- Added two new pets (bird and hound). - Some tweaks to the quest GUI main menu.

This commit is contained in:
jendave
2011-08-06 05:21:00 +00:00
parent 6958183d11
commit c20361fcca
6 changed files with 313 additions and 11 deletions

View File

@@ -23,7 +23,7 @@ public class QuestData_State implements Serializable {
private static final long serialVersionUID = 7007940230351051937L;
int rankIndex, win, lost;
int plantLevel, wolfPetLevel, crocPetLevel, life, estatesLevel, luckyCoinLevel, sleightOfHandLevel, gearLevel, questsPlayed;
int plantLevel, wolfPetLevel, crocPetLevel, birdPetLevel, houndPetLevel, life, estatesLevel, luckyCoinLevel, sleightOfHandLevel, gearLevel, questsPlayed;
long credits;
String difficulty, mode, selectedPet;
@@ -43,6 +43,6 @@ public class QuestData_State implements Serializable {
for(Entry<String, Deck> deck:this.aiDecks.entrySet()) {
aiDecks.put(deck.getKey(), deck.getValue().migrate());
}
return new forge.QuestData_State(rankIndex, win, lost, plantLevel, wolfPetLevel, crocPetLevel, selectedPet, life, estatesLevel, luckyCoinLevel, sleightOfHandLevel, gearLevel, questsPlayed, availableQuests, completedQuests,credits, difficulty, mode, cardPool, shopList, myDecks, aiDecks);
return new forge.QuestData_State(rankIndex, win, lost, plantLevel, wolfPetLevel, crocPetLevel, birdPetLevel, houndPetLevel, selectedPet, life, estatesLevel, luckyCoinLevel, sleightOfHandLevel, gearLevel, questsPlayed, availableQuests, completedQuests,credits, difficulty, mode, cardPool, shopList, myDecks, aiDecks);
}
}