revenant -4BB +{4}{B}{B} Creature - Vampire Shade 4/4 Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). @@ -47660,23 +48306,23 @@ Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the ROE M Nissa Revane -2GG -2 +{2}{G}{G} Planeswalker - Nissa -+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. -+1: You gain 2 life for each Elf you control. --7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. +2 +[+1] Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. +[+1] You gain 2 life for each Elf you control. +[-7] Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. ZEN M Nissa's Chosen -GG +{G}{G} Creature - Elf Warrior 2/3 If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. ZEN C Niv-Mizzet, the Firemind -2UURR +{2}{U}{U}{R}{R} Legendary Creature - Dragon Wizard 4/4 Flying @@ -47685,7 +48331,7 @@ Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target crea GPT R, FVD R Niveous Wisps -W +{W} Instant Target creature becomes white until end of turn. Tap that creature. Draw a card. @@ -47698,32 +48344,32 @@ Land GPT U Nix -U +{U} Instant Counter target spell if no mana was spent to cast it. FUT R No Mercy -2BB +{2}{B}{B} Enchantment Whenever a creature deals damage to you, destroy it. ULG R No Quarter -3R +{3}{R} Enchantment Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. TMP R No Rest for the Wicked -1B +{1}{B} Enchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. USG U, 10E U No-Dachi -2 +{2} Artifact - Equipment Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) @@ -47738,21 +48384,21 @@ Attacking creatures you control get +2/+0. EVE R Noble Benefactor -2U +{2}{U} Creature - Human Cleric 2/2 When Noble Benefactor is put into a graveyard from the battlefield, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. WTH U Noble Elephant -3W +{3}{W} Creature - Elephant 2/2 Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) MIR C Noble Hierarch -G +{G} Creature - Human Druid 0/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) @@ -47760,32 +48406,32 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 CON R Noble Panther -1GW +{1}{G}{W} Creature - Cat 3/3 {1}: Noble Panther gains first strike until end of turn. INV R Noble Purpose -3WW +{3}{W}{W} Enchantment Whenever a creature you control deals combat damage, you gain that much life. MMQ U, 8ED R Noble Stand -4W +{4}{W} Enchantment Whenever a creature you control blocks, you gain 2 life. NEM U Noble Steeds -2W +{2}{W} Enchantment {1}{W}: Target creature gains first strike until end of turn. ALL C (x2) Noble Templar -5W +{5}{W} Creature - Human Cleric Soldier 3/6 Vigilance @@ -47793,7 +48439,7 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card SCG C Noble Vestige -2W +{2}{W} Creature - Spirit 1/2 Flying @@ -47801,40 +48447,40 @@ Flying ZEN C Nocturnal Raid -2BB +{2}{B}{B} Instant Black creatures get +2/+0 until end of turn. MIR U, 7ED U Noetic Scales -4 +{4} Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. USG R Noggin Whack -2BB +{2}{B}{B} Tribal Sorcery - Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. MOR U Noggle Bandit -1{U/R}{U/R} +{1}{U/R}{U/R} Creature - Noggle Rogue 2/2 Noggle Bandit can't be blocked except by creatures with defender. EVE C Noggle Bridgebreaker -2{U/R}{U/R} +{2}{U/R}{U/R} Creature - Noggle Rogue 4/3 When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. EVE C Noggle Hedge-Mage -2{U/R} +{2}{U/R} Creature - Noggle Wizard 2/2 When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. @@ -47842,14 +48488,14 @@ When Noggle Hedge-Mage enters the battlefield, if you control two or more Mounta EVE U Noggle Ransacker -2{U/R} +{2}{U/R} Creature - Noggle Rogue 2/1 When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. EVE U Nomad Decoy -2W +{2}{W} Creature - Human Nomad 1/2 {W}, {T}: Tap target creature. @@ -47857,7 +48503,7 @@ Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if ODY U Nomad Mythmaker -2W +{2}{W} Creature - Human Nomad Cleric 2/2 {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. @@ -47870,35 +48516,42 @@ Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ab ODY U Nomadic Elf -1G +{1}{G} Creature - Elf Nomad 2/2 {1}{G}: Add one mana of any color to your mana pool. INV C, PVC C Nomads en-Kor -W +{W} Creature - Kor Nomad Soldier 1/1 {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. STH C Nomads' Assembly -4WW +{4}{W}{W} Sorcery Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE R Norin the Wary -R +{R} Legendary Creature - Human Warrior 2/1 When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. TSP R +Norn's Annex +{3}{W/P}{W/P} +Artifact +({W/P} can be paid with either {W} or 2 life.) +Creatures can't attack you or a planeswalker you control unless their controller pays {W/P} for each of those creatures. +NPH R + Norritt -3B +{3}{B} Creature - Imp 1/1 {T}: Untap target blue creature. @@ -47906,68 +48559,68 @@ Creature - Imp ICE C North Star -4 +{4} Artifact {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) LEG R Northern Paladin -2WW +{2}{W}{W} Creature - Human Knight 3/3 {W}{W}, {T}: Destroy target black permanent. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 7ED R Norwood Archers -3G +{3}{G} Creature - Elf Archer 3/3 Reach (This creature can block creatures with flying.) P02 C, S99 C Norwood Priestess -2GG +{2}{G}{G} Creature - Elf Druid 1/1 {T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. P02 R Norwood Ranger -G +{G} Creature - Elf Scout 1/2 P02 C, S99 C, 8ED C, 9ED C Norwood Riders -3G +{3}{G} Creature - Elf 3/3 Norwood Riders can't be blocked by more than one creature. P02 C Norwood Warrior -2G +{2}{G} Creature - Elf Warrior 2/2 Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. P02 C Nostalgic Dreams -GG +{G}{G} Sorcery As an additional cost to cast Nostalgic Dreams, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. TOR R Nosy Goblin -2R +{2}{R} Creature - Goblin 2/1 {T}, Sacrifice Nosy Goblin: Destroy target face-down creature. ONS C Not of This World -7 +{7} Tribal Instant - Eldrazi Counter target spell or ability that targets a permanent you control. Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. @@ -47981,34 +48634,34 @@ At the beginning of each end step, if you've been dealt 5 or more damage this tu ARC C Notorious Assassin -3B +{3}{B} Creature - Human Spellshaper Assassin 2/2 {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. MMQ R Notorious Throng -3U +{3}{U} Tribal Sorcery - Rogue Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. MOR R Nourish -GG +{G}{G} Instant You gain 6 life. DST C Nourishing Shoal -XGG +{X}{G}{G} Instant - Arcane You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. You gain X life. BOK R Nova Chaser -3R +{3}{R} Creature - Elemental Warrior 10/2 Trample @@ -48016,27 +48669,27 @@ Champion an Elemental (When this enters the battlefield, sacrifice it unless you LRW R Nova Cleric -W +{W} Creature - Human Cleric 1/2 {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. ONS U Nova Pentacle -4 +{4} Artifact {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. LEG R, ME3 R Novablast Wurm -3GGWW +{3}{G}{G}{W}{W} Creature - Wurm 7/7 Whenever Novablast Wurm attacks, destroy all other creatures. WWK M Novijen Sages -4UU +{4}{U}{U} Creature - Human Advisor Mutant 0/0 Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -48050,21 +48703,21 @@ Land DIS U Noxious Field -1BB +{1}{B}{B} Enchantment - Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player." PCY U Noxious Ghoul -3BB +{3}{B}{B} Creature - Zombie 3/3 Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. LGN U, HOP U Noxious Hatchling -3{B/G} +{3}{B/G} Creature - Elemental 6/6 Noxious Hatchling enters the battlefield with four -1/-1 counters on it. @@ -48073,21 +48726,28 @@ Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. EVE U +Noxious Revival +{G/P} +Instant +({G/P} can be paid with either {G} or 2 life.) +Put target card from a graveyard on top of its owner's library. +NPH U + Noxious Toad -2B +{2}{B} Creature - Frog 1/1 When Noxious Toad is put into a graveyard from the battlefield, each opponent discards a card. POR U Noxious Vapors -1BB +{1}{B}{B} Sorcery Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. PLS U Nucklavee -4{U/R}{U/R} +{4}{U/R}{U/R} Creature - Beast 4/4 When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. @@ -48095,26 +48755,26 @@ When Nucklavee enters the battlefield, you may return target blue instant card f EVE U Nuisance Engine -3 +{3} Artifact {2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield. MRD U, HOP U Null Brooch -4 +{4} Artifact {2}, {T}, Discard your hand: Counter target noncreature spell. EXO R Null Chamber -3W +{3}{W} World Enchantment As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. The named cards can't be played. MIR R Null Champion -1B +{1}{B} Creature - Zombie Warrior 1/1 Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) @@ -48126,7 +48786,7 @@ LEVEL 4+ ROE C Null Profusion -4BB +{4}{B}{B} Enchantment Skip your draw step. Whenever you play a card, draw a card. @@ -48134,27 +48794,27 @@ Your maximum hand size is two. PLC R Null Rod -2 +{2} Artifact Activated abilities of artifacts can't be activated. WTH R Nullmage Advocate -2G +{2}{G} Creature - Insect Druid 2/3 {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. JUD C Nullmage Shepherd -3G +{3}{G} Creature - Elf Shaman 2/4 Tap four untapped creatures you control: Destroy target artifact or enchantment. RAV U Nullstone Gargoyle -9 +{9} Artifact Creature - Gargoyle 4/5 Flying @@ -48162,22 +48822,30 @@ Whenever the first noncreature spell of a turn is cast, counter that spell. RAV R Nulltread Gargantuan -1GU +{1}{G}{U} Creature - Beast 5/6 When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. ARB U Numai Outcast -3B +{3}{B} Creature - Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. CHK U +Numbing Dose +{3}{U}{U} +Enchantment - Aura +Enchant artifact or creature +Enchanted permanent doesn't untap during its controller's untap step. +At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life. +NPH C + Numot, the Devastator -3RWU +{3}{R}{W}{U} Legendary Creature - Dragon 6/6 Flying @@ -48185,14 +48853,14 @@ Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{ PLC R Nurturer Initiate -G +{G} Creature - Elf Shaman 1/1 Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. SHM C Nurturing Licid -1G +{1}{G} Creature - Licid 1/1 {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. @@ -48200,7 +48868,7 @@ Creature - Licid TMP U Nut Collector -5G +{5}{G} Creature - Human Druid 1/1 At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. @@ -48208,7 +48876,7 @@ Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in y ODY R Nyxathid -1BB +{1}{B}{B} Creature - Elemental 7/7 As Nyxathid enters the battlefield, choose an opponent. @@ -48216,7 +48884,7 @@ Nyxathid gets -1/-1 for each card in the chosen player's hand. CON R O-Naginata -1 +{1} Artifact - Equipment O-Naginata can be attached only to a creature with 3 or more power. Equipped creature gets +3/+0 and has trample. @@ -48224,21 +48892,21 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) SOK U Oaken Brawler -3W +{3}{W} Creature - Treefolk Warrior 2/4 When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW C Oakenform -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. M10 C Oakgnarl Warrior -5GG +{5}{G}{G} Creature - Treefolk Warrior 5/7 Vigilance, trample @@ -48250,44 +48918,44 @@ Land ARN U, 4ED U, ME4 C Oath of Druids -1G +{1}{G} Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. EXO R Oath of Ghouls -1B +{1}{B} Enchantment At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. EXO R Oath of Lieges -1W +{1}{W} Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. EXO R Oath of Lim-Dul -3B +{3}{B} Enchantment Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. ICE R Oath of Mages -1R +{1}{R} Enchantment At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. EXO R Oath of Scholars -3U +{3}{U} Enchantment At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. EXO R Oathkeeper, Takeno's Daisho -3 +{3} Legendary Artifact - Equipment Equipped creature gets +3/+1. Whenever equipped creature is put into a graveyard, return that card to the battlefield under your control if it's a Samurai card. @@ -48296,7 +48964,7 @@ Equip {2} CHK R Oathsworn Giant -4WW +{4}{W}{W} Creature - Giant Soldier 3/4 Vigilance @@ -48304,14 +48972,14 @@ Other creatures you control get +0/+2 and have vigilance. RAV U Ob Nixilis, the Fallen -3BB +{3}{B}{B} Legendary Creature - Demon 3/3 Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. ZEN M Obelisk of Alara -6 +{6} Artifact {1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Draw a card, then discard a card. @@ -48321,56 +48989,56 @@ Artifact CON R Obelisk of Bant -3 +{3} Artifact {T}: Add {G}, {W}, or {U} to your mana pool. ALA C Obelisk of Esper -3 +{3} Artifact {T}: Add {W}, {U}, or {B} to your mana pool. ALA C, ARC C Obelisk of Grixis -3 +{3} Artifact {T}: Add {U}, {B}, or {R} to your mana pool. ALA C Obelisk of Jund -3 +{3} Artifact {T}: Add {B}, {R}, or {G} to your mana pool. ALA C Obelisk of Naya -3 +{3} Artifact {T}: Add {R}, {G}, or {W} to your mana pool. ALA C Obelisk of Undoing -1 +{1} Artifact {6}, {T}: Return target permanent you both own and control to your hand. ATQ R, CHR R, 5ED R, ME4 R Oblation -2W +{2}{W} Instant The owner of target nonland permanent shuffles it into his or her library, then draws two cards. ONS R Obliterate -6RR +{6}{R}{R} Sorcery Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. INV R, 8ED R Oblivion Crown -1B +{1}{B} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -48378,21 +49046,21 @@ Enchanted creature has "Discard a card: This creature gets +1/+1 until end of tu FUT C Oblivion Ring -2W +{2}{W} Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. -LRW C, ALA C, HOP C, ARC C +LRW C, ALA C, HOP C, ARC C, DDG C Oblivion Stone -3 +{3} Artifact {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. MRD R Oboro Breezecaller -1U +{1}{U} Creature - Moonfolk Wizard 1/1 Flying @@ -48400,7 +49068,7 @@ Flying SOK C Oboro Envoy -3U +{3}{U} Creature - Moonfolk Wizard 1/3 Flying @@ -48414,20 +49082,20 @@ Legendary Land SOK R Obsessive Search -U +{U} Instant Draw a card. Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR C Obsianus Golem -6 +{6} Artifact Creature - Golem 4/6 LEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U, S00 U, ME4 C Obsidian Acolyte -1W +{1}{W} Creature - Human Cleric 1/1 Protection from black @@ -48435,7 +49103,7 @@ Protection from black INV C Obsidian Battle-Axe -3 +{3} Tribal Artifact - Warrior Equipment Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. @@ -48443,20 +49111,20 @@ Equip {3} MOR U Obsidian Fireheart -1RRR +{1}{R}{R}{R} Creature - Elemental 4/4 {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) ZEN M Obsidian Giant -4R +{4}{R} Creature - Giant 4/4 P02 U Obstinate Baloth -2GG +{2}{G}{G} Creature - Beast 4/4 When Obstinate Baloth enters the battlefield, you gain 4 life. @@ -48464,14 +49132,14 @@ If a spell or ability an opponent controls causes you to discard Obstinate Balot M11 R Obstinate Familiar -R +{R} Creature - Lizard 1/1 If you would draw a card, you may skip that draw instead. ODY R Ocular Halo -3U +{3}{U} Enchantment - Aura Enchant creature Enchanted creature has "{T}: Draw a card." @@ -48479,19 +49147,19 @@ Enchanted creature has "{T}: Draw a card." DIS C Oculus -1U +{1}{U} Creature - Homunculus 1/1 When Oculus is put into a graveyard from the battlefield, you may draw a card. MBS C Odds -UR +{U}{R} Instant Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. ---- Ends -3RW +{3}{R}{W} Instant Target player sacrifices two attacking creatures. DIS R @@ -48500,11 +49168,11 @@ Odious Trow {B/G} Creature - Troll 1/1 -{1}{b/g}: Regenerate Odious Trow. +{1}{B/G}: Regenerate Odious Trow. EVE C Odylic Wraith -3B +{3}{B} Creature - Wraith 2/2 Swampwalk @@ -48512,13 +49180,13 @@ Whenever Odylic Wraith deals damage to a player, that player discards a card. WTH U Off Balance -W +{W} Instant Target creature can't attack or block this turn. NEM C Offalsnout -2B +{2}{B} Creature - Elemental 2/2 Flash @@ -48527,116 +49195,124 @@ Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrifice MOR U Offering to Asha -2WU +{2}{W}{U} Instant Counter target spell unless its controller pays {4}. You gain 4 life. ARB C Ogre Arsonist -4R +{4}{R} Creature - Ogre 3/3 When Ogre Arsonist enters the battlefield, destroy target land. P02 U Ogre Berserker -4R +{4}{R} Creature - Ogre Berserker 4/2 Haste P02 C Ogre Enforcer -3RR +{3}{R}{R} Creature - Ogre 4/4 Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. VIS R Ogre Gatecrasher -3R +{3}{R} Creature - Ogre Rogue 3/3 When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. DIS C Ogre Geargrabber -4RR +{4}{R}{R} Creature - Ogre Warrior 4/4 Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. SOM U Ogre Leadfoot -4R +{4}{R} Creature - Ogre 3/3 Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. MRD C Ogre Marauder -1BB +{1}{B}{B} Creature - Ogre Warrior 3/1 Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature. BOK U +Ogre Menial +{3}{R} +Creature - Ogre +0/4 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{R}: Ogre Menial gets +1/+0 until end of turn. +NPH C + Ogre Recluse -3R +{3}{R} Creature - Ogre Warrior 5/4 Whenever a player casts a spell, tap Ogre Recluse. BOK U Ogre Resister -2RR +{2}{R}{R} Creature - Ogre 4/3 MBS C Ogre Savant -4R +{4}{R} Creature - Ogre Wizard 3/2 When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. GPT C Ogre Sentry -1R +{1}{R} Creature - Ogre Warrior 3/3 Defender ROE C Ogre Shaman -3RR +{3}{R}{R} Creature - Ogre Shaman 3/3 {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. EXO R Ogre Taskmaster -3R +{3}{R} Creature - Ogre 4/3 Ogre Taskmaster can't block. P02 U, MMQ U, 7ED U, 8ED U, 9ED U, ME4 C Ogre Warrior -3R +{3}{R} Creature - Ogre Warrior 3/3 P02 C, S99 C, S00 C Ogre's Cleaver -2 +{2} Artifact - Equipment Equipped creature gets +5/+0. Equip {5} ROE U Ohran Viper -1GG +{1}{G}{G} Snow Creature - Snake 1/3 Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. @@ -48644,14 +49320,14 @@ Whenever Ohran Viper deals combat damage to a player, you may draw a card. CSP R Ohran Yeti -3R +{3}{R} Snow Creature - Yeti 3/3 {2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.) CSP C Okiba-Gang Shinobi -3BB +{3}{B}{B} Creature - Rat Ninja 3/2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) @@ -48659,7 +49335,7 @@ Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discard BOK C Okina Nightwatch -4G +{4}{G} Creature - Human Monk 4/3 As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. @@ -48672,7 +49348,7 @@ Legendary Land CHK R Okk -1R +{1}{R} Creature - Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. @@ -48680,13 +49356,13 @@ Okk can't block unless a creature with greater power also blocks. USG R, 7ED R, 8ED R Old Ghastbark -3{G/W}{G/W} +{3}{G/W}{G/W} Creature - Treefolk Warrior 3/6 SHM C Old Man of the Sea -1UU +{1}{U}{U} Creature - Djinn 2/3 You may choose not to untap Old Man of the Sea during your untap step. @@ -48694,27 +49370,34 @@ You may choose not to untap Old Man of the Sea during your untap step. ARN R, ME3 R Omega Myr -2 +{2} Artifact Creature - Myr 1/2 MRD C Omen -1U +{1}{U} Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. POR C +Omen Machine +{6} +Artifact +Players can't draw cards. +At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. +NPH R + Omen of Fire -3RR +{3}{R}{R} Instant Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. ALL R Omnath, Locus of Mana -2G +{2}{G} Legendary Creature - Elemental 1/1 Green mana doesn't empty from your mana pool as steps and phases end. @@ -48722,48 +49405,48 @@ Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. WWK M Omnibian -1GGU +{1}{G}{G}{U} Creature - Frog 3/3 {T}: Target creature becomes a 3/3 Frog until end of turn. DIS R Ondu Cleric -1W +{1}{W} Creature - Kor Cleric Ally 1/1 Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. ZEN C Ondu Giant -3G +{3}{G} Creature - Giant Druid 2/4 When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. ROE C One Dozen Eyes -5G +{5}{G} Sorcery Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) MRD U One with Nature -G +{G} Enchantment - Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. SCG U One with Nothing -B +{B} Instant Discard your hand. SOK R Oni Possession -2B +{2}{B} Enchantment - Aura Enchant creature At the beginning of your upkeep, sacrifice a creature. @@ -48772,7 +49455,7 @@ Enchanted creature is a Demon Spirit. CHK U, DVD U Oni of Wild Places -5R +{5}{R} Creature - Demon Spirit 6/5 Haste @@ -48781,7 +49464,7 @@ SOK U Oni of Wild Places Avatar Vanguard -Hand 0, life -2 +Hand +0, life -2 Creatures you control have haste. At the beginning of your upkeep, return a creature you control to its owner's hand. VG S @@ -48792,32 +49475,32 @@ When you set this scheme in motion, each opponent sacrifices a creature. Then ea ARC C Onslaught -R +{R} Enchantment Whenever you cast a creature spell, tap target creature. EXO C Onulet -3 +{3} Artifact Creature - Construct 2/2 When Onulet is put into a graveyard from the battlefield, you gain 2 life. ATQ U, 3ED R, 4ED R, MED C, ME4 C Onyx Goblet -2B +{2}{B} Artifact {T}: Target player loses 1 life. ALA C Onyx Talisman -2 +{2} Artifact Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. ICE U Oona's Blackguard -1B +{1}{B} Creature - Faerie Rogue 1/1 Flying @@ -48834,14 +49517,14 @@ Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Oona's Grace -2U +{2}{U} Instant Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE C Oona's Prowler -1B +{1}{B} Creature - Faerie Rogue 3/1 Flying @@ -48849,70 +49532,70 @@ Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may acti LRW R Oona, Queen of the Fae -3{U/B}{U/B}{U/B} +{3}{U/B}{U/B}{U/B} Legendary Creature - Faerie Wizard 5/5 Flying -{X}{u/b}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. +{X}{U/B}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. SHM R Ooze Garden -1G +{1}{G} Enchantment {1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. ALA R Opal Acrolith -2W +{2}{W} Enchantment Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment. USG U Opal Archangel -4W +{4}{W} Enchantment When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. USG R Opal Avenger -2W +{2}{W} Enchantment When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. ULG R Opal Caryatid -W +{W} Enchantment When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. USG C Opal Champion -2W +{2}{W} Enchantment When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. ULG C Opal Gargoyle -1W +{1}{W} Enchantment When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. USG C Opal Guardian -WWW +{W}{W}{W} Enchantment When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. TSP R Opal Titan -2WW +{2}{W}{W} Enchantment When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. USG R Opal-Eye, Konda's Yojimbo -1WW +{1}{W}{W} Legendary Creature - Fox Samurai 1/4 Defender (This creature can't attack.) @@ -48922,13 +49605,13 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. BOK R Opalescence -2WW +{2}{W}{W} Enchantment Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. UDS R Opaline Bracers -4 +{4} Artifact - Equipment Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. @@ -48936,27 +49619,27 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 5DN C Opaline Sliver -1WU +{1}{W}{U} Creature - Sliver 2/2 All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." TSP U Open the Vaults -4WW +{4}{W}{W} Sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) M10 R Ophidian -2U +{2}{U} Creature - Snake 1/3 Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. WTH C, JVC C Ophidian Eye -2U +{2}{U} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -48964,38 +49647,38 @@ Whenever enchanted creature deals damage to an opponent, you may draw a card. TSP C Opportunist -2R +{2}{R} Creature - Human Soldier 2/2 {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. TMP U Opportunity -4UU +{4}{U}{U} Instant Target player draws four cards. ULG U, BRB U, 7ED U Opposition -2UU +{2}{U}{U} Enchantment Tap an untapped creature you control: Tap target artifact, creature, or land. UDS R, 7ED R Oppression -1BB +{1}{B}{B} Enchantment Whenever a player casts a spell, that player discards a card. USG R, 7ED R Oppressive Will -2U +{2}{U} Instant Counter target spell unless its controller pays {1} for each card in your hand. SOK C Opt -U +{U} Instant Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. @@ -49008,14 +49691,14 @@ Hand +1, life +9 VG S Oracle en-Vec -1W +{1}{W} Creature - Human Wizard 1/1 {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. TMP R Oracle of Mul Daya -3G +{3}{G} Creature - Elf Shaman 2/2 You may play an additional land on each of your turns. @@ -49024,21 +49707,21 @@ You may play the top card of your library if it's a land card. ZEN R Oracle of Nectars -2{G/W} +{2}{G/W} Creature - Elf Cleric 2/2 {X}, {T}: You gain X life. SHM R Oracle's Attendants -3W +{3}{W} Creature - Human Soldier 1/5 {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. NEM R, 8ED R, 9ED R Oran-Rief Recluse -2G +{2}{G} Creature - Spider 1/3 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) @@ -49047,7 +49730,7 @@ When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target ZEN C Oran-Rief Survivalist -1G +{1}{G} Creature - Human Warrior Ally 1/1 Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. @@ -49061,20 +49744,20 @@ Oran-Rief, the Vastwood enters the battlefield tapped. ZEN R Oraxid -3U +{3}{U} Creature - Crab Beast 2/3 Protection from red NEM C Orb of Dreams -3 +{3} Artifact Permanents enter the battlefield tapped. BOK R Orbweaver Kumo -4GG +{4}{G}{G} Creature - Spirit 3/4 Reach (This creature can block creatures with flying.) @@ -49082,62 +49765,62 @@ Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk unti CHK U Orc General -2R +{2}{R} Creature - Orc Warrior 2/2 {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. DRK U, ME2 U Orchard Warden -4GG +{4}{G}{G} Creature - Treefolk Shaman 4/6 Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. MOR U Orcish Artillery -1RR +{1}{R}{R} Creature - Orc Warrior 1/3 {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 9ED U, 10E U Orcish Bloodpainter -2R +{2}{R} Creature - Orc Shaman 2/1 {T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. CSP C Orcish Cannonade -1RR +{1}{R}{R} Instant Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. Draw a card. TSP C Orcish Cannoneers -1RR +{1}{R}{R} Creature - Orc Warrior 1/3 {T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. ICE U, ME2 U Orcish Captain -R +{R} Creature - Orc Warrior 1/1 {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. FEM U, 5ED U, ME2 U Orcish Catapult -XRR +{X}{R}{R} Instant Randomly distribute X -0/-1 counters among a random number of random target creatures. ASTRAL S Orcish Conscripts -R +{R} Creature - Orc 2/2 Orcish Conscripts can't attack unless at least two other creatures attack. @@ -49145,14 +49828,14 @@ Orcish Conscripts can't block unless at least two other creatures block. ICE C, 5ED C, ME2 C Orcish Farmer -1RR +{1}{R}{R} Creature - Orc 2/2 {T}: Target land becomes a Swamp until its controller's next untap step. ICE C, 5ED C, ME2 C Orcish Healer -RR +{R}{R} Creature - Orc Cleric 1/1 {R}{R}, {T}: Target creature can't be regenerated this turn. @@ -49161,28 +49844,28 @@ Creature - Orc Cleric ICE U Orcish Librarian -1R +{1}{R} Creature - Orc 1/1 {R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. ICE R, TSB S Orcish Lumberjack -R +{R} Creature - Orc 1/1 {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. ICE C, ME2 C Orcish Mechanics -2R +{2}{R} Creature - Orc 1/1 {T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. ATQ C, MED U, ME4 U Orcish Mine -1RR +{1}{R}{R} Enchantment - Aura Enchant land Orcish Mine enters the battlefield with three ore counters on it. @@ -49190,27 +49873,27 @@ At the beginning of your upkeep and whenever enchanted land becomes tapped, remo HML U Orcish Oriflamme -3R +{3}{R} Enchantment Attacking creatures you control get +1/+0. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U Orcish Settlers -1R +{1}{R} Creature - Orc 1/1 {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. WTH U Orcish Spy -R +{R} Creature - Orc Rogue 1/1 {T}: Look at the top three cards of target player's library. FEM C (x3), 8ED C Orcish Squatters -4R +{4}{R} Creature - Orc 2/3 Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. @@ -49223,7 +49906,7 @@ At the beginning of your precombat main phase, add {X} to your mana pool, where VG S Orcish Veteran -2R +{2}{R} Creature - Orc 2/2 Orcish Veteran can't block white creatures with power 2 or greater. @@ -49231,18 +49914,18 @@ Orcish Veteran can't block white creatures with power 2 or greater. FEM C (x4), ME2 C Order -3W +{3}{W} Instant Exile target attacking creature. ---- Chaos -2R +{2}{R} Instant Creatures can't block this turn. APC U (x2), HOP U Order of Leitbur -WW +{W}{W} Creature - Human Cleric Knight 2/1 Protection from black @@ -49251,14 +49934,14 @@ Protection from black FEM C (x3), MED C Order of Whiteclay -1WW +{1}{W}{W} Creature - Kithkin Cleric 1/4 {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) SHM R Order of Yawgmoth -2BB +{2}{B}{B} Creature - Zombie Knight 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -49266,7 +49949,7 @@ Whenever Order of Yawgmoth deals damage to a player, that player discards a card USG U, PVC U Order of the Ebon Hand -BB +{B}{B} Creature - Cleric Knight 2/1 Protection from white @@ -49275,27 +49958,27 @@ Protection from white FEM C (x3), MED C Order of the Golden Cricket -1W +{1}{W} Creature - Kithkin Knight 2/2 Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. MOR C Order of the Sacred Bell -3G +{3}{G} Creature - Human Monk 4/3 CHK C, 9ED C Order of the Sacred Torch -1WW +{1}{W}{W} Creature - Human Knight 2/2 {T}, Pay 1 life: Counter target black spell. ICE R, 5ED R, 6ED R, ME2 R Order of the Stars -W +{W} Creature - Human Cleric 0/1 Defender (This creature can't attack.) @@ -49304,7 +49987,7 @@ Order of the Stars has protection from the chosen color. GPT U Order of the White Shield -WW +{W}{W} Creature - Human Knight 2/1 Protection from black @@ -49313,34 +49996,34 @@ Protection from black ICE U, 5ED U, ME2 U Ordered Migration -3WU +{3}{W}{U} Sorcery Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. INV U Ordruun Commando -3R +{3}{R} Creature - Minotaur Soldier 4/1 {W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. RAV C Ore Gorger -3RR +{3}{R}{R} Creature - Spirit 3/1 Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. CHK U Organ Grinder -2B +{2}{B} Creature - Zombie 3/1 {T}, Exile three cards from your graveyard: Target player loses 3 life. TOR C Orgg -3RR +{3}{R}{R} Creature - Orgg 6/6 Trample @@ -49349,7 +50032,7 @@ Orgg can't block creatures with power 3 or greater. FEM R, 5ED R, TSB S Origin Spellbomb -1 +{1} Artifact {1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. @@ -49357,12 +50040,12 @@ SOM C Orim Vanguard -Hand 0, life +12 +Hand +0, life +12 Creatures you control have reach. VG S Orim's Chant -W +{W} Instant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. @@ -49370,41 +50053,41 @@ If Orim's Chant was kicked, creatures can't attack this turn. PLS R Orim's Cure -1W +{1}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost. Prevent the next 4 damage that would be dealt to target creature or player this turn. MMQ C Orim's Prayer -1WW +{1}{W}{W} Enchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature. TMP U Orim's Thunder -2W +{2}{W} Instant Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. APC C, HOP C Orim's Touch -W +{W} Instant Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. INV C Orim, Samite Healer -1WW +{1}{W}{W} Legendary Creature - Human Cleric 1/3 {T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. TMP R Oriss, Samite Guardian -1WW +{1}{W}{W} Legendary Creature - Human Cleric 1/3 {T}: Prevent all damage that would be dealt to target creature this turn. @@ -49412,20 +50095,20 @@ Grandeur - Discard another card named Oriss, Samite Guardian: Target player can' FUT R Ornate Kanzashi -5 +{5} Artifact {2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn. BOK R Ornithopter -0 +{0} Artifact Creature - Thopter 0/2 Flying ATQ C, 3ED U, 4ED U, 5ED U, 6ED U, MRD U, 9ED U, 10E U, M10 U, M11 U Orochi Eggwatcher -2G +{2}{G} Creature - Snake Shaman 1/1 {2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. @@ -49437,35 +50120,35 @@ Legendary Creature - Snake Shaman CHK U Orochi Hatchery -XX +{X}{X} Artifact Orochi Hatchery enters the battlefield with X charge counters on it. {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. CHK R Orochi Leafcaller -G +{G} Creature - Snake Shaman 1/1 {G}: Add one mana of any color to your mana pool. CHK C Orochi Ranger -1G +{1}{G} Creature - Snake Warrior 2/1 Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. CHK C Orochi Sustainer -1G +{1}{G} Creature - Snake Shaman 1/2 {T}: Add {G} to your mana pool. CHK C Oros, the Avenger -3WBR +{3}{W}{B}{R} Legendary Creature - Dragon 6/6 Flying @@ -49480,7 +50163,7 @@ When Orzhov Basilica enters the battlefield, return a land you control to its ow GPT C Orzhov Euthanist -2B +{2}{B} Creature - Human Assassin 2/2 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) @@ -49491,13 +50174,13 @@ Orzhov Guildmage {W/B}{W/B} Creature - Human Wizard 2/2 -({w/b} can be paid with either {W} or {B}.) +({W/B} can be paid with either {W} or {B}.) {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life. GPT U Orzhov Pontiff -1WB +{1}{W}{B} Creature - Human Cleric 1/1 Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) @@ -49505,7 +50188,7 @@ When Orzhov Pontiff enters the battlefield or the creature it haunts is put into GPT R Orzhov Signet -2 +{2} Artifact {1}, {T}: Add {W}{B} to your mana pool. GPT C @@ -49517,7 +50200,7 @@ Land GPT U Osai Vultures -1W +{1}{W} Creature - Bird 1/1 Flying @@ -49526,14 +50209,14 @@ Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until e LEG C, 4ED U, ME4 C Ostiary Thrull -3B +{3}{B} Creature - Thrull 2/2 {W}, {T}: Tap target creature. GPT C Ostracize -B +{B} Sorcery Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. ULG C, 7ED C @@ -49545,7 +50228,7 @@ Whenever you roll {C}, take an extra turn after this one. HOP C Otarian Juggernaut -4 +{4} Artifact Creature - Juggernaut 2/3 Otarian Juggernaut can't be blocked by Walls. @@ -49553,53 +50236,53 @@ Threshold - As long as seven or more cards are in your graveyard, Otarian Jugger ODY R Otherworldly Journey -1W +{1}{W} Instant - Arcane Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. CHK U, DVD U Oubliette -1BB +{1}{B}{B} Enchantment When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. ARN C (x2), MED C Ouphe Vandals -2G +{2}{G} Creature - Ouphe Rogue 2/2 {G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) 5DN U Oust -W +{W} Sorcery Put target creature into its owner's library second from the top. Its controller gains 3 life. ROE U Outbreak -3B +{3}{B} Sorcery You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. PCY U Outmaneuver -XR +{X}{R} Instant X target blocked creatures assign their combat damage this turn as though they weren't blocked. USG U Outrage Shaman -3RR +{3}{R}{R} Creature - Goblin Shaman 2/2 Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. EVE U Outrider en-Kor -2W +{2}{W} Creature - Kor Rebel Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -49607,14 +50290,14 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin TSP U Outrider of Jhess -3U +{3}{U} Creature - Human Knight 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ALA C Overabundance -1RG +{1}{R}{G} Enchantment Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. INV R @@ -49628,27 +50311,27 @@ At the beginning of your draw step, draw an additional card. EVE R Overblaze -3R +{3}{R} Instant - Arcane Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK U Overburden -1U +{1}{U} Enchantment Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. PCY R Overeager Apprentice -2B +{2}{B} Creature - Human Minion 1/2 Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. ODY C, DVD C Overgrown Battlement -1G +{1}{G} Creature - Wall 0/4 Defender @@ -49656,7 +50339,7 @@ Defender ROE C Overgrown Estate -BGW +{B}{G}{W} Enchantment Sacrifice a land: You gain 3 life. APC R @@ -49668,53 +50351,53 @@ As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Over RAV R Overgrowth -2G +{2}{G} Enchantment - Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). STH C, 9ED C, 10E C Overlaid Terrain -2GG +{2}{G}{G} Enchantment As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color to your mana pool." NEM R Overload -R +{R} Instant Kicker {2} (You may pay an additional {2} as you cast this spell.) Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead. INV C Overmaster -R +{R} Sorcery The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. Draw a card. TOR R Override -2U +{2}{U} Instant Counter target spell unless its controller pays {1} for each artifact you control. MRD C Overrule -XWU +{X}{W}{U} Instant Counter target spell unless its controller pays {X}. You gain X life. DIS C Overrun -2GGG +{2}{G}{G}{G} Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) TMP U, ODY U, 10E U, M10 U, GVL U Oversold Cemetery -1B +{1}{B} Enchantment At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. ONS R @@ -49727,51 +50410,51 @@ Protection from blue, from black, and from red SHM R Overtaker -1U +{1}{U} Creature - Merfolk Spellshaper 1/1 {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. PRO R, MMQ R Overwhelm -5GG +{5}{G}{G} Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Creatures you control get +3/+3 until end of turn. RAV U Overwhelming Forces -6BB +{6}{B}{B} Sorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. PTK R, ME4 R Overwhelming Instinct -2G +{2}{G} Enchantment Whenever you attack with three or more creatures, draw a card. ONS U Overwhelming Intellect -4UU +{4}{U}{U} Instant Counter target creature spell. Draw cards equal to that spell's converted mana cost. SOK U Overwhelming Stampede -3GG +{3}{G}{G} Sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) M11 R Ovinize -1U +{1}{U} Instant Target creature loses all abilities and becomes 0/1 until end of turn. PLC U Ovinomancer -2U +{2}{U} Creature - Human Wizard 0/1 When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. @@ -49779,7 +50462,7 @@ When Ovinomancer enters the battlefield, sacrifice it unless you return three ba VIS U, TSB S Owl Familiar -1U +{1}{U} Creature - Bird 1/1 Flying @@ -49787,14 +50470,14 @@ When Owl Familiar enters the battlefield, draw a card, then discard a card. POR C, S99 U, ME4 C Oxidda Daredevil -1R +{1}{R} Creature - Goblin Artificer 2/1 Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. SOM C Oxidda Golem -6 +{6} Artifact Creature - Golem 3/2 Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) @@ -49802,20 +50485,20 @@ Haste DST C, JVC C Oxidda Scrapmelter -3R +{3}{R} Creature - Beast 3/3 When Oxidda Scrapmelter enters the battlefield, destroy target artifact. SOM U Oxidize -G +{G} Instant Destroy target artifact. It can't be regenerated. DST U Oyobi, Who Split the Heavens -6W +{6}{W} Legendary Creature - Spirit 3/6 Flying @@ -49823,26 +50506,26 @@ Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature toke BOK R Pacifism -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack or block. MIR C, TMP C, USG C, 6ED C, BRB C, 7ED C, ONS C, 8ED C, 9ED C, 10E C, DVD C, M10 C, M11 C Pack Hunt -3G +{3}{G} Sorcery Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. NEM R Pack's Disdain -1B +{1}{B} Instant Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. MOR C Pact of Negation -0 +{0} Instant Pact of Negation is blue. Counter target spell. @@ -49850,7 +50533,7 @@ At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the FUT R Pact of the Titan -0 +{0} Instant Pact of the Titan is red. Put a 4/4 red Giant creature token onto the battlefield. @@ -49858,63 +50541,63 @@ At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the gam FUT R Pain -B +{B} Sorcery Target player discards a card. ---- Suffering -3R +{3}{R} Sorcery Destroy target land. INV U (x2) Pain Kami -2R +{2}{R} Creature - Spirit 2/2 {X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. CHK U Pain Magnification -1BR +{1}{B}{R} Enchantment Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. DIS U Pain's Reward -2B +{2}{B} Sorcery Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. SOK R Painbringer -2BB +{2}{B}{B} Creature - Human Minion 1/1 {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. ODY U Painful Memories -1B +{1}{B} Sorcery Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. MIR U, 6ED C Painful Quandary -3BB +{3}{B}{B} Enchantment Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. SOM R Painsmith -1B +{1}{B} Creature - Human Artificer 2/1 Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. SOM U Painter's Servant -2 +{2} Artifact Creature - Scarecrow 1/3 As Painter's Servant enters the battlefield, choose a color. @@ -49922,7 +50605,7 @@ All cards that aren't on the battlefield, spells, and permanents are the chosen SHM R Painwracker Oni -3BB +{3}{B}{B} Creature - Demon Spirit 5/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -49930,42 +50613,42 @@ At the beginning of your upkeep, sacrifice a creature if you don't control an Og CHK U Palace Guard -2W +{2}{W} Creature - Human Soldier 1/4 Palace Guard can block any number of creatures. M10 C, M11 C Paladin en-Vec -1WW +{1}{W}{W} Creature - Human Knight 2/2 First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) EXO R, 9ED R, 10E R Paladin of Prahv -4WW +{4}{W}{W} Creature - Human Knight 3/4 Whenever Paladin of Prahv deals damage, you gain that much life. Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.) -DIS U +DIS U, DDG U Pale Bears -2G +{2}{G} Creature - Bear 2/2 Islandwalk ICE R Pale Moon -1U +{1}{U} Instant Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. NEM R Pale Recluse -4GW +{4}{G}{W} Creature - Spider 4/5 Reach (This can block creatures with flying.) @@ -49973,21 +50656,21 @@ Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your librar ARB C, ARC C Pale Wayfarer -5WW +{5}{W}{W} Creature - Spirit Giant 4/4 {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) SHM U Paleoloth -4GG +{4}{G}{G} Creature - Beast 5/5 Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. CON R Palinchron -5UU +{5}{U}{U} Creature - Illusion 4/5 Flying @@ -49996,7 +50679,7 @@ When Palinchron enters the battlefield, untap up to seven lands. ULG R Palladia-Mors -2RRGGWW +{2}{R}{R}{G}{G}{W}{W} Legendary Creature - Elder Dragon 7/7 Flying, trample @@ -50004,21 +50687,21 @@ At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W LEG R, CHR R, ME3 R Palladium Myr -3 +{3} Artifact Creature - Myr 2/2 {T}: Add {2} to your mana pool. SOM U Palliation Accord -3WU +{3}{W}{U} Enchantment Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. DIS U Pallid Mycoderm -3W +{3}{W} Creature - Fungus 2/4 At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. @@ -50027,7 +50710,7 @@ Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 u PLC C Pallimud -2R +{2}{R} Creature - Beast */3 As Pallimud enters the battlefield, choose an opponent. @@ -50035,32 +50718,32 @@ Pallimud's power is equal to the number of tapped lands the chosen player contro TMP R Panacea -4 +{4} Artifact {X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. MMQ U Pandemonium -3R +{3}{R} Enchantment Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. EXO R, TSB S Pandora's Box -5 +{5} Artifact 3, T: Choose a creature card at random from all players' decklists. For each player, flip a coin. If the flip ends up heads, put a token that's a copy of that creature card onto the battlefield under that player's control. ASTRAL S Pang Tong, "Young Phoenix" -1WW +{1}{W}{W} Legendary Creature - Human Advisor 1/2 {T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. PTK R Panglacial Wurm -5GG +{5}{G}{G} Creature - Wurm 9/5 Trample @@ -50068,14 +50751,14 @@ While you're searching your library, you may cast Panglacial Wurm from your libr CSP R Pangosaur -2GG +{2}{G}{G} Creature - Lizard 6/6 Whenever a player plays a land, return Pangosaur to its owner's hand. MMQ R Panic -R +{R} Instant Cast Panic only during combat before blockers are declared. Target creature can't block this turn. @@ -50083,20 +50766,20 @@ Draw a card at the beginning of the next turn's upkeep. ICE C, 5ED C, ME2 C Panic Attack -2R +{2}{R} Sorcery Up to three target creatures can't block this turn. PCY C, 8ED C, 9ED C, M10 C Panic Spellbomb -1 +{1} Artifact {T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. SOM C Panoptic Mirror -5 +{5} Artifact Imprint - {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand. At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost. @@ -50110,33 +50793,33 @@ Whenever you roll {C}, draw a card. HOP C Panther Warriors -4G +{4}{G} Creature - Cat Warrior 6/3 VIS C, POR C, 6ED C Paperfin Rascal -2U +{2}{U} Creature - Merfolk Rogue 2/2 When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW C Paradigm Shift -1U +{1}{U} Sorcery Exile all cards from your library. Then shuffle your graveyard into your library. WTH R Paradise Mantle -0 +{0} Artifact - Equipment Equipped creature has "{T}: Add one mana of any color to your mana pool." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN U Paradise Plume -4 +{4} Artifact As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. @@ -50144,14 +50827,14 @@ Whenever a player casts a spell of the chosen color, you may gain 1 life. TSP U Paradox Haze -2U +{2}{U} Enchantment - Aura Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. TSP U Paragon of the Amesha -2W +{2}{W} Creature - Human Knight 2/2 First strike @@ -50159,7 +50842,7 @@ First strike CON U Parallax Dementia -1B +{1}{B} Enchantment - Aura Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) @@ -50168,13 +50851,13 @@ When Parallax Dementia leaves the battlefield, destroy enchanted creature. That NEM C Parallax Inhibitor -2 +{2} Artifact {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. NEM R Parallax Nexus -2B +{2}{B} Enchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. @@ -50182,7 +50865,7 @@ When Parallax Nexus leaves the battlefield, each player returns to his or her ha NEM R Parallax Tide -2UU +{2}{U}{U} Enchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. @@ -50190,7 +50873,7 @@ When Parallax Tide leaves the battlefield, each player returns to the battlefiel NEM R Parallax Wave -2WW +{2}{W}{W} Enchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. @@ -50198,27 +50881,27 @@ When Parallax Wave leaves the battlefield, each player returns to the battlefiel NEM R Parallectric Feedback -3R +{3}{R} Instant Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. GPT R Parallel Evolution -3GG +{3}{G}{G} Sorcery For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR R Parallel Thoughts -3UU +{3}{U}{U} Enchantment When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand. SCG R Paralyze -B +{B} Enchantment - Aura Enchant creature When Paralyze enters the battlefield, tap enchanted creature. @@ -50227,35 +50910,42 @@ At the beginning of the upkeep of enchanted creature's controller, that player m LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C Paralyzing Grasp -2U +{2}{U} Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. ZEN C Parapet -1W +{1}{W} Enchantment You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1. VIS C Parapet Watchers -2U +{2}{U} Creature - Kithkin Soldier 2/2 -{w/u}: Parapet Watchers gets +0/+1 until end of turn. +{W/U}: Parapet Watchers gets +0/+1 until end of turn. SHM C Parasitic Bond -3B +{3}{B} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. USG U +Parasitic Implant +{3}{B} +Enchantment - Aura +Enchant creature +At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield. +NPH C + Parasitic Strix -2U +{2}{U} Artifact Creature - Bird 2/2 Flying @@ -50263,20 +50953,20 @@ When Parasitic Strix enters the battlefield, if you control a black permanent, t CON C Parch -1R +{1}{R} Instant Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. ULG C Pardic Arsonist -2RR +{2}{R}{R} Creature - Human Barbarian 3/3 Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." TOR U Pardic Collaborator -3R +{3}{R} Creature - Human Barbarian 2/2 First strike @@ -50284,7 +50974,7 @@ First strike TOR U Pardic Dragon -4RR +{4}{R}{R} Creature - Dragon 4/4 Flying @@ -50294,7 +50984,7 @@ Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player m TSP R Pardic Firecat -3R +{3}{R} Creature - Elemental Cat 2/3 Haste @@ -50302,68 +50992,68 @@ If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count ODY C Pardic Lancer -4R +{4}{R} Creature - Human Barbarian 3/2 Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. TOR C Pardic Miner -1R +{1}{R} Creature - Dwarf 1/1 Sacrifice Pardic Miner: Target player can't play lands this turn. ODY R Pardic Swordsmith -2R +{2}{R} Creature - Dwarf 1/1 {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. ODY C Pariah -2W +{2}{W} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. USG R, 7ED R, 10E R Pariah's Shield -5 +{5} Artifact - Equipment All damage that would be dealt to you is dealt to equipped creature instead. Equip {3} RAV R Paroxysm -1R +{1}{R} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. EXO U Part Water -XXU +{X}{X}{U} Sorcery X target creatures gain islandwalk until end of turn. LEG U Part the Veil -3U +{3}{U} Instant - Arcane Return all creatures you control to their owner's hand. CHK R Patagia Golem -4 +{4} Artifact Creature - Golem 2/3 {3}: Patagia Golem gains flying until end of turn. MIR U, 6ED U, 7ED U, 8ED U Patagia Viper -3G +{3}{G} Creature - Snake 2/1 Flying @@ -50372,32 +51062,32 @@ When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to DIS U Patchwork Gnomes -3 +{3} Artifact Creature - Gnome 2/1 Discard a card: Regenerate Patchwork Gnomes. TMP U, ODY U Path of Anger's Flame -2R +{2}{R} Instant - Arcane Creatures you control get +2/+0 until end of turn. SOK C Path of Peace -3W +{3}{W} Sorcery Destroy target creature. Its owner gains 4 life. POR C, P02 C, USG C, S99 C Path to Exile -W +{W} Instant Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. CON U, ARC U Pathrazer of Ulamog -11 +{11} Creature - Eldrazi 9/9 Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) @@ -50405,13 +51095,13 @@ Pathrazer of Ulamog can't be blocked except by three or more creatures. ROE U Patriarch's Bidding -3BB +{3}{B}{B} Sorcery Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. ONS R Patriarch's Desire -3B +{3}{B} Enchantment - Aura Enchant creature Enchanted creature gets +2/-2. @@ -50419,35 +51109,35 @@ Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more ODY C Patrician's Scorn -3W +{3}{W} Instant If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. Destroy all enchantments. FUT C Patrol Hound -1W +{1}{W} Creature - Hound 2/2 Discard a card: Patrol Hound gains first strike until end of turn. ODY C Patrol Signaler -1W +{1}{W} Creature - Kithkin Soldier 1/1 {1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.) EVE U Patron Wizard -UUU +{U}{U}{U} Creature - Human Wizard 2/2 Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. ODY R Patron of the Akki -4RR +{4}{R}{R} Legendary Creature - Spirit 5/5 Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) @@ -50455,7 +51145,7 @@ Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end o BOK R Patron of the Kitsune -4WW +{4}{W}{W} Legendary Creature - Spirit 5/6 Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) @@ -50463,7 +51153,7 @@ Whenever a creature attacks, you may gain 1 life. BOK R Patron of the Moon -5UU +{5}{U}{U} Legendary Creature - Spirit 5/4 Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) @@ -50472,7 +51162,7 @@ Flying BOK R Patron of the Nezumi -5BB +{5}{B}{B} Legendary Creature - Spirit 6/6 Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) @@ -50480,7 +51170,7 @@ Whenever a permanent is put into an opponent's graveyard, that player loses 1 li BOK R Patron of the Orochi -6GG +{6}{G}{G} Legendary Creature - Spirit 7/7 Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) @@ -50488,7 +51178,7 @@ Snake offering (You may cast this card any time you could cast an instant by sac BOK R Patron of the Wild -G +{G} Creature - Elf 1/1 Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -50496,65 +51186,65 @@ When Patron of the Wild is turned face up, target creature gets +3/+3 until end LGN C Pattern of Rebirth -3G +{3}{G} Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library. UDS R Paupers' Cage -3 +{3} Artifact At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. MIR R Pavel Maliki -4BR +{4}{B}{R} Legendary Creature - Human 5/3 {B}{R}: Pavel Maliki gets +1/+0 until end of turn. LEG U, ME3 U Pawn of Ulamog -1BB +{1}{B}{B} Creature - Vampire Shaman 2/2 Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE U Pay No Heed -W +{W} Instant Prevent all damage a source of your choice would deal this turn. TOR C Peace Strider -4 +{4} Artifact Creature - Construct 3/3 When Peace Strider enters the battlefield, you gain 3 life. MBS U Peace Talks -1W +{1}{W} Sorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. VIS U Peace and Quiet -1W +{1}{W} Instant Destroy two target enchantments. ULG U Peace of Mind -1W +{1}{W} Enchantment {W}, Discard a card: You gain 3 life. EXO U, 9ED U Peacekeeper -2W +{2}{W} Creature - Human 1/1 At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. @@ -50563,18 +51253,18 @@ WTH R Peacekeeper Avatar Vanguard -Hand 0, life +9 +Hand +0, life +9 {3}: For each opponent who controls a creature, put a token onto the battlefield that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random. VG S Peach Garden Oath -W +{W} Sorcery You gain 2 life for each creature you control. PTK U, 8ED U, ME3 C Pearl Dragon -4WW +{4}{W}{W} Creature - Dragon 4/4 Flying @@ -50582,25 +51272,25 @@ Flying MIR R, 6ED R Pearl Medallion -2 +{2} Artifact White spells you cast cost {1} less to cast. TMP R Pearl Shard -3 +{3} Artifact {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. MRD U Pearled Unicorn -2W +{2}{W} Creature - Unicorn 2/2 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C Pearlspear Courier -2W +{2}{W} Creature - Human Soldier 2/1 You may choose not to untap Pearlspear Courier during your untap step. @@ -50614,38 +51304,38 @@ Peat Bog enters the battlefield tapped with two depletion counters on it. MMQ C Pedantic Learning -UU +{U}{U} Enchantment Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. ODY R Peek -U +{U} Instant Look at target player's hand. Draw a card. ODY C, 10E C Peel from Reality -1U +{1}{U} Instant Return target creature you control and target creature you don't control to their owners' hands. RAV C Peer Pressure -3U +{3}{U} Sorcery Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) ONS R Peer Through Depths -1U +{1}{U} Instant - Arcane Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. CHK C Pegasus Charger -2W +{2}{W} Creature - Pegasus 2/1 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -50653,20 +51343,20 @@ First strike (This creature deals combat damage before creatures without first s USG C, 9ED C Pegasus Refuge -3W +{3}{W} Enchantment {2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. TMP R Pegasus Stampede -1W +{1}{W} Sorcery Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying onto the battlefield. EXO U Pelakka Wurm -4GGG +{4}{G}{G}{G} Creature - Wurm 7/7 Trample @@ -50675,7 +51365,7 @@ When Pelakka Wurm is put into a graveyard from the battlefield, draw a card. ROE U Pemmin's Aura -1UU +{1}{U}{U} Enchantment - Aura Enchant creature {U}: Untap enchanted creature. @@ -50685,7 +51375,7 @@ Enchant creature SCG U Penance -2W +{2}{W} Enchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. EXO U @@ -50697,14 +51387,14 @@ Legendary Land LEG U, TSB S Pendelhaven Elder -1G +{1}{G} Creature - Elf Shaman 1/1 {T}: Each 1/1 creature you control gets +1/+2 until end of turn. TSP U Pendrell Drake -3U +{3}{U} Creature - Drake 2/3 Flying @@ -50712,40 +51402,40 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG C Pendrell Flux -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." USG C Pendrell Mists -3U +{3}{U} Enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." WTH R Pennon Blade -3 +{3} Artifact - Equipment Equipped creature gets +1/+1 for each creature you control. Equip {4} ROE U Pentad Prism -2 +{2} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. 5DN C, HOP C Pentagram of the Ages -4 +{4} Artifact {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. ICE R, 5ED R, 6ED R, ME4 U Pentarch Paladin -2WWW +{2}{W}{W}{W} Creature - Human Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -50754,7 +51444,7 @@ As Pentarch Paladin enters the battlefield, choose a color. TSP R Pentarch Ward -2W +{2}{W} Enchantment - Aura Enchant creature As Pentarch Ward enters the battlefield, choose a color. @@ -50763,7 +51453,7 @@ Enchanted creature has protection from the chosen color. This effect doesn't rem TSP C Pentavus -7 +{7} Artifact Creature - Construct 0/0 Pentavus enters the battlefield with five +1/+1 counters on it. @@ -50772,21 +51462,21 @@ Pentavus enters the battlefield with five +1/+1 counters on it. MRD R, HOP R, EVT R Penumbra Bobcat -2G +{2}{G} Creature - Cat 2/1 When Penumbra Bobcat is put into a graveyard from the battlefield, put a 2/1 black Cat creature token onto the battlefield. APC C Penumbra Kavu -4G +{4}{G} Creature - Kavu 3/3 When Penumbra Kavu is put into a graveyard from the battlefield, put a 3/3 black Kavu creature token onto the battlefield. APC U Penumbra Spider -2GG +{2}{G}{G} Creature - Spider 2/4 Reach (This creature can block creatures with flying.) @@ -50794,7 +51484,7 @@ When Penumbra Spider is put into a graveyard from the battlefield, put a 2/4 bla TSP C Penumbra Wurm -5GG +{5}{G}{G} Creature - Wurm 6/6 Trample @@ -50802,20 +51492,20 @@ When Penumbra Wurm is put into a graveyard from the battlefield, put a 6/6 black APC R People of the Woods -GG +{G}{G} Creature - Human 1/* People of the Woods's toughness is equal to the number of Forests you control. DRK U Peppersmoke -B +{B} Tribal Instant - Faerie Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. LRW C Peregrine Drake -4U +{4}{U} Creature - Drake 2/3 Flying @@ -50823,7 +51513,7 @@ When Peregrine Drake enters the battlefield, untap up to five lands. USG U Peregrine Mask -1 +{1} Artifact - Equipment Equipped creature has defender, flying, and first strike. Equip {2} @@ -50835,26 +51525,26 @@ When you set this scheme in motion, search your library for a planeswalker card, ARC P Perilous Forays -3GG +{3}{G}{G} Enchantment {1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. RAV U Perilous Myr -2 +{2} Artifact Creature - Myr 1/1 When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player. SOM C Perilous Research -1U +{1}{U} Instant Draw two cards, then sacrifice a permanent. CSP U Perimeter Captain -W +{W} Creature - Human Soldier 0/4 Defender @@ -50862,45 +51552,45 @@ Whenever a creature you control with defender blocks, you may gain 2 life. WWK U Perish -2B +{2}{B} Sorcery Destroy all green creatures. They can't be regenerated. TMP U, 6ED U Perish the Thought -2B +{2}{B} Sorcery Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. ROE C Permafrost Trap -2UU +{2}{U}{U} Instant - Trap If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. WWK U Pernicious Deed -1BG +{1}{B}{G} Enchantment {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. APC R Perplex -1UB +{1}{U}{B} Instant Counter target spell unless its controller discards his or her hand. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV C Persecute -2BB +{2}{B}{B} Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color. USG R, 7ED R, 8ED R, 9ED R Personal Incarnation -3WWW +{3}{W}{W}{W} Creature - Avatar Incarnation 6/6 {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. @@ -50908,20 +51598,20 @@ When Personal Incarnation is put into a graveyard from the battlefield, its owne LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R Personal Tutor -U +{U} Sorcery Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. POR U, ME2 U Persuasion -3UU +{3}{U}{U} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature. ODY R, 10E U Pestermite -2U +{2}{U} Creature - Faerie Rogue 2/1 Flash @@ -50930,14 +51620,14 @@ When Pestermite enters the battlefield, you may tap or untap target permanent. LRW C Pestilence -2BB +{2}{B}{B} Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, USG C, 6ED U, BRB U Pestilence Demon -5BBB +{5}{B}{B}{B} Creature - Demon 7/6 Flying @@ -50945,14 +51635,14 @@ Flying ROE R Pestilence Rats -2B +{2}{B} Creature - Rat */3 Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) ICE C Pestilent Kathari -2B +{2}{B} Creature - Bird Warrior 1/1 Flying @@ -50960,8 +51650,15 @@ Deathtouch (Any amount of damage this deals to a creature is enough to destroy i {2}{R}: Pestilent Kathari gains first strike until end of turn. CON C +Pestilent Souleater +{5} +Artifact Creature - Insect +3/3 +{B/P}: Pestilent Souleater gains infect until end of turn. ({B/P} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH C + Petalmane Baku -1G +{1}{G} Creature - Spirit 1/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. @@ -50969,20 +51666,20 @@ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalman BOK C Petals of Insight -4U +{4}{U} Sorcery - Arcane Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. CHK U Petra Sphinx -2WWW +{2}{W}{W}{W} Creature - Sphinx 3/4 {T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. LEG R, CHR R, MED R Petradon -6RR +{6}{R}{R} Creature - Nightmare Beast 5/6 When Petradon enters the battlefield, exile two target lands. @@ -50991,15 +51688,15 @@ When Petradon leaves the battlefield, return the exiled cards to the battlefield TOR R Petrahydrox -3{U/R} +{3}{U/R} Creature - Weird 3/3 -({u/r} can be paid with either {U} or {R}.) +({U/R} can be paid with either {U} or {R}.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. GPT C Petravark -3R +{3}{R} Creature - Nightmare Beast 2/2 When Petravark enters the battlefield, exile target land. @@ -51013,7 +51710,7 @@ Land ODY R Petrified Plating -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. @@ -51021,7 +51718,7 @@ Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and ex FUT C Petrified Wood-Kin -6G +{6}{G} Creature - Elemental Warrior 3/3 Petrified Wood-Kin can't be countered. @@ -51030,14 +51727,14 @@ Protection from instants GPT R Pewter Golem -5 +{5} Artifact Creature - Golem 4/2 {1}{B}: Regenerate Pewter Golem. MRD C Phage the Untouchable -3BBBB +{3}{B}{B}{B}{B} Legendary Creature - Zombie Minion 4/4 When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. @@ -51047,13 +51744,13 @@ LGN R, 10E R Phage the Untouchable Avatar Vanguard -Hand 0, life -5 +Hand +0, life -5 Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature. Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature. VG S Phantasmagorian -5BB +{5}{B}{B} Creature - Horror 6/6 When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. @@ -51061,7 +51758,7 @@ Discard three cards: Return Phantasmagorian from your graveyard to your hand. PLC U Phantasmal Abomination -1UU +{1}{U}{U} Creature - Illusion 5/5 Defender @@ -51069,7 +51766,7 @@ When Phantasmal Abomination becomes the target of a spell or ability, sacrifice ROE U Phantasmal Fiend -3B +{3}{B} Creature - Illusion 1/5 {B}: Phantasmal Fiend gets +1/-1 until end of turn. @@ -51077,7 +51774,7 @@ Creature - Illusion ALL C (x2), ME2 C Phantasmal Forces -3U +{3}{U} Creature - Illusion 4/1 Flying @@ -51085,7 +51782,7 @@ At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 C Phantasmal Mount -1U +{1}{U} Creature - Illusion Horse 1/1 Flying @@ -51093,7 +51790,7 @@ Flying ICE U, ME2 C Phantasmal Sphere -1U +{1}{U} Creature - Illusion 0/1 Flying @@ -51102,7 +51799,7 @@ When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token wit ALL R Phantasmal Terrain -UU +{U}{U} Enchantment - Aura Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. @@ -51110,7 +51807,7 @@ Enchanted land is the chosen type. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, INV C, ME4 C Phantatog -1WU +{1}{W}{U} Creature - Atog 1/2 Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. @@ -51118,14 +51815,14 @@ Discard a card: Phantatog gets +1/+1 until end of turn. ODY U Phantom Beast -3U +{3}{U} Creature - Illusion Beast 4/5 When Phantom Beast becomes the target of a spell or ability, sacrifice it. M11 C Phantom Centaur -2GG +{2}{G}{G} Creature - Centaur Spirit 2/0 Protection from black @@ -51134,7 +51831,7 @@ If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 JUD U Phantom Flock -3WW +{3}{W}{W} Creature - Bird Soldier Spirit 0/0 Flying @@ -51143,14 +51840,14 @@ If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 c JUD U Phantom Monster -3U +{3}{U} Creature - Illusion 3/3 Flying LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED C Phantom Nantuko -2G +{2}{G} Creature - Insect Spirit 0/0 Trample @@ -51160,7 +51857,7 @@ If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 JUD R Phantom Nishoba -5GW +{5}{G}{W} Creature - Cat Beast Spirit 0/0 Trample @@ -51170,7 +51867,7 @@ If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 JUD R Phantom Nomad -1W +{1}{W} Creature - Spirit Nomad 0/0 Phantom Nomad enters the battlefield with two +1/+1 counters on it. @@ -51178,7 +51875,7 @@ If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 c JUD C Phantom Tiger -2G +{2}{G} Creature - Cat Spirit 1/0 Phantom Tiger enters the battlefield with two +1/+1 counters on it. @@ -51186,21 +51883,21 @@ If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 c JUD C Phantom Warrior -1UU +{1}{U}{U} Creature - Illusion Warrior 2/2 Phantom Warrior is unblockable. POR R, WTH U, 6ED U, S99 R, 7ED U, 8ED U, 9ED U, 10E U, M10 U Phantom Whelp -1U +{1}{U} Creature - Illusion Hound 2/2 When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) ODY C Phantom Wings -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has flying. @@ -51208,7 +51905,7 @@ Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. WTH C, BOK C Phantom Wurm -4GG +{4}{G}{G} Creature - Wurm Spirit 2/0 Phantom Wurm enters the battlefield with four +1/+1 counters on it. @@ -51216,7 +51913,7 @@ If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 co TSP U Phelddagrif -1GWU +{1}{G}{W}{U} Legendary Creature - Phelddagrif 4/4 {G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. @@ -51225,7 +51922,7 @@ Legendary Creature - Phelddagrif ALL R, MED R Phobian Phantasm -1BB +{1}{B}{B} Creature - Illusion 3/3 Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -51233,20 +51930,20 @@ Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on th CSP U Phosphorescent Feast -2GGG +{2}{G}{G}{G} Sorcery Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. FUT U, EVE U Phthisis -3BBBB +{3}{B}{B}{B}{B} Sorcery Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP U Phylactery Lich -BBB +{B}{B}{B} Creature - Zombie 5/5 As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. @@ -51255,26 +51952,32 @@ When you control no permanents with phylactery counters on them, sacrifice Phyla M11 R Phyresis -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) MBS C +Phyrexia's Core +Land +{T}: Add {1} to your mana pool. +{1}, {T}, Sacrifice an artifact: You gain 1 life. +NPH U + Phyrexian Altar -3 +{3} Artifact Sacrifice a creature: Add one mana of any color to your mana pool. INV R Phyrexian Arena -1BB +{1}{B}{B} Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. APC R, 8ED R, 9ED R, HOP R, PVC R Phyrexian Battleflies -B +{B} Creature - Insect 0/1 Flying @@ -51282,28 +51985,28 @@ Flying INV C, PVC C Phyrexian Bloodstock -4B +{4}{B} Creature - Zombie 3/3 When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. PLS C Phyrexian Boon -2B +{2}{B} Enchantment - Aura Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. ALL C (x2), MED C Phyrexian Broodlings -1BB +{1}{B}{B} Creature - Minion 2/2 {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. ULG C, PVC C Phyrexian Colossus -7 +{7} Artifact Creature - Golem 8/8 Phyrexian Colossus doesn't untap during your untap step. @@ -51312,7 +52015,7 @@ Phyrexian Colossus can't be blocked except by three or more creatures. USG R, 7ED R, 8ED R, PVC R Phyrexian Crusader -1BB +{1}{B}{B} Creature - Zombie Knight 2/2 First strike, protection from red and from white @@ -51320,7 +52023,7 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an MBS R Phyrexian Debaser -3B +{3}{B} Creature - Carrier 2/2 Flying @@ -51328,28 +52031,28 @@ Flying ULG C, PVC C Phyrexian Defiler -2BB +{2}{B}{B} Creature - Carrier 3/3 {T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. ULG U, PVC U Phyrexian Delver -3BB +{3}{B}{B} Creature - Zombie 3/2 When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. INV R Phyrexian Denouncer -1B +{1}{B} Creature - Carrier 1/1 {T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. ULG C, PVC C Phyrexian Devourer -6 +{6} Artifact Creature - Construct 1/1 When Phyrexian Devourer's power is 7 or greater, sacrifice it. @@ -51357,14 +52060,14 @@ Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, ALL R, ME2 U Phyrexian Digester -3 +{3} Artifact Creature - Construct 2/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) MBS C Phyrexian Dreadnought -1 +{1} Artifact Creature - Dreadnought 12/12 Trample @@ -51372,14 +52075,14 @@ When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacri MIR R Phyrexian Driver -2B +{2}{B} Creature - Zombie Mercenary 1/1 When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. NEM C Phyrexian Etchings -BBB +{B}{B}{B} Enchantment Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. @@ -51387,48 +52090,48 @@ When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 CSP R Phyrexian Furnace -1 +{1} Artifact {T}: Exile the bottom card of target player's graveyard. {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. WTH U Phyrexian Gargantua -4BB +{4}{B}{B} Creature - Horror 4/4 When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. APC U, 9ED U, PVC U Phyrexian Ghoul -2B +{2}{B} Creature - Zombie 2/2 Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. USG C, BRB C, HOP C, PVC C Phyrexian Gremlins -2B -Creature - Ouphe +{2}{B} +Creature - Gremlin 1/1 You may choose not to untap Phyrexian Gremlins during your untap step. {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. ATQ C Phyrexian Grimoire -3 +{3} Artifact {4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. TMP R Phyrexian Hulk -6 +{6} Artifact Creature - Golem 5/4 -TMP U, 7ED U, 8ED U, 9ED U, PVC U +TMP U, 7ED U, 8ED U, 9ED U, PVC U, NPH C Phyrexian Hydra -3GG +{3}{G}{G} Creature - Hydra 7/7 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -51436,14 +52139,22 @@ If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 co MBS R Phyrexian Infiltrator -2B +{2}{B} Creature - Minion 2/2 {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) INV R +Phyrexian Ingester +{6}{U} +Creature - Beast +3/3 +Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. +Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. +NPH R + Phyrexian Ironfoot -3 +{3} Snow Artifact Creature - Construct 3/4 Phyrexian Ironfoot doesn't untap during your untap step. @@ -51451,7 +52162,7 @@ Phyrexian Ironfoot doesn't untap during your untap step. CSP U Phyrexian Juggernaut -6 +{6} Artifact Creature - Juggernaut 5/5 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -51459,13 +52170,13 @@ Phyrexian Juggernaut attacks each turn if able. MBS U Phyrexian Lens -3 +{3} Artifact {T}, Pay 1 life: Add one mana of any color to your mana pool. INV R Phyrexian Marauder -X +{X} Artifact Creature - Construct 0/0 Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. @@ -51473,23 +52184,39 @@ Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. VIS R +Phyrexian Metamorph +{3}{U/P} +Artifact Creature - Shapeshifter +0/0 +({U/P} can be paid with either {U} or 2 life.) +You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. +NPH R + Phyrexian Monitor -3B +{3}{B} Creature - Skeleton 2/2 {B}: Regenerate Phyrexian Monitor. UDS C Phyrexian Negator -2B +{2}{B} Creature - Horror 5/5 Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. UDS R, PVC M +Phyrexian Obliterator +{B}{B}{B}{B} +Creature - Horror +5/5 +Trample +Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. +NPH M + Phyrexian Plaguelord -3BB +{3}{B}{B} Creature - Carrier 4/4 {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. @@ -51497,20 +52224,20 @@ Sacrifice a creature: Target creature gets -1/-1 until end of turn. ULG R, 8ED R, PVC R Phyrexian Portal -3 +{3} Artifact {3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it. ALL R, ME2 R Phyrexian Processor -4 +{4} Artifact As Phyrexian Processor enters the battlefield, pay any amount of life. {4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield. USG R, PVC R Phyrexian Prowler -3B +{3}{B} Creature - Zombie Mercenary 3/3 Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) @@ -51518,40 +52245,40 @@ Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until NEM U Phyrexian Purge -2BR +{2}{B}{R} Sorcery Destroy any number of target creatures. Phyrexian Purge costs 3 life more to cast for each target. MIR R Phyrexian Rager -2B +{2}{B} Creature - Horror 2/2 When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. APC C, 10E C, GVL C, MBS C Phyrexian Reaper -4B +{4}{B} Creature - Zombie 3/3 Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. INV C Phyrexian Rebirth -4WW +{4}{W}{W} Sorcery Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way. MBS R Phyrexian Reclamation -B +{B} Enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. ULG U Phyrexian Revoker -2 +{2} Artifact Creature - Horror 2/1 As Phyrexian Revoker enters the battlefield, name a nonland card. @@ -51559,7 +52286,7 @@ Activated abilities of sources with the chosen name can't be activated. MBS R Phyrexian Scuta -3B +{3}{B} Creature - Zombie 3/3 Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) @@ -51567,7 +52294,7 @@ If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters PLS R Phyrexian Slayer -3B +{3}{B} Creature - Minion 2/2 Flying @@ -51575,7 +52302,7 @@ Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that crea INV C Phyrexian Snowcrusher -6 +{6} Snow Artifact Creature - Juggernaut 6/5 Phyrexian Snowcrusher attacks each turn if able. @@ -51583,20 +52310,28 @@ Phyrexian Snowcrusher attacks each turn if able. CSP U Phyrexian Soulgorger -3 +{3} Snow Artifact Creature - Construct 8/8 Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) CSP R Phyrexian Splicer -2 +{2} Artifact {2}, {T}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. TMP U +Phyrexian Swarmlord +{4}{G}{G} +Creature - Insect Horror +4/4 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have. +NPH R + Phyrexian Totem -3 +{3} Artifact {T}: Add {B} to your mana pool. {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. @@ -51610,20 +52345,27 @@ Legendary Land USG R Phyrexian Tribute -2B +{2}{B} Sorcery As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. MIR R Phyrexian Tyranny -UBR +{U}{B}{R} Enchantment Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. PLS R +Phyrexian Unlife +{2}{W} +Enchantment +You don't lose the game for having 0 or less life. +As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) +NPH R + Phyrexian Vatmother -2BB +{2}{B}{B} Creature - Horror 4/5 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -51631,66 +52373,66 @@ At the beginning of your upkeep, you get a poison counter. MBS R Phyrexian Vault -3 +{3} Artifact {2}, {T}, Sacrifice a creature: Draw a card. MIR U, 6ED U, 10E U, PVC U Phyrexian Walker -0 +{0} Artifact Creature - Construct 0/3 VIS C Phyrexian War Beast -3 +{3} Artifact Creature - Beast 3/4 When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. ALL C (x2), MED U Phytohydra -2GWW +{2}{G}{W}{W} Creature - Plant Hydra 1/1 If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. RAV R Pianna, Nomad Captain -1WW +{1}{W}{W} Legendary Creature - Human Nomad 2/2 Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. ODY R Pierce Strider -4 +{4} Artifact Creature - Construct 3/3 When Pierce Strider enters the battlefield, target opponent loses 3 life. MBS U Piety -2W +{2}{W} Instant Blocking creatures get +0/+3 until end of turn. ARN C (x2), 4ED C Piety Charm -W +{W} Instant Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. ONS C Pikemen -1W +{1}{W} Creature - Human Soldier 1/1 First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) DRK C, 4ED C, 5ED C Pilgrim of Justice -2W +{2}{W} Creature - Human Cleric 1/3 Protection from red @@ -51698,7 +52440,7 @@ Protection from red ODY C Pilgrim of Virtue -2W +{2}{W} Creature - Human Cleric 1/3 Protection from black @@ -51706,7 +52448,7 @@ Protection from black ODY C Pilgrim's Eye -3 +{3} Artifact Creature - Thopter 1/1 Flying @@ -51714,7 +52456,7 @@ When Pilgrim's Eye enters the battlefield, you may search your library for a bas WWK C Pili-Pala -2 +{2} Artifact Creature - Scarecrow 1/1 Flying @@ -51722,20 +52464,20 @@ Flying SHM C Pillage -1RR +{1}{R}{R} Sorcery Destroy target artifact or land. It can't be regenerated. ALL U, 6ED U, 7ED U, ME2 U, H10 U Pillaging Horde -2RR +{2}{R}{R} Creature - Human Barbarian 5/5 When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. POR R Pillar Tombs of Aku -2BB +{2}{B}{B} World Enchantment At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. VIS R @@ -51746,13 +52488,13 @@ Land DIS R Pillarfield Ox -3W +{3}{W} Creature - Ox 2/4 ZEN C Pillory of the Sleepless -1WB +{1}{W}{B} Enchantment - Aura Enchant creature Enchanted creature can't attack or block. @@ -51760,7 +52502,7 @@ Enchanted creature has "At the beginning of your upkeep, you lose 1 life." GPT C Pincer Spider -2G +{2}{G} Creature - Spider 2/3 Kicker {3} (You may pay an additional {3} as you cast this spell.) @@ -51769,7 +52511,7 @@ If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on i INV C Pincher Beetles -2G +{2}{G} Creature - Insect 3/1 Shroud (This creature can't be the target of spells or abilities.) @@ -51789,13 +52531,13 @@ Land CHK U Pinpoint Avalanche -3RR +{3}{R}{R} Instant Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. ONS C Pious Kitsune -2W +{2}{W} Creature - Fox Cleric 1/2 At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. @@ -51803,26 +52545,26 @@ At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then i CHK C Pious Warrior -3W +{3}{W} Creature - Human Rebel Warrior 2/3 Whenever Pious Warrior is dealt combat damage, you gain that much life. MMQ C Piper's Melody -G +{G} Sorcery Shuffle any number of target creature cards from your graveyard into your library. ODY U Piracy -UU +{U}{U} Sorcery Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. P02 R, S99 R Piracy Charm -U +{U} Instant Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. PLC C @@ -51835,7 +52577,7 @@ When Piranha Marsh enters the battlefield, target player loses 1 life. ZEN C Pirate Ship -4U +{4}{U} Creature - Human Pirate 4/3 Pirate Ship can't attack unless defending player controls an Island. @@ -51844,7 +52586,7 @@ When you control no Islands, sacrifice Pirate Ship. