update to LibGDX 1.13.0, add ForgeAndroidApplication (modified AndroidApplication)

This commit is contained in:
Anthony Calosa
2024-10-18 19:44:30 +08:00
parent e6caed4ced
commit c1779a55d5
38 changed files with 568 additions and 21 deletions

View File

@@ -177,18 +177,18 @@
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-backend-lwjgl3</artifactId>
<version>1.12.1</version>
<version>1.13.0</version>
</dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-platform</artifactId>
<version>1.12.1</version>
<version>1.13.0</version>
<classifier>natives-desktop</classifier>
</dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-freetype-platform</artifactId>
<version>1.12.1</version>
<version>1.13.0</version>
<classifier>natives-desktop</classifier>
</dependency>
<!-- https://mvnrepository.com/artifact/commons-cli/commons-cli -->
@@ -211,7 +211,7 @@
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-box2d-platform</artifactId>
<version>1.12.1</version>
<version>1.13.0</version>
<classifier>natives-desktop</classifier>
</dependency>
</dependencies>

View File

@@ -6,11 +6,13 @@ import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Clipboard;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter;
import com.badlogic.gdx.graphics.glutils.HdpiMode;
import com.badlogic.gdx.utils.SharedLibraryLoader;
import forge.Forge;
import forge.adventure.util.Config;
import forge.assets.AssetsDownloader;
import forge.util.BuildInfo;
import forge.util.FileUtil;
import org.lwjgl.system.Configuration;
import java.nio.file.Files;
import java.nio.file.Paths;
@@ -41,7 +43,10 @@ public class GameLauncher {
// Place the file "switch_orientation.ini" to your assets folder to make the game switch to landscape orientation (unless desktopMode = true)
String switchOrientationFile = assetsDir + "switch_orientation.ini";
// This should fix MAC-OS startup without the need for -XstartOnFirstThread parameter
if (SharedLibraryLoader.isMac) {
Configuration.GLFW_LIBRARY_NAME.set("glfw_async");
}
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setResizable(false);
ApplicationListener start = Forge.getApp(new Lwjgl3Clipboard(), new Main.DesktopAdapter(switchOrientationFile),//todo get totalRAM && isTabletDevice