From c1d5cfa27e6a527fed17c7aa7f65821f04cbc867 Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Fri, 6 Sep 2019 22:13:59 +0800 Subject: [PATCH] Fix highlight of Planar Conquest start button instead of OldQuest header --- .../src/forge/screens/planarconquest/LoadConquestScreen.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/forge-gui-mobile/src/forge/screens/planarconquest/LoadConquestScreen.java b/forge-gui-mobile/src/forge/screens/planarconquest/LoadConquestScreen.java index db590928085..e11ce520ca0 100644 --- a/forge-gui-mobile/src/forge/screens/planarconquest/LoadConquestScreen.java +++ b/forge-gui-mobile/src/forge/screens/planarconquest/LoadConquestScreen.java @@ -11,6 +11,7 @@ import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.Align; import forge.FThreads; +import forge.Forge; import forge.Graphics; import forge.assets.FSkinColor; import forge.assets.FSkinColor.Colors; @@ -148,7 +149,7 @@ public class LoadConquestScreen extends LaunchScreen { @Override protected void drawBackground(Graphics g) { super.drawBackground(g); - float y = getHeader().getBottom(); + float y = Forge.isLandscapeMode() ? 0 : getHeader().getBottom(); g.fillRect(OLD_CONQUESTS_BACK_COLOR, 0, y, lstConquests.getWidth(), lstConquests.getTop() - y); }