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S Piston Sledge -3 +{3} Artifact - Equipment When Piston Sledge enters the battlefield, attach it to target creature you control. Equipped creature gets +3/+1. @@ -51852,13 +52594,13 @@ Equip-Sacrifice an artifact. MBS U Pistus Strike -2G +{2}{G} Instant Destroy target creature with flying. Its controller gets a poison counter. MBS C Pit Imp -B +{B} Creature - Imp 0/1 Flying @@ -51866,14 +52608,14 @@ Flying TMP C Pit Keeper -1B +{1}{B} Creature - Human Wizard 2/1 When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. TSP C Pit Raptor -2BB +{2}{B}{B} Creature - Bird Mercenary 4/3 Flying, first strike @@ -51881,14 +52623,14 @@ At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. PCY U Pit Scorpion -2B +{2}{B} Creature - Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) LEG C, 4ED C, 5ED C Pit Spawn -4BBB +{4}{B}{B}{B} Creature - Demon 6/4 First strike @@ -51897,13 +52639,13 @@ Whenever Pit Spawn deals damage to a creature, exile that creature. EXO R Pit Trap -2 +{2} Artifact {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. ICE U, USG U, 7ED U Pitchstone Wall -2R +{2}{R} Creature - Wall 2/5 Defender (This creature can't attack.) @@ -51911,21 +52653,29 @@ Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, retur TOR U Pitfall Trap -2W +{2}{W} Instant - Trap If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying. ZEN U +Pith Driller +{4}{B/P} +Artifact Creature - Horror +2/4 +({B/P} can be paid with either {B} or 2 life.) +When Pith Driller enters the battlefield, put a -1/-1 counter on target creature. +NPH C + Pithing Needle -1 +{1} Artifact As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. SOK R, 10E R, M10 R Pixie Queen -2GG +{2}{G}{G} Creature - Faerie 1/1 Flying @@ -51933,20 +52683,20 @@ Flying LEG R Plagiarize -3U +{3}{U} Instant Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. TOR R, 9ED R, 10E R Plague Beetle -B +{B} Creature - Insect 1/1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) ULG C, 7ED C, 8ED C, 9ED C, 10E C Plague Boiler -3 +{3} Artifact At the beginning of your upkeep, put a plague counter on Plague Boiler. {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. @@ -51954,7 +52704,7 @@ When Plague Boiler has three or more plague counters on it, sacrifice it. If you RAV R Plague Dogs -4B +{4}{B} Creature - Zombie Hound 3/3 When Plague Dogs is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn. @@ -51962,14 +52712,14 @@ When Plague Dogs is put into a graveyard from the battlefield, all creatures get UDS U Plague Fiend -1B +{1}{B} Creature - Insect 1/1 Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. PCY C Plague Myr -2 +{2} Artifact Creature - Myr 1/1 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -51977,21 +52727,21 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an MBS U Plague Rats -2B +{2}{B} Creature - Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C Plague Sliver -2BB +{2}{B}{B} Creature - Sliver 5/5 All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." TSP R Plague Spitter -2B +{2}{B} Creature - Horror 2/2 At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. @@ -51999,13 +52749,13 @@ When Plague Spitter is put into a graveyard from the battlefield, Plague Spitter INV U Plague Spores -4BR +{4}{B}{R} Sorcery Destroy target nonblack creature and target land. They can't be regenerated. INV C Plague Stinger -1B +{1}{B} Creature - Insect Horror 1/1 Flying @@ -52013,40 +52763,40 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an SOM C Plague Wind -7BB +{7}{B}{B} Sorcery Destroy all creatures you don't control. They can't be regenerated. PCY R, 8ED R, 9ED R, 10E R Plague Witch -1B +{1}{B} Creature - Elf Spellshaper 1/1 {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. NEM C Plague of Vermin -6B +{6}{B} Sorcery Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way. SHM R Plaguebearer -1B +{1}{B} Creature - Zombie 1/1 {X}{X}{B}: Destroy target nonblack creature with converted mana cost X. EXO R Plagued Rusalka -B +{B} Creature - Spirit 1/1 {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. GPT U Plaguemaw Beast -3GG +{3}{G}{G} Creature - Beast 4/3 {T}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) @@ -52055,109 +52805,109 @@ MBS U Plains Basic Land - Plains W -LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x2), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2) +LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x2), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2) Planar Birth -1W +{1}{W} Sorcery Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. USG R Planar Chaos -2R +{2}{R} Enchantment At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. JUD U Planar Cleansing -3WWW +{3}{W}{W}{W} Sorcery Destroy all nonland permanents. M10 R Planar Collapse -1W +{1}{W} Enchantment At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated. ULG R Planar Despair -3BB +{3}{B}{B} Sorcery Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. APC R Planar Gate -6 +{6} Artifact Creature spells you cast cost up to {2} less to cast. LEG R, ME4 U Planar Guide -W +{W} Creature - Human Cleric 1/1 {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. LGN R Planar Overlay -2U +{2}{U} Sorcery Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. PLS R Planar Portal -6 +{6} Artifact {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. INV R, 8ED R Planar Void -B +{B} Enchantment Whenever another card is put into a graveyard from anywhere, exile that card. USG U Planeswalker's Favor -2G +{2}{G} Enchantment {3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. PLS R Planeswalker's Fury -2R +{2}{R} Enchantment {3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. PLS R Planeswalker's Mirth -2W +{2}{W} Enchantment {3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. PLS R Planeswalker's Mischief -2U +{2}{U} Enchantment {3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. PLS R Planeswalker's Scorn -2B +{2}{B} Enchantment {3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. PLS R Plant Elemental -1G +{1}{G} Creature - Plant Elemental 3/4 When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. POR U Plasma Elemental -5U +{5}{U} Creature - Elemental 4/1 Plasma Elemental is unblockable. @@ -52168,7 +52918,7 @@ Land - Mountain Plains LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R Plated Geopede -1R +{1}{R} Creature - Insect 1/1 First strike @@ -52176,7 +52926,7 @@ Landfall - Whenever a land enters the battlefield under your control, Plated Geo ZEN C Plated Pegasus -2W +{2}{W} Creature - Pegasus 1/2 Flash (You may cast this spell any time you could cast an instant.) @@ -52185,47 +52935,47 @@ If a spell would deal damage to a creature or player, prevent 1 damage that spel TSP U Plated Rootwalla -4G +{4}{G} Creature - Lizard 3/3 {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. EXO C, BRB C Plated Seastrider -UU +{U}{U} Creature - Beast 1/4 SOM C Plated Slagwurm -4GGG +{4}{G}{G}{G} Creature - Wurm 8/8 Plated Slagwurm can't be the target of spells or abilities your opponents control. MRD R, GVL R Plated Sliver -W +{W} Creature - Sliver 1/1 All Sliver creatures get +0/+1. LGN C Plated Spider -4G +{4}{G} Creature - Spider 4/4 Reach (This creature can block creatures with flying.) UDS C, BTD C Plated Wurm -4G +{4}{G} Creature - Wurm 4/5 P02 C Platinum Angel -7 +{7} Artifact Creature - Angel 4/4 Flying @@ -52239,14 +52989,14 @@ If you control an artifact, a creature, an enchantment, and a land, you can't lo VG S (x2) Platinum Emperion -8 +{8} Artifact Creature - Golem 8/8 Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) SOM M Plaxcaster Frogling -1GU +{1}{G}{U} Creature - Frog Mutant 0/0 Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -52254,7 +53004,7 @@ Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. W DIS U Plaxmanta -1U +{1}{U} Creature - Beast 2/2 Flash @@ -52263,7 +53013,7 @@ When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast DIS U Pledge of Loyalty -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. @@ -52275,26 +53025,26 @@ When you set this scheme in motion, the next time you would set a scheme in moti ARC P Plover Knights -3WW +{3}{W}{W} Creature - Kithkin Knight 3/3 Flying, first strike -LRW C +LRW C, DDG C Plow Through Reito -1W +{1}{W} Instant - Arcane Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. SOK C Plow Under -3GG +{3}{G}{G} Sorcery Put two target lands on top of their owners' libraries. UDS R, 8ED R Plumes of Peace -1WU +{1}{W}{U} Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. @@ -52310,46 +53060,46 @@ Defender, flying SHM U Plummet -1G +{1}{G} Instant Destroy target creature with flying. ARC C, M11 C Plunder -4R +{4}{R} Sorcery Destroy target artifact or land. Suspend 4-{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP C Plunge into Darkness -1B +{1}{B} Instant Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.) 5DN R Poison Arrow -4BB +{4}{B}{B} Sorcery Destroy target nonblack creature. You gain 3 life. PTK U Poison the Well -2{B/R}{B/R} +{2}{B/R}{B/R} Sorcery Destroy target land. Poison the Well deals 2 damage to that land's controller. SHM C Poisonbelly Ogre -4B +{4}{B} Creature - Ogre Warrior 3/3 Whenever another creature enters the battlefield, its controller loses 1 life. GPT C Polar Kraken -8UUU +{8}{U}{U}{U} Creature - Kraken 11/11 Trample @@ -52358,26 +53108,26 @@ Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age ICE R, MED R Political Trickery -2U +{2}{U} Sorcery Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) MIR R Pollen Lullaby -1W +{1}{W} Instant Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW U Pollen Remedy -W +{W} Instant Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead. PLS C Pollenbright Wings -4GW +{4}{G}{W} Enchantment - Aura Enchant creature Enchanted creature has flying. @@ -52385,7 +53135,7 @@ Whenever enchanted creature deals combat damage to a player, put that many 1/1 g RAV U Polluted Bonds -3BB +{3}{B}{B} Enchantment Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. SHM R @@ -52403,26 +53153,26 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG C, BRB C, BTD C, GVL C Polymorph -3U +{3}{U} Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. MIR R, 6ED R, 9ED R, M10 R Ponder -U +{U} Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. LRW C, M10 C Pongify -U +{U} Instant Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. PLC U Pooling Venom -1B +{1}{B} Enchantment - Aura Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. @@ -52435,35 +53185,43 @@ At the beginning of your end step, put the cards in your hand on the bottom of y Whenever you roll {C}, reveal the top three cards of your planar deck. Each of the revealed cards' {C} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. HOP C +Porcelain Legionnaire +{2}{W/P} +Artifact Creature - Soldier +3/1 +({W/P} can be paid with either {W} or 2 life.) +First strike +NPH C + Porphyry Nodes -W +{W} Enchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes. PLC R Port Inspector -1U +{1}{U} Creature - Human 1/2 Whenever Port Inspector becomes blocked, you may look at defending player's hand. MMQ C Portcullis -4 +{4} Artifact Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. STH R Portent -U +{U} Sorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. ICE C, 5ED C, ME2 C Possessed Aven -2UU +{2}{U}{U} Creature - Bird Soldier Horror 3/3 Flying @@ -52471,7 +53229,7 @@ Threshold - As long as seven or more cards are in your graveyard, Possessed Aven TOR R Possessed Barbarian -2RR +{2}{R}{R} Creature - Human Barbarian Horror 3/3 First strike @@ -52479,7 +53237,7 @@ Threshold - As long as seven or more cards are in your graveyard, Possessed Barb TOR R Possessed Centaur -2GG +{2}{G}{G} Creature - Centaur Horror 3/3 Trample @@ -52487,7 +53245,7 @@ Threshold - As long as seven or more cards are in your graveyard, Possessed Cent TOR R Possessed Nomad -2WW +{2}{W}{W} Creature - Human Nomad Horror 3/3 Vigilance @@ -52495,28 +53253,35 @@ Threshold - As long as seven or more cards are in your graveyard, Possessed Noma TOR R Possessed Portal -8 +{8} Artifact If a player would draw a card, that player skips that draw instead. At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. 5DN R +Postmortem Lunge +{X}{B/P} +Sorcery +({B/P} can be paid with either {B} or 2 life.) +Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. +NPH U + Poultice Sliver -2W +{2}{W} Creature - Sliver 2/2 All Slivers have "{2}, {T}: Regenerate target Sliver." PLC C Pouncing Jaguar -G +{G} Creature - Cat 2/2 Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) USG C Pouncing Kavu -1R +{1}{R} Creature - Kavu 1/1 Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) @@ -52525,7 +53290,7 @@ If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters o INV C Pouncing Wurm -3G +{3}{G} Creature - Wurm 3/3 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) @@ -52533,64 +53298,64 @@ If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters PLC U Powder Keg -2 +{2} Artifact At the beginning of your upkeep, you may put a fuse counter on Powder Keg. {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. UDS R Power Armor -4 +{4} Artifact Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. INV U, PVC U Power Artifact -UU +{U}{U} Enchantment - Aura Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. ATQ U, ME4 R Power Conduit -2 +{2} Artifact {T}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature. MRD U Power Leak -1U +{1}{U} Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. LEA C, LEB C, 2ED C, 3ED C, 4ED C Power Matrix -4 +{4} Artifact {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. MMQ R Power Sink -XU +{X}{U} Instant Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED U, TMP C, USG C, 6ED U, BTD C Power Struggle -2UUU +{2}{U}{U}{U} Enchantment At the beginning of each player's upkeep, exchange control of a target artifact, creature or land that player controls, chosen at random, and a random target permanent that shares one of those types with it a player who is his or her opponent chosen at random. ASTRAL S Power Surge -RR +{R}{R} Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. LEA R, LEB R, 2ED R, 3ED R, 4ED R Power Taint -1U +{1}{U} Enchantment - Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. @@ -52598,43 +53363,49 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG C Power of Fire -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." SHM C Powerleech -GG +{G}{G} Enchantment Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. ATQ U Powerstone Minefield -2RW +{2}{R}{W} Enchantment Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. APC R Pox -BBB +{B}{B}{B} Sorcery Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. ICE R, 5ED R, MED R Pradesh Gypsies -2G +{2}{G} Creature - Human Nomad 1/1 {1}{G}, {T}: Target creature gets -2/-0 until end of turn. LEG U, 4ED C, 5ED C, 6ED C Praetor's Counsel -5GGG +{5}{G}{G}{G} Sorcery Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. MBS M +Praetor's Grasp +{1}{B}{B} +Sorcery +Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled. +NPH R + Prahv, Spires of Order Land {T}: Add {1} to your mana pool. @@ -52642,7 +53413,7 @@ Land DIS U Preacher -1WW +{1}{W}{W} Creature - Human Cleric 1/1 You may choose not to untap Preacher during your untap step. @@ -52650,13 +53421,13 @@ You may choose not to untap Preacher during your untap step. DRK R, MED R Precognition -4U +{4}{U} Enchantment At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. TMP R Precursor Golem -5 +{5} Artifact Creature - Golem 3/3 When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. @@ -52664,7 +53435,7 @@ Whenever a player casts an instant or sorcery spell that targets only a single G SOM R Predator Dragon -3RRR +{3}{R}{R}{R} Creature - Dragon 4/4 Flying, haste @@ -52672,59 +53443,59 @@ Devour 2 (As this enters the battlefield, you may sacrifice any number of creatu ALA R Predator's Strike -1G +{1}{G} Instant Target creature gets +3/+3 and gains trample until end of turn. MRD C Predator, Flagship -5 +{5} Legendary Artifact {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying. NEM R Predatory Advantage -3RG +{3}{R}{G} Enchantment At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. ARB R Predatory Focus -3GG +{3}{G}{G} Sorcery You may have creatures you control assign their combat damage this turn as though they weren't blocked. GPT U Predatory Hunger -G +{G} Enchantment - Aura Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. EXO C Predatory Nightstalker -3BB +{3}{B}{B} Creature - Nightstalker 3/2 When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. P02 U Predatory Urge -3G +{3}{G} Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." ZEN R Predict -1U +{1}{U} Instant Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. ODY U Preeminent Captain -2W +{2}{W} Creature - Kithkin Soldier 2/2 First strike @@ -52732,90 +53503,90 @@ Whenever Preeminent Captain attacks, you may put a Soldier creature card from yo MOR R Preemptive Strike -1U +{1}{U} Instant Counter target creature spell. PTK C Preferred Selection -2GG +{2}{G}{G} Enchantment At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. MIR R Premature Burial -1B +{1}{B} Sorcery Destroy target nonblack creature that entered the battlefield since your last turn ended. TSP U Preordain -U +{U} Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) M11 C Presence of Gond -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield." SHM C Presence of the Master -3W +{3}{W} Enchantment Whenever a player casts an enchantment spell, counter it. LEG U, USG U Presence of the Wise -2WW +{2}{W}{W} Sorcery You gain 2 life for each card in your hand. SOK U Pretender's Claim -1B +{1}{B} Enchantment - Aura Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. MMQ U Prey's Vengeance -G +{G} Instant Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE U Price of Glory -2R +{2}{R} Enchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. ODY U Price of Progress -1R +{1}{R} Instant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. EXO U, H10 U Prickly Boggart -B +{B} Creature - Goblin Rogue 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) MOR C Pride of Lions -3GG +{3}{G}{G} Creature - Cat 4/4 You may have Pride of Lions assign its combat damage as though it weren't blocked. S99 U, 7ED U Pride of the Clouds -WU +{W}{U} Creature - Elemental Cat 1/1 Flying @@ -52824,28 +53595,35 @@ Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white DIS R Priest of Gix -2B +{2}{B} Creature - Human Cleric Minion 2/1 When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. USG U, PVC U Priest of Titania -1G +{1}{G} Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool for each Elf on the battlefield. USG C +Priest of Urabrask +{2}{R} +Creature - Human Cleric +2/1 +When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool. +NPH U + Priest of Yawgmoth -1B +{1}{B} Creature - Human Cleric 1/2 {T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. ATQ C Priests of Norn -2W +{2}{W} Creature - Cleric 1/4 Vigilance @@ -52853,7 +53631,7 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an MBS C Primal Bellow -G +{G} Instant Target creature gets +1/+1 until end of turn for each Forest you control. ZEN U @@ -52866,7 +53644,7 @@ As Primal Beyond enters the battlefield, you may reveal an Elemental card from y MOR R Primal Boost -2G +{2}{G} Instant Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) @@ -52874,14 +53652,14 @@ When you cycle Primal Boost, you may have target creature get +1/+1 until end of ONS U Primal Clay -4 +{4} Artifact Creature - Shapeshifter */* As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. ATQ U, 3ED R, 4ED R, 5ED R, 6ED R, ME4 C Primal Cocoon -G +{G} Enchantment - Aura Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. @@ -52889,53 +53667,53 @@ When enchanted creature attacks or blocks, sacrifice Primal Cocoon. M11 C Primal Command -3GG +{3}{G}{G} Sorcery Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. LRW R, ARC R Primal Forcemage -2G +{2}{G} Creature - Elf Shaman 2/2 Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. TSP U Primal Frenzy -G +{G} Enchantment - Aura Enchant creature Enchanted creature has trample. ODY C Primal Growth -2G +{2}{G} Sorcery Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. PLS C Primal Order -2GG +{2}{G}{G} Enchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. HML R, 5ED R, MED R Primal Plasma -3U +{3}{U} Creature - Elemental Shapeshifter */* As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. PLC C Primal Rage -1G +{1}{G} Enchantment Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) STH U, 10E U Primal Whisperer -4G +{4}{G} Creature - Elf Soldier 2/2 Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. @@ -52943,7 +53721,7 @@ Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it fac LGN R Primalcrux -GGGGGG +{G}{G}{G}{G}{G}{G} Creature - Elemental */* Trample @@ -52951,27 +53729,27 @@ Chroma - Primalcrux's power and toughness are each equal to the number of green EVE R Primeval Force -2GGG +{2}{G}{G}{G} Creature - Elemental 8/8 When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. POR R, 8ED R Primeval Light -3G +{3}{G} Sorcery Destroy all enchantments target player controls. GPT U Primeval Shambler -4B +{4}{B} Creature - Horror Mercenary 3/3 {B}: Primeval Shambler gets +1/+1 until end of turn. MMQ U, 8ED U Primeval Titan -4GG +{4}{G}{G} Creature - Giant 6/6 Trample @@ -52979,20 +53757,20 @@ Whenever Primeval Titan enters the battlefield or attacks, you may search your l M11 M Primitive Etchings -2GG +{2}{G}{G} Enchantment Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. SCG R Primitive Justice -1R +{1}{R} Sorcery As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. ALL U, ME4 U Primoc Escapee -6U +{6}{U} Creature - Bird Beast 4/4 Flying @@ -53000,7 +53778,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) LGN U Primordial Ooze -R +{R} Creature - Ooze 1/1 Primordial Ooze attacks each turn if able. @@ -53008,34 +53786,34 @@ At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then yo LEG U, CHR U, 5ED U Primordial Sage -4GG +{4}{G}{G} Creature - Spirit 4/5 Whenever you cast a creature spell, you may draw a card. RAV R Prince of Thralls -4UBBR +{4}{U}{B}{B}{R} Creature - Demon 7/7 Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. ALA M Princess Lucrezia -3UUB +{3}{U}{U}{B} Legendary Creature - Human Wizard 5/4 {T}: Add {U} to your mana pool. LEG U, ME3 U Prismatic Boon -XWU +{X}{W}{U} Instant Choose a color. X target creatures gain protection from the chosen color until end of turn. MIR U Prismatic Circle -2W +{2}{W} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. @@ -53043,42 +53821,42 @@ As Prismatic Circle enters the battlefield, choose a color. MIR C Prismatic Dragon -2WW +{2}{W}{W} Creature - Dragon 2/3 Flying At the beginning of your upkeep, Prismatic Dragon becomes a color chosen at random. (This effect lasts indefinitely.) -2: Prismatic Dragon becomes a color chosen at random. (This effect lasts indefinitely.) +[2] Prismatic Dragon becomes a color chosen at random. (This effect lasts indefinitely.) ASTRAL S Prismatic Lace -U +{U} Instant Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) MIR R Prismatic Lens -2 +{2} Artifact {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. TSP C Prismatic Omen -1G +{1}{G} Enchantment Lands you control are every basic land type in addition to their other types. SHM R Prismatic Strands -2W +{2}{W} Instant Prevent all damage that sources of the color of your choice would deal this turn. Flashback-Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD C Prismatic Ward -1W +{1}{W} Enchantment - Aura Enchant creature As Prismatic Ward enters the battlefield, choose a color. @@ -53086,7 +53864,7 @@ Prevent all damage that would be dealt to enchanted creature by sources of the c ICE C, 5ED C Prismwake Merrow -2U +{2}{U} Creature - Merfolk Wizard 2/1 Flash @@ -53094,7 +53872,7 @@ When Prismwake Merrow enters the battlefield, target permanent becomes the color SHM C Prison Barricade -1W +{1}{W} Creature - Wall 1/3 Defender (This creature can't attack.) @@ -53103,7 +53881,7 @@ If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter o INV C Prison Term -1WW +{1}{W}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. @@ -53111,7 +53889,7 @@ Whenever a creature enters the battlefield under an opponent's control, you may SHM U, HOP U Pristine Angel -4WW +{4}{W}{W} Creature - Angel 4/4 Flying @@ -53119,8 +53897,14 @@ As long as Pristine Angel is untapped, it has protection from artifacts and from Whenever you cast a spell, you may untap Pristine Angel. DST R +Pristine Talisman +{3} +Artifact +{T}: Add {1} to your mana pool. You gain 1 life. +NPH C + Private Research -U +{U} Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. @@ -53128,21 +53912,21 @@ When enchanted creature is put into a graveyard, draw a card for each page count UDS U Privileged Position -2{G/W}{G/W}{G/W} +{2}{G/W}{G/W}{G/W} Enchantment -({g/w} can be paid with either {G} or {W}.) +({G/W} can be paid with either {G} or {W}.) Other permanents you control can't be the targets of spells or abilities your opponents control. RAV R Prized Unicorn -3G +{3}{G} Creature - Unicorn 2/2 All creatures able to block Prized Unicorn do so. M10 U, M11 U Probe -2U +{2}{U} Sorcery Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. @@ -53150,21 +53934,21 @@ If Probe was kicked, target player discards two cards. INV C Proclamation of Rebirth -2W +{2}{W} Sorcery Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) DIS R Prodigal Pyromancer -2R +{2}{R} Creature - Human Wizard 1/1 {T}: Prodigal Pyromancer deals 1 damage to target creature or player. PLC C, 10E C, M10 U, M11 U Prodigal Sorcerer -2U +{2}{U} Creature - Human Wizard 1/1 {T}: Prodigal Sorcerer deals 1 damage to target creature or player. @@ -53172,24 +53956,24 @@ LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, 7ED C, TSB S, ME4 Prodigal Sorcerer Avatar Vanguard -Hand 0, life +5 +Hand +0, life +5 At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. VG S (x2) Profane Command -XBB +{X}{B}{B} Sorcery Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) LRW R, HOP R Profane Prayers -2BB +{2}{B}{B} Sorcery Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. ONS C Progenitus -WWUUBBRRGG +{W}{W}{U}{U}{B}{B}{R}{R}{G}{G} Legendary Creature - Hydra Avatar 10/10 Protection from everything @@ -53197,79 +53981,79 @@ If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and CON M Prohibit -1U +{1}{U} Instant Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. INV C Promise of Bunrei -2W +{2}{W} Enchantment When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. SOK R Promise of Power -2BBB +{2}{B}{B}{B} Sorcery Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. Entwine {4} (Choose both if you pay the entwine cost.) MRD R, DVD R Promised Kannushi -G +{G} Creature - Human Druid 1/1 Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) SOK C Propaganda -2U +{2}{U} Enchantment Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. TMP U Proper Burial -3W +{3}{W} Enchantment Whenever a creature you control is put into a graveyard from the battlefield, you gain life equal to that creature's toughness. DIS R Prophecy -W +{W} Sorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. HML C Prophetic Bolt -3UR +{3}{U}{R} Instant -Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. +Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. APC R Prophetic Prism -2 +{2} Artifact When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color to your mana pool. ROE C Prosperity -XU +{X}{U} Sorcery Each player draws X cards. VIS U, POR R, 6ED U Protean Hulk -5GG +{5}{G}{G} Creature - Beast 6/6 When Protean Hulk is put into a graveyard from the battlefield, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. DIS R Protean Hydra -XG +{X}{G} Creature - Hydra 0/0 Protean Hydra enters the battlefield with X +1/+1 counters on it. @@ -53278,20 +54062,20 @@ Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters o M10 M, M11 R Protective Bubble -3U +{3}{U} Enchantment - Aura Enchant creature Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) LRW C Protective Sphere -2W +{2}{W} Enchantment {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) INV C Proteus Machine -3 +{3} Artifact Creature - Shapeshifter 2/2 Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -53299,80 +54083,80 @@ When Proteus Machine is turned face up, it becomes the creature type of your cho SCG U Proteus Staff -3 +{3} Artifact {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery. MRD R Protomatter Powder -2U +{2}{U} Artifact {4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. ALA U Prototype Portal -4 +{4} Artifact Imprint - When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. SOM R Provoke -1G +{1}{G} Instant Untap target creature you don't control. That creature blocks this turn if able. Draw a card. STH C Prowess of the Fair -1B +{1}{B} Tribal Enchantment - Elf Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. LRW U Prowling Nightstalker -3B +{3}{B} Creature - Nightstalker 2/2 Prowling Nightstalker can't be blocked except by black creatures. P02 C, ME4 C Prowling Pangolin -3BB +{3}{B}{B} Creature - Anteater Beast 6/5 When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. ONS U Psionic Blast -2U +{2}{U} Instant Psionic Blast deals 4 damage to target creature or player and 2 damage to you. LEA U, LEB U, 2ED U, TSB S Psionic Entity -4U +{4}{U} Creature - Illusion 2/2 {T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. LEG R, 4ED R Psionic Gift -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." ODY C Psionic Sliver -4U +{4}{U} Creature - Sliver 2/2 All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." TSP R Psychatog -1UB +{1}{U}{B} Creature - Atog 1/2 Discard a card: Psychatog gets +1/+1 until end of turn. @@ -53380,27 +54164,33 @@ Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. ODY U Psychic Allergy -3UU +{3}{U}{U} Enchantment As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. DRK R +Psychic Barrier +{U}{U} +Instant +Counter target creature spell. Its controller loses 1 life. +NPH C + Psychic Battle -3UU +{3}{U}{U} Enchantment Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. INV R Psychic Drain -XUB +{X}{U}{B} Sorcery Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. RAV U Psychic Membrane -2U +{2}{U} Creature - Wall 0/3 Defender (This creature can't attack.) @@ -53408,13 +54198,13 @@ Whenever Psychic Membrane blocks, you may draw a card. MRD U Psychic Miasma -1B +{1}{B} Sorcery Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. SOM C Psychic Overload -3U +{3}{U} Enchantment - Aura Enchant permanent When Psychic Overload enters the battlefield, tap enchanted permanent. @@ -53423,7 +54213,7 @@ Enchanted permanent has "Discard two artifact cards: Untap this permanent." DST U Psychic Possession -2UU +{2}{U}{U} Enchantment - Aura Enchant opponent Skip your draw step. @@ -53431,65 +54221,71 @@ Whenever enchanted opponent draws a card, you may draw a card. DIS R Psychic Puppetry -1U +{1}{U} Instant - Arcane You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK C Psychic Purge -U +{U} Sorcery Psychic Purge deals 1 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. LEG C, MED U Psychic Spear -B +{B} Sorcery Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. BOK C +Psychic Surgery +{1}{U} +Enchantment +Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order. +NPH R + Psychic Theft -1U +{1}{U} Sorcery Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. PCY R Psychic Trance -2UU +{2}{U}{U} Instant Until end of turn, Wizards you control gain "{T}: Counter target spell." ONS R Psychic Transfer -4U +{4}{U} Sorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. MIR R, 6ED R, S99 R Psychic Venom -1U +{1}{U} Enchantment - Aura Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, MED C Psychic Vortex -2UU +{2}{U}{U} Enchantment Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand. WTH R Psychogenic Probe -2 +{2} Artifact Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. MRD R Psychosis Crawler -5 +{5} Artifact Creature - Horror */* Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. @@ -53497,28 +54293,28 @@ Whenever you draw a card, each opponent loses 1 life. MBS R Psychotic Episode -1BB +{1}{B}{B} Sorcery Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TSP C Psychotic Fury -1R +{1}{R} Instant Target multicolored creature gains double strike until end of turn. Draw a card. DIS C Psychotic Haze -2BB +{2}{B}{B} Instant Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR C Psychotrope Thallid -2G +{2}{G} Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. @@ -53527,7 +54323,7 @@ Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling PLC U Pteron Ghost -1W +{1}{W} Creature - Spirit 1/1 Flying @@ -53535,37 +54331,37 @@ Sacrifice Pteron Ghost: Regenerate target artifact. DST C Puca's Mischief -3U +{3}{U} Enchantment At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. SHM R Puffer Extract -5 +{5} Artifact {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. MMQ U Pull Under -5B +{5}{B} Instant - Arcane Target creature gets -5/-5 until end of turn. CHK C Pull from Eternity -W +{W} Instant Put target face-up exiled card into its owner's graveyard. TSP U Pulling Teeth -1B +{1}{B} Sorcery Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR C Pulmonic Sliver -3WW +{3}{W}{W} Creature - Sliver 3/3 All Sliver creatures have flying. @@ -53573,7 +54369,7 @@ All Slivers have "If this permanent would be put into a graveyard, you may put i TSP R Pulsating Illusion -4U +{4}{U} Creature - Illusion 0/1 Flying @@ -53581,96 +54377,96 @@ Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this a ODY U Pulse Tracker -B +{B} Creature - Vampire Rogue 1/1 Whenever Pulse Tracker attacks, each opponent loses 1 life. WWK C Pulse of Llanowar -3G +{3}{G} Enchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. INV U Pulse of the Dross -1BB +{1}{B}{B} Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. DST R Pulse of the Fields -1WW +{1}{W}{W} Instant You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. DST R Pulse of the Forge -1RR +{1}{R}{R} Instant Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. DST R Pulse of the Grid -1UU +{1}{U}{U} Instant Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. DST R Pulse of the Tangle -1GG +{1}{G}{G} Sorcery Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. DST R Pulsemage Advocate -2W +{2}{W} Creature - Human Cleric 1/3 {T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. JUD R Pulverize -4RR +{4}{R}{R} Sorcery You may sacrifice two Mountains rather than pay Pulverize's mana cost. Destroy all artifacts. MMQ R Puncture Blast -2R +{2}{R} Instant Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to target creature or player. EVE C Puncture Bolt -1R +{1}{R} Instant Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. SHM C Puncturing Light -1W +{1}{W} Instant Destroy target attacking or blocking creature with power 3 or less. ROE C Punish Ignorance -WUUB +{W}{U}{U}{B} Instant Counter target spell. Its controller loses 3 life and you gain 3 life. ALA R Punishing Fire -1R +{1}{R} Instant Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. -ZEN U +ZEN U, DDG U Puppet Conjurer -1B +{1}{B} Artifact Creature - Human Wizard 1/2 {U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. @@ -53678,33 +54474,33 @@ At the beginning of your upkeep, sacrifice a Homunculus. ALA U Puppet Master -UUU +{U}{U}{U} Enchantment - Aura Enchant creature When enchanted creature is put into a graveyard, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand. LEG U, CHR U Puppet Strings -3 +{3} Artifact {2}, {T}: You may tap or untap target creature. TMP U, PVC U Puppet's Verdict -1RR +{1}{R}{R} Instant Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. MMQ R Puppeteer -2U +{2}{U} Creature - Human Wizard 1/2 {U}, {T}: You may tap or untap target creature. ODY U, 8ED U, 9ED U, 10E U Puppeteer Clique -3BB +{3}{B}{B} Creature - Faerie Wizard 3/2 Flying @@ -53713,31 +54509,31 @@ Persist (When this creature is put into a graveyard from the battlefield, if it SHM R Pure -1RG +{1}{R}{G} Sorcery Destroy target multicolored permanent. ---- Simple -1GW +{1}{G}{W} Sorcery Destroy all Auras and Equipment. DIS U Pure Intentions -W +{W} Instant - Arcane Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. SOK R Pure Reflection -2W +{2}{W} Enchantment Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell. INV R Purelace -W +{W} Instant Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) LEA R, LEB R, 2ED R, 3ED R, 4ED R @@ -53746,36 +54542,44 @@ Puresight Merrow {W/U}{W/U} Creature - Merfolk Wizard 2/2 -{w/u}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) +{W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) SHM U +Puresteel Paladin +{W}{W} +Creature - Human Knight +2/2 +Whenever an Equipment enters the battlefield under your control, you may draw a card. +Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts. +NPH R + Purgatory -2WB +{2}{W}{B} Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. MIR R Purge -1W +{1}{W} Instant Destroy target artifact creature or black creature. It can't be regenerated. DST U Purging Scythe -5 +{5} Artifact At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. USG R Purify -3WW +{3}{W}{W} Sorcery Destroy all artifacts and enchantments. ULG R, 7ED R Purity -3WWW +{3}{W}{W}{W} Creature - Elemental Incarnation 6/6 Flying @@ -53784,7 +54588,7 @@ When Purity is put into a graveyard from anywhere, shuffle it into its owner's l LRW R Purraj of Urborg -3BB +{3}{B}{B} Legendary Creature - Cat Warrior 2/3 Purraj of Urborg has first strike as long as it's attacking. @@ -53792,14 +54596,14 @@ Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 c MIR R Pursuit of Knowledge -3W +{3}{W} Enchantment If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. STH R Pus Kami -5BB +{5}{B}{B} Creature - Spirit 3/3 {B}, Sacrifice Pus Kami: Destroy target nonblack creature. @@ -53807,19 +54611,19 @@ Soulshift 6 (When this is put into a graveyard from the battlefield, you may ret BOK U Put Away -2UU +{2}{U}{U} Instant Counter target spell. You may shuffle up to one target card from your graveyard into your library. SHM C Putrefaction -4B +{4}{B} Enchantment Whenever a player casts a green or white spell, that player discards a card. MMQ U Putrefax -3GG +{3}{G}{G} Creature - Horror 5/3 Trample, haste @@ -53828,20 +54632,20 @@ At the beginning of the end step, sacrifice Putrefax. SOM R Putrefy -1BG +{1}{B}{G} Instant Destroy target artifact or creature. It can't be regenerated. RAV U Putrid Cyclops -2B +{2}{B} Creature - Zombie Cyclops 3/3 When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) FUT C Putrid Imp -B +{B} Creature - Zombie Imp 1/1 Discard a card: Putrid Imp gains flying until end of turn. @@ -53849,49 +54653,49 @@ Threshold - As long as seven or more cards are in your graveyard, Putrid Imp get TOR C Putrid Leech -BG +{B}{G} Creature - Zombie Leech 2/2 Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. ARB C Putrid Raptor -4BB +{4}{B}{B} Creature - Zombie Lizard Beast 4/4 Morph-Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG U Putrid Warrior -WB +{W}{B} Creature - Zombie Soldier Warrior 2/2 Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. APC C Pygmy Allosaurus -2G +{2}{G} Creature - Lizard 2/2 Swampwalk ICE R Pygmy Hippo -GU +{G}{U} Creature - Hippo 2/2 Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. VIS R Pygmy Kavu -3G +{3}{G} Creature - Kavu 1/2 When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. PLS C Pygmy Pyrosaur -1R +{1}{R} Creature - Lizard 1/1 Pygmy Pyrosaur can't block. @@ -53899,14 +54703,14 @@ Pygmy Pyrosaur can't block. ULG C, 7ED C Pygmy Razorback -1G +{1}{G} Creature - Boar 2/1 Trample PCY C Pygmy Troll -1G +{1}{G} Creature - Troll 1/1 Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. @@ -53914,20 +54718,20 @@ Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until EXO C Pyknite -2G +{2}{G} Creature - Ouphe 1/1 When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. ICE C Pyramids -6 +{6} Artifact {2}: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead. ARN R Pyre Charger -RR +{R}{R} Creature - Elemental Warrior 1/1 Haste @@ -53935,126 +54739,126 @@ Haste SHM U, JVC U Pyre Zombie -1BR +{1}{B}{R} Creature - Zombie 2/1 -At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. +At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand. {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. INV R Pyretic Ritual -1R +{1}{R} Instant Add {R}{R}{R} to your mana pool. M11 C Pyric Salamander -1R +{1}{R} Creature - Salamander 1/1 {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. MIR C Pyrite Spellbomb -1 +{1} Artifact {R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. {1}, Sacrifice Pyrite Spellbomb: Draw a card. MRD C Pyroblast -R +{R} Instant Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. ICE C, 5ED U, MED C Pyroclasm -1R +{1}{R} Sorcery Pyroclasm deals 2 damage to each creature. ICE U, POR R, 7ED U, 8ED U, 9ED U, 10E U, M10 U, M11 U Pyroclast Consul -3RR +{3}{R}{R} Creature - Elemental Shaman 3/3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. MOR U Pyrohemia -2RR +{2}{R}{R} Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player. PLC U Pyrokinesis -4RR +{4}{R}{R} Instant You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. ALL U, ME2 R Pyromancer Ascension -1R +{1}{R} Enchantment Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. ZEN R Pyromancer's Swath -2R +{2}{R} Enchantment If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. At the beginning of each end step, discard your hand. FUT R Pyromancy -2RR +{2}{R}{R} Enchantment {3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. ULG R Pyromania -2R +{2}{R} Enchantment {1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. TOR U Pyromatics -1R +{1}{R} Instant Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to target creature or player. GPT C Pyrostatic Pillar -1R +{1}{R} Enchantment Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. SCG U Pyrotechnics -4R +{4}{R} Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. LEG C, 4ED U, 5ED U, 6ED C, 7ED U, 8ED U, HOP U Pyrrhic Revival -3{W/B}{W/B}{W/B} +{3}{W/B}{W/B}{W/B} Sorcery Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. EVE R Python -1BB +{1}{B}{B} Creature - Snake 3/2 VIS C, POR C, 6ED C, S00 C Qasali Ambusher -1GW +{1}{G}{W} Creature - Cat Warrior 2/3 Reach @@ -54062,7 +54866,7 @@ If a creature is attacking you and you control a Forest and a Plains, you may ca ALA U Qasali Pridemage -GW +{G}{W} Creature - Cat Wizard 2/2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) @@ -54070,14 +54874,14 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 ARB C Quag Sickness -2B +{2}{B} Enchantment - Aura Enchant creature Enchanted creature gets -1/-1 for each Swamp you control. M11 C Quag Vampires -B +{B} Creature - Vampire Rogue 1/1 Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) @@ -54086,27 +54890,27 @@ Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it WWK C Quagmire -2B +{2}{B} Enchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk. LEG U Quagmire Druid -2B +{2}{B} Creature - Zombie Druid 2/2 {G}, {T}, Sacrifice a creature: Destroy target enchantment. APC C Quagmire Lamprey -2B +{2}{B} Creature - Fish 1/1 Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. MMQ U Quagnoth -5G +{5}{G} Creature - Beast 4/5 Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) @@ -54115,89 +54919,89 @@ When a spell or ability an opponent controls causes you to discard Quagnoth, ret FUT R Quarum Trench Gnomes -3R +{3}{R} Creature - Gnome 1/1 {T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) LEG R Quash -2UU +{2}{U}{U} Instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. UDS U, BOK U Quenchable Fire -3R +{3}{R} Sorcery Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. CON C Quest for Ancient Secrets -U +{U} Enchantment Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. ZEN U Quest for Pure Flame -R +{R} Enchantment Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. ZEN U Quest for Renewal -1G +{1}{G} Enchantment Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. WWK U Quest for Ula's Temple -U +{U} Enchantment At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. WWK R Quest for the Gemblades -1G +{1}{G} Enchantment Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. ZEN U Quest for the Goblin Lord -R +{R} Enchantment Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. WWK U Quest for the Gravelord -B +{B} Enchantment Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. ZEN U Quest for the Holy Relic -W +{W} Enchantment Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. ZEN U Quest for the Nihil Stone -B +{B} Enchantment Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. WWK R Questing Phelddagrif -1GWU +{1}{G}{W}{U} Creature - Phelddagrif 4/4 {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. @@ -54206,7 +55010,7 @@ Creature - Phelddagrif PRO R, PLS R Quick Sliver -1G +{1}{G} Creature - Sliver 1/1 Flash @@ -54214,21 +55018,21 @@ Any player may play Sliver cards as though they had flash. LGN C, H09 C Quickchange -1U +{1}{U} Instant Target creature becomes the color or colors of your choice until end of turn. Draw a card. RAV C Quicken -U +{U} Instant The next sorcery card you cast this turn can be cast as though it had flash. Draw a card. GPT R Quickening Licid -1W +{1}{W} Creature - Licid 1/1 {1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. @@ -54242,13 +55046,13 @@ Land VIS U, 9ED U, 10E U, WWK C Quicksilver Amulet -4 +{4} Artifact {4}, {T}: You may put a creature card from your hand onto the battlefield. ULG R Quicksilver Behemoth -6U +{6}{U} Creature - Beast 4/5 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -54256,14 +55060,14 @@ When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at en DST C Quicksilver Dagger -1UR +{1}{U}{R} Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." APC C Quicksilver Dragon -4UU +{4}{U}{U} Creature - Dragon 5/5 Flying @@ -54272,7 +55076,7 @@ Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS R, JVC R Quicksilver Elemental -3UU +{3}{U}{U} Creature - Elemental 3/4 {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) @@ -54280,27 +55084,27 @@ You may spend blue mana as though it were mana of any color to pay the activatio MRD R Quicksilver Fountain -3 +{3} Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. MRD R Quicksilver Gargantuan -5UU +{5}{U}{U} Creature - Shapeshifter 7/7 You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7. SOM M Quicksilver Geyser -4U +{4}{U} Instant Return up to two target nonland permanents to their owners' hands. MBS C Quicksilver Wall -2U +{2}{U} Creature - Wall 1/6 Defender (This creature can't attack.) @@ -54308,26 +55112,26 @@ Defender (This creature can't attack.) PCY U Quiet Disrepair -1G +{1}{G} Enchantment - Aura Enchant artifact or enchantment At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life. FUT C Quiet Purity -W +{W} Instant - Arcane Destroy target enchantment. CHK C Quiet Speculation -1U +{1}{U} Sorcery Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. JUD U Quietus Spike -3 +{3} Artifact - Equipment Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. @@ -54335,27 +55139,27 @@ Equip {3} ALA R Quill-Slinger Boggart -3B +{3}{B} Creature - Goblin Warrior 3/2 Whenever a player casts a Kithkin spell, you may have target player lose 1 life. LRW C Quilled Slagwurm -4GGG +{4}{G}{G}{G} Creature - Wurm 8/8 MBS U Quilled Sliver -1W +{1}{W} Creature - Sliver 1/1 All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." TSP U Quillmane Baku -4U +{4}{U} Creature - Spirit 3/3 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. @@ -54363,28 +55167,28 @@ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillman BOK C Quillspike -2{B/G} +{2}{B/G} Creature - Beast 1/1 -{b/g}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. +{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. EVE U Quirion Druid -2G +{2}{G} Creature - Elf Druid 1/2 {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) VIS R Quirion Dryad -1G +{1}{G} Creature - Dryad 1/1 Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. PLS R, 10E R Quirion Elves -1G +{1}{G} Creature - Elf Druid 1/1 As Quirion Elves enters the battlefield, choose a color. @@ -54393,35 +55197,35 @@ As Quirion Elves enters the battlefield, choose a color. MIR C, INV C, BTD C, PVC C Quirion Explorer -1G +{1}{G} Creature - Elf Druid Scout 1/1 {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. PLS C Quirion Ranger -G +{G} Creature - Elf 1/1 Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. VIS C Quirion Sentinel -1G +{1}{G} Creature - Elf Druid 2/1 When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. INV C Quirion Trailblazer -3G +{3}{G} Creature - Elf Scout 1/2 When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. INV C Qumulox -6UU +{6}{U}{U} Creature - Beast 5/4 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -54429,7 +55233,7 @@ Flying 5DN U, HOP U, EVT U Rabble-Rouser -3R +{3}{R} Creature - Goblin Shaman 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) @@ -54437,28 +55241,28 @@ Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters t GPT U Rabid Elephant -4G +{4}{G} Creature - Elephant 3/4 Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. ODY C Rabid Rats -1B +{1}{B} Creature - Rat 1/1 {T}: Target blocking creature gets -1/-1 until end of turn. STH C Rabid Wolverines -3GG +{3}{G}{G} Creature - Wolverine 4/4 Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. EXO C Rabid Wombat -2GG +{2}{G}{G} Creature - Wombat 0/1 Vigilance @@ -54466,20 +55270,20 @@ Rabid Wombat gets +2/+2 for each Aura attached to it. LEG U, CHR U, 5ED U, MED U Rack and Ruin -2R +{2}{R} Instant Destroy two target artifacts. ULG U Rackling -4 +{4} Artifact Creature - Construct 2/2 At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. NEM U Radha, Heir to Keld -RG +{R}{G} Legendary Creature - Elf Warrior 2/2 Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. @@ -54487,21 +55291,21 @@ Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. PLC R Radiant Essence -1GW +{1}{G}{W} Creature - Spirit 2/3 Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. MIR U Radiant Kavu -RGW +{R}{G}{W} Creature - Kavu 3/3 {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. PLS R Radiant's Dragoons -3W +{3}{W} Creature - Human Soldier 2/5 Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -54509,14 +55313,14 @@ When Radiant's Dragoons enters the battlefield, you gain 5 life. ULG U Radiant's Judgment -2W +{2}{W} Instant Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.) ULG C Radiant, Archangel -3WW +{3}{W}{W} Legendary Creature - Angel 3/3 Flying, vigilance @@ -54524,20 +55328,20 @@ Radiant, Archangel gets +1/+1 for each other creature with flying on the battlef ULG R Radiate -3RR +{3}{R}{R} Instant Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. TOR R Radjan Spirit -3G +{3}{G} Creature - Spirit 3/2 {T}: Target creature loses flying until end of turn. LEG U, 4ED U, 5ED U, 6ED U, ME4 U Rafiq of the Many -1GWU +{1}{G}{W}{U} Legendary Creature - Human Knight 3/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) @@ -54545,28 +55349,35 @@ Whenever a creature you control attacks alone, it gains double strike until end ALA M Rag Dealer -B +{B} Creature - Human Rogue 1/1 {2}{B}, {T}: Exile up to three target cards from a single graveyard. CHK C Rag Man -2BB +{2}{B}{B} Creature - Human Minion 2/1 {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. DRK R, 4ED R, 5ED R, 6ED R, 7ED R Ragamuffyn -2B +{2}{B} Creature - Zombie Cleric 2/2 Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. DIS U +Rage Extractor +{4}{R/P} +Artifact +({R/P} can be paid with either {R} or 2 life.) +Whenever you cast a spell with p in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player. +NPH U + Rage Forger -2R +{2}{R} Creature - Elemental Shaman 2/2 When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. @@ -54574,7 +55385,7 @@ Whenever a creature you control with a +1/+1 counter on it attacks, you may have MOR U Rage Nimbus -2R +{2}{R} Creature - Elemental 5/3 Defender, flying @@ -54582,20 +55393,20 @@ Defender, flying ROE R Rage Reflection -4RR +{4}{R}{R} Enchantment Creatures you control have double strike. SHM R Rage Weaver -1R +{1}{R} Creature - Human Wizard 2/1 {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) INV U, 10E U Ragged Veins -1B +{1}{B} Enchantment - Aura Flash Enchant creature @@ -54603,34 +55414,34 @@ Whenever enchanted creature is dealt damage, its controller loses that much life CHK C Raging Bull -2R +{2}{R} Creature - Ox 2/2 LEG C Raging Cougar -2R +{2}{R} Creature - Cat 2/2 Haste POR C Raging Goblin -R +{R} Creature - Goblin Berserker 1/1 Haste (This creature can attack and {T} as soon as it comes under your control.) POR C (x2), P02 C, EXO C, 6ED C, S99 C, BRB C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, EVG C, M10 C Raging Gorilla -2R +{2}{R} Creature - Ape 2/3 Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. VIS C Raging Kavu -1RG +{1}{R}{G} Creature - Kavu 3/1 Flash @@ -54638,7 +55449,7 @@ Haste PRO R, INV R Raging Minotaur -2RR +{2}{R}{R} Creature - Minotaur Berserker 3/3 Haste @@ -54652,96 +55463,96 @@ Raging Ravine enters the battlefield tapped. WWK R Raging River -RR +{R}{R} Enchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. LEA R, LEB R, 2ED R Raging Spirit -3R +{3}{R} Creature - Spirit 3/3 {2}: Raging Spirit becomes colorless until end of turn. MIR C Ragnar -GWU +{G}{W}{U} Legendary Creature - Human Cleric 2/2 {G}{W}{U}, {T}: Regenerate target creature. LEG R, ME3 U Raid Bombardment -2R +{2}{R} Enchantment Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. ROE C Raiding Nightstalker -2B +{2}{B} Creature - Nightstalker 2/2 Swampwalk P02 C Raiding Party -2R +{2}{R} Enchantment Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. FEM U Rain of Blades -W +{W} Instant Rain of Blades deals 1 damage to each attacking creature. SCG U, 8ED U Rain of Daggers -4BB +{4}{B}{B} Sorcery Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. P02 R, ME4 R Rain of Embers -1R +{1}{R} Sorcery Rain of Embers deals 1 damage to each creature and each player. RAV C Rain of Filth -B +{B} Instant Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." USG U Rain of Gore -BR +{B}{R} Enchantment If a spell or ability would cause its controller to gain life, that player loses that much life instead. DIS R Rain of Rust -3RR +{3}{R}{R} Instant Choose one - Destroy target artifact; or destroy target land. Entwine {3}{R} (Choose both if you pay the entwine cost.) 5DN C Rain of Salt -4RR +{4}{R}{R} Sorcery Destroy two target lands. POR U, USG U Rain of Tears -1BB +{1}{B}{B} Sorcery Destroy target land. POR U, TMP U, MMQ U, 10E U Rainbow Crow -3U +{3}{U} Creature - Bird 2/2 Flying @@ -54749,7 +55560,7 @@ Flying INV U Rainbow Efreet -3U +{3}{U} Creature - Efreet 3/1 Flying @@ -54757,11 +55568,11 @@ Flying VIS R Rainbow Knights -WW +{W}{W} Creature - Human Knight 2/1 As Rainbow Knights enters the battlefield, it gains protection from a color chosen at random. (This effect lasts indefinitely.) -1: Rainbow Knights gains first strike until end of turn. +[1] Rainbow Knights gains first strike until end of turn. WW: Rainbow Knights gets +X/+0 until end of turn, where X is a number chosen randomly from 0 to 2. ASTRAL S @@ -54771,19 +55582,19 @@ Land FEM R, MED R Raise Dead -B +{B} Sorcery Return target creature card from your graveyard to your hand. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, P02 C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C Raise the Alarm -1W +{1}{W} Instant Put two 1/1 white Soldier creature tokens onto the battlefield. MRD C, EVT C Raka Disciple -R +{R} Creature - Minotaur Wizard 1/1 {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. @@ -54791,19 +55602,19 @@ Creature - Minotaur Wizard APC C Raka Sanctuary -2R +{2}{R} Enchantment At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. APC U Rakalite -6 +{6} Artifact {2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. ATQ U, CHR R, ME4 R Rakavolver -2R +{2}{R} Creature - Volver 2/2 Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) @@ -54812,7 +55623,7 @@ If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a + APC R Rakdos Augermage -BBR +{B}{B}{R} Creature - Human Wizard 3/2 First strike @@ -54830,20 +55641,20 @@ Rakdos Guildmage {B/R}{B/R} Creature - Zombie Shaman 2/2 -({b/r} can be paid with either {B} or {R}.) +({B/R} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. DIS U, ARC U Rakdos Ickspitter -1BR +{1}{B}{R} Creature - Thrull 1/1 {T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. DIS C Rakdos Pit Dragon -2RR +{2}{R}{R} Creature - Dragon 3/3 {R}{R}: Rakdos Pit Dragon gains flying until end of turn. @@ -54852,7 +55663,7 @@ Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in h DIS R, JVC R Rakdos Riteknife -2 +{2} Artifact - Equipment Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. @@ -54860,13 +55671,13 @@ Equip {2} DIS R Rakdos Signet -2 +{2} Artifact {1}, {T}: Add {B}{R} to your mana pool. DIS C, ARC C Rakdos the Defiler -2BBRR +{2}{B}{B}{R}{R} Legendary Creature - Demon 7/6 Flying, trample @@ -54875,20 +55686,20 @@ Whenever Rakdos deals combat damage to a player, that player sacrifices half the DIS R Rakeclaw Gargantuan -2RGW +{2}{R}{G}{W} Creature - Beast 5/3 {1}: Target creature with power 5 or greater gains first strike until end of turn. ALA C Raking Canopy -1GG +{1}{G}{G} Enchantment Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. SHM U Rakka Mar -2RR +{2}{R}{R} Legendary Creature - Human Shaman 2/2 Haste @@ -54896,7 +55707,7 @@ Haste CON R Raksha Golden Cub -5WW +{5}{W}{W} Legendary Creature - Cat Soldier 3/4 Vigilance @@ -54911,45 +55722,45 @@ Equipped creatures you control get +1/+0 and have first strike. VG S Rally -WW +{W}{W} Instant Blocking creatures get +1/+1 until end of turn. ICE C Rally the Forces -2R +{2}{R} Instant Attacking creatures get +1/+0 and gain first strike until end of turn. MBS C Rally the Horde -5R +{5}{R} Sorcery Exile the top three cards of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. SOK R Rally the Righteous -1RW +{1}{R}{W} Instant Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. RAV C Rally the Troops -W +{W} Instant Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. P02 U, PTK U Ramirez DePietro -3UBB +{3}{U}{B}{B} Legendary Creature - Human Pirate 4/3 First strike LEG U, ME3 C Ramosian Captain -1WW +{1}{W}{W} Creature - Human Rebel 2/2 First strike @@ -54957,42 +55768,42 @@ First strike MMQ U Ramosian Commander -2WW +{2}{W}{W} Creature - Human Rebel 2/4 {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. MMQ U Ramosian Lieutenant -1W +{1}{W} Creature - Human Rebel 1/2 {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. MMQ C Ramosian Rally -3W +{3}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn. MMQ C Ramosian Revivalist -3W +{3}{W} Creature - Human Rebel Cleric 2/2 {6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield. FUT U Ramosian Sergeant -W +{W} Creature - Human Rebel 1/1 {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. MMQ C Ramosian Sky Marshal -3WW +{3}{W}{W} Creature - Human Rebel 3/3 Flying @@ -55000,7 +55811,7 @@ Flying MMQ R Rampaging Baloths -4GG +{4}{G}{G} Creature - Beast 6/6 Trample @@ -55008,41 +55819,41 @@ Landfall - Whenever a land enters the battlefield under your control, you may pu ZEN M Rampant Elephant -3W +{3}{W} Creature - Elephant 2/2 {G}: Target creature blocks Rampant Elephant this turn if able. INV C Rampant Growth -1G +{1}{G} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. MIR C, TMP C, 6ED C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, HOP C Rampart Crawler -B +{B} Creature - Lizard Mercenary 1/1 Rampart Crawler can't be blocked by Walls. MMQ C Ramses Overdark -2UUBB +{2}{U}{U}{B}{B} Legendary Creature - Human Assassin 4/3 {T}: Destroy target enchanted creature. LEG R, ME3 U Rancid Earth -1BB +{1}{B}{B} Sorcery Destroy target land. Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. TOR C Rancor -G +{G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+0 and has trample. @@ -55050,7 +55861,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o ULG C, GVL C, ARC C Ranger en-Vec -1GW +{1}{G}{W} Creature - Human Soldier Archer 2/2 First strike @@ -55058,27 +55869,27 @@ First strike TMP U Ranger of Eos -3W +{3}{W} Creature - Human Soldier 3/2 When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. ALA R Rank and File -2BB +{2}{B}{B} Creature - Zombie 3/3 When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn. ULG U Ransack -3U +{3}{U} Sorcery Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. STH U, S99 R Rapacious One -5R +{5}{R} Creature - Eldrazi Drone 5/4 Trample @@ -55086,21 +55897,21 @@ Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorl ROE U Rapid Decay -1B +{1}{B} Instant Exile up to three target cards from a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.) UDS R Rapid Fire -3W +{3}{W} Instant Cast Rapid Fire only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) LEG R Rappelling Scouts -2WW +{2}{W}{W} Creature - Human Rebel Scout 1/4 Flying @@ -55108,14 +55919,14 @@ Flying MMQ R Rashida Scalebane -3WW +{3}{W}{W} Legendary Creature - Human Soldier 3/4 {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. MIR R Rashka the Slayer -3WW +{3}{W}{W} Legendary Creature - Human Archer 3/3 Reach (This creature can block creatures with flying.) @@ -55123,7 +55934,7 @@ Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end HML U Rasputin Dreamweaver -4WU +{4}{W}{U} Legendary Creature - Human Wizard 4/1 Rasputin Dreamweaver enters the battlefield with seven dream counters on it. @@ -55134,7 +55945,7 @@ Rasputin can't have more than seven dream counters on it. LEG R, ME3 R Ratcatcher -4BB +{4}{B}{B} Creature - Ogre Rogue 4/4 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -55142,7 +55953,7 @@ At the beginning of your upkeep, you may search your library for a Rat card, rev DIS R Ratchet Bomb -2 +{2} Artifact {T}: Put a charge counter on Ratchet Bomb. {T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. @@ -55155,7 +55966,7 @@ Legendary Land NEM R Rathi Assassin -2BB +{2}{B}{B} Creature - Zombie Mercenary Assassin 2/2 {1}{B}{B}, {T}: Destroy target tapped nonblack creature. @@ -55163,7 +55974,7 @@ Creature - Zombie Mercenary Assassin PRO R, NEM R Rathi Dragon -2RR +{2}{R}{R} Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -55171,7 +55982,7 @@ When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two TMP R, 9ED R Rathi Fiend -3B +{3}{B} Creature - Horror Mercenary 2/2 When Rathi Fiend enters the battlefield, each player loses 3 life. @@ -55179,7 +55990,7 @@ When Rathi Fiend enters the battlefield, each player loses 3 life. NEM U Rathi Intimidator -1BB +{1}{B}{B} Creature - Horror Mercenary 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -55187,27 +55998,27 @@ Fear (This creature can't be blocked except by artifact creatures and/or black c NEM C Rathi Trapper -1B +{1}{B} Creature - Human Rebel Rogue 1/2 {B}, {T}: Tap target creature. PLC C Rats of Rath -1B +{1}{B} Creature - Rat 2/1 {B}: Destroy target artifact, creature, or land you control. TMP C Rats' Feast -XB +{X}{B} Sorcery Exile X target cards from a single graveyard. JUD C Rattleblaze Scarecrow -6 +{6} Artifact Creature - Scarecrow 5/3 Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) @@ -55222,20 +56033,20 @@ Ravaged Highlands enters the battlefield tapped. ODY C Ravages of War -3W +{3}{W} Sorcery Destroy all lands. PTK R, ME2 R Ravaging Horde -3RR +{3}{R}{R} Creature - Human Soldier 3/3 When Ravaging Horde enters the battlefield, destroy target land. PTK U Ravaging Riftwurm -1GG +{1}{G}{G} Creature - Wurm 6/6 Kicker {4} (You may pay an additional {4} as you cast this spell.) @@ -55244,7 +56055,7 @@ If Ravaging Riftwurm was kicked, it enters the battlefield with three additional FUT U Raven Familiar -2U +{2}{U} Creature - Bird 1/2 Flying @@ -55253,14 +56064,14 @@ When Raven Familiar enters the battlefield, look at the top three cards of your ULG U Raven Guild Initiate -2U +{2}{U} Creature - Human Wizard 1/4 Morph-Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG C Raven Guild Master -1UU +{1}{U}{U} Creature - Human Wizard Mutant 1/1 Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. @@ -55268,7 +56079,7 @@ Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it SCG R Raven's Crime -B +{B} Sorcery Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) @@ -55281,35 +56092,35 @@ Whenever you roll {C}, put a -1/-1 counter on target creature, two -1/-1 counter HOP C Raven's Run Dragoon -2{G/W}{G/W} +{2}{G/W}{G/W} Creature - Elf Knight 3/3 Raven's Run Dragoon can't be blocked by black creatures. SHM C Ravenous Baboons -3R +{3}{R} Creature - Ape 2/2 When Ravenous Baboons enters the battlefield, destroy target nonbasic land. EXO R Ravenous Baloth -2GG +{2}{G}{G} Creature - Beast 4/4 Sacrifice a Beast: You gain 4 life. ONS R, GVL R Ravenous Rats -1B +{1}{B} Creature - Rat 1/1 When Ravenous Rats enters the battlefield, target opponent discards a card. P02 C, UDS C, S99 U, INV C, 8ED C, 9ED C, 10E C, GVL C Ravenous Skirge -2B +{2}{B} Creature - Imp 1/1 Flying @@ -55317,14 +56128,14 @@ Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. USG C Ravenous Trap -2BB +{2}{B}{B} Instant - Trap If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard. ZEN U Ravenous Vampire -3BB +{3}{B}{B} Creature - Vampire 3/3 Flying @@ -55332,61 +56143,61 @@ At the beginning of your upkeep, you may sacrifice a nonartifact creature. If yo MIR U Raving Oni-Slave -1B +{1}{B} Creature - Ogre Warrior 3/3 When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. SOK C Ray of Command -3U +{3}{U} Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. ICE C, MIR C, 5ED C, BRB C, ME2 U Ray of Distortion -3W +{3}{W} Instant Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C Ray of Erasure -U +{U} Instant Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. ICE C Ray of Revelation -1W +{1}{W} Instant Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) JUD C Rayne, Academy Chancellor -2U +{2}{U} Legendary Creature - Human Wizard 1/1 Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. UDS R Raze -R +{R} Sorcery As an additional cost to cast Raze, sacrifice a land. Destroy target land. USG C Razia's Purification -4RW +{4}{R}{W} Sorcery Each player chooses three permanents he or she controls, then sacrifices the rest. RAV R Razia, Boros Archangel -4RRWW +{4}{R}{R}{W}{W} Legendary Creature - Angel 6/3 Flying, vigilance, haste @@ -55394,7 +56205,7 @@ Flying, vigilance, haste RAV R, HOP R Razing Snidd -4BR +{4}{B}{R} Creature - Beast 3/3 When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. @@ -55402,20 +56213,20 @@ When Razing Snidd enters the battlefield, each player sacrifices a land. PLS U Razor Barrier -1W +{1}{W} Instant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. MRD C, EVT C Razor Boomerang -3 +{3} Artifact - Equipment Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." Equip {2} WWK U Razor Golem -6 +{6} Artifact Creature - Golem 3/4 Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) @@ -55423,7 +56234,7 @@ Vigilance DST C Razor Hippogriff -3WW +{3}{W}{W} Creature - Hippogriff 3/3 Flying @@ -55431,47 +56242,55 @@ When Razor Hippogriff enters the battlefield, return target artifact card from y SOM U Razor Pendulum -4 +{4} Artifact At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. MIR R +Razor Swine +{2}{R} +Creature - Boar +2/1 +First strike +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH C + Razorclaw Bear -2GG +{2}{G}{G} Creature - Bear 3/3 Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. P02 R Razorfield Rhino -6 +{6} Artifact Creature - Rhino 4/4 Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. MBS C Razorfield Thresher -7 +{7} Artifact Creature - Construct 6/4 SOM C Razorfin Abolisher -2U +{2}{U} Creature - Merfolk Wizard 2/2 {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. EVE U Razorfin Hunter -UR +{U}{R} Creature - Merfolk Goblin 1/1 {T}: Razorfin Hunter deals 1 damage to target creature or player. APC C Razorfoot Griffin -3W +{3}{W} Creature - Griffin 2/2 Flying @@ -55479,7 +56298,7 @@ First strike (This creature deals combat damage before creatures without first s INV C, 7ED C, 8ED C, M10 C Razorgrass Screen -1 +{1} Artifact Creature - Wall 2/1 Defender (This creature can't attack.) @@ -55487,14 +56306,14 @@ Razorgrass Screen blocks each turn if able. 5DN C Razorjaw Oni -3B +{3}{B} Creature - Demon Spirit 4/5 Black creatures can't block. SOK U Razormane Masticore -5 +{5} Artifact Creature - Masticore 5/5 First strike (This creature deals combat damage before creatures without first strike.) @@ -55503,7 +56322,7 @@ At the beginning of your draw step, you may have Razormane Masticore deal 3 dama 5DN R, 10E R, EVT R Razortooth Rats -2B +{2}{B} Creature - Rat 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -55516,26 +56335,26 @@ Razorverge Thicket enters the battlefield tapped unless you control two or fewer SOM R Reach Through Mists -U +{U} Instant - Arcane Draw a card. CHK C Reach of Branches -4G +{4}{G} Tribal Instant - Treefolk Put a 2/5 green Treefolk Shaman creature token onto the battlefield. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. MOR R Read the Runes -XU +{X}{U} Instant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. ONS R Reality Acid -2U +{2}{U} Enchantment - Aura Enchant permanent Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) @@ -55543,40 +56362,40 @@ When Reality Acid leaves the battlefield, enchanted permanent's controller sacri PLC C Reality Anchor -1G +{1}{G} Instant Target creature loses shadow until end of turn. Draw a card. TMP C Reality Ripple -1U +{1}{U} Instant Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) MIR C Reality Spasm -XUU +{X}{U}{U} Instant Choose one - Tap X target permanents; or untap X target permanents. ROE U Reality Strobe -4UU +{4}{U}{U} Sorcery Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) FUT U Reality Twist -UUU +{U}{U}{U} Enchantment Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. ICE R Realm Razer -3RGW +{3}{R}{G}{W} Creature - Beast 4/2 When Realm Razer enters the battlefield, exile all lands. @@ -55589,25 +56408,25 @@ When you set this scheme in motion, search your library for up to two basic land ARC C Realms Uncharted -2G +{2}{G} Instant Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. ROE R Reanimate -B +{B} Sorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. TMP U, BRB U, ARC U Reap -1G +{1}{G} Instant Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. TMP U Reap and Sow -3G +{3}{G} Sorcery Choose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. Entwine {1}{G} (Choose both if you pay the entwine cost.) @@ -55617,7 +56436,7 @@ Reaper King {2/W}{2/U}{2/B}{2/R}{2/G} Legendary Artifact Creature - Scarecrow 6/6 -({2/w} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) +({2/W} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. SHM R @@ -55628,29 +56447,37 @@ Hand -2, life -5 Each creature you control gets +1/+1 for each of its colors. VG S +Reaper of Sheoldred +{4}{B} +Creature - Horror +2/5 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter. +NPH U + Reaping the Graves -2B +{2}{B} Instant Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG C Reaping the Rewards -W +{W} Instant Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. EXO C Reassembling Skeleton -1B +{1}{B} Creature - Skeleton Warrior 1/1 {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. ARC U, M11 U Rebel Informer -2B +{2}{B} Creature - Human Mercenary Rebel 1/2 Rebel Informer can't be the target of white spells or abilities from white sources. @@ -55658,20 +56485,20 @@ Rebel Informer can't be the target of white spells or abilities from white sourc PCY R Rebellion of the Flamekin -3R +{3}{R} Tribal Enchantment - Elemental Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) LRW U Rebirth -3GGG +{3}{G}{G}{G} Sorcery Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. LEG R, 4ED R Reborn Hero -2W +{2}{W} Creature - Human Soldier 2/2 Vigilance @@ -55679,91 +56506,91 @@ Threshold - As long as seven or more cards are in your graveyard, Reborn Hero ha TOR R Reborn Hope -GW +{G}{W} Sorcery Return target multicolored card from your graveyard to your hand. ARB U Rebound -1U +{1}{U} Instant Change the target of target spell that targets only a player. The new target must be a player. STH U Rebuff the Wicked -W +{W} Instant Counter target spell that targets a permanent you control. PLC U Rebuild -2U +{2}{U} Instant Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.) ULG U Rebuking Ceremony -3GG +{3}{G}{G} Sorcery Put two target artifacts on top of their owners' libraries. DST R Recall -XXU +{X}{X}{U} Sorcery Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. LEG R, CHR U, 5ED R, 6ED R, ME3 U Recantation -3UU +{3}{U}{U} Enchantment At the beginning of your upkeep, you may put a verse counter on Recantation. {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. USG R Reciprocate -W +{W} Instant Exile target creature that dealt damage to you this turn. -CHK U +CHK U, DDG U Reckless Abandon -R +{R} Sorcery As an additional cost to cast Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. UDS C Reckless Assault -2BR +{2}{B}{R} Enchantment {1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. INV R Reckless Charge -R +{R} Sorcery Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C, HOP C Reckless Embermage -3R +{3}{R} Creature - Human Wizard 2/2 {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. MIR R, 6ED R, 7ED R Reckless Ogre -3R +{3}{R} Creature - Ogre 3/2 Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. EXO C Reckless One -3R +{3}{R} Creature - Goblin Avatar */* Haste @@ -55771,20 +56598,20 @@ Reckless One's power and toughness are each equal to the number of Goblins on th ONS U, EVG U Reckless Scholar -2U +{2}{U} Creature - Human Wizard 2/1 {T}: Target player draws a card, then discards a card. ZEN C Reckless Spite -1BB +{1}{B}{B} Instant Destroy two target nonblack creatures. You lose 5 life. TMP U, INV U Reckless Wurm -3RR +{3}{R}{R} Creature - Wurm 4/4 Trample @@ -55792,70 +56619,70 @@ Madness {2}{R} (If you discard this card, you may cast it for its madness cost i PLC U Reclaim -G +{G} Instant Put target card from your graveyard on top of your library. EXO C, 7ED C, 9ED C Reclamation -2GW +{2}{G}{W} Enchantment Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. ICE R Reclusive Wight -3B +{3}{B} Creature - Zombie Minion 4/4 At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. USG U Recoil -1UB +{1}{U}{B} Instant Return target permanent to its owner's hand. Then that player discards a card. INV C Recollect -2G +{2}{G} Sorcery Return target card from your graveyard to your hand. RAV U, 10E U Reconnaissance -W +{W} Enchantment {0}: Remove target attacking creature you control from combat and untap it. EXO U Reconstruction -U +{U} Sorcery Return target artifact card from your graveyard to your hand. ATQ C, 3ED C, ME4 C Recoup -1R +{1}{R} Sorcery Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U Recover -2B +{2}{B} Sorcery Return target creature card from your graveyard to your hand. Draw a card. INV C, 10E C Recross the Paths -2G +{2}{G} Sorcery Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR U Recumbent Bliss -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack or block. @@ -55863,26 +56690,26 @@ At the beginning of your upkeep, you may gain 1 life. EVE C Recuperate -3W +{3}{W} Instant Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. SCG C Recurring Insight -4UU +{4}{U}{U} Sorcery Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE R Recurring Nightmare -2B +{2}{B} Enchantment Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. EXO R Recycle -4GG +{4}{G}{G} Enchantment Skip your draw step. Whenever you play a card, draw a card. @@ -55890,27 +56717,27 @@ Your maximum hand size is two. TMP R Red Cliffs Armada -4U +{4}{U} Creature - Human Soldier 5/4 Red Cliffs Armada can't attack unless defending player controls an Island. PTK U, ME2 C Red Elemental Blast -R +{R} Instant Choose one - Counter target blue spell; or destroy target blue permanent. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ME4 U Red Mana Battery -4 +{4} Artifact {2}, {T}: Put a charge counter on Red Mana Battery. {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. LEG U, 4ED R Red Scarab -W +{W} Enchantment - Aura Enchant creature Enchanted creature can't be blocked by red creatures. @@ -55918,70 +56745,70 @@ Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. ICE U Red Sun's Zenith -XR +{X}{R} Sorcery Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. MBS R Red Ward -W +{W} Enchantment - Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. LEA U, LEB U, 2ED U, 3ED U, 4ED U Redeem -1W +{1}{W} Instant Prevent all damage that would be dealt this turn to up to two target creatures. USG U, 8ED C Redeem the Lost -1W +{1}{W} Instant Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR U Redirect -UU +{U}{U} Instant You may choose new targets for target spell. M11 R Reduce to Dreams -3UU +{3}{U}{U} Sorcery Return all artifacts and enchantments to their owners' hands. BOK R Redwood Treefolk -4G +{4}{G} Creature - Treefolk 3/6 POR C, WTH C, 6ED C, 7ED C Reef Pirates -1UU +{1}{U}{U} Creature - Zombie Pirate 2/2 Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. HML C (x2), 5ED C Reef Shaman -U +{U} Creature - Merfolk Shaman 0/2 {T}: Target land becomes the basic land type of your choice until end of turn. APC C Reflect Damage -3RW +{3}{R}{W} Instant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. MIR R Reflecting Mirror -4 +{4} Artifact {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. DRK U @@ -55992,98 +56819,98 @@ Land TMP R, SHM R Reflex Sliver -3G +{3}{G} Creature - Sliver 2/2 All Sliver creatures have haste. PLC C Reflexes -R +{R} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) USG C, 7ED C, 8ED C, 9ED C Refraction Trap -3W +{3}{W} Instant - Trap If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. WWK U Refresh -2G +{2}{G} Instant Regenerate target creature. Draw a card. ODY C Refreshing Rain -3G +{3}{G} Instant If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. Target player gains 6 life. NEM U Regal Force -4GGG +{4}{G}{G}{G} Creature - Elemental 5/5 When Regal Force enters the battlefield, draw a card for each green creature you control. EVE R Regal Unicorn -2W +{2}{W} Creature - Unicorn 2/3 POR C, 6ED C Regenerate -1G +{1}{G} Instant Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) M10 C Regeneration -1G +{1}{G} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED U, 10E U Regress -2U +{2}{U} Instant Return target permanent to its owner's hand. MRD C, ROE C Regrowth -1G +{1}{G} Sorcery Return target card from your graveyard to your hand. LEA U, LEB U, 2ED U, 3ED U, ME4 R Reign of Chaos -2RR +{2}{R}{R} Sorcery Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature. MIR U Reign of Terror -3BB +{3}{B}{B} Sorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. MIR U Reincarnation -1GG +{1}{G}{G} Instant Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner. LEG U, ME3 U Reinforced Bulwark -3 +{3} Artifact Creature - Wall 0/4 Defender @@ -56091,19 +56918,19 @@ Defender ROE C Reinforcements -W +{W} Instant Put up to three target creature cards from your graveyard on top of your library. ALL C (x2), ME2 C Reins of Power -2UU +{2}{U}{U} Instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. STH R Reins of the Vinesteed -3G +{3}{G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. @@ -56111,20 +56938,20 @@ When enchanted creature is put into a graveyard, you may return Reins of the Vin MOR C Reiterate -1RR +{1}{R}{R} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy. TSP R Reito Lantern -2 +{2} Artifact {3}: Put target card from a graveyard on the bottom of its owner's library. CHK U Reiver Demon -4BBBB +{4}{B}{B}{B}{B} Creature - Demon 6/6 Flying @@ -56132,59 +56959,59 @@ When Reiver Demon enters the battlefield, if you cast it from your hand, destroy MRD R, DVD R Rejuvenate -3G +{3}{G} Sorcery You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Rejuvenation Chamber -3 +{3} Artifact Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. NEM U Reki, the History of Kamigawa -2G +{2}{G} Legendary Creature - Human Shaman 1/2 Whenever you cast a legendary spell, draw a card. SOK R Rekindled Flame -2RR +{2}{R}{R} Sorcery Rekindled Flame deals 4 damage to target creature or player. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. EVE R Reknit -1{G/W} +{1}{G/W} Instant Regenerate target permanent. SHM U Relearn -1UU +{1}{U}{U} Sorcery Return target instant or sorcery card from your graveyard to your hand. WTH U, 6ED U, S99 U Release the Ants -1R +{1}{R} Instant Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR U Relentless Assault -2RR +{2}{R}{R} Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. VIS R, P02 R, 6ED R, PTK R, S99 R, 7ED R, 8ED R, 9ED R, 10E R, HOP R Relentless Rats -1BB +{1}{B}{B} Creature - Rat 2/2 Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. @@ -56192,40 +57019,40 @@ A deck can have any number of cards named Relentless Rats. 5DN U, 10E U, M10 U, M11 U Relic Bane -1BB +{1}{B}{B} Enchantment - Aura Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." MRD U Relic Barrier -2 +{2} Artifact {T}: Tap target artifact. LEG U, 5DN U Relic Bind -2U +{2}{U} Enchantment - Aura Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. LEG U, 4ED R Relic Crush -4G +{4}{G} Instant Destroy target artifact or enchantment and up to one other target artifact or enchantment. ZEN C Relic Putrescence -2B +{2}{B} Enchantment - Aura Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poison counter. SOM C Relic Ward -1W +{1}{W} Enchantment - Aura You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact @@ -56233,14 +57060,14 @@ Enchanted artifact has shroud. (It can't be the target of spells or abilities.) VIS U Relic of Progenitus -1 +{1} Artifact {T}: Target player exiles a card from his or her graveyard. {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card. ALA C, HOP C Reliquary Monk -2W +{2}{W} Creature - Human Monk Cleric 2/2 When Reliquary Monk is put into a graveyard from the battlefield, destroy target artifact or enchantment. @@ -56253,26 +57080,32 @@ You have no maximum hand size. CON U Remand -1U +{1}{U} Instant Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. RAV U Remedy -1W +{1}{W} Instant Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. VIS C, 6ED C +Remember the Fallen +{2}{W} +Sorcery +Choose one or both - Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. +NPH C + Remembrance -3W +{3}{W} Enchantment Whenever a nontoken creature you control is put into a graveyard from the battlefield, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. USG R Reminisce -2U +{2}{U} Sorcery Target player shuffles his or her graveyard into his or her library. ONS U, 9ED U, 10E U @@ -56291,38 +57124,38 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG C, BRB C, BTD C Remove -U +{U} Instant Cast Remove only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. P02 U Remove Enchantments -W +{W} Instant Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. LEG C Remove Soul -1U +{1}{U} Instant Counter target creature spell. LEG C, CHR C, 5ED C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C, 10E C, ME3 C Rend Flesh -2B +{2}{B} Instant - Arcane Destroy target non-Spirit creature. CHK C Rend Spirit -2B +{2}{B} Instant Destroy target Spirit. CHK C Rendclaw Trow -2{B/G} +{2}{B/G} Creature - Troll 2/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -56330,28 +57163,28 @@ Persist (When this creature is put into a graveyard from the battlefield, if it EVE C Rending Vines -1GG +{1}{G}{G} Instant - Arcane Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. Draw a card. SOK C Renegade Doppelganger -1U +{1}{U} Creature - Shapeshifter 0/1 Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.) ROE R Renegade Troops -4R +{4}{R} Creature - Human Soldier 4/2 Haste PTK U Renegade Warlord -4R +{4}{R} Creature - Human Warrior 3/3 First strike @@ -56359,7 +57192,7 @@ Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 unti TMP U Renewal -2G +{2}{G} Sorcery As an additional cost to cast Renewal, sacrifice a land. Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. @@ -56367,7 +57200,7 @@ Draw a card at the beginning of the next turn's upkeep. HML C Renewed Faith -2W +{2}{W} Instant You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) @@ -56375,76 +57208,76 @@ When you cycle Renewed Faith, you may gain 2 life. ONS C Renewing Dawn -1W +{1}{W} Sorcery You gain 2 life for each Mountain target opponent controls. POR U Renewing Touch -G +{G} Sorcery Shuffle any number of target creature cards from your graveyard into your library. P02 U, S99 U Renounce -1W +{1}{W} Instant Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way. MMQ U Reparations -1WU +{1}{W}{U} Enchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. MIR R Repay in Kind -5BB +{5}{B}{B} Sorcery Each player's life total becomes the lowest life total among all players. ROE R Repeal -XU +{X}{U} Instant Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card. GPT C Repel -3U +{3}{U} Instant Put target creature on top of its owner's library. ODY C Repel Intruders -3{W/U} +{3}{W/U} Instant Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.) SHM U Repel the Darkness -2W +{2}{W} Instant Tap up to two target creatures. Draw a card. ROE C Repentance -2W +{2}{W} Sorcery Target creature deals damage to itself equal to its power. TMP U Repentant Blacksmith -1W +{1}{W} Creature - Human 1/2 Protection from red ARN R, CHR C, 5ED C Repentant Vampire -3BB +{3}{B}{B} Creature - Vampire 3/3 Flying @@ -56453,96 +57286,96 @@ Threshold - As long as seven or more cards are in your graveyard, Repentant Vamp ODY R Repercussion -1RR +{1}{R}{R} Enchantment Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. UDS R Replenish -3W +{3}{W} Sorcery Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) UDS R Repopulate -1G +{1}{G} Instant Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.) ULG C Reprisal -1W +{1}{W} Instant Destroy target creature with power 4 or greater. It can't be regenerated. -ALL C (x2), 6ED U, 7ED U, ME2 C +ALL C (x2), 6ED U, 7ED U, ME2 C, DDG U Reprocess -2BB +{2}{B}{B} Sorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. USG R, 7ED R Repulse -2U +{2}{U} Instant Return target creature to its owner's hand. Draw a card. INV C, JVC C Reroute -1R +{1}{R} Instant Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card. RAV U Rescind -1UU +{1}{U}{U} Instant Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Rescue -U +{U} Instant Return target permanent you control to its owner's hand. UDS C Research -GU +{G}{U} Instant Choose up to four cards you own from outside the game and shuffle them into your library. ---- Development -3UR +{3}{U}{R} Instant Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. DIS R Research the Deep -1U +{1}{U} Sorcery Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR U Reset -UU +{U}{U} Instant Cast Reset only during an opponent's turn after his or her upkeep step. Untap all lands you control. LEG U, ME3 R Reshape -XUU +{X}{U}{U} Sorcery As an additional cost to cast Reshape, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. DST R Resilient Wanderer -2WW +{2}{W}{W} Creature - Human Nomad 2/3 First strike @@ -56550,21 +57383,21 @@ Discard a card: Resilient Wanderer gains protection from the color of your choic ODY U Resistance Fighter -W +{W} Creature - Human Soldier 1/1 Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. VIS C, 6ED C Resize -1G +{1}{G} Instant Target creature gets +3/+3 until end of turn. Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP U Resounding Roar -1G +{1}{G} Instant Target creature gets +3/+3 until end of turn. Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) @@ -56572,7 +57405,7 @@ When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. ALA C Resounding Scream -2B +{2}{B} Sorcery Target player discards a card at random. Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) @@ -56580,7 +57413,7 @@ When you cycle Resounding Scream, target player discards two cards at random. ALA C Resounding Silence -3W +{3}{W} Instant Exile target attacking creature. Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) @@ -56588,7 +57421,7 @@ When you cycle Resounding Silence, exile up to two target attacking creatures. ALA C Resounding Thunder -2R +{2}{R} Instant Resounding Thunder deals 3 damage to target creature or player. Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) @@ -56596,7 +57429,7 @@ When you cycle Resounding Thunder, it deals 6 damage to target creature or playe ALA C Resounding Wave -2U +{2}{U} Instant Return target permanent to its owner's hand. Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) @@ -56604,20 +57437,20 @@ When you cycle Resounding Wave, return two target permanents to their owners' ha ALA C Respite -1G +{1}{G} Instant Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. TMP C Resplendent Mentor -4W +{4}{W} Creature - Kithkin Cleric 2/2 White creatures you control have "{T}: You gain 1 life." SHM U Rest for the Weary -1W +{1}{W} Instant Target player gains 4 life. Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. @@ -56627,12 +57460,12 @@ Restless Apparition {W/B}{W/B}{W/B} Creature - Spirit 2/2 -{w/b}{w/b}{w/b}: Restless Apparition gets +3/+3 until end of turn. +{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) EVE U Restless Bones -2B +{2}{B} Creature - Skeleton 1/1 {3}{B}, {T}: Target creature gains swampwalk until end of turn. @@ -56640,21 +57473,21 @@ Creature - Skeleton GPT C Restless Dead -1B +{1}{B} Creature - Skeleton 1/1 {B}: Regenerate Restless Dead. MIR C Restless Dreams -B +{B} Sorcery As an additional cost to cast Restless Dreams, discard X cards. Return X target creature cards from your graveyard to your hand. TOR C Restock -3GG +{3}{G}{G} Sorcery Return two target cards from your graveyard to your hand. Exile Restock. INV R @@ -56667,38 +57500,38 @@ Each player chooses a number of lands he or she controls equal to the number of TSP R Restrain -2W +{2}{W} Instant Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. INV C Resurrection -2WW +{2}{W}{W} Sorcery Return target creature card from your graveyard to the battlefield. LEA U, LEB U, 2ED U, 3ED U, TSB S Resuscitate -1G +{1}{G} Instant Until end of turn, creatures you control gain "{1}: Regenerate this creature." EXO U Retaliate -2WW +{2}{W}{W} Instant Destroy all creatures that dealt damage to you this turn. 5DN R Retaliation -2G +{2}{G} Enchantment Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." USG U Retaliator Griffin -1RGW +{1}{R}{G}{W} Creature - Griffin 2/2 Flying @@ -56706,68 +57539,68 @@ Whenever a source an opponent controls deals damage to you, you may put that man ARB R Retether -3W +{3}{W} Sorcery Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) PLC R Rethink -2U +{2}{U} Instant Counter target spell unless its controller pays {X}, where X is its converted mana cost. PCY C Retraced Image -U +{U} Sorcery Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. TOR R Retract -U +{U} Instant Return all artifacts you control to their owner's hand. DST R Retribution -2RR +{2}{R}{R} Sorcery Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. HML U, ME2 U Retribution of the Meek -2W +{2}{W} Sorcery Destroy all creatures with power 4 or greater. They can't be regenerated. VIS R Retromancer -2RR +{2}{R}{R} Creature - Viashino Shaman 3/3 Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. USG C Return of the Nightstalkers -5BB +{5}{B}{B} Sorcery Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. P02 R Return to Battle -B +{B} Sorcery Return target creature card from your graveyard to your hand. PTK C Return to Dust -2WW +{2}{W}{W} Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. TSP U Reveillark -4W +{4}{W} Creature - Elemental 4/3 Flying @@ -56776,33 +57609,33 @@ Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrif MOR R Reveille Squad -2WW +{2}{W}{W} Creature - Human Rebel 3/3 Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. PCY U Reveka, Wizard Savant -2UU +{2}{U}{U} Legendary Creature - Dwarf Wizard 0/1 {T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. HML R, ME3 U Revelation -G +{G} World Enchantment All players play with their hands revealed. LEG R, CHR R Revelsong Horn -2 +{2} Artifact {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. SHM U Revenant -4B +{4}{B} Creature - Spirit */* Flying @@ -56810,7 +57643,7 @@ Revenant's power and toughness are each equal to the number of creature cards in PRO R, STH R, 7ED R Revenant Patriarch -4B +{4}{B} Creature - Spirit 4/3 When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase. @@ -56818,33 +57651,33 @@ Revenant Patriarch can't block. GPT U Reverberate -RR +{R}{R} Instant Copy target instant or sorcery spell. You may choose new targets for the copy. M11 R, H10 R Reverberation -2UU +{2}{U}{U} Instant All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. LEG R Revered Dead -1W +{1}{W} Creature - Spirit Soldier 1/1 {W}: Regenerate Revered Dead. PLC C Revered Elder -2W +{2}{W} Creature - Human Cleric 1/2 {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. MMQ C Revered Unicorn -1W +{1}{W} Creature - Unicorn 2/3 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -56852,107 +57685,107 @@ When Revered Unicorn leaves the battlefield, you gain life equal to the number o WTH U Reverence -2WW +{2}{W}{W} Enchantment Creatures with power 2 or less can't attack you. SOK R Reverent Mantra -3W +{3}{W} Instant You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn. MMQ R Reverent Silence -3G +{3}{G} Sorcery -If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. +If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life. Destroy all enchantments. NEM C Reversal of Fortune -4RR +{4}{R}{R} Sorcery Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. 5DN R Reverse Damage -1WW +{1}{W}{W} Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 9ED R Reverse Polarity -WW +{W}{W} Instant You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. ATQ C, 3ED U Reverse the Sands -6WW +{6}{W}{W} Sorcery Redistribute any number of players' life totals. (Each of those players gets one life total back.) CHK R Revive -1G +{1}{G} Sorcery Return target green card from your graveyard to your hand. MMQ U, 8ED U Revive the Fallen -1B +{1}{B} Sorcery Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR U Reviving Dose -2W +{2}{W} Instant You gain 3 life. Draw a card. INV C, 10E C Reviving Vapors -2WU +{2}{W}{U} Instant Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. INV U Revoke Existence -1W +{1}{W} Sorcery Exile target artifact or enchantment. SOM C Reward the Faithful -W +{W} Instant -Any number of target players each gains life equal to the highest converted mana cost among permanents you control. +Any number of target players each gain life equal to the highest converted mana cost among permanents you control. SCG U Rewards of Diversity -2W +{2}{W} Enchantment Whenever an opponent casts a multicolored spell, you gain 4 life. INV U Reweave -5U +{5}{U} Instant - Arcane Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK R Rewind -2UU +{2}{U}{U} Instant Counter target spell. Untap up to four lands. USG C, 8ED U, 9ED U Reya Dawnbringer -6WWW +{6}{W}{W}{W} Legendary Creature - Angel 4/6 Flying @@ -56960,7 +57793,7 @@ At the beginning of your upkeep, you may return target creature card from your g INV R, 10E R, DVD R Rhox -4GG +{4}{G}{G} Creature - Rhino Beast 5/5 You may have Rhox assign its combat damage as though it weren't blocked. @@ -56968,7 +57801,7 @@ You may have Rhox assign its combat damage as though it weren't blocked. NEM R, 8ED R, 10E R Rhox Bodyguard -3GW +{3}{G}{W} Creature - Rhino Monk Soldier 2/3 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) @@ -56976,13 +57809,13 @@ When Rhox Bodyguard enters the battlefield, you gain 3 life. CON C Rhox Brute -2RG +{2}{R}{G} Creature - Rhino Warrior 4/4 ARB C Rhox Charger -3G +{3}{G} Creature - Rhino Soldier 3/3 Trample @@ -56990,14 +57823,14 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 ALA U Rhox Meditant -3W +{3}{W} Creature - Rhino Monk 2/4 When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. CON C Rhox Pikemaster -2WW +{2}{W}{W} Creature - Rhino Soldier 3/3 First strike (This creature deals combat damage before creatures without first strike.) @@ -57005,14 +57838,14 @@ Other Soldier creatures you control have first strike. M10 U Rhox War Monk -GWU +{G}{W}{U} Creature - Rhino Monk 3/4 Lifelink ALA U Rhys the Exiled -2G +{2}{G} Legendary Creature - Elf Warrior 3/2 Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. @@ -57023,8 +57856,8 @@ Rhys the Redeemed {G/W} Legendary Creature - Elf Warrior 1/1 -{2}{g/w}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. -{4}{g/w}{g/w}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. +{2}{G/W}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. +{4}{G/W}{G/W}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. SHM R Rhystic Cave @@ -57033,62 +57866,62 @@ Land PCY U Rhystic Circle -2WW +{2}{W}{W} Enchantment {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. PCY C Rhystic Deluge -2U +{2}{U} Enchantment {U}: Tap target creature unless its controller pays {1}. PCY C Rhystic Lightning -2R +{2}{R} Instant Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. PCY C Rhystic Scrying -2UU +{2}{U}{U} Sorcery Draw three cards. Then, if any player pays {2}, discard three cards. PCY U Rhystic Shield -1W +{1}{W} Instant Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. PCY C Rhystic Study -2U +{2}{U} Enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. PCY C Rhystic Syphon -3BB +{3}{B}{B} Sorcery Unless target player pays {3}, he or she loses 5 life and you gain 5 life. PCY U Rhystic Tutor -2B +{2}{B} Sorcery Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. PCY R Rib Cage Spider -2G +{2}{G} Creature - Spider 1/4 Reach (This creature can block creatures with flying.) PCY C Ribbon Snake -1UU +{1}{U}{U} Creature - Snake 2/3 Flying @@ -57096,93 +57929,93 @@ Flying PCY C Ribbons of Night -4B +{4}{B} Sorcery Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card. RAV U Ribbons of the Reikai -4U +{4}{U} Sorcery - Arcane Draw a card for each Spirit you control. BOK C Ricochet Trap -3R +{3}{R} Instant - Trap If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. Change the target of target spell with a single target. WWK U Riddle of Lightning -3RR +{3}{R}{R} Instant Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) FUT C Riddlesmith -1U +{1}{U} Creature - Human Artificer 2/1 Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. SOM U Ridge Rannet -5RR +{5}{R}{R} Creature - Beast 6/4 Cycling {2} ({2}, Discard this card: Draw a card.) ALA C Ridged Kusite -B +{B} Creature - Horror Spellshaper 1/1 {1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. PLC C Ridgeline Rager -2R +{2}{R} Creature - Beast 1/2 {R}: Ridgeline Rager gets +1/+0 until end of turn. PCY C, 8ED C Ridgetop Raptor -3R +{3}{R} Creature - Lizard Beast 2/1 Double strike (This creature deals both first-strike and regular combat damage.) LGN U Riding Red Hare -2W +{2}{W} Sorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) PTK C Riding the Dilu Horse -2G +{2}{G} Sorcery Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) PTK R, ME3 U Rift Bolt -2R +{2}{R} Sorcery Rift Bolt deals 3 damage to target creature or player. Suspend 1-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP C Rift Elemental -R +{R} Creature - Elemental 1/1 {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. FUT C Riftmarked Knight -1WW +{1}{W}{W} Creature - Human Rebel Knight 2/2 Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -57197,14 +58030,14 @@ As long as Riftstone Portal is in your graveyard, lands you control have "{T}: A JUD U Riftsweeper -1G +{1}{G} Creature - Elf Shaman 2/2 When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library. FUT U Riftwing Cloudskate -3UU +{3}{U}{U} Creature - Illusion 2/2 Flying @@ -57213,78 +58046,78 @@ Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} TSP U, JVC U Righteous Aura -1W +{1}{W} Enchantment {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. VIS C, MMQ U Righteous Avengers -4W +{4}{W} Creature - Human Soldier 3/1 Plainswalk LEG U, MED C Righteous Cause -3WW +{3}{W}{W} Enchantment Whenever a creature attacks, you gain 1 life. ONS U, DVD U Righteous Charge -1WW +{1}{W}{W} Sorcery Creatures you control get +2/+2 until end of turn. P02 C, S99 U, ME4 C Righteous Fury -4WW +{4}{W}{W} Sorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. P02 R, S99 R, ME2 R Righteous Indignation -2W +{2}{W} Enchantment Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. MMQ U Righteous War -1WB +{1}{W}{B} Enchantment White creatures you control have protection from black. Black creatures you control have protection from white. VIS R Righteousness -W +{W} Instant Target blocking creature gets +7/+7 until end of turn. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 9ED R, 10E R, M10 U Rime Dryad -G +{G} Creature - Dryad 1/2 Snow forestwalk ICE C Rime Transfusion -1B +{1}{B} Snow Enchantment - Aura Enchant creature Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow permanent.) CSP U Rimebound Dead -B +{B} Snow Creature - Skeleton 1/1 {S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow permanent.) CSP C Rimefeather Owl -5UU +{5}{U}{U} Snow Creature - Bird */* Flying @@ -57294,7 +58127,7 @@ Permanents with ice counters on them are snow. CSP R Rimehorn Aurochs -4G +{4}{G} Snow Creature - Aurochs 3/3 Trample @@ -57303,7 +58136,7 @@ Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each othe CSP U Rimescale Dragon -5RR +{5}{R}{R} Snow Creature - Dragon 5/5 Flying @@ -57312,52 +58145,52 @@ Creatures with ice counters on them don't untap during their controllers' untap CSP R Rimewind Cryomancer -3U +{3}{U} Creature - Human Wizard 2/3 {1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) CSP U Rimewind Taskmage -1U +{1}{U} Creature - Human Wizard 1/2 {1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. CSP C Ring of Gix -3 +{3} Artifact Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land. ULG R Ring of Immortals -5 +{5} Artifact {3}, {T}: Counter target instant or Aura spell that targets a permanent you control. LEG R Ring of Ma'ruf -5 +{5} Artifact {5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. ARN R, MED R Ring of Renewal -5 +{5} Artifact {5}, {T}: Discard a card at random, then draw two cards. FEM R, ME4 R Rings of Brighthearth -3 +{3} Artifact Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. LRW R Ringskipper -1U +{1}{U} Creature - Faerie Wizard 1/1 Flying @@ -57367,26 +58200,26 @@ LRW C Riot Spikes {B/R} Enchantment - Aura -({b/r} can be paid with either {B} or {R}.) +({B/R} can be paid with either {B} or {R}.) Enchant creature Enchanted creature gets +2/-1. DIS C Rip-Clan Crasher -RG +{R}{G} Creature - Human Warrior 2/2 Haste ALA C Riptide -U +{U} Instant Tap all blue creatures. DRK C Riptide Biologist -1U +{1}{U} Creature - Human Wizard 1/2 Protection from Beasts @@ -57394,14 +58227,14 @@ Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS C Riptide Chronologist -3UU +{3}{U}{U} Creature - Human Wizard 1/3 {U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. ONS U Riptide Crab -1WU +{1}{W}{U} Creature - Crab 1/3 Vigilance @@ -57409,14 +58242,14 @@ When Riptide Crab is put into a graveyard from the battlefield, draw a card. INV U Riptide Director -2UU +{2}{U}{U} Creature - Human Wizard 2/3 {2}{U}{U}, {T}: Draw a card for each Wizard you control. LGN R Riptide Entrancer -1UU +{1}{U}{U} Creature - Human Wizard 1/1 Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) @@ -57430,14 +58263,14 @@ Land ONS R Riptide Mangler -1U +{1}{U} Creature - Beast 0/3 {1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.) LGN R Riptide Pilferer -1U +{1}{U} Creature - Merfolk Rogue 1/1 Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. @@ -57445,7 +58278,7 @@ Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face u PLC U Riptide Replicator -X4 +{X}{4} Artifact As Riptide Replicator enters the battlefield, choose a color and a creature type. Riptide Replicator enters the battlefield with X charge counters on it. @@ -57453,14 +58286,14 @@ Riptide Replicator enters the battlefield with X charge counters on it. ONS R Riptide Shapeshifter -3UU +{3}{U}{U} Creature - Shapeshifter 3/3 {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. ONS U Riptide Survivor -2U +{2}{U} Creature - Human Wizard 2/1 Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -57468,31 +58301,31 @@ When Riptide Survivor is turned face up, discard two cards, then draw three card SCG U Rise -UB +{U}{B} Sorcery Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. ---- Fall -BR +{B}{R} Sorcery Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. DIS U Rise from the Grave -4B +{4}{B} Sorcery -Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. +Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. M10 U, GVL U, M11 U Rise of the Hobgoblins {R/W}{R/W} Enchantment When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -{r/w}: Red creatures and white creatures you control gain first strike until end of turn. +{R/W}: Red creatures and white creatures you control gain first strike until end of turn. EVE R Rishadan Airship -2U +{2}{U} Creature - Human Pirate 3/1 Flying @@ -57500,7 +58333,7 @@ Rishadan Airship can block only creatures with flying. MMQ C Rishadan Brigand -4U +{4}{U} Creature - Human Pirate 3/2 Flying @@ -57509,21 +58342,21 @@ Rishadan Brigand can block only creatures with flying. MMQ R Rishadan Cutpurse -2U +{2}{U} Creature - Human Pirate 1/1 When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. MMQ C Rishadan Footpad -3U +{3}{U} Creature - Human Pirate 2/2 When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. MMQ U Rishadan Pawnshop -2 +{2} Artifact {2}, {T}: Shuffle target nontoken permanent you control into its owner's library. MMQ R @@ -57535,79 +58368,79 @@ Land MMQ R Rising Waters -3U +{3}{U} Enchantment Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. NEM R Risky Move -3RRR +{3}{R}{R}{R} Enchantment At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. ONS R Rite of Consumption -1B +{1}{B} Sorcery As an additional cost to cast Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. SHM C Rite of Flame -R +{R} Sorcery Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. CSP C Rite of Passage -2G +{2}{G} Enchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) 5DN R Rite of Replication -2UU +{2}{U}{U} Sorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. ZEN R Rites of Flourishing -2G +{2}{G} Enchantment At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of his or her turns. FUT R Rites of Initiation -R +{R} Instant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. ODY C Rites of Refusal -1U +{1}{U} Instant Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. ODY C Rites of Spring -1G +{1}{G} Sorcery Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. ODY C Rith's Attendant -5 +{5} Artifact Creature - Golem 3/3 {1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. INV U Rith's Charm -RGW +{R}{G}{W} Instant Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. PLS U, PVC U @@ -57619,7 +58452,7 @@ When Rith's Grove enters the battlefield, sacrifice it unless you return a non-L PLS U Rith, the Awakener -3RGW +{3}{R}{G}{W} Legendary Creature - Dragon 6/6 Flying @@ -57628,18 +58461,18 @@ INV R, FVD R, PVC R Rith, the Awakener Avatar Vanguard -Hand 0, life +6 +Hand +0, life +6 Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield. VG S (x2) Ritual of Restoration -W +{W} Sorcery Return target artifact card from your graveyard to your hand. DST C Ritual of Steel -2W +{2}{W} Enchantment - Aura Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. @@ -57647,47 +58480,47 @@ Enchanted creature gets +0/+2. MIR C Ritual of Subdual -4GG +{4}{G}{G} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type. ICE R, ME2 R Ritual of the Machine -2BB +{2}{B}{B} Sorcery As an additional cost to cast Ritual of the Machine, sacrifice a creature. -Gain control of target nonblack, nonartifact creature. +Gain control of target nonartifact, nonblack creature. ALL R, ME2 R Rivalry -2R +{2}{R} Enchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. ULG R Rivals' Duel -3R +{3}{R} Sorcery Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other. MOR U Riven Turnbull -5UB +{5}{U}{B} Legendary Creature - Human Advisor 5/7 {T}: Add {B} to your mana pool. LEG U, ME3 U River Bear -3G +{3}{G} Creature - Bear 3/3 Islandwalk (This creature is unblockable as long as defending player controls an Island.) P02 U, 9ED U River Boa -1G +{1}{G} Creature - Snake 2/1 Islandwalk @@ -57702,13 +58535,13 @@ At the beginning of your upkeep, remove a depletion counter from River Delta. ICE R River Kaijin -2U +{2}{U} Creature - Spirit 1/4 CHK C River Kelpie -3UU +{3}{U}{U} Creature - Beast 3/3 Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. @@ -57717,7 +58550,7 @@ Persist (When this creature is put into a graveyard from the battlefield, if it SHM R River Merfolk -UU +{U}{U} Creature - Merfolk 2/1 {U}: River Merfolk gains mountainwalk until end of turn. @@ -57729,13 +58562,13 @@ Land FUT R River's Grasp -3{U/B} +{3}{U/B} Sorcery If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) SHM U Riverfall Mimic -1{U/R} +{1}{U/R} Creature - Shapeshifter 2/1 Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. @@ -57748,47 +58581,47 @@ Land DIS U Roar of Jukai -2G +{2}{G} Instant - Arcane If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane-An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK C Roar of Reclamation -5WW +{5}{W}{W} Sorcery Each player returns all artifact cards from his or her graveyard to the battlefield. 5DN R Roar of the Crowd -3R +{3}{R} Sorcery Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. MOR C Roar of the Kha -1W +{1}{W} Instant Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.) MRD U Roar of the Wurm -6G +{6}{G} Sorcery Put a 6/6 green Wurm creature token onto the battlefield. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U Roaring Slagwurm -5GG +{5}{G}{G} Creature - Wurm 6/4 Whenever Roaring Slagwurm attacks, tap all artifacts. DST R Robber Fly -2R +{2}{R} Creature - Insect 1/1 Flying @@ -57796,14 +58629,14 @@ Whenever Robber Fly becomes blocked, defending player discards all the cards in MMQ U Robe of Mirrors -U +{U} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) EXO C, 10E C Roc Egg -2W +{2}{W} Creature - Bird 0/3 Defender (This creature can't attack.) @@ -57811,7 +58644,7 @@ When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird M11 U Roc Hatchling -R +{R} Creature - Bird 0/1 Roc Hatchling enters the battlefield with four shell counters on it. @@ -57820,28 +58653,28 @@ As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flyi WTH U Roc of Kher Ridges -3R +{3}{R} Creature - Bird 3/3 Flying LEA R, LEB R, 2ED R, 3ED R, ME4 U Rock Badger -4R +{4}{R} Creature - Badger Beast 3/3 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) MMQ U, 10E C Rock Basilisk -4RG +{4}{R}{G} Creature - Basilisk 4/5 Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. MIR R Rock Hydra -XRR +{X}{R}{R} Creature - Hydra 0/0 Rock Hydra enters the battlefield with X +1/+1 counters on it. @@ -57851,7 +58684,7 @@ For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter o LEA R, LEB R, 2ED R, 3ED R, ME4 R Rock Jockey -2R +{2}{R} Creature - Goblin 3/3 You can't cast Rock Jockey if you've played a land this turn. @@ -57859,26 +58692,26 @@ You can't play lands if you've cast Rock Jockey this turn. SCG C Rock Slide -XR +{X}{R} Instant Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. VIS C Rockcaster Platoon -5WW +{5}{W}{W} Creature - Rhino Soldier 5/7 {4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. ALA U Rocket Launcher -4 +{4} Artifact {2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. ATQ U, 3ED R Rockshard Elemental -5RR +{5}{R}{R} Creature - Elemental 4/3 Double strike (This creature deals both first-strike and regular combat damage.) @@ -57886,13 +58719,13 @@ Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it LGN R Rockslide Ambush -1R +{1}{R} Sorcery Rockslide Ambush deals damage to target creature equal to the number of Mountains you control. PTK U, ME4 C Rockslide Elemental -2R +{2}{R} Creature - Elemental 1/1 First strike @@ -57906,7 +58739,7 @@ Rocky Tar Pit enters the battlefield tapped. MIR U Rod of Ruin -4 +{4} Artifact {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U, 8ED U, 9ED U, 10E U, M10 U @@ -57918,34 +58751,34 @@ Whenever a creature you control is put into a graveyard from the battlefield, dr VG S Rofellos's Gift -G +{G} Sorcery Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. UDS C Rofellos, Llanowar Emissary -GG +{G}{G} Legendary Creature - Elf Druid 2/1 {T}: Add {G} to your mana pool for each Forest you control. UDS R Rogue Elephant -G +{G} Creature - Elephant 3/3 When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. WTH C Rogue Kavu -1R +{1}{R} Creature - Kavu 1/1 Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. INV C, 9ED C Rogue Skycaptain -2R +{2}{R} Creature - Human Rogue Mercenary 3/4 Flying @@ -57953,7 +58786,7 @@ At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may ALL R, ME2 R Rohgahh of Kher Keep -2BBRR +{2}{B}{B}{R}{R} Legendary Creature - Kobold 5/5 At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. @@ -57961,7 +58794,7 @@ Creatures you control named Kobolds of Kher Keep get +2/+2. LEG R, ME3 R Roil Elemental -3UUU +{3}{U}{U}{U} Creature - Elemental 3/2 Flying @@ -57969,7 +58802,7 @@ Landfall - Whenever a land enters the battlefield under your control, you may ga ZEN R Roiling Horror -3BB +{3}{B}{B} Creature - Horror */* Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. @@ -57978,44 +58811,44 @@ Whenever a time counter is removed from Roiling Horror while it's exiled, target PLC R Roiling Terrain -2RR +{2}{R}{R} Sorcery Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. WWK C Rolling Earthquake -XR +{X}{R} Sorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player. PTK R, ME3 R Rolling Spoil -2GG +{2}{G}{G} Sorcery Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. RAV U Rolling Stones -1W +{1}{W} Enchantment Wall creatures can attack as though they didn't have defender. STH R, 7ED R, 8ED R Rolling Thunder -XRR +{X}{R}{R} Sorcery Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. TMP C, BRB C, HOP C Ronin Cavekeeper -5R +{5}{R} Creature - Human Samurai 4/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) SOK C Ronin Cliffrider -3RR +{3}{R}{R} Creature - Human Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -58023,7 +58856,7 @@ Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creatur BOK U Ronin Houndmaster -2R +{2}{R} Creature - Human Samurai 2/2 Haste @@ -58031,7 +58864,7 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. CHK C Ronin Warclub -3 +{3} Artifact - Equipment Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. @@ -58039,7 +58872,7 @@ Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) BOK U Ronom Hulk -4G +{4}{G} Creature - Beast 5/6 Protection from snow @@ -58047,7 +58880,7 @@ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on th CSP C Ronom Serpent -5U +{5}{U} Snow Creature - Serpent 5/6 Ronom Serpent can't attack unless defending player controls a snow land. @@ -58055,27 +58888,27 @@ When you control no snow lands, sacrifice Ronom Serpent. CSP C Ronom Unicorn -1W +{1}{W} Creature - Unicorn 2/2 Sacrifice Ronom Unicorn: Destroy target enchantment. CSP C Roofstalker Wight -1B +{1}{B} Creature - Zombie 2/1 {1}{U}: Roofstalker Wight gains flying until end of turn. RAV C Root Cage -1G +{1}{G} Enchantment Mercenaries don't untap during their controllers' untap steps. PCY U Root Elemental -4GG +{4}{G}{G} Creature - Elemental 6/5 Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -58083,20 +58916,20 @@ When Root Elemental is turned face up, you may put a creature card from your han SCG R Root Greevil -3G +{3}{G} Creature - Beast 2/3 {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. PLS C Root Maze -G +{G} Enchantment Artifacts and lands enter the battlefield tapped. TMP R, 10E R Root Sliver -3G +{3}{G} Creature - Sliver 2/2 Root Sliver can't be countered. @@ -58104,14 +58937,14 @@ Sliver spells can't be countered by spells or abilities. LGN U Root Spider -3G +{3}{G} Creature - Spider 2/2 Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. HML U Root-Kin Ally -4GG +{4}{G}{G} Creature - Elemental Warrior 3/3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) @@ -58125,27 +58958,27 @@ Rootbound Crag enters the battlefield tapped unless you control a Mountain or a M10 R, H09 R, M11 R Rootbreaker Wurm -5GG +{5}{G}{G} Creature - Wurm 6/6 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) TMP C, 9ED U Rootgrapple -4G +{4}{G} Tribal Instant - Treefolk Destroy target noncreature permanent. If you control a Treefolk, draw a card. LRW C Rooting Kavu -2GG +{2}{G}{G} Creature - Kavu 4/3 When Rooting Kavu is put into a graveyard from the battlefield, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. INV U Rootrunner -2GG +{2}{G}{G} Creature - Spirit 3/3 {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. @@ -58153,7 +58986,7 @@ Soulshift 3 (When this is put into a graveyard from the battlefield, you may ret CHK U Roots -3G +{3}{G} Enchantment - Aura Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. @@ -58166,28 +58999,28 @@ When you set this scheme in motion, put five 1/1 green Saproling creature tokens ARC C Roots of Life -1GG +{1}{G}{G} Enchantment As Roots of Life enters the battlefield, choose Islands or Swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. MIR U Rootwalla -2G +{2}{G} Creature - Lizard 2/2 {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. TMP C, 9ED C, 10E C Rootwater Alligator -3G +{3}{G} Creature - Crocodile 3/2 Sacrifice a Forest: Regenerate Rootwater Alligator. EXO C Rootwater Commando -2U +{2}{U} Creature - Merfolk 2/2 Islandwalk (This creature is unblockable as long as defending player controls an Island.) @@ -58200,42 +59033,42 @@ Land TMP U Rootwater Diver -U +{U} Creature - Merfolk 1/1 {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. TMP U Rootwater Hunter -2U +{2}{U} Creature - Merfolk 1/1 {T}: Rootwater Hunter deals 1 damage to target creature or player. TMP C Rootwater Matriarch -2UU +{2}{U}{U} Creature - Merfolk 2/3 {T}: Gain control of target creature for as long as that creature is enchanted. TMP R, 10E R Rootwater Mystic -U +{U} Creature - Merfolk Wizard 1/1 {1}{U}: Look at the top card of target player's library. EXO C Rootwater Shaman -2U +{2}{U} Creature - Merfolk Shaman 2/2 You may cast Aura cards with enchant creature as though they had flash. TMP R Rootwater Thief -1U +{1}{U} Creature - Merfolk Rogue 1/2 {U}: Rootwater Thief gains flying until end of turn. @@ -58243,21 +59076,21 @@ Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If yo NEM R Rorix Bladewing -3RRR +{3}{R}{R}{R} Legendary Creature - Dragon 6/5 Flying, haste ONS R, HOP R Rosheen Meanderer -3{R/G} +{3}{R/G} Legendary Creature - Giant Shaman 4/4 {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. SHM R Rot Wolf -2G +{2}{G} Creature - Wolf 2/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -58265,7 +59098,7 @@ Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, MBS C Roterothopter -1 +{1} Artifact Creature - Thopter 0/2 Flying @@ -58273,33 +59106,39 @@ Flying HML C, ME2 C Rotlung Reanimator -2B +{2}{B} Creature - Zombie Cleric 2/2 Whenever Rotlung Reanimator or another Cleric is put into a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield. ONS R +Rotted Hystrix +{4}{G} +Creature - Beast +3/6 +NPH C + Rotted Ones, Lay Siege Scheme When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able. ARC C Rotting Giant -1B +{1}{B} Creature - Zombie Giant 3/3 Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. ODY U Rotting Legion -4B +{4}{B} Creature - Zombie 4/5 Rotting Legion enters the battlefield tapped. M11 C Rotting Rats -1B +{1}{B} Creature - Zombie Rat 1/1 When Rotting Rats enters the battlefield, each player discards a card. @@ -58307,51 +59146,51 @@ Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. CON C, HOP C Rough -1R +{1}{R} Sorcery Rough deals 2 damage to each creature without flying. ---- Tumble -5R +{5}{R} Sorcery Tumble deals 6 damage to each creature with flying. PLC U Roughshod Mentor -5G +{5}{G} Creature - Giant Warrior 5/4 Green creatures you control have trample. SHM U Rouse -1B +{1}{B} Instant If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. Target creature gets +2/+0 until end of turn. MMQ C Rout -3WW +{3}{W}{W} Sorcery You may cast Rout any time you could cast an instant if you pay {2} more to cast it. Destroy all creatures. They can't be regenerated. INV R Rowan Treefolk -3G +{3}{G} Creature - Treefolk 3/4 POR C Rowen -2GG +{2}{G}{G} Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. VIS R, 6ED R, 7ED R Royal Assassin -1BB +{1}{B}{B} Creature - Human Assassin 1/1 {T}: Destroy target tapped creature. @@ -58359,40 +59198,40 @@ LEA R, LEB R, 2ED R, 3ED R, 4ED R, 8ED R, 9ED R, 10E R, M10 R, M11 R Royal Assassin Avatar Vanguard -Hand -2, life 0 +Hand -2, life +0 At the beginning of your upkeep, you draw a card and you lose 1 life. VG S (x2) Royal Decree -2WW +{2}{W}{W} Enchantment Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. ALL R, ME2 R Royal Falcon -1W +{1}{W} Creature - Bird 1/1 Flying S99 C, S00 C Royal Herbalist -W +{W} Creature - Human Cleric 1/1 {2}, Exile the top card of your library: You gain 1 life. ALL C (x2) Royal Trooper -2W +{2}{W} Creature - Human Soldier 2/2 Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. S99 U, ME2 C Rubinia Soulsinger -2GWU +{2}{G}{W}{U} Legendary Creature - Faerie 2/3 You may choose not to untap Rubinia Soulsinger during your untap step. @@ -58400,7 +59239,7 @@ You may choose not to untap Rubinia Soulsinger during your untap step. LEG R, CHR R, ME3 R Ruby Leech -1R +{1}{R} Creature - Leech 2/2 First strike @@ -58408,13 +59247,13 @@ Red spells you cast cost {R} more to cast. INV R Ruby Medallion -2 +{2} Artifact Red spells you cast cost {1} less to cast. TMP R Rude Awakening -4G +{4}{G} Sorcery Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) @@ -58423,11 +59262,11 @@ Entwine {2}{G} (Choose both if you pay the entwine cost.) Rugged Prairie Land {T}: Add {1} to your mana pool. -{r/w}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. +{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. EVE R Ruham Djinn -5W +{5}{W} Creature - Djinn 5/5 First strike @@ -58435,20 +59274,20 @@ Ruham Djinn gets -2/-2 as long as white is the most common color among all perma INV U Ruin Ghost -1W +{1}{W} Creature - Spirit 1/1 {W}, {T}: Exile target land you control, then return it to the battlefield under your control. WWK U Ruination -3R +{3}{R} Sorcery Destroy all nonbasic lands. STH R Ruinous Minotaur -1RR +{1}{R}{R} Creature - Minotaur Warrior 5/2 Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. @@ -58462,33 +59301,33 @@ Ruins of Trokair enters the battlefield tapped. FEM U, 5ED U, 6ED U, ME2 U Rukh Egg -3R +{3}{R} Creature - Bird 0/3 When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. ARN C (x2), 8ED R, 9ED R Rule of Law -2W +{2}{W} Enchantment Each player can't cast more than one spell each turn. MRD R, 10E U Rumbling Aftershocks -4R +{4}{R} Enchantment Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. WWK U Rumbling Crescendo -3RR +{3}{R}{R} Enchantment At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. USG R Rumbling Slum -1RGG +{1}{R}{G}{G} Creature - Elemental 5/5 At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. @@ -58501,83 +59340,83 @@ At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opp VG S Rummaging Wizard -3U +{3}{U} Creature - Human Wizard 2/2 {2}{U}: Look at the top card of your library. You may put that card into your graveyard. ONS U Run Wild -G +{G} Instant Until end of turn, target creature gains trample and "{G}: Regenerate this creature." ONS U Rune Snag -1U +{1}{U} Instant Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. CSP C Rune of Protection: Artifacts -1W +{1}{W} Enchantment {W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) USG U Rune of Protection: Black -1W +{1}{W} Enchantment {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Rune of Protection: Blue -1W +{1}{W} Enchantment {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Rune of Protection: Green -1W +{1}{W} Enchantment {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Rune of Protection: Lands -1W +{1}{W} Enchantment {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) USG R Rune of Protection: Red -1W +{1}{W} Enchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Rune of Protection: White -1W +{1}{W} Enchantment {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Rune-Cervin Rider -3W +{3}{W} Creature - Elf Knight 2/2 Flying -{g/w}{g/w}: Rune-Cervin Rider gets +1/+1 until end of turn. +{G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn. SHM C Rune-Tail, Kitsune Ascendant -2W +{2}{W} Legendary Creature - Fox Monk 2/2 When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. @@ -58588,55 +59427,55 @@ Prevent all damage that would be dealt to creatures you control. SOK R Runeboggle -2U +{2}{U} Instant Counter target spell unless its controller pays {1}. Draw a card. GPT C Runeclaw Bear -1G +{1}{G} Creature - Bear 2/2 M10 C, M11 C Runed Arch -3 +{3} Artifact Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. ICE R Runed Halo -WW +{W}{W} Enchantment As Runed Halo enters the battlefield, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) SHM R Runed Servitor -2 +{2} Artifact Creature - Construct 2/2 When Runed Servitor is put into a graveyard from the battlefield, each player draws a card. ROE U, EVT U Runed Stalactite -1 +{1} Artifact - Equipment Equipped creature gets +1/+1 and is every creature type. Equip {2} LRW C Runeflare Trap -4RR +{4}{R}{R} Instant - Trap If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. ZEN U Runes of the Deus -4{R/G} +{4}{R/G} Enchantment - Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) @@ -58644,13 +59483,13 @@ As long as enchanted creature is green, it gets +1/+1 and has trample. SHM C Runesword -6 +{6} Artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, exile that creature instead. DRK U, CHR C Rupture -2R +{2}{R} Sorcery Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. NEM U @@ -58663,34 +59502,34 @@ When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. CON C, H09 C Rush of Knowledge -4U +{4}{U} Sorcery Draw cards equal to the highest converted mana cost among permanents you control. SCG C Rushing River -2U +{2}{U} Instant Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. PLS C Rushing-Tide Zubera -2UU +{2}{U}{U} Creature - Zubera Spirit 3/3 When Rushing-Tide Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, draw three cards. SOK U Rushwood Dryad -1G +{1}{G} Creature - Dryad 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) MMQ C, 8ED C, 10E C Rushwood Elemental -GGGGG +{G}{G}{G}{G}{G} Creature - Elemental 4/4 Trample @@ -58705,27 +59544,27 @@ Rushwood Grove enters the battlefield tapped. MMQ U Rushwood Herbalist -2G +{2}{G} Creature - Human Spellshaper 2/2 {G}, {T}, Discard a card: Regenerate target creature. MMQ C Rushwood Legate -2G +{2}{G} Creature - Dryad 2/1 If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. MMQ U Rust -G +{G} Instant Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) LEG C Rust Elemental -4 +{4} Artifact Creature - Elemental 4/4 Flying @@ -58733,7 +59572,7 @@ At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental MRD U Rust Tick -3 +{3} Artifact Creature - Insect 1/3 You may choose not to untap Rust Tick during your untap step. @@ -58741,13 +59580,13 @@ You may choose not to untap Rust Tick during your untap step. SOM U Rusted Relic -4 +{4} Artifact Metalcraft - Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts. SOM U Rusted Slasher -4 +{4} Artifact Creature - Horror 4/1 Sacrifice an artifact: Regenerate Rusted Slasher. @@ -58761,7 +59600,7 @@ Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target cre MOR R, EVT R Rusting Golem -4 +{4} Artifact Creature - Golem */* Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) @@ -58769,14 +59608,14 @@ Rusting Golem's power and toughness are each equal to the number of fade counter NEM U Rustmouth Ogre -4RR +{4}{R}{R} Creature - Ogre 5/4 Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. MRD U Rustrazor Butcher -1R +{1}{R} Creature - Goblin Warrior 1/2 First strike @@ -58784,28 +59623,35 @@ Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Rustspore Ram -4 +{4} Artifact Creature - Sheep 1/3 When Rustspore Ram enters the battlefield, destroy target Equipment. MRD U Ruthless Cullblade -1B +{1}{B} Creature - Vampire Warrior 2/1 Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. WWK C +Ruthless Invasion +{3}{R/P} +Sorcery +({R/P} can be paid with either {R} or 2 life.) +Nonartifact creatures can't block this turn. +NPH C + Rysorian Badger -2G +{2}{G} Creature - Badger 2/2 Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. HML R Ryusei, the Falling Star -5R +{5}{R} Legendary Creature - Dragon Spirit 5/5 Flying @@ -58813,21 +59659,21 @@ When Ryusei, the Falling Star is put into a graveyard from the battlefield, it d PRO R, CHK R, ARC R Saber Ants -3G +{3}{G} Creature - Insect 2/3 Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. MMQ U Saberclaw Golem -5 +{5} Artifact Creature - Golem 4/2 {R}: Saberclaw Golem gains first strike until end of turn. SOM C Sabertooth Alley Cat -1RR +{1}{R}{R} Creature - Cat 2/1 Sabertooth Alley Cat attacks each turn if able. @@ -58835,49 +59681,49 @@ Sabertooth Alley Cat attacks each turn if able. RAV C Sabertooth Cobra -2G +{2}{G} Creature - Snake 2/2 Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) MIR C Sabertooth Nishoba -4GW +{4}{G}{W} Creature - Cat Beast Warrior 5/5 Trample, protection from blue and from red INV R Sabertooth Wyvern -4R +{4}{R} Creature - Drake 3/2 Flying, first strike EXO U Sabretooth Tiger -2R +{2}{R} Creature - Cat 2/1 First strike ICE C, 5ED C, 6ED C, 7ED C, 8ED C Sacellum Archers -2G +{2}{G} Creature - Elf Archer 2/3 {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. CON U Sacellum Godspeaker -2G +{2}{G} Creature - Elf Druid 2/2 {T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. ALA R Sachi, Daughter of Seshiro -2GG +{2}{G}{G} Legendary Creature - Snake Shaman 1/3 Other Snake creatures you control get +0/+1. @@ -58885,7 +59731,7 @@ Shamans you control have "{T}: Add {G}{G} to your mana pool." CHK U Sacred Boon -1W +{1}{W} Instant Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. ICE U, 5ED U, ME2 U @@ -58897,88 +59743,88 @@ As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacr RAV R Sacred Ground -1W +{1}{W} Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. STH R, 7ED R, 8ED R, 9ED R Sacred Guide -W +{W} Creature - Human Cleric 1/1 {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. TMP R Sacred Knight -3W +{3}{W} Creature - Human Knight 3/2 Sacred Knight can't be blocked by black and/or red creatures. POR C Sacred Mesa -2W +{2}{W} Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. MIR R, TSB S Sacred Nectar -1W +{1}{W} Sorcery You gain 4 life. POR C, S99 C, 7ED C, 8ED C, 9ED C Sacred Prey -G +{G} Creature - Horse 1/1 Whenever Sacred Prey becomes blocked, you gain 1 life. MMQ C Sacred Rites -W +{W} Instant Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. ODY C Sacred Wolf -2G +{2}{G} Creature - Wolf 3/1 Sacred Wolf can't be the target of spells or abilities your opponents control. M11 C Sacrifice -B +{B} Instant As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. LEA U, LEB U, 2ED U, 3ED U Sadistic Augermage -2B +{2}{B} Creature - Human Wizard 3/1 When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library. RAV C Sadistic Glee -B +{B} Enchantment - Aura Enchant creature Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on enchanted creature. TMP C, BRB C Sadistic Hypnotist -3BB +{3}{B}{B} Creature - Human Minion 2/2 Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. ODY U Sadistic Sacrament -BBB +{B}{B}{B} Sorcery Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. @@ -58991,19 +59837,19 @@ At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return DRK R, CHR R, TSB S Safe Passage -2W +{2}{W} Instant Prevent all damage that would be dealt to you and creatures you control this turn. M10 C, M11 C Safeguard -3WW +{3}{W}{W} Enchantment {2}{W}: Prevent all combat damage that would be dealt by target creature this turn. TMP R Safehold Duo -3{G/W} +{3}{G/W} Creature - Elf Warrior Shaman 2/4 Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. @@ -59011,14 +59857,14 @@ Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. SHM C Safehold Elite -1{G/W} +{1}{G/W} Creature - Elf Scout 2/2 Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) SHM C Safehold Sentry -1W +{1}{W} Creature - Elf Warrior 2/2 {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) @@ -59031,14 +59877,14 @@ Search your library for a Forest or Plains card, reveal it, and put it into your SHM C Saffi Eriksdotter -GW +{G}{W} Legendary Creature - Human Scout 2/2 Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. TSP R Sage Aven -3U +{3}{U} Creature - Bird Wizard 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -59046,7 +59892,7 @@ When Sage Aven enters the battlefield, look at the top four cards of your librar ONS C, 9ED C Sage Owl -1U +{1}{U} Creature - Bird 1/1 Flying @@ -59054,14 +59900,14 @@ When Sage Owl enters the battlefield, look at the top four cards of your library WTH C, 6ED C, 7ED C, 8ED C, 10E C, M10 C Sage of Epityr -U +{U} Creature - Human Wizard 1/1 When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. TSP C Sage of Fables -2U +{2}{U} Creature - Merfolk Wizard 2/2 Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. @@ -59069,46 +59915,46 @@ Each other Wizard creature you control enters the battlefield with an additional MOR U Sage of Lat-Nam -1U +{1}{U} Creature - Human Artificer 1/2 {T}, Sacrifice an artifact: Draw a card. ATQ C, 8ED R Sage's Dousing -2U +{2}{U} Tribal Instant - Wizard Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. MOR U Sage's Knowledge -2U +{2}{U} Sorcery Return target sorcery card from your graveyard to your hand. PTK C Sages of the Anima -3GU +{3}{G}{U} Creature - Elf Wizard 3/4 If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. ARB R Sailmonger -3U +{3}{U} Creature - Human Monger 3/3 {2}: Target creature gains flying until end of turn. Any player may activate this ability. MMQ U Saji's Torrent -1U +{1}{U} Instant Choose a number from 0 to 5 at random, then choose that many creatures and tap them. SDC S Sakashima the Impostor -2UU +{2}{U}{U} Legendary Creature - Human Rogue 3/1 You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." @@ -59116,33 +59962,33 @@ SOK R Sakashima the Impostor Avatar Vanguard -Hand 0, life +1 +Hand +0, life +1 {2}: Choose a creature you control. It becomes a copy of target creature except for its name. VG S Sakiko, Mother of Summer -4GG +{4}{G}{G} Legendary Creature - Snake Shaman 3/3 Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. BOK R Sakura-Tribe Elder -1G +{1}{G} Creature - Snake Shaman 1/1 Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. CHK C, ARC C Sakura-Tribe Scout -G +{G} Creature - Snake Shaman Scout 1/1 {T}: You may put a land card from your hand onto the battlefield. SOK C Sakura-Tribe Springcaller -3G +{3}{G} Creature - Snake Shaman 2/4 At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. @@ -59162,7 +60008,7 @@ Salt Marsh enters the battlefield tapped. INV U, 8ED U Saltblast -3WW +{3}{W}{W} Sorcery Destroy target nonwhite permanent. PLC U, EVT U @@ -59175,41 +60021,41 @@ Land TSP U Saltfield Recluse -2W +{2}{W} Creature - Human Rebel Cleric 1/2 {T}: Target creature gets -2/-0 until end of turn. PLC C Saltskitter -3W +{3}{W} Creature - Wurm 3/4 Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. FUT C Salvage -G +{G} Sorcery Put target card from your graveyard on top of your library. P02 C Salvage Scout -W +{W} Creature - Human Scout 1/1 {W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. SOM C Salvage Slasher -1B +{1}{B} Artifact Creature - Human Rogue 1/1 Salvage Slasher gets +1/+0 for each artifact card in your graveyard. CON C Salvage Titan -4BB +{4}{B}{B} Artifact Creature - Golem 6/4 You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. @@ -59217,21 +60063,21 @@ Exile three artifact cards from your graveyard: Return Salvage Titan from your g ALA R Salvaging Station -6 +{6} Artifact {T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. Whenever a creature is put into a graveyard from the battlefield, you may untap Salvaging Station. 5DN R Samite Alchemist -3W +{3}{W} Creature - Human Cleric 0/2 {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. HML C (x2) Samite Archer -1WU +{1}{W}{U} Creature - Human Cleric Archer 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. @@ -59239,61 +60085,61 @@ Creature - Human Cleric Archer INV U Samite Blessing -W +{W} Enchantment - Aura Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." STH C Samite Censer-Bearer -W +{W} Creature - Human Rebel Cleric 1/1 {W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. FUT C Samite Elder -2W +{2}{W} Creature - Human Cleric 1/2 {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. PLS R Samite Healer -1W +{1}{W} Creature - Human Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED C, 10E C Samite Ministration -1W +{1}{W} Instant Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. INV U Samite Pilgrim -1W +{1}{W} Creature - Human Cleric 1/1 Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. PLS C Samite Sanctuary -2W +{2}{W} Enchantment {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. PCY R Samurai Enforcers -4WW +{4}{W}{W} Creature - Human Samurai 4/4 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) CHK U Samurai of the Pale Curtain -WW +{W}{W} Creature - Fox Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -59301,20 +60147,20 @@ If a permanent would be put into a graveyard, exile it instead. CHK U Sanctimony -1W +{1}{W} Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. UDS U, 7ED U, 8ED U Sanctum Custodian -2W +{2}{W} Creature - Human Cleric 1/2 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. USG C, BRB C Sanctum Gargoyle -3W +{3}{W} Artifact Creature - Gargoyle 2/3 Flying @@ -59322,14 +60168,14 @@ When Sanctum Gargoyle enters the battlefield, you may return target artifact car ALA C, ARC C Sanctum Guardian -1WW +{1}{W}{W} Creature - Human Cleric 1/4 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. USG U, BRB U, 9ED U Sanctum Plowbeast -4WU +{4}{W}{U} Artifact Creature - Beast 3/6 Defender @@ -59343,7 +60189,7 @@ Whenever you roll {C}, you may have your life total become 20. HOP C Sand Golem -5 +{5} Artifact Creature - Golem 3/3 When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. @@ -59358,7 +60204,7 @@ At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter FEM R, 5ED R Sand Squid -3U +{3}{U} Creature - Squid Beast 2/2 Islandwalk @@ -59367,55 +60213,55 @@ You may choose not to untap Sand Squid during your untap step. MMQ R Sandals of Abdallah -4 +{4} Artifact {2}, {T}: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from the battlefield this turn, destroy Sandals of Abdallah. ARN U Sandbar Crocodile -4U +{4}{U} Creature - Crocodile 6/5 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) MIR C Sandbar Merfolk -U +{U} Creature - Merfolk 1/1 Cycling {2} ({2}, Discard this card: Draw a card.) USG C Sandbar Serpent -4U +{4}{U} Creature - Serpent 3/4 Cycling {2} ({2}, Discard this card: Draw a card.) USG U Sands of Time -4 +{4} Artifact Each player skips his or her untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. VIS R Sandskin -2W +{2}{W} Enchantment - Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. ONS C Sandsower -3W +{3}{W} Creature - Spirit 1/3 Tap three untapped creatures you control: Tap target creature. RAV U Sandstone Deadfall -3 +{3} Artifact {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. ODY U @@ -59427,7 +60273,7 @@ Sandstone Needle enters the battlefield tapped with two depletion counters on it MMQ C Sandstone Warrior -2RR +{2}{R}{R} Creature - Human Soldier Warrior 1/3 First strike (This creature deals combat damage before creatures without first strike.) @@ -59435,13 +60281,13 @@ First strike (This creature deals combat damage before creatures without first s TMP C, 9ED C Sandstorm -G +{G} Instant Sandstorm deals 1 damage to each attacking creature. ARN C, 4ED C, MIR C, BRB C, ME4 C Sandstorm Eidolon -3R +{3}{R} Creature - Spirit 2/2 {R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. @@ -59449,20 +60295,20 @@ Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from yo DIS C Sangrite Backlash -{B/G}R +{B/G}{R} Enchantment - Aura Enchant creature Enchanted creature gets +3/-3. ARB C Sangrite Surge -4RG +{4}{R}{G} Sorcery Target creature gets +3/+3 and gains double strike until end of turn. ALA U Sangromancer -2BB +{2}{B}{B} Creature - Vampire Shaman 3/3 Flying @@ -59471,20 +60317,20 @@ Whenever an opponent discards a card, you may gain 3 life. MBS R Sangrophage -BB +{B}{B} Creature - Zombie 3/3 At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. TSP C Sanguine Bond -3BB +{3}{B}{B} Enchantment Whenever you gain life, target opponent loses that much life. M10 R Sanguine Guard -1BB +{1}{B}{B} Creature - Zombie Knight 2/2 First strike @@ -59492,27 +60338,27 @@ First strike USG U, PVC U Sanguine Praetor -6BB +{6}{B}{B} Creature - Avatar 7/5 {B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. GPT R Sanity Gnawers -1BR +{1}{B}{R} Creature - Rat 1/1 When Sanity Gnawers enters the battlefield, target player discards a card at random. ARB U Sanity Grinding -UUU +{U}{U}{U} Sorcery Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. EVE R Sapling of Colfenor -3{B/G}{B/G} +{3}{B/G}{B/G} Legendary Creature - Treefolk Shaman 2/5 Sapling of Colfenor is indestructible. @@ -59520,13 +60366,13 @@ Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it EVE R Sapphire Charm -U +{U} Instant Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) MIR C Sapphire Leech -1U +{1}{U} Creature - Leech 2/2 Flying @@ -59534,13 +60380,13 @@ Blue spells you cast cost {U} more to cast. INV R Sapphire Medallion -2 +{2} Artifact Blue spells you cast cost {1} less to cast. TMP R Saprazzan Bailiff -3UU +{3}{U}{U} Creature - Merfolk 2/2 When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. @@ -59548,7 +60394,7 @@ When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantme MMQ R Saprazzan Breaker -4U +{4}{U} Creature - Beast 3/3 {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. @@ -59562,14 +60408,14 @@ Saprazzan Cove enters the battlefield tapped. MMQ U Saprazzan Heir -1U +{1}{U} Creature - Merfolk 1/1 Whenever Saprazzan Heir becomes blocked, you may draw three cards. MMQ R Saprazzan Legate -3U +{3}{U} Creature - Merfolk Soldier 1/3 Flying @@ -59577,14 +60423,14 @@ If an opponent controls a Mountain and you control an Island, you may cast Sapra MMQ U Saprazzan Outrigger -3U +{3}{U} Creature - Merfolk 5/5 When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. MMQ C Saprazzan Raider -2U +{2}{U} Creature - Merfolk 1/2 When Saprazzan Raider becomes blocked, return it to its owner's hand. @@ -59597,7 +60443,7 @@ Saprazzan Skerry enters the battlefield tapped with two depletion counters on it MMQ C Saproling Burst -4G +{4}{G} Enchantment Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." @@ -59605,19 +60451,19 @@ When Saproling Burst leaves the battlefield, destroy all tokens put onto the bat NEM R Saproling Cluster -1G +{1}{G} Enchantment {1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. NEM R Saproling Infestation -1G +{1}{G} Enchantment Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. INV R Saproling Symbiosis -3G +{3}{G} Sorcery You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. @@ -59631,7 +60477,7 @@ Sapseep Forest enters the battlefield tapped. SHM U Sarcatog -1BR +{1}{B}{R} Creature - Atog 1/2 Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. @@ -59639,14 +60485,14 @@ Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. ODY U Sarcomancy -B +{B} Enchantment When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. TMP R Sarcomite Myr -2U +{2}{U} Artifact Creature - Myr 2/1 {2}: Sarcomite Myr gains flying until end of turn. @@ -59654,32 +60500,32 @@ Artifact Creature - Myr FUT C, HOP C Sarkhan Vol -2RG -4 +{2}{R}{G} Planeswalker - Sarkhan -+1: Creatures you control get +1/+1 and gain haste until end of turn. --2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. --6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield. +4 +[+1] Creatures you control get +1/+1 and gain haste until end of turn. +[-2] Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +[-6] Put five 4/4 red Dragon creature tokens with flying onto the battlefield. ALA M Sarkhan the Mad -3BR -7 +{3}{B}{R} Planeswalker - Sarkhan -0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. --2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. --4: Each Dragon creature you control deals damage equal to its power to target player. +7 +[0] Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. +[-2] Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. +[-4] Each Dragon creature you control deals damage equal to its power to target player. ROE M Sarpadian Empires, Vol. VII -3 +{3} Artifact As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield. TSP R Sasaya, Orochi Ascendant -1GG +{1}{G}{G} Legendary Creature - Snake Monk 2/3 Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. @@ -59690,14 +60536,14 @@ Whenever a land you control is tapped for mana, for each other land you control SOK R Savaen Elves -G +{G} Creature - Elf 1/1 {G}{G}, {T}: Destroy target Aura attached to a land. DRK C Savage Beating -3RR +{3}{R}{R} Instant Cast Savage Beating only during your turn and only during combat. Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. @@ -59705,14 +60551,14 @@ Entwine {1}{R} (Choose both if you pay the entwine cost.) DST R Savage Conception -3GG +{3}{G}{G} Sorcery Put a 3/3 green Beast creature token onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE U Savage Firecat -3RR +{3}{R}{R} Creature - Elemental Cat 0/0 Trample @@ -59721,14 +60567,14 @@ Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. ODY R Savage Gorilla -4G +{4}{G} Creature - Ape 3/3 {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. APC C Savage Hunger -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has trample. @@ -59742,21 +60588,21 @@ Savage Lands enters the battlefield tapped. ALA U Savage Offensive -1R +{1}{R} Sorcery Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. INV C Savage Silhouette -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." ZEN C Savage Thallid -3GG +{3}{G}{G} Creature - Fungus 5/2 At the beginning of your upkeep, put a spore counter on Savage Thallid. @@ -59765,7 +60611,7 @@ Sacrifice a Saproling: Regenerate target Fungus. TSP C Savage Twister -XRG +{X}{R}{G} Sorcery Savage Twister deals X damage to each creature. MIR U, GPT U, HOP U, ARC U @@ -59775,19 +60621,19 @@ Land - Forest Plains LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R Savannah Lions -W +{W} Creature - Cat 2/1 LEA R, LEB R, 2ED R, 3ED R, 4ED R, 8ED R, 9ED R, ME4 U Savor the Moment -1UU +{1}{U}{U} Sorcery Take an extra turn after this one. Skip the untap step of that turn. SHM R Savra, Queen of the Golgari -2BG +{2}{B}{G} Legendary Creature - Elf Shaman 2/2 Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. @@ -59795,7 +60641,7 @@ Whenever you sacrifice a green creature, you may gain 2 life. RAV R Sawback Manticore -3RG +{3}{R}{G} Creature - Manticore 2/4 {4}: Sawback Manticore gains flying until end of turn. @@ -59803,7 +60649,7 @@ Creature - Manticore MIR R Sawtooth Loon -2WU +{2}{W}{U} Creature - Bird 2/2 Flying @@ -59812,14 +60658,14 @@ When Sawtooth Loon enters the battlefield, draw two cards, then put two cards fr PLS U Sawtooth Ogre -2RR +{2}{R}{R} Creature - Ogre 3/3 Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. WTH C Sawtooth Thresher -6 +{6} Artifact Creature - Construct 1/1 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) @@ -59827,7 +60673,7 @@ Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 u 5DN C Scab-Clan Mauler -RG +{R}{G} Creature - Human Berserker 1/1 Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) @@ -59842,13 +60688,13 @@ Scabland enters the battlefield tapped. TMP R Scald -1R +{1}{R} Enchantment Whenever a player taps an Island for mana, Scald deals 1 damage to that player. USG U Scalding Salamander -2R +{2}{R} Creature - Salamander 2/1 Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. @@ -59860,13 +60706,13 @@ Land ZEN R Scalding Tongs -2 +{2} Artifact At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. TMP R Scale of Chiss-Goria -3 +{3} Artifact Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -59874,27 +60720,27 @@ Affinity for artifacts (This spell costs {1} less to cast for each artifact you MRD C Scalebane's Elite -3GW +{3}{G}{W} Creature - Human Soldier 4/4 Protection from black VIS U Scaled Hulk -5G +{5}{G} Creature - Spirit 4/4 Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. BOK C Scaled Wurm -7G +{7}{G} Creature - Wurm 7/6 ICE C, 5ED C, 6ED C, BRB C, BTD C, 9ED C Scalpelexis -4U +{4}{U} Creature - Beast 1/5 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -59902,21 +60748,21 @@ Whenever Scalpelexis deals combat damage to a player, that player exiles the top JUD R, 10E R Scandalmonger -3B +{3}{B} Creature - Boar Monger 3/3 {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. MMQ U Scapegoat -W +{W} Instant As an additional cost to cast Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. STH U Scapeshift -2GG +{2}{G}{G} Sorcery Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. MOR R @@ -59928,26 +60774,26 @@ Put a -1/-1 counter on target creature. SHM C Scarab of the Unseen -2 +{2} Artifact {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. ALL U Scarblade Elite -BB +{B}{B} Creature - Elf Assassin 2/2 {T}, Exile an Assassin card from your graveyard: Destroy target creature. MOR R Scare Tactics -B +{B} Instant Creatures you control get +1/+0 until end of turn. EXO C Scarecrone -3 +{3} Artifact Creature - Scarecrow 1/2 {1}, Sacrifice a Scarecrow: Draw a card. @@ -59955,49 +60801,49 @@ Artifact Creature - Scarecrow EVE R Scarecrow -5 +{5} Artifact Creature - Scarecrow 2/2 {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. DRK U, ME4 U Scarland Thrinax -BRG +{B}{R}{G} Creature - Lizard 2/2 Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. CON U Scarred Puma -R +{R} Creature - Cat 2/1 Scarred Puma can't attack unless a black or green creature also attacks. INV C Scarred Vinebreeder -1B +{1}{B} Creature - Elf Shaman 1/1 {2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. LRW C Scars of the Veteran -4W +{4}{W} Instant You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. ALL U, ME2 R Scarscale Ritual -1{U/B} +{1}{U/B} Sorcery As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards. SHM C Scarwood Bandits -2GG +{2}{G}{G} Creature - Human Rogue 2/2 Forestwalk @@ -60005,13 +60851,13 @@ Forestwalk DRK R, ME4 R Scarwood Goblins -RG +{R}{G} Creature - Goblin 2/2 DRK C Scarwood Hag -1G +{1}{G} Creature - Hag 1/1 {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. @@ -60019,47 +60865,47 @@ Creature - Hag DRK U Scarwood Treefolk -3G +{3}{G} Creature - Treefolk 3/5 Scarwood Treefolk enters the battlefield tapped. TSP C Scathe Zombies -2B +{2}{B} Creature - Zombie 2/2 LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C, 10E C Scatter the Seeds -3GG +{3}{G}{G} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Put three 1/1 green Saproling creature tokens onto the battlefield. RAV C Scattering Stroke -2UU +{2}{U}{U} Instant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW U Scattershot -2R +{2}{R} Instant Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG C Scattershot Archer -G +{G} Creature - Elf Archer 1/2 {T}: Scattershot Archer deals 1 damage to each creature with flying. CON C Scavenged Weaponry -2B +{2}{B} Enchantment - Aura Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. @@ -60067,7 +60913,7 @@ Enchanted creature gets +1/+1. INV C Scavenger Drake -3B +{3}{B} Creature - Drake 1/1 Flying @@ -60075,14 +60921,14 @@ Whenever another creature is put into a graveyard from the battlefield, you may ALA U Scavenger Folk -G +{G} Creature - Human 1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. DRK C, CHR C, 5ED C, 7ED U, ME4 C Scavenging Ghoul -3B +{3}{B} Creature - Zombie 2/2 At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. @@ -60090,68 +60936,68 @@ Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 U Scavenging Scarab -3B +{3}{B} Creature - Insect 3/3 Scavenging Scarab can't block. DST C Scent of Brine -1U +{1}{U} Instant Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. UDS C Scent of Cinder -1R +{1}{R} Sorcery Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. UDS C Scent of Ivy -G +{G} Instant Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. UDS C Scent of Jasmine -W +{W} Instant Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. UDS C Scent of Nightshade -1B +{1}{B} Instant Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. UDS C Scepter of Dominance -1WW +{1}{W}{W} Artifact {W}, {T}: Tap target permanent. CON R Scepter of Fugue -BB +{B}{B} Artifact {1}{B}, {T}: Target player discards a card. Activate this ability only during your turn. CON R Scepter of Insight -1UU +{1}{U}{U} Artifact {3}{U}, {T}: Draw a card. CON R Schismotivate -1UR +{1}{U}{R} Instant Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. GPT U School of Piranha -1U +{1}{U} Creature - Fish 3/3 At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. @@ -60164,7 +61010,7 @@ Land ALL U Scion of Darkness -5BBB +{5}{B}{B}{B} Creature - Avatar 6/6 Trample @@ -60173,7 +61019,7 @@ Cycling {3} ({3}, Discard this card: Draw a card.) LGN R, ARC R Scion of Oona -2U +{2}{U} Creature - Faerie Soldier 1/1 Flash @@ -60183,7 +61029,7 @@ Other Faeries you control have shroud. (A permanent with shroud can't be the tar LRW R Scion of the Ur-Dragon -WUBRG +{W}{U}{B}{R}{G} Legendary Creature - Dragon Avatar 4/4 Flying @@ -60191,14 +61037,14 @@ Flying TSP R Scion of the Wild -1GG +{1}{G}{G} Creature - Avatar */* Scion of the Wild's power and toughness are each equal to the number of creatures you control. RAV R, 10E R Scorched Earth -XR +{X}{R} Sorcery As an additional cost to cast Scorched Earth, discard X land cards. Destroy X target lands. @@ -60211,81 +61057,81 @@ If Scorched Ruins would enter the battlefield, sacrifice two untapped lands inst WTH R Scorched Rusalka -R +{R} Creature - Spirit 1/1 {R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. GPT U Scorching Lava -1R +{1}{R} Instant Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, exile it instead. INV C Scorching Missile -3R +{3}{R} Sorcery Scorching Missile deals 4 damage to target player. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY C Scorching Spear -R +{R} Sorcery Scorching Spear deals 1 damage to target creature or player. POR C, S99 C Scorching Winds -R +{R} Instant Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature. POR U Scoria Cat -3RR +{3}{R}{R} Creature - Cat 3/3 Scoria Cat gets +3/+3 as long as you control no untapped lands. PCY U Scoria Elemental -4R +{4}{R} Creature - Elemental 6/1 SOM C Scoria Wurm -4R +{4}{R} Creature - Wurm 7/7 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. USG R, 10E R Scornful AEther-Lich -3U +{3}{U} Artifact Creature - Zombie Wizard 2/4 {W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) CON U Scornful Egotist -7U +{7}{U} Creature - Human Wizard 1/1 Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG C Scour -2WW +{2}{W}{W} Instant Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library. UDS U, BOK U Scourge Devil -4R +{4}{R} Creature - Devil 3/3 When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. @@ -60293,14 +61139,14 @@ Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. ALA U Scourge Servant -4B +{4}{B} Creature - Zombie 3/3 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) MBS C Scourge of Kher Ridges -6RR +{6}{R}{R} Creature - Dragon 6/6 Flying @@ -60309,48 +61155,48 @@ Flying FUT R Scourge of Numai -3B +{3}{B} Creature - Demon Spirit 4/4 At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. BOK U Scourge of the Nobilis -2{R/W} +{2}{R/W} Enchantment - Aura Enchant creature -As long as enchanted creature is red, it gets +1/+1 and has "{r/w}: This creature gets +1/+0 until end of turn." +As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) EVE C Scourglass -3WW +{3}{W}{W} Artifact {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. ALA R Scout's Warning -W +{W} Instant The next creature card you play this turn can be played as though it had flash. Draw a card. FUT R Scouting Trek -1G +{1}{G} Sorcery Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. INV U Scrabbling Claws -1 +{1} Artifact {T}: Target player exiles a card from his or her graveyard. {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. MRD U Scragnoth -4G +{4}{G} Creature - Beast 3/4 Scragnoth can't be countered. @@ -60358,40 +61204,46 @@ Protection from blue TMP U, TSB S Scrap -2R +{2}{R} Instant Destroy target artifact. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Scrapbasket -4 +{4} Artifact Creature - Scarecrow 3/2 {1}: Scrapbasket becomes all colors until end of turn. SHM C Scrapdiver Serpent -5UU +{5}{U}{U} Creature - Serpent 5/5 Scrapdiver Serpent is unblockable as long as defending player controls an artifact. SOM C Scrapheap -3 +{3} Artifact Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. ULG R +Scrapyard Salvo +{1}{R}{R} +Sorcery +Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. +NPH C + Screaming Fury -2R +{2}{R} Sorcery Target creature gets +5/+0 and gains haste until end of turn. 5DN C Screaming Seahawk -4U +{4}{U} Creature - Bird 2/2 Flying @@ -60399,7 +61251,7 @@ When Screaming Seahawk enters the battlefield, you may search your library for a ONS C Screams from Within -1BB +{1}{B}{B} Enchantment - Aura Enchant creature Enchanted creature gets -1/-1. @@ -60407,13 +61259,13 @@ When enchanted creature is put into a graveyard, return Screams from Within from DST U Screams of the Damned -3BB +{3}{B}{B} Enchantment {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. ODY U Screeching Buzzard -3B +{3}{B} Creature - Bird 2/2 Flying @@ -60421,7 +61273,7 @@ When Screeching Buzzard is put into a graveyard from the battlefield, each oppon ONS C Screeching Drake -3U +{3}{U} Creature - Drake 2/2 Flying @@ -60429,7 +61281,7 @@ When Screeching Drake enters the battlefield, draw a card, then discard a card. P02 C, ME2 C Screeching Griffin -3W +{3}{W} Creature - Griffin 2/2 Flying @@ -60437,7 +61289,7 @@ Flying RAV C Screeching Harpy -2BB +{2}{B}{B} Creature - Harpy Beast 2/2 Flying @@ -60445,7 +61297,7 @@ Flying TMP U Screeching Silcaw -1U +{1}{U} Creature - Bird 1/2 Flying @@ -60453,14 +61305,14 @@ Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you SOM C Screeching Sliver -U +{U} Creature - Sliver 1/1 All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." TSP C Scrib Nibblers -2B +{2}{B} Creature - Rat 1/1 {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. @@ -60468,33 +61320,33 @@ Landfall - Whenever a land enters the battlefield under your control, you may un WWK U Scrivener -4U +{4}{U} Creature - Human Wizard 2/2 When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. EXO U, ODY C Scroll Rack -2 +{2} Artifact {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. TMP R Scroll Thief -2U +{2}{U} Creature - Merfolk Rogue 1/3 Whenever Scroll Thief deals combat damage to a player, draw a card. M11 C Scroll of Origins -2 +{2} Artifact {2}, {T}: Draw a card if you have seven or more cards in hand. SOK R Scrounge -2B +{2}{B} Sorcery Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. DST U @@ -60504,7 +61356,7 @@ Land - Plains Swamp LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R Scryb Ranger -1G +{1}{G} Creature - Faerie 1/1 Flash (You may cast this spell any time you could cast an instant.) @@ -60513,14 +61365,14 @@ Return a Forest you control to its owner's hand: Untap target creature. Activate TSP U Scryb Sprites -G +{G} Creature - Faerie 1/1 Flying LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BRB C, MED C, ME3 C Scrying Glass -2 +{2} Artifact {3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. UDS R @@ -60532,20 +61384,20 @@ Snow Land CSP R Sculpting Steel -3 +{3} Artifact You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. MRD R, 10E R Scute Mob -G +{G} Creature - Insect 1/1 At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. ZEN R Scuttlemutt -3 +{3} Artifact Creature - Scarecrow 2/2 {T}: Add one mana of any color to your mana pool. @@ -60553,7 +61405,7 @@ Artifact Creature - Scarecrow SHM C Scuttling Death -4B +{4}{B} Creature - Spirit 4/2 Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. @@ -60561,7 +61413,7 @@ Soulshift 4 (When this is put into a graveyard from the battlefield, you may ret CHK C Scuzzback Marauders -4{R/G} +{4}{R/G} Creature - Goblin Warrior 5/2 Trample @@ -60576,7 +61428,7 @@ Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Scythe Tiger -G +{G} Creature - Cat 3/2 Shroud (This creature can't be the target of spells or abilities.) @@ -60584,7 +61436,7 @@ When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a la ZEN C Scythe of the Wretched -2 +{2} Artifact - Equipment Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. @@ -60592,7 +61444,7 @@ Equip {4} MRD R Sea Drake -2U +{2}{U} Creature - Drake 4/3 Flying @@ -60600,41 +61452,41 @@ When Sea Drake enters the battlefield, return two target lands you control to th P02 U, ME2 R Sea Eagle -1U +{1}{U} Creature - Bird 1/1 Flying S99 C, S00 C, 8ED C Sea Gate Loremaster -4U +{4}{U} Creature - Merfolk Wizard Ally 1/3 {T}: Draw a card for each Ally you control. ZEN R Sea Gate Oracle -2U +{2}{U} Creature - Human Wizard 1/3 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. ROE C Sea Kings' Blessing -U +{U} Instant Any number of target creatures become blue until end of turn. LEG U Sea Monster -4UU +{4}{U}{U} Creature - Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. TMP C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C Sea Scryer -1U +{1}{U} Creature - Merfolk Wizard 1/1 {T}: Add {1} to your mana pool. @@ -60642,7 +61494,7 @@ Creature - Merfolk Wizard MIR C Sea Serpent -5U +{5}{U} Creature - Serpent 5/5 Sea Serpent can't attack unless defending player controls an Island. @@ -60650,28 +61502,28 @@ When you control no Islands, sacrifice Sea Serpent. