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Fix loot rewards
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@@ -135,7 +135,8 @@ public class RewardScene extends UIScene {
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continue;
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}
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RewardActor reward = (RewardActor) actor;
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AdventurePlayer.current().addReward(reward.getReward());
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if (type == Type.Loot)
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AdventurePlayer.current().addReward(reward.getReward());
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reward.clearHoldToolTip();
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try {
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stage.getActors().removeValue(reward, true);
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