add Sheltered Valley (from Alliances)

This commit is contained in:
jendave
2011-08-06 14:29:18 +00:00
parent 99fe20250d
commit c2b949939e
4 changed files with 56 additions and 0 deletions

View File

@@ -1868,6 +1868,27 @@ class CardFactory_Lands {
}//*************** END ************ END **************************
//*************** START *********** START **************************
else if(cardName.equals("Sheltered Valley")) {
final Command comesIntoPlay = new Command() {
private static final long serialVersionUID = 685604326470832887L;
public void execute() {
final Player player = card.getController();
CardList land = AllZoneUtil.getPlayerCardsInPlay(player, "Sheltered Valley");
land.remove(card);
if( land.size() > 0 ) {
for(Card c:land) AllZone.GameAction.sacrifice(c);
}
}
};
card.addComesIntoPlayCommand(comesIntoPlay);
}//*************** END ************ END **************************
//*************** START *********** START **************************
else if(cardName.equals("Scorched Ruins")) {
final Command comesIntoPlay = new Command() {

View File

@@ -48,6 +48,7 @@ public class GameActionUtil {
upkeep_Honden_of_Infinite_Rage();
upkeep_Vensers_Journal();
upkeep_Dega_Sanctuary();
upkeep_Sheltered_Valley();
upkeep_Land_Tax();
upkeep_Tangle_Wire();
upkeep_Mana_Vault();
@@ -9580,6 +9581,31 @@ public class GameActionUtil {
AllZone.Stack.add(ability);
}//for
}//upkeep_Dega_Sanctuary()
private static void upkeep_Sheltered_Valley() {
final Player player = AllZone.Phase.getPlayerTurn();
CardList list = AllZoneUtil.getPlayerCardsInPlay(player, "Sheltered Valley");
for(Card valley:list) {
final Card source = valley;
final Ability ability = new Ability(source, "0") {
public void resolve() {
CardList play = AllZoneUtil.getPlayerLandsInPlay(player);
if(play.size() <= 3) {
player.gainLife(1, source);
}
}
};//Ability
StringBuilder sb = new StringBuilder();
sb.append(source.getName()).append(" - ");
sb.append("if you control three or fewer lands, you gain 1 life.");
ability.setStackDescription(sb.toString());
AllZone.Stack.add(ability);
}//for
}//upkeep_Sheltered_Valley()
private static void upkeep_The_Rack() {
final Player player = AllZone.Phase.getPlayerTurn();