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME4 C Sea Snidd -4U +{4}{U} Creature - Beast 3/3 {T}: Target land becomes the basic land type of your choice until end of turn. PLS C Sea Spirit -4U +{4}{U} Creature - Elemental Spirit 2/3 {U}: Sea Spirit gets +1/+0 until end of turn. ICE U, 5ED U, ME2 U Sea Sprite -1U +{1}{U} Creature - Faerie 1/1 Flying, protection from red HML U, 5ED U, MED C Sea Troll -2U +{2}{U} Creature - Troll 2/1 {U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. @@ -60686,7 +61538,7 @@ Whenever you roll {C}, put target permanent on top of its owner's library. HOP C Sea's Claim -U +{U} Enchantment - Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island. @@ -60711,94 +61563,94 @@ Seafloor Debris enters the battlefield tapped. ODY C Seahunter -2UU +{2}{U}{U} Creature - Human Mercenary 2/2 {3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library. NEM R Seal of Cleansing -1W +{1}{W} Enchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. NEM C Seal of Doom -2B +{2}{B} Enchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. NEM C, DIS C Seal of Fire -R +{R} Enchantment Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. NEM C, DIS C, JVC C Seal of Primordium -1G +{1}{G} Enchantment Sacrifice Seal of Primordium: Destroy target artifact or enchantment. PLC C Seal of Removal -U +{U} Enchantment Sacrifice Seal of Removal: Return target creature to its owner's hand. NEM C Seal of Strength -G +{G} Enchantment Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. NEM C Sealed Fate -XUB +{X}{U}{B} Sorcery Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. MIR U Search for Survivors -2R +{2}{R} Sorcery Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. PCY R Search for Tomorrow -2G +{2}{G} Sorcery Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) TSP C, HOP C Searing Blaze -RR +{R}{R} Instant Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. WWK C Searing Flesh -6R +{6}{R} Sorcery Searing Flesh deals 7 damage to target opponent. ONS U Searing Meditation -1RW +{1}{R}{W} Enchantment Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. RAV R Searing Rays -2R +{2}{R} Sorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. INV U Searing Spear Askari -2R +{2}{R} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -60806,27 +61658,27 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin MIR C Searing Touch -R +{R} Instant Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to target creature or player. TMP U Searing Wind -8R +{8}{R} Instant Searing Wind deals 10 damage to target creature or player. PCY R, 8ED R Seascape Aerialist -4U +{4}{U} Creature - Merfolk Wizard Ally 2/3 Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. ZEN U Seashell Cameo -3 +{3} Artifact {T}: Add {W} or {U} to your mana pool. INV U @@ -60844,7 +61696,7 @@ Land ONS U Seasinger -1UU +{1}{U}{U} Creature - Merfolk 0/1 When you control no Islands, sacrifice Seasinger. @@ -60853,21 +61705,21 @@ You may choose not to untap Seasinger during your untap step. FEM U, 5ED U, MED U Season of the Witch -BBB +{B}{B}{B} Enchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. DRK R Seasoned Marshal -2WW +{2}{W}{W} Creature - Human Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. POR U, USG U, BRB U, 7ED U, 8ED U, 9ED U, EVT U Seasoned Tactician -2W +{2}{W} Creature - Human Advisor 1/3 {3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. @@ -60893,33 +61745,33 @@ Cycling {W} ({W}, Discard this card: Draw a card.) ONS C, DVD C, ARC C Second Chance -2U +{2}{U} Enchantment At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. ULG R Second Sight -2U +{2}{U} Instant Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.) DST U Second Sunrise -1WW +{1}{W}{W} Instant Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. MRD R Second Thoughts -4W +{4}{W} Instant Exile target attacking creature. Draw a card. ODY C Second Wind -2U +{2}{U} Enchantment - Aura Enchant creature {T}: Tap enchanted creature. @@ -60927,20 +61779,20 @@ Enchant creature FUT U Secretkeeper -3U +{3}{U} Creature - Spirit 2/2 As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. SOK U Security Detail -3W +{3}{W} Enchantment {W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. MMQ R Sedge Sliver -2R +{2}{R} Creature - Sliver 2/2 All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." @@ -60948,7 +61800,7 @@ All Slivers have "{B}: Regenerate this permanent." TSP R Sedge Troll -2R +{2}{R} Creature - Troll 2/2 Sedge Troll gets +1/+1 as long as you control a Swamp. @@ -60956,14 +61808,14 @@ Sedge Troll gets +1/+1 as long as you control a Swamp. LEA R, LEB R, 2ED R, 3ED R, ME4 R Sedraxis Alchemist -2B +{2}{B} Creature - Zombie Wizard 2/2 When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. CON C Sedraxis Specter -UBR +{U}{B}{R} Creature - Specter 3/2 Flying @@ -60972,32 +61824,32 @@ Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. ALA R Sedris, the Traitor King -3UBR +{3}{U}{B}{R} Legendary Creature - Zombie Warrior 5/5 Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) ALA M See Beyond -1U +{1}{U} Sorcery Draw two cards, then shuffle a card from your hand into your library. ROE C Seed Spark -3W +{3}{W} Instant Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. RAV U Seed the Land -2GG +{2}{G}{G} Enchantment Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. SOK R Seedborn Muse -3GG +{3}{G}{G} Creature - Spirit 2/4 Untap all permanents you control during each other player's untap step. @@ -61011,26 +61863,26 @@ Creature - Elf Shaman SHM U Seedguide Ash -4G +{4}{G} Creature - Treefolk Druid 4/4 When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. LRW U Seedling Charm -G +{G} Instant Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. MIR C Seeds of Innocence -1GG +{1}{G}{G} Sorcery Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. MIR R Seeds of Strength -GW +{G}{W} Instant Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. @@ -61038,81 +61890,81 @@ Target creature gets +1/+1 until end of turn. RAV C Seedtime -1G +{1}{G} Instant Cast Seedtime only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn. JUD R Seek the Horizon -3G +{3}{G} Sorcery Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. SOK U Seeker -2WW +{2}{W}{W} Enchantment - Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. LEG U, 4ED C Seeker of Skybreak -1G +{1}{G} Creature - Elf 2/1 {T}: Untap target creature. TMP C, BRB C, 7ED C Seer's Sundial -4 +{4} Artifact Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. WWK R Seer's Vision -2UB +{2}{U}{B} Enchantment Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. INV U Seething Anger -R +{R} Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. STH C Seething Pathblazer -2R +{2}{R} Creature - Elemental Warrior 2/2 Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. MOR C Seething Song -2R +{2}{R} Instant Add {R}{R}{R}{R}{R} to your mana pool. -MRD C, 9ED C, ARC C +MRD C, 9ED C, ARC C, DDG C Segmented Wurm -3RG +{3}{R}{G} Creature - Wurm 5/5 Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. TMP U, BTD U Segovian Leviathan -4U +{4}{U} Creature - Leviathan 3/3 Islandwalk LEG U, 4ED U, 5ED U, 6ED U Seht's Tiger -2WW +{2}{W}{W} Creature - Cat 3/3 Flash (You may cast this spell any time you could cast an instant.) @@ -61120,58 +61972,58 @@ When Seht's Tiger enters the battlefield, you gain protection from the color of FUT R Seismic Assault -RRR +{R}{R}{R} Enchantment Discard a land card: Seismic Assault deals 2 damage to target creature or player. EXO R, 7ED R, 8ED R, 10E R Seismic Mage -3R +{3}{R} Creature - Human Spellshaper 1/1 {2}{R}, {T}, Discard a card: Destroy target land. MMQ R Seismic Shudder -1R +{1}{R} Instant Seismic Shudder deals 1 damage to each creature without flying. ZEN C Seismic Spike -2RR +{2}{R}{R} Sorcery Destroy target land. Add {R}{R} to your mana pool. RAV C Seismic Strike -2R +{2}{R} Instant Seismic Strike deals damage to target creature equal to the number of Mountains you control. -M10 C +M10 C, DDG C Seizan, Perverter of Truth -3BB +{3}{B}{B} Legendary Creature - Demon Spirit 6/5 At the beginning of each player's upkeep, that player loses 2 life and draws two cards. CHK R Seize the Day -3R +{3}{R} Sorcery Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY R Seize the Initiative -W +{W} Instant Target creature gets +1/+1 and gains first strike until end of turn. SOM C Seize the Soul -2BB +{2}{B}{B} Instant Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) @@ -61179,14 +62031,14 @@ When the creature Seize the Soul haunts is put into a graveyard, destroy target GPT R Seizures -1B +{1}{B} Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. ICE C Sejiri Merfolk -1U +{1}{U} Creature - Merfolk Soldier 2/1 As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) @@ -61204,17 +62056,17 @@ Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W} to your mana pool. -WWK C +WWK C, DDG C Sek'Kuar, Deathkeeper -2BRG +{2}{B}{R}{G} Legendary Creature - Orc Shaman 4/3 Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. CSP R Sekki, Seasons' Guide -5GGG +{5}{G}{G}{G} Legendary Creature - Spirit 0/0 Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. @@ -61223,7 +62075,7 @@ Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. SOK R Selective Memory -3U +{3}{U} Sorcery Search your library for any number of nonland cards and exile them. Then shuffle your library. WWK R @@ -61235,7 +62087,7 @@ Creatures you control have vigilance. VG S Selenia, Dark Angel -3WB +{3}{W}{B} Legendary Creature - Angel 3/3 Flying @@ -61243,7 +62095,7 @@ Pay 2 life: Return Selenia, Dark Angel to its owner's hand. TMP R Selesnya Evangel -GW +{G}{W} Creature - Elf Shaman 1/2 {1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. @@ -61253,13 +62105,13 @@ Selesnya Guildmage {G/W}{G/W} Creature - Elf Wizard 2/2 -({g/w} can be paid with either {G} or {W}.) +({G/W} can be paid with either {G} or {W}.) {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. {3}{W}: Creatures you control get +1/+1 until end of turn. RAV U, ARC U Selesnya Sagittars -3GW +{3}{G}{W} Creature - Elf Archer 2/5 Reach (This creature can block creatures with flying.) @@ -61271,23 +62123,23 @@ Land Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool. -RAV C +RAV C, DDG C Selesnya Signet -2 +{2} Artifact {1}, {T}: Add {G}{W} to your mana pool. RAV C Selfless Exorcist -3WW +{3}{W}{W} Creature - Human Cleric 3/4 {T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. JUD R Selkie Hedge-Mage -2{G/U} +{2}{G/U} Creature - Merfolk Wizard 2/2 When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. @@ -61295,28 +62147,28 @@ When Selkie Hedge-Mage enters the battlefield, if you control two or more Island EVE U Sell-Sword Brute -1R +{1}{R} Creature - Human Mercenary 2/2 When Sell-Sword Brute is put into a graveyard from the battlefield, it deals 2 damage to you. RAV C Semblance Anvil -3 +{3} Artifact Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost {2} less to cast. SOM R Sen Triplets -2WUB +{2}{W}{U}{B} Legendary Artifact Creature - Human Wizard 3/3 At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. ARB M Sengir Autocrat -3B +{3}{B} Creature - Human 2/2 When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. @@ -61324,7 +62176,7 @@ When Sengir Autocrat leaves the battlefield, exile all Serf tokens. HML U, 5ED R, 6ED R, TSB S Sengir Bats -1BB +{1}{B}{B} Creature - Bat 1/2 Flying @@ -61332,7 +62184,7 @@ Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyar HML C (x2) Sengir Nosferatu -3BB +{3}{B}{B} Creature - Vampire 4/4 Flying @@ -61340,7 +62192,7 @@ Flying TSP R Sengir Vampire -3BB +{3}{B}{B} Creature - Vampire 4/4 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -61348,14 +62200,14 @@ Whenever a creature dealt damage by Sengir Vampire this turn is put into a grave LEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, BTD U, TOR R, 9ED R, 10E R, ME4 U Sensation Gorger -1RR +{1}{R}{R} Creature - Goblin Shaman 2/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. MOR R Sensei Golden-Tail -1W +{1}{W} Legendary Creature - Fox Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -61363,21 +62215,29 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. CHK R Sensei's Divining Top -1 +{1} Artifact {1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. CHK U, FVE M +Sensor Splicer +{4}{W} +Creature - Artificer +1/1 +When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. +Golem creatures you control have vigilance. +NPH C + Sentinel -4 +{4} Artifact Creature - Shapeshifter 1/1 {0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) LEG R, CHR R Sentinels of Glen Elendra -3U +{3}{U} Creature - Faerie Soldier 2/3 Flash @@ -61385,7 +62245,7 @@ Flying LRW C Sentry Oak -4W +{4}{W} Creature - Treefolk Warrior 3/5 Defender @@ -61393,7 +62253,7 @@ At the beginning of combat on your turn, you may clash with an opponent. If you LRW U Septic Rats -1BB +{1}{B}{B} Creature - Rat 2/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -61401,7 +62261,7 @@ Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 unt MBS U Seraph -6W +{6}{W} Creature - Angel 4/4 Flying @@ -61409,7 +62269,7 @@ Whenever a creature dealt damage by Seraph this turn is put into a graveyard, pu ICE R, 5ED R, MED R Serendib Djinn -2UU +{2}{U}{U} Creature - Djinn 5/6 Flying @@ -61418,7 +62278,7 @@ When you control no lands, sacrifice Serendib Djinn. ARN R, ME4 R Serendib Efreet -2U +{2}{U} Creature - Efreet 3/4 Flying @@ -61426,51 +62286,51 @@ At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. ARN R, 3ED R, MED R, FVE M Serendib Sorcerer -1UU +{1}{U}{U} Creature - Human Wizard 1/1 {T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. PLC R Serene Heart -1G +{1}{G} Instant Destroy all Auras. MIR C Serene Offering -1W +{1}{W} Instant Destroy target enchantment. You gain life equal to its converted mana cost. TMP U Serene Sunset -XG +{X}{G} Instant Prevent all combat damage X target creatures would deal this turn. JUD U Serenity -1W +{1}{W} Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. WTH R, 6ED R Serpent Assassin -3BB +{3}{B}{B} Creature - Snake Assassin 2/2 When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. POR R Serpent Generator -6 +{6} Artifact {4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) LEG R, CHR R, 5ED R, MED R Serpent Skin -2G +{2}{G} Enchantment - Aura Flash Enchant creature @@ -61479,14 +62339,14 @@ Enchanted creature gets +1/+1. CHK C Serpent Warrior -2B +{2}{B} Creature - Snake Warrior 3/3 When Serpent Warrior enters the battlefield, you lose 3 life. POR C, STH C, S99 C, 7ED C, 8ED C, 9ED C Serpent of the Endless Sea -4U +{4}{U} Creature - Serpent */* Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. @@ -61494,7 +62354,7 @@ Serpent of the Endless Sea can't attack unless defending player controls an Isla M10 C Serpentine Basilisk -2GG +{2}{G}{G} Creature - Basilisk 2/3 Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. @@ -61502,7 +62362,7 @@ Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS U Serpentine Kavu -4G +{4}{G} Creature - Kavu 4/4 {R}: Serpentine Kavu gains haste until end of turn. @@ -61515,7 +62375,7 @@ Creatures you control get +0/+2. VG S Serra Advocate -3W +{3}{W} Creature - Angel 2/2 Flying @@ -61523,7 +62383,7 @@ Flying UDS U, 7ED U, DVD U Serra Angel -3WW +{3}{W}{W} Creature - Angel 4/4 Flying @@ -61532,12 +62392,12 @@ LEA U, LEB U, 2ED U, 3ED U, 4ED U, 7ED R, 8ED R, 9ED R, 10E R, DVD R, M10 U, M11 Serra Angel Avatar Vanguard -Hand 0, life -1 +Hand +0, life -1 Whenever you cast a spell, you gain 2 life. VG S (x2) Serra Ascendant -W +{W} Creature - Human Monk 1/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) @@ -61545,7 +62405,7 @@ As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. M11 R Serra Avatar -4WWW +{4}{W}{W}{W} Creature - Avatar */* Serra Avatar's power and toughness are each equal to your life total. @@ -61553,7 +62413,7 @@ When Serra Avatar is put into a graveyard from anywhere, shuffle it into its own USG R Serra Avenger -WW +{W}{W} Creature - Angel 3/3 You can't cast Serra Avenger during your first, second, or third turns of the game. @@ -61561,13 +62421,13 @@ Flying, vigilance TSP R Serra Aviary -3W +{3}{W} World Enchantment Creatures with flying get +1/+1. HML R, ME4 U Serra Bestiary -WW +{W}{W} Enchantment - Aura Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. @@ -61575,14 +62435,14 @@ Enchanted creature can't attack or block, and its activated abilities with {T} i HML C, 5ED U, ME4 C Serra Inquisitors -4W +{4}{W} Creature - Human Cleric 3/3 Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. HML U Serra Paladin -2WW +{2}{W}{W} Creature - Human Knight 2/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. @@ -61590,48 +62450,48 @@ Creature - Human Knight HML C, 5ED U Serra Sphinx -3UU +{3}{U}{U} Creature - Sphinx 4/4 Flying, vigilance PLC R Serra Zealot -W +{W} Creature - Human Soldier 1/1 First strike USG C Serra's Blessing -1W +{1}{W} Enchantment Creatures you control have vigilance. (Attacking doesn't cause them to tap.) WTH U, 6ED U, 9ED U Serra's Boon -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. PLC U, DVD U Serra's Embrace -2WW +{2}{W}{W} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. USG U, 7ED U, 10E U, DVD U Serra's Hymn -W +{W} Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. USG U Serra's Liturgy -2WW +{2}{W}{W} Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. @@ -61643,7 +62503,7 @@ Legendary Land USG R Serrated Arrows -4 +{4} Artifact Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. @@ -61651,21 +62511,21 @@ At the beginning of your upkeep, if there are no arrowhead counters on Serrated HML C, TSB S, GVL C Serrated Biskelion -3 +{3} Artifact Creature - Construct 2/2 {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. WTH U, EVT U Serum Powder -3 +{3} Artifact {T}: Add {1} to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) DST R Serum Raker -2UU +{2}{U}{U} Creature - Drake 3/2 Flying @@ -61673,28 +62533,28 @@ When Serum Raker is put into a graveyard from the battlefield, each player disca MBS C Serum Tank -3 +{3} Artifact Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. MRD U, HOP U Serum Visions -U +{U} Sorcery Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN C Servant of Volrath -2B +{2}{B} Creature - Minion 3/3 When Servant of Volrath leaves the battlefield, sacrifice a creature. TMP C Seshiro the Anointed -4GG +{4}{G}{G} Legendary Creature - Snake Monk 3/4 Other Snake creatures you control get +2/+2. @@ -61703,12 +62563,12 @@ CHK R Seshiro the Anointed Avatar Vanguard -Hand 0, life -1 +Hand +0, life -1 At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types. VG S Seton's Desire -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. @@ -61716,7 +62576,7 @@ Threshold - As long as seven or more cards are in your graveyard, all creatures ODY C Seton's Scout -1G +{1}{G} Creature - Centaur Druid Scout Archer 2/1 Reach (This creature can block creatures with flying.) @@ -61724,34 +62584,34 @@ Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your TOR U Seton, Krosan Protector -GGG +{G}{G}{G} Legendary Creature - Centaur Druid 2/2 Tap an untapped Druid you control: Add {G} to your mana pool. ODY R Sever Soul -3BB +{3}{B}{B} Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. MMQ C, 8ED U Severed Legion -1BB +{1}{B}{B} Creature - Zombie 2/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) ONS C, 8ED C, 10E C Sewer Rats -B +{B} Creature - Rat 1/1 {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. MIR C, BRB C Sewerdreg -3BB +{3}{B}{B} Creature - Spirit 3/3 Swampwalk @@ -61759,20 +62619,20 @@ Sacrifice Sewerdreg: Exile target card from a graveyard. RAV C Sewers of Estark -2BB +{2}{B}{B} Instant Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking. PRO S Sewn-Eye Drake -2{U/R}B +{2}{U/R}{B} Creature - Zombie Drake 3/1 Flying, haste ARB C Shackles -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. @@ -61780,7 +62640,7 @@ Enchanted creature doesn't untap during its controller's untap step. EXO C, INV C Shade of Trokair -3W +{3}{W} Creature - Shade 1/2 {W}: Shade of Trokair gets +1/+1 until end of turn. @@ -61788,13 +62648,13 @@ Suspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and ex PLC C Shade's Breath -1B +{1}{B} Instant Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn." ONS U Shade's Form -1BB +{1}{B}{B} Enchantment - Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." @@ -61802,7 +62662,7 @@ When enchanted creature is put into a graveyard, return that card to the battlef TOR C Shadow Guildmage -B +{B} Creature - Human Wizard 1/1 {U}, {T}: Put target creature you control on top of its owner's library. @@ -61810,7 +62670,7 @@ Creature - Human Wizard MIR C, TSB S Shadow Lance -W +{W} Enchantment - Aura Enchant creature Enchanted creature has first strike. @@ -61818,21 +62678,21 @@ Enchanted creature has first strike. GPT U Shadow Rider -2BB +{2}{B}{B} Creature - Zombie Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) WTH C Shadow Rift -U +{U} Instant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. TMP C Shadow Sliver -2U +{2}{U} Creature - Sliver 1/1 All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) @@ -61841,19 +62701,19 @@ TSP C Shadow of Doubt {U/B}{U/B} Instant -({u/b} can be paid with either {U} or {B}.) +({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card. RAV R Shadowbane -1W +{1}{W} Instant The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. MIR U Shadowblood Egg -1 +{1} Artifact {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. ODY U @@ -61864,13 +62724,13 @@ Land ODY R Shadowfeed -B +{B} Instant Exile target card from a graveyard. You gain 3 life. ALA C Shadowmage Infiltrator -1UB +{1}{U}{B} Creature - Human Wizard 1/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -61878,13 +62738,13 @@ Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a ODY R, TSB S Shadowstorm -R +{R} Sorcery Shadowstorm deals 2 damage to each creature with shadow. TMP U Shah of Naar Isle -3R +{3}{R} Creature - Efreet 6/6 Trample @@ -61893,13 +62753,13 @@ When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three c FUT R Shahrazad -WW +{W}{W} Sorcery Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. ARN R Shaleskin Bruiser -6R +{6}{R} Creature - Beast 4/4 Trample @@ -61907,7 +62767,7 @@ Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each oth ONS U Shaleskin Plower -3R +{3}{R} Creature - Beast 3/2 Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -61915,13 +62775,13 @@ When Shaleskin Plower is turned face up, destroy target land. LGN C Shallow Grave -1B +{1}{B} Instant Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. MIR R Shaman en-Kor -1W +{1}{W} Creature - Kor Shaman Cleric 1/2 {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. @@ -61929,13 +62789,13 @@ Creature - Kor Shaman Cleric STH R Shaman's Trance -2R +{2}{R} Instant Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. JUD R Shambling Remains -1BR +{1}{B}{R} Creature - Zombie Horror 4/3 Shambling Remains can't block. @@ -61943,7 +62803,7 @@ Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. CON U Shambling Shell -1BG +{1}{B}{G} Creature - Plant Zombie 3/1 Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. @@ -61951,41 +62811,41 @@ Dredge 3 (If you would draw a card, instead you may put exactly three cards from RAV C Shambling Strider -4GG +{4}{G}{G} Creature - Yeti 5/5 {R}{G}: Shambling Strider gets +1/-1 until end of turn. ICE C, BTD C, MED C Shambling Swarm -1BBB +{1}{B}{B}{B} Creature - Horror 3/3 When Shambling Swarm is put into a graveyard from the battlefield, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. TOR R Shanodin Dryads -G +{G} Creature - Dryad 1/1 Forestwalk LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C Shape Anew -3U +{3}{U} Sorcery The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. SOM R Shape Stealer -UU +{U}{U} Creature - Shapeshifter Spirit 1/1 Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. SOK U Shape of the Wiitigo -3GGG +{3}{G}{G}{G} Enchantment - Aura Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. @@ -61993,7 +62853,7 @@ At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it CSP R Shaper Guildmage -U +{U} Creature - Human Wizard 1/1 {W}, {T}: Target creature gains first strike until end of turn. @@ -62001,7 +62861,7 @@ Creature - Human Wizard MIR C Shaper Parasite -1UU +{1}{U}{U} Creature - Illusion 2/3 Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -62009,7 +62869,7 @@ When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 unti PLC C Shapesharer -1U +{1}{U} Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) @@ -62017,7 +62877,7 @@ Changeling (This card is every creature type at all times.) LRW R Shapeshifter -6 +{6} Artifact Creature - Shapeshifter */7-* As Shapeshifter enters the battlefield, choose a number between 0 and 7. @@ -62026,19 +62886,19 @@ Shapeshifter's power is equal to the last chosen number and its toughness is equ ATQ R, 4ED U, 5ED U, ME4 U Shapeshifter's Marrow -2UU +{2}{U}{U} Enchantment At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) FUT R Shard Convergence -3G +{3}{G} Sorcery Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. CON U Shard Phoenix -4R +{4}{R} Creature - Phoenix 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -62047,14 +62907,14 @@ Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without f STH R, 9ED R Shard Volley -R +{R} Instant As an additional cost to cast Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player. MOR C Sharding Sphinx -4UU +{4}{U}{U} Artifact Creature - Sphinx 4/4 Flying @@ -62062,34 +62922,34 @@ Whenever an artifact creature you control deals combat damage to a player, you m ALA R Shared Animosity -2R +{2}{R} Enchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. MOR R Shared Discovery -U +{U} Sorcery As an additional cost to cast Shared Discovery, tap four untapped creatures you control. Draw three cards. ROE C Shared Fate -4U +{4}{U} Enchantment If a player would draw a card, that player exiles the top card of an opponent's library face down instead. Each player may look at and play cards he or she exiled with Shared Fate. MRD R Shared Triumph -1W +{1}{W} Enchantment As Shared Triumph enters the battlefield, choose a creature type. Creatures of the chosen type get +1/+1. ONS R Sharuum the Hegemon -3WUB +{3}{W}{U}{B} Legendary Artifact Creature - Sphinx 5/5 Flying @@ -62097,58 +62957,66 @@ When Sharuum the Hegemon enters the battlefield, you may return target artifact ALA M Shatter -1R +{1}{R} Instant Destroy target artifact. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED C, MRD C, 9ED C, M10 C, SOM C +Shattered Angel +{3}{W}{W} +Creature - Angel +3/3 +Flying +Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. +NPH U + Shattered Crypt -XBB +{X}{B}{B} Sorcery Return X target creature cards from your graveyard to your hand. You lose X life. WTH C Shattered Dreams -B +{B} Sorcery Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. 5DN U Shattering Pulse -1R +{1}{R} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. EXO C Shattering Spree -R +{R} Sorcery Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. GPT U Shatterskull Giant -2RR +{2}{R}{R} Creature - Giant Warrior 4/3 ZEN C Shatterstorm -2RR +{2}{R}{R} Sorcery Destroy all artifacts. They can't be regenerated. ATQ R, 3ED U, 5ED U, 6ED R, 10E U Shauku's Minion -1BR +{1}{B}{R} Creature - Human Minion 2/2 {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. MIR U Shauku, Endbringer -5BB +{5}{B}{B} Legendary Creature - Vampire 5/5 Flying @@ -62158,21 +63026,21 @@ At the beginning of your upkeep, you lose 3 life. MIR R Shelkin Brownie -1G +{1}{G} Creature - Ouphe 1/1 {T}: Target creature loses all "bands with other" abilities until end of turn. LEG C Shell Skulkin -4 +{4} Artifact Creature - Scarecrow 3/2 {3}: Target blue creature gains shroud until end of turn. EVE C Shell of the Last Kappa -3 +{3} Legendary Artifact {3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost. @@ -62186,7 +63054,7 @@ Hideaway (This land enters the battlefield tapped. When it does, look at the top LRW R Shelter -1W +{1}{W} Instant Target creature you control gains protection from the color of your choice until end of turn. Draw a card. @@ -62200,7 +63068,7 @@ At the beginning of your upkeep, if you control three or fewer lands, you gain 1 ALL R Sheltering Ancient -1G +{1}{G} Creature - Treefolk 5/5 Trample @@ -62208,48 +63076,57 @@ Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At th CSP U Sheltering Prayers -W +{W} Enchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) PCY R +Sheoldred, Whispering One +{5}{B}{B} +Legendary Creature - Praetor +6/6 +Swampwalk +At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. +At the beginning of each opponent's upkeep, that player sacrifices a creature. +NPH M + Shepherd of Rot -1B +{1}{B} Creature - Zombie Cleric 1/1 {T}: Each player loses 1 life for each Zombie on the battlefield. ONS C, HOP C Shepherd of the Lost -4W +{4}{W} Creature - Angel 3/3 Flying, first strike, vigilance ZEN U Shield Bearer -1W +{1}{W} Creature - Human Soldier 0/3 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ICE C, 5ED C, ME2 C Shield Dancer -2W +{2}{W} Creature - Human Rebel 1/3 {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. PCY U Shield Mate -W +{W} Creature - Human Soldier 1/1 Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. EXO C Shield Sphere -0 +{0} Artifact Creature - Wall 0/6 Defender @@ -62257,20 +63134,20 @@ Whenever Shield Sphere blocks, put a -0/-1 counter on it. ALL U, MED C Shield Wall -1W +{1}{W} Instant Creatures you control get +0/+2 until end of turn. LEG U, CHR U, 5ED C, 7ED C Shield of Duty and Reason -W +{W} Enchantment - Aura Enchant creature Enchanted creature has protection from green and from blue. APC C Shield of Kaldra -4 +{4} Legendary Artifact - Equipment Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) @@ -62278,13 +63155,13 @@ Equip {4} S, DST R Shield of the Ages -2 +{2} Artifact {2}: Prevent the next 1 damage that would be dealt to you this turn. ICE U, MED U Shield of the Oversoul -2{G/W} +{2}{G/W} Enchantment - Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) @@ -62292,7 +63169,7 @@ As long as enchanted creature is white, it gets +1/+1 and has flying. SHM C Shield of the Righteous -WU +{W}{U} Artifact - Equipment Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. @@ -62300,23 +63177,23 @@ Equip {2} ARB U Shielding Plax -2{G/U} +{2}{G/U} Enchantment - Aura -({g/u} can be paid with either {G} or {U}.) +({G/U} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. DIS C Shieldmage Advocate -2W +{2}{W} Creature - Human Cleric 1/3 {T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. JUD C Shieldmage Elder -5W +{5}{W} Creature - Human Cleric Wizard 2/3 Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. @@ -62324,41 +63201,41 @@ Tap two untapped Wizards you control: Prevent all damage target spell would deal ONS U Shieldmate's Blessing -W +{W} Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. ZEN C Shields of Velis Vel -W +{W} Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. LRW C Shifting Borders -3U +{3}{U} Instant - Arcane Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) SOK U Shifting Sky -2U +{2}{U} Enchantment As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. PLS U, 8ED R Shifting Sliver -3U +{3}{U} Creature - Sliver 2/2 Slivers can't be blocked except by Slivers. LGN U Shifting Wall -X +{X} Artifact Creature - Wall 0/0 Defender (This creature can't attack.) @@ -62366,28 +63243,28 @@ Shifting Wall enters the battlefield with X +1/+1 counters on it. STH U Shifty Doppelganger -2U +{2}{U} Creature - Shapeshifter 1/1 {3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. ODY R Shimatsu the Bloodcloaked -3R +{3}{R} Legendary Creature - Demon Spirit 0/0 As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. CHK R Shimian Night Stalker -3BB +{3}{B}{B} Creature - Nightstalker 4/4 {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. LEG U, CHR U Shimian Specter -2BB +{2}{B}{B} Creature - Specter 2/2 Flying @@ -62395,14 +63272,14 @@ Whenever Shimian Specter deals combat damage to a player, that player reveals hi FUT R Shimmer -2UU +{2}{U}{U} Enchantment As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) MIR R Shimmer Myr -3 +{3} Artifact Creature - Myr 2/2 Flash @@ -62410,7 +63287,7 @@ You may cast artifact cards as though they had flash. MBS R Shimmering Barrier -1W +{1}{W} Creature - Wall 1/3 Defender (This creature can't attack.) @@ -62419,7 +63296,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG U Shimmering Efreet -2U +{2}{U} Creature - Efreet 2/2 Flying @@ -62428,7 +63305,7 @@ Whenever Shimmering Efreet phases in, target creature phases out. (It phases in VIS U Shimmering Glasskite -3U +{3}{U} Creature - Spirit 2/3 Flying @@ -62442,14 +63319,14 @@ Land LRW C Shimmering Mirage -1U +{1}{U} Instant Target land becomes the basic land type of your choice until end of turn. Draw a card. APC C Shimmering Wings -U +{U} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) @@ -62457,7 +63334,7 @@ Enchanted creature has flying. (It can't be blocked except by creatures with fly TMP C, INV C, 10E C Shinen of Fear's Chill -4B +{4}{B} Creature - Spirit 3/2 Shinen of Fear's Chill can't block. @@ -62465,7 +63342,7 @@ Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block th SOK C Shinen of Flight's Wings -4U +{4}{U} Creature - Spirit 3/3 Flying @@ -62473,7 +63350,7 @@ Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying un SOK C Shinen of Fury's Fire -2R +{2}{R} Creature - Spirit 2/1 Haste @@ -62481,7 +63358,7 @@ Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until SOK C Shinen of Life's Roar -1G +{1}{G} Creature - Spirit 1/2 All creatures able to block Shinen of Life's Roar do so. @@ -62489,7 +63366,7 @@ Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block SOK C, ARC C Shinen of Stars' Light -2W +{2}{W} Creature - Spirit 2/1 First strike @@ -62497,7 +63374,7 @@ Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first st SOK C Shinewend -1W +{1}{W} Creature - Elemental 0/0 Flying @@ -62506,14 +63383,14 @@ Shinewend enters the battlefield with a +1/+1 counter on it. MOR C Shining Shoal -XWW +{X}{W}{W} Instant - Arcane You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead. BOK R Shinka Gatekeeper -2R +{2}{R} Creature - Ogre Warrior 3/2 Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. @@ -62526,14 +63403,14 @@ Legendary Land CHK R Shirei, Shizo's Caretaker -4B +{4}{B} Legendary Creature - Spirit 2/2 Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. BOK R Shisato, Whispering Hunter -3G +{3}{G} Legendary Creature - Snake Warrior 2/2 At the beginning of your upkeep, sacrifice a Snake. @@ -62547,15 +63424,15 @@ Whenever you roll {C}, put a 5/5 red Dragon creature token with flying onto the HOP C Shiv's Embrace -2RR +{2}{R}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn. -USG U, M11 U +USG U, M11 U, DDG U Shivan Dragon -4RR +{4}{R}{R} Creature - Dragon 5/5 Flying @@ -62563,7 +63440,7 @@ Flying LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, 7ED R, 8ED R, 9ED R, 10E R, FVD R, M10 R, ME4 R Shivan Emissary -2R +{2}{R} Creature - Human Wizard 1/1 Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) @@ -62577,21 +63454,21 @@ Legendary Land USG R Shivan Harvest -1R +{1}{R} Enchantment {1}{R}, Sacrifice a creature: Destroy target nonbasic land. INV U Shivan Hellkite -5RR +{5}{R}{R} Creature - Dragon 5/5 Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. -USG R, 10E R +USG R, 10E R, DDG R Shivan Meteor -3RR +{3}{R}{R} Sorcery Shivan Meteor deals 13 damage to target creature. Suspend 2-{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) @@ -62604,7 +63481,7 @@ Shivan Oasis enters the battlefield tapped. INV U, 8ED U, HOP U, PVC U Shivan Phoenix -4RR +{4}{R}{R} Creature - Phoenix 3/4 Flying @@ -62612,7 +63489,7 @@ When Shivan Phoenix is put into a graveyard from the battlefield, return Shivan ULG R Shivan Raptor -2R +{2}{R} Creature - Lizard 3/1 First strike, haste @@ -62626,7 +63503,7 @@ Land APC R, 9ED R, 10E R Shivan Sand-Mage -2RR +{2}{R}{R} Creature - Viashino Shaman 3/2 When Shivan Sand-Mage enters the battlefield, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. @@ -62634,7 +63511,7 @@ Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and ex FUT U Shivan Wumpus -3R +{3}{R} Creature - Beast 6/6 Trample @@ -62642,7 +63519,7 @@ When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a PLC R Shivan Wurm -3RG +{3}{R}{G} Creature - Wurm 7/7 Trample @@ -62650,7 +63527,7 @@ When Shivan Wurm enters the battlefield, return a red or green creature you cont PLS R Shivan Zombie -BR +{B}{R} Creature - Barbarian Zombie 2/2 Protection from white @@ -62663,14 +63540,14 @@ Legendary Land CHK R Shizuko, Caller of Autumn -1GG +{1}{G}{G} Legendary Creature - Snake Shaman 2/3 At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. BOK R Shoal Serpent -5U +{5}{U} Creature - Serpent 5/5 Defender @@ -62678,48 +63555,48 @@ Landfall - Whenever a land enters the battlefield under your control, Shoal Serp ZEN C Shock -R +{R} Instant Shock deals 2 damage to target creature or player. STH C, 6ED C, S00 C, BTD C, 7ED C, ONS C, 8ED C, 9ED C, 10E C Shock Troops -3R +{3}{R} Creature - Human Soldier 2/2 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. MMQ C, 8ED C Shocker -1R +{1}{R} Creature - Insect 1/1 Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. TMP R Shore Snapper -2B +{2}{B} Creature - Beast 2/2 {U}: Shore Snapper gains islandwalk until end of turn. ALA C Shorecrasher Mimic -1{G/U} +{1}{G/U} Creature - Shapeshifter 2/1 Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. EVE C Shoreline Raider -2U +{2}{U} Creature - Merfolk 2/2 Protection from Kavu INV C Shoreline Ranger -5U +{5}{U} Creature - Bird Soldier 3/4 Flying @@ -62727,76 +63604,84 @@ Islandcycling {2} ({2}, Discard this card: Search your library for an Island car SCG C Shoreline Salvager -3B +{3}{B} Creature - Surrakar 3/3 Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. WWK U Shoving Match -2U +{2}{U} Instant Until end of turn, all creatures gain "{T}: Tap target creature." MMQ U Show and Tell -2U +{2}{U} Sorcery Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. USG R Shower of Coals -3RR +{3}{R}{R} Sorcery Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. ODY U Shower of Sparks -R +{R} Instant Shower of Sparks deals 1 damage to target creature and 1 damage to target player. USG C, BRB C Shrapnel Blast -1R +{1}{R} Instant As an additional cost to cast Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player. MRD U Shred Memory -1B +{1}{B} Instant Exile up to four target cards from a single graveyard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) RAV C Shrewd Hatchling -3{U/R} +{3}{U/R} Creature - Elemental 6/6 Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. -{u/r}: Target creature can't block Shrewd Hatchling this turn. +{U/R}: Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. EVE U +Shriek Raptor +{3}{W}{W} +Creature - Bird +2/3 +Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH C + Shriek of Dread -1B +{1}{B} Instant Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) PLS C Shriekhorn -1 +{1} Artifact Shriekhorn enters the battlefield with three charge counters on it. {T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard. MBS C Shrieking Drake -U +{U} Creature - Drake 1/1 Flying @@ -62804,7 +63689,7 @@ When Shrieking Drake enters the battlefield, return a creature you control to it VIS C Shrieking Grotesque -2W +{2}{W} Creature - Gargoyle 2/1 Flying @@ -62812,7 +63697,7 @@ When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shriek GPT C Shrieking Mogg -1R +{1}{R} Creature - Goblin 1/1 Haste @@ -62820,7 +63705,7 @@ When Shrieking Mogg enters the battlefield, tap all other creatures. NEM R Shrieking Specter -5B +{5}{B} Creature - Specter 2/2 Flying @@ -62828,7 +63713,7 @@ Whenever Shrieking Specter attacks, defending player discards a card. S99 U Shriekmaw -4B +{4}{B} Creature - Elemental 3/2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -62836,128 +63721,163 @@ When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack crea Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) LRW U, ARC U +Shrine of Boundless Growth +{3} +Artifact +At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. +{T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth. +NPH U + +Shrine of Burning Rage +{2} +Artifact +At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. +{3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player. +NPH U + +Shrine of Limitless Power +{3} +Artifact +At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. +{4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power. +NPH U + +Shrine of Loyal Legions +{2} +Artifact +At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. +{3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions. +NPH U + +Shrine of Piercing Vision +{2} +Artifact +At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. +{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order. +NPH U + Shrink -G +{G} Instant Target creature gets -5/-0 until end of turn. HML C (x2), 5ED C, ME2 C Shrivel -1B +{1}{B} Sorcery All creatures get -1/-1 until end of turn. ROE C Shriveling Rot -2BB +{2}{B}{B} Instant Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from the battlefield, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.) DST R Shrouded Lore -B +{B} Sorcery Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. PLC U Shrouded Serpent -4UUU +{4}{U}{U}{U} Creature - Serpent 4/4 Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. PCY R Shu Cavalry -2W +{2}{W} Creature - Human Soldier 2/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK C, ME3 C Shu Defender -2W +{2}{W} Creature - Human Soldier 2/2 Whenever Shu Defender blocks, it gets +0/+2 until end of turn. PTK C Shu Elite Companions -4W +{4}{W} Creature - Human Soldier 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK U, ME3 C Shu Elite Infantry -3W +{3}{W} Creature - Human Soldier 3/3 PTK C Shu Farmer -1W +{1}{W} Creature - Human 1/1 {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. PTK C Shu Foot Soldiers -2W +{2}{W} Creature - Human Soldier 2/3 PTK C Shu General -3W +{3}{W} Creature - Human Soldier 2/2 Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK U, ME3 C Shu Grain Caravan -2W +{2}{W} Creature - Human Soldier 2/2 When Shu Grain Caravan enters the battlefield, you gain 2 life. PTK C Shu Soldier-Farmers -4W +{4}{W} Creature - Human Soldier 2/4 When Shu Soldier-Farmers enters the battlefield, you gain 4 life. PTK U, ME3 C Shuko -1 +{1} Artifact - Equipment Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) BOK U Shunt -1RR +{1}{R}{R} Instant Change the target of target spell with a single target. DST R, 10E R Shuriken -1 +{1} Artifact - Equipment Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) BOK U Shyft -4U +{4}{U} Creature - Shapeshifter 4/2 At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) ICE R, ME2 C Sibilant Spirit -5U +{5}{U} Creature - Spirit 5/6 Flying @@ -62965,13 +63885,13 @@ Whenever Sibilant Spirit attacks, defending player may draw a card. ICE R, 5ED R, 6ED R, ME2 R Sick and Tired -2B +{2}{B} Instant Two target creatures each get -1/-1 until end of turn. ULG C Sicken -B +{B} Enchantment - Aura Enchant creature Enchanted creature gets -1/-1. @@ -62979,28 +63899,36 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG C Sickening Dreams -1B +{1}{B} Sorcery As an additional cost to cast Sickening Dreams, discard X cards. Sickening Dreams deals X damage to each creature and each player. TOR U Sickening Shoal -XBB +{X}{B}{B} Instant - Arcane You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. Target creature gets -X/-X until end of turn. BOK R Sickle Ripper -1B +{1}{B} Creature - Elemental Warrior 2/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C +Sickleslicer +{3} +Artifact - Equipment +Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) +Equipped creature gets +2/+2. +Equip {4} +NPH U + Sidar Jabari -3W +{3}{W} Legendary Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -63014,26 +63942,26 @@ Hand -1, life +12 VG S Sideswipe -1R +{1}{R} Instant You may change any targets of target Arcane spell. CHK U Sidewinder Sliver -W +{W} Creature - Sliver 1/1 All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) TSP C Siege Mastodon -4W +{4}{W} Creature - Elephant 3/5 M10 C, M11 C Siege Wurm -5GG +{5}{G}{G} Creature - Wurm 5/5 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) @@ -63041,14 +63969,14 @@ Trample RAV C Siege of Towers -1R +{1}{R} Sorcery Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. GPT R Siege-Gang Commander -3RR +{3}{R}{R} Creature - Goblin 2/2 When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. @@ -63056,20 +63984,20 @@ When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creat SCG R, 10E R, EVG R, M10 R Sift -3U +{3}{U} Sorcery Draw three cards, then discard a card. STH C, 9ED C, 10E C Sift Through Sands -1UU +{1}{U}{U} Instant - Arcane Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. CHK C Sighted-Caste Sorcerer -1W +{1}{W} Creature - Human Wizard 1/1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) @@ -63077,27 +64005,27 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 ALA C Sigil Blessing -GW +{G}{W} Instant Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. -ALA C +ALA C, DDG C Sigil Captain -1GWW +{1}{G}{W}{W} Creature - Rhino Soldier 3/3 Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. ARB U Sigil Tracer -1UU +{1}{U}{U} Creature - Merfolk Wizard 2/2 {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. MOR R Sigil of Distinction -X +{X} Artifact - Equipment Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. @@ -63105,41 +64033,41 @@ Equip-Remove a charge counter from Sigil of Distinction. ALA R Sigil of Sleep -U +{U} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. UDS C Sigil of the Empty Throne -3WW +{3}{W}{W} Enchantment Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. CON R Sigil of the Nayan Gods -1GW +{1}{G}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. -Cycling {g/w} ({g/w}, Discard this card: Draw a card.) +Cycling {G/W} ({G/W}, Discard this card: Draw a card.) ARB C Sigil of the New Dawn -3W +{3}{W} Enchantment Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. ONS R Sigiled Behemoth -4GW +{4}{G}{W} Creature - Beast 5/4 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) ARB C Sigiled Paladin -WW +{W}{W} Creature - Human Knight 2/2 First strike @@ -63147,13 +64075,13 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 ALA U Sign in Blood -BB +{B}{B} Sorcery Target player draws two cards and loses 2 life. M10 C, GVL C, ARC C, M11 C Signal Pest -1 +{1} Artifact Creature - Pest 0/1 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) @@ -63161,13 +64089,13 @@ Signal Pest can't be blocked except by creatures with flying or reach. MBS U Silence -W +{W} Instant Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) M10 R, M11 R Silent Arbiter -4 +{4} Artifact Creature - Construct 1/5 No more than one creature can attack each combat. @@ -63175,21 +64103,21 @@ No more than one creature can block each combat. 5DN R Silent Assassin -BB +{B}{B} Creature - Human Mercenary Assassin 2/1 {3}{B}: Destroy target blocking creature at end of combat. MMQ R Silent Attendant -2W +{2}{W} Creature - Human Cleric 0/2 {T}: You gain 1 life. USG C Silent Specter -4BB +{4}{B}{B} Creature - Specter 4/4 Flying @@ -63198,14 +64126,14 @@ Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it PRO R, ONS R Silent-Chant Zubera -1W +{1}{W} Creature - Zubera Spirit 1/2 When Silent-Chant Zubera is put into a graveyard from the battlefield, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn. CHK C Silhana Ledgewalker -1G +{1}{G} Creature - Elf Rogue 1/1 Silhana Ledgewalker can't be blocked except by creatures with flying. @@ -63213,7 +64141,7 @@ Silhana Ledgewalker can't be the target of spells or abilities your opponents co GPT C Silhana Starfletcher -2G +{2}{G} Creature - Elf Druid Archer 1/3 Reach (This creature can block creatures with flying.) @@ -63222,41 +64150,41 @@ As Silhana Starfletcher enters the battlefield, choose a color. GPT C Silhouette -1U +{1}{U} Instant Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. LEG U Silk Net -G +{G} Instant Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) ULG C Silkbind Faerie -2{W/U} +{2}{W/U} Creature - Faerie Rogue 1/3 Flying -{1}{w/u}, {Q}: Tap target creature. ({Q} is the untap symbol.) +{1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.) SHM C Silkenfist Fighter -1W +{1}{W} Creature - Kor Soldier 1/3 Whenever Silkenfist Fighter becomes blocked, untap it. NEM C Silkenfist Order -3WW +{3}{W}{W} Creature - Kor Soldier 3/5 Whenever Silkenfist Order becomes blocked, untap it. NEM U Silklash Spider -3GG +{3}{G}{G} Creature - Spider 2/7 Reach (This creature can block creatures with flying.) @@ -63264,7 +64192,7 @@ Reach (This creature can block creatures with flying.) ONS R, 9ED R Silkwing Scout -2U +{2}{U} Creature - Faerie Scout 2/1 Flying @@ -63272,14 +64200,14 @@ Flying DIS C Silt Crawler -2G +{2}{G} Creature - Beast 3/3 When Silt Crawler enters the battlefield, tap all lands you control. PCY C Silver Drake -1WU +{1}{W}{U} Creature - Drake 3/3 Flying @@ -63287,28 +64215,28 @@ When Silver Drake enters the battlefield, return a white or blue creature you co PLS C Silver Erne -3U +{3}{U} Creature - Bird 2/2 Flying, trample ICE U Silver Knight -WW +{W}{W} Creature - Human Knight 2/2 First strike, protection from red -SCG U +SCG U, DDG U Silver Myr -2 +{2} Artifact Creature - Myr 1/1 {T}: Add {U} to your mana pool. MRD C, HOP C, EVT C, SOM C Silver Seraph -5WWW +{5}{W}{W}{W} Creature - Angel 6/6 Flying @@ -63316,7 +64244,7 @@ Threshold - Other creatures you control get +2/+2 as long as seven or more cards JUD R Silver Wyvern -3UU +{3}{U}{U} Creature - Drake 4/3 Flying @@ -63324,19 +64252,19 @@ Flying STH R Silverback Ape -3GG +{3}{G}{G} Creature - Ape 5/5 S99 U, 8ED U Silvercoat Lion -1W +{1}{W} Creature - Cat 2/2 M10 C, M11 C Silvergill Adept -1U +{1}{U} Creature - Merfolk Wizard 2/1 As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. @@ -63344,35 +64272,35 @@ When Silvergill Adept enters the battlefield, draw a card. LRW U Silvergill Douser -1U +{1}{U} Creature - Merfolk Wizard 1/1 {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. LRW C Silverglade Elemental -4G +{4}{G} Creature - Elemental 4/4 When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. MMQ C, HOP C Silverglade Pathfinder -1G +{1}{G} Creature - Dryad Spellshaper 1/1 {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. MMQ U Silverskin Armor -2 +{2} Artifact - Equipment Equipped creature gets +1/+1 and is an artifact in addition to its other types. Equip {2} MBS U Silverstorm Samurai -4WW +{4}{W}{W} Creature - Fox Samurai 3/3 Flash @@ -63380,7 +64308,7 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. BOK C Silvos, Rogue Elemental -3GGG +{3}{G}{G}{G} Legendary Creature - Elemental 8/5 Trample @@ -63388,21 +64316,21 @@ Trample ONS R Sima Yi, Wei Field Marshal -5B +{5}{B} Legendary Creature - Human Soldier */4 Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. PTK R Simian Brawler -3G +{3}{G} Creature - Ape Warrior 3/3 Discard a land card: Simian Brawler gets +1/+1 until end of turn. CSP C Simian Grunts -2G +{2}{G} Creature - Ape 3/4 Flash @@ -63410,14 +64338,14 @@ Echo {2}{G} (At the beginning of your upkeep, if this came under your control si ULG C Simian Spirit Guide -2R +{2}{R} Creature - Ape Spirit 2/2 Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. PLC C Simic Basilisk -4GG +{4}{G}{G} Creature - Basilisk Mutant 0/0 Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -63435,111 +64363,111 @@ Simic Guildmage {G/U}{G/U} Creature - Elf Wizard 2/2 -({g/u} can be paid with either {G} or {U}.) +({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller. DIS U Simic Initiate -G +{G} Creature - Human Mutant 0/0 Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) DIS C Simic Ragworm -3G +{3}{G} Creature - Worm 3/3 {U}: Untap Simic Ragworm. DIS C Simic Signet -2 +{2} Artifact {1}, {T}: Add {G}{U} to your mana pool. DIS C Simic Sky Swallower -5GU +{5}{G}{U} Creature - Leviathan 6/6 Flying; trample; shroud (This permanent can't be the target of spells or abilities.) DIS R Simoon -RG +{R}{G} Instant Simoon deals 1 damage to each creature target opponent controls. VIS U, INV U Simplify -G +{G} Sorcery Each player sacrifices an enchantment. ODY C Simulacrum -1B +{1}{B} Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. LEA U, LEB U, 2ED U, 3ED U, 4ED U Sindbad -1U +{1}{U} Creature - Human 1/1 {T}: Draw a card and reveal it. If it isn't a land card, discard it. ARN U, 4ED U, TSB S Sinew Sliver -1W +{1}{W} Creature - Sliver 1/1 All Sliver creatures get +1/+1. PLC C Singe -R +{R} Instant Singe deals 1 damage to target creature. That creature becomes black until end of turn. PLS C Singe-Mind Ogre -2BR +{2}{B}{R} Creature - Ogre Mutant 3/2 When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. ARB C Singing Tree -3G +{3}{G} Creature - Plant 0/3 {T}: Target attacking creature's power becomes 0 until end of turn. ARN R, MED U Sinister Strength -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets +3/+1 and is black. PLS C Sink into Takenuma -3B +{3}{B} Sorcery - Arcane Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. SOK C Sinkhole -BB +{B}{B} Sorcery Destroy target land. LEA C, LEB C, 2ED C, ME4 R Sinking Feeling -2U +{2}{U} Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. @@ -63547,26 +64475,26 @@ Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this cr SHM C Sins of the Past -4BB +{4}{B}{B} Sorcery Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past. RAV R Sinstriker's Will -3W +{3}{W} Enchantment - Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." GPT U Sir Shandlar of Eberyn -4GW +{4}{G}{W} Legendary Creature - Human Knight 4/7 LEG U, ME3 C Sire of the Storm -4UU +{4}{U}{U} Creature - Spirit 3/3 Flying @@ -63574,7 +64502,7 @@ Whenever you cast a Spirit or Arcane spell, you may draw a card. CHK U Siren's Call -U +{U} Instant Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. @@ -63582,7 +64510,7 @@ At the beginning of the next end step, destroy all non-Wall creatures that playe LEA U, LEB U, 2ED U, 3ED U, 4ED U Sirocco -1R +{1}{R} Instant Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. MIR U @@ -63594,7 +64522,7 @@ Whenever you tap a land for mana, add one mana to your mana pool of any type tha VG S Sisay's Ingenuity -U +{U} Enchantment - Aura Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. @@ -63602,13 +64530,13 @@ Enchanted creature has "{2}{U}: Target creature becomes the color of your choice PLS C Sisay's Ring -4 +{4} Artifact {T}: Add {2} to your mana pool. VIS C, 7ED U Sisters of Stone Death -4BBGG +{4}{B}{B}{G}{G} Legendary Creature - Gorgon 7/5 {G}: Target creature blocks Sisters of Stone Death this turn if able. @@ -63624,34 +64552,34 @@ Each creature you control must be blocked if able. VG S Sisters of the Flame -1RR +{1}{R}{R} Creature - Human Shaman 2/2 {T}: Add {R} to your mana pool. DRK U, 4ED C Sivitri Scarzam -5UB +{5}{U}{B} Legendary Creature - Human 6/4 LEG U, CHR U, ME3 C Sivvi's Ruse -2WW +{2}{W}{W} Instant If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control. NEM U Sivvi's Valor -2W +{2}{W} Instant If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead. NEM R Sizzle -2R +{2}{R} Sorcery Sizzle deals 3 damage to each opponent. MMQ C, 8ED C @@ -63663,7 +64591,7 @@ Land GPT U Skarrgan Firebird -4RR +{4}{R}{R} Creature - Phoenix 3/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) @@ -63672,7 +64600,7 @@ Flying GPT R Skarrgan Pit-Skulk -G +{G} Creature - Human Warrior 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) @@ -63680,7 +64608,7 @@ Creatures with power less than Skarrgan Pit-Skulk's power can't block it. GPT C Skarrgan Skybreaker -4RRG +{4}{R}{R}{G} Creature - Giant Shaman 3/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) @@ -63688,7 +64616,7 @@ Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters t GPT U Skeletal Changeling -1B +{1}{B} Creature - Shapeshifter 1/1 Changeling (This card is every creature type at all times.) @@ -63696,13 +64624,13 @@ Changeling (This card is every creature type at all times.) LRW C Skeletal Crocodile -3B +{3}{B} Creature - Crocodile Skeleton 5/1 POR C Skeletal Kathari -4B +{4}{B} Creature - Bird Skeleton 3/2 Flying @@ -63710,20 +64638,20 @@ Flying ALA C Skeletal Scrying -XB +{X}{B} Instant As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. You draw X cards and you lose X life. ODY U Skeletal Snake -1B +{1}{B} Creature - Snake Skeleton 2/1 POR C Skeletal Vampire -4BB +{4}{B}{B} Creature - Vampire Skeleton 3/3 Flying @@ -63733,14 +64661,14 @@ Sacrifice a Bat: Regenerate Skeletal Vampire. GPT R, GVL R Skeletal Wurm -7B +{7}{B} Creature - Skeleton Wurm 7/6 {B}: Regenerate Skeletal Wurm. ROE U Skeleton Scavengers -2B +{2}{B} Creature - Skeleton 0/0 Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. @@ -63748,13 +64676,13 @@ Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scave STH R Skeleton Shard -3 +{3} Artifact {3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. MRD U, HOP U Skeleton Ship -3UB +{3}{U}{B} Legendary Creature - Skeleton 0/3 When you control no Islands, sacrifice Skeleton Ship. @@ -63762,13 +64690,13 @@ When you control no Islands, sacrifice Skeleton Ship. ICE R, ME2 R Skeletonize -4R +{4}{R} Instant Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature." ALA U Skill Borrower -2U +{2}{U} Artifact Creature - Human Wizard 1/3 Play with the top card of your library revealed. @@ -63776,14 +64704,14 @@ As long as the top card of your library is an artifact or creature card, Skill B ALA R Skinrender -2BB +{2}{B}{B} Creature - Zombie 3/3 When Skinrender enters the battlefield, put three -1/-1 counters on target creature. SOM U Skinthinner -1B +{1}{B} Creature - Zombie 2/1 Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -63791,7 +64719,7 @@ When Skinthinner is turned face up, destroy target nonblack creature. It can't b LGN C Skinwing -4 +{4} Artifact - Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +2/+2 and has flying. @@ -63799,7 +64727,7 @@ Equip {6} MBS U Skirge Familiar -4B +{4}{B} Creature - Imp 3/2 Flying @@ -63807,7 +64735,7 @@ Discard a card: Add {B} to your mana pool. USG U Skirk Alarmist -1R +{1}{R} Creature - Human Wizard 1/2 Haste @@ -63815,7 +64743,7 @@ Haste LGN R Skirk Commando -1RR +{1}{R}{R} Creature - Goblin 2/1 Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. @@ -63823,14 +64751,14 @@ Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS C, ARC C Skirk Drill Sergeant -1R +{1}{R} Creature - Goblin 2/1 Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. LGN U, EVG U Skirk Fire Marshal -3RR +{3}{R}{R} Creature - Goblin 2/2 Protection from red @@ -63838,7 +64766,7 @@ Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to eac ONS R, EVG R Skirk Marauder -1R +{1}{R} Creature - Goblin 2/1 Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -63846,35 +64774,35 @@ When Skirk Marauder is turned face up, it deals 2 damage to target creature or p LGN C, ARC C Skirk Outrider -3R +{3}{R} Creature - Goblin 2/2 As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. LGN C Skirk Prospector -R +{R} Creature - Goblin 1/1 Sacrifice a Goblin: Add {R} to your mana pool. -ONS C, EVG C +ONS C, EVG C, DDG C Skirk Ridge Exhumer -1B +{1}{B} Creature - Zombie Spellshaper 1/1 {B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn." FUT U Skirk Shaman -1RR +{1}{R}{R} Creature - Goblin Shaman 2/2 Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. PLC C, EVG C Skirk Volcanist -3R +{3}{R} Creature - Goblin 3/1 Morph-Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -63882,7 +64810,7 @@ When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose SCG U Skithiryx, the Blight Dragon -3BB +{3}{B}{B} Legendary Creature - Dragon Skeleton 4/4 Flying @@ -63892,7 +64820,7 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an SOM M Skitter of Lizards -R +{R} Creature - Lizard 1/1 Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) @@ -63901,27 +64829,27 @@ Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each ti WWK C Skittering Horror -2B +{2}{B} Creature - Horror 4/3 When you cast a creature spell, sacrifice Skittering Horror. UDS C, BTD C Skittering Invasion -7 +{7} Tribal Sorcery - Eldrazi Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." ROE U Skittering Monstrosity -3BB +{3}{B}{B} Creature - Horror 5/5 When you cast a creature spell, sacrifice Skittering Monstrosity. TSP U Skittering Skirge -BB +{B}{B} Creature - Imp 3/2 Flying @@ -63929,14 +64857,14 @@ When you cast a creature spell, sacrifice Skittering Skirge. USG C, BTD C Skittish Kavu -1R +{1}{R} Creature - Kavu 1/1 Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. INV U Skittish Valesk -6R +{6}{R} Creature - Beast 5/5 At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. @@ -63944,7 +64872,7 @@ Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS U Skizzik -3R +{3}{R} Creature - Elemental 5/3 Kicker {R} (You may pay an additional {R} as you cast this spell.) @@ -63953,7 +64881,7 @@ At the beginning of the end step, sacrifice Skizzik unless it was kicked. INV R Skizzik Surger -4RR +{4}{R}{R} Creature - Elemental 6/4 Haste @@ -63961,20 +64889,20 @@ Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under y FUT U Skred -R +{R} Instant Skred deals damage to target creature equal to the number of snow permanents you control. CSP C Skulking Fugitive -2B +{2}{B} Creature - Horror Mercenary 3/4 When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. MMQ C Skulking Ghost -1B +{1}{B} Creature - Spirit 2/1 Flying @@ -63982,7 +64910,7 @@ When Skulking Ghost becomes the target of a spell or ability, sacrifice it. MIR C Skulking Knight -2B +{2}{B} Creature - Zombie Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -63990,13 +64918,13 @@ When Skulking Knight becomes the target of a spell or ability, sacrifice it. TSP C Skull Catapult -4 +{4} Artifact {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. ICE U, 5ED U, 6ED U, ME2 U Skull Collector -1BB +{1}{B}{B} Creature - Ogre Warrior 3/3 At the beginning of your upkeep, return a black creature you control to its owner's hand. @@ -64004,41 +64932,41 @@ At the beginning of your upkeep, return a black creature you control to its owne SOK U Skull Fracture -B +{B} Sorcery Target player discards a card. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U Skull of Orm -3 +{3} Artifact {5}, {T}: Return target enchantment card from your graveyard to your hand. DRK U, 8ED R Skull of Ramos -3 +{3} Artifact {T}: Add {B} to your mana pool. Sacrifice Skull of Ramos: Add {B} to your mana pool. MMQ R Skullcage -4 +{4} Artifact At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. 5DN U, ARC U Skullclamp -1 +{1} Artifact - Equipment Equipped creature gets +1/-1. -When equipped creature is put into a graveyard, draw two cards. +Whenever equipped creature is put into a graveyard, draw two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST U, FVE M Skullmane Baku -3BB +{3}{B}{B} Creature - Spirit 2/1 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. @@ -64046,14 +64974,14 @@ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullman BOK C Skullmead Cauldron -4 +{4} Artifact {T}: You gain 1 life. {T}, Discard a card: You gain 3 life. DIS U Skullmulcher -4G +{4}{G} Creature - Elemental 3/3 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) @@ -64061,13 +64989,13 @@ When Skullmulcher enters the battlefield, draw a card for each creature it devou ALA R Skullscorch -RR +{R}{R} Sorcery Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. TOR R Skullsnatcher -1B +{1}{B} Creature - Rat Ninja 2/1 Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) @@ -64075,21 +65003,21 @@ Whenever Skullsnatcher deals combat damage to a player, exile up to two target c BOK C Skulltap -1B +{1}{B} Sorcery As an additional cost to cast Skulltap, sacrifice a creature. Draw two cards. SCG C Sky Diamond -2 +{2} Artifact Sky Diamond enters the battlefield tapped. {T}: Add {U} to your mana pool. MIR U, 6ED U, 7ED U Sky Hussar -3WU +{3}{W}{U} Creature - Human Knight 4/3 Flying @@ -64098,21 +65026,21 @@ Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky DIS U Sky Ruin Drake -4U +{4}{U} Creature - Drake 2/5 Flying ZEN C Sky Spirit -1WU +{1}{W}{U} Creature - Spirit 2/2 Flying, first strike TMP U Sky Swallower -3UU +{3}{U}{U} Creature - Leviathan 8/8 Flying @@ -64120,14 +65048,14 @@ When Sky Swallower enters the battlefield, target opponent gains control of all GPT R Sky Weaver -1U +{1}{U} Creature - Metathran Wizard 2/1 {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) INV U, 10E U Sky-Eel School -3UU +{3}{U}{U} Creature - Fish 3/3 Flying @@ -64142,14 +65070,14 @@ Whenever you roll {C}, target player loses life equal to the number of cards in HOP C Skyclaw Thrash -3UR +{3}{U}{R} Artifact Creature - Viashino Warrior 4/4 Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. ARB U Skycloud Egg -1 +{1} Artifact {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. ODY U @@ -64160,7 +65088,7 @@ Land ODY R Skyfire Kirin -2RR +{2}{R}{R} Legendary Creature - Kirin Spirit 3/3 Flying @@ -64168,42 +65096,42 @@ Whenever you cast a Spirit or Arcane spell, you may gain control of target creat SOK R Skyhunter Cub -2W +{2}{W} Creature - Cat Knight 2/2 As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. MRD C Skyhunter Patrol -2WW +{2}{W}{W} Creature - Cat Knight 2/3 Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) -MRD C, 10E C +MRD C, 10E C, DDG C Skyhunter Prowler -2W +{2}{W} Creature - Cat Knight 1/3 Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) 5DN C, 9ED C, 10E C Skyhunter Skirmisher -1WW +{1}{W}{W} Creature - Cat Knight 1/1 Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) 5DN U, 10E U Skyknight Legionnaire -1RW +{1}{R}{W} Creature - Human Knight 2/2 Flying, haste RAV C Skyreach Manta -5 +{5} Artifact Creature - Fish 0/0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) @@ -64211,34 +65139,34 @@ Flying 5DN C Skyrider Trainee -4W +{4}{W} Creature - Human Soldier 3/3 Skyrider Trainee has flying as long as it's enchanted. GPT C Skyscribing -XUU +{X}{U}{U} Sorcery Each player draws X cards. Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) DIS U Skyshaper -2 +{2} Artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn. EXO U Skyship Weatherlight -4 +{4} Legendary Artifact When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. PLS R (x2) Skyshooter -1G +{1}{G} Creature - Centaur Archer 1/2 Reach (This creature can block creatures with flying.) @@ -64246,14 +65174,14 @@ Reach (This creature can block creatures with flying.) ODY U Skyshroud Archer -G +{G} Creature - Elf Archer 1/1 {T}: Target creature with flying gets -1/-1 until end of turn. STH C Skyshroud Behemoth -5GG +{5}{G}{G} Creature - Beast 10/10 Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) @@ -64261,20 +65189,20 @@ Skyshroud Behemoth enters the battlefield tapped. NEM R Skyshroud Blessing -1G +{1}{G} Instant Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. PLS U Skyshroud Claim -3G +{3}{G} Sorcery Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. NEM C Skyshroud Condor -1U +{1}{U} Creature - Bird 2/2 Flying @@ -64282,14 +65210,14 @@ Cast Skyshroud Condor only if you've cast another spell this turn. TMP U Skyshroud Cutter -3G +{3}{G} Creature - Beast 2/2 -If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. +If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life. NEM C Skyshroud Elf -1G +{1}{G} Creature - Elf Druid 1/1 {T}: Add {G} to your mana pool. @@ -64297,14 +65225,14 @@ Creature - Elf Druid TMP C Skyshroud Elite -G +{G} Creature - Elf 1/1 Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. EXO U, BRB U Skyshroud Falcon -1W +{1}{W} Creature - Bird 1/1 Flying, vigilance @@ -64318,49 +65246,49 @@ Skyshroud Forest enters the battlefield tapped. TMP R Skyshroud Poacher -2GG +{2}{G}{G} Creature - Human Rebel 2/2 {3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library. NEM R Skyshroud Ranger -G +{G} Creature - Elf 1/1 {T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. TMP C, 10E C Skyshroud Ridgeback -G +{G} Creature - Beast 2/3 Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) NEM C Skyshroud Sentinel -2G +{2}{G} Creature - Elf 1/1 When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. NEM C Skyshroud Troll -2GG +{2}{G}{G} Creature - Troll Giant 3/3 {1}{G}: Regenerate Skyshroud Troll. TMP C Skyshroud Troopers -3G +{3}{G} Creature - Elf Druid Warrior 3/3 {T}: Add {G} to your mana pool. STH C Skyshroud Vampire -3BB +{3}{B}{B} Creature - Vampire 3/3 Flying @@ -64368,7 +65296,7 @@ Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. TMP U Skyshroud War Beast -1G +{1}{G} Creature - Beast */* Trample @@ -64377,7 +65305,7 @@ Skyshroud War Beast's power and toughness are each equal to the number of nonbas EXO R Skyward Eye Prophets -3GWU +{3}{G}{W}{U} Creature - Human Wizard 3/3 Vigilance @@ -64385,7 +65313,7 @@ Vigilance CON U Skywatcher Adept -U +{U} Creature - Merfolk Wizard 1/1 Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) @@ -64398,54 +65326,69 @@ Flying ROE C Skywing Aven -2U +{2}{U} Creature - Bird Soldier 2/1 Flying Discard a card: Return Skywing Aven to its owner's hand. TOR C +Slag Fiend +{R} +Creature - Construct +*/* +Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards. +NPH R + Slagstorm -1RR +{1}{R}{R} Sorcery Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player. MBS R Slagwurm Armor -1 +{1} Artifact - Equipment Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD C +Slash Panther +{4}{R/P} +Artifact Creature - Cat +4/2 +({R/P} can be paid with either {R} or 2 life.) +Haste +NPH C + Slashing Tiger -2GG +{2}{G}{G} Creature - Cat 3/3 Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. PTK R, ME3 C Slate of Ancestry -4 +{4} Artifact {4}, {T}, Discard your hand: Draw a card for each creature you control. ONS R, 9ED R, EVG R Slaughter -2BB +{2}{B}{B} Instant Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated. EXO U Slaughter Cry -2R +{2}{R} Instant Target creature gets +3/+0 and gains first strike until end of turn. ZEN C Slaughter Pact -0 +{0} Instant Slaughter Pact is black. Destroy target nonblack creature. @@ -64453,40 +65396,40 @@ At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the gam FUT R Slaughterhouse Bouncer -4B +{4}{B} Creature - Ogre Warrior 3/3 Hellbent - When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn. DIS C Slave of Bolas -3{U/R}B +{3}{U/R}{B} Sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. ARB U Slavering Nulls -1R +{1}{R} Creature - Goblin Zombie 2/1 Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. WWK U Slay -2B +{2}{B} Instant Destroy target green creature. It can't be regenerated. Draw a card. PLS U, 8ED U, 9ED U, PVC U Sleep -2UU +{2}{U}{U} Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. M10 U, M11 U Sleeper Agent -B +{B} Creature - Minion 3/3 When Sleeper Agent enters the battlefield, target opponent gains control of it. @@ -64494,7 +65437,7 @@ At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. USG R, 10E R Sleeper's Guile -2B +{2}{B} Enchantment - Aura Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) @@ -64502,7 +65445,7 @@ When Sleeper's Guile is put into a graveyard from the battlefield, return Sleepe ULG C Sleeper's Robe -UB +{U}{B} Enchantment - Aura Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) @@ -64510,7 +65453,7 @@ Whenever enchanted creature deals combat damage to an opponent, you may draw a c INV U Sleeping Potion -1U +{1}{U} Enchantment - Aura Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. @@ -64519,19 +65462,19 @@ When enchanted creature becomes the target of a spell or ability, sacrifice Slee PLS C Sleight of Hand -U +{U} Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. P02 C, S99 C, 7ED C, 9ED C, ME4 C Sleight of Mind -U +{U} Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) LEA R, LEB R, 2ED R, 3ED R, 4ED R, ICE U, 5ED R Slice and Dice -4RR +{4}{R}{R} Sorcery Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) @@ -64539,35 +65482,35 @@ When you cycle Slice and Dice, you may have it deal 1 damage to each creature. ONS U Slice in Twain -2GG +{2}{G}{G} Instant Destroy target artifact or enchantment. Draw a card. SOM U Slimy Kavu -2R +{2}{R} Creature - Kavu 2/2 {T}: Target land becomes a Swamp until end of turn. INV C Slingbow Trap -3G +{3}{G} Instant - Trap If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying. WWK U Slingshot Goblin -2R +{2}{R} Creature - Goblin 2/2 {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. PLS C Slinking Giant -2RR +{2}{R}{R} Creature - Giant Rogue 4/4 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -64575,14 +65518,14 @@ Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of tu SHM U Slinking Serpent -2UB +{2}{U}{B} Creature - Serpent 2/3 Forestwalk INV U Slinking Skirge -3B +{3}{B} Creature - Imp 2/1 Flying @@ -64604,7 +65547,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG C, BRB C, BTD C, GVL C Slipstream Eel -5UU +{5}{U}{U} Creature - Fish Beast 6/6 Slipstream Eel can't attack unless defending player controls an Island. @@ -64612,7 +65555,7 @@ Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) ONS C Slipstream Serpent -7U +{7}{U} Creature - Serpent 6/6 Slipstream Serpent can't attack unless defending player controls an Island. @@ -64621,14 +65564,14 @@ Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it fac TSP C Sliptide Serpent -4UU +{4}{U}{U} Creature - Serpent 4/4 {3}{U}: Return Sliptide Serpent to its owner's hand. NEM R Slith Ascendant -1WW +{1}{W}{W} Creature - Slith 1/1 Flying @@ -64636,7 +65579,7 @@ Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on MRD U Slith Bloodletter -BB +{B}{B} Creature - Slith 1/1 Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. @@ -64644,7 +65587,7 @@ Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter MRD U Slith Firewalker -RR +{R}{R} Creature - Slith 1/1 Haste @@ -64652,7 +65595,7 @@ Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter o MRD U, JVC U Slith Predator -GG +{G}{G} Creature - Slith 1/1 Trample @@ -64660,7 +65603,7 @@ Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on MRD U Slith Strider -1UU +{1}{U}{U} Creature - Slith 1/1 Whenever Slith Strider becomes blocked, draw a card. @@ -64668,7 +65611,7 @@ Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on i MRD U Slithering Shade -B +{B} Creature - Shade 0/1 Defender (This creature can't attack.) @@ -64677,7 +65620,7 @@ Hellbent - Slithering Shade can attack as though it didn't have defender as long DIS U Slithermuse -2UU +{2}{U}{U} Creature - Elemental 3/3 When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. @@ -64685,7 +65628,7 @@ Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrif MOR R Slithery Stalker -1BB +{1}{B}{B} Creature - Nightmare Horror 1/1 Swampwalk @@ -64694,14 +65637,14 @@ When Slithery Stalker leaves the battlefield, return the exiled card to the batt TOR U Sliver Legion -WUBRG +{W}{U}{B}{R}{G} Legendary Creature - Sliver 7/7 All Sliver creatures get +1/+1 for each other Sliver on the battlefield. FUT R Sliver Overlord -WUBRG +{W}{U}{B}{R}{G} Legendary Creature - Sliver Mutant 7/7 {3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. @@ -64709,7 +65652,7 @@ Legendary Creature - Sliver Mutant SCG R, H09 M Sliver Queen -WUBRG +{W}{U}{B}{R}{G} Legendary Creature - Sliver 7/7 {2}: Put a 1/1 colorless Sliver creature token onto the battlefield. @@ -64717,32 +65660,32 @@ STH R Sliver Queen Avatar Vanguard -Hand 0, life +7 +Hand +0, life +7 Whenever you cast a non-Sliver creature spell, exile that spell. If you do, put a token onto the battlefield that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell. VG S Sliver Queen, Brood Mother Vanguard -Hand 0, life +8 +Hand +0, life +8 {3}: Put a 1/1 colorless Sliver creature token onto the battlefield. VG S Sliversmith -2 +{2} Artifact Creature - Spellshaper 1/1 {1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield. FUT U Slobad, Goblin Tinkerer -1R +{1}{R} Legendary Creature - Goblin Artificer 1/2 Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) DST R Slow Motion -2U +{2}{U} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. @@ -64750,14 +65693,14 @@ When Slow Motion is put into a graveyard from the battlefield, return Slow Motio ULG C Sludge Strider -1WUB +{1}{W}{U}{B} Artifact Creature - Insect 3/3 Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. CON U, HOP U Sluggishness -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature can't block. @@ -64765,79 +65708,79 @@ When Sluggishness is put into a graveyard from the battlefield, return Sluggishn ULG C Slumbering Tora -3 +{3} Artifact {2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. BOK R Smallpox -BB +{B}{B} Sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. TSP U Smash -2R +{2}{R} Instant Destroy target artifact. Draw a card. APC C, RAV C, 10E C Smash to Smithereens -1R +{1}{R} Instant Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. SHM C Smite -W +{W} Instant Destroy target blocked creature. STH C, ROE C Smogsteed Rider -2BB +{2}{B}{B} Creature - Human Wizard 2/2 Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) GPT U Smoke -RR +{R}{R} Enchantment Players can't untap more than one creature during their untap steps. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R Smokebraider -1R +{1}{R} Creature - Elemental Shaman 1/1 {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. LRW C, HOP C Smokespew Invoker -2B +{2}{B} Creature - Zombie Mutant 3/1 {7}{B}: Target creature gets -3/-3 until end of turn. LGN C Smokestack -4 +{4} Artifact At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. USG R Smolder Initiate -B +{B} Creature - Elemental Shaman 1/1 Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. SHM C Smoldering Butcher -3B +{3}{B} Creature - Elemental Warrior 4/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -64858,46 +65801,46 @@ When Smoldering Spires enters the battlefield, target creature can't block this WWK C Smoldering Tar -2BR +{2}{B}{R} Enchantment At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. INV U Smother -1B +{1}{B} Instant Destroy target creature with converted mana cost 3 or less. It can't be regenerated. ONS U, WWK U Snag -3G +{3}{G} Instant You may discard a Forest card rather than pay Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. PCY U Snake Basket -4 +{4} Artifact {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. VIS R, 6ED R Snake Cult Initiation -3B +{3}{B} Enchantment - Aura Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) FUT U Snake Pit -3G +{3}{G} Enchantment Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. MMQ U Snake Umbra -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." @@ -64905,41 +65848,41 @@ Totem armor (If enchanted creature would be destroyed, instead remove all damage ROE C Snakeform -2{G/U} +{2}{G/U} Instant Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card. EVE C Snap -1U +{1}{U} Instant Return target creature to its owner's hand. Untap up to two lands. ULG C Snapback -1U +{1}{U} Instant You may exile a blue card from your hand rather than pay Snapback's mana cost. Return target creature to its owner's hand. TSP C Snapping Creeper -2G +{2}{G} Creature - Plant 2/3 Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. WWK C Snapping Drake -3U +{3}{U} Creature - Drake 3/2 Flying POR C, S99 C, BTD C, RAV C, 10E C, M10 C Snapping Thragg -4R +{4}{R} Creature - Beast 3/3 Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. @@ -64947,14 +65890,14 @@ Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS U Snapsail Glider -3 +{3} Artifact Creature - Construct 2/2 Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts. SOM C Snarling Undorak -2GG +{2}{G}{G} Creature - Beast 3/3 {2}{G}: Target Beast creature gets +1/+1 until end of turn. @@ -64962,27 +65905,27 @@ Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS C Sneak Attack -3R +{3}{R} Enchantment {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. USG R Sneaky Homunculus -1U +{1}{U} Creature - Homunculus Illusion 1/1 Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. NEM C, 8ED C Snorting Gahr -2GG +{2}{G}{G} Creature - Rhino Beast 3/3 Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. MMQ C Snow Devil -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has flying. @@ -64990,7 +65933,7 @@ Enchanted creature has first strike as long as it's blocking and you control a s ICE C Snow Fortress -5 +{5} Artifact Creature - Wall 0/4 Defender (This creature can't attack.) @@ -65000,7 +65943,7 @@ Defender (This creature can't attack.) ICE R, ME2 U Snow Hound -2W +{2}{W} Creature - Hound 1/1 {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. @@ -65032,28 +65975,28 @@ B ICE L, CSP C, ME2 L Snowblind -3G +{3}{G} Enchantment - Aura Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. ICE R Snowfall -2U +{2}{U} Enchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. ICE C Snuff Out -3B +{3}{B} Instant If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. MMQ C, GVL C Soar -1U +{1}{U} Enchantment - Aura You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature @@ -65061,7 +66004,7 @@ Enchanted creature gets +0/+1 and has flying. MIR C Soaring Hope -4W +{4}{W} Enchantment - Aura Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. @@ -65077,7 +66020,7 @@ When Soaring Seacliff enters the battlefield, target creature gains flying until ZEN C Soilshaper -1G +{1}{G} Creature - Spirit 1/1 Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. @@ -65090,22 +66033,22 @@ Whenever you roll {C}, untap all creatures that attacked this turn. After this m HOP C Sokenzan Bruiser -4R +{4}{R} Creature - Ogre Warrior 3/3 Mountainwalk CHK C Sokenzan Renegade -2R +{2}{R} Creature - Ogre Samurai Mercenary 3/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade. +At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade. SOK U Sokenzan Spellblade -4R +{4}{R} Creature - Ogre Samurai Shaman 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -65113,20 +66056,20 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. SOK C Sol Grail -3 +{3} Artifact As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. ALL U, ME3 C Sol Ring -1 +{1} Artifact {T}: Add {2} to your mana pool. LEA U, LEB U, 2ED U, 3ED U, FVR M, ME4 R Sol'kanar the Swamp King -2UBR +{2}{U}{B}{R} Legendary Creature - Demon 5/5 Swampwalk @@ -65134,7 +66077,7 @@ Whenever a player casts a black spell, you gain 1 life. LEG R, CHR R, TSB S Solar Blast -3R +{3}{R} Instant Solar Blast deals 3 damage to target creature or player. