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- Fix the triggered abilities still visually appearing when suppressed (e.g. with Humility).
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@@ -610,6 +610,8 @@ public final class StaticAbilityContinuous {
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if (controllerMayPlay) {
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affectedCard.setMayPlay(controller, mayPlayWithoutManaCost, mayPlayIgnoreColor);
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}
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affectedCard.updateStateForView();
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}
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return affectedCards;
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@@ -60,20 +60,32 @@ public class TriggerHandler {
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game.forEachCardInGame(new Visitor<Card>() {
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@Override
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public void visit(Card c) {
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boolean changed = false;
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for (int i = 0; i < c.getTriggers().size(); i++) {
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Trigger trigger = c.getTriggers().get(i);
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if (trigger.isTemporary()) {
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c.removeTrigger(trigger);
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changed = true;
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i--;
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}
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}
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if (changed) {
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c.updateStateForView();
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}
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}
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});
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game.forEachCardInGame(new Visitor<Card>() {
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@Override
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public void visit(Card c) {
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boolean changed = false;
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for (int i = 0; i < c.getTriggers().size(); i++) {
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if (c.getTriggers().get(i).isSuppressed()) {
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c.getTriggers().get(i).setTemporarilySuppressed(false);
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changed = true;
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}
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}
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if (changed) {
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c.updateStateForView();
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}
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}
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});
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