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Add preference how to display alternate card states in deck views
This commit is contained in:
committed by
Michael Kamensky
parent
a3fc74c44e
commit
c13e379908
@@ -338,13 +338,18 @@ public final class ForgeConstants {
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public static final String STACK_EFFECT_NOTIFICATION_ALWAYS = "Always";
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public static final String STACK_EFFECT_NOTIFICATION_AI_AND_TRIGGERED = "AI cast/activated, or triggered by any player";
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// Constants for LAnd played notification policy
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// Constants for Land played notification policy
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public static final String LAND_PLAYED_NOTIFICATION_NEVER = "Never";
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public static final String LAND_PLAYED_NOTIFICATION_ALWAYS = "Always";
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public static final String LAND_PLAYED_NOTIFICATION_ALWAYS_FOR_NONBASIC_LANDS = "Always, but only for nonbasic lands";
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public static final String LAND_PLAYED_NOTIFICATION_AI = "Lands entering a battlefield because of an action of a AI player";
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public static final String LAND_PLAYED_NOTIFICATION_AI_FOR_NONBASIC_LANDS = "Nonbasic lands entering a battlefield because of an action of a AI player";
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// Constants for Land played notification policy
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public static final String SWITCH_CARDSTATES_DECK_NEVER = "Never";
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public static final String SWITCH_CARDSTATES_DECK_ALWAYS = "Always";
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public static final String SWITCH_CARDSTATES_DECK_HOVER = "Switch back on hover";
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// Set boolean constant for landscape mode for gdx port
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public static final boolean isGdxPortLandscape = FileUtil.doesFileExist(ASSETS_DIR + "switch_orientation.ini");
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@@ -157,6 +157,7 @@ public class ForgePreferences extends PreferencesStore<ForgePreferences.FPref> {
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UI_DEFAULT_FONT_SIZE("12"),
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UI_SELECT_FROM_CARD_DISPLAYS("true"),
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UI_FOR_TOUCHSCREN("false"),
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UI_SWITCH_STATES_DECKVIEW("Always"),
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UI_VIBRATE_ON_LIFE_LOSS("true"),
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UI_VIBRATE_ON_LONG_PRESS("true"),
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