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) @@ -65142,14 +66085,14 @@ When you cycle Solar Blast, you may have it deal 1 damage to target creature or ONS C Solar Tide -4WW +{4}{W}{W} Sorcery Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.) MRD R Solarion -7 +{7} Artifact Creature - Construct 0/0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) @@ -65157,14 +66100,14 @@ Sunburst (This enters the battlefield with a +1/+1 counter on it for each color 5DN R Soldevi Adnate -1B +{1}{B} Creature - Human Cleric 1/2 {T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. ALL C (x2) Soldevi Digger -2 +{2} Artifact {2}: Put the top card of your graveyard on the bottom of your library. ALL R, ME2 U @@ -65177,7 +66120,7 @@ If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island ALL R, ME2 R Soldevi Golem -4 +{4} Artifact Creature - Golem 5/3 Soldevi Golem doesn't untap during your untap step. @@ -65185,35 +66128,35 @@ At the beginning of your upkeep, you may untap target tapped creature an opponen ICE R, ME4 U Soldevi Heretic -2U +{2}{U} Creature - Human Cleric 2/2 {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. ALL C (x2) Soldevi Machinist -1U +{1}{U} Creature - Human Wizard Artificer 1/1 {T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts. ICE U, ME4 U Soldevi Sage -1U +{1}{U} Creature - Human Wizard 1/1 {T}, Sacrifice two lands: Draw three cards, then discard one of them. ALL C (x2), 6ED U Soldevi Sentry -1 +{1} Artifact Creature - Soldier 1/1 {1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. ALL C (x2) Soldevi Simulacrum -4 +{4} Artifact Creature - Soldier 2/4 Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -65221,7 +66164,7 @@ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on th ICE U, ME2 U Soldevi Steam Beast -5 +{5} Artifact Creature - Beast 4/2 Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. @@ -65229,27 +66172,27 @@ Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. ALL C (x2) Soldier Replica -3 +{3} Artifact Creature - Soldier 1/3 {1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. MRD C Soldier of Fortune -R +{R} Creature - Human Mercenary 1/1 {R}, {T}: Target player shuffles his or her library. ALL U Solemn Offering -2W +{2}{W} Sorcery Destroy target artifact or enchantment. You gain 4 life. M10 C, M11 C Solemn Simulacrum -4 +{4} Artifact Creature - Golem 2/2 When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. @@ -65257,20 +66200,20 @@ When Solemn Simulacrum is put into a graveyard from the battlefield, you may dra MRD R Solfatara -2R +{2}{R} Instant Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. VIS C Solidarity -3W +{3}{W} Instant Creatures you control get +0/+5 until end of turn. UDS C, 8ED C Solitary Confinement -2W +{2}{W} Enchantment At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. @@ -65279,14 +66222,14 @@ Prevent all damage that would be dealt to you. JUD R Soliton -5 +{5} Artifact Creature - Construct 3/4 {U}: Untap Soliton. SOM C Soltari Champion -2W +{2}{W} Creature - Soltari Soldier 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -65294,7 +66237,7 @@ Whenever Soltari Champion attacks, all other creatures you control get +1/+1 unt STH R Soltari Crusader -2W +{2}{W} Creature - Soltari Knight 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -65302,21 +66245,21 @@ Shadow (This creature can block or be blocked by only creatures with shadow.) TMP U Soltari Emissary -1W +{1}{W} Creature - Soltari Soldier 2/1 {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) TMP R Soltari Foot Soldier -W +{W} Creature - Soltari Soldier 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) TMP C, BRB C Soltari Guerrillas -2WR +{2}{W}{R} Creature - Soltari Soldier 3/2 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -65324,7 +66267,7 @@ Shadow (This creature can block or be blocked by only creatures with shadow.) TMP R Soltari Lancer -2W +{2}{W} Creature - Soltari Knight 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -65332,7 +66275,7 @@ Soltari Lancer has first strike as long as it's attacking. TMP C Soltari Monk -WW +{W}{W} Creature - Soltari Monk Cleric 2/1 Protection from black @@ -65340,7 +66283,7 @@ Shadow (This creature can block or be blocked by only creatures with shadow.) TMP U Soltari Priest -WW +{W}{W} Creature - Soltari Cleric 2/1 Protection from red @@ -65348,7 +66291,7 @@ Shadow (This creature can block or be blocked by only creatures with shadow.) TMP U, TSB S Soltari Trooper -1W +{1}{W} Creature - Soltari Soldier 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -65356,7 +66299,7 @@ Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. TMP C Soltari Visionary -1WW +{1}{W}{W} Creature - Soltari Cleric 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -65364,7 +66307,7 @@ Whenever Soltari Visionary deals damage to a player, destroy target enchantment EXO C Somber Hoverguard -5U +{5}{U} Creature - Drone 3/2 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -65372,14 +66315,14 @@ Flying MRD C Somnomancer -1{W/U} +{1}{W/U} Creature - Kithkin Wizard 2/1 When Somnomancer enters the battlefield, you may tap target creature. SHM C Somnophore -2UU +{2}{U}{U} Creature - Illusion 2/2 Flying @@ -65387,47 +66330,47 @@ Whenever Somnophore deals damage to a player, tap target creature that player co USG R Song of Blood -1R +{1}{R} Sorcery Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. VIS C Song of Serenity -1G +{1}{G} Enchantment Creatures that are enchanted can't attack or block. EXO U Songs of the Damned -B +{B} Instant Add {B} to your mana pool for each creature card in your graveyard. ICE C, ME2 C Songstitcher -W +{W} Creature - Human Cleric 1/1 {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. USG U, BRB U Sonic Burst -1R +{1}{R} Instant As an additional cost to cast Sonic Burst, discard a card at random. Sonic Burst deals 4 damage to target creature or player. EXO C, BTD C Sonic Seizure -R +{R} Instant As an additional cost to cast Sonic Seizure, discard a card at random. Sonic Seizure deals 3 damage to target creature or player. TOR C Soot Imp -1BB +{1}{B}{B} Creature - Imp 1/2 Flying @@ -65435,7 +66378,7 @@ Whenever a player casts a nonblack spell, that player loses 1 life. EVE U, DVD U Sootfeather Flock -4B +{4}{B} Creature - Bird 3/2 Flying @@ -65443,20 +66386,20 @@ Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it fac LGN C Soothing Balm -1W +{1}{W} Instant Target player gains 5 life. MMQ C Soothsaying -U +{U} Enchantment {3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order. MMQ U Sootstoke Kindler -1{B/R} +{1}{B/R} Creature - Elemental Shaman 1/1 Haste @@ -65464,21 +66407,21 @@ Haste SHM C Sootwalkers -2{B/R}{B/R} +{2}{B/R}{B/R} Creature - Elemental Rogue 3/3 Sootwalkers can't be blocked by white creatures. SHM C Sophic Centaur -3G +{3}{G} Creature - Centaur Spellshaper 1/1 {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. PLC U Soramaro, First to Dream -4UU +{4}{U}{U} Legendary Creature - Spirit */* Flying @@ -65487,14 +66430,14 @@ Soramaro, First to Dream's power and toughness are each equal to the number of c SOK R Soratami Cloud Chariot -5 +{5} Artifact {2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. SOK U Soratami Cloudskater -1U +{1}{U} Creature - Moonfolk Rogue 1/1 Flying @@ -65502,7 +66445,7 @@ Flying CHK C Soratami Mindsweeper -3U +{3}{U} Creature - Moonfolk Wizard 1/4 Flying @@ -65510,7 +66453,7 @@ Flying BOK U Soratami Mirror-Guard -3U +{3}{U} Creature - Moonfolk Wizard 3/1 Flying @@ -65518,7 +66461,7 @@ Flying CHK C Soratami Mirror-Mage -3U +{3}{U} Creature - Moonfolk Wizard 2/1 Flying @@ -65526,7 +66469,7 @@ Flying CHK U Soratami Rainshaper -2U +{2}{U} Creature - Moonfolk Wizard 2/1 Flying @@ -65534,7 +66477,7 @@ Flying CHK C Soratami Savant -2UU +{2}{U}{U} Creature - Moonfolk Wizard 2/2 Flying @@ -65542,7 +66485,7 @@ Flying CHK U Soratami Seer -4U +{4}{U} Creature - Moonfolk Wizard 2/3 Flying @@ -65550,7 +66493,7 @@ Flying CHK U Soraya the Falconer -1WW +{1}{W}{W} Legendary Creature - Human 2/2 Bird creatures get +1/+1. @@ -65558,32 +66501,32 @@ Bird creatures get +1/+1. HML R Sorcerer's Strongbox -4 +{4} Artifact {2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. ARC U, M11 U Sorceress Queen -1BB +{1}{B}{B} Creature - Human Wizard 1/1 {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. ARN U, 3ED R, 4ED R, 5ED R Sorcerous Sight -U +{U} Sorcery Look at target opponent's hand. Draw a card. POR C Sorin Markov -3BBB -4 +{3}{B}{B}{B} Planeswalker - Sorin -+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. --3: Target opponent's life total becomes 10. --7: You control target player during that player's next turn. +4 +[+2] Sorin Markov deals 2 damage to target creature or player and you gain 2 life. +[-3] Target opponent's life total becomes 10. +[-7] You control target player during that player's next turn. ZEN M Sorrow's Path @@ -65593,14 +66536,14 @@ Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creatur DRK R, ME3 R Sosuke's Summons -2G +{2}{G} Sorcery Put two 1/1 green Snake creature tokens onto the battlefield. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. BOK U Sosuke, Son of Seshiro -2GG +{2}{G}{G} Legendary Creature - Snake Warrior 3/4 Other Snake creatures you control get +1/+0. @@ -65608,41 +66551,41 @@ Whenever a Warrior you control deals combat damage to a creature, destroy that c CHK U Soul Barrier -2U +{2}{U} Enchantment Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. ICE U, 5ED C Soul Bleed -2B +{2}{B} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. M10 C Soul Burn -X2B +{X}{2}{B} Sorcery Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. ICE C, INV C Soul Channeling -2B +{2}{B} Enchantment - Aura Enchant creature Pay 2 life: Regenerate enchanted creature. MMQ C Soul Charmer -2W +{2}{W} Creature - Human Rebel 2/2 Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. PCY C Soul Collector -3BB +{3}{B}{B} Creature - Vampire 3/4 Flying @@ -65650,8 +66593,14 @@ Whenever a creature dealt damage by Soul Collector this turn is put into a grave Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) PRO R, SCG R, TSB S +Soul Conduit +{6} +Artifact +{6}, {T}: Two target players exchange life totals. +NPH R + Soul Echo -XWW +{X}{W}{W} Enchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. @@ -65659,34 +66608,34 @@ At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counte MIR R Soul Exchange -BB +{B}{B} Sorcery As an additional cost to cast Soul Exchange, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. FEM U, ME2 U Soul Feast -3BB +{3}{B}{B} Sorcery Target player loses 4 life and you gain 4 life. UDS U, S99 U, 7ED U, 8ED U, 9ED U, 10E U Soul Foundry -4 +{4} Artifact Imprint - When Soul Foundry enters the battlefield, you may exile a creature card from your hand. {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. MRD R Soul Kiss -2B +{2}{B} Enchantment - Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. ICE C, ME2 U Soul Link -1WB +{1}{W}{B} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life. @@ -65694,44 +66643,44 @@ Whenever enchanted creature is dealt damage, you gain that much life. APC C Soul Manipulation -1UB +{1}{U}{B} Instant Choose one or both - Counter target creature spell; and/or return target creature card from your graveyard to your hand. ARB C Soul Net -1 +{1} Artifact Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U Soul Nova -3WW +{3}{W}{W} Instant Exile target attacking creature and all Equipment attached to it. MRD U Soul Parry -1W +{1}{W} Instant Prevent all damage one or two target creatures would deal this turn. SOM C Soul Reap -1B +{1}{B} Sorcery Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. EVE C Soul Rend -1B +{1}{B} Instant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. MIR U Soul Scourge -4B +{4}{B} Creature - Nightmare Horror 3/2 Flying @@ -65740,120 +66689,120 @@ When Soul Scourge leaves the battlefield, that player gains 3 life. TOR C Soul Sculptor -2W +{2}{W} Creature - Human 1/1 {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. USG R Soul Shepherd -1W +{1}{W} Creature - Human Cleric 2/1 {W}, Exile a creature card from your graveyard: You gain 1 life. WTH C Soul Shred -3BB +{3}{B}{B} Sorcery Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. POR C, ME4 C Soul Snuffers -2BB +{2}{B}{B} Creature - Elemental Shaman 3/3 When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. EVE U Soul Spike -5BB +{5}{B}{B} Instant You may exile two black cards from your hand rather than pay Soul Spike's mana cost. Soul Spike deals 4 damage to target creature or player and you gain 4 life. CSP R Soul Stair Expedition -B +{B} Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. ZEN C Soul Strings -XB +{X}{B} Sorcery Return two target creature cards from your graveyard to your hand unless any player pays {X}. PCY C Soul Warden -W +{W} Creature - Human Cleric 1/1 Whenever another creature enters the battlefield, you gain 1 life. EXO C, BRB C, 9ED U, 10E U, M10 C, HOP C Soul of Magma -3RR +{3}{R}{R} Creature - Spirit 2/2 Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. CHK C Soul's Attendant -W +{W} Creature - Human Cleric 1/1 Whenever another creature enters the battlefield, you may gain 1 life. ROE C Soul's Fire -2R +{2}{R} Instant Target creature you control on the battlefield deals damage equal to its power to target creature or player. ALA C Soul's Grace -1W +{1}{W} Instant You gain life equal to target creature's power. ALA C Soul's Majesty -4G +{4}{G} Sorcery Draw cards equal to the power of target creature you control. CON R Soul's Might -4G +{4}{G} Sorcery Put X +1/+1 counters on target creature, where X is that creature's power. ALA C Soulblast -3RRR +{3}{R}{R}{R} Instant As an additional cost to cast Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. CHK R, 10E R Soulbound Guardians -4W +{4}{W} Creature - Kor Spirit 4/5 Defender, flying ROE U Soulbright Flamekin -1R +{1}{R} Creature - Elemental Shaman 2/1 {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. LRW C, JVC C Soulcatcher -1W +{1}{W} Creature - Bird Soldier 1/1 Flying @@ -65861,21 +66810,21 @@ Whenever a creature with flying is put into a graveyard from the battlefield, pu ODY U Soulcatchers' Aerie -1W +{1}{W} Enchantment Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. JUD U Souldrinker -3B +{3}{B} Creature - Spirit 2/2 Pay 3 life: Put a +1/+1 counter on Souldrinker. TMP U, DVD U Soulgorger Orgg -3RR +{3}{R}{R} Creature - Nightmare Orgg 6/6 Trample @@ -65884,27 +66833,27 @@ When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you JUD U Soulless One -3B +{3}{B} Creature - Zombie Avatar */* Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. ONS U, HOP U Soulless Revival -1B +{1}{B} Instant - Arcane Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK C Soulquake -3UUBB +{3}{U}{U}{B}{B} Sorcery Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. ARB R Souls of the Faultless -WBB +{W}{B}{B} Creature - Spirit 0/4 Defender (This creature can't attack.) @@ -65912,19 +66861,19 @@ Whenever Souls of the Faultless is dealt combat damage, you gain that much life GPT U Soulscour -7WWW +{7}{W}{W}{W} Sorcery Destroy all nonartifact permanents. DST R Soulshriek -B +{B} Instant Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. MIR C Soulsurge Elemental -3R +{3}{R} Creature - Elemental */1 First strike @@ -65932,7 +66881,7 @@ Soulsurge Elemental's power is equal to the number of creatures you control. ROE U Soulsworn Jury -2W +{2}{W} Creature - Spirit 1/4 Defender (This creature can't attack.) @@ -65940,7 +66889,7 @@ Defender (This creature can't attack.) DIS C Soultether Golem -2 +{2} Artifact Creature - Golem 3/3 Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) @@ -65948,26 +66897,26 @@ Whenever another creature enters the battlefield under your control, put a time FUT U Sound the Call -2G +{2}{G} Sorcery Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." CSP C Southern Elephant -3G +{3}{G} Creature - Elephant 3/4 PTK C, S99 C, ME4 C Southern Paladin -2WW +{2}{W}{W} Creature - Human Knight 3/3 {W}{W}, {T}: Destroy target red permanent. WTH R, 7ED R Sovereigns of Lost Alara -4WU +{4}{W}{U} Creature - Spirit 4/5 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) @@ -65975,7 +66924,7 @@ Whenever a creature you control attacks alone, you may search your library for a ARB R Sower of Temptation -2UU +{2}{U}{U} Creature - Faerie Wizard 2/2 Flying @@ -65983,13 +66932,13 @@ When Sower of Temptation enters the battlefield, gain control of target creature LRW R Sowing Salt -2RR +{2}{R}{R} Sorcery Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library. UDS U, BOK U Spark Elemental -R +{R} Creature - Elemental 3/1 Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) @@ -65997,21 +66946,21 @@ At the beginning of the end step, sacrifice Spark Elemental. 5DN C, 10E U, H10 U Spark Mage -R +{R} Creature - Dwarf Wizard 1/1 Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. ODY U Spark Spray -R +{R} Instant Spark Spray deals 1 damage to target creature or player. Cycling {R} ({R}, Discard this card: Draw a card.) SCG C Sparkcaster -2RG +{2}{R}{G} Creature - Kavu 5/3 When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. @@ -66019,28 +66968,28 @@ When Sparkcaster enters the battlefield, it deals 1 damage to target player. PLS U Sparkmage Apprentice -1R +{1}{R} Creature - Human Wizard 1/1 When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. RAV C, M10 C Sparksmith -1R +{1}{R} Creature - Goblin 1/1 {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. ONS C Sparkspitter -2R +{2}{R} Creature - Elemental Spellshaper 1/3 {R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." FUT U Sparring Collar -2 +{2} Artifact - Equipment Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. @@ -66048,33 +66997,33 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 5DN C Sparring Golem -3 +{3} Artifact Creature - Golem 2/2 Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. INV U Spatial Binding -UB +{U}{B} Enchantment Pay 1 life: Until your next upkeep, target permanent can't phase out. MIR U Spawnbroker -2U +{2}{U} Creature - Human Wizard 1/1 When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. RAV R Spawning Breath -1R +{1}{R} Instant Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." ROE C Spawning Pit -2 +{2} Artifact Sacrifice a creature: Put a charge counter on Spawning Pit. {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. @@ -66088,7 +67037,7 @@ Spawning Pool enters the battlefield tapped. ULG U, 10E U Spawnsire of Ulamog -10 +{10} Creature - Eldrazi 7/11 Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) @@ -66097,7 +67046,7 @@ Annihilator 1 (Whenever this creature attacks, defending player sacrifices a per ROE R Spawnwrithe -2G +{2}{G} Creature - Elemental 2/2 Trample @@ -66105,7 +67054,7 @@ Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy SHM R Spearbreaker Behemoth -5GG +{5}{G}{G} Creature - Beast 5/5 Spearbreaker Behemoth is indestructible. @@ -66113,7 +67062,7 @@ Spearbreaker Behemoth is indestructible. ALA R Specter's Shroud -2 +{2} Artifact - Equipment Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. @@ -66121,27 +67070,27 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. DST U Specter's Wail -1B +{1}{B} Sorcery Target player discards a card at random. MMQ C Spectral Bears -1G +{1}{G} Creature - Bear Spirit 3/3 Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. HML U, MED U Spectral Cloak -UU +{U}{U} Enchantment - Aura Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) LEG U Spectral Force -3GG +{3}{G}{G} Creature - Elemental Spirit 8/8 Trample @@ -66149,14 +67098,14 @@ Whenever Spectral Force attacks, if defending player controls no black permanent TSP R Spectral Guardian -2WW +{2}{W}{W} Creature - Spirit 2/3 As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.) MIR R Spectral Lynx -1W +{1}{W} Creature - Cat Spirit 2/1 Protection from green @@ -66166,91 +67115,91 @@ APC R Spectral Procession {2/W}{2/W}{2/W} Sorcery -({2/w} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) +({2/W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying onto the battlefield. SHM U Spectral Searchlight -3 +{3} Artifact {T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. RAV U Spectral Shield -1WU +{1}{W}{U} Enchantment - Aura Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. ICE U, ME3 U Spectral Shift -1U +{1}{U} Instant Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.) 5DN R Spectral Sliver -2B +{2}{B} Creature - Sliver Spirit 2/2 All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." LGN U, H09 U Spell Blast -XU +{X}{U} Instant Counter target spell with converted mana cost X. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TMP C, 6ED C Spell Burst -XU +{X}{U} Instant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with converted mana cost X. TSP U Spell Contortion -2U +{2}{U} Instant Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. WWK U Spell Pierce -U +{U} Instant Counter target noncreature spell unless its controller pays {2}. ZEN C Spell Snare -U +{U} Instant Counter target spell with converted mana cost 2. DIS U Spell Snip -2U +{2}{U} Instant Counter target spell unless its controller pays {1}. Cycling {2} ({2}, Discard this card: Draw a card.) ALA C Spell Syphon -1U +{1}{U} Instant Counter target spell unless its controller pays {1} for each blue permanent you control. SHM C Spellbane Centaur -2G +{2}{G} Creature - Centaur 3/2 Creatures you control can't be the targets of blue spells or abilities from blue sources. ODY R Spellbinder -3 +{3} Artifact - Equipment Imprint - When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. @@ -66258,13 +67207,13 @@ Equip {4} DST R Spellbook -0 +{0} Artifact You have no maximum hand size. EXO U, 7ED U, 8ED U, 9ED U, 10E U, M10 U Spellbound Dragon -3UR +{3}{U}{R} Creature - Dragon 3/5 Flying @@ -66272,7 +67221,7 @@ Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound ARB R Spellbreaker Behemoth -1RGG +{1}{R}{G}{G} Creature - Beast 5/5 Spellbreaker Behemoth can't be countered. @@ -66280,7 +67229,7 @@ Creature spells you control with power 5 or greater can't be countered. ARB R Spellgorger Barbarian -3R +{3}{R} Creature - Human Nightmare Barbarian 3/1 When Spellgorger Barbarian enters the battlefield, discard a card at random. @@ -66288,25 +67237,32 @@ When Spellgorger Barbarian leaves the battlefield, draw a card. JUD C Spelljack -3UUU +{3}{U}{U}{U} Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) JUD R Spellshift -3U +{3}{U} Instant Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library. PLC R Spellshock -2R +{2}{R} Enchantment Whenever a player casts a spell, Spellshock deals 2 damage to that player. EXO U +Spellskite +{2} +Artifact Creature - Horror +0/4 +{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.) +NPH R + Spellstutter Sprite -1U +{1}{U} Creature - Faerie Wizard 1/1 Flash @@ -66315,84 +67271,84 @@ When Spellstutter Sprite enters the battlefield, counter target spell with conve LRW C Spelltithe Enforcer -3WW +{3}{W}{W} Creature - Elephant Wizard 3/3 Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}. GPT R Spellweaver Helix -3 +{3} Artifact Imprint - When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost. MRD R Spellweaver Volute -3UU +{3}{U}{U} Enchantment - Aura Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard. FUT R Spellwild Ouphe -1G +{1}{G} Creature - Ouphe 1/3 Spells that target Spellwild Ouphe cost {2} less to cast. FUT U Sphere of Duty -3W +{3}{W} Enchantment If a green source would deal damage to you, prevent 2 of that damage. ODY U Sphere of Grace -3W +{3}{W} Enchantment If a black source would deal damage to you, prevent 2 of that damage. ODY U Sphere of Law -3W +{3}{W} Enchantment If a red source would deal damage to you, prevent 2 of that damage. ODY U Sphere of Purity -3W +{3}{W} Enchantment If an artifact would deal damage to you, prevent 1 of that damage. MRD C Sphere of Reason -3W +{3}{W} Enchantment If a blue source would deal damage to you, prevent 2 of that damage. ODY U Sphere of Resistance -2 +{2} Artifact Spells cost {1} more to cast. EXO R Sphere of Truth -3W +{3}{W} Enchantment If a white source would deal damage to you, prevent 2 of that damage. ODY U Sphere of the Suns -2 +{2} Artifact Sphere of the Suns enters the battlefield tapped and with three charge counters on it. {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool. MBS U Sphinx Ambassador -5UU +{5}{U}{U} Creature - Sphinx 5/5 Flying @@ -66400,7 +67356,7 @@ Whenever Sphinx Ambassador deals combat damage to a player, search that player's M10 M Sphinx Sovereign -4WUUB +{4}{W}{U}{U}{B} Artifact Creature - Sphinx 6/6 Flying @@ -66408,7 +67364,7 @@ At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapp ALA M Sphinx Summoner -3UB +{3}{U}{B} Artifact Creature - Sphinx 3/3 Flying @@ -66416,7 +67372,7 @@ When Sphinx Summoner enters the battlefield, you may search your library for an CON R Sphinx of Jwar Isle -4UU +{4}{U}{U} Creature - Sphinx 5/5 Flying, shroud @@ -66424,7 +67380,7 @@ You may look at the top card of your library. (You may do this at any time.) ZEN R Sphinx of Lost Truths -3UU +{3}{U}{U} Creature - Sphinx 3/5 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) @@ -66433,7 +67389,7 @@ When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it ZEN R Sphinx of Magosi -3UUU +{3}{U}{U}{U} Creature - Sphinx 6/6 Flying @@ -66441,27 +67397,27 @@ Flying ROE R Sphinx of the Steel Wind -5WUB +{5}{W}{U}{B} Artifact Creature - Sphinx 6/6 Flying, first strike, vigilance, lifelink, protection from red and from green ARB M Sphinx's Herald -U +{U} Artifact Creature - Vedalken Wizard 1/1 {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. ALA U Sphinx-Bone Wand -7 +{7} Artifact Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. ROE R Spider Climb -G +{G} Enchantment - Aura You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature @@ -66469,7 +67425,7 @@ Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying VIS C Spider Umbra -G +{G} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) @@ -66477,27 +67433,27 @@ Totem armor (If enchanted creature would be destroyed, instead remove all damage ROE C, ARC C Spidersilk Armor -2G +{2}{G} Enchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) -MMQ C +MMQ C, DDG C Spidersilk Net -0 +{0} Artifact - Equipment Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) ZEN C Spiderwig Boggart -2B +{2}{B} Creature - Goblin Shaman 2/2 When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) LRW C Spike Breeder -3G +{3}{G} Creature - Spike 0/0 Spike Breeder enters the battlefield with three +1/+1 counters on it. @@ -66506,7 +67462,7 @@ Spike Breeder enters the battlefield with three +1/+1 counters on it. STH R Spike Cannibal -1BB +{1}{B}{B} Creature - Spike 0/0 Spike Cannibal enters the battlefield with a +1/+1 counter on it. @@ -66514,7 +67470,7 @@ When Spike Cannibal enters the battlefield, move all +1/+1 counters from all cre EXO U Spike Colony -4G +{4}{G} Creature - Spike 0/0 Spike Colony enters the battlefield with four +1/+1 counters on it. @@ -66522,7 +67478,7 @@ Spike Colony enters the battlefield with four +1/+1 counters on it. STH C, BRB C Spike Drone -G +{G} Creature - Spike Drone 0/0 Spike Drone enters the battlefield with a +1/+1 counter on it. @@ -66530,7 +67486,7 @@ Spike Drone enters the battlefield with a +1/+1 counter on it. TMP C Spike Feeder -1GG +{1}{G}{G} Creature - Spike 0/0 Spike Feeder enters the battlefield with two +1/+1 counters on it. @@ -66539,7 +67495,7 @@ Remove a +1/+1 counter from Spike Feeder: You gain 2 life. STH U, BRB U, TSB S Spike Hatcher -6G +{6}{G} Creature - Spike 0/0 Spike Hatcher enters the battlefield with six +1/+1 counters on it. @@ -66548,7 +67504,7 @@ Spike Hatcher enters the battlefield with six +1/+1 counters on it. EXO R Spike Rogue -1GG +{1}{G}{G} Creature - Spike 0/0 Spike Rogue enters the battlefield with two +1/+1 counters on it. @@ -66557,7 +67513,7 @@ Spike Rogue enters the battlefield with two +1/+1 counters on it. EXO U Spike Soldier -2GG +{2}{G}{G} Creature - Spike Soldier 0/0 Spike Soldier enters the battlefield with three +1/+1 counters on it. @@ -66566,7 +67522,7 @@ Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of STH U Spike Tiller -3GG +{3}{G}{G} Creature - Spike 0/0 Spike Tiller enters the battlefield with three +1/+1 counters on it. @@ -66575,7 +67531,7 @@ Spike Tiller enters the battlefield with three +1/+1 counters on it. TSP R Spike Weaver -2GG +{2}{G}{G} Creature - Spike 0/0 Spike Weaver enters the battlefield with three +1/+1 counters on it. @@ -66584,7 +67540,7 @@ Spike Weaver enters the battlefield with three +1/+1 counters on it. EXO R, BRB R Spike Worker -2G +{2}{G} Creature - Spike 0/0 Spike Worker enters the battlefield with two +1/+1 counters on it. @@ -66592,21 +67548,21 @@ Spike Worker enters the battlefield with two +1/+1 counters on it. STH C, BRB C Spikeshot Elder -R +{R} Creature - Goblin Shaman 1/1 {1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player. SOM R Spikeshot Goblin -2R +{2}{R} Creature - Goblin Shaman 1/2 {R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. MRD C Spiketail Drake -3UU +{3}{U}{U} Creature - Drake 3/3 Flying @@ -66614,7 +67570,7 @@ Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. PCY U Spiketail Drakeling -1UU +{1}{U}{U} Creature - Drake 2/2 Flying @@ -66622,7 +67578,7 @@ Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays { TSP C Spiketail Hatchling -1U +{1}{U} Creature - Drake 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -66630,27 +67586,27 @@ Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays { PCY C, 8ED U, 10E U Spin Engine -3 +{3} Artifact Creature - Construct 3/1 {R}: Target creature can't block Spin Engine this turn. MBS C Spin into Myth -4U +{4}{U} Instant Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) FUT U, ARC U Spinal Embrace -3UUB +{3}{U}{U}{B} Instant Cast Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. INV R Spinal Graft -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. @@ -66658,7 +67614,7 @@ When enchanted creature becomes the target of a spell or ability, destroy that c TMP C Spinal Parasite -5 +{5} Artifact Creature - Insect -1/-1 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) @@ -66666,14 +67622,14 @@ Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target per 5DN U Spinal Villain -2R +{2}{R} Creature - Beast 1/2 {T}: Destroy target blue creature. LEG R, MED U Spincrusher -2 +{2} Artifact Creature - Construct 0/2 Whenever Spincrusher blocks, put a +1/+1 counter on it. @@ -66681,7 +67637,7 @@ Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. DST U Spindrift Drake -U +{U} Creature - Drake 2/1 Flying @@ -66689,21 +67645,29 @@ At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. STH C Spine of Ish Sah -7 +{7} Artifact When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. MBS R +Spinebiter +{4}{G}{G} +Creature - Beast +3/4 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +You may have Spinebiter assign its combat damage as though it weren't blocked. +NPH U + Spined Basher -2B +{2}{B} Creature - Zombie Beast 3/1 Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS C Spined Fluke -2B +{2}{B} Creature - Worm Horror 5/1 When Spined Fluke enters the battlefield, sacrifice a creature. @@ -66711,20 +67675,28 @@ When Spined Fluke enters the battlefield, sacrifice a creature. USG U Spined Sliver -RG +{R}{G} Creature - Sliver 2/2 Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. STH U, TSB S, H09 U +Spined Thopter +{2}{U/P} +Artifact Creature - Thopter +2/1 +({U/P} can be paid with either {U} or 2 life.) +Flying +NPH C + Spined Wurm -4G +{4}{G} Creature - Wurm 5/4 POR C, STH C, S00 C, 7ED C, 8ED C, 9ED C, 10E C, M11 C Spineless Thug -1B +{1}{B} Creature - Zombie Mercenary 2/2 Spineless Thug can't block. @@ -66738,21 +67710,21 @@ Hideaway (This land enters the battlefield tapped. When it does, look at the top LRW R Spinneret Sliver -1G +{1}{G} Creature - Sliver 2/2 All Sliver creatures have reach. (They can block creatures with flying.) TSP C Spinning Darkness -4BB +{4}{B}{B} Instant You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. WTH C Spiny Starfish -2U +{2}{U} Creature - Starfish 0/1 {U}: Regenerate Spiny Starfish. @@ -66760,34 +67732,42 @@ At the beginning of each end step, if Spiny Starfish regenerated this turn, put ALL U, ME3 U Spiraling Duelist -2RR +{2}{R}{R} Creature - Human Berserker 3/1 Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts. MBS U Spiraling Embers -3R +{3}{R} Sorcery - Arcane Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. SOK C Spire Barrage -4R +{4}{R} Sorcery Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. ZEN C Spire Golem -6 +{6} Artifact Creature - Golem 2/4 Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying DST C, JVC C +Spire Monitor +{4}{U} +Creature - Drake +3/3 +Flash (You may cast this spell any time you could cast an instant.) +Flying +NPH C + Spire Owl -1U +{1}{U} Creature - Bird 1/1 Flying @@ -66795,7 +67775,7 @@ When Spire Owl enters the battlefield, look at the top four cards of your librar USG C Spire Serpent -4U +{4}{U} Creature - Serpent 3/5 Defender @@ -66803,27 +67783,27 @@ Metalcraft - As long as you control three or more artifacts, Spire Serpent gets MBS C Spirit Cairn -2W +{2}{W} Enchantment Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. JUD U Spirit Flare -3W +{3}{W} Instant Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback-{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) TOR C Spirit Link -W +{W} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. LEG U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 9ED U, 10E U Spirit Loop -1W +{1}{W} Enchantment - Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. @@ -66831,35 +67811,35 @@ When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loo TSP U Spirit Mirror -2WW +{2}{W}{W} Enchantment At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. {0}: Destroy target Reflection. TMP R Spirit Shackle -BB +{B}{B} Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. LEG C, 4ED U, ME3 C Spirit Shield -3 +{3} Artifact You may choose not to untap Spirit Shield during your untap step. {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. FEM R Spirit Weaver -1W +{1}{W} Creature - Human Wizard 2/1 {2}: Target green or blue creature gets +0/+1 until end of turn. INV U, 10E U Spirit en-Dal -2W +{2}{W} Creature - Spirit 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -66867,7 +67847,7 @@ Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains sh FUT U Spirit en-Kor -3W +{3}{W} Creature - Kor Spirit 2/2 Flying @@ -66875,13 +67855,13 @@ Flying STH C Spirit of Resistance -2W +{2}{W} Enchantment As long as you control a permanent of each color, prevent all damage that would be dealt to you. INV R Spirit of the Hearth -4WW +{4}{W}{W} Creature - Cat Spirit 4/5 Flying @@ -66889,7 +67869,7 @@ You can't be the target of spells or abilities your opponents control. EVE R Spirit of the Night -6BBB +{6}{B}{B}{B} Legendary Creature - Demon Spirit 6/5 Flying, trample, haste, protection from black @@ -66897,7 +67877,7 @@ Spirit of the Night has first strike as long as it's attacking. MIR R Spiritmonger -3BG +{3}{B}{G} Creature - Beast 6/6 Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. @@ -66906,58 +67886,58 @@ Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritm APC R Spiritual Asylum -2WW +{2}{W}{W} Enchantment Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. NEM R Spiritual Focus -1W +{1}{W} Enchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. MMQ R Spiritual Guardian -3WW +{3}{W}{W} Creature - Spirit 3/4 When Spiritual Guardian enters the battlefield, you gain 4 life. POR R Spiritual Sanctuary -2WW +{2}{W}{W} Enchantment At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. LEG R Spiritual Visit -W +{W} Instant - Arcane Put a 1/1 colorless Spirit creature token onto the battlefield. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) SOK C Spiritualize -2W +{2}{W} Instant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. ODY U Spite -3U +{3}{U} Instant Counter target noncreature spell. ---- Malice -3B +{3}{B} Instant Destroy target nonblack creature. It can't be regenerated. INV U (x2) Spitebellows -5R +{5}{R} Creature - Elemental 6/1 When Spitebellows leaves the battlefield, it deals 6 damage to target creature. @@ -66965,35 +67945,35 @@ Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sac MOR U Spiteflame Witch -1{B/R} +{1}{B/R} Creature - Elemental Shaman 2/1 {B}{R}: Each player loses 1 life. SHM U Spiteful Bully -1B +{1}{B} Creature - Zombie Mercenary 3/3 At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. NEM C Spiteful Visions -2{B/R}{B/R} +{2}{B/R}{B/R} Enchantment At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. SHM R Spitemare -2{R/W}{R/W} +{2}{R/W}{R/W} Creature - Elemental 3/3 Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. EVE U Spitfire Handler -1R +{1}{R} Creature - Goblin 1/1 Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. @@ -67001,7 +67981,7 @@ Spitfire Handler can't block creatures with power greater than Spitfire Handler' ONS U Spitting Drake -3R +{3}{R} Creature - Drake 2/2 Flying @@ -67009,13 +67989,13 @@ Flying VIS U, 6ED U Spitting Earth -1R +{1}{R} Sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. -MIR C, POR C, P02 C, 6ED C, S99 U, 7ED C, 10E C, EVG C +MIR C, POR C, P02 C, 6ED C, S99 U, 7ED C, 10E C, EVG C, DDG C Spitting Gourna -3GG +{3}{G}{G} Creature - Beast 3/4 Reach (This creature can block creatures with flying.) @@ -67023,7 +68003,7 @@ Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it fac ONS C Spitting Hydra -3RR +{3}{R}{R} Creature - Hydra 0/0 Spitting Hydra enters the battlefield with four +1/+1 counters on it. @@ -67031,28 +68011,28 @@ Spitting Hydra enters the battlefield with four +1/+1 counters on it. STH R Spitting Image -4{G/U}{G/U} +{4}{G/U}{G/U} Sorcery Put a token that's a copy of target creature onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE R Spitting Sliver -4B +{4}{B} Creature - Sliver 3/3 All Sliver creatures have first strike. PLC C Spitting Slug -1GG +{1}{G}{G} Creature - Slug 2/4 Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. DRK U, TSB S Spitting Spider -3GG +{3}{G}{G} Creature - Spider 3/5 Reach (This creature can block creatures with flying.) @@ -67060,89 +68040,89 @@ Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. PCY U, 8ED U Splinter -2GG +{2}{G}{G} Sorcery Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library. UDS U, BOK U Splinter Twin -2RR +{2}{R}{R} Enchantment - Aura Enchant creature Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." ROE R Splintering Wind -2GG +{2}{G}{G} Enchantment {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) ALL R Split-Tail Miko -1W +{1}{W} Creature - Fox Cleric 1/1 {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. BOK C Splitting Headache -3B +{3}{B} Sorcery Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. SHM C Spoils of Evil -2B +{2}{B} Instant For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. ICE R Spoils of Victory -2G +{2}{G} Sorcery Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. PTK U, ME3 C Spoils of War -XB +{X}{B} Sorcery X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. Distribute X +1/+1 counters among any number of target creatures. ICE R Spoils of the Vault -B +{B} Instant Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. MRD R Spontaneous Combustion -1BR +{1}{B}{R} Instant As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. TMP U Spontaneous Generation -3G +{3}{G} Sorcery Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. MMQ R Spore Burst -3G +{3}{G} Sorcery Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. CON U Spore Cloud -1GG +{1}{G}{G} Instant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. FEM C (x3), ME2 U Spore Flower -GG +{G}{G} Creature - Fungus 0/1 At the beginning of your upkeep, put a spore counter on Spore Flower. @@ -67150,14 +68130,14 @@ Remove three spore counters from Spore Flower: Prevent all combat damage that wo FEM U, ME2 U Spore Frog -G +{G} Creature - Frog 1/1 Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. PCY C Sporeback Troll -3G +{3}{G} Creature - Troll Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -67165,14 +68145,14 @@ Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whe DIS C Sporecap Spider -2G +{2}{G} Creature - Spider 1/5 Reach (This creature can block creatures with flying.) ROE C Sporesower Thallid -2GG +{2}{G}{G} Creature - Fungus 4/4 At the beginning of your upkeep, put a spore counter on each Fungus you control. @@ -67180,7 +68160,7 @@ Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling c TSP U Sporogenesis -3G +{3}{G} Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. @@ -67188,7 +68168,7 @@ When Sporogenesis leaves the battlefield, remove all fungus counters from all cr USG R Sporoloth Ancient -3GG +{3}{G}{G} Creature - Fungus 4/4 At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. @@ -67196,20 +68176,20 @@ Creatures you control have "Remove two spore counters from this creature: Put a FUT C Spotted Griffin -3W +{3}{W} Creature - Griffin 2/3 Flying POR C, ME4 C Spread the Sickness -4B +{4}{B} Sorcery Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) MBS C Spreading Algae -G +{G} Enchantment - Aura Enchant Swamp When enchanted land becomes tapped, destroy it. @@ -67217,13 +68197,13 @@ When Spreading Algae is put into a graveyard from the battlefield, return Spread USG U, 8ED U Spreading Plague -4B +{4}{B} Enchantment Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. INV R Spreading Seas -1U +{1}{U} Enchantment - Aura Enchant land When Spreading Seas enters the battlefield, draw a card. @@ -67231,26 +68211,26 @@ Enchanted land is an Island. ZEN C Spring Cleaning -1G +{1}{G} Instant Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW C Spring of Eternal Peace -3GG +{3}{G}{G} Sorcery You gain 8 life. PTK C Springing Tiger -3G +{3}{G} Creature - Cat 3/3 Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. ODY C Springjack Knight -2W +{2}{W} Creature - Kithkin Knight 2/1 Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) @@ -67264,20 +68244,20 @@ Land EVE R Springjack Shepherd -3W +{3}{W} Creature - Kithkin Wizard 1/2 Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. EVE U Springleaf Drum -1 +{1} Artifact {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. LRW C Sprite Noble -1UU +{1}{U}{U} Creature - Faerie 2/2 Flying @@ -67286,13 +68266,13 @@ Other creatures you control with flying get +0/+1. TSP R Sprout -G +{G} Instant Put a 1/1 green Saproling creature token onto the battlefield. TSP C Sprout Swarm -1G +{1}{G} Instant Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) @@ -67300,7 +68280,7 @@ Put a 1/1 green Saproling creature token onto the battlefield. FUT C Sprouting Phytohydra -4G +{4}{G} Creature - Plant Hydra 0/2 Defender (This creature can't attack.) @@ -67308,48 +68288,48 @@ Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy DIS R Sprouting Thrinax -BRG +{B}{R}{G} Creature - Lizard 3/3 When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield. ALA U Sprouting Vines -2G +{2}{G} Instant Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) SCG C Spur Grappler -2R +{2}{R} Creature - Beast 2/1 Spur Grappler gets +2/+1 as long as you control no untapped lands. PCY C Spurnmage Advocate -W +{W} Creature - Human Nomad 1/1 {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature. JUD U Spurred Wolverine -4R +{4}{R} Creature - Wolverine Beast 3/2 Tap two untapped Beasts you control: Target creature gains first strike until end of turn. ONS C Spy Network -U +{U} Instant Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. ONS C Squadron Hawk -1W +{1}{W} Creature - Bird 1/1 Flying @@ -67357,13 +68337,13 @@ When Squadron Hawk enters the battlefield, you may search your library for up to M11 C Squall -2G +{2}{G} Sorcery Squall deals 2 damage to each creature with flying. S99 C, MMQ C, 7ED C, ME4 U Squall Drifter -1W +{1}{W} Snow Creature - Elemental 1/1 Flying @@ -67371,33 +68351,33 @@ Flying CSP C Squall Line -XGG +{X}{G}{G} Instant Squall Line deals X damage to each creature with flying and each player. TSP R Squallmonger -3G +{3}{G} Creature - Monger 3/3 {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. MMQ U Squandered Resources -BG +{B}{G} Enchantment Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. VIS R Squeaking Pie Grubfellows -3B +{3}{B} Creature - Goblin Shaman 3/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. MOR C Squeaking Pie Sneak -1B +{1}{B} Creature - Goblin Rogue 2/2 As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. @@ -67405,7 +68385,7 @@ Fear (This creature can't be blocked except by artifact creatures and/or black c LRW U Squealing Devil -1R +{1}{R} Creature - Devil 2/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -67420,7 +68400,7 @@ Your opponents play with their hands revealed. VG S Squee's Embrace -RW +{R}{W} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. @@ -67428,19 +68408,19 @@ When enchanted creature is put into a graveyard, return that card to its owner's APC C Squee's Revenge -1UR +{1}{U}{R} Sorcery Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. APC U Squee's Toy -1 +{1} Artifact {T}: Prevent the next 1 damage that would be dealt to target creature this turn. TMP C Squee, Goblin Nabob -2R +{2}{R} Legendary Creature - Goblin 1/1 At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. @@ -67453,47 +68433,47 @@ Hand +3, life -4 VG S Squeeze -3U +{3}{U} Enchantment Sorcery spells cost {3} more to cast. MMQ R Squelch -1U +{1}{U} Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. CHK U Squire -1W +{1}{W} Creature - Human Soldier 1/2 DRK C, TSB S Squirming Mass -1B +{1}{B} Creature - Horror 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) UDS C Squirrel Mob -1GG +{1}{G}{G} Creature - Squirrel 2/2 Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. ODY R Squirrel Nest -1GG +{1}{G}{G} Enchantment - Aura Enchant land Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." ODY U Squirrel Wrangler -2GG +{2}{G}{G} Creature - Human Druid 2/2 {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. @@ -67501,19 +68481,19 @@ Creature - Human Druid PCY R Stabbing Pain -B +{B} Instant Target creature gets -1/-1 until end of turn. Tap that creature. M11 C Stabilizer -2 +{2} Artifact Players can't cycle cards. SCG R Staff of Domination -3 +{3} Artifact {1}: Untap Staff of Domination. {2}, {T}: You gain 1 life. @@ -67523,26 +68503,26 @@ Artifact 5DN R Staff of Zegon -4 +{4} Artifact {3}, {T}: Target creature gets -2/-0 until end of turn. ATQ C, ME4 C Staff of the Ages -3 +{3} Artifact Creatures with landwalk abilities can be blocked as though they didn't have those abilities. ICE R Stag Beetle -3GG +{3}{G}{G} Creature - Insect 0/0 Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. ONS R Staggershock -2R +{2}{R} Instant Staggershock deals 2 damage to target creature or player. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) @@ -67556,7 +68536,7 @@ Swampwalk, forestwalk EVE U Stalking Assassin -1UB +{1}{U}{B} Creature - Human Assassin 1/1 {3}{U}, {T}: Tap target creature. @@ -67564,7 +68544,7 @@ Creature - Human Assassin INV R Stalking Bloodsucker -4BB +{4}{B}{B} Creature - Vampire 4/4 Flying @@ -67578,7 +68558,7 @@ Land TMP U, MRD U, EVT U Stalking Tiger -3G +{3}{G} Creature - Cat 3/3 Stalking Tiger can't be blocked by more than one creature. @@ -67586,12 +68566,12 @@ MIR C, POR C, 6ED C, PTK C, 10E C Stalking Tiger Avatar Vanguard -Hand 0, life +2 +Hand +0, life +2 Whenever you cast a creature spell, you may pay {1}. If you do, draw a card. VG S Stalking Vengeance -5RR +{5}{R}{R} Creature - Avatar 5/5 Haste @@ -67599,7 +68579,7 @@ Whenever another creature you control is put into a graveyard from the battlefie DIS R Stalking Yeti -2RR +{2}{R}{R} Snow Creature - Yeti 3/3 When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. @@ -67607,7 +68587,7 @@ When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals CSP U Stalwart Shield-Bearers -1W +{1}{W} Creature - Human Soldier 0/3 Defender @@ -67615,7 +68595,7 @@ Other creatures you control with defender get +0/+2. ROE C Stamina -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature has vigilance. @@ -67623,27 +68603,27 @@ Sacrifice Stamina: Regenerate enchanted creature. MMQ U Stampede -1GG +{1}{G}{G} Instant Attacking creatures get +1/+0 and gain trample until end of turn. ICE R, 5ED R, ME2 U Stampede Driver -G +{G} Creature - Human Spellshaper 1/1 {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. NEM U Stampeding Rhino -4G +{4}{G} Creature - Rhino 4/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) M10 C Stampeding Serow -2GG +{2}{G}{G} Creature - Antelope Beast 5/4 Trample @@ -67651,7 +68631,7 @@ At the beginning of your upkeep, return a green creature you control to its owne SOK U Stampeding Wildebeests -2GG +{2}{G}{G} Creature - Antelope Beast 5/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) @@ -67659,76 +68639,76 @@ At the beginning of your upkeep, return a green creature you control to its owne VIS U, 10E U, GVL U Stand -W +{W} Instant Prevent the next 2 damage that would be dealt to target creature this turn. ---- Deliver -2U +{2}{U} Instant Return target permanent to its owner's hand. INV U (x2) Stand Firm -W +{W} Instant Target creature gets +1/+1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN C Stand Together -3GG +{3}{G}{G} Instant Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. DST U Stand or Fall -3R +{3}{R} Enchantment At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. INV R Standard Bearer -1W +{1}{W} Creature - Human Flagbearer 1/1 While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. APC C Standardize -UU +{U}{U} Instant Choose a creature type other than Wall. Each creature becomes that type until end of turn. ONS R Standing Stones -3 +{3} Artifact {1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. DRK U Standing Troops -2W +{2}{W} Creature - Human Soldier 1/4 Vigilance EXO C, 6ED C, 7ED C, 8ED C Standstill -1U +{1}{U} Enchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. ODY U Stangg -4RG +{4}{R}{G} Legendary Creature - Human Warrior 3/4 When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. LEG R, CHR R, ME3 U Star Compass -2 +{2} Artifact Star Compass enters the battlefield tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce. @@ -67736,32 +68716,32 @@ PLS U, 8ED U Starke Vanguard -Hand 0, life -2 +Hand +0, life -2 At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library. VG S Starke of Rath -1RR +{1}{R}{R} Legendary Creature - Human Rogue 2/2 {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) TMP R Starlight -1W +{1}{W} Sorcery You gain 3 life for each black creature target opponent controls. POR U, 7ED U Starlight Invoker -1W +{1}{W} Creature - Human Cleric Mutant 1/3 {7}{W}: You gain 5 life. LGN C, 10E U Starlit Angel -3WW +{3}{W}{W} Creature - Angel 3/4 Flying @@ -67775,28 +68755,28 @@ Land ONS U Starstorm -XRR +{X}{R}{R} Instant Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.) ONS R Starved Rusalka -G +{G} Creature - Spirit 1/1 {G}, Sacrifice a creature: You gain 1 life. GPT U Stasis -1U +{1}{U} Enchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R Stasis Cell -4U +{4}{U} Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. @@ -67804,93 +68784,93 @@ Enchanted creature doesn't untap during its controller's untap step. RAV C Stasis Cocoon -1W +{1}{W} Enchantment - Aura Enchant artifact Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block. 5DN C Statecraft -3U +{3}{U} Enchantment Prevent all combat damage that would be dealt to and dealt by creatures you control. MMQ R Static Orb -3 +{3} Artifact As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. TMP R, 7ED R Staunch Defenders -3WW +{3}{W}{W} Creature - Human Soldier 3/4 When Staunch Defenders enters the battlefield, you gain 4 life. TMP U, 6ED U, 7ED U, 8ED U Steadfast Guard -WW +{W}{W} Creature - Human Rebel 2/2 Vigilance (Attacking doesn't cause this creature to tap.) MMQ C, 10E C Steadfastness -1W +{1}{W} Sorcery Creatures you control get +0/+3 until end of turn. POR C, S99 C Steady Progress -2U +{2}{U} Instant Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Draw a card. SOM C Steal Artifact -2UU +{2}{U}{U} Enchantment - Aura Enchant artifact You control enchanted artifact. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 7ED U, 8ED U Steal Enchantment -UU +{U}{U} Enchantment - Aura Enchant enchantment You control enchanted enchantment. TMP U Steal Strength -1B +{1}{B} Instant Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. PCY C Steam Blast -2R +{2}{R} Sorcery Steam Blast deals 2 damage to each creature and each player. USG U, BRB U Steam Catapult -3WW +{3}{W}{W} Creature - Human Soldier 2/3 {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. P02 R, ME4 R Steam Frigate -2U +{2}{U} Creature - Human Pirate 3/3 Steam Frigate can't attack unless defending player controls an Island. P02 C Steam Spitter -4G +{4}{G} Creature - Spider 1/5 Reach (This creature can block creatures with flying.) @@ -67904,28 +68884,28 @@ As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam V GPT R Steam Vines -1RR +{1}{R}{R} Enchantment - Aura Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. ODY U Steamclaw -2 +{2} Artifact {3}, {T}: Exile target card from a graveyard. {1}, Sacrifice Steamclaw: Exile target card from a graveyard. ODY U Steamcore Weird -3U +{3}{U} Creature - Weird 1/3 When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. GPT C Steamflogger Boss -3R +{3}{R} Creature - Goblin Rigger 3/3 Other Rigger creatures you control get +1/+0 and have haste. @@ -67933,14 +68913,14 @@ If a Rigger you control would assemble a Contraption, it assembles two Contrapti FUT R Steel Golem -3 +{3} Artifact Creature - Golem 3/4 You can't cast creature spells. WTH U, 10E U Steel Hellkite -6 +{6} Artifact Creature - Dragon 5/5 Flying @@ -67949,7 +68929,7 @@ Flying SOM R Steel Leaf Paladin -4GW +{4}{G}{W} Creature - Elf Knight 4/4 First strike @@ -67957,27 +68937,27 @@ When Steel Leaf Paladin enters the battlefield, return a green or white creature PLS C Steel Overseer -2 +{2} Artifact Creature - Construct 1/1 {T}: Put a +1/+1 counter on each artifact creature you control. M11 R, EVT R Steel Sabotage -U +{U} Instant Choose one - Counter target artifact spell; or return target artifact to its owner's hand. MBS C Steel Wall -1 +{1} Artifact Creature - Wall 0/4 Defender (This creature can't attack.) MRD C, EVT C Steel of the Godhead -2{W/U} +{2}{W/U} Enchantment - Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) @@ -67985,53 +68965,53 @@ As long as enchanted creature is blue, it gets +1/+1 and is unblockable. SHM C Steelclad Serpent -5U +{5}{U} Artifact Creature - Serpent 4/5 Steelclad Serpent can't attack unless you control another artifact. ALA C Steeling Stance -1WW +{1}{W}{W} Instant Creatures you control get +1/+1 until end of turn. Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) DIS C Steelshaper Apprentice -2WW +{2}{W}{W} Creature - Human Soldier 1/3 {W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. DST R Steelshaper's Gift -W +{W} Sorcery Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. 5DN U Steely Resolve -1G +{1}{G} Enchantment As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) ONS R Stench of Decay -1BB +{1}{B}{B} Instant Nonartifact creatures get -1/-1 until end of turn. ALL C (x2) Stench of Evil -2BB +{2}{B}{B} Sorcery Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. ICE U Stenchskipper -3B +{3}{B} Creature - Elemental 6/5 Flying @@ -68039,56 +69019,56 @@ At the beginning of the end step, if you control no Goblins, sacrifice Stenchski MOR R Steppe Lynx -W +{W} Creature - Cat 0/1 Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. ZEN C Sterling Grove -GW +{G}{W} Enchantment Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. INV U Stern Judge -2W +{2}{W} Creature - Human Cleric 2/2 {T}: Each player loses 1 life for each Swamp he or she controls. TOR U Stern Marshal -2W +{2}{W} Creature - Human Soldier 2/2 {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. POR R Stern Proctor -UU +{U}{U} Creature - Human Wizard 1/2 When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. USG U Steward of Valeron -GW +{G}{W} Creature - Human Druid Knight 2/2 Vigilance {T}: Add {G} to your mana pool. -ALA C +ALA C, DDG C Stifle -U +{U} Instant Counter target activated or triggered ability. (Mana abilities can't be targeted.) SCG R Stigma Lasher -RR +{R}{R} Creature - Elemental Shaman 2/2 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -68096,23 +69076,23 @@ Whenever Stigma Lasher deals damage to a player, that player can't gain life for EVE R Still Life -1GG +{1}{G}{G} Enchantment {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. ODY U Stillmoon Cavalier -1{W/B}{W/B} +{1}{W/B}{W/B} Creature - Zombie Knight 2/1 Protection from white and from black -{w/b}: Stillmoon Cavalier gains flying until end of turn. -{w/b}: Stillmoon Cavalier gains first strike until end of turn. -{w/b}{w/b}: Stillmoon Cavalier gets +1/+0 until end of turn. +{W/B}: Stillmoon Cavalier gains flying until end of turn. +{W/B}: Stillmoon Cavalier gains first strike until end of turn. +{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. EVE R Stinging Barrier -2UU +{2}{U}{U} Creature - Wall 0/4 Defender (This creature can't attack.) @@ -68120,7 +69100,7 @@ Defender (This creature can't attack.) MMQ C Stinging Licid -1U +{1}{U} Creature - Licid 1/1 {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. @@ -68128,7 +69108,7 @@ Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to tha TMP U Stingmoggie -3R +{3}{R} Creature - Elemental 0/0 Stingmoggie enters the battlefield with two +1/+1 counters on it. @@ -68136,7 +69116,7 @@ Stingmoggie enters the battlefield with two +1/+1 counters on it. MOR C Stingscourger -1R +{1}{R} Creature - Goblin Warrior 2/2 Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -68144,7 +69124,7 @@ When Stingscourger enters the battlefield, return target creature an opponent co PLC C Stinkdrinker Bandit -3B +{3}{B} Creature - Goblin Rogue 2/1 Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) @@ -68152,14 +69132,14 @@ Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end MOR U Stinkdrinker Daredevil -2R +{2}{R} Creature - Goblin Rogue 1/3 Giant spells you cast cost {2} less to cast. LRW C Stinkweed Imp -2B +{2}{B} Creature - Imp 1/2 Flying @@ -68168,13 +69148,13 @@ Dredge 5 (If you would draw a card, instead you may put exactly five cards from RAV C, DVD C Stir the Grave -XB +{X}{B} Sorcery Return target creature card with converted mana cost X or less from your graveyard to the battlefield. BOK C Stir the Pride -4W +{4}{W} Instant Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.) @@ -68188,20 +69168,20 @@ Stirring Wildwood enters the battlefield tapped. WWK R Stitch Together -BB +{B}{B} Sorcery Return target creature card from your graveyard to your hand. Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. JUD U Stitch in Time -1UR +{1}{U}{R} Sorcery Flip a coin. If you win the flip, take an extra turn after this one. GPT R Stoic Angel -1GWU +{1}{G}{W}{U} Creature - Angel 3/4 Flying, vigilance @@ -68209,14 +69189,14 @@ Players can't untap more than one creature during their untap steps. ALA R Stoic Champion -WW +{W}{W} Creature - Human Soldier 2/2 Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. LGN U Stoic Ephemera -2W +{2}{W} Creature - Spirit 5/5 Defender (This creature can't attack.) @@ -68225,26 +69205,26 @@ When Stoic Ephemera blocks, sacrifice it at end of combat. DIS U Stoic Rebuttal -1UU +{1}{U}{U} Instant Metalcraft - Stoic Rebuttal costs {1} less to cast if you control three or more artifacts. Counter target spell. SOM C Stolen Grain -4BB +{4}{B}{B} Sorcery Stolen Grain deals 5 damage to target opponent. You gain 5 life. PTK U, ME3 U Stomp and Howl -2G +{2}{G} Sorcery Destroy target artifact and target enchantment. DIS U Stomper Cub -3GG +{3}{G}{G} Creature - Beast 5/3 Trample @@ -68257,46 +69237,46 @@ As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Sto GPT R Stomping Slabs -2R +{2}{R} Sorcery Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. MOR U Stone Calendar -5 +{5} Artifact Spells you cast cost up to {1} less to cast. DRK R, MED U Stone Catapult -4B +{4}{B} Creature - Human Soldier 1/2 {T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. PTK R Stone Giant -2RR +{2}{R}{R} Creature - Giant 3/4 {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U, M10 U Stone Golem -5 +{5} Artifact Creature - Golem 4/4 M11 U Stone Idol Trap -5R +{5}{R} Instant - Trap Stone Idol Trap costs {1} less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. WWK R Stone Kavu -4G +{4}{G} Creature - Kavu 3/3 {R}: Stone Kavu gets +1/+0 until end of turn. @@ -68304,20 +69284,20 @@ Creature - Kavu PLS C Stone Rain -2R +{2}{R} Sorcery Destroy target land. LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, POR C, TMP C, P02 C, 6ED C, PTK C, S99 C, MMQ C, S00 C, 7ED C, 8ED C, CHK C, 9ED C Stone Spirit -4R +{4}{R} Creature - Elemental Spirit 4/3 Stone Spirit can't be blocked by creatures with flying. ICE U, 5ED U, ME2 U Stone-Seeder Hierophant -2GG +{2}{G}{G} Creature - Human Druid 1/1 Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. @@ -68325,14 +69305,14 @@ Whenever a land enters the battlefield under your control, untap Stone-Seeder Hi RAV C Stone-Throwing Devils -B +{B} Creature - Devil 1/1 First strike ARN C (x2) Stone-Tongue Basilisk -4GGG +{4}{G}{G}{G} Creature - Basilisk 4/5 Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. @@ -68340,7 +69320,7 @@ Threshold - As long as seven or more cards are in your graveyard, all creatures ODY R Stonebrow, Krosan Hero -3RG +{3}{R}{G} Legendary Creature - Centaur Warrior 4/4 Trample @@ -68348,7 +69328,7 @@ Whenever a creature you control with trample attacks, it gets +2/+2 until end of TSP R Stonecloaker -2W +{2}{W} Creature - Gargoyle 3/2 Flash (You may cast this spell any time you could cast an instant.) @@ -68358,7 +69338,7 @@ When Stonecloaker enters the battlefield, exile target card from a graveyard. PLC U Stoneforge Mystic -1W +{1}{W} Creature - Kor Artificer 1/2 When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. @@ -68366,7 +69346,7 @@ When Stoneforge Mystic enters the battlefield, you may search your library for a WWK R Stonehands -2R +{2}{R} Enchantment - Aura Enchant creature Enchanted creature gets +0/+2. @@ -68374,7 +69354,7 @@ Enchanted creature gets +0/+2. ICE C, ME2 C Stonehewer Giant -3WW +{3}{W}{W} Creature - Giant Warrior 4/4 Vigilance @@ -68388,41 +69368,41 @@ Whenever a creature enters the battlefield under your control, put a token onto VG S Stoneshaker Shaman -2R +{2}{R} Creature - Human Shaman 1/1 At the beginning of each player's end step, that player sacrifices an untapped land. RAV U Stonewood Invocation -3G +{3}{G} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) TSP R Stonewood Invoker -1G +{1}{G} Creature - Elf Mutant 2/2 {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. LGN C, EVG C Stonework Puma -3 +{3} Artifact Creature - Cat Ally 2/2 ZEN C Stonybrook Angler -1U +{1}{U} Creature - Merfolk Wizard 1/2 {1}{U}, {T}: You may tap or untap target creature. LRW C Stonybrook Banneret -1U +{1}{U} Creature - Merfolk Wizard 1/1 Islandwalk @@ -68430,34 +69410,34 @@ Merfolk spells and Wizard spells you cast cost {1} less to cast. MOR C Stonybrook Schoolmaster -2W +{2}{W} Creature - Merfolk Wizard 1/2 Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. MOR C Storage Matrix -3 +{3} Artifact As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. UDS R, 9ED R Storm Cauldron -5 +{5} Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. ALL R, 6ED R, 7ED R Storm Crow -1U +{1}{U} Creature - Bird 1/2 Flying (This creature can't be blocked except by creatures with flying or reach.) ALL C (x2), POR C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C Storm Elemental -5U +{5}{U} Creature - Elemental 3/4 Flying @@ -68466,7 +69446,7 @@ Flying ALL U, ME2 U Storm Entity -1R +{1}{R} Creature - Elemental 1/1 Haste @@ -68474,32 +69454,32 @@ Storm Entity enters the battlefield with a +1/+1 counter on it for each other sp FUT U Storm Front -G +{G} Enchantment {G}{G}: Tap target creature with flying. TMP U Storm Herd -8WW +{8}{W}{W} Sorcery Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. GPT R Storm Seeker -3G +{3}{G} Instant Storm Seeker deals damage equal to the number of cards in target player's hand to that player. LEG U, CHR U, MED U Storm Shaman -2R +{2}{R} Creature - Human Cleric Shaman 0/4 {R}: Storm Shaman gets +1/+0 until end of turn. ALL C (x2), 7ED U Storm Spirit -3GWU +{3}{G}{W}{U} Creature - Elemental Spirit 3/3 Flying @@ -68507,26 +69487,26 @@ Flying ICE R, ME2 R Storm World -R +{R} World Enchantment At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. LEG R, ME3 R Stormbind -1RG +{1}{R}{G} Enchantment {2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. ICE R, TSB S Stormcaller's Boon -2WU +{2}{W}{U} Enchantment Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) ARB C Stormcloud Djinn -4U +{4}{U} Creature - Djinn 3/3 Flying @@ -68535,14 +69515,14 @@ Stormcloud Djinn can block only creatures with flying. TSP U Stormfront Pegasus -1W +{1}{W} Creature - Pegasus 2/1 Flying M10 C, M11 C Stormfront Riders -4W +{4}{W} Creature - Human Soldier 4/3 Flying @@ -68551,14 +69531,14 @@ Whenever Stormfront Riders or another creature is returned to your hand from the PLC U, EVT U Stormscale Anarch -2RR +{2}{R}{R} Creature - Viashino Shaman 2/2 {2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. DIS R Stormscape Apprentice -U +{U} Creature - Human Wizard 1/1 {W}, {T}: Tap target creature. @@ -68566,7 +69546,7 @@ Creature - Human Wizard INV C Stormscape Battlemage -2U +{2}{U} Creature - Metathran Wizard 2/2 Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) @@ -68575,7 +69555,7 @@ When Stormscape Battlemage enters the battlefield, if it was kicked with its {2} PLS U Stormscape Familiar -1U +{1}{U} Creature - Bird 1/1 Flying @@ -68583,7 +69563,7 @@ White spells and black spells you cast cost {1} less to cast. PLS C, TSB S Stormscape Master -2UU +{2}{U}{U} Creature - Human Wizard 2/2 {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. @@ -68591,7 +69571,7 @@ Creature - Human Wizard INV R Stormtide Leviathan -5UUU +{5}{U}{U}{U} Creature - Leviathan 8/8 Islandwalk (This creature is unblockable as long as defending player controls an Island.) @@ -68600,7 +69580,7 @@ Creatures without flying or islandwalk can't attack. M11 R Stormwatch Eagle -3U +{3}{U} Creature - Bird 2/1 Flying @@ -68608,26 +69588,26 @@ Sacrifice a land: Return Stormwatch Eagle to its owner's hand. PCY C Story Circle -1WW +{1}{W}{W} Enchantment As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. MMQ U, 8ED R, 9ED R, 10E R Strafe -R +{R} Sorcery Strafe deals 3 damage to target nonred creature. PLS U Strands of Night -2BB +{2}{B}{B} Enchantment {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. WTH U, 6ED U, 7ED U Strands of Undeath -3B +{3}{B} Enchantment - Aura Enchant creature When Strands of Undeath enters the battlefield, target player discards two cards. @@ -68635,7 +69615,7 @@ When Strands of Undeath enters the battlefield, target player discards two cards RAV C Strandwalker -5 +{5} Artifact - Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +2/+4 and has reach. @@ -68643,21 +69623,21 @@ Equip {4} MBS U Strange Inversion -2R +{2}{R} Instant - Arcane Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK U Strangling Soot -2B +{2}{B} Instant Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP C Strata Scythe -3 +{3} Artifact - Equipment Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. @@ -68665,7 +69645,7 @@ Equip {3} SOM R Stratadon -10 +{10} Artifact Creature - Beast 5/5 Domain - Stratadon costs {1} less to cast for each basic land type among lands you control. @@ -68673,13 +69653,13 @@ Trample PLS U Strategic Planning -1U +{1}{U} Sorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. PTK U, ME3 C Stratozeppelid -4U +{4}{U} Creature - Beast 4/4 Flying @@ -68687,14 +69667,14 @@ Stratozeppelid can block only creatures with flying. GPT U Straw Golem -1 +{1} Artifact Creature - Golem 2/3 When an opponent casts a creature spell, sacrifice Straw Golem. WTH U Straw Soldiers -1U +{1}{U} Creature - Scarecrow Soldier 1/3 PTK C @@ -68703,35 +69683,35 @@ Stream Hopper {U/R} Creature - Goblin 1/1 -{u/r}: Stream Hopper gains flying until end of turn. +{U/R}: Stream Hopper gains flying until end of turn. EVE C Stream of Acid -2BB +{2}{B}{B} Sorcery Destroy target land or nonblack creature. S99 U Stream of Consciousness -1U +{1}{U} Instant - Arcane Target player shuffles up to four target cards from his or her graveyard into his or her library. BOK U Stream of Life -XG +{X}{G} Sorcery Target player gains X life. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C, 8ED U, 9ED U Stream of Unconsciousness -U +{U} Tribal Instant - Wizard Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. MOR C Streambed Aquitects -1UU +{1}{U}{U} Creature - Merfolk Scout 2/3 {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. @@ -68739,14 +69719,14 @@ Creature - Merfolk Scout LRW C Street Savvy -G +{G} Enchantment - Aura Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. DIS C Street Wraith -3BB +{3}{B}{B} Creature - Wraith 3/4 Swampwalk @@ -68754,25 +69734,25 @@ Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) FUT U Streetbreaker Wurm -3RG +{3}{R}{G} Creature - Wurm 6/4 GPT C Strength in Numbers -1G +{1}{G} Instant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. TSP C Strength of Cedars -4G +{4}{G} Instant - Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control. CHK U Strength of Isolation -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+2 and has protection from black. @@ -68780,7 +69760,7 @@ Madness {W} (If you discard this card, you may cast it for its madness cost inst TOR U Strength of Lunacy -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets +2/+1 and has protection from white. @@ -68788,35 +69768,35 @@ Madness {B} (If you discard this card, you may cast it for its madness cost inst TOR U Strength of Night -2G +{2}{G} Instant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. APC C Strength of Unity -3W +{3}{W} Enchantment - Aura Enchant creature Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. INV C Strength of the Tajuru -XGG +{X}{G}{G} Instant Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. WWK R Strider Harness -3 +{3} Artifact - Equipment Equipped creature gets +1/+1 and has haste. Equip {1} SOM C Strip Bare -W +{W} Instant Destroy all Auras and Equipment attached to target creature. SHM C @@ -68828,27 +69808,27 @@ Land ATQ U, ATQ R (x3), 4ED U, FVE M, ME4 R Striped Bears -3G +{3}{G} Creature - Bear 2/2 When Striped Bears enters the battlefield, draw a card. WTH C Stroke of Genius -X2U +{X}{2}{U} Instant Target player draws X cards. USG R Stromgald Cabal -1BB +{1}{B}{B} Creature - Human Knight 2/2 {T}, Pay 1 life: Counter target white spell. ICE R, 5ED R, 6ED R, ME2 R Stromgald Crusader -BB +{B}{B} Creature - Zombie Knight 2/1 Protection from white @@ -68857,41 +69837,41 @@ Protection from white CSP U Stromgald Spy -3B +{3}{B} Creature - Human Rogue 2/4 Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. ALL U Strongarm Tactics -1B +{1}{B} Sorcery Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. ONS R Strongarm Thug -2B +{2}{B} Creature - Human Mercenary 1/1 When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. MMQ U Stronghold Assassin -1BB +{1}{B}{B} Creature - Zombie Assassin 2/1 {T}, Sacrifice a creature: Destroy target nonblack creature. STH R, 7ED R Stronghold Biologist -2U +{2}{U} Creature - Human Spellshaper 1/1 {U}{U}, {T}, Discard a card: Counter target creature spell. NEM U Stronghold Discipline -2BB +{2}{B}{B} Sorcery Each player loses 1 life for each creature he or she controls. NEM C, 10E U @@ -68903,20 +69883,20 @@ Whenever you roll {C}, Stronghold Furnace deals 1 damage to target creature or p HOP C Stronghold Gambit -1R +{1}{R} Sorcery Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. NEM R Stronghold Machinist -2U +{2}{U} Creature - Human Spellshaper 1/1 {U}{U}, {T}, Discard a card: Counter target noncreature spell. NEM U Stronghold Overseer -3BBB +{3}{B}{B}{B} Creature - Demon 5/5 Flying @@ -68925,7 +69905,7 @@ Shadow (This creature can block or be blocked by only creatures with shadow.) TSP R Stronghold Rats -2B +{2}{B} Creature - Rat 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -68933,14 +69913,14 @@ Whenever Stronghold Rats deals combat damage to a player, each player discards a FUT U Stronghold Taskmaster -2BB +{2}{B}{B} Creature - Giant Minion 4/3 Other black creatures get -1/-1. STH U Stronghold Zeppelin -2UU +{2}{U}{U} Creature - Human 3/3 Flying @@ -68948,13 +69928,13 @@ Stronghold Zeppelin can block only creatures with flying. NEM U Struggle for Sanity -2BB +{2}{B}{B} Sorcery Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. CHK U Student of Elements -1U +{1}{U} Creature - Human Wizard 1/1 When Student of Elements has flying, flip it. @@ -68966,7 +69946,7 @@ Creatures you control have flying. CHK U Student of Warfare -W +{W} Creature - Human Knight 1/1 Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) @@ -68979,7 +69959,7 @@ Double strike ROE R Stuffy Doll -5 +{5} Artifact Creature - Construct 0/1 As Stuffy Doll enters the battlefield, choose a player. @@ -68990,32 +69970,32 @@ TSP R Stuffy Doll Avatar Vanguard -Hand 0, life -6 +Hand +0, life -6 {0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent equal to half the damage prevented this way, rounded up. Activate this ability only once each turn. VG S Stun -1R +{1}{R} Instant Target creature can't block this turn. Draw a card. TMP C, INV C, 10E C Stun Sniper -RW +{R}{W} Creature - Human Archer 1/1 {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. ARB U Stunted Growth -3GG +{3}{G}{G} Sorcery Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. ICE R, ME2 R Stupefying Touch -1U +{1}{U} Enchantment - Aura Enchant creature When Stupefying Touch enters the battlefield, draw a card. @@ -69023,36 +70003,36 @@ Enchanted creature's activated abilities can't be activated. TOR U Stupor -2B +{2}{B} Sorcery Target opponent discards a card at random, then discards a card. MIR U, 6ED U, TSB S Sturdy Hatchling -3{G/U} +{3}{G/U} Creature - Elemental 6/6 Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. -{g/u}: Sturdy Hatchling gains shroud until end of turn. +{G/U}: Sturdy Hatchling gains shroud until end of turn. Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. EVE U Su-Chi -4 +{4} Artifact Creature - Construct 4/4 When Su-Chi is put into a graveyard from the battlefield, add {4} to your mana pool. ATQ U, MED R Subdue -G +{G} Instant Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. LEG C Submerge -4U +{4}{U} Instant If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. Put target creature on top of its owner's library. @@ -69066,7 +70046,7 @@ Subterranean Hangar enters the battlefield tapped. MMQ U Subterranean Shambler -3R +{3}{R} Creature - Elemental 2/3 Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -69074,7 +70054,7 @@ When Subterranean Shambler enters the battlefield or leaves the battlefield, it TSP C Subterranean Spirit -3RR +{3}{R}{R} Creature - Elemental Spirit 3/3 Protection from red @@ -69082,59 +70062,59 @@ Protection from red MIR R Subversion -3BB +{3}{B}{B} Enchantment At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. ULG R, BRB R Sudden Death -1BB +{1}{B}{B} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn. TSP U Sudden Impact -3R +{3}{R} Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. TMP U, 7ED U, 8ED U, 9ED U, 10E U, H10 U Sudden Shock -1R +{1}{R} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to target creature or player. TSP U Sudden Spoiling -1BB +{1}{B}{B} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Creatures target player controls become 0/2 and lose all abilities until end of turn. TSP R Sudden Strength -3G +{3}{G} Instant Target creature gets +3/+3 until end of turn. Draw a card. JUD C Suffer the Past -XB +{X}{B} Instant Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. ROE U Suffocating Blast -1UUR +{1}{U}{U}{R} Instant Counter target spell and Suffocating Blast deals 3 damage to target creature. APC R Suffocation -1U +{1}{U} Instant Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. @@ -69142,13 +70122,13 @@ Draw a card at the beginning of the next turn's upkeep. ALL U Suicidal Charge -3BR +{3}{B}{R} Enchantment Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. CON C Sulam Djinn -5G +{5}{G} Creature - Djinn 6/6 Trample @@ -69156,14 +70136,14 @@ Sulam Djinn gets -2/-2 as long as green is the most common color among all perma INV U Suleiman's Legacy -RW +{R}{W} Enchantment When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. VIS R Sulfur Elemental -2R +{2}{R} Creature - Elemental 3/2 Flash (You may cast this spell any time you could cast an instant.) @@ -69179,20 +70159,20 @@ Sulfur Vent enters the battlefield tapped. INV C Sulfuric Vapors -3R +{3}{R} Enchantment If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. USG R Sulfuric Vortex -1RR +{1}{R}{R} Enchantment At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. SCG R Sulfurous Blast -2RR +{2}{R}{R} Instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. TSP U @@ -69204,33 +70184,33 @@ Land ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R Summer Bloom -1G +{1}{G} Sorcery You may play up to three additional lands this turn. VIS U, POR R, 6ED U, S99 R, 9ED U Summit Apes -3G +{3}{G} Creature - Ape 5/2 As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. WWK U Summon the School -3W +{3}{W} Tribal Sorcery - Merfolk Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. LRW U Summoner's Bane -2UU +{2}{U}{U} Instant Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. ZEN U Summoner's Egg -4 +{4} Artifact Creature - Construct 0/4 Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. @@ -69238,7 +70218,7 @@ When Summoner's Egg is put into a graveyard from the battlefield, turn the exile 5DN R Summoner's Pact -0 +{0} Instant Summoner's Pact is green. Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. @@ -69246,21 +70226,21 @@ At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the FUT R Summoning Station -7 +{7} Artifact {T}: Put a 2/2 colorless Pincher creature token onto the battlefield. Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. 5DN R Summoning Trap -4GG +{4}{G}{G} Instant - Trap If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. ZEN R Sun Ce, Young Conquerer -3UU +{3}{U}{U} Legendary Creature - Human Soldier 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -69268,7 +70248,7 @@ When Sun Ce, Young Conquerer enters the battlefield, you may return target creat PTK R, ME3 U Sun Clasp -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+3. @@ -69276,21 +70256,21 @@ Enchanted creature gets +1/+3. VIS C, BRB C Sun Droplet -2 +{2} Artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. MRD U, ARC U Sun Quan, Lord of Wu -4UU +{4}{U}{U} Legendary Creature - Human Soldier 4/4 Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) PTK R, ME3 R Sun Titan -4WW +{4}{W}{W} Creature - Giant 6/6 Vigilance @@ -69298,28 +70278,28 @@ Whenever Sun Titan enters the battlefield or attacks, you may return target perm M11 M Sun's Bounty -1W +{1}{W} Instant You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) CSP C Sunastian Falconer -3RG +{3}{R}{G} Legendary Creature - Human Shaman 4/4 {T}: Add {2} to your mana pool. LEG U, ME3 U Sunbeam Spellbomb -1 +{1} Artifact {W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. {1}, Sacrifice Sunbeam Spellbomb: Draw a card. MRD C Sunblast Angel -4WW +{4}{W}{W} Creature - Angel 4/5 Flying @@ -69327,7 +70307,7 @@ When Sunblast Angel enters the battlefield, destroy all tapped creatures. SOM R Suncrusher -9 +{9} Artifact Creature - Construct 3/3 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) @@ -69336,33 +70316,33 @@ Sunburst (This enters the battlefield with a +1/+1 counter on it for each color 5DN R Sunder -3UU +{3}{U}{U} Instant Return all lands to their owners' hands. USG R Sunder from Within -2RR +{2}{R}{R} Sorcery - Arcane Destroy target artifact or land. SOK U Sundering Titan -8 +{8} Artifact Creature - Golem 7/10 When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. DST R, ARC R, FVR M Sundering Vitae -2G +{2}{G} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy target artifact or enchantment. RAV C Sunfire Balm -2W +{2}{W} Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) @@ -69370,14 +70350,14 @@ When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dea ONS U Sunflare Shaman -1R +{1}{R} Creature - Elemental Shaman 2/1 {1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. MOR C Sunforger -3 +{3} Artifact - Equipment Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library. @@ -69385,13 +70365,13 @@ Equip {3} RAV R Sunglasses of Urza -3 +{3} Artifact You may spend white mana as though it were red mana. LEA R, LEB R, 2ED R, 3ED R, 4ED R Sungrass Egg -1 +{1} Artifact {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. ODY U @@ -69402,7 +70382,7 @@ Land ODY R Sunhome Enforcer -2RW +{2}{R}{W} Creature - Giant Soldier 2/4 Whenever Sunhome Enforcer deals combat damage, you gain that much life. @@ -69416,21 +70396,21 @@ Land RAV U, HOP U Sunken City -UU +{U}{U} Enchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1. DRK C, 4ED C, MED U Sunken Field -1U +{1}{U} Enchantment - Aura Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." PCY U Sunken Hope -3UU +{3}{U}{U} Enchantment At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. PLS R, 10E R @@ -69438,11 +70418,11 @@ PLS R, 10E R Sunken Ruins Land {T}: Add {1} to your mana pool. -{u/b}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. +{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. SHM R Sunlance -W +{W} Sorcery Sunlance deals 3 damage to target nonwhite creature. PLC C, EVT C @@ -69454,14 +70434,14 @@ Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Pl M10 R, M11 R Sunrise Sovereign -5R +{5}{R} Creature - Giant Warrior 5/5 Other Giant creatures you control get +2/+2 and have trample. LRW R Sunscape Apprentice -W +{W} Creature - Human Wizard 1/1 {G}, {T}: Target creature gets +1/+1 until end of turn. @@ -69469,7 +70449,7 @@ Creature - Human Wizard INV C Sunscape Battlemage -2W +{2}{W} Creature - Human Wizard 2/2 Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) @@ -69478,7 +70458,7 @@ When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U PLS U, PVC U Sunscape Familiar -1W +{1}{W} Creature - Wall 0/3 Defender (This creature can't attack.) @@ -69486,7 +70466,7 @@ Green spells and blue spells you cast cost {1} less to cast. PLS C Sunscape Master -2WW +{2}{W}{W} Creature - Human Wizard 2/2 {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. @@ -69494,14 +70474,14 @@ Creature - Human Wizard INV R Sunscour -5WW +{5}{W}{W} Sorcery You may exile two white cards from your hand rather than pay Sunscour's mana cost. Destroy all creatures. CSP R Sunseed Nurturer -2W +{2}{W} Creature - Human Druid Wizard 1/1 At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. @@ -69509,27 +70489,27 @@ At the beginning of your end step, if you control a creature with power 5 or gre ALA U Sunspear Shikari -1W +{1}{W} Creature - Cat Soldier 2/2 As long as Sunspear Shikari is equipped, it has first strike and lifelink. SOM C Sunspring Expedition -W +{W} Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. ZEN C Sunstone -3 +{3} Artifact {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. ICE U Sunstrike Legionnaire -1W +{1}{W} Creature - Human Soldier 1/2 Sunstrike Legionnaire doesn't untap during your untap step. @@ -69538,21 +70518,21 @@ Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. LGN R Suntail Hawk -W +{W} Creature - Bird 1/1 Flying (This creature can't be blocked except by creatures with flying or reach.) JUD C, 8ED C, 9ED C, 10E C Suntouched Myr -3 +{3} Artifact Creature - Myr 0/0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) 5DN C, HOP C Sunweb -3W +{3}{W} Creature - Wall 5/6 Defender (This creature can't attack.) @@ -69561,36 +70541,36 @@ Sunweb can't block creatures with power 2 or less. MIR R, 6ED R, 7ED R, 8ED R Superior Numbers -GG +{G}{G} Sorcery Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. MIR U Supply -XGW +{X}{G}{W} Sorcery Put X 1/1 green Saproling creature tokens onto the battlefield. ---- Demand -1WU +{1}{W}{U} Sorcery Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. DIS U Suppress -2B +{2}{B} Sorcery Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. APC U Suppression Field -1W +{1}{W} Enchantment Activated abilities cost {2} more to activate unless they're mana abilities. RAV U Supreme Exemplar -6U +{6}{U} Creature - Elemental 10/10 Flying @@ -69598,14 +70578,14 @@ Champion an Elemental (When this enters the battlefield, sacrifice it unless you MOR R Supreme Inquisitor -3UU +{3}{U}{U} Creature - Human Wizard 1/3 Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. ONS R Suq'Ata Assassin -1BB +{1}{B}{B} Creature - Human Assassin 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -69613,7 +70593,7 @@ Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poi VIS U Suq'Ata Firewalker -1UU +{1}{U}{U} Creature - Human Wizard 0/1 Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. @@ -69621,7 +70601,7 @@ Suq'Ata Firewalker can't be the target of red spells or abilities from red sourc MIR U Suq'Ata Lancer -2R +{2}{R} Creature - Human Knight 2/2 Haste @@ -69629,61 +70609,75 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin VIS C, TSB S Surestrike Trident -2 +{2} Artifact - Equipment Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) DST U +Surge Node +{1} +Artifact +Surge Node enters the battlefield with six charge counters on it. +{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact. +NPH U + Surge of Strength -RG +{R}{G} Instant As an additional cost to cast Surge of Strength, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. ALL U Surge of Thoughtweft -1W +{1}{W} Tribal Instant - Kithkin Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. LRW C Surge of Zeal -R +{R} Instant Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. RAV C Surgespanner -2UU +{2}{U}{U} Creature - Merfolk Wizard 2/2 Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. LRW R +Surgical Extraction +{B/P} +Instant +({B/P} can be paid with either {B} or 2 life.) +Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. +NPH R + Surging AEther -3U +{3}{U} Instant Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand. CSP C Surging Dementia -1B +{1}{B} Sorcery Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card. CSP C Surging Flame -1R +{1}{R} Instant Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to target creature or player. CSP C Surging Might -2G +{2}{G} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. @@ -69691,7 +70685,7 @@ Ripple 4 (When you cast this spell, you may reveal the top four cards of your li CSP C Surging Sentinels -2W +{2}{W} Creature - Human Soldier 2/1 First strike @@ -69699,28 +70693,28 @@ Ripple 4 (When you cast this spell, you may reveal the top four cards of your li CSP C Surprise Deployment -3W +{3}{W} Instant Cast Surprise Deployment only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) PLS U Surrakar Banisher -4U +{4}{U} Creature - Surrakar 3/3 When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. WWK C Surrakar Marauder -1B +{1}{B} Creature - Surrakar 2/1 Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) ZEN C Surrakar Spellblade -1UU +{1}{U}{U} Creature - Surrakar 2/1 Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. @@ -69728,7 +70722,7 @@ Whenever Surrakar Spellblade deals combat damage to a player, you may draw X car ROE R Surreal Memoir -3R +{3}{R} Sorcery Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) @@ -69740,7 +70734,7 @@ When you set this scheme in motion, target opponent chooses self or others. If t ARC C Surveilling Sprite -1U +{1}{U} Creature - Faerie Rogue 1/1 Flying @@ -69748,20 +70742,20 @@ When Surveilling Sprite is put into a graveyard from the battlefield, you may dr RAV C Survival Cache -2W +{2}{W} Sorcery You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE U Survival of the Fittest -1G +{1}{G} Enchantment {G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. EXO R Survivor of the Unseen -2U +{2}{U} Creature - Human Wizard 2/1 Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -69769,7 +70763,7 @@ Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on th CSP C Sustainer of the Realm -2WW +{2}{W}{W} Creature - Angel 2/3 Flying @@ -69777,7 +70771,7 @@ Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. ULG U, 7ED U, DVD U Sustaining Spirit -1W +{1}{W} Creature - Angel Spirit 0/3 Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -69785,21 +70779,29 @@ Damage that would reduce your life total to less than 1 reduces it to 1 instead. ALL R, ME2 R Sustenance -1G +{1}{G} Enchantment {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. MMQ U +Suture Priest +{1}{W} +Creature - Cleric +1/1 +Whenever another creature enters the battlefield under your control, you may gain 1 life. +Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. +NPH C + Suture Spirit -1W +{1}{W} Creature - Spirit 1/1 Flying -{w/b}{w/b}{w/b}: Regenerate target creature. +{W/B}{W/B}{W/B}: Regenerate target creature. EVE U Sutured Ghoul -4BBB +{4}{B}{B}{B} Creature - Zombie */* Trample @@ -69814,7 +70816,7 @@ Land RAV U Svyelunite Priest -1U +{1}{U} Creature - Merfolk Cleric 1/1 {U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) @@ -69828,7 +70830,7 @@ Svyelunite Temple enters the battlefield tapped. FEM U, 5ED U, 6ED U, BTD U, ME2 U Swallowing Plague -XBB +{X}{B}{B} Sorcery - Arcane Swallowing Plague deals X damage to target creature and you gain X life. CHK U @@ -69836,10 +70838,10 @@ CHK U Swamp Basic Land - Swamp B -LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x4), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x4), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2) +LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x4), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x4), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), NPH L (x2) Swamp Mosquito -1B +{1}{B} Creature - Insect 0/1 Flying @@ -69847,7 +70849,7 @@ Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poiso ALL C (x2), TSB S Swans of Bryn Argoll -2{W/U}{W/U} +{2}{W/U}{W/U} Creature - Bird Spirit 4/3 Flying @@ -69855,7 +70857,7 @@ If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The SHM R Swarm of Rats -1B +{1}{B} Creature - Rat */1 Swarm of Rats's power is equal to the number of Rats you control. @@ -69868,79 +70870,79 @@ Land TSP R Swat -1BB +{1}{B}{B} Instant Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) ULG C, ONS C Sway of Illusion -1U +{1}{U} Instant Any number of target creatures become the color of your choice until end of turn. Draw a card. INV U Sway of the Stars -8UU +{8}{U}{U} Sorcery Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. BOK R Swell of Courage -3WW +{3}{W}{W} Instant Creatures you control get +2/+2 until end of turn. Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) MOR U, EVT U Swelter -3R +{3}{R} Sorcery Swelter deals 2 damage to each of two target creatures. JUD U Swerve -UR +{U}{R} Instant Change the target of target spell with a single target. ALA U Swift Maneuver -1W +{1}{W} Instant Prevent the next 2 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. CSP C Swift Silence -2WUU +{2}{W}{U}{U} Instant Counter all other spells. Draw a card for each spell countered this way. DIS R Swirl the Mists -2UU +{2}{U}{U} Enchantment As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word. CHK R Swirling Sandstorm -3R +{3}{R} Sorcery Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. JUD C Swirling Spriggan -2GG +{2}{G}{G} Creature - Goblin Shaman 3/3 -{g/u}{g/u}: Target creature you control becomes the color or colors of your choice until end of turn. +{G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn. EVE U Swooping Talon -4WW +{4}{W}{W} Creature - Bird Soldier 2/6 Flying @@ -69949,14 +70951,14 @@ Provoke (When this attacks, you may have target creature defending player contro LGN U Sword Dancer -1W +{1}{W} Creature - Human Rebel 1/2 {W}{W}: Target attacking creature gets -1/-0 until end of turn. PCY U, 8ED U Sword of Body and Mind -3 +{3} Artifact - Equipment Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. @@ -69964,7 +70966,7 @@ Equip {2} FVR M, SOM M Sword of Feast and Famine -3 +{3} Artifact - Equipment Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. @@ -69972,7 +70974,7 @@ Equip {2} MBS M Sword of Fire and Ice -3 +{3} Artifact - Equipment Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. @@ -69980,7 +70982,7 @@ Equip {2} DST R Sword of Kaldra -4 +{4} Legendary Artifact - Equipment Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. @@ -69988,7 +70990,7 @@ Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. PRO R, MRD R Sword of Light and Shadow -3 +{3} Artifact - Equipment Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. @@ -69996,27 +70998,35 @@ Equip {2} DST R Sword of Vengeance -3 +{3} Artifact - Equipment Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) M11 R +Sword of War and Peace +{3} +Artifact - Equipment +Equipped creature gets +2/+2 and has protection from red and from white. +Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. +Equip {2} +NPH M + Sword of the Ages -6 +{6} Artifact Sword of the Ages enters the battlefield tapped. {T}, Exile Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures exiled this way. LEG R, ME3 R Sword of the Chosen -2 +{2} Legendary Artifact {T}: Target legendary creature gets +2/+2 until end of turn. STH R Sword of the Meek -2 +{2} Artifact - Equipment Equipped creature gets +1/+2. Equip {2} @@ -70024,7 +71034,7 @@ Whenever a 1/1 creature enters the battlefield under your control, you may retur FUT U Sword of the Paruns -4 +{4} Artifact - Equipment As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. @@ -70033,13 +71043,13 @@ Equip {3} GPT R Swords to Plowshares -W +{W} Instant Exile target creature. Its controller gains life equal to its power. LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, BRB U, ME2 U, EVT U, ME4 U Sworn Defender -2WW +{2}{W}{W} Creature - Human Knight 1/3 {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. @@ -70053,7 +71063,7 @@ At the beginning of each end step, if an opponent lost 3 or more life this turn, SHM R Sygg, River Guide -WU +{W}{U} Legendary Creature - Merfolk Wizard 2/2 Islandwalk @@ -70061,101 +71071,101 @@ Islandwalk LRW R Sylvan Basilisk -3GG +{3}{G}{G} Creature - Basilisk 2/4 Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. P02 R, S99 R, 10E U Sylvan Bounty -5G +{5}{G} Instant Target player gains 8 life. Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) CON C Sylvan Echoes -G +{G} Enchantment Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) LRW U Sylvan Hierophant -1G +{1}{G} Creature - Human Cleric 1/2 When Sylvan Hierophant is put into a graveyard from the battlefield, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. WTH U Sylvan Library -1G +{1}{G} Enchantment At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. LEG U, 4ED R, 5ED R, MED R Sylvan Messenger -3G +{3}{G} Creature - Elf 2/2 Trample -When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. +When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. APC U, EVG U Sylvan Might -1G +{1}{G} Instant Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U Sylvan Paradise -G +{G} Instant Any number of target creatures become green until end of turn. LEG U Sylvan Ranger -1G +{1}{G} Creature - Elf Scout 1/1 When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. M11 C Sylvan Safekeeper -G +{G} Creature - Human Wizard 1/1 Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) JUD R Sylvan Scrying -1G +{1}{G} Sorcery Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. MRD U, 10E U Sylvan Tutor -G +{G} Sorcery Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. POR R, ME4 U Sylvan Yeti -2GG +{2}{G}{G} Creature - Yeti */4 Sylvan Yeti's power is equal to the number of cards in your hand. P02 R, S99 R Sylvok Explorer -1G +{1}{G} Creature - Human Druid 1/1 {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. 5DN C Sylvok Lifestaff -1 +{1} Artifact - Equipment Equipped creature gets +1/+0. Whenever equipped creature is put into a graveyard, you gain 3 life. @@ -70163,75 +71173,75 @@ Equip {1} SOM C Sylvok Replica -3 +{3} Artifact Creature - Shaman 1/3 {G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. SOM C Symbiosis -1G +{1}{G} Instant Two target creatures each get +2/+2 until end of turn. USG C, BRB C Symbiotic Beast -4GG +{4}{G}{G} Creature - Insect Beast 4/4 When Symbiotic Beast is put into a graveyard from the battlefield, put four 1/1 green Insect creature tokens onto the battlefield. ONS U Symbiotic Deployment -2G +{2}{G} Enchantment Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card. APC R Symbiotic Elf -3G +{3}{G} Creature - Elf 2/2 When Symbiotic Elf is put into a graveyard from the battlefield, put two 1/1 green Insect creature tokens onto the battlefield. ONS C Symbiotic Wurm -5GGG +{5}{G}{G}{G} Creature - Wurm 7/7 When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield. ONS R Symbol of Unsummoning -2U +{2}{U} Sorcery Return target creature to its owner's hand. Draw a card. POR C, ME4 C Synapse Sliver -4U +{4}{U} Creature - Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may draw a card. LGN R Synchronous Sliver -4U +{4}{U} Creature - Sliver 3/3 All Sliver creatures have vigilance. PLC C Syncopate -XU +{X}{U} Instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. ODY C Synod Artificer -2U +{2}{U} Creature - Vedalken Artificer 1/2 {X}, {T}: Tap X target noncreature artifacts. @@ -70239,40 +71249,40 @@ Creature - Vedalken Artificer DST R Synod Centurion -4 +{4} Artifact Creature - Construct 4/4 When you control no other artifacts, sacrifice Synod Centurion. 5DN U, ARC U, EVT U Synod Sanctum -1 +{1} Artifact {2}, {T}: Exile target permanent you control. {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. MRD U, ARC U Syphon Life -1BB +{1}{B}{B} Sorcery Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE U Syphon Mind -3B +{3}{B} Sorcery Each other player discards a card. You draw a card for each card discarded this way. ONS C, HOP C Syphon Soul -2B +{2}{B} Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. LEG C, 6ED C, BRB C, ONS C, HOP C Szadek, Lord of Secrets -3UUBB +{3}{U}{U}{B}{B} Legendary Creature - Vampire 5/5 Flying @@ -70280,7 +71290,7 @@ If Szadek, Lord of Secrets would deal combat damage to a player, instead put tha RAV R Tablet of Epityr -1 +{1} Artifact Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. ATQ C, ME4 C @@ -70292,20 +71302,20 @@ Creatures you control have haste. VG S Tahngarth's Glare -R +{R} Sorcery Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. APC C Tahngarth's Rage -R +{R} Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. TMP U Tahngarth, Talruum Hero -3RR +{3}{R}{R} Legendary Creature - Minotaur Warrior 4/4 Vigilance @@ -70317,7 +71327,7 @@ Land - Mountain Forest LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R Tainted AEther -2BB +{2}{B}{B} Enchantment Whenever a creature enters the battlefield, its controller sacrifices a creature or land. USG R, 7ED R @@ -70335,7 +71345,7 @@ Land TOR U Tainted Pact -1B +{1}{B} Instant Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. ODY R @@ -70347,13 +71357,13 @@ Land TOR U Tainted Sigil -1WB +{1}{W}{B} Artifact {T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) ARB U Tainted Specter -3B +{3}{B} Creature - Specter 2/2 Flying @@ -70361,13 +71371,13 @@ Flying MIR R Tainted Strike -B +{B} Instant Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM C Tainted Well -2B +{2}{B} Enchantment - Aura Enchant land When Tainted Well enters the battlefield, draw a card. @@ -70381,21 +71391,21 @@ Land TOR U Taj-Nar Swordsmith -3W +{3}{W} Creature - Cat Soldier 2/3 When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. MRD U Tajuru Archer -2G +{2}{G} Creature - Elf Archer Ally 1/2 Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. ZEN U Tajuru Preserver -1G +{1}{G} Creature - Elf Shaman 2/1 Spells and abilities your opponents control can't cause you to sacrifice permanents. @@ -70408,7 +71418,7 @@ Sacrifice a creature: Takara deals 1 damage to target creature or player. VG S Take Possession -5UU +{5}{U}{U} Enchantment - Aura Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent @@ -70416,7 +71426,7 @@ You control enchanted permanent. FUT R Takeno's Cavalry -3W +{3}{W} Creature - Human Samurai Archer 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -70424,7 +71434,7 @@ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn. BOK C Takeno, Samurai General -5W +{5}{W} Legendary Creature - Human Samurai 3/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) @@ -70432,14 +71442,14 @@ Each other Samurai creature you control gets +1/+1 for each point of bushido it CHK R Takenuma Bleeder -2B +{2}{B} Creature - Ogre Shaman 3/3 Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. BOK C Takklemaggot -2BB +{2}{B}{B} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. @@ -70447,13 +71457,13 @@ When enchanted creature is put into a graveyard, that creature's controller choo LEG U, CHR U, ME3 U Talara's Bane -1B +{1}{B} Sorcery Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. EVE C Talara's Battalion -1G +{1}{G} Creature - Elf Warrior 4/3 Trample @@ -70461,14 +71471,14 @@ Cast Talara's Battalion only if you've cast another green spell this turn. EVE R Talas Air Ship -3U +{3}{U} Creature - Human Pirate 3/2 Flying P02 C Talas Explorer -1U +{1}{U} Creature - Human Pirate Scout 1/1 Flying @@ -70476,105 +71486,105 @@ When Talas Explorer enters the battlefield, look at target opponent's hand. P02 C Talas Merchant -1U +{1}{U} Creature - Human Pirate 1/3 P02 C Talas Researcher -4U +{4}{U} Creature - Human Pirate Wizard 1/1 {T}: Draw a card. Activate this ability only during your turn, before attackers are declared. P02 R, ME4 U Talas Scout -1U +{1}{U} Creature - Human Pirate Scout 1/2 Flying P02 C Talas Warrior -1UU +{1}{U}{U} Creature - Human Pirate Warrior 2/2 Talas Warrior is unblockable. P02 R Talisman of Dominance -2 +{2} Artifact {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. MRD U Talisman of Impulse -2 +{2} Artifact {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. MRD U Talisman of Indulgence -2 +{2} Artifact {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. MRD U Talisman of Progress -2 +{2} Artifact {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. MRD U Talisman of Unity -2 +{2} Artifact {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. MRD U Tallowisp -1W +{1}{W} Creature - Spirit 1/3 Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. BOK U Talon Sliver -1W +{1}{W} Creature - Sliver 1/1 All Sliver creatures have first strike. TMP C Talon Trooper -1WU +{1}{W}{U} Creature - Bird Scout 2/3 Flying ARB C Talon of Pain -4 +{4} Artifact Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. DST U Talonrend -4U +{4}{U} Creature - Elemental 0/5 Flying -{u/r}: Talonrend gets +1/-1 until end of turn. +{U/R}: Talonrend gets +1/-1 until end of turn. EVE U Talruum Champion -4R +{4}{R} Creature - Minotaur 3/3 First strike @@ -70582,42 +71592,42 @@ Whenever Talruum Champion blocks or becomes blocked by a creature, that creature VIS C Talruum Minotaur -2RR +{2}{R}{R} Creature - Minotaur Berserker 3/3 Haste MIR C, 6ED C, BTD C Talruum Piper -4R +{4}{R} Creature - Minotaur 3/3 All creatures with flying able to block Talruum Piper do so. VIS U Talus Paladin -3W +{3}{W} Creature - Human Knight Ally 2/3 Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. WWK R Tamanoa -RGW +{R}{G}{W} Creature - Spirit 2/4 Whenever a noncreature source you control deals damage, you gain that much life. CSP R Tangle -1G +{1}{G} Instant Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. INV U Tangle Angler -3G +{3}{G} Creature - Horror 1/5 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -70625,28 +71635,28 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an SOM U Tangle Asp -1G +{1}{G} Creature - Snake 1/2 Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. 5DN C Tangle Golem -7 +{7} Artifact Creature - Golem 5/4 Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) DST C Tangle Hulk -5 +{5} Artifact Creature - Beast 5/3 {2}{G}: Regenerate Tangle Hulk. MBS C Tangle Kelp -U +{U} Enchantment - Aura Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. @@ -70654,14 +71664,14 @@ Enchanted creature doesn't untap during its controller's untap step if it attack DRK U Tangle Mantis -2GG +{2}{G}{G} Creature - Insect 3/4 Trample MBS C Tangle Spider -4GG +{4}{G}{G} Creature - Spider 3/4 Flash (You may cast this spell any time you could cast an instant.) @@ -70669,39 +71679,39 @@ Reach (This creature can block creatures with flying.) DST C, 10E U Tangle Wire -3 +{3} Artifact Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. NEM R Tanglebloom -1 +{1} Artifact {1}, {T}: You gain 1 life. MRD C, 9ED U Tangleroot -3 +{3} Artifact Whenever a player casts a creature spell, that player adds {G} to his or her mana pool. MRD R Tanglesap -1G +{1}{G} Instant Prevent all combat damage that would be dealt this turn by creatures without trample. ZEN C Tanglewalker -2G +{2}{G} Creature - Dryad 2/2 Each creature you control is unblockable as long as defending player controls an artifact land. DST U Taniwha -3UU +{3}{U}{U} Legendary Creature - Serpent 7/7 Trample @@ -70710,21 +71720,21 @@ At the beginning of your upkeep, all lands you control phase out. (They phase in MIR R Taoist Hermit -2G +{2}{G} Creature - Human Mystic 2/2 Taoist Hermit can't be the target of spells or abilities your opponents control. PTK U Taoist Mystic -2G +{2}{G} Creature - Human Mystic 2/2 Taoist Mystic can't be blocked by creatures with horsemanship. PTK R Tar Fiend -5B +{5}{B} Creature - Elemental 4/4 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) @@ -70732,33 +71742,33 @@ When Tar Fiend enters the battlefield, target player discards a card for each cr ALA R Tar Pit Warrior -2B +{2}{B} Creature - Cyclops Warrior 3/4 When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. VIS C, BTD C Tar Pitcher -3R +{3}{R} Creature - Goblin Shaman 2/2 {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. LRW U, EVG U Tarfire -R +{R} Tribal Instant - Goblin Tarfire deals 2 damage to target creature or player. LRW C, EVG C Tariff -1W +{1}{W} Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. WTH R, 6ED R Tarmogoyf -1G +{1}{G} Creature - Lhurgoyf */1+* Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) @@ -70771,7 +71781,7 @@ Land ODY R Tarox Bladewing -2RRR +{2}{R}{R}{R} Legendary Creature - Dragon 4/3 Flying, haste @@ -70779,28 +71789,28 @@ Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+ FUT R Tarpan -G +{G} Creature - Horse 1/1 When Tarpan is put into a graveyard from the battlefield, you gain 1 life. ICE C, 5ED C Task Force -2W +{2}{W} Creature - Human Rebel 1/3 Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. MMQ C Task Mage Assembly -2R +{2}{R} Enchantment When there are no creatures on the battlefield, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. PCY R Taste for Mayhem -R +{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+0. @@ -70808,14 +71818,14 @@ Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no ca DIS C Taste of Paradise -3G +{3}{G} Sorcery As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. ALL C (x2) Tatsumasa, the Dragon's Fang -6 +{6} Legendary Artifact - Equipment Equipped creature gets +5/+5. {6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token is put into a graveyard. @@ -70823,7 +71833,7 @@ Equip {3} CHK R Tattered Drake -4U +{4}{U} Creature - Zombie Drake 2/2 Flying @@ -70831,7 +71841,7 @@ Flying RAV C Tatterkite -3 +{3} Artifact Creature - Scarecrow 2/1 Flying @@ -70839,7 +71849,7 @@ Tatterkite can't have counters placed on it. SHM U Tattermunge Duo -2{R/G} +{2}{R/G} Creature - Goblin Warrior Shaman 2/3 Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. @@ -70854,14 +71864,14 @@ Tattermunge Maniac attacks each turn if able. SHM U Tattermunge Witch -1{R/G} +{1}{R/G} Creature - Goblin Shaman 2/1 {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. SHM U Tattoo Ward -2W +{2}{W} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. @@ -70869,26 +71879,26 @@ Sacrifice Tattoo Ward: Destroy target enchantment. ODY U Taunt -U +{U} Sorcery During target player's next turn, creatures that player controls attack you if able. POR R Taunting Challenge -1GG +{1}{G}{G} Sorcery All creatures able to block target creature this turn do so. PTK R Taunting Elf -G +{G} Creature - Elf 0/1 All creatures able to block Taunting Elf do so. UDS C, ONS C Taurean Mauler -2R +{2}{R} Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) @@ -70902,20 +71912,20 @@ You may cast artifact, creature, and enchantment spells as though they had flash VG S Tawnos's Coffin -4 +{4} Artifact You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. ATQ R, MED R Tawnos's Wand -4 +{4} Artifact {2}, {T}: Target creature with power 2 or less is unblockable this turn. ATQ U, 4ED U, ME4 C Tawnos's Weaponry -2 +{2} Artifact You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. @@ -70928,21 +71938,21 @@ Whenever you roll {C}, draw a card for each land you control. HOP S Teardrop Kami -U +{U} Creature - Spirit 1/1 Sacrifice Teardrop Kami: You may tap or untap target creature. BOK C Tears of Rage -2RR +{2}{R}{R} Instant Cast Tears of Rage only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. DST U Tectonic Break -XRR +{X}{R}{R} Sorcery Each player sacrifices X lands. MMQ R @@ -70954,7 +71964,7 @@ Land WWK U Tectonic Fiend -4RR +{4}{R}{R} Creature - Elemental 7/7 Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -70962,13 +71972,13 @@ Tectonic Fiend attacks each turn if able. TSP U Tectonic Instability -2R +{2}{R} Enchantment Whenever a land enters the battlefield, tap all lands its controller controls. INV R Teeka's Dragon -9 +{9} Artifact Creature - Dragon 5/5 Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) @@ -70982,21 +71992,21 @@ When Teetering Peaks enters the battlefield, target creature gets +2/+0 until en ZEN C, H10 C Teferi's Care -2W +{2}{W} Enchantment {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. INV U Teferi's Curse -1U +{1}{U} Enchantment - Aura Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) MIR C Teferi's Drake -2U +{2}{U} Creature - Drake 3/2 Flying @@ -71004,7 +72014,7 @@ Phasing (This phases in or out before you untap during each of your untap steps. MIR C Teferi's Honor Guard -2W +{2}{W} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -71012,7 +72022,7 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin VIS U Teferi's Imp -2U +{2}{U} Creature - Imp 1/1 Flying @@ -71029,39 +72039,39 @@ Teferi's Isle enters the battlefield tapped. MIR R Teferi's Moat -3WU +{3}{W}{U} Enchantment As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you. INV R, TSB S Teferi's Puzzle Box -4 +{4} Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. VIS R, 6ED R, 7ED R, 8ED R, 9ED R Teferi's Realm -1UU +{1}{U}{U} World Enchantment At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) VIS R Teferi's Response -1U +{1}{U} Instant Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. INV R Teferi's Veil -1U +{1}{U} Enchantment Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) WTH U Teferi, Mage of Zhalfir -2UUU +{2}{U}{U}{U} Legendary Creature - Human Wizard 3/4 Flash (You may cast this spell any time you could cast an instant.) @@ -71070,42 +72080,42 @@ Each opponent can cast spells only any time he or she could cast a sorcery. TSP R Tek -5 +{5} Artifact Creature - Dragon 2/2 Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. INV R Tel-Jilad Archers -4G +{4}{G} Creature - Elf Archer 2/4 Protection from artifacts; reach (This creature can block creatures with flying.) MRD C Tel-Jilad Chosen -1G +{1}{G} Creature - Elf Warrior 2/1 Protection from artifacts MRD C Tel-Jilad Defiance -1G +{1}{G} Instant Target creature gains protection from artifacts until end of turn. Draw a card. SOM C Tel-Jilad Exile -3G +{3}{G} Creature - Troll Warrior 2/3 {1}{G}: Regenerate Tel-Jilad Exile. MRD C Tel-Jilad Fallen -2GG +{2}{G}{G} Creature - Elf Warrior 3/1 Protection from artifacts @@ -71113,93 +72123,93 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an SOM C Tel-Jilad Justice -1G +{1}{G} Instant Destroy target artifact. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5DN U Tel-Jilad Lifebreather -4G +{4}{G} Creature - Troll Shaman 3/2 {G}, {T}, Sacrifice a Forest: Regenerate target creature. 5DN C Tel-Jilad Outrider -3G +{3}{G} Creature - Elf Warrior 3/1 Protection from artifacts DST C Tel-Jilad Stylus -1 +{1} Artifact {T}: Put target permanent you own on the bottom of your library. MRD U Tel-Jilad Wolf -2G +{2}{G} Creature - Wolf 2/2 Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. DST C Telekinesis -UU +{U}{U} Instant Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. LEG R, MED C Telekinetic Bonds -2UUU +{2}{U}{U}{U} Enchantment Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. JUD R Telekinetic Sliver -2UU +{2}{U}{U} Creature - Sliver 2/2 All Slivers have "{T}: Tap target permanent." TSP U Telemin Performance -3UU +{3}{U}{U} Sorcery Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control. CON R Telepathic Spies -2U +{2}{U} Creature - Human Wizard 2/2 When Telepathic Spies enters the battlefield, look at target opponent's hand. UDS C, 7ED C Telepathy -U +{U} Enchantment Your opponents play with their hands revealed. USG U, 7ED U, 8ED U, 9ED U, 10E U, M10 U Teleport -UUU +{U}{U}{U} Instant Cast Teleport only after attackers are declared and before blockers are declared. Target creature is unblockable this turn. LEG R, CHR R Telethopter -4 +{4} Artifact Creature - Thopter 3/1 Tap an untapped creature you control: Telethopter gains flying until end of turn. TMP U Telim'Tor -4R +{4}{R} Legendary Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -71207,20 +72217,20 @@ Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 unti MIR R Telim'Tor's Darts -2 +{2} Artifact {2}, {T}: Telim'Tor's Darts deals 1 damage to target player. MIR U Telim'Tor's Edict -R +{R} Instant Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. MIR R Teller of Tales -3UU +{3}{U}{U} Creature - Spirit 3/3 Flying @@ -71228,7 +72238,7 @@ Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature CHK C Telling Time -1U +{1}{U} Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. RAV U, 10E U @@ -71240,26 +72250,26 @@ Whenever you roll {C}, each other player sacrifices a nonland permanent. HOP P Temper -X1W +{X}{1}{W} Instant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. STH U Tempered Steel -1WW +{1}{W}{W} Enchantment Artifact creatures you control get +2/+2. SOM R Tempest Drake -1WU +{1}{W}{U} Creature - Drake 2/2 Flying, vigilance VIS U Tempest Efreet -1RRR +{1}{R}{R}{R} Creature - Efreet 3/3 Remove Tempest Efreet from your deck before playing if you're not playing for ante. @@ -71267,7 +72277,7 @@ Remove Tempest Efreet from your deck before playing if you're not playing for an LEG R, 4ED R Tempest Owl -1U +{1}{U} Creature - Bird 1/2 Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) @@ -71276,26 +72286,26 @@ When Tempest Owl enters the battlefield, if it was kicked, tap up to three targe ZEN C Tempest of Light -2W +{2}{W} Instant Destroy all enchantments. MRD U, 9ED U, 10E U, M10 U Temple Acolyte -1W +{1}{W} Creature - Human Cleric 1/3 When Temple Acolyte enters the battlefield, you gain 3 life. P02 C, EVT C, ME4 C Temple Bell -3 +{3} Artifact {T}: Each player draws a card. M11 R Temple Elder -2W +{2}{W} Creature - Human Cleric 1/2 {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. @@ -71313,27 +72323,27 @@ Land SCG U Temporal Adept -1UU +{1}{U}{U} Creature - Human Wizard 1/1 {U}{U}{U}, {T}: Return target permanent to its owner's hand. UDS R, 7ED R, 8ED R, 9ED R Temporal Aperture -2 +{2} Artifact {5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) USG R Temporal Cascade -5UU +{5}{U}{U} Sorcery Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.) MRD R Temporal Distortion -3UU +{3}{U}{U} Enchantment Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with hourglass counters on them don't untap during their controllers' untap steps. @@ -71341,27 +72351,27 @@ At the beginning of each player's upkeep, remove all hourglass counters from per INV R Temporal Eddy -2UU +{2}{U}{U} Sorcery Put target creature or land on top of its owner's library. TSP C Temporal Extortion -BBBB +{B}{B}{B}{B} Sorcery When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one. PLC R Temporal Fissure -4U +{4}{U} Sorcery Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG C Temporal Isolation -1W +{1}{W} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature @@ -71370,31 +72380,31 @@ Prevent all damage that would be dealt by enchanted creature. TSP C Temporal Manipulation -3UU +{3}{U}{U} Sorcery Take an extra turn after this one. P02 R, ME2 R Temporal Spring -1GU +{1}{G}{U} Sorcery Put target permanent on top of its owner's library. APC C Temporary Insanity -3R +{3}{R} Instant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. -TOR U +TOR U, DDG U Temporary Truce -1W +{1}{W} Sorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. POR R Tempting Licid -2G +{2}{G} Creature - Licid 2/2 {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. @@ -71402,7 +72412,7 @@ All creatures able to block enchanted creature do so. STH U Tempting Wurm -1G +{1}{G} Creature - Wurm 5/5 When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. @@ -71416,27 +72426,27 @@ Tendo Ice Bridge enters the battlefield with a charge counter on it. BOK R Tendrils of Agony -2BB +{2}{B}{B} Sorcery Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) SCG U Tendrils of Corruption -3B +{3}{B} Instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. TSP C, M10 C, GVL C, PVC C Tendrils of Despair -B +{B} Sorcery As an additional cost to cast Tendrils of Despair, sacrifice a creature. Target opponent discards two cards. WTH C Teneb, the Harvester -3BGW +{3}{B}{G}{W} Legendary Creature - Dragon 6/6 Flying @@ -71444,14 +72454,14 @@ Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B PLC R Tenza, Godo's Maul -3 +{3} Legendary Artifact - Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) CHK U Tephraderm -4R +{4}{R} Creature - Beast 4/5 Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. @@ -71459,32 +72469,32 @@ Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage t ONS R Terashi's Cry -3W +{3}{W} Sorcery - Arcane Tap up to three target creatures. CHK C Terashi's Grasp -2W +{2}{W} Sorcery - Arcane Destroy target artifact or enchantment. You gain life equal to its converted mana cost. BOK C Terashi's Verdict -1W +{1}{W} Instant - Arcane Destroy target attacking creature with power 3 or less. BOK U Terastodon -6GG +{6}{G}{G} Creature - Elephant 9/9 When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. WWK R Teremko Griffin -3W +{3}{W} Creature - Griffin 2/2 Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) @@ -71497,20 +72507,20 @@ Land PLS U Terminate -BR +{B}{R} Instant Destroy target creature. It can't be regenerated. PLS C, ARB C, ARC C Teroh's Faithful -3W +{3}{W} Creature - Human Cleric 1/4 When Teroh's Faithful enters the battlefield, you gain 4 life. TOR C Teroh's Vanguard -3W +{3}{W} Creature - Human Nomad 2/3 Flash @@ -71518,13 +72528,13 @@ Threshold - As long as seven or more cards are in your graveyard, Teroh's Vangua TOR U Terra Eternal -2W +{2}{W} Enchantment All lands are indestructible. WWK R Terra Stomper -3GGG +{3}{G}{G}{G} Creature - Beast 8/8 Terra Stomper can't be countered. @@ -71532,7 +72542,7 @@ Trample ZEN R Terraformer -2U +{2}{U} Creature - Human Wizard 2/2 {1}: Choose a basic land type. Each land you control becomes that type until end of turn. @@ -71550,7 +72560,7 @@ Land TSP C, 10E C, M10 C, HOP C, H09 C, PVC C, ARC C, M11 C Terrarion -1 +{1} Artifact Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. @@ -71558,7 +72568,7 @@ When Terrarion is put into a graveyard from the battlefield, draw a card. RAV C Terravore -1GG +{1}{G}{G} Creature - Lhurgoyf */* Trample @@ -71566,45 +72576,45 @@ Terravore's power and toughness are each equal to the number of land cards in al ODY R Territorial Baloth -4G +{4}{G} Creature - Beast 4/4 Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. ZEN C Territorial Dispute -4RR +{4}{R}{R} Enchantment At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. MMQ R Terror -1B +{1}{B} Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, BTD C, MRD C, 10E C, ME4 C Test of Endurance -2WW +{2}{W}{W} Enchantment At the beginning of your upkeep, if you have 50 or more life, you win the game. JUD R Test of Faith -1W +{1}{W} Instant Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. -DST U +DST U, DDG U Testament of Faith -W +{W} Enchantment {X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. ODY U Tethered Griffin -W +{W} Creature - Griffin 2/3 Flying @@ -71612,7 +72622,7 @@ When you control no enchantments, sacrifice Tethered Griffin. UDS R Tethered Skirge -2B +{2}{B} Creature - Imp 2/2 Flying @@ -71620,7 +72630,7 @@ Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 li ULG U Tetravus -6 +{6} Artifact Creature - Construct 1/1 Flying @@ -71630,7 +72640,7 @@ At the beginning of your upkeep, you may exile any number of tokens put onto the ATQ R, 4ED R, ME4 R Tetsuo Umezawa -UBR +{U}{B}{R} Legendary Creature - Human Archer 3/3 Tetsuo Umezawa can't be the target of Aura spells. @@ -71638,7 +72648,7 @@ Tetsuo Umezawa can't be the target of Aura spells. LEG R, ME3 R Teysa, Orzhov Scion -1WB +{1}{W}{B} Legendary Creature - Human Advisor 2/3 Sacrifice three white creatures: Exile target creature. @@ -71647,30 +72657,37 @@ GPT R Teysa, Orzhov Scion Avatar Vanguard -Hand 0, life -2 +Hand +0, life -2 Whenever a nontoken creature is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. VG S Tezzeret the Seeker -3UU -4 +{3}{U}{U} Planeswalker - Tezzeret -+1: Untap up to two target artifacts. +4 +[+1] Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. --5: Artifacts you control become 5/5 artifact creatures until end of turn. +[-5] Artifacts you control become 5/5 artifact creatures until end of turn. ALA M, EVT M +Tezzeret's Gambit +{3}{U/P} +Sorcery +({U/P} can be paid with either {U} or 2 life.) +Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +NPH U + Tezzeret, Agent of Bolas -2UB -3 +{2}{U}{B} Planeswalker - Tezzeret -+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. --1: Target artifact becomes a 5/5 artifact creature. --4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. +3 +[+1] Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +[-1] Target artifact becomes a 5/5 artifact creature. +[-4] Target player loses X life and you gain X life, where X is twice the number of artifacts you control. MBS M Thada Adel, Acquisitor -1UU +{1}{U}{U} Legendary Creature - Merfolk Rogue 2/2 Islandwalk @@ -71678,7 +72695,7 @@ Whenever Thada Adel, Acquisitor deals combat damage to a player, search that pla WWK R Thalakos Deceiver -3U +{3}{U} Creature - Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -71686,7 +72703,7 @@ Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If y STH R Thalakos Dreamsower -2U +{2}{U} Creature - Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -71695,7 +72712,7 @@ Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. T TMP U Thalakos Drifters -2UU +{2}{U}{U} Creature - Thalakos 3/3 Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) @@ -71708,7 +72725,7 @@ Land TMP U, BRB U Thalakos Mistfolk -2U +{2}{U} Creature - Thalakos Illusion 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -71716,7 +72733,7 @@ Shadow (This creature can block or be blocked by only creatures with shadow.) TMP C Thalakos Scout -2U +{2}{U} Creature - Thalakos Soldier Scout 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -71724,7 +72741,7 @@ Discard a card: Return Thalakos Scout to its owner's hand. EXO C Thalakos Seer -UU +{U}{U} Creature - Thalakos Wizard 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -71732,14 +72749,14 @@ When Thalakos Seer leaves the battlefield, draw a card. TMP C Thalakos Sentry -1U +{1}{U} Creature - Thalakos Soldier 1/2 Shadow (This creature can block or be blocked by only creatures with shadow) TMP C Thallid -G +{G} Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on Thallid. @@ -71747,7 +72764,7 @@ Remove three spore counters from Thallid: Put a 1/1 green Saproling creature tok FEM C (x4), TSB S, ME2 C Thallid Devourer -1GG +{1}{G}{G} Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thallid Devourer. @@ -71756,7 +72773,7 @@ Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. FEM U, ME2 C Thallid Germinator -2G +{2}{G} Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thallid Germinator. @@ -71765,7 +72782,7 @@ Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. TSP C Thallid Shell-Dweller -1G +{1}{G} Creature - Fungus 0/5 Defender @@ -71774,14 +72791,14 @@ Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saprolin TSP C That Which Was Taken -5 +{5} Legendary Artifact {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible. BOK R Thaumatog -1GW +{1}{G}{W} Creature - Atog 1/2 Sacrifice a land: Thaumatog gets +1/+1 until end of turn. @@ -71801,13 +72818,13 @@ Whenever you roll {C}, you may put a creature card from your hand onto the battl HOP C The Abyss -3B +{3}{B} World Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. LEG R, ME3 R The Brute -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +1/+0. @@ -71832,7 +72849,7 @@ Whenever you roll {C}, untap all permanents you control. HOP C The Fallen -1BBB +{1}{B}{B}{B} Creature - Zombie 2/3 At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. @@ -71862,7 +72879,7 @@ Whenever you roll {C}, you may destroy target creature if its power is 0 or less HOP C The Hive -5 +{5} Artifact {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 10E R @@ -71873,7 +72890,7 @@ When you set this scheme in motion, put a 4/6 colorless Golem artifact creature ARC C The Lady of the Mountain -4RG +{4}{R}{G} Legendary Creature - Giant 5/5 LEG U, ME3 C @@ -71890,7 +72907,7 @@ When you set this scheme in motion, draw two cards. Artifact spells you cast thi ARC C The Rack -1 +{1} Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. @@ -71902,7 +72919,7 @@ All creatures have "At the beginning of your upkeep, destroy this creature unles LEG R, ME3 R The Unspeakable -6UUU +{6}{U}{U}{U} Legendary Creature - Spirit 6/7 Flying, trample @@ -71917,20 +72934,20 @@ When a creature you control is put into a graveyard from the battlefield, abando ARC C The Wretched -3BB +{3}{B}{B} Creature - Demon 2/5 At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. LEG R, CHR R, 5ED R, ME3 U Theft of Dreams -2U +{2}{U} Sorcery Draw a card for each tapped creature target opponent controls. POR U, P02 U, EXO C, ME4 U Thelon of Havenwood -GG +{G}{G} Legendary Creature - Elf Druid 2/2 Each Fungus creature gets +1/+1 for each spore counter on it. @@ -71938,28 +72955,28 @@ Each Fungus creature gets +1/+1 for each spore counter on it. TSP R Thelon's Chant -1GG +{1}{G}{G} Enchantment At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. FEM U Thelon's Curse -GG +{G}{G} Enchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. FEM R Thelonite Druid -2G +{2}{G} Creature - Human Cleric Druid 1/1 {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. FEM U, ME2 R Thelonite Hermit -3G +{3}{G} Creature - Elf Shaman 1/1 Saproling creatures get +1/+1. @@ -71968,48 +72985,48 @@ When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature t TSP R, ARC R Thelonite Monk -2GG +{2}{G}{G} Creature - Insect Monk Cleric 1/2 {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) FEM R Thermal Blast -4R +{4}{R} Instant Thermal Blast deals 3 damage to target creature. Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. ODY C Thermal Flux -U +{U} Instant Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep. CSP C Thermal Glider -2W +{2}{W} Creature - Human Rebel 2/1 Flying, protection from red MMQ C Thermal Navigator -3 +{3} Artifact Creature - Construct 2/2 Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 5DN C Thermokarst -1GG +{1}{G}{G} Sorcery Destroy target land. If that land was a snow land, you gain 1 life. ICE U, ME2 C Thermopod -4R +{4}{R} Snow Creature - Slug 4/3 {S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.) @@ -72017,7 +73034,7 @@ Sacrifice a creature: Add {R} to your mana pool. CSP C Thick-Skinned Goblin -1R +{1}{R} Creature - Goblin Shaman 2/1 You may pay {0} rather than pay the echo cost for permanents you control. @@ -72025,14 +73042,14 @@ You may pay {0} rather than pay the echo cost for permanents you control. TSP U Thicket Basilisk -3GG +{3}{G}{G} Creature - Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, MED U Thicket Elemental -3GG +{3}{G}{G} Creature - Elemental 4/4 Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) @@ -72040,7 +73057,7 @@ When Thicket Elemental enters the battlefield, if it was kicked, you may reveal INV R Thief of Hope -2B +{2}{B} Creature - Spirit 2/2 Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. @@ -72048,20 +73065,20 @@ Soulshift 2 (When this is put into a graveyard from the battlefield, you may ret CHK U Thieves' Auction -4RRR +{4}{R}{R}{R} Sorcery Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. MMQ R, 8ED R Thieves' Fortune -2U +{2}{U} Tribal Instant - Rogue Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. MOR U Thieving Magpie -2UU +{2}{U}{U} Creature - Bird 1/3 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -72069,7 +73086,7 @@ Whenever Thieving Magpie deals damage to an opponent, draw a card. UDS U, 7ED U, 8ED U, 9ED U, 10E U Thieving Sprite -2B +{2}{B} Creature - Faerie Rogue 1/1 Flying @@ -72077,27 +73094,27 @@ When Thieving Sprite enters the battlefield, target player reveals X cards from LRW C Thing from the Deep -6UUU +{6}{U}{U}{U} Creature - Leviathan 9/9 Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. POR R, ME4 R Think Tank -2U +{2}{U} Enchantment At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. ODY U Think Twice -1U +{1}{U} Instant Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP C Thirst -2U +{2}{U} Enchantment - Aura Enchant creature When Thirst enters the battlefield, tap enchanted creature. @@ -72106,13 +73123,13 @@ At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. MIR C Thirst for Knowledge -2U +{2}{U} Instant Draw three cards. Then discard two cards unless you discard an artifact card. MRD U, HOP U, EVT U Thistledown Duo -2{W/U} +{2}{W/U} Creature - Kithkin Soldier Wizard 2/2 Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. @@ -72120,7 +73137,7 @@ Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. SHM C Thistledown Liege -1{W/U}{W/U}{W/U} +{1}{W/U}{W/U}{W/U} Creature - Kithkin Knight 1/3 Flash @@ -72129,7 +73146,7 @@ Other blue creatures you control get +1/+1. SHM R Thopter Assembly -6 +{6} Artifact Creature - Thopter 5/5 Flying @@ -72137,13 +73154,13 @@ At the beginning of your upkeep, if you control no Thopters other than Thopter A MBS R Thopter Foundry -{W/B}U +{W/B}{U} Artifact {1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. ARB U Thopter Squadron -5 +{5} Artifact Creature - Thopter 0/0 Flying @@ -72153,14 +73170,14 @@ Thopter Squadron enters the battlefield with three +1/+1 counters on it. EXO R Thorn Elemental -5GG +{5}{G}{G} Creature - Elemental 7/7 You may have Thorn Elemental assign its combat damage as though it weren't blocked. UDS R, S99 R, 7ED R, 8ED R Thorn Thallid -1GG +{1}{G}{G} Creature - Fungus 2/2 At the beginning of your upkeep, put a spore counter on Thorn Thallid. @@ -72168,13 +73185,13 @@ Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to FEM C (x4), MED C Thorn of Amethyst -2 +{2} Artifact Noncreature spells cost {1} more to cast. LRW R Thorn-Thrash Viashino -3R +{3}{R} Creature - Viashino Warrior 2/2 Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) @@ -72182,7 +73199,7 @@ Devour 2 (As this enters the battlefield, you may sacrifice any number of creatu ALA C Thornbite Staff -2 +{2} Tribal Artifact - Shaman Equipment Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature." Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. @@ -72190,7 +73207,7 @@ Equip {4} MOR U Thornling -3GG +{3}{G}{G} Creature - Elemental Shapeshifter 4/4 {G}: Thornling gains haste until end of turn. @@ -72201,7 +73218,7 @@ Creature - Elemental Shapeshifter CON M Thornscape Apprentice -G +{G} Creature - Human Wizard 1/1 {W}, {T}: Tap target creature. @@ -72209,7 +73226,7 @@ Creature - Human Wizard INV C, PVC C Thornscape Battlemage -2G +{2}{G} Creature - Elf Wizard 2/2 Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) @@ -72218,14 +73235,14 @@ When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} PLS U, TSB S, PVC U Thornscape Familiar -1G +{1}{G} Creature - Insect 2/1 Red spells and white spells you cast cost {1} less to cast. PLS C Thornscape Master -2GG +{2}{G}{G} Creature - Human Wizard 2/2 {R}{R}, {T}: Thornscape Master deals 2 damage to target creature. @@ -72233,14 +73250,14 @@ Creature - Human Wizard INV R Thorntooth Witch -5B +{5}{B} Creature - Treefolk Shaman 3/4 Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. LRW U Thornwatch Scarecrow -6 +{6} Artifact Creature - Scarecrow 4/4 Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) @@ -72248,7 +73265,7 @@ Thornwatch Scarecrow has vigilance as long as you control a white creature. SHM C Thornweald Archer -1G +{1}{G} Creature - Elf Archer 2/1 Reach (This creature can block creatures with flying.) @@ -72256,7 +73273,7 @@ Deathtouch (Any amount of damage this deals to a creature is enough to destroy i FUT C Thornwind Faeries -1UU +{1}{U}{U} Creature - Faerie 1/1 Flying @@ -72264,14 +73281,14 @@ Flying ULG C Thought Courier -1U +{1}{U} Creature - Human Wizard 1/1 {T}: Draw a card, then discard a card. 5DN C, 9ED U Thought Devourer -2UU +{2}{U}{U} Creature - Beast 4/4 Flying @@ -72279,13 +73296,13 @@ Your maximum hand size is reduced by four. ODY R Thought Dissector -4 +{4} Artifact {X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. DST R Thought Eater -1U +{1}{U} Creature - Beast 2/2 Flying @@ -72293,7 +73310,7 @@ Your maximum hand size is reduced by three. ODY U Thought Gorger -2BB +{2}{B}{B} Creature - Horror 2/2 Trample @@ -72302,13 +73319,13 @@ When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter o ROE R Thought Hemorrhage -2BR +{2}{B}{R} Sorcery Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. ARB R Thought Lash -2UU +{2}{U}{U} Enchantment Cumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. @@ -72316,7 +73333,7 @@ Exile the top card of your library: Prevent the next 1 damage that would be deal ALL R, ME2 R Thought Nibbler -U +{U} Creature - Beast 1/1 Flying @@ -72324,85 +73341,85 @@ Your maximum hand size is reduced by two. ODY C Thought Prison -5 +{5} Artifact Imprint - When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player. MRD U Thought Reflection -4UUU +{4}{U}{U}{U} Enchantment If you would draw a card, draw two cards instead. SHM R Thoughtbind -2U +{2}{U} Instant Counter target spell with converted mana cost 4 or less. CHK C Thoughtbound Primoc -2R +{2}{R} Creature - Bird Beast 2/3 Flying -At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc. +At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. ONS U Thoughtcast -4U +{4}{U} Sorcery Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards. MRD C, EVT C Thoughtcutter Agent -UB +{U}{B} Artifact Creature - Human Rogue 1/1 {U}{B}, {T}: Target player loses 1 life and reveals his or her hand. ALA U Thoughtlace -U +{U} Instant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) LEA R, LEB R, 2ED R, 3ED R, 4ED R Thoughtleech -GG +{G}{G} Enchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life. ICE U, 7ED U Thoughtpicker Witch -B +{B} Creature - Human Wizard 1/1 {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. RAV C Thoughts of Ruin -2RR +{2}{R}{R} Sorcery Each player sacrifices a land for each card in your hand. SOK R Thoughtseize -B +{B} Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. LRW R Thoughtweft Gambit -4{W/U}{W/U} +{4}{W/U}{W/U} Instant Tap all creatures your opponents control and untap all creatures you control. SHM U Thoughtweft Trio -2WW +{2}{W}{W} Creature - Kithkin Soldier 5/5 First strike, vigilance @@ -72411,46 +73428,46 @@ Thoughtweft Trio can block any number of creatures. LRW R Thousand-Year Elixir -3 +{3} Artifact You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. LRW R Thousand-legged Kami -6GG +{6}{G}{G} Creature - Spirit 6/6 Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) CHK U Thran Dynamo -4 +{4} Artifact {T}: Add {3} to your mana pool. UDS U, ARC U Thran Forge -3 +{3} Artifact {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. WTH U Thran Foundry -1 +{1} Artifact {1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. UDS U Thran Golem -5 +{5} Artifact Creature - Golem 3/3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. UDS R, 9ED R Thran Lens -2 +{2} Artifact All permanents are colorless. ULG R @@ -72462,19 +73479,19 @@ At the beginning of the end step, if you control no creatures, sacrifice Thran Q USG R Thran Tome -4 +{4} Artifact {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. WTH R Thran Turbine -1 +{1} Artifact At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells. USG U Thran War Machine -4 +{4} Artifact Creature - Construct 4/5 Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -72482,7 +73499,7 @@ Thran War Machine attacks each turn if able. ULG U Thran Weaponry -4 +{4} Artifact Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. @@ -72490,7 +73507,7 @@ You may choose not to untap Thran Weaponry during your untap step. ULG R Thrashing Mudspawn -3BB +{3}{B}{B} Creature - Beast 4/4 Whenever Thrashing Mudspawn is dealt damage, you lose that much life. @@ -72498,14 +73515,14 @@ Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS U Thrashing Wumpus -3BB +{3}{B}{B} Creature - Beast 3/3 {B}: Thrashing Wumpus deals 1 damage to each creature and each player. MMQ R Thraximundar -4UBR +{4}{U}{B}{R} Legendary Creature - Zombie Assassin 6/6 Haste @@ -72514,71 +73531,71 @@ Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximu ARB M Threads of Disloyalty -1UU +{1}{U}{U} Enchantment - Aura Enchant creature with converted mana cost 2 or less You control enchanted creature. BOK R Threaten -2R +{2}{R} Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) ONS U, 9ED U, 10E U Three Dreams -4W +{4}{W} Sorcery Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. RAV R Three Tragedies -3BB +{3}{B}{B} Sorcery - Arcane Target player discards three cards. BOK U Three Visits -1G +{1}{G} Sorcery Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. PTK C, ME3 C Three Wishes -1UU +{1}{U}{U} Instant Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. VIS R Thresher Beast -3GG +{3}{G}{G} Creature - Beast 4/4 Whenever Thresher Beast becomes blocked, defending player sacrifices a land. PCY C Thrill of the Hunt -G +{G} Instant Target creature gets +1/+2 until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP C Thriss, Nantuko Primus -5GG +{5}{G}{G} Legendary Creature - Insect Druid 5/5 {G}, {T}: Target creature gets +5/+5 until end of turn. JUD R Thrive -XG +{X}{G} Sorcery Put a +1/+1 counter on each of X target creatures. PCY C, DIS C Throat Slitter -4B +{4}{B} Creature - Rat Ninja 2/2 Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) @@ -72586,26 +73603,26 @@ Whenever Throat Slitter deals combat damage to a player, destroy target nonblack BOK U Throne of Bone -1 +{1} Artifact Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U Throne of Geth -2 +{2} Artifact {T}, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) SOM U Through the Breach -4R +{4}{R} Instant - Arcane You may put a creature card from your hand onto the battlefield. That creature has haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK R Thrull Champion -4B +{4}{B} Creature - Thrull 2/2 Thrull creatures get +1/+1. @@ -72613,7 +73630,7 @@ Thrull creatures get +1/+1. FEM R, MED R Thrull Retainer -B +{B} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. @@ -72621,27 +73638,27 @@ Sacrifice Thrull Retainer: Regenerate enchanted creature. FEM U, 5ED U, MED C Thrull Surgeon -1B +{1}{B} Creature - Thrull 1/1 {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. EXO C, 10E U Thrull Wizard -2B +{2}{B} Creature - Thrull Wizard 1/1 {1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. FEM U Thrumming Stone -5 +{5} Legendary Artifact Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) CSP R Thrummingbird -1U +{1}{U} Creature - Bird Horror 1/1 Flying @@ -72649,7 +73666,7 @@ Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose SOM U Thrun, the Last Troll -2GG +{2}{G}{G} Legendary Creature - Troll Shaman 4/4 Thrun, the Last Troll can't be countered. @@ -72658,41 +73675,41 @@ Thrun can't be the target of spells or abilities your opponents control. MBS M Thumbscrews -2 +{2} Artifact At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. TMP R Thunder Dragon -5RR +{5}{R}{R} Creature - Dragon 5/5 Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. -S99 R, FVD R, ME4 R +S99 R, FVD R, ME4 R, DDG R Thunder Spirit -1WW +{1}{W}{W} Creature - Elemental Spirit 2/2 Flying, first strike LEG R, MED U Thunder Strike -1R +{1}{R} Instant Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) M11 C Thunder Totem -3 +{3} Artifact {T}: Add {W} to your mana pool. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. TSP U Thunder Wall -1UU +{1}{U}{U} Creature - Wall 0/2 Defender (This creature can't attack.) @@ -72701,27 +73718,27 @@ Flying ICE U, ME2 U Thunder of Hooves -3R +{3}{R} Sorcery Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. ONS U Thunder-Thrash Elder -2R +{2}{R} Creature - Viashino Warrior 1/1 Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) ALA U Thunderblade Charge -1RR +{1}{R}{R} Sorcery Thunderblade Charge deals 3 damage to target creature or player. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. FUT R Thunderblust -2RRR +{2}{R}{R}{R} Creature - Elemental 7/2 Haste @@ -72730,20 +73747,20 @@ Persist (When this creature is put into a graveyard from the battlefield, if it EVE R Thunderbolt -1R +{1}{R} Instant Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. WTH C, BTD C, H10 C Thunderclap -2R +{2}{R} Instant You may sacrifice a Mountain rather than pay Thunderclap's mana cost. Thunderclap deals 3 damage to target creature. MMQ C Thundercloud Elemental -5UU +{5}{U}{U} Creature - Elemental 3/4 Flying @@ -72752,35 +73769,43 @@ Flying SCG U Thundercloud Shaman -3RR +{3}{R}{R} Creature - Giant Shaman 4/4 When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. LRW U Thunderheads -2U +{2}{U} Instant Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step. GPT U Thundering Giant -3RR +{3}{R}{R} Creature - Giant 4/3 Haste (This creature can attack and {T} as soon as it comes under your control.) USG U, BTD U, 10E U +Thundering Tanadon +{4}{G/P}{G/P} +Artifact Creature - Beast +5/4 +({G/P} can be paid with either {G} or 2 life.) +Trample +NPH C + Thundering Wurm -2G +{2}{G} Creature - Wurm 4/4 When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. POR R Thundermare -5R +{5}{R} Creature - Elemental Horse 5/5 Haste (This creature can attack the turn it comes under your control.) @@ -72788,7 +73813,7 @@ When Thundermare enters the battlefield, tap all other creatures. POR R, WTH R, 9ED R Thunderscape Apprentice -R +{R} Creature - Human Wizard 1/1 {B}, {T}: Target player loses 1 life. @@ -72796,7 +73821,7 @@ Creature - Human Wizard INV C Thunderscape Battlemage -2R +{2}{R} Creature - Human Wizard 2/2 Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) @@ -72805,7 +73830,7 @@ When Thunderscape Battlemage enters the battlefield, if it was kicked with its { PLS U, PVC U Thunderscape Familiar -1R +{1}{R} Creature - Kavu 1/1 First strike @@ -72813,7 +73838,7 @@ Black spells and green spells you cast cost {1} less to cast. PLS C Thunderscape Master -2RR +{2}{R}{R} Creature - Human Wizard 2/2 {B}{B}, {T}: Target player loses 2 life and you gain 2 life. @@ -72821,28 +73846,28 @@ Creature - Human Wizard INV R Thundersong Trumpeter -RW +{R}{W} Creature - Human Soldier 2/1 {T}: Target creature can't attack or block this turn. RAV C Thunderstaff -3 +{3} Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. DST U, ARC U Thwart -2UU +{2}{U}{U} Instant You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. Counter target spell. MMQ U Tibor and Lumia -2UR +{2}{U}{R} Legendary Creature - Human Wizard 3/3 Whenever you cast a blue spell, target creature gains flying until end of turn. @@ -72850,7 +73875,7 @@ Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature w GPT R Ticking Gnomes -3 +{3} Artifact Creature - Gnome 3/3 Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -72858,35 +73883,35 @@ Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or pl ULG U Tidal Bore -1U +{1}{U} Instant You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature. MMQ C Tidal Control -1UU +{1}{U}{U} Enchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. ALL R Tidal Courier -3U +{3}{U} Creature - Merfolk 1/2 -When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. +When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: Tidal Courier gains flying until end of turn. APC U Tidal Flats -U +{U} Enchantment {U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. FEM C (x3) Tidal Influence -2U +{2}{U} Enchantment Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. @@ -72897,46 +73922,46 @@ Whenever there are four tide counters on Tidal Influence, remove all tide counte FEM U Tidal Kraken -5UUU +{5}{U}{U}{U} Creature - Kraken 6/6 Tidal Kraken is unblockable. MMQ R, 8ED R, 9ED R Tidal Surge -1U +{1}{U} Sorcery Tap up to three target creatures without flying. POR C, STH C, P02 C, 6ED C Tidal Visionary -U +{U} Creature - Merfolk Wizard 1/1 {T}: Target creature becomes the color of your choice until end of turn. INV C Tidal Warrior -U +{U} Creature - Merfolk Warrior 1/1 {T}: Target land becomes an Island until end of turn. STH C Tidal Wave -2U +{2}{U} Instant Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. MIR U Tide of War -4RR +{4}{R}{R} Enchantment -Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. +Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. CHK R Tideforce Elemental -2U +{2}{U} Creature - Elemental 2/1 {U}, {T}: You may tap or untap another target creature. @@ -72944,7 +73969,7 @@ Landfall - Whenever a land enters the battlefield under your control, you may un WWK U Tidehollow Sculler -WB +{W}{B} Artifact Creature - Zombie 2/2 When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. @@ -72952,7 +73977,7 @@ When Tidehollow Sculler leaves the battlefield, return the exiled card to its ow ALA U Tidehollow Strix -UB +{U}{B} Artifact Creature - Bird 2/1 Flying @@ -72960,14 +73985,14 @@ Deathtouch (Any amount of damage this deals to a creature is enough to destroy i ALA C Tideshaper Mystic -U +{U} Creature - Merfolk Wizard 1/1 {T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. LRW C Tidespout Tyrant -5UUU +{5}{U}{U}{U} Creature - Djinn 5/5 Flying @@ -72975,7 +74000,7 @@ Whenever you cast a spell, return target permanent to its owner's hand. DIS R Tidewalker -2U +{2}{U} Creature - Elemental */* Tidewalker enters the battlefield with a time counter on it for each Island you control. @@ -72984,7 +74009,7 @@ Tidewalker's power and toughness are each equal to the number of time counters o PLC U Tidewater Minion -3UU +{3}{U}{U} Creature - Elemental Minion 4/4 Defender (This creature can't attack.) @@ -72993,13 +74018,13 @@ Defender (This creature can't attack.) RAV C Tidings -3UU +{3}{U}{U} Sorcery Draw four cards. S99 U, 9ED U, 10E U Tiger Claws -2G +{2}{G} Enchantment - Aura Flash Enchant creature @@ -73007,20 +74032,20 @@ Enchanted creature gets +1/+1 and has trample. MMQ C Tigereye Cameo -3 +{3} Artifact {T}: Add {G} or {W} to your mana pool. INV U Tilling Treefolk -2G +{2}{G} Creature - Treefolk Druid 1/3 When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. EVE C Timber Protector -4G +{4}{G} Creature - Treefolk Warrior 4/6 Other Treefolk creatures you control get +1/+1. @@ -73028,7 +74053,7 @@ Other Treefolk and Forests you control are indestructible. LRW R Timber Wolves -G +{G} Creature - Wolf 1/1 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) @@ -73049,7 +74074,7 @@ At the beginning of your upkeep, remove a depletion counter from Timberline Ridg ICE R Timbermare -3G +{3}{G} Creature - Elemental Horse 5/5 Haste @@ -73058,34 +74083,34 @@ When Timbermare enters the battlefield, tap all other creatures. PLC R Timbermaw Larva -3G +{3}{G} Creature - Beast 2/2 Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. ZEN C Timberwatch Elf -2G +{2}{G} Creature - Elf 1/2 {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. LGN C, EVG C Time Bomb -4 +{4} Artifact At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player. ICE R, 5ED R, ME2 R Time Ebb -2U +{2}{U} Sorcery Put target creature on top of its owner's library. POR C, TMP C, P02 C, S99 C, S00 C, 9ED C Time Elemental -2U +{2}{U} Creature - Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. @@ -73093,37 +74118,37 @@ When Time Elemental attacks or blocks, at end of combat, sacrifice it and it dea LEG R, 4ED R, 5ED R, MED R Time Reversal -3UU +{3}{U}{U} Sorcery Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. M11 M Time Sieve -UB +{U}{B} Artifact {T}, Sacrifice five artifacts: Take an extra turn after this one. ARB R Time Spiral -4UU +{4}{U}{U} Sorcery Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. USG R Time Stop -4UU +{4}{U}{U} Instant End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) CHK R, 10E R Time Stretch -8UU +{8}{U}{U} Sorcery Target player takes two extra turns after this one. ODY R, 10E R Time Vault -2 +{2} Artifact Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. @@ -73132,37 +74157,37 @@ If you would begin your turn while Time Vault is tapped, you may skip that turn LEA R, LEB R, 2ED R, ME4 R Time Walk -1U +{1}{U} Sorcery Take an extra turn after this one. LEA R, LEB R, 2ED R Time Warp -3UU +{3}{U}{U} Sorcery Target player takes an extra turn after this one. TMP R, S99 R, M10 M Time and Tide -UU +{U}{U} Instant Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. VIS U Time of Heroes -1W +{1}{W} Enchantment Each creature you control with a level counter on it gets +2/+2. ROE U Time of Need -1G +{1}{G} Sorcery Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. CHK U Timebender -U +{U} Creature - Human Wizard 1/1 Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -73170,25 +74195,25 @@ When Timebender is turned face up, choose one - Remove two time counters from ta PLC U Timecrafting -XR +{X}{R} Instant Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. PLC U Timesifter -5 +{5} Artifact At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. MRD R Timetwister -2U +{2}{U} Sorcery Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) LEA R, LEB R, 2ED R Timid Drake -2U +{2}{U} Creature - Drake 3/3 Flying @@ -73196,7 +74221,7 @@ When another creature enters the battlefield, return Timid Drake to its owner's WTH U, MMQ U Timmerian Fiends -1BB +{1}{B}{B} Creature - Horror 1/1 Remove Timmerian Fiends from your deck before playing if you're not playing for ante. @@ -73204,14 +74229,14 @@ Remove Timmerian Fiends from your deck before playing if you're not playing for HML R Tin Street Hooligan -1R +{1}{R} Creature - Goblin Rogue 2/1 When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. GPT C Tin-Wing Chimera -4 +{4} Artifact Creature - Chimera 2/2 Flying @@ -73226,7 +74251,7 @@ Tinder Farm enters the battlefield tapped. INV C Tinder Wall -G +{G} Creature - Plant Wall 0/3 Defender (This creature can't attack.) @@ -73235,7 +74260,7 @@ Sacrifice Tinder Wall: Add {R}{R} to your mana pool. ICE C, ME2 C Tine Shrike -3W +{3}{W} Creature - Bird 2/1 Flying @@ -73243,35 +74268,35 @@ Infect (This creature deals damage to creatures in the form of -1/-1 counters an MBS C Tinker -2U +{2}{U} Sorcery As an additional cost to cast Tinker, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. ULG U, FVE M Tireless Missionaries -4W +{4}{W} Creature - Human Cleric 2/3 When Tireless Missionaries enters the battlefield, you gain 3 life. M11 C Tireless Tribe -W +{W} Creature - Human Nomad 1/1 Discard a card: Tireless Tribe gets +0/+4 until end of turn. ODY C Titan Forge -3 +{3} Artifact {3}, {T}: Put a charge counter on Titan Forge. {T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield. MBS R Titan's Revenge -XRR +{X}{R}{R} Sorcery Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) MOR R @@ -73283,26 +74308,26 @@ You may play an additional land on each of your turns. VG S Titania's Boon -3G +{3}{G} Sorcery Put a +1/+1 counter on each creature you control. USG U Titania's Chosen -2G +{2}{G} Creature - Elf Archer 1/1 Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. USG U Titania's Song -3G +{3}{G} Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. ATQ U, 3ED R, 4ED R, 5ED R, ME4 R Titanic Bulvox -6GG +{6}{G}{G} Creature - Beast 7/4 Trample @@ -73310,26 +74335,26 @@ Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn SCG C Titanic Ultimatum -RRGGGWW +{R}{R}{G}{G}{G}{W}{W} Sorcery Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. ALA R Titanium Golem -5 +{5} Artifact Creature - Golem 3/3 {1}{W}: Titanium Golem gains first strike until end of turn. MRD C Tithe -W +{W} Instant Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. VIS R Tivadar of Thorn -1WW +{1}{W}{W} Legendary Creature - Human Knight 2/2 First strike, protection from red @@ -73337,32 +74362,32 @@ When Tivadar of Thorn enters the battlefield, destroy target Goblin. TSP R Tivadar's Crusade -1WW +{1}{W}{W} Sorcery Destroy all Goblins. DRK U, MED U To Arms! -1W +{1}{W} Instant Untap all creatures you control. Draw a card. GPT U Tobias Andrion -3WU +{3}{W}{U} Legendary Creature - Human Advisor 4/4 LEG U, CHR U, ME3 C Toil to Renown -1G +{1}{G} Sorcery You gain 1 life for each tapped artifact, creature, and land you control. SHM C Toils of Night and Day -2U +{2}{U} Instant - Arcane You may tap or untap target permanent, then you may tap or untap another target permanent. BOK C @@ -73386,7 +74411,7 @@ Legendary Land USG R Tolarian Drake -2U +{2}{U} Creature - Drake 2/4 Flying @@ -73394,7 +74419,7 @@ Phasing (This phases in or out before you untap during each of your untap steps. WTH C Tolarian Emissary -2U +{2}{U} Creature - Human Wizard 1/2 Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) @@ -73403,14 +74428,14 @@ When Tolarian Emissary enters the battlefield, if it was kicked, destroy target INV U Tolarian Entrancer -1U +{1}{U} Creature - Human Wizard 1/1 Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. WTH R Tolarian Sentinel -3U +{3}{U} Creature - Human Spellshaper 1/3 Flying @@ -73418,20 +74443,20 @@ Flying TSP C Tolarian Serpent -5UU +{5}{U}{U} Creature - Serpent 7/7 At the beginning of your upkeep, put the top seven cards of your library into your graveyard. WTH R Tolarian Winds -1U +{1}{U} Instant Discard all the cards in your hand, then draw that many cards. USG C, BTD C, 7ED C Tolsimir Wolfblood -4GW +{4}{G}{W} Legendary Creature - Elf Warrior 3/4 Other green creatures you control get +1/+1. @@ -73440,7 +74465,7 @@ Other white creatures you control get +1/+1. RAV R Tomb Hex -2B +{2}{B} Instant Target creature gets -2/-2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. @@ -73453,13 +74478,13 @@ Legendary Land SOK R Tombfire -B +{B} Sorcery Target player exiles all cards with flashback from his or her graveyard. ODY R Tombstalker -6BB +{6}{B}{B} Creature - Demon 5/5 Flying @@ -73467,7 +74492,7 @@ Delve (You may exile any number of cards from your graveyard as you cast this sp FUT R Tombstone Stairwell -2BB +{2}{B}{B} World Enchantment Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. @@ -73475,40 +74500,40 @@ At the beginning of each end step or when Tombstone Stairwell leaves the battlef MIR R Tome Scour -U +{U} Sorcery Target player puts the top five cards of his or her library into his or her graveyard. M10 C, M11 C Tomorrow, Azami's Familiar -5U +{5}{U} Legendary Creature - Spirit 1/5 If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. BOK R Tonic Peddler -1W +{1}{W} Creature - Human Spellshaper 1/1 {W}, {T}, Discard a card: Target player gains 3 life. MMQ U Tooth and Claw -3R +{3}{R} Enchantment Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. TMP R Tooth and Nail -5GG +{5}{G}{G} Sorcery Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) MRD R Tooth of Chiss-Goria -3 +{3} Artifact Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -73516,7 +74541,7 @@ Affinity for artifacts (This spell costs {1} less to cast for each artifact you MRD C Tooth of Ramos -3 +{3} Artifact {T}: Add {W} to your mana pool. Sacrifice Tooth of Ramos: Add {W} to your mana pool. @@ -73528,33 +74553,33 @@ When you set this scheme in motion, destroy up to three target nonland permanent ARC C Topan Ascetic -2G +{2}{G} Creature - Human Monk 2/2 Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. ALA U Topple -2W +{2}{W} Sorcery Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) NEM C Tor Giant -3R +{3}{R} Creature - Giant 3/3 ICE C Tor Wauki -2BBR +{2}{B}{B}{R} Legendary Creature - Human Archer 3/3 {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. LEG U, CHR U, ME3 U Torch Drake -3U +{3}{U} Creature - Drake 2/2 Flying @@ -73562,7 +74587,7 @@ Flying GPT C Torch Slinger -2R +{2}{R} Creature - Goblin Shaman 2/2 Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) @@ -73570,14 +74595,14 @@ When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage t ZEN C Torch Song -2R +{2}{R} Enchantment At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. USG U Torchling -3RR +{3}{R}{R} Creature - Shapeshifter 3/3 {R}: Untap Torchling. @@ -73588,7 +74613,7 @@ Creature - Shapeshifter PLC R Torii Watchward -4W +{4}{W} Creature - Spirit 3/3 Vigilance (Attacking doesn't cause this creature to tap.) @@ -73596,34 +74621,41 @@ Soulshift 4 (When this is put into a graveyard from the battlefield, you may ret SOK C Torment -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets -3/-0. STH C Tormented Angel -3W +{3}{W} Creature - Angel 1/5 Flying UDS C +Tormentor Exarch +{3}{R} +Creature - Cleric +2/2 +When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn. +NPH U + Tormod's Crypt -0 +{0} Artifact {T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. DRK U, CHR C, TSB S Tornado -4G +{4}{G} Enchantment Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. ALL R, MED R Tornado Elemental -5GG +{5}{G}{G} Creature - Elemental 6/6 When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. @@ -73631,14 +74663,14 @@ You may have Tornado Elemental assign its combat damage as though it weren't blo 5DN R, HOP R Tornellan Protector -2W +{2}{W} Creature - Human Cleric 1/2 T: Choose a number from 1 to 3 at random. Until end of turn, if a source would deal damage to target creature or player, it deals that much damage minus the chosen number to that creature or player instead. SDC S Torpid Moloch -R +{R} Creature - Lizard 3/2 Defender (This creature can't attack.) @@ -73646,60 +74678,66 @@ Sacrifice three lands: Torpid Moloch loses defender until end of turn. RAV C Torpor Dust -2{U/B} +{2}{U/B} Enchantment - Aura Flash Enchant creature Enchanted creature gets -3/-0. SHM C +Torpor Orb +{2} +Artifact +Creatures entering the battlefield don't cause abilities to trigger. +NPH R + Torrent of Fire -3RR +{3}{R}{R} Sorcery Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. SCG C Torrent of Lava -XRR +{X}{R}{R} Sorcery Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." MIR R Torrent of Souls -4{B/R} +{4}{B/R} Sorcery Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.) SHM U, ARC U Torrent of Stone -3R +{3}{R} Instant - Arcane Torrent of Stone deals 4 damage to target creature. Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK C Torsten Von Ursus -3GGW +{3}{G}{G}{W} Legendary Creature - Human Soldier 5/5 LEG U, ME3 C Tortoise Formation -3U +{3}{U} Instant Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) ALA C Torture -B +{B} Enchantment - Aura Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. HML C (x2), 5ED C, SHM C Torture Chamber -3 +{3} Artifact At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. @@ -73707,13 +74745,13 @@ At the beginning of your end step, Torture Chamber deals damage to you equal to TMP R Tortured Existence -B +{B} Enchantment {B}, Discard a creature card: Return target creature card from your graveyard to your hand. STH C Toshiro Umezawa -1BB +{1}{B}{B} Legendary Creature - Human Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) @@ -73721,73 +74759,73 @@ Whenever a creature an opponent controls is put into a graveyard from the battle BOK R Total War -3R +{3}{R} Enchantment Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. ICE R Totem Speaker -4G +{4}{G} Creature - Elf Druid 3/3 Whenever a Beast enters the battlefield, you may gain 3 life. LGN U Totem-Guide Hartebeest -4W +{4}{W} Creature - Antelope 2/5 When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. ROE C Touch of Brilliance -3U +{3}{U} Sorcery Draw two cards. POR C, P02 C, S99 C Touch of Darkness -B +{B} Instant Any number of target creatures become black until end of turn. LEG U Touch of Death -2B +{2}{B} Sorcery Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. ICE C, 5ED C Touch of Invisibility -3U +{3}{U} Sorcery Target creature is unblockable this turn. Draw a card. ODY C Touch of Vitae -2G +{2}{G} Instant Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." Draw a card at the beginning of the next turn's upkeep. ICE U Touchstone -2 +{2} Artifact {T}: Tap target artifact you don't control. WTH U Tourach's Chant -1BB +{1}{B}{B} Enchantment At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. FEM U Tourach's Gate -1BB +{1}{B}{B} Enchantment - Aura Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. @@ -73798,12 +74836,12 @@ FEM R Tower Above {2/G}{2/G}{2/G} Sorcery -({2/g} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) +({2/G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) SHM U Tower Drake -2U +{2}{U} Creature - Drake 2/1 Flying @@ -73811,44 +74849,44 @@ Flying INV C Tower Gargoyle -1WUB +{1}{W}{U}{B} Artifact Creature - Gargoyle 4/4 Flying ALA U Tower of Calamities -4 +{4} Artifact {8}, {T}: Tower of Calamities deals 12 damage to target creature. SOM R Tower of Champions -4 +{4} Artifact {8}, {T}: Target creature gets +6/+6 until end of turn. MRD R Tower of Coireall -2 +{2} Artifact {T}: Target creature can't be blocked by Walls this turn. DRK U Tower of Eons -4 +{4} Artifact {8}, {T}: You gain 10 life. MRD R Tower of Fortunes -4 +{4} Artifact {8}, {T}: Draw four cards. MRD R Tower of Murmurs -4 +{4} Artifact {8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. MRD R @@ -73860,49 +74898,57 @@ Land MMQ R Towering Baloth -6GG +{6}{G}{G} Creature - Beast 7/6 Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS U Town Sentry -2W +{2}{W} Creature - Human Soldier 2/2 Whenever Town Sentry blocks, it gets +0/+2 until end of turn. P02 C Toxic Iguanar -R +{R} Creature - Lizard 1/1 Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) CON C +Toxic Nim +{4}{B}{B} +Creature - Zombie +4/1 +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{B}: Regenerate Toxic Nim. +NPH C + Toxic Stench -1B +{1}{B} Instant Target nonblack creature gets -1/-1 until end of turn. Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. JUD C Toxin Sliver -3B +{3}{B} Creature - Sliver 3/3 Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. LGN R Toymaker -2 +{2} Artifact Creature - Spellshaper 1/1 {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) MMQ U Trace of Abundance -{R/W}G +{R/W}{G} Enchantment - Aura Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) @@ -73910,14 +74956,14 @@ Whenever enchanted land is tapped for mana, its controller adds one mana of any ARB C Tracker -2G +{2}{G} Creature - Human 2/2 {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. DRK R, ME3 U Trade Caravan -W +{W} Creature - Human Nomad 1/1 At the beginning of your upkeep, put a currency counter on Trade Caravan. @@ -73925,20 +74971,20 @@ Remove two currency counters from Trade Caravan: Untap target basic land. Activa HML C (x2) Trade Routes -1U +{1}{U} Enchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. MMQ R, 8ED R, 9ED R Trade Secrets -1UU +{1}{U}{U} Sorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. ONS R Tradewind Rider -3U +{3}{U} Creature - Spirit 1/4 Flying @@ -73952,99 +74998,99 @@ Hand +1, life +4 VG S (x2) Tragic Poet -W +{W} Creature - Human 1/1 {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. ULG C Trailblazer -2GG +{2}{G}{G} Instant Target creature is unblockable this turn. ICE R Trailblazer's Boots -2 +{2} Artifact - Equipment Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) Equip {2} ZEN U Train of Thought -1U +{1}{U} Sorcery Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card. GPT C Trained Armodon -1GG +{1}{G}{G} Creature - Elephant 3/3 TMP C, 6ED C, 7ED C, 8ED C, 9ED C Trained Cheetah -2G +{2}{G} Creature - Cat 2/2 Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. PTK U Trained Jackal -G +{G} Creature - Hound 1/2 PTK C Trained Orgg -6R +{6}{R} Creature - Orgg 6/6 S99 R, S00 R, 7ED R Trained Pronghorn -1W +{1}{W} Creature - Antelope 1/1 Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. JUD C Training Drone -3 +{3} Artifact Creature - Drone 4/4 Training Drone can't attack or block unless it's equipped. MBS C Training Grounds -U +{U} Enchantment Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. ROE R Traitor's Clutch -4B +{4}{B} Instant Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) TSP C Traitor's Roar -4{B/R} +{4}{B/R} Sorcery Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) SHM C Traitorous Instinct -3R +{3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. ROE U Tranquil Domain -1G +{1}{G} Instant Destroy all non-Aura enchantments. MIR C @@ -74056,13 +75102,13 @@ Land CHK U Tranquil Grove -1G +{1}{G} Enchantment {1}{G}{G}: Destroy all other enchantments. WTH R, 6ED R Tranquil Path -4G +{4}{G} Sorcery Destroy all enchantments. Draw a card. @@ -74076,13 +75122,13 @@ Cycling {G} ({G}, Discard this card: Draw a card.) ONS C, EVG C, ARC C Tranquility -2G +{2}{G} Sorcery Destroy all enchantments. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TMP C, 6ED C, MMQ C, BRB C, INV C, 7ED C Transcendence -3WWW +{3}{W}{W}{W} Enchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. @@ -74090,7 +75136,7 @@ Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt TOR R Transcendent Master -1WW +{1}{W}{W} Creature - Human Cleric Avatar 3/3 Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) @@ -74104,21 +75150,21 @@ Transcendent Master is indestructible. ROE M Transguild Courier -4 +{4} Artifact Creature - Golem 3/3 Transguild Courier is all colors (even if this card isn't on the battlefield). DIS U Transluminant -1G +{1}{G} Creature - Dryad Shaman 2/2 {W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step. RAV C Transmogrifying Licid -3 +{3} Artifact Creature - Licid 2/2 {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. @@ -74126,19 +75172,19 @@ Enchanted creature gets +1/+1 and is an artifact in addition to its other types. EXO U Transmutation -1B +{1}{B} Instant Switch target creature's power and toughness until end of turn. LEG C, CHR C Transmute Artifact -UU +{U}{U} Sorcery -Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. It it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. +Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. ATQ U, ME4 R Trap Digger -3W +{3}{W} Creature - Human Soldier 1/3 {2}{W}, {T}: Put a trap counter on target land you control. @@ -74146,20 +75192,20 @@ Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target SCG R Trap Runner -2WW +{2}{W}{W} Creature - Human Soldier 2/3 {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) MMQ U Trapfinder's Trick -1U +{1}{U} Sorcery Target player reveals his or her hand and discards all Trap cards. ZEN C Trapjaw Kelpie -4{G/U}{G/U} +{4}{G/U}{G/U} Creature - Beast 3/3 Flash @@ -74167,13 +75213,13 @@ Persist (When this creature is put into a graveyard from the battlefield, if it EVE C Trapmaker's Snare -1U +{1}{U} Instant Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. ZEN U Traproot Kami -G +{G} Creature - Spirit 0/* Defender; reach (This creature can block creatures with flying.) @@ -74181,27 +75227,27 @@ Traproot Kami's toughness is equal to the number of Forests on the battlefield. BOK C Trash for Treasure -2R +{2}{R} Sorcery As an additional cost to cast Trash for Treasure, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield. MRD R Traumatic Visions -3UU +{3}{U}{U} Instant Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) CON C Traumatize -3UU +{3}{U}{U} Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. ODY R, 9ED R, 10E R, M10 R, M11 R Traveler's Cloak -2U +{2}{U} Enchantment - Aura Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. @@ -74210,7 +75256,7 @@ Enchanted creature has landwalk of the chosen type. INV C Traveling Plague -3BB +{3}{B}{B} Enchantment - Aura Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. @@ -74219,20 +75265,20 @@ When enchanted creature leaves the battlefield, that creature's controller retur ODY R Treacherous Link -1B +{1}{B} Enchantment - Aura Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. ULG U Treacherous Urge -4B +{4}{B} Instant Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature has haste. Sacrifice it at the beginning of the next end step. PLC U Treacherous Vampire -4B +{4}{B} Creature - Vampire 4/4 Flying @@ -74241,14 +75287,14 @@ Threshold - As long as seven or more cards are in your graveyard, Treacherous Va JUD U Treacherous Werewolf -2B +{2}{B} Creature - Human Wolf Minion 2/2 Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from the battlefield, you lose 4 life." JUD C Treachery -3UU +{3}{U}{U} Enchantment - Aura Enchant creature When Treachery enters the battlefield, untap up to five lands. @@ -74256,33 +75302,33 @@ You control enchanted creature. UDS R Treasure Hunt -1U +{1}{U} Sorcery Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. WWK C Treasure Hunter -2W +{2}{W} Creature - Human 2/2 When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. EXO U, 10E U Treasure Mage -2U +{2}{U} Creature - Human Wizard 2/2 When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. MBS U Treasure Trove -2UU +{2}{U}{U} Enchantment {2}{U}{U}: Draw a card. EXO U, 7ED U, 8ED U, 9ED U Tree Monkey -G +{G} Creature - Ape 1/1 Reach (This creature can block creatures with flying.) @@ -74295,70 +75341,70 @@ Artifact Land MRD C, HOP C Treefolk Harbinger -G +{G} Creature - Treefolk Druid 0/3 When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. LRW U Treefolk Healer -4G +{4}{G} Creature - Treefolk Cleric 2/3 {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. INV U Treefolk Mystic -3G +{3}{G} Creature - Treefolk 2/4 Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. ULG C Treefolk Seedlings -2G +{2}{G} Creature - Treefolk 2/* Treefolk Seedlings's toughness is equal to the number of Forests you control. USG U, 7ED U Treespring Lorian -5G +{5}{G} Creature - Beast 5/4 Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS C Treetop Bracers -1G +{1}{G} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. NEM C, 9ED C, 10E C Treetop Defense -1G +{1}{G} Instant Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.) POR R Treetop Rangers -2G +{2}{G} Creature - Elf 2/2 Treetop Rangers can't be blocked except by creatures with flying. USG C Treetop Scout -G +{G} Creature - Elf Scout 1/1 Treetop Scout can't be blocked except by creatures with flying. SCG C Treetop Sentinel -2UU +{2}{U}{U} Creature - Bird Soldier 2/3 Flying, protection from green @@ -74369,41 +75415,48 @@ Land Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -ULG U, 10E U, GVL U +ULG U, 10E U, GVL U, DDG U Tremble -1R +{1}{R} Sorcery Each player sacrifices a land. ODY C Tremor -R +{R} Sorcery Tremor deals 1 damage to each creature without flying. VIS C, P02 C, 6ED C, S99 C, MMQ C, 7ED C, 8ED C Trench Wurm -3B +{3}{B} Creature - Wurm 3/3 {2}{R}, {T}: Destroy target nonbasic land. INV U Trenching Steed -3W +{3}{W} Creature - Horse Rebel 2/3 Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. PCY C Trespasser il-Vec -2B +{2}{B} Creature - Human Rogue 3/1 Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) TSP C +Trespassing Souleater +{3} +Artifact Creature - Construct +2/2 +{U/P}: Trespassing Souleater is unblockable this turn. ({U/P} can be paid with either {U} or 2 life.) +NPH C + Tresserhorn Sinks Snow Land Tresserhorn Sinks enters the battlefield tapped. @@ -74411,7 +75464,7 @@ Tresserhorn Sinks enters the battlefield tapped. CSP U Tresserhorn Skyknight -5BB +{5}{B}{B} Creature - Zombie Knight 5/3 Flying @@ -74419,14 +75472,14 @@ Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures wit CSP U Treva's Attendant -5 +{5} Artifact Creature - Golem 3/3 {1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. INV U Treva's Charm -GWU +{G}{W}{U} Instant Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. PLS U, PVC U @@ -74438,7 +75491,7 @@ When Treva's Ruins enters the battlefield, sacrifice it unless you return a non- PLS U Treva, the Renewer -3GWU +{3}{G}{W}{U} Legendary Creature - Dragon 6/6 Flying @@ -74446,37 +75499,37 @@ Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. INV R, PVC R Trial -WU +{W}{U} Instant Return all creatures blocking or blocked by target creature to their owner's hand. ---- Error -UB +{U}{B} Instant Counter target multicolored spell. DIS U Triangle of War -1 +{1} Artifact {2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other. VIS R Triassic Egg -4 +{4} Artifact {3}, {T}: Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one - You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg. LEG R, CHR R, ME4 R Tribal Flames -1R +{1}{R} Sorcery Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. INV C, TSB S, PVC C Tribal Forcemage -1G +{1}{G} Creature - Elf Wizard 1/1 Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -74484,40 +75537,40 @@ When Tribal Forcemage is turned face up, creatures of the creature type of your LGN R Tribal Golem -6 +{6} Artifact Creature - Golem 4/4 Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. ONS R Tribal Unity -X2G +{X}{2}{G} Instant Creatures of the creature type of your choice get +X/+X until end of turn. ONS U, HOP U Trickbind -1U +{1}{U} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) TSP R Trickery Charm -U +{U} Instant Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. ONS C Trickster Mage -U +{U} Creature - Human Spellshaper 1/1 {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. NEM C Triclopean Sight -1W +{1}{W} Enchantment - Aura Flash Enchant creature @@ -74526,7 +75579,7 @@ Enchanted creature gets +1/+1 and has vigilance. LRW C Trigon of Corruption -4 +{4} Artifact Trigon of Corruption enters the battlefield with three charge counters on it. {B}{B}, {T}: Put a charge counter on Trigon of Corruption. @@ -74534,7 +75587,7 @@ Trigon of Corruption enters the battlefield with three charge counters on it. SOM U Trigon of Infestation -4 +{4} Artifact Trigon of Infestation enters the battlefield with three charge counters on it. {G}{G}, {T}: Put a charge counter on Trigon of Infestation. @@ -74542,7 +75595,7 @@ Trigon of Infestation enters the battlefield with three charge counters on it. SOM U Trigon of Mending -2 +{2} Artifact Trigon of Mending enters the battlefield with three charge counters on it. {W}{W}, {T}: Put a charge counter on Trigon of Mending. @@ -74550,7 +75603,7 @@ Trigon of Mending enters the battlefield with three charge counters on it. SOM U Trigon of Rage -2 +{2} Artifact Trigon of Rage enters the battlefield with three charge counters on it. {R}{R}, {T}: Put a charge counter on Trigon of Rage. @@ -74558,7 +75611,7 @@ Trigon of Rage enters the battlefield with three charge counters on it. SOM U Trigon of Thought -5 +{5} Artifact Trigon of Thought enters the battlefield with three charge counters on it. {U}{U}, {T}: Put a charge counter on Trigon of Thought. @@ -74566,32 +75619,32 @@ Trigon of Thought enters the battlefield with three charge counters on it. SOM U Trinisphere -3 +{3} Artifact As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) DST R, FVE M Trinket Mage -2U +{2}{U} Creature - Human Wizard 2/2 When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. 5DN C, EVT C, SOM U Trip Noose -2 +{2} Artifact {2}, {T}: Tap target creature. SHM U, EVT U Trip Wire -2G +{2}{G} Sorcery Destroy target creature with horsemanship. PTK U, ME3 C Triskelavus -7 +{7} Artifact Creature - Construct 1/1 Flying @@ -74600,21 +75653,27 @@ Triskelavus enters the battlefield with three +1/+1 counters on it. TSP R Triskelion -6 +{6} Artifact Creature - Construct 1/1 Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. ATQ R, 4ED R, MRD R, M11 R, EVT R +Triumph of the Hordes +{2}{G}{G} +Sorcery +Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH U + Trokin High Guard -3W +{3}{W} Creature - Human Knight 3/3 P02 C Troll Ascetic -1GG +{1}{G}{G} Creature - Troll Shaman 3/2 Troll Ascetic can't be the target of spells or abilities your opponents control. @@ -74622,26 +75681,26 @@ Troll Ascetic can't be the target of spells or abilities your opponents control. MRD R, 10E R Troll-Horn Cameo -3 +{3} Artifact {T}: Add {R} or {G} to your mana pool. INV U Trolls of Tel-Jilad -5GG +{5}{G}{G} Creature - Troll Shaman 5/6 {1}{G}: Regenerate target green creature. MRD U Tromp the Domains -5G +{5}{G} Sorcery Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. TSP U Trophy Hunter -2G +{2}{G} Creature - Human Archer 2/3 {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. @@ -74653,20 +75712,20 @@ Land - Forest Island LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R Tropical Storm -XG +{X}{G} Sorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. MIR U Troubled Healer -2W +{2}{W} Creature - Human Cleric 1/2 Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. PCY C Troublesome Spirit -2UU +{2}{U}{U} Creature - Spirit 3/4 Flying @@ -74674,39 +75733,39 @@ At the beginning of your end step, tap all lands you control. PCY R Truce -2W +{2}{W} Instant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. HML R, 5ED R True Believer -WW +{W}{W} Creature - Human Cleric 2/2 You have shroud. (You can't be the target of spells or abilities.) ONS R, 10E R True Conviction -3WWW +{3}{W}{W}{W} Enchantment Creatures you control have double strike and lifelink. SOM R Trumpet Blast -2R +{2}{R} Instant Attacking creatures get +2/+0 until end of turn. UDS C, M10 C Trumpeting Armodon -3G +{3}{G} Creature - Elephant 3/3 {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. TMP U, BRB U Trusted Advisor -U +{U} Creature - Human Advisor 1/2 Your maximum hand size is increased by two. @@ -74714,20 +75773,20 @@ At the beginning of your upkeep, return a blue creature you control to its owner SOK U Trusty Machete -1 +{1} Artifact - Equipment Equipped creature gets +2/+1. Equip {2} ZEN U Truth or Tale -1U +{1}{U} Instant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. TSP U Trygon Predator -1GU +{1}{G}{U} Creature - Beast 2/3 Flying @@ -74735,7 +75794,7 @@ Whenever Trygon Predator deals combat damage to a player, you may destroy target DIS U Tsabo Tavoc -5BR +{5}{B}{R} Legendary Creature - Horror 7/4 First strike, protection from legendary creatures @@ -74743,40 +75802,40 @@ First strike, protection from legendary creatures INV R Tsabo's Assassin -2BB +{2}{B}{B} Creature - Zombie Assassin 1/1 {T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. INV R Tsabo's Decree -5B +{5}{B} Instant Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. INV R Tsabo's Web -2 +{2} Artifact When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. INV R Tsunami -3G +{3}{G} Sorcery Destroy all Islands. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R Tukatongue Thallid -G +{G} Creature - Fungus 1/1 When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield. CON C Tuknir Deathlock -RRGG +{R}{R}{G}{G} Legendary Creature - Human Wizard 2/2 Flying @@ -74784,7 +75843,7 @@ Flying LEG R, ME3 U Tuktuk Grunts -4R +{4}{R} Creature - Goblin Warrior Ally 2/2 Haste @@ -74792,14 +75851,14 @@ Whenever Tuktuk Grunts or another Ally enters the battlefield under your control ZEN C Tuktuk Scrapper -3R +{3}{R} Creature - Goblin Artificer Ally 2/2 Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. WWK U Tuktuk the Explorer -2R +{2}{R} Legendary Creature - Goblin 1/1 Haste @@ -74807,7 +75866,7 @@ When Tuktuk the Explorer is put into a graveyard from the battlefield, put a leg ROE R Tumble Magnet -3 +{3} Artifact Tumble Magnet enters the battlefield with three charge counters on it. {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. @@ -74818,103 +75877,103 @@ Land - Plains Island LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R Tundra Kavu -2R +{2}{R} Creature - Kavu 2/2 {T}: Target land becomes a Plains or an Island until end of turn. APC C Tundra Wolves -W +{W} Creature - Wolf 1/1 First strike (This creature deals combat damage before creatures without first strike.) LEG C, 4ED C, 5ED C, 6ED C, 8ED C, 10E C Tunnel -R +{R} Instant Destroy target Wall. It can't be regenerated. LEA U, LEB U, 2ED U, 3ED U, 4ED U Tunnel Ignus -1R +{1}{R} Creature - Elemental 2/1 Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player. SOM R Tunnel Vision -5U +{5}{U} Sorcery Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. RAV R Tunneler Wurm -6GG +{6}{G}{G} Creature - Wurm 6/6 Discard a card: Regenerate Tunneler Wurm. JUD U Turbulent Dreams -UU +{U}{U} Sorcery As an additional cost to cast Turbulent Dreams, discard X cards. Return X target nonland permanents to their owners' hands. TOR R Turf Wound -2R +{2}{R} Instant Target player can't play land cards this turn. Draw a card. INV C Turn Aside -U +{U} Instant Counter target spell that targets a permanent you control. SOM C Turn the Tables -3WW +{3}{W}{W} Instant All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. DST R Turn the Tide -1U +{1}{U} Instant Creatures your opponents control get -2/-0 until end of turn. MBS C Turn to Dust -G +{G} Instant Destroy target Equipment. Add {G} to your mana pool. MRD C Turn to Mist -1{W/U} +{1}{W/U} Instant Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. SHM C Turn to Slag -3RR +{3}{R}{R} Sorcery Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. SOM C Turnabout -2UU +{2}{U}{U} Instant Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. USG U Turntimber Basilisk -1GG +{1}{G}{G} Creature - Basilisk 2/1 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) @@ -74929,7 +75988,7 @@ When Turntimber Grove enters the battlefield, target creature gets +1/+1 until e ZEN C Turntimber Ranger -3GG +{3}{G}{G} Creature - Elf Scout Ally 2/2 Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. @@ -74942,7 +76001,7 @@ Whenever you roll {C}, reveal the top three cards of your library. Put all creat HOP C Turtleshell Changeling -3U +{3}{U} Creature - Shapeshifter 1/4 Changeling (This card is every creature type at all times.) @@ -74950,20 +76009,20 @@ Changeling (This card is every creature type at all times.) LRW U Twiddle -U +{U} Instant You may tap or untap target artifact, creature, or land. LEA C, LEB C, 2ED C, 4ED C, 5ED C, 7ED C, 8ED C Twigwalker -2G +{2}{G} Creature - Insect 2/2 {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. ODY U Twilight Drover -2W +{2}{W} Creature - Spirit 1/1 Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. @@ -74973,11 +76032,11 @@ RAV R Twilight Mire Land {T}: Add {1} to your mana pool. -{b/g}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. +{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. EVE R Twilight Shepherd -3WWW +{3}{W}{W}{W} Creature - Angel 5/5 Flying, vigilance @@ -74986,14 +76045,14 @@ Persist (When this creature is put into a graveyard from the battlefield, if it SHM R, DVD R Twilight's Call -4BB +{4}{B}{B} Sorcery You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. Each player returns all creature cards from his or her graveyard to the battlefield. INV R Twinblade Slasher -G +{G} Creature - Elf Warrior 1/1 Wither (This deals damage to creatures in the form of -1/-1 counters.) @@ -75001,32 +76060,32 @@ Wither (This deals damage to creatures in the form of -1/-1 counters.) EVE U Twincast -UU +{U}{U} Instant Copy target instant or sorcery spell. You may choose new targets for the copy. SOK R, 10E R, M10 R Twinning Glass -4 +{4} Artifact {1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. LRW R Twinstrike -3BR +{3}{B}{R} Instant Twinstrike deals 2 damage to each of two target creatures. Hellbent - Destroy those creatures instead if you have no cards in hand. DIS U Twist Allegiance -6R +{6}{R} Sorcery You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. BOK R Twisted Abomination -5B +{5}{B} Creature - Zombie Mutant 5/3 {B}: Regenerate Twisted Abomination. @@ -75034,34 +76093,34 @@ Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, SCG C, TSB S, GVL C, ARC C Twisted Experiment -1B +{1}{B} Enchantment - Aura Enchant creature Enchanted creature gets +3/-1. UDS C Twisted Image -U +{U} Instant Switch target creature's power and toughness until end of turn. Draw a card. SOM U Twisted Justice -4UB +{4}{U}{B} Sorcery Target player sacrifices a creature. You draw cards equal to that creature's power. RAV U Twitch -2U +{2}{U} Instant You may tap or untap target artifact, creature, or land. Draw a card. TMP C, 10E C, WWK C Two-Headed Dragon -4RR +{4}{R}{R} Creature - Dragon 4/4 Flying @@ -75071,7 +76130,7 @@ Two-Headed Dragon can block an additional creature. MMQ R, 8ED R, FVD R, ARC R Two-Headed Giant of Foriys -4R +{4}{R} Creature - Giant 4/4 Trample @@ -75086,40 +76145,40 @@ Each creature you control can't be blocked except by two or more creatures. VG S Two-Headed Sliver -1R +{1}{R} Creature - Sliver 1/1 All Sliver creatures have "This creature can't be blocked except by two or more creatures." TSP C Typhoon -2G +{2}{G} Sorcery Typhoon deals damage to each opponent equal to the number of Islands that player controls. LEG R Tyrannize -3{B/R}{B/R} +{3}{B/R}{B/R} Sorcery Target player discards his or her hand unless he or she pays 7 life. SHM R Tyrranax -4GG +{4}{G}{G} Creature - Beast 5/4 {1}{G}: Tyrranax gets -1/+1 until end of turn. 5DN C Uba Mask -4 +{4} Artifact If a player would draw a card, that player exiles that card face up instead. Each player may play cards he or she exiled with Uba Mask this turn. CHK R Uktabi Drake -G +{G} Creature - Drake 2/1 Flying, haste @@ -75127,14 +76186,14 @@ Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control PLC C Uktabi Efreet -2GG +{2}{G}{G} Creature - Efreet 5/4 Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) WTH C Uktabi Faerie -1G +{1}{G} Creature - Faerie 1/1 Flying @@ -75142,14 +76201,14 @@ Flying MIR C Uktabi Orangutan -2G +{2}{G} Creature - Ape 2/2 When Uktabi Orangutan enters the battlefield, destroy target artifact. VIS U, 6ED U Uktabi Wildcats -4G +{4}{G} Creature - Cat */* Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. @@ -75157,7 +76216,7 @@ Uktabi Wildcats's power and toughness are each equal to the number of Forests yo MIR R, 6ED R, 7ED R Ulamog's Crusher -8 +{8} Creature - Eldrazi 8/8 Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) @@ -75165,7 +76224,7 @@ Ulamog's Crusher attacks each turn if able. ROE C Ulamog, the Infinite Gyre -11 +{11} Legendary Creature - Eldrazi 10/10 When you cast Ulamog, the Infinite Gyre, destroy target permanent. @@ -75175,7 +76234,7 @@ When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her ROE M Ulasht, the Hate Seed -2RG +{2}{R}{G} Legendary Creature - Hellion Hydra 0/0 Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. @@ -75183,7 +76242,7 @@ Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each GPT R Umara Raptor -2U +{2}{U} Creature - Bird Ally 1/1 Flying @@ -75191,34 +76250,34 @@ Whenever Umara Raptor or another Ally enters the battlefield under your control, ZEN C Umbilicus -4 +{4} Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. USG R Umbra Mystic -2W +{2}{W} Creature - Human Wizard 2/2 Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) ROE R Umbra Stalker -4BBB +{4}{B}{B}{B} Creature - Elemental */* Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. EVE R Umbral Mantle -3 +{3} Artifact - Equipment Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0} SHM U Umezawa's Jitte -2 +{2} Legendary Artifact - Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. @@ -75226,13 +76285,13 @@ Equip {2} BOK R Unbender Tine -2WU +{2}{W}{U} Artifact {T}: Untap another target permanent. ARB U, ARC U Unblinking Bleb -3U +{3}{U} Creature - Illusion 1/3 Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -75240,27 +76299,27 @@ Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. FUT C Unburden -1BB +{1}{B}{B} Sorcery Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.) SCG C Unchecked Growth -2G +{2}{G} Instant - Arcane Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. BOK U Uncle Istvan -1BBB +{1}{B}{B}{B} Creature - Human 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. DRK U, 4ED U, TSB S Uncontrollable Anger -2RR +{2}{R}{R} Enchantment - Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) @@ -75268,14 +76327,14 @@ Enchanted creature gets +2/+2 and attacks each turn if able. CHK C, 10E C Uncontrolled Infestation -1R +{1}{R} Enchantment - Aura Enchant nonbasic land When enchanted land becomes tapped, destroy it. SCG C Undead Gladiator -1BB +{1}{B}{B} Creature - Zombie Barbarian 3/1 {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. @@ -75283,7 +76342,7 @@ Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) ONS R Undead Leotau -5B +{5}{B} Creature - Zombie Cat 3/4 {R}: Undead Leotau gets +1/-1 until end of turn. @@ -75291,14 +76350,14 @@ Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. ALA C Undead Slayer -2W +{2}{W} Creature - Human Cleric 2/2 {W}, {T}: Exile target Skeleton, Vampire, or Zombie. M10 U Undead Warchief -2BB +{2}{B}{B} Creature - Zombie 1/1 Zombie spells you cast cost {1} less to cast. @@ -75312,7 +76371,7 @@ Whenever you roll {C}, you have no maximum hand size for the rest of the game. HOP C Undercity Shade -4B +{4}{B} Creature - Shade 1/1 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -75330,33 +76389,33 @@ Land - Island Swamp LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R Undergrowth -G +{G} Instant As an additional cost to cast Undergrowth, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. ALL C (x2) Undermine -UUB +{U}{U}{B} Instant Counter target spell. Its controller loses 3 life. INV R Undertaker -1B +{1}{B} Creature - Human Spellshaper 1/1 {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. MMQ C, TSB S Undertow -2U +{2}{U} Enchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk. LEG U Underworld Dreams -BBB +{B}{B}{B} Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. LEG U, 8ED R, 9ED R, 10E R, M10 R @@ -75367,27 +76426,27 @@ Land VIS R Undo -1UU +{1}{U}{U} Sorcery Return two target creatures to their owners' hands. VIS C, P02 U, S99 U Undying Beast -3B +{3}{B} Creature - Beast 3/2 When Undying Beast is put into a graveyard from the battlefield, put Undying Beast on top of its owner's library. POR C Undying Flames -4RR +{4}{R}{R} Sorcery Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) SOK R Undying Rage -2R +{2}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't block. @@ -75395,38 +76454,38 @@ When Undying Rage is put into a graveyard from the battlefield, return Undying R TSP U Unearth -B +{B} Sorcery Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.) ULG C Unearthly Blizzard -2R +{2}{R} Sorcery - Arcane Up to three target creatures can't block this turn. CHK C Unerring Sling -3 +{3} Artifact {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. MIR U Unforge -2R +{2}{R} Instant Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. DST C Unfulfilled Desires -1UB +{1}{U}{B} Enchantment {1}, Pay 1 life: Draw a card, then discard a card. MIR R Unhinge -2B +{2}{B} Sorcery Target player discards a card. Draw a card. @@ -75444,38 +76503,38 @@ Land ONS R Unholy Strength -B +{B} Enchantment - Aura Enchant creature Enchanted creature gets +2/+1. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 7ED C, 8ED C, 9ED C, 10E C, DVD C, M10 C, M11 C Unified Strike -W +{W} Instant Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. ONS C Unified Will -1U +{1}{U} Instant Counter target spell if you control more creatures than that spell's controller. ROE U Unifying Theory -1U +{1}{U} Enchantment Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card. ODY R Unlikely Alliance -1W +{1}{W} Enchantment {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. ALL U Unliving Psychopath -2BB +{2}{B}{B} Creature - Zombie Assassin 0/4 {B}: Unliving Psychopath gets +1/-1 until end of turn. @@ -75489,51 +76548,51 @@ Exile target creature. EVE C, ARC C Unmask -3B +{3}{B} Sorcery You may exile a black card from your hand rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. MMQ R Unnatural Hunger -3BB +{3}{B}{B} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. MMQ R Unnatural Predation -G +{G} Instant Target creature gets +1/+1 and gains trample until end of turn. MBS C Unnatural Selection -1U +{1}{U} Enchantment {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. APC R Unnatural Speed -R +{R} Instant - Arcane Target creature gains haste until end of turn. CHK C Unnerve -3B +{3}{B} Sorcery Each opponent discards two cards. USG C, BRB C Unnerving Assault -2{U/R} +{2}{U/R} Instant Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) EVE U Unquestioned Authority -2W +{2}{W} Enchantment - Aura Enchant creature When Unquestioned Authority enters the battlefield, draw a card. @@ -75541,7 +76600,7 @@ Enchanted creature has protection from creatures. JUD U Unscythe, Killer of Kings -UBBR +{U}{B}{B}{R} Legendary Artifact - Equipment Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. @@ -75549,7 +76608,7 @@ Equip {2} ARB R Unseen Walker -1G +{1}{G} Creature - Dryad 1/1 Forestwalk @@ -75557,13 +76616,13 @@ Forestwalk MIR U, 6ED U Unspeakable Symbol -1BB +{1}{B}{B} Enchantment Pay 3 life: Put a +1/+1 counter on target creature. SCG U Unstable Footing -R +{R} Instant Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. @@ -75576,7 +76635,7 @@ Land CON U Unstable Hulk -1RR +{1}{R}{R} Creature - Goblin Mutant 2/2 Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -75584,7 +76643,7 @@ When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end LGN R Unstable Mutation -U +{U} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3. @@ -75592,14 +76651,14 @@ At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 c ARN C, 3ED C, 4ED C, 5ED C, TSB S Unstable Shapeshifter -3U +{3}{U} Creature - Shapeshifter 0/1 Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. TMP R Unstoppable Ash -3G +{3}{G} Creature - Treefolk Warrior 5/5 Trample @@ -75608,7 +76667,7 @@ Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn MOR R Unsummon -U +{U} Instant Return target creature to its owner's hand. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C, 8ED C, 10E C, CON C, M10 C, M11 C @@ -75620,38 +76679,44 @@ Untaidake, the Cloud Keeper enters the battlefield tapped. CHK R Untamed Might -XG +{X}{G} Instant Target creature gets +X/+X until end of turn. SOM C Untamed Wilds -2G +{2}{G} Sorcery Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. LEG U, 4ED U, 5ED U, POR U, P02 U, 6ED U, S99 U, 7ED U Unwilling Recruit -XRRR +{X}{R}{R}{R} Sorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. EVE U +Unwinding Clock +{4} +Artifact +Untap all artifacts you control during each other player's untap step. +NPH R + Unworthy Dead -1B +{1}{B} Creature - Skeleton 1/1 {B}: Regenerate Unworthy Dead. USG C Unyaro Bee Sting -3G +{3}{G} Sorcery Unyaro Bee Sting deals 2 damage to target creature or player. MIR U Unyaro Bees -GGG +{G}{G}{G} Creature - Insect 0/1 Flying @@ -75660,7 +76725,7 @@ Flying TSP R Unyaro Griffin -3W +{3}{W} Creature - Griffin 2/2 Flying @@ -75668,38 +76733,38 @@ Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. MIR U, 6ED U Updraft -1U +{1}{U} Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. ICE U, 5ED C Upheaval -4UU +{4}{U}{U} Sorcery Return all permanents to their owners' hands. ODY R Uphill Battle -2R +{2}{R} Enchantment Creatures played by your opponents enter the battlefield tapped. MMQ U Uproot -3G +{3}{G} Sorcery - Arcane Put target land on top of its owner's library. BOK C Upwelling -3G +{3}{G} Enchantment Mana pools don't empty as steps and phases end. SCG R, 10E R Ur-Drago -3UUBB +{3}{U}{U}{B}{B} Legendary Creature - Elemental 4/4 First strike @@ -75707,11 +76772,19 @@ Creatures with swampwalk can be blocked as though they didn't have swampwalk. LEG R Ur-Golem's Eye -4 +{4} Artifact {T}: Add {2} to your mana pool. DST C, 9ED U +Urabrask the Hidden +{3}{R}{R} +Legendary Creature - Praetor +4/4 +Creatures you control have haste. +Creatures your opponents control enter the battlefield tapped. +NPH M + Urborg Legendary Land {T}: Add {B} to your mana pool. @@ -75719,7 +76792,7 @@ Legendary Land LEG U, ME3 U Urborg Drake -1UB +{1}{U}{B} Creature - Drake 2/3 Flying @@ -75727,14 +76800,14 @@ Urborg Drake attacks each turn if able. INV U Urborg Elf -1G +{1}{G} Creature - Elf Druid 1/1 {T}: Add {G}, {U}, or {B} to your mana pool. APC C Urborg Emissary -2B +{2}{B} Creature - Human Wizard 3/1 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) @@ -75742,20 +76815,20 @@ When Urborg Emissary enters the battlefield, if it was kicked, return target per INV U Urborg Justice -BB +{B}{B} Instant Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn. WTH R Urborg Mindsucker -2B +{2}{B} Creature - Horror 2/2 {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. VIS C Urborg Panther -2B +{2}{B} Creature - Nightstalker Cat 2/2 {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. @@ -75763,7 +76836,7 @@ Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urb MIR C Urborg Phantom -2B +{2}{B} Creature - Spirit Minion 3/1 Urborg Phantom can't block. @@ -75771,14 +76844,14 @@ Urborg Phantom can't block. INV C Urborg Shambler -2BB +{2}{B}{B} Creature - Horror 4/3 Other black creatures get -1/-1. INV U Urborg Skeleton -B +{B} Creature - Skeleton 0/1 Kicker {3} (You may pay an additional {3} as you cast this spell.) @@ -75787,21 +76860,21 @@ If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on INV C Urborg Stalker -3B +{3}{B} Creature - Horror 2/4 At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. WTH R Urborg Syphon-Mage -2B +{2}{B} Creature - Human Spellshaper 2/2 {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. TSP C, GVL C, ARC C Urborg Uprising -4B +{4}{B} Sorcery Return up to two target creature cards from your graveyard to your hand. Draw a card. @@ -75819,13 +76892,13 @@ Each land is a Swamp in addition to its other land types. PLC R Urge to Feed -BB +{B}{B} Instant Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. WWK U Uril, the Miststalker -2RGW +{2}{R}{G}{W} Legendary Creature - Beast 5/5 Uril, the Miststalker can't be the target of spells or abilities your opponents control. @@ -75833,14 +76906,14 @@ Uril gets +2/+2 for each Aura attached to it. ARB M Ursapine -3GG +{3}{G}{G} Creature - Beast 3/3 {G}: Target creature gets +1/+1 until end of turn. RAV R Ursine Fylgja -4W +{4}{W} Creature - Spirit Bear 3/3 Ursine Fylgja enters the battlefield with four healing counters on it. @@ -75855,39 +76928,39 @@ Hand -1, life +10 VG S Urza's Armor -6 +{6} Artifact If a source would deal damage to you, prevent 1 of that damage. USG U, 8ED R Urza's Avenger -6 +{6} Artifact Creature - Shapeshifter 4/4 {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ATQ R, 4ED R, 5ED R Urza's Bauble -0 +{0} Artifact {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. ICE U, 5ED U, MED U Urza's Blueprints -6 +{6} Artifact Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card. ULG R Urza's Chalice -1 +{1} Artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. ATQ C, MED C, ME4 C Urza's Engine -5 +{5} Artifact Creature - Juggernaut 1/5 Trample @@ -75902,19 +76975,19 @@ Land - Urza's TSP U Urza's Filter -4 +{4} Artifact Multicolored spells cost up to {2} less to cast. INV R Urza's Guilt -2UB +{2}{U}{B} Sorcery Each player draws two cards, then discards three cards, then loses 4 life. PLS R Urza's Incubator -3 +{3} Artifact As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast. @@ -75926,7 +76999,7 @@ Land - Urza's Mine ATQ U (x2), ATQ C (x2), CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4) Urza's Miter -3 +{3} Artifact Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. ATQ R, ME4 R @@ -75937,7 +77010,7 @@ Land - Urza's Power-Plant ATQ U (x2), ATQ C (x2), CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4) Urza's Rage -2R +{2}{R} Instant Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) Urza's Rage can't be countered by spells or abilities. @@ -75950,14 +77023,14 @@ Land - Urza's Tower ATQ U (x3), ATQ C, CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4) Uthden Troll -2R +{2}{R} Creature - Troll 2/2 {R}: Regenerate Uthden Troll. LEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, TSB S Utopia Mycon -G +{G} Creature - Fungus 0/2 At the beginning of your upkeep, put a spore counter on Utopia Mycon. @@ -75966,7 +77039,7 @@ Sacrifice a Saproling: Add one mana of any color to your mana pool. FUT U Utopia Sprawl -G +{G} Enchantment - Aura Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. @@ -75974,14 +77047,14 @@ Whenever enchanted Forest is tapped for mana, its controller adds one mana of th DIS C Utopia Tree -1G +{1}{G} Creature - Plant 0/2 {T}: Add one mana of any color to your mana pool. INV R, 9ED R Utopia Vow -1G +{1}{G} Enchantment - Aura Enchant creature Enchanted creature can't attack or block. @@ -75989,7 +77062,7 @@ Enchanted creature has "{T}: Add one mana of any color to your mana pool." PLC C Utvara Scalper -1R +{1}{R} Creature - Goblin Scout 1/2 Flying @@ -75997,7 +77070,7 @@ Utvara Scalper attacks each turn if able. DIS C Uyo, Silent Prophet -4UU +{4}{U}{U} Legendary Creature - Moonfolk Wizard 4/4 Flying @@ -76005,14 +77078,14 @@ Flying CHK R Vacuumelt -2U +{2}{U} Sorcery Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand. GPT U Vaevictis Asmadi -2BBRRGG +{2}{B}{B}{R}{R}{G}{G} Legendary Creature - Elder Dragon 7/7 Flying @@ -76023,14 +77096,14 @@ At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R LEG R, CHR R, ME3 R Vagrant Plowbeasts -5GW +{5}{G}{W} Creature - Beast 6/6 {1}: Regenerate target creature with power 5 or greater. CON U Valakut Fireboar -4R +{4}{R} Creature - Elemental Boar 1/7 Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. @@ -76044,27 +77117,27 @@ Whenever a Mountain enters the battlefield under your control, if you control at ZEN R Valeron Outlander -GW +{G}{W} Creature - Human Scout 2/2 Protection from black CON C Valiant Guard -W +{W} Creature - Human Soldier 0/3 CON C Valley Rannet -4RG +{4}{R}{G} Creature - Beast 6/3 Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) ARB C Valleymaker -5{R/G} +{5}{R/G} Creature - Giant Shaman 5/5 {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. @@ -76072,7 +77145,7 @@ Creature - Giant Shaman SHM R Valor -3W +{3}{W} Creature - Incarnation 2/2 First strike @@ -76080,26 +77153,26 @@ As long as Valor is in your graveyard and you control a Plains, creatures you co JUD U, TSB S Valor Made Real -W +{W} Instant Target creature can block any number of creatures this turn. DIS C Valorous Charge -1WW +{1}{W}{W} Sorcery White creatures get +2/+0 until end of turn. POR U Vampire Aristocrat -2B +{2}{B} Creature - Vampire Rogue 2/2 Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. M10 C Vampire Bats -B +{B} Creature - Bat 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -76107,7 +77180,7 @@ Flying (This creature can't be blocked except by creatures with flying or reach. LEG C, 4ED C, 5ED C, 10E C, GVL C Vampire Hexmage -BB +{B}{B} Creature - Vampire Shaman 2/1 First strike @@ -76115,21 +77188,21 @@ Sacrifice Vampire Hexmage: Remove all counters from target permanent. ZEN U Vampire Hounds -2B +{2}{B} Creature - Vampire Hound 2/2 Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. EXO C Vampire Lacerator -B +{B} Creature - Vampire Warrior 2/2 At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. ZEN C Vampire Nighthawk -1BB +{1}{B}{B} Creature - Vampire Shaman 2/3 Flying @@ -76138,7 +77211,7 @@ Lifelink (Damage dealt by this creature also causes you to gain that much life.) ZEN U Vampire Nocturnus -1BBB +{1}{B}{B}{B} Creature - Vampire 3/3 Play with the top card of your library revealed. @@ -76153,14 +77226,14 @@ As long as the top card of your library is black, black creatures you control ge VG S Vampire's Bite -B +{B} Instant Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) ZEN C Vampiric Dragon -6BR +{6}{B}{R} Creature - Vampire Dragon 5/5 Flying @@ -76169,7 +77242,7 @@ Whenever a creature dealt damage by Vampiric Dragon this turn is put into a grav ODY R, ARC R Vampiric Embrace -2BB +{2}{B}{B} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. @@ -76177,27 +77250,27 @@ Whenever a creature dealt damage by enchanted creature this turn is put into a g USG U Vampiric Feast -5BB +{5}{B}{B} Sorcery Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. POR U Vampiric Link -B +{B} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life. PLC C Vampiric Sliver -3B +{3}{B} Creature - Sliver 3/3 All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." TSP U Vampiric Spirit -2BB +{2}{B}{B} Creature - Spirit 4/3 Flying @@ -76205,19 +77278,19 @@ When Vampiric Spirit enters the battlefield, you lose 4 life. P02 R, 8ED R Vampiric Touch -2B +{2}{B} Sorcery Vampiric Touch deals 2 damage to target opponent and you gain 2 life. POR C Vampiric Tutor -B +{B} Instant Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. VIS R, 6ED R Vampirism -1B +{1}{B} Enchantment - Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. @@ -76226,26 +77299,32 @@ Other creatures you control get -1/-1. VIS U Vanish into Memory -2WU +{2}{W}{U} Instant Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness. CSP U Vanishing -U +{U} Enchantment - Aura Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) VIS C Vanquish -2W +{2}{W} Instant Destroy target blocking creature. 5DN U +Vapor Snag +{U} +Instant +Return target creature to its owner's hand. Its controller loses 1 life. +NPH C + Vapor Snare -4U +{4}{U} Enchantment - Aura Enchant creature You control enchanted creature. @@ -76253,7 +77332,7 @@ At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land WWK U Vaporous Djinn -2UU +{2}{U}{U} Creature - Djinn 3/4 Flying @@ -76261,14 +77340,14 @@ At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U} MIR U Varchild's Crusader -3R +{3}{R} Creature - Human Knight 3/2 {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. ALL C (x2), ME2 C Varchild's War-Riders -1R +{1}{R} Creature - Human Warrior 3/4 Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) @@ -76276,34 +77355,43 @@ Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until ALL R, MED R Vassal's Duty -3W +{3}{W} Enchantment {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. CHK R Vastwood Animist -2G +{2}{G} Creature - Elf Shaman Ally 1/1 {T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. WWK U Vastwood Gorger -5G +{5}{G} Creature - Wurm 5/6 ZEN C Vastwood Zendikon -4G +{4}{G} Enchantment - Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. WWK C +Vault Skirge +{1}{B/P} +Artifact Creature - Imp +1/1 +({B/P} can be paid with either {B} or 2 life.) +Flying +Lifelink (Damage dealt by this creature also causes you to gain that much life.) +NPH C + Vault Skyward -U +{U} Instant Target creature gains flying until end of turn. Untap it. SOM C @@ -76315,7 +77403,7 @@ Artifact Land MRD C, HOP C Vebulid -B +{B} Creature - Horror 0/0 Vebulid enters the battlefield with a +1/+1 counter on it. @@ -76330,35 +77418,35 @@ Land TMP U, BRB U Vectis Agents -3UB +{3}{U}{B} Artifact Creature - Human Rogue 4/3 {U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. CON C Vectis Dominator -1WB +{1}{W}{B} Artifact Creature - Human Wizard 0/2 {T}: Tap target creature unless its controller pays 2 life. ARB C Vectis Silencers -2U +{2}{U} Artifact Creature - Human Rogue 1/2 {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) ALA C Vector Asp -1 +{1} Artifact Creature - Snake 1/1 {B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) SOM C Vedalken AEthermage -1U +{1}{U} Creature - Vedalken Wizard 1/2 Flash (You may cast this spell any time you could cast an instant.) @@ -76367,142 +77455,142 @@ Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card FUT C Vedalken Anatomist -2U +{2}{U} Creature - Vedalken Wizard 1/2 {2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature. MBS U Vedalken Archmage -2UU +{2}{U}{U} Creature - Vedalken Wizard 0/2 Whenever you cast an artifact spell, draw a card. MRD R Vedalken Certarch -U +{U} Creature - Vedalken Wizard 1/1 Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. SOM C Vedalken Dismisser -5U +{5}{U} Creature - Vedalken Wizard 2/2 When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. RAV C Vedalken Engineer -1U +{1}{U} Creature - Vedalken Artificer 1/1 {T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. DST C, HOP C Vedalken Entrancer -3U +{3}{U} Creature - Vedalken Wizard 1/4 {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. RAV C Vedalken Ghoul -UB +{U}{B} Creature - Vedalken Zombie 1/1 Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. ARB C Vedalken Heretic -GU +{G}{U} Creature - Vedalken Rogue 1/1 Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. ARB R Vedalken Infuser -3U +{3}{U} Creature - Vedalken Wizard 1/4 At the beginning of your upkeep, you may put a charge counter on target artifact. MBS U Vedalken Mastermind -UU +{U}{U} Creature - Vedalken Wizard 1/2 {U}, {T}: Return target permanent you control to its owner's hand. 5DN U, 10E U Vedalken Orrery -4 +{4} Artifact You may cast nonland cards as though they had flash. 5DN R Vedalken Outlander -WU +{W}{U} Artifact Creature - Vedalken Scout 2/2 Protection from red CON C Vedalken Plotter -2U +{2}{U} Creature - Vedalken Wizard 1/1 When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. GPT U Vedalken Shackles -3 +{3} Artifact You may choose not to untap Vedalken Shackles during your untap step. {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. 5DN R Veil of Birds -U +{U} Enchantment When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. USG C Veil of Secrecy -1U +{1}{U} Instant - Arcane Target creature gains shroud until end of turn and is unblockable this turn. Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK C Veiled Apparition -1U +{1}{U} Enchantment When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." USG U Veiled Crocodile -2U +{2}{U} Enchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. USG R Veiled Sentry -U +{U} Enchantment When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. USG U Veiled Serpent -2U +{2}{U} Enchantment When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. Cycling {2} ({2}, Discard this card: Draw a card.) USG C Veiling Oddity -3U +{3}{U} Creature - Illusion 2/3 Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) @@ -76510,13 +77598,13 @@ When the last time counter is removed from Veiling Oddity while it's exiled, cre PLC C Veilstone Amulet -3 +{3} Artifact Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. FUT R Vein Drinker -4BB +{4}{B}{B} Creature - Vampire 4/4 Flying @@ -76525,7 +77613,7 @@ Whenever a creature dealt damage by Vein Drinker this turn is put into a graveya ALA R Veinfire Borderpost -1BR +{1}{B}{R} Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. Veinfire Borderpost enters the battlefield tapped. @@ -76533,7 +77621,7 @@ Veinfire Borderpost enters the battlefield tapped. ARB C Veldrane of Sengir -5BB +{5}{B}{B} Legendary Creature - Human Rogue 5/5 {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. @@ -76547,7 +77635,7 @@ At the beginning of your upkeep, remove a depletion counter from Veldt. ICE R Velican Dragon -5RR +{5}{R}{R} Creature - Dragon 5/5 Flying @@ -76561,29 +77649,28 @@ Whenever you roll {C}, target creature gains all creature types until end of tur HOP C Venarian Glimmer -XU +{X}{U} Instant Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. PLC U Venarian Gold -XUU +{X}{U}{U} Enchantment - Aura Enchant creature -Venarian Gold enters the battlefield with X sleep counters on it. -When Venarian Gold enters the battlefield, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it. -At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold. +When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. +Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. +At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. LEG C Vendetta -B +{B} Instant Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. MMQ C, ROE C Vendilion Clique -1UU +{1}{U}{U} Legendary Creature - Faerie Wizard 3/1 Flash @@ -76592,7 +77679,7 @@ When Vendilion Clique enters the battlefield, look at target player's hand. You MOR R Venerable Kumo -4G +{4}{G} Creature - Spirit 2/3 Reach (This creature can block creatures with flying.) @@ -76600,27 +77687,27 @@ Soulshift 4 (When this is put into a graveyard from the battlefield, you may ret CHK C Venerable Monk -2W +{2}{W} Creature - Human Monk Cleric 2/2 When Venerable Monk enters the battlefield, you gain 2 life. POR U, STH C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C, 10E C, DVD C Venerated Teacher -2U +{2}{U} Creature - Human Wizard 2/2 When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. ROE C Vengeance -3W +{3}{W} Sorcery Destroy target tapped creature. POR U, P02 U, PTK U, S99 U, 7ED U, 8ED U, 9ED U Vengeful Archon -4WWW +{4}{W}{W}{W} Creature - Archon 7/7 Flying @@ -76628,21 +77715,21 @@ Flying M11 R Vengeful Dead -3B +{3}{B} Creature - Zombie 3/2 Whenever Vengeful Dead or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life. SCG C Vengeful Dreams -WW +{W}{W} Instant As an additional cost to cast Vengeful Dreams, discard X cards. Exile X target attacking creatures. TOR R Vengeful Firebrand -3R +{3}{R} Creature - Elemental Warrior 5/2 Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. @@ -76650,14 +77737,14 @@ Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. MOR R Vengeful Rebirth -4RG +{4}{R}{G} Sorcery Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. Exile Vengeful Rebirth. ARB U Vengevine -2GG +{2}{G}{G} Creature - Elemental 4/3 Haste @@ -76665,20 +77752,20 @@ Whenever you cast a spell, if it's the second creature spell you cast this turn, ROE M Venom -1GG +{1}{G}{G} Enchantment - Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. DRK C, 4ED C, 5ED C Venomous Breath -3G +{3}{G} Instant Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. ICE U, MMQ U Venomous Dragonfly -3G +{3}{G} Creature - Insect 1/1 Flying @@ -76686,20 +77773,20 @@ Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy tha MMQ C Venomous Fangs -2G +{2}{G} Enchantment - Aura Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature. USG C Venomous Vines -2GG +{2}{G}{G} Sorcery Destroy target enchanted permanent. JUD C Venomspout Brackus -6G +{6}{G} Creature - Beast 5/5 {1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. @@ -76707,26 +77794,26 @@ Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it ONS U Venser's Diffusion -2U +{2}{U} Instant Return target nonland permanent or suspended card to its owner's hand. FUT C Venser's Journal -5 +{5} Artifact You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand. SOM R Venser's Sliver -5 +{5} Artifact Creature - Sliver 3/3 TSP C Venser, Shaper Savant -2UU +{2}{U}{U} Legendary Creature - Human Wizard 2/2 Flash (You may cast this spell any time you could cast an instant.) @@ -76734,16 +77821,16 @@ When Venser, Shaper Savant enters the battlefield, return target spell or perman FUT R Venser, the Sojourner -3WU -3 +{3}{W}{U} Planeswalker - Venser -+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. --1: Creatures are unblockable this turn. --8: You get an emblem with "Whenever you cast a spell, exile target permanent." +3 +[+2] Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. +[-1] Creatures are unblockable this turn. +[-8] You get an emblem with "Whenever you cast a spell, exile target permanent." SOM M Vent Sentinel -3R +{3}{R} Creature - Elemental 2/4 Defender @@ -76751,7 +77838,7 @@ Defender ROE C Ventifact Bottle -3 +{3} Artifact {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. @@ -76763,7 +77850,7 @@ Land ZEN R Verdant Eidolon -3G +{3}{G} Creature - Spirit 2/2 {G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. @@ -76771,41 +77858,41 @@ Whenever you cast a multicolored spell, you may return Verdant Eidolon from your DIS C Verdant Embrace -3GG +{3}{G}{G} Enchantment - Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield." TSP R Verdant Field -2G +{2}{G} Enchantment - Aura Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." PCY U Verdant Force -5GGG +{5}{G}{G}{G} Creature - Elemental 7/7 At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. TMP R, 9ED R, 10E R, HOP R Verdant Succession -4G +{4}{G} Enchantment Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library. ODY R Verdant Touch -1G +{1}{G} Sorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) STH R Verdeloth the Ancient -4GG +{4}{G}{G} Legendary Creature - Treefolk 4/7 Kicker {X} (You may pay an additional {X} as you cast this spell.) @@ -76814,13 +77901,13 @@ When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 g INV R, TSB S, ARC R Verdigris -2G +{2}{G} Instant Destroy target artifact. TMP U Verduran Emissary -2G +{2}{G} Creature - Human Wizard 2/3 Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) @@ -76828,39 +77915,39 @@ When Verduran Emissary enters the battlefield, if it was kicked, destroy target INV U, PVC U Verduran Enchantress -1GG +{1}{G}{G} Creature - Human Druid 0/2 Whenever you cast an enchantment spell, you may draw a card. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R Vermiculos -4B +{4}{B} Creature - Horror 1/1 Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. MRD R Vernal Bloom -3G +{3}{G} Enchantment Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). USG R, 7ED R, 8ED R Vernal Equinox -3G +{3}{G} Enchantment Any player may cast creature and enchantment cards as though they had flash. MMQ R Vertigo -R +{R} Instant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. ICE U, 6ED U Vertigo Spawn -1U +{1}{U} Creature - Illusion 0/3 Defender (This creature can't attack.) @@ -76868,7 +77955,7 @@ Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn GPT U Vesper Ghoul -2B +{2}{B} Creature - Zombie Druid 1/1 {T}, Pay 1 life: Add one mana of any color to your mana pool. @@ -76880,14 +77967,14 @@ You may have Vesuva enter the battlefield tapped as a copy of any land on the ba TSP R Vesuvan Doppelganger -3UU +{3}{U}{U} Creature - Shapeshifter 0/0 You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." LEA R, LEB R, 2ED R, 3ED R, MED R Vesuvan Shapeshifter -3UU +{3}{U}{U} Creature - Shapeshifter 0/0 As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." @@ -76895,28 +77982,28 @@ Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it fac TSP R Veteran Armorer -1W +{1}{W} Creature - Human Soldier 2/2 Other creatures you control get +0/+1. RAV C Veteran Armorsmith -WW +{W}{W} Creature - Human Soldier 2/3 Other Soldier creatures you control get +0/+1. M10 C Veteran Bodyguard -3WW +{3}{W}{W} Creature - Human 2/5 As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. LEA R, LEB R, 2ED R, 3ED R, ME4 R Veteran Brawlers -1R +{1}{R} Creature - Human Soldier 4/4 Veteran Brawlers can't attack if defending player controls an untapped land. @@ -76924,35 +78011,35 @@ Veteran Brawlers can't block if you control an untapped land. PCY R Veteran Cavalier -WW +{W}{W} Creature - Human Knight 2/2 Vigilance (Attacking doesn't cause this creature to tap.) S99 U, 9ED C Veteran Explorer -G +{G} Creature - Human Soldier Scout 1/1 When Veteran Explorer is put into a graveyard from the battlefield, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. WTH U Veteran Swordsmith -2W +{2}{W} Creature - Human Soldier 3/2 Other Soldier creatures you control get +1/+0. M10 C Veteran of the Depths -3W +{3}{W} Creature - Merfolk Soldier 2/2 Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. LRW U Veteran's Armaments -2 +{2} Tribal Artifact - Soldier Equipment Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. @@ -76960,32 +78047,32 @@ Equip {2} MOR U Veteran's Reflexes -W +{W} Instant Target creature gets +1/+1 until end of turn. Untap that creature. WWK C Veteran's Voice -R +{R} Enchantment - Aura Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped. ALL C (x2) Vex -2U +{2}{U} Instant Counter target spell. That spell's controller may draw a card. DST C Vexing Arcanix -4 +{4} Artifact {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. ICE R, 8ED R Vexing Beetle -4G +{4}{G} Creature - Insect 3/3 Vexing Beetle can't be countered. @@ -76997,11 +78084,11 @@ Vexing Shusher Creature - Goblin Shaman 2/2 Vexing Shusher can't be countered. -{r/g}: Target spell can't be countered by spells or abilities. +{R/G}: Target spell can't be countered by spells or abilities. SHM R Vexing Sphinx -1UU +{1}{U}{U} Creature - Sphinx 4/4 Flying @@ -77010,21 +78097,21 @@ When Vexing Sphinx is put into a graveyard from the battlefield, draw a card for CSP R Vhati il-Dal -2BG +{2}{B}{G} Legendary Creature - Human Warrior 3/3 {T}: Target creature's power or toughness becomes 1 until end of turn. TMP R, TSB S Viashino Bey -2RR +{2}{R}{R} Creature - Viashino 4/3 If Viashino Bey attacks, all creatures you control attack if able. ULG C Viashino Bladescout -1RR +{1}{R}{R} Creature - Viashino Scout 2/1 Flash (You may cast this spell any time you could cast an instant.) @@ -77032,7 +78119,7 @@ When Viashino Bladescout enters the battlefield, target creature gains first str TSP C Viashino Cutthroat -2RR +{2}{R}{R} Creature - Viashino 5/3 Haste @@ -77040,42 +78127,42 @@ At the beginning of the end step, return Viashino Cutthroat to its owner's hand. ULG U Viashino Fangtail -2RR +{2}{R}{R} Creature - Viashino Warrior 3/3 {T}: Viashino Fangtail deals 1 damage to target creature or player. RAV C Viashino Grappler -2R +{2}{R} Creature - Viashino 3/1 {G}: Viashino Grappler gains trample until end of turn. INV C Viashino Heretic -2R +{2}{R} Creature - Viashino 1/3 {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. ULG U Viashino Outrider -2R +{2}{R} Creature - Viashino 4/3 Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) USG C Viashino Runner -3R +{3}{R} Creature - Viashino 3/2 Viashino Runner can't be blocked except by two or more creatures. USG C, 10E C Viashino Sandscout -1R +{1}{R} Creature - Viashino Scout 2/1 Haste (This creature can attack and {T} as soon as it comes under your control.) @@ -77083,7 +78170,7 @@ At the beginning of the end step, return Viashino Sandscout to its owner's hand. ULG C, 10E C Viashino Sandstalker -1RR +{1}{R}{R} Creature - Viashino Warrior 4/2 Haste (This creature can attack the turn it comes under your control.) @@ -77091,28 +78178,28 @@ At the beginning of the end step, return Viashino Sandstalker to its owner's han VIS U, 8ED U, 9ED U Viashino Sandswimmer -2RR +{2}{R}{R} Creature - Viashino 3/2 {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. USG R Viashino Skeleton -3R +{3}{R} Creature - Viashino Skeleton 2/1 {1}{B}, Discard a card: Regenerate Viashino Skeleton. ALA C Viashino Slasher -1R +{1}{R} Creature - Viashino Warrior 1/2 {R}: Viashino Slasher gets +1/-1 until end of turn. RAV C Viashino Slaughtermaster -1R +{1}{R} Creature - Viashino Warrior 1/1 Double strike @@ -77120,27 +78207,27 @@ Double strike CON U Viashino Spearhunter -2R +{2}{R} Creature - Viashino Warrior 2/1 First strike (This creature deals combat damage before creatures without first strike.) M10 C Viashino Warrior -3R +{3}{R} Creature - Viashino Warrior 4/2 MIR C, 6ED C, BTD C Viashino Weaponsmith -3R +{3}{R} Creature - Viashino 2/2 Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. USG C Viashivan Dragon -2RRGG +{2}{R}{R}{G}{G} Creature - Dragon 4/4 Flying @@ -77149,46 +78236,52 @@ Flying VIS R Vibrating Sphere -4 +{4} Artifact As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2. ICE R, ME4 R Vicious Betrayal -3BB +{3}{B}{B} Sorcery As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way. 5DN C Vicious Hunger -BB +{B}{B} Sorcery Vicious Hunger deals 2 damage to target creature and you gain 2 life. NEM C, 8ED C, GVL C Vicious Kavu -1BR +{1}{B}{R} Creature - Kavu 2/2 Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. INV U Vicious Shadows -6R +{6}{R} Enchantment Whenever a creature is put into a graveyard from the battlefield, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. ALA R Victimize -2B +{2}{B} Sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. USG U +Victorious Destruction +{4}{R} +Sorcery +Destroy target artifact or land. Its controller loses 1 life. +NPH C + Victory's Herald -3WWW +{3}{W}{W}{W} Creature - Angel 4/4 Flying @@ -77196,20 +78289,20 @@ Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink MBS R Victual Sliver -GW +{G}{W} Creature - Sliver 2/2 All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." STH U, H09 U View from Above -1U +{1}{U} Instant Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. CON U Vigean Graftmage -2U +{2}{U} Creature - Vedalken Wizard Mutant 0/0 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -77217,7 +78310,7 @@ Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whe DIS U Vigean Hydropon -1GU +{1}{G}{U} Creature - Plant Mutant 0/0 Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) @@ -77225,26 +78318,26 @@ Vigean Hydropon can't attack or block. DIS C Vigean Intuition -3GU +{3}{G}{U} Instant Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) DIS U Vigil for the Lost -3W +{3}{W} Enchantment Whenever a creature you control is put into a graveyard from the battlefield, you may pay {X}. If you do, you gain X life. SOM U Vigilance -W +{W} Enchantment - Aura Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) CHK C Vigilant Drake -4U +{4}{U} Creature - Drake 3/3 Flying @@ -77252,7 +78345,7 @@ Flying ULG C, BTD C, 7ED C Vigilant Martyr -W +{W} Creature - Human Cleric 1/1 Sacrifice Vigilant Martyr: Regenerate target creature. @@ -77260,14 +78353,14 @@ Sacrifice Vigilant Martyr: Regenerate target creature. MIR U Vigilant Sentry -1WW +{1}{W}{W} Creature - Human Nomad 2/2 Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." JUD C Vigor -3GGG +{3}{G}{G}{G} Creature - Elemental Incarnation 6/6 Trample @@ -77276,47 +78369,47 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li LRW R Vigor Mortis -2BB +{2}{B}{B} Sorcery Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. RAV U Vigorous Charge -G +{G} Instant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. INV C Vile Consumption -1UB +{1}{U}{B} Enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." INV R Vile Deacon -2BB +{2}{B}{B} Creature - Human Cleric 2/2 Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. LGN C Vile Requiem -2BB +{2}{B}{B} Enchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. USG U Village Elder -G +{G} Creature - Human Druid 1/1 {G}, {T}, Sacrifice a Forest: Regenerate target creature. MIR C, BRB C Villainous Ogre -2B +{2}{B} Creature - Ogre Warrior 3/2 Villainous Ogre can't block. @@ -77324,13 +78417,13 @@ As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous CHK C Vindicate -1WB +{1}{W}{B} Sorcery Destroy target permanent. APC R Vindictive Mob -4BB +{4}{B}{B} Creature - Human Berserker 5/5 When Vindictive Mob enters the battlefield, sacrifice a creature. @@ -77338,7 +78431,7 @@ Vindictive Mob can't be blocked by Saprolings. RAV U Vine Dryad -3G +{3}{G} Creature - Dryad 1/3 Flash @@ -77347,7 +78440,7 @@ You may exile a green card from your hand rather than pay Vine Dryad's mana cost MMQ R Vine Kami -6G +{6}{G} Creature - Spirit 4/4 Vine Kami can't be blocked except by two or more creatures. @@ -77355,7 +78448,7 @@ Soulshift 6 (When this is put into a graveyard from the battlefield, you may ret CHK C Vine Trellis -1G +{1}{G} Creature - Plant Wall 0/4 Defender (This creature can't attack.) @@ -77363,21 +78456,21 @@ Defender (This creature can't attack.) MMQ C, 8ED C, GVL C Vinelasher Kudzu -1G +{1}{G} Creature - Plant 1/1 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. RAV R Vines of Vastwood -G +{G} Instant Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. ZEN C Vintara Elephant -4G +{4}{G} Creature - Elephant 4/3 Trample @@ -77385,61 +78478,77 @@ Trample PCY C Vintara Snapper -GG +{G}{G} Creature - Turtle 2/2 Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) PCY U Violent Eruption -1RRR +{1}{R}{R}{R} Instant Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) TOR U Violent Outburst -1RG +{1}{R}{G} Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn. ARB C Violent Ultimatum -BBRRRGG +{B}{B}{R}{R}{R}{G}{G} Sorcery Destroy three target permanents. ALA R Violet Pall -4B +{4}{B} Tribal Instant - Faerie Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. MOR C +Viral Drake +{3}{U} +Creature - Drake +1/4 +Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +{3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +NPH U + Viridescent Wisps -G +{G} Instant Target creature becomes green and gets +1/+0 until end of turn. Draw a card. SHM C Viridian Acolyte -G +{G} Creature - Elf Shaman 1/1 {1}, {T}: Add one mana of any color to your mana pool. DST C +Viridian Betrayers +{1}{G}{G} +Creature - Elf Warrior +3/1 +Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +NPH C + Viridian Claw -2 +{2} Artifact - Equipment Equipped creature gets +1/+0 and has first strike. Equip {1} MBS U Viridian Corrupter -1GG +{1}{G}{G} Creature - Elf Shaman 2/2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) @@ -77447,55 +78556,62 @@ When Viridian Corrupter enters the battlefield, destroy target artifact. MBS U Viridian Emissary -1G +{1}{G} Creature - Elf Scout 2/1 When Viridian Emissary is put into a graveyard from the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. MBS C +Viridian Harvest +{G} +Enchantment - Aura +Enchant artifact +When enchanted artifact is put into a graveyard, you gain 6 life. +NPH C + Viridian Joiner -2G +{2}{G} Creature - Elf Druid 1/2 {T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. MRD C Viridian Longbow -1 +{1} Artifact - Equipment Equipped creature has "{T}: This creature deals 1 damage to target creature or player." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD C Viridian Lorebearers -3G +{3}{G} Creature - Elf Shaman 3/3 {3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. 5DN U Viridian Revel -1GG +{1}{G}{G} Enchantment Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. SOM U Viridian Scout -3G +{3}{G} Creature - Elf Warrior Scout 1/2 {2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. 5DN C Viridian Shaman -2G +{2}{G} Creature - Elf Shaman 2/2 When Viridian Shaman enters the battlefield, destroy target artifact. MRD U, 9ED U, 10E U Viridian Zealot -GG +{G}{G} Creature - Elf Warrior 2/1 {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. @@ -77503,44 +78619,44 @@ DST R Viridian Zealot Avatar Vanguard -Hand 0, life +2 +Hand +0, life +2 {2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library. VG S Virtue's Ruin -2B +{2}{B} Sorcery Destroy all white creatures. POR U Virtuous Charge -2W +{2}{W} Sorcery Creatures you control get +1/+1 until end of turn. PTK C Virulent Sliver -G +{G} Creature - Sliver 1/1 All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) FUT C, H09 C Virulent Swipe -B +{B} Instant Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE U Virulent Wound -B +{B} Instant Put a -1/-1 counter on target creature. When that creature is put into a graveyard this turn, its controller gets a poison counter. MBS C Visara the Dreadful -3BBB +{3}{B}{B}{B} Legendary Creature - Gorgon 5/5 Flying @@ -77548,7 +78664,7 @@ Flying ONS R Viscera Dragger -3B +{3}{B} Creature - Zombie Ogre Warrior 3/3 Cycling {2} ({2}, Discard this card: Draw a card.) @@ -77556,14 +78672,14 @@ Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. ALA C Viscera Seer -B +{B} Creature - Vampire Wizard 1/1 Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) M11 C Viscerid Armor -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. @@ -77571,7 +78687,7 @@ Enchanted creature gets +1/+1. ALL C (x2), ME2 C Viscerid Deepwalker -4U +{4}{U} Creature - Homarid Warrior 2/3 {U}: Viscerid Deepwalker gets +1/+0 until end of turn. @@ -77579,7 +78695,7 @@ Suspend 4-{U} (Rather than cast this card from your hand, you may pay {U} and ex TSP C Viscerid Drone -1U +{1}{U} Creature - Homarid Drone 1/2 {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. @@ -77587,70 +78703,78 @@ Creature - Homarid Drone ALL U, ME2 U Viscid Lemures -4B +{4}{B} Creature - Spirit 4/3 {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. TSP C Viseling -4 +{4} Artifact Creature - Construct 2/2 At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. NEM U Vision Charm -U +{U} Instant Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) VIS C Vision Skeins -1U +{1}{U} Instant Each player draws two cards. DIS C Visions -W +{W} Sorcery Look at the top five cards of target player's library. You may then have that player shuffle that library. LEG U, 4ED U +Vital Splicer +{3}{G} +Creature - Human Artificer +1/1 +When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. +{1}: Regenerate target Golem you control. +NPH U + Vital Surge -1G +{1}{G} Instant - Arcane You gain 3 life. Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) BOK C Vitality Charm -G +{G} Instant Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. ONS C Vitalize -G +{G} Instant Untap all creatures you control. WTH C, 6ED C Vitalizing Cascade -XGW +{X}{G}{W} Instant You gain X plus 3 life. MIR U Vitalizing Wind -8G +{8}{G} Instant Creatures you control get +7/+7 until end of turn. PCY R Vitaspore Thallid -1G +{1}{G} Creature - Fungus 1/1 At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. @@ -77659,14 +78783,14 @@ Sacrifice a Saproling: Target creature gains haste until end of turn. PLC C Vithian Renegades -1RG +{1}{R}{G} Creature - Human Shaman 3/2 When Vithian Renegades enters the battlefield, destroy target artifact. ARB U Vithian Stinger -2R +{2}{R} Creature - Human Shaman 0/1 {T}: Vithian Stinger deals 1 damage to target creature or player. @@ -77715,41 +78839,41 @@ Vivid Meadow enters the battlefield tapped with two charge counters on it. LRW U Vivify -2G +{2}{G} Instant Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. ODY U Vivisection -3U +{3}{U} Sorcery As an additional cost to cast Vivisection, sacrifice a creature. Draw three cards. MBS C Vizzerdrix -6U +{6}{U} Creature - Rabbit Beast 6/6 S99 R, S00 R, 7ED R, 8ED R, 9ED R Vodalian Hypnotist -1U +{1}{U} Creature - Merfolk Wizard 1/1 {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. INV U Vodalian Illusionist -2U +{2}{U} Creature - Merfolk Wizard 2/2 {U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) WTH U Vodalian Knights -1UU +{1}{U}{U} Creature - Merfolk Knight 2/2 First strike @@ -77759,28 +78883,28 @@ When you control no Islands, sacrifice Vodalian Knights. FEM R, MED U Vodalian Mage -2U +{2}{U} Creature - Merfolk Wizard 1/1 {U}, {T}: Counter target spell unless its controller pays {1}. FEM C (x3) Vodalian Merchant -1U +{1}{U} Creature - Merfolk 1/2 When Vodalian Merchant enters the battlefield, draw a card, then discard a card. INV C Vodalian Mystic -1U +{1}{U} Creature - Merfolk Wizard 1/1 {T}: Target instant or sorcery spell becomes the color of your choice. APC U Vodalian Serpent -3U +{3}{U} Creature - Serpent 2/2 Kicker {2} (You may pay an additional {2} as you cast this spell.) @@ -77789,13 +78913,13 @@ If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counte INV C Vodalian Soldiers -1U +{1}{U} Creature - Merfolk Soldier 1/2 FEM C (x4), 5ED C, 6ED C Vodalian War Machine -1UU +{1}{U}{U} Creature - Wall 0/4 Defender (This creature can't attack.) @@ -77805,14 +78929,14 @@ When Vodalian War Machine is put into a graveyard from the battlefield, destroy FEM R Vodalian Zombie -UB +{U}{B} Creature - Merfolk Zombie 2/2 Protection from green INV C Voice of All -2WW +{2}{W}{W} Creature - Angel 2/2 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -77821,61 +78945,61 @@ Voice of All has protection from the chosen color. (It can't be blocked, targete PLS U, 10E R Voice of Duty -3W +{3}{W} Creature - Angel 2/2 Flying, protection from green UDS U Voice of Grace -3W +{3}{W} Creature - Angel 2/2 Flying, protection from black USG U Voice of Law -3W +{3}{W} Creature - Angel 2/2 Flying, protection from red USG U Voice of Reason -3W +{3}{W} Creature - Angel 2/2 Flying, protection from blue UDS U Voice of Truth -3W +{3}{W} Creature - Angel 2/2 Flying, protection from white NEM U Voice of the Woods -3GG +{3}{G}{G} Creature - Elf 2/2 Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. ONS R, EVG R Voices from the Void -4B +{4}{B} Sorcery Domain - Target player discards a card for each basic land type among lands you control. CON U Void -3BR +{3}{B}{R} Sorcery Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. INV R, TSB S Void Maw -4BB +{4}{B}{B} Creature - Horror 4/5 Trample @@ -77884,7 +79008,7 @@ Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 CSP R Voidmage Apprentice -1U +{1}{U} Creature - Human Wizard 1/1 Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -77892,7 +79016,7 @@ When Voidmage Apprentice is turned face up, counter target spell. LGN C, JVC C Voidmage Husher -3U +{3}{U} Creature - Human Wizard 2/2 Flash (You may cast this spell any time you could cast an instant.) @@ -77901,7 +79025,7 @@ Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. TSP U Voidmage Prodigy -UU +{U}{U} Creature - Human Wizard 2/1 {U}{U}, Sacrifice a Wizard: Counter target spell. @@ -77909,13 +79033,13 @@ Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face u ONS R, TSB S Voidslime -GUU +{G}{U}{U} Instant Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) DIS R Voidstone Gargoyle -3WW +{3}{W}{W} Creature - Gargoyle 3/3 Flying @@ -77925,40 +79049,40 @@ Activated abilities of sources with the chosen name can't be activated. PLC R Volcanic Awakening -4RR +{4}{R}{R} Sorcery Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) TSP U Volcanic Dragon -4RR +{4}{R}{R} Creature - Dragon 4/4 Flying, haste MIR R, POR R, 6ED R, S99 R Volcanic Eruption -XUUU +{X}{U}{U}{U} Sorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. LEA R, LEB R, 2ED R, 3ED R, 4ED R Volcanic Fallout -1RR +{1}{R}{R} Instant Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. CON U, ARC U Volcanic Geyser -XRR +{X}{R}{R} Instant Volcanic Geyser deals X damage to target creature or player. MIR U, 6ED U Volcanic Hammer -1R +{1}{R} Sorcery Volcanic Hammer deals 3 damage to target creature or player. POR C, P02 C, S99 C, 7ED C, 8ED C, 9ED C @@ -77968,34 +79092,34 @@ Land - Island Mountain LEB R, 2ED R, 3ED R, ME3 R, ME4 R Volcanic Spray -1R +{1}{R} Sorcery Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ODY U Volcanic Strength -1R +{1}{R} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.) M11 C Volcanic Submersion -4R +{4}{R} Sorcery Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.) ALA C Volcanic Wind -4RR +{4}{R}{R} Sorcery Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. MMQ U Volcano Hellion -2RR +{2}{R}{R} Creature - Hellion 6/5 Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -78003,7 +79127,7 @@ When Volcano Hellion enters the battlefield, it deals an amount of damage of you PLC R Volcano Imp -3B +{3}{B} Creature - Imp 2/2 Flying @@ -78011,7 +79135,7 @@ Flying PLS C Volition Reins -3UUU +{3}{U}{U}{U} Enchantment - Aura Enchant permanent When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. @@ -78019,7 +79143,7 @@ You control enchanted permanent. SOM U Volley of Boulders -8R +{8}{R} Sorcery Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) @@ -78032,14 +79156,14 @@ Whenever a creature you control is put into your graveyard from the battlefield, VG S Volrath the Fallen -3BBB +{3}{B}{B}{B} Legendary Creature - Shapeshifter 6/4 {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. NEM R Volrath's Curse -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. @@ -78047,27 +79171,27 @@ Enchanted creature can't attack or block, and its activated abilities can't be a TMP C Volrath's Dungeon -2BB +{2}{B}{B} Enchantment Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. EXO R Volrath's Gardens -1G +{1}{G} Enchantment {2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. STH R Volrath's Laboratory -5 +{5} Artifact As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. STH R Volrath's Shapeshifter -1UU +{1}{U}{U} Creature - Shapeshifter 0/1 As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) @@ -78080,27 +79204,33 @@ Legendary Land {1}{B}, {T}: Put target creature card from your graveyard on top of your library. STH R +Volt Charge +{2}{R} +Instant +Volt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +NPH C + Voltaic Construct -4 +{4} Artifact Creature - Golem Construct 2/2 {2}: Untap target artifact creature. DST U Voltaic Key -1 +{1} Artifact {1}, {T}: Untap target artifact. USG U, PVC U, M11 U Volunteer Militia -W +{W} Creature - Human Soldier 1/2 P02 C, PTK C Volunteer Reserves -1W +{1}{W} Creature - Human Soldier 2/4 Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) @@ -78108,7 +79238,7 @@ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on th WTH U Voodoo Doll -6 +{6} Artifact At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. @@ -78116,7 +79246,7 @@ At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Do LEG R, CHR R, ME3 R Voracious Cobra -2RG +{2}{R}{G} Creature - Snake 2/2 First strike @@ -78124,16 +79254,16 @@ Whenever Voracious Cobra deals combat damage to a creature, destroy that creatur INV U Voracious Dragon -3RR +{3}{R}{R} Creature - Dragon 4/4 Flying Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. -CON R +CON R, DDG R Voracious Hatchling -3{W/B} +{3}{W/B} Creature - Elemental 6/6 Lifelink @@ -78142,8 +79272,17 @@ Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. EVE U +Vorinclex, Voice of Hunger +{6}{G}{G} +Legendary Creature - Praetor +7/6 +Trample +Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. +Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. +NPH M + Vorosh, the Hunter -3GUB +{3}{G}{U}{B} Legendary Creature - Dragon 6/6 Flying @@ -78151,21 +79290,21 @@ Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. PLC R Vorrac Battlehorns -2 +{2} Artifact - Equipment Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD C Votary of the Conclave -W +{W} Creature - Human Soldier 1/1 {2}{G}: Regenerate Votary of the Conclave. RAV C Voyager Drake -3U +{3}{U} Creature - Drake 3/3 Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) @@ -78174,13 +79313,13 @@ When Voyager Drake enters the battlefield, up to X target creatures gain flying WWK U Voyager Staff -1 +{1} Artifact {2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. RAV U Vug Lizard -1RR +{1}{R}{R} Creature - Lizard 3/4 Mountainwalk @@ -78188,14 +79327,14 @@ Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control USG U Vulshok Battlegear -3 +{3} Artifact - Equipment Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD U Vulshok Battlemaster -4R +{4}{R} Creature - Human Warrior 2/2 Haste @@ -78203,42 +79342,49 @@ When Vulshok Battlemaster enters the battlefield, attach all Equipment on the ba MRD R Vulshok Berserker -3R +{3}{R} Creature - Human Berserker 3/2 Haste (This creature can attack and {T} as soon as it comes under your control.) MRD C, M11 C Vulshok Gauntlets -2 +{2} Artifact - Equipment Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD C Vulshok Heartstoker -2R +{2}{R} Creature - Human Shaman 2/2 When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. SOM C Vulshok Morningstar -2 +{2} Artifact - Equipment Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) DST C, 9ED U +Vulshok Refugee +{1}{R}{R} +Creature - Human Warrior +3/2 +Protection from red +NPH U + Vulshok Replica -3 +{3} Artifact Creature - Berserker 3/1 {1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. SOM C Vulshok Sorcerer -1RR +{1}{R}{R} Creature - Human Shaman 1/1 Haste @@ -78246,14 +79392,14 @@ Haste 5DN C, H10 C Vulshok War Boar -2RR +{2}{R}{R} Creature - Boar Beast 5/5 When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. DST U Vulturous Zombie -3BG +{3}{B}{G} Creature - Plant Zombie 3/3 Flying @@ -78261,33 +79407,33 @@ Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 c RAV R Wail of the Nim -2B +{2}{B} Instant Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.) MRD C Waiting in the Weeds -1GG +{1}{G}{G} Sorcery Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. MIR R, 6ED R Wake Thrasher -2U +{2}{U} Creature - Merfolk Soldier 1/1 Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. EVE R Wake of Destruction -3RRR +{3}{R}{R}{R} Sorcery Destroy target land and all other lands with the same name as that land. UDS R Wake of Vultures -3B +{3}{B} Creature - Bird 3/1 Flying @@ -78295,7 +79441,7 @@ Flying VIS C Wakestone Gargoyle -3W +{3}{W} Creature - Gargoyle 3/4 Defender (This creature can't attack.) @@ -78304,20 +79450,20 @@ Flying DIS R Waking Nightmare -2B +{2}{B} Sorcery - Arcane Target player discards two cards. CHK C Walk the Aeons -4UU +{4}{U}{U} Sorcery Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one. TSP R Walker of Secret Ways -2U +{2}{U} Creature - Human Ninja 1/2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) @@ -78326,7 +79472,7 @@ Whenever Walker of Secret Ways deals combat damage to a player, look at that pla BOK U Walker of the Grove -6GG +{6}{G}{G} Creature - Elemental 7/7 When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. @@ -78334,7 +79480,7 @@ Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrif MOR U Walking Archive -3 +{3} Artifact Creature - Golem 1/1 Defender (This creature can't attack.) @@ -78344,28 +79490,28 @@ At the beginning of each player's upkeep, that player draws a card for each +1/+ DIS R Walking Atlas -2 +{2} Artifact Creature - Construct 1/1 {T}: You may put a land card from your hand onto the battlefield. WWK C Walking Dead -1B +{1}{B} Creature - Zombie 1/1 {B}: Regenerate Walking Dead. LEG C Walking Desecration -2B +{2}{B} Creature - Zombie 1/1 {B}, {T}: Creatures of the creature type of your choice attack this turn if able. ONS U Walking Dream -3U +{3}{U} Creature - Illusion 3/3 Walking Dream is unblockable. @@ -78373,14 +79519,14 @@ Walking Dream doesn't untap during your untap step if an opponent controls two o STH U Walking Sponge -1U +{1}{U} Creature - Sponge 1/1 {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. ULG U Walking Wall -4 +{4} Artifact Creature - Wall 0/6 Defender @@ -78388,14 +79534,14 @@ Defender ICE U, MED U Wall of Air -1UU +{1}{U}{U} Creature - Wall 1/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 10E U Wall of Blood -2B +{2}{B} Creature - Wall 0/2 Defender (This creature can't attack.) @@ -78403,7 +79549,7 @@ Pay 1 life: Wall of Blood gets +1/+1 until end of turn. MRD U Wall of Blossoms -1G +{1}{G} Creature - Plant Wall 0/4 Defender (This creature can't attack.) @@ -78411,7 +79557,7 @@ When Wall of Blossoms enters the battlefield, draw a card. STH U Wall of Bone -2B +{2}{B} Creature - Skeleton Wall 1/4 Defender (This creature can't attack.) @@ -78419,7 +79565,7 @@ Defender (This creature can't attack.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 7ED U, M10 U, GVL U Wall of Brambles -2G +{2}{G} Creature - Plant Wall 2/3 Defender (This creature can't attack.) @@ -78427,7 +79573,7 @@ Defender (This creature can't attack.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U Wall of Caltrops -1W +{1}{W} Creature - Wall 2/1 Defender (This creature can't attack.) @@ -78435,7 +79581,7 @@ Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocki LEG C Wall of Corpses -1B +{1}{B} Creature - Wall 0/2 Defender (This creature can't attack.) @@ -78443,7 +79589,7 @@ Defender (This creature can't attack.) MIR C Wall of Deceit -1U +{1}{U} Creature - Wall 0/5 Defender (This creature can't attack.) @@ -78452,14 +79598,14 @@ Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face u LGN U, JVC U Wall of Denial -1WU +{1}{W}{U} Creature - Wall 0/8 Defender, flying, shroud ARB U Wall of Diffusion -1R +{1}{R} Creature - Wall 0/5 Defender (This creature can't attack.) @@ -78467,7 +79613,7 @@ Wall of Diffusion can block creatures with shadow as though they didn't have sha TMP C Wall of Distortion -2BB +{2}{B}{B} Creature - Wall 1/3 Defender (This creature can't attack.) @@ -78475,7 +79621,7 @@ Defender (This creature can't attack.) MMQ C Wall of Dust -2R +{2}{R} Creature - Wall 1/4 Defender (This creature can't attack.) @@ -78483,14 +79629,14 @@ Whenever Wall of Dust blocks a creature, that creature can't attack during its c LEG U, 4ED U Wall of Earth -1R +{1}{R} Creature - Wall 0/6 Defender (This creature can't attack.) LEG C Wall of Essence -1W +{1}{W} Creature - Wall 0/4 Defender (This creature can't attack.) @@ -78498,7 +79644,7 @@ Whenever Wall of Essence is dealt combat damage, you gain that much life. STH U Wall of Faith -3W +{3}{W} Creature - Wall 0/5 Defender (This creature can't attack.) @@ -78506,7 +79652,7 @@ Defender (This creature can't attack.) M10 C Wall of Fire -1RR +{1}{R}{R} Creature - Wall 0/5 Defender (This creature can't attack.) @@ -78514,7 +79660,7 @@ Defender (This creature can't attack.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 10E U, M10 U Wall of Frost -1UU +{1}{U}{U} Creature - Wall 0/7 Defender (This creature can't attack.) @@ -78522,7 +79668,7 @@ Whenever Wall of Frost blocks a creature, that creature doesn't untap during its M10 U, M11 U Wall of Glare -1W +{1}{W} Creature - Wall 0/5 Defender (This creature can't attack.) @@ -78530,21 +79676,21 @@ Wall of Glare can block any number of creatures. UDS C Wall of Granite -2R +{2}{R} Creature - Wall 0/7 Defender (This creature can't attack.) POR U Wall of Heat -2R +{2}{R} Creature - Wall 2/6 Defender (This creature can't attack.) LEG C, CHR C, BRB C Wall of Hope -W +{W} Creature - Wall 0/3 Defender (This creature can't attack.) @@ -78552,14 +79698,14 @@ Whenever Wall of Hope is dealt damage, you gain that much life. LGN C Wall of Ice -2G +{2}{G} Creature - Wall 0/7 Defender (This creature can't attack.) LEA U, LEB U, 2ED U, 3ED U, 4ED U Wall of Junk -2 +{2} Artifact Creature - Wall 0/7 Defender (This creature can't attack.) @@ -78567,7 +79713,7 @@ Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (R USG U Wall of Kelp -UU +{U}{U} Creature - Plant Wall 0/3 Defender (This creature can't attack.) @@ -78575,7 +79721,7 @@ Defender (This creature can't attack.) HML R, ME2 C Wall of Lava -1RR +{1}{R}{R} Creature - Wall 1/3 Defender (This creature can't attack.) @@ -78583,7 +79729,7 @@ Defender (This creature can't attack.) ICE U Wall of Light -2W +{2}{W} Creature - Wall 1/5 Defender (This creature can't attack.) @@ -78591,7 +79737,7 @@ Protection from black LEG U, ME3 C Wall of Mulch -1G +{1}{G} Creature - Wall 0/4 Defender (This creature can't attack.) @@ -78599,7 +79745,7 @@ Defender (This creature can't attack.) ONS U Wall of Nets -1WW +{1}{W}{W} Creature - Wall 0/7 Defender (This creature can't attack.) @@ -78608,7 +79754,7 @@ When Wall of Nets leaves the battlefield, return all cards exiled with Wall of N EXO R Wall of Omens -1W +{1}{W} Creature - Wall 0/4 Defender @@ -78616,7 +79762,7 @@ When Wall of Omens enters the battlefield, draw a card. ROE U Wall of Opposition -3RR +{3}{R}{R} Creature - Wall 0/6 Defender (This creature can't attack.) @@ -78624,7 +79770,7 @@ Defender (This creature can't attack.) LEG R, CHR U Wall of Pine Needles -3G +{3}{G} Creature - Plant Wall 3/3 Defender (This creature can't attack.) @@ -78632,7 +79778,7 @@ Defender (This creature can't attack.) ICE U Wall of Putrid Flesh -2B +{2}{B} Creature - Wall 2/4 Defender (This creature can't attack.) @@ -78641,7 +79787,7 @@ Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted crea LEG U Wall of Razors -1R +{1}{R} Creature - Wall 4/1 Defender (This creature can't attack.) @@ -78649,7 +79795,7 @@ First strike STH U Wall of Resistance -1W +{1}{W} Creature - Wall 0/3 Defender (This creature can't attack.) @@ -78658,7 +79804,7 @@ At the beginning of each end step, if Wall of Resistance was dealt damage this t MIR C Wall of Reverence -3W +{3}{W} Creature - Spirit Wall 1/6 Defender, flying @@ -78666,7 +79812,7 @@ At the beginning of your end step, you may gain life equal to the power of targe CON R Wall of Roots -1G +{1}{G} Creature - Plant Wall 0/5 Defender @@ -78674,7 +79820,7 @@ Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this a MIR C, TSB S, ARC C Wall of Shadows -1BB +{1}{B}{B} Creature - Wall 0/1 Defender (This creature can't attack.) @@ -78683,7 +79829,7 @@ Wall of Shadows can't be the target of spells that can target only Walls or of a LEG C, CHR C Wall of Shards -1W +{1}{W} Snow Creature - Wall 1/8 Defender, flying @@ -78691,7 +79837,7 @@ Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, pu CSP U Wall of Shields -3 +{3} Artifact Creature - Wall 0/4 Defender (This creature can't attack.) @@ -78699,7 +79845,7 @@ Banding (If any creatures with banding you control are blocking a creature, you ICE U Wall of Souls -1B +{1}{B} Creature - Wall 0/4 Defender (This creature can't attack.) @@ -78707,7 +79853,7 @@ Whenever Wall of Souls is dealt combat damage, it deals that much damage to targ STH U Wall of Spears -3 +{3} Artifact Creature - Wall 2/3 Defender (This creature can't attack.) @@ -78715,21 +79861,21 @@ First strike ATQ U, 4ED C, 5ED C, 7ED U, 8ED U Wall of Stone -1RR +{1}{R}{R} Creature - Wall 0/8 Defender (This creature can't attack.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 8ED U Wall of Swords -3W +{3}{W} Creature - Wall 3/5 Defender, flying (This creature can't attack, and it can block creatures with flying.) LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, 7ED U, 8ED U, 10E U Wall of Tanglecord -2 +{2} Artifact Creature - Wall 0/6 Defender @@ -78737,7 +79883,7 @@ Defender SOM C Wall of Tears -1U +{1}{U} Creature - Wall 0/4 Defender (This creature can't attack.) @@ -78745,7 +79891,7 @@ Whenever Wall of Tears blocks a creature, return that creature to its owner's ha STH U Wall of Tombstones -1B +{1}{B} Creature - Wall 0/1 Defender (This creature can't attack.) @@ -78753,7 +79899,7 @@ At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus t LEG U Wall of Vapor -3U +{3}{U} Creature - Wall 0/1 Defender (This creature can't attack.) @@ -78761,7 +79907,7 @@ Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocki LEG C, CHR C Wall of Vines -G +{G} Creature - Plant Wall 0/3 Defender (This creature can't attack.) @@ -78769,7 +79915,7 @@ Reach (This creature can block creatures with flying.) M11 C Wall of Vipers -2B +{2}{B} Creature - Snake Wall 2/4 Defender (This creature can't attack.) @@ -78777,7 +79923,7 @@ Defender (This creature can't attack.) PCY U Wall of Water -1UU +{1}{U}{U} Creature - Wall 0/5 Defender (This creature can't attack.) @@ -78785,7 +79931,7 @@ Defender (This creature can't attack.) LEA U, LEB U, 2ED U, 3ED U, 4ED U Wall of Wonder -2UU +{2}{U}{U} Creature - Wall 1/5 Defender (This creature can't attack.) @@ -78793,59 +79939,59 @@ Defender (This creature can't attack.) LEG U, CHR U, 7ED R Wall of Wood -G +{G} Creature - Wall 0/3 Defender (This creature can't attack.) LEA C, LEB C, 2ED C, 3ED C, 4ED C, 10E C Wallop -1G +{1}{G} Sorcery Destroy target blue or black creature with flying. INV U Wand of Denial -2 +{2} Artifact {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. VIS R, 6ED R Wand of Ith -4 +{4} Artifact {3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. DRK U Wand of the Elements -4 +{4} Artifact {T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield. DST R Wanderbrine Rootcutters -2{U/B}{U/B} +{2}{U/B}{U/B} Creature - Merfolk Rogue 3/3 Wanderbrine Rootcutters can't be blocked by green creatures. SHM C Wanderer's Twig -1 +{1} Artifact {1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. LRW C Wanderguard Sentry -4U +{4}{U} Creature - Drone 3/3 When Wanderguard Sentry enters the battlefield, look at target opponent's hand. MRD C, 9ED C Wandering Eye -2U +{2}{U} Creature - Illusion 1/3 Flying @@ -78853,21 +79999,21 @@ All players play with their hands revealed. NEM C Wandering Goblins -2R +{2}{R} Creature - Goblin Warrior 0/3 Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. CON C Wandering Graybeard -3WW +{3}{W}{W} Creature - Giant Wizard 4/4 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. MOR U Wandering Mage -WUB +{W}{U}{B} Creature - Human Cleric Wizard 0/3 {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. @@ -78876,19 +80022,19 @@ Creature - Human Cleric Wizard ALL R, ME3 R Wandering Ones -U +{U} Creature - Spirit 1/1 CHK C Wandering Stream -2G +{2}{G} Sorcery Domain - You gain 2 life for each basic land type among lands you control. INV C Wanderlust -2G +{2}{G} Enchantment - Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. @@ -78901,7 +80047,7 @@ As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from you LRW R Wanderwine Prophets -4UU +{4}{U}{U} Creature - Merfolk Wizard 4/4 Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) @@ -78909,39 +80055,39 @@ Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice LRW R Waning Wurm -3B +{3}{B} Creature - Zombie Wurm 7/6 Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) PLC U War Barge -4 +{4} Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. DRK U, TSB S War Cadence -2R +{2}{R} Enchantment {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. MMQ U War Chariot -3 +{3} Artifact {3}, {T}: Target creature gains trample until end of turn. ICE U War Dance -G +{G} Enchantment At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. USG U War Elemental -RRR +{R}{R}{R} Creature - Elemental 1/1 When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. @@ -78949,41 +80095,47 @@ Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemen MRD R War Elephant -3W +{3}{W} Creature - Elephant 2/2 Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) ARN C (x2), CHR C War Mammoth -3G +{3}{G} Creature - Elephant 3/3 Trample LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME4 C War Priest of Thune -1W +{1}{W} Creature - Human Cleric 2/2 When War Priest of Thune enters the battlefield, you may destroy target enchantment. M11 U +War Report +{3}{W} +Instant +You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. +NPH C + War Tax -2U +{2}{U} Enchantment {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. MMQ U War's Toll -3R +{3}{R} Enchantment Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able. DIS R War-Spike Changeling -3R +{3}{R} Creature - Shapeshifter 3/3 Changeling (This card is every creature type at all times.) @@ -78991,14 +80143,14 @@ Changeling (This card is every creature type at all times.) MOR C War-Torch Goblin -R +{R} Creature - Goblin Warrior 1/1 {R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. RAV C Warbreak Trumpeter -R +{R} Creature - Goblin 1/1 Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -79006,7 +80158,7 @@ When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens LGN U Ward Sliver -4W +{4}{W} Creature - Sliver 2/2 As Ward Sliver enters the battlefield, choose a color. @@ -79014,13 +80166,13 @@ All Slivers have protection from the chosen color. LGN U Ward of Bones -6 +{6} Artifact Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. EVE R Ward of Lights -WW +{W}{W} Enchantment - Aura You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature @@ -79029,34 +80181,34 @@ Enchanted creature has protection from the chosen color. This effect doesn't rem MIR C Ward of Piety -1W +{1}{W} Enchantment - Aura Enchant creature {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. BOK U Wargate -XGWU +{X}{G}{W}{U} Sorcery Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. ARB R Warlord's Axe -3 +{3} Artifact - Equipment Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) M11 U Warmonger -3R +{3}{R} Creature - Minotaur Monger 3/3 {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. MMQ U Warmonger's Chariot -2 +{2} Artifact - Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. @@ -79064,57 +80216,57 @@ Equip {3} ROE U Warmth -1W +{1}{W} Enchantment Whenever an opponent casts a red spell, you gain 2 life. TMP U, 6ED U Warning -W +{W} Instant Prevent all combat damage that would be dealt by target attacking creature this turn. ICE C, ME2 C Warp Artifact -BB +{B}{B} Enchantment - Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 C Warp World -5RRR +{5}{R}{R}{R} Sorcery Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. RAV R, 10E R, M10 R Warpath -3R +{3}{R} Instant Warpath deals 3 damage to each blocking creature and each blocked creature. MMQ U Warpath Ghoul -2B +{2}{B} Creature - Zombie 3/2 M10 C Warped Devotion -2B +{2}{B} Enchantment Whenever a permanent is returned to a player's hand, that player discards a card. PLS U, 8ED R Warped Researcher -4U +{4}{U} Creature - Human Wizard Mutant 3/4 Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) LGN U Warping Wurm -2GU +{2}{G}{U} Creature - Wurm 1/1 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) @@ -79123,7 +80275,7 @@ When Warping Wurm phases in, put a +1/+1 counter on it. MIR R Warren Instigator -RR +{R}{R} Creature - Goblin Berserker 1/1 Double strike @@ -79131,27 +80283,27 @@ Whenever Warren Instigator deals damage to an opponent, you may put a Goblin cre ZEN M Warren Pilferers -4B +{4}{B} Creature - Goblin Rogue 3/3 When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. LRW C Warren Weirding -1B +{1}{B} Tribal Sorcery - Goblin Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. MOR U Warren-Scourge Elf -1G +{1}{G} Creature - Elf Warrior 1/1 Protection from Goblins LRW C Warrior Angel -4WW +{4}{W}{W} Creature - Angel Warrior 3/4 Flying @@ -79159,46 +80311,46 @@ Whenever Warrior Angel deals damage, you gain that much life. STH R Warrior en-Kor -WW +{W}{W} Creature - Kor Warrior Knight 2/2 {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. STH U Warrior's Charge -2W +{2}{W} Sorcery Creatures you control get +1/+1 until end of turn. POR C (x2) Warrior's Honor -2W +{2}{W} Instant Creatures you control get +1/+1 until end of turn. VIS C, 6ED C, 9ED C, 10E C Warrior's Oath -RR +{R}{R} Sorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. PTK R Warrior's Stand -1W +{1}{W} Instant Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn. P02 U, PTK U Warthog -1GG +{1}{G}{G} Creature - Boar 3/2 Swampwalk VIS C, 6ED U Wash Out -3U +{3}{U} Sorcery Return all permanents of the color of your choice to their owners' hands. INV U @@ -79211,7 +80363,7 @@ Flying SHM U Waste Away -4B +{4}{B} Instant As an additional cost to cast Waste Away, discard a card. Target creature gets -5/-5 until end of turn. @@ -79224,7 +80376,7 @@ Land TMP U Watchdog -3 +{3} Artifact Creature - Hound 1/2 Watchdog blocks each turn if able. @@ -79232,14 +80384,14 @@ As long as Watchdog is untapped, all creatures attacking you get -1/-0. TMP U Watcher Sliver -3W +{3}{W} Creature - Sliver 2/2 All Sliver creatures get +0/+2. TSP C Watchwing Scarecrow -4 +{4} Artifact Creature - Scarecrow 2/4 Watchwing Scarecrow has vigilance as long as you control a white creature. @@ -79247,19 +80399,19 @@ Watchwing Scarecrow has flying as long as you control a blue creature. SHM C Watchwolf -GW +{G}{W} Creature - Wolf 3/3 RAV U, ARC U Water Elemental -3UU +{3}{U}{U} Creature - Elemental 5/4 LEA U, LEB U, 2ED U, 3ED U, 4ED U, S99 U, ME4 U Water Servant -2UU +{2}{U}{U} Creature - Elemental 3/4 {U}: Water Servant gets +1/-1 until end of turn. @@ -79267,21 +80419,21 @@ Creature - Elemental M11 U Water Wurm -U +{U} Creature - Wurm 1/1 Water Wurm gets +0/+1 as long as an opponent controls an Island. DRK C Waterfront Bouncer -1U +{1}{U} Creature - Merfolk Spellshaper 1/1 {U}, {T}, Discard a card: Return target creature to its owner's hand. MMQ C Waterspout Djinn -2UU +{2}{U}{U} Creature - Djinn 4/4 Flying @@ -79289,7 +80441,7 @@ At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an VIS U, JVC U Waterspout Elemental -3UU +{3}{U}{U} Creature - Elemental 3/4 Kicker {U} (You may pay an additional {U} as you cast this spell.) @@ -79298,7 +80450,7 @@ When Waterspout Elemental enters the battlefield, if it was kicked, return all o PLS R Waterspout Weavers -3UU +{3}{U}{U} Creature - Merfolk Wizard 3/3 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. @@ -79317,40 +80469,40 @@ As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery RAV R Wave Elemental -2UU +{2}{U}{U} Creature - Elemental 2/3 {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. MIR U Wave of Indifference -XR +{X}{R} Sorcery X target creatures can't block this turn. ONS C Wave of Reckoning -4W +{4}{W} Sorcery Each creature deals damage to itself equal to its power. MMQ R Wave of Terror -2B +{2}{B} Enchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. WTH R Waves of Aggression -3{R/W}{R/W} +{3}{R/W}{R/W} Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE R Waveskimmer Aven -2GWU +{2}{G}{W}{U} Creature - Bird Soldier 2/4 Flying @@ -79358,18 +80510,18 @@ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 ALA C Wax -G +{G} Instant Target creature gets +2/+2 until end of turn. ---- Wane -W +{W} Instant Destroy target enchantment. INV U (x2), ARC U Waxmane Baku -2W +{2}{W} Creature - Spirit 2/2 Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. @@ -79377,26 +80529,26 @@ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane BOK C Wayfarer's Bauble -1 +{1} Artifact {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 5DN C Wayfaring Giant -5W +{5}{W} Creature - Giant 1/3 Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. INV U Waylay -2W +{2}{W} Instant Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. USG U Wayward Angel -4WW +{4}{W}{W} Creature - Angel Horror 4/4 Flying, vigilance @@ -79404,7 +80556,7 @@ Threshold - As long as seven or more cards are in your graveyard, Wayward Angel ODY R Wayward Soul -2UU +{2}{U}{U} Creature - Spirit 3/2 Flying @@ -79412,27 +80564,27 @@ Flying EXO C, BTD C Weakness -B +{B} Enchantment - Aura Enchant creature Enchanted creature gets -2/-1. LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BRB C, M10 C, ME4 C Weakstone -4 +{4} Artifact Attacking creatures get -1/-0. ATQ U, ME4 U Wear Away -GG +{G}{G} Instant - Arcane Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) CHK C Weathered Bodyguards -5W +{5}{W} Creature - Human Soldier 2/5 As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. @@ -79440,28 +80592,28 @@ Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it fac TSP R Weathered Wayfarer -W +{W} Creature - Human Nomad Cleric 1/1 {W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. ONS R, 9ED R Weatherseed Elf -G +{G} Creature - Elf 1/1 {T}: Target creature gains forestwalk until end of turn. ULG C Weatherseed Faeries -2U +{2}{U} Creature - Faerie 2/1 Flying, protection from red ULG C Weatherseed Totem -3 +{3} Artifact {T}: Add {G} to your mana pool. {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. @@ -79469,7 +80621,7 @@ When Weatherseed Totem is put into a graveyard from the battlefield, if it was a TSP U Weatherseed Treefolk -2GGG +{2}{G}{G}{G} Creature - Treefolk 5/3 Trample @@ -79477,7 +80629,7 @@ When Weatherseed Treefolk is put into a graveyard from the battlefield, return W ULG R Weaver of Lies -5UU +{5}{U}{U} Creature - Beast 4/4 Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -79485,20 +80637,20 @@ When Weaver of Lies is turned face up, turn any number of target creatures with LGN R Web -G +{G} Enchantment - Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) LEA R, LEB R, 2ED R, 3ED R, 4ED R, 9ED U Web of Inertia -2U +{2}{U} Enchantment At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. JUD U Wee Dragonauts -1UR +{1}{U}{R} Creature - Faerie Wizard 1/3 Flying @@ -79506,47 +80658,47 @@ Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until e GPT C Weed Strangle -3BB +{3}{B}{B} Sorcery Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW C Weed-Pruner Poplar -4B +{4}{B} Creature - Treefolk Assassin 3/3 At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. MOR C Wei Ambush Force -1B +{1}{B} Creature - Human Soldier 1/1 Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. PTK C Wei Assassins -3BB +{3}{B}{B} Creature - Human Soldier Assassin 3/2 When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. PTK U Wei Elite Companions -4B +{4}{B} Creature - Human Soldier 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK U, ME3 C Wei Infantry -1B +{1}{B} Creature - Human Soldier 2/1 PTK C, ME3 C Wei Night Raiders -2BB +{2}{B}{B} Creature - Human Soldier 2/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -79554,21 +80706,21 @@ Whenever Wei Night Raiders deals damage to an opponent, that player discards a c PTK U, ME3 U Wei Scout -1B +{1}{B} Creature - Human Soldier Scout 1/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK C Wei Strike Force -2B +{2}{B} Creature - Human Soldier 2/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK C, ME3 C Weight of Conscience -1W +{1}{W} Enchantment - Aura Enchant creature Enchanted creature can't attack. @@ -79576,32 +80728,32 @@ Tap two untapped creatures you control that share a creature type: Exile enchant MOR C Weight of Spires -R +{R} Instant Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. DIS U Weird Harvest -XGG +{X}{G}{G} Sorcery Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. ONS R, 9ED R Weirding Shaman -1B +{1}{B} Creature - Goblin Shaman 2/1 {3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. MOR R Welding Jar -0 +{0} Artifact Sacrifice Welding Jar: Regenerate target artifact. MRD C Welkin Guide -4W +{4}{W} Creature - Bird Cleric 2/2 Flying @@ -79609,7 +80761,7 @@ When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains f ALA C Welkin Hawk -1W +{1}{W} Creature - Bird 1/1 Flying @@ -79617,7 +80769,7 @@ When Welkin Hawk is put into a graveyard from the battlefield, you may search yo EXO C Welkin Tern -1U +{1}{U} Creature - Bird 2/1 Flying @@ -79625,44 +80777,44 @@ Welkin Tern can block only creatures with flying. ZEN C Well of Discovery -6 +{6} Artifact At the beginning of your end step, if you control no untapped lands, draw a card. PCY R Well of Knowledge -3 +{3} Artifact {2}: Draw a card. Any player may activate this ability but only during his or her draw step. WTH R Well of Life -4 +{4} Artifact At the beginning of your end step, if you control no untapped lands, you gain 2 life. PCY U Well of Lost Dreams -4 +{4} Artifact Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. DST R Well-Laid Plans -2U +{2}{U} Enchantment Prevent all damage that would be dealt to a creature by another creature if they share a color. INV R Wellgabber Apothecary -4W +{4}{W} Creature - Merfolk Cleric 2/3 {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. LRW C Wellspring -1GW +{1}{G}{W} Enchantment - Aura Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. @@ -79670,14 +80822,14 @@ At the beginning of your upkeep, untap enchanted land. You gain control of that MIR R Wellwisher -1G +{1}{G} Creature - Elf 1/1 {T}: You gain 1 life for each Elf on the battlefield. ONS C, EVG C Werebear -1G +{1}{G} Creature - Human Bear Druid 1/1 {T}: Add {G} to your mana pool. @@ -79685,20 +80837,20 @@ Threshold - Werebear gets +3/+3 as long as seven or more cards are in your grave ODY C Western Paladin -2BB +{2}{B}{B} Creature - Zombie Knight 3/3 {B}{B}, {T}: Destroy target white creature. USG R, 7ED R, 8ED R Whalebone Glider -2 +{2} Artifact {2}, {T}: Target creature with power 3 or less gains flying until end of turn. ICE U Wheel and Deal -3U +{3}{U} Instant Any number of target opponents each discards his or her hand and draws seven cards. Draw a card. @@ -79712,7 +80864,7 @@ Each player discards his or her hand, then draws seven cards. TSP R Wheel of Fortune -2R +{2}{R} Sorcery Each player discards his or her hand and draws seven cards. LEA R, LEB R, 2ED R, 3ED R, ME4 R @@ -79725,25 +80877,25 @@ If a card would be put into enchanted player's graveyard from anywhere, instead SHM R Wheel of Torture -3 +{3} Artifact At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. ULG R Where Ancients Tread -4R +{4}{R} Enchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. ALA R Whetstone -3 +{3} Artifact {3}: Each player puts the top two cards of his or her library into his or her graveyard. USG R Whetwheel -4 +{4} Artifact {X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -79755,14 +80907,14 @@ When you set this scheme in motion, you may pay {X}. If you do, this scheme deal ARC C Whim of Volrath -U +{U} Instant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") TMP R Whimsy -XUU +{X}{U}{U} Sorcery Perform X random actions from the following list: Return a permanent that isn't enchanted chosen at random to its owner's hand. @@ -79786,21 +80938,21 @@ Draw a card and reveal it. If it isn't a land card, discard it. ASTRAL S Whimwader -4U +{4}{U} Creature - Elemental 6/4 Whimwader can't attack unless defending player controls a blue permanent. SHM C Whip Sergeant -2R +{2}{R} Creature - Human Soldier 2/1 {R}: Target creature gains haste until end of turn. (It can attack this turn.) PCY U, 9ED U Whip Silk -G +{G} Enchantment - Aura Enchant creature Enchanted creature has reach. (It can block creatures with flying.) @@ -79808,7 +80960,7 @@ Enchanted creature has reach. (It can block creatures with flying.) INV C Whip Vine -2G +{2}{G} Creature - Plant Wall 1/4 Defender; reach (This creature can block creatures with flying.) @@ -79817,7 +80969,7 @@ You may choose not to untap Whip Vine during your untap step. ALL C (x2) Whip-Spine Drake -3UU +{3}{U}{U} Creature - Drake 3/3 Flying @@ -79825,76 +80977,82 @@ Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it fac FUT C Whipcorder -WW +{W}{W} Creature - Human Soldier Rebel 2/2 {W}, {T}: Tap target creature. Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) ONS U +Whipflare +{1}{R} +Sorcery +Whipflare deals 2 damage to each nonartifact creature. +NPH U + Whipgrass Entangler -2W +{2}{W} Creature - Human Cleric 1/3 {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." LGN C Whipkeeper -2RR +{2}{R}{R} Creature - Dwarf 1/1 {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. ODY U Whiplash Trap -3UU +{3}{U}{U} Instant - Trap If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands. HOP C, ZEN C Whippoorwill -G +{G} Creature - Bird 1/1 {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, exile the creature. DRK U Whipstitched Zombie -1B +{1}{B} Creature - Zombie 2/2 At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. PCY C Whiptail Moloch -4R +{4}{R} Creature - Lizard 6/3 When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. DIS C Whiptail Wurm -6G +{6}{G} Creature - Wurm 8/5 POR U, S99 U, ME4 U Whiptongue Frog -2U +{2}{U} Creature - Frog 1/3 {U}: Whiptongue Frog gains flying until end of turn. EXO C Whirling Catapult -4 +{4} Artifact {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. ALL U, ME2 U Whirling Dervish -GG +{G}{G} Creature - Human Monk 1/1 Protection from black @@ -79902,7 +81060,7 @@ At the beginning of each end step, if Whirling Dervish dealt damage to an oppone LEG U, 4ED U, 5ED U, TSB S Whirlpool Drake -3U +{3}{U} Creature - Drake 2/2 Flying @@ -79911,14 +81069,14 @@ When Whirlpool Drake is put into a graveyard from the battlefield, shuffle the c APC U Whirlpool Rider -1U +{1}{U} Creature - Merfolk 1/1 When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. APC C Whirlpool Warrior -2U +{2}{U} Creature - Merfolk Warrior 2/2 When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. @@ -79926,34 +81084,43 @@ When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand APC R Whirlpool Whelm -1U +{1}{U} Instant Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) LRW C Whirlwind -2GG +{2}{G}{G} Sorcery Destroy all creatures with flying. USG R, S99 R Whispering Shade -3B +{3}{B} Creature - Shade 1/1 Swampwalk {B}: Whispering Shade gets +1/+1 until end of turn. ODY C +Whispering Specter +{1}{B}{B} +Creature - Specter +1/1 +Flying +Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has. +NPH U + Whispers of the Muse -U +{U} Instant Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card. TMP U, TSB S Whispersilk Cloak -3 +{3} Artifact - Equipment Equipped creature is unblockable. Equipped creature has shroud. (It can't be the target of spells or abilities.) @@ -79961,22 +81128,22 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) DST C, 10E U, M10 U, PVC U, M11 U White Knight -WW +{W}{W} Creature - Human Knight 2/2 First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, LGN U, M10 U, M11 U, ME4 U +LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, LGN U, M10 U, M11 U, ME4 U, DDG U White Mana Battery -4 +{4} Artifact {2}, {T}: Put a charge counter on White Mana Battery. {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. LEG U, 4ED R White Scarab -W +{W} Enchantment - Aura Enchant creature Enchanted creature can't be blocked by white creatures. @@ -79984,7 +81151,7 @@ Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. ICE U White Shield Crusader -WW +{W}{W} Creature - Human Knight 2/1 Protection from black @@ -79993,20 +81160,20 @@ Protection from black CSP U White Sun's Zenith -XWWW +{X}{W}{W}{W} Instant Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library. MBS R White Ward -W +{W} Enchantment - Aura Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. LEA U, LEB U, 2ED U, 3ED U, 4ED U Whitemane Lion -1W +{1}{W} Creature - Cat 2/2 Flash (You may cast this spell any time you could cast an instant.) @@ -80014,47 +81181,47 @@ When Whitemane Lion enters the battlefield, return a creature you control to its PLC C Whiteout -1G +{1}{G} Instant All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. ICE U, ME2 C Whitesun's Passage -1W +{1}{W} Instant You gain 5 life. SOM C Wicked Akuba -BB +{B}{B} Creature - Spirit 2/2 {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. CHK C Wicked Pact -1BB +{1}{B}{B} Sorcery Destroy two target nonblack creatures. You lose 5 life. POR R, S99 R, ME4 U Wicked Reward -1B +{1}{B} Instant As an additional cost to cast Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn. VIS C Wicker Warcrawler -5 +{5} Artifact Creature - Scarecrow 6/6 Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. SHM U Wickerbough Elder -3G +{3}{G} Creature - Treefolk Shaman 4/4 Wickerbough Elder enters the battlefield with a -1/-1 counter on it. @@ -80062,13 +81229,13 @@ Wickerbough Elder enters the battlefield with a -1/-1 counter on it. EVE C, ARC C Wielding the Green Dragon -1G +{1}{G} Sorcery Target creature gets +4/+4 until end of turn. PTK C Wiitigo -3GGG +{3}{G}{G}{G} Creature - Yeti 0/0 Wiitigo enters the battlefield with six +1/+1 counters on it. @@ -80076,7 +81243,7 @@ At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocke ICE R, ME2 R Wild Aesthir -2W +{2}{W} Creature - Bird 1/1 Flying, first strike @@ -80087,19 +81254,19 @@ Wild Cantor {R/G} Creature - Human Druid 1/1 -({r/g} can be paid with either {R} or {G}.) +({R/G} can be paid with either {R} or {G}.) Sacrifice Wild Cantor: Add one mana of any color to your mana pool. GPT C Wild Colos -2R +{2}{R} Creature - Goat Beast 2/2 Haste UDS C Wild Dogs -G +{G} Creature - Hound 2/1 At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. @@ -80107,67 +81274,67 @@ Cycling {2} ({2}, Discard this card: Draw a card.) USG C Wild Elephant -3G +{3}{G} Creature - Elephant 3/3 Trample MIR C Wild Evocation -5R +{5}{R} Enchantment At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. M11 R Wild Griffin -2W +{2}{W} Creature - Griffin 2/2 Flying P02 C, S99 C, S00 C, 10E C, M11 C, ME4 C Wild Growth -G +{G} Enchantment - Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, BTD C, 7ED C Wild Jhovall -3R +{3}{R} Creature - Cat 3/3 MMQ C Wild Leotau -2GG +{2}{G}{G} Creature - Cat 5/4 At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. CON C Wild Mammoth -2G +{2}{G} Creature - Elephant 3/4 At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. NEM U Wild Might -1G +{1}{G} Instant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. PCY C Wild Mongrel -1G +{1}{G} Creature - Hound 2/2 Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. ODY C, GVL C Wild Nacatl -G +{G} Creature - Cat Warrior 1/1 Wild Nacatl gets +1/+1 as long as you control a Mountain. @@ -80175,46 +81342,46 @@ Wild Nacatl gets +1/+1 as long as you control a Plains. ALA C Wild Ox -3G +{3}{G} Creature - Ox 3/3 Swampwalk P02 U, S99 U, ME4 U Wild Pair -4GG +{4}{G}{G} Enchantment Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. PLC R, H09 R Wild Research -2R +{2}{R} Enchantment {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. APC R Wild Ricochet -2RR +{2}{R}{R} Instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. LRW R Wild Swing -3R +{3}{R} Sorcery Choose three target nonenchantment permanents. Destroy one of them at random. SHM U Wild Wurm -3R +{3}{R} Creature - Wurm 5/4 When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. TMP U Wilderness Elemental -1RG +{1}{R}{G} Creature - Elemental */3 Trample @@ -80222,14 +81389,14 @@ Wilderness Elemental's power is equal to the number of nonbasic lands your oppon CSP U Wilderness Hypnotist -2UU +{2}{U}{U} Creature - Merfolk Wizard 1/3 {T}: Target red or green creature gets -2/-0 until end of turn. EVE C Wildfield Borderpost -1GW +{1}{G}{W} Artifact You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. Wildfield Borderpost enters the battlefield tapped. @@ -80237,13 +81404,13 @@ Wildfield Borderpost enters the battlefield tapped. ARB C Wildfire -4RR +{4}{R}{R} Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. P02 R, USG R, 7ED R, 9ED R Wildfire Emissary -3R +{3}{R} Creature - Efreet 2/4 Protection from white @@ -80251,28 +81418,28 @@ Protection from white MIR U, BRB U, TSB S Wildheart Invoker -2GG +{2}{G}{G} Creature - Elf Shaman 4/3 {8}: Target creature gets +5/+5 and gains trample until end of turn. ROE C Wildsize -2G +{2}{G} Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. GPT C, EVG C Wildslayer Elves -3G +{3}{G} Creature - Elf Warrior 3/3 Wither (This deals damage to creatures in the form of -1/-1 counters.) SHM C Will-o'-the-Wisp -B +{B} Creature - Spirit 0/1 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -80280,7 +81447,7 @@ Flying (This creature can't be blocked except by creatures with flying or reach. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 9ED R Willbender -1U +{1}{U} Creature - Human Wizard 1/2 Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -80288,27 +81455,27 @@ When Willbender is turned face up, change the target of target spell or ability LGN U, TSB S, JVC U Willow Dryad -G +{G} Creature - Dryad 1/1 Forestwalk POR C Willow Elf -G +{G} Creature - Elf 1/1 S99 C, S00 C Willow Faerie -1G +{1}{G} Creature - Faerie 1/2 Flying HML C (x2) Willow Priestess -2GG +{2}{G}{G} Creature - Faerie Druid 2/2 {T}: You may put a Faerie permanent card from your hand onto the battlefield. @@ -80316,7 +81483,7 @@ Creature - Faerie Druid HML R, ME3 U Willow Satyr -2GG +{2}{G}{G} Creature - Satyr 1/1 You may choose not to untap Willow Satyr during your untap step. @@ -80328,10 +81495,10 @@ Wilt-Leaf Cavaliers Creature - Elf Knight 3/4 Vigilance -SHM U +SHM U, DDG U Wilt-Leaf Liege -1{G/W}{G/W}{G/W} +{1}{G/W}{G/W}{G/W} Creature - Elf Knight 4/4 Other green creatures you control get +1/+1. @@ -80340,7 +81507,7 @@ If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege SHM R Wind Dancer -1U +{1}{U} Creature - Faerie 1/1 Flying @@ -80348,26 +81515,26 @@ Flying TMP U, 7ED U Wind Drake -2U +{2}{U} Creature - Drake 2/2 Flying POR C, TMP C, 6ED C, S99 C, BRB C, S00 C, 7ED C, 8ED C, 9ED C, M10 C Wind Sail -1U +{1}{U} Sorcery One or two target creatures gain flying until end of turn. P02 C, S99 U Wind Shear -2G +{2}{G} Instant Attacking creatures with flying get -2/-2 and lose flying until end of turn. VIS U Wind Spirit -4U +{4}{U} Creature - Elemental Spirit 3/2 Flying @@ -80375,7 +81542,7 @@ Wind Spirit can't be blocked except by two or more creatures. ICE U, 5ED U, 6ED U, ME2 U Wind Zendikon -U +{U} Enchantment - Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. @@ -80383,7 +81550,7 @@ When enchanted land is put into a graveyard, return that card to its owner's han WWK C Windborn Muse -3W +{3}{W} Creature - Spirit 2/3 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -80391,7 +81558,7 @@ Creatures can't attack you unless their controller pays {2} for each creature he LGN R, 10E R Windborne Charge -2WW +{2}{W}{W} Sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. ZEN U @@ -80404,7 +81571,7 @@ Hideaway (This land enters the battlefield tapped. When it does, look at the top LRW R Windbrisk Raptor -5WW +{5}{W}{W} Creature - Bird 5/7 Flying @@ -80412,7 +81579,7 @@ Attacking creatures you control have lifelink. SHM R Windfall -2U +{2}{U} Sorcery Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. USG U, BRB U @@ -80424,21 +81591,21 @@ Land WTH R Winding Wurm -4G +{4}{G} Creature - Wurm 6/6 Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) USG C Windreaper Falcon -1RG +{1}{R}{G} Creature - Bird 1/1 Flying, protection from blue MIR U Windreaver -3WU +{3}{W}{U} Creature - Elemental 1/3 Flying @@ -80449,7 +81616,7 @@ Flying DIS R Windrider Eel -3U +{3}{U} Creature - Fish 2/2 Flying @@ -80457,19 +81624,19 @@ Landfall - Whenever a land enters the battlefield under your control, Windrider ZEN C Winds of Change -R +{R} Sorcery Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. LEG U, 4ED R, 5ED R, POR R, MED U Winds of Rath -3WW +{3}{W}{W} Sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. TMP R Windscouter -3U +{3}{U} Creature - Human Scout 3/3 Flying @@ -80477,14 +81644,14 @@ Whenever Windscouter attacks or blocks, return it to its owner's hand at end of PCY U Windseeker Centaur -1RR +{1}{R}{R} Creature - Centaur 2/2 Vigilance PRO S Windstorm -XG +{X}{G} Instant Windstorm deals X damage to each creature with flying. M10 U, GVL U @@ -80495,7 +81662,7 @@ Land ONS R Windwright Mage -WUB +{W}{U}{B} Artifact Creature - Human Wizard 2/2 Lifelink (Damage dealt by this creature also causes you to gain that much life.) @@ -80503,38 +81670,46 @@ Windwright Mage has flying as long as an artifact card is in your graveyard. ALA C Wine of Blood and Iron -3 +{3} Artifact {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. SOK R Wing Puncture -G +{G} Instant Target creature you control deals damage equal to its power to target creature with flying. SOM C Wing Shards -1WW +{1}{W}{W} Instant Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn.) SCG U Wing Snare -2G +{2}{G} Sorcery Destroy target creature with flying. ULG U, 7ED U, 8ED U +Wing Splicer +{3}{U} +Creature - Human Artificer +1/1 +When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. +Golem creatures you control have flying. +NPH U + Wing Storm -2G +{2}{G} Sorcery Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. PCY U Wingbeat Warrior -2W +{2}{W} Creature - Bird Soldier Warrior 2/1 Flying @@ -80543,7 +81718,7 @@ When Wingbeat Warrior is turned face up, target creature gains first strike unti LGN C Winged Coatl -1GU +{1}{G}{U} Creature - Snake 1/1 Flash @@ -80552,14 +81727,14 @@ Deathtouch (Any amount of damage this deals to a creature is enough to destroy i ARB C Winged Sliver -1U +{1}{U} Creature - Sliver 1/1 All Sliver creatures have flying. TMP C, H09 C Wingrattle Scarecrow -3 +{3} Artifact Creature - Scarecrow 2/2 Wingrattle Scarecrow has flying as long as you control a blue creature. @@ -80567,60 +81742,60 @@ Wingrattle Scarecrow has persist as long as you control a black creature. (When SHM C Wings of Aesthir -WU +{W}{U} Enchantment - Aura Enchant creature Enchanted creature gets +1/+0 and has flying and first strike. ICE U, ME2 U Wings of Hope -WU +{W}{U} Enchantment - Aura Enchant creature Enchanted creature gets +1/+3 and has flying. INV C Wings of Velis Vel -1U +{1}{U} Tribal Instant - Shapeshifter Changeling (This card is every creature type at all times.) Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. LRW C Winnow -1W +{1}{W} Instant Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card. INV R Winnower Patrol -2G +{2}{G} Creature - Elf Warrior 3/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. MOR C Winter Blast -XG +{X}{G} Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. LEG R, 4ED U, 5ED U, MED U Winter Orb -2 +{2} Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R Winter Sky -R +{R} Sorcery Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. HML R Winter's Chill -XU +{X}{U} Instant Cast Winter's Chill only during combat before blockers are declared. X can't be greater than the number of snow lands you control. @@ -80628,13 +81803,13 @@ Destroy X target attacking creatures at end of combat. For each attacking creatu ICE R Winter's Grasp -1GG +{1}{G}{G} Sorcery Destroy target land. POR U, TMP U Winter's Night -RGW +{R}{G}{W} World Enchantment Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. ALL R, ME2 R @@ -80647,62 +81822,62 @@ Wintermoon Mesa enters the battlefield tapped. PCY R Wipe Away -1UU +{1}{U}{U} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand. TSP U Wipe Clean -1W +{1}{W} Instant Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.) SCG C Wirecat -4 +{4} Artifact Creature - Cat 4/3 Wirecat can't attack or block if an enchantment is on the battlefield. USG U Wirefly Hive -3 +{3} Artifact {3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly. DST U Wirewood Channeler -3G +{3}{G} Creature - Elf Druid 2/2 {T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. LGN U Wirewood Elf -1G +{1}{G} Creature - Elf Druid 1/2 {T}: Add {G} to your mana pool. ONS C Wirewood Guardian -5GG +{5}{G}{G} Creature - Elf Mutant 6/6 Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) SCG C Wirewood Herald -1G +{1}{G} Creature - Elf 1/1 When Wirewood Herald is put into a graveyard from the battlefield, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. ONS C, EVG C Wirewood Hivemaster -1G +{1}{G} Creature - Elf 1/1 Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. @@ -80715,34 +81890,34 @@ Land ONS U, EVG U Wirewood Pride -G +{G} Instant Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. ONS C Wirewood Savage -2G +{2}{G} Creature - Elf 2/2 Whenever a Beast enters the battlefield, you may draw a card. ONS C, GVL C Wirewood Symbiote -G +{G} Creature - Insect 1/1 Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. SCG U, EVG U Wishmonger -3W +{3}{W} Creature - Unicorn Monger 3/3 {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. MMQ U Wispmare -2W +{2}{W} Creature - Elemental 1/3 Flying @@ -80758,19 +81933,19 @@ When Wistful Selkie enters the battlefield, draw a card. EVE U Wistful Thinking -2U +{2}{U} Sorcery Target player draws two cards, then discards four cards. PLC C Wit's End -5BB +{5}{B}{B} Sorcery Target player discards his or her hand. DIS R Witch Engine -5B +{5}{B} Creature - Horror 4/4 Swampwalk @@ -80778,7 +81953,7 @@ Swampwalk USG R Witch Hunter -2WW +{2}{W}{W} Creature - Human Cleric 1/1 {T}: Witch Hunter deals 1 damage to target player. @@ -80786,13 +81961,13 @@ Creature - Human Cleric DRK R, CHR U, TSB S Witch's Mist -2B +{2}{B} Enchantment {2}{B}, {T}: Destroy target creature that was dealt damage this turn. FUT U Witch-Maw Nephilim -GWUB +{G}{W}{U}{B} Creature - Nephilim 1/1 Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. @@ -80800,33 +81975,33 @@ Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its p GPT R Withdraw -UU +{U}{U} Instant Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. PCY C Withered Wretch -BB +{B}{B} Creature - Zombie Cleric 2/2 {1}: Exile target card from a graveyard. LGN U, TSB S, HOP U Withering Boon -1B +{1}{B} Instant As an additional cost to cast Withering Boon, pay 3 life. Counter target creature spell. MIR U Withering Gaze -2U +{2}{U} Sorcery Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. POR U, 9ED U Withering Hex -B +{B} Enchantment - Aura Enchant creature Whenever a player cycles a card, put a plague counter on Withering Hex. @@ -80834,14 +82009,14 @@ Enchanted creature gets -1/-1 for each plague counter on Withering Hex. ONS U Withering Wisps -1BB +{1}{B}{B} Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. ICE U, ME2 U Witherscale Wurm -4GG +{4}{G}{G} Creature - Wurm 9/9 Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) @@ -80849,27 +82024,27 @@ Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters SHM R Withstand -2W +{2}{W} Instant Prevent the next 3 damage that would be dealt to target creature or player this turn. Draw a card. GPT C Withstand Death -G +{G} Instant Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) SOM C Wizard Mentor -2U +{2}{U} Creature - Human Wizard 2/2 {T}: Return Wizard Mentor and target creature you control to their owner's hand. USG C Wizard Replica -3 +{3} Artifact Creature - Wizard 1/3 Flying @@ -80884,14 +82059,14 @@ Land HML U Wizened Cenn -WW +{W}{W} Creature - Kithkin Cleric 2/2 Other Kithkin creatures you control get +1/+1. LRW U Wizened Snitches -3U +{3}{U} Creature - Faerie Rogue 1/3 Flying @@ -80899,7 +82074,7 @@ Players play with the top card of their libraries revealed. RAV U Woebearer -4B +{4}{B} Creature - Zombie 2/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -80907,7 +82082,7 @@ Whenever Woebearer deals combat damage to a player, you may return target creatu MRD U Woebringer Demon -3BB +{3}{B}{B} Creature - Demon 4/4 Flying @@ -80915,48 +82090,48 @@ At the beginning of each player's upkeep, that player sacrifices a creature. If RAV R Woeleecher -5W +{5}{W} Creature - Elemental 3/5 {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. SHM C Wojek Apothecary -2WW +{2}{W}{W} Creature - Human Cleric 1/1 Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. RAV U Wojek Embermage -3R +{3}{R} Creature - Human Wizard 1/2 Radiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. RAV U Wojek Siren -W +{W} Instant Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. RAV C Wolf Pack -6GG +{6}{G}{G} Creature - Wolf 7/6 You may have Wolf Pack assign its combat damage as though it weren't blocked. PTK R, ME2 R Wolf-Skull Shaman -1G +{1}{G} Creature - Elf Shaman 2/2 Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. MOR U Wolfbriar Elemental -2GG +{2}{G}{G} Creature - Elemental 4/4 Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) @@ -80964,14 +82139,14 @@ When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature t WWK R Wolverine Pack -2GG +{2}{G}{G} Creature - Wolverine 2/4 Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) LEG C, 5ED U Wonder -3U +{3}{U} Creature - Incarnation 2/2 Flying @@ -80979,7 +82154,7 @@ As long as Wonder is in your graveyard and you control an Island, creatures you JUD U Wood Elemental -3G +{3}{G} Creature - Elemental */* As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. @@ -80987,21 +82162,21 @@ Wood Elemental's power and toughness are each equal to the number of Forests sac LEG R, ME4 R Wood Elves -2G +{2}{G} Creature - Elf Scout 1/1 When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. POR R, EXO C, S99 U, 7ED C, 8ED C, 9ED C, EVG C Wood Sage -GU +{G}{U} Creature - Human Druid 1/1 {T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. TMP R Woodcloaker -5G +{5}{G} Creature - Elf 3/3 Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) @@ -81011,7 +82186,7 @@ SCG C Wooded Bastion Land {T}: Add {1} to your mana pool. -{g/w}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. +{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. SHM R Wooded Foothills @@ -81020,13 +82195,13 @@ Land ONS R Wooden Sphere -1 +{1} Artifact Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U Woodfall Primus -5GGG +{5}{G}{G}{G} Creature - Treefolk Shaman 6/6 Trample @@ -81035,34 +82210,34 @@ Persist (When this creature is put into a graveyard from the battlefield, if it SHM R Woodland Changeling -1G +{1}{G} Creature - Shapeshifter 2/2 Changeling (This card is every creature type at all times.) LRW C Woodland Druid -G +{G} Creature - Human Druid 1/2 ODY C Woodland Guidance -3G +{3}{G} Sorcery Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Exile Woodland Guidance. LRW U Woodlurker Mimic -1{B/G} +{1}{B/G} Creature - Shapeshifter 2/1 Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) EVE C Woodripper -3GG +{3}{G}{G} Creature - Beast 4/6 Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) @@ -81070,28 +82245,28 @@ Fading 3 (This creature enters the battlefield with three fade counters on it. A NEM U Woodwraith Corrupter -3BBG +{3}{B}{B}{G} Creature - Elemental Horror 3/6 {1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. RAV R Woodwraith Strangler -2BG +{2}{B}{G} Creature - Plant Zombie 2/2 Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. RAV C Woolly Mammoths -1GG +{1}{G}{G} Creature - Elephant 3/2 Woolly Mammoths has trample as long as you control a snow land. ICE C, ME2 C Woolly Razorback -2WW +{2}{W}{W} Creature - Boar Beast 7/7 Woolly Razorback enters the battlefield with three ice counters on it. @@ -81100,7 +82275,7 @@ Whenever Woolly Razorback blocks, remove an ice counter from it. CSP R Woolly Spider -1GG +{1}{G}{G} Creature - Spider 2/3 Reach (This creature can block creatures with flying.) @@ -81108,80 +82283,80 @@ Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 u ICE C, BTD C, ME2 U Woolly Thoctar -RGW +{R}{G}{W} Creature - Beast 5/4 ALA U Word of Binding -XBB +{X}{B}{B} Sorcery Tap X target creatures. DRK C, 4ED C Word of Blasting -1R +{1}{R} Instant Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. ICE U, 5ED U, MMQ U Word of Command -BB +{B}{B} Instant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. LEA R, LEB R, 2ED R, ME4 R Word of Seizing -3RR +{3}{R}{R} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. TSP R Word of Undoing -U +{U} Instant Return target creature and all white Auras you own attached to it to their owners' hands. ICE C, MED C Words of War -2R +{2}{R} Enchantment {1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. ONS R Words of Waste -2B +{2}{B} Enchantment {1}: The next time you would draw a card this turn, each opponent discards a card instead. ONS R Words of Wilding -2G +{2}{G} Enchantment {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. ONS R Words of Wind -2U +{2}{U} Enchantment {1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. ONS R Words of Wisdom -1U +{1}{U} Instant You draw two cards, then each other player draws a card. ODY C Words of Worship -2W +{2}{W} Enchantment {1}: The next time you would draw a card this turn, you gain 5 life instead. ONS R Workhorse -6 +{6} Artifact Creature - Horse 0/0 Workhorse enters the battlefield with four +1/+1 counters on it. @@ -81189,21 +82364,21 @@ Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. EXO R World Queller -3WW +{3}{W}{W} Creature - Avatar 4/4 At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. ZEN R World at War -3RR +{3}{R}{R} Sorcery After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) ROE R Worldgorger Dragon -3RRR +{3}{R}{R}{R} Creature - Nightmare Dragon 7/7 Flying, trample @@ -81212,7 +82387,7 @@ When Worldgorger Dragon leaves the battlefield, return the exiled cards to the b JUD R Worldheart Phoenix -3R +{3}{R} Creature - Phoenix 2/2 Flying @@ -81220,39 +82395,39 @@ You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} ra CON R Worldly Counsel -1U +{1}{U} Instant Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. INV C, CON C Worldly Tutor -G +{G} Instant Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. MIR U, 6ED U Worldpurge -4{W/U}{W/U}{W/U}{W/U} +{4}{W/U}{W/U}{W/U}{W/U} Sorcery Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. SHM R Worldslayer -5 +{5} Artifact - Equipment Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) MRD R Worm Harvest -2{B/G}{B/G}{B/G} +{2}{B/G}{B/G}{B/G} Sorcery Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) EVE R Wormfang Behemoth -3UU +{3}{U}{U} Creature - Nightmare Fish Beast 5/5 When Wormfang Behemoth enters the battlefield, exile all cards from your hand. @@ -81260,7 +82435,7 @@ When Wormfang Behemoth leaves the battlefield, return the exiled cards to their JUD R Wormfang Crab -3U +{3}{U} Creature - Nightmare Crab 3/6 Wormfang Crab is unblockable. @@ -81269,7 +82444,7 @@ When Wormfang Crab leaves the battlefield, return the exiled card to the battlef JUD U Wormfang Drake -2U +{2}{U} Creature - Nightmare Drake 3/4 Flying @@ -81278,7 +82453,7 @@ When Wormfang Drake leaves the battlefield, return the exiled card to the battle JUD C Wormfang Manta -5UU +{5}{U}{U} Creature - Nightmare Fish Beast 6/1 Flying @@ -81287,7 +82462,7 @@ When Wormfang Manta leaves the battlefield, you take an extra turn after this on JUD R Wormfang Newt -1U +{1}{U} Creature - Nightmare Salamander Beast 2/2 When Wormfang Newt enters the battlefield, exile a land you control. @@ -81295,7 +82470,7 @@ When Wormfang Newt leaves the battlefield, return the exiled card to the battlef JUD C Wormfang Turtle -2U +{2}{U} Creature - Nightmare Turtle Beast 2/4 When Wormfang Turtle enters the battlefield, exile a land you control. @@ -81303,7 +82478,7 @@ When Wormfang Turtle leaves the battlefield, return the exiled card to the battl JUD U Worms of the Earth -2BBB +{2}{B}{B}{B} Enchantment Players can't play lands. Lands can't enter the battlefield. @@ -81311,7 +82486,7 @@ At the beginning of each upkeep, any player may sacrifice two lands or have Worm DRK R Wormwood Dryad -2G +{2}{G} Creature - Dryad 3/1 {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. @@ -81319,7 +82494,7 @@ Creature - Dryad TSP C Wormwood Treefolk -3GG +{3}{G}{G} Creature - Treefolk 4/4 {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. @@ -81327,26 +82502,26 @@ Creature - Treefolk DRK R, ME3 U Worn Powerstone -3 +{3} Artifact Worn Powerstone enters the battlefield tapped. {T}: Add {2} to your mana pool. USG U, PVC U Worry Beads -3 +{3} Artifact At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. MMQ R Worship -3W +{3}{W} Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. USG R, 7ED R, 8ED R, 9ED R Wort, Boggart Auntie -2BR +{2}{B}{R} Legendary Creature - Goblin Shaman 3/3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) @@ -81354,7 +82529,7 @@ At the beginning of your upkeep, you may return target Goblin card from your gra LRW R Wort, the Raidmother -4{R/G}{R/G} +{4}{R/G}{R/G} Legendary Creature - Goblin Shaman 3/3 When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. @@ -81362,7 +82537,7 @@ Each red or green instant or sorcery spell you cast has conspire. (As you cast t SHM R Worthy Cause -W +{W} Instant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast Worthy Cause, sacrifice a creature. @@ -81370,51 +82545,51 @@ You gain life equal to the sacrificed creature's toughness. TMP U Wound Reflection -5B +{5}{B} Enchantment At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) SHM R Wrap in Flames -3R +{3}{R} Sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. ROE C Wrap in Vigor -1G +{1}{G} Instant Regenerate each creature you control. FUT C Wrath of God -2WW +{2}{W}{W} Sorcery Destroy all creatures. They can't be regenerated. LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, 6ED R, BRB R, 7ED R, 8ED R, 9ED R, 10E R Wrath of Marit Lage -3UU +{3}{U}{U} Enchantment When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps. ICE R, 8ED U Wreak Havoc -2RG +{2}{R}{G} Sorcery Wreak Havoc can't be countered by spells or abilities. Destroy target artifact or land. GPT U Wrecking Ball -2BR +{2}{B}{R} Instant Destroy target creature or land. DIS C Wren's Run Packmaster -3G +{3}{G} Creature - Elf Warrior 5/5 Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) @@ -81423,7 +82598,7 @@ Each Wolf you control has deathtouch. (Any amount of damage it deals to a creatu LRW R Wren's Run Vanquisher -1G +{1}{G} Creature - Elf Warrior 3/3 As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. @@ -81431,26 +82606,26 @@ Deathtouch (Any amount of damage this deals to a creature is enough to destroy i LRW U, EVG U Wrench Mind -BB +{B}{B} Sorcery Target player discards two cards unless he or she discards an artifact card. MRD C Wretched Anurid -1B +{1}{B} Creature - Zombie Frog Beast 3/3 Whenever another creature enters the battlefield, you lose 1 life. ONS C Wretched Banquet -B +{B} Sorcery Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. CON C Wrexial, the Risen Deep -3UUB +{3}{U}{U}{B} Legendary Creature - Kraken 5/8 Islandwalk, swampwalk @@ -81458,7 +82633,7 @@ Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast t WWK M Writ of Passage -U +{U} Enchantment - Aura Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. @@ -81466,41 +82641,41 @@ Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with p DIS C Wu Admiral -4U +{4}{U} Creature - Human Soldier 3/3 Wu Admiral gets +1/+1 as long as an opponent controls an Island. PTK U Wu Elite Cavalry -3U +{3}{U} Creature - Human Soldier 2/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK C, ME3 C Wu Infantry -1U +{1}{U} Creature - Human Soldier 2/1 PTK C Wu Light Cavalry -1U +{1}{U} Creature - Human Soldier 1/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK C Wu Longbowman -2U +{2}{U} Creature - Human Soldier Archer 1/1 {T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. PTK U, ME3 C Wu Scout -1U +{1}{U} Creature - Human Soldier Scout 1/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -81508,34 +82683,34 @@ When Wu Scout enters the battlefield, look at target opponent's hand. PTK C Wu Spy -1U +{1}{U} Creature - Human Soldier Rogue 1/1 When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. PTK U Wu Warship -2U +{2}{U} Creature - Human Soldier 3/3 Wu Warship can't attack unless defending player controls an Island. PTK C, ME3 C Wurm's Tooth -2 +{2} Artifact Whenever a player casts a green spell, you may gain 1 life. DST U, 9ED U, 10E U, M10 U, M11 U Wurmcalling -XG +{X}{G} Sorcery Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) Put an X/X green Wurm creature token onto the battlefield. TSP R Wurmcoil Engine -6 +{6} Artifact Creature - Wurm 6/6 Deathtouch, lifelink @@ -81543,14 +82718,14 @@ When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 col SOM M Wurmskin Forger -5GG +{5}{G}{G} Creature - Elf Warrior 2/2 When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. MRD C Wurmweaver Coil -4GG +{4}{G}{G} Enchantment - Aura Enchant green creature Enchanted creature gets +6/+6. @@ -81558,7 +82733,7 @@ Enchanted creature gets +6/+6. GPT R Wydwen, the Biting Gale -2UB +{2}{U}{B} Legendary Creature - Faerie Wizard 3/3 Flash @@ -81567,7 +82742,7 @@ Flying LRW R Wyluli Wolf -1G +{1}{G} Creature - Wolf 1/1 {T}: Target creature gets +1/+1 until end of turn. @@ -81580,13 +82755,13 @@ Sacrifice a permanent: Regenerate target creature. VG S Xanthic Statue -8 +{8} Artifact {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. WTH R Xantid Swarm -G +{G} Creature - Insect 0/1 Flying @@ -81594,7 +82769,7 @@ Whenever Xantid Swarm attacks, defending player can't cast spells this turn. SCG R Xathrid Demon -3BBB +{3}{B}{B}{B} Creature - Demon 7/7 Flying, trample @@ -81602,14 +82777,21 @@ At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, M10 M Xenic Poltergeist -1BB +{1}{B}{B} Creature - Spirit 1/1 {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. ATQ U, 4ED R, 5ED R, ME4 U +Xenograft +{4}{U} +Enchantment +As Xenograft enters the battlefield, choose a creature type. +Each creature you control is the chosen type in addition to its other types. +NPH R + Xiahou Dun, the One-Eyed -2BB +{2}{B}{B} Legendary Creature - Human Soldier 3/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -81617,7 +82799,7 @@ Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard PTK R, ME3 U Xira Arien -BRG +{B}{R}{G} Legendary Creature - Insect Wizard 1/2 Flying @@ -81625,39 +82807,39 @@ Flying LEG R, CHR R, ME3 R Xun Yu, Wei Advisor -1BB +{1}{B}{B} Legendary Creature - Human Advisor 1/1 {T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. PTK R Yamabushi's Flame -2R +{2}{R} Instant Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. CHK C Yamabushi's Storm -1R +{1}{R} Sorcery Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. CHK C Yare -2W +{2}{W} Instant Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. MIR R Yavimaya Ancients -3GG +{3}{G}{G} Creature - Treefolk 2/7 {G}: Yavimaya Ancients gets +1/-2 until end of turn. ALL C (x2), ME2 U Yavimaya Ants -2GG +{2}{G}{G} Creature - Insect 5/1 Trample, haste @@ -81665,7 +82847,7 @@ Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on ALL U, MED U Yavimaya Barbarian -RG +{R}{G} Creature - Elf Barbarian 2/2 Protection from blue @@ -81678,7 +82860,7 @@ Land APC R, 9ED R, 10E R Yavimaya Dryad -1GG +{1}{G}{G} Creature - Dryad 2/1 Forestwalk @@ -81686,7 +82868,7 @@ When Yavimaya Dryad enters the battlefield, you may search your library for a Fo TSP U, ARC U Yavimaya Elder -1GG +{1}{G}{G} Creature - Human Druid 2/1 When Yavimaya Elder is put into a graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. @@ -81694,14 +82876,14 @@ When Yavimaya Elder is put into a graveyard from the battlefield, you may search UDS C, PVC C Yavimaya Enchantress -2G +{2}{G} Creature - Human Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. UDS U, 7ED U, 8ED U, 9ED U, 10E U Yavimaya Gnats -2G +{2}{G} Creature - Insect 0/1 Flying @@ -81709,7 +82891,7 @@ Flying ICE U Yavimaya Granger -2G +{2}{G} Creature - Elf 2/2 Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) @@ -81723,7 +82905,7 @@ Legendary Land UDS R Yavimaya Kavu -2RG +{2}{R}{G} Creature - Kavu */* Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. @@ -81731,21 +82913,21 @@ Yavimaya Kavu's toughness is equal to the number of green creatures on the battl INV U Yavimaya Scion -4G +{4}{G} Creature - Treefolk 4/4 Protection from artifacts ULG C Yavimaya Wurm -4GG +{4}{G}{G} Creature - Wurm 6/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) ULG C, BTD C, M11 C Yavimaya's Embrace -5GUU +{5}{G}{U}{U} Enchantment - Aura Enchant creature You control enchanted creature. @@ -81753,7 +82935,7 @@ Enchanted creature gets +2/+2 and has trample. APC R Yawgmoth Demon -4BB +{4}{B}{B} Creature - Demon 6/6 Flying (This creature can't be blocked except by creatures with flying or reach.) @@ -81762,7 +82944,7 @@ At the beginning of your upkeep, you may sacrifice an artifact. If you don't, ta ATQ R, CHR R, 9ED R Yawgmoth's Agenda -3BB +{3}{B}{B} Enchantment You can't cast more than one spell each turn. You may play cards from your graveyard. @@ -81770,40 +82952,40 @@ If a card would be put into your graveyard from anywhere, exile it instead. INV R Yawgmoth's Bargain -4BB +{4}{B}{B} Enchantment Skip your draw step. Pay 1 life: Draw a card. UDS R Yawgmoth's Edict -1B +{1}{B} Enchantment Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. USG U, 7ED U Yawgmoth's Will -2B +{2}{B} Sorcery Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. USG R Yawning Fissure -4R +{4}{R} Sorcery Each opponent sacrifices a land. M10 C Ydwen Efreet -RRR +{R}{R}{R} Creature - Efreet 3/6 Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. ARN R, MED R Yellow Scarves Cavalry -1R +{1}{R} Creature - Human Soldier 1/1 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -81811,7 +82993,7 @@ Yellow Scarves Cavalry can't block. PTK C Yellow Scarves General -3R +{3}{R} Creature - Human Soldier 2/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -81819,49 +83001,49 @@ Yellow Scarves General can't block. PTK R Yellow Scarves Troops -1R +{1}{R} Creature - Human Soldier 2/2 Yellow Scarves Troops can't block. PTK C Yixlid Jailer -1B +{1}{B} Creature - Zombie Wizard 2/1 Cards in graveyards lose all abilities. FUT U Yoke of the Damned -1B +{1}{B} Enchantment - Aura Enchant creature When a creature is put into a graveyard from the battlefield, destroy enchanted creature. CON C Yoked Plowbeast -5WW +{5}{W}{W} Creature - Beast 5/5 Cycling {2} ({2}, Discard this card: Draw a card.) ALA C Yomiji, Who Bars the Way -5WW +{5}{W}{W} Legendary Creature - Spirit 4/4 Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. BOK R Yore-Tiller Nephilim -WUBR +{W}{U}{B}{R} Creature - Nephilim 2/2 Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. GPT R Yosei, the Morning Star -4WW +{4}{W}{W} Legendary Creature - Dragon Spirit 5/5 Flying @@ -81869,14 +83051,14 @@ When Yosei, the Morning Star is put into a graveyard from the battlefield, targe CHK R Yotian Soldier -3 +{3} Artifact Creature - Soldier 1/4 Vigilance ATQ C, 4ED C, MRD C, ME4 C Young Wei Recruits -1B +{1}{B} Creature - Human Soldier 2/2 Young Wei Recruits can't block. @@ -81903,21 +83085,21 @@ When you set this scheme in motion, gain control of target creature an opponent ARC C Youthful Knight -1W +{1}{W} Creature - Human Knight 2/1 First strike (This creature deals combat damage before creatures without first strike.) STH C, 10E C Yuan Shao's Infantry -3R +{3}{R} Creature - Human Soldier 2/2 Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. PTK U Yuan Shao, the Indecisive -4R +{4}{R} Legendary Creature - Human Soldier 2/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -81925,7 +83107,7 @@ Each creature you control can't be blocked by more than one creature. PTK R Yuki-Onna -3R +{3}{R} Creature - Spirit 3/1 When Yuki-Onna enters the battlefield, destroy target artifact. @@ -81933,14 +83115,14 @@ Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owne SOK U Yukora, the Prisoner -2BB +{2}{B}{B} Legendary Creature - Demon Spirit 5/5 When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. BOK R Zanam Djinn -5U +{5}{U} Creature - Djinn 5/6 Flying @@ -81948,14 +83130,14 @@ Zanam Djinn gets -2/-2 as long as blue is the most common color among all perman INV U Zap -2R +{2}{R} Instant Zap deals 1 damage to target creature or player. Draw a card. INV C Zealot il-Vec -2W +{2}{W} Creature - Human Rebel 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) @@ -81963,7 +83145,7 @@ Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage TSP C Zealots en-Dal -3W +{3}{W} Creature - Human Soldier 2/4 At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. @@ -81977,90 +83159,90 @@ Flash SHM C Zealous Inquisitor -2W +{2}{W} Creature - Human Cleric 2/2 {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. SCG C, 9ED U Zealous Persecution -WB +{W}{B} Instant Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. ARB U Zebra Unicorn -2GW +{2}{G}{W} Creature - Unicorn 2/2 Whenever Zebra Unicorn deals damage, you gain that much life. MIR U Zektar Shrine Expedition -1R +{1}{R} Enchantment Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. ZEN C Zelyon Sword -3 +{3} Artifact You may choose not to untap Zelyon Sword during your untap step. {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. FEM R Zendikar Farguide -4G +{4}{G} Creature - Elemental 3/3 Forestwalk ZEN C Zephid -4UU +{4}{U}{U} Creature - Illusion 3/4 Flying; shroud (This permanent can't be the target of spells or abilities.) USG R Zephid's Embrace -2UU +{2}{U}{U} Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) USG U Zephyr Falcon -1U +{1}{U} Creature - Bird 1/1 Flying, vigilance LEG C, 4ED C, 5ED C Zephyr Net -1U +{1}{U} Enchantment - Aura Enchant creature Enchanted creature has defender and flying. LRW C Zephyr Spirit -5U +{5}{U} Creature - Spirit 0/6 When Zephyr Spirit blocks, return it to its owner's hand. RAV C Zephyr Sprite -U +{U} Creature - Faerie 1/1 Flying M10 C Zerapa Minotaur -2RR +{2}{R}{R} Creature - Minotaur 3/3 First strike @@ -82068,15 +83250,15 @@ First strike PCY C Zhalfirin Commander -2W +{2}{W} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. -MIR U, TSB S +MIR U, TSB S, DDG U Zhalfirin Crusader -1WW +{1}{W}{W} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -82084,7 +83266,7 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin VIS R Zhalfirin Knight -2W +{2}{W} Creature - Human Knight 2/2 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) @@ -82092,14 +83274,14 @@ Flanking (Whenever a creature without flanking blocks this creature, the blockin MIR C Zhang Fei, Fierce Warrior -4WW +{4}{W}{W} Legendary Creature - Human Soldier Warrior 4/4 Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) PTK R, ME3 U Zhang He, Wei General -3BB +{3}{B}{B} Legendary Creature - Human Soldier 4/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -82107,14 +83289,14 @@ Whenever Zhang He, Wei General attacks, each other creature you control gets +1/ PTK R Zhang Liao, Hero of Hefei -4BB +{4}{B}{B} Legendary Creature - Human Soldier 3/3 Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. PTK R Zhao Zilong, Tiger General -3WW +{3}{W}{W} Legendary Creature - Human Soldier Warrior 3/3 Horsemanship (This creature can't be blocked except by creatures with horsemanship.) @@ -82122,112 +83304,112 @@ Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. PTK R Zhou Yu, Chief Commander -5UU +{5}{U}{U} Legendary Creature - Human Soldier 8/8 Zhou Yu, Chief Commander can't attack unless defending player controls an Island. PTK R Zhuge Jin, Wu Strategist -1UU +{1}{U}{U} Legendary Creature - Human Advisor 1/1 {T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. PTK R Zirilan of the Claw -3RR +{3}{R}{R} Legendary Creature - Viashino Shaman 3/4 {1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. MIR R Zo-Zu the Punisher -1RR +{1}{R}{R} Legendary Creature - Goblin Warrior 2/2 Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. CHK R Zodiac Dog -2R +{2}{R} Creature - Hound 2/2 Mountainwalk PTK C Zodiac Dragon -7RR +{7}{R}{R} Creature - Dragon 8/8 When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. PTK R, ME3 R Zodiac Goat -R +{R} Creature - Goat 1/1 Mountainwalk PTK C Zodiac Horse -3G +{3}{G} Creature - Horse 3/3 Islandwalk PTK U Zodiac Monkey -1G +{1}{G} Creature - Ape 2/1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) PTK C, 9ED C Zodiac Ox -3G +{3}{G} Creature - Ox 3/3 Swampwalk PTK U Zodiac Pig -3B +{3}{B} Creature - Boar 3/3 Swampwalk PTK U Zodiac Rabbit -G +{G} Creature - Rabbit 1/1 Forestwalk PTK C Zodiac Rat -B +{B} Creature - Rat 1/1 Swampwalk PTK C Zodiac Rooster -1G +{1}{G} Creature - Bird 2/1 Plainswalk PTK C Zodiac Snake -2B +{2}{B} Creature - Snake 2/2 Swampwalk PTK C Zodiac Tiger -2GG +{2}{G}{G} Creature - Cat 3/4 Forestwalk @@ -82240,28 +83422,28 @@ Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face u FUT U Zof Shade -3B +{3}{B} Creature - Shade 2/2 {2}{B}: Zof Shade gets +2/+2 until end of turn. ROE C Zombie Assassin -4B +{4}{B} Creature - Zombie Assassin 3/2 {T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. ODY C Zombie Boa -4B +{4}{B} Creature - Zombie Snake 3/3 {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. APC C Zombie Brute -6B +{6}{B} Creature - Zombie 5/4 Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) @@ -82269,33 +83451,33 @@ Trample LGN U Zombie Cannibal -B +{B} Creature - Zombie 1/1 Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. ODY C Zombie Cutthroat -3BB +{3}{B}{B} Creature - Zombie 3/4 Morph-Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) SCG C Zombie Goliath -4B +{4}{B} Creature - Zombie Giant 4/3 M10 C Zombie Infestation -1B +{1}{B} Enchantment Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. ODY U, ARC U Zombie Master -1BB +{1}{B}{B} Creature - Zombie 2/3 Other Zombie creatures have swampwalk. @@ -82303,7 +83485,7 @@ Other Zombies have "{B}: Regenerate this permanent." LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 U Zombie Mob -2BB +{2}{B}{B} Creature - Zombie 2/0 Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. @@ -82311,7 +83493,7 @@ When Zombie Mob enters the battlefield, exile all creature cards from your grave MIR U Zombie Musher -3B +{3}{B} Snow Creature - Zombie 2/3 Snow landwalk @@ -82319,21 +83501,21 @@ Snow landwalk CSP C Zombie Outlander -UB +{U}{B} Creature - Zombie Scout 2/2 Protection from green CON C Zombie Scavengers -2B +{2}{B} Creature - Zombie 3/1 Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. WTH C Zombie Trailblazer -BBB +{B}{B}{B} Creature - Zombie Scout 2/2 Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. @@ -82341,20 +83523,20 @@ Tap an untapped Zombie you control: Target creature gains swampwalk until end of TOR U Zombify -3B +{3}{B} Sorcery Return target creature card from your graveyard to the battlefield. ODY U, 8ED U, 9ED U, ARC U Zoologist -3G +{3}{G} Creature - Human Druid 1/2 {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. ODY R Zuberi, Golden Feather -4W +{4}{W} Legendary Creature - Griffin 3/3 Flying @@ -82362,7 +83544,7 @@ Other Griffin creatures get +1/+1. MIR R Zulaport Enforcer -B +{B} Creature - Human Warrior 1/1 Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) @@ -82374,7 +83556,7 @@ Zulaport Enforcer can't be blocked except by black creatures. ROE C Zuo Ci, the Mocking Sage -1GG +{1}{G}{G} Legendary Creature - Human Advisor 1/2 Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. @@ -82382,7 +83564,7 @@ Zuo Ci can't be the target of spells or abilities your opponents control. PTK R Zur the Enchanter -1WUB +{1}{W}{U}{B} Legendary Creature - Human Wizard 1/4 Flying @@ -82390,27 +83572,27 @@ Whenever Zur the Enchanter attacks, you may search your library for an enchantme CSP R Zur's Weirding -3U +{3}{U} Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. ICE R, 5ED R, 6ED R, 8ED R, 9ED R Zuran Enchanter -1U +{1}{U} Creature - Human Wizard 1/1 {2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. ICE C Zuran Orb -0 +{0} Artifact Sacrifice a land: You gain 2 life. ICE U, MED U, FVR M Zuran Spellcaster -2U +{2}{U} Creature - Human Wizard 1/1 {T}: Zuran Spellcaster deals 1 damage to target creature or player.